diff --git a/.gitignore b/.gitignore index 4f1be06f1..d380a956f 100644 --- a/.gitignore +++ b/.gitignore @@ -86,4 +86,5 @@ Users/ Managed/ Releases/ +!Plugins/** Plugins/FSR2/ diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 6804d8ccc..db215d0db 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -45,8 +45,8 @@ InternationalizationPreset=English -CulturesToStage=en +CulturesToStage=en LocalizationTargetCatchAllChunkId=0 -bCookAll=False -bCookMapsOnly=False +bCookAll=True +bCookMapsOnly=True bSkipEditorContent=False bSkipMovies=False -IniKeyBlacklist=KeyStorePassword @@ -74,7 +74,6 @@ bSkipMovies=False +IniKeyBlacklist=IniKeyBlacklist +IniKeyBlacklist=IniSectionBlacklist +DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Imgs") -+DirectoriesToAlwaysCook=(Path="/Game/Maps/Interior") +DirectoriesToAlwaysStageAsNonUFS=(Path="Xml") +DirectoriesToAlwaysStageAsNonUFS=(Path="script") diff --git a/Content/Blueprints/Player/GI.uasset b/Content/Blueprints/Player/GI.uasset index 28670fa99..81a9bf501 100644 Binary files a/Content/Blueprints/Player/GI.uasset and b/Content/Blueprints/Player/GI.uasset differ diff --git a/Masharovdev.uproject b/Masharovdev.uproject index b345536cd..9ca9efe29 100644 --- a/Masharovdev.uproject +++ b/Masharovdev.uproject @@ -349,10 +349,6 @@ { "Name": "PixelStreaming", "Enabled": true - }, - { - "Name": "base64plugin", - "Enabled": true } ] } \ No newline at end of file diff --git a/Plugins/DLSS/Binaries/ThirdParty/Win64/Development/nvngx_dlss.dll b/Plugins/DLSS/Binaries/ThirdParty/Win64/Development/nvngx_dlss.dll new file mode 100644 index 000000000..8098a6a80 Binary files /dev/null and b/Plugins/DLSS/Binaries/ThirdParty/Win64/Development/nvngx_dlss.dll differ diff --git a/Plugins/DLSS/Binaries/ThirdParty/Win64/nvngx_dlss.dll b/Plugins/DLSS/Binaries/ThirdParty/Win64/nvngx_dlss.dll new file mode 100644 index 000000000..212b37502 Binary files /dev/null and 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b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D12RHI.pdb new file mode 100644 index 000000000..072d68f12 Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D12RHI.pdb differ diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.dll new file mode 100644 index 000000000..8955614ef Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.dll differ diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.pdb new file mode 100644 index 000000000..33ab293c7 Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.pdb differ diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.dll new file mode 100644 index 000000000..3b23bf1a4 Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.dll differ diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.pdb new file mode 100644 index 000000000..ac379afa5 Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.pdb differ diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.dll new file mode 100644 index 000000000..1493801e8 Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.dll differ diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.pdb new file mode 100644 index 000000000..ad33126b8 Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.pdb differ diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor.modules b/Plugins/DLSS/Binaries/Win64/UE4Editor.modules new file mode 100644 index 000000000..4d01ae85d --- /dev/null +++ b/Plugins/DLSS/Binaries/Win64/UE4Editor.modules @@ -0,0 +1,15 @@ +{ + "BuildId": "17155196", + "Modules": + { + "DLSS": "UE4Editor-DLSS.dll", + "DLSSBlueprint": "UE4Editor-DLSSBlueprint.dll", + "DLSSEditor": "UE4Editor-DLSSEditor.dll", + "DLSSUtility": "UE4Editor-DLSSUtility.dll", + "NGXD3D11RHI": "UE4Editor-NGXD3D11RHI.dll", + "NGXD3D12RHI": "UE4Editor-NGXD3D12RHI.dll", + "NGXRHI": "UE4Editor-NGXRHI.dll", + "NGXVulkanRHI": "UE4Editor-NGXVulkanRHI.dll", + "NGXVulkanRHIPreInit": "UE4Editor-NGXVulkanRHIPreInit.dll" + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj new file mode 100644 index 000000000..54241dfa2 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj new file mode 100644 index 000000000..defec3e13 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj new file mode 100644 index 000000000..9e6651e04 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj new file mode 100644 index 000000000..e1c928c5e Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj new file mode 100644 index 000000000..c242754a1 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj new file mode 100644 index 000000000..8c6b2f6b0 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win32/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h index 95ad1aefa..eff1c6e0a 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define DLSS_ENGINE_SUPPORTS_CSSPD 1 #define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 #define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old index 6f0ad7a05..95ad1aefa 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define DLSS_ENGINE_SUPPORTS_CSSPD 1 #define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 #define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp index 874fd7340..d1cbef928 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp @@ -1,6 +1,6 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj new file mode 100644 index 000000000..14947b575 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response new file mode 100644 index 000000000..078e4d4ba --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response @@ -0,0 +1,170 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I Runtime\Projects\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old index 1b8aeee90..cbf475c98 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.obj.response.old @@ -379,9 +379,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old index 150a20e2b..874fd7340 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.old @@ -1,6 +1,6 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt index 57f1dbba1..2c361d70d 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.cpp.txt @@ -1,132 +1,132 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSS.h -e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h -e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscaler.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h +E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public\DLSS.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerPrivate.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl +E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h -e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSDenoiser.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private\DLSSDenoiser.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtensionContext.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp +E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/AllocatorFixedSizeFreeList.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DepthRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShaderBaseClasses.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneHitProxyRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShadowRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SystemTextures.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightPropagationVolume.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HairStrands/HairStrandsRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightSceneInfo.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DepthRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneHitProxyRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ShadowRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SystemTextures.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightPropagationVolume.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands/HairStrandsRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsUtils.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\HairStrandsInterface.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsCluster.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVoxelization.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDeepShadow.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsClusters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsLUT.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVisibility.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsTransmittance.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsEnvironment.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsComposition.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDebug.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsCluster.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVoxelization.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsDeepShadow.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsClusters.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsLUT.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVisibility.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsTransmittance.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsEnvironment.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsComposition.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsDebug.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LightMap.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VelocityRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\FogRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFog.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PlanarReflectionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ReflectionEnvironment.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MobileBasePassRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VelocityRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\FogRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFog.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PlanarReflectionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironment.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MobileBasePassRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VolumeRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ScreenRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneSoftwareOcclusion.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneSoftwareOcclusion.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\VisualizeTexture.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapDensityRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFogShared.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DebugViewModeRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapDensityRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFogShared.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DebugViewModeRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedVolumetricLightmap.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RaytracingOptions.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RayTracingIESLightProfiles.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp -e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RaytracingOptions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RayTracingIESLightProfiles.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\Halton.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HaltonUtilities.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricRenderTargetViewStateData.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.inl +E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp +E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerHistory.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp +E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp index 2f26b9719..4f7a3dff9 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj new file mode 100644 index 000000000..9c88cdab1 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response new file mode 100644 index 000000000..13e7d2c36 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response @@ -0,0 +1,170 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I Runtime\Projects\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old index dfbed6755..6fe716fce 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.obj.response.old @@ -379,9 +379,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old index ae748917c..2f26b9719 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.old @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt index c70ead83a..5e175a988 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Module.DLSS.gen.cpp.txt @@ -1,8 +1,8 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h -E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h +E:/Projects/Fortis/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h +E:/Projects/Fortis/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -e:\projects\sibintel\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj new file mode 100644 index 000000000..a0bc44551 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response new file mode 100644 index 000000000..552571ca4 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response @@ -0,0 +1,172 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\Projects\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old index 1b3204d2e..9c107a34a 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old @@ -381,9 +381,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt index 43d22b84e..456310c90 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.txt @@ -1,3 +1,3 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj new file mode 100644 index 000000000..f860d6d4d Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response new file mode 100644 index 000000000..5ad70729b --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response @@ -0,0 +1,172 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\Projects\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old index 4217703e8..53092e6ef 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old @@ -381,9 +381,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.txt index e8b3712c5..45bcb5185 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.cpp.txt @@ -1,60 +1,60 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSS.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public\DLSS.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl +E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj new file mode 100644 index 000000000..c6d3b5ad8 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response new file mode 100644 index 000000000..4452bf000 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response @@ -0,0 +1,172 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\Projects\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old index 85854721c..7b0b94201 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj.response.old @@ -381,9 +381,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt index 98536e414..49e30d7c0 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt @@ -1,5 +1,5 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h -e:\projects\sibintel\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h index 2bac966ce..fcedf6e83 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define WITH_DLSS 1 #define UE_MODULE_NAME "DLSSBlueprint" #define UE_PLUGIN_NAME "DLSS" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old index 082e9a909..2bac966ce 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define WITH_DLSS 1 #define UE_MODULE_NAME "DLSSBlueprint" #define UE_PLUGIN_NAME "DLSS" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h index 311442388..5f2f49431 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define DLSS_ENGINE_USES_FVECTOR2D 1 #define UE_MODULE_NAME "DLSSUtility" #define UE_PLUGIN_NAME "DLSS" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old index 0b9d8a3d4..311442388 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define DLSS_ENGINE_USES_FVECTOR2D 1 #define UE_MODULE_NAME "DLSSUtility" #define UE_PLUGIN_NAME "DLSS" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp index 66aa31b21..796895cf2 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj new file mode 100644 index 000000000..b50f23481 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response new file mode 100644 index 000000000..52e5f3e5f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response @@ -0,0 +1,164 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\Projects\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old index a05253be9..e1e70e5ca 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old @@ -371,9 +371,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old index 389afd190..66aa31b21 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.old @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt index c3726c86b..e875849f5 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Module.DLSSUtility.cpp.txt @@ -1,52 +1,52 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h +E:/Projects/Fortis/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h -E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp -E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h +E:/Projects/Fortis/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h index cdebc77f9..575822b59 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define UE_MODULE_NAME "NGXD3D11RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old index 7b7e0cdea..cdebc77f9 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define UE_MODULE_NAME "NGXD3D11RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj new file mode 100644 index 000000000..fa595ed59 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response new file mode 100644 index 000000000..af09ab1e2 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response @@ -0,0 +1,175 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Windows\D3D11RHI\Private +/I Runtime\Windows\D3D11RHI\Private\Windows +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D11RHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\Windows +/I Runtime\Windows\D3D11RHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I ThirdParty\Windows +/I ThirdParty\NVIDIA +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D11RHI\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I ThirdParty\Windows\DirectX\Include +/I ThirdParty\NVIDIA\nvapi +/I ThirdParty\NVIDIA\NVaftermath\include +/I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery +/I ThirdParty\Intel\ExtensionsFramework +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old index b8bbfaafb..e3dbd9bc7 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old @@ -381,9 +381,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt index 3036e1e30..0a470df71 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt @@ -1,224 +1,201 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11RHI.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\Windows/D3D11RHIBasePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows/D3D11RHIBasePrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h 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(x86)\Windows Kits\10\include\10.0.19041.0\um\servprov.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\msxml.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\propidl.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oleauto.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ocidl.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgi.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgicommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgitype.h 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\D3D11StateCachePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StateCachePrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ShaderCompiler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_Defines.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper_dx11.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_helper.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_api.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_api.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\ExtensionsFramework\igd11ext.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\string -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\istream -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ostream -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ios -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocnum -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cmath -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xtgmath.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\streambuf -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xiosbase -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocale -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\stdexcept -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory0 -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\limits -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ymath.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cfloat -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\typeinfo -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_typeinfo.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_exception.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\locale.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xfacet -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\system_error -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cerrno -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xcall_once.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\share.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring_insert.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\psapi.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\string +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xstring +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\iosfwd +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstdio +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cwchar +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xmemory +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\limits +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cfloat +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\isa_availability.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cctype +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\psapi.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h index 149bcde1e..43120f450 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define UE_MODULE_NAME "NGXD3D12RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old index eb3ad4c94..149bcde1e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define UE_MODULE_NAME "NGXD3D12RHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj new file mode 100644 index 000000000..9307febd7 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response new file mode 100644 index 000000000..8d29ac1c3 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response @@ -0,0 +1,176 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\D3D12RHI\Private +/I Runtime\D3D12RHI\Private\Windows +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D12RHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\D3D12RHI\Public +/I ThirdParty\Windows +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I ThirdParty\NVIDIA +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D12RHI\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I ThirdParty\Windows\PIX\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I ThirdParty\Windows\DirectX\include +/I ThirdParty\Windows\D3DX12\include +/I ThirdParty\NVIDIA\nvapi +/I ThirdParty\NVIDIA\NVaftermath\include +/I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery +/I ThirdParty\Intel\ExtensionsFramework +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old index 92ff4616b..d34c32c7d 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old @@ -382,9 +382,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt index 6dc3727be..6fbf7d802 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt @@ -1,215 +1,215 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadManager.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Public\D3D12RHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12RHICommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHICommon.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows 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-d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\pix\include\pix3_win.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\pix\include\PIXEventsCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\pix\include\PIXEventsGenerated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\pix3_win.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\PIXEventsCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\PIXEventsGenerated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Stats.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Device.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Adapter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Stats.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h index 85d863662..9377b490d 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define UE_MODULE_NAME "NGXRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old index 988b63c03..85d863662 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define UE_MODULE_NAME "NGXRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj new file mode 100644 index 000000000..72d0ed427 Binary files /dev/null and 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ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old index a6e413cb0..9fbacf22e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.obj.response.old @@ -367,9 +367,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt index f78db5d3e..20c01d9b0 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/NGXRHI.cpp.txt @@ -1,6 +1,6 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h index beb32e182..4e658473e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define UE_MODULE_NAME "NGXVulkanRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old index 306cf4c80..beb32e182 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define UE_MODULE_NAME "NGXVulkanRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj new file mode 100644 index 000000000..170c08b44 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response new file mode 100644 index 000000000..a297379d3 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response @@ -0,0 +1,169 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\VulkanRHI\Private +/I Runtime\VulkanRHI\Private\Windows +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\VulkanRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHI\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I ThirdParty\Vulkan\Include +/I ThirdParty\Vulkan\Include\vulkan +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old index d5a2bf45b..200b7662a 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old @@ -375,9 +375,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt index 1abd25b65..aff7496ca 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt @@ -1,146 +1,147 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationContext.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidationUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidationContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPlatform.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanPlatformDefines.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\VulkanWindowsPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanWindowsPlatform.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandsDirect.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanResources.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPendingState.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipeline.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDescriptorSets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipeline.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDescriptorSets.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipelineState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipelineState.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanGPUProfiler.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanGPUProfiler.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanBarriers.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanBarriers.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h index f31462aea..aeeded6a4 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define UE_MODULE_NAME "NGXVulkanRHIPreInit" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old index a8492ade8..f31462aea 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define UE_MODULE_NAME "NGXVulkanRHIPreInit" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj new file mode 100644 index 000000000..efff3df29 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response new file mode 100644 index 000000000..ffac6094c --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response @@ -0,0 +1,168 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\VulkanRHI\Private +/I Runtime\VulkanRHI\Private\Windows +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\VulkanRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I ThirdParty\Vulkan\Include +/I ThirdParty\Vulkan\Include\vulkan +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old index 83a2e716a..cab326dd5 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old @@ -373,9 +373,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp" /FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" /Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt index 9ee8da779..99a40de52 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt @@ -1,134 +1,135 @@ -E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h -E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationContext.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidationUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidationContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPlatform.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanPlatformDefines.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\VulkanWindowsPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanWindowsPlatform.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h -C:\Program Files (x86)\Windows 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h -E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h -e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_params.