Files
Fortis/Source/FORTIS_Taktika/Private/LevelManager.cpp
T
2022-05-26 18:32:27 +05:00

40 lines
891 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "LevelManager.h"
// Sets default values
ALevelManager::ALevelManager()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ALevelManager::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ALevelManager::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
bool ALevelManager::LoadLevel(FString LevelName, bool bVisible, bool bLoad)
{
ULevelStreaming* Level = UGameplayStatics::GetStreamingLevel(GetWorld(), *LevelName);
if (!Level)
return false;
Level->SetShouldBeLoaded(bLoad);
Level->SetShouldBeVisible(bVisible);
while (Level->IsLevelVisible() ^ bVisible && Level->IsLevelLoaded() ^ bLoad)
{
}
return true;
}