33 lines
896 B
C++
33 lines
896 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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//#include "ProceduralMeshComponent.h" // Path not working
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#include "ProceduralMeshComponent.h"
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "BuildingProcedural.generated.h"
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UCLASS()
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class FORTIS_TAKTIKA_API ABuildingProcedural : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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ABuildingProcedural();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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UFUNCTION(BlueprintCallable)
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void ShowCurrentIndex(int32 Index, TArray<UProceduralMeshComponent*> ProceduralMeshes);
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UFUNCTION(BlueprintCallable)
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void ResetMeshSections(TArray<UProceduralMeshComponent*> ProceduralMeshes);
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void SetMeshSection();
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};
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