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b/Saved/Config/CrashReportClient/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Config/CrashReportClient/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Config/CrashReportClient/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Config/CrashReportClient/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Config/CrashReportClient/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Config/CrashReportClient/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Config/LevelState/1635704000.json b/Saved/Config/LevelState/1635704000.json new file mode 100644 index 0000000..75e2828 Binary files /dev/null and b/Saved/Config/LevelState/1635704000.json differ diff --git a/Saved/Config/LevelState/366370611.json b/Saved/Config/LevelState/366370611.json new file mode 100644 index 0000000..75e2828 Binary files /dev/null and b/Saved/Config/LevelState/366370611.json differ diff --git a/Saved/Config/LevelState/4109915479.json b/Saved/Config/LevelState/4109915479.json new file mode 100644 index 0000000..75e2828 Binary files /dev/null and b/Saved/Config/LevelState/4109915479.json differ diff --git a/Saved/Config/LevelState/4203014610.json b/Saved/Config/LevelState/4203014610.json new file mode 100644 index 0000000..75e2828 Binary files /dev/null and b/Saved/Config/LevelState/4203014610.json differ diff --git a/Saved/Config/LevelState/925137734.json b/Saved/Config/LevelState/925137734.json new file mode 100644 index 0000000..75e2828 Binary files /dev/null and b/Saved/Config/LevelState/925137734.json differ diff --git a/Saved/Config/WindowsEditor/Editor.ini b/Saved/Config/WindowsEditor/Editor.ini index 3ba035d..73db9bb 100644 --- a/Saved/Config/WindowsEditor/Editor.ini +++ b/Saved/Config/WindowsEditor/Editor.ini @@ -16,3 +16,13 @@ AutogenSubfolderUserNameOverride= bAppendRandomStringToName=True bEnablePersistentSelections=False +[/Script/USDExporter.LevelExporterUSDOptions] +StageOptions=(MetersPerUnit=0.010000,UpAxis=ZAxis) +StartTimeCode=0.000000 +EndTimeCode=0.000000 +Inner=(bSelectionOnly=True,bExportActorFolders=False,bIgnoreSequencerAnimations=False,bExportFoliageOnActorsLayer=False,AssetFolder=(Path="../../../../../../ARC2/Dioramas/S02A02/Assets"),AssetOptions=(bUsePayload=False,PayloadFormat=".usd",bBakeMaterials=False,bRemoveUnrealMaterials=False,MaterialBakingOptions=(Properties=((Property=MP_BaseColor),(Property=MP_Metallic),(Property=MP_Specular),(Property=MP_Roughness),(Property=MP_Anisotropy),(),(Property=MP_Opacity),(Property=MP_OpacityMask),(Property=MP_Normal),(Property=MP_Tangent),(Property=MP_SubsurfaceColor),(Property=MP_AmbientOcclusion)),DefaultTextureSize=(X=512,Y=512),TexturesDir=(Path="")),LowestMeshLOD=0,HighestMeshLOD=7),LowestLandscapeLOD=0,HighestLandscapeLOD=0,LandscapeBakeResolution=(X=1024,Y=1024),bExportSublayers=False,LevelsToIgnore=("Main","Persistent Level")) + +[/Script/USDExporter.StaticMeshExporterUSDOptions] +StageOptions=(MetersPerUnit=0.010000,UpAxis=ZAxis) +MeshAssetOptions=(bUsePayload=False,PayloadFormat="",bBakeMaterials=False,bRemoveUnrealMaterials=False,MaterialBakingOptions=(Properties=((Property=MP_BaseColor),(Property=MP_Metallic),(Property=MP_Specular),(Property=MP_Roughness),(Property=MP_Anisotropy),(),(Property=MP_Opacity),(Property=MP_OpacityMask),(Property=MP_Normal),(Property=MP_Tangent),(Property=MP_SubsurfaceColor),(Property=MP_AmbientOcclusion)),DefaultTextureSize=(X=128,Y=128),TexturesDir=(Path="../../../../../../ARC2/Dioramas/S02A02/Textures")),LowestMeshLOD=0,HighestMeshLOD=7) + diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 6f76d32..53dbdc7 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -124,22 +124,44 @@ SplineLineThicknessAdjustment=0.000000 SplineTangentHandleSizeAdjustment=0.000000 SplineTangentScale=0.500000 LastInViewportMenuLocation=(X=0.000000,Y=0.000000) +<<<<<<< HEAD PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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Cache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) +PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLighting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+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac CameraSpeed=2 bShowActorEditorContext=True MaterialForDroppedTextures=None MaterialParamsForDroppedTextures=() [MRU] +<<<<<<< HEAD MRUItem0=/Game/Maps/Interior/Bake/Bakery MRUItem1=/Game/Maps/Interior/GP2/S02A01 MRUItem2=/Game/Maps/Interior/GP2/S02A00 [EditorStartup] LastLevel=/Game/Maps/Interior/Bake/Bakery +======= +MRUItem0=/Game/Maps/Interior/GP2/S02A04_Diorama +MRUItem1=/Game/Maps/Interior/GP2/S02A04 +MRUItem2=/Game/Maps/Interior/GP2/S02A03_Diorama +MRUItem3=/Game/Maps/Interior/GP2/S02A02_Diorama +MRUItem4=/Game/Maps/Interior/GP2/S02A01 +MRUItem5=/Game/Maps/Interior/GP2/S02A02 +MRUItem6=/Game/Maps/Interior/GP2/S02A00 +MRUItem7=/Game/Maps/Interior/GP2/1111111111 +MRUItem8=/Game/Maps/Interior/Bake/Bakery + +[EditorStartup] +LastLevel=/Game/Maps/Interior/GP2/S02A04_Diorama +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac [AssetEditorSubsystem] CleanShutdown=True @@ -1051,6 +1073,7 @@ RectLight.Tags=True RectLight.Cooking=True RectLight.HLOD=True RectLight.Actor=True +<<<<<<< HEAD MeshPaintModeSettings.Visualization=True BP_game_controller_C.TransformCommon=True BP_game_controller_C.Rendering=True @@ -1133,6 +1156,76 @@ MRUItem16=/Game/Blueprints/Lamp/BP_InteriorLamp_CylLamp MRUItem17=/Game/Maps/Interior/GP2/_GENERATED/PCG13/Boolean_0E1413C7 MRUItem18=/Game/Meshes/Interior/GP2/SM_S02A00 MRUItem19=/Game/Maps/Interior/GP2/_GENERATED/SM_DioramWalls_Test +======= +UsdStageActor.TransformCommon=True +UsdStageActor.USD=True +UsdStageActor.Rendering=True +UsdStageActor.Tags=True +UsdStageActor.Activation=True +UsdStageActor.Collision=True +UsdStageActor.Cooking=True +UsdStageActor.Replication=True +UsdStageActor.HLOD=True +UsdStageActor.Input=True +UsdStageActor.Actor=True +LevelExporterUSDOptions.Stage options=True +LevelExporterUSDOptions.Export options=True +LevelExporterUSDOptions.Asset options=True +LevelExporterUSDOptions.Landscape options=True +LevelExporterUSDOptions.Sublayers=True +StaticMeshExporterUSDOptions.Stage options=True +StaticMeshExporterUSDOptions.Mesh options=True +StaticMeshExporterUSDOptions.Material options=True +PolygonOnMeshToolProperties.Operation=True +PolygonOnMeshToolProperties.Shape=True +PolygonOnMeshToolActionPropertySet.Actions=True +BP_InteriorLamp_CylLamp_Angle80_C.TransformCommon=True +BP_InteriorLamp_CylLamp_Angle80_C.Default=True +BP_InteriorLamp_CylLamp_Angle80_C.Rendering=True +BP_InteriorLamp_CylLamp_Angle80_C.Replication=True +BP_InteriorLamp_CylLamp_Angle80_C.Collision=True +BP_InteriorLamp_CylLamp_Angle80_C.HLOD=True +BP_InteriorLamp_CylLamp_Angle80_C.Input=True +BP_InteriorLamp_CylLamp_Angle80_C.Actor=True +BP_InteriorLamp_Bedroom_Table_2_C.TransformCommon=True +BP_InteriorLamp_Bedroom_Table_2_C.Default=True +BP_InteriorLamp_Bedroom_Table_2_C.Rendering=True +BP_InteriorLamp_Bedroom_Table_2_C.Replication=True +BP_InteriorLamp_Bedroom_Table_2_C.Collision=True +BP_InteriorLamp_Bedroom_Table_2_C.HLOD=True +BP_InteriorLamp_Bedroom_Table_2_C.Input=True +BP_InteriorLamp_Bedroom_Table_2_C.Actor=True +BP_InteriorLamp_Bedroom_Table_C.TransformCommon=True +BP_InteriorLamp_Bedroom_Table_C.Default=True +BP_InteriorLamp_Bedroom_Table_C.Rendering=True +BP_InteriorLamp_Bedroom_Table_C.Replication=True +BP_InteriorLamp_Bedroom_Table_C.Collision=True +BP_InteriorLamp_Bedroom_Table_C.HLOD=True +BP_InteriorLamp_Bedroom_Table_C.Input=True +BP_InteriorLamp_Bedroom_Table_C.Actor=True + +[ContentBrowserRecent] +MRUItem0=/Game/Maps/Interior/GP2/S02A04_Diorama +MRUItem1=/Game/Maps/Interior/GP2/S02A04 +MRUItem2=/Game/Maps/Interior/GP2/S02A03_Diorama +MRUItem3=/Game/Maps/Interior/GP2/S02A02_Diorama +MRUItem4=/Game/Maps/Interior/GP2/S02A01 +MRUItem5=/Game/Maps/Interior/GP2/S02A02 +MRUItem6=/Game/Maps/Interior/GP2/S02A00 +MRUItem7=/Game/Maps/Interior/GP2/1111111111 +MRUItem8=/Game/Maps/Interior/Bake/Bakery +MRUItem9=/Game/Materials/Masharov_Interior/Palette/MI_Metal_White_Mash3 +MRUItem10=/Game/Maps/Interior/Bake/_GENERATED/PCG13/Rectangle_023F803B +MRUItem11=/Game/UltraDynamicSky/Materials/Color_Curves/Ambient_Curves/Directional_Scattering_Color_Curve +MRUItem12=/Game/UltraDynamicSky/Materials/Color_Curves/Ambient_Curves/Fog_Inscattering_Color_Curve +MRUItem13=/Game/SM_MERGED_SM_S02A00_Plintuth_2 +MRUItem14=/Game/SM_MERGED +MRUItem15=/Game/Maps/Interior/Bake/SM_DioramShkaf_Test +MRUItem16=/Game/Materials/Masharov_Interior/Palette/MI_Emissive_0_Power_Warm +MRUItem17=/Game/Materials/Masharov_Interior/Palette/MI_Emissive_0_Power_Cold +MRUItem18=/Game/Blueprints/Lamp/BP_InteriorLamp_Chandelier +MRUItem19=/Game/Materials/Masters/Common/M_Emissive +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac [DetailPropertyExpansion] PostProcessVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " @@ -1184,9 +1277,28 @@ SceneComponent= ActorComponent= MeshMergingSettingsObject="\"Object.MergeSettings.Settings\" " MovieSceneToolsProjectSettings="\"Object.TrackSettings.FbxSettings\" \"Object.TrackSettings.FbxSettings.FbxSettings[0]\" \"Object.TrackSettings.FbxSettings.FbxSettings[0].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[1]\" \"Object.TrackSettings.FbxSettings.FbxSettings[1].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[2]\" \"Object.TrackSettings.FbxSettings.FbxSettings[2].PropertyPath\" " +<<<<<<< HEAD LinuxTargetSettings="\"Object.Audio.Audio|CookOverrides\" " +======= +LevelExporterUSDOptions="\"Object.Export settings.Inner.AssetOptions.MaterialBakingOptions\" \"Object.Export settings.Inner.LandscapeBakeResolution\" " +EditorStyleSettings="\"Object.Graphs.GraphBackgroundBrush\" " +EditorExperimentalSettings="\"Object.Blueprints\" " +EditorTutorialSettings="\"Object.Tutorials.TutorialContexts\" \"Object.Tutorials.TutorialContexts.TutorialContexts[0]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[1]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[2]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[3]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[4]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[5]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[6]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[7]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[8]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[9]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[10]\" " +LevelEditorPlaySettings="\"Object.Multiplayer Options.Multiplayer Options|Server\" " +MaterialEditorSettings="\"Object.User Interface Domain.PreviewBackground\" " +AutomationTestSettings="\"Object.Automation.BuildPromotionTest\" \"Object.Automation.BuildPromotionTest.ImportWorkflow\" " +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac [PlacementMode] +RecentlyPlaced=/Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky; +RecentlyPlaced=/Game/SM_MERGED_0204.SM_MERGED_0204; +RecentlyPlaced=/Game/SM_MERGED_0203.SM_MERGED_0203; +RecentlyPlaced=/Game/0202.0202; +RecentlyPlaced=/Script/Engine.PostProcessVolume;/Engine/Transient.ActorFactoryBoxVolume_17 +RecentlyPlaced=/Game/SM1.SM1; +RecentlyPlaced=/Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34; +RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0 +RecentlyPlaced=/Script/USDStage.UsdStageActor; RecentlyPlaced=/Game/SM_MERGED_A01_Fur.SM_MERGED_A01_Fur; RecentlyPlaced=/Game/SM_MERGED_A01_WindowsDoors.SM_MERGED_A01_WindowsDoors; RecentlyPlaced=/Game/SM_MERGED_A01WindowsDoors.SM_MERGED_A01WindowsDoors; @@ -1198,22 +1310,12 @@ RecentlyPlaced=/Game/Materials/Masharov_Interior/Palette/MI_Matte_Plastic_White. RecentlyPlaced=/Game/Materials/Masharov_Interior/Palette/MI_Wood_Dark_Triplanar1.MI_Wood_Dark_Triplanar1; RecentlyPlaced=/Game/SM_MERGED_GroupActor_5.SM_MERGED_GroupActor_5; RecentlyPlaced=/Game/SM_MERGED_Windows.SM_MERGED_Windows; -RecentlyPlaced=/Game/SM_MERGED_Fur.SM_MERGED_Fur; -RecentlyPlaced=/Game/SM_MERGED_Doors.SM_MERGED_Doors; -RecentlyPlaced=/Game/SM_MERGED_GroupActor_3.SM_MERGED_GroupActor_3; -RecentlyPlaced=/Game/SM_MERGED_SM_S02A00_Plintuth_2.SM_MERGED_SM_S02A00_Plintuth_2; -RecentlyPlaced=/Game/SM_MERGED_SM_Locker14.SM_MERGED_SM_Locker14; -RecentlyPlaced=/Game/SM_MERGED_BP_Door_Mash11.SM_MERGED_BP_Door_Mash11; -RecentlyPlaced=/Game/Maps/Interior/GP2/_GENERATED/SM_DioramWalls_Test.SM_DioramWalls_Test; -RecentlyPlaced=/Game/Maps/Interior/GP2/_GENERATED/SM_DioramWalls_Test_polySurface2.SM_DioramWalls_Test_polySurface2; -RecentlyPlaced=/Game/Maps/Interior/GP2/_GENERATED/SM_DioramWalls_Test_polySurface1.SM_DioramWalls_Test_polySurface1; [PluginBrowser] -InstalledPlugins=Bridge InstalledPlugins=XRVisualization [RootWindow] -ScreenPosition=X=-2208.000 Y=128.000 +ScreenPosition=X=367.000 Y=32.000 WindowSize=X=854.000 Y=236.000 InitiallyMaximized=True @@ -1256,14 +1358,19 @@ StaticMeshActor.Lighting=True SkyAtmosphereComponent.Atmosphere=True Ultra_Dynamic_Sky_C.Height Fog=True PostProcessVolume.Global Illumination=True +FbxExportOption.Exporter=True [Directories2] +<<<<<<< HEAD UNR=D:/MasharovDioramu/Content/Maps/Interior/Bake +======= +UNR=../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2 +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac BRUSH=D:/DioramTestUE5/DioramTest/Content/ FBX=D:/DioramTestUE5/DioramTest/Content/ FBXAnim=D:/DioramTestUE5/DioramTest/Content/ GenericImport=D:/DioramTestUE5/DioramTest/Content/ -GenericExport=D:/DioramTestUE5/DioramTest/Content/ +GenericExport=../../../../../../ARC2/Dioramas/S02A02/SM_S02A04.FBX GenericOpen=D:/DioramTestUE5/DioramTest/Content/ GenericSave=D:/DioramTestUE5/DioramTest/Content/ MeshImportExport=D:/DioramTestUE5/DioramTest/Content/ @@ -1272,6 +1379,7 @@ Level=D:/DioramTestUE5/DioramTest/Content/Maps Project=F:/UE_5.0/ [ModuleFileTracking] +<<<<<<< HEAD StorageServerClient.TimeStamp=2022.11.16-07.13.40 StorageServerClient.LastCompileMethod=External StreamingFile.TimeStamp=2022.11.16-07.13.40 @@ -2250,10 +2358,991 @@ HierarchicalLODOutliner.TimeStamp=2022.11.16-07.13.32 HierarchicalLODOutliner.LastCompileMethod=External ExternalImagePicker.TimeStamp=2022.11.16-07.13.31 ExternalImagePicker.LastCompileMethod=External +======= +StorageServerClient.TimeStamp=2022.07.20-07.03.14 +StorageServerClient.LastCompileMethod=External +StreamingFile.TimeStamp=2022.07.20-07.03.14 +StreamingFile.LastCompileMethod=External +NetworkFile.TimeStamp=2022.07.20-07.03.09 +NetworkFile.LastCompileMethod=External +PakFile.TimeStamp=2022.07.20-07.03.09 +PakFile.LastCompileMethod=External +RSA.TimeStamp=2022.07.20-07.03.11 +RSA.LastCompileMethod=External +SandboxFile.TimeStamp=2022.07.20-07.03.11 +SandboxFile.LastCompileMethod=External +CoreUObject.TimeStamp=2022.07.20-07.03.02 +CoreUObject.LastCompileMethod=External +Engine.TimeStamp=2022.07.20-07.03.06 +Engine.LastCompileMethod=External +Renderer.TimeStamp=2022.07.20-07.03.11 +Renderer.LastCompileMethod=External +AnimGraphRuntime.TimeStamp=2022.07.20-07.03.00 +AnimGraphRuntime.LastCompileMethod=External +SlateRHIRenderer.TimeStamp=2022.07.20-07.03.13 +SlateRHIRenderer.LastCompileMethod=External +Landscape.TimeStamp=2022.07.20-07.03.08 +Landscape.LastCompileMethod=External +RenderCore.TimeStamp=2022.07.20-07.03.10 +RenderCore.LastCompileMethod=External +TextureCompressor.TimeStamp=2022.07.20-07.03.14 +TextureCompressor.LastCompileMethod=External +Virtualization.TimeStamp=2022.07.20-07.03.15 +Virtualization.LastCompileMethod=External +MessageLog.TimeStamp=2022.07.20-07.03.09 +MessageLog.LastCompileMethod=External +AudioEditor.TimeStamp=2022.07.20-07.03.00 +AudioEditor.LastCompileMethod=External +PropertyEditor.TimeStamp=2022.07.20-07.03.10 +PropertyEditor.LastCompileMethod=External +AnimationModifiers.TimeStamp=2022.07.20-07.02.59 +AnimationModifiers.LastCompileMethod=External +FastBuildController.TimeStamp=2022.07.20-07.33.15 +FastBuildController.LastCompileMethod=External +XGEController.TimeStamp=2022.07.20-07.38.05 +XGEController.LastCompileMethod=External +PerforceSourceControl.TimeStamp=2022.07.20-07.10.00 +PerforceSourceControl.LastCompileMethod=External +SourceControl.TimeStamp=2022.07.20-07.03.13 +SourceControl.LastCompileMethod=External +PlatformCrypto.TimeStamp=2022.07.20-07.12.01 +PlatformCrypto.LastCompileMethod=External +PlatformCryptoTypes.TimeStamp=2022.07.20-07.12.01 +PlatformCryptoTypes.LastCompileMethod=External +PlatformCryptoOpenSSL.TimeStamp=2022.07.20-07.12.01 +PlatformCryptoOpenSSL.LastCompileMethod=External +PythonScriptPluginPreload.TimeStamp=2022.07.20-07.31.30 +PythonScriptPluginPreload.LastCompileMethod=External +DesktopPlatform.TimeStamp=2022.07.20-07.03.02 +DesktopPlatform.LastCompileMethod=External +OpenColorIO.TimeStamp=2022.07.20-07.09.57 +OpenColorIO.LastCompileMethod=External +PixWinPlugin.TimeStamp=2022.07.20-07.10.00 +PixWinPlugin.LastCompileMethod=External +AISupportModule.TimeStamp=2022.07.20-07.09.48 +AISupportModule.LastCompileMethod=External +ChaosCloth.TimeStamp=2022.07.20-07.10.53 +ChaosCloth.LastCompileMethod=External +NiagaraShader.TimeStamp=2022.07.20-07.33.16 +NiagaraShader.LastCompileMethod=External +NiagaraVertexFactories.TimeStamp=2022.07.20-07.33.16 +NiagaraVertexFactories.LastCompileMethod=External +VariantManagerContent.TimeStamp=2022.07.20-07.10.52 +VariantManagerContent.LastCompileMethod=External +DatasmithContent.TimeStamp=2022.07.20-07.10.35 +DatasmithContent.LastCompileMethod=External +ExrReaderGpu.TimeStamp=2022.07.20-07.34.07 +ExrReaderGpu.LastCompileMethod=External +WmfMedia.TimeStamp=2022.07.20-07.34.17 +WmfMedia.LastCompileMethod=External +Media.TimeStamp=2022.07.20-07.03.09 +Media.LastCompileMethod=External +LauncherChunkInstaller.TimeStamp=2022.07.20-07.34.36 +LauncherChunkInstaller.LastCompileMethod=External +GPULightmass.TimeStamp=2022.07.20-07.10.59 +GPULightmass.LastCompileMethod=External +OnlineSubsystem.TimeStamp=2022.07.20-07.34.28 +OnlineSubsystem.LastCompileMethod=External +HTTP.TimeStamp=2022.07.20-07.03.07 +HTTP.LastCompileMethod=External +SSL.TimeStamp=2022.07.20-07.03.14 +SSL.LastCompileMethod=External +XMPP.TimeStamp=2022.07.20-07.03.16 +XMPP.LastCompileMethod=External +WebSockets.TimeStamp=2022.07.20-07.03.15 +WebSockets.LastCompileMethod=External +OnlineSubsystemNULL.TimeStamp=2022.07.20-07.34.33 +OnlineSubsystemNULL.LastCompileMethod=External +Sockets.TimeStamp=2022.07.20-07.03.13 +Sockets.LastCompileMethod=External +OnlineSubsystemUtils.TimeStamp=2022.07.20-07.34.35 +OnlineSubsystemUtils.LastCompileMethod=External +OnlineBlueprintSupport.TimeStamp=2022.07.20-07.34.35 +OnlineBlueprintSupport.LastCompileMethod=External +ChunkDownloader.TimeStamp=2022.07.20-07.34.51 +ChunkDownloader.LastCompileMethod=External +ExampleDeviceProfileSelector.TimeStamp=2022.07.20-07.34.53 +ExampleDeviceProfileSelector.LastCompileMethod=External +HairStrandsCore.TimeStamp=2022.07.20-07.35.57 +HairStrandsCore.LastCompileMethod=External +WindowsDeviceProfileSelector.TimeStamp=2022.07.20-07.37.38 +WindowsDeviceProfileSelector.LastCompileMethod=External +OnlineServicesInterface.TimeStamp=2022.07.20-07.34.24 +OnlineServicesInterface.LastCompileMethod=External +OnlineServicesCommon.TimeStamp=2022.07.20-07.34.24 +OnlineServicesCommon.LastCompileMethod=External +D3D12RHI.TimeStamp=2022.07.20-07.03.02 +D3D12RHI.LastCompileMethod=External +WindowsPlatformFeatures.TimeStamp=2022.07.20-07.03.16 +WindowsPlatformFeatures.LastCompileMethod=External +GameplayMediaEncoder.TimeStamp=2022.07.20-07.03.06 +GameplayMediaEncoder.LastCompileMethod=External +AVEncoder.TimeStamp=2022.07.20-07.03.00 +AVEncoder.LastCompileMethod=External +Chaos.TimeStamp=2022.07.20-07.03.01 +Chaos.LastCompileMethod=External +GeometryCore.TimeStamp=2022.07.20-07.03.06 +GeometryCore.LastCompileMethod=External +ChaosSolverEngine.TimeStamp=2022.07.20-07.03.01 +ChaosSolverEngine.LastCompileMethod=External +FieldSystemEngine.TimeStamp=2022.07.20-07.03.06 +FieldSystemEngine.LastCompileMethod=External +DirectoryWatcher.TimeStamp=2022.07.20-07.03.02 +DirectoryWatcher.LastCompileMethod=External +Settings.TimeStamp=2022.07.20-07.03.12 +Settings.LastCompileMethod=External +InputCore.TimeStamp=2022.07.20-07.03.07 +InputCore.LastCompileMethod=External +TargetPlatform.TimeStamp=2022.07.20-07.03.14 +TargetPlatform.LastCompileMethod=External +TurnkeySupport.TimeStamp=2022.07.20-07.03.14 +TurnkeySupport.LastCompileMethod=External +TextureFormat.TimeStamp=2022.07.20-07.03.14 +TextureFormat.LastCompileMethod=External 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+LinuxTargetPlatform.TimeStamp=2022.07.20-07.02.47 +LinuxTargetPlatform.LastCompileMethod=External +LinuxArm64TargetPlatform.TimeStamp=2022.07.20-07.02.47 +LinuxArm64TargetPlatform.LastCompileMethod=External +TVOSTargetPlatform.TimeStamp=2022.07.20-07.02.46 +TVOSTargetPlatform.LastCompileMethod=External +WindowsTargetPlatform.TimeStamp=2022.07.20-07.03.16 +WindowsTargetPlatform.LastCompileMethod=External +AudioFormatOPUS.TimeStamp=2022.07.20-07.03.00 +AudioFormatOPUS.LastCompileMethod=External +AudioFormatOGG.TimeStamp=2022.07.20-07.03.00 +AudioFormatOGG.LastCompileMethod=External +AudioFormatADPCM.TimeStamp=2022.07.20-07.03.00 +AudioFormatADPCM.LastCompileMethod=External +AudioFormatBink.TimeStamp=2022.07.20-07.03.00 +AudioFormatBink.LastCompileMethod=External +ShaderFormatD3D.TimeStamp=2022.07.20-07.03.12 +ShaderFormatD3D.LastCompileMethod=External +ShaderFormatOpenGL.TimeStamp=2022.07.20-07.03.12 +ShaderFormatOpenGL.LastCompileMethod=External +VulkanShaderFormat.TimeStamp=2022.07.20-07.03.15 +VulkanShaderFormat.LastCompileMethod=External +MetalShaderFormat.TimeStamp=2022.07.20-07.03.09 +MetalShaderFormat.LastCompileMethod=External +ShaderFormatVectorVM.TimeStamp=2022.07.20-07.03.12 +ShaderFormatVectorVM.LastCompileMethod=External +DerivedDataCache.TimeStamp=2022.07.20-07.03.02 +DerivedDataCache.LastCompileMethod=External +NullInstallBundleManager.TimeStamp=2022.07.20-07.03.09 +NullInstallBundleManager.LastCompileMethod=External +AssetRegistry.TimeStamp=2022.07.20-07.03.00 +AssetRegistry.LastCompileMethod=External +MeshUtilities.TimeStamp=2022.07.20-07.03.09 +MeshUtilities.LastCompileMethod=External +MaterialBaking.TimeStamp=2022.07.20-07.03.09 +MaterialBaking.LastCompileMethod=External +MeshMergeUtilities.TimeStamp=2022.07.20-07.03.09 +MeshMergeUtilities.LastCompileMethod=External +MeshReductionInterface.TimeStamp=2022.07.20-07.03.09 +MeshReductionInterface.LastCompileMethod=External +QuadricMeshReduction.TimeStamp=2022.07.20-07.03.10 +QuadricMeshReduction.LastCompileMethod=External +ProxyLODMeshReduction.TimeStamp=2022.07.20-07.12.01 +ProxyLODMeshReduction.LastCompileMethod=External +SkeletalMeshReduction.TimeStamp=2022.07.20-07.31.33 +SkeletalMeshReduction.LastCompileMethod=External +MeshBoneReduction.TimeStamp=2022.07.20-07.03.09 +MeshBoneReduction.LastCompileMethod=External +NaniteBuilder.TimeStamp=2022.07.20-07.03.09 +NaniteBuilder.LastCompileMethod=External +MeshBuilder.TimeStamp=2022.07.20-07.03.09 +MeshBuilder.LastCompileMethod=External +KismetCompiler.TimeStamp=2022.07.20-07.03.08 +KismetCompiler.LastCompileMethod=External +MovieSceneTools.TimeStamp=2022.07.20-07.03.09 +MovieSceneTools.LastCompileMethod=External +Sequencer.TimeStamp=2022.07.20-07.03.11 +Sequencer.LastCompileMethod=External +EditorStyle.TimeStamp=2022.07.20-07.03.03 +EditorStyle.LastCompileMethod=External +CurveEditor.TimeStamp=2022.07.20-07.03.02 +CurveEditor.LastCompileMethod=External 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+Slate.LastCompileMethod=External +SlateReflector.TimeStamp=2022.07.20-07.03.13 +SlateReflector.LastCompileMethod=External +UMG.TimeStamp=2022.07.20-07.03.14 +UMG.LastCompileMethod=External +UMGEditor.TimeStamp=2022.07.20-07.03.14 +UMGEditor.LastCompileMethod=External +AssetTools.TimeStamp=2022.07.20-07.03.00 +AssetTools.LastCompileMethod=External +CollisionAnalyzer.TimeStamp=2022.07.20-07.03.01 +CollisionAnalyzer.LastCompileMethod=External +WorkspaceMenuStructure.TimeStamp=2022.07.20-07.03.16 +WorkspaceMenuStructure.LastCompileMethod=External +FunctionalTesting.TimeStamp=2022.07.20-07.03.06 +FunctionalTesting.LastCompileMethod=External +BehaviorTreeEditor.TimeStamp=2022.07.20-07.03.00 +BehaviorTreeEditor.LastCompileMethod=External +GameplayTasksEditor.TimeStamp=2022.07.20-07.03.06 +GameplayTasksEditor.LastCompileMethod=External +StringTableEditor.TimeStamp=2022.07.20-07.03.14 +StringTableEditor.LastCompileMethod=External +VREditor.TimeStamp=2022.07.20-07.03.15 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+WebMMoviePlayer.TimeStamp=2022.07.20-07.37.38 +WebMMoviePlayer.LastCompileMethod=External +Paper2D.TimeStamp=2022.07.20-07.09.48 +Paper2D.LastCompileMethod=External +AnimationSharing.TimeStamp=2022.07.20-07.09.58 +AnimationSharing.LastCompileMethod=External +ControlRig.TimeStamp=2022.07.20-07.09.50 +ControlRig.LastCompileMethod=External +LevelSequence.TimeStamp=2022.07.20-07.03.08 +LevelSequence.LastCompileMethod=External +ControlRigDeveloper.TimeStamp=2022.07.20-07.09.50 +ControlRigDeveloper.LastCompileMethod=External +IKRig.TimeStamp=2022.07.20-07.09.53 +IKRig.LastCompileMethod=External +IKRigDeveloper.TimeStamp=2022.07.20-07.09.53 +IKRigDeveloper.LastCompileMethod=External +OpenColorIOEditor.TimeStamp=2022.07.20-07.09.57 +OpenColorIOEditor.LastCompileMethod=External +ToolMenus.TimeStamp=2022.07.20-07.03.14 +ToolMenus.LastCompileMethod=External +PropertyAccessNode.TimeStamp=2022.07.20-07.10.00 +PropertyAccessNode.LastCompileMethod=External 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+ProjectSettingsViewer.TimeStamp=2022.07.20-07.03.10 +ProjectSettingsViewer.LastCompileMethod=External +ProjectTargetPlatformEditor.TimeStamp=2022.07.20-07.03.10 +ProjectTargetPlatformEditor.LastCompileMethod=External +Blutility.TimeStamp=2022.07.20-07.03.01 +Blutility.LastCompileMethod=External +XmlParser.TimeStamp=2022.07.20-07.03.16 +XmlParser.LastCompileMethod=External +UndoHistory.TimeStamp=2022.07.20-07.03.14 +UndoHistory.LastCompileMethod=External +DeviceProfileEditor.TimeStamp=2022.07.20-07.03.02 +DeviceProfileEditor.LastCompileMethod=External +HardwareTargeting.TimeStamp=2022.07.20-07.03.07 +HardwareTargeting.LastCompileMethod=External +LocalizationDashboard.TimeStamp=2022.07.20-07.03.09 +LocalizationDashboard.LastCompileMethod=External +LocalizationService.TimeStamp=2022.07.20-07.03.09 +LocalizationService.LastCompileMethod=External +MergeActors.TimeStamp=2022.07.20-07.03.09 +MergeActors.LastCompileMethod=External +InputBindingEditor.TimeStamp=2022.07.20-07.03.07 +InputBindingEditor.LastCompileMethod=External +EditorInteractiveToolsFramework.TimeStamp=2022.07.20-07.03.02 +EditorInteractiveToolsFramework.LastCompileMethod=External +InteractiveToolsFramework.TimeStamp=2022.07.20-07.03.07 +InteractiveToolsFramework.LastCompileMethod=External +TraceInsights.TimeStamp=2022.07.20-07.03.14 +TraceInsights.LastCompileMethod=External +TraceServices.TimeStamp=2022.07.20-07.03.14 +TraceServices.LastCompileMethod=External +EditorFramework.TimeStamp=2022.07.20-07.03.02 +EditorFramework.LastCompileMethod=External +WorldPartitionEditor.TimeStamp=2022.07.20-07.03.16 +WorldPartitionEditor.LastCompileMethod=External +EditorConfig.TimeStamp=2022.07.20-07.03.02 +EditorConfig.LastCompileMethod=External +DerivedDataEditor.TimeStamp=2022.07.20-07.03.02 +DerivedDataEditor.LastCompileMethod=External +CSVtoSVG.TimeStamp=2022.07.20-07.03.02 +CSVtoSVG.LastCompileMethod=External +AndroidRuntimeSettings.TimeStamp=2022.07.20-07.02.36 +AndroidRuntimeSettings.LastCompileMethod=External +IOSRuntimeSettings.TimeStamp=2022.07.20-07.02.46 +IOSRuntimeSettings.LastCompileMethod=External +HoloLensPlatformEditor.TimeStamp=2022.07.20-07.03.07 +HoloLensPlatformEditor.LastCompileMethod=External +WindowsPlatformEditor.TimeStamp=2022.07.20-07.03.16 +WindowsPlatformEditor.LastCompileMethod=External +AndroidPlatformEditor.TimeStamp=2022.07.20-07.02.36 +AndroidPlatformEditor.LastCompileMethod=External +AndroidDeviceDetection.TimeStamp=2022.07.20-07.02.36 +AndroidDeviceDetection.LastCompileMethod=External +PIEPreviewDeviceProfileSelector.TimeStamp=2022.07.20-07.03.10 +PIEPreviewDeviceProfileSelector.LastCompileMethod=External +IOSPlatformEditor.TimeStamp=2022.07.20-07.02.46 +IOSPlatformEditor.LastCompileMethod=External +IntroTutorials.TimeStamp=2022.07.20-07.03.07 +IntroTutorials.LastCompileMethod=External +LogVisualizer.TimeStamp=2022.07.20-07.03.09 +LogVisualizer.LastCompileMethod=External +ClothPainter.TimeStamp=2022.07.20-07.03.01 +ClothPainter.LastCompileMethod=External +SkeletalMeshEditor.TimeStamp=2022.07.20-07.03.12 +SkeletalMeshEditor.LastCompileMethod=External +ViewportInteraction.TimeStamp=2022.07.20-07.03.15 +ViewportInteraction.LastCompileMethod=External +EditorWidgets.TimeStamp=2022.07.20-07.03.03 +EditorWidgets.LastCompileMethod=External +ViewportSnapping.TimeStamp=2022.07.20-07.03.15 +ViewportSnapping.LastCompileMethod=External +ActorPickerMode.TimeStamp=2022.07.20-07.02.59 +ActorPickerMode.LastCompileMethod=External +SceneDepthPickerMode.TimeStamp=2022.07.20-07.03.11 +SceneDepthPickerMode.LastCompileMethod=External +LandscapeEditor.TimeStamp=2022.07.20-07.03.08 +LandscapeEditor.LastCompileMethod=External +FoliageEdit.TimeStamp=2022.07.20-07.03.06 +FoliageEdit.LastCompileMethod=External +VirtualTexturingEditor.TimeStamp=2022.07.20-07.03.15 +VirtualTexturingEditor.LastCompileMethod=External +PlacementMode.TimeStamp=2022.07.20-07.03.10 +PlacementMode.LastCompileMethod=External +MeshPaint.TimeStamp=2022.07.20-07.03.09 +MeshPaint.LastCompileMethod=External +SessionServices.TimeStamp=2022.07.20-07.03.12 +SessionServices.LastCompileMethod=External +SmartSnapping.TimeStamp=2022.07.20-07.09.48 +SmartSnapping.LastCompileMethod=External +ControlRigSplineEditor.TimeStamp=2022.07.20-07.09.53 +ControlRigSplineEditor.LastCompileMethod=External +ControlRigEditor.TimeStamp=2022.07.20-07.09.50 +ControlRigEditor.LastCompileMethod=External +AnimationEditor.TimeStamp=2022.07.20-07.02.59 +AnimationEditor.LastCompileMethod=External +IKRigEditor.TimeStamp=2022.07.20-07.09.53 +IKRigEditor.LastCompileMethod=External +CharacterAI.TimeStamp=2022.07.20-07.10.54 +CharacterAI.LastCompileMethod=External +CameraShakePreviewer.TimeStamp=2022.07.20-07.09.56 +CameraShakePreviewer.LastCompileMethod=External +ImgMediaEditor.TimeStamp=2022.07.20-07.34.07 +ImgMediaEditor.LastCompileMethod=External +ImgMediaFactory.TimeStamp=2022.07.20-07.34.07 +ImgMediaFactory.LastCompileMethod=External +OpenExrWrapper.TimeStamp=2022.07.20-07.34.07 +OpenExrWrapper.LastCompileMethod=External +AndroidMediaEditor.TimeStamp=2022.07.20-07.34.03 +AndroidMediaEditor.LastCompileMethod=External +AndroidMediaFactory.TimeStamp=2022.07.20-07.34.03 +AndroidMediaFactory.LastCompileMethod=External +AvfMediaEditor.TimeStamp=2022.07.20-07.34.03 +AvfMediaEditor.LastCompileMethod=External +AvfMediaFactory.TimeStamp=2022.07.20-07.34.03 +AvfMediaFactory.LastCompileMethod=External +MediaCompositingEditor.TimeStamp=2022.07.20-07.34.08 +MediaCompositingEditor.LastCompileMethod=External +SequenceRecorder.TimeStamp=2022.07.20-07.03.11 +SequenceRecorder.LastCompileMethod=External +WebMMedia.TimeStamp=2022.07.20-07.34.12 +WebMMedia.LastCompileMethod=External +WebMMediaEditor.TimeStamp=2022.07.20-07.34.12 +WebMMediaEditor.LastCompileMethod=External +WebMMediaFactory.TimeStamp=2022.07.20-07.34.12 +WebMMediaFactory.LastCompileMethod=External +WmfMediaEditor.TimeStamp=2022.07.20-07.34.17 +WmfMediaEditor.LastCompileMethod=External +WmfMediaFactory.TimeStamp=2022.07.20-07.34.18 +WmfMediaFactory.LastCompileMethod=External +ActorSequenceEditor.TimeStamp=2022.07.20-07.34.19 +ActorSequenceEditor.LastCompileMethod=External +MatineeToLevelSequence.TimeStamp=2022.07.20-07.34.19 +MatineeToLevelSequence.LastCompileMethod=External +MediaPlayerEditor.TimeStamp=2022.07.20-07.34.09 +MediaPlayerEditor.LastCompileMethod=External +LevelSequenceEditor.TimeStamp=2022.07.20-07.34.19 +LevelSequenceEditor.LastCompileMethod=External +TemplateSequenceEditor.TimeStamp=2022.07.20-07.34.23 +TemplateSequenceEditor.LastCompileMethod=External +GeometryMode.TimeStamp=2022.07.20-07.10.02 +GeometryMode.LastCompileMethod=External +BspMode.TimeStamp=2022.07.20-07.10.02 +BspMode.LastCompileMethod=External +TextureAlignMode.TimeStamp=2022.07.20-07.10.02 +TextureAlignMode.LastCompileMethod=External +PlanarCut.TimeStamp=2022.07.20-07.12.01 +PlanarCut.LastCompileMethod=External +AndroidFileServerEditor.TimeStamp=2022.07.20-07.34.38 +AndroidFileServerEditor.LastCompileMethod=External +AudioCaptureEditor.TimeStamp=2022.07.20-07.34.49 +AudioCaptureEditor.LastCompileMethod=External +HDRIBackdrop.TimeStamp=2022.07.20-07.35.59 +HDRIBackdrop.LastCompileMethod=External +GooglePADEditor.TimeStamp=2022.07.20-07.35.41 +GooglePADEditor.LastCompileMethod=External +ResonanceAudioEditor.TimeStamp=2022.07.20-07.37.30 +ResonanceAudioEditor.LastCompileMethod=External +SunPosition.TimeStamp=2022.07.20-07.37.37 +SunPosition.LastCompileMethod=External +AutomationWorker.TimeStamp=2022.07.20-07.03.00 +AutomationWorker.LastCompileMethod=External +SequenceRecorderSections.TimeStamp=2022.07.20-07.03.11 +SequenceRecorderSections.LastCompileMethod=External +StatsViewer.TimeStamp=2022.07.20-07.03.14 +StatsViewer.LastCompileMethod=External +GameProjectGeneration.TimeStamp=2022.07.20-07.03.06 +GameProjectGeneration.LastCompileMethod=External +StatusBar.TimeStamp=2022.07.20-07.03.14 +StatusBar.LastCompileMethod=External +AddContentDialog.TimeStamp=2022.07.20-07.02.59 +AddContentDialog.LastCompileMethod=External +WidgetCarousel.TimeStamp=2022.07.20-07.03.15 +WidgetCarousel.LastCompileMethod=External +SceneOutliner.TimeStamp=2022.07.20-07.03.11 +SceneOutliner.LastCompileMethod=External +WorldBrowser.TimeStamp=2022.07.20-07.03.16 +WorldBrowser.LastCompileMethod=External +SubobjectEditor.TimeStamp=2022.07.20-07.03.14 +SubobjectEditor.LastCompileMethod=External +HierarchicalLODOutliner.TimeStamp=2022.07.20-07.03.07 +HierarchicalLODOutliner.LastCompileMethod=External +ExternalImagePicker.TimeStamp=2022.07.18-12.52.32 +ExternalImagePicker.LastCompileMethod=Unknown +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac CurveAssetEditor.TimeStamp=2022.07.18-12.52.28 CurveAssetEditor.LastCompileMethod=Unknown SequencerWidgets.TimeStamp=2022.07.18-12.52.38 SequencerWidgets.LastCompileMethod=Unknown +<<<<<<< HEAD CookOnTheFly.TimeStamp=2022.11.16-07.13.26 CookOnTheFly.LastCompileMethod=Unknown OnlineServicesCommonEngineUtils.TimeStamp=2022.11.16-07.32.27 @@ -2393,6 +3482,40 @@ UnsavedAssetsTracker.LastCompileMethod=Unknown LastDirectory= RecentsFiles=F:/UE_5.1/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py RecentsFiles=F:/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py +======= +AnalyticsBlueprintLibrary.TimeStamp=2022.07.20-07.34.38 +AnalyticsBlueprintLibrary.LastCompileMethod=Unknown +MDLImporter.TimeStamp=2022.07.20-07.10.51 +MDLImporter.LastCompileMethod=Unknown +UnrealUSDWrapper.TimeStamp=2022.07.20-07.33.41 +UnrealUSDWrapper.LastCompileMethod=Unknown +USDUtilities.TimeStamp=2022.07.20-07.33.42 +USDUtilities.LastCompileMethod=Unknown +USDSchemas.TimeStamp=2022.07.20-07.33.41 +USDSchemas.LastCompileMethod=Unknown +USDStage.TimeStamp=2022.07.20-07.33.41 +USDStage.LastCompileMethod=Unknown +USDStageEditor.TimeStamp=2022.07.20-07.33.41 +USDStageEditor.LastCompileMethod=Unknown +USDStageImporter.TimeStamp=2022.07.20-07.33.42 +USDStageImporter.LastCompileMethod=Unknown +USDStageEditorViewModels.TimeStamp=2022.07.20-07.33.42 +USDStageEditorViewModels.LastCompileMethod=Unknown +USDExporter.TimeStamp=2022.07.20-07.33.41 +USDExporter.LastCompileMethod=Unknown +USDClasses.TimeStamp=2022.07.20-07.33.41 +USDClasses.LastCompileMethod=Unknown +GeometryCacheUSD.TimeStamp=2022.07.20-07.33.41 +GeometryCacheUSD.LastCompileMethod=Unknown +USDTests.TimeStamp=2022.07.20-07.33.42 +USDTests.LastCompileMethod=Unknown + +[Python] +LastDirectory= +RecentsFiles=D:/Program Files/Epic Games/UE_5.0/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py +RecentsFiles=D:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Importers/USDImporter/Content/Python/init_unreal.py +RecentsFiles=D:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac RecentsFiles=F:/UE_5.0/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py RecentsFiles=F:/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py @@ -2417,10 +3540,17 @@ AssetEditorOpenLocation=Default bEnableColorizedEditorTabs=True [DetailCustomWidgetExpansion] +<<<<<<< HEAD PostProcessVolume=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features BrushComponent= StaticMeshActor=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, SceneComponent= +======= +PostProcessVolume=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BrushComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +StaticMeshActor=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +SceneComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac Actor=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, SunSky_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections, SkyLightComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections, @@ -2510,6 +3640,7 @@ TemplateSequenceEditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDet UdpMessagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options, WmfMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options, DirectionalLightComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections, +<<<<<<< HEAD BP_Door_Mash_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, BP_InteriorLamp_CylLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.1_ADE,MaterialEditorInstanceConstant.ParameterGroups.1_ORM,MaterialEditorInstanceConstant.ParameterGroups.ADE,MaterialEditorInstanceConstant.ParameterGroups.AO,MaterialEditorInstanceConstant.ParameterGroups.Color_Adj,MaterialEditorInstanceConstant.ParameterGroups.Detail Texturing,MaterialEditorInstanceConstant.ParameterGroups.Dirt,MaterialEditorInstanceConstant.ParameterGroups.Emissive,MaterialEditorInstanceConstant.ParameterGroups.FasadHiding,MaterialEditorInstanceConstant.ParameterGroups.Metallic,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Opacity,MaterialEditorInstanceConstant.ParameterGroups.POM,MaterialEditorInstanceConstant.ParameterGroups.Roughness,MaterialEditorInstanceConstant.ParameterGroups.Tilling, @@ -2518,14 +3649,25 @@ BP_InteriorLamp_Chandelier_C=PostProcessVolume.Lens.Lens,GameMapsSettings.Defaul BillboardComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features Ultra_Dynamic_Sky_C=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Lens.Lens,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features BP_InteriorLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options, +======= +BP_Door_Mash_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options, +BP_InteriorLamp_CylLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.1_ADE,MaterialEditorInstanceConstant.ParameterGroups.1_ORM,MaterialEditorInstanceConstant.ParameterGroups.ADE,MaterialEditorInstanceConstant.ParameterGroups.AO,MaterialEditorInstanceConstant.ParameterGroups.Color_Adj,MaterialEditorInstanceConstant.ParameterGroups.Detail Texturing,MaterialEditorInstanceConstant.ParameterGroups.Dirt,MaterialEditorInstanceConstant.ParameterGroups.Emissive,MaterialEditorInstanceConstant.ParameterGroups.FasadHiding,MaterialEditorInstanceConstant.ParameterGroups.Metallic,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Opacity,MaterialEditorInstanceConstant.ParameterGroups.POM,MaterialEditorInstanceConstant.ParameterGroups.Roughness,MaterialEditorInstanceConstant.ParameterGroups.Tilling, +MaterialInstanceConstant= +BP_InteriorLamp_Chandelier_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BillboardComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +Ultra_Dynamic_Sky_C=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Lens.Lens,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_InteriorLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac StaticMeshComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, PB_Mirror_No_Light_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features SkyAtmosphereComponent=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Lens.Lens,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features ExponentialHeightFogComponent=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Lens.Lens,PostProcessVolume.Reflections.Reflections, LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers, Material=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features -BP_InteriorLamp_Chandelier_2_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features +BP_InteriorLamp_Chandelier_2_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, PrimitiveComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features +<<<<<<< HEAD BP_InteriorLamp_BedroomLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features RectLight=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features BP_game_controller_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, @@ -2553,6 +3695,20 @@ MovieSceneTakeSettings= TakeRecorderMicrophoneAudioSourceSettings= MovieSceneAnimationTrackRecorderEditorSettings= TakeRecorderWorldSourceSettings= +======= +BP_InteriorLamp_BedroomLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +RectLight=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_coffee_brewer_01_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_blender_01_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_vaccum_cleaner_01_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_InteriorLamp_CylLamp_Angle80_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_InteriorLamp_Bedroom_Table_2_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_InteriorLamp_Bedroom_Table_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_InteriorLamp_Big_Square_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_InteriorLamp_Small_Square_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_game_controller_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +BP_InteriorLamp_Child_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features, +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac [DetailMultiObjectNodeExpansion] EditorStyleSettings=True @@ -2637,6 +3793,28 @@ ResonanceAudioSettings=True TcpMessagingSettings=True UdpMessagingSettings=True WmfMediaSettings=True +EditorKeyboardShortcutSettings=True +AudioEditorSettings=True +BlueprintEditorSettings=True +EditorExperimentalSettings=True +LiveCodingSettings=True +EditorPerProjectUserSettings=True +EditorPerformanceSettings=True +EditorTutorialSettings=True +LevelEditorMiscSettings=True +LevelEditorPlaySettings=True +LevelEditorViewportSettings=True +ControlRigEditorSettings=True +SequencerSettings=True +FlipbookEditorSettings=True +GraphEditorSettings=True +MaterialEditorSettings=True +SpriteEditorSettings=True +TileMapEditorSettings=True +TileSetEditorSettings=True +CrashReportsPrivacySettings=True +AutomationTestSettings=True +LogVisualizerSettings=True [/Script/UnrealEd.MaterialEditorOptions] bShowGrid=False diff --git a/Saved/Config/WindowsEditor/Engine.ini b/Saved/Config/WindowsEditor/Engine.ini index 50c83dd..206d634 100644 --- a/Saved/Config/WindowsEditor/Engine.ini +++ b/Saved/Config/WindowsEditor/Engine.ini @@ -1,3 +1,55 @@ +<<<<<<< HEAD +======= +[Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content +Paths=../../../Engine/Plugins/Bridge/Content +Paths=../../../Engine/Plugins/2D/Paper2D/Content +Paths=../../../Engine/Plugins/Animation/ControlRig/Content +Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content +Paths=../../../Engine/Plugins/Animation/IKRig/Content +Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content +Paths=../../../Engine/Plugins/Editor/GeometryMode/Content +Paths=../../../Engine/Plugins/Editor/GLTFImporter/Content +Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content +Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content +Paths=../../../Engine/Plugins/Enterprise/AxFImporter/Content +Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content +Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content +Paths=../../../Engine/Plugins/FX/Niagara/Content +Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content +Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content +Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content +Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content +Paths=../../../Engine/Plugins/Media/MediaCompositing/Content +Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content +Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content +Paths=../../../Engine/Plugins/Experimental/GPULightmass/Content +Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content +Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content +Paths=../../../Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Content +Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content +Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content +Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content +Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content +Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content +Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content +Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content +Paths=../../../Engine/Plugins/Runtime/HairStrands/Content +Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content +Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content +Paths=../../../Engine/Plugins/Runtime/Synthesis/Content +Paths=../../../Engine/Plugins/Runtime/SunPosition/Content +Paths=../../../Engine/Plugins/Experimental/StaticMeshEditorModeling/Content +Paths=../../../Engine/Plugins/Enterprise/MDLImporter/Content +Paths=../../../Engine/Plugins/Importers/USDImporter/Content + +[/Script/AndroidPlatformEditor.AndroidSDKSettings] +SDKPath=(Path="") +NDKPath=(Path="") +JavaPath=(Path="") + +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac [/Script/UdpMessaging.UdpMessagingSettings] EnabledByDefault=False EnableTransport=True diff --git a/Saved/Config/WindowsEditor/MDLImporter.ini b/Saved/Config/WindowsEditor/MDLImporter.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/Saved/Config/WindowsEditor/MDLImporter.ini @@ -0,0 +1 @@ + diff --git a/Saved/Config/WorldState/1471880213.json b/Saved/Config/WorldState/1471880213.json new file mode 100644 index 0000000..75e2828 Binary files /dev/null and b/Saved/Config/WorldState/1471880213.json differ diff --git 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a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/MasharovDioramu.log new file mode 100644 index 0000000..b8b18eb --- /dev/null +++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/MasharovDioramu.log @@ -0,0 +1,1409 @@ +Log file open, 10/06/22 16:41:55 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=19168) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.428748 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading HoloLens ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-11.41.56:425][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-11.41.56:426][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-11.41.56:426][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-11.41.56:428][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-11.41.56:428][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-11.41.56:428][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-11.41.56:428][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-11.41.56:428][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-11.41.56:428][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Physical Memory: 288.49 MB used, 296.92 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Virtual Memory: 262.40 MB used, 262.40 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Physical Memory: 20341.62 MB used, 45128.57 MB free, 65470.20 MB total +[2022.10.06-11.41.56:428][ 0]LogMemory: Virtual Memory: 43236.14 MB used, 31962.05 MB free, 75198.20 MB total +[2022.10.06-11.41.56:428][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-11.41.56:441][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-11.41.56:465][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-11.41.56:479][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-11.41.56:531][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:531][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-11.41.57:010][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-11.41.57:026][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-11.41.57:051][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-11.41.57:169][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-11.41.57:169][ 0]LogWindows: Attached monitors: +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-11.41.57:169][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-11.41.57:169][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-11.41.57:170][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-11.41.57:170][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-11.41.57:170][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-11.41.57:171][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-11.41.57:171][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-11.41.57:171][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-11.41.57:193][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-11.41.57:202][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-11.41.57:202][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-11.41.57:233][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-11.41.57:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-11.41.57:327][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: PCM +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OGG +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-11.41.57:396][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-11.41.57:411][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-11.41.57:446][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=178.62MBs, RandomWriteSpeed=61.33MBs. Assigned SpeedClass 'Local' +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-11.41.57:481][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-11.41.57:481][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/27300/). +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/194724944380600BA6FD33ADC60FEB3B/'. +[2022.10.06-11.41.57:482][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-11.41.59:912][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-11.41.59:913][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-11.41.59:981][ 0]LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up +[2022.10.06-11.41.59:991][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-11.42.00:308][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-11.42.00:309][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-11.42.00:778][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Active device profile: 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[000006A0C4EC78C0][000006A0C5A90000 50] Android_Mali_G78, [000006A0C4EC6900][000006A0C5A95000 50] Android_Mali_G78_Vulkan, [000006A0C4EC9A00][000006A0C5A97800 50] Android_Mali_G710, [000006A0C4EC8A40][000006A0C5A9A000 50] Android_Mali_G710_Vulkan, [000006A0C4ECF6C0][000006A0C5A9C800 50] Android_Xclipse_920, [000006A0C4EC9840][000006A0C5A82800 50] Android_Xclipse_920_Vulkan, [000006A0C4ECEE00][000006A0C5AA0000 50] Android_Vulkan_SM5, [000006A0C4ECD580][000006A0C5AA5000 50] Android_PowerVR_G6xxx, [000006A0C4ECF880][000006A0C5AA7800 50] Android_PowerVR_GT7xxx, [000006A0C4ECE540][000006A0C5AAA000 50] Android_PowerVR_GE8xxx, [000006A0C4ECEFC0][000006A0C5AAC800 50] Android_PowerVR_GM9xxx, [000006A0C4ECFC00][000006A0C5A92800 50] Android_PowerVR_GM9xxx_Vulkan, [000006A0C4ECEC40][000006A0C5AB0000 50] Android_TegraK1, [000006A0C4EC4440][000006A0C5AB5000 50] Android_Unknown_Vulkan, [000006A0C5AC0000][000006A0C5AB7800 50] Oculus_Quest, [000006A0C5AC2300][000006A0C5ABA000 50] Oculus_Quest2, [000006A0C5AC08C0][000006A0C5ABC800 50] HoloLens, +[2022.10.06-11.42.00:778][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-11.42.00:819][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-11.42.01:218][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:218][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:249][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) 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used by permanent object pool. +[2022.10.06-11.42.02:201][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-11.42.02:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 28C4AE114D0FC88B6B355789699F96FC | Instance: A5713C8B48A57028030E4EAE51CBF217 (DESKTOP-AOHCMKE-27300). +[2022.10.06-11.42.03:003][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-11.42.03:011][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-11.42.03:027][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-11.42.04:933][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-11.42.06:824][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:837][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:944][ 0]LogUProjectInfo: Found projects: +[2022.10.06-11.42.06:961][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.06-11.42.07:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.06-11.42.07:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.06-11.42.07:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.06-11.42.07:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.06-11.42.07:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.06-11.42.07:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.06-11.42.07:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.06-11.42.07:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.06-11.42.07:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.06-11.42.07:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.06-11.42.08:009][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-11.42.08:029][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:230][ 0]LogCollectionManager: Loaded 0 collections in 0.001216 seconds +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-11.42.08:847][ 0]LogEngine: Initializing Engine... +[2022.10.06-11.42.08:858][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-11.42.08:860][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.06-11.42.09:478][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-11.42.09:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.09:493][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.09:519][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-11.42.09:521][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-11.42.09:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-11.42.09:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-11.42.09:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-11.42.09:623][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-11.42.09:623][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-11.42.09:657][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A38FFF71-4190-0BFF-11D8-8992BB0119F5} +[2022.10.06-11.42.09:990][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-11.42.11:163][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-11.42.11:244][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-11.42.11:421][ 0]LocalizationService: Localization service is disabled +[2022.10.06-11.42.11:465][ 0]TimingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-11.42.12:330][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.06-11.42.12:330][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-11.42.12:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-11.42.12:784][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.12:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 25.838 +[2022.10.06-11.42.12:785][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.12:785][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.12:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.12:792][ 0]MapCheck: New page: Map Check +[2022.10.06-11.42.12:792][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:802][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.12:810][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.06-11.42.12:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-11.42.12:930][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.12:930][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.12:931][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-11.42.12:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.42.12:974][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2022.10.06-11.42.12:974][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.42.12:974][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,152ms to complete. +[2022.10.06-11.42.12:974][ 0]LogFileHelpers: Loading map 'Main' took 0.190 +[2022.10.06-11.42.12:988][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.041 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.13:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:183][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:208][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-11.42.22:172][ 0]LogSlate: Took 0.000347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-11.42.22:176][ 0]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-11.42.22:178][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-11.42.22:181][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-11.42.22:182][ 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-11.42.22:222][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-11.42.22:303][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-11.42.22:934][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 235.89 ms. Compile time 212.80 ms, link time 22.71 ms. +[2022.10.06-11.42.23:020][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 70.24 ms. Compile time 36.66 ms, link time 33.46 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 373.57 ms. Compile time 35.64 ms, link time 337.88 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:364][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:365][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:502][ 0]LogStall: Startup... +[2022.10.06-11.42.23:505][ 0]LogStall: Startup complete. +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total time: 36.57 seconds +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-11.42.23:759][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-11.42.23:884][ 0]LogAutomationController: Ignoring very large delta of 19974876.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.42.24:340][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 18.50 ms. Compile time 11.20 ms, link time 6.96 ms. +[2022.10.06-11.42.24:381][ 3]LogAssetRegistry: Asset discovery search completed in 24.4019 seconds +[2022.10.06-11.42.24:403][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.06-11.42.27:178][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:214][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:215][ 16]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2022.10.06-11.42.30:751][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.06-11.42.30:876][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.06-11.42.31:945][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.06-11.42.32:830][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.06-11.42.32:832][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.06-11.42.32:832][341]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.06-11.42.32:833][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.06-11.42.33:092][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.06-11.42.33:348][341]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:522][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:526][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:527][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:653][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:672][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:715][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:781][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.06-11.42.35:990][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:990][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.37:092][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-11.42.43:369][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A01.umap: Failed to load '/Game/Maps/Interior/GP2/S02A01_BuiltData': Can't find file. +[2022.10.06-11.42.43:369][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A01_BuiltData' +[2022.10.06-11.42.44:401][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-11.42.44:401][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-11.42.47:094][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:095][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:321][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_pattern_M.T_hair_dryer_01_pattern_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_NOISE.T_hair_dryer_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_ME.T_hair_dryer_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_R.T_hair_dryer_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_D.T_hair_dryer_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_N.T_hair_dryer_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Paint_Abstr.T_Paint_Abstr (TFO_AutoDXT, 1416X2000 X1X1) (Required Memory Estimate: 54.016113 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBox_Carpet.T_BBox_Carpet (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSFabric_N.T_BSFabric_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_woodFloor_D.T_woodFloor_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_specii.T_K_specii (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_rice2.T_K_rice2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_kukur.T_K_kukur (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Light_Fabric.T_Light_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Concrete_001.T_Roughness_Concrete_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Cement.T_Cement (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSGlass_N.T_BSGlass_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Concrete_001.T_Normal_Concrete_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling. +[2022.10.06-11.42.48:467][341]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling. +[2022.10.06-11.42.48:959][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:171][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:197][341]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling. +[2022.10.06-11.42.49:932][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling. +[2022.10.06-11.42.50:044][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling. +[2022.10.06-11.42.50:237][341]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling. +[2022.10.06-11.42.50:749][341]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling. +[2022.10.06-11.42.56:074][341]LogStaticMesh: Display: Building static mesh SM_Corridor_light_2... +[2022.10.06-11.42.56:074][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_light_2.SM_Corridor_light_2 +[2022.10.06-11.42.56:074][341]LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5 (DDC key hash: 63A788F447619BBD3C8D40B525CE92B2C2F4C036), compiling. +[2022.10.06-11.42.56:192][341]LogMaterial: Display: Missing cached shadermap for WineGlass_M in PCD3D_SM5, Default, SM5 (DDC key hash: 2F9E649F5C326A36D12167D32E25C55C5476D03A), compiling. +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_TV... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV.SM_TV +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_Hood... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_hair_dryer_01... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_Hood.TEST_Kitchen_SM_ModularKitchen_Hood +[2022.10.06-11.42.56:619][341]LogMaterial: Display: Missing cached shadermap for M_BBox_Carpet in PCD3D_SM5, Default, SM5 (DDC key hash: F2CA91A58BC7AA4D4C7881220C0381413CC16FEE), compiling. +[2022.10.06-11.42.57:037][341]LogStaticMesh: Display: Building static mesh SM_BBox... +[2022.10.06-11.42.57:037][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBox.SM_BBox +[2022.10.06-11.42.57:037][341]LogMaterial: Display: Missing cached shadermap for M_KT_08 in PCD3D_SM5, Default, SM5 (DDC key hash: A4FCFBD3A963544235BE2EDB96F2A17DFEF3E662), compiling. +[2022.10.06-11.42.57:137][341]LogMaterial: Display: Missing cached shadermap for M_KT_09 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598C3C46FADA58730A8BD4B555E7E5EB8144BD7), compiling. +[2022.10.06-11.42.57:217][341]LogMaterial: Display: Missing cached shadermap for M_KT_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B98C9BFD9127B85C1296E038D4C282E19EE4630), compiling. +[2022.10.06-11.42.57:303][341]LogMaterial: Display: Missing cached shadermap for M_Glass_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 858B65B68B7D7FC134B9DF7C590D3F1A0C83020A), compiling. +[2022.10.06-11.42.57:411][341]LogMaterial: Display: Missing cached shadermap for M_Wood_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 516188B1DBE0670F7EDBE9EC1E1C5F4A0D5851A9), compiling. +[2022.10.06-11.42.57:617][341]LogStaticMesh: Display: Building static mesh SM_KT_06... +[2022.10.06-11.42.57:617][341]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 15781D108CCE21C3EC5B6CB3B3BC467995730429), compiling. +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LDeco_002... +[2022.10.06-11.42.57:808][341]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KT_06.SM_KT_06 +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_035_D... +[2022.10.06-11.42.57:808][341]LogMaterial: Display: Missing cached shadermap for MI_Emissive_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4737FCF7349747B0BBAF9E4EE13E4B086D6581CE), compiling. +[2022.10.06-11.42.57:899][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_035_D.SM_LivingDeco_035_D +[2022.10.06-11.42.57:899][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_036... +[2022.10.06-11.42.57:899][341]LogMaterial: Display: Missing cached shadermap for MI_WallConcrete_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDFBF074FA0D1B67A88EE4EAFABFA9B4DFF8C83), compiling. +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_037... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_521566BD... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_F84B486F... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_521566BD.Box_521566BD +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_F84B486F.Box_F84B486F +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Up_locker_big_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Tall_Up_Locker_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [1.68s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/SM_hair_dryer_01.SM_hair_dryer_01 +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_037.SM_LivingDeco_037 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall_337... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Hook_clothes... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_002.SM_LDeco_002 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook_clothes.SM_Hook_clothes +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_big_337.SM_Up_locker_big_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Up_Locker_337.SM_Tall_Up_Locker_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Under_Water_Taps... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Corner... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Under_Water_Taps.SM_Under_Water_Taps +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink.SM_Shelf_Under_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wall_Light... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_100cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_50cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_Corner_Outer... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Corner.SM_Corner +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_50cm.SM_Plinth_50cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_100cm.SM_Plinth_100cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_036.SM_LivingDeco_036 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink.SM_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_Corner_Outer.SM_Plinth_Corner_Outer +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Cab_Locker_H_270... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.10s] /Game/Meshes/Interior/Furniture/337/SM_Wood_Pattern_Wall_337.SM_Wood_Pattern_Wall_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01_Plintuth... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/Study/SM_Cab_Locker_H_270.SM_Cab_Locker_H_270 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A01_Plintuth.SM_S02A01_Plintuth +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.13s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Wall_Light.SM_Wall_Light +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_GP2_WinDoor... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_Fur... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_WindowsDoors... +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.44s] /Game/SM_MERGED_A01_WindowsDoors.SM_MERGED_A01_WindowsDoors +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.78s] /Game/Meshes/Interior/Window/SM_GP2_WinDoor.SM_GP2_WinDoor +[2022.10.06-11.42.59:686][341]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-11.42.59:687][341]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.59:687][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:687][341]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-11.42.59:735][341]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.59:736][341]LogSlate: InvalidateAllWidgets triggered. 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"Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Static Mesh Editor Modeling Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" } + + diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/MasharovDioramu.log new file mode 100644 index 0000000..c860943 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/MasharovDioramu.log @@ -0,0 +1,1412 @@ +Log file open, 10/06/22 16:41:55 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=19168) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.428748 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading HoloLens ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera 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+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-11.41.56:425][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-11.41.56:426][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-11.41.56:426][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-11.41.56:428][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-11.41.56:428][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-11.41.56:428][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-11.41.56:428][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-11.41.56:428][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-11.41.56:428][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Physical Memory: 288.49 MB used, 296.92 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Virtual Memory: 262.40 MB used, 262.40 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Physical Memory: 20341.62 MB used, 45128.57 MB free, 65470.20 MB total +[2022.10.06-11.41.56:428][ 0]LogMemory: Virtual Memory: 43236.14 MB used, 31962.05 MB free, 75198.20 MB total +[2022.10.06-11.41.56:428][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-11.41.56:441][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-11.41.56:465][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-11.41.56:479][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-11.41.56:531][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:531][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-11.41.57:010][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-11.41.57:026][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-11.41.57:051][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-11.41.57:169][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-11.41.57:169][ 0]LogWindows: Attached monitors: +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-11.41.57:169][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-11.41.57:169][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-11.41.57:170][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-11.41.57:170][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-11.41.57:170][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-11.41.57:171][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-11.41.57:171][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-11.41.57:171][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-11.41.57:193][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-11.41.57:202][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-11.41.57:202][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-11.41.57:233][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-11.41.57:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-11.41.57:327][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: PCM +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OGG +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-11.41.57:396][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-11.41.57:411][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-11.41.57:446][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=178.62MBs, RandomWriteSpeed=61.33MBs. Assigned SpeedClass 'Local' +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-11.41.57:481][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-11.41.57:481][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/27300/). +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/194724944380600BA6FD33ADC60FEB3B/'. +[2022.10.06-11.41.57:482][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-11.41.59:912][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-11.41.59:913][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-11.41.59:981][ 0]LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up +[2022.10.06-11.41.59:991][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-11.42.00:308][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-11.42.00:309][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-11.42.00:778][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Active device profile: [000006A0C4EC71C0][000006A0B7DE7800 50] WindowsEditor +[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Profiles: [000006A0C4EC6C80][000006A0B7DE2800 50] Windows, [000006A0C4EC71C0][000006A0B7DE7800 50] WindowsEditor, [000006A0C4EC4600][000006A0B7D77800 50] WindowsServer, [000006A0C4EC5780][000006A0BAC7C800 50] WindowsClient, [000006A0C4EC3480][000006A0B7DEA000 50] IOS, [000006A0C4EC32C0][000006A09B27C800 50] iPadAir2, [000006A0C4EC6040][000006A0C4FE2800 50] IPadPro, [000006A0C4EC7FC0][000006A0C4FE0000 50] iPadAir3, [000006A0C4EC6AC0][000006A0C4FE7800 50] iPadAir4, [000006A0C4EC2BC0][000006A0C4FEA000 50] iPadMini4, [000006A0C4EC3640][000006A0C4FEC800 50] iPadMini5, [000006A0C4EC8880][000006A0B7E10000 50] iPadMini6, [000006A0C4ECA640][000006A0C4FF5000 50] iPhone6S, [000006A0C4ECA9C0][000006A0C4FF2800 50] iPhone7, [000006A0C4EC7C40][000006A0C4FF0000 50] iPodTouch7, [000006A0C4ECA480][000006A0C4FFA000 50] iPhone6SPlus, [000006A0C4EC55C0][000006A0C4FFC800 50] iPhone7Plus, [000006A0C4EC4EC0][000006A0C4FE5000 50] iPhoneSE, [000006A0C4EC7E00][000006A0C59E0000 50] iPhone8, [000006A0C4EC5240][000006A0C59E5000 50] iPhone8Plus, [000006A0C4EC4280][000006A0C59E7800 50] iPhoneX, [000006A0C4EC86C0][000006A0C59EA000 50] iPhoneXS, [000006A0C4EC40C0][000006A0C59EC800 50] iPhoneXSMax, [000006A0C4EC9D80][000006A0C4FF7800 50] iPhoneXR, [000006A0C4EC3D40][000006A0C59F0000 50] iPhone11, [000006A0C4EC5CC0][000006A0C59F5000 50] iPhone11Pro, [000006A0C4EC3800][000006A0C59F7800 50] iPhone11ProMax, [000006A0C4EC2D80][000006A0C59FA000 50] iPhoneSE2, [000006A0C4EC8180][000006A0C59FC800 50] iPhone12Mini, [000006A0C4ECA2C0][000006A0C59E2800 50] iPhone12, [000006A0C4EC3B80][000006A0C5990000 50] iPhone12Pro, [000006A0C4EC4B40][000006A0C5995000 50] iPhone12ProMax, [000006A0C4EC39C0][000006A0C5997800 50] iPhone13Mini, [000006A0C4EC5080][000006A0C599A000 50] iPhone13, [000006A0C4EC4D00][000006A0C599C800 50] iPhone13Pro, [000006A0C4EC8340][000006A0C59F2800 50] iPhone13ProMax, [000006A0C4ECA100][000006A0C59A0000 50] iPadPro105, [000006A0C4EC5400][000006A0C59A5000 50] iPadPro129, [000006A0C4EC6740][000006A0C59A7800 50] iPadPro97, [000006A0C4EC9F40][000006A0C59AA000 50] iPadPro2_129, [000006A0C4EC7000][000006A0C59AC800 50] iPad5, [000006A0C4EC6580][000006A0C5992800 50] iPad6, [000006A0C4EC7700][000006A0C5A10000 50] iPad7, [000006A0C4EC5940][000006A0C5A15000 50] iPad8, [000006A0C4EC3100][000006A0C5A17800 50] iPad9, [000006A0C4EC6200][000006A0C5A1A000 50] iPadPro11, [000006A0C4EC5E80][000006A0C5A1C800 50] iPadPro2_11, [000006A0C4EC9300][000006A0C59A2800 50] iPadPro3_11, [000006A0C4EC8F80][000006A0C5A20000 50] iPadPro3_129, [000006A0C4EC7540][000006A0C5A25000 50] iPadPro4_129, [000006A0C4EC7380][000006A0C5A27800 50] iPadPro5_129, [000006A0C4EC47C0][000006A0C5A2A000 50] AppleTV, [000006A0C4EC7A80][000006A0C5A2C800 50] AppleTV4K, [000006A0C4EC8C00][000006A0C5A12800 50] TVOS, [000006A0C4ECC940][000006A0C5A32800 50] Mac, [000006A0C4ECC780][000006A0C5A30000 50] MacEditor, [000006A0C4EC9140][000006A0C5A37800 50] MacClient, [000006A0C4ECC240][000006A0C5A3A000 50] MacServer, [000006A0C4ECD040][000006A0C5A22800 50] Linux, [000006A0C4ECD3C0][000006A0C5A3C800 50] LinuxEditor, [000006A0C4ECBEC0][000006A0C5A40000 50] LinuxArm64Editor, [000006A0C4ECD200][000006A0C5A45000 50] LinuxArm64, [000006A0C4EC5B00][000006A0C5A47800 50] LinuxClient, [000006A0C4EC63C0][000006A0C5A4A000 50] LinuxArm64Client, [000006A0C4EC8DC0][000006A0C5A4C800 50] LinuxServer, [000006A0C4ECB440][000006A0C5A35000 50] LinuxArm64Server, [000006A0C4EC94C0][000006A0C5A50000 50] Android, [000006A0C4ECAF00][000006A0C5A55000 50] Android_Preview_OpenGL, [000006A0C4EC8500][000006A0C5A57800 50] Android_Preview_Vulkan, [000006A0C4ECBB40][000006A0C5A5A000 50] Android_Low, [000006A0C4EC2F40][000006A0C5A5C800 50] Android_Mid, [000006A0C4ECD740][000006A0C5A42800 50] Android_High, [000006A0C4ECCB00][000006A0C5A60000 50] Android_Default, [000006A0C4ECC080][000006A0C5A65000 50] Android_Adreno4xx, [000006A0C4EC2140][000006A0C5A67800 50] Android_Adreno5xx_Low, [000006A0C4EC4980][000006A0C5A6A000 50] Android_Adreno5xx, [000006A0C4ECB600][000006A0C5A6C800 50] Android_Adreno6xx, [000006A0C4ECB0C0][000006A0C5A52800 50] Android_Adreno6xx_Vulkan, [000006A0C4ECBD00][000006A0C5A70000 50] Android_Adreno7xx, [000006A0C4EC24C0][000006A0C5A75000 50] Android_Adreno7xx_Vulkan, [000006A0C4ECC5C0][000006A0C5A77800 50] Android_Mali_T6xx, [000006A0C4ECAD40][000006A0C5A7A000 50] Android_Mali_T7xx, [000006A0C4ECAB80][000006A0C5A7C800 50] Android_Mali_T8xx, [000006A0C4ECB280][000006A0C5A62800 50] Android_Mali_G71, [000006A0C4ECB980][000006A0C5A80000 50] Android_Mali_G72, [000006A0C4ECE700][000006A0C5A85000 50] Android_Mali_G72_Vulkan, [000006A0C4EC3F00][000006A0C5A87800 50] Android_Mali_G76, [000006A0C4ECDE40][000006A0C5A8A000 50] Android_Mali_G76_Vulkan, [000006A0C4EC2300][000006A0C5A8C800 50] Android_Mali_G77, [000006A0C4ECE8C0][000006A0C5A72800 50] Android_Mali_G77_Vulkan, [000006A0C4EC78C0][000006A0C5A90000 50] Android_Mali_G78, [000006A0C4EC6900][000006A0C5A95000 50] Android_Mali_G78_Vulkan, [000006A0C4EC9A00][000006A0C5A97800 50] Android_Mali_G710, [000006A0C4EC8A40][000006A0C5A9A000 50] Android_Mali_G710_Vulkan, [000006A0C4ECF6C0][000006A0C5A9C800 50] Android_Xclipse_920, [000006A0C4EC9840][000006A0C5A82800 50] Android_Xclipse_920_Vulkan, [000006A0C4ECEE00][000006A0C5AA0000 50] Android_Vulkan_SM5, [000006A0C4ECD580][000006A0C5AA5000 50] Android_PowerVR_G6xxx, [000006A0C4ECF880][000006A0C5AA7800 50] Android_PowerVR_GT7xxx, [000006A0C4ECE540][000006A0C5AAA000 50] Android_PowerVR_GE8xxx, [000006A0C4ECEFC0][000006A0C5AAC800 50] Android_PowerVR_GM9xxx, [000006A0C4ECFC00][000006A0C5A92800 50] Android_PowerVR_GM9xxx_Vulkan, [000006A0C4ECEC40][000006A0C5AB0000 50] Android_TegraK1, [000006A0C4EC4440][000006A0C5AB5000 50] Android_Unknown_Vulkan, [000006A0C5AC0000][000006A0C5AB7800 50] Oculus_Quest, [000006A0C5AC2300][000006A0C5ABA000 50] Oculus_Quest2, [000006A0C5AC08C0][000006A0C5ABC800 50] HoloLens, +[2022.10.06-11.42.00:778][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-11.42.00:819][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-11.42.01:218][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:218][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:249][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-11.42.01:533][ 0]LogSlate: Border +[2022.10.06-11.42.01:533][ 0]LogSlate: BreadcrumbButton +[2022.10.06-11.42.01:533][ 0]LogSlate: Default +[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Save +[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-11.42.01:533][ 0]LogSlate: ListView +[2022.10.06-11.42.01:533][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-11.42.01:533][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-11.42.01:533][ 0]LogSlate: TableView.DarkRow +[2022.10.06-11.42.01:533][ 0]LogSlate: TableView.Row +[2022.10.06-11.42.01:533][ 0]LogSlate: TreeView +[2022.10.06-11.42.01:888][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.02:201][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-11.42.02:201][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.06-11.42.02:201][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-11.42.02:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 28C4AE114D0FC88B6B355789699F96FC | Instance: A5713C8B48A57028030E4EAE51CBF217 (DESKTOP-AOHCMKE-27300). +[2022.10.06-11.42.03:003][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-11.42.03:011][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-11.42.03:027][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-11.42.04:933][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-11.42.06:824][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:837][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:944][ 0]LogUProjectInfo: Found projects: +[2022.10.06-11.42.06:961][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.06-11.42.07:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.06-11.42.07:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.06-11.42.07:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.06-11.42.07:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.06-11.42.07:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.06-11.42.07:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.06-11.42.07:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.06-11.42.07:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.06-11.42.07:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.06-11.42.07:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.06-11.42.08:009][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-11.42.08:029][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:230][ 0]LogCollectionManager: Loaded 0 collections in 0.001216 seconds +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-11.42.08:847][ 0]LogEngine: Initializing Engine... +[2022.10.06-11.42.08:858][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-11.42.08:860][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.06-11.42.09:478][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-11.42.09:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.09:493][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.09:519][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-11.42.09:521][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-11.42.09:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-11.42.09:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-11.42.09:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-11.42.09:623][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-11.42.09:623][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-11.42.09:657][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A38FFF71-4190-0BFF-11D8-8992BB0119F5} +[2022.10.06-11.42.09:990][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-11.42.11:163][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-11.42.11:244][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-11.42.11:421][ 0]LocalizationService: Localization service is disabled +[2022.10.06-11.42.11:465][ 0]TimingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-11.42.12:330][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.06-11.42.12:330][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-11.42.12:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-11.42.12:784][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.12:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 25.838 +[2022.10.06-11.42.12:785][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.12:785][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.12:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.12:792][ 0]MapCheck: New page: Map Check +[2022.10.06-11.42.12:792][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:802][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.12:810][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.06-11.42.12:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-11.42.12:930][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.12:930][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.12:931][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-11.42.12:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.42.12:974][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2022.10.06-11.42.12:974][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.42.12:974][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,152ms to complete. +[2022.10.06-11.42.12:974][ 0]LogFileHelpers: Loading map 'Main' took 0.190 +[2022.10.06-11.42.12:988][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.041 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.13:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:183][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:208][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-11.42.22:172][ 0]LogSlate: Took 0.000347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-11.42.22:176][ 0]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-11.42.22:178][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-11.42.22:181][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-11.42.22:182][ 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-11.42.22:222][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-11.42.22:303][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-11.42.22:934][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 235.89 ms. Compile time 212.80 ms, link time 22.71 ms. +[2022.10.06-11.42.23:020][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 70.24 ms. Compile time 36.66 ms, link time 33.46 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 373.57 ms. Compile time 35.64 ms, link time 337.88 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:364][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:365][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:502][ 0]LogStall: Startup... +[2022.10.06-11.42.23:505][ 0]LogStall: Startup complete. +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total time: 36.57 seconds +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-11.42.23:759][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-11.42.23:884][ 0]LogAutomationController: Ignoring very large delta of 19974876.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.42.24:340][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 18.50 ms. Compile time 11.20 ms, link time 6.96 ms. +[2022.10.06-11.42.24:381][ 3]LogAssetRegistry: Asset discovery search completed in 24.4019 seconds +[2022.10.06-11.42.24:403][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.06-11.42.27:178][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:214][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:215][ 16]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2022.10.06-11.42.30:751][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.06-11.42.30:876][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.06-11.42.31:945][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.06-11.42.32:830][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.06-11.42.32:832][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.06-11.42.32:832][341]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.06-11.42.32:833][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.06-11.42.33:092][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.06-11.42.33:348][341]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:522][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:526][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:527][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:653][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:672][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:715][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:781][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.06-11.42.35:990][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:990][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.37:092][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-11.42.43:369][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A01.umap: Failed to load '/Game/Maps/Interior/GP2/S02A01_BuiltData': Can't find file. +[2022.10.06-11.42.43:369][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A01_BuiltData' +[2022.10.06-11.42.44:401][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-11.42.44:401][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-11.42.47:094][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:095][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:321][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_pattern_M.T_hair_dryer_01_pattern_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_NOISE.T_hair_dryer_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_ME.T_hair_dryer_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_R.T_hair_dryer_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_D.T_hair_dryer_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_N.T_hair_dryer_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Paint_Abstr.T_Paint_Abstr (TFO_AutoDXT, 1416X2000 X1X1) (Required Memory Estimate: 54.016113 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBox_Carpet.T_BBox_Carpet (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSFabric_N.T_BSFabric_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_woodFloor_D.T_woodFloor_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_specii.T_K_specii (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_rice2.T_K_rice2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_kukur.T_K_kukur (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Light_Fabric.T_Light_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Concrete_001.T_Roughness_Concrete_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Cement.T_Cement (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSGlass_N.T_BSGlass_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Concrete_001.T_Normal_Concrete_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling. +[2022.10.06-11.42.48:467][341]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling. +[2022.10.06-11.42.48:959][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:171][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:197][341]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling. +[2022.10.06-11.42.49:932][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling. +[2022.10.06-11.42.50:044][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling. +[2022.10.06-11.42.50:237][341]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling. +[2022.10.06-11.42.50:749][341]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling. +[2022.10.06-11.42.56:074][341]LogStaticMesh: Display: Building static mesh SM_Corridor_light_2... +[2022.10.06-11.42.56:074][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_light_2.SM_Corridor_light_2 +[2022.10.06-11.42.56:074][341]LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5 (DDC key hash: 63A788F447619BBD3C8D40B525CE92B2C2F4C036), compiling. +[2022.10.06-11.42.56:192][341]LogMaterial: Display: Missing cached shadermap for WineGlass_M in PCD3D_SM5, Default, SM5 (DDC key hash: 2F9E649F5C326A36D12167D32E25C55C5476D03A), compiling. +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_TV... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV.SM_TV +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_Hood... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_hair_dryer_01... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_Hood.TEST_Kitchen_SM_ModularKitchen_Hood +[2022.10.06-11.42.56:619][341]LogMaterial: Display: Missing cached shadermap for M_BBox_Carpet in PCD3D_SM5, Default, SM5 (DDC key hash: F2CA91A58BC7AA4D4C7881220C0381413CC16FEE), compiling. +[2022.10.06-11.42.57:037][341]LogStaticMesh: Display: Building static mesh SM_BBox... +[2022.10.06-11.42.57:037][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBox.SM_BBox +[2022.10.06-11.42.57:037][341]LogMaterial: Display: Missing cached shadermap for M_KT_08 in PCD3D_SM5, Default, SM5 (DDC key hash: A4FCFBD3A963544235BE2EDB96F2A17DFEF3E662), compiling. +[2022.10.06-11.42.57:137][341]LogMaterial: Display: Missing cached shadermap for M_KT_09 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598C3C46FADA58730A8BD4B555E7E5EB8144BD7), compiling. +[2022.10.06-11.42.57:217][341]LogMaterial: Display: Missing cached shadermap for M_KT_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B98C9BFD9127B85C1296E038D4C282E19EE4630), compiling. +[2022.10.06-11.42.57:303][341]LogMaterial: Display: Missing cached shadermap for M_Glass_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 858B65B68B7D7FC134B9DF7C590D3F1A0C83020A), compiling. +[2022.10.06-11.42.57:411][341]LogMaterial: Display: Missing cached shadermap for M_Wood_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 516188B1DBE0670F7EDBE9EC1E1C5F4A0D5851A9), compiling. +[2022.10.06-11.42.57:617][341]LogStaticMesh: Display: Building static mesh SM_KT_06... +[2022.10.06-11.42.57:617][341]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 15781D108CCE21C3EC5B6CB3B3BC467995730429), compiling. +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LDeco_002... +[2022.10.06-11.42.57:808][341]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KT_06.SM_KT_06 +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_035_D... +[2022.10.06-11.42.57:808][341]LogMaterial: Display: Missing cached shadermap for MI_Emissive_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4737FCF7349747B0BBAF9E4EE13E4B086D6581CE), compiling. +[2022.10.06-11.42.57:899][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_035_D.SM_LivingDeco_035_D +[2022.10.06-11.42.57:899][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_036... +[2022.10.06-11.42.57:899][341]LogMaterial: Display: Missing cached shadermap for MI_WallConcrete_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDFBF074FA0D1B67A88EE4EAFABFA9B4DFF8C83), compiling. +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_037... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_521566BD... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_F84B486F... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_521566BD.Box_521566BD +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_F84B486F.Box_F84B486F +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Up_locker_big_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Tall_Up_Locker_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [1.68s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/SM_hair_dryer_01.SM_hair_dryer_01 +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_037.SM_LivingDeco_037 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall_337... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Hook_clothes... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_002.SM_LDeco_002 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook_clothes.SM_Hook_clothes +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_big_337.SM_Up_locker_big_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Up_Locker_337.SM_Tall_Up_Locker_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Under_Water_Taps... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Corner... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Under_Water_Taps.SM_Under_Water_Taps +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink.SM_Shelf_Under_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wall_Light... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_100cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_50cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_Corner_Outer... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Corner.SM_Corner +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_50cm.SM_Plinth_50cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_100cm.SM_Plinth_100cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_036.SM_LivingDeco_036 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink.SM_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_Corner_Outer.SM_Plinth_Corner_Outer +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Cab_Locker_H_270... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.10s] /Game/Meshes/Interior/Furniture/337/SM_Wood_Pattern_Wall_337.SM_Wood_Pattern_Wall_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01_Plintuth... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/Study/SM_Cab_Locker_H_270.SM_Cab_Locker_H_270 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A01_Plintuth.SM_S02A01_Plintuth +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.13s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Wall_Light.SM_Wall_Light +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_GP2_WinDoor... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_Fur... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_WindowsDoors... +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.44s] /Game/SM_MERGED_A01_WindowsDoors.SM_MERGED_A01_WindowsDoors +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.78s] /Game/Meshes/Interior/Window/SM_GP2_WinDoor.SM_GP2_WinDoor +[2022.10.06-11.42.59:686][341]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-11.42.59:687][341]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.59:687][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:687][341]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-11.42.59:735][341]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.59:736][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.59:736][341]MapCheck: New page: Map Check +[2022.10.06-11.42.59:736][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:764][341]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.59:903][341]LogUObjectHash: Compacting FUObjectHashTables data took 7.42ms +[2022.10.06-11.43.00:111][341]LogStaticMesh: Built static mesh [1.64s] /Game/SM_MERGED_A01_Fur.SM_MERGED_A01_Fur +[2022.10.06-11.43.03:980][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.43.03:980][341]LogStaticMesh: Built static mesh [3.55s] /Game/Meshes/Interior/GP2/SM_S02A01.SM_S02A01 +[2022.10.06-11.43.03:981][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049919s diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/UEMinidump.dmp 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+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "USD Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.3", "FriendlyName": "Movie Render Queue" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Static Mesh Editor Modeling Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" } + + diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/MasharovDioramu.log new file mode 100644 index 0000000..f05cba9 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/MasharovDioramu.log @@ -0,0 +1,2324 @@ +Log file open, 10/06/22 16:41:55 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=19168) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.428748 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading HoloLens ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-11.41.56:425][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-11.41.56:426][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-11.41.56:426][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-11.41.56:428][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-11.41.56:428][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-11.41.56:428][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-11.41.56:428][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-11.41.56:428][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-11.41.56:428][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Physical Memory: 288.49 MB used, 296.92 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Virtual Memory: 262.40 MB used, 262.40 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Physical Memory: 20341.62 MB used, 45128.57 MB free, 65470.20 MB total +[2022.10.06-11.41.56:428][ 0]LogMemory: Virtual Memory: 43236.14 MB used, 31962.05 MB free, 75198.20 MB total +[2022.10.06-11.41.56:428][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-11.41.56:441][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-11.41.56:465][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-11.41.56:479][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-11.41.56:531][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:531][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-11.41.57:010][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-11.41.57:026][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-11.41.57:051][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-11.41.57:169][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-11.41.57:169][ 0]LogWindows: Attached monitors: +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-11.41.57:169][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-11.41.57:169][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-11.41.57:170][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-11.41.57:170][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-11.41.57:170][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-11.41.57:171][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-11.41.57:171][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-11.41.57:171][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-11.41.57:193][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-11.41.57:202][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-11.41.57:202][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-11.41.57:233][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-11.41.57:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-11.41.57:327][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: PCM +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OGG +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-11.41.57:396][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-11.41.57:411][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-11.41.57:446][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=178.62MBs, RandomWriteSpeed=61.33MBs. Assigned SpeedClass 'Local' +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-11.41.57:481][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-11.41.57:481][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/27300/). +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/194724944380600BA6FD33ADC60FEB3B/'. +[2022.10.06-11.41.57:482][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-11.41.59:912][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-11.41.59:913][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-11.41.59:981][ 0]LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up +[2022.10.06-11.41.59:991][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-11.42.00:308][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-11.42.00:309][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-11.42.00:778][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Active device profile: [000006A0C4EC71C0][000006A0B7DE7800 50] WindowsEditor +[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Profiles: [000006A0C4EC6C80][000006A0B7DE2800 50] Windows, [000006A0C4EC71C0][000006A0B7DE7800 50] WindowsEditor, [000006A0C4EC4600][000006A0B7D77800 50] WindowsServer, [000006A0C4EC5780][000006A0BAC7C800 50] WindowsClient, [000006A0C4EC3480][000006A0B7DEA000 50] IOS, [000006A0C4EC32C0][000006A09B27C800 50] iPadAir2, [000006A0C4EC6040][000006A0C4FE2800 50] IPadPro, [000006A0C4EC7FC0][000006A0C4FE0000 50] iPadAir3, [000006A0C4EC6AC0][000006A0C4FE7800 50] iPadAir4, [000006A0C4EC2BC0][000006A0C4FEA000 50] iPadMini4, [000006A0C4EC3640][000006A0C4FEC800 50] iPadMini5, [000006A0C4EC8880][000006A0B7E10000 50] iPadMini6, [000006A0C4ECA640][000006A0C4FF5000 50] iPhone6S, [000006A0C4ECA9C0][000006A0C4FF2800 50] iPhone7, [000006A0C4EC7C40][000006A0C4FF0000 50] iPodTouch7, [000006A0C4ECA480][000006A0C4FFA000 50] iPhone6SPlus, [000006A0C4EC55C0][000006A0C4FFC800 50] iPhone7Plus, [000006A0C4EC4EC0][000006A0C4FE5000 50] iPhoneSE, [000006A0C4EC7E00][000006A0C59E0000 50] iPhone8, [000006A0C4EC5240][000006A0C59E5000 50] iPhone8Plus, [000006A0C4EC4280][000006A0C59E7800 50] iPhoneX, [000006A0C4EC86C0][000006A0C59EA000 50] iPhoneXS, [000006A0C4EC40C0][000006A0C59EC800 50] iPhoneXSMax, [000006A0C4EC9D80][000006A0C4FF7800 50] iPhoneXR, [000006A0C4EC3D40][000006A0C59F0000 50] iPhone11, [000006A0C4EC5CC0][000006A0C59F5000 50] iPhone11Pro, [000006A0C4EC3800][000006A0C59F7800 50] iPhone11ProMax, [000006A0C4EC2D80][000006A0C59FA000 50] iPhoneSE2, [000006A0C4EC8180][000006A0C59FC800 50] iPhone12Mini, [000006A0C4ECA2C0][000006A0C59E2800 50] iPhone12, [000006A0C4EC3B80][000006A0C5990000 50] iPhone12Pro, [000006A0C4EC4B40][000006A0C5995000 50] iPhone12ProMax, [000006A0C4EC39C0][000006A0C5997800 50] iPhone13Mini, [000006A0C4EC5080][000006A0C599A000 50] iPhone13, [000006A0C4EC4D00][000006A0C599C800 50] iPhone13Pro, [000006A0C4EC8340][000006A0C59F2800 50] iPhone13ProMax, [000006A0C4ECA100][000006A0C59A0000 50] iPadPro105, [000006A0C4EC5400][000006A0C59A5000 50] iPadPro129, [000006A0C4EC6740][000006A0C59A7800 50] iPadPro97, [000006A0C4EC9F40][000006A0C59AA000 50] iPadPro2_129, [000006A0C4EC7000][000006A0C59AC800 50] iPad5, [000006A0C4EC6580][000006A0C5992800 50] iPad6, [000006A0C4EC7700][000006A0C5A10000 50] iPad7, [000006A0C4EC5940][000006A0C5A15000 50] iPad8, [000006A0C4EC3100][000006A0C5A17800 50] iPad9, [000006A0C4EC6200][000006A0C5A1A000 50] iPadPro11, [000006A0C4EC5E80][000006A0C5A1C800 50] iPadPro2_11, [000006A0C4EC9300][000006A0C59A2800 50] iPadPro3_11, [000006A0C4EC8F80][000006A0C5A20000 50] iPadPro3_129, [000006A0C4EC7540][000006A0C5A25000 50] iPadPro4_129, [000006A0C4EC7380][000006A0C5A27800 50] iPadPro5_129, [000006A0C4EC47C0][000006A0C5A2A000 50] AppleTV, [000006A0C4EC7A80][000006A0C5A2C800 50] AppleTV4K, [000006A0C4EC8C00][000006A0C5A12800 50] TVOS, [000006A0C4ECC940][000006A0C5A32800 50] Mac, [000006A0C4ECC780][000006A0C5A30000 50] MacEditor, [000006A0C4EC9140][000006A0C5A37800 50] MacClient, [000006A0C4ECC240][000006A0C5A3A000 50] MacServer, [000006A0C4ECD040][000006A0C5A22800 50] Linux, [000006A0C4ECD3C0][000006A0C5A3C800 50] LinuxEditor, [000006A0C4ECBEC0][000006A0C5A40000 50] LinuxArm64Editor, [000006A0C4ECD200][000006A0C5A45000 50] LinuxArm64, [000006A0C4EC5B00][000006A0C5A47800 50] LinuxClient, [000006A0C4EC63C0][000006A0C5A4A000 50] LinuxArm64Client, [000006A0C4EC8DC0][000006A0C5A4C800 50] LinuxServer, [000006A0C4ECB440][000006A0C5A35000 50] LinuxArm64Server, [000006A0C4EC94C0][000006A0C5A50000 50] Android, [000006A0C4ECAF00][000006A0C5A55000 50] Android_Preview_OpenGL, [000006A0C4EC8500][000006A0C5A57800 50] Android_Preview_Vulkan, [000006A0C4ECBB40][000006A0C5A5A000 50] Android_Low, [000006A0C4EC2F40][000006A0C5A5C800 50] Android_Mid, [000006A0C4ECD740][000006A0C5A42800 50] Android_High, [000006A0C4ECCB00][000006A0C5A60000 50] Android_Default, [000006A0C4ECC080][000006A0C5A65000 50] Android_Adreno4xx, [000006A0C4EC2140][000006A0C5A67800 50] Android_Adreno5xx_Low, [000006A0C4EC4980][000006A0C5A6A000 50] Android_Adreno5xx, [000006A0C4ECB600][000006A0C5A6C800 50] Android_Adreno6xx, [000006A0C4ECB0C0][000006A0C5A52800 50] Android_Adreno6xx_Vulkan, [000006A0C4ECBD00][000006A0C5A70000 50] Android_Adreno7xx, [000006A0C4EC24C0][000006A0C5A75000 50] Android_Adreno7xx_Vulkan, [000006A0C4ECC5C0][000006A0C5A77800 50] Android_Mali_T6xx, [000006A0C4ECAD40][000006A0C5A7A000 50] Android_Mali_T7xx, [000006A0C4ECAB80][000006A0C5A7C800 50] Android_Mali_T8xx, [000006A0C4ECB280][000006A0C5A62800 50] Android_Mali_G71, [000006A0C4ECB980][000006A0C5A80000 50] Android_Mali_G72, [000006A0C4ECE700][000006A0C5A85000 50] Android_Mali_G72_Vulkan, [000006A0C4EC3F00][000006A0C5A87800 50] Android_Mali_G76, [000006A0C4ECDE40][000006A0C5A8A000 50] Android_Mali_G76_Vulkan, [000006A0C4EC2300][000006A0C5A8C800 50] Android_Mali_G77, [000006A0C4ECE8C0][000006A0C5A72800 50] Android_Mali_G77_Vulkan, [000006A0C4EC78C0][000006A0C5A90000 50] Android_Mali_G78, [000006A0C4EC6900][000006A0C5A95000 50] Android_Mali_G78_Vulkan, [000006A0C4EC9A00][000006A0C5A97800 50] Android_Mali_G710, [000006A0C4EC8A40][000006A0C5A9A000 50] Android_Mali_G710_Vulkan, [000006A0C4ECF6C0][000006A0C5A9C800 50] Android_Xclipse_920, [000006A0C4EC9840][000006A0C5A82800 50] Android_Xclipse_920_Vulkan, [000006A0C4ECEE00][000006A0C5AA0000 50] Android_Vulkan_SM5, [000006A0C4ECD580][000006A0C5AA5000 50] Android_PowerVR_G6xxx, [000006A0C4ECF880][000006A0C5AA7800 50] Android_PowerVR_GT7xxx, [000006A0C4ECE540][000006A0C5AAA000 50] Android_PowerVR_GE8xxx, [000006A0C4ECEFC0][000006A0C5AAC800 50] Android_PowerVR_GM9xxx, [000006A0C4ECFC00][000006A0C5A92800 50] Android_PowerVR_GM9xxx_Vulkan, [000006A0C4ECEC40][000006A0C5AB0000 50] Android_TegraK1, [000006A0C4EC4440][000006A0C5AB5000 50] Android_Unknown_Vulkan, [000006A0C5AC0000][000006A0C5AB7800 50] Oculus_Quest, [000006A0C5AC2300][000006A0C5ABA000 50] Oculus_Quest2, [000006A0C5AC08C0][000006A0C5ABC800 50] HoloLens, +[2022.10.06-11.42.00:778][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-11.42.00:819][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-11.42.01:218][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:218][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:249][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-11.42.01:533][ 0]LogSlate: Border +[2022.10.06-11.42.01:533][ 0]LogSlate: BreadcrumbButton +[2022.10.06-11.42.01:533][ 0]LogSlate: Default +[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Save +[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-11.42.01:533][ 0]LogSlate: ListView +[2022.10.06-11.42.01:533][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-11.42.01:533][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-11.42.01:533][ 0]LogSlate: TableView.DarkRow +[2022.10.06-11.42.01:533][ 0]LogSlate: TableView.Row +[2022.10.06-11.42.01:533][ 0]LogSlate: TreeView +[2022.10.06-11.42.01:888][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.02:201][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-11.42.02:201][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.06-11.42.02:201][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-11.42.02:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 28C4AE114D0FC88B6B355789699F96FC | Instance: A5713C8B48A57028030E4EAE51CBF217 (DESKTOP-AOHCMKE-27300). +[2022.10.06-11.42.03:003][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-11.42.03:011][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-11.42.03:027][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-11.42.04:933][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-11.42.06:824][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:837][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:944][ 0]LogUProjectInfo: Found projects: +[2022.10.06-11.42.06:961][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.06-11.42.07:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.06-11.42.07:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.06-11.42.07:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.06-11.42.07:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.06-11.42.07:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.06-11.42.07:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.06-11.42.07:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.06-11.42.07:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.06-11.42.07:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.06-11.42.07:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.06-11.42.08:009][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-11.42.08:029][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:230][ 0]LogCollectionManager: Loaded 0 collections in 0.001216 seconds +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-11.42.08:847][ 0]LogEngine: Initializing Engine... +[2022.10.06-11.42.08:858][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-11.42.08:860][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.06-11.42.09:478][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-11.42.09:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.09:493][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.09:519][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-11.42.09:521][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-11.42.09:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-11.42.09:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-11.42.09:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-11.42.09:623][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-11.42.09:623][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-11.42.09:657][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A38FFF71-4190-0BFF-11D8-8992BB0119F5} +[2022.10.06-11.42.09:990][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-11.42.11:163][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-11.42.11:244][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-11.42.11:421][ 0]LocalizationService: Localization service is disabled +[2022.10.06-11.42.11:465][ 0]TimingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-11.42.12:330][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.06-11.42.12:330][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-11.42.12:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-11.42.12:784][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.12:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 25.838 +[2022.10.06-11.42.12:785][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.12:785][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.12:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.12:792][ 0]MapCheck: New page: Map Check +[2022.10.06-11.42.12:792][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:802][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.12:810][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.06-11.42.12:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-11.42.12:930][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.12:930][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.12:931][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-11.42.12:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.42.12:974][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2022.10.06-11.42.12:974][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.42.12:974][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,152ms to complete. +[2022.10.06-11.42.12:974][ 0]LogFileHelpers: Loading map 'Main' took 0.190 +[2022.10.06-11.42.12:988][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.041 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.13:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:183][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:208][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-11.42.22:172][ 0]LogSlate: Took 0.000347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-11.42.22:176][ 0]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-11.42.22:178][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-11.42.22:181][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-11.42.22:182][ 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-11.42.22:222][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-11.42.22:303][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-11.42.22:934][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 235.89 ms. Compile time 212.80 ms, link time 22.71 ms. +[2022.10.06-11.42.23:020][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 70.24 ms. Compile time 36.66 ms, link time 33.46 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 373.57 ms. Compile time 35.64 ms, link time 337.88 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:364][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:365][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:502][ 0]LogStall: Startup... +[2022.10.06-11.42.23:505][ 0]LogStall: Startup complete. +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total time: 36.57 seconds +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-11.42.23:759][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-11.42.23:884][ 0]LogAutomationController: Ignoring very large delta of 19974876.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.42.24:340][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 18.50 ms. Compile time 11.20 ms, link time 6.96 ms. +[2022.10.06-11.42.24:381][ 3]LogAssetRegistry: Asset discovery search completed in 24.4019 seconds +[2022.10.06-11.42.24:403][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.06-11.42.27:178][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:214][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:215][ 16]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2022.10.06-11.42.30:751][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.06-11.42.30:876][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.06-11.42.31:945][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.06-11.42.32:830][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.06-11.42.32:832][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.06-11.42.32:832][341]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.06-11.42.32:833][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.06-11.42.33:092][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.06-11.42.33:348][341]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:522][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:526][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:527][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:653][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:672][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:715][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:781][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.06-11.42.35:990][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:990][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.37:092][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-11.42.43:369][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A01.umap: Failed to load '/Game/Maps/Interior/GP2/S02A01_BuiltData': Can't find file. +[2022.10.06-11.42.43:369][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A01_BuiltData' +[2022.10.06-11.42.44:401][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-11.42.44:401][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-11.42.47:094][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:095][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:321][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_pattern_M.T_hair_dryer_01_pattern_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_NOISE.T_hair_dryer_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_ME.T_hair_dryer_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_R.T_hair_dryer_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_D.T_hair_dryer_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_N.T_hair_dryer_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Paint_Abstr.T_Paint_Abstr (TFO_AutoDXT, 1416X2000 X1X1) (Required Memory Estimate: 54.016113 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBox_Carpet.T_BBox_Carpet (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSFabric_N.T_BSFabric_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_woodFloor_D.T_woodFloor_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_specii.T_K_specii (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_rice2.T_K_rice2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_kukur.T_K_kukur (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Light_Fabric.T_Light_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Concrete_001.T_Roughness_Concrete_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Cement.T_Cement (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSGlass_N.T_BSGlass_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Concrete_001.T_Normal_Concrete_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling. +[2022.10.06-11.42.48:467][341]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling. +[2022.10.06-11.42.48:959][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:171][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:197][341]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling. +[2022.10.06-11.42.49:932][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling. +[2022.10.06-11.42.50:044][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling. +[2022.10.06-11.42.50:237][341]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling. +[2022.10.06-11.42.50:749][341]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling. +[2022.10.06-11.42.56:074][341]LogStaticMesh: Display: Building static mesh SM_Corridor_light_2... +[2022.10.06-11.42.56:074][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_light_2.SM_Corridor_light_2 +[2022.10.06-11.42.56:074][341]LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5 (DDC key hash: 63A788F447619BBD3C8D40B525CE92B2C2F4C036), compiling. +[2022.10.06-11.42.56:192][341]LogMaterial: Display: Missing cached shadermap for WineGlass_M in PCD3D_SM5, Default, SM5 (DDC key hash: 2F9E649F5C326A36D12167D32E25C55C5476D03A), compiling. +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_TV... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV.SM_TV +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_Hood... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_hair_dryer_01... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_Hood.TEST_Kitchen_SM_ModularKitchen_Hood +[2022.10.06-11.42.56:619][341]LogMaterial: Display: Missing cached shadermap for M_BBox_Carpet in PCD3D_SM5, Default, SM5 (DDC key hash: F2CA91A58BC7AA4D4C7881220C0381413CC16FEE), compiling. +[2022.10.06-11.42.57:037][341]LogStaticMesh: Display: Building static mesh SM_BBox... +[2022.10.06-11.42.57:037][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBox.SM_BBox +[2022.10.06-11.42.57:037][341]LogMaterial: Display: Missing cached shadermap for M_KT_08 in PCD3D_SM5, Default, SM5 (DDC key hash: A4FCFBD3A963544235BE2EDB96F2A17DFEF3E662), compiling. +[2022.10.06-11.42.57:137][341]LogMaterial: Display: Missing cached shadermap for M_KT_09 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598C3C46FADA58730A8BD4B555E7E5EB8144BD7), compiling. +[2022.10.06-11.42.57:217][341]LogMaterial: Display: Missing cached shadermap for M_KT_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B98C9BFD9127B85C1296E038D4C282E19EE4630), compiling. +[2022.10.06-11.42.57:303][341]LogMaterial: Display: Missing cached shadermap for M_Glass_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 858B65B68B7D7FC134B9DF7C590D3F1A0C83020A), compiling. +[2022.10.06-11.42.57:411][341]LogMaterial: Display: Missing cached shadermap for M_Wood_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 516188B1DBE0670F7EDBE9EC1E1C5F4A0D5851A9), compiling. +[2022.10.06-11.42.57:617][341]LogStaticMesh: Display: Building static mesh SM_KT_06... +[2022.10.06-11.42.57:617][341]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 15781D108CCE21C3EC5B6CB3B3BC467995730429), compiling. +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LDeco_002... +[2022.10.06-11.42.57:808][341]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KT_06.SM_KT_06 +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_035_D... +[2022.10.06-11.42.57:808][341]LogMaterial: Display: Missing cached shadermap for MI_Emissive_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4737FCF7349747B0BBAF9E4EE13E4B086D6581CE), compiling. +[2022.10.06-11.42.57:899][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_035_D.SM_LivingDeco_035_D +[2022.10.06-11.42.57:899][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_036... +[2022.10.06-11.42.57:899][341]LogMaterial: Display: Missing cached shadermap for MI_WallConcrete_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDFBF074FA0D1B67A88EE4EAFABFA9B4DFF8C83), compiling. +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_037... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_521566BD... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_F84B486F... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_521566BD.Box_521566BD +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_F84B486F.Box_F84B486F +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Up_locker_big_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Tall_Up_Locker_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [1.68s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/SM_hair_dryer_01.SM_hair_dryer_01 +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_037.SM_LivingDeco_037 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall_337... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Hook_clothes... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_002.SM_LDeco_002 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook_clothes.SM_Hook_clothes +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_big_337.SM_Up_locker_big_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Up_Locker_337.SM_Tall_Up_Locker_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Under_Water_Taps... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Corner... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Under_Water_Taps.SM_Under_Water_Taps +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink.SM_Shelf_Under_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wall_Light... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_100cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_50cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_Corner_Outer... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Corner.SM_Corner +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_50cm.SM_Plinth_50cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_100cm.SM_Plinth_100cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_036.SM_LivingDeco_036 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink.SM_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_Corner_Outer.SM_Plinth_Corner_Outer +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Cab_Locker_H_270... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.10s] /Game/Meshes/Interior/Furniture/337/SM_Wood_Pattern_Wall_337.SM_Wood_Pattern_Wall_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01_Plintuth... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/Study/SM_Cab_Locker_H_270.SM_Cab_Locker_H_270 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A01_Plintuth.SM_S02A01_Plintuth +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.13s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Wall_Light.SM_Wall_Light +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_GP2_WinDoor... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_Fur... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_WindowsDoors... +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.44s] /Game/SM_MERGED_A01_WindowsDoors.SM_MERGED_A01_WindowsDoors +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.78s] /Game/Meshes/Interior/Window/SM_GP2_WinDoor.SM_GP2_WinDoor +[2022.10.06-11.42.59:686][341]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-11.42.59:687][341]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.59:687][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:687][341]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-11.42.59:735][341]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.59:736][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.59:736][341]MapCheck: New page: Map Check +[2022.10.06-11.42.59:736][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:764][341]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.59:903][341]LogUObjectHash: Compacting FUObjectHashTables data took 7.42ms +[2022.10.06-11.43.00:111][341]LogStaticMesh: Built static mesh [1.64s] /Game/SM_MERGED_A01_Fur.SM_MERGED_A01_Fur +[2022.10.06-11.43.03:980][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.43.03:980][341]LogStaticMesh: Built static mesh [3.55s] /Game/Meshes/Interior/GP2/SM_S02A01.SM_S02A01 +[2022.10.06-11.43.03:981][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049919s +[2022.10.06-11.43.11:319][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.43.11:319][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049936s +[2022.10.06-11.43.58:682][341]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.163 and deleted 0 file(s) with total size 0 MiB. +[2022.10.06-11.48.07:175][341]LogShaderCompilers: Display: Worker (2/10) finished batch of 10 jobs in 60.163s, FRenderVolumetricCloudRenderViewCS [WorkerTime=16.291s], FCloudRenderViewPS011false [WorkerTime=16.183s], FCloudRenderViewPS110false [WorkerTime=11.096s], FRenderVolumetricCloudRenderViewCS [WorkerTime=4.896s], FRenderVolumetricCloudRenderViewCS [WorkerTime=4.879s], TBasePassVSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=1.872s], FVolumetricCloudShadowPS [WorkerTime=1.253s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=1.245s], FVLMVoxelizationVS [WorkerTime=1.156s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.142s] +[2022.10.06-11.48.14:929][341]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-11.48.14:929][341]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-11.49.42:791][341]LogShaderCompilers: Display: Worker (3/10) finished batch of 10 jobs in 166.061s, FRenderVolumetricCloudRenderViewCS [WorkerTime=28.883s], FRenderVolumetricCloudRenderViewCS [WorkerTime=28.038s], FRenderVolumetricCloudRenderViewCS [WorkerTime=27.811s], FRenderVolumetricCloudRenderViewCS [WorkerTime=20.001s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.179s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.592s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.108s], FRenderVolumetricCloudRenderViewCS [WorkerTime=8.664s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.459s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.244s] +[2022.10.06-11.49.42:791][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.004150s (391.519815s overbudget) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Total job queries 1278, among them cache hits 0 (0.00%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Tracking 1278 distinct input hashes that result in 634 distinct outputs (49.61%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: RAM used: 3.62 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Shaders Compiled: 1278 +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Jobs assigned 1278, completed 1278 (100.00%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Time job spent in pending queue: average 140.42 s, longest 364.88 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Job execution time: average 28.23 s, max 166.06 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Job life time (pending + execution): average 168.65 s, max 414.13 +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 414.34 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Jobs were issued in 144 batches (only local compilation was used), average 8.88 jobs/batch +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Average processing rate: 3.08 jobs/sec +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Effective parallelization: 8.