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h new file mode 100644 index 000000000..fb6fc4faa --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h @@ -0,0 +1,185 @@ +#undef DLSS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 +#define DLSS_ENGINE_HAS_AAM_TSR 0 +#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 +#define UE_MODULE_NAME "DLSS" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define ENGINESETTINGS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define NGXRHI_API +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old new file mode 100644 index 000000000..09be40398 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h.old @@ -0,0 +1,185 @@ +#undef DLSS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 +#define DLSS_ENGINE_HAS_AAM_TSR 0 +#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 +#define UE_MODULE_NAME "DLSS" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define ENGINESETTINGS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define NGXRHI_API +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp new file mode 100644 index 000000000..874fd7340 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp @@ -0,0 +1,6 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj new file mode 100644 index 000000000..1f38c33a7 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response new file mode 100644 index 000000000..e360a3c23 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.cpp.obj.response @@ -0,0 +1,390 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Compression +/I Runtime\Core\Public\Concepts +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Experimental +/I Runtime\Core\Public\Experimental\Containers +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FileCache +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\IO +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Memory +/I Runtime\Core\Public\MemPro +/I Runtime\Core\Public\Microsoft +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\MSVC +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\String +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I Runtime\TraceLog +/I Runtime\TraceLog\Public\Trace +/I Runtime\TraceLog\Public\Trace\Detail +/I Runtime\TraceLog\Public\Trace\Detail\Protocols +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\EngineSettings +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Audio +/I Runtime\Engine\Public\Blueprint +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\HLOD +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\Net\Util +/I Runtime\Engine\Public\ODSC +/I Runtime\Engine\Public\PacketHandlers +/I Runtime\Engine\Public\Performance +/I Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared +/I Runtime\Engine\Public\Physics\Tests +/I Runtime\Engine\Public\ProfilingDebugging +/I 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Runtime\RHI\Public +/I Runtime\RHI +/I Runtime\RHI\Public\Tests +/I Runtime\Json\Public +/I Runtime\Json +/I Runtime\Json\Public\Dom +/I Runtime\Json\Public\JsonUtils +/I Runtime\Json\Public\Policies +/I Runtime\Json\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I Runtime\SlateCore +/I Runtime\SlateCore\Public\Animation +/I Runtime\SlateCore\Public\Application +/I Runtime\SlateCore\Public\Brushes +/I Runtime\SlateCore\Public\Debugging +/I Runtime\SlateCore\Public\FastUpdate +/I Runtime\SlateCore\Public\Fonts +/I Runtime\SlateCore\Public\Input +/I Runtime\SlateCore\Public\Layout +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Trace +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I Runtime\SlateCore\Public\Widgets\Accessibility +/I Runtime\SlateCore\Public\Widgets\Images +/I 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+E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp +E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerHistory.h +E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h +E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp new file mode 100644 index 000000000..2f26b9719 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj new file mode 100644 index 000000000..c323481c2 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Module.DLSS.gen.cpp.obj.response new 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Runtime\Projects\Public +/I Runtime\Projects +/I Runtime\Projects\Public\Interfaces +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS +/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt new file mode 100644 index 000000000..b0ae1e5d1 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/DLSSLibrary.gen.cpp.txt @@ -0,0 +1,5 @@ +E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h +E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h +E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h new file mode 100644 index 000000000..d81e0eadb --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h @@ -0,0 +1,182 @@ +#undef DLSSBLUEPRINT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define WITH_DLSS 1 +#define UE_MODULE_NAME "DLSSBlueprint" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define DLSS_API +#define WITH_DLSS 1 +#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old new file mode 100644 index 000000000..9bfb2770a --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old @@ -0,0 +1,182 @@ +#undef DLSSBLUEPRINT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define WITH_DLSS 1 +#define UE_MODULE_NAME "DLSSBlueprint" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define DLSS_API +#define WITH_DLSS 1 +#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h new file mode 100644 index 000000000..d1dba5f29 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h @@ -0,0 +1,176 @@ +#undef DLSSUTILITY_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define DLSS_ENGINE_USES_FVECTOR2D 1 +#define UE_MODULE_NAME "DLSSUtility" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old new file mode 100644 index 000000000..ddd28a6a0 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old @@ -0,0 +1,176 @@ +#undef DLSSUTILITY_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define DLSS_ENGINE_USES_FVECTOR2D 1 +#define UE_MODULE_NAME "DLSSUtility" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp new file mode 100644 index 000000000..66aa31b21 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj new file mode 100644 index 000000000..0e16d6c52 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response new file mode 100644 index 000000000..cc2dad390 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response @@ -0,0 +1,382 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 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Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared +/I Runtime\Engine\Public\Physics\Tests +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Streaming +/I Runtime\Engine\Public\Subsystems +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\Engine\Public\VT +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Compression +/I Runtime\Core\Public\Concepts +/I Runtime\Core\Public\Containers +/I 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a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt new file mode 100644 index 000000000..d5073422f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Module.DLSSUtility.cpp.txt @@ -0,0 +1,52 @@ +E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h +E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp +E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h +E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp +E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h new file mode 100644 index 000000000..17a3b2df5 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h @@ -0,0 +1,178 @@ +#undef NGXD3D11RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define UE_MODULE_NAME "NGXD3D11RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define D3D11RHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API +#define WITH_D3DX_LIBS 1 +#define NV_AFTERMATH 1 +#define INTEL_METRICSDISCOVERY 1 +#define INTEL_EXTENSIONS 1 +#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old new file mode 100644 index 000000000..d98477d39 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old @@ -0,0 +1,178 @@ +#undef NGXD3D11RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "NGXD3D11RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define D3D11RHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API +#define WITH_D3DX_LIBS 1 +#define NV_AFTERMATH 1 +#define INTEL_METRICSDISCOVERY 1 +#define INTEL_EXTENSIONS 1 +#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj new file mode 100644 index 000000000..8782a8f40 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response new file mode 100644 index 000000000..906816ddf --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response @@ -0,0 +1,392 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Windows\D3D11RHI\Private +/I Runtime\Windows\D3D11RHI\Private\Windows +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Compression +/I Runtime\Core\Public\Concepts +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Experimental +/I Runtime\Core\Public\Experimental\Containers +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FileCache +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I 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Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wtypes.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\propidlbase.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oaidl.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\urlmon.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oleidl.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\servprov.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\msxml.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\propidl.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oleauto.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ocidl.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgi.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgicommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgitype.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgiformat.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3dcommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10_1.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10sdklayers.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10misc.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10shader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10effect.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10_1shader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d11sdklayers.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Util.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11State.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ShaderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Viewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ConstantBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\D3D11StateCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StateCachePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ShaderCompiler.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_Defines.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper_dx11.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_api.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\ExtensionsFramework\igd11ext.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\string +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xstring +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\iosfwd +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstdio +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cwchar +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xmemory +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\limits +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cfloat +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\isa_availability.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cctype +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\psapi.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h new file mode 100644 index 000000000..ba356f7da --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h @@ -0,0 +1,178 @@ +#undef NGXD3D12RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define UE_MODULE_NAME "NGXD3D12RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define D3D12_PROFILING_ENABLED 0 +#define D3D12RHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API +#define NV_AFTERMATH 1 +#define INTEL_METRICSDISCOVERY 1 +#define INTEL_EXTENSIONS 1 +#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old new file mode 100644 index 000000000..dd68e509d --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old @@ -0,0 +1,178 @@ +#undef NGXD3D12RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "NGXD3D12RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define D3D12_PROFILING_ENABLED 0 +#define D3D12RHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API +#define NV_AFTERMATH 1 +#define INTEL_METRICSDISCOVERY 1 +#define INTEL_EXTENSIONS 1 +#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj new file mode 100644 index 000000000..7746fe16d Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response new file mode 100644 index 000000000..3314447f6 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response @@ -0,0 +1,392 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF 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Kits\10\include\10.0.19041.0\um\winnetwk.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wnnc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\stralign.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\imm.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ime_cmodes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows/D3D12RHIBasePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\rpc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\rpcdce.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\rpcdcep.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\rpcnsi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\rpcnterr.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\rpcasync.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\rpcndr.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\rpcnsip.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\rpcsal.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ole2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\objbase.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\combaseapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wtypesbase.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\guiddef.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\unknwnbase.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\objidlbase.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\guiddef.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\cguid.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\coml2api.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\objidl.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\unknwn.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wtypes.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\propidlbase.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oaidl.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\urlmon.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oleidl.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\servprov.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\msxml.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\propidl.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oleauto.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ocidl.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgicommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgiformat.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3dcommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12sdklayers.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\d3dx12.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Util.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12DiskCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\../D3D12PipelineState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_Defines.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Residency.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformAtomics.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_6.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_5.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_4.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_3.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_2.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgitype.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\D3DX12Residency.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformAtomics.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12State.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Resources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Public\D3D12ShaderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RootSignature.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Shader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12View.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DirectCommandListManager.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Viewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12ConstantBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12TimedIntervalQuery.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCachePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\delayimp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Stats.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h new file mode 100644 index 000000000..cd10ae705 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h @@ -0,0 +1,172 @@ +#undef NGXRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define UE_MODULE_NAME "NGXRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old new file mode 100644 index 000000000..bf95c0802 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h.old @@ -0,0 +1,172 @@ +#undef NGXRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "NGXRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj new file mode 100644 index 000000000..a0449a9df Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response new file mode 100644 index 000000000..a5fe9c9fd --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.obj.response @@ -0,0 +1,378 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Compression +/I Runtime\Core\Public\Concepts +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Experimental +/I Runtime\Core\Public\Experimental\Containers +/I Runtime\Core\Public\Features +/I 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Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared +/I Runtime\Engine\Public\Physics\Tests +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Streaming +/I Runtime\Engine\Public\Subsystems +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\Engine\Public\VT +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I 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Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I Runtime\Slate\Public\Widgets\Text +/I Runtime\Slate\Public\Widgets\Views +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\ImageWrapper +/I Runtime\Messaging\Public +/I Runtime\Messaging +/I Runtime\MessagingCommon\Public +/I Runtime\MessagingCommon +/I Runtime\RenderCore\Public +/I Runtime\RenderCore +/I Runtime\RenderCore\Public\ProfilingDebugging +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\AnalyticsET +/I Runtime\Analytics\Analytics\Public +/I Runtime\Analytics\Analytics +/I Runtime\Analytics\Analytics\Public\Interfaces +/I Runtime\Sockets\Public +/I Runtime\Sockets +/I Runtime\Net\Common\Public +/I Runtime\Net\Common +/I Runtime\Net\Common\Public\Net +/I Runtime\Net\Common\Public\Net\Common +/I Runtime\Net\Common\Public\Net\Common\Packets +/I Runtime\Net\Common\Public\Net\Common\Sockets +/I 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Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\PacketHandler +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\StaticMeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I Runtime\RSA\Public +/I Runtime\RSA +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I Runtime\PhysicsCore +/I Runtime\PhysicsCore\Public\Chaos +/I Runtime\PhysicsCore\Public\PhysicalMaterials +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\Chaos +/I Runtime\Experimental\Chaos\Public\Chaos +/I Runtime\Experimental\Chaos\Public\Chaos\Collision +/I Runtime\Experimental\Chaos\Public\Chaos\Evolution +/I Runtime\Experimental\Chaos\Public\Chaos\Framework +/I Runtime\Experimental\Chaos\Public\Chaos\Joint +/I Runtime\Experimental\Chaos\Public\Chaos\Particle +/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger +/I Runtime\Experimental\Chaos\Public\Field +/I Runtime\Experimental\Chaos\Public\Framework +/I Runtime\Experimental\Chaos\Public\GeometryCollection +/I Runtime\Experimental\Chaos\Public\PhysicsProxy +/I Runtime\Experimental\ChaosCore\Public +/I Runtime\Experimental\ChaosCore +/I Runtime\Experimental\ChaosCore\Public\Chaos +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\Experimental\Voronoi +/I Runtime\Experimental\Voronoi\Public\Voronoi +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I Runtime\SignalProcessing +/I Runtime\SignalProcessing\Public\DSP +/I Runtime\SignalProcessing\Public\DSP\Encoders +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioExtensions +/I Runtime\AudioMixerCore\Public +/I Runtime\AudioMixerCore +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I Runtime\PropertyAccess +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\Quartz +/I Runtime\AudioMixer\Public\SoundFileIO +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TargetPlatform +/I Developer\TargetPlatform\Public\Common +/I Developer\TargetPlatform\Public\Interfaces +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\SibIntel\Plugins\DLSS\Source +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" +/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h" +/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\NGXRHI.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt new file mode 100644 index 000000000..26e549e88 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/NGXRHI.cpp.txt @@ -0,0 +1,6 @@ +E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h +E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h new file mode 100644 index 000000000..14644e2f6 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h @@ -0,0 +1,174 @@ +#undef NGXVULKANRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define UE_MODULE_NAME "NGXVulkanRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API +#define NGXVULKANRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old new file mode 100644 index 000000000..1fb93fde6 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old @@ -0,0 +1,174 @@ +#undef NGXVULKANRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "NGXVulkanRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API +#define NGXVULKANRHI_API diff --git 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+C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\utilapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\handleapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\errhandlingapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\fibersapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\namedpipeapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\profileapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\heapapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ioapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\synchapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\interlockedapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\processthreadsapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\sysinfoapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\memoryapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\enclaveapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\threadpoollegacyapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\threadpoolapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\jobapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\jobapi2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wow64apiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\libloaderapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\securitybaseapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\namespaceapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\systemtopologyapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\processtopologyapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\securityappcontainer.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\realtimeapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\winerror.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\timezoneapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wingdi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack1.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack4.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack4.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winuser.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\tvout.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnls.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\datetimeapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\stringapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnls.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wincon.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wincontypes.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi3.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winver.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\verrsrc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winreg.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\reason.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnetwk.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wnnc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\stralign.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\imm.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ime_cmodes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\../VulkanGenericPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanLoader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vk_platform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_core.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_win32.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandsDirect.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPendingState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipeline.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDescriptorSets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipelineState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanGPUProfiler.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanBarriers.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h new file mode 100644 index 000000000..430d24e03 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h @@ -0,0 +1,173 @@ +#undef NGXVULKANRHIPREINIT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define UE_MODULE_NAME "NGXVulkanRHIPreInit" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old new file mode 100644 index 000000000..8db50120b --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old @@ -0,0 +1,173 @@ +#undef NGXVULKANRHIPREINIT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "NGXVulkanRHIPreInit" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj new file mode 100644 index 000000000..9bd2b6699 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response new file mode 100644 index 000000000..83c8ca200 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response @@ -0,0 +1,384 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\VulkanRHI\Private +/I Runtime\VulkanRHI\Private\Windows +/I 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(x86)\Windows Kits\10\include\10.0.19041.0\shared\tvout.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnls.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\datetimeapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\stringapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnls.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wincon.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wincontypes.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi3.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winver.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\verrsrc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winreg.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\reason.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnetwk.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wnnc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\stralign.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\imm.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ime_cmodes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\../VulkanGenericPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanLoader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vk_platform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_core.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_win32.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandsDirect.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Default.rc2.res new file mode 100644 index 000000000..7d0a15016 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Definitions.DLSS.h new file mode 100644 index 000000000..66479cb4a --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Definitions.DLSS.h @@ -0,0 +1,299 @@ +#undef DLSS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 +#define DLSS_ENGINE_HAS_AAM_TSR 0 +#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 +#define UE_MODULE_NAME "DLSS" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define DLSSUTILITY_API DLLIMPORT +#define NGXRHI_API DLLIMPORT +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define DLSS_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/LiveCodingInfo.json new file mode 100644 index 000000000..5cdd4807b --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/LiveCodingInfo.json @@ -0,0 +1,16 @@ +{ + "RemapUnityFiles": + { + "Module.DLSS.cpp.obj": [ + "DLSS.cpp.obj", + "DLSSDenoiser.cpp.obj", + "DLSSSettings.cpp.obj", + "DLSSUpscaler.cpp.obj", + "DLSSUpscalerHistory.cpp.obj" + ], + "Module.DLSS.gen.cpp.obj": [ + "DLSS.init.gen.cpp.obj", + "DLSSSettings.gen.