using UnrealBuildTool; public class TNG : ModuleRules { public TNG(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { }); /* PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/IO.Swagger.dll"); PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/Newtonsoft.Json.dll"); PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/RestSharp.dll"); PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/System.ComponentModel.DataAnnotations.dll"); */ // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }