тьма всякого барахла

This commit is contained in:
Andron666
2022-04-28 14:15:01 +05:00
parent d9824dca71
commit 471d187aec
751 changed files with 28441 additions and 6 deletions
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.JPrinter.cpp.obj",
"Module.JPrinter.gen.cpp.obj"
]
}
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {}
UPackage* Z_Construct_UPackage__Script_JPrinter()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/JPrinter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x3C30EF01,
0x120491B9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,385 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "JPrinter/Public/JPrinterBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {}
// Cross Module References
JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize();
UPackage* Z_Construct_UPackage__Script_JPrinter();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
// End Cross Module References
static UEnum* EPaperSize_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize"));
}
return Singleton;
}
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>()
{
return EPaperSize_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EPaperSize(EPaperSize_StaticEnum, TEXT("/Script/JPrinter"), TEXT("EPaperSize"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash() { return 754174750U; }
UEnum* Z_Construct_UEnum_JPrinter_EPaperSize()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_JPrinter();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EPaperSize"), 0, Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPaperSize::None", (int64)EPaperSize::None },
{ "EPaperSize::letter", (int64)EPaperSize::letter },
{ "EPaperSize::photo", (int64)EPaperSize::photo },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "//using namespace cv;\n" },
{ "letter.DisplayName", "Letter 8 1/2 x 11 in" },
{ "letter.Name", "EPaperSize::letter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
{ "None.DisplayName", "None" },
{ "None.Name", "EPaperSize::None" },
{ "photo.DisplayName", "Photo 4 x 6 in" },
{ "photo.Name", "EPaperSize::photo" },
{ "ToolTip", "using namespace cv;" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_JPrinter,
nullptr,
"EPaperSize",
"EPaperSize",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D)
{
P_GET_OBJECT(UTexture2D,Z_Param_texture);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_GET_ENUM(EPaperSize,Z_Param_paperSize);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize));
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage)
{
P_GET_PROPERTY(FStrProperty,Z_Param_path);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary);
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName();
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FString>*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList();
P_NATIVE_END;
}
void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary()
{
UClass* Class = UJPrinterBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName },
{ "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList },
{ "printImage", &UJPrinterBPLibrary::execprintImage },
{ "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics
{
struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms
{
FString ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics
{
struct JPrinterBPLibrary_eventgetPrinterList_Parms
{
TArray<FString> ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics
{
struct JPrinterBPLibrary_eventprintImage_Parms
{
FString path;
FString printer;
bool usePrimary;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_usePrimary", "true" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics
{
struct JPrinterBPLibrary_eventprintTexture2D_Parms
{
UTexture2D* texture;
FString printer;
bool usePrimary;
EPaperSize paperSize;
bool ReturnValue;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_texture;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_paperSize;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_paperSize", "None" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister()
{
return UJPrinterBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UJPrinterBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_JPrinter,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 2768898467
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 4185228574
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 2681003939
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 1419145257
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "JPrinterBPLibrary.h" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJPrinterBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = {
&UJPrinterBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UJPrinterBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UJPrinterBPLibrary, 2269799707);
template<> JPRINTER_API UClass* StaticClass<UJPrinterBPLibrary>()
{
return UJPrinterBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UJPrinterBPLibrary(Z_Construct_UClass_UJPrinterBPLibrary, &UJPrinterBPLibrary::StaticClass, TEXT("/Script/JPrinter"), TEXT("UJPrinterBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTexture2D;
enum class EPaperSize : uint8;
#ifdef JPRINTER_JPrinterBPLibrary_generated_h
#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h"
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public:
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary)
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
op(EPaperSize::None) \
op(EPaperSize::letter) \
op(EPaperSize::photo)
enum class EPaperSize : uint8;
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
E:\Projects\das\JPrinter\HostProject\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.JPrinter.cpp.obj",
"Module.JPrinter.gen.cpp.obj"
]
}
@@ -0,0 +1,175 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define JPRINTER_API
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.JPrinter.cpp.obj",
"Module.JPrinter.gen.cpp.obj"
]
}
@@ -0,0 +1,13 @@
{
"RemapUnityFiles":
{
"Module.JPrinter.cpp.obj": [
"JPrinter.cpp.obj",
"JPrinterBPLibrary.cpp.obj"
],
"Module.JPrinter.gen.cpp.obj": [
"JPrinter.init.gen.cpp.obj",
"JPrinterBPLibrary.gen.cpp.obj"
]
}
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,824 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinter.h
e:\projects\ivazowsky\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\errhandlingapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securityappcontainer.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\realtimeapiset.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RootMotionSource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RootMotionSource.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Character.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ServerStatReplicator.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameModeBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/CapsuleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ShapeComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CapsuleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/AudioComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/QuartzSubscription.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerQuantizedCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpringArmComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpringArmComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationAvoidanceTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationAvoidanceTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PawnMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/PathFollowingAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PathFollowingAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/NetworkPredictionInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkPredictionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleEmitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleEmitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystemComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Emitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Emitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystemComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponentBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponentBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PointLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LocalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SpotLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AmbientSound.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CameraBlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraBlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CullDistanceVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CullDistanceVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/KillZVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KillZVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PainCausingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PainCausingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TriggerVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TriggerVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SubsurfaceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SubsurfaceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DebugCameraController.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Font.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Canvas.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Canvas.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUD.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUDHitBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DebugTextInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugTextInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HUD.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ExponentialHeightFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameStateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameStateBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameMode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkyLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelBounds.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelBounds.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelScriptActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelScriptActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Light.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Light.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DirectionalLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PointLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SpotLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GeneratedMeshAreaLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GeneratedMeshAreaLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NavigationObjectBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationObjectBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerStart.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStart.