raise with UE5, bitch

This commit is contained in:
2023-07-14 21:08:34 +05:00
parent cee3223d7d
commit b73b78f88e
155 changed files with 11998 additions and 378 deletions
@@ -0,0 +1,52 @@
/*
* Copyright (c) 2020 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
using UnrealBuildTool;
using System.IO;
public class DLSSUtility : ModuleRules
{
public DLSSUtility(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(GetModuleDirectory("Renderer"), "Private"),
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"RenderCore",
"Renderer",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"RHI",
"Projects"
}
);
}
}