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp new file mode 100644 index 000000000..d1cbef928 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp @@ -0,0 +1,6 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj new file mode 100644 index 000000000..1abacf209 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj.response new file mode 100644 index 000000000..4693ad7f4 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj.response @@ -0,0 +1,281 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VolumeRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ScreenRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneSoftwareOcclusion.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\VisualizeTexture.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapDensityRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFogShared.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DebugViewModeRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedVolumetricLightmap.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RaytracingOptions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RayTracingIESLightProfiles.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\Halton.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HaltonUtilities.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricRenderTargetViewStateData.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.inl +E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp +E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerHistory.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h +E:/Projects/Fortis/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp new file mode 100644 index 000000000..e6679355a --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Fortis/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSS.init.gen.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.gen.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj new file mode 100644 index 000000000..d28764585 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj.response new file mode 100644 index 000000000..ac316860a --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj.response @@ -0,0 +1,281 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Developer\Android\AndroidDeviceDetection\Public\Interfaces +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer +/I Developer\DirectoryWatcher\Public +/I Editor\Documentation\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I Developer\SourceControl\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem +/I Editor\EditorSubsystem\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I Runtime\UnrealAudio\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I 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..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I ThirdParty\Intel\Embree\Embree2140\Win64\include +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSS +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSS\Module.DLSS.gen.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSS\Definitions.DLSS.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSS\Module.DLSS.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.txt new file mode 100644 index 000000000..a50a21350 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.txt @@ -0,0 +1,8 @@ +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSS\Definitions.DLSS.h +E:/Projects/Fortis/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSS.init.gen.cpp +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h +E:/Projects/Fortis/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.gen.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSS\DLSSSettings.generated.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/UE4Editor-DLSS.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/UE4Editor-DLSS.dll.response new file mode 100644 index 000000000..7bfb52992 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/UE4Editor-DLSS.dll.response @@ -0,0 +1,79 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows 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Editor\IntroTutorials\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I Runtime\HeadMountedDisplay\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I Runtime\Landscape\Classes +/I Runtime\Landscape\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor +/I Editor\PropertyEditor\Public +/I Editor\ActorPickerMode\Public +/I Editor\SceneDepthPickerMode\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations +/I Editor\DetailCustomizations\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I Editor\ClassViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I Editor\GraphEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer +/I Editor\StructViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I Editor\ContentBrowser\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData +/I Editor\ContentBrowserData\Public +/I Developer\CollectionManager\Public +/I ThirdParty\libSampleRate\Public +/I Runtime\NetworkFileSystem\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I Runtime\UMG\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I Runtime\MovieScene\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement +/I Runtime\TimeManagement\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath +/I Runtime\PropertyPath\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem +/I Runtime\NavigationSystem\Public +/I Developer\MeshBuilder\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework +/I Runtime\Experimental\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor +/I Editor\ToolMenusEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus +/I Developer\ToolMenus\Public +/I Runtime\Windows +/I Runtime\Windows\XAudio2\Public +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I ThirdParty\Intel\Embree\Embree2140\Win64\include +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSS +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSSBlueprint +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt new file mode 100644 index 000000000..abb6cdf64 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt @@ -0,0 +1,5 @@ +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSSBlueprint\DLSSLibrary.generated.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Default.rc2.res new file mode 100644 index 000000000..9e47b44c5 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h new file mode 100644 index 000000000..c2fe04763 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h @@ -0,0 +1,296 @@ +#undef DLSSBLUEPRINT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define WITH_DLSS 1 +#define UE_MODULE_NAME "DLSSBlueprint" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API DLLIMPORT +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define DLSS_API DLLIMPORT +#define WITH_DLSS 1 +#define DLSSBLUEPRINT_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/LiveCodingInfo.json new file mode 100644 index 000000000..5a2fc05f8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.dll.response new file mode 100644 index 000000000..b36b4a2bf --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.dll.response @@ -0,0 +1,77 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Default.rc2.res" +"E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Renderer\UE4Editor-Renderer.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Projects\UE4Editor-Projects.lib" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSS\UE4Editor-DLSS.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSBlueprint.dll" +/IMPLIB:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\UE4Editor-DLSSBlueprint.suppressed.lib" +/PDB:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSBlueprint.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.exp new file mode 100644 index 000000000..3776bd527 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib new file mode 100644 index 000000000..084515968 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib.response new file mode 100644 index 000000000..5b3afeaf4 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib.response @@ -0,0 +1,14 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DLSSBlueprint.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Default.rc2.res" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\UE4Editor-DLSSBlueprint.lib" \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.exp new file mode 100644 index 000000000..fce62d1f0 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.lib new file mode 100644 index 000000000..7a9e2fcfa Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Default.rc2.res new file mode 100644 index 000000000..408d274e4 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Definitions.DLSSEditor.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Definitions.DLSSEditor.h new file mode 100644 index 000000000..92431cebf --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Definitions.DLSSEditor.h @@ -0,0 +1,298 @@ +#undef DLSSEDITOR_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define USE_SLOT_SLOT_ARGUMENTS_API 0 +#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1 +#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1 +#define UE_MODULE_NAME "DLSSEditor" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define EDITORWIDGETS_API DLLIMPORT +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define DLSS_ENGINE_SUPPORTS_CSSPD 1 +#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1 +#define DLSS_API DLLIMPORT +#define NGXRHI_API DLLIMPORT +#define DLSSEDITOR_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/LiveCodingInfo.json new file mode 100644 index 000000000..d6051d95c --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/LiveCodingInfo.json @@ -0,0 +1,9 @@ +{ + "RemapUnityFiles": + { + "Module.DLSSEditor.cpp.obj": [ + "DLSSEditor.cpp.obj", + "DLSSUpscalerEditor.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp new file mode 100644 index 000000000..ea7811676 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSSEditor/Private/DLSSEditor.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSSEditor/Private/DLSSUpscalerEditor.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj new file mode 100644 index 000000000..56524ee55 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj.response new file mode 100644 index 000000000..ebfa73f45 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj.response @@ -0,0 +1,284 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I Editor\LevelEditor\Private +/I 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+/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\UnrealEd\SharedPCH.UnrealEd.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\UnrealEd\SharedPCH.UnrealEd.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Module.DLSSEditor.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Definitions.DLSSEditor.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Module.DLSSEditor.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.txt new file mode 100644 index 000000000..ba4e09337 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.txt @@ -0,0 +1,117 @@ +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Definitions.DLSSEditor.h +E:/Projects/Fortis/Plugins/DLSS/Source/DLSSEditor/Private/DLSSEditor.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSEditor\Public\DLSSEditor.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\GlobalShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Developer\ToolMenus\Public\ToolMenuDelegates.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Developer\ToolMenus\Public\ToolMenuMisc.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus\ToolMenuMisc.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus\ToolMenuDelegates.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Developer\ToolMenus\Public\ToolMenuSection.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Developer\ToolMenus\Public\ToolMenuEntry.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus\ToolMenuEntry.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus\ToolMenuSection.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/MultiBox/ToolMenuBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/BlacklistNames.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate\ToolMenuBase.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus\ToolMenu.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Developer\ToolMenus\Public\ToolMenuEntryScript.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus\ToolMenuEntryScript.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus\ToolMenus.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSpinBox.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\limits +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cfloat +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cwchar +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstdio +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\isa_availability.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSlider.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Editor\UnrealEd\Public\Settings/EditorSettings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Scalability.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd\EditorSettings.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Editor\UnrealEd\Classes\Editor/EditorPerformanceSettings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd\EditorPerformanceSettings.generated.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.dll.response new file mode 100644 index 000000000..5144124c0 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.dll.response @@ -0,0 +1,85 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\UnrealEd\SharedPCH.UnrealEd.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Module.DLSSEditor.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Default.rc2.res" +"E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Renderer\UE4Editor-Renderer.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Settings\UE4Editor-Settings.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\LevelEditor\UE4Editor-LevelEditor.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\ToolMenus\UE4Editor-ToolMenus.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Slate\UE4Editor-Slate.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlateCore\UE4Editor-SlateCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\EditorWidgets\UE4Editor-EditorWidgets.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\EditorStyle\UE4Editor-EditorStyle.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\InputCore\UE4Editor-InputCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealEd\UE4Editor-UnrealEd.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Projects\UE4Editor-Projects.lib" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSS\UE4Editor-DLSS.lib" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSEditor.dll" +/IMPLIB:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\UE4Editor-DLSSEditor.suppressed.lib" +/PDB:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSEditor.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.exp new file mode 100644 index 000000000..d254a851d Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.lib new file mode 100644 index 000000000..10855bc7d Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.lib.response new file mode 100644 index 000000000..c1453b253 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DLSSEditor.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\UnrealEd\SharedPCH.UnrealEd.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Module.DLSSEditor.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Default.rc2.res" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\UE4Editor-DLSSEditor.lib" \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.exp new file mode 100644 index 000000000..e2f8f0319 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.lib new file mode 100644 index 000000000..766f03477 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Default.rc2.res new file mode 100644 index 000000000..36f58676c Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Definitions.DLSSUtility.h new file mode 100644 index 000000000..35ffa3399 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Definitions.DLSSUtility.h @@ -0,0 +1,290 @@ +#undef DLSSUTILITY_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define DLSS_ENGINE_USES_FVECTOR2D 1 +#define UE_MODULE_NAME "DLSSUtility" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define DLSSUTILITY_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/LiveCodingInfo.json new file mode 100644 index 000000000..26d471215 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/LiveCodingInfo.json @@ -0,0 +1,9 @@ +{ + "RemapUnityFiles": + { + "Module.DLSSUtility.cpp.obj": [ + "DLSSUtility.cpp.obj", + "VelocityCombinePass.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp new file mode 100644 index 000000000..796895cf2 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/Fortis/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj new file mode 100644 index 000000000..7569bf212 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response new file mode 100644 index 000000000..95daf91e3 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response @@ -0,0 +1,275 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Renderer\Private +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Developer\Android\AndroidDeviceDetection\Public\Interfaces +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer +/I Developer\DirectoryWatcher\Public +/I Editor\Documentation\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I Developer\SourceControl\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem +/I Editor\EditorSubsystem\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I Runtime\UnrealAudio\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I Editor\IntroTutorials\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I Runtime\HeadMountedDisplay\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I Runtime\Landscape\Classes +/I Runtime\Landscape\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor +/I Editor\PropertyEditor\Public +/I Editor\ActorPickerMode\Public +/I Editor\SceneDepthPickerMode\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations +/I Editor\DetailCustomizations\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I Editor\ClassViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I Editor\GraphEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer +/I Editor\StructViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I Editor\ContentBrowser\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData +/I Editor\ContentBrowserData\Public +/I Developer\CollectionManager\Public +/I ThirdParty\libSampleRate\Public +/I Runtime\NetworkFileSystem\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I Runtime\UMG\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I Runtime\MovieScene\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement +/I Runtime\TimeManagement\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath +/I Runtime\PropertyPath\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem +/I Runtime\NavigationSystem\Public +/I Developer\MeshBuilder\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework +/I Runtime\Experimental\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor +/I Editor\ToolMenusEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus +/I Developer\ToolMenus\Public +/I Runtime\Windows +/I Runtime\Windows\XAudio2\Public +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I ThirdParty\Intel\Embree\Embree2140\Win64\include +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Module.DLSSUtility.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Definitions.DLSSUtility.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.txt new file mode 100644 index 000000000..579d67067 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.txt @@ -0,0 +1,52 @@ +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Definitions.DLSSUtility.h +E:/Projects/Fortis/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h +E:/Projects/Fortis/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.dll.response new file mode 100644 index 000000000..7c5d8360b --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.dll.response @@ -0,0 +1,72 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Default.rc2.res" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Projects\UE4Editor-Projects.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Renderer\UE4Editor-Renderer.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSUtility.dll" +/IMPLIB:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\UE4Editor-DLSSUtility.suppressed.lib" +/PDB:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSUtility.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.exp new file mode 100644 index 000000000..e652b9d52 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib new file mode 100644 index 000000000..8836dbbd1 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib.response new file mode 100644 index 000000000..cc624aab5 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-DLSSUtility.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Default.rc2.res" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\UE4Editor-DLSSUtility.lib" \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.exp new file mode 100644 index 000000000..9d201111e Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.lib new file mode 100644 index 000000000..87e276719 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Default.rc2.res new file mode 100644 index 000000000..35dacb193 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h new file mode 100644 index 000000000..05436c3d8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h @@ -0,0 +1,296 @@ +#undef NGXD3D11RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define UE_MODULE_NAME "NGXD3D11RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define D3D11RHI_API DLLIMPORT +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API DLLIMPORT +#define WITH_D3DX_LIBS 1 +#define NV_AFTERMATH 1 +#define INTEL_METRICSDISCOVERY 1 +#define INTEL_EXTENSIONS 1 +#define NGXD3D11RHI_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/LiveCodingInfo.json new file mode 100644 index 000000000..5a2fc05f8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj new file mode 100644 index 000000000..c2458335f Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response new file mode 100644 index 000000000..d3baed8f4 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response @@ -0,0 +1,288 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\Windows\D3D11RHI\Private +/I 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b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib.response new file mode 100644 index 000000000..1f8336521 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-NGXD3D11RHI.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" 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b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.suppressed.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Default.rc2.res new file mode 100644 index 000000000..42f943d40 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h new file mode 100644 index 000000000..b1786b220 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h @@ -0,0 +1,297 @@ +#undef NGXD3D12RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define UE_MODULE_NAME "NGXD3D12RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define D3D12_PROFILING_ENABLED 1 +#define PROFILE 1 +#define D3D12RHI_API DLLIMPORT +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API DLLIMPORT +#define NV_AFTERMATH 1 +#define INTEL_METRICSDISCOVERY 1 +#define INTEL_EXTENSIONS 1 +#define NGXD3D12RHI_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/LiveCodingInfo.json new file mode 100644 index 000000000..5a2fc05f8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj new file mode 100644 index 000000000..493a1301f Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response new file mode 100644 index 000000000..01646cbdc --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response @@ -0,0 +1,290 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\D3D12RHI\Private +/I Runtime\D3D12RHI\Private\Windows +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXD3D12RHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I 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Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I Editor\IntroTutorials\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I Runtime\HeadMountedDisplay\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Util.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12DiskCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\../D3D12PipelineState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_Defines.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Residency.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformAtomics.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_6.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_5.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_4.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_3.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_2.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgitype.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\D3DX12Residency.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformAtomics.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12State.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Resources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Public\D3D12ShaderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RootSignature.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Shader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12View.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DirectCommandListManager.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Viewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12ConstantBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12TimedIntervalQuery.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCachePrivate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h +C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\delayimp.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\pix3.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\pix3_win.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\PIXEventsCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\PIXEventsGenerated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Stats.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.dll.response new file mode 100644 index 000000000..5b6342628 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.dll.response @@ -0,0 +1,78 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/DELAYLOAD:"GFSDK_Aftermath_Lib.x64.dll" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\Default.rc2.res" +"E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\d3d12.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\nvapi\amd64\nvapi64.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\lib\x64\GFSDK_Aftermath_Lib.x64.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\lib\x64-md-release\metrics_discovery_helper.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\D3D12RHI\UE4Editor-D3D12RHI.lib" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXD3D12RHI.dll" +/IMPLIB:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\UE4Editor-NGXD3D12RHI.suppressed.lib" +/PDB:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXD3D12RHI.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.exp new file mode 100644 index 000000000..c213171bb Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib new file mode 100644 index 000000000..309ff830f Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib.response new file mode 100644 index 000000000..5e5b84adf --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-NGXD3D12RHI.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\Default.rc2.res" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\UE4Editor-NGXD3D12RHI.lib" \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.exp new file mode 100644 index 000000000..01fea9387 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.lib new file mode 100644 index 000000000..80eacfe36 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Default.rc2.res new file mode 100644 index 000000000..6397d0e6b Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Definitions.NGXRHI.h new file mode 100644 index 000000000..3f052edff --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Definitions.NGXRHI.h @@ -0,0 +1,290 @@ +#undef NGXRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define UE_MODULE_NAME "NGXRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/LiveCodingInfo.json new file mode 100644 index 000000000..5a2fc05f8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj new file mode 100644 index 000000000..a78b8a3e9 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj.response new file mode 100644 index 000000000..d542fd429 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj.response @@ -0,0 +1,277 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Developer\Android\AndroidDeviceDetection\Public\Interfaces +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer +/I Developer\DirectoryWatcher\Public +/I Editor\Documentation\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I Developer\SourceControl\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem +/I Editor\EditorSubsystem\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I Runtime\UnrealAudio\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I 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Editor\ContentBrowser\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData +/I Editor\ContentBrowserData\Public +/I Developer\CollectionManager\Public +/I ThirdParty\libSampleRate\Public +/I Runtime\NetworkFileSystem\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I Runtime\UMG\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I Runtime\MovieScene\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement +/I Runtime\TimeManagement\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath +/I Runtime\PropertyPath\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem +/I Runtime\NavigationSystem\Public +/I Developer\MeshBuilder\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework +/I Runtime\Experimental\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor +/I Editor\ToolMenusEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus +/I Developer\ToolMenus\Public +/I Runtime\Windows +/I Runtime\Windows\XAudio2\Public +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I ThirdParty\Intel\Embree\Embree2140\Win64\include +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\Fortis\Plugins\DLSS\Source +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp" +/FI"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Definitions.NGXRHI.h" +/Fo"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\NGXRHI.