Files
SibIntel1/Source/MasharovDevEditor.Target.cs

16 lines
406 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class MasharovDevEditorTarget : TargetRules
{
public MasharovDevEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "MasharovDev"} );
}
}