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 39.66% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 1.76% of total time (compiled 20 times, average 3.26 sec, max 4.36 sec, min 2.19 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 1.38% of total time (compiled 16 times, average 3.18 sec, max 3.65 sec, min 2.03 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 1.33% of total time (compiled 22 times, average 2.23 sec, max 14.98 sec, min 1.08 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 1.32% of total time (compiled 26 times, average 1.87 sec, max 12.33 sec, min 0.78 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.49.44:914][341]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x63 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 51% occupied, 174 triangles, SM_S02A01 +[2022.10.06-11.49.44:976][341]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.49.44:977][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.49.45:005][341]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms +[2022.10.06-11.49.45:028][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.49.45:086][341]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A01'. +[2022.10.06-11.49.45:086][341]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.49.45:086][341]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.49.45:087][341]LogAIModule: Creating AISystem for world S02A01 +[2022.10.06-11.49.45:173][341]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.49.45:207][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.49.45:220][341]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.49.45:220][341]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,187ms to complete. +[2022.10.06-11.49.45:220][341]LogFileHelpers: Loading map 'S02A01' took 405.533 +[2022.10.06-11.49.45:231][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002483s (394.181710s overbudget) +[2022.10.06-11.49.45:316][341]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 406.659973 sec, no shader worker used. +[2022.10.06-11.49.45:331][341]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 406.565277 sec, no shader worker used. +[2022.10.06-11.49.47:577][341]LogD3D12RHI: Creating RTPSO with 177 shaders (110 cached, 67 new) took 353.92 ms. Compile time 340.76 ms, link time 12.72 ms. +[2022.10.06-11.49.47:854][341]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 195.08 ms. Compile time 0.02 ms, link time 195.02 ms. +[2022.10.06-11.49.48:770][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.48:820][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:170][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:219][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:259][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:317][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:349][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:406][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:456][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:511][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.50.02:139][341]LogAutomationController: Ignoring very large delta of 451.40 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.50.02:209][342]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 423.260071 sec, no shader worker used. +[2022.10.06-11.50.05:058][342]LogD3D12RHI: Creating RTPSO with 180 shaders (180 cached, 0 new) took 976.13 ms. Compile time 0.06 ms, link time 975.21 ms. +[2022.10.06-11.50.05:080][342]LogAutomationController: Ignoring very large delta of 2.94 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.50.05:253][343]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 425.909515 sec, no shader worker used. +[2022.10.06-11.50.26:831][247]Cmd: ACTOR HIDE SELECTED +[2022.10.06-11.50.29:819][492]Cmd: ACTOR HIDE SELECTED +[2022.10.06-11.50.41:549][356]LogD3D12RHI: Creating RTPSO with 196 shaders (67 cached, 0 new) took 44.93 ms. Compile time 0.06 ms, link time 44.26 ms. +[2022.10.06-11.50.55:101][104]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.50.55:111][104]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.50.57:619][190]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.57:619][190]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.58:151][226]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.58:151][226]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.51.08:259][392]LogAutomationController: Ignoring very large delta of 7.91 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.51.24:041][501]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.06-11.51.24:089][501]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.06-11.51.24:221][502]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.06-11.51.31:812][931]LogContentBrowser: Attempting asset rename: S02A54 -> 1111111111 +[2022.10.06-11.51.32:140][931]LogContentBrowser: End creating deferred item S02A54 +[2022.10.06-11.51.34:181][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.06-11.51.38:134][955]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-11.51.38:267][955]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.51.38:339][955]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/1111111111" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-11.51.38:374][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2022.10.06-11.51.38:854][955]LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.017372 seconds +[2022.10.06-11.51.39:060][955]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/1111111111 +[2022.10.06-11.51.39:060][955]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/1111111111E244612E49CC8EC709A8029C07704104.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap' +[2022.10.06-11.51.39:160][955]LogFileHelpers: Saving map '1111111111' took 0.874 +[2022.10.06-11.51.39:176][955]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.51.39:176][955]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.51.39:176][955]LightingResults: New page: Lighting Build +[2022.10.06-11.51.39:176][955]LoadErrors: New page: Loading map: 1111111111.umap +[2022.10.06-11.51.39:185][955]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.51.39:186][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.51.39:186][955]MapCheck: New page: Map Check +[2022.10.06-11.51.39:186][955]LightingResults: New page: Lighting Build +[2022.10.06-11.51.39:216][955]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.51.39:233][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.06-11.51.39:236][955]LogWorld: UWorld::CleanupWorld for 1111111111, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.51.39:238][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.51.39:264][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.51.39:286][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.51.39:350][955]LogAudio: Display: Audio Device (ID: 1) registered with world '1111111111'. +[2022.10.06-11.51.39:350][955]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.51.39:351][955]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.51.39:351][955]LogAIModule: Creating AISystem for world 1111111111 +[2022.10.06-11.51.39:423][955]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.51.39:458][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.51.39:472][955]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.51.39:472][955]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,181ms to complete. +[2022.10.06-11.51.39:473][955]LogFileHelpers: Loading map '1111111111' took 0.296 +[2022.10.06-11.51.39:491][955]AssetCheck: New page: Asset Save: 1111111111 +[2022.10.06-11.51.39:517][955]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.51.49:368][955]LogAutomationController: Ignoring very large delta of 15.26 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.52.18:524][484]Cmd: DELETE +[2022.10.06-11.52.18:524][484]Cmd: ACTOR DELETE +[2022.10.06-11.52.18:537][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:538][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:540][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:540][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:541][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:541][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:542][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:542][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:544][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:544][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:545][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:545][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:546][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:546][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:547][484]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.06-11.52.18:547][484]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.06-11.52.18:548][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:548][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:549][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:549][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:580][484]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2022.10.06-11.52.18:584][484]LogEditorActor: Deleted 26 Actors (0.059 secs) +[2022.10.06-11.52.23:904][798]Cmd: DELETE +[2022.10.06-11.52.23:904][798]Cmd: ACTOR DELETE +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker12. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_Vertical_Shelfs6. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall387. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall388. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall389. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall390. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall391. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall392. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall393. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall394. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall395. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall396. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall397. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall398. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall399. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall400. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall401. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall402. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall403. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall404. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall405. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall406. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall407. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall408. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall409. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall410. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall411. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall412. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall413. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall414. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall415. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall416. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall417. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall418. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall419. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall420. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall421. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall422. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall423. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall424. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall425. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall426. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall427. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall428. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall429. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall430. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall431. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall432. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall433. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker15. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker16. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker17. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker18. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_20. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_23. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_24. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_25. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_28. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker14. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Vertical_Shelfs7. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall435. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall436. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall437. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall438. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Shelfs6. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash5. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Fridge2. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Up_Locker_Bigl4. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Down_Locker8. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash4. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_27. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_30. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_31. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_32. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash6. +[2022.10.06-11.52.32:912][798]LogSlate: Window 'Message' being destroyed +[2022.10.06-11.52.32:927][798]Message dialog closed, result: YesAll, title: Message, text: Actor A01_Fur is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Locker12 +SM_Vertical_Shelfs6 +SM_wood_wall387 +SM_wood_wall388 +SM_wood_wall389 +SM_wood_wall390 +SM_wood_wall391 +SM_wood_wall392 +SM_wood_wall393 +SM_wood_wall394 +SM_wood_wall395 +SM_wood_wall396 +SM_wood_wall397 +SM_wood_wall398 +SM_wood_wall399 +SM_wood_wall400 +SM_wood_wall401 +SM_wood_wall402 +SM_wood_wall403 +SM_wood_wall404 +SM_wood_wall405 +SM_wood_wall406 +SM_wood_wall407 +SM_wood_wall408 +SM_wood_wall409 +SM_wood_wall410 +SM_wood_wall411 +SM_wood_wall412 +SM_wood_wall413 +SM_wood_wall414 +SM_wood_wall415 +SM_wood_wall416 +SM_wood_wall417 +SM_wood_wall418 +SM_wood_wall419 +SM_wood_wall420 +SM_wood_wall421 +SM_wood_wall422 +SM_wood_wall423 +SM_wood_wall424 +SM_wood_wall425 +SM_wood_wall426 +SM_wood_wall427 +SM_wood_wall428 +SM_wood_wall429 +SM_wood_wall430 +SM_wood_wall431 +SM_wood_wall432 +SM_wood_wall433 +SM_Locker15 +SM_Locker16 +SM_Locker17 +SM_Locker18 +SM_Curtain_20 +SM_Curtain_23 +SM_Curtain_24 +SM_Curtain_25 +SM_Curtain_28 +SM_Locker14 +SM_Vertical_Shelfs7 +SM_wood_wall435 +SM_wood_wall436 +SM_wood_wall437 +SM_wood_wall438 +SM_Shelfs6 +SM_Paint_Woman_Mash5 +SM_Fridge2 +SM_Up_Locker_Bigl4 +SM_Down_Locker8 +SM_Paint_Woman_Mash4 +SM_Curtain_27 +SM_Curtain_30 +SM_Curtain_31 +SM_Curtain_32 +SM_Paint_Woman_Mash6 +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: GroupActor +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:965][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:965][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:986][798]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.52.32:989][798]LogEditorActor: Deleted 80 Actors (0.076 secs) +[2022.10.06-11.52.33:043][798]LogAutomationController: Ignoring very large delta of 9.14 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.52.39:320][215]Cmd: DELETE +[2022.10.06-11.52.39:320][215]Cmd: ACTOR DELETE +[2022.10.06-11.52.39:330][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:331][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:331][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:332][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:332][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:333][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:333][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:335][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:335][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:336][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:336][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:337][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:337][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:358][215]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.52.39:361][215]LogEditorActor: Deleted 16 Actors (0.041 secs) +[2022.10.06-11.52.40:262][295]Cmd: TRANSACTION UNDO +[2022.10.06-11.52.40:262][295]LogEditorTransaction: Undo Delete Elements +[2022.10.06-11.52.48:378][852]Cmd: DELETE +[2022.10.06-11.52.48:378][852]Cmd: ACTOR DELETE +[2022.10.06-11.52.48:391][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:391][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:392][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:392][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:393][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:393][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:413][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.06-11.52.48:416][852]LogEditorActor: Deleted 6 Actors (0.038 secs) +[2022.10.06-11.52.53:193][203]Cmd: DELETE +[2022.10.06-11.52.53:193][203]Cmd: ACTOR DELETE +[2022.10.06-11.52.53:202][203]LogEditorActor: Deleted Actor: BP_blender_01_C +[2022.10.06-11.52.53:203][203]LogEditorActor: Deleted Actor: BP_coffee_brewer_01_C +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash7. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash8. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash10. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash9. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_13. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_14. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_15. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_18. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_79. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_87. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_80. +[2022.10.06-11.52.54:736][203]LogSlate: Window 'Message' being destroyed +[2022.10.06-11.52.54:752][203]Message dialog closed, result: YesAll, title: Message, text: Actor A01_WindDoors is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +BP_Door_Mash7 +BP_Door_Mash8 +BP_Door_Mash10 +BP_Door_Mash9 +SM__GP2_Windows_13 +SM__GP2_Windows_14 +SM__GP2_Windows_15 +SM__GP2_Windows_18 +SM__GP2_Windows_79 +SM__GP2_Windows_87 +SM__GP2_Windows_80 +[2022.10.06-11.52.54:755][203]LogEditorActor: Deleted Actor: GroupActor +[2022.10.06-11.52.54:755][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_PC_screen_01_C +[2022.10.06-11.52.54:781][203]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2022.10.06-11.52.54:784][203]LogEditorActor: Deleted 15 Actors (0.043 secs) +[2022.10.06-11.53.03:529][817]Cmd: DELETE +[2022.10.06-11.53.03:529][817]Cmd: ACTOR DELETE +[2022.10.06-11.53.03:538][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:539][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:539][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:540][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:540][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:541][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:541][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:543][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:543][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:544][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:544][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:545][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:545][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:546][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:546][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:569][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.03:571][817]LogEditorActor: Deleted 18 Actors (0.042 secs) +[2022.10.06-11.53.09:525][253]Cmd: DELETE +[2022.10.06-11.53.09:525][253]Cmd: ACTOR DELETE +[2022.10.06-11.53.09:533][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:534][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:534][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:535][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:535][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:536][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:536][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:537][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:538][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:539][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:540][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:541][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:542][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:542][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:564][253]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.09:567][253]LogEditorActor: Deleted 14 Actors (0.041 secs) +[2022.10.06-11.53.16:539][723]Cmd: DELETE +[2022.10.06-11.53.16:540][723]Cmd: ACTOR DELETE +[2022.10.06-11.53.16:547][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:548][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:548][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:549][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:549][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:551][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:551][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:552][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:572][723]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.16:574][723]LogEditorActor: Deleted 11 Actors (0.034 secs) +[2022.10.06-11.53.22:285][164]Cmd: DELETE +[2022.10.06-11.53.22:285][164]Cmd: ACTOR DELETE +[2022.10.06-11.53.22:293][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:293][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:294][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:294][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:295][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:295][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:296][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:315][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.53.22:319][164]LogEditorActor: Deleted 7 Actors (0.033 secs) +[2022.10.06-11.53.29:354][608]Cmd: DELETE +[2022.10.06-11.53.29:354][608]Cmd: ACTOR DELETE +[2022.10.06-11.53.29:362][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:362][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:363][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:363][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:365][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:365][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:366][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:366][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:368][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:368][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:369][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:369][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:371][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:371][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:393][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.29:396][608]LogEditorActor: Deleted 23 Actors (0.041 secs) +[2022.10.06-11.53.30:393][695]Cmd: TRANSACTION UNDO +[2022.10.06-11.53.30:393][695]LogEditorTransaction: Undo Delete Elements +[2022.10.06-11.53.32:621][835]Cmd: DELETE +[2022.10.06-11.53.32:621][835]Cmd: ACTOR DELETE +[2022.10.06-11.53.32:629][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:629][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:630][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:630][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:632][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:632][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:633][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:633][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:635][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:635][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:637][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:637][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:638][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:659][835]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.32:662][835]LogEditorActor: Deleted 22 Actors (0.041 secs) +[2022.10.06-11.53.37:078][152]Cmd: DELETE +[2022.10.06-11.53.37:078][152]Cmd: ACTOR DELETE +[2022.10.06-11.53.37:085][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.37:107][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.06-11.53.37:110][152]LogEditorActor: Deleted 1 Actors (0.032 secs) +[2022.10.06-11.53.39:312][350]Cmd: DELETE +[2022.10.06-11.53.39:312][350]Cmd: ACTOR DELETE +[2022.10.06-11.53.39:319][350]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.39:340][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.39:342][350]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.40:828][481]Cmd: DELETE +[2022.10.06-11.53.40:828][481]Cmd: ACTOR DELETE +[2022.10.06-11.53.40:835][481]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.40:855][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.40:859][481]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.42:905][662]Cmd: DELETE +[2022.10.06-11.53.42:905][662]Cmd: ACTOR DELETE +[2022.10.06-11.53.42:911][662]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.42:933][662]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.53.42:936][662]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.54:935][482]Cmd: DELETE +[2022.10.06-11.53.54:935][482]Cmd: ACTOR DELETE +[2022.10.06-11.53.54:942][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:943][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:943][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:945][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:945][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:946][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:946][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:947][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:947][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:967][482]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.54:970][482]LogEditorActor: Deleted 12 Actors (0.035 secs) +[2022.10.06-11.54.02:581][962]Cmd: DELETE +[2022.10.06-11.54.02:581][962]Cmd: ACTOR DELETE +[2022.10.06-11.54.02:588][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:588][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:590][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:590][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:591][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:591][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:593][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:593][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:615][962]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.54.02:619][962]LogEditorActor: Deleted 14 Actors (0.038 secs) +[2022.10.06-11.54.07:461][319]Cmd: DELETE +[2022.10.06-11.54.07:461][319]Cmd: ACTOR DELETE +[2022.10.06-11.54.07:468][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:468][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:469][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:469][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:471][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:471][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:492][319]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.54.07:496][319]LogEditorActor: Deleted 12 Actors (0.034 secs) +[2022.10.06-11.54.16:300][921]Cmd: DELETE +[2022.10.06-11.54.16:300][921]Cmd: ACTOR DELETE +[2022.10.06-11.54.16:307][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:308][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:308][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:309][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:309][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:310][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:310][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:311][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:311][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:313][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:313][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:314][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:314][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:316][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:316][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:317][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:317][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:318][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:318][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:319][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:319][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:319][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:320][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:320][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:321][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:321][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:322][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:322][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:322][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:323][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:323][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:324][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:324][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:325][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:325][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:326][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:326][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:326][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:327][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:327][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:328][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:328][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:329][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:329][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:329][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:330][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:330][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:331][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:331][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:333][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:333][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:335][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:335][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:336][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:336][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:338][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:338][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:339][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:339][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:341][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:341][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:362][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2022.10.06-11.54.16:365][921]LogEditorActor: Deleted 79 Actors (0.065 secs) +[2022.10.06-11.54.22:745][400]Cmd: DELETE +[2022.10.06-11.54.22:745][400]Cmd: ACTOR DELETE +[2022.10.06-11.54.22:749][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:750][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:750][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:751][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:751][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:752][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:752][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:754][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:754][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:755][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:755][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:756][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:756][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:757][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:757][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:758][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:758][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:778][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.54.22:781][400]LogEditorActor: Deleted 20 Actors (0.036 secs) +[2022.10.06-11.54.28:952][796]Cmd: DELETE +[2022.10.06-11.54.28:952][796]Cmd: ACTOR DELETE +[2022.10.06-11.54.28:956][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:958][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:958][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:980][796]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.54.28:983][796]LogEditorActor: Deleted 9 Actors (0.031 secs) +[2022.10.06-11.54.34:461][ 86]Cmd: DELETE +[2022.10.06-11.54.34:461][ 86]Cmd: ACTOR DELETE +[2022.10.06-11.54.34:465][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:465][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:466][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:466][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: PB_Mirror_No_Light_C +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:468][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:490][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.06-11.54.34:493][ 86]LogEditorActor: Deleted 8 Actors (0.032 secs) +[2022.10.06-11.54.43:704][738]Cmd: DELETE +[2022.10.06-11.54.43:704][738]Cmd: ACTOR DELETE +[2022.10.06-11.54.43:708][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:708][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:709][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:709][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:711][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:711][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:712][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:712][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:713][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:713][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:735][738]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.06-11.54.43:737][738]LogEditorActor: Deleted 16 Actors (0.033 secs) +[2022.10.06-11.54.47:072][988]Cmd: DELETE +[2022.10.06-11.54.47:072][988]Cmd: ACTOR DELETE +[2022.10.06-11.54.47:075][988]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.47:095][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.54.47:098][988]LogEditorActor: Deleted 1 Actors (0.026 secs) +[2022.10.06-11.54.50:504][276]Cmd: DELETE +[2022.10.06-11.54.50:504][276]Cmd: ACTOR DELETE +[2022.10.06-11.54.50:507][276]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.50:527][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.54.50:529][276]LogEditorActor: Deleted 1 Actors (0.025 secs) +[2022.10.06-11.54.57:134][635]Cmd: DELETE +[2022.10.06-11.54.57:134][635]Cmd: ACTOR DELETE +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:139][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:139][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:161][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2022.10.06-11.54.57:164][635]LogEditorActor: Deleted 5 Actors (0.029 secs) +[2022.10.06-11.55.09:465][212]Cmd: DELETE +[2022.10.06-11.55.09:466][212]Cmd: ACTOR DELETE +[2022.10.06-11.55.09:468][212]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.09:490][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2022.10.06-11.55.09:493][212]LogEditorActor: Deleted 1 Actors (0.027 secs) +[2022.10.06-11.55.14:493][452]Cmd: DELETE +[2022.10.06-11.55.14:493][452]Cmd: ACTOR DELETE +[2022.10.06-11.55.14:496][452]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.14:519][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.06-11.55.14:522][452]LogEditorActor: Deleted 1 Actors (0.028 secs) +[2022.10.06-11.55.19:109][741]Cmd: DELETE +[2022.10.06-11.55.19:109][741]Cmd: ACTOR DELETE +[2022.10.06-11.55.19:112][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.19:112][741]LogEditorActor: Deleted Actor: RadiatorGen_C +[2022.10.06-11.55.19:135][741]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.06-11.55.19:138][741]LogEditorActor: Deleted 2 Actors (0.029 secs) +[2022.10.06-11.55.23:841][ 8]Cmd: DELETE +[2022.10.06-11.55.23:841][ 8]Cmd: ACTOR DELETE +[2022.10.06-11.55.23:844][ 8]LogEditorActor: Deleted Actor: BP_vaccum_cleaner_01_C +[2022.10.06-11.55.23:869][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.06-11.55.23:871][ 8]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2022.10.06-11.55.33:269][677]Cmd: DELETE +[2022.10.06-11.55.33:269][677]Cmd: ACTOR DELETE +[2022.10.06-11.55.33:272][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:293][677]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.55.33:296][677]LogEditorActor: Deleted 4 Actors (0.026 secs) +[2022.10.06-11.55.42:053][497]Cmd: DELETE +[2022.10.06-11.55.42:053][497]Cmd: ACTOR DELETE +[2022.10.06-11.55.42:055][497]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.42:076][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.06-11.55.42:079][497]LogEditorActor: Deleted 1 Actors (0.026 secs) +[2022.10.06-11.55.43:833][690]Cmd: DELETE +[2022.10.06-11.55.43:833][690]Cmd: ACTOR DELETE +[2022.10.06-11.55.43:835][690]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.43:855][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.55.43:858][690]LogEditorActor: Deleted 1 Actors (0.024 secs) +[2022.10.06-11.55.48:865][179]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.55.50:522][179]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-11.55.50:611][179]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/1111111111" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-11.55.50:631][179]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.55.50:643][179]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/1111111111 +[2022.10.06-11.55.50:643][179]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/11111111111ABC532F4397FCC121115D94190F3FE9.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap' +[2022.10.06-11.55.50:660][179]LogFileHelpers: Saving map '1111111111' took 0.050 +[2022.10.06-11.55.50:684][179]AssetCheck: New page: Asset Save: 1111111111 +[2022.10.06-11.55.50:684][179]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.56.29:322][928]Cmd: DELETE +[2022.10.06-11.56.29:322][928]Cmd: ACTOR DELETE +[2022.10.06-11.56.29:325][928]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.56.29:365][928]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.06-11.56.29:368][928]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.06-11.56.31:098][989]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.56.31:098][989]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.58.00:369][149]LogSlate: Window 'USD Export Options' being destroyed +[2022.10.06-11.58.00:638][149]LogPython: Starting export to root layer: '../../../../../../ARC2/Experiment/1111111111.usd' +[2022.10.06-11.58.00:641][149]LogPython: Baking 19 materials +[2022.10.06-11.58.00:642][149]LogPython: Exporting material 'MI_Floor_Wood_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Floor_Wood_Mash1.usd' +[2022.10.06-11.58.00:674][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.01:273][149]LogPython: Exporting material 'MI_Wall_Matte_Biege_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Matte_Biege_Mash.usd' +[2022.10.06-11.58.01:320][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.01:534][149]LogPython: Exporting material 'MI_Glass' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/glass/MI_Glass.usd' +[2022.10.06-11.58.01:540][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:065][149]LogPython: Exporting material 'MI_Matte_Ceiling_White' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Matte_Ceiling_White.usd' +[2022.10.06-11.58.02:079][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:479][149]LogPython: Exporting material 'MI_Biege_Gloss_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Biege_Gloss_Mash.usd' +[2022.10.06-11.58.02:483][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:619][149]LogPython: Exporting material 'MI_Wall_Bathroom_Stone' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Wall/MI_Wall_Bathroom_Stone.usd' +[2022.10.06-11.58.02:623][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.03:129][149]LogPython: Exporting material 'WorldGridMaterial' to filepath '../../../../../../ARC2/Experiment/Assets/Engine/EngineMaterials/WorldGridMaterial.usd' +[2022.10.06-11.58.03:177][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.03:230][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA9EE74632919856778781C7475FAEA991E76A99), compiling. Is special engine material. +[2022.10.06-11.58.03:377][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FB41E7343FA530A22406456E71FEA64DD3B6C05D), compiling. Is special engine material. +[2022.10.06-11.58.03:519][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 63DD606034D77EF42B70712F793D0D44392287E1), compiling. Is special engine material. +[2022.10.06-11.58.03:659][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B6669B1A1DE12C4B5F06180AB4A9A2014BC4B1FC), compiling. Is special engine material. +[2022.10.06-11.58.03:811][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3917F86FA388E9C4DC86D5FA3BD89F8B85236750), compiling. Is special engine material. +[2022.10.06-11.58.03:954][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1A8E27DFB2A320ADD4A938BFA22F59357C0241), compiling. Is special engine material. +[2022.10.06-11.58.04:113][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D630C6C508E11067BC40F0C028FEDF623BDD47A5), compiling. 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Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.3", "FriendlyName": "Movie Render Queue" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Static Mesh Editor Modeling Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" } + { "Version": 12, "VersionName": "2022.0.6", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith C4D Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dataprep Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith CAD Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AxF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith IFC Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MDL Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "USD Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.3", "FriendlyName": "Movie Render Queue" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Static Mesh Editor Modeling Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" } + + diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/MasharovDioramu.log new file mode 100644 index 0000000..a146c0a --- /dev/null +++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/MasharovDioramu.log @@ -0,0 +1,2682 @@ +Log file open, 10/06/22 16:41:55 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=19168) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.428748 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading HoloLens ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-11.41.56:425][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-11.41.56:426][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-11.41.56:426][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-11.41.56:428][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-11.41.56:428][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-11.41.56:428][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-11.41.56:428][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-11.41.56:428][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-11.41.56:428][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Physical Memory: 288.49 MB used, 296.92 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Virtual Memory: 262.40 MB used, 262.40 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Physical Memory: 20341.62 MB used, 45128.57 MB free, 65470.20 MB total +[2022.10.06-11.41.56:428][ 0]LogMemory: Virtual Memory: 43236.14 MB used, 31962.05 MB free, 75198.20 MB total +[2022.10.06-11.41.56:428][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-11.41.56:441][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-11.41.56:465][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-11.41.56:479][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-11.41.56:531][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:531][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-11.41.57:010][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-11.41.57:026][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-11.41.57:051][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-11.41.57:169][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-11.41.57:169][ 0]LogWindows: Attached monitors: +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-11.41.57:169][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-11.41.57:169][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-11.41.57:170][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-11.41.57:170][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-11.41.57:170][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-11.41.57:171][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-11.41.57:171][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-11.41.57:171][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-11.41.57:193][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-11.41.57:202][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-11.41.57:202][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-11.41.57:233][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-11.41.57:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-11.41.57:327][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: PCM +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OGG +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-11.41.57:396][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-11.41.57:411][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-11.41.57:446][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=178.62MBs, RandomWriteSpeed=61.33MBs. Assigned SpeedClass 'Local' +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-11.41.57:481][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-11.41.57:481][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/27300/). +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/194724944380600BA6FD33ADC60FEB3B/'. +[2022.10.06-11.41.57:482][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-11.41.59:912][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-11.41.59:913][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-11.41.59:981][ 0]LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up +[2022.10.06-11.41.59:991][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-11.42.00:308][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-11.42.00:309][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-11.42.00:778][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Active device profile: 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[000006A0C4EC78C0][000006A0C5A90000 50] Android_Mali_G78, [000006A0C4EC6900][000006A0C5A95000 50] Android_Mali_G78_Vulkan, [000006A0C4EC9A00][000006A0C5A97800 50] Android_Mali_G710, [000006A0C4EC8A40][000006A0C5A9A000 50] Android_Mali_G710_Vulkan, [000006A0C4ECF6C0][000006A0C5A9C800 50] Android_Xclipse_920, [000006A0C4EC9840][000006A0C5A82800 50] Android_Xclipse_920_Vulkan, [000006A0C4ECEE00][000006A0C5AA0000 50] Android_Vulkan_SM5, [000006A0C4ECD580][000006A0C5AA5000 50] Android_PowerVR_G6xxx, [000006A0C4ECF880][000006A0C5AA7800 50] Android_PowerVR_GT7xxx, [000006A0C4ECE540][000006A0C5AAA000 50] Android_PowerVR_GE8xxx, [000006A0C4ECEFC0][000006A0C5AAC800 50] Android_PowerVR_GM9xxx, [000006A0C4ECFC00][000006A0C5A92800 50] Android_PowerVR_GM9xxx_Vulkan, [000006A0C4ECEC40][000006A0C5AB0000 50] Android_TegraK1, [000006A0C4EC4440][000006A0C5AB5000 50] Android_Unknown_Vulkan, [000006A0C5AC0000][000006A0C5AB7800 50] Oculus_Quest, [000006A0C5AC2300][000006A0C5ABA000 50] Oculus_Quest2, [000006A0C5AC08C0][000006A0C5ABC800 50] HoloLens, +[2022.10.06-11.42.00:778][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-11.42.00:819][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-11.42.01:218][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:218][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:249][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) 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used by permanent object pool. +[2022.10.06-11.42.02:201][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-11.42.02:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 28C4AE114D0FC88B6B355789699F96FC | Instance: A5713C8B48A57028030E4EAE51CBF217 (DESKTOP-AOHCMKE-27300). +[2022.10.06-11.42.03:003][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-11.42.03:011][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-11.42.03:027][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-11.42.04:933][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-11.42.06:824][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:837][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:944][ 0]LogUProjectInfo: Found projects: +[2022.10.06-11.42.06:961][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.06-11.42.07:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.06-11.42.07:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.06-11.42.07:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.06-11.42.07:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.06-11.42.07:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.06-11.42.07:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.06-11.42.07:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.06-11.42.07:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.06-11.42.07:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.06-11.42.07:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.06-11.42.08:009][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-11.42.08:029][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:230][ 0]LogCollectionManager: Loaded 0 collections in 0.001216 seconds +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-11.42.08:847][ 0]LogEngine: Initializing Engine... +[2022.10.06-11.42.08:858][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-11.42.08:860][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.06-11.42.09:478][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-11.42.09:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.09:493][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.09:519][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-11.42.09:521][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-11.42.09:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-11.42.09:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-11.42.09:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-11.42.09:623][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-11.42.09:623][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-11.42.09:657][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A38FFF71-4190-0BFF-11D8-8992BB0119F5} +[2022.10.06-11.42.09:990][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-11.42.11:163][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-11.42.11:244][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-11.42.11:421][ 0]LocalizationService: Localization service is disabled +[2022.10.06-11.42.11:465][ 0]TimingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-11.42.12:330][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.06-11.42.12:330][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-11.42.12:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-11.42.12:784][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.12:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 25.838 +[2022.10.06-11.42.12:785][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.12:785][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.12:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.12:792][ 0]MapCheck: New page: Map Check +[2022.10.06-11.42.12:792][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:802][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.12:810][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.06-11.42.12:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-11.42.12:930][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.12:930][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.12:931][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-11.42.12:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.42.12:974][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2022.10.06-11.42.12:974][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.42.12:974][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,152ms to complete. +[2022.10.06-11.42.12:974][ 0]LogFileHelpers: Loading map 'Main' took 0.190 +[2022.10.06-11.42.12:988][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.041 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.13:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:183][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:208][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-11.42.22:172][ 0]LogSlate: Took 0.000347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-11.42.22:176][ 0]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-11.42.22:178][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-11.42.22:181][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-11.42.22:182][ 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-11.42.22:222][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-11.42.22:303][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-11.42.22:934][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 235.89 ms. Compile time 212.80 ms, link time 22.71 ms. +[2022.10.06-11.42.23:020][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 70.24 ms. Compile time 36.66 ms, link time 33.46 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 373.57 ms. Compile time 35.64 ms, link time 337.88 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:364][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:365][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:502][ 0]LogStall: Startup... +[2022.10.06-11.42.23:505][ 0]LogStall: Startup complete. +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total time: 36.57 seconds +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-11.42.23:759][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-11.42.23:884][ 0]LogAutomationController: Ignoring very large delta of 19974876.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.42.24:340][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 18.50 ms. Compile time 11.20 ms, link time 6.96 ms. +[2022.10.06-11.42.24:381][ 3]LogAssetRegistry: Asset discovery search completed in 24.4019 seconds +[2022.10.06-11.42.24:403][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.06-11.42.27:178][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:214][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:215][ 16]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2022.10.06-11.42.30:751][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.06-11.42.30:876][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.06-11.42.31:945][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.06-11.42.32:830][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.06-11.42.32:832][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.06-11.42.32:832][341]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.06-11.42.32:833][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.06-11.42.33:092][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.06-11.42.33:348][341]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:522][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:526][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:527][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:653][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:672][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:715][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:781][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.06-11.42.35:990][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:990][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.37:092][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-11.42.43:369][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A01.umap: Failed to load '/Game/Maps/Interior/GP2/S02A01_BuiltData': Can't find file. +[2022.10.06-11.42.43:369][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A01_BuiltData' +[2022.10.06-11.42.44:401][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-11.42.44:401][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-11.42.47:094][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:095][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:321][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_pattern_M.T_hair_dryer_01_pattern_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_NOISE.T_hair_dryer_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_ME.T_hair_dryer_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_R.T_hair_dryer_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_D.T_hair_dryer_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_N.T_hair_dryer_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Paint_Abstr.T_Paint_Abstr (TFO_AutoDXT, 1416X2000 X1X1) (Required Memory Estimate: 54.016113 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBox_Carpet.T_BBox_Carpet (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSFabric_N.T_BSFabric_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_woodFloor_D.T_woodFloor_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_specii.T_K_specii (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_rice2.T_K_rice2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_kukur.T_K_kukur (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Light_Fabric.T_Light_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Concrete_001.T_Roughness_Concrete_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Cement.T_Cement (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSGlass_N.T_BSGlass_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Concrete_001.T_Normal_Concrete_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling. +[2022.10.06-11.42.48:467][341]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling. +[2022.10.06-11.42.48:959][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:171][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:197][341]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling. +[2022.10.06-11.42.49:932][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling. +[2022.10.06-11.42.50:044][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling. +[2022.10.06-11.42.50:237][341]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling. +[2022.10.06-11.42.50:749][341]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling. +[2022.10.06-11.42.56:074][341]LogStaticMesh: Display: Building static mesh SM_Corridor_light_2... +[2022.10.06-11.42.56:074][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_light_2.SM_Corridor_light_2 +[2022.10.06-11.42.56:074][341]LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5 (DDC key hash: 63A788F447619BBD3C8D40B525CE92B2C2F4C036), compiling. +[2022.10.06-11.42.56:192][341]LogMaterial: Display: Missing cached shadermap for WineGlass_M in PCD3D_SM5, Default, SM5 (DDC key hash: 2F9E649F5C326A36D12167D32E25C55C5476D03A), compiling. +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_TV... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV.SM_TV +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_Hood... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_hair_dryer_01... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_Hood.TEST_Kitchen_SM_ModularKitchen_Hood +[2022.10.06-11.42.56:619][341]LogMaterial: Display: Missing cached shadermap for M_BBox_Carpet in PCD3D_SM5, Default, SM5 (DDC key hash: F2CA91A58BC7AA4D4C7881220C0381413CC16FEE), compiling. +[2022.10.06-11.42.57:037][341]LogStaticMesh: Display: Building static mesh SM_BBox... +[2022.10.06-11.42.57:037][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBox.SM_BBox +[2022.10.06-11.42.57:037][341]LogMaterial: Display: Missing cached shadermap for M_KT_08 in PCD3D_SM5, Default, SM5 (DDC key hash: A4FCFBD3A963544235BE2EDB96F2A17DFEF3E662), compiling. +[2022.10.06-11.42.57:137][341]LogMaterial: Display: Missing cached shadermap for M_KT_09 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598C3C46FADA58730A8BD4B555E7E5EB8144BD7), compiling. +[2022.10.06-11.42.57:217][341]LogMaterial: Display: Missing cached shadermap for M_KT_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B98C9BFD9127B85C1296E038D4C282E19EE4630), compiling. +[2022.10.06-11.42.57:303][341]LogMaterial: Display: Missing cached shadermap for M_Glass_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 858B65B68B7D7FC134B9DF7C590D3F1A0C83020A), compiling. +[2022.10.06-11.42.57:411][341]LogMaterial: Display: Missing cached shadermap for M_Wood_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 516188B1DBE0670F7EDBE9EC1E1C5F4A0D5851A9), compiling. +[2022.10.06-11.42.57:617][341]LogStaticMesh: Display: Building static mesh SM_KT_06... +[2022.10.06-11.42.57:617][341]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 15781D108CCE21C3EC5B6CB3B3BC467995730429), compiling. +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LDeco_002... +[2022.10.06-11.42.57:808][341]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KT_06.SM_KT_06 +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_035_D... +[2022.10.06-11.42.57:808][341]LogMaterial: Display: Missing cached shadermap for MI_Emissive_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4737FCF7349747B0BBAF9E4EE13E4B086D6581CE), compiling. +[2022.10.06-11.42.57:899][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_035_D.SM_LivingDeco_035_D +[2022.10.06-11.42.57:899][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_036... +[2022.10.06-11.42.57:899][341]LogMaterial: Display: Missing cached shadermap for MI_WallConcrete_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDFBF074FA0D1B67A88EE4EAFABFA9B4DFF8C83), compiling. +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_037... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_521566BD... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_F84B486F... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_521566BD.Box_521566BD +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_F84B486F.Box_F84B486F +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Up_locker_big_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Tall_Up_Locker_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [1.68s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/SM_hair_dryer_01.SM_hair_dryer_01 +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_037.SM_LivingDeco_037 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall_337... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Hook_clothes... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_002.SM_LDeco_002 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook_clothes.SM_Hook_clothes +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_big_337.SM_Up_locker_big_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Up_Locker_337.SM_Tall_Up_Locker_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Under_Water_Taps... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Corner... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Under_Water_Taps.SM_Under_Water_Taps +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink.SM_Shelf_Under_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wall_Light... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_100cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_50cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_Corner_Outer... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Corner.SM_Corner +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_50cm.SM_Plinth_50cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_100cm.SM_Plinth_100cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_036.SM_LivingDeco_036 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink.SM_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_Corner_Outer.SM_Plinth_Corner_Outer +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Cab_Locker_H_270... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.10s] /Game/Meshes/Interior/Furniture/337/SM_Wood_Pattern_Wall_337.SM_Wood_Pattern_Wall_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01_Plintuth... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/Study/SM_Cab_Locker_H_270.SM_Cab_Locker_H_270 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A01_Plintuth.SM_S02A01_Plintuth +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.13s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Wall_Light.SM_Wall_Light +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_GP2_WinDoor... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_Fur... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_WindowsDoors... +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.44s] /Game/SM_MERGED_A01_WindowsDoors.SM_MERGED_A01_WindowsDoors +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.78s] /Game/Meshes/Interior/Window/SM_GP2_WinDoor.SM_GP2_WinDoor +[2022.10.06-11.42.59:686][341]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-11.42.59:687][341]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.59:687][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:687][341]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-11.42.59:735][341]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.59:736][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.59:736][341]MapCheck: New page: Map Check +[2022.10.06-11.42.59:736][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:764][341]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.59:903][341]LogUObjectHash: Compacting FUObjectHashTables data took 7.42ms +[2022.10.06-11.43.00:111][341]LogStaticMesh: Built static mesh [1.64s] /Game/SM_MERGED_A01_Fur.SM_MERGED_A01_Fur +[2022.10.06-11.43.03:980][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.43.03:980][341]LogStaticMesh: Built static mesh [3.55s] /Game/Meshes/Interior/GP2/SM_S02A01.SM_S02A01 +[2022.10.06-11.43.03:981][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049919s +[2022.10.06-11.43.11:319][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.43.11:319][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049936s +[2022.10.06-11.43.58:682][341]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.163 and deleted 0 file(s) with total size 0 MiB. +[2022.10.06-11.48.07:175][341]LogShaderCompilers: Display: Worker (2/10) finished batch of 10 jobs in 60.163s, FRenderVolumetricCloudRenderViewCS [WorkerTime=16.291s], FCloudRenderViewPS011false [WorkerTime=16.183s], FCloudRenderViewPS110false [WorkerTime=11.096s], FRenderVolumetricCloudRenderViewCS [WorkerTime=4.896s], FRenderVolumetricCloudRenderViewCS [WorkerTime=4.879s], TBasePassVSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=1.872s], FVolumetricCloudShadowPS [WorkerTime=1.253s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=1.245s], FVLMVoxelizationVS [WorkerTime=1.156s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.142s] +[2022.10.06-11.48.14:929][341]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-11.48.14:929][341]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-11.49.42:791][341]LogShaderCompilers: Display: Worker (3/10) finished batch of 10 jobs in 166.061s, FRenderVolumetricCloudRenderViewCS [WorkerTime=28.883s], FRenderVolumetricCloudRenderViewCS [WorkerTime=28.038s], FRenderVolumetricCloudRenderViewCS [WorkerTime=27.811s], FRenderVolumetricCloudRenderViewCS [WorkerTime=20.001s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.179s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.592s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.108s], FRenderVolumetricCloudRenderViewCS [WorkerTime=8.664s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.459s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.244s] +[2022.10.06-11.49.42:791][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.004150s (391.519815s overbudget) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Total job queries 1278, among them cache hits 0 (0.00%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Tracking 1278 distinct input hashes that result in 634 distinct outputs (49.61%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: RAM used: 3.62 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Shaders Compiled: 1278 +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Jobs assigned 1278, completed 1278 (100.00%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Time job spent in pending queue: average 140.42 s, longest 364.88 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Job execution time: average 28.23 s, max 166.06 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Job life time (pending + execution): average 168.65 s, max 414.13 +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 414.34 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Jobs were issued in 144 batches (only local compilation was used), average 8.88 jobs/batch +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Average processing rate: 3.08 jobs/sec +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Effective parallelization: 8.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 39.66% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 1.76% of total time (compiled 20 times, average 3.26 sec, max 4.36 sec, min 2.19 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 1.38% of total time (compiled 16 times, average 3.18 sec, max 3.65 sec, min 2.03 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 1.33% of total time (compiled 22 times, average 2.23 sec, max 14.98 sec, min 1.08 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 1.32% of total time (compiled 26 times, average 1.87 sec, max 12.33 sec, min 0.78 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.49.44:914][341]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x63 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 51% occupied, 174 triangles, SM_S02A01 +[2022.10.06-11.49.44:976][341]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.49.44:977][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.49.45:005][341]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms +[2022.10.06-11.49.45:028][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.49.45:086][341]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A01'. +[2022.10.06-11.49.45:086][341]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.49.45:086][341]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.49.45:087][341]LogAIModule: Creating AISystem for world S02A01 +[2022.10.06-11.49.45:173][341]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.49.45:207][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.49.45:220][341]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.49.45:220][341]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,187ms to complete. +[2022.10.06-11.49.45:220][341]LogFileHelpers: Loading map 'S02A01' took 405.533 +[2022.10.06-11.49.45:231][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002483s (394.181710s overbudget) +[2022.10.06-11.49.45:316][341]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 406.659973 sec, no shader worker used. +[2022.10.06-11.49.45:331][341]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 406.565277 sec, no shader worker used. +[2022.10.06-11.49.47:577][341]LogD3D12RHI: Creating RTPSO with 177 shaders (110 cached, 67 new) took 353.92 ms. Compile time 340.76 ms, link time 12.72 ms. +[2022.10.06-11.49.47:854][341]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 195.08 ms. Compile time 0.02 ms, link time 195.02 ms. +[2022.10.06-11.49.48:770][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.48:820][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:170][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:219][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:259][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:317][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:349][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:406][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:456][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:511][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.50.02:139][341]LogAutomationController: Ignoring very large delta of 451.40 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.50.02:209][342]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 423.260071 sec, no shader worker used. +[2022.10.06-11.50.05:058][342]LogD3D12RHI: Creating RTPSO with 180 shaders (180 cached, 0 new) took 976.13 ms. Compile time 0.06 ms, link time 975.21 ms. +[2022.10.06-11.50.05:080][342]LogAutomationController: Ignoring very large delta of 2.94 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.50.05:253][343]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 425.909515 sec, no shader worker used. +[2022.10.06-11.50.26:831][247]Cmd: ACTOR HIDE SELECTED +[2022.10.06-11.50.29:819][492]Cmd: ACTOR HIDE SELECTED +[2022.10.06-11.50.41:549][356]LogD3D12RHI: Creating RTPSO with 196 shaders (67 cached, 0 new) took 44.93 ms. Compile time 0.06 ms, link time 44.26 ms. +[2022.10.06-11.50.55:101][104]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.50.55:111][104]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.50.57:619][190]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.57:619][190]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.58:151][226]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.58:151][226]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.51.08:259][392]LogAutomationController: Ignoring very large delta of 7.91 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.51.24:041][501]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.06-11.51.24:089][501]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.06-11.51.24:221][502]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.06-11.51.31:812][931]LogContentBrowser: Attempting asset rename: S02A54 -> 1111111111 +[2022.10.06-11.51.32:140][931]LogContentBrowser: End creating deferred item S02A54 +[2022.10.06-11.51.34:181][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.06-11.51.38:134][955]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-11.51.38:267][955]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.51.38:339][955]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/1111111111" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-11.51.38:374][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2022.10.06-11.51.38:854][955]LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.017372 seconds +[2022.10.06-11.51.39:060][955]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/1111111111 +[2022.10.06-11.51.39:060][955]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/1111111111E244612E49CC8EC709A8029C07704104.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap' +[2022.10.06-11.51.39:160][955]LogFileHelpers: Saving map '1111111111' took 0.874 +[2022.10.06-11.51.39:176][955]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.51.39:176][955]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.51.39:176][955]LightingResults: New page: Lighting Build +[2022.10.06-11.51.39:176][955]LoadErrors: New page: Loading map: 1111111111.umap +[2022.10.06-11.51.39:185][955]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.51.39:186][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.51.39:186][955]MapCheck: New page: Map Check +[2022.10.06-11.51.39:186][955]LightingResults: New page: Lighting Build +[2022.10.06-11.51.39:216][955]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.51.39:233][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.06-11.51.39:236][955]LogWorld: UWorld::CleanupWorld for 1111111111, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.51.39:238][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.51.39:264][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.51.39:286][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.51.39:350][955]LogAudio: Display: Audio Device (ID: 1) registered with world '1111111111'. +[2022.10.06-11.51.39:350][955]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.51.39:351][955]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.51.39:351][955]LogAIModule: Creating AISystem for world 1111111111 +[2022.10.06-11.51.39:423][955]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.51.39:458][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.51.39:472][955]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.51.39:472][955]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,181ms to complete. +[2022.10.06-11.51.39:473][955]LogFileHelpers: Loading map '1111111111' took 0.296 +[2022.10.06-11.51.39:491][955]AssetCheck: New page: Asset Save: 1111111111 +[2022.10.06-11.51.39:517][955]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.51.49:368][955]LogAutomationController: Ignoring very large delta of 15.26 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.52.18:524][484]Cmd: DELETE +[2022.10.06-11.52.18:524][484]Cmd: ACTOR DELETE +[2022.10.06-11.52.18:537][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:538][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:540][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:540][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:541][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:541][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:542][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:542][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:544][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:544][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:545][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:545][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:546][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:546][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:547][484]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.06-11.52.18:547][484]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.06-11.52.18:548][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:548][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:549][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:549][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:580][484]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2022.10.06-11.52.18:584][484]LogEditorActor: Deleted 26 Actors (0.059 secs) +[2022.10.06-11.52.23:904][798]Cmd: DELETE +[2022.10.06-11.52.23:904][798]Cmd: ACTOR DELETE +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker12. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_Vertical_Shelfs6. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall387. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall388. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall389. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall390. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall391. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall392. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall393. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall394. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall395. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall396. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall397. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall398. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall399. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall400. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall401. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall402. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall403. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall404. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall405. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall406. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall407. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall408. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall409. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall410. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall411. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall412. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall413. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall414. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall415. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall416. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall417. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall418. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall419. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall420. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall421. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall422. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall423. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall424. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall425. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall426. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall427. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall428. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall429. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall430. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall431. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall432. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall433. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker15. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker16. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker17. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker18. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_20. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_23. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_24. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_25. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_28. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker14. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Vertical_Shelfs7. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall435. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall436. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall437. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall438. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Shelfs6. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash5. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Fridge2. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Up_Locker_Bigl4. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Down_Locker8. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash4. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_27. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_30. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_31. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_32. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash6. +[2022.10.06-11.52.32:912][798]LogSlate: Window 'Message' being destroyed +[2022.10.06-11.52.32:927][798]Message dialog closed, result: YesAll, title: Message, text: Actor A01_Fur is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Locker12 +SM_Vertical_Shelfs6 +SM_wood_wall387 +SM_wood_wall388 +SM_wood_wall389 +SM_wood_wall390 +SM_wood_wall391 +SM_wood_wall392 +SM_wood_wall393 +SM_wood_wall394 +SM_wood_wall395 +SM_wood_wall396 +SM_wood_wall397 +SM_wood_wall398 +SM_wood_wall399 +SM_wood_wall400 +SM_wood_wall401 +SM_wood_wall402 +SM_wood_wall403 +SM_wood_wall404 +SM_wood_wall405 +SM_wood_wall406 +SM_wood_wall407 +SM_wood_wall408 +SM_wood_wall409 +SM_wood_wall410 +SM_wood_wall411 +SM_wood_wall412 +SM_wood_wall413 +SM_wood_wall414 +SM_wood_wall415 +SM_wood_wall416 +SM_wood_wall417 +SM_wood_wall418 +SM_wood_wall419 +SM_wood_wall420 +SM_wood_wall421 +SM_wood_wall422 +SM_wood_wall423 +SM_wood_wall424 +SM_wood_wall425 +SM_wood_wall426 +SM_wood_wall427 +SM_wood_wall428 +SM_wood_wall429 +SM_wood_wall430 +SM_wood_wall431 +SM_wood_wall432 +SM_wood_wall433 +SM_Locker15 +SM_Locker16 +SM_Locker17 +SM_Locker18 +SM_Curtain_20 +SM_Curtain_23 +SM_Curtain_24 +SM_Curtain_25 +SM_Curtain_28 +SM_Locker14 +SM_Vertical_Shelfs7 +SM_wood_wall435 +SM_wood_wall436 +SM_wood_wall437 +SM_wood_wall438 +SM_Shelfs6 +SM_Paint_Woman_Mash5 +SM_Fridge2 +SM_Up_Locker_Bigl4 +SM_Down_Locker8 +SM_Paint_Woman_Mash4 +SM_Curtain_27 +SM_Curtain_30 +SM_Curtain_31 +SM_Curtain_32 +SM_Paint_Woman_Mash6 +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: GroupActor +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:965][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:965][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:986][798]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.52.32:989][798]LogEditorActor: Deleted 80 Actors (0.076 secs) +[2022.10.06-11.52.33:043][798]LogAutomationController: Ignoring very large delta of 9.14 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.52.39:320][215]Cmd: DELETE +[2022.10.06-11.52.39:320][215]Cmd: ACTOR DELETE +[2022.10.06-11.52.39:330][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:331][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:331][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:332][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:332][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:333][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:333][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:335][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:335][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:336][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:336][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:337][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:337][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:358][215]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.52.39:361][215]LogEditorActor: Deleted 16 Actors (0.041 secs) +[2022.10.06-11.52.40:262][295]Cmd: TRANSACTION UNDO +[2022.10.06-11.52.40:262][295]LogEditorTransaction: Undo Delete Elements +[2022.10.06-11.52.48:378][852]Cmd: DELETE +[2022.10.06-11.52.48:378][852]Cmd: ACTOR DELETE +[2022.10.06-11.52.48:391][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:391][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:392][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:392][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:393][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:393][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:413][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.06-11.52.48:416][852]LogEditorActor: Deleted 6 Actors (0.038 secs) +[2022.10.06-11.52.53:193][203]Cmd: DELETE +[2022.10.06-11.52.53:193][203]Cmd: ACTOR DELETE +[2022.10.06-11.52.53:202][203]LogEditorActor: Deleted Actor: BP_blender_01_C +[2022.10.06-11.52.53:203][203]LogEditorActor: Deleted Actor: BP_coffee_brewer_01_C +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash7. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash8. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash10. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash9. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_13. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_14. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_15. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_18. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_79. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_87. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_80. +[2022.10.06-11.52.54:736][203]LogSlate: Window 'Message' being destroyed +[2022.10.06-11.52.54:752][203]Message dialog closed, result: YesAll, title: Message, text: Actor A01_WindDoors is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +BP_Door_Mash7 +BP_Door_Mash8 +BP_Door_Mash10 +BP_Door_Mash9 +SM__GP2_Windows_13 +SM__GP2_Windows_14 +SM__GP2_Windows_15 +SM__GP2_Windows_18 +SM__GP2_Windows_79 +SM__GP2_Windows_87 +SM__GP2_Windows_80 +[2022.10.06-11.52.54:755][203]LogEditorActor: Deleted Actor: GroupActor +[2022.10.06-11.52.54:755][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_PC_screen_01_C +[2022.10.06-11.52.54:781][203]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2022.10.06-11.52.54:784][203]LogEditorActor: Deleted 15 Actors (0.043 secs) +[2022.10.06-11.53.03:529][817]Cmd: DELETE +[2022.10.06-11.53.03:529][817]Cmd: ACTOR DELETE +[2022.10.06-11.53.03:538][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:539][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:539][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:540][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:540][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:541][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:541][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:543][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:543][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:544][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:544][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:545][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:545][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:546][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:546][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:569][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.03:571][817]LogEditorActor: Deleted 18 Actors (0.042 secs) +[2022.10.06-11.53.09:525][253]Cmd: DELETE +[2022.10.06-11.53.09:525][253]Cmd: ACTOR DELETE +[2022.10.06-11.53.09:533][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:534][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:534][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:535][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:535][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:536][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:536][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:537][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:538][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:539][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:540][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:541][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:542][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:542][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:564][253]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.09:567][253]LogEditorActor: Deleted 14 Actors (0.041 secs) +[2022.10.06-11.53.16:539][723]Cmd: DELETE +[2022.10.06-11.53.16:540][723]Cmd: ACTOR DELETE +[2022.10.06-11.53.16:547][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:548][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:548][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:549][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:549][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:551][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:551][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:552][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:572][723]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.16:574][723]LogEditorActor: Deleted 11 Actors (0.034 secs) +[2022.10.06-11.53.22:285][164]Cmd: DELETE +[2022.10.06-11.53.22:285][164]Cmd: ACTOR DELETE +[2022.10.06-11.53.22:293][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:293][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:294][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:294][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:295][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:295][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:296][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:315][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.53.22:319][164]LogEditorActor: Deleted 7 Actors (0.033 secs) +[2022.10.06-11.53.29:354][608]Cmd: DELETE +[2022.10.06-11.53.29:354][608]Cmd: ACTOR DELETE +[2022.10.06-11.53.29:362][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:362][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:363][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:363][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:365][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:365][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:366][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:366][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:368][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:368][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:369][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:369][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:371][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:371][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:393][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.29:396][608]LogEditorActor: Deleted 23 Actors (0.041 secs) +[2022.10.06-11.53.30:393][695]Cmd: TRANSACTION UNDO +[2022.10.06-11.53.30:393][695]LogEditorTransaction: Undo Delete Elements +[2022.10.06-11.53.32:621][835]Cmd: DELETE +[2022.10.06-11.53.32:621][835]Cmd: ACTOR DELETE +[2022.10.06-11.53.32:629][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:629][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:630][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:630][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:632][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:632][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:633][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:633][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:635][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:635][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:637][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:637][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:638][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:659][835]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.32:662][835]LogEditorActor: Deleted 22 Actors (0.041 secs) +[2022.10.06-11.53.37:078][152]Cmd: DELETE +[2022.10.06-11.53.37:078][152]Cmd: ACTOR DELETE +[2022.10.06-11.53.37:085][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.37:107][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.06-11.53.37:110][152]LogEditorActor: Deleted 1 Actors (0.032 secs) +[2022.10.06-11.53.39:312][350]Cmd: DELETE +[2022.10.06-11.53.39:312][350]Cmd: ACTOR DELETE +[2022.10.06-11.53.39:319][350]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.39:340][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.39:342][350]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.40:828][481]Cmd: DELETE +[2022.10.06-11.53.40:828][481]Cmd: ACTOR DELETE +[2022.10.06-11.53.40:835][481]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.40:855][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.40:859][481]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.42:905][662]Cmd: DELETE +[2022.10.06-11.53.42:905][662]Cmd: ACTOR DELETE +[2022.10.06-11.53.42:911][662]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.42:933][662]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.53.42:936][662]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.54:935][482]Cmd: DELETE +[2022.10.06-11.53.54:935][482]Cmd: ACTOR DELETE +[2022.10.06-11.53.54:942][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:943][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:943][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:945][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:945][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:946][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:946][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:947][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:947][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:967][482]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.54:970][482]LogEditorActor: Deleted 12 Actors (0.035 secs) +[2022.10.06-11.54.02:581][962]Cmd: DELETE +[2022.10.06-11.54.02:581][962]Cmd: ACTOR DELETE +[2022.10.06-11.54.02:588][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:588][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:590][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:590][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:591][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:591][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:593][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:593][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:615][962]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.54.02:619][962]LogEditorActor: Deleted 14 Actors (0.038 secs) +[2022.10.06-11.54.07:461][319]Cmd: DELETE +[2022.10.06-11.54.07:461][319]Cmd: ACTOR DELETE +[2022.10.06-11.54.07:468][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:468][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:469][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:469][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:471][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:471][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:492][319]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.54.07:496][319]LogEditorActor: Deleted 12 Actors (0.034 secs) +[2022.10.06-11.54.16:300][921]Cmd: DELETE +[2022.10.06-11.54.16:300][921]Cmd: ACTOR DELETE +[2022.10.06-11.54.16:307][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:308][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:308][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:309][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:309][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:310][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:310][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:311][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:311][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:313][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:313][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:314][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:314][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:316][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:316][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:317][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:317][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:318][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:318][921]LogEditorActor: Deleted Actor: 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+[2022.10.06-11.54.16:329][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:330][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:330][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:331][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:331][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:333][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:333][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:335][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:335][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:336][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:336][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:338][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:338][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:339][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:339][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:341][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:341][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:362][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2022.10.06-11.54.16:365][921]LogEditorActor: Deleted 79 Actors (0.065 secs) +[2022.10.06-11.54.22:745][400]Cmd: DELETE +[2022.10.06-11.54.22:745][400]Cmd: ACTOR DELETE +[2022.10.06-11.54.22:749][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:750][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:750][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:751][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:751][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:752][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:752][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:754][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:754][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:755][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:755][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:756][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:756][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:757][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:757][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:758][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:758][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:778][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.54.22:781][400]LogEditorActor: Deleted 20 Actors (0.036 secs) +[2022.10.06-11.54.28:952][796]Cmd: DELETE +[2022.10.06-11.54.28:952][796]Cmd: ACTOR DELETE +[2022.10.06-11.54.28:956][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:958][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:958][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:980][796]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.54.28:983][796]LogEditorActor: Deleted 9 Actors (0.031 secs) +[2022.10.06-11.54.34:461][ 86]Cmd: DELETE +[2022.10.06-11.54.34:461][ 86]Cmd: ACTOR DELETE +[2022.10.06-11.54.34:465][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:465][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:466][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:466][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: PB_Mirror_No_Light_C +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:468][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:490][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.06-11.54.34:493][ 86]LogEditorActor: Deleted 8 Actors (0.032 secs) +[2022.10.06-11.54.43:704][738]Cmd: DELETE +[2022.10.06-11.54.43:704][738]Cmd: ACTOR DELETE +[2022.10.06-11.54.43:708][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:708][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:709][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:709][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:711][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:711][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:712][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:712][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:713][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:713][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:735][738]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.06-11.54.43:737][738]LogEditorActor: Deleted 16 Actors (0.033 secs) +[2022.10.06-11.54.47:072][988]Cmd: DELETE +[2022.10.06-11.54.47:072][988]Cmd: ACTOR DELETE +[2022.10.06-11.54.47:075][988]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.47:095][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.54.47:098][988]LogEditorActor: Deleted 1 Actors (0.026 secs) +[2022.10.06-11.54.50:504][276]Cmd: DELETE +[2022.10.06-11.54.50:504][276]Cmd: ACTOR DELETE +[2022.10.06-11.54.50:507][276]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.50:527][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.54.50:529][276]LogEditorActor: Deleted 1 Actors (0.025 secs) +[2022.10.06-11.54.57:134][635]Cmd: DELETE +[2022.10.06-11.54.57:134][635]Cmd: ACTOR DELETE +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:139][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:139][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:161][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2022.10.06-11.54.57:164][635]LogEditorActor: Deleted 5 Actors (0.029 secs) +[2022.10.06-11.55.09:465][212]Cmd: DELETE +[2022.10.06-11.55.09:466][212]Cmd: ACTOR DELETE +[2022.10.06-11.55.09:468][212]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.09:490][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2022.10.06-11.55.09:493][212]LogEditorActor: Deleted 1 Actors (0.027 secs) +[2022.10.06-11.55.14:493][452]Cmd: DELETE +[2022.10.06-11.55.14:493][452]Cmd: ACTOR DELETE +[2022.10.06-11.55.14:496][452]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.14:519][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.06-11.55.14:522][452]LogEditorActor: Deleted 1 Actors (0.028 secs) +[2022.10.06-11.55.19:109][741]Cmd: DELETE +[2022.10.06-11.55.19:109][741]Cmd: ACTOR DELETE +[2022.10.06-11.55.19:112][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.19:112][741]LogEditorActor: Deleted Actor: RadiatorGen_C +[2022.10.06-11.55.19:135][741]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.06-11.55.19:138][741]LogEditorActor: Deleted 2 Actors (0.029 secs) +[2022.10.06-11.55.23:841][ 8]Cmd: DELETE +[2022.10.06-11.55.23:841][ 8]Cmd: ACTOR DELETE +[2022.10.06-11.55.23:844][ 8]LogEditorActor: Deleted Actor: BP_vaccum_cleaner_01_C +[2022.10.06-11.55.23:869][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.06-11.55.23:871][ 8]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2022.10.06-11.55.33:269][677]Cmd: DELETE +[2022.10.06-11.55.33:269][677]Cmd: ACTOR DELETE +[2022.10.06-11.55.33:272][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:293][677]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.55.33:296][677]LogEditorActor: Deleted 4 Actors (0.026 secs) +[2022.10.06-11.55.42:053][497]Cmd: DELETE +[2022.10.06-11.55.42:053][497]Cmd: ACTOR DELETE +[2022.10.06-11.55.42:055][497]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.42:076][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.06-11.55.42:079][497]LogEditorActor: Deleted 1 Actors (0.026 secs) +[2022.10.06-11.55.43:833][690]Cmd: DELETE +[2022.10.06-11.55.43:833][690]Cmd: ACTOR DELETE +[2022.10.06-11.55.43:835][690]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.43:855][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.55.43:858][690]LogEditorActor: Deleted 1 Actors (0.024 secs) +[2022.10.06-11.55.48:865][179]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.55.50:522][179]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-11.55.50:611][179]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/1111111111" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-11.55.50:631][179]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.55.50:643][179]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/1111111111 +[2022.10.06-11.55.50:643][179]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/11111111111ABC532F4397FCC121115D94190F3FE9.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap' +[2022.10.06-11.55.50:660][179]LogFileHelpers: Saving map '1111111111' took 0.050 +[2022.10.06-11.55.50:684][179]AssetCheck: New page: Asset Save: 1111111111 +[2022.10.06-11.55.50:684][179]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.56.29:322][928]Cmd: DELETE +[2022.10.06-11.56.29:322][928]Cmd: ACTOR DELETE +[2022.10.06-11.56.29:325][928]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.56.29:365][928]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.06-11.56.29:368][928]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.06-11.56.31:098][989]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.56.31:098][989]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.58.00:369][149]LogSlate: Window 'USD Export Options' being destroyed +[2022.10.06-11.58.00:638][149]LogPython: Starting export to root layer: '../../../../../../ARC2/Experiment/1111111111.usd' +[2022.10.06-11.58.00:641][149]LogPython: Baking 19 materials +[2022.10.06-11.58.00:642][149]LogPython: Exporting material 'MI_Floor_Wood_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Floor_Wood_Mash1.usd' +[2022.10.06-11.58.00:674][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.01:273][149]LogPython: Exporting material 'MI_Wall_Matte_Biege_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Matte_Biege_Mash.usd' +[2022.10.06-11.58.01:320][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.01:534][149]LogPython: Exporting material 'MI_Glass' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/glass/MI_Glass.usd' +[2022.10.06-11.58.01:540][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:065][149]LogPython: Exporting material 'MI_Matte_Ceiling_White' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Matte_Ceiling_White.usd' +[2022.10.06-11.58.02:079][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:479][149]LogPython: Exporting material 'MI_Biege_Gloss_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Biege_Gloss_Mash.usd' +[2022.10.06-11.58.02:483][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:619][149]LogPython: Exporting material 'MI_Wall_Bathroom_Stone' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Wall/MI_Wall_Bathroom_Stone.usd' +[2022.10.06-11.58.02:623][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.03:129][149]LogPython: Exporting material 'WorldGridMaterial' to filepath '../../../../../../ARC2/Experiment/Assets/Engine/EngineMaterials/WorldGridMaterial.usd' +[2022.10.06-11.58.03:177][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.03:230][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA9EE74632919856778781C7475FAEA991E76A99), compiling. Is special engine material. +[2022.10.06-11.58.03:377][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FB41E7343FA530A22406456E71FEA64DD3B6C05D), compiling. Is special engine material. +[2022.10.06-11.58.03:519][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 63DD606034D77EF42B70712F793D0D44392287E1), compiling. Is special engine material. +[2022.10.06-11.58.03:659][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B6669B1A1DE12C4B5F06180AB4A9A2014BC4B1FC), compiling. Is special engine material. +[2022.10.06-11.58.03:811][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3917F86FA388E9C4DC86D5FA3BD89F8B85236750), compiling. Is special engine material. +[2022.10.06-11.58.03:954][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1A8E27DFB2A320ADD4A938BFA22F59357C0241), compiling. Is special engine material. +[2022.10.06-11.58.04:113][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D630C6C508E11067BC40F0C028FEDF623BDD47A5), compiling. Is special engine material. +[2022.10.06-11.58.09:475][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.58.09:475][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.049896s +[2022.10.06-11.58.14:332][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001037s (4.906520s overbudget) +[2022.10.06-11.58.14:382][149]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.58.14:382][149]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Total job queries 1656, among them cache hits 0 (0.00%) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Tracking 1338 distinct input hashes that result in 670 distinct outputs (50.07%) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: RAM used: 3.69 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Shaders Compiled: 1332 +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Jobs assigned 1438, completed 1338 (93.05%) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Average time worker was idle: 35.11 s +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Time job spent in pending queue: average 125.34 s, longest 364.88 s +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Job execution time: average 27.35 s, max 166.06 s +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Job life time (pending + execution): average 161.47 s, max 414.13 +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 425.33 s +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Jobs were issued in 164 batches (only local compilation was used), average 8.77 jobs/batch +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Average processing rate: 3.15 jobs/sec +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Effective parallelization: 8.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 38.91% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 1.73% of total time (compiled 20 times, average 3.26 sec, max 4.36 sec, min 2.19 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 1.35% of total time (compiled 16 times, average 3.18 sec, max 3.65 sec, min 2.03 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 1.34% of total time (compiled 23 times, average 2.20 sec, max 14.98 sec, min 1.08 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 1.33% of total time (compiled 16 times, average 3.14 sec, max 15.51 sec, min 1.74 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.58.16:387][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.58.48:038][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001018s (31.653352s overbudget) +[2022.10.06-11.58.48:465][149]LogPython: Exporting material 'MI_Books_deco5' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Deco/MI_Books_deco5.usd' +[2022.10.06-11.58.48:600][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.48:808][149]LogPython: Exporting material 'M_Plastic_Bright' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Instances/Plastic/M_Plastic_Bright.usd' +[2022.10.06-11.58.48:879][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.49:342][149]LogPython: Exporting material 'MI_Floor_Ceramic_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Floor_Ceramic_Mash.usd' +[2022.10.06-11.58.49:369][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.49:899][149]LogPython: Exporting material 'MI_PlasticBlack' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Plastic/MI_PlasticBlack.usd' +[2022.10.06-11.58.49:904][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:130][149]LogPython: Exporting material 'MI_Wall_Bedroom_Matte_Bordo_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Bedroom_Matte_Bordo_Mash1.usd' +[2022.10.06-11.58.50:134][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:345][149]LogPython: Exporting material 'MI_Matte_Plastic_White' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Matte_Plastic_White.usd' +[2022.10.06-11.58.50:348][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:477][149]LogPython: Exporting material 'MI_Brass' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Metal/MI_Brass.usd' +[2022.10.06-11.58.50:503][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:675][149]LogPython: Exporting material 'MI_Wax' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/other/MI_Wax.usd' +[2022.10.06-11.58.50:679][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:841][149]LogPython: Exporting material 'MI_Wall_Office_Matte_Grey_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Office_Matte_Grey_Mash1.usd' +[2022.10.06-11.58.50:844][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.51:075][149]LogPython: Exporting material 'MI_Radiator_ORM' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Materials/MI_Radiator_ORM.usd' +[2022.10.06-11.58.51:147][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.51:175][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: C9FF95FC67C20F9B86BECACD9C6218BF2A551A77), compiling. +[2022.10.06-11.58.51:255][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: E719F331BA2B993B4695E7CFD3B73B15B29D2210), compiling. +[2022.10.06-11.58.51:350][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: 69400CC3DAEDCAC4B9D3FC4FDAC6525F4D6C3F15), compiling. +[2022.10.06-11.58.51:447][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FC84B48866BCBE6B5F2605AA0903025AA79AEC7C), compiling. +[2022.10.06-11.58.51:529][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FAAB6E1715F9CE7A6A85C1DCC99936971D0B12FB), compiling. +[2022.10.06-11.58.51:609][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FC2C21190FEF8AE9B181D5AC074500E2E0A508FA), compiling. +[2022.10.06-11.58.51:699][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: A45F80F4C59822ECC6D20D1170AE4C66D66F3251), compiling. +[2022.10.06-11.58.51:819][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: 94DCF93B9CE4BAB0041E4775797792010BF4D196), compiling. +[2022.10.06-11.58.51:960][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: 9BD517827C87C23091596F1D68C877D0CC217C92), compiling. +[2022.10.06-11.58.54:125][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.58.56:485][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003045s (2.420106s overbudget) +[2022.10.06-11.58.58:703][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.59.23:815][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001022s (25.296787s overbudget) +[2022.10.06-11.59.25:330][149]LogPython: Exporting material 'MI_Wall_Bathroom_Square' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Wall/MI_Wall_Bathroom_Square.usd' +[2022.10.06-11.59.25:500][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.59.25:740][149]LogPython: Exporting material 'MI_BookPages' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/prop/MI_BookPages.usd' +[2022.10.06-11.59.25:767][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.59.25:928][149]LogPython: Exporting 9 static meshes +[2022.10.06-11.59.25:928][149]LogPython: Exporting static mesh 'SM_Radiator_100_Cap_Back' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_Cap_Back.usd' +[2022.10.06-11.59.26:024][149]LogPython: Exporting static mesh 'SM_Decorations29' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations29.usd' +[2022.10.06-11.59.26:063][149]LogPython: Exporting static mesh 'SM_Decorations30' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations30.usd' +[2022.10.06-11.59.26:093][149]LogPython: Exporting static mesh 'SM_Radiator_100_Cap_Front' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_Cap_Front.usd' +[2022.10.06-11.59.26:164][149]LogPython: Exporting static mesh 'SM_Decorations48' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations48.usd' +[2022.10.06-11.59.26:210][149]LogPython: Exporting static mesh 'Plane' to filepath '../../../../../../ARC2/Experiment/Assets/Engine/BasicShapes/Plane.usd' +[2022.10.06-11.59.26:228][149]LogPython: Exporting static mesh 'SM_S02A01' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/GP2/SM_S02A01.usd' +[2022.10.06-11.59.26:275][149]LogPython: Exporting static mesh 'SM_Radiator_100_400' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_400.usd' +[2022.10.06-11.59.26:291][149]LogPython: Exporting static mesh 'SM_Radiator_100_200' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200.usd' +[2022.10.06-11.59.26:308][149]LogPython: Exporting 0 skeletal meshes +[2022.10.06-11.59.26:308][149]LogPython: Copying/exporting 0 TextureCubes +[2022.10.06-11.59.26:308][149]LogPython: Creating new stage with root layer '../../../../../../ARC2/Experiment/1111111111.usd' +[2022.10.06-11.59.26:311][149]LogPython: Exporting components from 13 actors +[2022.10.06-11.59.26:311][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight5' +[2022.10.06-11.59.26:312][149]LogPython: Creating new prim at '/Root/RectLight5' with schema 'RectLight' +[2022.10.06-11.59.26:314][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/SM_Decorations30' +[2022.10.06-11.59.26:314][149]LogPython: Creating new prim at '/Root/SM_Decorations30' with schema 'Mesh' +[2022.10.06-11.59.26:320][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/SM_S02A2' +[2022.10.06-11.59.26:320][149]LogPython: Creating new prim at '/Root/SM_S02A2' with schema 'Mesh' +[2022.10.06-11.59.26:326][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/SM_Decorations32' +[2022.10.06-11.59.26:326][149]LogPython: Creating new prim at '/Root/SM_Decorations32' with schema 'Mesh' +[2022.10.06-11.59.26:331][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight16' +[2022.10.06-11.59.26:331][149]LogPython: Creating new prim at '/Root/RectLight16' with schema 'RectLight' +[2022.10.06-11.59.26:332][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight3' +[2022.10.06-11.59.26:332][149]LogPython: Creating new prim at '/Root/RectLight3' with schema 'RectLight' +[2022.10.06-11.59.26:333][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/Plane20' +[2022.10.06-11.59.26:334][149]LogPython: Creating new prim at '/Root/Plane20' with schema 'Mesh' +[2022.10.06-11.59.26:339][149]LogPython: Exporting component 'StaticMesh' onto prim '/Root/RadiatorGen10' +[2022.10.06-11.59.26:339][149]LogPython: Creating new prim at '/Root/RadiatorGen10' with schema 'Mesh' +[2022.10.06-11.59.26:343][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-1' onto prim '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1' +[2022.10.06-11.59.26:343][149]LogPython: Creating new prim at '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1' with schema 'Mesh' +[2022.10.06-11.59.26:345][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-3' onto prim '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3' +[2022.10.06-11.59.26:346][149]LogPython: Creating new prim at '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3' with schema 'Mesh' +[2022.10.06-11.59.26:349][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-4' onto prim '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3/NODE_AddStaticMeshComponent_4' +[2022.10.06-11.59.26:349][149]LogPython: Creating new prim at '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3/NODE_AddStaticMeshComponent_4' with schema 'Mesh' +[2022.10.06-11.59.26:352][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight4' +[2022.10.06-11.59.26:352][149]LogPython: Creating new prim at '/Root/RectLight4' with schema 'RectLight' +[2022.10.06-11.59.26:354][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/SM_Decorations50' +[2022.10.06-11.59.26:354][149]LogPython: Creating new prim at '/Root/SM_Decorations50' with schema 'Mesh' +[2022.10.06-11.59.26:358][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight17' +[2022.10.06-11.59.26:359][149]LogPython: Creating new prim at '/Root/RectLight17' with schema 'RectLight' +[2022.10.06-11.59.26:360][149]LogPython: Exporting component 'StaticMesh' onto prim '/Root/RadiatorGen8' +[2022.10.06-11.59.26:360][149]LogPython: Creating new prim at '/Root/RadiatorGen8' with schema 'Mesh' +[2022.10.06-11.59.26:362][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-1' onto prim '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1' +[2022.10.06-11.59.26:362][149]LogPython: Creating new prim at '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1' with schema 'Mesh' +[2022.10.06-11.59.26:364][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-3' onto prim '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3' +[2022.10.06-11.59.26:364][149]LogPython: Creating new prim at '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3' with schema 'Mesh' +[2022.10.06-11.59.26:367][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-4' onto prim '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3/NODE_AddStaticMeshComponent_4' +[2022.10.06-11.59.26:367][149]LogPython: Creating new prim at '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3/NODE_AddStaticMeshComponent_4' with schema 'Mesh' +[2022.10.06-11.59.26:428][149]LogPython: Saving root layer '../../../../../../ARC2/Experiment/1111111111.usd' +[2022.10.06-11.59.26:498][149]LogAutomationController: Ignoring very large delta of 173.62 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.05.49:001][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.06-12.05.49:705][317]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/1111111111_Auto1 +[2022.10.06-12.05.49:705][317]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/1111111111_Auto114E4E117471D27F81BD28A92909993A7.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/1111111111_Auto1.umap' +[2022.10.06-12.05.49:720][317]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/1111111111' took 0.741 +[2022.10.06-12.05.49:720][317]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.741 +[2022.10.06-12.09.43:340][ 17]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-12.09.43:340][ 17]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-12.09.49:557][563]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.06-12.09.51:330][563]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-12.09.51:433][563]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/1111111111" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-12.09.51:452][563]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.06-12.09.51:462][563]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/1111111111 +[2022.10.06-12.09.51:463][563]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/11111111111BE69BAF4E8036A71B3C968EEAEA4DF7.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap' +[2022.10.06-12.09.51:477][563]LogFileHelpers: Saving map '1111111111' took 0.044 +[2022.10.06-12.09.52:825][563]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A02.umap: Failed to load '/Game/Maps/Interior/GP2/S02A02_BuiltData': Can't find file. +[2022.10.06-12.09.52:825][563]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A02_BuiltData' +[2022.10.06-12.09.54:549][563]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\All\Meshes\Furniture\Clothes\SM_MERGED_SM_fDress_C_20.uasset: Failed to load '/Game/Furniture/All/Materials/Inst/MI_Fabric2_i': Can't find file. +[2022.10.06-12.09.54:549][563]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/All/Materials/Inst/MI_Fabric2_i' +[2022.10.06-12.09.55:321][563]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch': Can't find file. +[2022.10.06-12.09.55:321][563]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch' +[2022.10.06-12.09.55:322][563]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\SM_Bag.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss': Can't find file. +[2022.10.06-12.09.55:322][563]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss' +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_pattern_D.T_washing_machine_01_pattern_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_pattern_R.T_washing_machine_01_pattern_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Walkaway_Opacity.T_Metal_Walkaway_Opacity (BGRA8, 1414X1414 X1X1) (Required Memory Estimate: 9.533863 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_pattern_ME.T_washing_machine_01_pattern_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_pattern_N.T_washing_machine_01_pattern_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Walkaway_HRM.T_Metal_Walkaway_HRM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Walkaway_BC.T_Metal_Walkaway_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogMaterial: Display: Missing cached shadermap for M_Metal_Walkaway in PCD3D_SM5, Default, SM5 (DDC key hash: B6C6F826E2A9D16556EDD8DD443746B290FD0D81), compiling. +[2022.10.06-12.09.57:290][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Walkaway_Normal.T_Metal_Walkaway_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:290][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_ME.T_washing_machine_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:290][563]LogStaticMesh: Display: Building static mesh SM_Mirror_Light_2... +[2022.10.06-12.09.57:290][563]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1C111AA46C90FDF33BFA32BC8C1063DF90BD6935), compiling. +[2022.10.06-12.09.57:635][563]LogStaticMesh: Display: Building static mesh SM_Mirror_Light_1... +[2022.10.06-12.09.57:635][563]LogStaticMesh: Display: Building static mesh SM_BEdroom_Light... +[2022.10.06-12.09.57:635][563]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Mirror_Light_2.SM_Mirror_Light_2 +[2022.10.06-12.09.57:635][563]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Mirror_Light_1.SM_Mirror_Light_1 +[2022.10.06-12.09.57:635][563]LogStaticMesh: Display: Building static mesh SM_Chandelier_1... +[2022.10.06-12.09.57:635][563]LogStaticMesh: Display: Building static mesh SM_Chandelier_2... +[2022.10.06-12.09.57:635][563]LogStaticMesh: Built static mesh [0.15s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_BEdroom_Light.SM_BEdroom_Light +[2022.10.06-12.09.57:635][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_D.T_washing_machine_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:635][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_CrossLine_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C083123B5694C897166946503CF4C1505812F5FB), compiling. +[2022.10.06-12.09.57:748][563]LogStaticMesh: Built static mesh [0.32s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_2.SM_Chandelier_2 +[2022.10.06-12.09.57:748][563]LogMaterial: Display: Missing cached shadermap for M_Leather_DarkBrown_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 430ADE1FAEAAADA4F123B7D02FFCA6033F139933), compiling. +[2022.10.06-12.09.57:865][563]LogStaticMesh: Display: Building static mesh SM_washing_machine_01_body... +[2022.10.06-12.09.57:865][563]LogStaticMesh: Display: Building static mesh SM_washing_machine_01_door... +[2022.10.06-12.09.57:865][563]LogStaticMesh: Display: Building static mesh SM_washing_machine_01_whirl... +[2022.10.06-12.09.57:865][563]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Fabric in PCD3D_SM5, Default, SM5 (DDC key hash: 4586C0B561B589C18F1E789E16F9618E10F4DD8D), compiling. +[2022.10.06-12.09.57:994][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_CrossLine in PCD3D_SM5, Default, SM5 (DDC key hash: 6E2C8A67FB34BAF3E82F6154D8E6B8D2C3583FCA), compiling. +[2022.10.06-12.09.58:129][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_NOISE.T_washing_machine_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:129][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F438E4F29A4CBC9376D525CE8E9E7C2490DE6BA), compiling. +[2022.10.06-12.09.58:245][563]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/SM_washing_machine_01_whirl.SM_washing_machine_01_whirl +[2022.10.06-12.09.58:245][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_Line in PCD3D_SM5, Default, SM5 (DDC key hash: 2F4A338F67C72036D1947E76B43A3B519B4649DE), compiling. +[2022.10.06-12.09.58:359][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_Wool_3 in PCD3D_SM5, Default, SM5 (DDC key hash: A7A36AA1A68677978C60C143C6F650D134060547), compiling. +[2022.10.06-12.09.58:500][563]LogStaticMesh: Built static mesh [1.05s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_1.SM_Chandelier_1 +[2022.10.06-12.09.58:500][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_door_D.T_washing_machine_01_door_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:501][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 2F89510A0F8C75614C1B206AFC13A5ECE0B69B39), compiling. +[2022.10.06-12.09.58:637][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_R.T_washing_machine_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:637][563]LogMaterial: Display: Missing cached shadermap for M_AE_vol1_BaseMat_mask_simplified_replace_remove in PCD3D_SM5, Default, SM5 (DDC key hash: B9B4C1340609472EC434FB47A9DCB690EF906D3E), compiling. +[2022.10.06-12.09.58:765][563]LogMaterial: Display: Missing cached shadermap for MI_AE_vol1_cloth_075_boots_v1_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 49A69C26FF8ACD226B841863163954AE82045BBD), compiling. +[2022.10.06-12.09.58:944][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_MBed_Line.T_MBed_Line (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:944][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Leather_DarkBrown.T_Leather_DarkBrown (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:944][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_N.T_washing_machine_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:944][563]LogMaterial: Display: Missing cached shadermap for MI_Fabric_WhiteStripes_Wrinkle in PCD3D_SM5, Default, SM5 (DDC key hash: 68113239383DC8D766408A39B6800488C0E979E8), compiling. +[2022.10.06-12.09.59:278][563]LogStaticMesh: Display: Building static mesh SM_AE_vol1_cloth_075_boots_... +[2022.10.06-12.09.59:278][563]LogStaticMesh: Built static mesh [0.22s] /Game/Furniture/All/Meshes/Furniture/Boots/SM_AE_vol1_cloth_075_boots_.SM_AE_vol1_cloth_075_boots_ +[2022.10.06-12.09.59:278][563]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_clothes_02_0... +[2022.10.06-12.09.59:278][563]LogMaterial: Display: Missing cached shadermap for M_Leather_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 78A8409400264B6BF941D88ADEE3798A1C5B048D), compiling. +[2022.10.06-12.09.59:309][563]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.06-12.09.59:326][563]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_fCoat_B_2... +[2022.10.06-12.09.59:327][563]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_fDress_C_20... +[2022.10.06-12.09.59:327][563]LogMaterial: Display: Missing cached shadermap for M_Leather_03 in PCD3D_SM5, Default, SM5 (DDC key hash: FCF4AF9ACD0750B22C2188223ECBAB274A3E2A53), compiling. +[2022.10.06-12.09.59:329][563]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_03.