// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Blueprint/UserWidget.h" #include "CppEnums.h" #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "CppStruct_AnimModeDirection.generated.h" /** * */ USTRUCT(BlueprintType) struct FCppStruct_AnimModeDirection { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite) TEnumAsByte mode; UPROPERTY(EditAnywhere, BlueprintReadWrite) TEnumAsByte direction; };