#include "MyCode.h" #include "FileHelper.h" #include "Paths.h" bool UMyCode::SaveTxt(FString SaveText) { FString GameDir = FPaths::ProjectDir(); FString Dir = FString("C:/Technograd"); FString FileName1 = FString("url.txt"); FString CompleteFilePath = Dir + "/" + FileName1; //FString CompleteFilePath = "asdad"; //TCHAR CompleteFilePath = "hui.txt"; //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString::Printf(*CompleteFilePath)); return FFileHelper::SaveStringToFile(SaveText, *CompleteFilePath); }