Files
Fortis/Source/FORTIS_Taktika/Private/ResComPlayerController.cpp
T
2022-07-21 17:26:19 +05:00

50 lines
1.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "ResComPlayerController.h"
void AResComPlayerController::SetPlayerStateManager(AResComPlayerStateManager* manager)
{
playerStateManager = manager;
}
AResComPlayerStateManager* AResComPlayerController::GetPlayerStateManager() const
{
return playerStateManager;
}
void AResComPlayerController::SetFloorManager(AResComFloorManager* manager)
{
floorManager = manager;
}
AResComFloorManager* AResComPlayerController::GetFloorManager() const
{
return floorManager;
}
void AResComPoint::BeginPlay()
{
Super::BeginPlay();
// spectrator window
/*SlateWin = SNew(SWindow)
.AutoCenter(EAutoCenter::None)
.Title(FText::FromString(TEXT("Control Window")))
.IsInitiallyMaximized(false)
.ScreenPosition(FVector2D(0, 0))
.ClientSize(FVector2D(500, 800))
.CreateTitleBar(true)
.SizingRule(ESizingRule::UserSized)
.SupportsMaximize(false)
.SupportsMinimize(true)
.HasCloseButton(true);
TSharedRef<SWindow> SlateWinRef = SlateWin.ToSharedRef();
FSlateApplication& SlateApp = FSlateApplication::Get();
SlateApp.AddWindow(SlateWinRef, true);
SlateWinRef->SetContent(SNew(SControlWidget));*/
}