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.txt new file mode 100644 index 000000000..f187e55ea --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.txt @@ -0,0 +1,6 @@ +E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Definitions.NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.dll.response new file mode 100644 index 000000000..6c92c8c82 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\NGXRHI.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Default.rc2.res" +"E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXRHI.dll" +/IMPLIB:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.suppressed.lib" +/PDB:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXRHI.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.exp new file mode 100644 index 000000000..4dec3505a Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib new file mode 100644 index 000000000..c640f8884 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib.response new file mode 100644 index 000000000..45aa859a1 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-NGXRHI.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\NGXRHI.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Default.rc2.res" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib" \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.exp new file mode 100644 index 000000000..acc3264a3 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.lib new file mode 100644 index 000000000..937cfebaa Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Default.rc2.res new file mode 100644 index 000000000..fd2d0fda7 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h new file mode 100644 index 000000000..96c4d1366 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h @@ -0,0 +1,292 @@ +#undef NGXVULKANRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define UE_MODULE_NAME "NGXVulkanRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define VULKANRHI_API DLLIMPORT +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXRHI_API DLLIMPORT +#define NGXVULKANRHI_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/LiveCodingInfo.json new file mode 100644 index 000000000..5a2fc05f8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj new file mode 100644 index 000000000..1df182711 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response new file mode 100644 index 000000000..b32c0c486 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response @@ -0,0 +1,283 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I Runtime\VulkanRHI\Private +/I Runtime\VulkanRHI\Private\Windows +/I E:\Projects\Fortis\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipeline.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDescriptorSets.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipelineState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanGPUProfiler.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanBarriers.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.dll.response new file mode 100644 index 000000000..434e4be24 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.dll.response @@ -0,0 +1,74 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/DELAYLOAD:"vulkan-1.dll" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\Default.rc2.res" +"E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\VulkanRHI\UE4Editor-VulkanRHI.lib" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXVulkanRHI.dll" +/IMPLIB:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\UE4Editor-NGXVulkanRHI.suppressed.lib" +/PDB:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXVulkanRHI.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.exp new file mode 100644 index 000000000..b15675a43 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib new file mode 100644 index 000000000..d37536913 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib.response new file mode 100644 index 000000000..f43600377 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-NGXVulkanRHI.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\Default.rc2.res" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\UE4Editor-NGXVulkanRHI.lib" \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.exp new file mode 100644 index 000000000..e4c6d5f80 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.lib new file mode 100644 index 000000000..0d3791c86 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Default.rc2.res new file mode 100644 index 000000000..e2e146de3 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Default.rc2.res differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h new file mode 100644 index 000000000..4a987adb0 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h @@ -0,0 +1,291 @@ +#undef NGXVULKANRHIPREINIT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define UE_MODULE_NAME "NGXVulkanRHIPreInit" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define VULKANRHI_API DLLIMPORT +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NGXVULKANRHIPREINIT_API DLLEXPORT diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json new file mode 100644 index 000000000..5a2fc05f8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj new file mode 100644 index 000000000..ca16a5e1d Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response 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(x86)\Windows Kits\10\include\10.0.19041.0\shared\tvout.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnls.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\datetimeapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\stringapiset.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnls.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wincon.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\wincontypes.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi2.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\consoleapi3.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winver.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\verrsrc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winreg.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\reason.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnetwk.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wnnc.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\stralign.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\imm.h +C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ime_cmodes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\../VulkanGenericPlatform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanLoader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vk_platform.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_core.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_win32.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandsDirect.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h +E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.dll.response new file mode 100644 index 000000000..a80be452c --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.dll.response @@ -0,0 +1,73 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/DELAYLOAD:"vulkan-1.dll" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\Default.rc2.res" +"E:\Projects\Fortis\Plugins\DLSS\Source\ThirdParty\NGX\Lib\x64\nvsdk_ngx_d.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\VulkanRHI\UE4Editor-VulkanRHI.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXVulkanRHIPreInit.dll" +/IMPLIB:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\UE4Editor-NGXVulkanRHIPreInit.suppressed.lib" +/PDB:"E:\Projects\Fortis\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXVulkanRHIPreInit.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.exp new file mode 100644 index 000000000..908de5a33 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib new file mode 100644 index 000000000..9df53bbf2 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib.response new file mode 100644 index 000000000..7d8dfb983 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-NGXVulkanRHIPreInit.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\Default.rc2.res" +/OUT:"E:\Projects\Fortis\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\UE4Editor-NGXVulkanRHIPreInit.lib" \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.exp new file mode 100644 index 000000000..a416adeea Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.exp differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.lib new file mode 100644 index 000000000..be88d9589 Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.lib differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.generated.h index f1711540b..664659ec7 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.generated.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.generated.h @@ -13,10 +13,10 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define DLSS_DLSSSettings_generated_h -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSOverrideSettings(); \ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ @@ -27,7 +27,7 @@ public: \ -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ private: \ static void StaticRegisterNativesUDLSSOverrideSettings(); \ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ @@ -38,7 +38,7 @@ public: \ -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ @@ -51,7 +51,7 @@ private: \ public: -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -64,38 +64,38 @@ public: \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSS_API UClass* StaticClass(); -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSSettings(); \ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ @@ -106,7 +106,7 @@ public: \ -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ private: \ static void StaticRegisterNativesUDLSSSettings(); \ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ @@ -117,7 +117,7 @@ public: \ -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ @@ -130,7 +130,7 @@ private: \ public: -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -143,28 +143,28 @@ public: \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \ +#define Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ - Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \ + Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -172,7 +172,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSS_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h +#define CURRENT_FILE_ID Fortis_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h #define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/Timestamp index 6a7b68644..c4713be3a 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/Timestamp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/Timestamp @@ -1 +1 @@ -C:\BuildAgent\work\206b5a556ada38bf\_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.generated.h index 13ad8f36a..3471eadb2 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.generated.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.generated.h @@ -16,8 +16,8 @@ enum class UDLSSSupport : uint8; #endif #define DLSSBLUEPRINT_DLSSLibrary_generated_h -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execGetDefaultDLSSMode); \ DECLARE_FUNCTION(execGetDLSSSharpness); \ @@ -35,7 +35,7 @@ enum class UDLSSSupport : uint8; DECLARE_FUNCTION(execIsDLSSSupported); -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execGetDefaultDLSSMode); \ DECLARE_FUNCTION(execGetDLSSSharpness); \ @@ -53,7 +53,7 @@ enum class UDLSSSupport : uint8; DECLARE_FUNCTION(execIsDLSSSupported); -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSLibrary(); \ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ @@ -62,7 +62,7 @@ public: \ DECLARE_SERIALIZER(UDLSSLibrary) -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ private: \ static void StaticRegisterNativesUDLSSLibrary(); \ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ @@ -71,7 +71,7 @@ public: \ DECLARE_SERIALIZER(UDLSSLibrary) -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ @@ -84,7 +84,7 @@ private: \ public: -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -97,28 +97,28 @@ public: \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \ +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \ +#define Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ - Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \ + Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -126,7 +126,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSSBLUEPRINT_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h +#define CURRENT_FILE_ID Fortis_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h #define FOREACH_ENUM_UDLSSMODE(op) \ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/Timestamp index 63c0d24d1..09872dae2 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/Timestamp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/Timestamp @@ -1 +1 @@ -C:\BuildAgent\work\206b5a556ada38bf\_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h +E:\Projects\Fortis\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d.lib new file mode 100644 index 000000000..3d1acea76 Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg.lib new file mode 100644 index 000000000..b4df67e9a Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg_iterator0.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg_iterator0.lib new file mode 100644 index 000000000..23b346b73 Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg_iterator0.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg_iterator1.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg_iterator1.lib new file mode 100644 index 000000000..b982985cf Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_dbg_iterator1.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_iterator1.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_iterator1.lib new file mode 100644 index 000000000..a3caf1c4f Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d_iterator1.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s.lib new file mode 100644 index 000000000..993017c31 Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg.lib new file mode 100644 index 000000000..a524a31bd Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg_iterator0.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg_iterator0.lib new file mode 100644 index 000000000..0a1fcaec6 Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg_iterator0.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg_iterator1.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg_iterator1.lib new file mode 100644 index 000000000..dbc87bcbe Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_dbg_iterator1.lib differ diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_iterator1.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_iterator1.lib new file mode 100644 index 000000000..1e6e91bf4 Binary files /dev/null and b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_s_iterator1.lib differ diff --git a/Plugins/JPrinter/Binaries/Win64/UE4Editor-JPrinter.dll b/Plugins/JPrinter/Binaries/Win64/UE4Editor-JPrinter.dll new file mode 100644 index 000000000..ce194ce39 Binary files /dev/null and b/Plugins/JPrinter/Binaries/Win64/UE4Editor-JPrinter.dll differ diff --git a/Plugins/JPrinter/Binaries/Win64/UE4Editor-JPrinter.pdb b/Plugins/JPrinter/Binaries/Win64/UE4Editor-JPrinter.pdb new file mode 100644 index 000000000..57336d0ce Binary files /dev/null and b/Plugins/JPrinter/Binaries/Win64/UE4Editor-JPrinter.pdb differ diff --git a/Plugins/JPrinter/Binaries/Win64/UE4Editor.modules b/Plugins/JPrinter/Binaries/Win64/UE4Editor.modules new file mode 100644 index 000000000..63af7115a --- /dev/null +++ b/Plugins/JPrinter/Binaries/Win64/UE4Editor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "17155196", + "Modules": + { + "JPrinter": "UE4Editor-JPrinter.dll" + } +} \ No newline at end of file diff --git a/Plugins/JPrinter/Binaries/Win64/UnrealEditor-JPrinter.dll b/Plugins/JPrinter/Binaries/Win64/UnrealEditor-JPrinter.dll new file mode 100644 index 000000000..11e827cf4 Binary files /dev/null and b/Plugins/JPrinter/Binaries/Win64/UnrealEditor-JPrinter.dll differ diff --git a/Plugins/JPrinter/Binaries/Win64/UnrealEditor-JPrinter.pdb b/Plugins/JPrinter/Binaries/Win64/UnrealEditor-JPrinter.pdb new file mode 100644 index 000000000..8ea9abc81 Binary files /dev/null and b/Plugins/JPrinter/Binaries/Win64/UnrealEditor-JPrinter.pdb differ diff --git a/Plugins/JPrinter/Binaries/Win64/UnrealEditor.modules b/Plugins/JPrinter/Binaries/Win64/UnrealEditor.modules new file mode 100644 index 000000000..24fed7df3 --- /dev/null +++ b/Plugins/JPrinter/Binaries/Win64/UnrealEditor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "23058290", + "Modules": + { + "JPrinter": "UnrealEditor-JPrinter.dll" + } +} \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Development/JPrinter/Module.JPrinter.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Development/JPrinter/Module.JPrinter.cpp.obj new file mode 100644 index 000000000..e963b933e Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Development/JPrinter/Module.JPrinter.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj new file mode 100644 index 000000000..7bb76cc14 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj new file mode 100644 index 000000000..43a412ac3 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.obj new file mode 100644 index 000000000..c1d5a1975 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win32/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Definitions.JPrinter.h b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Definitions.JPrinter.h index 5f8a03897..8a62234f3 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Definitions.JPrinter.h +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Definitions.JPrinter.h @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Fortis\\FORTIS_Taktika.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharovdev -#define UE_TARGET_NAME Masharovdev +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_Taktika #define UE_MODULE_NAME "JPrinter" #define UE_PLUGIN_NAME "JPrinter" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Definitions.JPrinter.h.old b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Definitions.JPrinter.h.old index d034d8e76..5f8a03897 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Definitions.JPrinter.h.old +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Definitions.JPrinter.h.old @@ -35,7 +35,7 @@ #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" -#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 @@ -53,8 +53,8 @@ #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 -#define UE_PROJECT_NAME Masharov -#define UE_TARGET_NAME Masharov +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev #define UE_MODULE_NAME "JPrinter" #define UE_PLUGIN_NAME "JPrinter" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp index abef4925a..6a9690790 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp" -#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp" +#include "E:/Projects/Fortis/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp" +#include "E:/Projects/Fortis/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj new file mode 100644 index 000000000..24da96bd1 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj.response b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj.response new file mode 100644 index 000000000..6edf460a6 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj.response @@ -0,0 +1,161 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter +/I E:\Projects\Fortis\Plugins\JPrinter\Source +/I E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp" +/FI"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h" +/Fo"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj.response.old b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj.response.old index 4b0889ee2..76a66e20d 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj.response.old +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.obj.response.old @@ -365,9 +365,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp" /FI"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h" /Fo"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp.obj" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.old b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.old index 66deccf2d..abef4925a 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.old +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.old @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp" -#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp" +#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp" +#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.txt b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.txt index c5e66ace0..4ec727232 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.txt +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.cpp.txt @@ -1,249 +1,252 @@ -E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h -E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp -E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinter.h -e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h -E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp -E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h +E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h +E:/Projects/Fortis/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp +E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Public\JPrinter.h +E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Private\JPrinterPrivatePCH.h +E:/Projects/Fortis/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp +E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h -C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\errhandlingapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h -C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h -C:\Program Files (x86)\Windows 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\TessellationRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\MeshParticleVertexFactory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleHelper.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\AI/NavDataGenerator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleVertexFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\TessellationRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\MeshParticleVertexFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleHelper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Distributions.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleEmitterInstances.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Distributions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleEmitterInstances.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h @@ -284,8 +287,8 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Scalability.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\EngineMinimal.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h @@ -310,7 +313,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/Quar D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz\AudioMixerClock.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h @@ -358,7 +361,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObjec D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet\GameplayStaticsTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h @@ -393,7 +396,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Deb D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CanvasItem.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h @@ -561,7 +564,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/Cur D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\DataTableUtils.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h @@ -600,8 +603,8 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\GestureRecognizer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\KeyState.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h @@ -612,7 +615,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Int D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LatentActions.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h @@ -633,7 +636,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PacketHandlers/StatelessConnectHandlerComponent.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h @@ -728,97 +731,97 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Use D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h 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D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SCanvas.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ITextDecorator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/TextDecorators.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateTextLayoutFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/SRichTextBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SHeader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SUniformGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/ISlateEditableTextWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/SMultiLineEditableText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SMultiLineEditableTextBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SEditableText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SEditableTextBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SToolTip.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBarTrack.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBorder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SErrorText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SErrorHint.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SPopUpErrorText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SComboButton.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Views/STileView.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Views/STreeView.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Colors/SColorBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/NumericTypeInterface.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSpinBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSlider.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SComboBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Application/SlateUser.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateScope.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Docking/LayoutService.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h -E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h -e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h +E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h +E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Private\JPrinterPrivatePCH.h diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp index 36f2919c9..ba9eaecf6 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp" -#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp" +#include "E:/Projects/Fortis/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp" +#include "E:/Projects/Fortis/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj new file mode 100644 index 000000000..86f71f245 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response new file mode 100644 index 000000000..648fe18d7 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response @@ -0,0 +1,161 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter +/I E:\Projects\Fortis\Plugins\JPrinter\Source +/I E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_Taktika\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp" +/FI"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h" +/Fo"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response.old b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response.old index d01654c66..098802034 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response.old +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response.old @@ -365,9 +365,9 @@ /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" -/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" -/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" "E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp" /FI"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h" /Fo"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp.obj" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.old b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.old index 2dc164bd2..36f2919c9 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.old +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.old @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp" -#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.txt b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.txt index a97fdb04d..ee3535aa4 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.txt +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Development/JPrinter/Module.JPrinter.gen.cpp.txt @@ -1,248 +1,251 @@ -E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h -E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp +E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h +E:/Projects/Fortis/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h -E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp -E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h +E:/Projects/Fortis/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp +E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/RedirectCollector.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ScriptStackTracker.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveCountMem.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ObjectAndNameAsStringProxyArchive.