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.06-12.09.59:394][563]LogMaterial: Display: Missing cached shadermap for M_Grey in PCD3D_SM5, Default, SM5 (DDC key hash: CEBFA5837A8312C9A80269FE16C77E0184C93E62), compiling. +[2022.10.06-12.09.59:520][563]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_StreamingDevice... +[2022.10.06-12.09.59:520][563]LogStaticMesh: Built static mesh [0.18s] /Game/Furniture/All/Meshes/Furniture/Clothes/SM_AI_vol3_1_clothes_02_0.SM_AI_vol3_1_clothes_02_0 +[2022.10.06-12.09.59:520][563]LogMaterial: Display: Missing cached shadermap for M_White in PCD3D_SM5, Default, SM5 (DDC key hash: B4391A2E82F7B98C7F8D55F237C9E220EE54DB12), compiling. +[2022.10.06-12.09.59:658][563]LogStaticMesh: Display: Building static mesh prop_cloth_005_bag_v1_0... +[2022.10.06-12.09.59:658][563]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_box_02_0... +[2022.10.06-12.09.59:658][563]LogMaterial: Display: Missing cached shadermap for M_Wood_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 8421D01DBC89E659B304A47EDC3668B9BE1E402C), compiling. +[2022.10.06-12.09.59:780][563]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_box_02_0.SM_AI_vol3_1_box_02_0 +[2022.10.06-12.09.59:780][563]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_box_03_0... +[2022.10.06-12.09.59:780][563]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_box_09_0... +[2022.10.06-12.09.59:780][563]LogStaticMesh: Built static mesh [0.08s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_box_03_0.SM_AI_vol3_1_box_03_0 +[2022.10.06-12.09.59:780][563]LogStaticMesh: Display: Building static mesh SM_Bag... +[2022.10.06-12.09.59:780][563]LogMaterial: Display: Missing cached shadermap for M_BClothes_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 3F77C40155AB889926D6749347DC7876E3190160), compiling. +[2022.10.06-12.09.59:906][563]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_box_09_0.SM_AI_vol3_1_box_09_0 +[2022.10.06-12.09.59:906][563]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/All/Meshes/Furniture/Hallway/prop_cloth_005_bag_v1_0.prop_cloth_005_bag_v1_0 +[2022.10.06-12.09.59:906][563]LogStaticMesh: Display: Building static mesh SM_Bag_Pink... +[2022.10.06-12.09.59:906][563]LogStaticMesh: Display: Building static mesh SM_Blinds_02... +[2022.10.06-12.09.59:906][563]LogMaterial: Display: Missing cached shadermap for M_BBasketWood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: DBE536AF51FF5121F3B7D40B25C776CF7AAEFD8E), compiling. +[2022.10.06-12.10.00:017][563]LogMaterial: Display: Missing cached shadermap for M_Paper in PCD3D_SM5, Default, SM5 (DDC key hash: DCB44C9A11B24C26809812DF4EF549D547B96C49), compiling. +[2022.10.06-12.10.00:137][563]LogStaticMesh: Display: Building static mesh SM_BClothes_01... +[2022.10.06-12.10.00:137][563]LogMaterial: Display: Missing cached shadermap for M_Wood_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 6374C9EF5A3BA309CD8E5F3145B3BAE1F7ACDDE9), compiling. +[2022.10.06-12.10.00:257][563]LogStaticMesh: Built static mesh [2.48s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/SM_washing_machine_01_door.SM_washing_machine_01_door +[2022.10.06-12.10.00:257][563]LogMaterial: Display: Missing cached shadermap for M_LDeco_Plants_Black in PCD3D_SM5, Default, SM5 (DDC key hash: EF27BD84B99DA45DD8176B0AD37F9931B592C13C), compiling. +[2022.10.06-12.10.00:360][563]LogStaticMesh: Display: Building static mesh SM_BVase_06... +[2022.10.06-12.10.00:360][563]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Blinds_02.SM_Blinds_02 +[2022.10.06-12.10.00:360][563]LogStaticMesh: Display: Building static mesh SM_Bag_1... +[2022.10.06-12.10.00:360][563]LogMaterial: Display: Missing cached shadermap for M_LDeco_Plants_Grass in PCD3D_SM5, Default, SM5 (DDC key hash: A00F857240D97A0AA818A40207752ADE06153619), compiling. +[2022.10.06-12.10.00:476][563]LogStaticMesh: Built static mesh [0.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_01.SM_BClothes_01 +[2022.10.06-12.10.00:476][563]LogStaticMesh: Display: Building static mesh SM_LDeco_Plants... +[2022.10.06-12.10.00:477][563]LogMaterial: Display: Missing cached shadermap for MI_Parfum_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 20B4FA861E87119000BF473AA3F7DC61A8CE0106), compiling. +[2022.10.06-12.10.00:600][563]LogStaticMesh: Built static mesh [0.16s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Hallway/SM_Bag_1.SM_Bag_1 +[2022.10.06-12.10.00:600][563]LogStaticMesh: Display: Building static mesh SM_BathDeco_002... +[2022.10.06-12.10.00:600][563]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_BathDeco_002.SM_BathDeco_002 +[2022.10.06-12.10.00:600][563]LogStaticMesh: Display: Building static mesh SM_BathDeco_005... +[2022.10.06-12.10.00:600][563]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_BathDeco_005.SM_BathDeco_005 +[2022.10.06-12.10.00:600][563]LogStaticMesh: Built static mesh [0.31s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_06.SM_BVase_06 +[2022.10.06-12.10.00:600][563]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 2C75DBCF0765434A0E64CBEF03C1F89FF02162EA), compiling. +[2022.10.06-12.10.00:743][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Leather_DarkBrown_02.T_Leather_DarkBrown_02 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:743][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_MBed_Side_Fabric_N.T_MBed_Side_Fabric_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:743][563]LogMaterial: Display: Missing cached shadermap for MI_Bear_001 in PCD3D_SM5, Default, SM5 (DDC key hash: AAFC93241B83FEB94A5EF8C64436344AAD8BCA28), compiling. +[2022.10.06-12.10.00:853][563]LogStaticMesh: Built static mesh [2.99s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/SM_washing_machine_01_body.SM_washing_machine_01_body +[2022.10.06-12.10.00:854][563]LogStaticMesh: Display: Building static mesh SM_Parfum_001... +[2022.10.06-12.10.00:854][563]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_Plants.SM_LDeco_Plants +[2022.10.06-12.10.00:854][563]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Parfum_001.SM_Parfum_001 +[2022.10.06-12.10.00:854][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Leather_DarkBrown_02_N.T_Leather_DarkBrown_02_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:854][563]LogMaterial: Display: Missing cached shadermap for MI_Bear_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 7635BF15EA3B90AFA145E8AF4EAAB97E4F4E9035), compiling. +[2022.10.06-12.10.00:975][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Rsofa_Fabric.T_Rsofa_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:975][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_Line.T_Line (TFO_AutoDXT, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:975][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Leather_DarkBrown_R.T_Leather_DarkBrown_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:976][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Fabric_N.T_Fabric_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.01:085][563]LogStaticMesh: Display: Building static mesh SM_Bear... +[2022.10.06-12.10.01:085][563]LogStaticMesh: Display: Building static mesh SM_FlowerPot_002... +[2022.10.06-12.10.01:085][563]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bedroom/SM_Bear.SM_Bear +[2022.10.06-12.10.01:085][563]LogStaticMesh: Display: Building static mesh SM_FlowerPot_006... +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: ================================================ +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Total job queries 3141, among them cache hits 39 (1.24%) +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Tracking 1834 distinct input hashes that result in 852 distinct outputs (46.46%) +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: RAM used: 4.23 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.13% +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Shaders Compiled: 2585 +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Jobs assigned 1904, completed 1834 (96.32%) +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Average time worker was idle: 48.27 s +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Time job spent in pending queue: average 98.37 s, longest 364.88 s +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Job execution time: average 22.90 s, max 166.06 s +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Job life time (pending + execution): average 125.02 s, max 414.13 +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 492.73 s +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Jobs were issued in 254 batches (only local compilation was used), average 7.50 jobs/batch +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Average processing rate: 3.72 jobs/sec +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Effective parallelization: 8.96 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 33.18% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 1.67% of total time (compiled 29 times, average 2.55 sec, max 15.51 sec, min 1.69 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 1.57% of total time (compiled 36 times, average 1.92 sec, max 14.98 sec, min 1.08 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight - 1.56% of total time (compiled 29 times, average 2.37 sec, max 13.73 sec, min 1.29 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 1.54% of total time (compiled 29 times, average 2.35 sec, max 12.96 sec, min 1.47 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: ================================================ +[2022.10.06-12.10.01:204][563]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_FlowerPot_006.SM_FlowerPot_006 +[2022.10.06-12.10.01:204][563]LogStaticMesh: Display: Building static mesh SM_FlowerPot_001... +[2022.10.06-12.10.01:205][563]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_FlowerPot_002.SM_FlowerPot_002 +[2022.10.06-12.10.01:205][563]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02.S02A02 +[2022.10.06-12.10.01:205][563]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-12.10.01:205][563]LightingResults: New page: Lighting Build +[2022.10.06-12.10.01:205][563]LoadErrors: New page: Loading map: S02A02.umap +[2022.10.06-12.10.01:232][563]LogStaticMesh: Display: Building static mesh SM_LOcker_Shelf_X3... +[2022.10.06-12.10.01:232][563]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Livingroom/SM_FlowerPot_001.SM_FlowerPot_001 +[2022.10.06-12.10.01:232][563]LogWorld: UWorld::CleanupWorld for 1111111111, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.10.01:232][563]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.10.01:232][563]LogStaticMesh: Display: Building static mesh SM_Cabinet_2... +[2022.10.06-12.10.01:233][563]MapCheck: New page: Map Check +[2022.10.06-12.10.01:233][563]LightingResults: New page: Lighting Build +[2022.10.06-12.10.01:281][563]LogStaticMesh: Built static mesh [1.51s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/SM_Bag.SM_Bag +[2022.10.06-12.10.01:281][563]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-12.10.01:287][563]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms +[2022.10.06-12.10.01:333][563]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/BathRoom/SM_LOcker_Shelf_X3.SM_LOcker_Shelf_X3 +[2022.10.06-12.10.01:333][563]LogTexture: Display: Waiting for textures to be ready 23/81 (/Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_07_Normal) ... +[2022.10.06-12.10.01:495][563]LogStaticMesh: Built static mesh [0.14s] /Game/Meshes/Interior/Furniture/Hall/SM_Cabinet_2.SM_Cabinet_2 +[2022.10.06-12.10.01:896][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Cloth/T_AE_vol1_cloth_075_boots_v1_BC.T_AE_vol1_cloth_075_boots_v1_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.01:896][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Cloth/T_AE_vol1_cloth_075_boots_v1_N.T_AE_vol1_cloth_075_boots_v1_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.02:303][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol3_1_cloth_01_R.T_AI_vol3_1_cloth_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.02:736][563]LogStaticMesh: Built static mesh [2.70s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/SM_Bag_Pink.SM_Bag_Pink +[2022.10.06-12.10.03:170][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric3.T_Fabric3 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.03:386][563]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s +[2022.10.06-12.10.03:386][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol3_1_cloth_02_BC.T_AI_vol3_1_cloth_02_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.03:603][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol3_1_cloth_02_N.T_AI_vol3_1_cloth_02_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.04:251][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric3_N.T_Fabric3_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.04:683][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_FabricWrinkles_N.T_FabricWrinkles_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:105][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Lines.T_Lines (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:105][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_SquareShirt.T_SquareShirt (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:313][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_FabricWrinkles1_N.T_FabricWrinkles1_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:528][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/props/backpack_NRM.backpack_NRM (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:528][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_AI_vol3_1_wood_basket_01_BC.T_AI_vol3_1_wood_basket_01_BC (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:744][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_AI_vol3_1_wood_01_R.T_AI_vol3_1_wood_01_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:744][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/props/backpack_color.backpack_color (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:744][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_Lether.T_Lether (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_AI_vol3_1_wood_basket_01_N.T_AI_vol3_1_wood_basket_01_N (TFO_BC5, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes_04.T_BClothes_04 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_01_BC.T_AI_vol3_1_fabric_01_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_04.T_Wood_04 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes_04_N.T_BClothes_04_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_06.T_Wood_06 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_06_R.T_Wood_06_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:175][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_06_N.T_Wood_06_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:389][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_07_Normal.T_Fabric_07_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:603][563]LogStaticMesh: Built static mesh [7.05s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_MERGED_SM_StreamingDevice.SM_MERGED_SM_StreamingDevice +[2022.10.06-12.10.06:603][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_LDeco_Plants_Grass.T_LDeco_Plants_Grass (TFO_AutoDXT, 128X512 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:603][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_Albedo_Parfum_001.T_Albedo_Parfum_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:817][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_AO_Parfum_001.T_AO_Parfum_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:191][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_Normal_Parfum_001.T_Normal_Parfum_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:191][563]LogTexture: Display: Waiting for textures to be ready 24/81 (/Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_04_Normal) ... +[2022.10.06-12.10.07:245][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Whisky.T_Normal_Whisky (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:245][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_AO_Towel_001.T_AO_Towel_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:463][563]LogStaticMesh: Display: Building static mesh SM_Corridor_Light... +[2022.10.06-12.10.07:463][563]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_Light.SM_Corridor_Light +[2022.10.06-12.10.07:463][563]LogStaticMesh: Display: Building static mesh SM_Pattern_Wall... +[2022.10.06-12.10.07:680][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_04_Normal.T_Fabric_04_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:680][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Wood/T_Wood_Dark_HRM.T_Wood_Dark_HRM (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:680][563]LogStaticMesh: Built static mesh [0.28s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Pattern_Wall.SM_Pattern_Wall +[2022.10.06-12.10.07:680][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Paper_BC.T_Paper_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:680][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_Normal_TowelTexture_001.T_Normal_TowelTexture_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:898][563]LogStaticMesh: Display: Building static mesh SM_Shelf_Back_Big... +[2022.10.06-12.10.07:898][563]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Shelf_Back_Big.SM_Shelf_Back_Big +[2022.10.06-12.10.07:898][563]LogStaticMesh: Display: Building static mesh SM_S02A02_Plinth... +[2022.10.06-12.10.07:898][563]LogStaticMesh: Display: Building static mesh SM_S02A02_Plintuth... +[2022.10.06-12.10.07:898][563]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A02_Plintuth.SM_S02A02_Plintuth +[2022.10.06-12.10.07:898][563]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-12.10.07:898][563]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A02_Plinth.SM_S02A02_Plinth +[2022.10.06-12.10.08:332][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Wood/T_Wood_Dark_Normal.T_Wood_Dark_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.08:765][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Wood/T_Wood_Dark_BC.T_Wood_Dark_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.09:359][563]LogTexture: Display: Waiting for textures to be ready 65/81 (/Game/Furniture/Vol2_Unsorted/Textures/Wood/T_Wood_Dark_BC) ... +[2022.10.06-12.10.11:141][563]LogStaticMesh: Built static mesh [3.23s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/UEMinidump.dmp new file mode 100644 index 0000000..8ac980a Binary files /dev/null and b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0003/UEMinidump.dmp differ diff --git a/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/CrashContext.runtime-xml new file mode 100644 index 0000000..02947a5 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/CrashContext.runtime-xml @@ -0,0 +1,966 @@ + + + + 3 + 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a/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/MasharovDioramu.log new file mode 100644 index 0000000..21d1b03 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/MasharovDioramu.log @@ -0,0 +1,1387 @@ +Log file open, 10/06/22 15:06:21 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=38384) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 12.387531 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D + Session CrashGUID >==================================================== +LogConfig: Display: Loading Linux ini files took 0.07 seconds +LogConfig: Display: Loading IOS ini files took 0.07 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.07 seconds +LogConfig: Display: Loading Mac ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.08 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds +LogConfig: Display: Loading HoloLens ini files took 0.12 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-10.06.29:506][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-10.06.29:506][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-10.06.30:106][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-10.06.30:106][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-10.06.30:141][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.06.30:161][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-10.06.30:180][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-10.06.30:210][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-10.06.30:210][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-10.06.30:211][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-10.06.30:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-10.06.30:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-10.06.30:259][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-10.06.30:259][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-10.06.30:259][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-10.06.30:259][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-10.06.30:259][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-10.06.30:260][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-10.06.30:260][ 0]LogMemory: Process Physical Memory: 288.50 MB used, 296.89 MB peak +[2022.10.06-10.06.30:260][ 0]LogMemory: Process Virtual Memory: 260.50 MB used, 260.50 MB peak +[2022.10.06-10.06.30:260][ 0]LogMemory: Physical Memory: 22133.48 MB used, 43336.72 MB free, 65470.20 MB total +[2022.10.06-10.06.30:260][ 0]LogMemory: Virtual Memory: 44189.83 MB used, 31008.36 MB free, 75198.20 MB total +[2022.10.06-10.06.30:260][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-10.06.30:271][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-10.06.30:741][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-10.06.30:757][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-10.06.30:757][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-10.06.31:494][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-10.06.31:539][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-10.06.31:546][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-10.06.31:546][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-10.06.31:613][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.06.32:661][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-10.06.32:661][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-10.06.38:136][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-10.06.38:159][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-10.06.38:159][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-10.06.38:528][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-10.06.38:542][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-10.06.38:567][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-10.06.38:684][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-10.06.38:684][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-10.06.39:060][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-10.06.39:060][ 0]LogWindows: Attached monitors: +[2022.10.06-10.06.39:060][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-10.06.39:060][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-10.06.39:060][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-10.06.39:060][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-10.06.39:061][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-10.06.39:061][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-10.06.39:061][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-10.06.39:062][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-10.06.39:062][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-10.06.39:062][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-10.06.39:618][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-10.06.39:822][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-10.06.39:824][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-10.06.40:504][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-10.06.40:504][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-10.06.40:897][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-10.06.40:897][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-10.06.41:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-10.06.41:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-10.06.41:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-10.06.41:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-10.06.41:325][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-10.06.41:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-10.06.41:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-10.06.41:574][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-10.06.41:891][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: PCM +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: OGG +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-10.06.43:438][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-10.06.43:651][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-10.06.43:764][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-10.06.43:832][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-10.06.43:879][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.06.43:918][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-10.06.44:102][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-10.06.44:103][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.06.44:103][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-10.06.44:296][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.19 seconds +[2022.10.06-10.06.44:297][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.09ms. RandomReadSpeed=7.27MBs, RandomWriteSpeed=14.82MBs. Assigned SpeedClass 'Local' +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-10.06.44:331][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-10.06.44:332][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-10.06.44:426][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/20820/). +[2022.10.06-10.06.44:427][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/55E41C7B438294356813778768AE950E/'. +[2022.10.06-10.06.44:427][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-10.06.44:427][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-10.06.58:977][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-10.06.59:201][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-10.07.01:322][ 0]LogAssetRegistry: FAssetRegistry took 0.0533 seconds to start up +[2022.10.06-10.07.01:608][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-10.07.06:054][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-10.07.06:357][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-10.07.06:990][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.07.06:990][ 0]LogDeviceProfileManager: Active device profile: [00000B447A4E7380][00000B4471DF2800 50] WindowsEditor +[2022.10.06-10.07.06:990][ 0]LogDeviceProfileManager: Profiles: [00000B447A4E6E40][00000B4471D5A000 50] Windows, [00000B447A4E7380][00000B4471DF2800 50] WindowsEditor, [00000B447A4E3480][00000B4454A7C800 50] WindowsServer, [00000B447A4E4980][00000B4471DCA000 50] WindowsClient, [00000B447A4E47C0][00000B4471DF0000 50] IOS, [00000B447A4E5940][00000B447A810000 50] iPadAir2, [00000B447A4E3D40][00000B447A817800 50] IPadPro, [00000B447A4E4D00][00000B447A815000 50] iPadAir3, [00000B447A4E71C0][00000B447A81A000 50] iPadAir4, [00000B447A4E63C0][00000B447A81C800 50] iPadMini4, [00000B447A4E2D80][00000B4471DC7800 50] iPadMini5, [00000B447A4E6740][00000B447A820000 50] iPadMini6, [00000B447A4EA800][00000B447A82A000 50] iPhone6S, [00000B447A4EAB80][00000B447A827800 50] iPhone7, [00000B447A4EA480][00000B447A825000 50] iPodTouch7, [00000B447A4E3800][00000B447A82C800 50] iPhone6SPlus, [00000B447A4E2F40][00000B447A812800 50] iPhone7Plus, [00000B447A4E55C0][00000B447A830000 50] iPhoneSE, [00000B447A4E9300][00000B447A835000 50] iPhone8, [00000B447A4E7540][00000B447A837800 50] iPhone8Plus, [00000B447A4E4B40][00000B447A83A000 50] iPhoneX, [00000B447A4E5240][00000B447A83C800 50] iPhoneXS, [00000B447A4E8880][00000B447A822800 50] iPhoneXSMax, [00000B447A4E6AC0][00000B447A840000 50] iPhoneXR, [00000B447A4E7C40][00000B447A845000 50] iPhone11, [00000B447A4E6C80][00000B447A847800 50] iPhone11Pro, [00000B447A4E3640][00000B447A84A000 50] iPhone11ProMax, [00000B447A4E9F40][00000B447A84C800 50] iPhoneSE2, [00000B447A4E4280][00000B447A832800 50] iPhone12Mini, [00000B447A4E5CC0][00000B447A860000 50] iPhone12, [00000B447A4EA100][00000B447A865000 50] iPhone12Pro, [00000B447A4E8DC0][00000B447A867800 50] iPhone12ProMax, [00000B447A4E94C0][00000B447A86A000 50] iPhone13Mini, [00000B447A4E8180][00000B447A86C800 50] iPhone13, [00000B447A4E32C0][00000B447A842800 50] iPhone13Pro, [00000B447A4E8A40][00000B447A870000 50] iPhone13ProMax, 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MacEditor, [00000B447A4EA2C0][00000B447A8AA000 50] MacClient, [00000B447A4E8340][00000B447A8AC800 50] MacServer, [00000B447A4EB440][00000B447A8F0000 50] Linux, [00000B447A4E9840][00000B447A8F2800 50] LinuxEditor, [00000B447A4ED900][00000B447A8F7800 50] LinuxArm64Editor, [00000B447A4EBD00][00000B447A8FA000 50] LinuxArm64, [00000B447A4E6040][00000B447A8FC800 50] LinuxClient, [00000B447A4EC780][00000B447A892800 50] LinuxArm64Client, [00000B447A4EAF00][00000B447A8F5000 50] LinuxServer, [00000B447A4E8F80][00000B447A8E0000 50] LinuxArm64Server, [00000B447A4EBB40][00000B447A8E5000 50] Android, [00000B447A4EC080][00000B447A8E7800 50] Android_Preview_OpenGL, [00000B447A4E3F00][00000B447A8EA000 50] Android_Preview_Vulkan, [00000B447A4EAD40][00000B447A8EC800 50] Android_Low, [00000B447A4ED740][00000B447A8A2800 50] Android_Mid, [00000B447A4E40C0][00000B447A8B0000 50] Android_High, [00000B447A4E5B00][00000B447A8B5000 50] Android_Default, [00000B447A4E4600][00000B447A8B7800 50] Android_Adreno4xx, [00000B447A4E5780][00000B447A8BA000 50] Android_Adreno5xx_Low, [00000B447A4EB280][00000B447A8BC800 50] Android_Adreno5xx, [00000B447A4EDAC0][00000B447A8E2800 50] Android_Adreno6xx, [00000B447A4ECB00][00000B447A8C0000 50] Android_Adreno6xx_Vulkan, [00000B447A4EB0C0][00000B447A8C5000 50] Android_Adreno7xx, [00000B447A4E39C0][00000B447A8C7800 50] Android_Adreno7xx_Vulkan, [00000B447A4EB7C0][00000B447A8CA000 50] Android_Mali_T6xx, [00000B447A4EB980][00000B447A8CC800 50] Android_Mali_T7xx, [00000B447A4EE700][00000B447A8B2800 50] Android_Mali_T8xx, [00000B447A4E5080][00000B447A900000 50] Android_Mali_G71, [00000B447A4EDE40][00000B447A905000 50] Android_Mali_G72, [00000B447A4E2840][00000B447A907800 50] Android_Mali_G72_Vulkan, [00000B447A4EE8C0][00000B447A90A000 50] Android_Mali_G76, [00000B447A4ED3C0][00000B447A90C800 50] Android_Mali_G76_Vulkan, [00000B447A4EC240][00000B447A8C2800 50] Android_Mali_G77, [00000B447A4EA9C0][00000B447A920000 50] Android_Mali_G77_Vulkan, [00000B447A4EC940][00000B447A925000 50] Android_Mali_G78, [00000B447A4EF6C0][00000B447A927800 50] Android_Mali_G78_Vulkan, [00000B447A4EBEC0][00000B447A92A000 50] Android_Mali_G710, [00000B447A4EEE00][00000B447A92C800 50] Android_Mali_G710_Vulkan, [00000B447A4E78C0][00000B447A902800 50] Android_Xclipse_920, [00000B447A4EF880][00000B447A930000 50] Android_Xclipse_920_Vulkan, [00000B447A4E4EC0][00000B447A935000 50] Android_Vulkan_SM5, [00000B447A4EEC40][00000B447A937800 50] Android_PowerVR_G6xxx, [00000B447A4EFC00][00000B447A93A000 50] Android_PowerVR_GT7xxx, [00000B447A4EEA80][00000B447A93C800 50] Android_PowerVR_GE8xxx, [00000B447A4EEFC0][00000B447A922800 50] Android_PowerVR_GM9xxx, [00000B447A960000][00000B447A940000 50] Android_PowerVR_GM9xxx_Vulkan, [00000B447A962300][00000B447A945000 50] Android_TegraK1, [00000B447A9608C0][00000B447A947800 50] Android_Unknown_Vulkan, [00000B447A961A40][00000B447A94A000 50] Oculus_Quest, [00000B447A960380][00000B447A94C800 50] Oculus_Quest2, [00000B447A962140][00000B447A932800 50] HoloLens, +[2022.10.06-10.07.06:990][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-10.07.08:123][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-10.07.08:382][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK02D4C3BCAD7DFA48AB32B8281FB06B8B83DB6275 +[2022.10.06-10.07.08:409][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK041B6B3B9E899AB45EF9AF755610444318C41E81 +[2022.10.06-10.07.08:531][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK0B934CB781AAE8E29AA3F23D314364C8794736F8 +[2022.10.06-10.07.08:564][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK0DD009BBCE5CC56E4DA46F9FC47434E75F04F128 +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK12E8FAB127651DE0EC25D18B4F46B8FC893B9197 +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK17AC2604E898475FB8E53794220615C500621EDD +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK199CD440C13B3F4E404F7D15F4FD7EC54386EF48 +[2022.10.06-10.07.08:660][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2A5F9F60441DA258D18B46D59C64D5BAD50E8EE3 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2EBAEEA09A14E2EF29977A689FE2C1E8D430DF18 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2F4A2867395052751D8836EF97FE5498E75B72B7 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK30EBDD45E374C249B2FE2FB12B8967EF31220975 +[2022.10.06-10.07.08:663][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK365CE181503D874312C9ED112AA656CC2699C47F +[2022.10.06-10.07.08:664][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK38E9562469E8470A7B228F437B741A988D39C7C0 +[2022.10.06-10.07.08:665][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK3E31A0557ADC621A5CFA85AF095FF22638EF5633 +[2022.10.06-10.07.08:665][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK3E3D1FFF17C813E9C96610185DEC8B8E8965E17B +[2022.10.06-10.07.08:711][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK446484B05B96FB9FE8A0B1907D0074EE108C1461 +[2022.10.06-10.07.08:719][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK44B429B40BB45A070EB17C1259C28734996A2F49 +[2022.10.06-10.07.08:720][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK45F6B080705E6FF583910090FCD1E7F60010D299 +[2022.10.06-10.07.08:720][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK48F4778F22C31EEB53EEAB892B4876EB9654FB44 +[2022.10.06-10.07.08:721][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4A7AC5329A8A68EFF0EA0FF9DC81BCCED9714AB7 +[2022.10.06-10.07.08:721][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4F4E7198DBE7D65E8579CDDCEB712ABA7BBE416B +[2022.10.06-10.07.08:757][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK55C9516AB939C40DCF774BF5B882148003824951 +[2022.10.06-10.07.08:757][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK587924C3B9F181928158E8A31A4EC9BA0AF8AC18 +[2022.10.06-10.07.08:758][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK5FC3111A0E1F7892DB0AC1E64A876FAFD763CE99 +[2022.10.06-10.07.08:759][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK646E32C4108E578816F50515F76C382A990C55B7 +[2022.10.06-10.07.08:759][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK78909A0F47064B60029923F1790C3A29B4F2C584 +[2022.10.06-10.07.08:760][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK80752D0508461EC0ABA0333DA047D157E0BFFCFE +[2022.10.06-10.07.08:761][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK844F476A84DEAA6BFC0CA348A709CC35C16E9236 +[2022.10.06-10.07.08:761][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK878A7EAD94916C7F2960DEF038798A200972BF91 +[2022.10.06-10.07.08:762][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8C24B72E7E3769C37609F47C1EBE7F763A01D6AD +[2022.10.06-10.07.08:800][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8DC9E28765D7D32175ED82B4E8234765E3466014 +[2022.10.06-10.07.08:801][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8E9D7A5FD9ECB084F087069EB91A6B96ABB18150 +[2022.10.06-10.07.08:802][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK9059C03D4B06D0DF7B9971C07E035D192C18043F +[2022.10.06-10.07.08:802][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK967C747FFC357A828288FA05D93CD5DCECDA891B +[2022.10.06-10.07.08:803][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK9B2FAE99E304F0C94B933BC0726DA93D56691518 +[2022.10.06-10.07.08:804][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA40F415B1DF31266B4B145AB253D69D75C23C92F +[2022.10.06-10.07.08:804][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA68436644BF61BF70A81F39B29099C9FDA361073 +[2022.10.06-10.07.08:805][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA7FF12D4407B3B5EEB3E24D990F5E2DB6A6131E5 +[2022.10.06-10.07.08:805][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA9706DC44EE902A7CEF3BF62767B521A8765D500 +[2022.10.06-10.07.08:806][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKADD97F8ADF814AE1541D0CBC3FB50485CE10BA12 +[2022.10.06-10.07.08:807][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKAE81348B544548296E9C284D9DB45646ABBCA907 +[2022.10.06-10.07.08:807][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKC30EB8FA604F8131F99FBE02E02FF8EDD12557F3 +[2022.10.06-10.07.08:808][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKC8D63098080A79BC212087BDEAC8627CC0F99CA8 +[2022.10.06-10.07.08:809][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKCEFF660F43F530401EA268402DE6BDB127AFD09D +[2022.10.06-10.07.08:809][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKD013D6BA3789C681BE7CBAE596B9EF6702636A8E +[2022.10.06-10.07.08:810][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKD225B672861DB6CE4881A77B52307BB2FC5A684F +[2022.10.06-10.07.08:810][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE29E2E4DFEAE3F4FD681857CF557CF9D26E9936A +[2022.10.06-10.07.08:846][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE3049ECFDF5A31A134189B23C83333B061077AA1 +[2022.10.06-10.07.08:847][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE6FBE58C15211ADB5D45019535161CDF4B986C5A +[2022.10.06-10.07.08:848][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKEA319E94C81E180E44395184C30AC98CF8CA3C4C +[2022.10.06-10.07.08:848][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKED3FA94478BF44AA35F300AC884FCBCDEB8CA7A9 +[2022.10.06-10.07.08:890][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF1526DD549263F0B3C6BB030962516BC8F0A4A78 +[2022.10.06-10.07.08:937][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF66674287C71E0F67F37A4CCE3B1D5B766054F8D +[2022.10.06-10.07.08:994][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF6E2564B8EB542F60E89DB545C42AB661864DFF4 +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-10.07.11:462][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-10.07.12:546][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-10.07.14:698][ 0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 027FD7029ED175208C4C956755A110A01B15234F), compiling. +[2022.10.06-10.07.15:841][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 607589A09405AB04E3B091CB6EF1B8B6FBC2239F), compiling. +[2022.10.06-10.07.17:161][ 0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 1E54CBC6CA139FECBB6477AEBA17C72C3E2B2BAB), compiling. +[2022.10.06-10.07.18:365][ 0]LogSlate: Border +[2022.10.06-10.07.18:365][ 0]LogSlate: BreadcrumbButton +[2022.10.06-10.07.18:365][ 0]LogSlate: Default +[2022.10.06-10.07.18:365][ 0]LogSlate: Icons.Save +[2022.10.06-10.07.18:365][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-10.07.18:365][ 0]LogSlate: ListView +[2022.10.06-10.07.18:365][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-10.07.18:365][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-10.07.18:365][ 0]LogSlate: TableView.DarkRow +[2022.10.06-10.07.18:365][ 0]LogSlate: TableView.Row +[2022.10.06-10.07.18:365][ 0]LogSlate: TreeView +[2022.10.06-10.07.29:007][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 0A426F9BCDFA27DE53688DBBEDC5BE498090B18E), compiling. +[2022.10.06-10.07.29:125][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: F9459D7505D802618B28228676905A0EFC0A9381), compiling. +[2022.10.06-10.07.29:249][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8DB5A7491F35F2CB2303DB335FD4175CB1E6F565), compiling. +[2022.10.06-10.07.29:352][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: A230D4623B88BFB74A7F27E416E949F60F9EAACB), compiling. +[2022.10.06-10.07.29:444][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: CF4C8FD7CD237E06CBC4AE3822DD6BA137CD8F43), compiling. +[2022.10.06-10.07.29:607][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 5E9A8BEE90928592DBB92409418C1A5601F7FB29), compiling. +[2022.10.06-10.07.29:898][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FAFDC70E71BD5C8B3B109C718757D3B85CB09604), compiling. +[2022.10.06-10.07.30:296][ 0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6FDDFB32A1843C7D3864934AD37EE857FBDCACE8), compiling. +[2022.10.06-10.07.30:326][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E43758CF49F5CE83A9D475907F4FDFBFB9E42AE6), compiling. +[2022.10.06-10.07.30:811][ 0]LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 8DF49A6DBCDAB6FA28210568DECE575049A3EAED), compiling. +[2022.10.06-10.07.30:868][ 0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 29EFD1D6D17AAA2A6FC06C7308C19DB0DEE6D1FC), compiling. +[2022.10.06-10.07.31:595][ 0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 5949DC930B9C305DB47DD2AA2362975306F1AA3A), compiling. +[2022.10.06-10.07.32:376][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 2D1CAD46D29DBF968D2C83261DCC9D0CD7FCAFD1), compiling. +[2022.10.06-10.07.32:704][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 1053AFAD96D88E2F958BDA107D6AA6DE11FEA972), compiling. +[2022.10.06-10.07.34:209][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.34:817][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3EEACA8813010BF7DD00B5EC6E9AAAA0B0CCDB5E), compiling. +[2022.10.06-10.07.34:990][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F529A53F8D765BC8924CC42A5A1648782472B9F4), compiling. +[2022.10.06-10.07.35:182][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.35:182][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.35:405][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: C947B07DC8EC2D620F3E9BBDBFA562903BC5D87F), compiling. +[2022.10.06-10.07.35:529][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2E956629C2E05097B2898A2D63BB2B0A0C65562D), compiling. +[2022.10.06-10.07.35:781][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: A970733B1A900B77B98ED9CEC1B4CAEDCAD4494F), compiling. +[2022.10.06-10.07.37:145][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-10.07.37:154][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.06-10.07.37:154][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-10.07.40:691][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-10.07.40:776][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-10.07.44:548][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4BFCB5AD97AF263E33EFA360446962FA1C88DE2F), compiling. +[2022.10.06-10.07.44:699][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: E9026A4AC6874FE814EB2CA898085CC0C9B02035), compiling. +[2022.10.06-10.07.44:899][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: 8AE1B5A87BACFADD241768099C765B44E7D91422), compiling. +[2022.10.06-10.07.44:968][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: 75E34A9BB356B8AF16B33B9023BF446E709A4F5E), compiling. +[2022.10.06-10.07.45:086][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: 02943C36EFD8FB2EAB5BE8662758F441BA9371C1), compiling. +[2022.10.06-10.07.45:165][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: EF83FC9DDCD4A7404E051B11116677F92227BD05), compiling. +[2022.10.06-10.07.45:264][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 4049B719EC086B9C6EEF25D80A13702E07E90C4A), compiling. +[2022.10.06-10.07.45:414][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: A2B72050B4939273B83D1F026B0BAB5570A8CAC4), compiling. +[2022.10.06-10.07.45:469][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: 9EAE7C0A06425B97D0DCCCA1B4606DAFB1EA7D3E), compiling. +[2022.10.06-10.07.45:606][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 9317BD730C59478862C6D88CB23394234A14C0F9), compiling. +[2022.10.06-10.07.45:654][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: D5FDFF92AF4B704637F3180FC6BF54D348AE29DA), compiling. +[2022.10.06-10.07.45:749][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 72A184B3892CFF49287B310597DB67380C1F66E7), compiling. +[2022.10.06-10.07.45:813][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: F0AB3C9F88BCB47BA22B143D3F0B9EDA85CA17CA), compiling. +[2022.10.06-10.07.45:948][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 190186511E29A9A0D2FF21455120AE444D8E9923), compiling. +[2022.10.06-10.07.46:037][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 3C2CACA039C3BBC3D39A2E44F2966BE15D0DAE3A), compiling. +[2022.10.06-10.07.46:100][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0730582A6D4C5752511E4D4B8B004AF7014AE178), compiling. +[2022.10.06-10.07.46:172][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: E8952C4D3F7A56F0E608A87427F386EDC8D859F5), compiling. +[2022.10.06-10.07.46:238][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 8183C2C1C5F5E7A49B6EFC4901098D960208B7C0), compiling. +[2022.10.06-10.07.46:411][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: F445FE12500AB607D573D874242AFD1746ED0AF0), compiling. +[2022.10.06-10.07.46:583][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 107A7CC55957D628E5835A290FB86D7E648B16A1), compiling. +[2022.10.06-10.07.46:742][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 67A825CFCD81D647BE5CBD0AE71EA160A4C02B98), compiling. +[2022.10.06-10.07.46:831][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 60499A3FFDFAB5196CBACD9E66306D0E9A59C64D), compiling. +[2022.10.06-10.07.46:897][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: E7315E9B3DD2899D9CBA0F8BB683D523B1CF155C), compiling. +[2022.10.06-10.07.48:250][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-10.07.53:106][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: FCB5BC3748208E8F4917B6B6CB4B7D1D | Instance: 72A26DBF49AEC95833AE30B6E2D6DA1B (DESKTOP-AOHCMKE-20820). +[2022.10.06-10.07.55:090][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:357][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:457][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:582][ 0]LogUProjectInfo: Found projects: +[2022.10.06-10.08.06:116][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-10.08.06:959][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-10.08.07:340][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.08.07:340][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.08.09:019][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 1D00F92C75FB8B7FEFF833E30E71CA8F9E8700FF), compiling. +[2022.10.06-10.08.11:022][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-10.08.15:268][ 0]LogCollectionManager: Loaded 0 collections in 0.002152 seconds +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.02s +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-10.08.17:237][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: FD25DC48F9E21781F41AC6EAA75CC8DE6FA7F006), compiling. +[2022.10.06-10.08.17:398][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: 8282C36F2A255FA8C86076247302CFB26A5C46F2), compiling. +[2022.10.06-10.08.17:499][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 54BCADD45B5CDB7CCDEA4E5439CABE2F67133686), compiling. +[2022.10.06-10.08.19:208][ 0]LogEngine: Initializing Engine... +[2022.10.06-10.08.19:440][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-10.08.19:535][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.002 s +[2022.10.06-10.08.19:643][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 621BFE59A8CCB70A98991AC5B6B8BC8B58B37D29), compiling. Is special engine material. +[2022.10.06-10.08.21:137][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DB0F41A3EA423EF6F07BE7F99C0256442C418351), compiling. Is special engine material. +[2022.10.06-10.08.23:483][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 627475C5AEAC27F4A61AC13EC559E55B94F6629E), compiling. Is special engine material. +[2022.10.06-10.08.25:096][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 2CE07CEBA8A0D5C949B294FC252D6339975E3053), compiling. Is special engine material. +[2022.10.06-10.08.27:395][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BCBF2D0FE4A6CF7684F11B0F34E01BF05B9C9CB5), compiling. Is special engine material. +[2022.10.06-10.08.30:134][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 80AAE66484DDE476DEE942E6CB7F5610E65BDF54), compiling. Is special engine material. +[2022.10.06-10.08.31:741][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 19E61FBDEA888A9BE27CE18CDA759679D343F7B6), compiling. +[2022.10.06-10.08.32:136][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 4E2A6A1768DB4C0905B2760889B16C853759FD59), compiling. +[2022.10.06-10.08.32:369][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: F59928D747BB81670855F038BCFF6D09B30DFE20), compiling. +[2022.10.06-10.08.32:603][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: F0FEA46E95B1359D70B65BB12B2A3DE8A799C33F), compiling. +[2022.10.06-10.08.32:768][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: CB4932BC1B45677A89D0BD5FEFF9C8C9A2A9E863), compiling. +[2022.10.06-10.08.32:946][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 01EE6893AA0EEAAD14EEF947FEDC0DEC38BDACDA), compiling. +[2022.10.06-10.08.33:177][ 0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 37692A09C5995175E39954076D49E88DFC10AB7E), compiling. +[2022.10.06-10.08.33:290][ 0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FCDB410EE7D97AAC42976D800C4EE71AA34F73F2), compiling. +[2022.10.06-10.08.33:470][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DA6CF57E418CCFBDFEE44689C587B61F585950A7), compiling. +[2022.10.06-10.08.33:610][ 0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 4175023DDA496C163F77AD4F44D06B1FEA39C10A), compiling. +[2022.10.06-10.08.33:848][ 0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA9C38F4C0EF744C64091FFAA65100E69EFC4161), compiling. +[2022.10.06-10.08.34:021][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9782F95E85BC6C4ED4FD789D91B8E9088B2A2430), compiling. +[2022.10.06-10.08.34:114][ 0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DE334F6E6BEE11080A297A38BE39BDC20801B3A), compiling. +[2022.10.06-10.08.34:275][ 0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 21CB3243BD29D63D80C3DF578C2BCED2C6BABB6C), compiling. +[2022.10.06-10.08.34:521][ 0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E8794A5D3740A9C069E72657F21221865CB7DEF4), compiling. +[2022.10.06-10.08.34:802][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5927CB70DEA69197C988AF313C292B173F4DE284), compiling. +[2022.10.06-10.08.34:896][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: BF3BE20436BF65DDE34C804FB56D967CCCD0E83A), compiling. +[2022.10.06-10.08.35:029][ 0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 14196BD53A2279D96CF49BA12D486F024CCE6412), compiling. +[2022.10.06-10.08.35:138][ 0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D7D4EBB9FFD180A0E411D780540230C38910F7E2), compiling. +[2022.10.06-10.08.35:651][ 0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D1A03464D28ED5C6A426B960B9B167EE7E4D25CC), compiling. +[2022.10.06-10.08.36:165][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 93CAD0FEF699A31304E45E5196B0F83BAD2F6980), compiling. +[2022.10.06-10.08.36:672][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM5, Default, SM5 (DDC key hash: 1B9341DFE4B2BA35994D0342FAE9B3142AEC5BD9), compiling. +[2022.10.06-10.08.36:988][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM5, Default, SM5 (DDC key hash: EC6993351D688488B8E2555D7A21FCB69F48D902), compiling. +[2022.10.06-10.08.38:217][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-10.08.38:383][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.08.38:791][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.08.39:175][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-10.08.39:379][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-10.08.39:464][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-10.08.39:487][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-10.08.39:487][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-10.08.39:521][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-10.08.39:521][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-10.08.39:539][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-10.08.39:539][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-10.08.39:545][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-10.08.39:741][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-10.08.39:820][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-10.08.39:887][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-10.08.40:091][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-10.08.40:092][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-10.08.40:113][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-10.08.40:114][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-10.08.40:116][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-10.08.40:117][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-10.08.40:117][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-10.08.40:117][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-10.08.40:118][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-10.08.40:118][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-10.08.40:457][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-10.08.40:575][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-10.08.40:852][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-10.08.40:928][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-10.08.40:928][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-10.09.11:889][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-10.09.13:607][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-10.09.19:643][ 0]LocalizationService: Localization service is disabled +[2022.10.06-10.09.23:651][ 0]TimingProfiler: Initialize +[2022.10.06-10.09.23:652][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-10.09.23:653][ 0]LoadingProfiler: Initialize +[2022.10.06-10.09.23:653][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-10.09.23:676][ 0]NetworkingProfiler: Initialize +[2022.10.06-10.09.23:812][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-10.09.23:813][ 0]MemoryProfiler: Initialize +[2022.10.06-10.09.23:813][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-10.09.27:779][ 0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A8EF192282EB90BD97E4B084E1A376B3A00E718D), compiling. +[2022.10.06-10.09.27:968][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5D6A830BCF05C025360B9D8067ABCCFB5BA542C), compiling. +[2022.10.06-10.09.28:103][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4BDF286AAC25E7B715F47AFB7A8F2E62F0568526), compiling. +[2022.10.06-10.09.28:262][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A905C26A82D397879AD365F9E3D306DA35F85BE5), compiling. +[2022.10.06-10.09.28:469][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CCE38415F292367AA8E7F85199D8AA5DE9C213F4), compiling. +[2022.10.06-10.09.28:760][ 0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 83995B1AB067FE8D2361D28171141E08BECFEE98), compiling. +[2022.10.06-10.09.28:981][ 0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 2519D4FDC5DF5617D7D43ABE790806D8DD207763), compiling. +[2022.10.06-10.09.29:064][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AAD02748E745235D4C149DCB0A451254845E5354), compiling. +[2022.10.06-10.09.29:165][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: 242893EDCEB2507F555BF0129A24049F77C211F8), compiling. +[2022.10.06-10.09.29:251][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: 7FD2A9E4FEF08CFD54F02E83B609417DC05DE805), compiling. +[2022.10.06-10.09.29:416][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: 3D7D63385ED7E1483EAE8FD0D7F1DF4AE49112D1), compiling. +[2022.10.06-10.09.29:502][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: 53E3601C27B2F13739AC6271C622CD08984DD337), compiling. +[2022.10.06-10.09.29:583][ 0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5AF5D4523D9B901AE0936232B97C149627D9493C), compiling. +[2022.10.06-10.09.30:302][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 043FF8180B7D5BA56AA01EF416E939BE0B9E231E), compiling. +[2022.10.06-10.09.31:562][ 0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: 351B856BCEBAC601BD002BFE22E67853D911CB4E), compiling. +[2022.10.06-10.09.34:798][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 72449C81652283292753F3562CCA930BBF0C148E), compiling. +[2022.10.06-10.09.36:576][ 0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC6524A60B02E1B022B8BAAB257F26C142C8198), compiling. +[2022.10.06-10.09.45:163][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.13s +[2022.10.06-10.09.45:163][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-10.09.55:918][ 0]LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8230383FF85AF48A5EC35AEC1C35F76D239949E0), compiling. +[2022.10.06-10.09.56:448][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-10.09.56:742][ 0]SourceControl: Source control is disabled +[2022.10.06-10.09.56:768][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 241.808 +[2022.10.06-10.09.57:006][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.09.57:519][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.10.03:055][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.10.03:221][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.10.04:633][ 0]MapCheck: New page: Map Check +[2022.10.06-10.10.04:633][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.10.06:004][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.10.06:616][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-10.10.10:629][ 0]LogMaterial: Display: Missing cached shadermap for MM_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 21A51BB78F1270A298AE258A495DBE7D71DA15B7), compiling. +[2022.10.06-10.10.10:906][ 0]LogMaterial: Display: Missing cached shadermap for MI_Wood_Dark_Triplanar1 in PCD3D_SM5, Default, SM5 (DDC key hash: 85B0567585AE82F562D793DC81D737536A4D6756), compiling. +[2022.10.06-10.10.11:167][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-10.10.11:167][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.10.11:211][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.10.11:213][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-10.10.11:302][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.11:303][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.10.11:303][ 0]LogShaderCompilers: Display: Total job queries 9154, among them cache hits 0 (0.00%) +[2022.10.06-10.10.11:324][ 0]LogShaderCompilers: Display: Tracking 976 distinct input hashes that result in 542 distinct outputs (55.53%) +[2022.10.06-10.10.11:324][ 0]LogShaderCompilers: Display: RAM used: 2.40 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.07% +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Shaders Compiled: 9154 +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Jobs assigned 1076, completed 976 (90.71%) +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 24.32 s, longest 172.42 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Job execution time: average 16.05 s, max 35.92 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 37.61 s, max 172.42 +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 174.91 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Jobs were issued in 110 batches (only local compilation was used), average 9.78 jobs/batch +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Average processing rate: 5.58 jobs/sec +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Effective parallelization: 8.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 1 times, average 11.29 sec, max 11.29 sec, min 11.29 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 6.69% of total time (compiled 30 times, average 3.22 sec, max 4.36 sec, min 1.99 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.20% of total time (compiled 44 times, average 1.38 sec, max 2.45 sec, min 1.07 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS - 3.83% of total time (compiled 24 times, average 2.30 sec, max 2.61 sec, min 1.87 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FDebugViewModeVS - 3.77% of total time (compiled 42 times, average 1.30 sec, max 2.16 sec, min 0.51 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FDebugViewModePS - 3.69% of total time (compiled 44 times, average 1.21 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.12:335][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.10.12:629][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2022.10.06-10.10.12:715][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.10.12:728][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 12,853ms to complete. +[2022.10.06-10.10.12:735][ 0]LogFileHelpers: Loading map 'Main' took 15.888 +[2022.10.06-10.10.21:151][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 265.151 +[2022.10.06-10.10.21:151][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.21:151][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Total job queries 9154, among them cache hits 0 (0.00%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Tracking 1016 distinct input hashes that result in 568 distinct outputs (55.91%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: RAM used: 2.53 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.08% +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Shaders Compiled: 9154 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Jobs assigned 1116, completed 1016 (91.04%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 25.87 s, longest 182.79 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Job execution time: average 16.47 s, max 35.92 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 38.94 s, max 182.79 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 185.28 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Jobs were issued in 114 batches (only local compilation was used), average 9.79 jobs/batch +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Average processing rate: 5.48 jobs/sec +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Effective parallelization: 8.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 8 times, average 12.18 sec, max 15.78 sec, min 8.42 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 6.43% of total time (compiled 31 times, average 3.21 sec, max 4.36 sec, min 1.99 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 6.29% of total time (compiled 8 times, average 12.18 sec, max 15.78 sec, min 8.42 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.09% of total time (compiled 46 times, average 1.38 sec, max 2.45 sec, min 1.07 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FDebugViewModeVS - 3.64% of total time (compiled 44 times, average 1.28 sec, max 2.16 sec, min 0.49 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FDebugViewModePS - 3.61% of total time (compiled 46 times, average 1.22 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.23:237][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:375][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:386][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:398][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.25:845][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-10.10.25:845][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.25:892][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-10.10.25:892][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:087][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:088][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:184][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:184][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:491][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-10.10.26:491][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:535][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:535][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:572][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-10.10.26:572][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:587][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:587][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:704][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:705][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:716][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:717][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:717][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-10.10.30:837][ 0]LogSlate: Took 0.057027 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-10.10.31:130][ 0]LogSlate: Took 0.087984 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-10.10.31:226][ 0]LogSlate: Took 0.060082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-10.10.31:435][ 0]LogViewport: Scene viewport resized to 1385x912, mode Windowed. +[2022.10.06-10.10.38:379][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 443.77 ms. Compile time 411.35 ms, link time 31.81 ms. +[2022.10.06-10.10.38:497][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 52.22 ms. Compile time 36.12 ms, link time 15.98 ms. +[2022.10.06-10.10.38:948][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 503.07 ms. Compile time 8.20 ms, link time 494.78 ms. +[2022.10.06-10.10.38:948][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.38:974][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.38:976][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.39:007][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.39:009][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.39:038][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.39:293][ 0]LogStall: Startup... +[2022.10.06-10.10.39:298][ 0]LogStall: Startup complete. +[2022.10.06-10.10.39:476][ 0]LogLoad: (Engine Initialization) Total time: 284.53 seconds +[2022.10.06-10.10.39:476][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-10.10.40:399][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-10.10.41:617][ 0]LogAutomationController: Ignoring very large delta of 19969374.51 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.10.48:040][ 1]LogSlate: Took 0.074355 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-10.10.48:175][ 1]LogAutomationController: Ignoring very large delta of 6.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.10.48:524][ 2]LogAssetRegistry: Asset discovery search completed in 227.1475 seconds +[2022.10.06-10.10.48:853][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2022.10.06-10.10.50:429][ 4]LogD3D12RHI: Creating RTPSO with 130 shaders (0 cached, 7 new) took 27.12 ms. Compile time 17.82 ms, link time 8.35 ms. +[2022.10.06-10.10.50:777][ 7]LogSlate: Took 0.022973 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-10.10.50:998][ 7]LogSlate: Took 0.019878 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-10.10.55:688][ 26]LogStatusBar: Looking status bar with open content browser drawer... +[2022.10.06-10.10.55:689][ 26]LogStatusBar: Using status bar: LevelEditor.StatusBar to dock content browser +[2022.10.06-10.10.57:717][ 26]LogViewport: Scene viewport resized to 1385x592, mode Windowed. +[2022.10.06-10.10.57:877][ 26]LogAutomationController: Ignoring very large delta of 2.53 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.11:757][699]LogViewport: Scene viewport resized to 1385x581, mode Windowed. +[2022.10.06-10.11.11:923][701]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-10.11.13:908][853]Cmd: STAT FPS +[2022.10.06-10.11.24:867][420]LogAutomationController: Ignoring very large delta of 2.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.32:102][445]LogAutomationController: Ignoring very large delta of 2.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.35:534][446]LogAutomationController: Ignoring very large delta of 3.43 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.41:127][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2022.10.06-10.11.52:714][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-10.11.52:722][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-10.11.53:023][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A00.umap: Failed to load '/Game/Maps/Interior/GP2/S02A00_BuiltData': Can't find file. +[2022.10.06-10.11.53:023][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A00_BuiltData' +[2022.10.06-10.12.50:866][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-10.12.50:866][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_black_map_BC.T_black_map_BC (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_white_map_D.T_white_map_D (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_blue_map_D.T_blue_map_D (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_ME.T_blender_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_N.T_blender_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_E.T_blender_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_noise_small_D.T_noise_small_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_E_color.T_blender_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_D.T_blender_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_tex_M.T_blender_01_tex_M (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:385][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_R.T_blender_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:385][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_NOISE.T_blender_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:544][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_D.T_coffee_brew_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:544][764]LogMaterial: Display: Missing cached shadermap for M_Advance in PCD3D_SM5, Default, SM5 (DDC key hash: B0E8646B707136A43B0BAB1A5DB5B7B65A1C980E), compiling. +[2022.10.06-10.13.36:727][764]LogMaterial: Display: Missing cached shadermap for M_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: F34FDE420623995958D8CE8994B3AD7317A87E89), compiling. +[2022.10.06-10.13.36:918][764]LogMaterial: Display: Missing cached shadermap for M_Advance_Mask in PCD3D_SM5, Default, SM5 (DDC key hash: FAF1B4878F7950EFA586CED57CBCA7D52B9E7F69), compiling. +[2022.10.06-10.13.37:161][764]LogMaterial: Display: Missing cached shadermap for M_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 07F585206A6A3045CE1786CB0B08957D5379ED57), compiling. +[2022.10.06-10.13.37:318][764]LogMaterial: Display: Missing cached shadermap for M_Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: EF3BABA0A2720CD7B41204F4A2A41D1F0565BCA0), compiling. +[2022.10.06-10.13.37:468][764]LogMaterial: Display: Missing cached shadermap for MI_Metal_009 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B2FBA38F586B4DBD4C3354E840A3A9F588DFA95), compiling. +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_body... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_knife... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_body... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_base... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_handle... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_cover... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_bottle... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_filter... +[2022.10.06-10.13.37:617][764]LogMaterial: Display: Missing cached shadermap for M_Plastic in PCD3D_SM5, Default, SM5 (DDC key hash: B45B35092E65D81A16F02D5A77644CFF5BD5C734), compiling. +[2022.10.06-10.13.37:772][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_spoon... +[2022.10.06-10.13.37:772][764]LogMaterial: Display: Missing cached shadermap for MM_DoorFade in PCD3D_SM5, Default, SM5 (DDC key hash: 42B4A8BBE2561678B9D9847C31135D17CFB59F8A), compiling. +[2022.10.06-10.13.37:967][764]LogMaterial: Display: Missing cached shadermap for MI_DoorFade_Biege in PCD3D_SM5, Default, SM5 (DDC key hash: 75396C5A11674C779107B2971B76E472F44CF47E), compiling. +[2022.10.06-10.13.38:142][764]LogMaterial: Display: Missing cached shadermap for M_KFabric_White in PCD3D_SM5, Default, SM5 (DDC key hash: 83C3592BD8CFCF2B75E29CE1AD51094EA4A84856), compiling. +[2022.10.06-10.13.38:500][764]LogMaterial: Display: Missing cached shadermap for M_KTea1 in PCD3D_SM5, Default, SM5 (DDC key hash: F1E90448F25C33E1E851990FD10B9061D00CB2A5), compiling. +[2022.10.06-10.13.38:640][764]LogMaterial: Display: Missing cached shadermap for M_Marble_Black in PCD3D_SM5, Default, SM5 (DDC key hash: AC76504F30683D2AF4C9AB4012DA748FE10D5D48), compiling. +[2022.10.06-10.13.38:747][764]LogMaterial: Display: Missing cached shadermap for M_CabinetBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 857352D0C587C8208F86E94F3B32A932079DF131), compiling. +[2022.10.06-10.13.38:849][764]LogMaterial: Display: Missing cached shadermap for MI_Fabric2_biege in PCD3D_SM5, Default, SM5 (DDC key hash: 4164575EF8AA84D81B265501963EE8DC8BB522B4), compiling. +[2022.10.06-10.13.39:122][764]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 77ABDA5F7EB0040009A69D4C1E23A01D52C8D732), compiling. +[2022.10.06-10.13.40:715][764]LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 6EA97753EA6433B0F414F7CB9C2485FE162092D9), compiling. +[2022.10.06-10.13.41:150][764]LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 7003EBA46ECB93F95BDEC97FAD250A34535ECDC3), compiling. +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.27s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_bottle.SM_coffee_brew_01_bottle +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_base.SM_blender_01_base +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.41s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_handle.SM_blender_01_handle +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_cover.SM_blender_01_cover +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.11s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_spoon.SM_coffee_brew_01_spoon +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.40s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_knife.SM_blender_01_knife +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.25s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_filter.SM_coffee_brew_01_filter +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_body.SM_blender_01_body +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.38s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_body.SM_coffee_brew_01_body +[2022.10.06-10.13.42:204][764]LogMaterial: Display: Missing cached shadermap for MI_PlasticGreyDark in PCD3D_SM5, Default, SM5 (DDC key hash: 86391480283FF2A23A21FB1A777051957DFEDB5E), compiling. +[2022.10.06-10.13.42:476][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_water_tank... +[2022.10.06-10.13.42:476][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_whirl... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_game_controller... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_game_controller_button... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_base... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_body... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_01... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/SM_game_controller_button.SM_game_controller_button +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_base.SM_PC_screen_01_base +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_02... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_01.SM_PC_screen_01_joint_01 +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_whirl.SM_coffee_brew_01_whirl +[2022.10.06-10.13.42:477][764]LogMaterial: Display: Missing cached shadermap for MI_PlasticWhite in PCD3D_SM5, Default, SM5 (DDC key hash: BE053CB036CD5B0B420B63C596896D08E1A1F2C3), compiling. +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_body... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_mid... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_valve... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_holder... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_level... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_level.SM_toaster_01_level +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_valve.SM_toaster_01_valve +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_body... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_mid.SM_PC_screen_01_joint_mid +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_dust_box... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Mirror_001... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_holder.SM_toaster_01_holder +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Door_Invis... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Mirror_001.SM_Mirror_001 +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Other/SM_Door_Invis.SM_Door_Invis +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Door_Invis_Contour... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Door_Invis_Contour.SM_Door_Invis_Contour +[2022.10.06-10.13.42:958][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_E.T_coffee_brew_01_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.42:959][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_ME.T_coffee_brew_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.42:959][764]LogStaticMesh: Built static mesh [0.56s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_02.SM_PC_screen_01_joint_02 +[2022.10.06-10.13.42:959][764]LogStaticMesh: Built static mesh [0.65s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_water_tank.SM_coffee_brew_01_water_tank +[2022.10.06-10.13.42:959][764]LogMaterial: Display: Missing cached shadermap for MI_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 80CE5AA64A5E4BCDDBA01A8957946C415B6EBF88), compiling. +[2022.10.06-10.13.43:548][764]LogStaticMesh: Built static mesh [0.83s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_body.SM_PC_screen_01_body +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_R.T_coffee_brew_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_D.T_game_controller_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_N.T_coffee_brew_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_glass_D.T_coffee_brew_01_glass_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_noise_small_N.T_noise_small_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_E.T_game_controller_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogStaticMesh: Built static mesh [0.99s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_body.SM_toaster_01_body +[2022.10.06-10.13.43:549][764]LogMaterial: Display: Missing cached shadermap for MI_Rubber in PCD3D_SM5, Default, SM5 (DDC key hash: BAC6CB76039C3603095817455024A208DF822DE3), compiling. +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_ME.T_game_controller_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogStaticMesh: Built static mesh [1.06s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_dust_box.SM_vaccum_cleaner_01_dust_box +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_N.T_game_controller_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_R.T_game_controller_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_NOISE.T_game_controller_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogMaterial: Display: Missing cached shadermap for MI_Emissive_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 70CEEFB6F57B664B3EB91249BEE36DBC9E3164C6), compiling. +[2022.10.06-10.13.44:209][764]LogStaticMesh: Built static mesh [1.73s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/SM_game_controller.SM_game_controller +[2022.10.06-10.13.44:209][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_E.T_PC_screen_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:209][764]LogMaterial: Display: Missing cached shadermap for MM_Fabric_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 5AADD2AE9672853A05F95139C0E1DE4F8E0D8506), compiling. +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_E_color.T_PC_screen_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_N.T_PC_screen_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_D.T_PC_screen_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_ME.T_PC_screen_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_NOISE.T_PC_screen_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_R.T_PC_screen_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogMaterial: Display: Missing cached shadermap for MI_Fabric_Curtain_ZigZag_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 76E38B026EF87D5BA8125B7804D8B04BAEB15CCA), compiling. +[2022.10.06-10.13.45:065][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_D.T_toaster_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.45:065][764]LogMaterial: Display: Missing cached shadermap for MI_Glass_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 6DE8E5EA34263EE636E3FF13F102A33219C824A1), compiling. +[2022.10.06-10.13.45:323][764]LogMaterial: Display: Missing cached shadermap for MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: EF1F7C141404F6F28CCE1114B507D5C9C0FDF3A9), compiling. +[2022.10.06-10.13.45:734][764]LogStaticMesh: Display: Building static mesh bottle_soap_002_v1_0... +[2022.10.06-10.13.45:734][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/All/Meshes/Furniture/Bathroom/bottle_soap_002_v1_0.bottle_soap_002_v1_0 +[2022.10.06-10.13.45:734][764]LogStaticMesh: Display: Building static mesh SM_Bathroom_Shelf... +[2022.10.06-10.13.45:734][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Bathroom_Shelf.SM_Bathroom_Shelf +[2022.10.06-10.13.45:734][764]LogMaterial: Display: Missing cached shadermap for MI_Ceramic in PCD3D_SM5, Default, SM5 (DDC key hash: 0470C637831CF9965320AF9780BBAA5940F7C719), compiling. +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_ME.T_toaster_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_NOISE.T_toaster_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_N.T_toaster_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:430][764]LogStaticMesh: Built static mesh [3.60s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_body.SM_vaccum_cleaner_01_body +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_Crane_03... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_Decor_bathroom... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_HeatedTowelRail... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_ToiletBowl_01... +[2022.10.06-10.13.46:430][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_R.T_toaster_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:430][764]LogMaterial: Display: Missing cached shadermap for M_Color_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 42D8789BB92DC7F25C848AAB58F9AFB20DED58FA), compiling. +[2022.10.06-10.13.46:741][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_E.T_vaccum_cleaner_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:741][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_ME.T_vaccum_cleaner_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:741][764]LogMaterial: Display: Missing cached shadermap for M_Deo_Design01 in PCD3D_SM5, Default, SM5 (DDC key hash: 706853641A89C84D2959C2C58409563762902EF0), compiling. +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_E_color.T_vaccum_cleaner_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_D.T_vaccum_cleaner_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_N.T_vaccum_cleaner_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_NOISE.T_vaccum_cleaner_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Emissive_Refrigerator.T_Emissive_Refrigerator (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogMaterial: Display: Missing cached shadermap for M_Toiletpaper in PCD3D_SM5, Default, SM5 (DDC key hash: 574FFBD2118DCE43558D333C6A1B7E4BB114B9DE), compiling. +[2022.10.06-10.13.48:855][764]LogMaterial: Display: Missing cached shadermap for MI_TowerBath in PCD3D_SM5, Default, SM5 (DDC key hash: 0FF5EA5A11B2153A5E8B07B8D1E2949490801A5C), compiling. +[2022.10.06-10.13.49:276][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_R.T_vaccum_cleaner_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.49:276][764]LogStaticMesh: Display: Building static mesh SM_Toiletroll... +[2022.10.06-10.13.49:276][764]LogStaticMesh: Display: Building static mesh SM_Towel_10... +[2022.10.06-10.13.49:276][764]LogMaterial: Display: Missing cached shadermap for M_AI_vol3_1_basemat_01_replace_remove in PCD3D_SM5, Default, SM5 (DDC key hash: FBA7A9361F9BF4F0AB258ACC2B91341991E70C37), compiling. +[2022.10.06-10.13.49:439][764]LogMaterial: Display: Missing cached shadermap for MI_AI_vol3_2_book_21_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A9E2E667E9DC7FFACD1DD0766AE97B19A7B58BB6), compiling. +[2022.10.06-10.13.49:582][764]LogStaticMesh: Display: Building static mesh SM_Newbridge... +[2022.10.06-10.13.49:582][764]LogMaterial: Display: Missing cached shadermap for M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: A91315124320C2AA56D688213544D26356759003), compiling. +[2022.10.06-10.13.49:978][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Book3_61... +[2022.10.06-10.13.49:978][764]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_carpet_1_01... +[2022.10.06-10.13.49:978][764]LogMaterial: Display: Missing cached shadermap for MI_Glass_Biege in PCD3D_SM5, Default, SM5 (DDC key hash: 41A0239350EF0840BF0005EC9AF0D689A1BB23FE), compiling. +[2022.10.06-10.13.50:438][764]LogMaterial: Display: Missing cached shadermap for MI_Deco in PCD3D_SM5, Default, SM5 (DDC key hash: BD17A88DA49A1D39E332823B3C16881719599336), compiling. +[2022.10.06-10.13.50:761][764]LogMaterial: Display: Missing cached shadermap for M_FoliageMasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 56827D95171DD07C3695B5383E70707CA8AC55EE), compiling. +[2022.10.06-10.13.50:942][764]LogMaterial: Display: Missing cached shadermap for M_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 07EFADC1EF527BB076E80D5FD9F198E947C763F5), compiling. +[2022.10.06-10.13.51:061][764]LogMaterial: Display: Missing cached shadermap for MI_Wood_Sonoma_Oak_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 976B0DDDDDBD9E9844B2B6697AFE044F5F018465), compiling. +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [1.24s] /Game/Furniture/All/Meshes/Furniture/Carpets/SM_AI_vol6_1_carpet_1_01.SM_AI_vol6_1_carpet_1_01 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [1.87s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_10.SM_Towel_10 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [4.97s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_ToiletBowl_01.SM_ToiletBowl_01 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [4.99s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_HeatedTowelRail.SM_HeatedTowelRail +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [5.00s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Crane_03.SM_Crane_03 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [2.20s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Toiletroll.SM_Toiletroll +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [5.00s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Decor_bathroom.SM_Decor_bathroom +[2022.10.06-10.13.51:499][764]LogStaticMesh: Display: Building static mesh furniture_Armchair_002_v1_0... +[2022.10.06-10.13.51:499][764]LogStaticMesh: Display: Building static mesh furniture_Armchair_004_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh bottle_005_perfume_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh gadget_073_alrmclock_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/All/Meshes/Furniture/Deco/bottle_005_perfume_v1_0.bottle_005_perfume_v1_0 +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_glasses_01_0... +[2022.10.06-10.13.51:500][764]LogMaterial: Display: Missing cached shadermap for M_AE_vol1_foliage_small_plant in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1FF1C36F90AAE5D69AC68FC90AD757FFD5B8C7), compiling. +[2022.10.06-10.13.51:837][764]LogStaticMesh: Built static mesh [0.37s] /Game/Furniture/All/Meshes/Furniture/Deco/gadget_073_alrmclock_v1_0.gadget_073_alrmclock_v1_0 +[2022.10.06-10.13.51:837][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_2_candles... +[2022.10.06-10.13.51:838][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_2_candles.SM_AI_vol5_2_candles +[2022.10.06-10.13.51:838][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_2_01... +[2022.10.06-10.13.51:838][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_3_01... +[2022.10.06-10.13.51:838][764]LogMaterial: Display: Missing cached shadermap for M_Fabric_master_Dev in PCD3D_SM5, Default, SM5 (DDC key hash: EC40083A709ECAAA2371EC65E3BD7D36471886F9), compiling. +[2022.10.06-10.13.51:976][764]LogStaticMesh: Built static mesh [0.59s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol3_2_glasses_01_0.SM_AI_vol3_2_glasses_01_0 +[2022.10.06-10.13.51:976][764]LogStaticMesh: Display: Building static mesh SM_Decor_2... +[2022.10.06-10.13.51:976][764]LogStaticMesh: Display: Building static mesh SM_Decorations29... +[2022.10.06-10.13.51:976][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decor_2.SM_Decor_2 +[2022.10.06-10.13.51:976][764]LogMaterial: Display: Missing cached shadermap for M_Advance_Mask_Rotating in PCD3D_SM5, Default, SM5 (DDC key hash: 501E363AA45F4D330978612A04B37F20050BC34E), compiling. +[2022.10.06-10.13.52:144][764]LogStaticMesh: Display: Building static mesh SM_Decorations30... +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations29.SM_Decorations29 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations30.SM_Decorations30 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.90s] /Game/Furniture/All/Meshes/Furniture/Chairs/furniture_Armchair_004_v1_0.furniture_Armchair_004_v1_0 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Display: Building static mesh SM_Decorations48... +[2022.10.06-10.13.52:144][764]LogMaterial: Display: Missing cached shadermap for M_Chrome in PCD3D_SM5, Default, SM5 (DDC key hash: 9ADDFABA4D08037C1898AEA7F49EB6DF4F807701), compiling. +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations48.SM_Decorations48 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [1.03s] /Game/Furniture/All/Meshes/Furniture/Chairs/furniture_Armchair_002_v1_0.furniture_Armchair_002_v1_0 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_Decorations49... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_Magazine_open3... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Magazine_open3.SM_Magazine_open3 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Candle2... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations49.SM_Decorations49 +[2022.10.06-10.13.52:268][764]LogMaterial: Display: Missing cached shadermap for M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: C669DFCB445D7EE9BC0BE36742F00AA04A55FB50), compiling. +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_Decorations10... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_PencilVase_6... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_SM_Decorations10.SM_MERGED_SM_Decorations10 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_Notebook... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Notebook.SM_Notebook +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_speaker_center_01... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh AIUE_V01_002_oranges... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.95s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_3_01.SM_AI_vol5_5_cupboard_cylinder_3_01 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_3_Fruit_obj_48... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.97s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_2_01.SM_AI_vol5_5_cupboard_cylinder_2_01 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_Apple_Green... +[2022.10.06-10.13.52:917][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/All/Meshes/Furniture/Food/SM_Apple_Green.SM_Apple_Green +[2022.10.06-10.13.52:917][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Food/SM_AI_vol5_3_Fruit_obj_48.SM_AI_vol5_3_Fruit_obj_48 +[2022.10.06-10.13.52:917][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_basket_06_0... +[2022.10.06-10.13.52:917][764]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: 656521DF4138AB3EC1549C63D258FF1EA5252B6E), compiling. +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/All/Meshes/Furniture/Food/AIUE_V01_002_oranges.AIUE_V01_002_oranges +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh AIUE_V01_002_kettle_001... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh Orange... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_bowl_02_0... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Kitchen/AIUE_V01_002_kettle_001.AIUE_V01_002_kettle_001 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol3_2_bowl_02_0.SM_AI_vol3_2_bowl_02_0 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_AI_vol4_1_Salt_Papper... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_tableware18... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.66s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_AI_vol6_1_speaker_center_01.SM_AI_vol6_1_speaker_center_01 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol4_1_Salt_Papper.SM_AI_vol4_1_Salt_Papper +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh AIUE_V01_004_bedsidelamp_001... +[2022.10.06-10.13.53:436][764]LogMaterial: Display: Missing cached shadermap for M_GlassMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 8D18C91616C91C9203FB65D1FD9AA9A8B90D9D62), compiling. +[2022.10.06-10.13.53:598][764]LogStaticMesh: Built static mesh [0.70s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_basket_06_0.SM_AI_vol3_1_basket_06_0 +[2022.10.06-10.13.53:598][764]LogStaticMesh: Display: Building static mesh SM_AE_vol1_plant_2_plant... +[2022.10.06-10.13.53:598][764]LogStaticMesh: Display: Building static mesh SM_Craig-JP3Seat... +[2022.10.06-10.13.53:598][764]LogMaterial: Display: Missing cached shadermap for M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: EBECC2CE4E624721CD35C91BAC38E5E88D20E6A8), compiling. +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/All/Meshes/Furniture/Lamps/AIUE_V01_004_bedsidelamp_001.AIUE_V01_004_bedsidelamp_001 +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_Craig-JP3Seat.SM_Craig-JP3Seat +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh SM_Sofa_1... +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_HeatSurface_2... +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_HeatSurface_2.TEST_Kitchen_SM_ModularKitchen_HeatSurface_2 +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/All/Meshes/Furniture/Plants/SM_AE_vol1_plant_2_plant.SM_AE_vol1_plant_2_plant +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh SM_game_console... +[2022.10.06-10.13.53:783][764]LogMaterial: Display: Missing cached shadermap for M_KFridge_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 0AB7CBAC89115B97535B3FF9CEFF50F6B5291F1F), compiling. +[2022.10.06-10.13.53:936][764]LogStaticMesh: Display: Building static mesh SM_keyboard_01... +[2022.10.06-10.13.53:936][764]LogMaterial: Display: Missing cached shadermap for M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: B5A3B620D2FABB6EC61302B3AD9B4F58F14B0F88), compiling. +[2022.10.06-10.13.54:053][764]LogMaterial: Display: Missing cached shadermap for M_Wood_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 39AF2912A21C026F6907D5DAA36362B65CE67CC0), compiling. +[2022.10.06-10.13.54:164][764]LogMaterial: Display: Missing cached shadermap for M_Kid_Toys in PCD3D_SM5, Default, SM5 (DDC key hash: A2AC83E407B55C04FCEA59815A49DF0827B66061), compiling. +[2022.10.06-10.13.54:299][764]LogStaticMesh: Built static mesh [0.56s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_Sofa_1.SM_Sofa_1 +[2022.10.06-10.13.54:299][764]LogMaterial: Display: Missing cached shadermap for M_Book_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 2C0F6326DA25C49E3DC61A9008D013947ABD40B7), compiling. +[2022.10.06-10.13.54:426][764]LogStaticMesh: Display: Building static mesh SM_mouse_01... +[2022.10.06-10.13.54:426][764]LogMaterial: Display: Missing cached shadermap for M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: 6F853FBE20B948AE957AD0234DB91C1B91D14906), compiling. +[2022.10.06-10.13.54:598][764]LogMaterial: Display: Missing cached shadermap for M_GoldMat in PCD3D_SM5, Default, SM5 (DDC key hash: A762D515F24EC6F5907C3AC6963A4E1C2AF3E128), compiling. +[2022.10.06-10.13.54:757][764]LogStaticMesh: Built static mesh [0.87s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/SM_game_console.SM_game_console +[2022.10.06-10.13.54:757][764]LogStaticMesh: Display: Building static mesh SM_PC_case_01_... +[2022.10.06-10.13.54:757][764]LogStaticMesh: Built static mesh [0.35s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/SM_mouse_01.SM_mouse_01 +[2022.10.06-10.13.54:757][764]LogStaticMesh: Display: Building static mesh SM_speaker_01_DVD... +[2022.10.06-10.13.54:757][764]LogMaterial: Display: Missing cached shadermap for M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: FBECFA6287B8DD14A644A3A792628EF11DA9A31A), compiling. +[2022.10.06-10.13.54:947][764]LogMaterial: Display: Missing cached shadermap for M_BasicColor in PCD3D_SM5, Default, SM5 (DDC key hash: A0CD11336FC469FD8794F88534EAAB8449D6E23E), compiling. +[2022.10.06-10.13.55:064][764]LogStaticMesh: Built static mesh [0.38s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/SM_speaker_01_DVD.SM_speaker_01_DVD +[2022.10.06-10.13.55:065][764]LogStaticMesh: Display: Building static mesh SM_TV_01... +[2022.10.06-10.13.55:065][764]LogMaterial: Display: Missing cached shadermap for M_GoldMetal in PCD3D_SM5, Default, SM5 (DDC key hash: 6141F443EEBFBF972236FFBA0A09984215394C8B), compiling. +[2022.10.06-10.13.55:213][764]LogMaterial: Display: Missing cached shadermap for M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 275D4F765472B5093DBF16890601E5B8559F39C0), compiling. +[2022.10.06-10.13.55:384][764]LogMaterial: Display: Missing cached shadermap for M_Plant_04 in PCD3D_SM5, Default, SM5 (DDC key hash: A6108CA2AA1EF24770C1C9ACA382C1CA9178A94A), compiling. +[2022.10.06-10.13.55:499][764]LogMaterial: Display: Missing cached shadermap for M_Soil in PCD3D_SM5, Default, SM5 (DDC key hash: 1099576AF11971E29602F1D42B664AC2E3370997), compiling. +[2022.10.06-10.13.55:620][764]LogMaterial: Display: Missing cached shadermap for M_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF28C167B37F3F596DBB001F15FA6126CA1334C), compiling. +[2022.10.06-10.13.55:822][764]LogMaterial: Display: Missing cached shadermap for M_KCWood_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 0EF7936951142223E0E9B587AC877ABE287E96DF), compiling. +[2022.10.06-10.13.55:942][764]LogMaterial: Display: Missing cached shadermap for M_KCWood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 32A8EEAADE585E641CF9C25B9F65AEF2ACA6FAF2), compiling. +[2022.10.06-10.13.56:082][764]LogStaticMesh: Built static mesh [1.03s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/SM_TV_01.SM_TV_01 +[2022.10.06-10.13.56:083][764]LogStaticMesh: Display: Building static mesh SM_TV_01_remote... +[2022.10.06-10.13.56:083][764]LogMaterial: Display: Missing cached shadermap for M_Marble_White in PCD3D_SM5, Default, SM5 (DDC key hash: 34DB57C6D4B5CD249FDB0DA3344D45700296F9DB), compiling. +[2022.10.06-10.13.56:205][764]LogMaterial: Display: Missing cached shadermap for M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 15A6F5DBA85741AC8A4CB33A33D9CC66180195E8), compiling. +[2022.10.06-10.13.56:413][764]LogMaterial: Display: Missing cached shadermap for M_damagedBlackPaint in PCD3D_SM5, Default, SM5 (DDC key hash: 25A7F0760AF4F999F3A877303A94DF4EED5BB958), compiling. +[2022.10.06-10.13.56:538][764]LogMaterial: Display: Missing cached shadermap for M_steel in PCD3D_SM5, Default, SM5 (DDC key hash: F8E35132BD37704FA69CE079E59447A3729A9578), compiling. +[2022.10.06-10.13.56:669][764]LogMaterial: Display: Missing cached shadermap for M_Color_2 in PCD3D_SM5, Default, SM5 (DDC key hash: E26FAD579F14593BCD4CD099CAEF08671085EE82), compiling. +[2022.10.06-10.13.57:018][764]LogStaticMesh: Built static mesh [3.54s] /Game/Furniture/All/Meshes/Furniture/Kitchen/Orange.Orange +[2022.10.06-10.13.57:018][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_charger... +[2022.10.06-10.13.57:018][764]LogMaterial: Display: Missing cached shadermap for M_Sponge in PCD3D_SM5, Default, SM5 (DDC key hash: 852D137D5A44FD74CB8CDB80126463EA03029A59), compiling. +[2022.10.06-10.13.57:198][764]LogStaticMesh: Built static mesh [3.81s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_MERGED_SM_tableware18.SM_MERGED_SM_tableware18 +[2022.10.06-10.13.57:198][764]LogStaticMesh: Display: Building static mesh SM_BathRoom_Tap... +[2022.10.06-10.13.57:198][764]LogMaterial: Display: Missing cached shadermap for M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: ECE36A888AB31A57A9DF0AF014DBB47DA6873624), compiling. +[2022.10.06-10.13.57:424][764]LogMaterial: Display: Missing cached shadermap for M_Book in PCD3D_SM5, Default, SM5 (DDC key hash: 51D539A99E268676FD1261D1EE3C77C0D2B269DC), compiling. +[2022.10.06-10.13.57:600][764]LogMaterial: Display: Missing cached shadermap for M_Chrome_Line in PCD3D_SM5, Default, SM5 (DDC key hash: 003BCE14F77E9B7352DEFBBF23BB66CF79604965), compiling. +[2022.10.06-10.13.57:727][764]LogMaterial: Display: Missing cached shadermap for MainMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5024B20985AD8267DAE915D6EE270D43B8622A5), compiling. +[2022.10.06-10.13.57:926][764]LogMaterial: Display: Missing cached shadermap for Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: D554A72B520B7975CE05F32834DEA50389B794F7), compiling. +[2022.10.06-10.13.58:178][764]LogMaterial: Display: Missing cached shadermap for M_MasterFurniture in PCD3D_SM5, Default, SM5 (DDC key hash: D861DFA2D81DC9DFBFE41E5E1391F497D5AC8275), compiling. +[2022.10.06-10.13.58:302][764]LogMaterial: Display: Missing cached shadermap for MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: E8315439500FE149AB61D9E6736C577697FB103C), compiling. +[2022.10.06-10.13.58:454][764]LogMaterial: Display: Missing cached shadermap for M_Floors in PCD3D_SM5, Default, SM5 (DDC key hash: C88E3B079C524A9F40352E8A7ADC5EEC68284C5E), compiling. +[2022.10.06-10.13.58:655][764]LogMaterial: Display: Missing cached shadermap for MI_Cloth_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 0835786EA0BF881DF0410CB7DDCF5D7C74EB49CF), compiling. +[2022.10.06-10.13.58:851][764]LogMaterial: Display: Missing cached shadermap for M_Albedo_Wine_c in PCD3D_SM5, Default, SM5 (DDC key hash: F3D70869BE36553FB7F7960C83AD82B2602FA285), compiling. +[2022.10.06-10.13.59:900][764]LogMaterial: Display: Missing cached shadermap for MI_Pillow_004 in PCD3D_SM5, Default, SM5 (DDC key hash: B94CA46CF67D28575AC9E714DDF1E19D2A47F097), compiling. +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [3.21s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_charger.SM_vaccum_cleaner_01_charger +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [2.80s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BathRoom_Tap.SM_BathRoom_Tap +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [3.83s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/SM_TV_01_remote.SM_TV_01_remote +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [6.00s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/SM_keyboard_01.SM_keyboard_01 +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [5.29s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/SM_PC_case_01_.SM_PC_case_01_ +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [10.27s] /Game/Furniture/All/Meshes/Furniture/Books/SM_MERGED_Book3_61.SM_MERGED_Book3_61 +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBodyLoution... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BShaveCream... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Deco_Tri... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Kid_Toys... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Kid_Toys_02... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_02/SM_Deco_Tri.SM_Deco_Tri +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBooks_02... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBooks_03... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [0.12s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Kid_Toys_02.SM_Kid_Toys_02 +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BCosmetic_02... +[2022.10.06-10.14.00:109][764]LogMaterial: Display: Missing cached shadermap for MM_FakeGlass in PCD3D_SM5, Default, SM5 (DDC key hash: E5ACE52136DA071D3E3ED9FCF99BB2D0EBB7EF21), compiling. +[2022.10.06-10.14.00:342][764]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BShaveCream.SM_BShaveCream +[2022.10.06-10.14.00:342][764]LogStaticMesh: Display: Building static mesh SM_BDeco_Book... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.18s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBooks_03.SM_BBooks_03 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BDecoDeer... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.11s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BDeco_Book.SM_BDeco_Book +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Kid_Toys.SM_Kid_Toys +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BSideTable... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.30s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBooks_02.SM_BBooks_02 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BCosmetic_02.SM_BCosmetic_02 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BVase_01... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BVase_02... +[2022.10.06-10.14.00:343][764]LogMaterial: Display: Missing cached shadermap for M_black in PCD3D_SM5, Default, SM5 (DDC key hash: 96FD3BCEB43F30E8CA868B15F0475960861FB68A), compiling. +[2022.10.06-10.14.00:538][764]LogStaticMesh: Built static mesh [0.16s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BSideTable.SM_BSideTable +[2022.10.06-10.14.00:538][764]LogStaticMesh: Built static mesh [0.54s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BBodyLoution.SM_BBodyLoution +[2022.10.06-10.14.00:538][764]LogStaticMesh: Display: Building static mesh SM_BVase_05... +[2022.10.06-10.14.00:538][764]LogMaterial: Display: Missing cached shadermap for MM_kitchen_appliances_decals in PCD3D_SM5, Default, SM5 (DDC key hash: 2EAA611E2FD7E766E5363741CD37785F71368B99), compiling. +[2022.10.06-10.14.00:801][764]LogStaticMesh: Built static mesh [0.12s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_05.SM_BVase_05 +[2022.10.06-10.14.00:801][764]LogStaticMesh: Display: Building static mesh SM_Plant_04... +[2022.10.06-10.14.00:801][764]LogMaterial: Display: Missing cached shadermap for M_Master_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FB20ED247F8A7D0DCC7B9082FDE706D6DF3165C2), compiling. +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.73s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BDecoDeer.SM_BDecoDeer +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KCuttingBoard_02... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KCuttingBoard_02.SM_KCuttingBoard_02 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KCuttingBoard_03... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KCuttingBoard_03.SM_KCuttingBoard_03 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_sink... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.63s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Decoration/SM_Plant_04.SM_Plant_04 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_sink_drain... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KitchenDecor_01... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Pan_1... +[2022.10.06-10.14.01:343][764]LogMaterial: Display: Missing cached shadermap for MI_Wood_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D3A1D78ACE86C16F38B3217351FFAA545D4BFF2), compiling. +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.13s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Kitchen_sink_drain.SM_Kitchen_sink_drain +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_Sponge... +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.24s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Kitchen_sink.SM_Kitchen_sink +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Sponge.SM_Sponge +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_Curtain_01... +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_LBook_001... +[2022.10.06-10.14.01:694][764]LogMaterial: Display: Missing cached shadermap for MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: FE8153DE06E6E10634F60B772052E186AED23B1D), compiling. +[2022.10.06-10.14.02:091][764]LogStaticMesh: Built static mesh [0.41s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KitchenDecor_01.SM_KitchenDecor_01 +[2022.10.06-10.14.02:091][764]LogStaticMesh: Display: Building static mesh SM_LBook_005... +[2022.10.06-10.14.02:091][764]LogStaticMesh: Built static mesh [0.61s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Pan_1.SM_Pan_1 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_006... +[2022.10.06-10.14.02:092][764]LogStaticMesh: Built static mesh [0.62s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_Curtain_01.SM_Curtain_01 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_005.SM_LBook_005 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_016... +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_020... +[2022.10.06-10.14.02:179][764]LogStaticMesh: Built static mesh [0.69s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_001.SM_LBook_001 +[2022.10.06-10.14.02:179][764]LogStaticMesh: Display: Building static mesh SM_LBook_025... +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Total job queries 14816, among them cache hits 105 (0.71%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Tracking 2403 distinct input hashes that result in 1173 distinct outputs (48.81%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: RAM used: 5.83 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.18% +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Shaders Compiled: 14816 +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Jobs assigned 2503, completed 2403 (96.00%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Time job spent in pending queue: average 111.61 s, longest 389.38 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Job execution time: average 16.05 s, max 49.31 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Job life time (pending + execution): average 128.00 s, max 389.35 +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 403.91 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Jobs were issued in 259 batches (only local compilation was used), average 9.66 jobs/batch +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Effective parallelization: 9.08 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 9.28% of total time (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.83% of total time (compiled 56 times, average 3.17 sec, max 5.03 sec, min 1.79 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FDebugViewModePS - 3.59% of total time (compiled 103 times, average 1.28 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: FDebugViewModeVS - 3.57% of total time (compiled 98 times, average 1.34 sec, max 3.30 sec, min 0.49 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: FPathTracingMaterialCHS - 3.53% of total time (compiled 56 times, average 2.32 sec, max 3.48 sec, min 1.61 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.14.02:342][764]LogStaticMesh: Built static mesh [1.99s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_02.SM_BVase_02 +[2022.10.06-10.14.02:342][764]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A00.S02A00 +[2022.10.06-10.14.02:376][764]LogStaticMesh: Built static mesh [0.19s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_025.SM_LBook_025 +[2022.10.06-10.14.02:376][764]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A00.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.14.02:380][764]LightingResults: New page: Lighting Build +[2022.10.06-10.14.02:380][764]LoadErrors: New page: Loading map: S02A00.umap +[2022.10.06-10.14.02:384][764]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.14.02:385][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.14.02:385][764]MapCheck: New page: Map Check +[2022.10.06-10.14.02:385][764]LightingResults: New page: Lighting Build +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_LDC_Book_04... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_020.SM_LBook_020 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_016.SM_LBook_016 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_LDeco_001... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.57s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_006.SM_LBook_006 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_Game_console... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_Game_console_controller... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh Vase_1... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_Game_console.SM_Game_console +[2022.10.06-10.14.02:626][764]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Box_02... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Meshes/Vase_1.Vase_1 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Fork... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/SM_Box_02.SM_Box_02 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Knife... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDC_Book_04.SM_LDC_Book_04 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Spoon... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Knife.SM_Set_01_Knife +[2022.10.06-10.14.02:965][764]LogStaticMesh: Display: Building static mesh SM_MirrorStand_001... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.17s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Spoon.SM_Set_01_Spoon +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_MirrorStand_001.SM_MirrorStand_001 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.38s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_001.SM_LDeco_001 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Fork.SM_Set_01_Fork +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [2.59s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_01.SM_BVase_01 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_SoapHolder_001... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_Towel_006... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_Carpet_002... +[2022.10.06-10.14.02:966][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.06-10.14.03:241][764]LogStaticMesh: Display: Building static mesh SM_FlowerPot_007... +[2022.10.06-10.14.03:242][764]LogStaticMesh: Display: Building static mesh SM_Wine_Bottle_2... +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_SoapHolder_001.SM_SoapHolder_001 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Carpets/SM_Carpet_002.SM_Carpet_002 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Towel_006.SM_Towel_006 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.63s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_Game_console_controller.SM_Game_console_controller +[2022.10.06-10.14.03:291][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_Wine_Bottle_2.SM_Wine_Bottle_2 +[2022.10.06-10.14.03:291][764]LogTexture: Display: Waiting for textures to be ready 41/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Marble_001) ... +[2022.10.06-10.14.03:486][764]LogStaticMesh: Built static mesh [0.31s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_FlowerPot_007.SM_FlowerPot_007 +[2022.10.06-10.14.04:126][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_CokerStrove_.T_Albedo_CokerStrove_ (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.04:126][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Marble_001.T_Roughness_Marble_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.04:327][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Marble_001.T_Albedo_Marble_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast diff --git a/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/UEMinidump.dmp new file mode 100644 index 0000000..f8a49c7 Binary files /dev/null and b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0000/UEMinidump.dmp differ diff --git a/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/CrashContext.runtime-xml new file mode 100644 index 0000000..76059bf --- /dev/null +++ b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/CrashContext.runtime-xml @@ -0,0 +1,1119 @@ + + + + 3 + 7ACDFCE04AE903BB8EE54DB315245F54 + UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001 + false + true + false + Stall + AsyncCompilationHelpers::FinishCompilation + + 20820 + 345 + false + false + 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"1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + + diff --git a/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/MasharovDioramu.log new file mode 100644 index 0000000..cda5d33 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0001/MasharovDioramu.log @@ -0,0 +1,1455 @@ +Log file open, 10/06/22 15:06:21 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=38384) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 12.387531 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D + Session CrashGUID >==================================================== +LogConfig: Display: Loading Linux ini files took 0.07 seconds +LogConfig: Display: Loading IOS ini files took 0.07 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.07 seconds +LogConfig: Display: Loading Mac ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.08 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds +LogConfig: Display: Loading HoloLens ini files took 0.12 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-10.06.29:506][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-10.06.29:506][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-10.06.30:106][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-10.06.30:106][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-10.06.30:141][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.06.30:161][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-10.06.30:180][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-10.06.30:210][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-10.06.30:210][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-10.06.30:211][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-10.06.30:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-10.06.30:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-10.06.30:259][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-10.06.30:259][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-10.06.30:259][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-10.06.30:259][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-10.06.30:259][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-10.06.30:260][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-10.06.30:260][ 0]LogMemory: Process Physical Memory: 288.50 MB used, 296.89 MB peak +[2022.10.06-10.06.30:260][ 0]LogMemory: Process Virtual Memory: 260.50 MB used, 260.50 MB peak +[2022.10.06-10.06.30:260][ 0]LogMemory: Physical Memory: 22133.48 MB used, 43336.72 MB free, 65470.20 MB total +[2022.10.06-10.06.30:260][ 0]LogMemory: Virtual Memory: 44189.83 MB used, 31008.36 MB free, 75198.20 MB total +[2022.10.06-10.06.30:260][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-10.06.30:271][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-10.06.30:741][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-10.06.30:757][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-10.06.30:757][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-10.06.31:494][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-10.06.31:539][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-10.06.31:546][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-10.06.31:546][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-10.06.31:613][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.06.32:661][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-10.06.32:661][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-10.06.38:136][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-10.06.38:159][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-10.06.38:159][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-10.06.38:528][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-10.06.38:542][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-10.06.38:567][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-10.06.38:684][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-10.06.38:684][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-10.06.39:060][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-10.06.39:060][ 0]LogWindows: Attached monitors: +[2022.10.06-10.06.39:060][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-10.06.39:060][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-10.06.39:060][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-10.06.39:060][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-10.06.39:061][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-10.06.39:061][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-10.06.39:061][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-10.06.39:062][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-10.06.39:062][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-10.06.39:062][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-10.06.39:618][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-10.06.39:822][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-10.06.39:824][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-10.06.40:504][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-10.06.40:504][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-10.06.40:897][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-10.06.40:897][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-10.06.41:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-10.06.41:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-10.06.41:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-10.06.41:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-10.06.41:325][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-10.06.41:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-10.06.41:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-10.06.41:574][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-10.06.41:891][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: PCM +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: OGG +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-10.06.43:438][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-10.06.43:651][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-10.06.43:764][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-10.06.43:832][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-10.06.43:879][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.06.43:918][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-10.06.44:102][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-10.06.44:103][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.06.44:103][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-10.06.44:296][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.19 seconds +[2022.10.06-10.06.44:297][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.09ms. RandomReadSpeed=7.27MBs, RandomWriteSpeed=14.82MBs. Assigned SpeedClass 'Local' +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-10.06.44:331][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-10.06.44:332][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-10.06.44:426][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/20820/). +[2022.10.06-10.06.44:427][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/55E41C7B438294356813778768AE950E/'. +[2022.10.06-10.06.44:427][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-10.06.44:427][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-10.06.58:977][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-10.06.59:201][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-10.07.01:322][ 0]LogAssetRegistry: FAssetRegistry took 0.0533 seconds to start up +[2022.10.06-10.07.01:608][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-10.07.06:054][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-10.07.06:357][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-10.07.06:990][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.07.06:990][ 0]LogDeviceProfileManager: Active device profile: [00000B447A4E7380][00000B4471DF2800 50] WindowsEditor +[2022.10.06-10.07.06:990][ 0]LogDeviceProfileManager: Profiles: [00000B447A4E6E40][00000B4471D5A000 50] Windows, [00000B447A4E7380][00000B4471DF2800 50] WindowsEditor, [00000B447A4E3480][00000B4454A7C800 50] WindowsServer, [00000B447A4E4980][00000B4471DCA000 50] WindowsClient, [00000B447A4E47C0][00000B4471DF0000 50] IOS, [00000B447A4E5940][00000B447A810000 50] iPadAir2, [00000B447A4E3D40][00000B447A817800 50] IPadPro, [00000B447A4E4D00][00000B447A815000 50] iPadAir3, [00000B447A4E71C0][00000B447A81A000 50] iPadAir4, [00000B447A4E63C0][00000B447A81C800 50] iPadMini4, [00000B447A4E2D80][00000B4471DC7800 50] iPadMini5, [00000B447A4E6740][00000B447A820000 50] iPadMini6, [00000B447A4EA800][00000B447A82A000 50] iPhone6S, [00000B447A4EAB80][00000B447A827800 50] iPhone7, [00000B447A4EA480][00000B447A825000 50] iPodTouch7, [00000B447A4E3800][00000B447A82C800 50] iPhone6SPlus, [00000B447A4E2F40][00000B447A812800 50] iPhone7Plus, [00000B447A4E55C0][00000B447A830000 50] iPhoneSE, [00000B447A4E9300][00000B447A835000 50] iPhone8, [00000B447A4E7540][00000B447A837800 50] iPhone8Plus, [00000B447A4E4B40][00000B447A83A000 50] iPhoneX, [00000B447A4E5240][00000B447A83C800 50] iPhoneXS, [00000B447A4E8880][00000B447A822800 50] iPhoneXSMax, [00000B447A4E6AC0][00000B447A840000 50] iPhoneXR, [00000B447A4E7C40][00000B447A845000 50] iPhone11, [00000B447A4E6C80][00000B447A847800 50] iPhone11Pro, [00000B447A4E3640][00000B447A84A000 50] iPhone11ProMax, [00000B447A4E9F40][00000B447A84C800 50] iPhoneSE2, [00000B447A4E4280][00000B447A832800 50] iPhone12Mini, [00000B447A4E5CC0][00000B447A860000 50] iPhone12, [00000B447A4EA100][00000B447A865000 50] iPhone12Pro, [00000B447A4E8DC0][00000B447A867800 50] iPhone12ProMax, [00000B447A4E94C0][00000B447A86A000 50] iPhone13Mini, [00000B447A4E8180][00000B447A86C800 50] iPhone13, [00000B447A4E32C0][00000B447A842800 50] iPhone13Pro, [00000B447A4E8A40][00000B447A870000 50] iPhone13ProMax, [00000B447A4E7FC0][00000B447A875000 50] iPadPro105, [00000B447A4E8500][00000B447A877800 50] iPadPro129, [00000B447A4E9BC0][00000B447A87A000 50] iPadPro97, [00000B447A4E9140][00000B447A87C800 50] iPadPro2_129, [00000B447A4E6900][00000B447A862800 50] iPad5, [00000B447A4E6200][00000B447A880000 50] iPad6, [00000B447A4EA640][00000B447A885000 50] iPad7, [00000B447A4E8C00][00000B447A887800 50] iPad8, [00000B447A4E4440][00000B447A88A000 50] iPad9, [00000B447A4E7700][00000B447A88C800 50] iPadPro11, [00000B447A4E5E80][00000B447A872800 50] iPadPro2_11, [00000B447A4E86C0][00000B447A890000 50] iPadPro3_11, [00000B447A4E7A80][00000B447A895000 50] iPadPro3_129, [00000B447A4E3B80][00000B447A897800 50] iPadPro4_129, [00000B447A4E9680][00000B447A89A000 50] iPadPro5_129, [00000B447A4E9D80][00000B447A89C800 50] AppleTV, [00000B447A4E6580][00000B447A882800 50] AppleTV4K, [00000B447A4E9A00][00000B447A8A0000 50] TVOS, [00000B447A4ECE80][00000B447A8A7800 50] Mac, [00000B447A4ED200][00000B447A8A5000 50] MacEditor, [00000B447A4EA2C0][00000B447A8AA000 50] MacClient, [00000B447A4E8340][00000B447A8AC800 50] MacServer, [00000B447A4EB440][00000B447A8F0000 50] Linux, [00000B447A4E9840][00000B447A8F2800 50] LinuxEditor, [00000B447A4ED900][00000B447A8F7800 50] LinuxArm64Editor, [00000B447A4EBD00][00000B447A8FA000 50] LinuxArm64, [00000B447A4E6040][00000B447A8FC800 50] LinuxClient, [00000B447A4EC780][00000B447A892800 50] LinuxArm64Client, [00000B447A4EAF00][00000B447A8F5000 50] LinuxServer, [00000B447A4E8F80][00000B447A8E0000 50] LinuxArm64Server, [00000B447A4EBB40][00000B447A8E5000 50] Android, [00000B447A4EC080][00000B447A8E7800 50] Android_Preview_OpenGL, [00000B447A4E3F00][00000B447A8EA000 50] Android_Preview_Vulkan, [00000B447A4EAD40][00000B447A8EC800 50] Android_Low, [00000B447A4ED740][00000B447A8A2800 50] Android_Mid, [00000B447A4E40C0][00000B447A8B0000 50] Android_High, [00000B447A4E5B00][00000B447A8B5000 50] Android_Default, [00000B447A4E4600][00000B447A8B7800 50] Android_Adreno4xx, [00000B447A4E5780][00000B447A8BA000 50] Android_Adreno5xx_Low, [00000B447A4EB280][00000B447A8BC800 50] Android_Adreno5xx, [00000B447A4EDAC0][00000B447A8E2800 50] Android_Adreno6xx, [00000B447A4ECB00][00000B447A8C0000 50] Android_Adreno6xx_Vulkan, [00000B447A4EB0C0][00000B447A8C5000 50] Android_Adreno7xx, [00000B447A4E39C0][00000B447A8C7800 50] Android_Adreno7xx_Vulkan, [00000B447A4EB7C0][00000B447A8CA000 50] Android_Mali_T6xx, [00000B447A4EB980][00000B447A8CC800 50] Android_Mali_T7xx, [00000B447A4EE700][00000B447A8B2800 50] Android_Mali_T8xx, [00000B447A4E5080][00000B447A900000 50] Android_Mali_G71, [00000B447A4EDE40][00000B447A905000 50] Android_Mali_G72, [00000B447A4E2840][00000B447A907800 50] Android_Mali_G72_Vulkan, [00000B447A4EE8C0][00000B447A90A000 50] Android_Mali_G76, [00000B447A4ED3C0][00000B447A90C800 50] Android_Mali_G76_Vulkan, [00000B447A4EC240][00000B447A8C2800 50] Android_Mali_G77, [00000B447A4EA9C0][00000B447A920000 50] Android_Mali_G77_Vulkan, [00000B447A4EC940][00000B447A925000 50] Android_Mali_G78, [00000B447A4EF6C0][00000B447A927800 50] Android_Mali_G78_Vulkan, [00000B447A4EBEC0][00000B447A92A000 50] Android_Mali_G710, [00000B447A4EEE00][00000B447A92C800 50] Android_Mali_G710_Vulkan, [00000B447A4E78C0][00000B447A902800 50] Android_Xclipse_920, [00000B447A4EF880][00000B447A930000 50] Android_Xclipse_920_Vulkan, [00000B447A4E4EC0][00000B447A935000 50] Android_Vulkan_SM5, [00000B447A4EEC40][00000B447A937800 50] Android_PowerVR_G6xxx, [00000B447A4EFC00][00000B447A93A000 50] Android_PowerVR_GT7xxx, [00000B447A4EEA80][00000B447A93C800 50] Android_PowerVR_GE8xxx, [00000B447A4EEFC0][00000B447A922800 50] Android_PowerVR_GM9xxx, [00000B447A960000][00000B447A940000 50] Android_PowerVR_GM9xxx_Vulkan, [00000B447A962300][00000B447A945000 50] Android_TegraK1, [00000B447A9608C0][00000B447A947800 50] Android_Unknown_Vulkan, [00000B447A961A40][00000B447A94A000 50] Oculus_Quest, [00000B447A960380][00000B447A94C800 50] Oculus_Quest2, [00000B447A962140][00000B447A932800 50] HoloLens, +[2022.10.06-10.07.06:990][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-10.07.08:123][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-10.07.08:382][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK02D4C3BCAD7DFA48AB32B8281FB06B8B83DB6275 +[2022.10.06-10.07.08:409][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK041B6B3B9E899AB45EF9AF755610444318C41E81 +[2022.10.06-10.07.08:531][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK0B934CB781AAE8E29AA3F23D314364C8794736F8 +[2022.10.06-10.07.08:564][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK0DD009BBCE5CC56E4DA46F9FC47434E75F04F128 +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK12E8FAB127651DE0EC25D18B4F46B8FC893B9197 +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK17AC2604E898475FB8E53794220615C500621EDD +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK199CD440C13B3F4E404F7D15F4FD7EC54386EF48 +[2022.10.06-10.07.08:660][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2A5F9F60441DA258D18B46D59C64D5BAD50E8EE3 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2EBAEEA09A14E2EF29977A689FE2C1E8D430DF18 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2F4A2867395052751D8836EF97FE5498E75B72B7 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK30EBDD45E374C249B2FE2FB12B8967EF31220975 +[2022.10.06-10.07.08:663][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK365CE181503D874312C9ED112AA656CC2699C47F +[2022.10.06-10.07.08:664][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK38E9562469E8470A7B228F437B741A988D39C7C0 +[2022.10.06-10.07.08:665][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK3E31A0557ADC621A5CFA85AF095FF22638EF5633 +[2022.10.06-10.07.08:665][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK3E3D1FFF17C813E9C96610185DEC8B8E8965E17B +[2022.10.06-10.07.08:711][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK446484B05B96FB9FE8A0B1907D0074EE108C1461 +[2022.10.06-10.07.08:719][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK44B429B40BB45A070EB17C1259C28734996A2F49 +[2022.10.06-10.07.08:720][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK45F6B080705E6FF583910090FCD1E7F60010D299 +[2022.10.06-10.07.08:720][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK48F4778F22C31EEB53EEAB892B4876EB9654FB44 +[2022.10.06-10.07.08:721][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4A7AC5329A8A68EFF0EA0FF9DC81BCCED9714AB7 +[2022.10.06-10.07.08:721][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4F4E7198DBE7D65E8579CDDCEB712ABA7BBE416B +[2022.10.06-10.07.08:757][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK55C9516AB939C40DCF774BF5B882148003824951 +[2022.10.06-10.07.08:757][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK587924C3B9F181928158E8A31A4EC9BA0AF8AC18 +[2022.10.06-10.07.08:758][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK5FC3111A0E1F7892DB0AC1E64A876FAFD763CE99 +[2022.10.06-10.07.08:759][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK646E32C4108E578816F50515F76C382A990C55B7 +[2022.10.06-10.07.08:759][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK78909A0F47064B60029923F1790C3A29B4F2C584 +[2022.10.06-10.07.08:760][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK80752D0508461EC0ABA0333DA047D157E0BFFCFE +[2022.10.06-10.07.08:761][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK844F476A84DEAA6BFC0CA348A709CC35C16E9236 +[2022.10.06-10.07.08:761][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK878A7EAD94916C7F2960DEF038798A200972BF91 +[2022.10.06-10.07.08:762][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8C24B72E7E3769C37609F47C1EBE7F763A01D6AD +[2022.10.06-10.07.08:800][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8DC9E28765D7D32175ED82B4E8234765E3466014 +[2022.10.06-10.07.08:801][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8E9D7A5FD9ECB084F087069EB91A6B96ABB18150 +[2022.10.06-10.07.08:802][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK9059C03D4B06D0DF7B9971C07E035D192C18043F +[2022.10.06-10.07.08:802][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK967C747FFC357A828288FA05D93CD5DCECDA891B +[2022.10.06-10.07.08:803][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK9B2FAE99E304F0C94B933BC0726DA93D56691518 +[2022.10.06-10.07.08:804][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA40F415B1DF31266B4B145AB253D69D75C23C92F +[2022.10.06-10.07.08:804][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA68436644BF61BF70A81F39B29099C9FDA361073 +[2022.10.06-10.07.08:805][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA7FF12D4407B3B5EEB3E24D990F5E2DB6A6131E5 +[2022.10.06-10.07.08:805][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA9706DC44EE902A7CEF3BF62767B521A8765D500 +[2022.10.06-10.07.08:806][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKADD97F8ADF814AE1541D0CBC3FB50485CE10BA12 +[2022.10.06-10.07.08:807][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKAE81348B544548296E9C284D9DB45646ABBCA907 +[2022.10.06-10.07.08:807][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKC30EB8FA604F8131F99FBE02E02FF8EDD12557F3 +[2022.10.06-10.07.08:808][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKC8D63098080A79BC212087BDEAC8627CC0F99CA8 +[2022.10.06-10.07.08:809][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKCEFF660F43F530401EA268402DE6BDB127AFD09D +[2022.10.06-10.07.08:809][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKD013D6BA3789C681BE7CBAE596B9EF6702636A8E +[2022.10.06-10.07.08:810][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKD225B672861DB6CE4881A77B52307BB2FC5A684F +[2022.10.06-10.07.08:810][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE29E2E4DFEAE3F4FD681857CF557CF9D26E9936A +[2022.10.06-10.07.08:846][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE3049ECFDF5A31A134189B23C83333B061077AA1 +[2022.10.06-10.07.08:847][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE6FBE58C15211ADB5D45019535161CDF4B986C5A +[2022.10.06-10.07.08:848][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKEA319E94C81E180E44395184C30AC98CF8CA3C4C +[2022.10.06-10.07.08:848][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKED3FA94478BF44AA35F300AC884FCBCDEB8CA7A9 +[2022.10.06-10.07.08:890][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF1526DD549263F0B3C6BB030962516BC8F0A4A78 +[2022.10.06-10.07.08:937][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF66674287C71E0F67F37A4CCE3B1D5B766054F8D +[2022.10.06-10.07.08:994][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF6E2564B8EB542F60E89DB545C42AB661864DFF4 +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-10.07.11:462][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-10.07.12:546][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-10.07.14:698][ 0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 027FD7029ED175208C4C956755A110A01B15234F), compiling. +[2022.10.06-10.07.15:841][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 607589A09405AB04E3B091CB6EF1B8B6FBC2239F), compiling. +[2022.10.06-10.07.17:161][ 0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 1E54CBC6CA139FECBB6477AEBA17C72C3E2B2BAB), compiling. +[2022.10.06-10.07.18:365][ 0]LogSlate: Border +[2022.10.06-10.07.18:365][ 0]LogSlate: BreadcrumbButton +[2022.10.06-10.07.18:365][ 0]LogSlate: Default +[2022.10.06-10.07.18:365][ 0]LogSlate: Icons.Save +[2022.10.06-10.07.18:365][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-10.07.18:365][ 0]LogSlate: ListView +[2022.10.06-10.07.18:365][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-10.07.18:365][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-10.07.18:365][ 0]LogSlate: TableView.DarkRow +[2022.10.06-10.07.18:365][ 0]LogSlate: TableView.Row +[2022.10.06-10.07.18:365][ 0]LogSlate: TreeView +[2022.10.06-10.07.29:007][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 0A426F9BCDFA27DE53688DBBEDC5BE498090B18E), compiling. +[2022.10.06-10.07.29:125][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: F9459D7505D802618B28228676905A0EFC0A9381), compiling. +[2022.10.06-10.07.29:249][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8DB5A7491F35F2CB2303DB335FD4175CB1E6F565), compiling. +[2022.10.06-10.07.29:352][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: A230D4623B88BFB74A7F27E416E949F60F9EAACB), compiling. +[2022.10.06-10.07.29:444][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: CF4C8FD7CD237E06CBC4AE3822DD6BA137CD8F43), compiling. +[2022.10.06-10.07.29:607][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 5E9A8BEE90928592DBB92409418C1A5601F7FB29), compiling. +[2022.10.06-10.07.29:898][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FAFDC70E71BD5C8B3B109C718757D3B85CB09604), compiling. +[2022.10.06-10.07.30:296][ 0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6FDDFB32A1843C7D3864934AD37EE857FBDCACE8), compiling. +[2022.10.06-10.07.30:326][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E43758CF49F5CE83A9D475907F4FDFBFB9E42AE6), compiling. +[2022.10.06-10.07.30:811][ 0]LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 8DF49A6DBCDAB6FA28210568DECE575049A3EAED), compiling. +[2022.10.06-10.07.30:868][ 0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 29EFD1D6D17AAA2A6FC06C7308C19DB0DEE6D1FC), compiling. +[2022.10.06-10.07.31:595][ 0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 5949DC930B9C305DB47DD2AA2362975306F1AA3A), compiling. +[2022.10.06-10.07.32:376][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 2D1CAD46D29DBF968D2C83261DCC9D0CD7FCAFD1), compiling. +[2022.10.06-10.07.32:704][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 1053AFAD96D88E2F958BDA107D6AA6DE11FEA972), compiling. +[2022.10.06-10.07.34:209][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.34:817][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3EEACA8813010BF7DD00B5EC6E9AAAA0B0CCDB5E), compiling. +[2022.10.06-10.07.34:990][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F529A53F8D765BC8924CC42A5A1648782472B9F4), compiling. +[2022.10.06-10.07.35:182][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.35:182][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.35:405][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: C947B07DC8EC2D620F3E9BBDBFA562903BC5D87F), compiling. +[2022.10.06-10.07.35:529][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2E956629C2E05097B2898A2D63BB2B0A0C65562D), compiling. +[2022.10.06-10.07.35:781][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: A970733B1A900B77B98ED9CEC1B4CAEDCAD4494F), compiling. +[2022.10.06-10.07.37:145][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-10.07.37:154][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.06-10.07.37:154][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-10.07.40:691][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-10.07.40:776][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-10.07.44:548][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4BFCB5AD97AF263E33EFA360446962FA1C88DE2F), compiling. +[2022.10.06-10.07.44:699][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: E9026A4AC6874FE814EB2CA898085CC0C9B02035), compiling. +[2022.10.06-10.07.44:899][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: 8AE1B5A87BACFADD241768099C765B44E7D91422), compiling. +[2022.10.06-10.07.44:968][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: 75E34A9BB356B8AF16B33B9023BF446E709A4F5E), compiling. +[2022.10.06-10.07.45:086][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: 02943C36EFD8FB2EAB5BE8662758F441BA9371C1), compiling. +[2022.10.06-10.07.45:165][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: EF83FC9DDCD4A7404E051B11116677F92227BD05), compiling. +[2022.10.06-10.07.45:264][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 4049B719EC086B9C6EEF25D80A13702E07E90C4A), compiling. +[2022.10.06-10.07.45:414][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: A2B72050B4939273B83D1F026B0BAB5570A8CAC4), compiling. +[2022.10.06-10.07.45:469][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: 9EAE7C0A06425B97D0DCCCA1B4606DAFB1EA7D3E), compiling. +[2022.10.06-10.07.45:606][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 9317BD730C59478862C6D88CB23394234A14C0F9), compiling. +[2022.10.06-10.07.45:654][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: D5FDFF92AF4B704637F3180FC6BF54D348AE29DA), compiling. +[2022.10.06-10.07.45:749][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 72A184B3892CFF49287B310597DB67380C1F66E7), compiling. +[2022.10.06-10.07.45:813][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: F0AB3C9F88BCB47BA22B143D3F0B9EDA85CA17CA), compiling. +[2022.10.06-10.07.45:948][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 190186511E29A9A0D2FF21455120AE444D8E9923), compiling. +[2022.10.06-10.07.46:037][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 3C2CACA039C3BBC3D39A2E44F2966BE15D0DAE3A), compiling. +[2022.10.06-10.07.46:100][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0730582A6D4C5752511E4D4B8B004AF7014AE178), compiling. +[2022.10.06-10.07.46:172][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: E8952C4D3F7A56F0E608A87427F386EDC8D859F5), compiling. +[2022.10.06-10.07.46:238][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 8183C2C1C5F5E7A49B6EFC4901098D960208B7C0), compiling. +[2022.10.06-10.07.46:411][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: F445FE12500AB607D573D874242AFD1746ED0AF0), compiling. +[2022.10.06-10.07.46:583][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 107A7CC55957D628E5835A290FB86D7E648B16A1), compiling. +[2022.10.06-10.07.46:742][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 67A825CFCD81D647BE5CBD0AE71EA160A4C02B98), compiling. +[2022.10.06-10.07.46:831][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 60499A3FFDFAB5196CBACD9E66306D0E9A59C64D), compiling. +[2022.10.06-10.07.46:897][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: E7315E9B3DD2899D9CBA0F8BB683D523B1CF155C), compiling. +[2022.10.06-10.07.48:250][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-10.07.53:106][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: FCB5BC3748208E8F4917B6B6CB4B7D1D | Instance: 72A26DBF49AEC95833AE30B6E2D6DA1B (DESKTOP-AOHCMKE-20820). +[2022.10.06-10.07.55:090][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:357][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:457][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:582][ 0]LogUProjectInfo: Found projects: +[2022.10.06-10.08.06:116][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-10.08.06:959][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-10.08.07:340][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.08.07:340][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.08.09:019][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 1D00F92C75FB8B7FEFF833E30E71CA8F9E8700FF), compiling. +[2022.10.06-10.08.11:022][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-10.08.15:268][ 0]LogCollectionManager: Loaded 0 collections in 0.002152 seconds +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.02s +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-10.08.17:237][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: FD25DC48F9E21781F41AC6EAA75CC8DE6FA7F006), compiling. +[2022.10.06-10.08.17:398][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: 8282C36F2A255FA8C86076247302CFB26A5C46F2), compiling. +[2022.10.06-10.08.17:499][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 54BCADD45B5CDB7CCDEA4E5439CABE2F67133686), compiling. +[2022.10.06-10.08.19:208][ 0]LogEngine: Initializing Engine... +[2022.10.06-10.08.19:440][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-10.08.19:535][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.002 s +[2022.10.06-10.08.19:643][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 621BFE59A8CCB70A98991AC5B6B8BC8B58B37D29), compiling. Is special engine material. +[2022.10.06-10.08.21:137][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DB0F41A3EA423EF6F07BE7F99C0256442C418351), compiling. Is special engine material. +[2022.10.06-10.08.23:483][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 627475C5AEAC27F4A61AC13EC559E55B94F6629E), compiling. Is special engine material. +[2022.10.06-10.08.25:096][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 2CE07CEBA8A0D5C949B294FC252D6339975E3053), compiling. Is special engine material. +[2022.10.06-10.08.27:395][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BCBF2D0FE4A6CF7684F11B0F34E01BF05B9C9CB5), compiling. Is special engine material. +[2022.10.06-10.08.30:134][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 80AAE66484DDE476DEE942E6CB7F5610E65BDF54), compiling. Is special engine material. +[2022.10.06-10.08.31:741][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 19E61FBDEA888A9BE27CE18CDA759679D343F7B6), compiling. +[2022.10.06-10.08.32:136][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 4E2A6A1768DB4C0905B2760889B16C853759FD59), compiling. +[2022.10.06-10.08.32:369][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: F59928D747BB81670855F038BCFF6D09B30DFE20), compiling. +[2022.10.06-10.08.32:603][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: F0FEA46E95B1359D70B65BB12B2A3DE8A799C33F), compiling. +[2022.10.06-10.08.32:768][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: CB4932BC1B45677A89D0BD5FEFF9C8C9A2A9E863), compiling. +[2022.10.06-10.08.32:946][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 01EE6893AA0EEAAD14EEF947FEDC0DEC38BDACDA), compiling. +[2022.10.06-10.08.33:177][ 0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 37692A09C5995175E39954076D49E88DFC10AB7E), compiling. +[2022.10.06-10.08.33:290][ 0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FCDB410EE7D97AAC42976D800C4EE71AA34F73F2), compiling. +[2022.10.06-10.08.33:470][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DA6CF57E418CCFBDFEE44689C587B61F585950A7), compiling. +[2022.10.06-10.08.33:610][ 0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 4175023DDA496C163F77AD4F44D06B1FEA39C10A), compiling. +[2022.10.06-10.08.33:848][ 0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA9C38F4C0EF744C64091FFAA65100E69EFC4161), compiling. +[2022.10.06-10.08.34:021][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9782F95E85BC6C4ED4FD789D91B8E9088B2A2430), compiling. +[2022.10.06-10.08.34:114][ 0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DE334F6E6BEE11080A297A38BE39BDC20801B3A), compiling. +[2022.10.06-10.08.34:275][ 0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 21CB3243BD29D63D80C3DF578C2BCED2C6BABB6C), compiling. +[2022.10.06-10.08.34:521][ 0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E8794A5D3740A9C069E72657F21221865CB7DEF4), compiling. +[2022.10.06-10.08.34:802][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5927CB70DEA69197C988AF313C292B173F4DE284), compiling. +[2022.10.06-10.08.34:896][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: BF3BE20436BF65DDE34C804FB56D967CCCD0E83A), compiling. +[2022.10.06-10.08.35:029][ 0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 14196BD53A2279D96CF49BA12D486F024CCE6412), compiling. +[2022.10.06-10.08.35:138][ 0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D7D4EBB9FFD180A0E411D780540230C38910F7E2), compiling. +[2022.10.06-10.08.35:651][ 0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D1A03464D28ED5C6A426B960B9B167EE7E4D25CC), compiling. +[2022.10.06-10.08.36:165][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 93CAD0FEF699A31304E45E5196B0F83BAD2F6980), compiling. +[2022.10.06-10.08.36:672][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM5, Default, SM5 (DDC key hash: 1B9341DFE4B2BA35994D0342FAE9B3142AEC5BD9), compiling. +[2022.10.06-10.08.36:988][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM5, Default, SM5 (DDC key hash: EC6993351D688488B8E2555D7A21FCB69F48D902), compiling. +[2022.10.06-10.08.38:217][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-10.08.38:383][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.08.38:791][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.08.39:175][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-10.08.39:379][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-10.08.39:464][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-10.08.39:487][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-10.08.39:487][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-10.08.39:521][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-10.08.39:521][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-10.08.39:539][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-10.08.39:539][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-10.08.39:545][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-10.08.39:741][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-10.08.39:820][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-10.08.39:887][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-10.08.40:091][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-10.08.40:092][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-10.08.40:113][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-10.08.40:114][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-10.08.40:116][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-10.08.40:117][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-10.08.40:117][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-10.08.40:117][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-10.08.40:118][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-10.08.40:118][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-10.08.40:457][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-10.08.40:575][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-10.08.40:852][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-10.08.40:928][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-10.08.40:928][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-10.09.11:889][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-10.09.13:607][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-10.09.19:643][ 0]LocalizationService: Localization service is disabled +[2022.10.06-10.09.23:651][ 0]TimingProfiler: Initialize +[2022.10.06-10.09.23:652][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-10.09.23:653][ 0]LoadingProfiler: Initialize +[2022.10.06-10.09.23:653][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-10.09.23:676][ 0]NetworkingProfiler: Initialize +[2022.10.06-10.09.23:812][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-10.09.23:813][ 0]MemoryProfiler: Initialize +[2022.10.06-10.09.23:813][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-10.09.27:779][ 0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A8EF192282EB90BD97E4B084E1A376B3A00E718D), compiling. +[2022.10.06-10.09.27:968][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5D6A830BCF05C025360B9D8067ABCCFB5BA542C), compiling. +[2022.10.06-10.09.28:103][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4BDF286AAC25E7B715F47AFB7A8F2E62F0568526), compiling. +[2022.10.06-10.09.28:262][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A905C26A82D397879AD365F9E3D306DA35F85BE5), compiling. +[2022.10.06-10.09.28:469][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CCE38415F292367AA8E7F85199D8AA5DE9C213F4), compiling. +[2022.10.06-10.09.28:760][ 0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 83995B1AB067FE8D2361D28171141E08BECFEE98), compiling. +[2022.10.06-10.09.28:981][ 0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 2519D4FDC5DF5617D7D43ABE790806D8DD207763), compiling. +[2022.10.06-10.09.29:064][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AAD02748E745235D4C149DCB0A451254845E5354), compiling. +[2022.10.06-10.09.29:165][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: 242893EDCEB2507F555BF0129A24049F77C211F8), compiling. +[2022.10.06-10.09.29:251][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: 7FD2A9E4FEF08CFD54F02E83B609417DC05DE805), compiling. +[2022.10.06-10.09.29:416][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: 3D7D63385ED7E1483EAE8FD0D7F1DF4AE49112D1), compiling. +[2022.10.06-10.09.29:502][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: 53E3601C27B2F13739AC6271C622CD08984DD337), compiling. +[2022.10.06-10.09.29:583][ 0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5AF5D4523D9B901AE0936232B97C149627D9493C), compiling. +[2022.10.06-10.09.30:302][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 043FF8180B7D5BA56AA01EF416E939BE0B9E231E), compiling. +[2022.10.06-10.09.31:562][ 0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: 351B856BCEBAC601BD002BFE22E67853D911CB4E), compiling. +[2022.10.06-10.09.34:798][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 72449C81652283292753F3562CCA930BBF0C148E), compiling. +[2022.10.06-10.09.36:576][ 0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC6524A60B02E1B022B8BAAB257F26C142C8198), compiling. +[2022.10.06-10.09.45:163][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.13s +[2022.10.06-10.09.45:163][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-10.09.55:918][ 0]LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8230383FF85AF48A5EC35AEC1C35F76D239949E0), compiling. +[2022.10.06-10.09.56:448][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-10.09.56:742][ 0]SourceControl: Source control is disabled +[2022.10.06-10.09.56:768][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 241.808 +[2022.10.06-10.09.57:006][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.09.57:519][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.10.03:055][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.10.03:221][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.10.04:633][ 0]MapCheck: New page: Map Check +[2022.10.06-10.10.04:633][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.10.06:004][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.10.06:616][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-10.10.10:629][ 0]LogMaterial: Display: Missing cached shadermap for MM_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 21A51BB78F1270A298AE258A495DBE7D71DA15B7), compiling. +[2022.10.06-10.10.10:906][ 0]LogMaterial: Display: Missing cached shadermap for MI_Wood_Dark_Triplanar1 in PCD3D_SM5, Default, SM5 (DDC key hash: 85B0567585AE82F562D793DC81D737536A4D6756), compiling. +[2022.10.06-10.10.11:167][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-10.10.11:167][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.10.11:211][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.10.11:213][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-10.10.11:302][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.11:303][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.10.11:303][ 0]LogShaderCompilers: Display: Total job queries 9154, among them cache hits 0 (0.00%) +[2022.10.06-10.10.11:324][ 0]LogShaderCompilers: Display: Tracking 976 distinct input hashes that result in 542 distinct outputs (55.53%) +[2022.10.06-10.10.11:324][ 0]LogShaderCompilers: Display: RAM used: 2.40 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.07% +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Shaders Compiled: 9154 +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Jobs assigned 1076, completed 976 (90.71%) +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 24.32 s, longest 172.42 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Job execution time: average 16.05 s, max 35.92 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 37.61 s, max 172.42 +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 174.91 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Jobs were issued in 110 batches (only local compilation was used), average 9.78 jobs/batch +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Average processing rate: 5.58 jobs/sec +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Effective parallelization: 8.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 1 times, average 11.29 sec, max 11.29 sec, min 11.29 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 6.69% of total time (compiled 30 times, average 3.22 sec, max 4.36 sec, min 1.99 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.20% of total time (compiled 44 times, average 1.38 sec, max 2.45 sec, min 1.07 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS - 3.83% of total time (compiled 24 times, average 2.30 sec, max 2.61 sec, min 1.87 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FDebugViewModeVS - 3.77% of total time (compiled 42 times, average 1.30 sec, max 2.16 sec, min 0.51 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FDebugViewModePS - 3.69% of total time (compiled 44 times, average 1.21 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.12:335][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.10.12:629][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2022.10.06-10.10.12:715][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.10.12:728][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 12,853ms to complete. +[2022.10.06-10.10.12:735][ 0]LogFileHelpers: Loading map 'Main' took 15.888 +[2022.10.06-10.10.21:151][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 265.151 +[2022.10.06-10.10.21:151][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.21:151][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Total job queries 9154, among them cache hits 0 (0.00%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Tracking 1016 distinct input hashes that result in 568 distinct outputs (55.91%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: RAM used: 2.53 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.08% +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Shaders Compiled: 9154 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Jobs assigned 1116, completed 1016 (91.04%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 25.87 s, longest 182.79 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Job execution time: average 16.47 s, max 35.92 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 38.94 s, max 182.79 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 185.28 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Jobs were issued in 114 batches (only local compilation was used), average 9.79 jobs/batch +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Average processing rate: 5.48 jobs/sec +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Effective parallelization: 8.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 8 times, average 12.18 sec, max 15.78 sec, min 8.42 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 6.43% of total time (compiled 31 times, average 3.21 sec, max 4.36 sec, min 1.99 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 6.29% of total time (compiled 8 times, average 12.18 sec, max 15.78 sec, min 8.42 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.09% of total time (compiled 46 times, average 1.38 sec, max 2.45 sec, min 1.07 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FDebugViewModeVS - 3.64% of total time (compiled 44 times, average 1.28 sec, max 2.16 sec, min 0.49 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FDebugViewModePS - 3.61% of total time (compiled 46 times, average 1.22 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.23:237][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:375][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:386][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:398][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.25:845][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-10.10.25:845][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.25:892][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-10.10.25:892][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:087][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:088][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:184][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:184][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:491][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-10.10.26:491][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:535][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:535][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:572][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-10.10.26:572][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:587][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:587][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:704][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:705][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:716][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:717][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:717][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-10.10.30:837][ 0]LogSlate: Took 0.057027 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-10.10.31:130][ 0]LogSlate: Took 0.087984 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-10.10.31:226][ 0]LogSlate: Took 0.060082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-10.10.31:435][ 0]LogViewport: Scene viewport resized to 1385x912, mode Windowed. +[2022.10.06-10.10.38:379][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 443.77 ms. Compile time 411.35 ms, link time 31.81 ms. +[2022.10.06-10.10.38:497][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 52.22 ms. Compile time 36.12 ms, link time 15.98 ms. +[2022.10.06-10.10.38:948][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 503.07 ms. Compile time 8.20 ms, link time 494.78 ms. +[2022.10.06-10.10.38:948][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.38:974][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.38:976][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.39:007][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.39:009][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.39:038][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.39:293][ 0]LogStall: Startup... +[2022.10.06-10.10.39:298][ 0]LogStall: Startup complete. +[2022.10.06-10.10.39:476][ 0]LogLoad: (Engine Initialization) Total time: 284.53 seconds +[2022.10.06-10.10.39:476][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-10.10.40:399][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-10.10.41:617][ 0]LogAutomationController: Ignoring very large delta of 19969374.51 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.10.48:040][ 1]LogSlate: Took 0.074355 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-10.10.48:175][ 1]LogAutomationController: Ignoring very large delta of 6.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.10.48:524][ 2]LogAssetRegistry: Asset discovery search completed in 227.1475 seconds +[2022.10.06-10.10.48:853][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2022.10.06-10.10.50:429][ 4]LogD3D12RHI: Creating RTPSO with 130 shaders (0 cached, 7 new) took 27.12 ms. Compile time 17.82 ms, link time 8.35 ms. +[2022.10.06-10.10.50:777][ 7]LogSlate: Took 0.022973 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-10.10.50:998][ 7]LogSlate: Took 0.019878 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-10.10.55:688][ 26]LogStatusBar: Looking status bar with open content browser drawer... +[2022.10.06-10.10.55:689][ 26]LogStatusBar: Using status bar: LevelEditor.StatusBar to dock content browser +[2022.10.06-10.10.57:717][ 26]LogViewport: Scene viewport resized to 1385x592, mode Windowed. +[2022.10.06-10.10.57:877][ 26]LogAutomationController: Ignoring very large delta of 2.53 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.11:757][699]LogViewport: Scene viewport resized to 1385x581, mode Windowed. +[2022.10.06-10.11.11:923][701]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-10.11.13:908][853]Cmd: STAT FPS +[2022.10.06-10.11.24:867][420]LogAutomationController: Ignoring very large delta of 2.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.32:102][445]LogAutomationController: Ignoring very large delta of 2.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.35:534][446]LogAutomationController: Ignoring very large delta of 3.43 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.41:127][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2022.10.06-10.11.52:714][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-10.11.52:722][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-10.11.53:023][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A00.umap: Failed to load '/Game/Maps/Interior/GP2/S02A00_BuiltData': Can't find file. +[2022.10.06-10.11.53:023][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A00_BuiltData' +[2022.10.06-10.12.50:866][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-10.12.50:866][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_black_map_BC.T_black_map_BC (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_white_map_D.T_white_map_D (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_blue_map_D.T_blue_map_D (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_ME.T_blender_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_N.T_blender_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_E.T_blender_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_noise_small_D.T_noise_small_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_E_color.T_blender_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_D.T_blender_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_tex_M.T_blender_01_tex_M (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:385][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_R.T_blender_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:385][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_NOISE.T_blender_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:544][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_D.T_coffee_brew_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:544][764]LogMaterial: Display: Missing cached shadermap for M_Advance in PCD3D_SM5, Default, SM5 (DDC key hash: B0E8646B707136A43B0BAB1A5DB5B7B65A1C980E), compiling. +[2022.10.06-10.13.36:727][764]LogMaterial: Display: Missing cached shadermap for M_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: F34FDE420623995958D8CE8994B3AD7317A87E89), compiling. +[2022.10.06-10.13.36:918][764]LogMaterial: Display: Missing cached shadermap for M_Advance_Mask in PCD3D_SM5, Default, SM5 (DDC key hash: FAF1B4878F7950EFA586CED57CBCA7D52B9E7F69), compiling. +[2022.10.06-10.13.37:161][764]LogMaterial: Display: Missing cached shadermap for M_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 07F585206A6A3045CE1786CB0B08957D5379ED57), compiling. +[2022.10.06-10.13.37:318][764]LogMaterial: Display: Missing cached shadermap for M_Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: EF3BABA0A2720CD7B41204F4A2A41D1F0565BCA0), compiling. +[2022.10.06-10.13.37:468][764]LogMaterial: Display: Missing cached shadermap for MI_Metal_009 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B2FBA38F586B4DBD4C3354E840A3A9F588DFA95), compiling. +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_body... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_knife... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_body... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_base... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_handle... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_cover... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_bottle... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_filter... +[2022.10.06-10.13.37:617][764]LogMaterial: Display: Missing cached shadermap for M_Plastic in PCD3D_SM5, Default, SM5 (DDC key hash: B45B35092E65D81A16F02D5A77644CFF5BD5C734), compiling. +[2022.10.06-10.13.37:772][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_spoon... +[2022.10.06-10.13.37:772][764]LogMaterial: Display: Missing cached shadermap for MM_DoorFade in PCD3D_SM5, Default, SM5 (DDC key hash: 42B4A8BBE2561678B9D9847C31135D17CFB59F8A), compiling. +[2022.10.06-10.13.37:967][764]LogMaterial: Display: Missing cached shadermap for MI_DoorFade_Biege in PCD3D_SM5, Default, SM5 (DDC key hash: 75396C5A11674C779107B2971B76E472F44CF47E), compiling. +[2022.10.06-10.13.38:142][764]LogMaterial: Display: Missing cached shadermap for M_KFabric_White in PCD3D_SM5, Default, SM5 (DDC key hash: 83C3592BD8CFCF2B75E29CE1AD51094EA4A84856), compiling. +[2022.10.06-10.13.38:500][764]LogMaterial: Display: Missing cached shadermap for M_KTea1 in PCD3D_SM5, Default, SM5 (DDC key hash: F1E90448F25C33E1E851990FD10B9061D00CB2A5), compiling. +[2022.10.06-10.13.38:640][764]LogMaterial: Display: Missing cached shadermap for M_Marble_Black in PCD3D_SM5, Default, SM5 (DDC key hash: AC76504F30683D2AF4C9AB4012DA748FE10D5D48), compiling. +[2022.10.06-10.13.38:747][764]LogMaterial: Display: Missing cached shadermap for M_CabinetBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 857352D0C587C8208F86E94F3B32A932079DF131), compiling. +[2022.10.06-10.13.38:849][764]LogMaterial: Display: Missing cached shadermap for MI_Fabric2_biege in PCD3D_SM5, Default, SM5 (DDC key hash: 4164575EF8AA84D81B265501963EE8DC8BB522B4), compiling. +[2022.10.06-10.13.39:122][764]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 77ABDA5F7EB0040009A69D4C1E23A01D52C8D732), compiling. +[2022.10.06-10.13.40:715][764]LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 6EA97753EA6433B0F414F7CB9C2485FE162092D9), compiling. +[2022.10.06-10.13.41:150][764]LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 7003EBA46ECB93F95BDEC97FAD250A34535ECDC3), compiling. +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.27s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_bottle.SM_coffee_brew_01_bottle +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_base.SM_blender_01_base +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.41s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_handle.SM_blender_01_handle +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_cover.SM_blender_01_cover +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.11s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_spoon.SM_coffee_brew_01_spoon +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.40s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_knife.SM_blender_01_knife +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.25s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_filter.SM_coffee_brew_01_filter +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_body.SM_blender_01_body +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.38s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_body.SM_coffee_brew_01_body +[2022.10.06-10.13.42:204][764]LogMaterial: Display: Missing cached shadermap for MI_PlasticGreyDark in PCD3D_SM5, Default, SM5 (DDC key hash: 86391480283FF2A23A21FB1A777051957DFEDB5E), compiling. +[2022.10.06-10.13.42:476][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_water_tank... +[2022.10.06-10.13.42:476][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_whirl... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_game_controller... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_game_controller_button... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_base... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_body... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_01... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/SM_game_controller_button.SM_game_controller_button +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_base.SM_PC_screen_01_base +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_02... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_01.SM_PC_screen_01_joint_01 +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_whirl.SM_coffee_brew_01_whirl +[2022.10.06-10.13.42:477][764]LogMaterial: Display: Missing cached shadermap for MI_PlasticWhite in PCD3D_SM5, Default, SM5 (DDC key hash: BE053CB036CD5B0B420B63C596896D08E1A1F2C3), compiling. +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_body... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_mid... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_valve... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_holder... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_level... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_level.SM_toaster_01_level +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_valve.SM_toaster_01_valve +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_body... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_mid.SM_PC_screen_01_joint_mid +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_dust_box... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Mirror_001... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_holder.SM_toaster_01_holder +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Door_Invis... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Mirror_001.SM_Mirror_001 +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Other/SM_Door_Invis.SM_Door_Invis +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Door_Invis_Contour... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Door_Invis_Contour.SM_Door_Invis_Contour +[2022.10.06-10.13.42:958][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_E.T_coffee_brew_01_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.42:959][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_ME.T_coffee_brew_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.42:959][764]LogStaticMesh: Built static mesh [0.56s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_02.SM_PC_screen_01_joint_02 +[2022.10.06-10.13.42:959][764]LogStaticMesh: Built static mesh [0.65s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_water_tank.SM_coffee_brew_01_water_tank +[2022.10.06-10.13.42:959][764]LogMaterial: Display: Missing cached shadermap for MI_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 80CE5AA64A5E4BCDDBA01A8957946C415B6EBF88), compiling. +[2022.10.06-10.13.43:548][764]LogStaticMesh: Built static mesh [0.83s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_body.SM_PC_screen_01_body +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_R.T_coffee_brew_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_D.T_game_controller_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_N.T_coffee_brew_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_glass_D.T_coffee_brew_01_glass_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_noise_small_N.T_noise_small_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_E.T_game_controller_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogStaticMesh: Built static mesh [0.99s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_body.SM_toaster_01_body +[2022.10.06-10.13.43:549][764]LogMaterial: Display: Missing cached shadermap for MI_Rubber in PCD3D_SM5, Default, SM5 (DDC key hash: BAC6CB76039C3603095817455024A208DF822DE3), compiling. +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_ME.T_game_controller_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogStaticMesh: Built static mesh [1.06s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_dust_box.SM_vaccum_cleaner_01_dust_box +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_N.T_game_controller_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_R.T_game_controller_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_NOISE.T_game_controller_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogMaterial: Display: Missing cached shadermap for MI_Emissive_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 70CEEFB6F57B664B3EB91249BEE36DBC9E3164C6), compiling. +[2022.10.06-10.13.44:209][764]LogStaticMesh: Built static mesh [1.73s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/SM_game_controller.SM_game_controller +[2022.10.06-10.13.44:209][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_E.T_PC_screen_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:209][764]LogMaterial: Display: Missing cached shadermap for MM_Fabric_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 5AADD2AE9672853A05F95139C0E1DE4F8E0D8506), compiling. +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_E_color.T_PC_screen_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_N.T_PC_screen_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_D.T_PC_screen_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_ME.T_PC_screen_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_NOISE.T_PC_screen_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_R.T_PC_screen_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogMaterial: Display: Missing cached shadermap for MI_Fabric_Curtain_ZigZag_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 76E38B026EF87D5BA8125B7804D8B04BAEB15CCA), compiling. +[2022.10.06-10.13.45:065][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_D.T_toaster_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.45:065][764]LogMaterial: Display: Missing cached shadermap for MI_Glass_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 6DE8E5EA34263EE636E3FF13F102A33219C824A1), compiling. +[2022.10.06-10.13.45:323][764]LogMaterial: Display: Missing cached shadermap for MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: EF1F7C141404F6F28CCE1114B507D5C9C0FDF3A9), compiling. +[2022.10.06-10.13.45:734][764]LogStaticMesh: Display: Building static mesh bottle_soap_002_v1_0... +[2022.10.06-10.13.45:734][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/All/Meshes/Furniture/Bathroom/bottle_soap_002_v1_0.bottle_soap_002_v1_0 +[2022.10.06-10.13.45:734][764]LogStaticMesh: Display: Building static mesh SM_Bathroom_Shelf... +[2022.10.06-10.13.45:734][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Bathroom_Shelf.SM_Bathroom_Shelf +[2022.10.06-10.13.45:734][764]LogMaterial: Display: Missing cached shadermap for MI_Ceramic in PCD3D_SM5, Default, SM5 (DDC key hash: 0470C637831CF9965320AF9780BBAA5940F7C719), compiling. +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_ME.T_toaster_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_NOISE.T_toaster_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_N.T_toaster_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:430][764]LogStaticMesh: Built static mesh [3.60s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_body.SM_vaccum_cleaner_01_body +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_Crane_03... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_Decor_bathroom... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_HeatedTowelRail... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_ToiletBowl_01... +[2022.10.06-10.13.46:430][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_R.T_toaster_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:430][764]LogMaterial: Display: Missing cached shadermap for M_Color_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 42D8789BB92DC7F25C848AAB58F9AFB20DED58FA), compiling. +[2022.10.06-10.13.46:741][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_E.T_vaccum_cleaner_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:741][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_ME.T_vaccum_cleaner_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:741][764]LogMaterial: Display: Missing cached shadermap for M_Deo_Design01 in PCD3D_SM5, Default, SM5 (DDC key hash: 706853641A89C84D2959C2C58409563762902EF0), compiling. +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_E_color.T_vaccum_cleaner_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_D.T_vaccum_cleaner_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_N.T_vaccum_cleaner_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_NOISE.T_vaccum_cleaner_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Emissive_Refrigerator.T_Emissive_Refrigerator (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogMaterial: Display: Missing cached shadermap for M_Toiletpaper in PCD3D_SM5, Default, SM5 (DDC key hash: 574FFBD2118DCE43558D333C6A1B7E4BB114B9DE), compiling. +[2022.10.06-10.13.48:855][764]LogMaterial: Display: Missing cached shadermap for MI_TowerBath in PCD3D_SM5, Default, SM5 (DDC key hash: 0FF5EA5A11B2153A5E8B07B8D1E2949490801A5C), compiling. +[2022.10.06-10.13.49:276][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_R.T_vaccum_cleaner_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.49:276][764]LogStaticMesh: Display: Building static mesh SM_Toiletroll... +[2022.10.06-10.13.49:276][764]LogStaticMesh: Display: Building static mesh SM_Towel_10... +[2022.10.06-10.13.49:276][764]LogMaterial: Display: Missing cached shadermap for M_AI_vol3_1_basemat_01_replace_remove in PCD3D_SM5, Default, SM5 (DDC key hash: FBA7A9361F9BF4F0AB258ACC2B91341991E70C37), compiling. +[2022.10.06-10.13.49:439][764]LogMaterial: Display: Missing cached shadermap for MI_AI_vol3_2_book_21_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A9E2E667E9DC7FFACD1DD0766AE97B19A7B58BB6), compiling. +[2022.10.06-10.13.49:582][764]LogStaticMesh: Display: Building static mesh SM_Newbridge... +[2022.10.06-10.13.49:582][764]LogMaterial: Display: Missing cached shadermap for M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: A91315124320C2AA56D688213544D26356759003), compiling. +[2022.10.06-10.13.49:978][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Book3_61... +[2022.10.06-10.13.49:978][764]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_carpet_1_01... +[2022.10.06-10.13.49:978][764]LogMaterial: Display: Missing cached shadermap for MI_Glass_Biege in PCD3D_SM5, Default, SM5 (DDC key hash: 41A0239350EF0840BF0005EC9AF0D689A1BB23FE), compiling. +[2022.10.06-10.13.50:438][764]LogMaterial: Display: Missing cached shadermap for MI_Deco in PCD3D_SM5, Default, SM5 (DDC key hash: BD17A88DA49A1D39E332823B3C16881719599336), compiling. +[2022.10.06-10.13.50:761][764]LogMaterial: Display: Missing cached shadermap for M_FoliageMasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 56827D95171DD07C3695B5383E70707CA8AC55EE), compiling. +[2022.10.06-10.13.50:942][764]LogMaterial: Display: Missing cached shadermap for M_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 07EFADC1EF527BB076E80D5FD9F198E947C763F5), compiling. +[2022.10.06-10.13.51:061][764]LogMaterial: Display: Missing cached shadermap for MI_Wood_Sonoma_Oak_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 976B0DDDDDBD9E9844B2B6697AFE044F5F018465), compiling. +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [1.24s] /Game/Furniture/All/Meshes/Furniture/Carpets/SM_AI_vol6_1_carpet_1_01.SM_AI_vol6_1_carpet_1_01 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [1.87s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_10.SM_Towel_10 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [4.97s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_ToiletBowl_01.SM_ToiletBowl_01 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [4.99s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_HeatedTowelRail.SM_HeatedTowelRail +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [5.00s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Crane_03.SM_Crane_03 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [2.20s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Toiletroll.SM_Toiletroll +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [5.00s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Decor_bathroom.SM_Decor_bathroom +[2022.10.06-10.13.51:499][764]LogStaticMesh: Display: Building static mesh furniture_Armchair_002_v1_0... +[2022.10.06-10.13.51:499][764]LogStaticMesh: Display: Building static mesh furniture_Armchair_004_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh bottle_005_perfume_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh gadget_073_alrmclock_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/All/Meshes/Furniture/Deco/bottle_005_perfume_v1_0.bottle_005_perfume_v1_0 +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_glasses_01_0... +[2022.10.06-10.13.51:500][764]LogMaterial: Display: Missing cached shadermap for M_AE_vol1_foliage_small_plant in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1FF1C36F90AAE5D69AC68FC90AD757FFD5B8C7), compiling. +[2022.10.06-10.13.51:837][764]LogStaticMesh: Built static mesh [0.37s] /Game/Furniture/All/Meshes/Furniture/Deco/gadget_073_alrmclock_v1_0.gadget_073_alrmclock_v1_0 +[2022.10.06-10.13.51:837][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_2_candles... +[2022.10.06-10.13.51:838][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_2_candles.SM_AI_vol5_2_candles +[2022.10.06-10.13.51:838][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_2_01... +[2022.10.06-10.13.51:838][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_3_01... +[2022.10.06-10.13.51:838][764]LogMaterial: Display: Missing cached shadermap for M_Fabric_master_Dev in PCD3D_SM5, Default, SM5 (DDC key hash: EC40083A709ECAAA2371EC65E3BD7D36471886F9), compiling. +[2022.10.06-10.13.51:976][764]LogStaticMesh: Built static mesh [0.59s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol3_2_glasses_01_0.SM_AI_vol3_2_glasses_01_0 +[2022.10.06-10.13.51:976][764]LogStaticMesh: Display: Building static mesh SM_Decor_2... +[2022.10.06-10.13.51:976][764]LogStaticMesh: Display: Building static mesh SM_Decorations29... +[2022.10.06-10.13.51:976][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decor_2.SM_Decor_2 +[2022.10.06-10.13.51:976][764]LogMaterial: Display: Missing cached shadermap for M_Advance_Mask_Rotating in PCD3D_SM5, Default, SM5 (DDC key hash: 501E363AA45F4D330978612A04B37F20050BC34E), compiling. +[2022.10.06-10.13.52:144][764]LogStaticMesh: Display: Building static mesh SM_Decorations30... +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations29.SM_Decorations29 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations30.SM_Decorations30 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.90s] /Game/Furniture/All/Meshes/Furniture/Chairs/furniture_Armchair_004_v1_0.furniture_Armchair_004_v1_0 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Display: Building static mesh SM_Decorations48... +[2022.10.06-10.13.52:144][764]LogMaterial: Display: Missing cached shadermap for M_Chrome in PCD3D_SM5, Default, SM5 (DDC key hash: 9ADDFABA4D08037C1898AEA7F49EB6DF4F807701), compiling. +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations48.SM_Decorations48 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [1.03s] /Game/Furniture/All/Meshes/Furniture/Chairs/furniture_Armchair_002_v1_0.furniture_Armchair_002_v1_0 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_Decorations49... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_Magazine_open3... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Magazine_open3.SM_Magazine_open3 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Candle2... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations49.SM_Decorations49 +[2022.10.06-10.13.52:268][764]LogMaterial: Display: Missing cached shadermap for M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: C669DFCB445D7EE9BC0BE36742F00AA04A55FB50), compiling. +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_Decorations10... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_PencilVase_6... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_SM_Decorations10.SM_MERGED_SM_Decorations10 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_Notebook... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Notebook.SM_Notebook +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_speaker_center_01... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh AIUE_V01_002_oranges... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.95s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_3_01.SM_AI_vol5_5_cupboard_cylinder_3_01 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_3_Fruit_obj_48... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.97s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_2_01.SM_AI_vol5_5_cupboard_cylinder_2_01 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_Apple_Green... +[2022.10.06-10.13.52:917][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/All/Meshes/Furniture/Food/SM_Apple_Green.SM_Apple_Green +[2022.10.06-10.13.52:917][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Food/SM_AI_vol5_3_Fruit_obj_48.SM_AI_vol5_3_Fruit_obj_48 +[2022.10.06-10.13.52:917][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_basket_06_0... +[2022.10.06-10.13.52:917][764]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: 656521DF4138AB3EC1549C63D258FF1EA5252B6E), compiling. +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/All/Meshes/Furniture/Food/AIUE_V01_002_oranges.AIUE_V01_002_oranges +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh AIUE_V01_002_kettle_001... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh Orange... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_bowl_02_0... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Kitchen/AIUE_V01_002_kettle_001.AIUE_V01_002_kettle_001 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol3_2_bowl_02_0.SM_AI_vol3_2_bowl_02_0 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_AI_vol4_1_Salt_Papper... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_tableware18... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.66s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_AI_vol6_1_speaker_center_01.SM_AI_vol6_1_speaker_center_01 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol4_1_Salt_Papper.SM_AI_vol4_1_Salt_Papper +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh AIUE_V01_004_bedsidelamp_001... +[2022.10.06-10.13.53:436][764]LogMaterial: Display: Missing cached shadermap for M_GlassMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 8D18C91616C91C9203FB65D1FD9AA9A8B90D9D62), compiling. +[2022.10.06-10.13.53:598][764]LogStaticMesh: Built static mesh [0.70s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_basket_06_0.SM_AI_vol3_1_basket_06_0 +[2022.10.06-10.13.53:598][764]LogStaticMesh: Display: Building static mesh SM_AE_vol1_plant_2_plant... +[2022.10.06-10.13.53:598][764]LogStaticMesh: Display: Building static mesh SM_Craig-JP3Seat... +[2022.10.06-10.13.53:598][764]LogMaterial: Display: Missing cached shadermap for M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: EBECC2CE4E624721CD35C91BAC38E5E88D20E6A8), compiling. +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/All/Meshes/Furniture/Lamps/AIUE_V01_004_bedsidelamp_001.AIUE_V01_004_bedsidelamp_001 +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_Craig-JP3Seat.SM_Craig-JP3Seat +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh SM_Sofa_1... +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_HeatSurface_2... +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_HeatSurface_2.TEST_Kitchen_SM_ModularKitchen_HeatSurface_2 +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/All/Meshes/Furniture/Plants/SM_AE_vol1_plant_2_plant.SM_AE_vol1_plant_2_plant +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh SM_game_console... +[2022.10.06-10.13.53:783][764]LogMaterial: Display: Missing cached shadermap for M_KFridge_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 0AB7CBAC89115B97535B3FF9CEFF50F6B5291F1F), compiling. +[2022.10.06-10.13.53:936][764]LogStaticMesh: Display: Building static mesh SM_keyboard_01... +[2022.10.06-10.13.53:936][764]LogMaterial: Display: Missing cached shadermap for M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: B5A3B620D2FABB6EC61302B3AD9B4F58F14B0F88), compiling. +[2022.10.06-10.13.54:053][764]LogMaterial: Display: Missing cached shadermap for M_Wood_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 39AF2912A21C026F6907D5DAA36362B65CE67CC0), compiling. +[2022.10.06-10.13.54:164][764]LogMaterial: Display: Missing cached shadermap for M_Kid_Toys in PCD3D_SM5, Default, SM5 (DDC key hash: A2AC83E407B55C04FCEA59815A49DF0827B66061), compiling. +[2022.10.06-10.13.54:299][764]LogStaticMesh: Built static mesh [0.56s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_Sofa_1.SM_Sofa_1 +[2022.10.06-10.13.54:299][764]LogMaterial: Display: Missing cached shadermap for M_Book_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 2C0F6326DA25C49E3DC61A9008D013947ABD40B7), compiling. +[2022.10.06-10.13.54:426][764]LogStaticMesh: Display: Building static mesh SM_mouse_01... +[2022.10.06-10.13.54:426][764]LogMaterial: Display: Missing cached shadermap for M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: 6F853FBE20B948AE957AD0234DB91C1B91D14906), compiling. +[2022.10.06-10.13.54:598][764]LogMaterial: Display: Missing cached shadermap for M_GoldMat in PCD3D_SM5, Default, SM5 (DDC key hash: A762D515F24EC6F5907C3AC6963A4E1C2AF3E128), compiling. +[2022.10.06-10.13.54:757][764]LogStaticMesh: Built static mesh [0.87s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/SM_game_console.SM_game_console +[2022.10.06-10.13.54:757][764]LogStaticMesh: Display: Building static mesh SM_PC_case_01_... +[2022.10.06-10.13.54:757][764]LogStaticMesh: Built static mesh [0.35s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/SM_mouse_01.SM_mouse_01 +[2022.10.06-10.13.54:757][764]LogStaticMesh: Display: Building static mesh SM_speaker_01_DVD... +[2022.10.06-10.13.54:757][764]LogMaterial: Display: Missing cached shadermap for M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: FBECFA6287B8DD14A644A3A792628EF11DA9A31A), compiling. +[2022.10.06-10.13.54:947][764]LogMaterial: Display: Missing cached shadermap for M_BasicColor in PCD3D_SM5, Default, SM5 (DDC key hash: A0CD11336FC469FD8794F88534EAAB8449D6E23E), compiling. +[2022.10.06-10.13.55:064][764]LogStaticMesh: Built static mesh [0.38s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/SM_speaker_01_DVD.SM_speaker_01_DVD +[2022.10.06-10.13.55:065][764]LogStaticMesh: Display: Building static mesh SM_TV_01... +[2022.10.06-10.13.55:065][764]LogMaterial: Display: Missing cached shadermap for M_GoldMetal in PCD3D_SM5, Default, SM5 (DDC key hash: 6141F443EEBFBF972236FFBA0A09984215394C8B), compiling. +[2022.10.06-10.13.55:213][764]LogMaterial: Display: Missing cached shadermap for M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 275D4F765472B5093DBF16890601E5B8559F39C0), compiling. +[2022.10.06-10.13.55:384][764]LogMaterial: Display: Missing cached shadermap for M_Plant_04 in PCD3D_SM5, Default, SM5 (DDC key hash: A6108CA2AA1EF24770C1C9ACA382C1CA9178A94A), compiling. +[2022.10.06-10.13.55:499][764]LogMaterial: Display: Missing cached shadermap for M_Soil in PCD3D_SM5, Default, SM5 (DDC key hash: 1099576AF11971E29602F1D42B664AC2E3370997), compiling. +[2022.10.06-10.13.55:620][764]LogMaterial: Display: Missing cached shadermap for M_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF28C167B37F3F596DBB001F15FA6126CA1334C), compiling. +[2022.10.06-10.13.55:822][764]LogMaterial: Display: Missing cached shadermap for M_KCWood_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 0EF7936951142223E0E9B587AC877ABE287E96DF), compiling. +[2022.10.06-10.13.55:942][764]LogMaterial: Display: Missing cached shadermap for M_KCWood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 32A8EEAADE585E641CF9C25B9F65AEF2ACA6FAF2), compiling. +[2022.10.06-10.13.56:082][764]LogStaticMesh: Built static mesh [1.03s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/SM_TV_01.SM_TV_01 +[2022.10.06-10.13.56:083][764]LogStaticMesh: Display: Building static mesh SM_TV_01_remote... +[2022.10.06-10.13.56:083][764]LogMaterial: Display: Missing cached shadermap for M_Marble_White in PCD3D_SM5, Default, SM5 (DDC key hash: 34DB57C6D4B5CD249FDB0DA3344D45700296F9DB), compiling. +[2022.10.06-10.13.56:205][764]LogMaterial: Display: Missing cached shadermap for M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 15A6F5DBA85741AC8A4CB33A33D9CC66180195E8), compiling. +[2022.10.06-10.13.56:413][764]LogMaterial: Display: Missing cached shadermap for M_damagedBlackPaint in PCD3D_SM5, Default, SM5 (DDC key hash: 25A7F0760AF4F999F3A877303A94DF4EED5BB958), compiling. +[2022.10.06-10.13.56:538][764]LogMaterial: Display: Missing cached shadermap for M_steel in PCD3D_SM5, Default, SM5 (DDC key hash: F8E35132BD37704FA69CE079E59447A3729A9578), compiling. +[2022.10.06-10.13.56:669][764]LogMaterial: Display: Missing cached shadermap for M_Color_2 in PCD3D_SM5, Default, SM5 (DDC key hash: E26FAD579F14593BCD4CD099CAEF08671085EE82), compiling. +[2022.10.06-10.13.57:018][764]LogStaticMesh: Built static mesh [3.54s] /Game/Furniture/All/Meshes/Furniture/Kitchen/Orange.Orange +[2022.10.06-10.13.57:018][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_charger... +[2022.10.06-10.13.57:018][764]LogMaterial: Display: Missing cached shadermap for M_Sponge in PCD3D_SM5, Default, SM5 (DDC key hash: 852D137D5A44FD74CB8CDB80126463EA03029A59), compiling. +[2022.10.06-10.13.57:198][764]LogStaticMesh: Built static mesh [3.81s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_MERGED_SM_tableware18.SM_MERGED_SM_tableware18 +[2022.10.06-10.13.57:198][764]LogStaticMesh: Display: Building static mesh SM_BathRoom_Tap... +[2022.10.06-10.13.57:198][764]LogMaterial: Display: Missing cached shadermap for M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: ECE36A888AB31A57A9DF0AF014DBB47DA6873624), compiling. +[2022.10.06-10.13.57:424][764]LogMaterial: Display: Missing cached shadermap for M_Book in PCD3D_SM5, Default, SM5 (DDC key hash: 51D539A99E268676FD1261D1EE3C77C0D2B269DC), compiling. +[2022.10.06-10.13.57:600][764]LogMaterial: Display: Missing cached shadermap for M_Chrome_Line in PCD3D_SM5, Default, SM5 (DDC key hash: 003BCE14F77E9B7352DEFBBF23BB66CF79604965), compiling. +[2022.10.06-10.13.57:727][764]LogMaterial: Display: Missing cached shadermap for MainMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5024B20985AD8267DAE915D6EE270D43B8622A5), compiling. +[2022.10.06-10.13.57:926][764]LogMaterial: Display: Missing cached shadermap for Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: D554A72B520B7975CE05F32834DEA50389B794F7), compiling. +[2022.10.06-10.13.58:178][764]LogMaterial: Display: Missing cached shadermap for M_MasterFurniture in PCD3D_SM5, Default, SM5 (DDC key hash: D861DFA2D81DC9DFBFE41E5E1391F497D5AC8275), compiling. +[2022.10.06-10.13.58:302][764]LogMaterial: Display: Missing cached shadermap for MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: E8315439500FE149AB61D9E6736C577697FB103C), compiling. +[2022.10.06-10.13.58:454][764]LogMaterial: Display: Missing cached shadermap for M_Floors in PCD3D_SM5, Default, SM5 (DDC key hash: C88E3B079C524A9F40352E8A7ADC5EEC68284C5E), compiling. +[2022.10.06-10.13.58:655][764]LogMaterial: Display: Missing cached shadermap for MI_Cloth_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 0835786EA0BF881DF0410CB7DDCF5D7C74EB49CF), compiling. +[2022.10.06-10.13.58:851][764]LogMaterial: Display: Missing cached shadermap for M_Albedo_Wine_c in PCD3D_SM5, Default, SM5 (DDC key hash: F3D70869BE36553FB7F7960C83AD82B2602FA285), compiling. +[2022.10.06-10.13.59:900][764]LogMaterial: Display: Missing cached shadermap for MI_Pillow_004 in PCD3D_SM5, Default, SM5 (DDC key hash: B94CA46CF67D28575AC9E714DDF1E19D2A47F097), compiling. +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [3.21s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_charger.SM_vaccum_cleaner_01_charger +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [2.80s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BathRoom_Tap.SM_BathRoom_Tap +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [3.83s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/SM_TV_01_remote.SM_TV_01_remote +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [6.00s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/SM_keyboard_01.SM_keyboard_01 +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [5.29s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/SM_PC_case_01_.SM_PC_case_01_ +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [10.27s] /Game/Furniture/All/Meshes/Furniture/Books/SM_MERGED_Book3_61.SM_MERGED_Book3_61 +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBodyLoution... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BShaveCream... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Deco_Tri... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Kid_Toys... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Kid_Toys_02... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_02/SM_Deco_Tri.SM_Deco_Tri +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBooks_02... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBooks_03... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [0.12s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Kid_Toys_02.SM_Kid_Toys_02 +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BCosmetic_02... +[2022.10.06-10.14.00:109][764]LogMaterial: Display: Missing cached shadermap for MM_FakeGlass in PCD3D_SM5, Default, SM5 (DDC key hash: E5ACE52136DA071D3E3ED9FCF99BB2D0EBB7EF21), compiling. +[2022.10.06-10.14.00:342][764]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BShaveCream.SM_BShaveCream +[2022.10.06-10.14.00:342][764]LogStaticMesh: Display: Building static mesh SM_BDeco_Book... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.18s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBooks_03.SM_BBooks_03 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BDecoDeer... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.11s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BDeco_Book.SM_BDeco_Book +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Kid_Toys.SM_Kid_Toys +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BSideTable... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.30s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBooks_02.SM_BBooks_02 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BCosmetic_02.SM_BCosmetic_02 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BVase_01... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BVase_02... +[2022.10.06-10.14.00:343][764]LogMaterial: Display: Missing cached shadermap for M_black in PCD3D_SM5, Default, SM5 (DDC key hash: 96FD3BCEB43F30E8CA868B15F0475960861FB68A), compiling. +[2022.10.06-10.14.00:538][764]LogStaticMesh: Built static mesh [0.16s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BSideTable.SM_BSideTable +[2022.10.06-10.14.00:538][764]LogStaticMesh: Built static mesh [0.54s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BBodyLoution.SM_BBodyLoution +[2022.10.06-10.14.00:538][764]LogStaticMesh: Display: Building static mesh SM_BVase_05... +[2022.10.06-10.14.00:538][764]LogMaterial: Display: Missing cached shadermap for MM_kitchen_appliances_decals in PCD3D_SM5, Default, SM5 (DDC key hash: 2EAA611E2FD7E766E5363741CD37785F71368B99), compiling. +[2022.10.06-10.14.00:801][764]LogStaticMesh: Built static mesh [0.12s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_05.SM_BVase_05 +[2022.10.06-10.14.00:801][764]LogStaticMesh: Display: Building static mesh SM_Plant_04... +[2022.10.06-10.14.00:801][764]LogMaterial: Display: Missing cached shadermap for M_Master_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FB20ED247F8A7D0DCC7B9082FDE706D6DF3165C2), compiling. +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.73s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BDecoDeer.SM_BDecoDeer +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KCuttingBoard_02... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KCuttingBoard_02.SM_KCuttingBoard_02 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KCuttingBoard_03... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KCuttingBoard_03.SM_KCuttingBoard_03 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_sink... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.63s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Decoration/SM_Plant_04.SM_Plant_04 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_sink_drain... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KitchenDecor_01... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Pan_1... +[2022.10.06-10.14.01:343][764]LogMaterial: Display: Missing cached shadermap for MI_Wood_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D3A1D78ACE86C16F38B3217351FFAA545D4BFF2), compiling. +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.13s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Kitchen_sink_drain.SM_Kitchen_sink_drain +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_Sponge... +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.24s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Kitchen_sink.SM_Kitchen_sink +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Sponge.SM_Sponge +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_Curtain_01... +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_LBook_001... +[2022.10.06-10.14.01:694][764]LogMaterial: Display: Missing cached shadermap for MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: FE8153DE06E6E10634F60B772052E186AED23B1D), compiling. +[2022.10.06-10.14.02:091][764]LogStaticMesh: Built static mesh [0.41s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KitchenDecor_01.SM_KitchenDecor_01 +[2022.10.06-10.14.02:091][764]LogStaticMesh: Display: Building static mesh SM_LBook_005... +[2022.10.06-10.14.02:091][764]LogStaticMesh: Built static mesh [0.61s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Pan_1.SM_Pan_1 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_006... +[2022.10.06-10.14.02:092][764]LogStaticMesh: Built static mesh [0.62s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_Curtain_01.SM_Curtain_01 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_005.SM_LBook_005 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_016... +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_020... +[2022.10.06-10.14.02:179][764]LogStaticMesh: Built static mesh [0.69s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_001.SM_LBook_001 +[2022.10.06-10.14.02:179][764]LogStaticMesh: Display: Building static mesh SM_LBook_025... +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Total job queries 14816, among them cache hits 105 (0.71%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Tracking 2403 distinct input hashes that result in 1173 distinct outputs (48.81%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: RAM used: 5.83 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.18% +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Shaders Compiled: 14816 +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Jobs assigned 2503, completed 2403 (96.00%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Time job spent in pending queue: average 111.61 s, longest 389.38 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Job execution time: average 16.05 s, max 49.31 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Job life time (pending + execution): average 128.00 s, max 389.35 +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 403.91 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Jobs were issued in 259 batches (only local compilation was used), average 9.66 jobs/batch +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Effective parallelization: 9.08 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 9.28% of total time (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.83% of total time (compiled 56 times, average 3.17 sec, max 5.03 sec, min 1.79 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FDebugViewModePS - 3.59% of total time (compiled 103 times, average 1.28 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: FDebugViewModeVS - 3.57% of total time (compiled 98 times, average 1.34 sec, max 3.30 sec, min 0.49 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: FPathTracingMaterialCHS - 3.53% of total time (compiled 56 times, average 2.32 sec, max 3.48 sec, min 1.61 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.14.02:342][764]LogStaticMesh: Built static mesh [1.99s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_02.SM_BVase_02 +[2022.10.06-10.14.02:342][764]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A00.S02A00 +[2022.10.06-10.14.02:376][764]LogStaticMesh: Built static mesh [0.19s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_025.SM_LBook_025 +[2022.10.06-10.14.02:376][764]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A00.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.14.02:380][764]LightingResults: New page: Lighting Build +[2022.10.06-10.14.02:380][764]LoadErrors: New page: Loading map: S02A00.umap +[2022.10.06-10.14.02:384][764]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.14.02:385][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.14.02:385][764]MapCheck: New page: Map Check +[2022.10.06-10.14.02:385][764]LightingResults: New page: Lighting Build +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_LDC_Book_04... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_020.SM_LBook_020 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_016.SM_LBook_016 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_LDeco_001... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.57s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_006.SM_LBook_006 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_Game_console... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_Game_console_controller... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh Vase_1... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_Game_console.SM_Game_console +[2022.10.06-10.14.02:626][764]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Box_02... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Meshes/Vase_1.Vase_1 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Fork... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/SM_Box_02.SM_Box_02 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Knife... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDC_Book_04.SM_LDC_Book_04 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Spoon... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Knife.SM_Set_01_Knife +[2022.10.06-10.14.02:965][764]LogStaticMesh: Display: Building static mesh SM_MirrorStand_001... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.17s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Spoon.SM_Set_01_Spoon +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_MirrorStand_001.SM_MirrorStand_001 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.38s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_001.SM_LDeco_001 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Fork.SM_Set_01_Fork +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [2.59s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_01.SM_BVase_01 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_SoapHolder_001... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_Towel_006... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_Carpet_002... +[2022.10.06-10.14.02:966][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.06-10.14.03:241][764]LogStaticMesh: Display: Building static mesh SM_FlowerPot_007... +[2022.10.06-10.14.03:242][764]LogStaticMesh: Display: Building static mesh SM_Wine_Bottle_2... +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_SoapHolder_001.SM_SoapHolder_001 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Carpets/SM_Carpet_002.SM_Carpet_002 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Towel_006.SM_Towel_006 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.63s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_Game_console_controller.SM_Game_console_controller +[2022.10.06-10.14.03:291][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_Wine_Bottle_2.SM_Wine_Bottle_2 +[2022.10.06-10.14.03:291][764]LogTexture: Display: Waiting for textures to be ready 41/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Marble_001) ... +[2022.10.06-10.14.03:486][764]LogStaticMesh: Built static mesh [0.31s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_FlowerPot_007.SM_FlowerPot_007 +[2022.10.06-10.14.04:126][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_CokerStrove_.T_Albedo_CokerStrove_ (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.04:126][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Marble_001.T_Roughness_Marble_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.04:327][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Marble_001.T_Albedo_Marble_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Marble_001.T_Normal_Marble_001 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_AO_CokerStrove.T_AO_CokerStrove (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Wood_001.T_Roughness_Wood_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Metallic_001.T_Normal_Metallic_001 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/Textures/base_flat_n.base_flat_n (TFO_BC5, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/base_white_d.base_white_d (TFO_AutoDXT, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Curtain_Fabric.T_Curtain_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_a.T_Fabric2_a (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Wave_N.T_Wave_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogStaticMesh: Built static mesh [12.94s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_SM_PencilVase_6.SM_MERGED_SM_PencilVase_6 +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_c.T_Fabric2_c (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_N.T_Fabric2_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Plastic/T_Plastic_BC.T_Plastic_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Plastic/T_Plastic_R.T_Plastic_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_Roof_RooberBlack_BC.T_Roof_RooberBlack_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Metal/T_MetalCorroded_R.T_MetalCorroded_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Metal/Roughness_2K_se4objgc.Roughness_2K_se4objgc (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Marble_Black.T_Marble_Black (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_RubberRough_AO.T_RubberRough_AO (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_Marble_002.T_Albedo_Marble_002 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_Marble_003.T_Albedo_Marble_003 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_RubberRough_R.T_RubberRough_R (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.020938s +[2022.10.06-10.14.11:098][764]LogTexture: Display: Waiting for textures to be ready 61/396 (/Game/Textures/Rubber/T_Roof_RooberBlack_ORM) ... +[2022.10.06-10.14.11:278][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_Roof_RooberBlack_ORM.T_Roof_RooberBlack_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:278][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_R.T_Carpet_Grey_Tile_2048_Mash_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:624][764]LogTexture: Display: Waiting for textures to be ready 66/396 (/Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_N) ... +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Black_Fabric.T_Black_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Fabric_Roughness.T_Fabric_Roughness (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Fabric_Normal.T_Fabric_Normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Fabric_N_02.T_Fabric_N_02 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_N.T_Carpet_Grey_Tile_2048_Mash_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige_N.T_fabric_AM_beige_N (TFO_BC5, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Line_D.T_Carpet_Line_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige_S.T_fabric_AM_beige_S (TFO_AutoDXT, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Waiting for textures to be ready 68/396 (/Game/Textures/Masharov_Interior/T_Carpet_Line_D) ... +[2022.10.06-10.14.12:762][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige.T_fabric_AM_beige (TFO_AutoDXT, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:967][764]LogTexture: Display: Waiting for textures to be ready 71/396 (/Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_02_Normal) ... +[2022.10.06-10.14.15:961][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_2_R.T_Carpet_Mash_2_R (G8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:395][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Fabric_Chicago_2_D.T_Fabric_Chicago_2_D (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:613][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_R.T_Carpet_Mash_R (TFO_AutoDXT, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:613][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_D.T_Carpet_Mash_D (TFO_AutoDXT, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:821][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_D_2.T_Carpet_Mash_D_2 (BGRA8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:037][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_GoldMetal_R.T_GoldMetal_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:265][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_N.T_Carpet_Mash_N (TFO_BC5, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:265][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wall_Dirt_R1.T_Wall_Dirt_R1 (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:681][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_02_Normal.T_Fabric_02_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:115][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_AE_vol1_dirt_metal_M.T_AE_vol1_dirt_metal_M (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:332][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_102_N.T_fabric_102_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:332][764]LogStaticMesh: Built static mesh [25.98s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_Candle2.SM_MERGED_Candle2 +[2022.10.06-10.14.18:548][764]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Normal_Fabric_002.T_Normal_Fabric_002 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_b.T_Fabric2_b (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Plastic_Normal.T_Plastic_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_2_N.T_Carpet_Mash_2_N (BGRA8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:778][764]LogTexture: Display: Waiting for textures to be ready 80/396 (/Game/Textures/Masharov_Interior/T_Carpet_Mash_2_N) ... +[2022.10.06-10.14.18:977][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_01_N.T_AI_vol3_1_fabric_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Painting_Woman_Abstract.T_Painting_Woman_Abstract (TFO_AutoDXT, 1600X2124 X1X1) (Required Memory Estimate: 64.819336 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ribs_Normal.T_Ribs_Normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Fabric_R.T_Fabric_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/bottle_soap_002_v1_col.bottle_soap_002_v1_col (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Picture_Pablo_Palazuelo_D1.T_Picture_Pablo_Palazuelo_D1 (TFO_AutoDXT, 2944X3988 X1X1) (Required Memory Estimate: 55.983887 MB), EncodeSpeed: Fast 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"1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 12, "VersionName": "2022.0.6", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.3", "FriendlyName": "Movie Render Queue" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AxF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith CAD Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith C4D Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith IFC Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dataprep Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Static Mesh Editor Modeling Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + + diff --git a/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0002/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0002/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0002/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0002/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0002/MasharovDioramu.log new file mode 100644 index 0000000..da52ba1 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D_0002/MasharovDioramu.log @@ -0,0 +1,1909 @@ +Log file open, 10/06/22 15:06:21 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=38384) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 12.387531 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D + Session CrashGUID >==================================================== +LogConfig: Display: Loading Linux ini files took 0.07 seconds +LogConfig: Display: Loading IOS ini files took 0.07 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.07 seconds +LogConfig: Display: Loading Mac ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.08 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds +LogConfig: Display: Loading HoloLens ini files took 0.12 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-10.06.29:506][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-10.06.29:506][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-10.06.30:106][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-10.06.30:106][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-10.06.30:141][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.06.30:161][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-10.06.30:180][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-10.06.30:210][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-10.06.30:210][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-10.06.30:211][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-10.06.30:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-10.06.30:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-10.06.30:259][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-10.06.30:259][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-10.06.30:259][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-10.06.30:259][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-10.06.30:259][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-10.06.30:260][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-10.06.30:260][ 0]LogMemory: Process Physical Memory: 288.50 MB used, 296.89 MB peak +[2022.10.06-10.06.30:260][ 0]LogMemory: Process Virtual Memory: 260.50 MB used, 260.50 MB peak +[2022.10.06-10.06.30:260][ 0]LogMemory: Physical Memory: 22133.48 MB used, 43336.72 MB free, 65470.20 MB total +[2022.10.06-10.06.30:260][ 0]LogMemory: Virtual Memory: 44189.83 MB used, 31008.36 MB free, 75198.20 MB total +[2022.10.06-10.06.30:260][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-10.06.30:271][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-10.06.30:741][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-10.06.30:757][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-10.06.30:757][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-10.06.31:494][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-10.06.31:539][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-10.06.31:546][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-10.06.31:546][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-10.06.31:613][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.06.32:661][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-10.06.32:661][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-10.06.38:136][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-10.06.38:159][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-10.06.38:159][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-10.06.38:528][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-10.06.38:542][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-10.06.38:567][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-10.06.38:684][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-10.06.38:684][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-10.06.39:060][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-10.06.39:060][ 0]LogWindows: Attached monitors: +[2022.10.06-10.06.39:060][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-10.06.39:060][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-10.06.39:060][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-10.06.39:060][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-10.06.39:061][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-10.06.39:061][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-10.06.39:061][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-10.06.39:062][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-10.06.39:062][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-10.06.39:062][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-10.06.39:618][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-10.06.39:822][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-10.06.39:824][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-10.06.40:504][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-10.06.40:504][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-10.06.40:897][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-10.06.40:897][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-10.06.41:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-10.06.41:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-10.06.41:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-10.06.41:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-10.06.41:325][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-10.06.41:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-10.06.41:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-10.06.41:574][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-10.06.41:891][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: PCM +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: OGG +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-10.06.43:438][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-10.06.43:651][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-10.06.43:764][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-10.06.43:832][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-10.06.43:879][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.06.43:918][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-10.06.44:102][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-10.06.44:103][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.06.44:103][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-10.06.44:296][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.19 seconds +[2022.10.06-10.06.44:297][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.09ms. RandomReadSpeed=7.27MBs, RandomWriteSpeed=14.82MBs. Assigned SpeedClass 'Local' +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-10.06.44:331][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-10.06.44:332][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-10.06.44:426][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/20820/). +[2022.10.06-10.06.44:427][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/55E41C7B438294356813778768AE950E/'. +[2022.10.06-10.06.44:427][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-10.06.44:427][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-10.06.58:977][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-10.06.59:201][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-10.07.01:322][ 0]LogAssetRegistry: FAssetRegistry took 0.0533 seconds to start up +[2022.10.06-10.07.01:608][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-10.07.06:054][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-10.07.06:357][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-10.07.06:990][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.07.06:990][ 0]LogDeviceProfileManager: Active device profile: [00000B447A4E7380][00000B4471DF2800 50] WindowsEditor +[2022.10.06-10.07.06:990][ 0]LogDeviceProfileManager: Profiles: [00000B447A4E6E40][00000B4471D5A000 50] Windows, [00000B447A4E7380][00000B4471DF2800 50] WindowsEditor, [00000B447A4E3480][00000B4454A7C800 50] WindowsServer, [00000B447A4E4980][00000B4471DCA000 50] WindowsClient, [00000B447A4E47C0][00000B4471DF0000 50] IOS, [00000B447A4E5940][00000B447A810000 50] iPadAir2, [00000B447A4E3D40][00000B447A817800 50] IPadPro, [00000B447A4E4D00][00000B447A815000 50] iPadAir3, [00000B447A4E71C0][00000B447A81A000 50] iPadAir4, [00000B447A4E63C0][00000B447A81C800 50] iPadMini4, [00000B447A4E2D80][00000B4471DC7800 50] iPadMini5, [00000B447A4E6740][00000B447A820000 50] iPadMini6, [00000B447A4EA800][00000B447A82A000 50] iPhone6S, [00000B447A4EAB80][00000B447A827800 50] iPhone7, [00000B447A4EA480][00000B447A825000 50] iPodTouch7, [00000B447A4E3800][00000B447A82C800 50] iPhone6SPlus, [00000B447A4E2F40][00000B447A812800 50] iPhone7Plus, [00000B447A4E55C0][00000B447A830000 50] iPhoneSE, [00000B447A4E9300][00000B447A835000 50] iPhone8, [00000B447A4E7540][00000B447A837800 50] iPhone8Plus, [00000B447A4E4B40][00000B447A83A000 50] iPhoneX, [00000B447A4E5240][00000B447A83C800 50] iPhoneXS, [00000B447A4E8880][00000B447A822800 50] iPhoneXSMax, [00000B447A4E6AC0][00000B447A840000 50] iPhoneXR, [00000B447A4E7C40][00000B447A845000 50] iPhone11, [00000B447A4E6C80][00000B447A847800 50] iPhone11Pro, [00000B447A4E3640][00000B447A84A000 50] iPhone11ProMax, [00000B447A4E9F40][00000B447A84C800 50] iPhoneSE2, [00000B447A4E4280][00000B447A832800 50] iPhone12Mini, [00000B447A4E5CC0][00000B447A860000 50] iPhone12, [00000B447A4EA100][00000B447A865000 50] iPhone12Pro, [00000B447A4E8DC0][00000B447A867800 50] iPhone12ProMax, [00000B447A4E94C0][00000B447A86A000 50] iPhone13Mini, [00000B447A4E8180][00000B447A86C800 50] iPhone13, [00000B447A4E32C0][00000B447A842800 50] iPhone13Pro, [00000B447A4E8A40][00000B447A870000 50] iPhone13ProMax, 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MacEditor, [00000B447A4EA2C0][00000B447A8AA000 50] MacClient, [00000B447A4E8340][00000B447A8AC800 50] MacServer, [00000B447A4EB440][00000B447A8F0000 50] Linux, [00000B447A4E9840][00000B447A8F2800 50] LinuxEditor, [00000B447A4ED900][00000B447A8F7800 50] LinuxArm64Editor, [00000B447A4EBD00][00000B447A8FA000 50] LinuxArm64, [00000B447A4E6040][00000B447A8FC800 50] LinuxClient, [00000B447A4EC780][00000B447A892800 50] LinuxArm64Client, [00000B447A4EAF00][00000B447A8F5000 50] LinuxServer, [00000B447A4E8F80][00000B447A8E0000 50] LinuxArm64Server, [00000B447A4EBB40][00000B447A8E5000 50] Android, [00000B447A4EC080][00000B447A8E7800 50] Android_Preview_OpenGL, [00000B447A4E3F00][00000B447A8EA000 50] Android_Preview_Vulkan, [00000B447A4EAD40][00000B447A8EC800 50] Android_Low, [00000B447A4ED740][00000B447A8A2800 50] Android_Mid, [00000B447A4E40C0][00000B447A8B0000 50] Android_High, [00000B447A4E5B00][00000B447A8B5000 50] Android_Default, [00000B447A4E4600][00000B447A8B7800 50] Android_Adreno4xx, [00000B447A4E5780][00000B447A8BA000 50] Android_Adreno5xx_Low, [00000B447A4EB280][00000B447A8BC800 50] Android_Adreno5xx, [00000B447A4EDAC0][00000B447A8E2800 50] Android_Adreno6xx, [00000B447A4ECB00][00000B447A8C0000 50] Android_Adreno6xx_Vulkan, [00000B447A4EB0C0][00000B447A8C5000 50] Android_Adreno7xx, [00000B447A4E39C0][00000B447A8C7800 50] Android_Adreno7xx_Vulkan, [00000B447A4EB7C0][00000B447A8CA000 50] Android_Mali_T6xx, [00000B447A4EB980][00000B447A8CC800 50] Android_Mali_T7xx, [00000B447A4EE700][00000B447A8B2800 50] Android_Mali_T8xx, [00000B447A4E5080][00000B447A900000 50] Android_Mali_G71, [00000B447A4EDE40][00000B447A905000 50] Android_Mali_G72, [00000B447A4E2840][00000B447A907800 50] Android_Mali_G72_Vulkan, [00000B447A4EE8C0][00000B447A90A000 50] Android_Mali_G76, [00000B447A4ED3C0][00000B447A90C800 50] Android_Mali_G76_Vulkan, [00000B447A4EC240][00000B447A8C2800 50] Android_Mali_G77, [00000B447A4EA9C0][00000B447A920000 50] Android_Mali_G77_Vulkan, [00000B447A4EC940][00000B447A925000 50] Android_Mali_G78, [00000B447A4EF6C0][00000B447A927800 50] Android_Mali_G78_Vulkan, [00000B447A4EBEC0][00000B447A92A000 50] Android_Mali_G710, [00000B447A4EEE00][00000B447A92C800 50] Android_Mali_G710_Vulkan, [00000B447A4E78C0][00000B447A902800 50] Android_Xclipse_920, [00000B447A4EF880][00000B447A930000 50] Android_Xclipse_920_Vulkan, [00000B447A4E4EC0][00000B447A935000 50] Android_Vulkan_SM5, [00000B447A4EEC40][00000B447A937800 50] Android_PowerVR_G6xxx, [00000B447A4EFC00][00000B447A93A000 50] Android_PowerVR_GT7xxx, [00000B447A4EEA80][00000B447A93C800 50] Android_PowerVR_GE8xxx, [00000B447A4EEFC0][00000B447A922800 50] Android_PowerVR_GM9xxx, [00000B447A960000][00000B447A940000 50] Android_PowerVR_GM9xxx_Vulkan, [00000B447A962300][00000B447A945000 50] Android_TegraK1, [00000B447A9608C0][00000B447A947800 50] Android_Unknown_Vulkan, [00000B447A961A40][00000B447A94A000 50] Oculus_Quest, [00000B447A960380][00000B447A94C800 50] Oculus_Quest2, [00000B447A962140][00000B447A932800 50] HoloLens, +[2022.10.06-10.07.06:990][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-10.07.08:123][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-10.07.08:382][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK02D4C3BCAD7DFA48AB32B8281FB06B8B83DB6275 +[2022.10.06-10.07.08:409][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK041B6B3B9E899AB45EF9AF755610444318C41E81 +[2022.10.06-10.07.08:531][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK0B934CB781AAE8E29AA3F23D314364C8794736F8 +[2022.10.06-10.07.08:564][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK0DD009BBCE5CC56E4DA46F9FC47434E75F04F128 +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK12E8FAB127651DE0EC25D18B4F46B8FC893B9197 +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK17AC2604E898475FB8E53794220615C500621EDD +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK199CD440C13B3F4E404F7D15F4FD7EC54386EF48 +[2022.10.06-10.07.08:660][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2A5F9F60441DA258D18B46D59C64D5BAD50E8EE3 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2EBAEEA09A14E2EF29977A689FE2C1E8D430DF18 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2F4A2867395052751D8836EF97FE5498E75B72B7 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK30EBDD45E374C249B2FE2FB12B8967EF31220975 +[2022.10.06-10.07.08:663][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK365CE181503D874312C9ED112AA656CC2699C47F +[2022.10.06-10.07.08:664][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK38E9562469E8470A7B228F437B741A988D39C7C0 +[2022.10.06-10.07.08:665][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK3E31A0557ADC621A5CFA85AF095FF22638EF5633 +[2022.10.06-10.07.08:665][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK3E3D1FFF17C813E9C96610185DEC8B8E8965E17B +[2022.10.06-10.07.08:711][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK446484B05B96FB9FE8A0B1907D0074EE108C1461 +[2022.10.06-10.07.08:719][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK44B429B40BB45A070EB17C1259C28734996A2F49 +[2022.10.06-10.07.08:720][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK45F6B080705E6FF583910090FCD1E7F60010D299 +[2022.10.06-10.07.08:720][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK48F4778F22C31EEB53EEAB892B4876EB9654FB44 +[2022.10.06-10.07.08:721][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4A7AC5329A8A68EFF0EA0FF9DC81BCCED9714AB7 +[2022.10.06-10.07.08:721][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4F4E7198DBE7D65E8579CDDCEB712ABA7BBE416B +[2022.10.06-10.07.08:757][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK55C9516AB939C40DCF774BF5B882148003824951 +[2022.10.06-10.07.08:757][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK587924C3B9F181928158E8A31A4EC9BA0AF8AC18 +[2022.10.06-10.07.08:758][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK5FC3111A0E1F7892DB0AC1E64A876FAFD763CE99 +[2022.10.06-10.07.08:759][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK646E32C4108E578816F50515F76C382A990C55B7 +[2022.10.06-10.07.08:759][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK78909A0F47064B60029923F1790C3A29B4F2C584 +[2022.10.06-10.07.08:760][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK80752D0508461EC0ABA0333DA047D157E0BFFCFE +[2022.10.06-10.07.08:761][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK844F476A84DEAA6BFC0CA348A709CC35C16E9236 +[2022.10.06-10.07.08:761][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK878A7EAD94916C7F2960DEF038798A200972BF91 +[2022.10.06-10.07.08:762][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8C24B72E7E3769C37609F47C1EBE7F763A01D6AD +[2022.10.06-10.07.08:800][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8DC9E28765D7D32175ED82B4E8234765E3466014 +[2022.10.06-10.07.08:801][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8E9D7A5FD9ECB084F087069EB91A6B96ABB18150 +[2022.10.06-10.07.08:802][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK9059C03D4B06D0DF7B9971C07E035D192C18043F +[2022.10.06-10.07.08:802][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK967C747FFC357A828288FA05D93CD5DCECDA891B +[2022.10.06-10.07.08:803][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK9B2FAE99E304F0C94B933BC0726DA93D56691518 +[2022.10.06-10.07.08:804][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA40F415B1DF31266B4B145AB253D69D75C23C92F +[2022.10.06-10.07.08:804][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA68436644BF61BF70A81F39B29099C9FDA361073 +[2022.10.06-10.07.08:805][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA7FF12D4407B3B5EEB3E24D990F5E2DB6A6131E5 +[2022.10.06-10.07.08:805][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA9706DC44EE902A7CEF3BF62767B521A8765D500 +[2022.10.06-10.07.08:806][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKADD97F8ADF814AE1541D0CBC3FB50485CE10BA12 +[2022.10.06-10.07.08:807][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKAE81348B544548296E9C284D9DB45646ABBCA907 +[2022.10.06-10.07.08:807][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKC30EB8FA604F8131F99FBE02E02FF8EDD12557F3 +[2022.10.06-10.07.08:808][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKC8D63098080A79BC212087BDEAC8627CC0F99CA8 +[2022.10.06-10.07.08:809][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKCEFF660F43F530401EA268402DE6BDB127AFD09D +[2022.10.06-10.07.08:809][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKD013D6BA3789C681BE7CBAE596B9EF6702636A8E +[2022.10.06-10.07.08:810][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKD225B672861DB6CE4881A77B52307BB2FC5A684F +[2022.10.06-10.07.08:810][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE29E2E4DFEAE3F4FD681857CF557CF9D26E9936A +[2022.10.06-10.07.08:846][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE3049ECFDF5A31A134189B23C83333B061077AA1 +[2022.10.06-10.07.08:847][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE6FBE58C15211ADB5D45019535161CDF4B986C5A +[2022.10.06-10.07.08:848][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKEA319E94C81E180E44395184C30AC98CF8CA3C4C +[2022.10.06-10.07.08:848][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKED3FA94478BF44AA35F300AC884FCBCDEB8CA7A9 +[2022.10.06-10.07.08:890][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF1526DD549263F0B3C6BB030962516BC8F0A4A78 +[2022.10.06-10.07.08:937][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF66674287C71E0F67F37A4CCE3B1D5B766054F8D +[2022.10.06-10.07.08:994][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF6E2564B8EB542F60E89DB545C42AB661864DFF4 +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-10.07.11:462][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-10.07.12:546][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-10.07.14:698][ 0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 027FD7029ED175208C4C956755A110A01B15234F), compiling. +[2022.10.06-10.07.15:841][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 607589A09405AB04E3B091CB6EF1B8B6FBC2239F), compiling. +[2022.10.06-10.07.17:161][ 0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 1E54CBC6CA139FECBB6477AEBA17C72C3E2B2BAB), compiling. +[2022.10.06-10.07.18:365][ 0]LogSlate: Border +[2022.10.06-10.07.18:365][ 0]LogSlate: BreadcrumbButton +[2022.10.06-10.07.18:365][ 0]LogSlate: Default +[2022.10.06-10.07.18:365][ 0]LogSlate: Icons.Save +[2022.10.06-10.07.18:365][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-10.07.18:365][ 0]LogSlate: ListView +[2022.10.06-10.07.18:365][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-10.07.18:365][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-10.07.18:365][ 0]LogSlate: TableView.DarkRow +[2022.10.06-10.07.18:365][ 0]LogSlate: TableView.Row +[2022.10.06-10.07.18:365][ 0]LogSlate: TreeView +[2022.10.06-10.07.29:007][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 0A426F9BCDFA27DE53688DBBEDC5BE498090B18E), compiling. +[2022.10.06-10.07.29:125][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: F9459D7505D802618B28228676905A0EFC0A9381), compiling. +[2022.10.06-10.07.29:249][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8DB5A7491F35F2CB2303DB335FD4175CB1E6F565), compiling. +[2022.10.06-10.07.29:352][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: A230D4623B88BFB74A7F27E416E949F60F9EAACB), compiling. +[2022.10.06-10.07.29:444][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: CF4C8FD7CD237E06CBC4AE3822DD6BA137CD8F43), compiling. +[2022.10.06-10.07.29:607][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 5E9A8BEE90928592DBB92409418C1A5601F7FB29), compiling. +[2022.10.06-10.07.29:898][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FAFDC70E71BD5C8B3B109C718757D3B85CB09604), compiling. +[2022.10.06-10.07.30:296][ 0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6FDDFB32A1843C7D3864934AD37EE857FBDCACE8), compiling. +[2022.10.06-10.07.30:326][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E43758CF49F5CE83A9D475907F4FDFBFB9E42AE6), compiling. +[2022.10.06-10.07.30:811][ 0]LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 8DF49A6DBCDAB6FA28210568DECE575049A3EAED), compiling. +[2022.10.06-10.07.30:868][ 0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 29EFD1D6D17AAA2A6FC06C7308C19DB0DEE6D1FC), compiling. +[2022.10.06-10.07.31:595][ 0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 5949DC930B9C305DB47DD2AA2362975306F1AA3A), compiling. +[2022.10.06-10.07.32:376][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 2D1CAD46D29DBF968D2C83261DCC9D0CD7FCAFD1), compiling. +[2022.10.06-10.07.32:704][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 1053AFAD96D88E2F958BDA107D6AA6DE11FEA972), compiling. +[2022.10.06-10.07.34:209][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.34:817][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3EEACA8813010BF7DD00B5EC6E9AAAA0B0CCDB5E), compiling. +[2022.10.06-10.07.34:990][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F529A53F8D765BC8924CC42A5A1648782472B9F4), compiling. +[2022.10.06-10.07.35:182][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.35:182][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.35:405][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: C947B07DC8EC2D620F3E9BBDBFA562903BC5D87F), compiling. +[2022.10.06-10.07.35:529][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2E956629C2E05097B2898A2D63BB2B0A0C65562D), compiling. +[2022.10.06-10.07.35:781][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: A970733B1A900B77B98ED9CEC1B4CAEDCAD4494F), compiling. +[2022.10.06-10.07.37:145][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-10.07.37:154][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.06-10.07.37:154][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-10.07.40:691][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-10.07.40:776][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-10.07.44:548][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4BFCB5AD97AF263E33EFA360446962FA1C88DE2F), compiling. +[2022.10.06-10.07.44:699][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: E9026A4AC6874FE814EB2CA898085CC0C9B02035), compiling. +[2022.10.06-10.07.44:899][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: 8AE1B5A87BACFADD241768099C765B44E7D91422), compiling. +[2022.10.06-10.07.44:968][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: 75E34A9BB356B8AF16B33B9023BF446E709A4F5E), compiling. +[2022.10.06-10.07.45:086][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: 02943C36EFD8FB2EAB5BE8662758F441BA9371C1), compiling. +[2022.10.06-10.07.45:165][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: EF83FC9DDCD4A7404E051B11116677F92227BD05), compiling. +[2022.10.06-10.07.45:264][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 4049B719EC086B9C6EEF25D80A13702E07E90C4A), compiling. +[2022.10.06-10.07.45:414][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: A2B72050B4939273B83D1F026B0BAB5570A8CAC4), compiling. +[2022.10.06-10.07.45:469][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: 9EAE7C0A06425B97D0DCCCA1B4606DAFB1EA7D3E), compiling. +[2022.10.06-10.07.45:606][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 9317BD730C59478862C6D88CB23394234A14C0F9), compiling. +[2022.10.06-10.07.45:654][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: D5FDFF92AF4B704637F3180FC6BF54D348AE29DA), compiling. +[2022.10.06-10.07.45:749][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 72A184B3892CFF49287B310597DB67380C1F66E7), compiling. +[2022.10.06-10.07.45:813][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: F0AB3C9F88BCB47BA22B143D3F0B9EDA85CA17CA), compiling. +[2022.10.06-10.07.45:948][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 190186511E29A9A0D2FF21455120AE444D8E9923), compiling. +[2022.10.06-10.07.46:037][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 3C2CACA039C3BBC3D39A2E44F2966BE15D0DAE3A), compiling. +[2022.10.06-10.07.46:100][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0730582A6D4C5752511E4D4B8B004AF7014AE178), compiling. +[2022.10.06-10.07.46:172][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: E8952C4D3F7A56F0E608A87427F386EDC8D859F5), compiling. +[2022.10.06-10.07.46:238][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 8183C2C1C5F5E7A49B6EFC4901098D960208B7C0), compiling. +[2022.10.06-10.07.46:411][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: F445FE12500AB607D573D874242AFD1746ED0AF0), compiling. +[2022.10.06-10.07.46:583][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 107A7CC55957D628E5835A290FB86D7E648B16A1), compiling. +[2022.10.06-10.07.46:742][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 67A825CFCD81D647BE5CBD0AE71EA160A4C02B98), compiling. +[2022.10.06-10.07.46:831][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 60499A3FFDFAB5196CBACD9E66306D0E9A59C64D), compiling. +[2022.10.06-10.07.46:897][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: E7315E9B3DD2899D9CBA0F8BB683D523B1CF155C), compiling. +[2022.10.06-10.07.48:250][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-10.07.53:106][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: FCB5BC3748208E8F4917B6B6CB4B7D1D | Instance: 72A26DBF49AEC95833AE30B6E2D6DA1B (DESKTOP-AOHCMKE-20820). +[2022.10.06-10.07.55:090][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:357][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:457][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:582][ 0]LogUProjectInfo: Found projects: +[2022.10.06-10.08.06:116][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-10.08.06:959][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-10.08.07:340][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.08.07:340][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.08.09:019][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 1D00F92C75FB8B7FEFF833E30E71CA8F9E8700FF), compiling. +[2022.10.06-10.08.11:022][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-10.08.15:268][ 0]LogCollectionManager: Loaded 0 collections in 0.002152 seconds +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.02s +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-10.08.17:237][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: FD25DC48F9E21781F41AC6EAA75CC8DE6FA7F006), compiling. +[2022.10.06-10.08.17:398][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: 8282C36F2A255FA8C86076247302CFB26A5C46F2), compiling. +[2022.10.06-10.08.17:499][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 54BCADD45B5CDB7CCDEA4E5439CABE2F67133686), compiling. +[2022.10.06-10.08.19:208][ 0]LogEngine: Initializing Engine... +[2022.10.06-10.08.19:440][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-10.08.19:535][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.002 s +[2022.10.06-10.08.19:643][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 621BFE59A8CCB70A98991AC5B6B8BC8B58B37D29), compiling. Is special engine material. +[2022.10.06-10.08.21:137][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DB0F41A3EA423EF6F07BE7F99C0256442C418351), compiling. Is special engine material. +[2022.10.06-10.08.23:483][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 627475C5AEAC27F4A61AC13EC559E55B94F6629E), compiling. Is special engine material. +[2022.10.06-10.08.25:096][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 2CE07CEBA8A0D5C949B294FC252D6339975E3053), compiling. Is special engine material. +[2022.10.06-10.08.27:395][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BCBF2D0FE4A6CF7684F11B0F34E01BF05B9C9CB5), compiling. Is special engine material. +[2022.10.06-10.08.30:134][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 80AAE66484DDE476DEE942E6CB7F5610E65BDF54), compiling. Is special engine material. +[2022.10.06-10.08.31:741][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 19E61FBDEA888A9BE27CE18CDA759679D343F7B6), compiling. +[2022.10.06-10.08.32:136][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 4E2A6A1768DB4C0905B2760889B16C853759FD59), compiling. +[2022.10.06-10.08.32:369][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: F59928D747BB81670855F038BCFF6D09B30DFE20), compiling. +[2022.10.06-10.08.32:603][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: F0FEA46E95B1359D70B65BB12B2A3DE8A799C33F), compiling. +[2022.10.06-10.08.32:768][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: CB4932BC1B45677A89D0BD5FEFF9C8C9A2A9E863), compiling. +[2022.10.06-10.08.32:946][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 01EE6893AA0EEAAD14EEF947FEDC0DEC38BDACDA), compiling. +[2022.10.06-10.08.33:177][ 0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 37692A09C5995175E39954076D49E88DFC10AB7E), compiling. +[2022.10.06-10.08.33:290][ 0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FCDB410EE7D97AAC42976D800C4EE71AA34F73F2), compiling. +[2022.10.06-10.08.33:470][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DA6CF57E418CCFBDFEE44689C587B61F585950A7), compiling. +[2022.10.06-10.08.33:610][ 0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 4175023DDA496C163F77AD4F44D06B1FEA39C10A), compiling. +[2022.10.06-10.08.33:848][ 0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA9C38F4C0EF744C64091FFAA65100E69EFC4161), compiling. +[2022.10.06-10.08.34:021][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9782F95E85BC6C4ED4FD789D91B8E9088B2A2430), compiling. +[2022.10.06-10.08.34:114][ 0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DE334F6E6BEE11080A297A38BE39BDC20801B3A), compiling. +[2022.10.06-10.08.34:275][ 0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 21CB3243BD29D63D80C3DF578C2BCED2C6BABB6C), compiling. +[2022.10.06-10.08.34:521][ 0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E8794A5D3740A9C069E72657F21221865CB7DEF4), compiling. +[2022.10.06-10.08.34:802][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5927CB70DEA69197C988AF313C292B173F4DE284), compiling. +[2022.10.06-10.08.34:896][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: BF3BE20436BF65DDE34C804FB56D967CCCD0E83A), compiling. +[2022.10.06-10.08.35:029][ 0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 14196BD53A2279D96CF49BA12D486F024CCE6412), compiling. +[2022.10.06-10.08.35:138][ 0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D7D4EBB9FFD180A0E411D780540230C38910F7E2), compiling. +[2022.10.06-10.08.35:651][ 0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D1A03464D28ED5C6A426B960B9B167EE7E4D25CC), compiling. +[2022.10.06-10.08.36:165][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 93CAD0FEF699A31304E45E5196B0F83BAD2F6980), compiling. +[2022.10.06-10.08.36:672][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM5, Default, SM5 (DDC key hash: 1B9341DFE4B2BA35994D0342FAE9B3142AEC5BD9), compiling. +[2022.10.06-10.08.36:988][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM5, Default, SM5 (DDC key hash: EC6993351D688488B8E2555D7A21FCB69F48D902), compiling. +[2022.10.06-10.08.38:217][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-10.08.38:383][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.08.38:791][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.08.39:175][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-10.08.39:379][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-10.08.39:464][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-10.08.39:487][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-10.08.39:487][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-10.08.39:521][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-10.08.39:521][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-10.08.39:539][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-10.08.39:539][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-10.08.39:545][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-10.08.39:741][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-10.08.39:820][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-10.08.39:887][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-10.08.40:091][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-10.08.40:092][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-10.08.40:113][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-10.08.40:114][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-10.08.40:116][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-10.08.40:117][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-10.08.40:117][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-10.08.40:117][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-10.08.40:118][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-10.08.40:118][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-10.08.40:457][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-10.08.40:575][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-10.08.40:852][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-10.08.40:928][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-10.08.40:928][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-10.09.11:889][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-10.09.13:607][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-10.09.19:643][ 0]LocalizationService: Localization service is disabled +[2022.10.06-10.09.23:651][ 0]TimingProfiler: Initialize +[2022.10.06-10.09.23:652][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-10.09.23:653][ 0]LoadingProfiler: Initialize +[2022.10.06-10.09.23:653][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-10.09.23:676][ 0]NetworkingProfiler: Initialize +[2022.10.06-10.09.23:812][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-10.09.23:813][ 0]MemoryProfiler: Initialize +[2022.10.06-10.09.23:813][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-10.09.27:779][ 0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A8EF192282EB90BD97E4B084E1A376B3A00E718D), compiling. +[2022.10.06-10.09.27:968][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5D6A830BCF05C025360B9D8067ABCCFB5BA542C), compiling. +[2022.10.06-10.09.28:103][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4BDF286AAC25E7B715F47AFB7A8F2E62F0568526), compiling. +[2022.10.06-10.09.28:262][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A905C26A82D397879AD365F9E3D306DA35F85BE5), compiling. +[2022.10.06-10.09.28:469][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CCE38415F292367AA8E7F85199D8AA5DE9C213F4), compiling. +[2022.10.06-10.09.28:760][ 0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 83995B1AB067FE8D2361D28171141E08BECFEE98), compiling. +[2022.10.06-10.09.28:981][ 0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 2519D4FDC5DF5617D7D43ABE790806D8DD207763), compiling. +[2022.10.06-10.09.29:064][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AAD02748E745235D4C149DCB0A451254845E5354), compiling. +[2022.10.06-10.09.29:165][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: 242893EDCEB2507F555BF0129A24049F77C211F8), compiling. +[2022.10.06-10.09.29:251][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: 7FD2A9E4FEF08CFD54F02E83B609417DC05DE805), compiling. +[2022.10.06-10.09.29:416][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: 3D7D63385ED7E1483EAE8FD0D7F1DF4AE49112D1), compiling. +[2022.10.06-10.09.29:502][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: 53E3601C27B2F13739AC6271C622CD08984DD337), compiling. +[2022.10.06-10.09.29:583][ 0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5AF5D4523D9B901AE0936232B97C149627D9493C), compiling. +[2022.10.06-10.09.30:302][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 043FF8180B7D5BA56AA01EF416E939BE0B9E231E), compiling. +[2022.10.06-10.09.31:562][ 0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: 351B856BCEBAC601BD002BFE22E67853D911CB4E), compiling. +[2022.10.06-10.09.34:798][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 72449C81652283292753F3562CCA930BBF0C148E), compiling. +[2022.10.06-10.09.36:576][ 0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC6524A60B02E1B022B8BAAB257F26C142C8198), compiling. +[2022.10.06-10.09.45:163][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.13s +[2022.10.06-10.09.45:163][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-10.09.55:918][ 0]LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8230383FF85AF48A5EC35AEC1C35F76D239949E0), compiling. +[2022.10.06-10.09.56:448][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-10.09.56:742][ 0]SourceControl: Source control is disabled +[2022.10.06-10.09.56:768][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 241.808 +[2022.10.06-10.09.57:006][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.09.57:519][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.10.03:055][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.10.03:221][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.10.04:633][ 0]MapCheck: New page: Map Check +[2022.10.06-10.10.04:633][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.10.06:004][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.10.06:616][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-10.10.10:629][ 0]LogMaterial: Display: Missing cached shadermap for MM_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 21A51BB78F1270A298AE258A495DBE7D71DA15B7), compiling. +[2022.10.06-10.10.10:906][ 0]LogMaterial: Display: Missing cached shadermap for MI_Wood_Dark_Triplanar1 in PCD3D_SM5, Default, SM5 (DDC key hash: 85B0567585AE82F562D793DC81D737536A4D6756), compiling. +[2022.10.06-10.10.11:167][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-10.10.11:167][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.10.11:211][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.10.11:213][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-10.10.11:302][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.11:303][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.10.11:303][ 0]LogShaderCompilers: Display: Total job queries 9154, among them cache hits 0 (0.00%) +[2022.10.06-10.10.11:324][ 0]LogShaderCompilers: Display: Tracking 976 distinct input hashes that result in 542 distinct outputs (55.53%) +[2022.10.06-10.10.11:324][ 0]LogShaderCompilers: Display: RAM used: 2.40 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.07% +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Shaders Compiled: 9154 +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Jobs assigned 1076, completed 976 (90.71%) +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 24.32 s, longest 172.42 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Job execution time: average 16.05 s, max 35.92 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 37.61 s, max 172.42 +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 174.91 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Jobs were issued in 110 batches (only local compilation was used), average 9.78 jobs/batch +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Average processing rate: 5.58 jobs/sec +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Effective parallelization: 8.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 1 times, average 11.29 sec, max 11.29 sec, min 11.29 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 6.69% of total time (compiled 30 times, average 3.22 sec, max 4.36 sec, min 1.99 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.20% of total time (compiled 44 times, average 1.38 sec, max 2.45 sec, min 1.07 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS - 3.83% of total time (compiled 24 times, average 2.30 sec, max 2.61 sec, min 1.87 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FDebugViewModeVS - 3.77% of total time (compiled 42 times, average 1.30 sec, max 2.16 sec, min 0.51 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FDebugViewModePS - 3.69% of total time (compiled 44 times, average 1.21 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.12:335][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.10.12:629][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2022.10.06-10.10.12:715][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.10.12:728][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 12,853ms to complete. +[2022.10.06-10.10.12:735][ 0]LogFileHelpers: Loading map 'Main' took 15.888 +[2022.10.06-10.10.21:151][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 265.151 +[2022.10.06-10.10.21:151][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.21:151][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Total job queries 9154, among them cache hits 0 (0.00%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Tracking 1016 distinct input hashes that result in 568 distinct outputs (55.91%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: RAM used: 2.53 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.08% +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Shaders Compiled: 9154 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Jobs assigned 1116, completed 1016 (91.04%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 25.87 s, longest 182.79 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Job execution time: average 16.47 s, max 35.92 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 38.94 s, max 182.79 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 185.28 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Jobs were issued in 114 batches (only local compilation was used), average 9.79 jobs/batch +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Average processing rate: 5.48 jobs/sec +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Effective parallelization: 8.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 8 times, average 12.18 sec, max 15.78 sec, min 8.42 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 6.43% of total time (compiled 31 times, average 3.21 sec, max 4.36 sec, min 1.99 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 6.29% of total time (compiled 8 times, average 12.18 sec, max 15.78 sec, min 8.42 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.09% of total time (compiled 46 times, average 1.38 sec, max 2.45 sec, min 1.07 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FDebugViewModeVS - 3.64% of total time (compiled 44 times, average 1.28 sec, max 2.16 sec, min 0.49 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FDebugViewModePS - 3.61% of total time (compiled 46 times, average 1.22 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.23:237][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:375][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:386][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:398][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.25:845][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-10.10.25:845][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.25:892][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-10.10.25:892][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:087][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:088][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:184][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:184][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:491][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-10.10.26:491][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:535][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:535][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:572][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-10.10.26:572][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:587][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:587][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:704][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:705][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:716][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:717][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:717][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-10.10.30:837][ 0]LogSlate: Took 0.057027 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-10.10.31:130][ 0]LogSlate: Took 0.087984 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-10.10.31:226][ 0]LogSlate: Took 0.060082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-10.10.31:435][ 0]LogViewport: Scene viewport resized to 1385x912, mode Windowed. +[2022.10.06-10.10.38:379][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 443.77 ms. Compile time 411.35 ms, link time 31.81 ms. +[2022.10.06-10.10.38:497][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 52.22 ms. Compile time 36.12 ms, link time 15.98 ms. +[2022.10.06-10.10.38:948][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 503.07 ms. Compile time 8.20 ms, link time 494.78 ms. +[2022.10.06-10.10.38:948][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.38:974][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.38:976][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.39:007][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.39:009][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.39:038][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.39:293][ 0]LogStall: Startup... +[2022.10.06-10.10.39:298][ 0]LogStall: Startup complete. +[2022.10.06-10.10.39:476][ 0]LogLoad: (Engine Initialization) Total time: 284.53 seconds +[2022.10.06-10.10.39:476][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-10.10.40:399][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-10.10.41:617][ 0]LogAutomationController: Ignoring very large delta of 19969374.51 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.10.48:040][ 1]LogSlate: Took 0.074355 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-10.10.48:175][ 1]LogAutomationController: Ignoring very large delta of 6.