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlayerStartPIE.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStartPIE.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Note.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Note.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/FloatingPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FloatingPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BoxReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlaneReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SphereReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RigidBodyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RigidBodyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsConstraintActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsConstraintActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsThruster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsThruster.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCaptureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TargetPoint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TargetPoint.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\VectorField/VectorFieldVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ProjectileMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RotatingMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RotatingMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PawnNoiseEmitterComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnNoiseEmitterComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DecalComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ExponentialHeightFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DirectionalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SkyLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PostProcessComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ArrowComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ArrowComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BrushComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BrushComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawFrustumComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawFrustumComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Debug/DebugDrawService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDrawService.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LineBatchComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LineBatchComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/MaterialBillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialBillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmassPrimitiveSettingsObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmassPrimitiveSettingsObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ModelComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ModelComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawSphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawSphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TextRenderComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextRenderComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/VectorFieldComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PlaneReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponentCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponentCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TimelineComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnim.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnim.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnimInst.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnimInst.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier_CameraShake.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier_CameraShake.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CheatManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CheatManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueVoice.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueWave.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameEngine.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/Exporter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InputSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InterpCurveEdSetup.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InterpCurveEdSetup.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/IntSerialization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingAlwaysLoaded.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingPersistent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingPersistent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmappedSurfaceCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmappedSurfaceCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/LocalMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/EngineMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInstanceConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectReferencer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectReferencer.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\OnlineSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PackageMapClient.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/NetworkVersion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PackageMapClient.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterial.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsEnums.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicsSettingsEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterial.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterialPropertyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterialPropertyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsCollisionHandler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsCollisionHandler.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CloudStorageBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CloudStorageBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InGameAdManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InGameAdManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/MicroTransactionBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MicroTransactionBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TwitterIntegrationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TwitterIntegrationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceWebResponse.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceWebResponse.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/ReverbEffect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbEffect.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SaveGame.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SaveGame.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Selection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Selection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueSoundWaveProxy.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueSoundWaveProxy.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundCue.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundNode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundNode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundCue.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundMix.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundMix.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraStackTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraStackTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Tests/TextPropertyTestObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextPropertyTestObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureLODSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfileManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfileManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ShadowMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShadowMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Texture2DDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2DDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTargetCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTargetCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/ThumbnailInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ThumbnailInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TimelineTemplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineTemplate.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/TouchInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TouchInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedEnum.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Layout/LayoutUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Animation/SlateSprings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/ISlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/NullSlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Textures/SlateUpdatableTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontBulkData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyle.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Types/NavigationMetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/RenderingPolicy.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/SlateDrawBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Widgets/SUserWidget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateOptMacros.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/PlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/Windows/WindowsPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/GenericPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/IPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/NavigationConfig.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SWeakWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextHitPoint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/IRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/DefaultLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/WidgetLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateLineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayout.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h
e:\projects\ivazowsky\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
