sky control adopt, interior lighting fixes
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@@ -80,7 +80,7 @@ void UcppGI::cppLvlManage(UObject* WorldContextObject, Fcppcoords currentCoords,
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}
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else {
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bool b;
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if (ULevelStreamingDynamic* newlvl = ULevelStreamingDynamic::LoadLevelInstance(WorldContextObject, lvl.path, FVector(0, 0, lvl.Z), FRotator(), b, instanceStr)) {
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if (ULevelStreamingDynamic* newlvl = ULevelStreamingDynamic::LoadLevelInstance(WorldContextObject, lvl.path, FVector(0, 0, lvl.Z), FRotator(0), b, instanceStr)) {
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newlvl->SetPriority(lvl.coords.flat == -1 ? 1 : 0);
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newlvl->bShouldBlockOnLoad = lvl.dontUnload;
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cppdynamicLvls.Add(instanceName);
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