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.10.48:524][ 2]LogAssetRegistry: Asset discovery search completed in 227.1475 seconds +[2022.10.06-10.10.48:853][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2022.10.06-10.10.50:429][ 4]LogD3D12RHI: Creating RTPSO with 130 shaders (0 cached, 7 new) took 27.12 ms. Compile time 17.82 ms, link time 8.35 ms. +[2022.10.06-10.10.50:777][ 7]LogSlate: Took 0.022973 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-10.10.50:998][ 7]LogSlate: Took 0.019878 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-10.10.55:688][ 26]LogStatusBar: Looking status bar with open content browser drawer... +[2022.10.06-10.10.55:689][ 26]LogStatusBar: Using status bar: LevelEditor.StatusBar to dock content browser +[2022.10.06-10.10.57:717][ 26]LogViewport: Scene viewport resized to 1385x592, mode Windowed. +[2022.10.06-10.10.57:877][ 26]LogAutomationController: Ignoring very large delta of 2.53 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.11:757][699]LogViewport: Scene viewport resized to 1385x581, mode Windowed. +[2022.10.06-10.11.11:923][701]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-10.11.13:908][853]Cmd: STAT FPS +[2022.10.06-10.11.24:867][420]LogAutomationController: Ignoring very large delta of 2.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.32:102][445]LogAutomationController: Ignoring very large delta of 2.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.35:534][446]LogAutomationController: Ignoring very large delta of 3.43 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.41:127][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2022.10.06-10.11.52:714][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-10.11.52:722][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-10.11.53:023][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A00.umap: Failed to load '/Game/Maps/Interior/GP2/S02A00_BuiltData': Can't find file. +[2022.10.06-10.11.53:023][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A00_BuiltData' +[2022.10.06-10.12.50:866][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-10.12.50:866][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_black_map_BC.T_black_map_BC (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_white_map_D.T_white_map_D (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_blue_map_D.T_blue_map_D (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_ME.T_blender_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_N.T_blender_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_E.T_blender_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_noise_small_D.T_noise_small_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_E_color.T_blender_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_D.T_blender_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_tex_M.T_blender_01_tex_M (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:385][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_R.T_blender_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:385][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_NOISE.T_blender_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:544][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_D.T_coffee_brew_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:544][764]LogMaterial: Display: Missing cached shadermap for M_Advance in PCD3D_SM5, Default, SM5 (DDC key hash: B0E8646B707136A43B0BAB1A5DB5B7B65A1C980E), compiling. +[2022.10.06-10.13.36:727][764]LogMaterial: Display: Missing cached shadermap for M_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: F34FDE420623995958D8CE8994B3AD7317A87E89), compiling. +[2022.10.06-10.13.36:918][764]LogMaterial: Display: Missing cached shadermap for M_Advance_Mask in PCD3D_SM5, Default, SM5 (DDC key hash: FAF1B4878F7950EFA586CED57CBCA7D52B9E7F69), compiling. +[2022.10.06-10.13.37:161][764]LogMaterial: Display: Missing cached shadermap for M_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 07F585206A6A3045CE1786CB0B08957D5379ED57), compiling. +[2022.10.06-10.13.37:318][764]LogMaterial: Display: Missing cached shadermap for M_Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: EF3BABA0A2720CD7B41204F4A2A41D1F0565BCA0), compiling. +[2022.10.06-10.13.37:468][764]LogMaterial: Display: Missing cached shadermap for MI_Metal_009 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B2FBA38F586B4DBD4C3354E840A3A9F588DFA95), compiling. +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_body... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_knife... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_body... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_base... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_handle... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_cover... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_bottle... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_filter... +[2022.10.06-10.13.37:617][764]LogMaterial: Display: Missing cached shadermap for M_Plastic in PCD3D_SM5, Default, SM5 (DDC key hash: B45B35092E65D81A16F02D5A77644CFF5BD5C734), compiling. +[2022.10.06-10.13.37:772][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_spoon... +[2022.10.06-10.13.37:772][764]LogMaterial: Display: Missing cached shadermap for MM_DoorFade in PCD3D_SM5, Default, SM5 (DDC key hash: 42B4A8BBE2561678B9D9847C31135D17CFB59F8A), compiling. +[2022.10.06-10.13.37:967][764]LogMaterial: Display: Missing cached shadermap for MI_DoorFade_Biege in PCD3D_SM5, Default, SM5 (DDC key hash: 75396C5A11674C779107B2971B76E472F44CF47E), compiling. +[2022.10.06-10.13.38:142][764]LogMaterial: Display: Missing cached shadermap for M_KFabric_White in PCD3D_SM5, Default, SM5 (DDC key hash: 83C3592BD8CFCF2B75E29CE1AD51094EA4A84856), compiling. +[2022.10.06-10.13.38:500][764]LogMaterial: Display: Missing cached shadermap for M_KTea1 in PCD3D_SM5, Default, SM5 (DDC key hash: F1E90448F25C33E1E851990FD10B9061D00CB2A5), compiling. +[2022.10.06-10.13.38:640][764]LogMaterial: Display: Missing cached shadermap for M_Marble_Black in PCD3D_SM5, Default, SM5 (DDC key hash: AC76504F30683D2AF4C9AB4012DA748FE10D5D48), compiling. +[2022.10.06-10.13.38:747][764]LogMaterial: Display: Missing cached shadermap for M_CabinetBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 857352D0C587C8208F86E94F3B32A932079DF131), compiling. +[2022.10.06-10.13.38:849][764]LogMaterial: Display: Missing cached shadermap for MI_Fabric2_biege in PCD3D_SM5, Default, SM5 (DDC key hash: 4164575EF8AA84D81B265501963EE8DC8BB522B4), compiling. +[2022.10.06-10.13.39:122][764]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 77ABDA5F7EB0040009A69D4C1E23A01D52C8D732), compiling. +[2022.10.06-10.13.40:715][764]LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 6EA97753EA6433B0F414F7CB9C2485FE162092D9), compiling. +[2022.10.06-10.13.41:150][764]LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 7003EBA46ECB93F95BDEC97FAD250A34535ECDC3), compiling. +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.27s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_bottle.SM_coffee_brew_01_bottle +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_base.SM_blender_01_base +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.41s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_handle.SM_blender_01_handle +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_cover.SM_blender_01_cover +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.11s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_spoon.SM_coffee_brew_01_spoon +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.40s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_knife.SM_blender_01_knife +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.25s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_filter.SM_coffee_brew_01_filter +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_body.SM_blender_01_body +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.38s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_body.SM_coffee_brew_01_body +[2022.10.06-10.13.42:204][764]LogMaterial: Display: Missing cached shadermap for MI_PlasticGreyDark in PCD3D_SM5, Default, SM5 (DDC key hash: 86391480283FF2A23A21FB1A777051957DFEDB5E), compiling. +[2022.10.06-10.13.42:476][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_water_tank... +[2022.10.06-10.13.42:476][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_whirl... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_game_controller... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_game_controller_button... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_base... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_body... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_01... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/SM_game_controller_button.SM_game_controller_button +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_base.SM_PC_screen_01_base +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_02... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_01.SM_PC_screen_01_joint_01 +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_whirl.SM_coffee_brew_01_whirl +[2022.10.06-10.13.42:477][764]LogMaterial: Display: Missing cached shadermap for MI_PlasticWhite in PCD3D_SM5, Default, SM5 (DDC key hash: BE053CB036CD5B0B420B63C596896D08E1A1F2C3), compiling. +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_body... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_mid... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_valve... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_holder... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_level... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_level.SM_toaster_01_level +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_valve.SM_toaster_01_valve +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_body... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_mid.SM_PC_screen_01_joint_mid +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_dust_box... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Mirror_001... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_holder.SM_toaster_01_holder +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Door_Invis... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Mirror_001.SM_Mirror_001 +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Other/SM_Door_Invis.SM_Door_Invis +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Door_Invis_Contour... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Door_Invis_Contour.SM_Door_Invis_Contour +[2022.10.06-10.13.42:958][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_E.T_coffee_brew_01_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.42:959][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_ME.T_coffee_brew_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.42:959][764]LogStaticMesh: Built static mesh [0.56s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_02.SM_PC_screen_01_joint_02 +[2022.10.06-10.13.42:959][764]LogStaticMesh: Built static mesh [0.65s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_water_tank.SM_coffee_brew_01_water_tank +[2022.10.06-10.13.42:959][764]LogMaterial: Display: Missing cached shadermap for MI_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 80CE5AA64A5E4BCDDBA01A8957946C415B6EBF88), compiling. +[2022.10.06-10.13.43:548][764]LogStaticMesh: Built static mesh [0.83s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_body.SM_PC_screen_01_body +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_R.T_coffee_brew_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_D.T_game_controller_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_N.T_coffee_brew_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_glass_D.T_coffee_brew_01_glass_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_noise_small_N.T_noise_small_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_E.T_game_controller_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogStaticMesh: Built static mesh [0.99s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_body.SM_toaster_01_body +[2022.10.06-10.13.43:549][764]LogMaterial: Display: Missing cached shadermap for MI_Rubber in PCD3D_SM5, Default, SM5 (DDC key hash: BAC6CB76039C3603095817455024A208DF822DE3), compiling. +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_ME.T_game_controller_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogStaticMesh: Built static mesh [1.06s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_dust_box.SM_vaccum_cleaner_01_dust_box +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_N.T_game_controller_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_R.T_game_controller_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_NOISE.T_game_controller_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogMaterial: Display: Missing cached shadermap for MI_Emissive_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 70CEEFB6F57B664B3EB91249BEE36DBC9E3164C6), compiling. +[2022.10.06-10.13.44:209][764]LogStaticMesh: Built static mesh [1.73s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/SM_game_controller.SM_game_controller +[2022.10.06-10.13.44:209][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_E.T_PC_screen_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:209][764]LogMaterial: Display: Missing cached shadermap for MM_Fabric_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 5AADD2AE9672853A05F95139C0E1DE4F8E0D8506), compiling. +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_E_color.T_PC_screen_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_N.T_PC_screen_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_D.T_PC_screen_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_ME.T_PC_screen_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_NOISE.T_PC_screen_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_R.T_PC_screen_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogMaterial: Display: Missing cached shadermap for MI_Fabric_Curtain_ZigZag_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 76E38B026EF87D5BA8125B7804D8B04BAEB15CCA), compiling. +[2022.10.06-10.13.45:065][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_D.T_toaster_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.45:065][764]LogMaterial: Display: Missing cached shadermap for MI_Glass_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 6DE8E5EA34263EE636E3FF13F102A33219C824A1), compiling. +[2022.10.06-10.13.45:323][764]LogMaterial: Display: Missing cached shadermap for MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: EF1F7C141404F6F28CCE1114B507D5C9C0FDF3A9), compiling. +[2022.10.06-10.13.45:734][764]LogStaticMesh: Display: Building static mesh bottle_soap_002_v1_0... +[2022.10.06-10.13.45:734][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/All/Meshes/Furniture/Bathroom/bottle_soap_002_v1_0.bottle_soap_002_v1_0 +[2022.10.06-10.13.45:734][764]LogStaticMesh: Display: Building static mesh SM_Bathroom_Shelf... +[2022.10.06-10.13.45:734][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Bathroom_Shelf.SM_Bathroom_Shelf +[2022.10.06-10.13.45:734][764]LogMaterial: Display: Missing cached shadermap for MI_Ceramic in PCD3D_SM5, Default, SM5 (DDC key hash: 0470C637831CF9965320AF9780BBAA5940F7C719), compiling. +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_ME.T_toaster_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_NOISE.T_toaster_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_N.T_toaster_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:430][764]LogStaticMesh: Built static mesh [3.60s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_body.SM_vaccum_cleaner_01_body +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_Crane_03... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_Decor_bathroom... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_HeatedTowelRail... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_ToiletBowl_01... +[2022.10.06-10.13.46:430][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_R.T_toaster_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:430][764]LogMaterial: Display: Missing cached shadermap for M_Color_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 42D8789BB92DC7F25C848AAB58F9AFB20DED58FA), compiling. +[2022.10.06-10.13.46:741][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_E.T_vaccum_cleaner_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:741][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_ME.T_vaccum_cleaner_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:741][764]LogMaterial: Display: Missing cached shadermap for M_Deo_Design01 in PCD3D_SM5, Default, SM5 (DDC key hash: 706853641A89C84D2959C2C58409563762902EF0), compiling. +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_E_color.T_vaccum_cleaner_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_D.T_vaccum_cleaner_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_N.T_vaccum_cleaner_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_NOISE.T_vaccum_cleaner_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Emissive_Refrigerator.T_Emissive_Refrigerator (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogMaterial: Display: Missing cached shadermap for M_Toiletpaper in PCD3D_SM5, Default, SM5 (DDC key hash: 574FFBD2118DCE43558D333C6A1B7E4BB114B9DE), compiling. +[2022.10.06-10.13.48:855][764]LogMaterial: Display: Missing cached shadermap for MI_TowerBath in PCD3D_SM5, Default, SM5 (DDC key hash: 0FF5EA5A11B2153A5E8B07B8D1E2949490801A5C), compiling. +[2022.10.06-10.13.49:276][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_R.T_vaccum_cleaner_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.49:276][764]LogStaticMesh: Display: Building static mesh SM_Toiletroll... +[2022.10.06-10.13.49:276][764]LogStaticMesh: Display: Building static mesh SM_Towel_10... +[2022.10.06-10.13.49:276][764]LogMaterial: Display: Missing cached shadermap for M_AI_vol3_1_basemat_01_replace_remove in PCD3D_SM5, Default, SM5 (DDC key hash: FBA7A9361F9BF4F0AB258ACC2B91341991E70C37), compiling. +[2022.10.06-10.13.49:439][764]LogMaterial: Display: Missing cached shadermap for MI_AI_vol3_2_book_21_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A9E2E667E9DC7FFACD1DD0766AE97B19A7B58BB6), compiling. +[2022.10.06-10.13.49:582][764]LogStaticMesh: Display: Building static mesh SM_Newbridge... +[2022.10.06-10.13.49:582][764]LogMaterial: Display: Missing cached shadermap for M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: A91315124320C2AA56D688213544D26356759003), compiling. +[2022.10.06-10.13.49:978][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Book3_61... +[2022.10.06-10.13.49:978][764]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_carpet_1_01... +[2022.10.06-10.13.49:978][764]LogMaterial: Display: Missing cached shadermap for MI_Glass_Biege in PCD3D_SM5, Default, SM5 (DDC key hash: 41A0239350EF0840BF0005EC9AF0D689A1BB23FE), compiling. +[2022.10.06-10.13.50:438][764]LogMaterial: Display: Missing cached shadermap for MI_Deco in PCD3D_SM5, Default, SM5 (DDC key hash: BD17A88DA49A1D39E332823B3C16881719599336), compiling. +[2022.10.06-10.13.50:761][764]LogMaterial: Display: Missing cached shadermap for M_FoliageMasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 56827D95171DD07C3695B5383E70707CA8AC55EE), compiling. +[2022.10.06-10.13.50:942][764]LogMaterial: Display: Missing cached shadermap for M_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 07EFADC1EF527BB076E80D5FD9F198E947C763F5), compiling. +[2022.10.06-10.13.51:061][764]LogMaterial: Display: Missing cached shadermap for MI_Wood_Sonoma_Oak_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 976B0DDDDDBD9E9844B2B6697AFE044F5F018465), compiling. +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [1.24s] /Game/Furniture/All/Meshes/Furniture/Carpets/SM_AI_vol6_1_carpet_1_01.SM_AI_vol6_1_carpet_1_01 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [1.87s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_10.SM_Towel_10 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [4.97s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_ToiletBowl_01.SM_ToiletBowl_01 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [4.99s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_HeatedTowelRail.SM_HeatedTowelRail +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [5.00s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Crane_03.SM_Crane_03 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [2.20s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Toiletroll.SM_Toiletroll +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [5.00s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Decor_bathroom.SM_Decor_bathroom +[2022.10.06-10.13.51:499][764]LogStaticMesh: Display: Building static mesh furniture_Armchair_002_v1_0... +[2022.10.06-10.13.51:499][764]LogStaticMesh: Display: Building static mesh furniture_Armchair_004_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh bottle_005_perfume_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh gadget_073_alrmclock_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/All/Meshes/Furniture/Deco/bottle_005_perfume_v1_0.bottle_005_perfume_v1_0 +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_glasses_01_0... +[2022.10.06-10.13.51:500][764]LogMaterial: Display: Missing cached shadermap for M_AE_vol1_foliage_small_plant in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1FF1C36F90AAE5D69AC68FC90AD757FFD5B8C7), compiling. +[2022.10.06-10.13.51:837][764]LogStaticMesh: Built static mesh [0.37s] /Game/Furniture/All/Meshes/Furniture/Deco/gadget_073_alrmclock_v1_0.gadget_073_alrmclock_v1_0 +[2022.10.06-10.13.51:837][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_2_candles... +[2022.10.06-10.13.51:838][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_2_candles.SM_AI_vol5_2_candles +[2022.10.06-10.13.51:838][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_2_01... +[2022.10.06-10.13.51:838][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_3_01... +[2022.10.06-10.13.51:838][764]LogMaterial: Display: Missing cached shadermap for M_Fabric_master_Dev in PCD3D_SM5, Default, SM5 (DDC key hash: EC40083A709ECAAA2371EC65E3BD7D36471886F9), compiling. +[2022.10.06-10.13.51:976][764]LogStaticMesh: Built static mesh [0.59s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol3_2_glasses_01_0.SM_AI_vol3_2_glasses_01_0 +[2022.10.06-10.13.51:976][764]LogStaticMesh: Display: Building static mesh SM_Decor_2... +[2022.10.06-10.13.51:976][764]LogStaticMesh: Display: Building static mesh SM_Decorations29... +[2022.10.06-10.13.51:976][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decor_2.SM_Decor_2 +[2022.10.06-10.13.51:976][764]LogMaterial: Display: Missing cached shadermap for M_Advance_Mask_Rotating in PCD3D_SM5, Default, SM5 (DDC key hash: 501E363AA45F4D330978612A04B37F20050BC34E), compiling. +[2022.10.06-10.13.52:144][764]LogStaticMesh: Display: Building static mesh SM_Decorations30... +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations29.SM_Decorations29 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations30.SM_Decorations30 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.90s] /Game/Furniture/All/Meshes/Furniture/Chairs/furniture_Armchair_004_v1_0.furniture_Armchair_004_v1_0 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Display: Building static mesh SM_Decorations48... +[2022.10.06-10.13.52:144][764]LogMaterial: Display: Missing cached shadermap for M_Chrome in PCD3D_SM5, Default, SM5 (DDC key hash: 9ADDFABA4D08037C1898AEA7F49EB6DF4F807701), compiling. +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations48.SM_Decorations48 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [1.03s] /Game/Furniture/All/Meshes/Furniture/Chairs/furniture_Armchair_002_v1_0.furniture_Armchair_002_v1_0 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_Decorations49... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_Magazine_open3... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Magazine_open3.SM_Magazine_open3 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Candle2... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations49.SM_Decorations49 +[2022.10.06-10.13.52:268][764]LogMaterial: Display: Missing cached shadermap for M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: C669DFCB445D7EE9BC0BE36742F00AA04A55FB50), compiling. +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_Decorations10... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_PencilVase_6... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_SM_Decorations10.SM_MERGED_SM_Decorations10 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_Notebook... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Notebook.SM_Notebook +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_speaker_center_01... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh AIUE_V01_002_oranges... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.95s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_3_01.SM_AI_vol5_5_cupboard_cylinder_3_01 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_3_Fruit_obj_48... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.97s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_2_01.SM_AI_vol5_5_cupboard_cylinder_2_01 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_Apple_Green... +[2022.10.06-10.13.52:917][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/All/Meshes/Furniture/Food/SM_Apple_Green.SM_Apple_Green +[2022.10.06-10.13.52:917][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Food/SM_AI_vol5_3_Fruit_obj_48.SM_AI_vol5_3_Fruit_obj_48 +[2022.10.06-10.13.52:917][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_basket_06_0... +[2022.10.06-10.13.52:917][764]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: 656521DF4138AB3EC1549C63D258FF1EA5252B6E), compiling. +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/All/Meshes/Furniture/Food/AIUE_V01_002_oranges.AIUE_V01_002_oranges +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh AIUE_V01_002_kettle_001... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh Orange... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_bowl_02_0... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Kitchen/AIUE_V01_002_kettle_001.AIUE_V01_002_kettle_001 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol3_2_bowl_02_0.SM_AI_vol3_2_bowl_02_0 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_AI_vol4_1_Salt_Papper... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_tableware18... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.66s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_AI_vol6_1_speaker_center_01.SM_AI_vol6_1_speaker_center_01 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol4_1_Salt_Papper.SM_AI_vol4_1_Salt_Papper +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh AIUE_V01_004_bedsidelamp_001... +[2022.10.06-10.13.53:436][764]LogMaterial: Display: Missing cached shadermap for M_GlassMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 8D18C91616C91C9203FB65D1FD9AA9A8B90D9D62), compiling. +[2022.10.06-10.13.53:598][764]LogStaticMesh: Built static mesh [0.70s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_basket_06_0.SM_AI_vol3_1_basket_06_0 +[2022.10.06-10.13.53:598][764]LogStaticMesh: Display: Building static mesh SM_AE_vol1_plant_2_plant... +[2022.10.06-10.13.53:598][764]LogStaticMesh: Display: Building static mesh SM_Craig-JP3Seat... +[2022.10.06-10.13.53:598][764]LogMaterial: Display: Missing cached shadermap for M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: EBECC2CE4E624721CD35C91BAC38E5E88D20E6A8), compiling. +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/All/Meshes/Furniture/Lamps/AIUE_V01_004_bedsidelamp_001.AIUE_V01_004_bedsidelamp_001 +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_Craig-JP3Seat.SM_Craig-JP3Seat +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh SM_Sofa_1... +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_HeatSurface_2... +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_HeatSurface_2.TEST_Kitchen_SM_ModularKitchen_HeatSurface_2 +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/All/Meshes/Furniture/Plants/SM_AE_vol1_plant_2_plant.SM_AE_vol1_plant_2_plant +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh SM_game_console... +[2022.10.06-10.13.53:783][764]LogMaterial: Display: Missing cached shadermap for M_KFridge_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 0AB7CBAC89115B97535B3FF9CEFF50F6B5291F1F), compiling. +[2022.10.06-10.13.53:936][764]LogStaticMesh: Display: Building static mesh SM_keyboard_01... +[2022.10.06-10.13.53:936][764]LogMaterial: Display: Missing cached shadermap for M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: B5A3B620D2FABB6EC61302B3AD9B4F58F14B0F88), compiling. +[2022.10.06-10.13.54:053][764]LogMaterial: Display: Missing cached shadermap for M_Wood_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 39AF2912A21C026F6907D5DAA36362B65CE67CC0), compiling. +[2022.10.06-10.13.54:164][764]LogMaterial: Display: Missing cached shadermap for M_Kid_Toys in PCD3D_SM5, Default, SM5 (DDC key hash: A2AC83E407B55C04FCEA59815A49DF0827B66061), compiling. +[2022.10.06-10.13.54:299][764]LogStaticMesh: Built static mesh [0.56s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_Sofa_1.SM_Sofa_1 +[2022.10.06-10.13.54:299][764]LogMaterial: Display: Missing cached shadermap for M_Book_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 2C0F6326DA25C49E3DC61A9008D013947ABD40B7), compiling. +[2022.10.06-10.13.54:426][764]LogStaticMesh: Display: Building static mesh SM_mouse_01... +[2022.10.06-10.13.54:426][764]LogMaterial: Display: Missing cached shadermap for M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: 6F853FBE20B948AE957AD0234DB91C1B91D14906), compiling. +[2022.10.06-10.13.54:598][764]LogMaterial: Display: Missing cached shadermap for M_GoldMat in PCD3D_SM5, Default, SM5 (DDC key hash: A762D515F24EC6F5907C3AC6963A4E1C2AF3E128), compiling. +[2022.10.06-10.13.54:757][764]LogStaticMesh: Built static mesh [0.87s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/SM_game_console.SM_game_console +[2022.10.06-10.13.54:757][764]LogStaticMesh: Display: Building static mesh SM_PC_case_01_... +[2022.10.06-10.13.54:757][764]LogStaticMesh: Built static mesh [0.35s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/SM_mouse_01.SM_mouse_01 +[2022.10.06-10.13.54:757][764]LogStaticMesh: Display: Building static mesh SM_speaker_01_DVD... +[2022.10.06-10.13.54:757][764]LogMaterial: Display: Missing cached shadermap for M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: FBECFA6287B8DD14A644A3A792628EF11DA9A31A), compiling. +[2022.10.06-10.13.54:947][764]LogMaterial: Display: Missing cached shadermap for M_BasicColor in PCD3D_SM5, Default, SM5 (DDC key hash: A0CD11336FC469FD8794F88534EAAB8449D6E23E), compiling. +[2022.10.06-10.13.55:064][764]LogStaticMesh: Built static mesh [0.38s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/SM_speaker_01_DVD.SM_speaker_01_DVD +[2022.10.06-10.13.55:065][764]LogStaticMesh: Display: Building static mesh SM_TV_01... +[2022.10.06-10.13.55:065][764]LogMaterial: Display: Missing cached shadermap for M_GoldMetal in PCD3D_SM5, Default, SM5 (DDC key hash: 6141F443EEBFBF972236FFBA0A09984215394C8B), compiling. +[2022.10.06-10.13.55:213][764]LogMaterial: Display: Missing cached shadermap for M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 275D4F765472B5093DBF16890601E5B8559F39C0), compiling. +[2022.10.06-10.13.55:384][764]LogMaterial: Display: Missing cached shadermap for M_Plant_04 in PCD3D_SM5, Default, SM5 (DDC key hash: A6108CA2AA1EF24770C1C9ACA382C1CA9178A94A), compiling. +[2022.10.06-10.13.55:499][764]LogMaterial: Display: Missing cached shadermap for M_Soil in PCD3D_SM5, Default, SM5 (DDC key hash: 1099576AF11971E29602F1D42B664AC2E3370997), compiling. +[2022.10.06-10.13.55:620][764]LogMaterial: Display: Missing cached shadermap for M_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF28C167B37F3F596DBB001F15FA6126CA1334C), compiling. +[2022.10.06-10.13.55:822][764]LogMaterial: Display: Missing cached shadermap for M_KCWood_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 0EF7936951142223E0E9B587AC877ABE287E96DF), compiling. +[2022.10.06-10.13.55:942][764]LogMaterial: Display: Missing cached shadermap for M_KCWood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 32A8EEAADE585E641CF9C25B9F65AEF2ACA6FAF2), compiling. +[2022.10.06-10.13.56:082][764]LogStaticMesh: Built static mesh [1.03s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/SM_TV_01.SM_TV_01 +[2022.10.06-10.13.56:083][764]LogStaticMesh: Display: Building static mesh SM_TV_01_remote... +[2022.10.06-10.13.56:083][764]LogMaterial: Display: Missing cached shadermap for M_Marble_White in PCD3D_SM5, Default, SM5 (DDC key hash: 34DB57C6D4B5CD249FDB0DA3344D45700296F9DB), compiling. +[2022.10.06-10.13.56:205][764]LogMaterial: Display: Missing cached shadermap for M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 15A6F5DBA85741AC8A4CB33A33D9CC66180195E8), compiling. +[2022.10.06-10.13.56:413][764]LogMaterial: Display: Missing cached shadermap for M_damagedBlackPaint in PCD3D_SM5, Default, SM5 (DDC key hash: 25A7F0760AF4F999F3A877303A94DF4EED5BB958), compiling. +[2022.10.06-10.13.56:538][764]LogMaterial: Display: Missing cached shadermap for M_steel in PCD3D_SM5, Default, SM5 (DDC key hash: F8E35132BD37704FA69CE079E59447A3729A9578), compiling. +[2022.10.06-10.13.56:669][764]LogMaterial: Display: Missing cached shadermap for M_Color_2 in PCD3D_SM5, Default, SM5 (DDC key hash: E26FAD579F14593BCD4CD099CAEF08671085EE82), compiling. +[2022.10.06-10.13.57:018][764]LogStaticMesh: Built static mesh [3.54s] /Game/Furniture/All/Meshes/Furniture/Kitchen/Orange.Orange +[2022.10.06-10.13.57:018][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_charger... +[2022.10.06-10.13.57:018][764]LogMaterial: Display: Missing cached shadermap for M_Sponge in PCD3D_SM5, Default, SM5 (DDC key hash: 852D137D5A44FD74CB8CDB80126463EA03029A59), compiling. +[2022.10.06-10.13.57:198][764]LogStaticMesh: Built static mesh [3.81s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_MERGED_SM_tableware18.SM_MERGED_SM_tableware18 +[2022.10.06-10.13.57:198][764]LogStaticMesh: Display: Building static mesh SM_BathRoom_Tap... +[2022.10.06-10.13.57:198][764]LogMaterial: Display: Missing cached shadermap for M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: ECE36A888AB31A57A9DF0AF014DBB47DA6873624), compiling. +[2022.10.06-10.13.57:424][764]LogMaterial: Display: Missing cached shadermap for M_Book in PCD3D_SM5, Default, SM5 (DDC key hash: 51D539A99E268676FD1261D1EE3C77C0D2B269DC), compiling. +[2022.10.06-10.13.57:600][764]LogMaterial: Display: Missing cached shadermap for M_Chrome_Line in PCD3D_SM5, Default, SM5 (DDC key hash: 003BCE14F77E9B7352DEFBBF23BB66CF79604965), compiling. +[2022.10.06-10.13.57:727][764]LogMaterial: Display: Missing cached shadermap for MainMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5024B20985AD8267DAE915D6EE270D43B8622A5), compiling. +[2022.10.06-10.13.57:926][764]LogMaterial: Display: Missing cached shadermap for Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: D554A72B520B7975CE05F32834DEA50389B794F7), compiling. +[2022.10.06-10.13.58:178][764]LogMaterial: Display: Missing cached shadermap for M_MasterFurniture in PCD3D_SM5, Default, SM5 (DDC key hash: D861DFA2D81DC9DFBFE41E5E1391F497D5AC8275), compiling. +[2022.10.06-10.13.58:302][764]LogMaterial: Display: Missing cached shadermap for MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: E8315439500FE149AB61D9E6736C577697FB103C), compiling. +[2022.10.06-10.13.58:454][764]LogMaterial: Display: Missing cached shadermap for M_Floors in PCD3D_SM5, Default, SM5 (DDC key hash: C88E3B079C524A9F40352E8A7ADC5EEC68284C5E), compiling. +[2022.10.06-10.13.58:655][764]LogMaterial: Display: Missing cached shadermap for MI_Cloth_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 0835786EA0BF881DF0410CB7DDCF5D7C74EB49CF), compiling. +[2022.10.06-10.13.58:851][764]LogMaterial: Display: Missing cached shadermap for M_Albedo_Wine_c in PCD3D_SM5, Default, SM5 (DDC key hash: F3D70869BE36553FB7F7960C83AD82B2602FA285), compiling. +[2022.10.06-10.13.59:900][764]LogMaterial: Display: Missing cached shadermap for MI_Pillow_004 in PCD3D_SM5, Default, SM5 (DDC key hash: B94CA46CF67D28575AC9E714DDF1E19D2A47F097), compiling. +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [3.21s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_charger.SM_vaccum_cleaner_01_charger +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [2.80s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BathRoom_Tap.SM_BathRoom_Tap +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [3.83s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/SM_TV_01_remote.SM_TV_01_remote +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [6.00s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/SM_keyboard_01.SM_keyboard_01 +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [5.29s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/SM_PC_case_01_.SM_PC_case_01_ +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [10.27s] /Game/Furniture/All/Meshes/Furniture/Books/SM_MERGED_Book3_61.SM_MERGED_Book3_61 +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBodyLoution... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BShaveCream... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Deco_Tri... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Kid_Toys... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Kid_Toys_02... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_02/SM_Deco_Tri.SM_Deco_Tri +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBooks_02... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBooks_03... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [0.12s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Kid_Toys_02.SM_Kid_Toys_02 +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BCosmetic_02... +[2022.10.06-10.14.00:109][764]LogMaterial: Display: Missing cached shadermap for MM_FakeGlass in PCD3D_SM5, Default, SM5 (DDC key hash: E5ACE52136DA071D3E3ED9FCF99BB2D0EBB7EF21), compiling. +[2022.10.06-10.14.00:342][764]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BShaveCream.SM_BShaveCream +[2022.10.06-10.14.00:342][764]LogStaticMesh: Display: Building static mesh SM_BDeco_Book... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.18s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBooks_03.SM_BBooks_03 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BDecoDeer... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.11s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BDeco_Book.SM_BDeco_Book +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Kid_Toys.SM_Kid_Toys +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BSideTable... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.30s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBooks_02.SM_BBooks_02 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BCosmetic_02.SM_BCosmetic_02 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BVase_01... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BVase_02... +[2022.10.06-10.14.00:343][764]LogMaterial: Display: Missing cached shadermap for M_black in PCD3D_SM5, Default, SM5 (DDC key hash: 96FD3BCEB43F30E8CA868B15F0475960861FB68A), compiling. +[2022.10.06-10.14.00:538][764]LogStaticMesh: Built static mesh [0.16s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BSideTable.SM_BSideTable +[2022.10.06-10.14.00:538][764]LogStaticMesh: Built static mesh [0.54s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BBodyLoution.SM_BBodyLoution +[2022.10.06-10.14.00:538][764]LogStaticMesh: Display: Building static mesh SM_BVase_05... +[2022.10.06-10.14.00:538][764]LogMaterial: Display: Missing cached shadermap for MM_kitchen_appliances_decals in PCD3D_SM5, Default, SM5 (DDC key hash: 2EAA611E2FD7E766E5363741CD37785F71368B99), compiling. +[2022.10.06-10.14.00:801][764]LogStaticMesh: Built static mesh [0.12s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_05.SM_BVase_05 +[2022.10.06-10.14.00:801][764]LogStaticMesh: Display: Building static mesh SM_Plant_04... +[2022.10.06-10.14.00:801][764]LogMaterial: Display: Missing cached shadermap for M_Master_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FB20ED247F8A7D0DCC7B9082FDE706D6DF3165C2), compiling. +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.73s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BDecoDeer.SM_BDecoDeer +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KCuttingBoard_02... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KCuttingBoard_02.SM_KCuttingBoard_02 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KCuttingBoard_03... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KCuttingBoard_03.SM_KCuttingBoard_03 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_sink... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.63s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Decoration/SM_Plant_04.SM_Plant_04 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_sink_drain... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KitchenDecor_01... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Pan_1... +[2022.10.06-10.14.01:343][764]LogMaterial: Display: Missing cached shadermap for MI_Wood_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D3A1D78ACE86C16F38B3217351FFAA545D4BFF2), compiling. +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.13s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Kitchen_sink_drain.SM_Kitchen_sink_drain +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_Sponge... +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.24s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Kitchen_sink.SM_Kitchen_sink +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Sponge.SM_Sponge +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_Curtain_01... +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_LBook_001... +[2022.10.06-10.14.01:694][764]LogMaterial: Display: Missing cached shadermap for MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: FE8153DE06E6E10634F60B772052E186AED23B1D), compiling. +[2022.10.06-10.14.02:091][764]LogStaticMesh: Built static mesh [0.41s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KitchenDecor_01.SM_KitchenDecor_01 +[2022.10.06-10.14.02:091][764]LogStaticMesh: Display: Building static mesh SM_LBook_005... +[2022.10.06-10.14.02:091][764]LogStaticMesh: Built static mesh [0.61s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Pan_1.SM_Pan_1 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_006... +[2022.10.06-10.14.02:092][764]LogStaticMesh: Built static mesh [0.62s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_Curtain_01.SM_Curtain_01 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_005.SM_LBook_005 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_016... +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_020... +[2022.10.06-10.14.02:179][764]LogStaticMesh: Built static mesh [0.69s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_001.SM_LBook_001 +[2022.10.06-10.14.02:179][764]LogStaticMesh: Display: Building static mesh SM_LBook_025... +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Total job queries 14816, among them cache hits 105 (0.71%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Tracking 2403 distinct input hashes that result in 1173 distinct outputs (48.81%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: RAM used: 5.83 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.18% +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Shaders Compiled: 14816 +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Jobs assigned 2503, completed 2403 (96.00%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Time job spent in pending queue: average 111.61 s, longest 389.38 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Job execution time: average 16.05 s, max 49.31 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Job life time (pending + execution): average 128.00 s, max 389.35 +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 403.91 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Jobs were issued in 259 batches (only local compilation was used), average 9.66 jobs/batch +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Effective parallelization: 9.08 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 9.28% of total time (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.83% of total time (compiled 56 times, average 3.17 sec, max 5.03 sec, min 1.79 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FDebugViewModePS - 3.59% of total time (compiled 103 times, average 1.28 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: FDebugViewModeVS - 3.57% of total time (compiled 98 times, average 1.34 sec, max 3.30 sec, min 0.49 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: FPathTracingMaterialCHS - 3.53% of total time (compiled 56 times, average 2.32 sec, max 3.48 sec, min 1.61 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.14.02:342][764]LogStaticMesh: Built static mesh [1.99s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_02.SM_BVase_02 +[2022.10.06-10.14.02:342][764]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A00.S02A00 +[2022.10.06-10.14.02:376][764]LogStaticMesh: Built static mesh [0.19s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_025.SM_LBook_025 +[2022.10.06-10.14.02:376][764]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A00.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.14.02:380][764]LightingResults: New page: Lighting Build +[2022.10.06-10.14.02:380][764]LoadErrors: New page: Loading map: S02A00.umap +[2022.10.06-10.14.02:384][764]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.14.02:385][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.14.02:385][764]MapCheck: New page: Map Check +[2022.10.06-10.14.02:385][764]LightingResults: New page: Lighting Build +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_LDC_Book_04... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_020.SM_LBook_020 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_016.SM_LBook_016 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_LDeco_001... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.57s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_006.SM_LBook_006 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_Game_console... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_Game_console_controller... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh Vase_1... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_Game_console.SM_Game_console +[2022.10.06-10.14.02:626][764]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Box_02... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Meshes/Vase_1.Vase_1 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Fork... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/SM_Box_02.SM_Box_02 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Knife... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDC_Book_04.SM_LDC_Book_04 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Spoon... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Knife.SM_Set_01_Knife +[2022.10.06-10.14.02:965][764]LogStaticMesh: Display: Building static mesh SM_MirrorStand_001... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.17s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Spoon.SM_Set_01_Spoon +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_MirrorStand_001.SM_MirrorStand_001 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.38s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_001.SM_LDeco_001 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Fork.SM_Set_01_Fork +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [2.59s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_01.SM_BVase_01 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_SoapHolder_001... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_Towel_006... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_Carpet_002... +[2022.10.06-10.14.02:966][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.06-10.14.03:241][764]LogStaticMesh: Display: Building static mesh SM_FlowerPot_007... +[2022.10.06-10.14.03:242][764]LogStaticMesh: Display: Building static mesh SM_Wine_Bottle_2... +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_SoapHolder_001.SM_SoapHolder_001 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Carpets/SM_Carpet_002.SM_Carpet_002 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Towel_006.SM_Towel_006 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.63s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_Game_console_controller.SM_Game_console_controller +[2022.10.06-10.14.03:291][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_Wine_Bottle_2.SM_Wine_Bottle_2 +[2022.10.06-10.14.03:291][764]LogTexture: Display: Waiting for textures to be ready 41/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Marble_001) ... +[2022.10.06-10.14.03:486][764]LogStaticMesh: Built static mesh [0.31s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_FlowerPot_007.SM_FlowerPot_007 +[2022.10.06-10.14.04:126][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_CokerStrove_.T_Albedo_CokerStrove_ (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.04:126][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Marble_001.T_Roughness_Marble_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.04:327][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Marble_001.T_Albedo_Marble_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Marble_001.T_Normal_Marble_001 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_AO_CokerStrove.T_AO_CokerStrove (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Wood_001.T_Roughness_Wood_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Metallic_001.T_Normal_Metallic_001 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/Textures/base_flat_n.base_flat_n (TFO_BC5, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/base_white_d.base_white_d (TFO_AutoDXT, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Curtain_Fabric.T_Curtain_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_a.T_Fabric2_a (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Wave_N.T_Wave_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogStaticMesh: Built static mesh [12.94s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_SM_PencilVase_6.SM_MERGED_SM_PencilVase_6 +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_c.T_Fabric2_c (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_N.T_Fabric2_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Plastic/T_Plastic_BC.T_Plastic_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Plastic/T_Plastic_R.T_Plastic_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_Roof_RooberBlack_BC.T_Roof_RooberBlack_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Metal/T_MetalCorroded_R.T_MetalCorroded_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Metal/Roughness_2K_se4objgc.Roughness_2K_se4objgc (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Marble_Black.T_Marble_Black (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_RubberRough_AO.T_RubberRough_AO (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_Marble_002.T_Albedo_Marble_002 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_Marble_003.T_Albedo_Marble_003 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_RubberRough_R.T_RubberRough_R (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.020938s +[2022.10.06-10.14.11:098][764]LogTexture: Display: Waiting for textures to be ready 61/396 (/Game/Textures/Rubber/T_Roof_RooberBlack_ORM) ... +[2022.10.06-10.14.11:278][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_Roof_RooberBlack_ORM.T_Roof_RooberBlack_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:278][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_R.T_Carpet_Grey_Tile_2048_Mash_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:624][764]LogTexture: Display: Waiting for textures to be ready 66/396 (/Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_N) ... +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Black_Fabric.T_Black_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Fabric_Roughness.T_Fabric_Roughness (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Fabric_Normal.T_Fabric_Normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Fabric_N_02.T_Fabric_N_02 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_N.T_Carpet_Grey_Tile_2048_Mash_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige_N.T_fabric_AM_beige_N (TFO_BC5, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Line_D.T_Carpet_Line_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige_S.T_fabric_AM_beige_S (TFO_AutoDXT, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Waiting for textures to be ready 68/396 (/Game/Textures/Masharov_Interior/T_Carpet_Line_D) ... +[2022.10.06-10.14.12:762][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige.T_fabric_AM_beige (TFO_AutoDXT, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:967][764]LogTexture: Display: Waiting for textures to be ready 71/396 (/Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_02_Normal) ... +[2022.10.06-10.14.15:961][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_2_R.T_Carpet_Mash_2_R (G8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:395][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Fabric_Chicago_2_D.T_Fabric_Chicago_2_D (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:613][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_R.T_Carpet_Mash_R (TFO_AutoDXT, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:613][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_D.T_Carpet_Mash_D (TFO_AutoDXT, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:821][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_D_2.T_Carpet_Mash_D_2 (BGRA8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:037][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_GoldMetal_R.T_GoldMetal_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:265][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_N.T_Carpet_Mash_N (TFO_BC5, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:265][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wall_Dirt_R1.T_Wall_Dirt_R1 (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:681][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_02_Normal.T_Fabric_02_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:115][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_AE_vol1_dirt_metal_M.T_AE_vol1_dirt_metal_M (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:332][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_102_N.T_fabric_102_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:332][764]LogStaticMesh: Built static mesh [25.98s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_Candle2.SM_MERGED_Candle2 +[2022.10.06-10.14.18:548][764]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Normal_Fabric_002.T_Normal_Fabric_002 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_b.T_Fabric2_b (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Plastic_Normal.T_Plastic_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_2_N.T_Carpet_Mash_2_N (BGRA8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:778][764]LogTexture: Display: Waiting for textures to be ready 80/396 (/Game/Textures/Masharov_Interior/T_Carpet_Mash_2_N) ... +[2022.10.06-10.14.18:977][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_01_N.T_AI_vol3_1_fabric_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Painting_Woman_Abstract.T_Painting_Woman_Abstract (TFO_AutoDXT, 1600X2124 X1X1) (Required Memory Estimate: 64.819336 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ribs_Normal.T_Ribs_Normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Fabric_R.T_Fabric_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/bottle_soap_002_v1_col.bottle_soap_002_v1_col (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Picture_Pablo_Palazuelo_D1.T_Picture_Pablo_Palazuelo_D1 (TFO_AutoDXT, 2944X3988 X1X1) (Required Memory Estimate: 55.983887 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:224][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_01_R.T_AI_vol3_1_fabric_01_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:378][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Rubber/T_BlackRubber_BC.T_BlackRubber_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:383][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Rubber/T_BlackRubber_N.T_BlackRubber_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:422][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_BC.T_Marble_White_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:453][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Rubber/T_BlackRubber_R.T_BlackRubber_R (G8, 512X512 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:483][764]LogTexture: Display: Waiting for textures to be ready 87/396 (/Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_BC) ... +[2022.10.06-10.14.39:023][764]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s, reporting... +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/towel_color.towel_color (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/bottle_soap_dirt_002_v1_spec.bottle_soap_dirt_002_v1_spec (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Paint_N.T_Paint_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_AI_vol3_2_noise_02_M.T_AI_vol3_2_noise_02_M (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Grungemap_01.T_Grungemap_01 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Deo_Design01_ALB.T_Deo_Design01_ALB (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Deo_M_MSK.T_Deo_M_MSK (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Deo_NRM.T_Deo_NRM (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Plastic/T_Plastic_N.T_Plastic_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Toiletpaper_M_MSK.T_Toiletpaper_M_MSK (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Toiletpaper_NRM.T_Toiletpaper_NRM (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/Camp_Bed_1_A010-C.Camp_Bed_1_A010-C (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Toiletpaper_ALB.T_Toiletpaper_ALB (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Picture_Pablo_Palazuelo_D.T_Picture_Pablo_Palazuelo_D (TFO_AutoDXT, 2944X3988 X1X1) (Required Memory Estimate: 223.935547 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Marble/T_MarbleSlabWhite02_R.T_MarbleSlabWhite02_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_TowerBath_BC.T_TowerBath_BC (TFO_AutoDXT, 1024X2048 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric_N.T_Fabric_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_blanket_01_N.T_AI_vol3_1_fabric_blanket_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_TowerBath_N.T_TowerBath_N (TFO_BC5, 1024X2048 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Imperfections_Wipe_Mask.T_Imperfections_Wipe_Mask (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/leather_beige_001_col.leather_beige_001_col (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/leather_beige_001_spec.leather_beige_001_spec (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/props/test_grid_2.test_grid_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_01_BC.T_AI_vol3_2_book_01_BC (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_03_BC.T_AI_vol3_2_book_03_BC (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Pictures/T_AI_vol3_2_book_17_BC.T_AI_vol3_2_book_17_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_010_BC.T_AI_vol3_2_book_010_BC (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/leather_beige_001_nrm.leather_beige_001_nrm (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_12_N.T_AI_vol3_2_book_12_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Pages1_BC.T_Pages1_BC (TFO_AutoDXT, 1024X256 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_05_BC.T_AI_vol3_2_book_05_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_11_BC.T_AI_vol3_2_book_11_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_wood_oak_03_D.T_wood_oak_03_D (BGRA8, 512X679 X1X1) (Required Memory Estimate: 6.630859 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_wood_oak_03_GrainMask.T_wood_oak_03_GrainMask (G8, 512X679 X1X1) (Required Memory Estimate: 6.630859 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_12_BC.T_AI_vol3_2_book_12_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Carpet_BC.T_Carpet_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_wood_oak_03_N.T_wood_oak_03_N (BGRA8, 512X679 X1X1) (Required Memory Estimate: 6.630859 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_004_carpet_color_003.AIUE_V01_004_carpet_color_003 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_004_carpet_bump_002.AIUE_V01_004_carpet_bump_002 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Soil/T_AI_vol3_4_soil_01_N.T_AI_vol3_4_soil_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V02_001_livingroom_clock_face_diffuse_001.AIUE_V02_001_livingroom_clock_face_diffuse_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V1_005_carpet1-diff.AIUE_V1_005_carpet1-diff (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_2_candles_M.T_AI_vol5_2_candles_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_AO.T_Suede_01_AO (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V1_005_carpet1-nrm.AIUE_V1_005_carpet1-nrm (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_2_candles_BC.T_AI_vol5_2_candles_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_cupboard_cylinder_01_M.T_AI_vol5_5_cupboard_cylinder_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_cupboard_cylinder_01_BC.T_AI_vol5_5_cupboard_cylinder_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_cupboard_cylinder_01_N.T_AI_vol5_5_cupboard_cylinder_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_two-cylinder-boxes_01_M.T_AI_vol5_5_two-cylinder-boxes_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Textures/Noises/dirt_003.dirt_003 (G8, 1024X1024 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/Camp_Bed_1_HAW70813_zoom.Camp_Bed_1_HAW70813_zoom (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_003_Books2_Color.AIUE_V01_003_Books2_Color (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_003_Books2_NM.AIUE_V01_003_Books2_NM (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Book01_D.T_Book01_D (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_two-cylinder-boxes_01_BC.T_AI_vol5_5_two-cylinder-boxes_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Book02_D.T_Book02_D (TFO_AutoDXT, 512X1024 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_koh_noor_D.T_koh_noor_D (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_qianbi1a.T_qianbi1a (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_pensil_ruler_D.T_pensil_ruler_D (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Magazines_open3_A.T_Magazines_open3_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_two-cylinder-boxes_01_N.T_AI_vol5_5_two-cylinder-boxes_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Wood_01_R.T_Wood_01_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Notebook_A.T_Notebook_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Wood_01_N.T_Wood_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Notebook_R.T_Notebook_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Notebook_N.T_Notebook_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_2_candles_N.T_AI_vol5_2_candles_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_speaker_center_01_01_BC.T_AI_vol6_1_speaker_center_01_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_speaker_center_01_01_M.T_AI_vol6_1_speaker_center_01_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_speaker_center_01_01_N.T_AI_vol6_1_speaker_center_01_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_002_orange_01.AIUE_V01_002_orange_01 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_002_orange_01_NM.AIUE_V01_002_orange_01_NM (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_3_fruit_21_M.T_AI_vol5_3_fruit_21_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_BC.T_Suede_01_BC (TFO_DXT1, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_3_fruit_21_BC.T_AI_vol5_3_fruit_21_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Apple_Green_A.T_Apple_Green_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_3_fruit_23_N.T_AI_vol5_3_fruit_23_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Apple_N.T_Apple_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Apple_R.T_Apple_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Textures/T_Baumit_Plaster_N.T_Baumit_Plaster_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Displacement.sicnazp_4K_Displacement (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Opacity.sicnazp_4K_Opacity (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Roughness.sicnazp_4K_Roughness (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_R.T_Suede_01_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' report submitted, and took 0.049927s +[2022.10.06-10.14.39:087][764]LogTexture: Display: Waiting for textures to be ready 125/396 (/Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_N) ... +[2022.10.06-10.14.39:433][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol4_1_Salt_Papper_BC.T_AI_vol4_1_Salt_Papper_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:433][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol4_1_Salt_Papper_M.T_AI_vol4_1_Salt_Papper_M (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:650][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Albedo.sicnazp_4K_Albedo (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:067][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Normal.sicnazp_4K_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:067][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol4_1_Salt_Papper_N.T_AI_vol4_1_Salt_Papper_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:268][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/AIUE_V02_001_livingroom_soil_diffuse_001.AIUE_V02_001_livingroom_soil_diffuse_001 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:268][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/flowers/T_AE_vol1_ivy_leaf_BC.T_AE_vol1_ivy_leaf_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:694][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Sonoma_Oak_R.T_Sonoma_Oak_R (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:912][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Aikana_ArmChair_N.T_Aikana_ArmChair_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:912][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_C_684_Sofa_ao.T_C_684_Sofa_ao (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:320][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Sonoma_Oak_A.T_Sonoma_Oak_A (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:320][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Translucency.sicnazp_4K_Translucency (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:538][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_C_684a_Sofa_AO.T_C_684a_Sofa_AO (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:538][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_C_684_Sofa_AO_Type3.T_C_684_Sofa_AO_Type3 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:538][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_15_N.T_fabric_15_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:538][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_15_S.T_fabric_15_S (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.42:175][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Leather/T_white_leather.T_white_leather (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.42:391][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Craig-JP3Seat_2k_N.T_Craig-JP3Seat_2k_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.43:042][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Craig-JP3seat_AO.T_Craig-JP3seat_AO (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.43:248][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Craig-JP3seat_DM.T_Craig-JP3seat_DM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.43:466][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_79.T_fabric_79 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.43:466][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_102_S.T_fabric_102_S (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.44:513][764]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Pillows/Textures/T_Carpet_012.T_Carpet_012 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.44:731][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_1_ktichen_hob_M.T_AI_vol5_1_ktichen_hob_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.44:931][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_2_ORM.T_fabric_2_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:132][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_1_ORM.T_fabric_1_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:132][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_1_ktichen_hob_N.T_AI_vol5_1_ktichen_hob_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:334][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Hob_Dolce_Stil_M.T_Hob_Dolce_Stil_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:966][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_E.T_game_console_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:966][764]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Pillows/Textures/T_Normal_Pillow_001_a.T_Normal_Pillow_001_a (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:968][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_E_color.T_game_console_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:969][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_2_BC.T_fabric_2_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.46:167][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_D.T_game_console_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.46:369][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_2_N.T_fabric_2_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.46:369][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/T_AI_vol3_2_pillow_01_BC.T_AI_vol3_2_pillow_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.46:802][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_ME.T_game_console_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:437][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_N.T_game_console_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:437][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_NOISE.T_game_console_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:655][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_N.T_Suede_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:655][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_R.T_game_console_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:881][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_E.T_keyboard_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.48:098][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_D.T_keyboard_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.48:509][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_NOISE.T_keyboard_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.48:926][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_D.T_mouse_01_D (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.48:926][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_N.T_keyboard_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:142][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_E.T_mouse_01_E (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:364][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_N.T_mouse_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:365][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_R.T_keyboard_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:366][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_NOISE.T_mouse_01_NOISE (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:366][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_R.T_mouse_01_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:783][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_E.T_PC_case_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:783][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_E_color.T_PC_case_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:959][764]LogTexture: Display: Waiting for textures to be ready 230/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_N) ... +[2022.10.06-10.14.50:423][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_NOISE.T_PC_case_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.50:425][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_ME.T_PC_case_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.50:471][764]LogTexture: Display: Waiting for textures to be ready 232/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_R) ... +[2022.10.06-10.14.50:637][764]LogTexture: Display: Waiting for textures to be ready 238/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_D) ... +[2022.10.06-10.14.50:839][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_fan_M.T_PC_case_01_fan_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.50:839][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_D.T_PC_case_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.50:839][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_mask_D.T_PC_case_01_mask_D (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:056][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_mask_M.T_PC_case_01_mask_M (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:256][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_R.T_PC_case_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:474][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_E.T_speaker_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:691][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_D.T_speaker_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:691][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_N.T_PC_case_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:691][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_E_color.T_speaker_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:999][764]LogTexture: Display: Waiting for textures to be ready 241/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_ME) ... +[2022.10.06-10.14.52:056][764]LogTexture: Display: Waiting for textures to be ready 242/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_N) ... +[2022.10.06-10.14.52:313][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_ME.T_speaker_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.52:514][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_NOISE.T_speaker_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.52:722][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_N.T_speaker_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:359][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_R.T_speaker_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:532][764]LogTexture: Display: Waiting for textures to be ready 251/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_ME) ... +[2022.10.06-10.14.53:786][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_ME.T_TV_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:786][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_D.T_TV_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:786][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_N.T_TV_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:863][764]LogTexture: Display: Waiting for textures to be ready 252/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_N) ... +[2022.10.06-10.14.53:988][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_NOISE.T_TV_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.54:095][764]LogTexture: Display: Waiting for textures to be ready 254/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_R) ... +[2022.10.06-10.14.54:415][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_remote_D.T_TV_01_remote_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.54:415][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_remote_NOISE.T_TV_01_remote_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.54:415][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_R.T_TV_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.54:798][764]LogTexture: Display: Waiting for textures to be ready 255/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_D) ... +[2022.10.06-10.14.55:035][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBodyLoution.T_BBodyLoution (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:035][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_remote_R.T_TV_01_remote_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:275][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_05.T_Wood_05 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:275][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShaveCream_O.T_BShaveCream_O (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:275][764]LogTexture: Display: Waiting for textures to be ready 257/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_N) ... +[2022.10.06-10.14.55:454][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_002.T_Book_002 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBodyLoution_O.T_BBodyLoution_O (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_02.T_Wood_02 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_005.T_Book_005 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_010.T_Book_010 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_009.T_Book_009 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:660][764]LogTexture: Display: Waiting for textures to be ready 264/396 (/Game/Furniture/Vol2_Unsorted/Textures/T_BBodyLoution_O) ... +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_011.T_Book_011 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_032.T_Book_032 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/Textures/T_Toy.T_Toy (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_Paper.T_Book_Paper (TFO_AutoDXT, 512X128 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_025.T_Book_025 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_024.T_Book_024 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_008.T_Book_008 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_015.T_Book_015 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_007.T_Book_007 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_019.T_Book_019 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Metal_Dirt.T_Metal_Dirt (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_023.T_Book_023 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_022.T_Book_022 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_027.T_Book_027 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_020.T_Book_020 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:292][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt.T_Dirt (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:292][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_KCWood_02.T_KCWood_02 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:438][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_KCWood_03.T_KCWood_03 (TFO_AutoDXT, 512X1024 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:438][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_07_R.T_Wood_07_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:438][764]LogTexture: Display: Waiting for textures to be ready 287/396 (/Game/Furniture/Vol2_Unsorted/Textures/T_Wood_07) ... +[2022.10.06-10.14.56:492][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_DirtScratches.T_DirtScratches (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:621][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_07_N.T_Wood_07_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:621][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_07.T_Wood_07 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:621][764]LogTexture: Display: Waiting for textures to be ready 291/396 (/Game/Furniture/Vol2_Unsorted/Textures/T_Plant_04_BC) ... +[2022.10.06-10.14.57:128][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_07.T_Wood_07 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.57:748][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sponge_HRM.T_Sponge_HRM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.57:965][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Soil_BC.T_Soil_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.58:184][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sponge_BC.T_Sponge_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.58:401][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Plant_04_BC.T_Plant_04_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.58:642][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_006.T_Book_006 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.58:642][764]LogTexture: Display: Waiting for textures to be ready 295/396 (/Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_HRM) ... +[2022.10.06-10.14.58:830][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Fabric_Grey.T_Fabric_Grey (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_016.T_Book_016 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_018.T_Book_018 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_021.T_Book_021 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_029.T_Book_029 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_030.T_Book_030 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_031.T_Book_031 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_028.T_Book_028 (TFO_AutoDXT, 516X512 X1X1) (Required Memory Estimate: 5.039062 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_004.T_Book_004 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_MBed_Book_09.T_MBed_Book_09 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_03.T_LDC_Book_03 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_026.T_Book_026 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Coated_Metal_Normal.T_Coated_Metal_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_05.T_LDC_Book_05 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_07.T_LDC_Book_07 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_10.T_LDC_Book_10 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_08.T_LDC_Book_08 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_Sofa_N.T_Sofa_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_13.T_LDC_Book_13 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_22.T_LDC_Book_22 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_27.T_LDC_Book_27 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_37.T_LDC_Book_37 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_38.T_LDC_Book_38 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_43.T_LDC_Book_43 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_45.T_LDC_Book_45 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_49.T_LDC_Book_49 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_29.T_LDC_Book_29 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:689][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_Book_Shell.T_Book_Shell (BGRA8, 1500X265 X1X1) (Required Memory Estimate: 7.581711 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:689][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/1_Default_Textured.1_Default_Textured (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:689][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_Normal.T_Marble_White_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:907][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Decor_Metal.T_Decor_Metal (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:907][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/2_Default_Normal.2_Default_Normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:907][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sponge_Normal.T_Sponge_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:123][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_Door_01_MR.T_Door_01_MR (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:339][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_Door_01_D.T_Door_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:339][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_FrameDoor_01_AO.T_FrameDoor_01_AO (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:339][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/T_Miscellaneous_AO.T_Miscellaneous_AO (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:556][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_MetalLine.T_MetalLine (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:764][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Metallic_001.T_Roughness_Metallic_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:966][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_TowelTexture_002.T_TowelTexture_002 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:966][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Normal.T_Metal_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.01:182][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Metallic_Oven.T_Metallic_Oven (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.01:182][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/T_Miscellaneous_MR.T_Miscellaneous_MR (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.01:182][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_HRM.T_Marble_White_HRM (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:233][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Paper.T_Normal_Paper (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:655][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Pattern_003.T_Pattern_003 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:655][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/T_Miscellaneous_N.T_Miscellaneous_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:655][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/T_Miscellaneous_D.T_Miscellaneous_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:659][764]LogTexture: Display: Waiting for textures to be ready 341/396 (/Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_Door_01_N) ... +[2022.10.06-10.15.02:859][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_Door_01_N.T_Door_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.03:101][764]LogTexture: Display: Waiting for textures to be ready 350/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Marble_001_B) ... +[2022.10.06-10.15.03:489][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/wood/T_Wood_010.T_Wood_010 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.03:698][764]LogShaderCompilers: Display: Worker (10/10) finished batch of 10 jobs in 82.786s, TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=30.392s], TBasePassPSTLightMapPolicyLQ [WorkerTime=20.709s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=20.446s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=3.627s], TBasePassVSFNoLightMapPolicy [WorkerTime=2.497s], FLightmapGBufferVS [WorkerTime=1.943s], FVLMVoxelizationPS [WorkerTime=1.138s], TTranslucencyShadowDepthPS [WorkerTime=1.011s], TShadowDepthPSPixelShadowDepth_OnePassPointLight [WorkerTime=0.490s], TShadowDepthPSPixelShadowDepth_PerspectiveCorrect [WorkerTime=0.417s] +[2022.10.06-10.15.03:916][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_Wine_c.T_Albedo_Wine_c (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.03:916][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Livingroom/T_Albedo_Carpet_003.T_Albedo_Carpet_003 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.04:539][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Pillows/T_AO_Pillow_004.T_AO_Pillow_004 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:195][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Wood_001_.T_Albedo_Wood_001_ (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:195][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Perlin_N.T_Perlin_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:195][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Livingroom/T_Albedo_Carpet_002.T_Albedo_Carpet_002 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:195][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Marble_001_B.T_Normal_Marble_001_B (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:413][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Fabric_.T_Roughness_Fabric_ (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:413][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Wood_001.T_Normal_Wood_001 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:631][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Glass_Dirt.T_Glass_Dirt (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:844][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Wall_Bathroom_Square_D.T_Wall_Bathroom_Square_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:868][764]LogTexture: Display: Waiting for textures to be ready 356/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Livingroom/T_Normal_Carpet_002) ... +[2022.10.06-10.15.06:048][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Livingroom/T_Normal_Carpet_002.T_Normal_Carpet_002 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:258][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_N.T_Stone_N (BGRA8, 1395X513 X1X1) (Required Memory Estimate: 13.649654 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:258][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_R.T_Stone_R (BGRA8, 1395X513 X1X1) (Required Memory Estimate: 13.649654 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:258][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_Mash.T_Stone_Mash (BGRA8, 1395X513 X1X1) (Required Memory Estimate: 13.649654 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:259][764]LogTexture: Display: Waiting for textures to be ready 361/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Fabric_) ... +[2022.10.06-10.15.06:475][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_kitchen_appliances_decals_BC.T_kitchen_appliances_decals_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:475][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_E.T_micowave_01_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:475][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Wall_Bathroom_Square_R.T_Wall_Bathroom_Square_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:685][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_D.T_micowave_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:685][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_ME.T_micowave_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:897][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Armchair_Material_OcclusionRoughnessMetallic.T_Armchair_Material_OcclusionRoughnessMetallic (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:897][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_N.T_micowave_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:097][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_Noise_M.T_micowave_01_Noise_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:097][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Fabric_.T_Normal_Fabric_ (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Armchair_Material_Normal.T_Armchair_Material_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Textures/T_normalcolor.T_normalcolor (TFO_BC5, 16X16 X1X1) (Required Memory Estimate: 0.004883 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Textures/T_defaultORM.T_defaultORM (TFO_AutoDXT, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Armchair_Material_BaseColor.T_Armchair_Material_BaseColor (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_R.T_micowave_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Meshes/Interior/Furniture/Radiator/Textures/T_Radiator_BC.T_Radiator_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:523][764]LogTexture: Display: Waiting for textures to be ready 366/396 (/Game/Textures/Masharov_Interior/T_Wall_Bathroom_Square_N) ... +[2022.10.06-10.15.07:739][764]LogTexture: Display: Building textures: /Game/Meshes/Interior/Furniture/Radiator/Textures/T_Radiator_ORM.T_Radiator_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.08:158][764]LogTexture: Display: Building textures: /Game/Meshes/Interior/Furniture/Radiator/Textures/T_Radiator_N.T_Radiator_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.09:435][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Wall_Bathroom_Square_N.T_Wall_Bathroom_Square_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.10:006][764]LogTexture: Display: Waiting for textures to be ready 387/396 (/Game/Textures/Masharov_Interior/T_Ceramic_Mash_D) ... +[2022.10.06-10.15.10:285][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Floor_Wood_AI_Chicago_R.T_Floor_Wood_AI_Chicago_R (BGRA8, 2706X3600 X1X1) (Required Memory Estimate: 185.806274 MB), EncodeSpeed: Fast +[2022.10.06-10.15.10:499][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ceramic_Mash_R.T_Ceramic_Mash_R (G8, 3560X3560 X1X1) (Required Memory Estimate: 241.729736 MB), EncodeSpeed: Fast +[2022.10.06-10.15.10:716][764]LogStaticMesh: Display: Building static mesh SM_Florwerpot_013... +[2022.10.06-10.15.11:802][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ceramic_Mash_N.T_Ceramic_Mash_N (TFO_BC5, 3560X3560 X1X1) (Required Memory Estimate: 241.729736 MB), EncodeSpeed: Fast +[2022.10.06-10.15.12:230][764]LogStaticMesh: Display: Building static mesh SM_Pillow_004... +[2022.10.06-10.15.12:447][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Floor_Wood_AI_Chicago_N.T_Floor_Wood_AI_Chicago_N (BGRA8, 2706X3600 X1X1) (Required Memory Estimate: 185.806274 MB), EncodeSpeed: Fast +[2022.10.06-10.15.12:665][764]LogStaticMesh: Display: Building static mesh Trim_BFFA1DA2... +[2022.10.06-10.15.12:869][764]LogStaticMesh: Built static mesh [2.21s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Florwerpot_013.SM_Florwerpot_013 +[2022.10.06-10.15.12:869][764]LogStaticMesh: Display: Building static mesh SM_Cab_locker_H_270_337... +[2022.10.06-10.15.13:079][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/337/SM_Cab_locker_H_270_337.SM_Cab_locker_H_270_337 +[2022.10.06-10.15.13:079][764]LogStaticMesh: Display: Building static mesh SM_Fridge_337... +[2022.10.06-10.15.13:079][764]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/Furniture/337/SM_Fridge_337.SM_Fridge_337 +[2022.10.06-10.15.13:079][764]LogStaticMesh: Display: Building static mesh SM_Glass_Locker_337... +[2022.10.06-10.15.13:079][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ceramic_Mash_D.T_Ceramic_Mash_D (TFO_AutoDXT, 3560X3560 X1X1) (Required Memory Estimate: 241.729736 MB), EncodeSpeed: Fast +[2022.10.06-10.15.13:281][764]LogStaticMesh: Built static mesh [0.14s] /Game/Meshes/Interior/Furniture/337/SM_Glass_Locker_337.SM_Glass_Locker_337 +[2022.10.06-10.15.13:281][764]LogStaticMesh: Display: Building static mesh SM_Locker_337... +[2022.10.06-10.15.13:281][764]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/Furniture/337/SM_Locker_337.SM_Locker_337 +[2022.10.06-10.15.13:281][764]LogStaticMesh: Display: Building static mesh SM_Locker_Bedroom_337... +[2022.10.06-10.15.13:494][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Bedroom_337.SM_Locker_Bedroom_337 +[2022.10.06-10.15.13:494][764]LogStaticMesh: Display: Building static mesh SM_Locker_Mirror_337... +[2022.10.06-10.15.13:494][764]LogStaticMesh: Built static mesh [0.15s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Mirror_337.SM_Locker_Mirror_337 +[2022.10.06-10.15.13:494][764]LogStaticMesh: Display: Building static mesh SM_Pattern_Wall_337... +[2022.10.06-10.15.13:708][764]LogStaticMesh: Built static mesh [1.40s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Pillows/SM_Pillow_004.SM_Pillow_004 +[2022.10.06-10.15.13:708][764]LogStaticMesh: Display: Building static mesh SM_Shelfs_337... +[2022.10.06-10.15.13:777][764]LogStaticMesh: Display: Building static mesh SM_Tall_Locker_337... +[2022.10.06-10.15.13:777][764]LogStaticMesh: Built static mesh [0.29s] /Game/Meshes/Interior/Furniture/337/SM_Pattern_Wall_337.SM_Pattern_Wall_337 +[2022.10.06-10.15.13:777][764]LogStaticMesh: Display: Building static mesh SM_Up_locker_small_337... +[2022.10.06-10.15.13:777][764]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/337/SM_Shelfs_337.SM_Shelfs_337 +[2022.10.06-10.15.13:777][764]LogStaticMesh: Display: Building static mesh SM_Vertical_Shelfs_Bedroom_337... +[2022.10.06-10.15.13:777][764]LogTexture: Display: Waiting for textures to be ready 390/396 (/Game/Textures/Masharov_Interior/T_Floor_Wood_AI_Chicago__2_D) ... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_small_337.SM_Up_locker_small_337 +[2022.10.06-10.15.13:921][764]LogStaticMesh: Display: Building static mesh SM_Bathtub_Mash... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Locker_337.SM_Tall_Locker_337 +[2022.10.06-10.15.13:921][764]LogStaticMesh: Display: Building static mesh SM_Button_2... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/337/SM_Vertical_Shelfs_Bedroom_337.SM_Vertical_Shelfs_Bedroom_337 +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Button_2.SM_Button_2 +[2022.10.06-10.15.13:921][764]LogStaticMesh: Display: Building static mesh SM_GlassCurtain_Mash... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Display: Building static mesh SM_Hook... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_GlassCurtain_Mash.SM_GlassCurtain_Mash +[2022.10.06-10.15.13:922][764]LogStaticMesh: Display: Building static mesh SM_LOcker_Shelf_X2... +[2022.10.06-10.15.13:922][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook.SM_Hook +[2022.10.06-10.15.13:922][764]LogStaticMesh: Display: Building static mesh SM_Mirror_Sink... +[2022.10.06-10.15.13:922][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Mirror_Sink.SM_Mirror_Sink +[2022.10.06-10.15.13:922][764]LogStaticMesh: Built static mesh [0.12s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Bathtub_Mash.SM_Bathtub_Mash +[2022.10.06-10.15.13:922][764]LogStaticMesh: Display: Building static mesh SM_Shower_Cabine... +[2022.10.06-10.15.13:923][764]LogStaticMesh: Display: Building static mesh SM_Sink_Light... +[2022.10.06-10.15.14:136][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/BathRoom/SM_LOcker_Shelf_X2.SM_LOcker_Shelf_X2 +[2022.10.06-10.15.14:138][764]LogStaticMesh: Display: Building static mesh SM_Sink_Shelf... +[2022.10.06-10.15.14:138][764]LogShaderCompilers: Display: Worker (6/10) finished batch of 10 jobs in 92.817s, TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=30.102s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=21.814s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=19.858s], FPathTracingMaterialCHS [WorkerTime=6.364s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader [WorkerTime=5.105s], TBasePassVSFNoLightMapPolicy [WorkerTime=3.651s], FDebugViewModeVS [WorkerTime=2.110s], TShadowDepthVSVertexShadowDepth_VirtualShadowMap [WorkerTime=1.521s], FVLMVoxelizationVS [WorkerTime=1.270s], FTrivialMaterialCHS [WorkerTime=0.930s] +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink_Light.SM_Sink_Light +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Toilet_Bidet_01... +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink_Shelf.SM_Sink_Shelf +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Toilet_Bidet_01.SM_Toilet_Bidet_01 +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Toilet_Brush... +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.16s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shower_Cabine.SM_Shower_Cabine +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Shelf... +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Toilet_Brush.SM_Toilet_Brush +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [1.53s] /Game/Maps/Interior/GP2/_GENERATED/PCG13/Trim_BFFA1DA2.Trim_BFFA1DA2 +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Hallway_Table... +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Bedroom/SM_Shelf.SM_Shelf +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Pouffe... +[2022.10.06-10.15.14:342][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_2_Mash_BathRoom_D.T_Stone_2_Mash_BathRoom_D (BGRA8, 3936X4425 X1X1) (Required Memory Estimate: 332.199097 MB), EncodeSpeed: Fast +[2022.10.06-10.15.14:342][764]LogStaticMesh: Built static mesh [0.12s] /Game/Meshes/Interior/Furniture/Hall/SM_Pouffe.SM_Pouffe +[2022.10.06-10.15.14:342][764]LogStaticMesh: Display: Building static mesh SM_Shelfs... +[2022.10.06-10.15.14:342][764]LogStaticMesh: Built static mesh [0.16s] /Game/Meshes/Interior/Furniture/Hall/SM_Hallway_Table.SM_Hallway_Table +[2022.10.06-10.15.14:342][764]LogStaticMesh: Display: Building static mesh SM_Swedish_wall_sport... +[2022.10.06-10.15.14:342][764]LogStaticMesh: Display: Building static mesh SM_TV_Locker... +[2022.10.06-10.15.14:342][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Shelfs.SM_Shelfs +[2022.10.06-10.15.14:342][764]LogStaticMesh: Display: Building static mesh SM_Work_Wall_Table... +[2022.10.06-10.15.14:549][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kidroom/SM_TV_Locker.SM_TV_Locker +[2022.10.06-10.15.14:550][764]LogStaticMesh: Display: Building static mesh SM_Chair... +[2022.10.06-10.15.14:550][764]LogStaticMesh: Display: Building static mesh Trim_BFFA1DA2... +[2022.10.06-10.15.14:550][764]LogStaticMesh: Built static mesh [0.12s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Work_Wall_Table.SM_Work_Wall_Table +[2022.10.06-10.15.14:550][764]LogStaticMesh: Display: Building static mesh SM_Down_Locker... +[2022.10.06-10.15.14:550][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Floor_Wood_AI_Chicago__2_D.T_Floor_Wood_AI_Chicago__2_D (BGRA8, 4059X5400 X1X1) (Required Memory Estimate: 418.064117 MB), EncodeSpeed: Fast +[2022.10.06-10.15.14:550][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Down_Locker.SM_Down_Locker +[2022.10.06-10.15.14:550][764]LogStaticMesh: Display: Building static mesh SM_Down_Locker_With_Sink... +[2022.10.06-10.15.14:550][764]LogStaticMesh: Built static mesh [0.18s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Chair.SM_Chair +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Oven_Microwave... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.29s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Swedish_wall_sport.SM_Swedish_wall_sport +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Down_Locker_With_Sink.SM_Down_Locker_With_Sink +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Paint_Woman_Mash... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Round_Table... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Paint_Woman_Mash.SM_Paint_Woman_Mash +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Short_Down_Locker... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Short_Down_Locker.SM_Short_Down_Locker +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Back_Kitchen... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Round_Table.SM_Round_Table +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Kitchen/SM_Back_Kitchen.SM_Back_Kitchen +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Cup_Ribbed... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Dish_Ribbed... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Kitchen/SM_Dish_Ribbed.SM_Dish_Ribbed +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_Vase_Ribbed... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.15s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Oven_Microwave.SM_Oven_Microwave +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/SM_Cup_Ribbed.SM_Cup_Ribbed +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Camine... +[2022.10.06-10.15.14:764][764]LogStaticMesh: Display: Building static mesh SM_Coffe_Table... +[2022.10.06-10.15.14:764][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Camine.SM_Camine +[2022.10.06-10.15.14:764][764]LogStaticMesh: Display: Building static mesh SM_Shelf... +[2022.10.06-10.15.14:970][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Shelf.SM_Shelf +[2022.10.06-10.15.14:970][764]LogStaticMesh: Display: Building static mesh SM_Shelf_Back_Small... +[2022.10.06-10.15.14:970][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Coffe_Table.SM_Coffe_Table +[2022.10.06-10.15.14:970][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Shelf_Back_Small.SM_Shelf_Back_Small +[2022.10.06-10.15.14:970][764]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall... +[2022.10.06-10.15.14:970][764]LogStaticMesh: Display: Building static mesh Cylinder_Brush_StaticMesh... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kitchen/SM_Kitchen_Vase_Ribbed.SM_Kitchen_Vase_Ribbed +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Porog_AI... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/Cylinder_Brush_StaticMesh.Cylinder_Brush_StaticMesh +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_wood_wall1... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Porog_AI.SM_Porog_AI +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Radiator_100_200... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_wood_wall1.SM_wood_wall1 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Radiator_100_400... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200.SM_Radiator_100_200 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Radiator_100_Cap_Back... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_400.SM_Radiator_100_400 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Radiator_100_Cap_Front... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_Cap_Back.SM_Radiator_100_Cap_Back +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_TV_Shelfs_X5... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_Cap_Front.SM_Radiator_100_Cap_Front +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Wood_Pattern_Wall.SM_Wood_Pattern_Wall +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Work_Table... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh Sm_Door_Inner... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Study/SM_TV_Shelfs_X5.SM_TV_Shelfs_X5 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh Sm_Door_Inner_2... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/HallDoor/Sm_Door_Inner_2.Sm_Door_Inner_2 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_S02A00_Plintuth... +[2022.10.06-10.15.15:183][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A00_Plintuth.SM_S02A00_Plintuth +[2022.10.06-10.15.15:183][764]LogStaticMesh: Display: Building static mesh SM_S02A00... +[2022.10.06-10.15.15:183][764]LogStaticMesh: Built static mesh [0.19s] /Game/Meshes/Interior/Furniture/Study/SM_Work_Table.SM_Work_Table +[2022.10.06-10.15.15:183][764]LogStaticMesh: Display: Building static mesh SM__GP2_Windows_TwoSided_4... +[2022.10.06-10.15.15:183][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Window/SM__GP2_Windows_TwoSided_4.SM__GP2_Windows_TwoSided_4 +[2022.10.06-10.15.15:399][764]LogStaticMesh: Display: Building static mesh SM__GP2_Windows_TwoSided_5... +[2022.10.06-10.15.15:399][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Window/SM__GP2_Windows_TwoSided_5.SM__GP2_Windows_TwoSided_5 +[2022.10.06-10.15.15:399][764]LogStaticMesh: Display: Building static mesh SM__GP2_Windows_TwoSided_8... +[2022.10.06-10.15.15:399][764]LogStaticMesh: Built static mesh [0.46s] /Game/Meshes/Interior/GP2/MOP/HallDoor/Sm_Door_Inner.Sm_Door_Inner +[2022.10.06-10.15.15:399][764]LogStaticMesh: Display: Building static mesh SM__GP2_Windows_TwoSided_9... +[2022.10.06-10.15.15:611][764]LogStaticMesh: Built static mesh [0.17s] /Game/Meshes/Interior/Window/SM__GP2_Windows_TwoSided_9.SM__GP2_Windows_TwoSided_9 +[2022.10.06-10.15.15:612][764]LogStaticMesh: Display: Building static mesh SM_GP2_Windows_8_withoutDoor... +[2022.10.06-10.15.15:824][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Window/SM_GP2_Windows_8_withoutDoor.SM_GP2_Windows_8_withoutDoor +[2022.10.06-10.15.15:824][764]LogStaticMesh: Display: Building static mesh SM_GP2_Windowsill... +[2022.10.06-10.15.15:824][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Window/SM_GP2_Windowsill.SM_GP2_Windowsill +[2022.10.06-10.15.15:824][764]LogStaticMesh: Built static mesh [0.33s] /Game/Meshes/Interior/Window/SM__GP2_Windows_TwoSided_8.SM__GP2_Windows_TwoSided_8 +[2022.10.06-10.15.15:824][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Doors... +[2022.10.06-10.15.15:824][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_2_Mash_BathRoom_R.T_Stone_2_Mash_BathRoom_R (BGRA8, 3936X4425 X1X1) (Required Memory Estimate: 332.199097 MB), EncodeSpeed: Fast +[2022.10.06-10.15.15:824][764]LogStaticMesh: Built static mesh [1.35s] /Game/Maps/Interior/GP2/_GENERATED/PCG13/Trim_BFFA1DA2.Trim_BFFA1DA2 +[2022.10.06-10.15.16:041][764]LogStaticMesh: Built static mesh [0.25s] /Game/SM_MERGED_Doors.SM_MERGED_Doors +[2022.10.06-10.15.18:410][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_2_Mash_BathRoom_N.T_Stone_2_Mash_BathRoom_N (BGRA8, 3936X4425 X1X1) (Required Memory Estimate: 332.199097 MB), EncodeSpeed: Fast +[2022.10.06-10.15.18:839][764]LogTexture: Display: Waiting for textures to be ready 394/396 (/Game/Textures/Masharov_Interior/T_Stone_2_Mash_BathRoom_N) ... +[2022.10.06-10.15.18:983][764]LogStall: Stall detector 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Library" } + + diff --git a/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0000/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0000/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0000/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0000/MasharovDioramu.log new file mode 100644 index 0000000..5deca39 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0000/MasharovDioramu.log @@ -0,0 +1,3377 @@ +Log file open, 10/07/22 12:10:27 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=46288) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 2.320351 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A58931304DAE62FD7DCA399A965A82AD + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogConfig: Display: Loading HoloLens ini files took 0.09 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.09 seconds +LogConfig: Display: Loading Android ini files took 0.13 seconds +LogConfig: Display: Loading IOS ini files took 0.13 seconds +LogConfig: Display: Loading TVOS ini files took 0.13 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogGPULightmass: GPULightmass module is loaded +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.07-07.10.30:896][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.07-07.10.30:896][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.07-07.10.31:157][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.07-07.10.31:157][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.07-07.10.31:198][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.07-07.10.31:198][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.07-07.10.31:198][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.07-07.10.31:199][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.07-07.10.31:199][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.07-07.10.31:199][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.07-07.10.31:199][ 0]LogInit: User: GRAFF3d7 +[2022.10.07-07.10.31:199][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.07-07.10.31:199][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.07-07.10.31:199][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.07-07.10.31:199][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.07-07.10.31:199][ 0]LogMemory: Process Physical Memory: 288.10 MB used, 296.51 MB peak +[2022.10.07-07.10.31:199][ 0]LogMemory: Process Virtual Memory: 260.70 MB used, 260.70 MB peak +[2022.10.07-07.10.31:199][ 0]LogMemory: Physical Memory: 17834.69 MB used, 47635.50 MB free, 65470.20 MB total +[2022.10.07-07.10.31:199][ 0]LogMemory: Virtual Memory: 39092.25 MB used, 36105.95 MB free, 75198.20 MB total +[2022.10.07-07.10.31:200][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.07-07.10.31:214][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.07-07.10.31:480][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.07-07.10.31:502][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.07-07.10.31:502][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.07-07.10.31:607][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.07-07.10.31:619][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.07-07.10.31:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.07-07.10.31:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.07-07.10.31:691][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-07.10.31:941][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.07-07.10.31:941][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.07-07.10.36:561][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.07-07.10.36:566][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.07-07.10.36:566][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.07-07.10.36:818][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.07-07.10.36:829][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.07-07.10.36:849][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.07-07.10.36:881][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.07-07.10.36:881][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.07-07.10.37:017][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.07-07.10.37:017][ 0]LogWindows: Attached monitors: +[2022.10.07-07.10.37:017][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.07-07.10.37:017][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.07-07.10.37:017][ 0]LogWindows: Found 2 attached monitors. +[2022.10.07-07.10.37:017][ 0]LogWindows: EnumDisplayDevices: +[2022.10.07-07.10.37:017][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.07-07.10.37:017][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.07-07.10.37:018][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.07-07.10.37:018][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.07-07.10.37:018][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.07-07.10.37:018][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.07-07.10.37:043][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.07-07.10.37:126][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.07-07.10.37:126][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.07-07.10.37:326][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.07-07.10.37:468][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.07-07.10.37:468][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.07-07.10.37:521][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.07-07.10.37:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.07-07.10.37:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.07-07.10.37:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.07-07.10.37:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.07-07.10.37:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.07-07.10.37:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.07-07.10.37:754][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.07-07.10.37:941][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: ADPCM +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: PCM +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: BINKA +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: OGG +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: OPUS +[2022.10.07-07.10.38:224][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.07-07.10.38:306][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.07-07.10.38:307][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.07-07.10.38:307][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.07-07.10.38:308][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.07-07.10.38:308][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.07-07.10.38:929][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.41 seconds +[2022.10.07-07.10.38:929][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=2.44MBs, RandomWriteSpeed=29.55MBs. Assigned SpeedClass 'Local' +[2022.10.07-07.10.38:930][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.07-07.10.38:931][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.07-07.10.38:931][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.07-07.10.38:942][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.07-07.10.38:942][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.07-07.10.38:942][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/8156/). +[2022.10.07-07.10.38:942][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/7A932668462A00315805978E1A6868FD/'. +[2022.10.07-07.10.38:943][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.07-07.10.38:943][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.07-07.10.51:000][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.07-07.10.51:081][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.07-07.10.51:938][ 0]LogAssetRegistry: FAssetRegistry took 0.0249 seconds to start up +[2022.10.07-07.10.51:948][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.07-07.10.52:380][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.07-07.10.52:383][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.07-07.10.52:861][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.07-07.10.52:862][ 0]LogDeviceProfileManager: Active device profile: [00000B15CDD5A9C0][00000B15C6E07800 50] WindowsEditor +[2022.10.07-07.10.52:862][ 0]LogDeviceProfileManager: Profiles: [00000B15CDD5A480][00000B15C6E02800 50] Windows, [00000B15CDD5A9C0][00000B15C6E07800 50] WindowsEditor, [00000B15CDD5A100][00000B15C6D97800 50] WindowsServer, [00000B15CDD5A2C0][00000B15C846C800 50] WindowsClient, [00000B15CDD58C00][00000B15C6E0A000 50] IOS, [00000B15CDD57FC0][00000B15A9A7C800 50] iPadAir2, [00000B15CDD5B440][00000B15CDFB2800 50] IPadPro, [00000B15CDD5B7C0][00000B15CDFB0000 50] iPadAir3, [00000B15CDD5B980][00000B15CDFB7800 50] iPadAir4, [00000B15CDD5B600][00000B15CDFBA000 50] iPadMini4, [00000B15CDD5B280][00000B15CDFBC800 50] iPadMini5, [00000B15CDD5AF00][00000B15C6E30000 50] iPadMini6, [00000B15CDD5E000][00000B15CE995000 50] iPhone6S, [00000B15CDD5E380][00000B15CE992800 50] iPhone7, [00000B15CDD5E700][00000B15CE990000 50] iPodTouch7, [00000B15CDD5E8C0][00000B15CE99A000 50] iPhone6SPlus, [00000B15CDD5E540][00000B15CE99C800 50] iPhone7Plus, [00000B15CDD56040][00000B15CDFB5000 50] iPhoneSE, [00000B15CDD594C0][00000B15CE9B0000 50] iPhone8, [00000B15CDD5B0C0][00000B15CE9B5000 50] iPhone8Plus, [00000B15CDD5DAC0][00000B15CE9B7800 50] iPhoneX, [00000B15CDD57A80][00000B15CE9BA000 50] iPhoneXS, [00000B15CDD5BD00][00000B15CE9BC800 50] iPhoneXSMax, [00000B15CDD5DE40][00000B15CE997800 50] iPhoneXR, [00000B15CDD5D900][00000B15CDFF0000 50] iPhone11, [00000B15CDD58340][00000B15CDFF5000 50] iPhone11Pro, [00000B15CDD56200][00000B15CDFF7800 50] iPhone11ProMax, [00000B15CDD58880][00000B15CDFFA000 50] iPhoneSE2, [00000B15CDD5D740][00000B15CDFFC800 50] iPhone12Mini, [00000B15CDD57540][00000B15CE9B2800 50] iPhone12, [00000B15CDD5A800][00000B15CE9E0000 50] iPhone12Pro, [00000B15CDD563C0][00000B15CE9E5000 50] iPhone12ProMax, [00000B15CDD5CCC0][00000B15CE9E7800 50] iPhone13Mini, [00000B15CDD57700][00000B15CE9EA000 50] iPhone13, [00000B15CDD571C0][00000B15CE9EC800 50] iPhone13Pro, [00000B15CDD56580][00000B15CDFF2800 50] iPhone13ProMax, 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MacEditor, [00000B15CEA624C0][00000B15CEA27800 50] MacClient, [00000B15CEA61340][00000B15CEA2A000 50] MacServer, [00000B15CEA65080][00000B15CEA12800 50] Linux, [00000B15CEA65400][00000B15CEA2C800 50] LinuxEditor, [00000B15CEA60C40][00000B15CEA30000 50] LinuxArm64Editor, [00000B15CEA62F40][00000B15CEA35000 50] LinuxArm64, [00000B15CEA60540][00000B15CEA37800 50] LinuxClient, [00000B15CEA60FC0][00000B15CEA3A000 50] LinuxArm64Client, [00000B15CEA64980][00000B15CEA3C800 50] LinuxServer, [00000B15CEA65B00][00000B15CEA25000 50] LinuxArm64Server, [00000B15CEA61A40][00000B15CEA40000 50] Android, [00000B15CEA63640][00000B15CEA45000 50] Android_Preview_OpenGL, [00000B15CEA62300][00000B15CEA47800 50] Android_Preview_Vulkan, [00000B15CEA64B40][00000B15CEA4A000 50] Android_Low, [00000B15CEA62140][00000B15CEA4C800 50] Android_Mid, [00000B15CEA63480][00000B15CEA32800 50] Android_High, [00000B15CEA65780][00000B15CEA50000 50] Android_Default, [00000B15CEA632C0][00000B15CEA55000 50] Android_Adreno4xx, [00000B15CEA61880][00000B15CEA57800 50] Android_Adreno5xx_Low, [00000B15CEA62680][00000B15CEA5A000 50] Android_Adreno5xx, [00000B15CEA65CC0][00000B15CEA5C800 50] Android_Adreno6xx, [00000B15CEA63D40][00000B15CEA42800 50] Android_Adreno6xx_Vulkan, [00000B15CEA61500][00000B15CEA70000 50] Android_Adreno7xx, [00000B15CEA64600][00000B15CEA75000 50] Android_Adreno7xx_Vulkan, [00000B15CEA63F00][00000B15CEA77800 50] Android_Mali_T6xx, [00000B15CEA65940][00000B15CEA7A000 50] Android_Mali_T7xx, [00000B15CEA616C0][00000B15CEA7C800 50] Android_Mali_T8xx, [00000B15CEA61C00][00000B15CEA52800 50] Android_Mali_G71, [00000B15CEA65240][00000B15CDFE0000 50] Android_Mali_G72, [00000B15CEA64280][00000B15CDFE5000 50] Android_Mali_G72_Vulkan, [00000B15CEA65E80][00000B15CDFE7800 50] Android_Mali_G76, [00000B15CEA63100][00000B15CDFEA000 50] Android_Mali_G76_Vulkan, [00000B15CEA66900][00000B15CDFEC800 50] Android_Mali_G77, [00000B15CEA61DC0][00000B15CEA72800 50] Android_Mali_G77_Vulkan, [00000B15CEA61F80][00000B15CEA80000 50] Android_Mali_G78, [00000B15CEA655C0][00000B15CEA85000 50] Android_Mali_G78_Vulkan, [00000B15CEA66AC0][00000B15CEA87800 50] Android_Mali_G710, [00000B15CEA60E00][00000B15CEA8A000 50] Android_Mali_G710_Vulkan, [00000B15CEA64EC0][00000B15CEA8C800 50] Android_Xclipse_920, [00000B15CEA647C0][00000B15CDFE2800 50] Android_Xclipse_920_Vulkan, [00000B15CEA678C0][00000B15CEA90000 50] Android_Vulkan_SM5, [00000B15CEA66740][00000B15CEA95000 50] Android_PowerVR_G6xxx, [00000B15CEA60A80][00000B15CEA97800 50] Android_PowerVR_GT7xxx, [00000B15CEA66E40][00000B15CEA9A000 50] Android_PowerVR_GE8xxx, [00000B15CEA67A80][00000B15CEA9C800 50] Android_PowerVR_GM9xxx, [00000B15CEA64440][00000B15CEA82800 50] Android_PowerVR_GM9xxx_Vulkan, [00000B15CEA66200][00000B15CEAA0000 50] Android_TegraK1, [00000B15CEA663C0][00000B15CEAA5000 50] Android_Unknown_Vulkan, [00000B15CEA68880][00000B15CEAA7800 50] Oculus_Quest, [00000B15CEA60000][00000B15CEAAA000 50] Oculus_Quest2, [00000B15CEA67FC0][00000B15CEAAC800 50] HoloLens, +[2022.10.07-07.10.52:862][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.07-07.10.53:534][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.07-07.10.54:627][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.07-07.10.54:972][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.07-07.10.57:870][ 0]LogSlate: Border +[2022.10.07-07.10.57:870][ 0]LogSlate: BreadcrumbButton +[2022.10.07-07.10.57:870][ 0]LogSlate: Default +[2022.10.07-07.10.57:870][ 0]LogSlate: Icons.Save +[2022.10.07-07.10.57:870][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.07-07.10.57:870][ 0]LogSlate: ListView +[2022.10.07-07.10.57:870][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.07-07.10.57:870][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.07-07.10.57:870][ 0]LogSlate: TableView.DarkRow +[2022.10.07-07.10.57:870][ 0]LogSlate: TableView.Row +[2022.10.07-07.10.57:870][ 0]LogSlate: TreeView +[2022.10.07-07.11.06:268][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.06:859][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.06:859][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.07:560][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.07-07.11.07:560][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.07-07.11.07:560][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.07-07.11.09:466][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D54AB90548D9570536ECAD8C999B4DAC | Instance: 13E387EF4225182DD66B5E9AB9A23546 (DESKTOP-AOHCMKE-8156). +[2022.10.07-07.11.11:544][ 0]LogPython: Using Python 3.9.7 +[2022.10.07-07.11.14:457][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.07-07.11.14:523][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.07-07.11.15:450][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.07-07.11.20:268][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.07-07.11.21:160][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.07-07.11.21:161][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.07-07.11.21:204][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.07-07.11.21:229][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.07-07.11.21:236][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.07-07.11.21:256][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.07-07.11.21:266][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.07-07.11.21:288][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.07-07.11.21:306][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.07-07.11.21:325][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.07-07.11.21:374][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.07-07.11.21:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.07-07.11.21:391][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.07-07.11.21:399][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.07-07.11.21:419][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.07-07.11.21:420][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.07-07.11.23:751][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:793][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:833][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:869][ 0]LogUProjectInfo: Found projects: +[2022.10.07-07.11.24:664][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.07-07.11.24:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.07-07.11.24:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.07-07.11.25:708][ 0]LogCollectionManager: Loaded 0 collections in 0.001709 seconds +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.07-07.11.26:854][ 0]LogEngine: Initializing Engine... +[2022.10.07-07.11.26:909][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.07-07.11.26:917][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.07-07.11.30:130][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.07-07.11.30:130][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.11.30:172][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.11.30:313][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.07-07.11.30:314][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.07-07.11.30:390][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.07-07.11.30:400][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.07-07.11.30:400][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.07-07.11.30:463][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.07-07.11.30:531][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.07-07.11.30:532][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.07-07.11.30:593][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.07-07.11.30:593][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.07-07.11.30:594][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.07-07.11.30:594][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogInit: FAudioDevice initialized. +[2022.10.07-07.11.30:599][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.07-07.11.30:599][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.07-07.11.30:599][ 0]LogInit: Texture streaming: Enabled +[2022.10.07-07.11.30:694][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.07-07.11.30:727][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.07-07.11.31:007][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.07-07.11.31:039][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.07-07.11.31:039][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.07-07.11.41:844][ 0]LogInit: Transaction tracking system initialized +[2022.10.07-07.11.42:553][ 0]BlueprintLog: New page: Editor Load +[2022.10.07-07.11.43:303][ 0]LocalizationService: Localization service is disabled +[2022.10.07-07.11.43:705][ 0]TimingProfiler: Initialize +[2022.10.07-07.11.43:705][ 0]TimingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]LoadingProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]LoadingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]NetworkingProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]MemoryProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]MemoryProfiler: OnSessionChanged +[2022.10.07-07.11.48:673][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.07-07.11.48:673][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.07-07.11.50:628][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.07-07.11.50:632][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.50:632][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 120.466 +[2022.10.07-07.11.50:632][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.11.50:633][ 0]LightingResults: New page: Lighting Build +[2022.10.07-07.11.50:740][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.11.50:740][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.11.50:740][ 0]MapCheck: New page: Map Check +[2022.10.07-07.11.50:740][ 0]LightingResults: New page: Lighting Build +[2022.10.07-07.11.50:753][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.11.50:759][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2022.10.07-07.11.51:481][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.07-07.11.51:481][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.11.51:481][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.11.51:482][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.07-07.11.51:525][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.11.51:536][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-07.11.51:537][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.11.51:537][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. +[2022.10.07-07.11.51:537][ 0]LogFileHelpers: Loading map 'Main' took 0.905 +[2022.10.07-07.11.51:600][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 121.434 +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.11.51:811][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:824][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:835][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:849][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.52:077][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.07-07.11.52:077][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:110][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.07-07.11.52:110][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:161][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:161][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:248][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:248][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:285][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.07-07.11.52:285][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:298][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:298][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:307][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.07-07.11.52:307][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:315][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:315][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:323][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:324][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:334][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:334][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:334][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.07-07.11.54:740][ 0]LogSlate: Took 0.023358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.07-07.11.54:757][ 0]LogSlate: Took 0.012339 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.07-07.11.54:773][ 0]LogSlate: Took 0.013970 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.07-07.11.54:786][ 0]LogSlate: Took 0.011416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.07-07.11.54:807][ 0]LogSlate: Took 0.019167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.07-07.11.54:848][ 0]LogViewport: Scene viewport resized to 1385x419, mode Windowed. +[2022.10.07-07.11.55:092][ 0]LogSlate: Took 0.019596 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.07-07.11.55:584][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 256.04 ms. Compile time 226.54 ms, link time 29.09 ms. +[2022.10.07-07.11.55:672][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 71.81 ms. Compile time 42.06 ms, link time 29.65 ms. +[2022.10.07-07.11.55:981][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 380.88 ms. Compile time 40.96 ms, link time 339.85 ms. +[2022.10.07-07.11.55:981][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:017][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:019][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:054][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:056][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:090][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:267][ 0]LogStall: Startup... +[2022.10.07-07.11.56:270][ 0]LogStall: Startup complete. +[2022.10.07-07.11.56:316][ 0]LogLoad: (Engine Initialization) Total time: 126.15 seconds +[2022.10.07-07.11.56:316][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.07-07.11.56:633][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.07-07.11.57:244][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 19.67 ms. Compile time 11.97 ms, link time 7.36 ms. +[2022.10.07-07.11.57:265][ 3]LogAssetRegistry: Asset discovery search completed in 65.3304 seconds +[2022.10.07-07.11.57:356][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.07-07.12.40:449][133]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.378 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-07.13.04:625][499]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-07.13.05:357][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.07-07.13.05:358][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.07-07.13.05:358][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.07-07.13.09:160][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.07-07.13.10:547][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.07-07.13.10:551][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.07-07.13.10:551][499]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.07-07.13.10:551][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.07-07.13.10:845][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.07-07.13.11:192][499]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.07-07.13.12:366][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:366][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:367][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:367][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:368][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:372][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:372][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:378][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:378][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:378][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:418][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.07-07.13.12:421][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:421][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:433][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.07-07.13.12:495][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:495][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:570][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:570][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:581][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:581][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:584][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:584][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.07-07.13.13:820][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:820][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.07-07.13.13:993][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:994][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.07-07.13.14:090][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.07-07.13.14:091][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.07-07.13.14:242][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.07-07.13.14:242][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.07-07.13.14:244][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:244][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:246][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.07-07.13.14:246][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.07-07.13.14:247][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.07-07.13.14:247][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.07-07.13.14:249][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.07-07.13.14:249][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.07-07.13.14:251][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:255][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:255][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:273][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:910][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.07-07.13.21:314][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.07-07.13.21:314][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.07-07.13.23:853][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\All\Meshes\Furniture\Clothes\SM_MERGED_SM_fDress_C_20.uasset: Failed to load '/Game/Furniture/All/Materials/Inst/MI_Fabric2_i': Can't find file. +[2022.10.07-07.13.23:853][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/All/Materials/Inst/MI_Fabric2_i' +[2022.10.07-07.13.25:152][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch': Can't find file. +[2022.10.07-07.13.25:152][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch' +[2022.10.07-07.13.25:153][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\SM_Bag.