# The new home for the Pixel Streaming servers! The Pixel Streaming servers and web frontend that was in `Samples/PixelStreaming/WebServers` is now here. ## Goals The goals of this repository are to: - Increase the release cadence for the Pixel Streaming servers (to mitigate browser breaking changes sooner). - Encourage easier contribution of these components by Unreal Engine licensees. - Facilitate a more standard web release mechanism (e.g. NPM packages or similar... coming soon). - Grant a permissive license to distribute and modify this code wherever you see fit (MIT licensed). ## Repository contents Reference implementations for the various pieces needed to support a PixelStreaming application: - SignallingWebServer (Cirrus) - SFU (Selective Forwarding Unit) - Matchmaker ## Versions We maintain versions of the servers and frontend that are compatible with existing and in-development version of Unreal Engine. :warning: **There are breaking changes between UE versions - so make sure you get the right version**. :warning: We maintain the following in branches right now: [Master](https://github.com/EpicGames/PixelStreamingInfrastructure/tree/master) (This is our dev branch.) [UE5.1](https://github.com/EpicGames/PixelStreamingInfrastructure/tree/UE5.1) [UE5.0](https://github.com/EpicGames/PixelStreamingInfrastructure/tree/UE5.0) [UE4.27](https://github.com/EpicGames/PixelStreamingInfrastructure/tree/UE4.27) [UE4.26](https://github.com/EpicGames/PixelStreamingInfrastructure/tree/UE4.26) ## Legal © 2004-2022, Epic Games, Inc. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.