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ObjectWriter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ObjectReader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveShowReferences.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/FindReferencersArchive.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/FindObjectReferencers.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveFindCulprit.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/DuplicatedObject.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/DuplicatedDataReader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/DuplicatedDataWriter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveReplaceObjectRef.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveReplaceOrClearExternalReferences.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveObjectPropertyMapper.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveReferenceMarker.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveObjectCrc32.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Misc/NotifyHook.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Misc/RedirectCollector.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptStackTracker.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCoreModule.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Public\EngineSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\ConsoleSettings.h @@ -259,18 +262,18 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\Ge D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\HudSettings.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PrecomputedLightVolume.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GraphEditAction.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/RVOAvoidanceInterface.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedLightVolume.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\GraphEditAction.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\AI/RVOAvoidanceInterface.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RVOAvoidanceInterface.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/NavDataGenerator.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\TessellationRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\MeshParticleVertexFactory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleHelper.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\AI/NavDataGenerator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleVertexFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\TessellationRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\MeshParticleVertexFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleHelper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Distributions.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleEmitterInstances.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Distributions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleEmitterInstances.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h @@ -283,8 +286,8 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Scalability.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\EngineMinimal.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h @@ -309,7 +312,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/Quar D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz\AudioMixerClock.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h @@ -357,7 +360,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObjec D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet\GameplayStaticsTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h @@ -392,7 +395,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Deb D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CanvasItem.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h @@ -560,7 +563,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/Cur D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\DataTableUtils.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h @@ -599,8 +602,8 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\GestureRecognizer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\KeyState.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h @@ -611,7 +614,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Int D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LatentActions.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h @@ -632,7 +635,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PacketHandlers/StatelessConnectHandlerComponent.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h @@ -727,96 +730,96 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Use D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SystemSettings.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\DrawDebugHelpers.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\EngineUtils.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Sound/NullSlateSoundDevice.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Textures/SlateUpdatableTexture.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontBulkData.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateOptMacros.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/PlatformTextField.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/Windows/WindowsPlatformTextField.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/GenericPlatformTextField.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Application/IPlatformTextField.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Application/NavigationConfig.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SWeakWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/TextHitPoint.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/IRunRenderer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ILineHighlighter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ILayoutBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/DefaultLayoutBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/WidgetLayoutBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ISlateRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ISlateRunRenderer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ISlateLineHighlighter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateTextLayout.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateTextRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateHyperlinkRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateImageRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateWidgetRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/TextLayoutEngine.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SFxWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SSeparator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SSpacer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SWrapBox.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Images/SSpinningImage.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SProgressBar.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SCanvas.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ITextDecorator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/TextDecorators.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateTextLayoutFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/SRichTextBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SHeader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SUniformGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/ISlateEditableTextWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/SMultiLineEditableText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SMultiLineEditableTextBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SEditableText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SEditableTextBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SToolTip.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBarTrack.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBorder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SErrorText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SErrorHint.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SPopUpErrorText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SComboButton.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Views/STileView.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Views/STreeView.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Colors/SColorBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/NumericTypeInterface.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSpinBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSlider.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SComboBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Application/SlateUser.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateScope.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Docking/LayoutService.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h -e:\projects\sibintel\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h +E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Definitions.JPrinter.h.old b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Definitions.JPrinter.h.old new file mode 100644 index 000000000..4738fd500 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Definitions.JPrinter.h.old @@ -0,0 +1,171 @@ +#undef JPRINTER_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "JPrinter" +#define UE_PLUGIN_NAME "JPrinter" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define JPRINTER_API diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj new file mode 100644 index 000000000..364c0a13a Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj.response b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj.response new file mode 100644 index 000000000..8e65ab606 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.obj.response @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 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+/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Module.JPrinter.cpp" +/FI"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h" +/Fo"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Module.JPrinter.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.old b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.old new file mode 100644 index 000000000..66deccf2d --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp" +#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.txt b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.txt index 4b9676e33..4bdea6b54 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.txt +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.cpp.txt @@ -1,249 +1,252 @@ E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/DuplicatedDataReader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/DuplicatedDataWriter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveReplaceObjectRef.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveReplaceOrClearExternalReferences.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveObjectPropertyMapper.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveReferenceMarker.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveObjectCrc32.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Misc/NotifyHook.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Misc/RedirectCollector.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptStackTracker.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCoreModule.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Public\EngineSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\ConsoleSettings.h @@ -260,18 +263,18 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\Ge D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\HudSettings.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PrecomputedLightVolume.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GraphEditAction.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/RVOAvoidanceInterface.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedLightVolume.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\GraphEditAction.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\AI/RVOAvoidanceInterface.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RVOAvoidanceInterface.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/NavDataGenerator.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\TessellationRendering.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\MeshParticleVertexFactory.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleHelper.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\AI/NavDataGenerator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleVertexFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\TessellationRendering.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\MeshParticleVertexFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleHelper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Distributions.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleEmitterInstances.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Distributions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleEmitterInstances.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h @@ -284,8 +287,8 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Scalability.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\EngineMinimal.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h @@ -310,7 +313,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/Quar D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz\AudioMixerClock.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h @@ -358,7 +361,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObjec D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet\GameplayStaticsTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h @@ -393,7 +396,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Deb D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CanvasItem.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h @@ -561,7 +564,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/Cur D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\DataTableUtils.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h @@ -600,8 +603,8 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h 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D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LatentActions.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h @@ -633,7 +636,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h 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ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Module.JPrinter.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h" +/Fo"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Module.JPrinter.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.old b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.old new file mode 100644 index 000000000..2dc164bd2 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp" +#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.txt b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.txt index 01a9768a2..59bb34818 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.txt +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Shipping/JPrinter/Module.JPrinter.gen.cpp.txt @@ -8,241 +8,244 @@ 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveObjectCrc32.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Misc/NotifyHook.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Misc/RedirectCollector.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptStackTracker.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCoreModule.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Public\EngineSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\ConsoleSettings.h @@ -259,18 +262,18 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\Ge D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\HudSettings.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PrecomputedLightVolume.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GraphEditAction.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/RVOAvoidanceInterface.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedLightVolume.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\GraphEditAction.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\AI/RVOAvoidanceInterface.h 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleHelper.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Distributions.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleEmitterInstances.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Distributions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ParticleEmitterInstances.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h @@ -283,8 +286,8 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\Scalability.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\EngineMinimal.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h @@ -309,7 +312,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/Quar D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz\AudioMixerClock.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h @@ -357,7 +360,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObjec D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet\GameplayStaticsTypes.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h @@ -392,7 +395,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Deb D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CanvasItem.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h @@ -560,7 +563,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/Cur D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\DataTableUtils.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h @@ -599,8 +602,8 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\GestureRecognizer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\KeyState.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h @@ -611,7 +614,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Int D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LatentActions.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h @@ -632,7 +635,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/ D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PacketHandlers/StatelessConnectHandlerComponent.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h @@ -727,96 +730,96 @@ 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-d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SCanvas.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ITextDecorator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/TextDecorators.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateTextLayoutFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/SRichTextBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SHeader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SUniformGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/ISlateEditableTextWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/SMultiLineEditableText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SMultiLineEditableTextBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SEditableText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SEditableTextBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SToolTip.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBarTrack.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBorder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SErrorText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SErrorHint.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SPopUpErrorText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SComboButton.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Views/STileView.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Views/STreeView.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Colors/SColorBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/NumericTypeInterface.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h -d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSpinBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSlider.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SComboBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Application/SlateUser.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateScope.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Docking/LayoutService.h D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h -e:\projects\sibintel\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h +E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Default.rc2.res b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Default.rc2.res new file mode 100644 index 000000000..0b19c0dbb Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Default.rc2.res differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Definitions.JPrinter.h b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Definitions.JPrinter.h new file mode 100644 index 000000000..6f14683cf --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Definitions.JPrinter.h @@ -0,0 +1,289 @@ +#undef JPRINTER_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME FORTIS_Taktika +#define UE_TARGET_NAME FORTIS_TaktikaEditor +#define UE_MODULE_NAME "JPrinter" +#define UE_PLUGIN_NAME "JPrinter" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define JPRINTER_API DLLEXPORT diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/LiveCodingInfo.json b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/LiveCodingInfo.json new file mode 100644 index 000000000..8488f55ac --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/LiveCodingInfo.json @@ -0,0 +1,13 @@ +{ + "RemapUnityFiles": + { + "Module.JPrinter.cpp.obj": [ + "JPrinter.cpp.obj", + "JPrinterBPLibrary.cpp.obj" + ], + "Module.JPrinter.gen.cpp.obj": [ + "JPrinter.init.gen.cpp.obj", + "JPrinterBPLibrary.gen.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp new file mode 100644 index 000000000..6a9690790 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Fortis/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp" +#include "E:/Projects/Fortis/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp.obj new file mode 100644 index 000000000..349b18d61 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp.obj.response b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp.obj.response new file mode 100644 index 000000000..bcda926b6 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.cpp.obj.response @@ -0,0 +1,275 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I 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b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.gen.cpp new file mode 100644 index 000000000..e0a1ef0ac --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Fortis/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/JPrinter.init.gen.cpp" +#include "E:/Projects/Fortis/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/JPrinterBPLibrary.gen.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.gen.cpp.obj b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.gen.cpp.obj new file mode 100644 index 000000000..8f91f7aed Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.gen.cpp.obj differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response new file mode 100644 index 000000000..b45af40f5 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/Module.JPrinter.gen.cpp.obj.response @@ -0,0 +1,275 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I 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+D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/SUserWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateOptMacros.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/PlatformTextField.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/Windows/WindowsPlatformTextField.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/GenericPlatformTextField.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Application/IPlatformTextField.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Application/NavigationConfig.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SWeakWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/TextHitPoint.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/IRunRenderer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ILineHighlighter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ILayoutBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/DefaultLayoutBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/WidgetLayoutBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ISlateRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ISlateRunRenderer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ISlateLineHighlighter.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateTextLayout.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateTextRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateHyperlinkRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateImageRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateWidgetRun.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/TextLayoutEngine.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SFxWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SSeparator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SSpacer.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SWrapBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Images/SSpinningImage.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SProgressBar.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate\SProgressBar.generated.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SCanvas.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/ITextDecorator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/TextDecorators.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Text/SlateTextLayoutFactory.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/SRichTextBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SHeader.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SUniformGridPanel.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/ISlateEditableTextWidget.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Text/SMultiLineEditableText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SMultiLineEditableTextBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SEditableText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SEditableTextBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SToolTip.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBarTrack.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBorder.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SErrorText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SErrorHint.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Notifications/SPopUpErrorText.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Views/STileView.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Views/STreeView.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Layout/SScrollBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Colors/SColorBlock.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/NumericTypeInterface.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSpinBox.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/Input/SSlider.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Framework/Docking/LayoutService.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h +E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Inc\JPrinter\JPrinterBPLibrary.generated.h diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.dll.response b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.dll.response new file mode 100644 index 000000000..84b1d31df --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.dll.response @@ -0,0 +1,73 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Development\JPrinter\Module.JPrinter.cpp.obj" +"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Development\JPrinter\Module.JPrinter.gen.cpp.obj" +"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Development\JPrinter\Default.rc2.res" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Slate\UE4Editor-Slate.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlateCore\UE4Editor-SlateCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\ImageWrapper\UE4Editor-ImageWrapper.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Fortis\Plugins\JPrinter\Binaries\Win64\UE4Editor-JPrinter.dll" +/IMPLIB:"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Development\JPrinter\UE4Editor-JPrinter.suppressed.lib" +/PDB:"E:\Projects\Fortis\Plugins\JPrinter\Binaries\Win64\UE4Editor-JPrinter.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.exp b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.exp new file mode 100644 index 000000000..e9786dd26 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.exp differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.lib b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.lib new file mode 100644 index 000000000..749e3c6a1 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.lib differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.lib.response b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.lib.response new file mode 100644 index 000000000..f3d796c67 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.lib.response @@ -0,0 +1,13 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-JPrinter.