fixed level loading, nav optimization

This commit is contained in:
2023-08-22 22:13:15 +05:00
parent 42c001189d
commit 8f6e9cde87
13 changed files with 58 additions and 14 deletions
+7 -1
View File
@@ -28,10 +28,11 @@ r.RayTracing.UseTextureLod=True
r.DefaultFeature.MotionBlur=False
r.TemporalAA.Upsampling=False
r.DefaultFeature.AntiAliasing=1
r.AntiAliasingMethod=4
r.AntiAliasingMethod=1
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.RayTracing.Shadows=True
r.DefaultFeature.AmbientOcclusion=False
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
@@ -44,6 +45,11 @@ s.UseBackgroundLevelStreaming=False
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic
ObservedPathsTickInterval=1.000000
MaxSimultaneousTileGenerationJobsCount=32
TileSizeUU=1216.000000
RegionChunkSplits=4
LayerChunkSplits=4
bDoFullyAsyncNavDataGathering=True
[/Script/DLSS.DLSSSettings]
bEnableDLSSInEditorViewports=False