Files
Fortis/Source/FORTIS_Taktika/Private/ResComPlayerStateManager.cpp
T
2022-05-26 18:32:27 +05:00

36 lines
892 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "ResComPlayerStateManager.h"
void AResComPlayerStateManager::SetState(const TEnumAsByte<Enum_PlayerState> newState)
{
if (stateManager.SetState(newState))
OnState(newState);
}
void AResComPlayerStateManager::ClearAllStatesBesideLast()
{
stateManager.ClearAllStatesBesideLast();
}
void AResComPlayerStateManager::SetPreviousState()
{
if (stateManager.SetPrevState())
OnState(stateManager.GetState());
}
const FString AResComPlayerStateManager::GetStateHistoryAsString() const
{
FString string;
FString arrow("->");
auto history = stateManager.GetHistory();
for (auto item : history)
string += arrow + (*UEnum::GetDisplayValueAsText(item).ToString());
return string;
}
const TEnumAsByte<Enum_PlayerState> AResComPlayerStateManager::GetState() const
{
return stateManager.GetState();
}