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Fortis/Source/FORTIS_Taktika/Public/CppGameInstance.h
T
2022-05-26 18:32:27 +05:00

38 lines
964 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "Engine/LatentActionManager.h"
#include "Interfaces/IHttpRequest.h"
#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "Interfaces/IHttpResponse.h"
#include "Dom/JsonObject.h"
#include "Http.h"
#include "HttpModule.h"
#include "LatentActions.h"
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "CppGameInstance.generated.h"
/**
*
*/
DECLARE_DYNAMIC_DELEGATE_OneParam(FHttpDelegate, FString, Content);
UCLASS()
class FORTIS_TAKTIKA_API UCppGameInstance : public UGameInstance
{
GENERATED_BODY()
private:
//FString HttpData;
//FHttpDelegate& Callback;
public:
//UFUNCTION(BlueprintCallable)
//void HttpGet(FString UrlAddress, const FHttpDelegate& Callback);
//void OnHttpRequestComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
//UFUNCTION(BlueprintCallable)
//FString GetHttpData();
};