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Fortis\Intermediate\Build\Win64\FORTIS_TaktikaEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Development\JPrinter\Module.JPrinter.cpp.obj" +"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Development\JPrinter\Module.JPrinter.gen.cpp.obj" +"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Development\JPrinter\Default.rc2.res" +/OUT:"E:\Projects\Fortis\Plugins\JPrinter\Intermediate\Build\Win64\UE4Editor\Development\JPrinter\UE4Editor-JPrinter.lib" \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.suppressed.exp b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.suppressed.exp new file mode 100644 index 000000000..52f2c7be6 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.suppressed.exp differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.suppressed.lib b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.suppressed.lib new file mode 100644 index 000000000..040439b62 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Development/JPrinter/UE4Editor-JPrinter.suppressed.lib differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/JPrinterBPLibrary.generated.h b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/JPrinterBPLibrary.generated.h index 857f72589..692800f3a 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/JPrinterBPLibrary.generated.h +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/JPrinterBPLibrary.generated.h @@ -15,8 +15,8 @@ enum class EPaperSize : uint8; #endif #define JPRINTER_JPrinterBPLibrary_generated_h -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \ +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execprintTexture2D); \ DECLARE_FUNCTION(execprintImage); \ @@ -24,7 +24,7 @@ enum class EPaperSize : uint8; DECLARE_FUNCTION(execgetPrinterList); -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \ +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execprintTexture2D); \ DECLARE_FUNCTION(execprintImage); \ @@ -32,7 +32,7 @@ enum class EPaperSize : uint8; DECLARE_FUNCTION(execgetPrinterList); -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \ +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUJPrinterBPLibrary(); \ friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \ @@ -41,7 +41,7 @@ public: \ DECLARE_SERIALIZER(UJPrinterBPLibrary) -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \ +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \ private: \ static void StaticRegisterNativesUJPrinterBPLibrary(); \ friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \ @@ -50,7 +50,7 @@ public: \ DECLARE_SERIALIZER(UJPrinterBPLibrary) -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \ +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \ @@ -63,7 +63,7 @@ private: \ public: -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \ +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -76,28 +76,28 @@ public: \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \ +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \ +#define Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \ - Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \ + Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \ static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -105,7 +105,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> JPRINTER_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h +#define CURRENT_FILE_ID Fortis_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h #define FOREACH_ENUM_EPAPERSIZE(op) \ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/Timestamp b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/Timestamp index ad1d15deb..422e62396 100644 --- a/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/Timestamp +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UE4Editor/Inc/JPrinter/Timestamp @@ -1 +1 @@ -E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h +E:\Projects\Fortis\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Default.rc2.res b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Default.rc2.res new file mode 100644 index 000000000..18f363b0c Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Default.rc2.res differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Default.rc2.res.response b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Default.rc2.res.response new file mode 100644 index 000000000..bf234dbe1 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Default.rc2.res.response @@ -0,0 +1,73 @@ +/nologo +/D_WIN64 +/l 0x409 +/I "." +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/DIS_PROGRAM=0 +/DUE_EDITOR=1 +/DENABLE_PGO_PROFILE=0 +/DUSE_VORBIS_FOR_STREAMING=1 +/DUSE_XMA2_FOR_STREAMING=1 +/DWITH_DEV_AUTOMATION_TESTS=1 +/DWITH_PERF_AUTOMATION_TESTS=1 +/DWITH_LOW_LEVEL_TESTS=0 +/DWITH_TESTS=1 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=0 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=1 +/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 +/DWITH_APPLICATION_CORE=1 +/DWITH_COREUOBJECT=1 +/DWITH_VERSE=1 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_ACCESSIBILITY=1 +/DWITH_PERFCOUNTERS=1 +/DUSE_LOGGING_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUSE_UTF8_TCHARS=0 +/DUSE_ESTIMATED_UTCNOW=0 +/DWITH_EDITOR=1 +/DWITH_IOSTORE_IN_EDITOR=1 +/DWITH_SERVER_CODE=1 +/DWITH_SERVER_CODE_TRUSTED=1 +/DWITH_SERVER_CODE_UNTRUSTED=0 +/DUE_FNAME_OUTLINE_NUMBER=0 +/DWITH_PUSH_MODEL=1 +/DWITH_CEF3=1 +/DWITH_LIVE_CODING=1 +/DWITH_CPP_MODULES=0 +/DWITH_CPP_COROUTINES=0 +/DWITH_PROCESS_PRIORITY_CONTROL=0 +/DUBT_MODULE_MANIFEST="UnrealEditor.modules" +/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Editor +/DUE_APP_NAME="UnrealEditor" +/DNDIS_MINIPORT_MAJOR_VERSION=0 +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DPLATFORM_MICROSOFT=1 +/DOVERRIDE_PLATFORM_HEADER_NAME=Windows +/DRHI_RAYTRACING=1 +/DNDEBUG=1 +/DUE_BUILD_DEVELOPMENT=1 +/DORIGINAL_FILE_NAME="UnrealEditor-JPrinter.dll" +/DBUILT_FROM_CHANGELIST=23058290 +/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 +/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence +/fo "E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Default.rc2.res" +"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Definitions.JPrinter.h b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Definitions.JPrinter.h new file mode 100644 index 000000000..6b1e77898 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Definitions.JPrinter.h @@ -0,0 +1,378 @@ +#undef JPRINTER_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_IOSTORE_IN_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealEditor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UnrealEditor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidenceEditor +#define UE_MODULE_NAME "JPrinter" +#define UE_PLUGIN_NAME "JPrinter" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API DLLIMPORT +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API DLLIMPORT +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API DLLIMPORT +#define IMAGECORE_API DLLIMPORT +#define JSON_API DLLIMPORT +#define JSONUTILITIES_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define WITH_LIBTIFF 1 +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define SKELETALMESHDESCRIPTION_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define GEOMETRYCORE_API DLLIMPORT +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define AUDIOLINKCORE_API DLLIMPORT +#define COOKONTHEFLY_API DLLIMPORT +#define NETWORKING_API DLLIMPORT +#define TEXTUREBUILDUTILITIES_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define MAINFRAME_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORFRAMEWORK_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTRUNTIME_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define AUTOMATIONTEST_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define AUDIOLINKENGINE_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define TEXTUREFORMAT_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define EDITORCONFIG_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define MERGE_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define CONSTRAINTS_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define FIELDSYSTEMENGINE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CHAOSSOLVERENGINE_API DLLIMPORT +#define DATAFLOWCORE_API DLLIMPORT +#define DATAFLOWENGINE_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MESHUTILITIESCOMMON_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define STATUSBAR_API DLLIMPORT +#define INTERCHANGECORE_API DLLIMPORT +#define INTERCHANGEENGINE_API DLLIMPORT +#define DEVELOPERTOOLSETTINGS_API DLLIMPORT +#define SUBOBJECTDATAINTERFACE_API DLLIMPORT +#define SUBOBJECTEDITOR_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define PHYSICSUTILITIES_API DLLIMPORT +#define TOOLWIDGETS_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define SKELETALMESHEDITOR_API DLLIMPORT +#define PERSONA_API DLLIMPORT +#define SKELETONEDITOR_API DLLIMPORT +#define ANIMATIONWIDGETS_API DLLIMPORT +#define ANIMATIONEDITOR_API DLLIMPORT +#define ADVANCEDPREVIEWSCENE_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define IRISSTUB_API DLLIMPORT +#define MOVIESCENECAPTURE_API DLLIMPORT +#define ANIMATIONDATACONTROLLER_API DLLIMPORT +#define JPRINTER_API DLLEXPORT diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/LiveCodingInfo.json b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/LiveCodingInfo.json new file mode 100644 index 000000000..8c3b2e299 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/LiveCodingInfo.json @@ -0,0 +1,11 @@ +{ + "RemapUnityFiles": + { + "Module.JPrinter.cpp.obj": [ + "JPrinter.init.gen.cpp.obj", + "JPrinterBPLibrary.gen.cpp.obj", + "JPrinter.cpp.obj", + "JPrinterBPLibrary.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Module.JPrinter.cpp b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Module.JPrinter.cpp new file mode 100644 index 000000000..df006cf97 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Module.JPrinter.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dasd/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinter.init.gen.cpp" +#include "E:/Projects/dasd/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp" +#include "E:/Projects/dasd/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp" +#include "E:/Projects/dasd/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Module.JPrinter.cpp.dep.json b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Module.JPrinter.cpp.dep.json new file mode 100644 index 000000000..4647f0983 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/Module.JPrinter.cpp.dep.json @@ -0,0 +1,810 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dasd\\plugins\\jprinter\\intermediate\\build\\win64\\unrealeditor\\development\\jprinter\\module.jprinter.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dasd\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dasd\\plugins\\jprinter\\intermediate\\build\\win64\\unrealeditor\\development\\jprinter\\definitions.jprinter.h", + "e:\\projects\\dasd\\plugins\\jprinter\\intermediate\\build\\win64\\unrealeditor\\inc\\jprinter\\uht\\jprinter.init.gen.cpp", + "e:\\projects\\dasd\\plugins\\jprinter\\intermediate\\build\\win64\\unrealeditor\\inc\\jprinter\\uht\\jprinterbplibrary.gen.cpp", + "e:\\projects\\dasd\\plugins\\jprinter\\source\\jprinter\\public\\jprinterbplibrary.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ktmtypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apisetcconv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\minwinbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\apiquery2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processenv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapifromapp.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\debugapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\utilapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\handleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\errhandlingapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fibersapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namedpipeapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\profileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\heapapi.h", + "c:\\program files (x86)\\windows 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(x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winuser.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows 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Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Definitions.JPrinter.h" +/Yu"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Module.JPrinter.cpp.obj" +/sourceDependencies E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Module.JPrinter.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.dll.response b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.dll.response new file mode 100644 index 000000000..90ade1cdb --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.dll.response @@ -0,0 +1,72 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" +/NOLOGO +/DEBUG:FULL +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/fastfail +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN:6 +"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" +"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Module.JPrinter.cpp.obj" +"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Default.rc2.res" +"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\ImageWrapper\UnrealEditor-ImageWrapper.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\dasd\Plugins\JPrinter\Binaries\Win64\UnrealEditor-JPrinter.dll" +/IMPLIB:"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\UnrealEditor-JPrinter.suppressed.lib" +/PDB:"E:\Projects\dasd\Plugins\JPrinter\Binaries\Win64\UnrealEditor-JPrinter.pdb" +/ignore:4078 diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.exp b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.exp new file mode 100644 index 000000000..4f584e305 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.exp differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.lib b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.lib new file mode 100644 index 000000000..a85f5e61a Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.lib differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.lib.response b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.lib.response new file mode 100644 index 000000000..f7dffe18a --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UnrealEditor-JPrinter.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" +"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Module.JPrinter.cpp.obj" +"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Default.rc2.res" +/OUT:"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\UnrealEditor-JPrinter.lib" diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.suppressed.exp b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.suppressed.exp new file mode 100644 index 000000000..b1844adaf Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.suppressed.exp differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.suppressed.lib b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.suppressed.lib new file mode 100644 index 000000000..a4494bf50 Binary files /dev/null and b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Development/JPrinter/UnrealEditor-JPrinter.suppressed.lib differ diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinter.init.gen.cpp b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinter.init.gen.cpp new file mode 100644 index 000000000..4001358b8 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinter.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_JPrinter; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_JPrinter() + { + if (!Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/JPrinter", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0x115DD151, + 0x41CB6E27, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_JPrinter(Z_Construct_UPackage__Script_JPrinter, TEXT("/Script/JPrinter"), Z_Registration_Info_UPackage__Script_JPrinter, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x115DD151, 0x41CB6E27)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp new file mode 100644 index 000000000..480669e0e --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp @@ -0,0 +1,391 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "JPrinter/Public/JPrinterBPLibrary.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister(); + JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary(); + JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister(); + JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize(); + UPackage* Z_Construct_UPackage__Script_JPrinter(); +// End Cross Module References + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EPaperSize; + static UEnum* EPaperSize_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EPaperSize.OuterSingleton) + { + Z_Registration_Info_UEnum_EPaperSize.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize")); + } + return Z_Registration_Info_UEnum_EPaperSize.OuterSingleton; + } + template<> JPRINTER_API UEnum* StaticEnum() + { + return EPaperSize_StaticEnum(); + } + struct Z_Construct_UEnum_JPrinter_EPaperSize_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators[] = { + { "EPaperSize::None", (int64)EPaperSize::None }, + { "EPaperSize::letter", (int64)EPaperSize::letter }, + { "EPaperSize::photo", (int64)EPaperSize::photo }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Comment", "//using namespace cv;\n" }, + { "letter.DisplayName", "Letter 8 1/2 x 11 in" }, + { "letter.Name", "EPaperSize::letter" }, + { "ModuleRelativePath", "Public/JPrinterBPLibrary.h" }, + { "None.DisplayName", "None" }, + { "None.Name", "EPaperSize::None" }, + { "photo.DisplayName", "Photo 4 x 6 in" }, + { "photo.Name", "EPaperSize::photo" }, + { "ToolTip", "using namespace cv;" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_JPrinter_EPaperSize_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_JPrinter, + nullptr, + "EPaperSize", + "EPaperSize", + Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_JPrinter_EPaperSize() + { + if (!Z_Registration_Info_UEnum_EPaperSize.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EPaperSize.InnerSingleton, Z_Construct_UEnum_JPrinter_EPaperSize_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EPaperSize.InnerSingleton; + } + DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D) + { + P_GET_OBJECT(UTexture2D,Z_Param_texture); + P_GET_PROPERTY(FStrProperty,Z_Param_printer); + P_GET_UBOOL(Z_Param_usePrimary); + P_GET_ENUM(EPaperSize,Z_Param_paperSize); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize)); + P_NATIVE_END; + } + DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage) + { + P_GET_PROPERTY(FStrProperty,Z_Param_path); + P_GET_PROPERTY(FStrProperty,Z_Param_printer); + P_GET_UBOOL(Z_Param_usePrimary); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary); + P_NATIVE_END; + } + DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName) + { + P_FINISH; + P_NATIVE_BEGIN; + *(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList) + { + P_FINISH; + P_NATIVE_BEGIN; + *(TArray*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList(); + P_NATIVE_END; + } + void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary() + { + UClass* Class = UJPrinterBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName }, + { "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList }, + { "printImage", &UJPrinterBPLibrary::execprintImage }, + { "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics + { + struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms + { + FString ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = { + { "Category", "JPrinter" }, + { "ModuleRelativePath", "Public/JPrinterBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics + { + struct JPrinterBPLibrary_eventgetPrinterList_Parms + { + TArray ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = { + { "Category", "JPrinter" }, + { "ModuleRelativePath", "Public/JPrinterBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics + { + struct JPrinterBPLibrary_eventprintImage_Parms + { + FString path; + FString printer; + bool usePrimary; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_path; + static const UECodeGen_Private::FStrPropertyParams NewProp_printer; + static void NewProp_usePrimary_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_usePrimary; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj) + { + ((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = { + { "Category", "JPrinter" }, + { "CPP_Default_usePrimary", "true" }, + { "ModuleRelativePath", "Public/JPrinterBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics + { + struct JPrinterBPLibrary_eventprintTexture2D_Parms + { + UTexture2D* texture; + FString printer; + bool usePrimary; + EPaperSize paperSize; + bool ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_texture; + static const UECodeGen_Private::FStrPropertyParams NewProp_printer; + static void NewProp_usePrimary_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_usePrimary; + static const UECodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_paperSize; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj) + { + ((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) }; // 129356124 + void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = { + { "Category", "JPrinter" }, + { "CPP_Default_paperSize", "None" }, + { "ModuleRelativePath", "Public/JPrinterBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UJPrinterBPLibrary); + UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister() + { + return UJPrinterBPLibrary::StaticClass(); + } + struct Z_Construct_UClass_UJPrinterBPLibrary_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_JPrinter, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 1306454636 + { &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 3331511409 + { &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 3901996089 + { &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 2696275122 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = { + { "IncludePath", "JPrinterBPLibrary.h" }, + { "ModuleRelativePath", "Public/JPrinterBPLibrary.h" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = { + &UJPrinterBPLibrary::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x000000A0u, + METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UJPrinterBPLibrary() + { + if (!Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton; + } + template<> JPRINTER_API UClass* StaticClass() + { + return UJPrinterBPLibrary::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary); + UJPrinterBPLibrary::~UJPrinterBPLibrary() {} + struct Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo[] = { + { EPaperSize_StaticEnum, TEXT("EPaperSize"), &Z_Registration_Info_UEnum_EPaperSize, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 129356124U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UJPrinterBPLibrary, UJPrinterBPLibrary::StaticClass, TEXT("UJPrinterBPLibrary"), &Z_Registration_Info_UClass_UJPrinterBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UJPrinterBPLibrary), 3947188729U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_2139619430(TEXT("/Script/JPrinter"), + Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo), + nullptr, 0, + Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterBPLibrary.generated.h b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterBPLibrary.generated.h new file mode 100644 index 000000000..3687be446 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterBPLibrary.generated.h @@ -0,0 +1,123 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "JPrinterBPLibrary.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class UTexture2D; +enum class EPaperSize : uint8; +#ifdef JPRINTER_JPrinterBPLibrary_generated_h +#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h" +#endif +#define JPRINTER_JPrinterBPLibrary_generated_h + +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execprintTexture2D); \ + DECLARE_FUNCTION(execprintImage); \ + DECLARE_FUNCTION(execgetPrimaryPrinterName); \ + DECLARE_FUNCTION(execgetPrinterList); + + +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execprintTexture2D); \ + DECLARE_FUNCTION(execprintImage); \ + DECLARE_FUNCTION(execgetPrimaryPrinterName); \ + DECLARE_FUNCTION(execgetPrinterList); + + +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUJPrinterBPLibrary(); \ + friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \ + DECLARE_SERIALIZER(UJPrinterBPLibrary) + + +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \ +private: \ + static void StaticRegisterNativesUJPrinterBPLibrary(); \ + friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \ + DECLARE_SERIALIZER(UJPrinterBPLibrary) + + +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \ + NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \ +public: \ + NO_API virtual ~UJPrinterBPLibrary(); + + +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \ + NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \ + NO_API virtual ~UJPrinterBPLibrary(); + + +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \ + FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> JPRINTER_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h + + +#define FOREACH_ENUM_EPAPERSIZE(op) \ + op(EPaperSize::None) \ + op(EPaperSize::letter) \ + op(EPaperSize::photo) + +enum class EPaperSize : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> JPRINTER_API UEnum* StaticEnum(); + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterClasses.h b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterClasses.h new file mode 100644 index 000000000..829531246 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/Timestamp b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/Timestamp new file mode 100644 index 000000000..d0a314028 --- /dev/null +++ b/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/Timestamp @@ -0,0 +1 @@ +E:\Projects\dasd\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h diff --git a/Plugins/base64plugin/Resources/Icon128.png b/Plugins/base64plugin/Resources/Icon128.png deleted file mode 100644 index 5d4dc158b..000000000 Binary files a/Plugins/base64plugin/Resources/Icon128.png and /dev/null differ diff --git a/Plugins/base64plugin/Source/base64plugin/Private/base64plugin.cpp b/Plugins/base64plugin/Source/base64plugin/Private/base64plugin.cpp deleted file mode 100644 index b57a24888..000000000 --- a/Plugins/base64plugin/Source/base64plugin/Private/base64plugin.cpp +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "base64plugin.h" - -#define LOCTEXT_NAMESPACE "Fbase64pluginModule" - -void Fbase64pluginModule::StartupModule() -{ - // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module - -} - -void Fbase64pluginModule::ShutdownModule() -{ - // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, - // we call this function before unloading the module. - -} - -#undef LOCTEXT_NAMESPACE - -IMPLEMENT_MODULE(Fbase64pluginModule, base64plugin) \ No newline at end of file diff --git a/Plugins/base64plugin/Source/base64plugin/Private/base64pluginBPLibrary.cpp b/Plugins/base64plugin/Source/base64plugin/Private/base64pluginBPLibrary.cpp deleted file mode 100644 index 9c0588e8e..000000000 --- a/Plugins/base64plugin/Source/base64plugin/Private/base64pluginBPLibrary.cpp +++ /dev/null @@ -1,106 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "base64pluginBPLibrary.h" -#include "base64plugin.h" - -// Fill out your copyright notice in the Description page of Project Settings. - - -#include "Misc/Base64.h" -#include "Engine/TextureRenderTarget2D.h" -#include "ImageUtils.h" -#include "Math/Color.h" -#include "Misc/FileHelper.h" - -Ubase64pluginBPLibrary::Ubase64pluginBPLibrary(const FObjectInitializer& ObjectInitializer) - : Super(ObjectInitializer) -{ - -} - -TArray readRT(UTextureRenderTarget2D* TextureRenderTarget) { - TArray OutLDRValues; - TArray OutHDRValues; - - if (!TextureRenderTarget) - { - return OutLDRValues; - } - - FTextureRenderTarget2DResource* RTResource = (FTextureRenderTarget2DResource*)TextureRenderTarget->GameThread_GetRenderTargetResource(); - if (!RTResource) - { - return OutLDRValues; - } - - FReadSurfaceDataFlags ReadSurfaceDataFlags; - - FRenderTarget* RenderTarget = TextureRenderTarget->GameThread_GetRenderTargetResource(); - - const int32 NumPixelsToRead = TextureRenderTarget->SizeX * TextureRenderTarget->SizeY; - - switch (TextureRenderTarget->GetFormat()) - { - case PF_B8G8R8A8: - OutLDRValues.SetNumUninitialized(NumPixelsToRead); - if (!RenderTarget->ReadPixelsPtr(OutLDRValues.GetData(), ReadSurfaceDataFlags)) - { - return OutLDRValues; - } - break; - case PF_FloatRGBA: - OutHDRValues.SetNumUninitialized(NumPixelsToRead); - if (!RenderTarget->ReadLinearColorPixelsPtr(OutHDRValues.GetData(), ReadSurfaceDataFlags)) - { - - for (auto i : OutHDRValues) - { - OutLDRValues.Add(i.ToFColor(true)); - } - return OutLDRValues; - } - break; - - - default: - return OutLDRValues; - } - return OutLDRValues; -} - -void RTtoBytes(UTextureRenderTarget2D* TextureRenderTarget, TArray& DstData) -{ - if (TextureRenderTarget) { - TArray SrcData = readRT(TextureRenderTarget); - if (SrcData.Num() > 0) { - FImageUtils::CompressImageArray(TextureRenderTarget->SizeX, TextureRenderTarget->SizeY, SrcData, DstData); - } - } -} - -bool Ubase64pluginBPLibrary::bytesToBase64(const TArray& source, FString& out) { - if (source.Num() > 0) - { - out = FBase64::Encode(source); - return true; - } - - out = FString(); - return false; -} - -bool Ubase64pluginBPLibrary::fileToBase64(FString filePath, FString& out) { - TArray outArray; - if (FFileHelper::LoadFileToArray(outArray, *filePath)) { - //out=FBase64::Encode(outArray); - return bytesToBase64(outArray, out); - } - return false; - -} -bool Ubase64pluginBPLibrary::renderTargetToBase64(UTextureRenderTarget2D* RT, FString& out) { - TArray tempArr; - RTtoBytes(RT, tempArr); - return bytesToBase64(tempArr, out); -} - diff --git a/Plugins/base64plugin/Source/base64plugin/Public/base64plugin.h b/Plugins/base64plugin/Source/base64plugin/Public/base64plugin.h deleted file mode 100644 index fd24df09a..000000000 --- a/Plugins/base64plugin/Source/base64plugin/Public/base64plugin.h +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "Modules/ModuleManager.h" - -class Fbase64pluginModule : public IModuleInterface -{ -public: - - /** IModuleInterface implementation */ - virtual void StartupModule() override; - virtual void ShutdownModule() override; -}; diff --git a/Plugins/base64plugin/Source/base64plugin/Public/base64pluginBPLibrary.h b/Plugins/base64plugin/Source/base64plugin/Public/base64pluginBPLibrary.h deleted file mode 100644 index 920c78930..000000000 --- a/Plugins/base64plugin/Source/base64plugin/Public/base64pluginBPLibrary.h +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "Kismet/BlueprintFunctionLibrary.h" -#include "base64pluginBPLibrary.generated.h" - -/* -* Function library class. -* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint. -* -* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable. -* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins. -* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins. -* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu. -* Its lets you name the node using characters not allowed in C++ function names. -* CompactNodeTitle - the word(s) that appear on the node. -* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. -* Good example is "Print String" node which you can find also by using keyword "log". -* Category - the category your node will be under in the Blueprint drop-down menu. -* -* For more info on custom blueprint nodes visit documentation: -* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation -*/ -UCLASS() -class Ubase64pluginBPLibrary : public UBlueprintFunctionLibrary -{ - GENERATED_UCLASS_BODY() -public: - UFUNCTION(BlueprintCallable,Category="base64Encoders") - static bool bytesToBase64(const TArray& source, FString & out); - UFUNCTION(BlueprintCallable, Category = "base64Encoders") - static bool fileToBase64(FString filePath, FString & out); - UFUNCTION(BlueprintCallable, Category = "base64Encoders") - static bool renderTargetToBase64(UTextureRenderTarget2D * RT, FString & out); -}; diff --git a/Plugins/base64plugin/Source/base64plugin/base64plugin.Build.cs b/Plugins/base64plugin/Source/base64plugin/base64plugin.Build.cs deleted file mode 100644 index e9abcf031..000000000 --- a/Plugins/base64plugin/Source/base64plugin/base64plugin.Build.cs +++ /dev/null @@ -1,53 +0,0 @@ -// Some copyright should be here... - -using UnrealBuildTool; - -public class base64plugin : ModuleRules -{ - public base64plugin(ReadOnlyTargetRules Target) : base(Target) - { - PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; - - PublicIncludePaths.AddRange( - new string[] { - // ... add public include paths required here ... - } - ); - - - PrivateIncludePaths.AddRange( - new string[] { - // ... add other private include paths required here ... - } - ); - - - PublicDependencyModuleNames.AddRange( - new string[] - { - "Core", - // ... add other public dependencies that you statically link with here ... - } - ); - - - PrivateDependencyModuleNames.AddRange( - new string[] - { - "CoreUObject", - "Engine", - "Slate", - "SlateCore", - // ... add private dependencies that you statically link with here ... - } - ); - - - DynamicallyLoadedModuleNames.AddRange( - new string[] - { - // ... add any modules that your module loads dynamically here ... - } - ); - } -} diff --git a/Plugins/base64plugin/base64plugin.uplugin b/Plugins/base64plugin/base64plugin.uplugin deleted file mode 100644 index 21a83266f..000000000 --- a/Plugins/base64plugin/base64plugin.uplugin +++ /dev/null @@ -1,23 +0,0 @@ -{ - "FileVersion": 3, - "Version": 1, - "VersionName": "1.0", - "FriendlyName": "base64plugin", - "Description": "used for encode to base64 string of bytes, file or renderTarget", - "Category": "Other", - "CreatedBy": "Andron", - "CreatedByURL": "", - "DocsURL": "", - "MarketplaceURL": "", - "SupportURL": "", - "EngineVersion": "4.27.0", - "CanContainContent": false, - "Installed": true, - "Modules": [ - { - "Name": "base64plugin", - "Type": "Runtime", - "LoadingPhase": "PreLoadingScreen" - } - ] -} \ No newline at end of file diff --git a/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.dll b/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.dll new file mode 100644 index 000000000..b6a63557c Binary files /dev/null and b/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.dll differ diff --git a/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.pdb b/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.pdb 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a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h.old new file mode 100644 index 000000000..4a33f02b3 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h.old @@ -0,0 +1,171 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define CREATEPROCESS_API diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj new file mode 100644 index 000000000..37b6fb550 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj differ diff --git 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+/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response.old new file mode 100644 index 000000000..d8b719856 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response.old @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . 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ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.cpp" +/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.old new file mode 100644 index 000000000..2a37aa092 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj new file mode 100644 index 000000000..a467369f6 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj.response new file mode 100644 index 000000000..e0d979cbc --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj.response @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I 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+/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\Quartz +/I Runtime\AudioMixer\Public\SoundFileIO +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TargetPlatform +/I Developer\TargetPlatform\Public\Common +/I Developer\TargetPlatform\Public\Interfaces +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess +/I E:\Projects\SibIntel\Plugins\createProcess\Source +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.old new file mode 100644 index 000000000..0b4226c15 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp" +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.txt b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.txt index a954a7429..9516abebd 100644 --- a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.txt +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.txt @@ -4,4 +4,4 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObjec D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h -e:\projects\sibintel\plugins\createprocess\intermediate\build\win64\ue4\inc\createprocess\createProcessBPLibrary.generated.h +E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess\createProcessBPLibrary.generated.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj new file mode 100644 index 000000000..fcfe708e6 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj.response new file mode 100644 index 000000000..472b431c4 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj.response @@ -0,0 +1,275 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Developer\Android\AndroidDeviceDetection\Public\Interfaces +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer +/I Developer\DirectoryWatcher\Public +/I Editor\Documentation\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I Developer\SourceControl\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem +/I Editor\EditorSubsystem\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I Runtime\UnrealAudio\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I Editor\IntroTutorials\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I Runtime\HeadMountedDisplay\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I Runtime\Landscape\Classes +/I Runtime\Landscape\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor +/I Editor\PropertyEditor\Public +/I Editor\ActorPickerMode\Public +/I Editor\SceneDepthPickerMode\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations +/I Editor\DetailCustomizations\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I Editor\ClassViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I Editor\GraphEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer +/I Editor\StructViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I Editor\ContentBrowser\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData +/I Editor\ContentBrowserData\Public +/I Developer\CollectionManager\Public +/I ThirdParty\libSampleRate\Public +/I Runtime\NetworkFileSystem\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I Runtime\UMG\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I Runtime\MovieScene\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement +/I Runtime\TimeManagement\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath +/I Runtime\PropertyPath\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem +/I Runtime\NavigationSystem\Public +/I Developer\MeshBuilder\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework +/I 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Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Inc\createProcess +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp" +/FI"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj new file mode 100644 index 000000000..214e41acc Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj.response new file mode 100644 index 000000000..3ce6fccdd --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj.response @@ -0,0 +1,275 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Developer\Android\AndroidDeviceDetection\Public\Interfaces +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer +/I Developer\DirectoryWatcher\Public +/I Editor\Documentation\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I Developer\SourceControl\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem +/I Editor\EditorSubsystem\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I Runtime\UnrealAudio\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I Editor\IntroTutorials\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I Runtime\HeadMountedDisplay\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I Runtime\Landscape\Classes +/I Runtime\Landscape\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor +/I Editor\PropertyEditor\Public +/I Editor\ActorPickerMode\Public +/I Editor\SceneDepthPickerMode\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations +/I Editor\DetailCustomizations\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I Editor\ClassViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I Editor\GraphEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer +/I Editor\StructViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I Editor\ContentBrowser\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData +/I Editor\ContentBrowserData\Public +/I Developer\CollectionManager\Public +/I ThirdParty\libSampleRate\Public +/I Runtime\NetworkFileSystem\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I Runtime\UMG\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I Runtime\MovieScene\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement +/I Runtime\TimeManagement\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath +/I Runtime\PropertyPath\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem +/I Runtime\NavigationSystem\Public +/I Developer\MeshBuilder\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework +/I Runtime\Experimental\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor +/I Editor\ToolMenusEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus +/I Developer\ToolMenus\Public +/I Runtime\Windows +/I Runtime\Windows\XAudio2\Public +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I ThirdParty\Intel\Embree\Embree2140\Win64\include +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Inc\createProcess +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp" +/FI"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.dll.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.dll.response new file mode 100644 index 000000000..05b89d11a --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.dll.response @@ -0,0 +1,72 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.17763.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.17763.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Default.rc2.res" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Slate\UE4Editor-Slate.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlateCore\UE4Editor-SlateCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Ivazowsky\Plugins\createProcess\Binaries\Win64\UE4Editor-createProcess.dll" +/IMPLIB:"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\UE4Editor-createProcess.suppressed.lib" +/PDB:"E:\Projects\Ivazowsky\Plugins\createProcess\Binaries\Win64\UE4Editor-createProcess.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.exp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.exp new file mode 100644 index 000000000..7deff5a4b Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.exp differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib new file mode 100644 index 000000000..eee46961a Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib.response new file mode 100644 index 000000000..c21572cca --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib.response @@ -0,0 +1,13 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-createProcess.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Default.rc2.res" +/OUT:"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\UE4Editor-createProcess.lib" \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.exp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.exp new file mode 100644 index 000000000..1f5a4d1f7 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.exp differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.lib b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.lib new file mode 100644 index 000000000..5868eaf48 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.lib differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/Timestamp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/Timestamp index 91f8335e6..83a5cc7f9 100644 --- a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/Timestamp +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/Timestamp @@ -1 +1 @@ -E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h +E:\Projects\das\createProcess\HostProject\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.generated.h b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.generated.h index cc270f37b..d8bf626a6 100644 --- a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.generated.h +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.generated.h @@ -13,20 +13,20 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define CREATEPROCESS_createProcessBPLibrary_generated_h -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execRunSystemCommand); \ DECLARE_FUNCTION(execcreateProc); -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execRunSystemCommand); \ DECLARE_FUNCTION(execcreateProc); -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUcreateProcessBPLibrary(); \ friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ @@ -35,7 +35,7 @@ public: \ DECLARE_SERIALIZER(UcreateProcessBPLibrary) -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ private: \ static void StaticRegisterNativesUcreateProcessBPLibrary(); \ friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ @@ -44,7 +44,7 @@ public: \ DECLARE_SERIALIZER(UcreateProcessBPLibrary) -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \ @@ -57,7 +57,7 @@ private: \ public: -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -70,28 +70,28 @@ public: \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \ +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \ +#define HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ - Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + HostProject_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ + 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--git a/Plugins/manageTextFile/Binaries/Win64/UnrealEditor-manageTextFile.pdb b/Plugins/manageTextFile/Binaries/Win64/UnrealEditor-manageTextFile.pdb new file mode 100644 index 000000000..3576c3601 Binary files /dev/null and b/Plugins/manageTextFile/Binaries/Win64/UnrealEditor-manageTextFile.pdb differ diff --git a/Plugins/manageTextFile/Binaries/Win64/UnrealEditor.modules b/Plugins/manageTextFile/Binaries/Win64/UnrealEditor.modules new file mode 100644 index 000000000..daa9cddb9 --- /dev/null +++ b/Plugins/manageTextFile/Binaries/Win64/UnrealEditor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "23058290", + "Modules": + { + "manageTextFile": "UnrealEditor-manageTextFile.dll" + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Development/manageTextFile/Module.manageTextFile.cpp.obj new file mode 100644 index 000000000..86543f770 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Runtime\ApplicationCore\Public\Windows\Accessibility +/I Runtime\RHI\Public +/I Runtime\RHI +/I Runtime\RHI\Public\Tests +/I Runtime\Json\Public +/I Runtime\Json +/I Runtime\Json\Public\Dom +/I Runtime\Json\Public\JsonUtils +/I Runtime\Json\Public\Policies +/I Runtime\Json\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I Runtime\SlateCore +/I Runtime\SlateCore\Public\Animation +/I Runtime\SlateCore\Public\Application +/I Runtime\SlateCore\Public\Brushes +/I Runtime\SlateCore\Public\Debugging +/I Runtime\SlateCore\Public\FastUpdate +/I Runtime\SlateCore\Public\Fonts +/I Runtime\SlateCore\Public\Input +/I Runtime\SlateCore\Public\Layout +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Trace +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I Runtime\SlateCore\Public\Widgets\Accessibility +/I Runtime\SlateCore\Public\Widgets\Images +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling +/I Runtime\Slate\Public\Framework\Text +/I Runtime\Slate\Public\Framework\Text\Windows +/I Runtime\Slate\Public\Framework\Views +/I Runtime\Slate\Public\Widgets +/I Runtime\Slate\Public\Widgets\Accessibility +/I Runtime\Slate\Public\Widgets\Colors +/I Runtime\Slate\Public\Widgets\Docking +/I Runtime\Slate\Public\Widgets\Images +/I Runtime\Slate\Public\Widgets\Input +/I Runtime\Slate\Public\Widgets\LayerManager +/I Runtime\Slate\Public\Widgets\Layout +/I Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I Runtime\Slate\Public\Widgets\Text +/I Runtime\Slate\Public\Widgets\Views +/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\ImageWrapper +/I Runtime\Messaging\Public +/I Runtime\Messaging +/I Runtime\MessagingCommon\Public +/I Runtime\MessagingCommon +/I Runtime\RenderCore\Public +/I Runtime\RenderCore +/I Runtime\RenderCore\Public\ProfilingDebugging +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\AnalyticsET +/I Runtime\Analytics\Analytics\Public +/I Runtime\Analytics\Analytics +/I Runtime\Analytics\Analytics\Public\Interfaces 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Runtime\GameplayTags\Public +/I Runtime\GameplayTags +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I Runtime\DeveloperSettings +/I Runtime\DeveloperSettings\Public\Engine +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\PacketHandler +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\StaticMeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I Runtime\RSA\Public +/I Runtime\RSA +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I Runtime\PhysicsCore +/I Runtime\PhysicsCore\Public\Chaos +/I Runtime\PhysicsCore\Public\PhysicalMaterials +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\Chaos +/I Runtime\Experimental\Chaos\Public\Chaos +/I Runtime\Experimental\Chaos\Public\Chaos\Collision +/I Runtime\Experimental\Chaos\Public\Chaos\Evolution +/I Runtime\Experimental\Chaos\Public\Chaos\Framework +/I Runtime\Experimental\Chaos\Public\Chaos\Joint +/I Runtime\Experimental\Chaos\Public\Chaos\Particle +/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger +/I Runtime\Experimental\Chaos\Public\Field +/I Runtime\Experimental\Chaos\Public\Framework +/I Runtime\Experimental\Chaos\Public\GeometryCollection +/I Runtime\Experimental\Chaos\Public\PhysicsProxy +/I Runtime\Experimental\ChaosCore\Public +/I Runtime\Experimental\ChaosCore +/I Runtime\Experimental\ChaosCore\Public\Chaos +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\Experimental\Voronoi +/I Runtime\Experimental\Voronoi\Public\Voronoi +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I Runtime\SignalProcessing +/I Runtime\SignalProcessing\Public\DSP +/I Runtime\SignalProcessing\Public\DSP\Encoders +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioExtensions +/I Runtime\AudioMixerCore\Public +/I Runtime\AudioMixerCore +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I Runtime\PropertyAccess +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\Quartz +/I Runtime\AudioMixer\Public\SoundFileIO +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TargetPlatform +/I Developer\TargetPlatform\Public\Common +/I Developer\TargetPlatform\Public\Interfaces +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile +/I E:\Projects\SibIntel\Plugins\manageTextFile\Source +/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public +/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h" +/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h.old new file mode 100644 index 000000000..17e92ec76 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Definitions.manageTextFile.h.old @@ -0,0 +1,171 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj new file mode 100644 index 000000000..f5e6abec9 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response new file mode 100644 index 000000000..0d782b3af --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl 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+/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.old new file mode 100644 index 000000000..8c41efcdb --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj new file mode 100644 index 000000000..c5cf5e202 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj.response new file mode 100644 index 000000000..bc3e3b33d --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.obj.response @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 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a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.old new file mode 100644 index 000000000..fb2bbccd8 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Shipping/manageTextFile/Module.manageTextFile.gen.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp" +#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj new file mode 100644 index 000000000..0c9296334 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response new file mode 100644 index 000000000..f92f1859d --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response @@ -0,0 +1,275 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE 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+"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Binaries\Win64\UE4Editor-manageTextFile.dll" +/IMPLIB:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\UE4Editor-manageTextFile.suppressed.lib" +/PDB:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Binaries\Win64\UE4Editor-manageTextFile.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.exp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.exp new file mode 100644 index 000000000..89fa4f022 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.exp differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib new file mode 100644 index 000000000..3f8d96b47 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib.response new file mode 100644 index 000000000..1f6c627c4 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.lib.response @@ -0,0 +1,13 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-manageTextFile.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Default.rc2.res" +/OUT:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\UE4Editor-manageTextFile.lib" \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.exp b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.exp new file mode 100644 index 000000000..d1ff08f4b Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.exp differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.lib b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.lib new file mode 100644 index 000000000..82936f386 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Development/manageTextFile/UE4Editor-manageTextFile.suppressed.lib differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res new file mode 100644 index 000000000..d66a2b2b7 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response new file mode 100644 index 000000000..4d52420d7 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response @@ -0,0 +1,73 @@ +/nologo +/D_WIN64 +/l 0x409 +/I "." +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/DIS_PROGRAM=0 +/DUE_EDITOR=1 +/DENABLE_PGO_PROFILE=0 +/DUSE_VORBIS_FOR_STREAMING=1 +/DUSE_XMA2_FOR_STREAMING=1 +/DWITH_DEV_AUTOMATION_TESTS=1 +/DWITH_PERF_AUTOMATION_TESTS=1 +/DWITH_LOW_LEVEL_TESTS=0 +/DWITH_TESTS=1 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=0 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=1 +/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 +/DWITH_APPLICATION_CORE=1 +/DWITH_COREUOBJECT=1 +/DWITH_VERSE=1 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_ACCESSIBILITY=1 +/DWITH_PERFCOUNTERS=1 +/DUSE_LOGGING_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUSE_UTF8_TCHARS=0 +/DUSE_ESTIMATED_UTCNOW=0 +/DWITH_EDITOR=1 +/DWITH_IOSTORE_IN_EDITOR=1 +/DWITH_SERVER_CODE=1 +/DWITH_SERVER_CODE_TRUSTED=1 +/DWITH_SERVER_CODE_UNTRUSTED=0 +/DUE_FNAME_OUTLINE_NUMBER=0 +/DWITH_PUSH_MODEL=1 +/DWITH_CEF3=1 +/DWITH_LIVE_CODING=1 +/DWITH_CPP_MODULES=0 +/DWITH_CPP_COROUTINES=0 +/DWITH_PROCESS_PRIORITY_CONTROL=0 +/DUBT_MODULE_MANIFEST="UnrealEditor.modules" +/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Editor +/DUE_APP_NAME="UnrealEditor" +/DNDIS_MINIPORT_MAJOR_VERSION=0 +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DPLATFORM_MICROSOFT=1 +/DOVERRIDE_PLATFORM_HEADER_NAME=Windows +/DRHI_RAYTRACING=1 +/DNDEBUG=1 +/DUE_BUILD_DEVELOPMENT=1 +/DORIGINAL_FILE_NAME="UnrealEditor-manageTextFile.dll" +/DBUILT_FROM_CHANGELIST=23058290 +/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 +/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence +/fo "E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" +"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response.old new file mode 100644 index 000000000..8baa74c10 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Default.rc2.res.response.old @@ -0,0 +1,67 @@ +/nologo +/D_WIN64 +/l 0x409 +/I "." +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/DIS_PROGRAM=0 +/DUE_EDITOR=1 +/DENABLE_PGO_PROFILE=0 +/DUSE_VORBIS_FOR_STREAMING=1 +/DUSE_XMA2_FOR_STREAMING=1 +/DWITH_DEV_AUTOMATION_TESTS=1 +/DWITH_PERF_AUTOMATION_TESTS=1 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=0 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=1 +/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 +/DWITH_APPLICATION_CORE=1 +/DWITH_COREUOBJECT=1 +/DWITH_VERSE=0 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_ACCESSIBILITY=1 +/DWITH_PERFCOUNTERS=1 +/DUSE_LOGGING_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUSE_ESTIMATED_UTCNOW=0 +/DWITH_EDITOR=1 +/DWITH_IOSTORE_IN_EDITOR=1 +/DWITH_SERVER_CODE=1 +/DWITH_PUSH_MODEL=1 +/DWITH_CEF3=1 +/DWITH_LIVE_CODING=1 +/DWITH_CPP_MODULES=0 +/DWITH_CPP_COROUTINES=0 +/DUBT_MODULE_MANIFEST="UnrealEditor.modules" +/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Editor +/DUE_APP_NAME="UnrealEditor" +/DNDIS_MINIPORT_MAJOR_VERSION=0 +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DPLATFORM_MICROSOFT=1 +/DOVERRIDE_PLATFORM_HEADER_NAME=Windows +/DRHI_RAYTRACING=1 +/DNDEBUG=1 +/DUE_BUILD_DEVELOPMENT=1 +/DORIGINAL_FILE_NAME="UnrealEditor-manageTextFile.dll" +/DBUILT_FROM_CHANGELIST=20979098 +/DBUILD_VERSION=++UE5+Release-5.0-CL-20979098 +/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_IDENTIFIER=nksJukovaDev +/fo "E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" +"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h new file mode 100644 index 000000000..ce5e3d95a --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h @@ -0,0 +1,378 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_IOSTORE_IN_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealEditor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UnrealEditor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidenceEditor +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API DLLIMPORT +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API DLLIMPORT +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API DLLIMPORT +#define IMAGECORE_API DLLIMPORT +#define JSON_API DLLIMPORT +#define JSONUTILITIES_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define WITH_LIBTIFF 1 +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define SKELETALMESHDESCRIPTION_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define GEOMETRYCORE_API DLLIMPORT +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define AUDIOLINKCORE_API DLLIMPORT +#define COOKONTHEFLY_API DLLIMPORT +#define NETWORKING_API DLLIMPORT +#define TEXTUREBUILDUTILITIES_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define MAINFRAME_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORFRAMEWORK_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTRUNTIME_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define AUTOMATIONTEST_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define AUDIOLINKENGINE_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define TEXTUREFORMAT_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define EDITORCONFIG_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define MERGE_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define CONSTRAINTS_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define FIELDSYSTEMENGINE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CHAOSSOLVERENGINE_API DLLIMPORT +#define DATAFLOWCORE_API DLLIMPORT +#define DATAFLOWENGINE_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MESHUTILITIESCOMMON_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define STATUSBAR_API DLLIMPORT +#define INTERCHANGECORE_API DLLIMPORT +#define INTERCHANGEENGINE_API DLLIMPORT +#define DEVELOPERTOOLSETTINGS_API DLLIMPORT +#define SUBOBJECTDATAINTERFACE_API DLLIMPORT +#define SUBOBJECTEDITOR_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define PHYSICSUTILITIES_API DLLIMPORT +#define TOOLWIDGETS_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define SKELETALMESHEDITOR_API DLLIMPORT +#define PERSONA_API DLLIMPORT +#define SKELETONEDITOR_API DLLIMPORT +#define ANIMATIONWIDGETS_API DLLIMPORT +#define ANIMATIONEDITOR_API DLLIMPORT +#define ADVANCEDPREVIEWSCENE_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define IRISSTUB_API DLLIMPORT +#define MOVIESCENECAPTURE_API DLLIMPORT +#define ANIMATIONDATACONTROLLER_API DLLIMPORT +#define MANAGETEXTFILE_API DLLEXPORT diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h.old new file mode 100644 index 000000000..0cf579af8 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Definitions.manageTextFile.h.old @@ -0,0 +1,359 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 0 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_IOSTORE_IN_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define UBT_MODULE_MANIFEST "UnrealEditor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UnrealEditor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME UnrealEditor +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API DLLIMPORT +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define INCLUDE_CHAOS 1 +#define WITH_PHYSX 1 +#define PHYSICS_INTERFACE_PHYSX 0 +#define WITH_APEX 0 +#define WITH_APEX_CLOTHING 0 +#define WITH_PHYSX_COOKING 0 +#define WITH_NVCLOTH 0 +#define WITH_CHAOS 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 +#define WITH_CHAOS_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define JSONUTILITIES_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define WITH_LIBTIFF 1 +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define SKELETALMESHDESCRIPTION_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 1 +#define WITH_PHYSX 1 +#define PHYSICS_INTERFACE_PHYSX 0 +#define WITH_APEX 0 +#define WITH_APEX_CLOTHING 0 +#define WITH_PHYSX_COOKING 0 +#define WITH_NVCLOTH 0 +#define WITH_CHAOS 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 +#define WITH_CHAOS_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 1 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 1 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define GEOMETRYCORE_API DLLIMPORT +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define AUDIOLINKCORE_API DLLIMPORT +#define COOKONTHEFLY_API DLLIMPORT +#define INCLUDE_CHAOS 1 +#define WITH_PHYSX 1 +#define PHYSICS_INTERFACE_PHYSX 0 +#define WITH_APEX 0 +#define WITH_APEX_CLOTHING 0 +#define WITH_PHYSX_COOKING 0 +#define WITH_NVCLOTH 0 +#define WITH_CHAOS 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 +#define WITH_CHAOS_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORFRAMEWORK_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTRUNTIME_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define AUTOMATIONTEST_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define AUDIOLINKENGINE_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define TEXTUREFORMAT_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 1 +#define WITH_PHYSX 1 +#define PHYSICS_INTERFACE_PHYSX 0 +#define WITH_APEX 0 +#define WITH_APEX_CLOTHING 0 +#define WITH_PHYSX_COOKING 0 +#define WITH_NVCLOTH 0 +#define WITH_CHAOS 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 +#define WITH_CHAOS_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define EDITORCONFIG_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define PLATFORM_CONSOLE_DYNAMIC_LINK 0 +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 1 +#define WITH_PHYSX 1 +#define PHYSICS_INTERFACE_PHYSX 0 +#define WITH_APEX 0 +#define WITH_APEX_CLOTHING 0 +#define WITH_PHYSX_COOKING 0 +#define WITH_NVCLOTH 0 +#define WITH_CHAOS 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 +#define WITH_CHAOS_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define INCLUDE_CHAOS 1 +#define WITH_PHYSX 1 +#define PHYSICS_INTERFACE_PHYSX 0 +#define WITH_APEX 0 +#define WITH_APEX_CLOTHING 0 +#define WITH_PHYSX_COOKING 0 +#define WITH_NVCLOTH 0 +#define WITH_CHAOS 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 +#define WITH_CHAOS_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define FIELDSYSTEMENGINE_API DLLIMPORT +#define INCLUDE_CHAOS 1 +#define WITH_PHYSX 1 +#define PHYSICS_INTERFACE_PHYSX 0 +#define WITH_APEX 0 +#define WITH_APEX_CLOTHING 0 +#define WITH_PHYSX_COOKING 0 +#define WITH_NVCLOTH 0 +#define WITH_CHAOS 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 +#define WITH_CHAOS_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CHAOSSOLVERENGINE_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define STATUSBAR_API DLLIMPORT +#define INTERCHANGECORE_API DLLIMPORT +#define INTERCHANGEENGINE_API DLLIMPORT +#define DEVELOPERTOOLSETTINGS_API DLLIMPORT +#define SUBOBJECTDATAINTERFACE_API DLLIMPORT +#define SUBOBJECTEDITOR_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define PHYSICSUTILITIES_API DLLIMPORT +#define TOOLWIDGETS_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define SKELETALMESHEDITOR_API DLLIMPORT +#define PERSONA_API DLLIMPORT +#define SKELETONEDITOR_API DLLIMPORT +#define ANIMATIONWIDGETS_API DLLIMPORT +#define ANIMATIONEDITOR_API DLLIMPORT +#define ADVANCEDPREVIEWSCENE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define INCLUDE_CHAOS 1 +#define WITH_PHYSX 1 +#define PHYSICS_INTERFACE_PHYSX 0 +#define WITH_APEX 0 +#define WITH_APEX_CLOTHING 0 +#define WITH_PHYSX_COOKING 0 +#define WITH_NVCLOTH 0 +#define WITH_CHAOS 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1 +#define WITH_CHAOS_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define ANIMATIONDATACONTROLLER_API DLLIMPORT +#define MANAGETEXTFILE_API DLLEXPORT diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/LiveCodingInfo.