@@ -0,0 +1,822 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\errhandlingapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securityappcontainer.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\realtimeapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\winerror.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\timezoneapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wingdi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack1.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/NotifyHook.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\ConsoleSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameNetworkManagerSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameNetworkManagerSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameMapsSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameMapsSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameSessionSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameSessionSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralEngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralEngineSettings.generated.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RVOAvoidanceInterface.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/NavDataGenerator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationAxisLock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementReplication.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RootMotionSource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RootMotionSource.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Character.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ServerStatReplicator.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameModeBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/CapsuleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ShapeComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CapsuleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/AudioComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/QuartzSubscription.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerQuantizedCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpringArmComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpringArmComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationAvoidanceTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationAvoidanceTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PawnMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/PathFollowingAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PathFollowingAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/NetworkPredictionInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkPredictionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleEmitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleEmitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystemComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Emitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Emitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystemComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponentBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponentBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PointLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LocalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SpotLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AmbientSound.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CameraBlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraBlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CullDistanceVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CullDistanceVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/KillZVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KillZVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PainCausingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PainCausingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TriggerVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TriggerVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SubsurfaceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SubsurfaceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DebugCameraController.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Font.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Canvas.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Canvas.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUD.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUDHitBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DebugTextInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugTextInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HUD.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ExponentialHeightFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameStateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameStateBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameMode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkyLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelBounds.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelBounds.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelScriptActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelScriptActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Light.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Light.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DirectionalLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PointLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SpotLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GeneratedMeshAreaLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GeneratedMeshAreaLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NavigationObjectBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationObjectBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerStart.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStart.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlayerStartPIE.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStartPIE.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Note.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Note.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/FloatingPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FloatingPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BoxReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlaneReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SphereReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RigidBodyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RigidBodyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsConstraintActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsConstraintActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsThruster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsThruster.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCaptureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TargetPoint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TargetPoint.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\VectorField/VectorFieldVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ProjectileMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RotatingMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RotatingMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PawnNoiseEmitterComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnNoiseEmitterComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DecalComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ExponentialHeightFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DirectionalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SkyLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PostProcessComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ArrowComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ArrowComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BrushComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BrushComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawFrustumComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawFrustumComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Debug/DebugDrawService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDrawService.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LineBatchComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LineBatchComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/MaterialBillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialBillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmassPrimitiveSettingsObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmassPrimitiveSettingsObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ModelComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ModelComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawSphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawSphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TextRenderComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextRenderComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/VectorFieldComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PlaneReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponentCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponentCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TimelineComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnim.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnim.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnimInst.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnimInst.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier_CameraShake.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier_CameraShake.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CheatManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CheatManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueVoice.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueWave.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameEngine.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/Exporter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InputSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InterpCurveEdSetup.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InterpCurveEdSetup.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/IntSerialization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingAlwaysLoaded.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingPersistent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingPersistent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmappedSurfaceCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmappedSurfaceCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/LocalMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/EngineMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInstanceConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectReferencer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectReferencer.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\OnlineSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PackageMapClient.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/NetworkVersion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PackageMapClient.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterial.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsEnums.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicsSettingsEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterial.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterialPropertyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterialPropertyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsCollisionHandler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsCollisionHandler.