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2022-05-26 18:32:27 +05:00

39 lines
1.1 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CppStruct_AnimModeDirection.h"
#include "CppAnimation.h"
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "CppBaseWidget.generated.h"
/**
*
*/
UCLASS()
class FORTIS_TAKTIKA_API UCppBaseWidget : public UUserWidget
{
GENERATED_BODY()
private:
float timeLastTick;
TArray<CppAnimation> Animations;
CppAnimation* GetAnimationWithMode(TEnumAsByte<Enum_AnimMode>* mode);
protected:
UPROPERTY(BlueprintReadWrite, Category = Properties)
bool bVisible;
UFUNCTION(BLueprintCallable, Category = Tick)
bool CanTick(float interval);
UFUNCTION(BlueprintCallable, Category = Animation)
void PlayAnimationMode(TEnumAsByte<Enum_AnimMode> mode, int32 priorityIndex);
UFUNCTION(BlueprintCallable, Category = Animation)
void AddAnimation(UUserWidget* owner, UWidgetAnimation* animation, TArray<FCppStruct_AnimModeDirection> modes, TEnumAsByte<Enum_AnimMode> modeAtCreation, int32 priorityIndex);
public:
virtual void NativeConstruct() override;
virtual void NativeTick(const FGeometry& MyGeometry, float DeltaTime) override;
};