тьма всякого барахла
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+5
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{
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"OutputFiles": [
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"Module.DLSSUtility.cpp.obj"
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]
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}
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+180
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#undef DLSSUTILITY_API
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#undef UE_IS_ENGINE_MODULE
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#undef DEPRECATED_FORGAME
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#define DEPRECATED_FORGAME DEPRECATED
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#undef UE_DEPRECATED_FORGAME
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#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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#define IS_PROGRAM 0
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#define UE_GAME 1
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#define ENABLE_PGO_PROFILE 0
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#define USE_VORBIS_FOR_STREAMING 1
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#define USE_XMA2_FOR_STREAMING 1
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#define WITH_DEV_AUTOMATION_TESTS 1
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#define WITH_PERF_AUTOMATION_TESTS 1
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#define UNICODE 1
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#define _UNICODE 1
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#define __UNREAL__ 1
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#define IS_MONOLITHIC 1
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#define WITH_ENGINE 1
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#define WITH_UNREAL_DEVELOPER_TOOLS 1
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#define WITH_APPLICATION_CORE 1
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#define WITH_COREUOBJECT 1
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#define USE_STATS_WITHOUT_ENGINE 0
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#define WITH_PLUGIN_SUPPORT 0
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#define WITH_ACCESSIBILITY 1
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#define WITH_PERFCOUNTERS 0
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#define USE_LOGGING_IN_SHIPPING 0
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#define WITH_LOGGING_TO_MEMORY 0
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#define USE_CACHE_FREED_OS_ALLOCS 1
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#define USE_CHECKS_IN_SHIPPING 0
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#define USE_ESTIMATED_UTCNOW 0
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#define WITH_EDITOR 0
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#define WITH_EDITORONLY_DATA 0
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#define WITH_SERVER_CODE 1
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#define WITH_PUSH_MODEL 0
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#define WITH_CEF3 1
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#define WITH_LIVE_CODING 1
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#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
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#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
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#define UBT_MODULE_MANIFEST "UE4.modules"
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#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
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#define UBT_COMPILED_PLATFORM Win64
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#define UBT_COMPILED_TARGET Game
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#define UE_APP_NAME "UE4"
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#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
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#define NDIS_MINIPORT_MAJOR_VERSION 0
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#define WIN32 1
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#define _WIN32_WINNT 0x0601
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#define WINVER 0x0601
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#define PLATFORM_WINDOWS 1
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#define PLATFORM_MICROSOFT 1
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#define OVERRIDE_PLATFORM_HEADER_NAME Windows
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#define RHI_RAYTRACING 1
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#define NDEBUG 1
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#define UE_BUILD_DEVELOPMENT 1
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#define UE_IS_ENGINE_MODULE 0
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#define UE_PROJECT_NAME Ivazowsky
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#define UE_TARGET_NAME Ivazowsky
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#define DLSS_ENGINE_USES_FVECTOR2D 1
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#define UE_MODULE_NAME "DLSSUtility"
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#define UE_PLUGIN_NAME "DLSS"
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
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#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
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#define DEPRECATED_FORGAME DEPRECATED
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#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define GPUPARTICLE_LOCAL_VF_ONLY 0
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#define WITH_ODSC 1
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#define ENGINE_API
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#define UE_ENABLE_ICU 1
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#define WITH_VS_PERF_PROFILER 0
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#define WITH_DIRECTXMATH 0
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#define WITH_MALLOC_STOMP 1
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#define CORE_API
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#define TRACELOG_API
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#define UNIQUENETID_ESPMODE ESPMode::Fast
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#define COREUOBJECT_API
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#define NETCORE_API
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#define APPLICATIONCORE_API
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#define RHI_API
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#define JSON_API
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#define WITH_FREETYPE 1
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#define SLATECORE_API
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#define INPUTCORE_API
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#define SLATE_API
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#define WITH_UNREALPNG 1
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#define WITH_UNREALJPEG 1
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#define WITH_LIBJPEGTURBO 1
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#define WITH_UNREALEXR 1
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#define IMAGEWRAPPER_API
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#define MESSAGING_API
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#define MESSAGINGCOMMON_API
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#define RENDERCORE_API
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#define ANALYTICSET_API
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#define ANALYTICS_API
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#define SOCKETS_PACKAGE 1
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#define SOCKETS_API
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#define NETCOMMON_API
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#define ASSETREGISTRY_API
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#define ENGINEMESSAGES_API
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#define ENGINESETTINGS_API
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#define SYNTHBENCHMARK_API
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#define RENDERER_API
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#define GAMEPLAYTAGS_API
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#define DEVELOPERSETTINGS_API
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#define PACKETHANDLER_API
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#define RELIABILITYHANDLERCOMPONENT_API
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#define AUDIOPLATFORMCONFIGURATION_API
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#define MESHDESCRIPTION_API
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#define STATICMESHDESCRIPTION_API
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#define PAKFILE_API
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#define RSA_API
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#define NETWORKREPLAYSTREAMING_API
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define PHYSICSCORE_API
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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#define INCLUDE_CHAOS 0
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#define CHAOS_MEMORY_TRACKING 0
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#define CHAOS_API
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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#define INCLUDE_CHAOS 0
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#define CHAOS_CHECKED 0
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#define CHAOSCORE_API
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#define INTEL_ISPC 1
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#define VORONOI_API
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#define WITH_PHYSX_RELEASE 0
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#define UE_PHYSX_SUFFIX PROFILE
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#define UE_APEX_SUFFIX PROFILE
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#define APEX_UE4 1
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#define APEX_STATICALLY_LINKED 0
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#define WITH_APEX_LEGACY 1
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#define SIGNALPROCESSING_API
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#define AUDIOEXTENSIONS_API
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#define AUDIOMIXERCORE_API
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#define PROPERTYACCESS_API
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
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#define AUDIOMIXER_API
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#define TARGETPLATFORM_API
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#define ANIMATIONCORE_API
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#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
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#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
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#define PROJECTS_API
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#define DLSSUTILITY_API
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#define MATERIALSHADERQUALITYSETTINGS_API
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@@ -0,0 +1,9 @@
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{
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"RemapUnityFiles":
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{
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"Module.DLSSUtility.cpp.obj": [
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"DLSSUtility.cpp.obj",
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"VelocityCombinePass.cpp.obj"
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]
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}
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}
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+3
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
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#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
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+52
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E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h
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E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
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E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
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E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
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E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
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