Files
Fortis/Source/FORTIS_Taktika/Public/ResComGameInstance.h
T
2022-06-29 14:10:51 +05:00

55 lines
1.5 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "ResComStatistics.h"
#include "ResComApartmentManager.h"
#include "Engine/LatentActionManager.h"
#include "Interfaces/IHttpRequest.h"
#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "Interfaces/IHttpResponse.h"
#include "Dom/JsonObject.h"
#include "Http.h"
#include "HttpModule.h"
#include "LatentActions.h"
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "ResComGameInstance.generated.h"
/**
*
*/
DECLARE_DYNAMIC_DELEGATE_OneParam(FHttpDelegate, FString, Content);
UCLASS()
class FORTIS_TAKTIKA_API UResComGameInstance : public UGameInstance
{
GENERATED_BODY()
private:
UResComApartmentManager* apartmentManager;
UResComStatistics* statisticsManager;
//FString HttpData;
//FHttpDelegate& Callback;
protected:
//UFUNCTION(BlueprintCallable, Category = "ApartmentManager")
//void SetApartmentManager(UResComApartmentManager* manager);
public:
UResComGameInstance();
virtual void Init();
UFUNCTION(BlueprintCallable, Category = "ApartmentManager")
UResComApartmentManager* GetApartmentManager() const;
UFUNCTION(BlueprintCallable, Category = "StatisticsManager")
UResComStatistics* GetStatisticsManager() const;
//UFUNCTION(BlueprintCallable)
//void HttpGet(FString UrlAddress, const FHttpDelegate& Callback);
//void OnHttpRequestComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
//UFUNCTION(BlueprintCallable)
//FString GetHttpData();
};