# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/ # Fortran module files #*.mod # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Builds **/Build/* !Plugins/** # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use **/Intermediate/* # Cache files for the editor to use DerivedDataCache/* # Application folders Offers/ Users/ **/Binaries/*/* !**/Binaries/**/UnrealEditor* !**/Binaries/**/*.target Releases/ Config/UserEngine.ini *.vsconfig Plugins/DLSS Plugins/DLSSMoviePipelineSupport Plugins/NIS