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/LiveCodingInfo.json new file mode 100644 index 000000000..489903eed --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/LiveCodingInfo.json @@ -0,0 +1,11 @@ +{ + "RemapUnityFiles": + { + "Module.manageTextFile.cpp.obj": [ + "manageTextFile.init.gen.cpp.obj", + "manageTextFileBPLibrary.gen.cpp.obj", + "manageTextFile.cpp.obj", + "manageTextFileBPLibrary.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp new file mode 100644 index 000000000..0e417e057 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.dep.json new file mode 100644 index 000000000..5dca7a74e --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.dep.json @@ -0,0 +1,20 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\module.managetextfile.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\definitions.managetextfile.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.json new file mode 100644 index 000000000..4217b3db1 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.json @@ -0,0 +1,18 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\module.managetextfile.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\unrealeditor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "Includes": [ + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\definitions.managetextfile.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\managetextfilebplibrary.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj new file mode 100644 index 000000000..bac1082e6 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response new file mode 100644 index 000000000..c1c43b639 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response @@ -0,0 +1,330 @@ +E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I Developer +/I Developer\TextureBuildUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT +/I Editor +/I Programs\UnrealLightmass\Public +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer\DirectoryWatcher\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT +/I Editor\Documentation\Public +/I Editor\MainFrame\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT +/I Editor\EditorFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT +/I Editor\EditorSubsystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT +/I Runtime\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT +/I Developer\SourceControl\Public +/I Developer\UncontrolledChangelists\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT +/I Runtime\AutomationTest\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT +/I Runtime\AudioLink\AudioLinkEngine\Public +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I 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+/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old new file mode 100644 index 000000000..22ddfbe4f --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old @@ -0,0 +1,322 @@ 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Developer\PhysicsUtilities\Public +/I Developer\ToolWidgets\Public +/I Runtime\Windows +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor +/I Editor\SkeletalMeshEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona +/I Editor\Persona\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor +/I Editor\SkeletonEditor\Public +/I Developer\AnimationWidgets\Public +/I Editor\AnimationEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene +/I Editor\AdvancedPreviewScene\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController +/I Developer\AnimationDataController\Public +/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Inc\manageTextFile +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public +/I ThirdParty\mimalloc\include +/I ThirdParty\LibTiff\Source\Win64 +/I ThirdParty\LibTiff\Source +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.old new file mode 100644 index 000000000..1e888ec64 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp new file mode 100644 index 000000000..188e6ea33 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/manageTextFile.init.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.json new file mode 100644 index 000000000..317727600 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.json @@ -0,0 +1,17 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\module.managetextfile.gen.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\unrealeditor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "Includes": [ + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\development\\managetextfile\\definitions.managetextfile.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\managetextfile.init.gen.cpp", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\managetextfilebplibrary.gen.cpp", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealeditor\\inc\\managetextfile\\managetextfilebplibrary.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj new file mode 100644 index 000000000..de1f1dd05 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response new file mode 100644 index 000000000..34e131932 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/Module.manageTextFile.gen.cpp.obj.response @@ -0,0 +1,322 @@ +E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp +/I . +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer +/I Developer\DirectoryWatcher\Public +/I Editor\Documentation\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework +/I Editor\EditorFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem +/I Editor\EditorSubsystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework +/I Runtime\InteractiveToolsFramework\Public +/I 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Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor +/I Editor\SkeletalMeshEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona +/I Editor\Persona\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor +/I Editor\SkeletonEditor\Public +/I Developer\AnimationWidgets\Public +/I Editor\AnimationEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene +/I Editor\AdvancedPreviewScene\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I 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ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response new file mode 100644 index 000000000..f56fbc368 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" +/NOLOGO +/DEBUG:FULL +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/fastfail +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN:6 +"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" +"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" +"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" +"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Binaries\Win64\UnrealEditor-manageTextFile.dll" +/IMPLIB:"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\UnrealEditor-manageTextFile.suppressed.lib" +/PDB:"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Binaries\Win64\UnrealEditor-manageTextFile.pdb" +/ignore:4078 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response.old new file mode 100644 index 000000000..8406f0ce8 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.dll.response.old @@ -0,0 +1,72 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" +/NOLOGO +/DEBUG:FULL +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" +"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" +"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" +"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\nksJukova\Plugins\manageTextFile\Binaries\Win64\UnrealEditor-manageTextFile.dll" +/IMPLIB:"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\UnrealEditor-manageTextFile.suppressed.lib" +/PDB:"E:\Projects\nksJukova\Plugins\manageTextFile\Binaries\Win64\UnrealEditor-manageTextFile.pdb" +/ignore:4078 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.exp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.exp new file mode 100644 index 000000000..c5575299e Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.exp differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib new file mode 100644 index 000000000..d9e82e796 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response new file mode 100644 index 000000000..fdc20bce7 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UnrealEditor-manageTextFile.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" +"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" +"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" +/OUT:"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\UnrealEditor-manageTextFile.lib" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response.old new file mode 100644 index 000000000..611798d63 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.lib.response.old @@ -0,0 +1,13 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UnrealEditor-manageTextFile.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\nksJukova\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.cpp.obj" +"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj" +"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\Default.rc2.res" +/OUT:"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealEditor\Development\manageTextFile\UnrealEditor-manageTextFile.lib" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.exp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.exp new file mode 100644 index 000000000..eeee21352 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.exp differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.lib b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.lib new file mode 100644 index 000000000..995ff0e06 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Development/manageTextFile/UnrealEditor-manageTextFile.suppressed.lib differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/Timestamp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/Timestamp new file mode 100644 index 000000000..5728c3c14 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/Timestamp @@ -0,0 +1 @@ +E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp new file mode 100644 index 000000000..53d83d1d4 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_manageTextFile; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_manageTextFile() + { + if (!Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/manageTextFile", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0x157CF452, + 0xBC1EB389, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x157CF452, 0xBC1EB389)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp new file mode 100644 index 000000000..8c832e5ff --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp @@ -0,0 +1,396 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "manageTextFile/Public/manageTextFileBPLibrary.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary(); + MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister(); + UPackage* Z_Construct_UPackage__Script_manageTextFile(); +// End Cross Module References + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY(FStrProperty,Z_Param_Text); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY(FStrProperty,Z_Param_Text); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); + P_NATIVE_END; + } + void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary() + { + UClass* Class = UmanageTextFileBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile }, + { "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile }, + { "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile }, + { "FileExists", &UmanageTextFileBPLibrary::execFileExists }, + { "readFile", &UmanageTextFileBPLibrary::execreadFile }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics + { + struct manageTextFileBPLibrary_eventAppendStringToFile_Parms + { + FString Path; + FString FileName; + FString Text; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Text; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics + { + struct manageTextFileBPLibrary_eventCreateTextFile_Parms + { + FString Path; + FString FileName; + FString Text; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Text; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics + { + struct manageTextFileBPLibrary_eventDeleteFile_Parms + { + FString Path; + FString FileName; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics + { + struct manageTextFileBPLibrary_eventFileExists_Parms + { + FString Path; + FString FileName; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics + { + struct manageTextFileBPLibrary_eventreadFile_Parms + { + FString Path; + FString FileName; + FString Str; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Str; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UmanageTextFileBPLibrary); + UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister() + { + return UmanageTextFileBPLibrary::StaticClass(); + } + struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_manageTextFile, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 2592135094 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 3721845261 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 3830894450 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 1575123840 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 4124611447 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = { + { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, + { "IncludePath", "manageTextFileBPLibrary.h" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = { + &UmanageTextFileBPLibrary::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x000000A0u, + METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UmanageTextFileBPLibrary() + { + if (!Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton; + } + template<> MANAGETEXTFILE_API UClass* StaticClass() + { + return UmanageTextFileBPLibrary::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary); + UmanageTextFileBPLibrary::~UmanageTextFileBPLibrary() {} + struct Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UmanageTextFileBPLibrary, UmanageTextFileBPLibrary::StaticClass, TEXT("UmanageTextFileBPLibrary"), &Z_Registration_Info_UClass_UmanageTextFileBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UmanageTextFileBPLibrary), 3147367704U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"), + Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h new file mode 100644 index 000000000..07a52f4ad --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "manageTextFileBPLibrary.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h +#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h" +#endif +#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execreadFile); \ + DECLARE_FUNCTION(execDeleteFile); \ + DECLARE_FUNCTION(execFileExists); \ + DECLARE_FUNCTION(execAppendStringToFile); \ + DECLARE_FUNCTION(execCreateTextFile); + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execreadFile); \ + DECLARE_FUNCTION(execDeleteFile); \ + DECLARE_FUNCTION(execFileExists); \ + DECLARE_FUNCTION(execAppendStringToFile); \ + DECLARE_FUNCTION(execCreateTextFile); + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ + friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ + DECLARE_SERIALIZER(UmanageTextFileBPLibrary) + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ +private: \ + static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ + friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ + DECLARE_SERIALIZER(UmanageTextFileBPLibrary) + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ + NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ +public: \ + NO_API virtual ~UmanageTextFileBPLibrary(); + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ + NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ + NO_API virtual ~UmanageTextFileBPLibrary(); + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> MANAGETEXTFILE_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileClasses.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileClasses.h new file mode 100644 index 000000000..829531246 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealEditor/Inc/manageTextFile/UHT/manageTextFileClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h new file mode 100644 index 000000000..b8c8da426 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h @@ -0,0 +1,212 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h.old new file mode 100644 index 000000000..46569faa2 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h.old @@ -0,0 +1,212 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json new file mode 100644 index 000000000..489903eed --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json @@ -0,0 +1,11 @@ +{ + "RemapUnityFiles": + { + "Module.manageTextFile.cpp.obj": [ + "manageTextFile.init.gen.cpp.obj", + "manageTextFileBPLibrary.gen.cpp.obj", + "manageTextFile.cpp.obj", + "manageTextFileBPLibrary.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp new file mode 100644 index 000000000..252b59135 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json new file mode 100644 index 000000000..daea4077a --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json @@ -0,0 +1,20 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\development\\managetextfile\\module.managetextfile.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\development\\managetextfile\\definitions.managetextfile.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", + "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj new file mode 100644 index 000000000..5e3fa9363 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response new file mode 100644 index 000000000..99b268b7d --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response @@ -0,0 +1,164 @@ +E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp +/I . +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old new file mode 100644 index 000000000..edf96e0ab --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response.old @@ -0,0 +1,164 @@ +E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.old new file mode 100644 index 000000000..35f2bd1a6 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.old @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp new file mode 100644 index 000000000..2e3d7f127 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp @@ -0,0 +1 @@ +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp new file mode 100644 index 000000000..5870c3087 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_manageTextFile; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_manageTextFile() + { + if (!Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/manageTextFile", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0xB4836806, + 0xBC1EB389, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB4836806, 0xBC1EB389)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp new file mode 100644 index 000000000..435dff338 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp @@ -0,0 +1,396 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "manageTextFile/Public/manageTextFileBPLibrary.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary(); + MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister(); + UPackage* Z_Construct_UPackage__Script_manageTextFile(); +// End Cross Module References + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY(FStrProperty,Z_Param_Text); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY(FStrProperty,Z_Param_Text); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); + P_NATIVE_END; + } + void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary() + { + UClass* Class = UmanageTextFileBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile }, + { "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile }, + { "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile }, + { "FileExists", &UmanageTextFileBPLibrary::execFileExists }, + { "readFile", &UmanageTextFileBPLibrary::execreadFile }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics + { + struct manageTextFileBPLibrary_eventAppendStringToFile_Parms + { + FString Path; + FString FileName; + FString Text; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Text; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics + { + struct manageTextFileBPLibrary_eventCreateTextFile_Parms + { + FString Path; + FString FileName; + FString Text; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Text; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics + { + struct manageTextFileBPLibrary_eventDeleteFile_Parms + { + FString Path; + FString FileName; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics + { + struct manageTextFileBPLibrary_eventFileExists_Parms + { + FString Path; + FString FileName; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics + { + struct manageTextFileBPLibrary_eventreadFile_Parms + { + FString Path; + FString FileName; + FString Str; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Str; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UmanageTextFileBPLibrary); + UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister() + { + return UmanageTextFileBPLibrary::StaticClass(); + } + struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_manageTextFile, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 2592135094 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 3721845261 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 3830894450 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 1575123840 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 4124611447 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = { + { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, + { "IncludePath", "manageTextFileBPLibrary.h" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = { + &UmanageTextFileBPLibrary::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x000000A0u, + METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UmanageTextFileBPLibrary() + { + if (!Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton; + } + template<> MANAGETEXTFILE_API UClass* StaticClass() + { + return UmanageTextFileBPLibrary::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary); + UmanageTextFileBPLibrary::~UmanageTextFileBPLibrary() {} + struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UmanageTextFileBPLibrary, UmanageTextFileBPLibrary::StaticClass, TEXT("UmanageTextFileBPLibrary"), &Z_Registration_Info_UClass_UmanageTextFileBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UmanageTextFileBPLibrary), 3147367704U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"), + Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h new file mode 100644 index 000000000..99f30f163 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "manageTextFileBPLibrary.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h +#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h" +#endif +#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h + +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execreadFile); \ + DECLARE_FUNCTION(execDeleteFile); \ + DECLARE_FUNCTION(execFileExists); \ + DECLARE_FUNCTION(execAppendStringToFile); \ + DECLARE_FUNCTION(execCreateTextFile); + + +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execreadFile); \ + DECLARE_FUNCTION(execDeleteFile); \ + DECLARE_FUNCTION(execFileExists); \ + DECLARE_FUNCTION(execAppendStringToFile); \ + DECLARE_FUNCTION(execCreateTextFile); + + +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ + friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ + DECLARE_SERIALIZER(UmanageTextFileBPLibrary) + + +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ +private: \ + static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ + friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ + DECLARE_SERIALIZER(UmanageTextFileBPLibrary) + + +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ + NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ +public: \ + NO_API virtual ~UmanageTextFileBPLibrary(); + + +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ + NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ + NO_API virtual ~UmanageTextFileBPLibrary(); + + +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> MANAGETEXTFILE_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h new file mode 100644 index 000000000..829531246 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h new file mode 100644 index 000000000..573c7659a --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h @@ -0,0 +1,203 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old new file mode 100644 index 000000000..976a2b686 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old @@ -0,0 +1,203 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp new file mode 100644 index 000000000..59e37f733 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json new file mode 100644 index 000000000..a6e9d1a6a --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json @@ -0,0 +1,20 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\module.managetextfile.cpp", + "ProvidedModule": "", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\definitions.managetextfile.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj new file mode 100644 index 000000000..b3cee1a5b Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response new file mode 100644 index 000000000..098c1da86 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response @@ -0,0 +1,164 @@ +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp +/I . +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old new file mode 100644 index 000000000..bf4eb198c --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old @@ -0,0 +1,164 @@ +E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp +/I . +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old new file mode 100644 index 000000000..252b59135 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/manageTextFile.uplugin b/Plugins/manageTextFile/manageTextFile.uplugin index ebc558044..d2bc79549 100644 --- a/Plugins/manageTextFile/manageTextFile.uplugin +++ b/Plugins/manageTextFile/manageTextFile.uplugin @@ -10,7 +10,6 @@ "DocsURL": "", "MarketplaceURL": "", "SupportURL": "", - "EngineVersion": "4.27.0", "CanContainContent": false, "Installed": true, "Modules": [