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CloudStorageBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CloudStorageBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InGameAdManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InGameAdManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/MicroTransactionBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MicroTransactionBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TwitterIntegrationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TwitterIntegrationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceWebResponse.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceWebResponse.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/ReverbEffect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbEffect.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SaveGame.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SaveGame.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Selection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Selection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueSoundWaveProxy.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueSoundWaveProxy.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundCue.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundNode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundNode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundCue.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundMix.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundMix.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraStackTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraStackTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Tests/TextPropertyTestObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextPropertyTestObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureLODSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfileManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfileManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ShadowMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShadowMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Texture2DDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2DDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTargetCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTargetCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/ThumbnailInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ThumbnailInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TimelineTemplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineTemplate.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/TouchInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TouchInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedEnum.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Layout/LayoutUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Animation/SlateSprings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/ISlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/NullSlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Textures/SlateUpdatableTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontBulkData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyle.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Types/NavigationMetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/RenderingPolicy.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/SlateDrawBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Widgets/SUserWidget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateOptMacros.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/PlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/Windows/WindowsPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/GenericPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/IPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/NavigationConfig.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SWeakWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextHitPoint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/IRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/DefaultLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/WidgetLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateLineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayout.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
e:\projects\ivazowsky\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {}
UPackage* Z_Construct_UPackage__Script_JPrinter()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/JPrinter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x3C30EF01,
0x120491B9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,385 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "JPrinter/Public/JPrinterBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {}
// Cross Module References
JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize();
UPackage* Z_Construct_UPackage__Script_JPrinter();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
// End Cross Module References
static UEnum* EPaperSize_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize"));
}
return Singleton;
}
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>()
{
return EPaperSize_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EPaperSize(EPaperSize_StaticEnum, TEXT("/Script/JPrinter"), TEXT("EPaperSize"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash() { return 754174750U; }
UEnum* Z_Construct_UEnum_JPrinter_EPaperSize()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_JPrinter();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EPaperSize"), 0, Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPaperSize::None", (int64)EPaperSize::None },
{ "EPaperSize::letter", (int64)EPaperSize::letter },
{ "EPaperSize::photo", (int64)EPaperSize::photo },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "//using namespace cv;\n" },
{ "letter.DisplayName", "Letter 8 1/2 x 11 in" },
{ "letter.Name", "EPaperSize::letter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
{ "None.DisplayName", "None" },
{ "None.Name", "EPaperSize::None" },
{ "photo.DisplayName", "Photo 4 x 6 in" },
{ "photo.Name", "EPaperSize::photo" },
{ "ToolTip", "using namespace cv;" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_JPrinter,
nullptr,
"EPaperSize",
"EPaperSize",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D)
{
P_GET_OBJECT(UTexture2D,Z_Param_texture);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_GET_ENUM(EPaperSize,Z_Param_paperSize);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize));
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage)
{
P_GET_PROPERTY(FStrProperty,Z_Param_path);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary);
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName();
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FString>*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList();
P_NATIVE_END;
}
void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary()
{
UClass* Class = UJPrinterBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName },
{ "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList },
{ "printImage", &UJPrinterBPLibrary::execprintImage },
{ "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics
{
struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms
{
FString ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics
{
struct JPrinterBPLibrary_eventgetPrinterList_Parms
{
TArray<FString> ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics
{
struct JPrinterBPLibrary_eventprintImage_Parms
{
FString path;
FString printer;
bool usePrimary;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_usePrimary", "true" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics
{
struct JPrinterBPLibrary_eventprintTexture2D_Parms
{
UTexture2D* texture;
FString printer;
bool usePrimary;
EPaperSize paperSize;
bool ReturnValue;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_texture;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_paperSize;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_paperSize", "None" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister()
{
return UJPrinterBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UJPrinterBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_JPrinter,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 2768898467
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 4185228574
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 2681003939
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 1419145257
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "JPrinterBPLibrary.h" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJPrinterBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = {
&UJPrinterBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UJPrinterBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UJPrinterBPLibrary, 2269799707);
template<> JPRINTER_API UClass* StaticClass<UJPrinterBPLibrary>()
{
return UJPrinterBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UJPrinterBPLibrary(Z_Construct_UClass_UJPrinterBPLibrary, &UJPrinterBPLibrary::StaticClass, TEXT("/Script/JPrinter"), TEXT("UJPrinterBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTexture2D;
enum class EPaperSize : uint8;
#ifdef JPRINTER_JPrinterBPLibrary_generated_h
#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h"
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public:
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
op(EPaperSize::None) \
op(EPaperSize::letter) \
op(EPaperSize::photo)
enum class EPaperSize : uint8;
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
@@ -0,0 +1,171 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define JPRINTER_API
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.JPrinter.cpp.obj",
"Module.JPrinter.gen.cpp.obj"
]
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,824 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinter.h
e:\projects\ivazowsky\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\errhandlingapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securityappcontainer.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\realtimeapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\winerror.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\timezoneapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wingdi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack1.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winspool.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\prsht.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\iostream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\istream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ostream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ios
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocnum
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cmath
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xtgmath.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\streambuf
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xiosbase
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocale
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\stdexcept
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\limits
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ymath.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cfloat
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\typeinfo
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_typeinfo.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_exception.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\locale.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xfacet
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\system_error
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cerrno
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xcall_once.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\share.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\time.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\fstream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\string
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Engine.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Core.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/MonolithicHeaderBoilerplate.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/SingleThreadEvent.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Containers/StaticBitArray.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\HAL/ThreadingBase.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Internationalization/TextLocalizationManagerGlobals.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Internationalization/Culture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Logging/LogSuppressionInterface.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Logging/LogScopedVerbosityOverride.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceNull.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceMemory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceFile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceDebug.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceArchiveWrapper.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceAnsiError.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/TimeGuard.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/LargeMemoryWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/LargeMemoryData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/LargeMemoryReader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/BufferArchive.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/ArrayReader.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/WildcardString.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/ScopedSlowTask.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/LocalTimestampDirectoryVisitor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/BlueprintsObjectVersion.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/EditorObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/FrameworkObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/MobileObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/NetworkingObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/OnlineObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/PhysicsObjectVersion.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/SequencerObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/VRObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceConsole.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/MonitoredProcess.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ErrorException.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/UObjectAllocator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/TextBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/PropertyLocalizationDataGathering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/LevelGuids.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/MetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ObjectMemoryAnalyzer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ReferenceChainSearch.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadHeartBeat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Internationalization/TextPackageNamespaceUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/TextNamespaceUtil.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveCountMem.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ObjectAndNameAsStringProxyArchive.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ObjectWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ObjectReader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveShowReferences.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/FindReferencersArchive.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/FindObjectReferencers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveFindCulprit.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedObject.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedDataReader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedDataWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReplaceObjectRef.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReplaceOrClearExternalReferences.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveObjectPropertyMapper.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReferenceMarker.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveObjectCrc32.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/NotifyHook.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/RedirectCollector.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ScriptStackTracker.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Public\EngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\ConsoleSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\ConsoleSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameNetworkManagerSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameNetworkManagerSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameMapsSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameMapsSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameSessionSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameSessionSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralEngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralEngineSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\HudSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PrecomputedLightVolume.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GraphEditAction.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/RVOAvoidanceInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RVOAvoidanceInterface.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/NavDataGenerator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\TessellationRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\MeshParticleVertexFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleHelper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Distributions.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleEmitterInstances.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationAxisLock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementReplication.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RootMotionSource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RootMotionSource.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Character.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ServerStatReplicator.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameModeBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/CapsuleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ShapeComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CapsuleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/AudioComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/QuartzSubscription.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerQuantizedCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpringArmComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpringArmComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationAvoidanceTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationAvoidanceTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PawnMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/PathFollowingAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PathFollowingAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/NetworkPredictionInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkPredictionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleEmitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleEmitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystemComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Emitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Emitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystemComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponentBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponentBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PointLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LocalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SpotLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AmbientSound.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CameraBlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraBlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CullDistanceVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CullDistanceVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/KillZVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KillZVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PainCausingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PainCausingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TriggerVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TriggerVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SubsurfaceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SubsurfaceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DebugCameraController.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Font.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Canvas.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Canvas.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUD.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUDHitBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DebugTextInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugTextInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HUD.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ExponentialHeightFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameStateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameStateBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameMode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkyLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelBounds.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelBounds.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelScriptActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelScriptActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Light.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Light.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DirectionalLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PointLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SpotLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GeneratedMeshAreaLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GeneratedMeshAreaLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NavigationObjectBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationObjectBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerStart.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStart.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlayerStartPIE.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStartPIE.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Note.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Note.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/FloatingPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FloatingPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BoxReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlaneReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SphereReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RigidBodyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RigidBodyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsConstraintActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsConstraintActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsThruster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsThruster.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCaptureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TargetPoint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TargetPoint.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\VectorField/VectorFieldVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ProjectileMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RotatingMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RotatingMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PawnNoiseEmitterComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnNoiseEmitterComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DecalComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ExponentialHeightFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DirectionalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SkyLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PostProcessComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ArrowComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ArrowComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BrushComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BrushComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawFrustumComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawFrustumComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Debug/DebugDrawService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDrawService.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LineBatchComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LineBatchComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/MaterialBillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialBillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmassPrimitiveSettingsObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmassPrimitiveSettingsObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ModelComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ModelComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawSphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawSphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TextRenderComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextRenderComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/VectorFieldComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PlaneReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponentCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponentCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TimelineComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnim.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnim.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnimInst.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnimInst.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier_CameraShake.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier_CameraShake.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CheatManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CheatManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueVoice.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueWave.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameEngine.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/Exporter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InputSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InterpCurveEdSetup.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InterpCurveEdSetup.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/IntSerialization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingAlwaysLoaded.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingPersistent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingPersistent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmappedSurfaceCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmappedSurfaceCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/LocalMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/EngineMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInstanceConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectReferencer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectReferencer.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\OnlineSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PackageMapClient.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/NetworkVersion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PackageMapClient.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterial.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsEnums.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicsSettingsEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterial.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterialPropertyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterialPropertyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsCollisionHandler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsCollisionHandler.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CloudStorageBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CloudStorageBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InGameAdManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InGameAdManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/MicroTransactionBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MicroTransactionBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TwitterIntegrationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TwitterIntegrationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceWebResponse.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceWebResponse.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/ReverbEffect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbEffect.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SaveGame.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SaveGame.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Selection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Selection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueSoundWaveProxy.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueSoundWaveProxy.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundCue.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundNode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundNode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundCue.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundMix.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundMix.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraStackTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraStackTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Tests/TextPropertyTestObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextPropertyTestObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureLODSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfileManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfileManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ShadowMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShadowMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Texture2DDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2DDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTargetCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTargetCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/ThumbnailInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ThumbnailInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TimelineTemplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineTemplate.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/TouchInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TouchInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedEnum.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Layout/LayoutUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Animation/SlateSprings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/ISlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/NullSlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Textures/SlateUpdatableTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontBulkData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyle.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Types/NavigationMetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/RenderingPolicy.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/SlateDrawBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Widgets/SUserWidget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateOptMacros.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/PlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/Windows/WindowsPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/GenericPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/IPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/NavigationConfig.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SWeakWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextHitPoint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/IRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/DefaultLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/WidgetLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateLineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayout.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h
e:\projects\ivazowsky\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
@@ -0,0 +1,822 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReplaceObjectRef.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReplaceOrClearExternalReferences.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveObjectPropertyMapper.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReferenceMarker.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveObjectCrc32.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/NotifyHook.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/RedirectCollector.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ScriptStackTracker.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Public\EngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\ConsoleSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\ConsoleSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameNetworkManagerSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameNetworkManagerSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameMapsSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameMapsSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameSessionSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameSessionSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralEngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralEngineSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\HudSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PrecomputedLightVolume.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GraphEditAction.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/RVOAvoidanceInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RVOAvoidanceInterface.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/NavDataGenerator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\TessellationRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\MeshParticleVertexFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleHelper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Distributions.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleEmitterInstances.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationAxisLock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementReplication.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RootMotionSource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RootMotionSource.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Character.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ServerStatReplicator.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameModeBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/CapsuleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ShapeComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CapsuleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/AudioComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/QuartzSubscription.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerQuantizedCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpringArmComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpringArmComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationAvoidanceTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationAvoidanceTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PawnMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/PathFollowingAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PathFollowingAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/NetworkPredictionInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkPredictionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleEmitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleEmitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystemComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Emitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Emitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystemComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponentBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponentBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PointLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LocalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SpotLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AmbientSound.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CameraBlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraBlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CullDistanceVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CullDistanceVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/KillZVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KillZVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PainCausingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PainCausingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TriggerVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TriggerVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SubsurfaceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SubsurfaceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DebugCameraController.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Font.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Canvas.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Canvas.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUD.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUDHitBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DebugTextInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugTextInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HUD.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ExponentialHeightFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameStateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameStateBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameMode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkyLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelBounds.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelBounds.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelScriptActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelScriptActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Light.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Light.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DirectionalLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PointLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SpotLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GeneratedMeshAreaLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GeneratedMeshAreaLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NavigationObjectBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationObjectBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerStart.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStart.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlayerStartPIE.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStartPIE.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Note.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Note.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/FloatingPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FloatingPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BoxReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlaneReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SphereReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RigidBodyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RigidBodyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsConstraintActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsConstraintActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsThruster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsThruster.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCaptureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TargetPoint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TargetPoint.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\VectorField/VectorFieldVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ProjectileMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RotatingMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RotatingMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PawnNoiseEmitterComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnNoiseEmitterComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DecalComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ExponentialHeightFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DirectionalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SkyLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PostProcessComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ArrowComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ArrowComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BrushComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BrushComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawFrustumComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawFrustumComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Debug/DebugDrawService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDrawService.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LineBatchComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LineBatchComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/MaterialBillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialBillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmassPrimitiveSettingsObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmassPrimitiveSettingsObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ModelComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ModelComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawSphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawSphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TextRenderComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextRenderComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/VectorFieldComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PlaneReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponentCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponentCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TimelineComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnim.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnim.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnimInst.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnimInst.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier_CameraShake.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier_CameraShake.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CheatManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CheatManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueVoice.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueWave.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameEngine.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/Exporter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InputSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InterpCurveEdSetup.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InterpCurveEdSetup.