raise with UE5, bitch
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@@ -1,6 +1,6 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Maps/mainScene.mainScene
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EditorStartupMap=/Game/Masharov_MainScene.Masharov_MainScene
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EditorStartupMap=/Game/Maps/mainScene.mainScene
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GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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@@ -28,6 +28,7 @@ r.RayTracing.UseTextureLod=True
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r.DefaultFeature.MotionBlur=False
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r.TemporalAA.Upsampling=False
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r.DefaultFeature.AntiAliasing=1
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r.AntiAliasingMethod=1
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[/Script/Engine.UserInterfaceSettings]
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UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
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@@ -43,7 +44,7 @@ ObservedPathsTickInterval=1.000000
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[/Script/DLSS.DLSSSettings]
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bEnableDLSSInEditorViewports=False
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bEnableDLSSInPlayInEditorViewports=True
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bEnableDLSSInPlayInEditorViewports=False
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bShowDLSSSDebugOnScreenMessages=False
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bEnableScreenpercentageManipulationInDLSSEditorViewports=False
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bEnableDLSSD3D11=False
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@@ -138,3 +139,17 @@ DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultSoundClassName=/Game/Sounds/CityMaster.CityMaster
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DefaultMediaSoundClassName=/Game/Sounds/CityMaster.CityMaster
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=E1D0B1924F72F9233DD50A897D702A3C
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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