sky control adopt, interior lighting fixes

This commit is contained in:
2024-05-03 00:06:02 +05:00
parent 40622d347c
commit 9665402f53
104 changed files with 243 additions and 16 deletions
+1 -1
View File
@@ -80,7 +80,7 @@ void UcppGI::cppLvlManage(UObject* WorldContextObject, Fcppcoords currentCoords,
}
else {
bool b;
if (ULevelStreamingDynamic* newlvl = ULevelStreamingDynamic::LoadLevelInstance(WorldContextObject, lvl.path, FVector(0, 0, lvl.Z), FRotator(), b, instanceStr)) {
if (ULevelStreamingDynamic* newlvl = ULevelStreamingDynamic::LoadLevelInstance(WorldContextObject, lvl.path, FVector(0, 0, lvl.Z), FRotator(0), b, instanceStr)) {
newlvl->SetPriority(lvl.coords.flat == -1 ? 1 : 0);
newlvl->bShouldBlockOnLoad = lvl.dontUnload;
cppdynamicLvls.Add(instanceName);