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss': Can't find file. +[2022.10.07-07.13.25:153][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss' +[2022.10.07-07.13.25:186][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.07-07.13.25:186][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.07-07.13.30:533][499]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.07-07.13.30:534][499]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.07-07.13.30:944][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.36:462][499]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.07-07.13.36:643][499]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.13.53:074][499]LogMaterial: Display: Missing cached shadermap for M_Leather_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 78A8409400264B6BF941D88ADEE3798A1C5B048D), compiling. +[2022.10.07-07.13.53:076][499]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.07-07.13.53:089][499]LogMaterial: Display: Missing cached shadermap for M_Leather_03 in PCD3D_SM5, Default, SM5 (DDC key hash: FCF4AF9ACD0750B22C2188223ECBAB274A3E2A53), compiling. +[2022.10.07-07.13.53:090][499]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_03.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.07-07.13.57:977][499]LogStaticMesh: Display: Building static mesh SM1... +[2022.10.07-07.13.57:977][499]LogStaticMesh: Built static mesh [0.36s] /Game/SM1.SM1 +[2022.10.07-07.13.58:012][499]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.07-07.13.58:012][499]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.13.58:012][499]LightingResults: New page: Lighting Build +[2022.10.07-07.13.58:012][499]LoadErrors: New page: Loading map: S02A02_Diorama.umap +[2022.10.07-07.13.58:050][499]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.13.58:050][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.58:051][499]MapCheck: New page: Map Check +[2022.10.07-07.13.58:051][499]LightingResults: New page: Lighting Build +[2022.10.07-07.13.58:072][499]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.13.58:148][499]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms +[2022.10.07-07.13.58:580][499]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.13.58:582][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.58:613][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms +[2022.10.07-07.13.58:635][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2022.10.07-07.13.58:717][499]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02_Diorama'. +[2022.10.07-07.13.58:717][499]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.13.58:717][499]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.13.58:718][499]LogAIModule: Creating AISystem for world S02A02_Diorama +[2022.10.07-07.13.58:859][499]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.13.58:901][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-07.13.58:915][499]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.13.58:915][499]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,207ms to complete. +[2022.10.07-07.13.58:915][499]LogFileHelpers: Loading map 'S02A02_Diorama' took 0.903 +[2022.10.07-07.13.59:027][499]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 1.732711 sec, no shader worker used. +[2022.10.07-07.13.59:045][499]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 1.691112 sec, no shader worker used. +[2022.10.07-07.14.01:398][499]LogD3D12RHI: Creating RTPSO with 187 shaders (110 cached, 77 new) took 253.74 ms. Compile time 147.68 ms, link time 105.45 ms. +[2022.10.07-07.14.01:653][499]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 181.61 ms. Compile time 0.02 ms, link time 181.52 ms. +[2022.10.07-07.14.05:260][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.05:410][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:590][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:628][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:676][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:701][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:754][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:772][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.52:440][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.52:496][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.16.40:565][499]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1338 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-07.17.24:273][500]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 206.798370 sec, no shader worker used. +[2022.10.07-07.17.46:602][501]LogD3D12RHI: Creating RTPSO with 190 shaders (77 cached, 0 new) took 33.32 ms. Compile time 0.06 ms, link time 32.54 ms. +[2022.10.07-07.17.47:530][501]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 229.781845 sec, no shader worker used. +[2022.10.07-07.18.15:755][871]LogViewport: Scene viewport resized to 1385x423, mode Windowed. +[2022.10.07-07.18.15:895][873]LogViewport: Scene viewport resized to 1385x468, mode Windowed. +[2022.10.07-07.18.15:996][875]LogViewport: Scene viewport resized to 1385x476, mode Windowed. +[2022.10.07-07.18.16:273][894]LogViewport: Scene viewport resized to 1385x483, mode Windowed. +[2022.10.07-07.18.16:325][895]LogViewport: Scene viewport resized to 1385x490, mode Windowed. +[2022.10.07-07.18.16:442][897]LogViewport: Scene viewport resized to 1385x510, mode Windowed. +[2022.10.07-07.18.16:505][899]LogViewport: Scene viewport resized to 1385x520, mode Windowed. +[2022.10.07-07.18.16:560][901]LogViewport: Scene viewport resized to 1385x533, mode Windowed. +[2022.10.07-07.18.16:649][906]LogViewport: Scene viewport resized to 1385x548, mode Windowed. +[2022.10.07-07.18.16:706][908]LogViewport: Scene viewport resized to 1385x576, mode Windowed. +[2022.10.07-07.18.16:853][918]LogViewport: Scene viewport resized to 1385x590, mode Windowed. +[2022.10.07-07.18.16:916][920]LogViewport: Scene viewport resized to 1385x608, mode Windowed. +[2022.10.07-07.18.16:970][922]LogViewport: Scene viewport resized to 1385x617, mode Windowed. +[2022.10.07-07.18.17:139][938]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.18.40:650][593]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.20.32:069][735]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume +[2022.10.07-07.20.32:069][735]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume +[2022.10.07-07.20.32:091][735]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.PostProcessVolume_0 +[2022.10.07-07.20.32:257][735]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.PostProcessVolume_0 +[2022.10.07-07.20.59:919][806]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.07-07.23.35:727][163]Cmd: TRANSACTION UNDO +[2022.10.07-07.23.35:727][163]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.24.52:181][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms +[2022.10.07-07.24.52:204][895]LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.013492 seconds +[2022.10.07-07.24.52:414][895]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto1 +[2022.10.07-07.24.52:415][895]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto1BAB5A8EC45F1373EA2B25BB35EA75F99.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto1.umap' +[2022.10.07-07.24.52:426][895]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.273 +[2022.10.07-07.24.52:426][895]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.273 +[2022.10.07-07.27.24:977][701]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.24:977][701]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.27.25:997][739]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.25:997][739]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.27.26:893][795]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.26:893][795]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.28.31:067][544]LogD3D12RHI: Creating RTPSO with 206 shaders (77 cached, 0 new) took 19.86 ms. Compile time 0.06 ms, link time 19.19 ms. +[2022.10.07-07.28.42:949][544]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-07.28.44:668][544]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.28.44:668][544]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.28.48:968][544]LogStaticMesh: Built static mesh [4.17s] /Game/0202.0202 +[2022.10.07-07.28.48:968][544]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.28.53:297][544]LogStaticMesh: Built static mesh [4.35s] /Game/0202.0202 +[2022.10.07-07.28.53:420][544]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:420][544]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:447][544]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.28.53:761][544]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:762][544]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.57:157][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:174][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:184][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:213][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:216][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:266][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:275][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:319][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:463][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:508][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:622][571]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.29.11:128][238]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.29.11:161][238]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.29.11:163][238]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.29.11:190][238]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.35.05:281][756]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.05:282][756]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.05:283][756]LogActorFactory: Actor Factory spawned StaticMesh /Game/0202.0202 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-07.35.06:465][772]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.06:465][772]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.06:467][772]LogActorFactory: Actor Factory spawned StaticMesh /Game/0202.0202 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-07.35.30:509][638]LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.07-07.35.31:544][660]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-07.36.50:426][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:486][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:539][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:595][188]LogViewport: Scene viewport resized to 1525x734, mode Windowed. +[2022.10.07-07.36.50:660][189]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-07.37.18:592][313]LogViewport: Scene viewport resized to 1756x919, mode Windowed. +[2022.10.07-07.37.18:656][314]LogViewport: Scene viewport resized to 1483x700, mode Windowed. +[2022.10.07-07.37.18:713][315]LogViewport: Scene viewport resized to 1397x632, mode Windowed. +[2022.10.07-07.37.18:773][316]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.37.22:610][624]LogViewport: Scene viewport resized to 752x622, mode Windowed. +[2022.10.07-07.38.10:932][224]LogD3D12RHI: Creating RTPSO with 191 shaders (0 cached, 1 new) took 12.01 ms. Compile time 8.26 ms, link time 3.12 ms. +[2022.10.07-07.38.49:040][180]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.38.49:040][180]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.38.53:148][180]LogStaticMesh: Built static mesh [3.98s] /Game/0202.0202 +[2022.10.07-07.38.53:179][180]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.38.53:180][180]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.38.53:389][183]LogD3D12RHI: Creating RTPSO with 207 shaders (1 cached, 0 new) took 23.68 ms. Compile time 0.06 ms, link time 23.00 ms. +[2022.10.07-07.39.01:975][514]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.40.23:582][750]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.27:870][227]Cmd: TRANSACTION UNDO +[2022.10.07-07.40.27:870][227]LogEditorTransaction: Undo Hide Selected +[2022.10.07-07.40.39:662][208]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.41:309][396]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.41:701][443]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.43:962][698]Cmd: ACTOR UNHIDE SELECTED +[2022.10.07-07.41.01:296][579]Cmd: DELETE +[2022.10.07-07.41.01:296][579]Cmd: ACTOR DELETE +[2022.10.07-07.41.01:325][579]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.01:351][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2022.10.07-07.41.01:358][579]LogEditorActor: Deleted 1 Actors (0.062 secs) +[2022.10.07-07.41.06:156][696]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:745][721]Cmd: DELETE +[2022.10.07-07.41.07:745][721]Cmd: ACTOR DELETE +[2022.10.07-07.41.07:766][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:767][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:768][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:770][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:771][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:772][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:774][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:775][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:777][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:778][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:779][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:781][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:782][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:784][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:785][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:786][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:787][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:788][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:789][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:790][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:823][721]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-07.41.07:827][721]LogEditorActor: Deleted 20 Actors (0.082 secs) +[2022.10.07-07.41.18:926][611]Cmd: DELETE +[2022.10.07-07.41.18:926][611]Cmd: ACTOR DELETE +[2022.10.07-07.41.18:939][611]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.18:960][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.41.18:964][611]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.41.22:317][945]Cmd: DELETE +[2022.10.07-07.41.22:317][945]Cmd: ACTOR DELETE +[2022.10.07-07.41.22:331][945]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.22:352][945]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.41.22:356][945]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.41.24:767][133]Cmd: DELETE +[2022.10.07-07.41.24:767][133]Cmd: ACTOR DELETE +[2022.10.07-07.41.24:784][133]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.24:807][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.41.24:810][133]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.41.32:268][341]Cmd: DELETE +[2022.10.07-07.41.32:268][341]Cmd: ACTOR DELETE +[2022.10.07-07.41.32:283][341]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.32:304][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.41.32:308][341]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.41.41:423][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:438][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:445][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:468][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:484][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:498][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:500][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:516][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.42.02:125][ 57]Cmd: DELETE +[2022.10.07-07.42.02:125][ 57]Cmd: ACTOR DELETE +[2022.10.07-07.42.02:147][ 57]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-07.42.02:171][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.07-07.42.02:177][ 57]LogEditorActor: Deleted 1 Actors (0.051 secs) +[2022.10.07-07.42.18:886][296]Cmd: DELETE +[2022.10.07-07.42.18:887][296]Cmd: ACTOR DELETE +[2022.10.07-07.42.18:901][296]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.18:923][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-07.42.18:926][296]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.26:573][437]Cmd: DELETE +[2022.10.07-07.42.26:573][437]Cmd: ACTOR DELETE +[2022.10.07-07.42.26:586][437]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.26:607][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.42.26:612][437]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.29:560][663]Cmd: DELETE +[2022.10.07-07.42.29:560][663]Cmd: ACTOR DELETE +[2022.10.07-07.42.29:575][663]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.29:595][663]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2022.10.07-07.42.29:599][663]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.31:954][839]Cmd: DELETE +[2022.10.07-07.42.31:954][839]Cmd: ACTOR DELETE +[2022.10.07-07.42.31:968][839]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.31:989][839]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.42.31:992][839]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.42.36:146][149]Cmd: DELETE +[2022.10.07-07.42.36:146][149]Cmd: ACTOR DELETE +[2022.10.07-07.42.36:161][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.36:162][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.36:182][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.42.36:186][149]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-07.42.40:878][596]Cmd: DELETE +[2022.10.07-07.42.40:878][596]Cmd: ACTOR DELETE +[2022.10.07-07.42.40:891][596]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.40:912][596]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.42.40:915][596]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.43.11:923][106]Cmd: DELETE +[2022.10.07-07.43.11:923][106]Cmd: ACTOR DELETE +[2022.10.07-07.43.11:939][106]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.11:939][106]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.11:961][106]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.43.11:965][106]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-07.43.15:086][276]Cmd: DELETE +[2022.10.07-07.43.15:086][276]Cmd: ACTOR DELETE +[2022.10.07-07.43.15:101][276]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.15:126][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.43.15:129][276]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.43.17:652][450]Cmd: DELETE +[2022.10.07-07.43.17:652][450]Cmd: ACTOR DELETE +[2022.10.07-07.43.17:665][450]LogEditorActor: Actor GroupActor36 is referenced by SM_Corridor_light_4. +[2022.10.07-07.43.17:665][450]LogEditorActor: Actor GroupActor36 is referenced by SM_Corridor_light_5. +[2022.10.07-07.43.19:530][450]LogSlate: Window 'Message' being destroyed +[2022.10.07-07.43.19:541][450]Message dialog closed, result: No, title: Message, text: Actor GroupActor36 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Corridor_light_4 +SM_Corridor_light_5 +[2022.10.07-07.43.19:543][450]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-07.43.19:544][450]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-07.43.19:567][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.07-07.43.19:570][450]LogEditorActor: Deleted 2 Actors (0.042 secs) +[2022.10.07-07.43.28:110][108]Cmd: DELETE +[2022.10.07-07.43.28:110][108]Cmd: ACTOR DELETE +[2022.10.07-07.43.28:128][108]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.28:129][108]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.28:149][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.43.28:152][108]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-07.43.40:657][ 72]Cmd: DELETE +[2022.10.07-07.43.40:657][ 72]Cmd: ACTOR DELETE +[2022.10.07-07.43.40:671][ 72]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.40:672][ 72]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.40:673][ 72]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.40:693][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.43.40:697][ 72]LogEditorActor: Deleted 3 Actors (0.040 secs) +[2022.10.07-07.43.57:645][549]Cmd: DELETE +[2022.10.07-07.43.57:645][549]Cmd: ACTOR DELETE +[2022.10.07-07.43.57:658][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:659][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:659][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:660][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:660][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:661][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:661][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:682][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2022.10.07-07.43.57:685][549]LogEditorActor: Deleted 7 Actors (0.040 secs) +[2022.10.07-07.43.59:170][725]Cmd: TRANSACTION UNDO +[2022.10.07-07.43.59:171][725]LogEditorTransaction: Undo Delete Elements +[2022.10.07-07.44.02:475][921]Cmd: DELETE +[2022.10.07-07.44.02:475][921]Cmd: ACTOR DELETE +[2022.10.07-07.44.02:488][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:489][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:489][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:490][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:490][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:491][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:511][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.44.02:515][921]LogEditorActor: Deleted 6 Actors (0.039 secs) +[2022.10.07-07.44.06:695][325]Cmd: DELETE +[2022.10.07-07.44.06:696][325]Cmd: ACTOR DELETE +[2022.10.07-07.44.06:709][325]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.06:729][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.44.06:733][325]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.44.14:544][ 51]Cmd: DELETE +[2022.10.07-07.44.14:544][ 51]Cmd: ACTOR DELETE +[2022.10.07-07.44.14:563][ 51]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.14:583][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.07-07.44.14:587][ 51]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.44.17:310][230]Cmd: DELETE +[2022.10.07-07.44.17:310][230]Cmd: ACTOR DELETE +[2022.10.07-07.44.17:324][230]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.17:347][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-07.44.17:350][230]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.44.20:586][442]Cmd: DELETE +[2022.10.07-07.44.20:586][442]Cmd: ACTOR DELETE +[2022.10.07-07.44.20:599][442]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.20:622][442]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.44.20:626][442]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.44.23:656][683]Cmd: DELETE +[2022.10.07-07.44.23:656][683]Cmd: ACTOR DELETE +[2022.10.07-07.44.23:670][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.23:690][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.44.23:694][683]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.44.56:244][496]Cmd: DELETE +[2022.10.07-07.44.56:244][496]Cmd: ACTOR DELETE +[2022.10.07-07.44.56:258][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:258][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:259][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:259][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:260][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:260][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:261][496]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-07.44.56:261][496]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-07.44.56:262][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:263][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:263][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:264][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:264][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:265][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:265][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:286][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.07-07.44.56:290][496]LogEditorActor: Deleted 15 Actors (0.046 secs) +[2022.10.07-07.45.05:141][256]Cmd: DELETE +[2022.10.07-07.45.05:141][256]Cmd: ACTOR DELETE +[2022.10.07-07.45.05:154][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:155][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:155][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:178][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.45.05:181][256]LogEditorActor: Deleted 6 Actors (0.040 secs) +[2022.10.07-07.45.10:246][747]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:130][821]Cmd: DELETE +[2022.10.07-07.45.11:130][821]Cmd: ACTOR DELETE +[2022.10.07-07.45.11:143][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:144][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:144][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:145][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:145][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:169][821]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-07.45.11:173][821]LogEditorActor: Deleted 5 Actors (0.042 secs) +[2022.10.07-07.45.13:572][ 36]Cmd: DELETE +[2022.10.07-07.45.13:572][ 36]Cmd: ACTOR DELETE +[2022.10.07-07.45.13:584][ 36]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.13:607][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.45.13:611][ 36]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.45.16:456][330]Cmd: DELETE +[2022.10.07-07.45.16:456][330]Cmd: ACTOR DELETE +[2022.10.07-07.45.16:468][330]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.16:488][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.45.16:492][330]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.19:531][603]Cmd: DELETE +[2022.10.07-07.45.19:531][603]Cmd: ACTOR DELETE +[2022.10.07-07.45.19:543][603]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.19:564][603]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.45.19:567][603]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.23:495][ 13]Cmd: DELETE +[2022.10.07-07.45.23:495][ 13]Cmd: ACTOR DELETE +[2022.10.07-07.45.23:508][ 13]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.45.23:509][ 13]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.45.23:509][ 13]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.45.23:529][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.45.23:534][ 13]LogEditorActor: Deleted 3 Actors (0.038 secs) +[2022.10.07-07.45.28:075][403]Cmd: DELETE +[2022.10.07-07.45.28:075][403]Cmd: ACTOR DELETE +[2022.10.07-07.45.28:088][403]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-07.45.28:110][403]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2022.10.07-07.45.28:112][403]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.45.32:554][685]Cmd: DELETE +[2022.10.07-07.45.32:554][685]Cmd: ACTOR DELETE +[2022.10.07-07.45.32:566][685]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_2_C +[2022.10.07-07.45.32:590][685]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.07-07.45.32:595][685]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-07.45.35:912][886]Cmd: DELETE +[2022.10.07-07.45.35:912][886]Cmd: ACTOR DELETE +[2022.10.07-07.45.35:925][886]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_C +[2022.10.07-07.45.35:946][886]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2022.10.07-07.45.35:949][886]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.42:261][256]Cmd: DELETE +[2022.10.07-07.45.42:261][256]Cmd: ACTOR DELETE +[2022.10.07-07.45.42:273][256]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.45.42:298][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2022.10.07-07.45.42:301][256]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.45.55:503][187]Cmd: DELETE +[2022.10.07-07.45.55:503][187]Cmd: ACTOR DELETE +[2022.10.07-07.45.55:515][187]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.55:536][187]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-07.45.55:539][187]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.58:003][358]Cmd: DELETE +[2022.10.07-07.45.58:004][358]Cmd: ACTOR DELETE +[2022.10.07-07.45.58:015][358]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.58:036][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.45.58:040][358]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.02:223][625]Cmd: DELETE +[2022.10.07-07.46.02:223][625]Cmd: ACTOR DELETE +[2022.10.07-07.46.02:235][625]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.02:256][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.02:259][625]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.04:602][784]Cmd: DELETE +[2022.10.07-07.46.04:602][784]Cmd: ACTOR DELETE +[2022.10.07-07.46.04:614][784]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.04:635][784]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.04:638][784]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.16:741][614]Cmd: DELETE +[2022.10.07-07.46.16:741][614]Cmd: ACTOR DELETE +[2022.10.07-07.46.16:752][614]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.46.16:754][614]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.46.16:776][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.46.16:780][614]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-07.46.19:698][852]Cmd: DELETE +[2022.10.07-07.46.19:698][852]Cmd: ACTOR DELETE +[2022.10.07-07.46.19:710][852]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.46.19:730][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.19:733][852]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.46.30:425][683]Cmd: DELETE +[2022.10.07-07.46.30:425][683]Cmd: ACTOR DELETE +[2022.10.07-07.46.30:436][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.30:457][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.46.30:460][683]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.35:084][ 76]Cmd: DELETE +[2022.10.07-07.46.35:084][ 76]Cmd: ACTOR DELETE +[2022.10.07-07.46.35:096][ 76]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.35:116][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.35:120][ 76]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.43:720][545]Cmd: DELETE +[2022.10.07-07.46.43:720][545]Cmd: ACTOR DELETE +[2022.10.07-07.46.43:731][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:732][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:733][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:733][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:734][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:757][545]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.46.43:760][545]LogEditorActor: Deleted 5 Actors (0.040 secs) +[2022.10.07-07.46.46:689][687]Cmd: DELETE +[2022.10.07-07.46.46:689][687]Cmd: ACTOR DELETE +[2022.10.07-07.46.46:703][687]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.46:725][687]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.46.46:729][687]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.47.00:723][634]Cmd: DELETE +[2022.10.07-07.47.00:723][634]Cmd: ACTOR DELETE +[2022.10.07-07.47.00:735][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.00:736][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf3. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf4. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by bottle_005_perfume_v1_2. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by bottle_soap_002_v1_2. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_3. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BBodyLoution4. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_6. +[2022.10.07-07.47.03:056][634]LogSlate: Window 'Message' being destroyed +[2022.10.07-07.47.03:068][634]Message dialog closed, result: Yes, title: Message, text: Actor GroupActor_12 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Bathroom_Shelf3 +SM_Bathroom_Shelf4 +bottle_005_perfume_v1_2 +bottle_soap_002_v1_2 +SM_BathDeco_3 +SM_BBodyLoution4 +SM_BathDeco_6 +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:072][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:072][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:094][634]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.03:098][634]LogEditorActor: Deleted 11 Actors (0.044 secs) +[2022.10.07-07.47.05:093][742]Cmd: DELETE +[2022.10.07-07.47.05:093][742]Cmd: ACTOR DELETE +[2022.10.07-07.47.05:104][742]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.05:125][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.05:128][742]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.07:447][879]Cmd: DELETE +[2022.10.07-07.47.07:447][879]Cmd: ACTOR DELETE +[2022.10.07-07.47.07:458][879]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.07:479][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.47.07:483][879]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.47.10:598][ 32]Cmd: DELETE +[2022.10.07-07.47.10:598][ 32]Cmd: ACTOR DELETE +[2022.10.07-07.47.10:613][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.10:636][ 32]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.47.10:640][ 32]LogEditorActor: Deleted 1 Actors (0.042 secs) +[2022.10.07-07.47.17:562][564]Cmd: DELETE +[2022.10.07-07.47.17:563][564]Cmd: ACTOR DELETE +[2022.10.07-07.47.17:574][564]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.17:594][564]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.17:597][564]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.21:147][883]Cmd: DELETE +[2022.10.07-07.47.21:147][883]Cmd: ACTOR DELETE +[2022.10.07-07.47.21:158][883]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.21:178][883]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.47.21:182][883]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.25:925][312]Cmd: DELETE +[2022.10.07-07.47.25:925][312]Cmd: ACTOR DELETE +[2022.10.07-07.47.25:936][312]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.25:956][312]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2022.10.07-07.47.25:960][312]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.48.02:418][499]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.48.02:574][499]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto2 +[2022.10.07-07.48.02:574][499]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto20E5CF30C40B7BF99E22088809F0E0E71.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto2.umap' +[2022.10.07-07.48.02:587][499]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.193 +[2022.10.07-07.48.02:587][499]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.193 +[2022.10.07-07.48.02:588][499]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/0202] ([1] browsable assets)... +[2022.10.07-07.48.03:248][499]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/0202.0202] +[2022.10.07-07.48.03:248][499]OBJ SavePackage: Finished generating thumbnails for package [/Game/0202] +[2022.10.07-07.48.03:250][499]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0202" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/0202_Auto2.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-07.48.04:203][499]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/0202_Auto2 +[2022.10.07-07.48.04:204][499]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/0202_Auto2F710371E47AD6E3D0DD52699E48CD240.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/0202_Auto2.uasset' +[2022.10.07-07.48.04:204][499]LogFileHelpers: Auto-saving content packages took 1.617 +[2022.10.07-07.49.03:436][178]LogSlate: Window 'Editor Preferences' being destroyed +[2022.10.07-07.49.03:448][178]LogSlate: Window 'Editor Preferences' being destroyed +[2022.10.07-07.49.47:656][845]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.50.12:450][110]Cmd: DELETE +[2022.10.07-07.50.12:450][110]Cmd: ACTOR DELETE +[2022.10.07-07.50.12:469][110]LogEditorActor: Deleted Actor: DirectionalLight +[2022.10.07-07.50.12:490][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-07.50.12:498][110]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-07.50.27:666][ 75]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D94762D04DFC233788C3B8E1F113075B8173EBB3), compiling. +[2022.10.07-07.50.27:960][ 76]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 246B8FD543A8BED2019F2D1154C8D68BE3141153), compiling. +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Total job queries 8, among them cache hits 0 (0.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Shaders Compiled: 4 +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Jobs assigned 8, completed 2 (25.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Job execution time: average 2.76 s, max 2.86 s +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 2.83 s, max 2.95 +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.95 s +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 1.00 jobs/batch +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Average processing rate: 0.68 jobs/sec +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Effective parallelization: 0.61 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.90 sec, max 0.90 sec, min 0.90 sec) +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Top 1 shader types by total compile time: +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: FLumenCardPS - 100.00% of total time (compiled 2 times, average 0.90 sec, max 0.90 sec, min 0.90 sec) +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.50.33:419][152]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE56A31E3B6BE01880FAD7B547BFF1761D8BACD), compiling. +[2022.10.07-07.50.35:323][175]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F57440E19E1571D2205F5AB09C9D6AAE4A9D38C), compiling. +[2022.10.07-07.50.37:204][194]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D78C96E701BE095AE4AE30C05A9E5C14C0AE707B), compiling. +[2022.10.07-07.50.38:806][253]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 47F527CD8511BC619C86928E9AE7E29ECC1B68AE), compiling. +[2022.10.07-07.50.40:882][273]LogViewport: Scene viewport resized to 1385x526, mode Windowed. +[2022.10.07-07.50.41:086][274]LogViewport: Scene viewport resized to 1385x482, mode Windowed. +[2022.10.07-07.50.41:390][278]LogViewport: Scene viewport resized to 1385x457, mode Windowed. +[2022.10.07-07.50.41:476][280]LogViewport: Scene viewport resized to 1385x444, mode Windowed. +[2022.10.07-07.50.41:752][284]LogViewport: Scene viewport resized to 1385x418, mode Windowed. +[2022.10.07-07.50.41:833][286]LogViewport: Scene viewport resized to 1385x415, mode Windowed. +[2022.10.07-07.50.42:096][290]LogViewport: Scene viewport resized to 1385x384, mode Windowed. +[2022.10.07-07.50.42:206][292]LogViewport: Scene viewport resized to 1385x350, mode Windowed. +[2022.10.07-07.50.42:433][297]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-07.50.43:758][320]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FF32D29156058C3CD2871C095452165E12111868), compiling. +[2022.10.07-07.50.52:720][960]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E22453DCFFB7961C04C5C7D0612D58B36AEC2422), compiling. +[2022.10.07-07.50.54:436][977]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2A467265613FFF5ADB249AE1694E4EF34A859E06), compiling. +[2022.10.07-07.50.56:013][ 9]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 98580E05F534847290751236A1D8620A0D612056), compiling. +[2022.10.07-07.50.57:712][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7FDDFF03EEDDAE746A1C2E7CDC7811920A765C47), compiling. +[2022.10.07-07.50.59:130][124]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DB2DDC995776C3D2B050E11192D554F8D66F818B), compiling. +[2022.10.07-07.51.03:414][430]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 265C8C93F9DEDD1839F2C66B0A96DD8B137FFCB7), compiling. +[2022.10.07-07.51.03:472][432]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.04:896][434]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.04:896][434]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.05:274][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:274][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:278][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:278][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:355][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:355][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:355][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:355][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:357][434]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-07.51.05:359][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:360][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:360][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:360][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:364][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:364][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:364][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:364][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:365][434]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-07.51.05:368][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:369][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:369][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:369][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:373][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:373][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:373][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:373][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:378][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:378][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:378][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:378][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:382][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:382][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:382][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:382][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:386][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:386][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:386][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:387][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:396][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:396][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:397][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:397][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.06:087][436]LogD3D12RHI: Creating RTPSO with 208 shaders (0 cached, 1 new) took 276.32 ms. Compile time 270.21 ms, link time 5.00 ms. +[2022.10.07-07.51.07:729][436]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D81A97C482C7277B25931C31C33BACC58AABECCB), compiling. +[2022.10.07-07.51.07:778][436]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:778][436]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:778][436]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:778][436]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:799][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:799][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:800][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:800][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:940][437]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.07:940][437]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.07:946][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:946][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:946][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:947][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:951][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:951][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:951][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:952][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:953][437]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-07.51.07:957][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:957][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:957][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:957][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:962][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:962][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:963][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:963][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:965][437]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-07.51.07:969][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:969][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:969][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:969][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:975][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:975][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:975][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:975][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:982][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:982][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:983][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:983][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.08:076][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.08:076][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.08:076][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.08:076][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.08:082][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.08:082][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.08:082][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.08:082][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.09:554][441]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D31BA010E94C488B0F12FF6C770412431EDCA33C), compiling. +[2022.10.07-07.51.11:341][510]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 58B15EFDB79441A766527D1EEB9B46CE98B5F9EC), compiling. +[2022.10.07-07.51.12:050][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:422][532]LogD3D12RHI: Creating RTPSO with 193 shaders (0 cached, 1 new) took 311.09 ms. Compile time 307.93 ms, link time 2.65 ms. +[2022.10.07-07.51.12:503][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:557][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:619][532]LogViewport: Scene viewport resized to 1619x648, mode Windowed. +[2022.10.07-07.51.12:675][533]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-07.51.13:705][536]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.13:755][536]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.13:757][536]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.13:811][536]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.14:458][536]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 39E3FA5333F175C545701C054F53D7660E1AEF57), compiling. +[2022.10.07-07.51.14:514][537]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF50B4F624F08588056D406AB504AFDD4720F49), compiling. +[2022.10.07-07.51.16:970][600]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 239F1298E080EAA3C0A24B358D7EE7B5E33D0EDA), compiling. +[2022.10.07-07.51.17:010][601]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A12E79355C6C68AC628AD2E559D85D41069D0CB), compiling. +[2022.10.07-07.51.19:897][686]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 553CEBC48E1D9A61E18BDD0191213E988FF88506), compiling. +[2022.10.07-07.51.21:823][753]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7614D5437DE6040E7F7A871C7FD2730A05F3FFC6), compiling. +[2022.10.07-07.51.23:857][815]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8881B99010F80D0CA2BED982C68A4BC82AC8979B), compiling. +[2022.10.07-07.51.25:618][850]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D580CD38C0E26B9777FB5897EA5E3D5799DC3523), compiling. +[2022.10.07-07.51.25:678][851]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C971D86B58886367A5CE227923059EE42CE78A5F), compiling. +[2022.10.07-07.51.27:865][928]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9467ADA2CC25EAEBDF61EEF25CF8BE6F91DE427D), compiling. +[2022.10.07-07.51.29:986][ 1]LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps +[2022.10.07-07.51.38:399][384]Cmd: DELETE +[2022.10.07-07.51.38:399][384]Cmd: ACTOR DELETE +[2022.10.07-07.51.38:428][384]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.38:456][384]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.07-07.51.38:463][384]LogEditorActor: Deleted 1 Actors (0.064 secs) +[2022.10.07-07.51.54:698][137]Cmd: DELETE +[2022.10.07-07.51.54:698][137]Cmd: ACTOR DELETE +[2022.10.07-07.51.54:710][137]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.54:730][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2022.10.07-07.51.54:733][137]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.51.57:569][239]Cmd: DELETE +[2022.10.07-07.51.57:569][239]Cmd: ACTOR DELETE +[2022.10.07-07.51.57:582][239]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.57:605][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2022.10.07-07.51.57:608][239]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.51.59:718][315]Cmd: DELETE +[2022.10.07-07.51.59:719][315]Cmd: ACTOR DELETE +[2022.10.07-07.51.59:731][315]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.59:754][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-07.51.59:756][315]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.52.02:910][429]Cmd: DELETE +[2022.10.07-07.52.02:911][429]Cmd: ACTOR DELETE +[2022.10.07-07.52.02:922][429]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.52.02:944][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2022.10.07-07.52.02:947][429]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.52.05:404][518]Cmd: DELETE +[2022.10.07-07.52.05:404][518]Cmd: ACTOR DELETE +[2022.10.07-07.52.05:416][518]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.52.05:437][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.52.05:439][518]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.54.30:249][558]LogViewport: Scene viewport resized to 1592x612, mode Windowed. +[2022.10.07-07.54.30:309][559]LogViewport: Scene viewport resized to 1424x388, mode Windowed. +[2022.10.07-07.54.30:437][560]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-07.54.56:720][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.07-07.55.01:298][611]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-07.55.01:399][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0202" FILE="../../../../../../unreal engine 4/Mashrama/Content/0202.uasset" SILENT=true +[2022.10.07-07.55.02:311][611]LogSavePackage: Moving output files for package: /Game/0202 +[2022.10.07-07.55.02:311][611]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/0202154165F745CA27D32CB0CC985EB834AB.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/0202.uasset' +[2022.10.07-07.55.02:334][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-07.55.02:519][611]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A02_Diorama +[2022.10.07-07.55.02:520][611]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama6EA2F3C740C64276F413EAB052529187.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap' +[2022.10.07-07.55.02:547][611]LogFileHelpers: Saving map 'S02A02_Diorama' took 0.236 +[2022.10.07-07.55.02:572][611]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-07.55.02:572][611]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.07-07.55.02:572][611]LogContentValidation: Display: Validating StaticMesh /Game/0202.0202 +[2022.10.07-07.55.05:644][744]LogViewport: Scene viewport resized to 1385x338, mode Windowed. +[2022.10.07-07.55.05:756][746]LogViewport: Scene viewport resized to 1385x356, mode Windowed. +[2022.10.07-07.55.05:839][748]LogViewport: Scene viewport resized to 1385x376, mode Windowed. +[2022.10.07-07.55.05:908][750]LogViewport: Scene viewport resized to 1385x387, mode Windowed. +[2022.10.07-07.55.06:002][754]LogViewport: Scene viewport resized to 1385x398, mode Windowed. +[2022.10.07-07.55.06:085][756]LogViewport: Scene viewport resized to 1385x412, mode Windowed. +[2022.10.07-07.55.06:170][758]LogViewport: Scene viewport resized to 1385x435, mode Windowed. +[2022.10.07-07.55.06:242][760]LogViewport: Scene viewport resized to 1385x460, mode Windowed. +[2022.10.07-07.55.06:319][762]LogViewport: Scene viewport resized to 1385x496, mode Windowed. +[2022.10.07-07.55.06:396][764]LogViewport: Scene viewport resized to 1385x535, mode Windowed. +[2022.10.07-07.55.06:468][766]LogViewport: Scene viewport resized to 1385x556, mode Windowed. +[2022.10.07-07.55.06:554][768]LogViewport: Scene viewport resized to 1385x572, mode Windowed. +[2022.10.07-07.55.06:652][772]LogViewport: Scene viewport resized to 1385x580, mode Windowed. +[2022.10.07-07.57.36:745][195]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A03.umap: Failed to load '/Game/Maps/Interior/GP2/S02A03_BuiltData': Can't find file. +[2022.10.07-07.57.36:745][195]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A03_BuiltData' +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Chandelier_Lamp_V2... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Chandelier_Lamp_2_V2... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_Lamp_2_V2.SM_Chandelier_Lamp_2_V2 +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Towel_07... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_Lamp_V2.SM_Chandelier_Lamp_V2 +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Washer_Samsung... +[2022.10.07-07.57.40:477][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Washer_Samsung_BC.T_Washer_Samsung_BC (TFO_AutoDXT, 2048X512 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.40:477][195]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Dirt05_A.T_Dirt05_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.90s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_07.SM_Towel_07 +[2022.10.07-07.57.40:477][195]LogMaterial: Display: Missing cached shadermap for MI_Fabric_Pattern in PCD3D_SM5, Default, SM5 (DDC key hash: ADCCF7839477F8E87D91E22F7D257C35C25DB38A), compiling. +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Vase1_20... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_air_conditioner_01_01... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_vase_01_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Lamp... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh AIUE_V01_001_Pilow... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_plant02b... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Lamps/SM_Lamp.SM_Lamp +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol3_2_vase_01_0.SM_AI_vol3_2_vase_01_0 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh furniture_sofa_003_v2_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_sofa_01_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Pillows/AIUE_V01_001_Pilow.AIUE_V01_001_Pilow +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Table_4... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Tables/SM_Table_4.SM_Table_4 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Table_5... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_TV_black_foot... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/All/Meshes/Furniture/Tables/SM_Table_5.SM_Table_5 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Hub_1... +[2022.10.07-07.57.41:132][195]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV_black_foot.SM_TV_black_foot +[2022.10.07-07.57.41:132][195]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/ModularKitchen/Meshes/Technics/SM_Hub_1.SM_Hub_1 +[2022.10.07-07.57.41:132][195]LogMaterial: Display: Missing cached shadermap for M_MBed_Deco_24 in PCD3D_SM5, Default, SM5 (DDC key hash: 4A56861465596128A8DAB5EF83DFC2CC5186B81D), compiling. +[2022.10.07-07.57.41:253][195]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_AI_vol3_2_sofa_01_0.SM_AI_vol3_2_sofa_01_0 +[2022.10.07-07.57.41:253][195]LogStaticMesh: Built static mesh [0.36s] /Game/Furniture/All/Meshes/Furniture/Plants/SM_MERGED_SM_plant02b.SM_MERGED_SM_plant02b +[2022.10.07-07.57.41:254][195]LogStaticMesh: Display: Building static mesh SM_MBed_Deco_10... +[2022.10.07-07.57.41:254][195]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 9520682FC69861C4E34ADA8733954641891821C9), compiling. +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.78s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_AI_vol6_1_air_conditioner_01_01.SM_AI_vol6_1_air_conditioner_01_01 +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.17s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/SM_MBed_Deco_10.SM_MBed_Deco_10 +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.59s] /Game/Furniture/All/Meshes/Furniture/Sofa/furniture_sofa_003_v2_0.furniture_sofa_003_v2_0 +[2022.10.07-07.57.41:594][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_001_pillow_002_diffuse.AIUE_V01_001_pillow_002_diffuse (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.41:594][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_BC.T_AI_vol6_1_air_conditioning_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.41:594][195]LogMaterial: Display: Missing cached shadermap for M_Wood_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C3F3C4ADA063B6106D5A8F9A44B68FA2029AE866), compiling. +[2022.10.07-07.57.42:173][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_N.T_AI_vol6_1_air_conditioning_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.42:173][195]LogStaticMesh: Display: Building static mesh SM_Deco_HourGlass... +[2022.10.07-07.57.42:173][195]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_02/SM_Deco_HourGlass.SM_Deco_HourGlass +[2022.10.07-07.57.42:173][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_M.T_AI_vol6_1_air_conditioning_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.42:519][195]LogStaticMesh: Display: Building static mesh SM_LBook_019... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_LDeco_003... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.08s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_003.SM_LDeco_003 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_TV_controller... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.15s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_019.SM_LBook_019 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_Plinth_10cm... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_10cm.SM_Plinth_10cm +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_Chandelier_V2... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_V2.SM_Chandelier_V2 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.27s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_TV_controller.SM_TV_controller +[2022.10.07-07.57.43:075][197]LogStaticMesh: Display: Building static mesh SM_Shelfs_V3... +[2022.10.07-07.57.43:114][198]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Shelfs_V3.SM_Shelfs_V3 +[2022.10.07-07.57.43:344][205]LogStaticMesh: Display: Building static mesh SM_Locker_Shelf_x2_337... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03_Plintuth... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Shelf_x2_337.SM_Locker_Shelf_x2_337 +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03_Plinth... +[2022.10.07-07.57.43:421][210]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A03_Plintuth.SM_S02A03_Plintuth +[2022.10.07-07.57.43:456][212]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Marble/T_MarbleTan_BC.T_MarbleTan_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:502][214]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_A.TV_Black_A (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:820][236]LogStaticMesh: Built static mesh [0.42s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A03_Plinth.SM_S02A03_Plinth +[2022.10.07-07.57.43:849][238]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_M.TV_Black_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:869][239]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_N.TV_Black_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:868][306]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_MBed_Rope.T_MBed_Rope (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:879][307]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_Rope_N.T_Rope_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:960][314]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_01.T_Wood_01 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.45:845][344]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_001.T_Book_001 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.46:666][386]LogStaticMesh: Built static mesh [3.27s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-07.57.48:551][434]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 64% occupied, 106 triangles, SM_S02A03 +[2022.10.07-07.57.49:918][482]LogStaticMesh: Built static mesh [9.42s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Vase1_20.SM_Vase1_20 +[2022.10.07-07.57.50:142][489]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.07-07.57.50:153][489]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.07-07.57.50:253][490]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.07-07.58.00:419][939]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.58.00:419][939]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Total job queries 340, among them cache hits 0 (0.00%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Tracking 114 distinct input hashes that result in 64 distinct outputs (56.14%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: RAM used: 0.11 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Shaders Compiled: 288 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Jobs assigned 214, completed 114 (53.27%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Average time worker was idle: 31.67 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Time job spent in pending queue: average 0.94 s, longest 19.63 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Job execution time: average 2.93 s, max 19.57 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Job life time (pending + execution): average 2.98 s, max 19.63 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 52.70 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Jobs were issued in 115 batches (only local compilation was used), average 1.86 jobs/batch +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Average processing rate: 2.16 jobs/sec +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Effective parallelization: 2.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 1 times, average 4.61 sec, max 4.61 sec, min 4.61 sec) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 3.17 sec, max 3.17 sec, min 3.17 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight (compiled 1 times, average 2.18 sec, max 2.18 sec, min 2.18 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 1.77 sec, max 1.77 sec, min 1.77 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FDebugViewModeVS (compiled 1 times, average 1.75 sec, max 1.75 sec, min 1.75 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 26.90% of total time (compiled 27 times, average 1.31 sec, max 1.80 sec, min 0.98 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FLumenCardVS - 24.97% of total time (compiled 26 times, average 1.26 sec, max 1.78 sec, min 0.96 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 23.47% of total time (compiled 26 times, average 1.19 sec, max 1.67 sec, min 0.84 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FLumenCardPS - 12.52% of total time (compiled 28 times, average 0.59 sec, max 0.90 sec, min 0.36 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight - 3.51% of total time (compiled 1 times, average 4.61 sec, max 4.61 sec, min 4.61 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.58.01:291][977]LogStaticMesh: Built static mesh [21.67s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Washer_Samsung.SM_Washer_Samsung +[2022.10.07-07.58.02:454][ 24]LogD3D12RHI: Creating RTPSO with 206 shaders (0 cached, 13 new) took 372.80 ms. Compile time 298.45 ms, link time 73.26 ms. +[2022.10.07-07.58.07:639][ 44]LogD3D12RHI: Creating RTPSO with 207 shaders (0 cached, 1 new) took 208.38 ms. Compile time 202.66 ms, link time 4.87 ms. +[2022.10.07-07.58.09:853][ 52]LogD3D12RHI: Creating RTPSO with 209 shaders (0 cached, 2 new) took 230.56 ms. Compile time 224.76 ms, link time 5.07 ms. +[2022.10.07-07.58.12:386][102]LogContentBrowser: Attempting asset rename: S02A54 -> S02A03_Diorama +[2022.10.07-07.58.12:730][102]LogContentBrowser: End creating deferred item S02A54 +[2022.10.07-07.58.45:859][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-07.58.48:516][304]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-07.58.48:621][304]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.58.48:797][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-07.58.49:028][304]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-07.58.49:029][304]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_DioramaA811A9DE47F68C28FD9A07B84C40EA66.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-07.58.49:160][304]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.540 +[2022.10.07-07.58.49:179][304]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-07.58.49:179][304]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.58.49:179][304]LightingResults: New page: Lighting Build +[2022.10.07-07.58.49:179][304]LoadErrors: New page: Loading map: S02A03_Diorama.umap +[2022.10.07-07.58.49:187][304]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:187][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:188][304]MapCheck: New page: Map Check +[2022.10.07-07.58.49:189][304]LightingResults: New page: Lighting Build +[2022.10.07-07.58.49:221][304]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.58.49:235][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2022.10.07-07.58.49:242][304]LogWorld: UWorld::CleanupWorld for S02A03_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:244][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:245][304]LogWorld: UWorld::CleanupWorld for S02A03, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:247][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:286][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2022.10.07-07.58.49:308][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-07.58.49:400][304]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A03_Diorama'. +[2022.10.07-07.58.49:400][304]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.58.49:400][304]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.58.49:400][304]LogAIModule: Creating AISystem for world S02A03_Diorama +[2022.10.07-07.58.49:617][304]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.58.49:660][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-07.58.49:677][304]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.58.49:678][304]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,215ms to complete. +[2022.10.07-07.58.49:678][304]LogFileHelpers: Loading map 'S02A03_Diorama' took 0.499 +[2022.10.07-07.58.49:699][304]AssetCheck: New page: Asset Save: S02A03_Diorama +[2022.10.07-07.58.49:699][304]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-07.58.49:832][304]LogD3D12RHI: Creating RTPSO with 225 shaders (16 cached, 0 new) took 20.21 ms. Compile time 0.09 ms, link time 19.40 ms. +[2022.10.07-07.58.51:556][304]LogD3D12RHI: Creating RTPSO with 206 shaders (206 cached, 0 new) took 15.62 ms. Compile time 0.09 ms, link time 14.68 ms. +[2022.10.07-07.58.51:743][304]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 183.44 ms. Compile time 0.01 ms, link time 183.39 ms. +[2022.10.07-07.59.59:377][304]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1579 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1189 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (216 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1571 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.04.11:192][891]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-08.04.20:088][609]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:398][704]Cmd: DELETE +[2022.10.07-08.04.21:399][704]Cmd: ACTOR DELETE +[2022.10.07-08.04.21:416][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:417][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:418][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:419][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:419][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:420][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:421][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:421][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:422][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:423][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:423][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:424][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:425][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:425][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:426][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:427][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:427][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:428][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:429][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:429][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:430][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:431][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:431][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:432][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:433][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:433][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:434][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:434][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:435][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:436][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:436][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:437][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:461][704]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-08.04.21:465][704]LogEditorActor: Deleted 32 Actors (0.066 secs) +[2022.10.07-08.04.27:691][247]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:866][347]Cmd: DELETE +[2022.10.07-08.04.28:866][347]Cmd: ACTOR DELETE +[2022.10.07-08.04.28:880][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:881][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:882][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:903][347]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-08.04.28:906][347]LogEditorActor: Deleted 3 Actors (0.041 secs) +[2022.10.07-08.04.31:648][596]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Chandelier_2_C +[2022.10.07-08.04.32:903][707]Cmd: DELETE +[2022.10.07-08.04.32:903][707]Cmd: ACTOR DELETE +[2022.10.07-08.04.32:917][707]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-08.04.32:939][707]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-08.04.32:942][707]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-08.04.35:646][952]Cmd: POLY SELECT MEMORY UNION +[2022.10.07-08.04.36:632][ 42]Cmd: DELETE +[2022.10.07-08.04.36:633][ 42]Cmd: ACTOR DELETE +[2022.10.07-08.04.36:646][ 42]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.36:667][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-08.04.36:672][ 42]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-08.04.41:464][448]Cmd: DELETE +[2022.10.07-08.04.41:464][448]Cmd: ACTOR DELETE +[2022.10.07-08.04.41:478][448]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-08.04.41:501][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-08.04.41:504][448]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-08.04.44:329][709]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:234][786]Cmd: DELETE +[2022.10.07-08.04.45:234][786]Cmd: ACTOR DELETE +[2022.10.07-08.04.45:248][786]LogEditorActor: Deleted Actor: BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:249][786]LogEditorActor: Deleted Actor: BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:270][786]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-08.04.45:274][786]LogEditorActor: Deleted 2 Actors (0.040 secs) +[2022.10.07-08.04.47:403][983]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:378][ 65]Cmd: DELETE +[2022.10.07-08.04.48:379][ 65]Cmd: ACTOR DELETE +[2022.10.07-08.04.48:392][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:393][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:394][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:395][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:416][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-08.04.48:419][ 65]LogEditorActor: Deleted 4 Actors (0.040 secs) +[2022.10.07-08.04.51:827][349]Cmd: ACTOR SELECT OFCLASS CLASS=BoxReflectionCapture +[2022.10.07-08.04.52:691][422]Cmd: DELETE +[2022.10.07-08.04.52:691][422]Cmd: ACTOR DELETE +[2022.10.07-08.04.52:704][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:705][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:706][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:707][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:708][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:709][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:729][422]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-08.04.52:732][422]LogEditorActor: Deleted 6 Actors (0.041 secs) +[2022.10.07-08.04.58:512][877]Cmd: DELETE +[2022.10.07-08.04.58:512][877]Cmd: ACTOR DELETE +[2022.10.07-08.04.58:525][877]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-08.04.58:547][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-08.04.58:551][877]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-08.05.01:864][164]Cmd: DELETE +[2022.10.07-08.05.01:864][164]Cmd: ACTOR DELETE +[2022.10.07-08.05.01:877][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-08.05.01:897][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-08.05.01:900][164]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-08.06.22:831][ 97]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.22:832][ 97]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.24:008][155]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.24:008][155]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.55:625][802]LogSlate: Window 'FBX Export Options' being destroyed +[2022.10.07-08.06.55:679][802]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 + + +[2022.10.07-08.08.46:046][160]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2022.10.07-08.08.46:232][160]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto3 +[2022.10.07-08.08.46:233][160]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto3271A9A9A47D82AACC1CD46BE50892BA1.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto3.umap' +[2022.10.07-08.08.46:268][160]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.243 +[2022.10.07-08.08.46:268][160]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.243 +[2022.10.07-08.12.40:910][860]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.650 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-08.55.31:870][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:870][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:871][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:871][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:873][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:873][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:874][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:874][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:876][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:876][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:879][289]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-08.55.31:892][289]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-08.55.31:904][289]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-08.55.32:126][289]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.55.34:650][289]LogStaticMesh: Built static mesh [2.52s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.55.44:518][289]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed +[2022.10.07-08.55.44:531][289]LogEditorFactories: -- imported successfully +[2022.10.07-08.55.44:550][289]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.55.44:550][289]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-08.55.47:306][289]LogStaticMesh: Built static mesh [2.77s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.55.59:658][520]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2022.10.07-08.55.59:825][520]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4 +[2022.10.07-08.55.59:825][520]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto4F6BFB88545000CBC6A35BFA6DC9B2DED.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4.umap' +[2022.10.07-08.55.59:842][520]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.205 +[2022.10.07-08.55.59:842][520]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.205 +[2022.10.07-08.55.59:843][520]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-08.55.59:970][520]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-08.55.59:970][520]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-08.55.59:982][520]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4 +[2022.10.07-08.55.59:982][520]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto4DC9E43884E2804E22B1918A311D5AED5.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4.uasset' +[2022.10.07-08.55.59:984][520]LogFileHelpers: Auto-saving content packages took 0.143 +[2022.10.07-08.57.22:336][109]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-08.58.39:536][ 14]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-08.58.39:545][ 14]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-08.58.39:554][ 14]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-08.58.39:649][ 14]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.58.42:089][ 14]LogStaticMesh: Built static mesh [2.44s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.58.42:260][ 14]LogEditorFactories: -- imported successfully +[2022.10.07-08.58.43:091][ 14]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.58.43:091][ 14]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-08.58.45:523][ 14]LogStaticMesh: Built static mesh [2.44s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.59.01:303][200]LogEditorViewport: Clicking Background +[2022.10.07-08.59.03:809][421]Cmd: TRANSACTION UNDO +[2022.10.07-08.59.03:810][421]LogEditorTransaction: Undo Clicking Background +[2022.10.07-08.59.04:497][432]Cmd: TRANSACTION UNDO +[2022.10.07-08.59.04:497][432]LogEditorTransaction: Undo Move Elements +[2022.10.07-09.00.41:221][575]Cmd: DELETE +[2022.10.07-09.00.41:221][575]Cmd: ACTOR DELETE +[2022.10.07-09.00.41:234][575]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.41:257][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.07-09.00.41:267][575]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.07-09.00.44:254][843]Cmd: DELETE +[2022.10.07-09.00.44:255][843]Cmd: ACTOR DELETE +[2022.10.07-09.00.44:267][843]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.44:287][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.44:291][843]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.00.50:431][385]Cmd: DELETE +[2022.10.07-09.00.50:431][385]Cmd: ACTOR DELETE +[2022.10.07-09.00.50:443][385]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.50:444][385]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.50:464][385]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.50:469][385]LogEditorActor: Deleted 2 Actors (0.038 secs) +[2022.10.07-09.00.56:301][936]Cmd: DELETE +[2022.10.07-09.00.56:302][936]Cmd: ACTOR DELETE +[2022.10.07-09.00.56:314][936]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.56:334][936]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.56:338][936]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.01.42:863][912]Cmd: TRANSACTION UNDO +[2022.10.07-09.01.42:863][912]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.02.07:348][951]Cmd: TRANSACTION UNDO +[2022.10.07-09.02.07:348][951]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.02.15:966][609]Cmd: TRANSACTION UNDO +[2022.10.07-09.02.15:966][609]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.06.27:522][245]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms +[2022.10.07-09.06.27:674][245]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto5 +[2022.10.07-09.06.27:675][245]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto55FB97ED34275549AB718CB894CB958EB.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto5.umap' +[2022.10.07-09.06.27:688][245]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.191 +[2022.10.07-09.06.27:688][245]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.191 +[2022.10.07-09.06.27:688][245]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-09.06.27:987][245]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-09.06.27:987][245]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-09.06.28:005][245]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5 +[2022.10.07-09.06.28:005][245]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto58F34FDD74F90A42EC893299EF47CE3C7.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5.uasset' +[2022.10.07-09.06.28:006][245]LogFileHelpers: Auto-saving content packages took 0.317 +[2022.10.07-09.06.49:397][288]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-09.06.50:345][288]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.06.50:345][288]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.06.52:036][288]LogStaticMesh: Built static mesh [1.52s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.06.52:041][288]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.06.52:041][288]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.06.52:066][288]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.07.02:382][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.02:382][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.02:383][658]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-09.07.05:758][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.05:759][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.05:760][746]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-09.07.21:143][186]Cmd: DELETE +[2022.10.07-09.07.21:143][186]Cmd: ACTOR DELETE +[2022.10.07-09.07.21:157][186]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.07.21:179][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.07-09.07.21:183][186]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-09.07.45:643][556]LogEditorViewport: Clicking Background +[2022.10.07-09.07.54:096][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-09.07.56:811][880]LogSlate: Window 'Delete Assets' being destroyed +[2022.10.07-09.07.56:857][880]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/SM_MERGED_0203.SM_MERGED_0203 + Asset Type: StaticMesh +[2022.10.07-09.07.58:504][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-09.07.58:528][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-09.07.58:549][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.12.40:260][656]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.202 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-09.16.02:220][258]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.16.02:220][258]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.16.22:096][627]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-09.16.23:012][627]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.16.23:012][627]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.16.24:489][627]LogStaticMesh: Built static mesh [1.36s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.24:563][627]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.16.24:564][627]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.16.24:589][627]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.16.32:622][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.32:622][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.32:623][ 37]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_2 +[2022.10.07-09.16.35:537][258]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.35:537][258]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.35:538][258]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_3 +[2022.10.07-09.16.41:165][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:227][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:286][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:346][775]LogViewport: Scene viewport resized to 1510x689, mode Windowed. +[2022.10.07-09.16.41:409][776]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.17.00:436][941]Cmd: ACTOR HIDE SELECTED +[2022.10.07-09.17.48:485][547]LogViewport: Scene viewport resized to 1827x968, mode Windowed. +[2022.10.07-09.17.48:543][548]LogViewport: Scene viewport resized to 1531x708, mode Windowed. +[2022.10.07-09.17.48:627][549]LogViewport: Scene viewport resized to 1391x585, mode Windowed. +[2022.10.07-09.17.48:681][550]LogViewport: Scene viewport resized to 1385x580, mode Windowed. +[2022.10.07-09.17.52:729][929]LogViewport: Scene viewport resized to 752x580, mode Windowed. +[2022.10.07-09.18.50:352][302]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.18.50:352][302]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.18.51:341][302]LogStaticMesh: Built static mesh [0.93s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.18.51:364][302]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.18.51:364][302]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.18.57:717][730]Cmd: DELETE +[2022.10.07-09.18.57:717][730]Cmd: ACTOR DELETE +[2022.10.07-09.18.57:734][730]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.18.57:757][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-09.18.57:764][730]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.07-09.19.22:908][648]Cmd: DELETE +[2022.10.07-09.19.22:908][648]Cmd: ACTOR DELETE +[2022.10.07-09.19.22:923][648]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.22:943][648]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.19.22:947][648]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-09.19.25:791][854]Cmd: DELETE +[2022.10.07-09.19.25:791][854]Cmd: ACTOR DELETE +[2022.10.07-09.19.25:804][854]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.25:825][854]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-09.19.25:828][854]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.19.33:346][349]Cmd: DELETE +[2022.10.07-09.19.33:346][349]Cmd: ACTOR DELETE +[2022.10.07-09.19.33:361][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:362][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:362][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:363][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:363][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:364][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:384][349]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.07-09.19.33:389][349]LogEditorActor: Deleted 6 Actors (0.043 secs) +[2022.10.07-09.19.42:573][921]Cmd: DELETE +[2022.10.07-09.19.42:573][921]Cmd: ACTOR DELETE +[2022.10.07-09.19.42:585][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:586][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:586][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:587][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:587][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:588][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:588][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:608][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.07-09.19.42:614][921]LogEditorActor: Deleted 7 Actors (0.041 secs) +[2022.10.07-09.19.45:846][152]Cmd: DELETE +[2022.10.07-09.19.45:846][152]Cmd: ACTOR DELETE +[2022.10.07-09.19.45:858][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.45:879][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.19.45:883][152]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.20.10:695][956]Cmd: DELETE +[2022.10.07-09.20.10:695][956]Cmd: ACTOR DELETE +[2022.10.07-09.20.10:707][956]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.10:727][956]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-09.20.10:732][956]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.20.16:399][385]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.20.19:061][574]Cmd: DELETE +[2022.10.07-09.20.19:062][574]Cmd: ACTOR DELETE +[2022.10.07-09.20.19:073][574]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.19:094][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.20.19:098][574]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.20.28:527][275]Cmd: DELETE +[2022.10.07-09.20.28:527][275]Cmd: ACTOR DELETE +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall259. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall260. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall261. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall262. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall263. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall264. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall265. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall266. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall267. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall268. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall269. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall270. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall271. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall272. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall273. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall274. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall275. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall276. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall277. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall278. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall279. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall280. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall281. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall282. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall283. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall284. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall285. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall286. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall287. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall295. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall296. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall297. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall298. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall299. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall300. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall301. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall302. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall303. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall304. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall305. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall346. +[2022.10.07-09.20.30:829][275]LogSlate: Window 'Message' being destroyed +[2022.10.07-09.20.30:844][275]Message dialog closed, result: YesAll, title: Message, text: Actor GroupActor1 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_wood_wall259 +SM_wood_wall260 +SM_wood_wall261 +SM_wood_wall262 +SM_wood_wall263 +SM_wood_wall264 +SM_wood_wall265 +SM_wood_wall266 +SM_wood_wall267 +SM_wood_wall268 +SM_wood_wall269 +SM_wood_wall270 +SM_wood_wall271 +SM_wood_wall272 +SM_wood_wall273 +SM_wood_wall274 +SM_wood_wall275 +SM_wood_wall276 +SM_wood_wall277 +SM_wood_wall278 +SM_wood_wall279 +SM_wood_wall280 +SM_wood_wall281 +SM_wood_wall282 +SM_wood_wall283 +SM_wood_wall284 +SM_wood_wall285 +SM_wood_wall286 +SM_wood_wall287 +SM_wood_wall295 +SM_wood_wall296 +SM_wood_wall297 +SM_wood_wall298 +SM_wood_wall299 +SM_wood_wall300 +SM_wood_wall301 +SM_wood_wall302 +SM_wood_wall303 +SM_wood_wall304 +SM_wood_wall305 +SM_wood_wall346 +[2022.10.07-09.20.30:854][275]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:865][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:865][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:886][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.20.30:890][275]LogEditorActor: Deleted 42 Actors (0.060 secs) +[2022.10.07-09.20.34:678][525]Cmd: DELETE +[2022.10.07-09.20.34:678][525]Cmd: ACTOR DELETE +[2022.10.07-09.20.34:689][525]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.34:709][525]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.20.34:712][525]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.20.59:211][263]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.04:013][477]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.07:469][700]Cmd: DELETE +[2022.10.07-09.21.07:469][700]Cmd: ACTOR DELETE +[2022.10.07-09.21.07:481][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:482][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:482][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:483][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:484][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:484][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:485][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:485][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:486][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:487][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:488][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:488][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:489][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:489][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:490][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:491][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:491][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:492][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:492][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:493][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:493][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:494][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:494][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:516][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2022.10.07-09.21.07:521][700]LogEditorActor: Deleted 26 Actors (0.051 secs) +[2022.10.07-09.21.11:394][976]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.13:192][ 93]Cmd: DELETE +[2022.10.07-09.21.13:192][ 93]Cmd: ACTOR DELETE +[2022.10.07-09.21.13:204][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:205][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:205][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:206][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:206][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:207][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:207][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:208][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:208][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:229][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.21.13:234][ 93]LogEditorActor: Deleted 9 Actors (0.041 secs) +[2022.10.07-09.21.49:997][639]Cmd: DELETE +[2022.10.07-09.21.49:997][639]Cmd: ACTOR DELETE +[2022.10.07-09.21.50:008][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:009][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:009][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:010][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:010][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:011][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:011][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:031][639]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-09.21.50:037][639]LogEditorActor: Deleted 7 Actors (0.040 secs) +[2022.10.07-09.22.05:156][706]Cmd: DELETE +[2022.10.07-09.22.05:156][706]Cmd: ACTOR DELETE +[2022.10.07-09.22.05:166][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:167][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:167][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:168][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:168][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:169][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:169][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:191][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.22.05:197][706]LogEditorActor: Deleted 7 Actors (0.041 secs) +[2022.10.07-09.22.17:683][490]Cmd: DELETE +[2022.10.07-09.22.17:683][490]Cmd: ACTOR DELETE +[2022.10.07-09.22.17:694][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:696][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:696][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:697][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:717][490]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.22.17:722][490]LogEditorActor: Deleted 7 Actors (0.038 secs) +[2022.10.07-09.22.43:886][497]Cmd: DELETE +[2022.10.07-09.22.43:886][497]Cmd: ACTOR DELETE +[2022.10.07-09.22.43:896][497]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.43:917][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2022.10.07-09.22.43:921][497]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-09.22.44:234][511]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-09.22.44:370][511]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto6 +[2022.10.07-09.22.44:370][511]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto64DD4B5484337AFFECA14F996DD463D32.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto6.umap' +[2022.10.07-09.22.44:382][511]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.169 +[2022.10.07-09.22.44:382][511]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.169 +[2022.10.07-09.22.44:383][511]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SM_MERGED_0203] ([1] browsable assets)... +[2022.10.07-09.22.44:584][511]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203] +[2022.10.07-09.22.44:584][511]OBJ SavePackage: Finished generating thumbnails for package [/Game/SM_MERGED_0203] +[2022.10.07-09.22.44:585][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0203" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-09.22.44:741][511]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SM_MERGED_0203_Auto6 +[2022.10.07-09.22.44:742][511]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0203_Auto6B7E4FE1C431D631839E4BE85AF0470B2.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset' +[2022.10.07-09.22.44:742][511]LogFileHelpers: Auto-saving content packages took 0.360 +[2022.10.07-09.22.58:154][515]Cmd: DELETE +[2022.10.07-09.22.58:154][515]Cmd: ACTOR DELETE +[2022.10.07-09.22.58:164][515]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.58:184][515]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-09.22.58:187][515]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2022.10.07-09.23.04:894][ 42]Cmd: DELETE +[2022.10.07-09.23.04:894][ 42]Cmd: ACTOR DELETE +[2022.10.07-09.23.04:903][ 42]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.04:922][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.07-09.23.04:926][ 42]LogEditorActor: Deleted 1 Actors (0.032 secs) +[2022.10.07-09.23.09:714][408]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-09.23.14:478][691]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-09.23.17:571][844]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.23.20:454][ 49]Cmd: DELETE +[2022.10.07-09.23.20:454][ 49]Cmd: ACTOR DELETE +[2022.10.07-09.23.20:464][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:465][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:465][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:466][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:487][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.07-09.23.20:493][ 49]LogEditorActor: Deleted 4 Actors (0.039 secs) +[2022.10.07-09.23.24:044][293]Cmd: DELETE +[2022.10.07-09.23.24:044][293]Cmd: ACTOR DELETE +[2022.10.07-09.23.24:054][293]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.24:074][293]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.23.24:078][293]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.23.31:308][825]Cmd: DELETE +[2022.10.07-09.23.31:308][825]Cmd: ACTOR DELETE +[2022.10.07-09.23.31:318][825]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.31:340][825]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.23.31:345][825]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.23.45:854][845]Cmd: DELETE +[2022.10.07-09.23.45:854][845]Cmd: ACTOR DELETE +[2022.10.07-09.23.45:867][845]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.45:868][845]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.45:889][845]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.23.45:893][845]LogEditorActor: Deleted 2 Actors (0.040 secs) +[2022.10.07-09.23.58:452][820]Cmd: DELETE +[2022.10.07-09.23.58:452][820]Cmd: ACTOR DELETE +[2022.10.07-09.23.58:462][820]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.58:482][820]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2022.10.07-09.23.58:485][820]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2022.10.07-09.24.07:034][492]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:164][647]Cmd: DELETE +[2022.10.07-09.24.09:164][647]Cmd: ACTOR DELETE +[2022.10.07-09.24.09:174][647]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:175][647]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:196][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-09.24.09:201][647]LogEditorActor: Deleted 2 Actors (0.036 secs) +[2022.10.07-09.24.13:595][970]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.24.15:669][112]Cmd: DELETE +[2022.10.07-09.24.15:669][112]Cmd: ACTOR DELETE +[2022.10.07-09.24.15:678][112]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.15:679][112]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.15:699][112]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.24.15:702][112]LogEditorActor: Deleted 2 Actors (0.033 secs) +[2022.10.07-09.24.20:353][452]Cmd: DELETE +[2022.10.07-09.24.20:353][452]Cmd: ACTOR DELETE +[2022.10.07-09.24.20:363][452]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.20:384][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.24.20:388][452]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.24.24:941][756]Cmd: DELETE +[2022.10.07-09.24.24:941][756]Cmd: ACTOR DELETE +[2022.10.07-09.24.24:951][756]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.24:952][756]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.24:972][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.24.24:976][756]LogEditorActor: Deleted 2 Actors (0.035 secs) +[2022.10.07-09.25.13:867][741]Cmd: DELETE +[2022.10.07-09.25.13:867][741]Cmd: ACTOR DELETE +[2022.10.07-09.25.13:876][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.25.13:877][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.25.13:897][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-09.25.13:902][741]LogEditorActor: Deleted 2 Actors (0.035 secs) +[2022.10.07-09.26.03:315][500]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-09.26.03:315][500]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-09.26.04:854][558]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E1596C213FD4332D11A947379F06560EAAA6F12C), compiling. +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: ================================================ +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Total job queries 344, among them cache hits 0 (0.00%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Tracking 341 distinct input hashes that result in 216 distinct outputs (63.34%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: RAM used: 1.03 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.03% +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Shaders Compiled: 290 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Jobs assigned 344, completed 341 (99.13%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Average time worker was idle: 164.05 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Time job spent in pending queue: average 13.26 s, longest 60.78 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Job execution time: average 15.01 s, max 39.08 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Job life time (pending + execution): average 28.39 s, max 66.81 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 101.18 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Jobs were issued in 158 batches (only local compilation was used), average 2.18 jobs/batch +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Average processing rate: 3.37 jobs/sec +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Effective parallelization: 7.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 10.16 sec, max 10.16 sec, min 10.16 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 1 times, average 8.68 sec, max 8.68 sec, min 8.68 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 1 times, average 8.65 sec, max 8.65 sec, min 8.65 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 1 times, average 8.01 sec, max 8.01 sec, min 8.01 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 1 times, average 7.91 sec, max 7.91 sec, min 7.91 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.87% of total time (compiled 32 times, average 1.60 sec, max 9.64 sec, min 0.84 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 6.26% of total time (compiled 32 times, average 1.46 sec, max 3.20 sec, min 0.98 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: FLumenCardVS - 5.79% of total time (compiled 32 times, average 1.35 sec, max 2.00 sec, min 0.96 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 3.23% of total time (compiled 4 times, average 6.04 sec, max 7.77 sec, min 4.34 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.22% of total time (compiled 6 times, average 4.01 sec, max 11.33 sec, min 2.12 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: ================================================ +[2022.10.07-09.26.06:638][623]LogMaterial: Display: Missing cached shadermap for VolumeTextureThumbnailMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 11A296233D42C96AC63FD83ABE54D10DEFF7CE26), compiling. +[2022.10.07-09.26.10:577][760]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D35179178E1CEDDE584538E20B6162BCD752E2E), compiling. +[2022.10.07-09.26.12:019][832]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 91C6A980A4094DF1444D060A3B504CDA634EFCA5), compiling. +[2022.10.07-09.26.13:226][896]LogViewport: Scene viewport resized to 752x575, mode Windowed. +[2022.10.07-09.26.13:297][898]LogViewport: Scene viewport resized to 752x554, mode Windowed. +[2022.10.07-09.26.13:367][900]LogViewport: Scene viewport resized to 752x528, mode Windowed. +[2022.10.07-09.26.13:440][902]LogViewport: Scene viewport resized to 752x507, mode Windowed. +[2022.10.07-09.26.13:507][904]LogViewport: Scene viewport resized to 752x498, mode Windowed. +[2022.10.07-09.26.13:579][906]LogViewport: Scene viewport resized to 752x490, mode Windowed. +[2022.10.07-09.26.13:683][910]LogViewport: Scene viewport resized to 752x481, mode Windowed. +[2022.10.07-09.26.13:752][912]LogViewport: Scene viewport resized to 752x466, mode Windowed. +[2022.10.07-09.26.13:821][914]LogViewport: Scene viewport resized to 752x436, mode Windowed. +[2022.10.07-09.26.13:888][916]LogViewport: Scene viewport resized to 752x408, mode Windowed. +[2022.10.07-09.26.13:957][918]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.26.14:778][938]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 47E06841BE16524F9DA75B21BAD2AE47CDCBED8E), compiling. +[2022.10.07-09.26.16:747][970]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8EF85EE0406A387333E551FADEA465D718ECCBE4), compiling. +[2022.10.07-09.26.18:337][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:379][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:381][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:417][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:478][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:516][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:518][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:558][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:698][ 13]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:993][ 15]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:995][ 15]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.19:006][ 15]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.20:857][ 56]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.20:857][ 56]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.20:861][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:861][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:861][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:861][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:865][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:866][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:866][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:866][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:868][ 56]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-09.26.20:871][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:871][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:871][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:871][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:876][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:876][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:876][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:876][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:877][ 56]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-09.26.20:880][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:881][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:881][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:881][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:885][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:886][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:886][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:886][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:890][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:891][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:891][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:891][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:895][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:895][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:895][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:895][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:900][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:900][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:900][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:900][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:909][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:910][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:910][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:910][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:917][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:917][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:917][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:917][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:924][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:924][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:924][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:924][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:932][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:932][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:932][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:932][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:939][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:939][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:939][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:939][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:946][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:947][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:947][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:947][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:953][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:954][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:954][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:954][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:961][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:961][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:961][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:961][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:969][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:969][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:969][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:969][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:977][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:977][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:977][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:977][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:984][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:984][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:984][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:984][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:990][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:990][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:990][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:990][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:997][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:997][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:998][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:998][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:007][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:007][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:008][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:008][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:016][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:016][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:017][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:017][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:025][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:025][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:025][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:026][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:803][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:804][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:804][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:804][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:856][ 58]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.21:856][ 58]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.21:861][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:861][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:862][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:862][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:866][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:866][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:866][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:866][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:868][ 58]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-09.26.21:871][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:871][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:872][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:872][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:877][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:877][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:877][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:877][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:878][ 58]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-09.26.21:882][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:882][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:882][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:882][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:887][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:887][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:888][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:888][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:893][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:893][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:893][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:893][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:969][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:969][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:970][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:970][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:976][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:976][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:976][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:976][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.33:506][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:553][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:608][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:664][532]LogViewport: Scene viewport resized to 1199x634, mode Windowed. +[2022.10.07-09.26.33:728][533]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.27.56:758][820]Cmd: DELETE +[2022.10.07-09.27.56:758][820]Cmd: ACTOR DELETE +[2022.10.07-09.27.56:807][820]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.27.56:832][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2022.10.07-09.27.56:840][820]LogEditorActor: Deleted 1 Actors (0.082 secs) +[2022.10.07-09.28.33:685][897]Cmd: DELETE +[2022.10.07-09.28.33:685][897]Cmd: ACTOR DELETE +[2022.10.07-09.28.33:696][897]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.28.33:717][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-09.28.33:721][897]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-09.28.45:699][403]Cmd: DELETE +[2022.10.07-09.28.45:699][403]Cmd: ACTOR DELETE +[2022.10.07-09.28.45:709][403]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.28.45:732][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-09.28.45:736][403]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.29.12:199][152]Cmd: DELETE +[2022.10.07-09.29.12:199][152]Cmd: ACTOR DELETE +[2022.10.07-09.29.12:210][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.29.12:230][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.29.12:233][152]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.29.22:043][425]Cmd: DELETE +[2022.10.07-09.29.22:043][425]Cmd: ACTOR DELETE +[2022.10.07-09.29.22:053][425]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.29.22:077][425]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.29.22:080][425]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.29.41:081][143]LogViewport: Scene viewport resized to 1061x555, mode Windowed. +[2022.10.07-09.29.41:152][144]LogViewport: Scene viewport resized to 774x390, mode Windowed. +[2022.10.07-09.29.41:270][145]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.30.17:748][527]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.30.17:748][527]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.30.26:645][815]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-09.30.26:655][815]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-09.30.26:663][815]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-09.30.26:771][815]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.30.29:449][815]LogStaticMesh: Built static mesh [2.68s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.30.29:576][815]LogEditorFactories: -- imported successfully +[2022.10.07-09.30.30:394][815]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.30.30:394][815]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-09.30.32:931][815]LogStaticMesh: Built static mesh [2.55s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.30.41:450][133]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.31.12:185][879]Cmd: DELETE +[2022.10.07-09.31.12:185][879]Cmd: ACTOR DELETE +[2022.10.07-09.31.12:196][879]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.12:197][879]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.12:222][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms +[2022.10.07-09.31.12:231][879]LogEditorActor: Deleted 2 Actors (0.046 secs) +[2022.10.07-09.31.17:415][ 60]Cmd: DELETE +[2022.10.07-09.31.17:415][ 60]Cmd: ACTOR DELETE +[2022.10.07-09.31.17:425][ 60]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.17:446][ 60]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2022.10.07-09.31.17:449][ 60]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.31.27:405][570]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:406][570]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:406][570]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:406][570]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:518][571]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:519][571]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:519][571]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:519][571]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:578][572]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:578][572]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:579][572]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:579][572]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:635][573]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:635][573]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:635][573]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:635][573]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:692][574]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:692][574]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:693][574]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:693][574]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:751][575]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:751][575]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:751][575]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:751][575]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:808][576]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:808][576]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:808][576]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:808][576]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:866][577]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:866][577]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:866][577]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:866][577]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:921][578]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:921][578]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:921][578]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:921][578]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:975][579]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:976][579]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:976][579]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:976][579]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:035][580]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:036][580]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:036][580]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:036][580]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:090][581]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:090][581]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:091][581]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:091][581]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:144][582]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:144][582]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:144][582]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:144][582]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:199][583]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:199][583]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:199][583]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:199][583]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:254][584]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:254][584]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:254][584]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:254][584]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:309][585]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:309][585]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:310][585]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:310][585]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:366][586]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:366][586]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:366][586]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:366][586]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:424][587]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:424][587]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:424][587]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:424][587]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:478][588]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:478][588]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:479][588]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:479][588]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:602][594]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:602][594]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:602][594]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:602][594]r.LightFunctionQuality = "1" +[2022.10.07-09.31.36:780][ 8]Cmd: DELETE +[2022.10.07-09.31.36:780][ 8]Cmd: ACTOR DELETE +[2022.10.07-09.31.36:800][ 8]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.31.36:825][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-09.31.36:828][ 8]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-09.32.00:838][653]Cmd: DELETE +[2022.10.07-09.32.00:838][653]Cmd: ACTOR DELETE +[2022.10.07-09.32.00:848][653]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.32.00:870][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-09.32.00:874][653]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.32.18:132][558]Cmd: DELETE +[2022.10.07-09.32.18:133][558]Cmd: ACTOR DELETE +[2022.10.07-09.32.18:145][558]LogEditorActor: Deleted Actor: BP_game_controller_C +[2022.10.07-09.32.18:146][558]LogEditorActor: Deleted Actor: BP_game_controller_C +[2022.10.07-09.32.18:169][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-09.32.18:172][558]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-09.32.42:919][492]Cmd: TRANSACTION UNDO +[2022.10.07-09.32.42:919][492]LogEditorTransaction: Undo Delete Elements +[2022.10.07-09.32.46:412][624]Cmd: TRANSACTION REDO +[2022.10.07-09.32.46:412][624]LogEditorTransaction: Redo Delete Elements +[2022.10.07-09.32.49:047][715]LogViewport: Scene viewport resized to 1250x664, mode Windowed. +[2022.10.07-09.32.49:122][716]LogViewport: Scene viewport resized to 763x384, mode Windowed. +[2022.10.07-09.32.49:235][717]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.32.50:019][743]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.07-09.32.50:167][743]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto7 +[2022.10.07-09.32.50:167][743]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto721BFD5DA4194D4FAEC188E8C418AAD89.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto7.umap' +[2022.10.07-09.32.50:181][743]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.183 +[2022.10.07-09.32.50:181][743]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.183 +[2022.10.07-09.32.50:182][743]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-09.32.50:330][743]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-09.32.50:330][743]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-09.32.50:340][743]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7 +[2022.10.07-09.32.50:340][743]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto7838497C14919DD36745BF184C526887F.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7.uasset' +[2022.10.07-09.32.50:340][743]LogFileHelpers: Auto-saving content packages took 0.159 +[2022.10.07-09.33.40:500][ 34]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-09.33.40:509][ 34]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-09.33.40:517][ 34]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-09.33.40:615][ 34]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.33.43:404][ 34]LogStaticMesh: Built static mesh [2.79s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.33.43:520][ 34]LogEditorFactories: -- imported successfully +[2022.10.07-09.33.44:392][ 34]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.33.44:392][ 34]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-09.33.47:112][ 34]LogStaticMesh: Built static mesh [2.73s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.34.03:029][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2022.10.07-09.34.06:575][861]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-09.34.06:687][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-09.34.06:837][861]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-09.34.06:837][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama5FF9A23142519C5A94DDCFAF63C53799.