тьма всякого барахла

This commit is contained in:
Andron666
2022-04-28 14:15:01 +05:00
parent d9824dca71
commit 471d187aec
751 changed files with 28441 additions and 6 deletions
@@ -0,0 +1,5 @@
{
"OutputFiles": [
"Module.DLSSUtility.cpp.obj"
]
}
@@ -0,0 +1,180 @@
#undef DLSSUTILITY_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define MATERIALSHADERQUALITYSETTINGS_API
@@ -0,0 +1,9 @@
{
"RemapUnityFiles":
{
"Module.DLSSUtility.cpp.obj": [
"DLSSUtility.cpp.obj",
"VelocityCombinePass.cpp.obj"
]
}
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -0,0 +1,52 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl