тьма всякого барахла

This commit is contained in:
Andron666
2022-04-28 14:15:01 +05:00
parent d9824dca71
commit 471d187aec
751 changed files with 28441 additions and 6 deletions
@@ -0,0 +1,175 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MANAGETEXTFILE_API
@@ -0,0 +1,13 @@
{
"RemapUnityFiles":
{
"Module.manageTextFile.cpp.obj": [
"manageTextFile.cpp.obj",
"manageTextFileBPLibrary.cpp.obj"
],
"Module.manageTextFile.gen.cpp.obj": [
"manageTextFile.init.gen.cpp.obj",
"manageTextFileBPLibrary.gen.cpp.obj"
]
}
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
@@ -0,0 +1,6 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
@@ -0,0 +1,7 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h
e:\projects\ivazowsky\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.manageTextFile.cpp.obj",
"Module.manageTextFile.gen.cpp.obj"
]
}
@@ -0,0 +1 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {}
UPackage* Z_Construct_UPackage__Script_manageTextFile()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/manageTextFile",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x5918ABC1,
0xBD24B3C9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,393 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "manageTextFile/Public/manageTextFileBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {}
// Cross Module References
MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister();
MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_manageTextFile();
// End Cross Module References
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY(FStrProperty,Z_Param_Text);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY(FStrProperty,Z_Param_Text);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text);
P_NATIVE_END;
}
void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary()
{
UClass* Class = UmanageTextFileBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile },
{ "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile },
{ "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile },
{ "FileExists", &UmanageTextFileBPLibrary::execFileExists },
{ "readFile", &UmanageTextFileBPLibrary::execreadFile },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics
{
struct manageTextFileBPLibrary_eventAppendStringToFile_Parms
{
FString Path;
FString FileName;
FString Text;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics
{
struct manageTextFileBPLibrary_eventCreateTextFile_Parms
{
FString Path;
FString FileName;
FString Text;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics
{
struct manageTextFileBPLibrary_eventDeleteFile_Parms
{
FString Path;
FString FileName;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics
{
struct manageTextFileBPLibrary_eventFileExists_Parms
{
FString Path;
FString FileName;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics
{
struct manageTextFileBPLibrary_eventreadFile_Parms
{
FString Path;
FString FileName;
FString Str;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Str;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister()
{
return UmanageTextFileBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_manageTextFile,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 3293587808
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 684613733
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 2555306395
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 3458440503
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 2216498156
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = {
{ "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" },
{ "IncludePath", "manageTextFileBPLibrary.h" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UmanageTextFileBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = {
&UmanageTextFileBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UmanageTextFileBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UmanageTextFileBPLibrary, 3929819677);
template<> MANAGETEXTFILE_API UClass* StaticClass<UmanageTextFileBPLibrary>()
{
return UmanageTextFileBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UmanageTextFileBPLibrary(Z_Construct_UClass_UmanageTextFileBPLibrary, &UmanageTextFileBPLibrary::StaticClass, TEXT("/Script/manageTextFile"), TEXT("UmanageTextFileBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,111 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h
#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h"
#endif
#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
DECLARE_FUNCTION(execFileExists); \
DECLARE_FUNCTION(execAppendStringToFile); \
DECLARE_FUNCTION(execCreateTextFile);
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
DECLARE_FUNCTION(execFileExists); \
DECLARE_FUNCTION(execAppendStringToFile); \
DECLARE_FUNCTION(execCreateTextFile);
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
public: \
DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
public: \
DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \
NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \
public:
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \
NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> MANAGETEXTFILE_API UClass* StaticClass<class UmanageTextFileBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1,171 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MANAGETEXTFILE_API
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
@@ -0,0 +1,6 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
@@ -0,0 +1,7 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h
e:\projects\ivazowsky\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.manageTextFile.cpp.obj",
"Module.manageTextFile.gen.cpp.obj"
]
}