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/IntSerialization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingAlwaysLoaded.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingPersistent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingPersistent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmappedSurfaceCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmappedSurfaceCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/LocalMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/EngineMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInstanceConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectReferencer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectReferencer.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\OnlineSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PackageMapClient.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/NetworkVersion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PackageMapClient.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterial.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsEnums.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicsSettingsEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterial.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterialPropertyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterialPropertyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsCollisionHandler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsCollisionHandler.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CloudStorageBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CloudStorageBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InGameAdManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InGameAdManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/MicroTransactionBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MicroTransactionBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TwitterIntegrationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TwitterIntegrationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceWebResponse.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceWebResponse.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/ReverbEffect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbEffect.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SaveGame.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SaveGame.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Selection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Selection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueSoundWaveProxy.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueSoundWaveProxy.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundCue.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundNode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundNode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundCue.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundMix.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundMix.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraStackTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraStackTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Tests/TextPropertyTestObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextPropertyTestObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureLODSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfileManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfileManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ShadowMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShadowMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Texture2DDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2DDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTargetCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTargetCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/ThumbnailInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ThumbnailInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TimelineTemplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineTemplate.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/TouchInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TouchInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedEnum.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Layout/LayoutUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Animation/SlateSprings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/ISlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/NullSlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Textures/SlateUpdatableTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontBulkData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyle.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Types/NavigationMetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/RenderingPolicy.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/SlateDrawBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Widgets/SUserWidget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateOptMacros.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/PlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/Windows/WindowsPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/GenericPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/IPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/NavigationConfig.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SWeakWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextHitPoint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/IRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/DefaultLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/WidgetLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateLineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayout.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
e:\projects\ivazowsky\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {}
UPackage* Z_Construct_UPackage__Script_JPrinter()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/JPrinter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x3C30EF01,
0x120491B9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,385 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "JPrinter/Public/JPrinterBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {}
// Cross Module References
JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize();
UPackage* Z_Construct_UPackage__Script_JPrinter();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
// End Cross Module References
static UEnum* EPaperSize_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize"));
}
return Singleton;
}
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>()
{
return EPaperSize_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EPaperSize(EPaperSize_StaticEnum, TEXT("/Script/JPrinter"), TEXT("EPaperSize"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash() { return 754174750U; }
UEnum* Z_Construct_UEnum_JPrinter_EPaperSize()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_JPrinter();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EPaperSize"), 0, Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPaperSize::None", (int64)EPaperSize::None },
{ "EPaperSize::letter", (int64)EPaperSize::letter },
{ "EPaperSize::photo", (int64)EPaperSize::photo },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "//using namespace cv;\n" },
{ "letter.DisplayName", "Letter 8 1/2 x 11 in" },
{ "letter.Name", "EPaperSize::letter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
{ "None.DisplayName", "None" },
{ "None.Name", "EPaperSize::None" },
{ "photo.DisplayName", "Photo 4 x 6 in" },
{ "photo.Name", "EPaperSize::photo" },
{ "ToolTip", "using namespace cv;" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_JPrinter,
nullptr,
"EPaperSize",
"EPaperSize",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D)
{
P_GET_OBJECT(UTexture2D,Z_Param_texture);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_GET_ENUM(EPaperSize,Z_Param_paperSize);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize));
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage)
{
P_GET_PROPERTY(FStrProperty,Z_Param_path);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary);
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName();
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FString>*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList();
P_NATIVE_END;
}
void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary()
{
UClass* Class = UJPrinterBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName },
{ "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList },
{ "printImage", &UJPrinterBPLibrary::execprintImage },
{ "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics
{
struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms
{
FString ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics
{
struct JPrinterBPLibrary_eventgetPrinterList_Parms
{
TArray<FString> ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics
{
struct JPrinterBPLibrary_eventprintImage_Parms
{
FString path;
FString printer;
bool usePrimary;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_usePrimary", "true" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics
{
struct JPrinterBPLibrary_eventprintTexture2D_Parms
{
UTexture2D* texture;
FString printer;
bool usePrimary;
EPaperSize paperSize;
bool ReturnValue;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_texture;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_paperSize;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_paperSize", "None" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister()
{
return UJPrinterBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UJPrinterBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_JPrinter,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 2768898467
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 4185228574
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 2681003939
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 1419145257
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "JPrinterBPLibrary.h" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJPrinterBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = {
&UJPrinterBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UJPrinterBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UJPrinterBPLibrary, 2269799707);
template<> JPRINTER_API UClass* StaticClass<UJPrinterBPLibrary>()
{
return UJPrinterBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UJPrinterBPLibrary(Z_Construct_UClass_UJPrinterBPLibrary, &UJPrinterBPLibrary::StaticClass, TEXT("/Script/JPrinter"), TEXT("UJPrinterBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTexture2D;
enum class EPaperSize : uint8;
#ifdef JPRINTER_JPrinterBPLibrary_generated_h
#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h"
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public:
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
op(EPaperSize::None) \
op(EPaperSize::letter) \
op(EPaperSize::photo)
enum class EPaperSize : uint8;
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h