тьма всякого барахла
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/*
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* Copyright (c) 2020 - 2022 NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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using UnrealBuildTool;
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public class DLSS : ModuleRules
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{
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public virtual string [] SupportedDynamicallyLoadedNGXRHIModules(ReadOnlyTargetRules Target)
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{
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if(Target.Platform == UnrealTargetPlatform.Win64 )
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{
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return new string[]
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{
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"NGXD3D11RHI",
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"NGXD3D12RHI",
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"NGXVulkanRHI"
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};
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}
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return new string[] { "" };
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}
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public DLSS(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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EngineDirectory + "/Source/Runtime/Renderer/Private",
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"EngineSettings",
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"Engine",
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"RenderCore",
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"Renderer",
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"RHI",
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"NGX",
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"Projects",
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"DeveloperSettings",
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"DLSSUtility",
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"NGXRHI",
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// ... add private dependencies that you statically link with here ...
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}
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);
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if (ReadOnlyBuildVersion.Current.MajorVersion == 5)
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{
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PrivateDependencyModuleNames.Add("RHICore");
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}
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DynamicallyLoadedModuleNames.AddRange(SupportedDynamicallyLoadedNGXRHIModules(Target));
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// We can't quite check whether we have CL 16848904 (in UE5-Main) so we do this in a round about way
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bool bSupportsPostProcessingScreenPercentage = (Target.Version.MajorVersion == 4) ||
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((Target.Version.MajorVersion == 5) && (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess"))
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;
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PrivateDefinitions.Add(string.Format("SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE={0}", bSupportsPostProcessingScreenPercentage ? "1" : "0"));
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// this is a public definition so the DLSSMoviePipelineSupport modules (if compiled against that branch) see it
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bool bSupportsCustomStaticScreenpercentageSetupViewFamily = ((Target.Version.MajorVersion == 4) && (Target.Version.MinorVersion >= 27)) || ((Target.Version.MajorVersion == 5) && (Target.Version.BranchName != "++UE5+Release-5.0-EarlyAccess"));
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PublicDefinitions.Add(string.Format("DLSS_ENGINE_SUPPORTS_CSSPD={0}", bSupportsCustomStaticScreenpercentageSetupViewFamily ? "1" : "0"));
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// We can't quite check whether we have CL 16758229 so we do this in a round about way
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bool bEngineHasAAM_TSR = (Target.Version.MajorVersion == 5) && (Target.Version.BranchName != "++UE5+Release-5.0-EarlyAccess");
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PrivateDefinitions.Add(string.Format("DLSS_ENGINE_HAS_AAM_TSR={0}", bEngineHasAAM_TSR ? "1" : "0"));
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// 4.x and early access 5.0 engines had GTemporalUpscaler interface
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bool bEngineHasGTemporalUpscaler = (Target.Version.MajorVersion == 4) || (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess");
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PrivateDefinitions.Add(string.Format("DLSS_ENGINE_HAS_GTEMPORALUPSCALER={0}", bEngineHasGTemporalUpscaler ? "1" : "0"));
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// 4.x and early access 5.0 engines, ITemporalUpscaler::AddPasses returns values through pointers passed into the function
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bool bEngineAddPassesReturnThroughParams = (Target.Version.MajorVersion == 4) || (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess");
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PublicDefinitions.Add(string.Format("DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS={0}", bEngineAddPassesReturnThroughParams ? "1" : "0"));
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}
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}
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