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-09.34.06:862][861]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.200 +[2022.10.07-09.34.06:863][861]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0203" FILE="../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0203.uasset" SILENT=true +[2022.10.07-09.34.07:018][861]LogSavePackage: Moving output files for package: /Game/SM_MERGED_0203 +[2022.10.07-09.34.07:018][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0203CA379B8E4E17F550A9354B92D1F3D791.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0203.uasset' +[2022.10.07-09.34.07:419][861]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A03" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A03.uasset" SILENT=true +[2022.10.07-09.34.07:432][861]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A03 +[2022.10.07-09.34.07:432][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03CA1D98494776FB9A1A99389B7D948872.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A03.uasset' +[2022.10.07-09.34.07:463][861]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.36.39:088][191]LogViewport: Scene viewport resized to 752x384, mode Windowed. +[2022.10.07-09.36.39:144][192]LogViewport: Scene viewport resized to 752x400, mode Windowed. +[2022.10.07-09.36.39:238][194]LogViewport: Scene viewport resized to 752x435, mode Windowed. +[2022.10.07-09.36.39:309][196]LogViewport: Scene viewport resized to 752x460, mode Windowed. +[2022.10.07-09.36.39:386][198]LogViewport: Scene viewport resized to 752x488, mode Windowed. +[2022.10.07-09.36.39:454][200]LogViewport: Scene viewport resized to 752x501, mode Windowed. +[2022.10.07-09.36.39:538][202]LogViewport: Scene viewport resized to 752x528, mode Windowed. +[2022.10.07-09.36.39:610][204]LogViewport: Scene viewport resized to 752x552, mode Windowed. +[2022.10.07-09.36.39:698][206]LogViewport: Scene viewport resized to 752x574, mode Windowed. +[2022.10.07-09.36.39:780][208]LogViewport: Scene viewport resized to 752x597, mode Windowed. +[2022.10.07-09.36.39:859][210]LogViewport: Scene viewport resized to 752x634, mode Windowed. +[2022.10.07-09.36.39:936][212]LogViewport: Scene viewport resized to 752x658, mode Windowed. +[2022.10.07-09.36.40:034][216]LogViewport: Scene viewport resized to 752x661, mode Windowed. +[2022.10.07-09.36.40:116][218]LogViewport: Scene viewport resized to 752x682, mode Windowed. +[2022.10.07-09.36.40:198][220]LogViewport: Scene viewport resized to 752x700, mode Windowed. +[2022.10.07-09.44.03:160][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.07-09.44.03:310][155]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8 +[2022.10.07-09.44.03:310][155]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto832F9AAEE44E766B524ED629719A16A5E.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8.umap' +[2022.10.07-09.44.03:322][155]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.189 +[2022.10.07-09.44.03:322][155]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.189 +[2022.10.07-10.07.29:611][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2022.10.07-10.07.31:236][304]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-10.07.31:377][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-10.07.31:525][304]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-10.07.31:526][304]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_DioramaA4008EA740BA39726CD79CBEC245BB46.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-10.07.31:548][304]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.191 +[2022.10.07-10.07.31:578][304]AssetCheck: New page: Asset Save: S02A03_Diorama +[2022.10.07-10.07.31:578][304]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-10.07.37:898][500]LogViewport: Scene viewport resized to 752x692, mode Windowed. +[2022.10.07-10.07.37:985][502]LogViewport: Scene viewport resized to 752x635, mode Windowed. +[2022.10.07-10.07.38:093][504]LogViewport: Scene viewport resized to 752x575, mode Windowed. +[2022.10.07-10.07.38:201][509]LogViewport: Scene viewport resized to 752x548, mode Windowed. +[2022.10.07-10.07.38:285][511]LogViewport: Scene viewport resized to 752x481, mode Windowed. +[2022.10.07-10.07.38:383][513]LogViewport: Scene viewport resized to 752x399, mode Windowed. +[2022.10.07-10.07.38:464][515]LogViewport: Scene viewport resized to 752x366, mode Windowed. +[2022.10.07-10.07.38:541][517]LogViewport: Scene viewport resized to 752x313, mode Windowed. +[2022.10.07-10.07.38:637][519]LogViewport: Scene viewport resized to 752x243, mode Windowed. +[2022.10.07-10.07.38:769][525]LogViewport: Scene viewport resized to 752x220, mode Windowed. +[2022.10.07-10.07.38:965][535]LogViewport: Scene viewport resized to 752x209, mode Windowed. +[2022.10.07-10.07.52:169][153]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-10.07.52:614][153]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A04.umap: Failed to load '/Game/Maps/Interior/GP2/S02A04_BuiltData': Can't find file. +[2022.10.07-10.07.52:614][153]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A04_BuiltData' +[2022.10.07-10.07.55:529][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_Wool_BC.T_Fabric_Wool_BC (TFO_AutoDXT, 1600X1600 X1X1) (Required Memory Estimate: 48.828125 MB), EncodeSpeed: Fast +[2022.10.07-10.07.55:529][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 90A2FE5D926C347CC3344DFF2E96588B5DAE5A00), compiling. +[2022.10.07-10.07.55:605][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_04 in PCD3D_SM5, Default, SM5 (DDC key hash: CE3ED3442CCD871FE1B6D3270E27C5B8A7655C9C), compiling. +[2022.10.07-10.07.55:676][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Wool in PCD3D_SM5, Default, SM5 (DDC key hash: 924C0CE412AC7749B91344428C96A2238FF7B8A1), compiling. +[2022.10.07-10.07.55:971][153]LogStaticMesh: Display: Building static mesh SM_Towel_17... +[2022.10.07-10.07.55:972][153]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_5_01... +[2022.10.07-10.07.55:972][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 64BB36721C1383EDECD3813D3E8187A376A314A9), compiling. +[2022.10.07-10.07.56:071][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_Grey in PCD3D_SM5, Default, SM5 (DDC key hash: D24C7C5530A53758607ACB3E70CDA4A0FDFA8AD6), compiling. +[2022.10.07-10.07.56:168][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_White in PCD3D_SM5, Default, SM5 (DDC key hash: BF5E42CA401E843B2DA4B7981DFB4620A2B23B38), compiling. +[2022.10.07-10.07.56:269][153]LogStaticMesh: Built static mesh [0.30s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_17.SM_Towel_17 +[2022.10.07-10.07.56:269][153]LogMaterial: Display: Missing cached shadermap for M_BCosmetic in PCD3D_SM5, Default, SM5 (DDC key hash: FFD7F599AAC3B9B5B43ED0F2B19E0930A4BC48BE), compiling. +[2022.10.07-10.07.56:350][153]LogStaticMesh: Display: Building static mesh SM_BClothes_02... +[2022.10.07-10.07.56:350][153]LogStaticMesh: Display: Building static mesh SM_BClothes_03... +[2022.10.07-10.07.56:350][153]LogMaterial: Display: Missing cached shadermap for M_BPotPlant in PCD3D_SM5, Default, SM5 (DDC key hash: DE6194A46A56FFDB3D2AD34375CF7C59E3653FEE), compiling. +[2022.10.07-10.07.56:429][153]LogMaterial: Display: Missing cached shadermap for M_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 9B50A306CBF80808D369378DF7AC0E8BE9A10973), compiling. +[2022.10.07-10.07.56:522][153]LogStaticMesh: Display: Building static mesh SM_BCosmetic_01... +[2022.10.07-10.07.56:522][153]LogStaticMesh: Display: Building static mesh SM_BPotPlant... +[2022.10.07-10.07.56:522][153]LogMaterial: Display: Missing cached shadermap for M_BShoe in PCD3D_SM5, Default, SM5 (DDC key hash: D448BE5410DD499E0088D687CED18227A5657B3E), compiling. +[2022.10.07-10.07.56:627][153]LogStaticMesh: Built static mesh [0.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_03.SM_BClothes_03 +[2022.10.07-10.07.56:628][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 1D7A009BCAB14FA03103CCB70B6E88F4D1E7B10B), compiling. +[2022.10.07-10.07.56:725][153]LogStaticMesh: Built static mesh [0.13s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BCosmetic_01.SM_BCosmetic_01 +[2022.10.07-10.07.56:725][153]LogStaticMesh: Built static mesh [0.44s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_02.SM_BClothes_02 +[2022.10.07-10.07.56:725][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Rubber in PCD3D_SM5, Default, SM5 (DDC key hash: 6734E4ADF0A94EE7EB92BA3DABDF6EB8C71B7BBD), compiling. +[2022.10.07-10.07.56:828][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Rubber_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 94978624D2CF568ADA789399A034239E247631DE), compiling. +[2022.10.07-10.07.57:400][153]LogStaticMesh: Built static mesh [0.95s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_5_01.SM_AI_vol5_5_cupboard_cylinder_5_01 +[2022.10.07-10.07.57:400][153]LogStaticMesh: Built static mesh [0.40s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BPotPlant.SM_BPotPlant +[2022.10.07-10.07.57:400][153]LogStaticMesh: Display: Building static mesh SM_BShoe_01... +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BCosmetic.T_BCosmetic (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BPotPlant.T_BPotPlant (TFO_AutoDXT, 512X1024 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt_02.T_Dirt_02 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt_N.T_Dirt_N (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes.T_BClothes (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric.T_BShoe_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric_R.T_BShoe_Fabric_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Re.T_BShoe_Re (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_N.T_BShoe_N (TFO_BC5, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes_N.T_BClothes_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric_N.T_BShoe_Fabric_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Pillow in PCD3D_SM5, Default, SM5 (DDC key hash: EBB44C7F80A72ABF2AAFB4D33E9BFA5B9C80C28E), compiling. +[2022.10.07-10.07.57:514][153]LogStaticMesh: Built static mesh [0.52s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BShoe_01.SM_BShoe_01 +[2022.10.07-10.07.57:514][153]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Pillow_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 64F86F042893E2E0CD9D3AF55493D457FF05F476), compiling. +[2022.10.07-10.07.57:600][153]LogMaterial: Display: Missing cached shadermap for M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: 3C29AED9F1658C0E0FEDCEFE46906C109D142ACB), compiling. +[2022.10.07-10.07.57:685][153]LogStaticMesh: Display: Building static mesh SM_LRest_Sofa_02... +[2022.10.07-10.07.57:685][153]LogMaterial: Display: Missing cached shadermap for M_ColorMaster in PCD3D_SM5, Default, SM5 (DDC key hash: C3E3D545C22C6D79A61C3B3C292B863D78843E2F), compiling. +[2022.10.07-10.07.57:763][153]LogStaticMesh: Display: Building static mesh SM_LSofa_01... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Flowerpot_010... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Flowerpot_010.SM_Flowerpot_010 +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Ornament_005... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Cab_locker_H_246_337... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Ornament_005.SM_Ornament_005 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Locker_Shelf_x3_337... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/337/SM_Cab_locker_H_246_337.SM_Cab_locker_H_246_337 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Circle_Light... +[2022.10.07-10.07.58:231][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Rsofa_Pillow.T_Rsofa_Pillow (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:231][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_Fabric.T_Sofa_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.19s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Shelf_x3_337.SM_Locker_Shelf_x3_337 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Circle_Light.SM_Circle_Light +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink_Half... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink_Half.SM_Shelf_Under_Sink_Half +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Sink_Half... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink_Half.SM_Sink_Half +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Cabinet_3... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04_Plinth... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04_Plintuth... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A04_Plintuth.SM_S02A04_Plintuth +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.11s] /Game/Meshes/Interior/Furniture/Hall/SM_Cabinet_3.SM_Cabinet_3 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A04_Plinth.SM_S02A04_Plinth +[2022.10.07-10.07.58:368][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_N.T_Sofa_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:368][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_Dirt.T_Sofa_Dirt (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:369][153]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A04.S02A04 +[2022.10.07-10.07.58:371][153]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-10.07.58:372][153]LightingResults: New page: Lighting Build +[2022.10.07-10.07.58:372][153]LoadErrors: New page: Loading map: S02A04.umap +[2022.10.07-10.07.58:392][153]LogWorld: UWorld::CleanupWorld for S02A03_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.07.58:407][153]LogSlate: InvalidateAllWidgets triggered. 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"Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dataprep Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AxF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith CAD Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith C4D Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith IFC Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MDL Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "USD Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Static Mesh Editor Modeling Mode" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.3", "FriendlyName": "Movie Render Queue" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" } + + diff --git a/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0001/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0001/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0001/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0001/MasharovDioramu.log new file mode 100644 index 0000000..08017e1 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0001/MasharovDioramu.log @@ -0,0 +1,3381 @@ +Log file open, 10/07/22 12:10:27 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=46288) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 2.320351 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A58931304DAE62FD7DCA399A965A82AD + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogConfig: Display: Loading HoloLens ini files took 0.09 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.09 seconds +LogConfig: Display: Loading Android ini files took 0.13 seconds +LogConfig: Display: Loading IOS ini files took 0.13 seconds +LogConfig: Display: Loading TVOS ini files took 0.13 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogGPULightmass: GPULightmass module is loaded +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.07-07.10.30:896][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.07-07.10.30:896][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.07-07.10.31:157][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.07-07.10.31:157][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.07-07.10.31:198][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.07-07.10.31:198][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.07-07.10.31:198][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.07-07.10.31:199][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.07-07.10.31:199][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.07-07.10.31:199][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.07-07.10.31:199][ 0]LogInit: User: GRAFF3d7 +[2022.10.07-07.10.31:199][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.07-07.10.31:199][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.07-07.10.31:199][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.07-07.10.31:199][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.07-07.10.31:199][ 0]LogMemory: Process Physical Memory: 288.10 MB used, 296.51 MB peak +[2022.10.07-07.10.31:199][ 0]LogMemory: Process Virtual Memory: 260.70 MB used, 260.70 MB peak +[2022.10.07-07.10.31:199][ 0]LogMemory: Physical Memory: 17834.69 MB used, 47635.50 MB free, 65470.20 MB total +[2022.10.07-07.10.31:199][ 0]LogMemory: Virtual Memory: 39092.25 MB used, 36105.95 MB free, 75198.20 MB total +[2022.10.07-07.10.31:200][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.07-07.10.31:214][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.07-07.10.31:480][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.07-07.10.31:502][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.07-07.10.31:502][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.07-07.10.31:607][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.07-07.10.31:619][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.07-07.10.31:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.07-07.10.31:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.07-07.10.31:691][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-07.10.31:941][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.07-07.10.31:941][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.07-07.10.36:561][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.07-07.10.36:566][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.07-07.10.36:566][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.07-07.10.36:818][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.07-07.10.36:829][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.07-07.10.36:849][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.07-07.10.36:881][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.07-07.10.36:881][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.07-07.10.37:017][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.07-07.10.37:017][ 0]LogWindows: Attached monitors: +[2022.10.07-07.10.37:017][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.07-07.10.37:017][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.07-07.10.37:017][ 0]LogWindows: Found 2 attached monitors. +[2022.10.07-07.10.37:017][ 0]LogWindows: EnumDisplayDevices: +[2022.10.07-07.10.37:017][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.07-07.10.37:017][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.07-07.10.37:018][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.07-07.10.37:018][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.07-07.10.37:018][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.07-07.10.37:018][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.07-07.10.37:043][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.07-07.10.37:126][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.07-07.10.37:126][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.07-07.10.37:326][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.07-07.10.37:468][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.07-07.10.37:468][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.07-07.10.37:521][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.07-07.10.37:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.07-07.10.37:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.07-07.10.37:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.07-07.10.37:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.07-07.10.37:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.07-07.10.37:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.07-07.10.37:754][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.07-07.10.37:941][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: ADPCM +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: PCM +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: BINKA +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: OGG +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: OPUS +[2022.10.07-07.10.38:224][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.07-07.10.38:306][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.07-07.10.38:307][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.07-07.10.38:307][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.07-07.10.38:308][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.07-07.10.38:308][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.07-07.10.38:929][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.41 seconds +[2022.10.07-07.10.38:929][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=2.44MBs, RandomWriteSpeed=29.55MBs. Assigned SpeedClass 'Local' +[2022.10.07-07.10.38:930][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.07-07.10.38:931][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.07-07.10.38:931][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.07-07.10.38:942][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.07-07.10.38:942][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.07-07.10.38:942][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/8156/). +[2022.10.07-07.10.38:942][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/7A932668462A00315805978E1A6868FD/'. +[2022.10.07-07.10.38:943][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.07-07.10.38:943][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.07-07.10.51:000][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.07-07.10.51:081][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.07-07.10.51:938][ 0]LogAssetRegistry: FAssetRegistry took 0.0249 seconds to start up +[2022.10.07-07.10.51:948][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.07-07.10.52:380][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.07-07.10.52:383][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.07-07.10.52:861][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.07-07.10.52:862][ 0]LogDeviceProfileManager: Active device profile: [00000B15CDD5A9C0][00000B15C6E07800 50] WindowsEditor +[2022.10.07-07.10.52:862][ 0]LogDeviceProfileManager: Profiles: [00000B15CDD5A480][00000B15C6E02800 50] Windows, [00000B15CDD5A9C0][00000B15C6E07800 50] WindowsEditor, [00000B15CDD5A100][00000B15C6D97800 50] WindowsServer, [00000B15CDD5A2C0][00000B15C846C800 50] WindowsClient, [00000B15CDD58C00][00000B15C6E0A000 50] IOS, [00000B15CDD57FC0][00000B15A9A7C800 50] iPadAir2, [00000B15CDD5B440][00000B15CDFB2800 50] IPadPro, [00000B15CDD5B7C0][00000B15CDFB0000 50] iPadAir3, [00000B15CDD5B980][00000B15CDFB7800 50] iPadAir4, [00000B15CDD5B600][00000B15CDFBA000 50] iPadMini4, [00000B15CDD5B280][00000B15CDFBC800 50] iPadMini5, [00000B15CDD5AF00][00000B15C6E30000 50] iPadMini6, [00000B15CDD5E000][00000B15CE995000 50] iPhone6S, [00000B15CDD5E380][00000B15CE992800 50] iPhone7, [00000B15CDD5E700][00000B15CE990000 50] iPodTouch7, [00000B15CDD5E8C0][00000B15CE99A000 50] iPhone6SPlus, [00000B15CDD5E540][00000B15CE99C800 50] iPhone7Plus, [00000B15CDD56040][00000B15CDFB5000 50] iPhoneSE, [00000B15CDD594C0][00000B15CE9B0000 50] iPhone8, [00000B15CDD5B0C0][00000B15CE9B5000 50] iPhone8Plus, [00000B15CDD5DAC0][00000B15CE9B7800 50] iPhoneX, [00000B15CDD57A80][00000B15CE9BA000 50] iPhoneXS, [00000B15CDD5BD00][00000B15CE9BC800 50] iPhoneXSMax, [00000B15CDD5DE40][00000B15CE997800 50] iPhoneXR, [00000B15CDD5D900][00000B15CDFF0000 50] iPhone11, [00000B15CDD58340][00000B15CDFF5000 50] iPhone11Pro, [00000B15CDD56200][00000B15CDFF7800 50] iPhone11ProMax, [00000B15CDD58880][00000B15CDFFA000 50] iPhoneSE2, [00000B15CDD5D740][00000B15CDFFC800 50] iPhone12Mini, [00000B15CDD57540][00000B15CE9B2800 50] iPhone12, [00000B15CDD5A800][00000B15CE9E0000 50] iPhone12Pro, [00000B15CDD563C0][00000B15CE9E5000 50] iPhone12ProMax, [00000B15CDD5CCC0][00000B15CE9E7800 50] iPhone13Mini, [00000B15CDD57700][00000B15CE9EA000 50] iPhone13, [00000B15CDD571C0][00000B15CE9EC800 50] iPhone13Pro, [00000B15CDD56580][00000B15CDFF2800 50] iPhone13ProMax, 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MacEditor, [00000B15CEA624C0][00000B15CEA27800 50] MacClient, [00000B15CEA61340][00000B15CEA2A000 50] MacServer, [00000B15CEA65080][00000B15CEA12800 50] Linux, [00000B15CEA65400][00000B15CEA2C800 50] LinuxEditor, [00000B15CEA60C40][00000B15CEA30000 50] LinuxArm64Editor, [00000B15CEA62F40][00000B15CEA35000 50] LinuxArm64, [00000B15CEA60540][00000B15CEA37800 50] LinuxClient, [00000B15CEA60FC0][00000B15CEA3A000 50] LinuxArm64Client, [00000B15CEA64980][00000B15CEA3C800 50] LinuxServer, [00000B15CEA65B00][00000B15CEA25000 50] LinuxArm64Server, [00000B15CEA61A40][00000B15CEA40000 50] Android, [00000B15CEA63640][00000B15CEA45000 50] Android_Preview_OpenGL, [00000B15CEA62300][00000B15CEA47800 50] Android_Preview_Vulkan, [00000B15CEA64B40][00000B15CEA4A000 50] Android_Low, [00000B15CEA62140][00000B15CEA4C800 50] Android_Mid, [00000B15CEA63480][00000B15CEA32800 50] Android_High, [00000B15CEA65780][00000B15CEA50000 50] Android_Default, [00000B15CEA632C0][00000B15CEA55000 50] Android_Adreno4xx, [00000B15CEA61880][00000B15CEA57800 50] Android_Adreno5xx_Low, [00000B15CEA62680][00000B15CEA5A000 50] Android_Adreno5xx, [00000B15CEA65CC0][00000B15CEA5C800 50] Android_Adreno6xx, [00000B15CEA63D40][00000B15CEA42800 50] Android_Adreno6xx_Vulkan, [00000B15CEA61500][00000B15CEA70000 50] Android_Adreno7xx, [00000B15CEA64600][00000B15CEA75000 50] Android_Adreno7xx_Vulkan, [00000B15CEA63F00][00000B15CEA77800 50] Android_Mali_T6xx, [00000B15CEA65940][00000B15CEA7A000 50] Android_Mali_T7xx, [00000B15CEA616C0][00000B15CEA7C800 50] Android_Mali_T8xx, [00000B15CEA61C00][00000B15CEA52800 50] Android_Mali_G71, [00000B15CEA65240][00000B15CDFE0000 50] Android_Mali_G72, [00000B15CEA64280][00000B15CDFE5000 50] Android_Mali_G72_Vulkan, [00000B15CEA65E80][00000B15CDFE7800 50] Android_Mali_G76, [00000B15CEA63100][00000B15CDFEA000 50] Android_Mali_G76_Vulkan, [00000B15CEA66900][00000B15CDFEC800 50] Android_Mali_G77, [00000B15CEA61DC0][00000B15CEA72800 50] Android_Mali_G77_Vulkan, [00000B15CEA61F80][00000B15CEA80000 50] Android_Mali_G78, [00000B15CEA655C0][00000B15CEA85000 50] Android_Mali_G78_Vulkan, [00000B15CEA66AC0][00000B15CEA87800 50] Android_Mali_G710, [00000B15CEA60E00][00000B15CEA8A000 50] Android_Mali_G710_Vulkan, [00000B15CEA64EC0][00000B15CEA8C800 50] Android_Xclipse_920, [00000B15CEA647C0][00000B15CDFE2800 50] Android_Xclipse_920_Vulkan, [00000B15CEA678C0][00000B15CEA90000 50] Android_Vulkan_SM5, [00000B15CEA66740][00000B15CEA95000 50] Android_PowerVR_G6xxx, [00000B15CEA60A80][00000B15CEA97800 50] Android_PowerVR_GT7xxx, [00000B15CEA66E40][00000B15CEA9A000 50] Android_PowerVR_GE8xxx, [00000B15CEA67A80][00000B15CEA9C800 50] Android_PowerVR_GM9xxx, [00000B15CEA64440][00000B15CEA82800 50] Android_PowerVR_GM9xxx_Vulkan, [00000B15CEA66200][00000B15CEAA0000 50] Android_TegraK1, [00000B15CEA663C0][00000B15CEAA5000 50] Android_Unknown_Vulkan, [00000B15CEA68880][00000B15CEAA7800 50] Oculus_Quest, [00000B15CEA60000][00000B15CEAAA000 50] Oculus_Quest2, [00000B15CEA67FC0][00000B15CEAAC800 50] HoloLens, +[2022.10.07-07.10.52:862][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.07-07.10.53:534][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.07-07.10.54:627][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.07-07.10.54:972][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.07-07.10.57:870][ 0]LogSlate: Border +[2022.10.07-07.10.57:870][ 0]LogSlate: BreadcrumbButton +[2022.10.07-07.10.57:870][ 0]LogSlate: Default +[2022.10.07-07.10.57:870][ 0]LogSlate: Icons.Save +[2022.10.07-07.10.57:870][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.07-07.10.57:870][ 0]LogSlate: ListView +[2022.10.07-07.10.57:870][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.07-07.10.57:870][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.07-07.10.57:870][ 0]LogSlate: TableView.DarkRow +[2022.10.07-07.10.57:870][ 0]LogSlate: TableView.Row +[2022.10.07-07.10.57:870][ 0]LogSlate: TreeView +[2022.10.07-07.11.06:268][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.06:859][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.06:859][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.07:560][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.07-07.11.07:560][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.07-07.11.07:560][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.07-07.11.09:466][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D54AB90548D9570536ECAD8C999B4DAC | Instance: 13E387EF4225182DD66B5E9AB9A23546 (DESKTOP-AOHCMKE-8156). +[2022.10.07-07.11.11:544][ 0]LogPython: Using Python 3.9.7 +[2022.10.07-07.11.14:457][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.07-07.11.14:523][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.07-07.11.15:450][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.07-07.11.20:268][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.07-07.11.21:160][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.07-07.11.21:161][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.07-07.11.21:204][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.07-07.11.21:229][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.07-07.11.21:236][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.07-07.11.21:256][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.07-07.11.21:266][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.07-07.11.21:288][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.07-07.11.21:306][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.07-07.11.21:325][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.07-07.11.21:374][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.07-07.11.21:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.07-07.11.21:391][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.07-07.11.21:399][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.07-07.11.21:419][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.07-07.11.21:420][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.07-07.11.23:751][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:793][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:833][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:869][ 0]LogUProjectInfo: Found projects: +[2022.10.07-07.11.24:664][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.07-07.11.24:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.07-07.11.24:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.07-07.11.25:708][ 0]LogCollectionManager: Loaded 0 collections in 0.001709 seconds +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.07-07.11.26:854][ 0]LogEngine: Initializing Engine... +[2022.10.07-07.11.26:909][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.07-07.11.26:917][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.07-07.11.30:130][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.07-07.11.30:130][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.11.30:172][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.11.30:313][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.07-07.11.30:314][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.07-07.11.30:390][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.07-07.11.30:400][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.07-07.11.30:400][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.07-07.11.30:463][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.07-07.11.30:531][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.07-07.11.30:532][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.07-07.11.30:593][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.07-07.11.30:593][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.07-07.11.30:594][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.07-07.11.30:594][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogInit: FAudioDevice initialized. +[2022.10.07-07.11.30:599][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.07-07.11.30:599][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.07-07.11.30:599][ 0]LogInit: Texture streaming: Enabled +[2022.10.07-07.11.30:694][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.07-07.11.30:727][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.07-07.11.31:007][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.07-07.11.31:039][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.07-07.11.31:039][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.07-07.11.41:844][ 0]LogInit: Transaction tracking system initialized +[2022.10.07-07.11.42:553][ 0]BlueprintLog: New page: Editor Load +[2022.10.07-07.11.43:303][ 0]LocalizationService: Localization service is disabled +[2022.10.07-07.11.43:705][ 0]TimingProfiler: Initialize +[2022.10.07-07.11.43:705][ 0]TimingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]LoadingProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]LoadingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]NetworkingProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]MemoryProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]MemoryProfiler: OnSessionChanged +[2022.10.07-07.11.48:673][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.07-07.11.48:673][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.07-07.11.50:628][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.07-07.11.50:632][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.50:632][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 120.466 +[2022.10.07-07.11.50:632][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.11.50:633][ 0]LightingResults: New page: Lighting Build +[2022.10.07-07.11.50:740][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.11.50:740][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.11.50:740][ 0]MapCheck: New page: Map Check +[2022.10.07-07.11.50:740][ 0]LightingResults: New page: Lighting Build +[2022.10.07-07.11.50:753][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.11.50:759][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2022.10.07-07.11.51:481][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.07-07.11.51:481][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.11.51:481][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.11.51:482][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.07-07.11.51:525][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.11.51:536][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-07.11.51:537][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.11.51:537][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. +[2022.10.07-07.11.51:537][ 0]LogFileHelpers: Loading map 'Main' took 0.905 +[2022.10.07-07.11.51:600][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 121.434 +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.11.51:811][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:824][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:835][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:849][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.52:077][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.07-07.11.52:077][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:110][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.07-07.11.52:110][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:161][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:161][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:248][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:248][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:285][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.07-07.11.52:285][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:298][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:298][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:307][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.07-07.11.52:307][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:315][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:315][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:323][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:324][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:334][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:334][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:334][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.07-07.11.54:740][ 0]LogSlate: Took 0.023358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.07-07.11.54:757][ 0]LogSlate: Took 0.012339 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.07-07.11.54:773][ 0]LogSlate: Took 0.013970 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.07-07.11.54:786][ 0]LogSlate: Took 0.011416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.07-07.11.54:807][ 0]LogSlate: Took 0.019167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.07-07.11.54:848][ 0]LogViewport: Scene viewport resized to 1385x419, mode Windowed. +[2022.10.07-07.11.55:092][ 0]LogSlate: Took 0.019596 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.07-07.11.55:584][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 256.04 ms. Compile time 226.54 ms, link time 29.09 ms. +[2022.10.07-07.11.55:672][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 71.81 ms. Compile time 42.06 ms, link time 29.65 ms. +[2022.10.07-07.11.55:981][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 380.88 ms. Compile time 40.96 ms, link time 339.85 ms. +[2022.10.07-07.11.55:981][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:017][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:019][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:054][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:056][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:090][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:267][ 0]LogStall: Startup... +[2022.10.07-07.11.56:270][ 0]LogStall: Startup complete. +[2022.10.07-07.11.56:316][ 0]LogLoad: (Engine Initialization) Total time: 126.15 seconds +[2022.10.07-07.11.56:316][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.07-07.11.56:633][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.07-07.11.57:244][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 19.67 ms. Compile time 11.97 ms, link time 7.36 ms. +[2022.10.07-07.11.57:265][ 3]LogAssetRegistry: Asset discovery search completed in 65.3304 seconds +[2022.10.07-07.11.57:356][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.07-07.12.40:449][133]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.378 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-07.13.04:625][499]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-07.13.05:357][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.07-07.13.05:358][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.07-07.13.05:358][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.07-07.13.09:160][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.07-07.13.10:547][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.07-07.13.10:551][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.07-07.13.10:551][499]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.07-07.13.10:551][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.07-07.13.10:845][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.07-07.13.11:192][499]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.07-07.13.12:366][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:366][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:367][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:367][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:368][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:372][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:372][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:378][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:378][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:378][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:418][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.07-07.13.12:421][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:421][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:433][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.07-07.13.12:495][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:495][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:570][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:570][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:581][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:581][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:584][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:584][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.07-07.13.13:820][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:820][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.07-07.13.13:993][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:994][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.07-07.13.14:090][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.07-07.13.14:091][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.07-07.13.14:242][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.07-07.13.14:242][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.07-07.13.14:244][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:244][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:246][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.07-07.13.14:246][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.07-07.13.14:247][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.07-07.13.14:247][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.07-07.13.14:249][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.07-07.13.14:249][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.07-07.13.14:251][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:255][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:255][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:273][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:910][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.07-07.13.21:314][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.07-07.13.21:314][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.07-07.13.23:853][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\All\Meshes\Furniture\Clothes\SM_MERGED_SM_fDress_C_20.uasset: Failed to load '/Game/Furniture/All/Materials/Inst/MI_Fabric2_i': Can't find file. +[2022.10.07-07.13.23:853][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/All/Materials/Inst/MI_Fabric2_i' +[2022.10.07-07.13.25:152][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch': Can't find file. +[2022.10.07-07.13.25:152][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch' +[2022.10.07-07.13.25:153][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\SM_Bag.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss': Can't find file. +[2022.10.07-07.13.25:153][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss' +[2022.10.07-07.13.25:186][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.07-07.13.25:186][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.07-07.13.30:533][499]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.07-07.13.30:534][499]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.07-07.13.30:944][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.36:462][499]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.07-07.13.36:643][499]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.13.53:074][499]LogMaterial: Display: Missing cached shadermap for M_Leather_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 78A8409400264B6BF941D88ADEE3798A1C5B048D), compiling. +[2022.10.07-07.13.53:076][499]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.07-07.13.53:089][499]LogMaterial: Display: Missing cached shadermap for M_Leather_03 in PCD3D_SM5, Default, SM5 (DDC key hash: FCF4AF9ACD0750B22C2188223ECBAB274A3E2A53), compiling. +[2022.10.07-07.13.53:090][499]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_03.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.07-07.13.57:977][499]LogStaticMesh: Display: Building static mesh SM1... +[2022.10.07-07.13.57:977][499]LogStaticMesh: Built static mesh [0.36s] /Game/SM1.SM1 +[2022.10.07-07.13.58:012][499]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.07-07.13.58:012][499]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.13.58:012][499]LightingResults: New page: Lighting Build +[2022.10.07-07.13.58:012][499]LoadErrors: New page: Loading map: S02A02_Diorama.umap +[2022.10.07-07.13.58:050][499]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.13.58:050][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.58:051][499]MapCheck: New page: Map Check +[2022.10.07-07.13.58:051][499]LightingResults: New page: Lighting Build +[2022.10.07-07.13.58:072][499]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.13.58:148][499]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms +[2022.10.07-07.13.58:580][499]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.13.58:582][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.58:613][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms +[2022.10.07-07.13.58:635][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2022.10.07-07.13.58:717][499]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02_Diorama'. +[2022.10.07-07.13.58:717][499]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.13.58:717][499]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.13.58:718][499]LogAIModule: Creating AISystem for world S02A02_Diorama +[2022.10.07-07.13.58:859][499]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.13.58:901][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-07.13.58:915][499]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.13.58:915][499]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,207ms to complete. +[2022.10.07-07.13.58:915][499]LogFileHelpers: Loading map 'S02A02_Diorama' took 0.903 +[2022.10.07-07.13.59:027][499]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 1.732711 sec, no shader worker used. +[2022.10.07-07.13.59:045][499]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 1.691112 sec, no shader worker used. +[2022.10.07-07.14.01:398][499]LogD3D12RHI: Creating RTPSO with 187 shaders (110 cached, 77 new) took 253.74 ms. Compile time 147.68 ms, link time 105.45 ms. +[2022.10.07-07.14.01:653][499]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 181.61 ms. Compile time 0.02 ms, link time 181.52 ms. +[2022.10.07-07.14.05:260][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.05:410][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:590][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:628][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:676][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:701][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:754][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:772][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.52:440][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.52:496][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.16.40:565][499]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1338 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-07.17.24:273][500]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 206.798370 sec, no shader worker used. +[2022.10.07-07.17.46:602][501]LogD3D12RHI: Creating RTPSO with 190 shaders (77 cached, 0 new) took 33.32 ms. Compile time 0.06 ms, link time 32.54 ms. +[2022.10.07-07.17.47:530][501]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 229.781845 sec, no shader worker used. +[2022.10.07-07.18.15:755][871]LogViewport: Scene viewport resized to 1385x423, mode Windowed. +[2022.10.07-07.18.15:895][873]LogViewport: Scene viewport resized to 1385x468, mode Windowed. +[2022.10.07-07.18.15:996][875]LogViewport: Scene viewport resized to 1385x476, mode Windowed. +[2022.10.07-07.18.16:273][894]LogViewport: Scene viewport resized to 1385x483, mode Windowed. +[2022.10.07-07.18.16:325][895]LogViewport: Scene viewport resized to 1385x490, mode Windowed. +[2022.10.07-07.18.16:442][897]LogViewport: Scene viewport resized to 1385x510, mode Windowed. +[2022.10.07-07.18.16:505][899]LogViewport: Scene viewport resized to 1385x520, mode Windowed. +[2022.10.07-07.18.16:560][901]LogViewport: Scene viewport resized to 1385x533, mode Windowed. +[2022.10.07-07.18.16:649][906]LogViewport: Scene viewport resized to 1385x548, mode Windowed. +[2022.10.07-07.18.16:706][908]LogViewport: Scene viewport resized to 1385x576, mode Windowed. +[2022.10.07-07.18.16:853][918]LogViewport: Scene viewport resized to 1385x590, mode Windowed. +[2022.10.07-07.18.16:916][920]LogViewport: Scene viewport resized to 1385x608, mode Windowed. +[2022.10.07-07.18.16:970][922]LogViewport: Scene viewport resized to 1385x617, mode Windowed. +[2022.10.07-07.18.17:139][938]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.18.40:650][593]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.20.32:069][735]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume +[2022.10.07-07.20.32:069][735]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume +[2022.10.07-07.20.32:091][735]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.PostProcessVolume_0 +[2022.10.07-07.20.32:257][735]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.PostProcessVolume_0 +[2022.10.07-07.20.59:919][806]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.07-07.23.35:727][163]Cmd: TRANSACTION UNDO +[2022.10.07-07.23.35:727][163]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.24.52:181][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms +[2022.10.07-07.24.52:204][895]LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.013492 seconds +[2022.10.07-07.24.52:414][895]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto1 +[2022.10.07-07.24.52:415][895]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto1BAB5A8EC45F1373EA2B25BB35EA75F99.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto1.umap' +[2022.10.07-07.24.52:426][895]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.273 +[2022.10.07-07.24.52:426][895]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.273 +[2022.10.07-07.27.24:977][701]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.24:977][701]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.27.25:997][739]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.25:997][739]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.27.26:893][795]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.26:893][795]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.28.31:067][544]LogD3D12RHI: Creating RTPSO with 206 shaders (77 cached, 0 new) took 19.86 ms. Compile time 0.06 ms, link time 19.19 ms. +[2022.10.07-07.28.42:949][544]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-07.28.44:668][544]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.28.44:668][544]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.28.48:968][544]LogStaticMesh: Built static mesh [4.17s] /Game/0202.0202 +[2022.10.07-07.28.48:968][544]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.28.53:297][544]LogStaticMesh: Built static mesh [4.35s] /Game/0202.0202 +[2022.10.07-07.28.53:420][544]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:420][544]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:447][544]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.28.53:761][544]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:762][544]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.57:157][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:174][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:184][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:213][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:216][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:266][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:275][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:319][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:463][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:508][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:622][571]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.29.11:128][238]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.29.11:161][238]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.29.11:163][238]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.29.11:190][238]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.35.05:281][756]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.05:282][756]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.05:283][756]LogActorFactory: Actor Factory spawned StaticMesh /Game/0202.0202 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-07.35.06:465][772]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.06:465][772]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.06:467][772]LogActorFactory: Actor Factory spawned StaticMesh /Game/0202.0202 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-07.35.30:509][638]LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.07-07.35.31:544][660]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-07.36.50:426][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:486][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:539][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:595][188]LogViewport: Scene viewport resized to 1525x734, mode Windowed. +[2022.10.07-07.36.50:660][189]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-07.37.18:592][313]LogViewport: Scene viewport resized to 1756x919, mode Windowed. +[2022.10.07-07.37.18:656][314]LogViewport: Scene viewport resized to 1483x700, mode Windowed. +[2022.10.07-07.37.18:713][315]LogViewport: Scene viewport resized to 1397x632, mode Windowed. +[2022.10.07-07.37.18:773][316]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.37.22:610][624]LogViewport: Scene viewport resized to 752x622, mode Windowed. +[2022.10.07-07.38.10:932][224]LogD3D12RHI: Creating RTPSO with 191 shaders (0 cached, 1 new) took 12.01 ms. Compile time 8.26 ms, link time 3.12 ms. +[2022.10.07-07.38.49:040][180]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.38.49:040][180]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.38.53:148][180]LogStaticMesh: Built static mesh [3.98s] /Game/0202.0202 +[2022.10.07-07.38.53:179][180]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.38.53:180][180]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.38.53:389][183]LogD3D12RHI: Creating RTPSO with 207 shaders (1 cached, 0 new) took 23.68 ms. Compile time 0.06 ms, link time 23.00 ms. +[2022.10.07-07.39.01:975][514]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.40.23:582][750]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.27:870][227]Cmd: TRANSACTION UNDO +[2022.10.07-07.40.27:870][227]LogEditorTransaction: Undo Hide Selected +[2022.10.07-07.40.39:662][208]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.41:309][396]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.41:701][443]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.43:962][698]Cmd: ACTOR UNHIDE SELECTED +[2022.10.07-07.41.01:296][579]Cmd: DELETE +[2022.10.07-07.41.01:296][579]Cmd: ACTOR DELETE +[2022.10.07-07.41.01:325][579]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.01:351][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2022.10.07-07.41.01:358][579]LogEditorActor: Deleted 1 Actors (0.062 secs) +[2022.10.07-07.41.06:156][696]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:745][721]Cmd: DELETE +[2022.10.07-07.41.07:745][721]Cmd: ACTOR DELETE +[2022.10.07-07.41.07:766][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:767][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:768][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:770][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:771][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:772][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:774][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:775][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:777][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:778][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:779][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:781][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:782][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:784][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:785][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:786][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:787][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:788][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:789][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:790][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:823][721]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-07.41.07:827][721]LogEditorActor: Deleted 20 Actors (0.082 secs) +[2022.10.07-07.41.18:926][611]Cmd: DELETE +[2022.10.07-07.41.18:926][611]Cmd: ACTOR DELETE +[2022.10.07-07.41.18:939][611]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.18:960][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.41.18:964][611]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.41.22:317][945]Cmd: DELETE +[2022.10.07-07.41.22:317][945]Cmd: ACTOR DELETE +[2022.10.07-07.41.22:331][945]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.22:352][945]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.41.22:356][945]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.41.24:767][133]Cmd: DELETE +[2022.10.07-07.41.24:767][133]Cmd: ACTOR DELETE +[2022.10.07-07.41.24:784][133]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.24:807][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.41.24:810][133]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.41.32:268][341]Cmd: DELETE +[2022.10.07-07.41.32:268][341]Cmd: ACTOR DELETE +[2022.10.07-07.41.32:283][341]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.32:304][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.41.32:308][341]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.41.41:423][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:438][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:445][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:468][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:484][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:498][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:500][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:516][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.42.02:125][ 57]Cmd: DELETE +[2022.10.07-07.42.02:125][ 57]Cmd: ACTOR DELETE +[2022.10.07-07.42.02:147][ 57]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-07.42.02:171][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.07-07.42.02:177][ 57]LogEditorActor: Deleted 1 Actors (0.051 secs) +[2022.10.07-07.42.18:886][296]Cmd: DELETE +[2022.10.07-07.42.18:887][296]Cmd: ACTOR DELETE +[2022.10.07-07.42.18:901][296]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.18:923][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-07.42.18:926][296]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.26:573][437]Cmd: DELETE +[2022.10.07-07.42.26:573][437]Cmd: ACTOR DELETE +[2022.10.07-07.42.26:586][437]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.26:607][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.42.26:612][437]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.29:560][663]Cmd: DELETE +[2022.10.07-07.42.29:560][663]Cmd: ACTOR DELETE +[2022.10.07-07.42.29:575][663]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.29:595][663]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2022.10.07-07.42.29:599][663]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.31:954][839]Cmd: DELETE +[2022.10.07-07.42.31:954][839]Cmd: ACTOR DELETE +[2022.10.07-07.42.31:968][839]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.31:989][839]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.42.31:992][839]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.42.36:146][149]Cmd: DELETE +[2022.10.07-07.42.36:146][149]Cmd: ACTOR DELETE +[2022.10.07-07.42.36:161][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.36:162][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.36:182][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.42.36:186][149]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-07.42.40:878][596]Cmd: DELETE +[2022.10.07-07.42.40:878][596]Cmd: ACTOR DELETE +[2022.10.07-07.42.40:891][596]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.40:912][596]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.42.40:915][596]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.43.11:923][106]Cmd: DELETE +[2022.10.07-07.43.11:923][106]Cmd: ACTOR DELETE +[2022.10.07-07.43.11:939][106]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.11:939][106]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.11:961][106]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.43.11:965][106]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-07.43.15:086][276]Cmd: DELETE +[2022.10.07-07.43.15:086][276]Cmd: ACTOR DELETE +[2022.10.07-07.43.15:101][276]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.15:126][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.43.15:129][276]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.43.17:652][450]Cmd: DELETE +[2022.10.07-07.43.17:652][450]Cmd: ACTOR DELETE +[2022.10.07-07.43.17:665][450]LogEditorActor: Actor GroupActor36 is referenced by SM_Corridor_light_4. +[2022.10.07-07.43.17:665][450]LogEditorActor: Actor GroupActor36 is referenced by SM_Corridor_light_5. +[2022.10.07-07.43.19:530][450]LogSlate: Window 'Message' being destroyed +[2022.10.07-07.43.19:541][450]Message dialog closed, result: No, title: Message, text: Actor GroupActor36 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Corridor_light_4 +SM_Corridor_light_5 +[2022.10.07-07.43.19:543][450]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-07.43.19:544][450]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-07.43.19:567][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.07-07.43.19:570][450]LogEditorActor: Deleted 2 Actors (0.042 secs) +[2022.10.07-07.43.28:110][108]Cmd: DELETE +[2022.10.07-07.43.28:110][108]Cmd: ACTOR DELETE +[2022.10.07-07.43.28:128][108]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.28:129][108]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.28:149][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.43.28:152][108]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-07.43.40:657][ 72]Cmd: DELETE +[2022.10.07-07.43.40:657][ 72]Cmd: ACTOR DELETE +[2022.10.07-07.43.40:671][ 72]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.40:672][ 72]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.40:673][ 72]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.40:693][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.43.40:697][ 72]LogEditorActor: Deleted 3 Actors (0.040 secs) +[2022.10.07-07.43.57:645][549]Cmd: DELETE +[2022.10.07-07.43.57:645][549]Cmd: ACTOR DELETE +[2022.10.07-07.43.57:658][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:659][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:659][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:660][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:660][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:661][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:661][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:682][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2022.10.07-07.43.57:685][549]LogEditorActor: Deleted 7 Actors (0.040 secs) +[2022.10.07-07.43.59:170][725]Cmd: TRANSACTION UNDO +[2022.10.07-07.43.59:171][725]LogEditorTransaction: Undo Delete Elements +[2022.10.07-07.44.02:475][921]Cmd: DELETE +[2022.10.07-07.44.02:475][921]Cmd: ACTOR DELETE +[2022.10.07-07.44.02:488][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:489][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:489][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:490][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:490][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:491][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:511][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.44.02:515][921]LogEditorActor: Deleted 6 Actors (0.039 secs) +[2022.10.07-07.44.06:695][325]Cmd: DELETE +[2022.10.07-07.44.06:696][325]Cmd: ACTOR DELETE +[2022.10.07-07.44.06:709][325]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.06:729][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.44.06:733][325]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.44.14:544][ 51]Cmd: DELETE +[2022.10.07-07.44.14:544][ 51]Cmd: ACTOR DELETE +[2022.10.07-07.44.14:563][ 51]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.14:583][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.07-07.44.14:587][ 51]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.44.17:310][230]Cmd: DELETE +[2022.10.07-07.44.17:310][230]Cmd: ACTOR DELETE +[2022.10.07-07.44.17:324][230]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.17:347][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-07.44.17:350][230]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.44.20:586][442]Cmd: DELETE +[2022.10.07-07.44.20:586][442]Cmd: ACTOR DELETE +[2022.10.07-07.44.20:599][442]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.20:622][442]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.44.20:626][442]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.44.23:656][683]Cmd: DELETE +[2022.10.07-07.44.23:656][683]Cmd: ACTOR DELETE +[2022.10.07-07.44.23:670][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.23:690][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.44.23:694][683]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.44.56:244][496]Cmd: DELETE +[2022.10.07-07.44.56:244][496]Cmd: ACTOR DELETE +[2022.10.07-07.44.56:258][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:258][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:259][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:259][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:260][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:260][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:261][496]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-07.44.56:261][496]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-07.44.56:262][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:263][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:263][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:264][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:264][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:265][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:265][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:286][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.07-07.44.56:290][496]LogEditorActor: Deleted 15 Actors (0.046 secs) +[2022.10.07-07.45.05:141][256]Cmd: DELETE +[2022.10.07-07.45.05:141][256]Cmd: ACTOR DELETE +[2022.10.07-07.45.05:154][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:155][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:155][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:178][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.45.05:181][256]LogEditorActor: Deleted 6 Actors (0.040 secs) +[2022.10.07-07.45.10:246][747]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:130][821]Cmd: DELETE +[2022.10.07-07.45.11:130][821]Cmd: ACTOR DELETE +[2022.10.07-07.45.11:143][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:144][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:144][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:145][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:145][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:169][821]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-07.45.11:173][821]LogEditorActor: Deleted 5 Actors (0.042 secs) +[2022.10.07-07.45.13:572][ 36]Cmd: DELETE +[2022.10.07-07.45.13:572][ 36]Cmd: ACTOR DELETE +[2022.10.07-07.45.13:584][ 36]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.13:607][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.45.13:611][ 36]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.45.16:456][330]Cmd: DELETE +[2022.10.07-07.45.16:456][330]Cmd: ACTOR DELETE +[2022.10.07-07.45.16:468][330]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.16:488][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.45.16:492][330]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.19:531][603]Cmd: DELETE +[2022.10.07-07.45.19:531][603]Cmd: ACTOR DELETE +[2022.10.07-07.45.19:543][603]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.19:564][603]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.45.19:567][603]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.23:495][ 13]Cmd: DELETE +[2022.10.07-07.45.23:495][ 13]Cmd: ACTOR DELETE +[2022.10.07-07.45.23:508][ 13]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.45.23:509][ 13]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.45.23:509][ 13]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.45.23:529][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.45.23:534][ 13]LogEditorActor: Deleted 3 Actors (0.038 secs) +[2022.10.07-07.45.28:075][403]Cmd: DELETE +[2022.10.07-07.45.28:075][403]Cmd: ACTOR DELETE +[2022.10.07-07.45.28:088][403]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-07.45.28:110][403]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2022.10.07-07.45.28:112][403]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.45.32:554][685]Cmd: DELETE +[2022.10.07-07.45.32:554][685]Cmd: ACTOR DELETE +[2022.10.07-07.45.32:566][685]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_2_C +[2022.10.07-07.45.32:590][685]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.07-07.45.32:595][685]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-07.45.35:912][886]Cmd: DELETE +[2022.10.07-07.45.35:912][886]Cmd: ACTOR DELETE +[2022.10.07-07.45.35:925][886]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_C +[2022.10.07-07.45.35:946][886]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2022.10.07-07.45.35:949][886]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.42:261][256]Cmd: DELETE +[2022.10.07-07.45.42:261][256]Cmd: ACTOR DELETE +[2022.10.07-07.45.42:273][256]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.45.42:298][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2022.10.07-07.45.42:301][256]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.45.55:503][187]Cmd: DELETE +[2022.10.07-07.45.55:503][187]Cmd: ACTOR DELETE +[2022.10.07-07.45.55:515][187]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.55:536][187]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-07.45.55:539][187]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.58:003][358]Cmd: DELETE +[2022.10.07-07.45.58:004][358]Cmd: ACTOR DELETE +[2022.10.07-07.45.58:015][358]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.58:036][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.45.58:040][358]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.02:223][625]Cmd: DELETE +[2022.10.07-07.46.02:223][625]Cmd: ACTOR DELETE +[2022.10.07-07.46.02:235][625]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.02:256][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.02:259][625]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.04:602][784]Cmd: DELETE +[2022.10.07-07.46.04:602][784]Cmd: ACTOR DELETE +[2022.10.07-07.46.04:614][784]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.04:635][784]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.04:638][784]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.16:741][614]Cmd: DELETE +[2022.10.07-07.46.16:741][614]Cmd: ACTOR DELETE +[2022.10.07-07.46.16:752][614]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.46.16:754][614]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.46.16:776][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.46.16:780][614]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-07.46.19:698][852]Cmd: DELETE +[2022.10.07-07.46.19:698][852]Cmd: ACTOR DELETE +[2022.10.07-07.46.19:710][852]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.46.19:730][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.19:733][852]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.46.30:425][683]Cmd: DELETE +[2022.10.07-07.46.30:425][683]Cmd: ACTOR DELETE +[2022.10.07-07.46.30:436][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.30:457][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.46.30:460][683]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.35:084][ 76]Cmd: DELETE +[2022.10.07-07.46.35:084][ 76]Cmd: ACTOR DELETE +[2022.10.07-07.46.35:096][ 76]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.35:116][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.35:120][ 76]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.43:720][545]Cmd: DELETE +[2022.10.07-07.46.43:720][545]Cmd: ACTOR DELETE +[2022.10.07-07.46.43:731][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:732][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:733][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:733][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:734][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:757][545]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.46.43:760][545]LogEditorActor: Deleted 5 Actors (0.040 secs) +[2022.10.07-07.46.46:689][687]Cmd: DELETE +[2022.10.07-07.46.46:689][687]Cmd: ACTOR DELETE +[2022.10.07-07.46.46:703][687]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.46:725][687]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.46.46:729][687]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.47.00:723][634]Cmd: DELETE +[2022.10.07-07.47.00:723][634]Cmd: ACTOR DELETE +[2022.10.07-07.47.00:735][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.00:736][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf3. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf4. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by bottle_005_perfume_v1_2. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by bottle_soap_002_v1_2. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_3. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BBodyLoution4. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_6. +[2022.10.07-07.47.03:056][634]LogSlate: Window 'Message' being destroyed +[2022.10.07-07.47.03:068][634]Message dialog closed, result: Yes, title: Message, text: Actor GroupActor_12 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Bathroom_Shelf3 +SM_Bathroom_Shelf4 +bottle_005_perfume_v1_2 +bottle_soap_002_v1_2 +SM_BathDeco_3 +SM_BBodyLoution4 +SM_BathDeco_6 +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:072][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:072][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:094][634]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.03:098][634]LogEditorActor: Deleted 11 Actors (0.044 secs) +[2022.10.07-07.47.05:093][742]Cmd: DELETE +[2022.10.07-07.47.05:093][742]Cmd: ACTOR DELETE +[2022.10.07-07.47.05:104][742]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.05:125][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.05:128][742]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.07:447][879]Cmd: DELETE +[2022.10.07-07.47.07:447][879]Cmd: ACTOR DELETE +[2022.10.07-07.47.07:458][879]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.07:479][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.47.07:483][879]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.47.10:598][ 32]Cmd: DELETE +[2022.10.07-07.47.10:598][ 32]Cmd: ACTOR DELETE +[2022.10.07-07.47.10:613][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.10:636][ 32]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.47.10:640][ 32]LogEditorActor: Deleted 1 Actors (0.042 secs) +[2022.10.07-07.47.17:562][564]Cmd: DELETE +[2022.10.07-07.47.17:563][564]Cmd: ACTOR DELETE +[2022.10.07-07.47.17:574][564]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.17:594][564]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.17:597][564]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.21:147][883]Cmd: DELETE +[2022.10.07-07.47.21:147][883]Cmd: ACTOR DELETE +[2022.10.07-07.47.21:158][883]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.21:178][883]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.47.21:182][883]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.25:925][312]Cmd: DELETE +[2022.10.07-07.47.25:925][312]Cmd: ACTOR DELETE +[2022.10.07-07.47.25:936][312]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.25:956][312]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2022.10.07-07.47.25:960][312]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.48.02:418][499]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.48.02:574][499]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto2 +[2022.10.07-07.48.02:574][499]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto20E5CF30C40B7BF99E22088809F0E0E71.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto2.umap' +[2022.10.07-07.48.02:587][499]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.193 +[2022.10.07-07.48.02:587][499]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.193 +[2022.10.07-07.48.02:588][499]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/0202] ([1] browsable assets)... +[2022.10.07-07.48.03:248][499]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/0202.0202] +[2022.10.07-07.48.03:248][499]OBJ SavePackage: Finished generating thumbnails for package [/Game/0202] +[2022.10.07-07.48.03:250][499]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0202" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/0202_Auto2.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-07.48.04:203][499]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/0202_Auto2 +[2022.10.07-07.48.04:204][499]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/0202_Auto2F710371E47AD6E3D0DD52699E48CD240.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/0202_Auto2.uasset' +[2022.10.07-07.48.04:204][499]LogFileHelpers: Auto-saving content packages took 1.617 +[2022.10.07-07.49.03:436][178]LogSlate: Window 'Editor Preferences' being destroyed +[2022.10.07-07.49.03:448][178]LogSlate: Window 'Editor Preferences' being destroyed +[2022.10.07-07.49.47:656][845]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.50.12:450][110]Cmd: DELETE +[2022.10.07-07.50.12:450][110]Cmd: ACTOR DELETE +[2022.10.07-07.50.12:469][110]LogEditorActor: Deleted Actor: DirectionalLight +[2022.10.07-07.50.12:490][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-07.50.12:498][110]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-07.50.27:666][ 75]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D94762D04DFC233788C3B8E1F113075B8173EBB3), compiling. +[2022.10.07-07.50.27:960][ 76]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 246B8FD543A8BED2019F2D1154C8D68BE3141153), compiling. +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Total job queries 8, among them cache hits 0 (0.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Shaders Compiled: 4 +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Jobs assigned 8, completed 2 (25.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Job execution time: average 2.76 s, max 2.86 s +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 2.83 s, max 2.95 +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.95 s +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 1.00 jobs/batch +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Average processing rate: 0.68 jobs/sec +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Effective parallelization: 0.61 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.90 sec, max 0.90 sec, min 0.90 sec) +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Top 1 shader types by total compile time: +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: FLumenCardPS - 100.00% of total time (compiled 2 times, average 0.90 sec, max 0.90 sec, min 0.90 sec) +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.50.33:419][152]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE56A31E3B6BE01880FAD7B547BFF1761D8BACD), compiling. +[2022.10.07-07.50.35:323][175]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F57440E19E1571D2205F5AB09C9D6AAE4A9D38C), compiling. +[2022.10.07-07.50.37:204][194]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D78C96E701BE095AE4AE30C05A9E5C14C0AE707B), compiling. +[2022.10.07-07.50.38:806][253]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 47F527CD8511BC619C86928E9AE7E29ECC1B68AE), compiling. +[2022.10.07-07.50.40:882][273]LogViewport: Scene viewport resized to 1385x526, mode Windowed. +[2022.10.07-07.50.41:086][274]LogViewport: Scene viewport resized to 1385x482, mode Windowed. +[2022.10.07-07.50.41:390][278]LogViewport: Scene viewport resized to 1385x457, mode Windowed. +[2022.10.07-07.50.41:476][280]LogViewport: Scene viewport resized to 1385x444, mode Windowed. +[2022.10.07-07.50.41:752][284]LogViewport: Scene viewport resized to 1385x418, mode Windowed. +[2022.10.07-07.50.41:833][286]LogViewport: Scene viewport resized to 1385x415, mode Windowed. +[2022.10.07-07.50.42:096][290]LogViewport: Scene viewport resized to 1385x384, mode Windowed. +[2022.10.07-07.50.42:206][292]LogViewport: Scene viewport resized to 1385x350, mode Windowed. +[2022.10.07-07.50.42:433][297]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-07.50.43:758][320]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FF32D29156058C3CD2871C095452165E12111868), compiling. +[2022.10.07-07.50.52:720][960]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E22453DCFFB7961C04C5C7D0612D58B36AEC2422), compiling. +[2022.10.07-07.50.54:436][977]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2A467265613FFF5ADB249AE1694E4EF34A859E06), compiling. +[2022.10.07-07.50.56:013][ 9]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 98580E05F534847290751236A1D8620A0D612056), compiling. +[2022.10.07-07.50.57:712][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7FDDFF03EEDDAE746A1C2E7CDC7811920A765C47), compiling. +[2022.10.07-07.50.59:130][124]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DB2DDC995776C3D2B050E11192D554F8D66F818B), compiling. +[2022.10.07-07.51.03:414][430]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 265C8C93F9DEDD1839F2C66B0A96DD8B137FFCB7), compiling. +[2022.10.07-07.51.03:472][432]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.04:896][434]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.04:896][434]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.05:274][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:274][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:278][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:278][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:355][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:355][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:355][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:355][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:357][434]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-07.51.05:359][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:360][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:360][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:360][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:364][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:364][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:364][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:364][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:365][434]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-07.51.05:368][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:369][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:369][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:369][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:373][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:373][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:373][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:373][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:378][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:378][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:378][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:378][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:382][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:382][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:382][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:382][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:386][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:386][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:386][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:387][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:396][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:396][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:397][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:397][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.06:087][436]LogD3D12RHI: Creating RTPSO with 208 shaders (0 cached, 1 new) took 276.32 ms. Compile time 270.21 ms, link time 5.00 ms. +[2022.10.07-07.51.07:729][436]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D81A97C482C7277B25931C31C33BACC58AABECCB), compiling. +[2022.10.07-07.51.07:778][436]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:778][436]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:778][436]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:778][436]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:799][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:799][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:800][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:800][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:940][437]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.07:940][437]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.07:946][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:946][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:946][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:947][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:951][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:951][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:951][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:952][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:953][437]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-07.51.07:957][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:957][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:957][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:957][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:962][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:962][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:963][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:963][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:965][437]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-07.51.07:969][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:969][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:969][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:969][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:975][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:975][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:975][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:975][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:982][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:982][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:983][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:983][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.08:076][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.08:076][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.08:076][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.08:076][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.08:082][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.08:082][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.08:082][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.08:082][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.09:554][441]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D31BA010E94C488B0F12FF6C770412431EDCA33C), compiling. +[2022.10.07-07.51.11:341][510]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 58B15EFDB79441A766527D1EEB9B46CE98B5F9EC), compiling. +[2022.10.07-07.51.12:050][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:422][532]LogD3D12RHI: Creating RTPSO with 193 shaders (0 cached, 1 new) took 311.09 ms. Compile time 307.93 ms, link time 2.65 ms. +[2022.10.07-07.51.12:503][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:557][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:619][532]LogViewport: Scene viewport resized to 1619x648, mode Windowed. +[2022.10.07-07.51.12:675][533]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-07.51.13:705][536]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.13:755][536]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.13:757][536]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.13:811][536]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.14:458][536]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 39E3FA5333F175C545701C054F53D7660E1AEF57), compiling. +[2022.10.07-07.51.14:514][537]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF50B4F624F08588056D406AB504AFDD4720F49), compiling. +[2022.10.07-07.51.16:970][600]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 239F1298E080EAA3C0A24B358D7EE7B5E33D0EDA), compiling. +[2022.10.07-07.51.17:010][601]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A12E79355C6C68AC628AD2E559D85D41069D0CB), compiling. +[2022.10.07-07.51.19:897][686]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 553CEBC48E1D9A61E18BDD0191213E988FF88506), compiling. +[2022.10.07-07.51.21:823][753]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7614D5437DE6040E7F7A871C7FD2730A05F3FFC6), compiling. +[2022.10.07-07.51.23:857][815]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8881B99010F80D0CA2BED982C68A4BC82AC8979B), compiling. +[2022.10.07-07.51.25:618][850]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D580CD38C0E26B9777FB5897EA5E3D5799DC3523), compiling. +[2022.10.07-07.51.25:678][851]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C971D86B58886367A5CE227923059EE42CE78A5F), compiling. +[2022.10.07-07.51.27:865][928]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9467ADA2CC25EAEBDF61EEF25CF8BE6F91DE427D), compiling. +[2022.10.07-07.51.29:986][ 1]LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps +[2022.10.07-07.51.38:399][384]Cmd: DELETE +[2022.10.07-07.51.38:399][384]Cmd: ACTOR DELETE +[2022.10.07-07.51.38:428][384]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.38:456][384]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.07-07.51.38:463][384]LogEditorActor: Deleted 1 Actors (0.064 secs) +[2022.10.07-07.51.54:698][137]Cmd: DELETE +[2022.10.07-07.51.54:698][137]Cmd: ACTOR DELETE +[2022.10.07-07.51.54:710][137]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.54:730][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2022.10.07-07.51.54:733][137]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.51.57:569][239]Cmd: DELETE +[2022.10.07-07.51.57:569][239]Cmd: ACTOR DELETE +[2022.10.07-07.51.57:582][239]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.57:605][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2022.10.07-07.51.57:608][239]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.51.59:718][315]Cmd: DELETE +[2022.10.07-07.51.59:719][315]Cmd: ACTOR DELETE +[2022.10.07-07.51.59:731][315]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.59:754][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-07.51.59:756][315]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.52.02:910][429]Cmd: DELETE +[2022.10.07-07.52.02:911][429]Cmd: ACTOR DELETE +[2022.10.07-07.52.02:922][429]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.52.02:944][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2022.10.07-07.52.02:947][429]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.52.05:404][518]Cmd: DELETE +[2022.10.07-07.52.05:404][518]Cmd: ACTOR DELETE +[2022.10.07-07.52.05:416][518]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.52.05:437][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.52.05:439][518]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.54.30:249][558]LogViewport: Scene viewport resized to 1592x612, mode Windowed. +[2022.10.07-07.54.30:309][559]LogViewport: Scene viewport resized to 1424x388, mode Windowed. +[2022.10.07-07.54.30:437][560]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-07.54.56:720][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.07-07.55.01:298][611]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-07.55.01:399][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0202" FILE="../../../../../../unreal engine 4/Mashrama/Content/0202.uasset" SILENT=true +[2022.10.07-07.55.02:311][611]LogSavePackage: Moving output files for package: /Game/0202 +[2022.10.07-07.55.02:311][611]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/0202154165F745CA27D32CB0CC985EB834AB.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/0202.uasset' +[2022.10.07-07.55.02:334][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-07.55.02:519][611]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A02_Diorama +[2022.10.07-07.55.02:520][611]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama6EA2F3C740C64276F413EAB052529187.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap' +[2022.10.07-07.55.02:547][611]LogFileHelpers: Saving map 'S02A02_Diorama' took 0.236 +[2022.10.07-07.55.02:572][611]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-07.55.02:572][611]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.07-07.55.02:572][611]LogContentValidation: Display: Validating StaticMesh /Game/0202.0202 +[2022.10.07-07.55.05:644][744]LogViewport: Scene viewport resized to 1385x338, mode Windowed. +[2022.10.07-07.55.05:756][746]LogViewport: Scene viewport resized to 1385x356, mode Windowed. +[2022.10.07-07.55.05:839][748]LogViewport: Scene viewport resized to 1385x376, mode Windowed. +[2022.10.07-07.55.05:908][750]LogViewport: Scene viewport resized to 1385x387, mode Windowed. +[2022.10.07-07.55.06:002][754]LogViewport: Scene viewport resized to 1385x398, mode Windowed. +[2022.10.07-07.55.06:085][756]LogViewport: Scene viewport resized to 1385x412, mode Windowed. +[2022.10.07-07.55.06:170][758]LogViewport: Scene viewport resized to 1385x435, mode Windowed. +[2022.10.07-07.55.06:242][760]LogViewport: Scene viewport resized to 1385x460, mode Windowed. +[2022.10.07-07.55.06:319][762]LogViewport: Scene viewport resized to 1385x496, mode Windowed. +[2022.10.07-07.55.06:396][764]LogViewport: Scene viewport resized to 1385x535, mode Windowed. +[2022.10.07-07.55.06:468][766]LogViewport: Scene viewport resized to 1385x556, mode Windowed. +[2022.10.07-07.55.06:554][768]LogViewport: Scene viewport resized to 1385x572, mode Windowed. +[2022.10.07-07.55.06:652][772]LogViewport: Scene viewport resized to 1385x580, mode Windowed. +[2022.10.07-07.57.36:745][195]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A03.umap: Failed to load '/Game/Maps/Interior/GP2/S02A03_BuiltData': Can't find file. +[2022.10.07-07.57.36:745][195]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A03_BuiltData' +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Chandelier_Lamp_V2... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Chandelier_Lamp_2_V2... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_Lamp_2_V2.SM_Chandelier_Lamp_2_V2 +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Towel_07... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_Lamp_V2.SM_Chandelier_Lamp_V2 +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Washer_Samsung... +[2022.10.07-07.57.40:477][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Washer_Samsung_BC.T_Washer_Samsung_BC (TFO_AutoDXT, 2048X512 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.40:477][195]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Dirt05_A.T_Dirt05_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.90s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_07.SM_Towel_07 +[2022.10.07-07.57.40:477][195]LogMaterial: Display: Missing cached shadermap for MI_Fabric_Pattern in PCD3D_SM5, Default, SM5 (DDC key hash: ADCCF7839477F8E87D91E22F7D257C35C25DB38A), compiling. +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Vase1_20... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_air_conditioner_01_01... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_vase_01_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Lamp... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh AIUE_V01_001_Pilow... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_plant02b... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Lamps/SM_Lamp.SM_Lamp +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol3_2_vase_01_0.SM_AI_vol3_2_vase_01_0 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh furniture_sofa_003_v2_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_sofa_01_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Pillows/AIUE_V01_001_Pilow.AIUE_V01_001_Pilow +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Table_4... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Tables/SM_Table_4.SM_Table_4 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Table_5... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_TV_black_foot... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/All/Meshes/Furniture/Tables/SM_Table_5.SM_Table_5 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Hub_1... +[2022.10.07-07.57.41:132][195]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV_black_foot.SM_TV_black_foot +[2022.10.07-07.57.41:132][195]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/ModularKitchen/Meshes/Technics/SM_Hub_1.SM_Hub_1 +[2022.10.07-07.57.41:132][195]LogMaterial: Display: Missing cached shadermap for M_MBed_Deco_24 in PCD3D_SM5, Default, SM5 (DDC key hash: 4A56861465596128A8DAB5EF83DFC2CC5186B81D), compiling. +[2022.10.07-07.57.41:253][195]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_AI_vol3_2_sofa_01_0.SM_AI_vol3_2_sofa_01_0 +[2022.10.07-07.57.41:253][195]LogStaticMesh: Built static mesh [0.36s] /Game/Furniture/All/Meshes/Furniture/Plants/SM_MERGED_SM_plant02b.SM_MERGED_SM_plant02b +[2022.10.07-07.57.41:254][195]LogStaticMesh: Display: Building static mesh SM_MBed_Deco_10... +[2022.10.07-07.57.41:254][195]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 9520682FC69861C4E34ADA8733954641891821C9), compiling. +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.78s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_AI_vol6_1_air_conditioner_01_01.SM_AI_vol6_1_air_conditioner_01_01 +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.17s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/SM_MBed_Deco_10.SM_MBed_Deco_10 +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.59s] /Game/Furniture/All/Meshes/Furniture/Sofa/furniture_sofa_003_v2_0.furniture_sofa_003_v2_0 +[2022.10.07-07.57.41:594][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_001_pillow_002_diffuse.AIUE_V01_001_pillow_002_diffuse (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.41:594][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_BC.T_AI_vol6_1_air_conditioning_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.41:594][195]LogMaterial: Display: Missing cached shadermap for M_Wood_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C3F3C4ADA063B6106D5A8F9A44B68FA2029AE866), compiling. +[2022.10.07-07.57.42:173][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_N.T_AI_vol6_1_air_conditioning_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.42:173][195]LogStaticMesh: Display: Building static mesh SM_Deco_HourGlass... +[2022.10.07-07.57.42:173][195]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_02/SM_Deco_HourGlass.SM_Deco_HourGlass +[2022.10.07-07.57.42:173][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_M.T_AI_vol6_1_air_conditioning_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.42:519][195]LogStaticMesh: Display: Building static mesh SM_LBook_019... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_LDeco_003... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.08s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_003.SM_LDeco_003 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_TV_controller... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.15s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_019.SM_LBook_019 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_Plinth_10cm... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_10cm.SM_Plinth_10cm +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_Chandelier_V2... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_V2.SM_Chandelier_V2 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.27s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_TV_controller.SM_TV_controller +[2022.10.07-07.57.43:075][197]LogStaticMesh: Display: Building static mesh SM_Shelfs_V3... +[2022.10.07-07.57.43:114][198]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Shelfs_V3.SM_Shelfs_V3 +[2022.10.07-07.57.43:344][205]LogStaticMesh: Display: Building static mesh SM_Locker_Shelf_x2_337... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03_Plintuth... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Shelf_x2_337.SM_Locker_Shelf_x2_337 +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03_Plinth... +[2022.10.07-07.57.43:421][210]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A03_Plintuth.SM_S02A03_Plintuth +[2022.10.07-07.57.43:456][212]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Marble/T_MarbleTan_BC.T_MarbleTan_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:502][214]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_A.TV_Black_A (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:820][236]LogStaticMesh: Built static mesh [0.42s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A03_Plinth.SM_S02A03_Plinth +[2022.10.07-07.57.43:849][238]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_M.TV_Black_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:869][239]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_N.TV_Black_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:868][306]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_MBed_Rope.T_MBed_Rope (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:879][307]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_Rope_N.T_Rope_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:960][314]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_01.T_Wood_01 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.45:845][344]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_001.T_Book_001 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.46:666][386]LogStaticMesh: Built static mesh [3.27s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-07.57.48:551][434]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 64% occupied, 106 triangles, SM_S02A03 +[2022.10.07-07.57.49:918][482]LogStaticMesh: Built static mesh [9.42s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Vase1_20.SM_Vase1_20 +[2022.10.07-07.57.50:142][489]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.07-07.57.50:153][489]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.07-07.57.50:253][490]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.07-07.58.00:419][939]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.58.00:419][939]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Total job queries 340, among them cache hits 0 (0.00%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Tracking 114 distinct input hashes that result in 64 distinct outputs (56.14%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: RAM used: 0.11 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Shaders Compiled: 288 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Jobs assigned 214, completed 114 (53.27%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Average time worker was idle: 31.67 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Time job spent in pending queue: average 0.94 s, longest 19.63 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Job execution time: average 2.93 s, max 19.57 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Job life time (pending + execution): average 2.98 s, max 19.63 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 52.70 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Jobs were issued in 115 batches (only local compilation was used), average 1.86 jobs/batch +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Average processing rate: 2.16 jobs/sec +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Effective parallelization: 2.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 1 times, average 4.61 sec, max 4.61 sec, min 4.61 sec) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 3.17 sec, max 3.17 sec, min 3.17 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight (compiled 1 times, average 2.18 sec, max 2.18 sec, min 2.18 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 1.77 sec, max 1.77 sec, min 1.77 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FDebugViewModeVS (compiled 1 times, average 1.75 sec, max 1.75 sec, min 1.75 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 26.90% of total time (compiled 27 times, average 1.31 sec, max 1.80 sec, min 0.98 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FLumenCardVS - 24.97% of total time (compiled 26 times, average 1.26 sec, max 1.78 sec, min 0.96 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 23.47% of total time (compiled 26 times, average 1.19 sec, max 1.67 sec, min 0.84 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FLumenCardPS - 12.52% of total time (compiled 28 times, average 0.59 sec, max 0.90 sec, min 0.36 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight - 3.51% of total time (compiled 1 times, average 4.61 sec, max 4.61 sec, min 4.61 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.58.01:291][977]LogStaticMesh: Built static mesh [21.67s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Washer_Samsung.SM_Washer_Samsung +[2022.10.07-07.58.02:454][ 24]LogD3D12RHI: Creating RTPSO with 206 shaders (0 cached, 13 new) took 372.80 ms. Compile time 298.45 ms, link time 73.26 ms. +[2022.10.07-07.58.07:639][ 44]LogD3D12RHI: Creating RTPSO with 207 shaders (0 cached, 1 new) took 208.38 ms. Compile time 202.66 ms, link time 4.87 ms. +[2022.10.07-07.58.09:853][ 52]LogD3D12RHI: Creating RTPSO with 209 shaders (0 cached, 2 new) took 230.56 ms. Compile time 224.76 ms, link time 5.07 ms. +[2022.10.07-07.58.12:386][102]LogContentBrowser: Attempting asset rename: S02A54 -> S02A03_Diorama +[2022.10.07-07.58.12:730][102]LogContentBrowser: End creating deferred item S02A54 +[2022.10.07-07.58.45:859][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-07.58.48:516][304]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-07.58.48:621][304]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.58.48:797][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-07.58.49:028][304]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-07.58.49:029][304]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_DioramaA811A9DE47F68C28FD9A07B84C40EA66.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-07.58.49:160][304]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.540 +[2022.10.07-07.58.49:179][304]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-07.58.49:179][304]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.58.49:179][304]LightingResults: New page: Lighting Build +[2022.10.07-07.58.49:179][304]LoadErrors: New page: Loading map: S02A03_Diorama.umap +[2022.10.07-07.58.49:187][304]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:187][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:188][304]MapCheck: New page: Map Check +[2022.10.07-07.58.49:189][304]LightingResults: New page: Lighting Build +[2022.10.07-07.58.49:221][304]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.58.49:235][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2022.10.07-07.58.49:242][304]LogWorld: UWorld::CleanupWorld for S02A03_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:244][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:245][304]LogWorld: UWorld::CleanupWorld for S02A03, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:247][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:286][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2022.10.07-07.58.49:308][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-07.58.49:400][304]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A03_Diorama'. +[2022.10.07-07.58.49:400][304]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.58.49:400][304]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.58.49:400][304]LogAIModule: Creating AISystem for world S02A03_Diorama +[2022.10.07-07.58.49:617][304]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.58.49:660][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-07.58.49:677][304]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.58.49:678][304]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,215ms to complete. +[2022.10.07-07.58.49:678][304]LogFileHelpers: Loading map 'S02A03_Diorama' took 0.499 +[2022.10.07-07.58.49:699][304]AssetCheck: New page: Asset Save: S02A03_Diorama +[2022.10.07-07.58.49:699][304]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-07.58.49:832][304]LogD3D12RHI: Creating RTPSO with 225 shaders (16 cached, 0 new) took 20.21 ms. Compile time 0.09 ms, link time 19.40 ms. +[2022.10.07-07.58.51:556][304]LogD3D12RHI: Creating RTPSO with 206 shaders (206 cached, 0 new) took 15.62 ms. Compile time 0.09 ms, link time 14.68 ms. +[2022.10.07-07.58.51:743][304]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 183.44 ms. Compile time 0.01 ms, link time 183.39 ms. +[2022.10.07-07.59.59:377][304]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1579 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1189 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (216 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1571 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.04.11:192][891]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-08.04.20:088][609]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:398][704]Cmd: DELETE +[2022.10.07-08.04.21:399][704]Cmd: ACTOR DELETE +[2022.10.07-08.04.21:416][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:417][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:418][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:419][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:419][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:420][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:421][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:421][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:422][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:423][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:423][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:424][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:425][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:425][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:426][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:427][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:427][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:428][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:429][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:429][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:430][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:431][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:431][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:432][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:433][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:433][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:434][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:434][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:435][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:436][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:436][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:437][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:461][704]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-08.04.21:465][704]LogEditorActor: Deleted 32 Actors (0.066 secs) +[2022.10.07-08.04.27:691][247]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:866][347]Cmd: DELETE +[2022.10.07-08.04.28:866][347]Cmd: ACTOR DELETE +[2022.10.07-08.04.28:880][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:881][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:882][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:903][347]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-08.04.28:906][347]LogEditorActor: Deleted 3 Actors (0.041 secs) +[2022.10.07-08.04.31:648][596]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Chandelier_2_C +[2022.10.07-08.04.32:903][707]Cmd: DELETE +[2022.10.07-08.04.32:903][707]Cmd: ACTOR DELETE +[2022.10.07-08.04.32:917][707]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-08.04.32:939][707]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-08.04.32:942][707]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-08.04.35:646][952]Cmd: POLY SELECT MEMORY UNION +[2022.10.07-08.04.36:632][ 42]Cmd: DELETE +[2022.10.07-08.04.36:633][ 42]Cmd: ACTOR DELETE +[2022.10.07-08.04.36:646][ 42]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.36:667][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-08.04.36:672][ 42]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-08.04.41:464][448]Cmd: DELETE +[2022.10.07-08.04.41:464][448]Cmd: ACTOR DELETE +[2022.10.07-08.04.41:478][448]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-08.04.41:501][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-08.04.41:504][448]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-08.04.44:329][709]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:234][786]Cmd: DELETE +[2022.10.07-08.04.45:234][786]Cmd: ACTOR DELETE +[2022.10.07-08.04.45:248][786]LogEditorActor: Deleted Actor: BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:249][786]LogEditorActor: Deleted Actor: BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:270][786]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-08.04.45:274][786]LogEditorActor: Deleted 2 Actors (0.040 secs) +[2022.10.07-08.04.47:403][983]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:378][ 65]Cmd: DELETE +[2022.10.07-08.04.48:379][ 65]Cmd: ACTOR DELETE +[2022.10.07-08.04.48:392][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:393][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:394][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:395][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:416][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-08.04.48:419][ 65]LogEditorActor: Deleted 4 Actors (0.040 secs) +[2022.10.07-08.04.51:827][349]Cmd: ACTOR SELECT OFCLASS CLASS=BoxReflectionCapture +[2022.10.07-08.04.52:691][422]Cmd: DELETE +[2022.10.07-08.04.52:691][422]Cmd: ACTOR DELETE +[2022.10.07-08.04.52:704][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:705][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:706][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:707][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:708][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:709][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:729][422]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-08.04.52:732][422]LogEditorActor: Deleted 6 Actors (0.041 secs) +[2022.10.07-08.04.58:512][877]Cmd: DELETE +[2022.10.07-08.04.58:512][877]Cmd: ACTOR DELETE +[2022.10.07-08.04.58:525][877]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-08.04.58:547][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-08.04.58:551][877]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-08.05.01:864][164]Cmd: DELETE +[2022.10.07-08.05.01:864][164]Cmd: ACTOR DELETE +[2022.10.07-08.05.01:877][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-08.05.01:897][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-08.05.01:900][164]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-08.06.22:831][ 97]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.22:832][ 97]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.24:008][155]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.24:008][155]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.55:625][802]LogSlate: Window 'FBX Export Options' being destroyed +[2022.10.07-08.06.55:679][802]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 + + +[2022.10.07-08.08.46:046][160]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2022.10.07-08.08.46:232][160]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto3 +[2022.10.07-08.08.46:233][160]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto3271A9A9A47D82AACC1CD46BE50892BA1.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto3.umap' +[2022.10.07-08.08.46:268][160]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.243 +[2022.10.07-08.08.46:268][160]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.243 +[2022.10.07-08.12.40:910][860]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.650 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-08.55.31:870][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:870][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:871][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:871][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:873][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:873][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:874][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:874][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:876][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:876][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:879][289]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-08.55.31:892][289]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-08.55.31:904][289]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-08.55.32:126][289]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.55.34:650][289]LogStaticMesh: Built static mesh [2.52s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.55.44:518][289]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed +[2022.10.07-08.55.44:531][289]LogEditorFactories: -- imported successfully +[2022.10.07-08.55.44:550][289]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.55.44:550][289]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-08.55.47:306][289]LogStaticMesh: Built static mesh [2.77s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.55.59:658][520]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2022.10.07-08.55.59:825][520]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4 +[2022.10.07-08.55.59:825][520]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto4F6BFB88545000CBC6A35BFA6DC9B2DED.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4.umap' +[2022.10.07-08.55.59:842][520]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.205 +[2022.10.07-08.55.59:842][520]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.205 +[2022.10.07-08.55.59:843][520]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-08.55.59:970][520]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-08.55.59:970][520]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-08.55.59:982][520]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4 +[2022.10.07-08.55.59:982][520]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto4DC9E43884E2804E22B1918A311D5AED5.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4.uasset' +[2022.10.07-08.55.59:984][520]LogFileHelpers: Auto-saving content packages took 0.143 +[2022.10.07-08.57.22:336][109]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-08.58.39:536][ 14]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-08.58.39:545][ 14]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-08.58.39:554][ 14]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-08.58.39:649][ 14]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.58.42:089][ 14]LogStaticMesh: Built static mesh [2.44s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.58.42:260][ 14]LogEditorFactories: -- imported successfully +[2022.10.07-08.58.43:091][ 14]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.58.43:091][ 14]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-08.58.45:523][ 14]LogStaticMesh: Built static mesh [2.44s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.59.01:303][200]LogEditorViewport: Clicking Background +[2022.10.07-08.59.03:809][421]Cmd: TRANSACTION UNDO +[2022.10.07-08.59.03:810][421]LogEditorTransaction: Undo Clicking Background +[2022.10.07-08.59.04:497][432]Cmd: TRANSACTION UNDO +[2022.10.07-08.59.04:497][432]LogEditorTransaction: Undo Move Elements +[2022.10.07-09.00.41:221][575]Cmd: DELETE +[2022.10.07-09.00.41:221][575]Cmd: ACTOR DELETE +[2022.10.07-09.00.41:234][575]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.41:257][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.07-09.00.41:267][575]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.07-09.00.44:254][843]Cmd: DELETE +[2022.10.07-09.00.44:255][843]Cmd: ACTOR DELETE +[2022.10.07-09.00.44:267][843]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.44:287][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.44:291][843]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.00.50:431][385]Cmd: DELETE +[2022.10.07-09.00.50:431][385]Cmd: ACTOR DELETE +[2022.10.07-09.00.50:443][385]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.50:444][385]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.50:464][385]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.50:469][385]LogEditorActor: Deleted 2 Actors (0.038 secs) +[2022.10.07-09.00.56:301][936]Cmd: DELETE +[2022.10.07-09.00.56:302][936]Cmd: ACTOR DELETE +[2022.10.07-09.00.56:314][936]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.56:334][936]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.56:338][936]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.01.42:863][912]Cmd: TRANSACTION UNDO +[2022.10.07-09.01.42:863][912]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.02.07:348][951]Cmd: TRANSACTION UNDO +[2022.10.07-09.02.07:348][951]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.02.15:966][609]Cmd: TRANSACTION UNDO +[2022.10.07-09.02.15:966][609]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.06.27:522][245]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms +[2022.10.07-09.06.27:674][245]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto5 +[2022.10.07-09.06.27:675][245]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto55FB97ED34275549AB718CB894CB958EB.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto5.umap' +[2022.10.07-09.06.27:688][245]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.191 +[2022.10.07-09.06.27:688][245]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.191 +[2022.10.07-09.06.27:688][245]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-09.06.27:987][245]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-09.06.27:987][245]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-09.06.28:005][245]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5 +[2022.10.07-09.06.28:005][245]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto58F34FDD74F90A42EC893299EF47CE3C7.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5.uasset' +[2022.10.07-09.06.28:006][245]LogFileHelpers: Auto-saving content packages took 0.317 +[2022.10.07-09.06.49:397][288]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-09.06.50:345][288]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.06.50:345][288]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.06.52:036][288]LogStaticMesh: Built static mesh [1.52s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.06.52:041][288]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.06.52:041][288]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.06.52:066][288]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.07.02:382][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.02:382][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.02:383][658]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-09.07.05:758][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.05:759][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.05:760][746]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-09.07.21:143][186]Cmd: DELETE +[2022.10.07-09.07.21:143][186]Cmd: ACTOR DELETE +[2022.10.07-09.07.21:157][186]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.07.21:179][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.07-09.07.21:183][186]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-09.07.45:643][556]LogEditorViewport: Clicking Background +[2022.10.07-09.07.54:096][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-09.07.56:811][880]LogSlate: Window 'Delete Assets' being destroyed +[2022.10.07-09.07.56:857][880]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/SM_MERGED_0203.SM_MERGED_0203 + Asset Type: StaticMesh +[2022.10.07-09.07.58:504][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-09.07.58:528][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-09.07.58:549][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.12.40:260][656]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.202 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-09.16.02:220][258]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.16.02:220][258]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.16.22:096][627]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-09.16.23:012][627]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.16.23:012][627]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.16.24:489][627]LogStaticMesh: Built static mesh [1.36s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.24:563][627]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.16.24:564][627]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.16.24:589][627]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.16.32:622][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.32:622][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.32:623][ 37]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_2 +[2022.10.07-09.16.35:537][258]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.35:537][258]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.35:538][258]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_3 +[2022.10.07-09.16.41:165][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:227][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:286][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:346][775]LogViewport: Scene viewport resized to 1510x689, mode Windowed. +[2022.10.07-09.16.41:409][776]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.17.00:436][941]Cmd: ACTOR HIDE SELECTED +[2022.10.07-09.17.48:485][547]LogViewport: Scene viewport resized to 1827x968, mode Windowed. +[2022.10.07-09.17.48:543][548]LogViewport: Scene viewport resized to 1531x708, mode Windowed. +[2022.10.07-09.17.48:627][549]LogViewport: Scene viewport resized to 1391x585, mode Windowed. +[2022.10.07-09.17.48:681][550]LogViewport: Scene viewport resized to 1385x580, mode Windowed. +[2022.10.07-09.17.52:729][929]LogViewport: Scene viewport resized to 752x580, mode Windowed. +[2022.10.07-09.18.50:352][302]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.18.50:352][302]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.18.51:341][302]LogStaticMesh: Built static mesh [0.93s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.18.51:364][302]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.18.51:364][302]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.18.57:717][730]Cmd: DELETE +[2022.10.07-09.18.57:717][730]Cmd: ACTOR DELETE +[2022.10.07-09.18.57:734][730]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.18.57:757][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-09.18.57:764][730]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.07-09.19.22:908][648]Cmd: DELETE +[2022.10.07-09.19.22:908][648]Cmd: ACTOR DELETE +[2022.10.07-09.19.22:923][648]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.22:943][648]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.19.22:947][648]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-09.19.25:791][854]Cmd: DELETE +[2022.10.07-09.19.25:791][854]Cmd: ACTOR DELETE +[2022.10.07-09.19.25:804][854]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.25:825][854]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-09.19.25:828][854]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.19.33:346][349]Cmd: DELETE +[2022.10.07-09.19.33:346][349]Cmd: ACTOR DELETE +[2022.10.07-09.19.33:361][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:362][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:362][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:363][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:363][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:364][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:384][349]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.07-09.19.33:389][349]LogEditorActor: Deleted 6 Actors (0.043 secs) +[2022.10.07-09.19.42:573][921]Cmd: DELETE +[2022.10.07-09.19.42:573][921]Cmd: ACTOR DELETE +[2022.10.07-09.19.42:585][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:586][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:586][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:587][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:587][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:588][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:588][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:608][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.07-09.19.42:614][921]LogEditorActor: Deleted 7 Actors (0.041 secs) +[2022.10.07-09.19.45:846][152]Cmd: DELETE +[2022.10.07-09.19.45:846][152]Cmd: ACTOR DELETE +[2022.10.07-09.19.45:858][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.45:879][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.19.45:883][152]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.20.10:695][956]Cmd: DELETE +[2022.10.07-09.20.10:695][956]Cmd: ACTOR DELETE +[2022.10.07-09.20.10:707][956]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.10:727][956]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-09.20.10:732][956]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.20.16:399][385]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.20.19:061][574]Cmd: DELETE +[2022.10.07-09.20.19:062][574]Cmd: ACTOR DELETE +[2022.10.07-09.20.19:073][574]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.19:094][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.20.19:098][574]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.20.28:527][275]Cmd: DELETE +[2022.10.07-09.20.28:527][275]Cmd: ACTOR DELETE +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall259. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall260. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall261. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall262. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall263. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall264. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall265. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall266. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall267. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall268. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall269. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall270. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall271. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall272. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall273. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall274. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall275. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall276. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall277. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall278. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall279. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall280. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall281. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall282. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall283. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall284. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall285. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall286. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall287. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall295. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall296. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall297. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall298. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall299. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall300. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall301. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall302. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall303. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall304. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall305. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall346. +[2022.10.07-09.20.30:829][275]LogSlate: Window 'Message' being destroyed +[2022.10.07-09.20.30:844][275]Message dialog closed, result: YesAll, title: Message, text: Actor GroupActor1 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_wood_wall259 +SM_wood_wall260 +SM_wood_wall261 +SM_wood_wall262 +SM_wood_wall263 +SM_wood_wall264 +SM_wood_wall265 +SM_wood_wall266 +SM_wood_wall267 +SM_wood_wall268 +SM_wood_wall269 +SM_wood_wall270 +SM_wood_wall271 +SM_wood_wall272 +SM_wood_wall273 +SM_wood_wall274 +SM_wood_wall275 +SM_wood_wall276 +SM_wood_wall277 +SM_wood_wall278 +SM_wood_wall279 +SM_wood_wall280 +SM_wood_wall281 +SM_wood_wall282 +SM_wood_wall283 +SM_wood_wall284 +SM_wood_wall285 +SM_wood_wall286 +SM_wood_wall287 +SM_wood_wall295 +SM_wood_wall296 +SM_wood_wall297 +SM_wood_wall298 +SM_wood_wall299 +SM_wood_wall300 +SM_wood_wall301 +SM_wood_wall302 +SM_wood_wall303 +SM_wood_wall304 +SM_wood_wall305 +SM_wood_wall346 +[2022.10.07-09.20.30:854][275]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:865][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:865][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:886][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.20.30:890][275]LogEditorActor: Deleted 42 Actors (0.060 secs) +[2022.10.07-09.20.34:678][525]Cmd: DELETE +[2022.10.07-09.20.34:678][525]Cmd: ACTOR DELETE +[2022.10.07-09.20.34:689][525]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.34:709][525]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.20.34:712][525]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.20.59:211][263]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.04:013][477]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.07:469][700]Cmd: DELETE +[2022.10.07-09.21.07:469][700]Cmd: ACTOR DELETE +[2022.10.07-09.21.07:481][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:482][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:482][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:483][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:484][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:484][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:485][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:485][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:486][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:487][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:488][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:488][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:489][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:489][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:490][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:491][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:491][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:492][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:492][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:493][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:493][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:494][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:494][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:516][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2022.10.07-09.21.07:521][700]LogEditorActor: Deleted 26 Actors (0.051 secs) +[2022.10.07-09.21.11:394][976]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.13:192][ 93]Cmd: DELETE +[2022.10.07-09.21.13:192][ 93]Cmd: ACTOR DELETE +[2022.10.07-09.21.13:204][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:205][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:205][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:206][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:206][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:207][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:207][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:208][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:208][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:229][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.21.13:234][ 93]LogEditorActor: Deleted 9 Actors (0.041 secs) +[2022.10.07-09.21.49:997][639]Cmd: DELETE +[2022.10.07-09.21.49:997][639]Cmd: ACTOR DELETE +[2022.10.07-09.21.50:008][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:009][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:009][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:010][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:010][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:011][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:011][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:031][639]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-09.21.50:037][639]LogEditorActor: Deleted 7 Actors (0.040 secs) +[2022.10.07-09.22.05:156][706]Cmd: DELETE +[2022.10.07-09.22.05:156][706]Cmd: ACTOR DELETE +[2022.10.07-09.22.05:166][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:167][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:167][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:168][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:168][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:169][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:169][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:191][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.22.05:197][706]LogEditorActor: Deleted 7 Actors (0.041 secs) +[2022.10.07-09.22.17:683][490]Cmd: DELETE +[2022.10.07-09.22.17:683][490]Cmd: ACTOR DELETE +[2022.10.07-09.22.17:694][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:696][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:696][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:697][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:717][490]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.22.17:722][490]LogEditorActor: Deleted 7 Actors (0.038 secs) +[2022.10.07-09.22.43:886][497]Cmd: DELETE +[2022.10.07-09.22.43:886][497]Cmd: ACTOR DELETE +[2022.10.07-09.22.43:896][497]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.43:917][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2022.10.07-09.22.43:921][497]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-09.22.44:234][511]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-09.22.44:370][511]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto6 +[2022.10.07-09.22.44:370][511]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto64DD4B5484337AFFECA14F996DD463D32.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto6.umap' +[2022.10.07-09.22.44:382][511]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.169 +[2022.10.07-09.22.44:382][511]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.169 +[2022.10.07-09.22.44:383][511]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SM_MERGED_0203] ([1] browsable assets)... +[2022.10.07-09.22.44:584][511]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203] +[2022.10.07-09.22.44:584][511]OBJ SavePackage: Finished generating thumbnails for package [/Game/SM_MERGED_0203] +[2022.10.07-09.22.44:585][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0203" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-09.22.44:741][511]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SM_MERGED_0203_Auto6 +[2022.10.07-09.22.44:742][511]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0203_Auto6B7E4FE1C431D631839E4BE85AF0470B2.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset' +[2022.10.07-09.22.44:742][511]LogFileHelpers: Auto-saving content packages took 0.360 +[2022.10.07-09.22.58:154][515]Cmd: DELETE +[2022.10.07-09.22.58:154][515]Cmd: ACTOR DELETE +[2022.10.07-09.22.58:164][515]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.58:184][515]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-09.22.58:187][515]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2022.10.07-09.23.04:894][ 42]Cmd: DELETE +[2022.10.07-09.23.04:894][ 42]Cmd: ACTOR DELETE +[2022.10.07-09.23.04:903][ 42]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.04:922][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.07-09.23.04:926][ 42]LogEditorActor: Deleted 1 Actors (0.032 secs) +[2022.10.07-09.23.09:714][408]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-09.23.14:478][691]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-09.23.17:571][844]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.23.20:454][ 49]Cmd: DELETE +[2022.10.07-09.23.20:454][ 49]Cmd: ACTOR DELETE +[2022.10.07-09.23.20:464][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:465][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:465][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:466][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:487][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.07-09.23.20:493][ 49]LogEditorActor: Deleted 4 Actors (0.039 secs) +[2022.10.07-09.23.24:044][293]Cmd: DELETE +[2022.10.07-09.23.24:044][293]Cmd: ACTOR DELETE +[2022.10.07-09.23.24:054][293]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.24:074][293]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.23.24:078][293]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.23.31:308][825]Cmd: DELETE +[2022.10.07-09.23.31:308][825]Cmd: ACTOR DELETE +[2022.10.07-09.23.31:318][825]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.31:340][825]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.23.31:345][825]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.23.45:854][845]Cmd: DELETE +[2022.10.07-09.23.45:854][845]Cmd: ACTOR DELETE +[2022.10.07-09.23.45:867][845]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.45:868][845]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.45:889][845]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.23.45:893][845]LogEditorActor: Deleted 2 Actors (0.040 secs) +[2022.10.07-09.23.58:452][820]Cmd: DELETE +[2022.10.07-09.23.58:452][820]Cmd: ACTOR DELETE +[2022.10.07-09.23.58:462][820]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.58:482][820]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2022.10.07-09.23.58:485][820]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2022.10.07-09.24.07:034][492]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:164][647]Cmd: DELETE +[2022.10.07-09.24.09:164][647]Cmd: ACTOR DELETE +[2022.10.07-09.24.09:174][647]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:175][647]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:196][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-09.24.09:201][647]LogEditorActor: Deleted 2 Actors (0.036 secs) +[2022.10.07-09.24.13:595][970]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.24.15:669][112]Cmd: DELETE +[2022.10.07-09.24.15:669][112]Cmd: ACTOR DELETE +[2022.10.07-09.24.15:678][112]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.15:679][112]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.15:699][112]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.24.15:702][112]LogEditorActor: Deleted 2 Actors (0.033 secs) +[2022.10.07-09.24.20:353][452]Cmd: DELETE +[2022.10.07-09.24.20:353][452]Cmd: ACTOR DELETE +[2022.10.07-09.24.20:363][452]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.20:384][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.24.20:388][452]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.24.24:941][756]Cmd: DELETE +[2022.10.07-09.24.24:941][756]Cmd: ACTOR DELETE +[2022.10.07-09.24.24:951][756]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.24:952][756]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.24:972][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.24.24:976][756]LogEditorActor: Deleted 2 Actors (0.035 secs) +[2022.10.07-09.25.13:867][741]Cmd: DELETE +[2022.10.07-09.25.13:867][741]Cmd: ACTOR DELETE +[2022.10.07-09.25.13:876][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.25.13:877][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.25.13:897][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-09.25.13:902][741]LogEditorActor: Deleted 2 Actors (0.035 secs) +[2022.10.07-09.26.03:315][500]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-09.26.03:315][500]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-09.26.04:854][558]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E1596C213FD4332D11A947379F06560EAAA6F12C), compiling. +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: ================================================ +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Total job queries 344, among them cache hits 0 (0.00%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Tracking 341 distinct input hashes that result in 216 distinct outputs (63.34%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: RAM used: 1.03 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.03% +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Shaders Compiled: 290 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Jobs assigned 344, completed 341 (99.13%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Average time worker was idle: 164.05 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Time job spent in pending queue: average 13.26 s, longest 60.78 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Job execution time: average 15.01 s, max 39.08 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Job life time (pending + execution): average 28.39 s, max 66.81 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 101.18 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Jobs were issued in 158 batches (only local compilation was used), average 2.18 jobs/batch +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Average processing rate: 3.37 jobs/sec +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Effective parallelization: 7.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 10.16 sec, max 10.16 sec, min 10.16 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 1 times, average 8.68 sec, max 8.68 sec, min 8.68 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 1 times, average 8.65 sec, max 8.65 sec, min 8.65 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 1 times, average 8.01 sec, max 8.01 sec, min 8.01 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 1 times, average 7.91 sec, max 7.91 sec, min 7.91 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.87% of total time (compiled 32 times, average 1.60 sec, max 9.64 sec, min 0.84 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 6.26% of total time (compiled 32 times, average 1.46 sec, max 3.20 sec, min 0.98 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: FLumenCardVS - 5.79% of total time (compiled 32 times, average 1.35 sec, max 2.00 sec, min 0.96 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 3.23% of total time (compiled 4 times, average 6.04 sec, max 7.77 sec, min 4.34 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.22% of total time (compiled 6 times, average 4.01 sec, max 11.33 sec, min 2.12 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: ================================================ +[2022.10.07-09.26.06:638][623]LogMaterial: Display: Missing cached shadermap for VolumeTextureThumbnailMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 11A296233D42C96AC63FD83ABE54D10DEFF7CE26), compiling. +[2022.10.07-09.26.10:577][760]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D35179178E1CEDDE584538E20B6162BCD752E2E), compiling. +[2022.10.07-09.26.12:019][832]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 91C6A980A4094DF1444D060A3B504CDA634EFCA5), compiling. +[2022.10.07-09.26.13:226][896]LogViewport: Scene viewport resized to 752x575, mode Windowed. +[2022.10.07-09.26.13:297][898]LogViewport: Scene viewport resized to 752x554, mode Windowed. +[2022.10.07-09.26.13:367][900]LogViewport: Scene viewport resized to 752x528, mode Windowed. +[2022.10.07-09.26.13:440][902]LogViewport: Scene viewport resized to 752x507, mode Windowed. +[2022.10.07-09.26.13:507][904]LogViewport: Scene viewport resized to 752x498, mode Windowed. +[2022.10.07-09.26.13:579][906]LogViewport: Scene viewport resized to 752x490, mode Windowed. +[2022.10.07-09.26.13:683][910]LogViewport: Scene viewport resized to 752x481, mode Windowed. +[2022.10.07-09.26.13:752][912]LogViewport: Scene viewport resized to 752x466, mode Windowed. +[2022.10.07-09.26.13:821][914]LogViewport: Scene viewport resized to 752x436, mode Windowed. +[2022.10.07-09.26.13:888][916]LogViewport: Scene viewport resized to 752x408, mode Windowed. +[2022.10.07-09.26.13:957][918]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.26.14:778][938]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 47E06841BE16524F9DA75B21BAD2AE47CDCBED8E), compiling. +[2022.10.07-09.26.16:747][970]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8EF85EE0406A387333E551FADEA465D718ECCBE4), compiling. +[2022.10.07-09.26.18:337][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:379][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:381][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:417][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:478][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:516][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:518][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:558][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:698][ 13]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:993][ 15]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:995][ 15]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.19:006][ 15]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.20:857][ 56]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.20:857][ 56]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.20:861][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:861][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:861][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:861][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:865][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:866][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:866][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:866][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:868][ 56]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-09.26.20:871][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:871][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:871][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:871][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:876][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:876][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:876][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:876][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:877][ 56]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-09.26.20:880][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:881][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:881][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:881][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:885][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:886][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:886][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:886][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:890][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:891][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:891][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:891][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:895][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:895][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:895][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:895][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:900][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:900][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:900][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:900][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:909][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:910][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:910][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:910][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:917][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:917][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:917][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:917][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:924][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:924][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:924][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:924][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:932][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:932][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:932][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:932][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:939][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:939][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:939][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:939][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:946][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:947][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:947][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:947][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:953][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:954][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:954][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:954][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:961][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:961][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:961][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:961][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:969][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:969][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:969][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:969][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:977][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:977][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:977][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:977][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:984][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:984][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:984][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:984][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:990][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:990][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:990][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:990][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:997][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:997][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:998][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:998][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:007][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:007][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:008][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:008][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:016][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:016][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:017][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:017][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:025][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:025][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:025][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:026][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:803][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:804][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:804][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:804][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:856][ 58]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.21:856][ 58]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.21:861][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:861][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:862][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:862][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:866][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:866][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:866][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:866][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:868][ 58]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-09.26.21:871][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:871][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:872][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:872][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:877][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:877][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:877][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:877][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:878][ 58]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-09.26.21:882][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:882][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:882][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:882][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:887][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:887][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:888][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:888][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:893][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:893][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:893][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:893][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:969][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:969][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:970][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:970][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:976][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:976][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:976][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:976][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.33:506][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:553][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:608][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:664][532]LogViewport: Scene viewport resized to 1199x634, mode Windowed. +[2022.10.07-09.26.33:728][533]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.27.56:758][820]Cmd: DELETE +[2022.10.07-09.27.56:758][820]Cmd: ACTOR DELETE +[2022.10.07-09.27.56:807][820]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.27.56:832][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2022.10.07-09.27.56:840][820]LogEditorActor: Deleted 1 Actors (0.082 secs) +[2022.10.07-09.28.33:685][897]Cmd: DELETE +[2022.10.07-09.28.33:685][897]Cmd: ACTOR DELETE +[2022.10.07-09.28.33:696][897]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.28.33:717][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-09.28.33:721][897]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-09.28.45:699][403]Cmd: DELETE +[2022.10.07-09.28.45:699][403]Cmd: ACTOR DELETE +[2022.10.07-09.28.45:709][403]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.28.45:732][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-09.28.45:736][403]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.29.12:199][152]Cmd: DELETE +[2022.10.07-09.29.12:199][152]Cmd: ACTOR DELETE +[2022.10.07-09.29.12:210][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.29.12:230][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.29.12:233][152]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.29.22:043][425]Cmd: DELETE +[2022.10.07-09.29.22:043][425]Cmd: ACTOR DELETE +[2022.10.07-09.29.22:053][425]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.29.22:077][425]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.29.22:080][425]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.29.41:081][143]LogViewport: Scene viewport resized to 1061x555, mode Windowed. +[2022.10.07-09.29.41:152][144]LogViewport: Scene viewport resized to 774x390, mode Windowed. +[2022.10.07-09.29.41:270][145]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.30.17:748][527]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.30.17:748][527]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.30.26:645][815]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-09.30.26:655][815]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-09.30.26:663][815]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-09.30.26:771][815]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.30.29:449][815]LogStaticMesh: Built static mesh [2.68s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.30.29:576][815]LogEditorFactories: -- imported successfully +[2022.10.07-09.30.30:394][815]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.30.30:394][815]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-09.30.32:931][815]LogStaticMesh: Built static mesh [2.55s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.30.41:450][133]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.31.12:185][879]Cmd: DELETE +[2022.10.07-09.31.12:185][879]Cmd: ACTOR DELETE +[2022.10.07-09.31.12:196][879]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.12:197][879]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.12:222][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms +[2022.10.07-09.31.12:231][879]LogEditorActor: Deleted 2 Actors (0.046 secs) +[2022.10.07-09.31.17:415][ 60]Cmd: DELETE +[2022.10.07-09.31.17:415][ 60]Cmd: ACTOR DELETE +[2022.10.07-09.31.17:425][ 60]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.17:446][ 60]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2022.10.07-09.31.17:449][ 60]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.31.27:405][570]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:406][570]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:406][570]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:406][570]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:518][571]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:519][571]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:519][571]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:519][571]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:578][572]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:578][572]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:579][572]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:579][572]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:635][573]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:635][573]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:635][573]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:635][573]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:692][574]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:692][574]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:693][574]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:693][574]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:751][575]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:751][575]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:751][575]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:751][575]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:808][576]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:808][576]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:808][576]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:808][576]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:866][577]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:866][577]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:866][577]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:866][577]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:921][578]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:921][578]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:921][578]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:921][578]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:975][579]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:976][579]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:976][579]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:976][579]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:035][580]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:036][580]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:036][580]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:036][580]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:090][581]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:090][581]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:091][581]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:091][581]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:144][582]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:144][582]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:144][582]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:144][582]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:199][583]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:199][583]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:199][583]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:199][583]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:254][584]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:254][584]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:254][584]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:254][584]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:309][585]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:309][585]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:310][585]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:310][585]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:366][586]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:366][586]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:366][586]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:366][586]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:424][587]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:424][587]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:424][587]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:424][587]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:478][588]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:478][588]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:479][588]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:479][588]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:602][594]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:602][594]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:602][594]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:602][594]r.LightFunctionQuality = "1" +[2022.10.07-09.31.36:780][ 8]Cmd: DELETE +[2022.10.07-09.31.36:780][ 8]Cmd: ACTOR DELETE +[2022.10.07-09.31.36:800][ 8]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.31.36:825][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-09.31.36:828][ 8]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-09.32.00:838][653]Cmd: DELETE +[2022.10.07-09.32.00:838][653]Cmd: ACTOR DELETE +[2022.10.07-09.32.00:848][653]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.32.00:870][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-09.32.00:874][653]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.32.18:132][558]Cmd: DELETE +[2022.10.07-09.32.18:133][558]Cmd: ACTOR DELETE +[2022.10.07-09.32.18:145][558]LogEditorActor: Deleted Actor: BP_game_controller_C +[2022.10.07-09.32.18:146][558]LogEditorActor: Deleted Actor: BP_game_controller_C +[2022.10.07-09.32.18:169][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-09.32.18:172][558]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-09.32.42:919][492]Cmd: TRANSACTION UNDO +[2022.10.07-09.32.42:919][492]LogEditorTransaction: Undo Delete Elements +[2022.10.07-09.32.46:412][624]Cmd: TRANSACTION REDO +[2022.10.07-09.32.46:412][624]LogEditorTransaction: Redo Delete Elements +[2022.10.07-09.32.49:047][715]LogViewport: Scene viewport resized to 1250x664, mode Windowed. +[2022.10.07-09.32.49:122][716]LogViewport: Scene viewport resized to 763x384, mode Windowed. +[2022.10.07-09.32.49:235][717]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.32.50:019][743]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.07-09.32.50:167][743]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto7 +[2022.10.07-09.32.50:167][743]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto721BFD5DA4194D4FAEC188E8C418AAD89.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto7.umap' +[2022.10.07-09.32.50:181][743]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.183 +[2022.10.07-09.32.50:181][743]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.183 +[2022.10.07-09.32.50:182][743]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-09.32.50:330][743]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-09.32.50:330][743]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-09.32.50:340][743]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7 +[2022.10.07-09.32.50:340][743]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto7838497C14919DD36745BF184C526887F.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7.uasset' +[2022.10.07-09.32.50:340][743]LogFileHelpers: Auto-saving content packages took 0.159 +[2022.10.07-09.33.40:500][ 34]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-09.33.40:509][ 34]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-09.33.40:517][ 34]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-09.33.40:615][ 34]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.33.43:404][ 34]LogStaticMesh: Built static mesh [2.79s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.33.43:520][ 34]LogEditorFactories: -- imported successfully +[2022.10.07-09.33.44:392][ 34]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.33.44:392][ 34]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-09.33.47:112][ 34]LogStaticMesh: Built static mesh [2.73s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.34.03:029][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2022.10.07-09.34.06:575][861]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-09.34.06:687][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-09.34.06:837][861]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-09.34.06:837][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama5FF9A23142519C5A94DDCFAF63C53799.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-09.34.06:862][861]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.200 +[2022.10.07-09.34.06:863][861]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0203" FILE="../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0203.uasset" SILENT=true +[2022.10.07-09.34.07:018][861]LogSavePackage: Moving output files for package: /Game/SM_MERGED_0203 +[2022.10.07-09.34.07:018][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0203CA379B8E4E17F550A9354B92D1F3D791.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0203.uasset' +[2022.10.07-09.34.07:419][861]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A03" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A03.uasset" SILENT=true +[2022.10.07-09.34.07:432][861]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A03 +[2022.10.07-09.34.07:432][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03CA1D98494776FB9A1A99389B7D948872.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A03.uasset' +[2022.10.07-09.34.07:463][861]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.36.39:088][191]LogViewport: Scene viewport resized to 752x384, mode Windowed. +[2022.10.07-09.36.39:144][192]LogViewport: Scene viewport resized to 752x400, mode Windowed. +[2022.10.07-09.36.39:238][194]LogViewport: Scene viewport resized to 752x435, mode Windowed. +[2022.10.07-09.36.39:309][196]LogViewport: Scene viewport resized to 752x460, mode Windowed. +[2022.10.07-09.36.39:386][198]LogViewport: Scene viewport resized to 752x488, mode Windowed. +[2022.10.07-09.36.39:454][200]LogViewport: Scene viewport resized to 752x501, mode Windowed. +[2022.10.07-09.36.39:538][202]LogViewport: Scene viewport resized to 752x528, mode Windowed. +[2022.10.07-09.36.39:610][204]LogViewport: Scene viewport resized to 752x552, mode Windowed. +[2022.10.07-09.36.39:698][206]LogViewport: Scene viewport resized to 752x574, mode Windowed. +[2022.10.07-09.36.39:780][208]LogViewport: Scene viewport resized to 752x597, mode Windowed. +[2022.10.07-09.36.39:859][210]LogViewport: Scene viewport resized to 752x634, mode Windowed. +[2022.10.07-09.36.39:936][212]LogViewport: Scene viewport resized to 752x658, mode Windowed. +[2022.10.07-09.36.40:034][216]LogViewport: Scene viewport resized to 752x661, mode Windowed. +[2022.10.07-09.36.40:116][218]LogViewport: Scene viewport resized to 752x682, mode Windowed. +[2022.10.07-09.36.40:198][220]LogViewport: Scene viewport resized to 752x700, mode Windowed. +[2022.10.07-09.44.03:160][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.07-09.44.03:310][155]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8 +[2022.10.07-09.44.03:310][155]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto832F9AAEE44E766B524ED629719A16A5E.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8.umap' +[2022.10.07-09.44.03:322][155]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.189 +[2022.10.07-09.44.03:322][155]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.189 +[2022.10.07-10.07.29:611][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2022.10.07-10.07.31:236][304]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-10.07.31:377][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-10.07.31:525][304]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-10.07.31:526][304]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_DioramaA4008EA740BA39726CD79CBEC245BB46.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-10.07.31:548][304]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.191 +[2022.10.07-10.07.31:578][304]AssetCheck: New page: Asset Save: S02A03_Diorama +[2022.10.07-10.07.31:578][304]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-10.07.37:898][500]LogViewport: Scene viewport resized to 752x692, mode Windowed. +[2022.10.07-10.07.37:985][502]LogViewport: Scene viewport resized to 752x635, mode Windowed. +[2022.10.07-10.07.38:093][504]LogViewport: Scene viewport resized to 752x575, mode Windowed. +[2022.10.07-10.07.38:201][509]LogViewport: Scene viewport resized to 752x548, mode Windowed. +[2022.10.07-10.07.38:285][511]LogViewport: Scene viewport resized to 752x481, mode Windowed. +[2022.10.07-10.07.38:383][513]LogViewport: Scene viewport resized to 752x399, mode Windowed. +[2022.10.07-10.07.38:464][515]LogViewport: Scene viewport resized to 752x366, mode Windowed. +[2022.10.07-10.07.38:541][517]LogViewport: Scene viewport resized to 752x313, mode Windowed. +[2022.10.07-10.07.38:637][519]LogViewport: Scene viewport resized to 752x243, mode Windowed. +[2022.10.07-10.07.38:769][525]LogViewport: Scene viewport resized to 752x220, mode Windowed. +[2022.10.07-10.07.38:965][535]LogViewport: Scene viewport resized to 752x209, mode Windowed. +[2022.10.07-10.07.52:169][153]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-10.07.52:614][153]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A04.umap: Failed to load '/Game/Maps/Interior/GP2/S02A04_BuiltData': Can't find file. +[2022.10.07-10.07.52:614][153]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A04_BuiltData' +[2022.10.07-10.07.55:529][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_Wool_BC.T_Fabric_Wool_BC (TFO_AutoDXT, 1600X1600 X1X1) (Required Memory Estimate: 48.828125 MB), EncodeSpeed: Fast +[2022.10.07-10.07.55:529][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 90A2FE5D926C347CC3344DFF2E96588B5DAE5A00), compiling. +[2022.10.07-10.07.55:605][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_04 in PCD3D_SM5, Default, SM5 (DDC key hash: CE3ED3442CCD871FE1B6D3270E27C5B8A7655C9C), compiling. +[2022.10.07-10.07.55:676][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Wool in PCD3D_SM5, Default, SM5 (DDC key hash: 924C0CE412AC7749B91344428C96A2238FF7B8A1), compiling. +[2022.10.07-10.07.55:971][153]LogStaticMesh: Display: Building static mesh SM_Towel_17... +[2022.10.07-10.07.55:972][153]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_5_01... +[2022.10.07-10.07.55:972][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 64BB36721C1383EDECD3813D3E8187A376A314A9), compiling. +[2022.10.07-10.07.56:071][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_Grey in PCD3D_SM5, Default, SM5 (DDC key hash: D24C7C5530A53758607ACB3E70CDA4A0FDFA8AD6), compiling. +[2022.10.07-10.07.56:168][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_White in PCD3D_SM5, Default, SM5 (DDC key hash: BF5E42CA401E843B2DA4B7981DFB4620A2B23B38), compiling. +[2022.10.07-10.07.56:269][153]LogStaticMesh: Built static mesh [0.30s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_17.SM_Towel_17 +[2022.10.07-10.07.56:269][153]LogMaterial: Display: Missing cached shadermap for M_BCosmetic in PCD3D_SM5, Default, SM5 (DDC key hash: FFD7F599AAC3B9B5B43ED0F2B19E0930A4BC48BE), compiling. +[2022.10.07-10.07.56:350][153]LogStaticMesh: Display: Building static mesh SM_BClothes_02... +[2022.10.07-10.07.56:350][153]LogStaticMesh: Display: Building static mesh SM_BClothes_03... +[2022.10.07-10.07.56:350][153]LogMaterial: Display: Missing cached shadermap for M_BPotPlant in PCD3D_SM5, Default, SM5 (DDC key hash: DE6194A46A56FFDB3D2AD34375CF7C59E3653FEE), compiling. +[2022.10.07-10.07.56:429][153]LogMaterial: Display: Missing cached shadermap for M_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 9B50A306CBF80808D369378DF7AC0E8BE9A10973), compiling. +[2022.10.07-10.07.56:522][153]LogStaticMesh: Display: Building static mesh SM_BCosmetic_01... +[2022.10.07-10.07.56:522][153]LogStaticMesh: Display: Building static mesh SM_BPotPlant... +[2022.10.07-10.07.56:522][153]LogMaterial: Display: Missing cached shadermap for M_BShoe in PCD3D_SM5, Default, SM5 (DDC key hash: D448BE5410DD499E0088D687CED18227A5657B3E), compiling. +[2022.10.07-10.07.56:627][153]LogStaticMesh: Built static mesh [0.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_03.SM_BClothes_03 +[2022.10.07-10.07.56:628][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 1D7A009BCAB14FA03103CCB70B6E88F4D1E7B10B), compiling. +[2022.10.07-10.07.56:725][153]LogStaticMesh: Built static mesh [0.13s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BCosmetic_01.SM_BCosmetic_01 +[2022.10.07-10.07.56:725][153]LogStaticMesh: Built static mesh [0.44s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_02.SM_BClothes_02 +[2022.10.07-10.07.56:725][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Rubber in PCD3D_SM5, Default, SM5 (DDC key hash: 6734E4ADF0A94EE7EB92BA3DABDF6EB8C71B7BBD), compiling. +[2022.10.07-10.07.56:828][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Rubber_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 94978624D2CF568ADA789399A034239E247631DE), compiling. +[2022.10.07-10.07.57:400][153]LogStaticMesh: Built static mesh [0.95s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_5_01.SM_AI_vol5_5_cupboard_cylinder_5_01 +[2022.10.07-10.07.57:400][153]LogStaticMesh: Built static mesh [0.40s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BPotPlant.SM_BPotPlant +[2022.10.07-10.07.57:400][153]LogStaticMesh: Display: Building static mesh SM_BShoe_01... +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BCosmetic.T_BCosmetic (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BPotPlant.T_BPotPlant (TFO_AutoDXT, 512X1024 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt_02.T_Dirt_02 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt_N.T_Dirt_N (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes.T_BClothes (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric.T_BShoe_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric_R.T_BShoe_Fabric_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Re.T_BShoe_Re (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_N.T_BShoe_N (TFO_BC5, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes_N.T_BClothes_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric_N.T_BShoe_Fabric_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Pillow in PCD3D_SM5, Default, SM5 (DDC key hash: EBB44C7F80A72ABF2AAFB4D33E9BFA5B9C80C28E), compiling. +[2022.10.07-10.07.57:514][153]LogStaticMesh: Built static mesh [0.52s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BShoe_01.SM_BShoe_01 +[2022.10.07-10.07.57:514][153]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Pillow_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 64F86F042893E2E0CD9D3AF55493D457FF05F476), compiling. +[2022.10.07-10.07.57:600][153]LogMaterial: Display: Missing cached shadermap for M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: 3C29AED9F1658C0E0FEDCEFE46906C109D142ACB), compiling. +[2022.10.07-10.07.57:685][153]LogStaticMesh: Display: Building static mesh SM_LRest_Sofa_02... +[2022.10.07-10.07.57:685][153]LogMaterial: Display: Missing cached shadermap for M_ColorMaster in PCD3D_SM5, Default, SM5 (DDC key hash: C3E3D545C22C6D79A61C3B3C292B863D78843E2F), compiling. +[2022.10.07-10.07.57:763][153]LogStaticMesh: Display: Building static mesh SM_LSofa_01... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Flowerpot_010... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Flowerpot_010.SM_Flowerpot_010 +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Ornament_005... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Cab_locker_H_246_337... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Ornament_005.SM_Ornament_005 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Locker_Shelf_x3_337... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/337/SM_Cab_locker_H_246_337.SM_Cab_locker_H_246_337 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Circle_Light... +[2022.10.07-10.07.58:231][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Rsofa_Pillow.T_Rsofa_Pillow (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:231][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_Fabric.T_Sofa_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.19s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Shelf_x3_337.SM_Locker_Shelf_x3_337 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Circle_Light.SM_Circle_Light +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink_Half... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink_Half.SM_Shelf_Under_Sink_Half +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Sink_Half... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink_Half.SM_Sink_Half +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Cabinet_3... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04_Plinth... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04_Plintuth... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A04_Plintuth.SM_S02A04_Plintuth +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.11s] /Game/Meshes/Interior/Furniture/Hall/SM_Cabinet_3.SM_Cabinet_3 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A04_Plinth.SM_S02A04_Plinth +[2022.10.07-10.07.58:368][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_N.T_Sofa_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:368][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_Dirt.T_Sofa_Dirt (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:369][153]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A04.S02A04 +[2022.10.07-10.07.58:371][153]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-10.07.58:372][153]LightingResults: New page: Lighting Build +[2022.10.07-10.07.58:372][153]LoadErrors: New page: Loading map: S02A04.umap +[2022.10.07-10.07.58:392][153]LogWorld: UWorld::CleanupWorld for S02A03_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.07.58:407][153]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.07.58:410][153]MapCheck: New page: Map Check +[2022.10.07-10.07.58:410][153]LightingResults: New page: Lighting Build +[2022.10.07-10.07.58:489][153]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-10.07.58:505][153]LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms +[2022.10.07-10.07.59:558][153]LogStaticMesh: Built static mesh [1.73s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LRest_Sofa_02.SM_LRest_Sofa_02 +[2022.10.07-10.08.00:187][153]LogStaticMesh: Built static mesh [2.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LSofa_01.SM_LSofa_01 +[2022.10.07-10.08.17:608][153]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.07-10.08.17:608][153]LogStaticMesh: Built static mesh [2.75s] /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-10.08.17:608][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [16635ms] waiting for h/w. 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"FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" } + { "Version": 1, 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"Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" } + + diff --git a/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/MasharovDioramu.log new file mode 100644 index 0000000..d763201 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/MasharovDioramu.log @@ -0,0 +1,3532 @@ +Log file open, 10/07/22 12:10:27 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=46288) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 2.320351 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A58931304DAE62FD7DCA399A965A82AD + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogConfig: Display: Loading HoloLens ini files took 0.09 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.09 seconds +LogConfig: Display: Loading Android ini files took 0.13 seconds +LogConfig: Display: Loading IOS ini files took 0.13 seconds +LogConfig: Display: Loading TVOS ini files took 0.13 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogGPULightmass: GPULightmass module is loaded +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.07-07.10.30:896][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.07-07.10.30:896][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.07-07.10.31:157][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.07-07.10.31:157][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.07-07.10.31:198][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.07-07.10.31:198][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.07-07.10.31:198][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.07-07.10.31:199][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.07-07.10.31:199][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.07-07.10.31:199][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.07-07.10.31:199][ 0]LogInit: User: GRAFF3d7 +[2022.10.07-07.10.31:199][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.07-07.10.31:199][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.07-07.10.31:199][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.07-07.10.31:199][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.07-07.10.31:199][ 0]LogMemory: Process Physical Memory: 288.10 MB used, 296.51 MB peak +[2022.10.07-07.10.31:199][ 0]LogMemory: Process Virtual Memory: 260.70 MB used, 260.70 MB peak +[2022.10.07-07.10.31:199][ 0]LogMemory: Physical Memory: 17834.69 MB used, 47635.50 MB free, 65470.20 MB total +[2022.10.07-07.10.31:199][ 0]LogMemory: Virtual Memory: 39092.25 MB used, 36105.95 MB free, 75198.20 MB total +[2022.10.07-07.10.31:200][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.07-07.10.31:214][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.07-07.10.31:480][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.07-07.10.31:502][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.07-07.10.31:502][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.07-07.10.31:607][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.07-07.10.31:619][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.07-07.10.31:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.07-07.10.31:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.07-07.10.31:691][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-07.10.31:941][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.07-07.10.31:941][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.07-07.10.36:561][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.07-07.10.36:566][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.07-07.10.36:566][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.07-07.10.36:818][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.07-07.10.36:829][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.07-07.10.36:849][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.07-07.10.36:881][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.07-07.10.36:881][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.07-07.10.37:017][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.07-07.10.37:017][ 0]LogWindows: Attached monitors: +[2022.10.07-07.10.37:017][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.07-07.10.37:017][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.07-07.10.37:017][ 0]LogWindows: Found 2 attached monitors. +[2022.10.07-07.10.37:017][ 0]LogWindows: EnumDisplayDevices: +[2022.10.07-07.10.37:017][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.07-07.10.37:017][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.07-07.10.37:018][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.07-07.10.37:018][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.07-07.10.37:018][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.07-07.10.37:018][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.07-07.10.37:043][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.07-07.10.37:126][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.07-07.10.37:126][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.07-07.10.37:326][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.07-07.10.37:468][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.07-07.10.37:468][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.07-07.10.37:521][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.07-07.10.37:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.07-07.10.37:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.07-07.10.37:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.07-07.10.37:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.07-07.10.37:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.07-07.10.37:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.07-07.10.37:754][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.07-07.10.37:941][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: ADPCM +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: PCM +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: BINKA +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: OGG +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: OPUS +[2022.10.07-07.10.38:224][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.07-07.10.38:306][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.07-07.10.38:307][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.07-07.10.38:307][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.07-07.10.38:308][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.07-07.10.38:308][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.07-07.10.38:929][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.41 seconds +[2022.10.07-07.10.38:929][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=2.44MBs, RandomWriteSpeed=29.55MBs. Assigned SpeedClass 'Local' +[2022.10.07-07.10.38:930][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.07-07.10.38:931][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.07-07.10.38:931][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.07-07.10.38:942][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.07-07.10.38:942][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.07-07.10.38:942][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/8156/). +[2022.10.07-07.10.38:942][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/7A932668462A00315805978E1A6868FD/'. +[2022.10.07-07.10.38:943][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.07-07.10.38:943][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.07-07.10.51:000][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.07-07.10.51:081][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.07-07.10.51:938][ 0]LogAssetRegistry: FAssetRegistry took 0.0249 seconds to start up +[2022.10.07-07.10.51:948][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.07-07.10.52:380][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.07-07.10.52:383][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.07-07.10.52:861][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.07-07.10.52:862][ 0]LogDeviceProfileManager: Active device profile: [00000B15CDD5A9C0][00000B15C6E07800 50] WindowsEditor +[2022.10.07-07.10.52:862][ 0]LogDeviceProfileManager: Profiles: [00000B15CDD5A480][00000B15C6E02800 50] Windows, [00000B15CDD5A9C0][00000B15C6E07800 50] WindowsEditor, [00000B15CDD5A100][00000B15C6D97800 50] WindowsServer, [00000B15CDD5A2C0][00000B15C846C800 50] WindowsClient, [00000B15CDD58C00][00000B15C6E0A000 50] IOS, [00000B15CDD57FC0][00000B15A9A7C800 50] iPadAir2, [00000B15CDD5B440][00000B15CDFB2800 50] IPadPro, [00000B15CDD5B7C0][00000B15CDFB0000 50] iPadAir3, [00000B15CDD5B980][00000B15CDFB7800 50] iPadAir4, [00000B15CDD5B600][00000B15CDFBA000 50] iPadMini4, [00000B15CDD5B280][00000B15CDFBC800 50] iPadMini5, [00000B15CDD5AF00][00000B15C6E30000 50] iPadMini6, [00000B15CDD5E000][00000B15CE995000 50] iPhone6S, [00000B15CDD5E380][00000B15CE992800 50] iPhone7, [00000B15CDD5E700][00000B15CE990000 50] iPodTouch7, [00000B15CDD5E8C0][00000B15CE99A000 50] iPhone6SPlus, [00000B15CDD5E540][00000B15CE99C800 50] iPhone7Plus, [00000B15CDD56040][00000B15CDFB5000 50] iPhoneSE, [00000B15CDD594C0][00000B15CE9B0000 50] iPhone8, [00000B15CDD5B0C0][00000B15CE9B5000 50] iPhone8Plus, [00000B15CDD5DAC0][00000B15CE9B7800 50] iPhoneX, [00000B15CDD57A80][00000B15CE9BA000 50] iPhoneXS, [00000B15CDD5BD00][00000B15CE9BC800 50] iPhoneXSMax, [00000B15CDD5DE40][00000B15CE997800 50] iPhoneXR, [00000B15CDD5D900][00000B15CDFF0000 50] iPhone11, [00000B15CDD58340][00000B15CDFF5000 50] iPhone11Pro, [00000B15CDD56200][00000B15CDFF7800 50] iPhone11ProMax, [00000B15CDD58880][00000B15CDFFA000 50] iPhoneSE2, [00000B15CDD5D740][00000B15CDFFC800 50] iPhone12Mini, [00000B15CDD57540][00000B15CE9B2800 50] iPhone12, [00000B15CDD5A800][00000B15CE9E0000 50] iPhone12Pro, [00000B15CDD563C0][00000B15CE9E5000 50] iPhone12ProMax, [00000B15CDD5CCC0][00000B15CE9E7800 50] iPhone13Mini, [00000B15CDD57700][00000B15CE9EA000 50] iPhone13, [00000B15CDD571C0][00000B15CE9EC800 50] iPhone13Pro, [00000B15CDD56580][00000B15CDFF2800 50] iPhone13ProMax, [00000B15CDD5D200][00000B15CE9F0000 50] iPadPro105, [00000B15CDD5C5C0][00000B15CE9F5000 50] iPadPro129, [00000B15CDD5EA80][00000B15CE9F7800 50] iPadPro97, [00000B15CDD5C240][00000B15CE9FA000 50] iPadPro2_129, [00000B15CDD56900][00000B15CE9FC800 50] iPad5, [00000B15CDD57C40][00000B15CE9E2800 50] iPad6, [00000B15CDD58F80][00000B15CEA00000 50] iPad7, [00000B15CDD56AC0][00000B15CEA05000 50] iPad8, [00000B15CDD5D3C0][00000B15CEA07800 50] iPad9, [00000B15CDD5AB80][00000B15CEA0A000 50] iPadPro11, [00000B15CDD59D80][00000B15CEA0C800 50] iPadPro2_11, [00000B15CDD5AD40][00000B15CE9F2800 50] iPadPro3_11, [00000B15CDD5C780][00000B15CEA10000 50] iPadPro3_129, [00000B15CDD58500][00000B15CEA15000 50] iPadPro4_129, [00000B15CDD5C940][00000B15CEA17800 50] iPadPro5_129, [00000B15CDD5BB40][00000B15CEA1A000 50] AppleTV, [00000B15CDD59F40][00000B15CEA1C800 50] AppleTV4K, [00000B15CDD58A40][00000B15CEA02800 50] TVOS, [00000B15CEA60380][00000B15CEA22800 50] Mac, [00000B15CEA60700][00000B15CEA20000 50] MacEditor, [00000B15CEA624C0][00000B15CEA27800 50] MacClient, [00000B15CEA61340][00000B15CEA2A000 50] MacServer, [00000B15CEA65080][00000B15CEA12800 50] Linux, [00000B15CEA65400][00000B15CEA2C800 50] LinuxEditor, [00000B15CEA60C40][00000B15CEA30000 50] LinuxArm64Editor, [00000B15CEA62F40][00000B15CEA35000 50] LinuxArm64, [00000B15CEA60540][00000B15CEA37800 50] LinuxClient, [00000B15CEA60FC0][00000B15CEA3A000 50] LinuxArm64Client, [00000B15CEA64980][00000B15CEA3C800 50] LinuxServer, [00000B15CEA65B00][00000B15CEA25000 50] LinuxArm64Server, [00000B15CEA61A40][00000B15CEA40000 50] Android, [00000B15CEA63640][00000B15CEA45000 50] Android_Preview_OpenGL, [00000B15CEA62300][00000B15CEA47800 50] Android_Preview_Vulkan, [00000B15CEA64B40][00000B15CEA4A000 50] Android_Low, [00000B15CEA62140][00000B15CEA4C800 50] Android_Mid, [00000B15CEA63480][00000B15CEA32800 50] Android_High, [00000B15CEA65780][00000B15CEA50000 50] Android_Default, [00000B15CEA632C0][00000B15CEA55000 50] Android_Adreno4xx, [00000B15CEA61880][00000B15CEA57800 50] Android_Adreno5xx_Low, [00000B15CEA62680][00000B15CEA5A000 50] Android_Adreno5xx, [00000B15CEA65CC0][00000B15CEA5C800 50] Android_Adreno6xx, [00000B15CEA63D40][00000B15CEA42800 50] Android_Adreno6xx_Vulkan, [00000B15CEA61500][00000B15CEA70000 50] Android_Adreno7xx, [00000B15CEA64600][00000B15CEA75000 50] Android_Adreno7xx_Vulkan, [00000B15CEA63F00][00000B15CEA77800 50] Android_Mali_T6xx, [00000B15CEA65940][00000B15CEA7A000 50] Android_Mali_T7xx, [00000B15CEA616C0][00000B15CEA7C800 50] Android_Mali_T8xx, [00000B15CEA61C00][00000B15CEA52800 50] Android_Mali_G71, [00000B15CEA65240][00000B15CDFE0000 50] Android_Mali_G72, [00000B15CEA64280][00000B15CDFE5000 50] Android_Mali_G72_Vulkan, [00000B15CEA65E80][00000B15CDFE7800 50] Android_Mali_G76, [00000B15CEA63100][00000B15CDFEA000 50] Android_Mali_G76_Vulkan, [00000B15CEA66900][00000B15CDFEC800 50] Android_Mali_G77, [00000B15CEA61DC0][00000B15CEA72800 50] Android_Mali_G77_Vulkan, [00000B15CEA61F80][00000B15CEA80000 50] Android_Mali_G78, [00000B15CEA655C0][00000B15CEA85000 50] Android_Mali_G78_Vulkan, [00000B15CEA66AC0][00000B15CEA87800 50] Android_Mali_G710, [00000B15CEA60E00][00000B15CEA8A000 50] Android_Mali_G710_Vulkan, [00000B15CEA64EC0][00000B15CEA8C800 50] Android_Xclipse_920, [00000B15CEA647C0][00000B15CDFE2800 50] Android_Xclipse_920_Vulkan, [00000B15CEA678C0][00000B15CEA90000 50] Android_Vulkan_SM5, [00000B15CEA66740][00000B15CEA95000 50] Android_PowerVR_G6xxx, [00000B15CEA60A80][00000B15CEA97800 50] Android_PowerVR_GT7xxx, [00000B15CEA66E40][00000B15CEA9A000 50] Android_PowerVR_GE8xxx, [00000B15CEA67A80][00000B15CEA9C800 50] Android_PowerVR_GM9xxx, [00000B15CEA64440][00000B15CEA82800 50] Android_PowerVR_GM9xxx_Vulkan, [00000B15CEA66200][00000B15CEAA0000 50] Android_TegraK1, [00000B15CEA663C0][00000B15CEAA5000 50] Android_Unknown_Vulkan, [00000B15CEA68880][00000B15CEAA7800 50] Oculus_Quest, [00000B15CEA60000][00000B15CEAAA000 50] Oculus_Quest2, [00000B15CEA67FC0][00000B15CEAAC800 50] HoloLens, +[2022.10.07-07.10.52:862][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.07-07.10.53:534][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.07-07.10.54:627][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.07-07.10.54:972][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.07-07.10.57:870][ 0]LogSlate: Border +[2022.10.07-07.10.57:870][ 0]LogSlate: BreadcrumbButton +[2022.10.07-07.10.57:870][ 0]LogSlate: Default +[2022.10.07-07.10.57:870][ 0]LogSlate: Icons.Save +[2022.10.07-07.10.57:870][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.07-07.10.57:870][ 0]LogSlate: ListView +[2022.10.07-07.10.57:870][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.07-07.10.57:870][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.07-07.10.57:870][ 0]LogSlate: TableView.DarkRow +[2022.10.07-07.10.57:870][ 0]LogSlate: TableView.Row +[2022.10.07-07.10.57:870][ 0]LogSlate: TreeView +[2022.10.07-07.11.06:268][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.06:859][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.06:859][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.07:560][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.07-07.11.07:560][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.07-07.11.07:560][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.07-07.11.09:466][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D54AB90548D9570536ECAD8C999B4DAC | Instance: 13E387EF4225182DD66B5E9AB9A23546 (DESKTOP-AOHCMKE-8156). +[2022.10.07-07.11.11:544][ 0]LogPython: Using Python 3.9.7 +[2022.10.07-07.11.14:457][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.07-07.11.14:523][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.07-07.11.15:450][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.07-07.11.20:268][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.07-07.11.21:160][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.07-07.11.21:161][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.07-07.11.21:204][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.07-07.11.21:229][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.07-07.11.21:236][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.07-07.11.21:256][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.07-07.11.21:266][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.07-07.11.21:288][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.07-07.11.21:306][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.07-07.11.21:325][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.07-07.11.21:374][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.07-07.11.21:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.07-07.11.21:391][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.07-07.11.21:399][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.07-07.11.21:419][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.07-07.11.21:420][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.07-07.11.23:751][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:793][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:833][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:869][ 0]LogUProjectInfo: Found projects: +[2022.10.07-07.11.24:664][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.07-07.11.24:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.07-07.11.24:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.07-07.11.25:708][ 0]LogCollectionManager: Loaded 0 collections in 0.001709 seconds +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.07-07.11.26:854][ 0]LogEngine: Initializing Engine... +[2022.10.07-07.11.26:909][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.07-07.11.26:917][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.07-07.11.30:130][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.07-07.11.30:130][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.11.30:172][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.11.30:313][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.07-07.11.30:314][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.07-07.11.30:390][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.07-07.11.30:400][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.07-07.11.30:400][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.07-07.11.30:463][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.07-07.11.30:531][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.07-07.11.30:532][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.07-07.11.30:593][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.07-07.11.30:593][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.07-07.11.30:594][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.07-07.11.30:594][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogInit: FAudioDevice initialized. +[2022.10.07-07.11.30:599][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.07-07.11.30:599][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.07-07.11.30:599][ 0]LogInit: Texture streaming: Enabled +[2022.10.07-07.11.30:694][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.07-07.11.30:727][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.07-07.11.31:007][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.07-07.11.31:039][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.07-07.11.31:039][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.07-07.11.41:844][ 0]LogInit: Transaction tracking system initialized +[2022.10.07-07.11.42:553][ 0]BlueprintLog: New page: Editor Load +[2022.10.07-07.11.43:303][ 0]LocalizationService: Localization service is disabled +[2022.10.07-07.11.43:705][ 0]TimingProfiler: Initialize +[2022.10.07-07.11.43:705][ 0]TimingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]LoadingProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]LoadingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]NetworkingProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]MemoryProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]MemoryProfiler: OnSessionChanged +[2022.10.07-07.11.48:673][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.07-07.11.48:673][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.07-07.11.50:628][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.07-07.11.50:632][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.50:632][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 120.466 +[2022.10.07-07.11.50:632][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.11.50:633][ 0]LightingResults: New page: Lighting Build +[2022.10.07-07.11.50:740][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.11.50:740][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.11.50:740][ 0]MapCheck: New page: Map Check +[2022.10.07-07.11.50:740][ 0]LightingResults: New page: Lighting Build +[2022.10.07-07.11.50:753][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.11.50:759][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2022.10.07-07.11.51:481][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.07-07.11.51:481][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.11.51:481][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.11.51:482][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.07-07.11.51:525][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.11.51:536][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-07.11.51:537][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.11.51:537][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. +[2022.10.07-07.11.51:537][ 0]LogFileHelpers: Loading map 'Main' took 0.905 +[2022.10.07-07.11.51:600][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 121.434 +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.11.51:811][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:824][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:835][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:849][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.52:077][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.07-07.11.52:077][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:110][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.07-07.11.52:110][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:161][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:161][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:248][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:248][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:285][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.07-07.11.52:285][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:298][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:298][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:307][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.07-07.11.52:307][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:315][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:315][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:323][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:324][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:334][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:334][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:334][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.07-07.11.54:740][ 0]LogSlate: Took 0.023358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.07-07.11.54:757][ 0]LogSlate: Took 0.012339 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.07-07.11.54:773][ 0]LogSlate: Took 0.013970 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.07-07.11.54:786][ 0]LogSlate: Took 0.011416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.07-07.11.54:807][ 0]LogSlate: Took 0.019167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.07-07.11.54:848][ 0]LogViewport: Scene viewport resized to 1385x419, mode Windowed. +[2022.10.07-07.11.55:092][ 0]LogSlate: Took 0.019596 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.07-07.11.55:584][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 256.04 ms. Compile time 226.54 ms, link time 29.09 ms. +[2022.10.07-07.11.55:672][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 71.81 ms. Compile time 42.06 ms, link time 29.65 ms. +[2022.10.07-07.11.55:981][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 380.88 ms. Compile time 40.96 ms, link time 339.85 ms. +[2022.10.07-07.11.55:981][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:017][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:019][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:054][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:056][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:090][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:267][ 0]LogStall: Startup... +[2022.10.07-07.11.56:270][ 0]LogStall: Startup complete. +[2022.10.07-07.11.56:316][ 0]LogLoad: (Engine Initialization) Total time: 126.15 seconds +[2022.10.07-07.11.56:316][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.07-07.11.56:633][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.07-07.11.57:244][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 19.67 ms. Compile time 11.97 ms, link time 7.36 ms. +[2022.10.07-07.11.57:265][ 3]LogAssetRegistry: Asset discovery search completed in 65.3304 seconds +[2022.10.07-07.11.57:356][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.07-07.12.40:449][133]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.378 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-07.13.04:625][499]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-07.13.05:357][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.07-07.13.05:358][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.07-07.13.05:358][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.07-07.13.09:160][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.07-07.13.10:547][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.07-07.13.10:551][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.07-07.13.10:551][499]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.07-07.13.10:551][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.07-07.13.10:845][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.07-07.13.11:192][499]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.07-07.13.12:366][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:366][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:367][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:367][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:368][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:372][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:372][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:378][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:378][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:378][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:418][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.07-07.13.12:421][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:421][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:433][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.07-07.13.12:495][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:495][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:570][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:570][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:581][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:581][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:584][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:584][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.07-07.13.13:820][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:820][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.07-07.13.13:993][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:994][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.07-07.13.14:090][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.07-07.13.14:091][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.07-07.13.14:242][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.07-07.13.14:242][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.07-07.13.14:244][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:244][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:246][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.07-07.13.14:246][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.07-07.13.14:247][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.07-07.13.14:247][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.07-07.13.14:249][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.07-07.13.14:249][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.07-07.13.14:251][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:255][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:255][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:273][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:910][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.07-07.13.21:314][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.07-07.13.21:314][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.07-07.13.23:853][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\All\Meshes\Furniture\Clothes\SM_MERGED_SM_fDress_C_20.uasset: Failed to load '/Game/Furniture/All/Materials/Inst/MI_Fabric2_i': Can't find file. +[2022.10.07-07.13.23:853][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/All/Materials/Inst/MI_Fabric2_i' +[2022.10.07-07.13.25:152][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch': Can't find file. +[2022.10.07-07.13.25:152][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch' +[2022.10.07-07.13.25:153][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\SM_Bag.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss': Can't find file. +[2022.10.07-07.13.25:153][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss' +[2022.10.07-07.13.25:186][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.07-07.13.25:186][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.07-07.13.30:533][499]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.07-07.13.30:534][499]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.07-07.13.30:944][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.36:462][499]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.07-07.13.36:643][499]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.13.53:074][499]LogMaterial: Display: Missing cached shadermap for M_Leather_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 78A8409400264B6BF941D88ADEE3798A1C5B048D), compiling. +[2022.10.07-07.13.53:076][499]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.07-07.13.53:089][499]LogMaterial: Display: Missing cached shadermap for M_Leather_03 in PCD3D_SM5, Default, SM5 (DDC key hash: FCF4AF9ACD0750B22C2188223ECBAB274A3E2A53), compiling. +[2022.10.07-07.13.53:090][499]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_03.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.07-07.13.57:977][499]LogStaticMesh: Display: Building static mesh SM1... +[2022.10.07-07.13.57:977][499]LogStaticMesh: Built static mesh [0.36s] /Game/SM1.SM1 +[2022.10.07-07.13.58:012][499]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.07-07.13.58:012][499]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.13.58:012][499]LightingResults: New page: Lighting Build +[2022.10.07-07.13.58:012][499]LoadErrors: New page: Loading map: S02A02_Diorama.umap +[2022.10.07-07.13.58:050][499]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.13.58:050][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.58:051][499]MapCheck: New page: Map Check +[2022.10.07-07.13.58:051][499]LightingResults: New page: Lighting Build +[2022.10.07-07.13.58:072][499]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.13.58:148][499]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms +[2022.10.07-07.13.58:580][499]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.13.58:582][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.58:613][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms +[2022.10.07-07.13.58:635][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2022.10.07-07.13.58:717][499]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02_Diorama'. +[2022.10.07-07.13.58:717][499]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.13.58:717][499]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.13.58:718][499]LogAIModule: Creating AISystem for world S02A02_Diorama +[2022.10.07-07.13.58:859][499]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.13.58:901][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-07.13.58:915][499]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.13.58:915][499]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,207ms to complete. +[2022.10.07-07.13.58:915][499]LogFileHelpers: Loading map 'S02A02_Diorama' took 0.903 +[2022.10.07-07.13.59:027][499]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 1.732711 sec, no shader worker used. +[2022.10.07-07.13.59:045][499]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 1.691112 sec, no shader worker used. +[2022.10.07-07.14.01:398][499]LogD3D12RHI: Creating RTPSO with 187 shaders (110 cached, 77 new) took 253.74 ms. Compile time 147.68 ms, link time 105.45 ms. +[2022.10.07-07.14.01:653][499]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 181.61 ms. Compile time 0.02 ms, link time 181.52 ms. +[2022.10.07-07.14.05:260][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.05:410][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:590][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:628][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:676][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:701][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:754][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:772][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.52:440][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.52:496][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.16.40:565][499]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1338 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-07.17.24:273][500]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 206.798370 sec, no shader worker used. +[2022.10.07-07.17.46:602][501]LogD3D12RHI: Creating RTPSO with 190 shaders (77 cached, 0 new) took 33.32 ms. Compile time 0.06 ms, link time 32.54 ms. +[2022.10.07-07.17.47:530][501]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 229.781845 sec, no shader worker used. +[2022.10.07-07.18.15:755][871]LogViewport: Scene viewport resized to 1385x423, mode Windowed. +[2022.10.07-07.18.15:895][873]LogViewport: Scene viewport resized to 1385x468, mode Windowed. +[2022.10.07-07.18.15:996][875]LogViewport: Scene viewport resized to 1385x476, mode Windowed. +[2022.10.07-07.18.16:273][894]LogViewport: Scene viewport resized to 1385x483, mode Windowed. +[2022.10.07-07.18.16:325][895]LogViewport: Scene viewport resized to 1385x490, mode Windowed. +[2022.10.07-07.18.16:442][897]LogViewport: Scene viewport resized to 1385x510, mode Windowed. +[2022.10.07-07.18.16:505][899]LogViewport: Scene viewport resized to 1385x520, mode Windowed. +[2022.10.07-07.18.16:560][901]LogViewport: Scene viewport resized to 1385x533, mode Windowed. +[2022.10.07-07.18.16:649][906]LogViewport: Scene viewport resized to 1385x548, mode Windowed. +[2022.10.07-07.18.16:706][908]LogViewport: Scene viewport resized to 1385x576, mode Windowed. +[2022.10.07-07.18.16:853][918]LogViewport: Scene viewport resized to 1385x590, mode Windowed. +[2022.10.07-07.18.16:916][920]LogViewport: Scene viewport resized to 1385x608, mode Windowed. +[2022.10.07-07.18.16:970][922]LogViewport: Scene viewport resized to 1385x617, mode Windowed. +[2022.10.07-07.18.17:139][938]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.18.40:650][593]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.20.32:069][735]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume +[2022.10.07-07.20.32:069][735]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume +[2022.10.07-07.20.32:091][735]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.PostProcessVolume_0 +[2022.10.07-07.20.32:257][735]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.PostProcessVolume_0 +[2022.10.07-07.20.59:919][806]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.07-07.23.35:727][163]Cmd: TRANSACTION UNDO +[2022.10.07-07.23.35:727][163]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.24.52:181][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms +[2022.10.07-07.24.52:204][895]LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.013492 seconds +[2022.10.07-07.24.52:414][895]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto1 +[2022.10.07-07.24.52:415][895]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto1BAB5A8EC45F1373EA2B25BB35EA75F99.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto1.umap' +[2022.10.07-07.24.52:426][895]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.273 +[2022.10.07-07.24.52:426][895]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.273 +[2022.10.07-07.27.24:977][701]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.24:977][701]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.27.25:997][739]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.25:997][739]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.27.26:893][795]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.26:893][795]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.28.31:067][544]LogD3D12RHI: Creating RTPSO with 206 shaders (77 cached, 0 new) took 19.86 ms. Compile time 0.06 ms, link time 19.19 ms. +[2022.10.07-07.28.42:949][544]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-07.28.44:668][544]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.28.44:668][544]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.28.48:968][544]LogStaticMesh: Built static mesh [4.17s] /Game/0202.0202 +[2022.10.07-07.28.48:968][544]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.28.53:297][544]LogStaticMesh: Built static mesh [4.35s] /Game/0202.0202 +[2022.10.07-07.28.53:420][544]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:420][544]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:447][544]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.28.53:761][544]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:762][544]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.57:157][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:174][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:184][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:213][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:216][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:266][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:275][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:319][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:463][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:508][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:622][571]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.29.11:128][238]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.29.11:161][238]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.29.11:163][238]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.29.11:190][238]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.35.05:281][756]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.05:282][756]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.05:283][756]LogActorFactory: Actor Factory spawned StaticMesh /Game/0202.0202 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-07.35.06:465][772]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.06:465][772]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.06:467][772]LogActorFactory: Actor Factory spawned StaticMesh /Game/0202.0202 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-07.35.30:509][638]LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.07-07.35.31:544][660]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-07.36.50:426][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:486][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:539][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:595][188]LogViewport: Scene viewport resized to 1525x734, mode Windowed. +[2022.10.07-07.36.50:660][189]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-07.37.18:592][313]LogViewport: Scene viewport resized to 1756x919, mode Windowed. +[2022.10.07-07.37.18:656][314]LogViewport: Scene viewport resized to 1483x700, mode Windowed. +[2022.10.07-07.37.18:713][315]LogViewport: Scene viewport resized to 1397x632, mode Windowed. +[2022.10.07-07.37.18:773][316]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.37.22:610][624]LogViewport: Scene viewport resized to 752x622, mode Windowed. +[2022.10.07-07.38.10:932][224]LogD3D12RHI: Creating RTPSO with 191 shaders (0 cached, 1 new) took 12.01 ms. Compile time 8.26 ms, link time 3.12 ms. +[2022.10.07-07.38.49:040][180]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.38.49:040][180]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.38.53:148][180]LogStaticMesh: Built static mesh [3.98s] /Game/0202.0202 +[2022.10.07-07.38.53:179][180]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.38.53:180][180]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.38.53:389][183]LogD3D12RHI: Creating RTPSO with 207 shaders (1 cached, 0 new) took 23.68 ms. Compile time 0.06 ms, link time 23.00 ms. +[2022.10.07-07.39.01:975][514]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.40.23:582][750]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.27:870][227]Cmd: TRANSACTION UNDO +[2022.10.07-07.40.27:870][227]LogEditorTransaction: Undo Hide Selected +[2022.10.07-07.40.39:662][208]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.41:309][396]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.41:701][443]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.43:962][698]Cmd: ACTOR UNHIDE SELECTED +[2022.10.07-07.41.01:296][579]Cmd: DELETE +[2022.10.07-07.41.01:296][579]Cmd: ACTOR DELETE +[2022.10.07-07.41.01:325][579]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.01:351][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2022.10.07-07.41.01:358][579]LogEditorActor: Deleted 1 Actors (0.062 secs) +[2022.10.07-07.41.06:156][696]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:745][721]Cmd: DELETE +[2022.10.07-07.41.07:745][721]Cmd: ACTOR DELETE +[2022.10.07-07.41.07:766][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:767][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:768][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:770][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:771][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:772][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:774][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:775][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:777][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:778][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:779][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:781][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:782][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:784][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:785][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:786][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:787][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:788][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:789][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:790][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:823][721]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-07.41.07:827][721]LogEditorActor: Deleted 20 Actors (0.082 secs) +[2022.10.07-07.41.18:926][611]Cmd: DELETE +[2022.10.07-07.41.18:926][611]Cmd: ACTOR DELETE +[2022.10.07-07.41.18:939][611]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.18:960][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.41.18:964][611]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.41.22:317][945]Cmd: DELETE +[2022.10.07-07.41.22:317][945]Cmd: ACTOR DELETE +[2022.10.07-07.41.22:331][945]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.22:352][945]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.41.22:356][945]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.41.24:767][133]Cmd: DELETE +[2022.10.07-07.41.24:767][133]Cmd: ACTOR DELETE +[2022.10.07-07.41.24:784][133]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.24:807][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.41.24:810][133]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.41.32:268][341]Cmd: DELETE +[2022.10.07-07.41.32:268][341]Cmd: ACTOR DELETE +[2022.10.07-07.41.32:283][341]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.32:304][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.41.32:308][341]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.41.41:423][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:438][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:445][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:468][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:484][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:498][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:500][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:516][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.42.02:125][ 57]Cmd: DELETE +[2022.10.07-07.42.02:125][ 57]Cmd: ACTOR DELETE +[2022.10.07-07.42.02:147][ 57]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-07.42.02:171][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.07-07.42.02:177][ 57]LogEditorActor: Deleted 1 Actors (0.051 secs) +[2022.10.07-07.42.18:886][296]Cmd: DELETE +[2022.10.07-07.42.18:887][296]Cmd: ACTOR DELETE +[2022.10.07-07.42.18:901][296]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.18:923][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-07.42.18:926][296]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.26:573][437]Cmd: DELETE +[2022.10.07-07.42.26:573][437]Cmd: ACTOR DELETE +[2022.10.07-07.42.26:586][437]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.26:607][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.42.26:612][437]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.29:560][663]Cmd: DELETE +[2022.10.07-07.42.29:560][663]Cmd: ACTOR DELETE +[2022.10.07-07.42.29:575][663]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.29:595][663]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2022.10.07-07.42.29:599][663]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.31:954][839]Cmd: DELETE +[2022.10.07-07.42.31:954][839]Cmd: ACTOR DELETE +[2022.10.07-07.42.31:968][839]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.31:989][839]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.42.31:992][839]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.42.36:146][149]Cmd: DELETE +[2022.10.07-07.42.36:146][149]Cmd: ACTOR DELETE +[2022.10.07-07.42.36:161][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.36:162][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.36:182][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.42.36:186][149]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-07.42.40:878][596]Cmd: DELETE +[2022.10.07-07.42.40:878][596]Cmd: ACTOR DELETE +[2022.10.07-07.42.40:891][596]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.40:912][596]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.42.40:915][596]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.43.11:923][106]Cmd: DELETE +[2022.10.07-07.43.11:923][106]Cmd: ACTOR DELETE +[2022.10.07-07.43.11:939][106]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.11:939][106]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.11:961][106]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.43.11:965][106]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-07.43.15:086][276]Cmd: DELETE +[2022.10.07-07.43.15:086][276]Cmd: ACTOR DELETE +[2022.10.07-07.43.15:101][276]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.15:126][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.43.15:129][276]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.43.17:652][450]Cmd: DELETE +[2022.10.07-07.43.17:652][450]Cmd: ACTOR DELETE +[2022.10.07-07.43.17:665][450]LogEditorActor: Actor GroupActor36 is referenced by SM_Corridor_light_4. +[2022.10.07-07.43.17:665][450]LogEditorActor: Actor GroupActor36 is referenced by SM_Corridor_light_5. +[2022.10.07-07.43.19:530][450]LogSlate: Window 'Message' being destroyed +[2022.10.07-07.43.19:541][450]Message dialog closed, result: No, title: Message, text: Actor GroupActor36 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Corridor_light_4 +SM_Corridor_light_5 +[2022.10.07-07.43.19:543][450]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-07.43.19:544][450]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-07.43.19:567][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.07-07.43.19:570][450]LogEditorActor: Deleted 2 Actors (0.042 secs) +[2022.10.07-07.43.28:110][108]Cmd: DELETE +[2022.10.07-07.43.28:110][108]Cmd: ACTOR DELETE +[2022.10.07-07.43.28:128][108]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.28:129][108]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.28:149][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.43.28:152][108]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-07.43.40:657][ 72]Cmd: DELETE +[2022.10.07-07.43.40:657][ 72]Cmd: ACTOR DELETE +[2022.10.07-07.43.40:671][ 72]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.40:672][ 72]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.40:673][ 72]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.40:693][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.43.40:697][ 72]LogEditorActor: Deleted 3 Actors (0.040 secs) +[2022.10.07-07.43.57:645][549]Cmd: DELETE +[2022.10.07-07.43.57:645][549]Cmd: ACTOR DELETE +[2022.10.07-07.43.57:658][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:659][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:659][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:660][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:660][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:661][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:661][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:682][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2022.10.07-07.43.57:685][549]LogEditorActor: Deleted 7 Actors (0.040 secs) +[2022.10.07-07.43.59:170][725]Cmd: TRANSACTION UNDO +[2022.10.07-07.43.59:171][725]LogEditorTransaction: Undo Delete Elements +[2022.10.07-07.44.02:475][921]Cmd: DELETE +[2022.10.07-07.44.02:475][921]Cmd: ACTOR DELETE +[2022.10.07-07.44.02:488][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:489][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:489][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:490][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:490][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:491][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:511][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.44.02:515][921]LogEditorActor: Deleted 6 Actors (0.039 secs) +[2022.10.07-07.44.06:695][325]Cmd: DELETE +[2022.10.07-07.44.06:696][325]Cmd: ACTOR DELETE +[2022.10.07-07.44.06:709][325]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.06:729][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.44.06:733][325]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.44.14:544][ 51]Cmd: DELETE +[2022.10.07-07.44.14:544][ 51]Cmd: ACTOR DELETE +[2022.10.07-07.44.14:563][ 51]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.14:583][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.07-07.44.14:587][ 51]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.44.17:310][230]Cmd: DELETE +[2022.10.07-07.44.17:310][230]Cmd: ACTOR DELETE +[2022.10.07-07.44.17:324][230]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.17:347][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-07.44.17:350][230]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.44.20:586][442]Cmd: DELETE +[2022.10.07-07.44.20:586][442]Cmd: ACTOR DELETE +[2022.10.07-07.44.20:599][442]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.20:622][442]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.44.20:626][442]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.44.23:656][683]Cmd: DELETE +[2022.10.07-07.44.23:656][683]Cmd: ACTOR DELETE +[2022.10.07-07.44.23:670][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.23:690][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.44.23:694][683]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.44.56:244][496]Cmd: DELETE +[2022.10.07-07.44.56:244][496]Cmd: ACTOR DELETE +[2022.10.07-07.44.56:258][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:258][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:259][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:259][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:260][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:260][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:261][496]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-07.44.56:261][496]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-07.44.56:262][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:263][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:263][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:264][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:264][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:265][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:265][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:286][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.07-07.44.56:290][496]LogEditorActor: Deleted 15 Actors (0.046 secs) +[2022.10.07-07.45.05:141][256]Cmd: DELETE +[2022.10.07-07.45.05:141][256]Cmd: ACTOR DELETE +[2022.10.07-07.45.05:154][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:155][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:155][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:178][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.45.05:181][256]LogEditorActor: Deleted 6 Actors (0.040 secs) +[2022.10.07-07.45.10:246][747]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:130][821]Cmd: DELETE +[2022.10.07-07.45.11:130][821]Cmd: ACTOR DELETE +[2022.10.07-07.45.11:143][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:144][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:144][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:145][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:145][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:169][821]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-07.45.11:173][821]LogEditorActor: Deleted 5 Actors (0.042 secs) +[2022.10.07-07.45.13:572][ 36]Cmd: DELETE +[2022.10.07-07.45.13:572][ 36]Cmd: ACTOR DELETE +[2022.10.07-07.45.13:584][ 36]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.13:607][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.45.13:611][ 36]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.45.16:456][330]Cmd: DELETE +[2022.10.07-07.45.16:456][330]Cmd: ACTOR DELETE +[2022.10.07-07.45.16:468][330]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.16:488][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.45.16:492][330]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.19:531][603]Cmd: DELETE +[2022.10.07-07.45.19:531][603]Cmd: ACTOR DELETE +[2022.10.07-07.45.19:543][603]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.19:564][603]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.45.19:567][603]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.23:495][ 13]Cmd: DELETE +[2022.10.07-07.45.23:495][ 13]Cmd: ACTOR DELETE +[2022.10.07-07.45.23:508][ 13]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.45.23:509][ 13]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.45.23:509][ 13]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.45.23:529][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.45.23:534][ 13]LogEditorActor: Deleted 3 Actors (0.038 secs) +[2022.10.07-07.45.28:075][403]Cmd: DELETE +[2022.10.07-07.45.28:075][403]Cmd: ACTOR DELETE +[2022.10.07-07.45.28:088][403]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-07.45.28:110][403]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2022.10.07-07.45.28:112][403]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.45.32:554][685]Cmd: DELETE +[2022.10.07-07.45.32:554][685]Cmd: ACTOR DELETE +[2022.10.07-07.45.32:566][685]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_2_C +[2022.10.07-07.45.32:590][685]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.07-07.45.32:595][685]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-07.45.35:912][886]Cmd: DELETE +[2022.10.07-07.45.35:912][886]Cmd: ACTOR DELETE +[2022.10.07-07.45.35:925][886]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_C +[2022.10.07-07.45.35:946][886]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2022.10.07-07.45.35:949][886]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.42:261][256]Cmd: DELETE +[2022.10.07-07.45.42:261][256]Cmd: ACTOR DELETE +[2022.10.07-07.45.42:273][256]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.45.42:298][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2022.10.07-07.45.42:301][256]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.45.55:503][187]Cmd: DELETE +[2022.10.07-07.45.55:503][187]Cmd: ACTOR DELETE +[2022.10.07-07.45.55:515][187]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.55:536][187]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-07.45.55:539][187]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.58:003][358]Cmd: DELETE +[2022.10.07-07.45.58:004][358]Cmd: ACTOR DELETE +[2022.10.07-07.45.58:015][358]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.58:036][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.45.58:040][358]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.02:223][625]Cmd: DELETE +[2022.10.07-07.46.02:223][625]Cmd: ACTOR DELETE +[2022.10.07-07.46.02:235][625]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.02:256][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.02:259][625]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.04:602][784]Cmd: DELETE +[2022.10.07-07.46.04:602][784]Cmd: ACTOR DELETE +[2022.10.07-07.46.04:614][784]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.04:635][784]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.04:638][784]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.16:741][614]Cmd: DELETE +[2022.10.07-07.46.16:741][614]Cmd: ACTOR DELETE +[2022.10.07-07.46.16:752][614]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.46.16:754][614]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.46.16:776][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.46.16:780][614]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-07.46.19:698][852]Cmd: DELETE +[2022.10.07-07.46.19:698][852]Cmd: ACTOR DELETE +[2022.10.07-07.46.19:710][852]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.46.19:730][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.19:733][852]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.46.30:425][683]Cmd: DELETE +[2022.10.07-07.46.30:425][683]Cmd: ACTOR DELETE +[2022.10.07-07.46.30:436][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.30:457][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.46.30:460][683]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.35:084][ 76]Cmd: DELETE +[2022.10.07-07.46.35:084][ 76]Cmd: ACTOR DELETE +[2022.10.07-07.46.35:096][ 76]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.35:116][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.35:120][ 76]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.43:720][545]Cmd: DELETE +[2022.10.07-07.46.43:720][545]Cmd: ACTOR DELETE +[2022.10.07-07.46.43:731][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:732][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:733][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:733][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:734][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:757][545]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.46.43:760][545]LogEditorActor: Deleted 5 Actors (0.040 secs) +[2022.10.07-07.46.46:689][687]Cmd: DELETE +[2022.10.07-07.46.46:689][687]Cmd: ACTOR DELETE +[2022.10.07-07.46.46:703][687]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.46:725][687]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.46.46:729][687]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.47.00:723][634]Cmd: DELETE +[2022.10.07-07.47.00:723][634]Cmd: ACTOR DELETE +[2022.10.07-07.47.00:735][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.00:736][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf3. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf4. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by bottle_005_perfume_v1_2. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by bottle_soap_002_v1_2. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_3. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BBodyLoution4. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_6. +[2022.10.07-07.47.03:056][634]LogSlate: Window 'Message' being destroyed +[2022.10.07-07.47.03:068][634]Message dialog closed, result: Yes, title: Message, text: Actor GroupActor_12 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Bathroom_Shelf3 +SM_Bathroom_Shelf4 +bottle_005_perfume_v1_2 +bottle_soap_002_v1_2 +SM_BathDeco_3 +SM_BBodyLoution4 +SM_BathDeco_6 +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:072][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:072][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:094][634]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.03:098][634]LogEditorActor: Deleted 11 Actors (0.044 secs) +[2022.10.07-07.47.05:093][742]Cmd: DELETE +[2022.10.07-07.47.05:093][742]Cmd: ACTOR DELETE +[2022.10.07-07.47.05:104][742]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.05:125][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.05:128][742]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.07:447][879]Cmd: DELETE +[2022.10.07-07.47.07:447][879]Cmd: ACTOR DELETE +[2022.10.07-07.47.07:458][879]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.07:479][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.47.07:483][879]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.47.10:598][ 32]Cmd: DELETE +[2022.10.07-07.47.10:598][ 32]Cmd: ACTOR DELETE +[2022.10.07-07.47.10:613][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.10:636][ 32]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.47.10:640][ 32]LogEditorActor: Deleted 1 Actors (0.042 secs) +[2022.10.07-07.47.17:562][564]Cmd: DELETE +[2022.10.07-07.47.17:563][564]Cmd: ACTOR DELETE +[2022.10.07-07.47.17:574][564]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.17:594][564]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.17:597][564]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.21:147][883]Cmd: DELETE +[2022.10.07-07.47.21:147][883]Cmd: ACTOR DELETE +[2022.10.07-07.47.21:158][883]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.21:178][883]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.47.21:182][883]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.25:925][312]Cmd: DELETE +[2022.10.07-07.47.25:925][312]Cmd: ACTOR DELETE +[2022.10.07-07.47.25:936][312]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.25:956][312]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2022.10.07-07.47.25:960][312]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.48.02:418][499]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.48.02:574][499]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto2 +[2022.10.07-07.48.02:574][499]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto20E5CF30C40B7BF99E22088809F0E0E71.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto2.umap' +[2022.10.07-07.48.02:587][499]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.193 +[2022.10.07-07.48.02:587][499]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.193 +[2022.10.07-07.48.02:588][499]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/0202] ([1] browsable assets)... +[2022.10.07-07.48.03:248][499]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/0202.0202] +[2022.10.07-07.48.03:248][499]OBJ SavePackage: Finished generating thumbnails for package [/Game/0202] +[2022.10.07-07.48.03:250][499]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0202" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/0202_Auto2.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-07.48.04:203][499]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/0202_Auto2 +[2022.10.07-07.48.04:204][499]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/0202_Auto2F710371E47AD6E3D0DD52699E48CD240.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/0202_Auto2.uasset' +[2022.10.07-07.48.04:204][499]LogFileHelpers: Auto-saving content packages took 1.617 +[2022.10.07-07.49.03:436][178]LogSlate: Window 'Editor Preferences' being destroyed +[2022.10.07-07.49.03:448][178]LogSlate: Window 'Editor Preferences' being destroyed +[2022.10.07-07.49.47:656][845]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.50.12:450][110]Cmd: DELETE +[2022.10.07-07.50.12:450][110]Cmd: ACTOR DELETE +[2022.10.07-07.50.12:469][110]LogEditorActor: Deleted Actor: DirectionalLight +[2022.10.07-07.50.12:490][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-07.50.12:498][110]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-07.50.27:666][ 75]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D94762D04DFC233788C3B8E1F113075B8173EBB3), compiling. +[2022.10.07-07.50.27:960][ 76]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 246B8FD543A8BED2019F2D1154C8D68BE3141153), compiling. +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Total job queries 8, among them cache hits 0 (0.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Shaders Compiled: 4 +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Jobs assigned 8, completed 2 (25.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Job execution time: average 2.76 s, max 2.86 s +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 2.83 s, max 2.95 +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.95 s +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 1.00 jobs/batch +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Average processing rate: 0.68 jobs/sec +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Effective parallelization: 0.61 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.90 sec, max 0.90 sec, min 0.90 sec) +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Top 1 shader types by total compile time: +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: FLumenCardPS - 100.00% of total time (compiled 2 times, average 0.90 sec, max 0.90 sec, min 0.90 sec) +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.50.33:419][152]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE56A31E3B6BE01880FAD7B547BFF1761D8BACD), compiling. +[2022.10.07-07.50.35:323][175]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F57440E19E1571D2205F5AB09C9D6AAE4A9D38C), compiling. +[2022.10.07-07.50.37:204][194]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D78C96E701BE095AE4AE30C05A9E5C14C0AE707B), compiling. +[2022.10.07-07.50.38:806][253]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 47F527CD8511BC619C86928E9AE7E29ECC1B68AE), compiling. +[2022.10.07-07.50.40:882][273]LogViewport: Scene viewport resized to 1385x526, mode Windowed. +[2022.10.07-07.50.41:086][274]LogViewport: Scene viewport resized to 1385x482, mode Windowed. +[2022.10.07-07.50.41:390][278]LogViewport: Scene viewport resized to 1385x457, mode Windowed. +[2022.10.07-07.50.41:476][280]LogViewport: Scene viewport resized to 1385x444, mode Windowed. +[2022.10.07-07.50.41:752][284]LogViewport: Scene viewport resized to 1385x418, mode Windowed. +[2022.10.07-07.50.41:833][286]LogViewport: Scene viewport resized to 1385x415, mode Windowed. +[2022.10.07-07.50.42:096][290]LogViewport: Scene viewport resized to 1385x384, mode Windowed. +[2022.10.07-07.50.42:206][292]LogViewport: Scene viewport resized to 1385x350, mode Windowed. +[2022.10.07-07.50.42:433][297]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-07.50.43:758][320]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FF32D29156058C3CD2871C095452165E12111868), compiling. +[2022.10.07-07.50.52:720][960]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E22453DCFFB7961C04C5C7D0612D58B36AEC2422), compiling. +[2022.10.07-07.50.54:436][977]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2A467265613FFF5ADB249AE1694E4EF34A859E06), compiling. +[2022.10.07-07.50.56:013][ 9]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 98580E05F534847290751236A1D8620A0D612056), compiling. +[2022.10.07-07.50.57:712][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7FDDFF03EEDDAE746A1C2E7CDC7811920A765C47), compiling. +[2022.10.07-07.50.59:130][124]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DB2DDC995776C3D2B050E11192D554F8D66F818B), compiling. +[2022.10.07-07.51.03:414][430]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 265C8C93F9DEDD1839F2C66B0A96DD8B137FFCB7), compiling. +[2022.10.07-07.51.03:472][432]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.04:896][434]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.04:896][434]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.05:274][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:274][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:278][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:278][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:355][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:355][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:355][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:355][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:357][434]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-07.51.05:359][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:360][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:360][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:360][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:364][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:364][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:364][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:364][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:365][434]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-07.51.05:368][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:369][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:369][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:369][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:373][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:373][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:373][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:373][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:378][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:378][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:378][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:378][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:382][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:382][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:382][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:382][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:386][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:386][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:386][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:387][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:396][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:396][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:397][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:397][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.06:087][436]LogD3D12RHI: Creating RTPSO with 208 shaders (0 cached, 1 new) took 276.32 ms. Compile time 270.21 ms, link time 5.00 ms. +[2022.10.07-07.51.07:729][436]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D81A97C482C7277B25931C31C33BACC58AABECCB), compiling. +[2022.10.07-07.51.07:778][436]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:778][436]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:778][436]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:778][436]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:799][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:799][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:800][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:800][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:940][437]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.07:940][437]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.07:946][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:946][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:946][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:947][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:951][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:951][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:951][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:952][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:953][437]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-07.51.07:957][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:957][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:957][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:957][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:962][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:962][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:963][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:963][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:965][437]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-07.51.07:969][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:969][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:969][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:969][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:975][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:975][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:975][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:975][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:982][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:982][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:983][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:983][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.08:076][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.08:076][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.08:076][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.08:076][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.08:082][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.08:082][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.08:082][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.08:082][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.09:554][441]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D31BA010E94C488B0F12FF6C770412431EDCA33C), compiling. +[2022.10.07-07.51.11:341][510]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 58B15EFDB79441A766527D1EEB9B46CE98B5F9EC), compiling. +[2022.10.07-07.51.12:050][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:422][532]LogD3D12RHI: Creating RTPSO with 193 shaders (0 cached, 1 new) took 311.09 ms. Compile time 307.93 ms, link time 2.65 ms. +[2022.10.07-07.51.12:503][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:557][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:619][532]LogViewport: Scene viewport resized to 1619x648, mode Windowed. +[2022.10.07-07.51.12:675][533]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-07.51.13:705][536]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.13:755][536]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.13:757][536]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.13:811][536]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.14:458][536]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 39E3FA5333F175C545701C054F53D7660E1AEF57), compiling. +[2022.10.07-07.51.14:514][537]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF50B4F624F08588056D406AB504AFDD4720F49), compiling. +[2022.10.07-07.51.16:970][600]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 239F1298E080EAA3C0A24B358D7EE7B5E33D0EDA), compiling. +[2022.10.07-07.51.17:010][601]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A12E79355C6C68AC628AD2E559D85D41069D0CB), compiling. +[2022.10.07-07.51.19:897][686]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 553CEBC48E1D9A61E18BDD0191213E988FF88506), compiling. +[2022.10.07-07.51.21:823][753]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7614D5437DE6040E7F7A871C7FD2730A05F3FFC6), compiling. +[2022.10.07-07.51.23:857][815]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8881B99010F80D0CA2BED982C68A4BC82AC8979B), compiling. +[2022.10.07-07.51.25:618][850]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D580CD38C0E26B9777FB5897EA5E3D5799DC3523), compiling. +[2022.10.07-07.51.25:678][851]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C971D86B58886367A5CE227923059EE42CE78A5F), compiling. +[2022.10.07-07.51.27:865][928]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9467ADA2CC25EAEBDF61EEF25CF8BE6F91DE427D), compiling. +[2022.10.07-07.51.29:986][ 1]LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps +[2022.10.07-07.51.38:399][384]Cmd: DELETE +[2022.10.07-07.51.38:399][384]Cmd: ACTOR DELETE +[2022.10.07-07.51.38:428][384]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.38:456][384]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.07-07.51.38:463][384]LogEditorActor: Deleted 1 Actors (0.064 secs) +[2022.10.07-07.51.54:698][137]Cmd: DELETE +[2022.10.07-07.51.54:698][137]Cmd: ACTOR DELETE +[2022.10.07-07.51.54:710][137]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.54:730][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2022.10.07-07.51.54:733][137]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.51.57:569][239]Cmd: DELETE +[2022.10.07-07.51.57:569][239]Cmd: ACTOR DELETE +[2022.10.07-07.51.57:582][239]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.57:605][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2022.10.07-07.51.57:608][239]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.51.59:718][315]Cmd: DELETE +[2022.10.07-07.51.59:719][315]Cmd: ACTOR DELETE +[2022.10.07-07.51.59:731][315]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.59:754][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-07.51.59:756][315]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.52.02:910][429]Cmd: DELETE +[2022.10.07-07.52.02:911][429]Cmd: ACTOR DELETE +[2022.10.07-07.52.02:922][429]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.52.02:944][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2022.10.07-07.52.02:947][429]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.52.05:404][518]Cmd: DELETE +[2022.10.07-07.52.05:404][518]Cmd: ACTOR DELETE +[2022.10.07-07.52.05:416][518]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.52.05:437][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.52.05:439][518]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.54.30:249][558]LogViewport: Scene viewport resized to 1592x612, mode Windowed. +[2022.10.07-07.54.30:309][559]LogViewport: Scene viewport resized to 1424x388, mode Windowed. +[2022.10.07-07.54.30:437][560]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-07.54.56:720][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.07-07.55.01:298][611]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-07.55.01:399][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0202" FILE="../../../../../../unreal engine 4/Mashrama/Content/0202.uasset" SILENT=true +[2022.10.07-07.55.02:311][611]LogSavePackage: Moving output files for package: /Game/0202 +[2022.10.07-07.55.02:311][611]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/0202154165F745CA27D32CB0CC985EB834AB.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/0202.uasset' +[2022.10.07-07.55.02:334][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-07.55.02:519][611]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A02_Diorama +[2022.10.07-07.55.02:520][611]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama6EA2F3C740C64276F413EAB052529187.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap' +[2022.10.07-07.55.02:547][611]LogFileHelpers: Saving map 'S02A02_Diorama' took 0.236 +[2022.10.07-07.55.02:572][611]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-07.55.02:572][611]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.07-07.55.02:572][611]LogContentValidation: Display: Validating StaticMesh /Game/0202.0202 +[2022.10.07-07.55.05:644][744]LogViewport: Scene viewport resized to 1385x338, mode Windowed. +[2022.10.07-07.55.05:756][746]LogViewport: Scene viewport resized to 1385x356, mode Windowed. +[2022.10.07-07.55.05:839][748]LogViewport: Scene viewport resized to 1385x376, mode Windowed. +[2022.10.07-07.55.05:908][750]LogViewport: Scene viewport resized to 1385x387, mode Windowed. +[2022.10.07-07.55.06:002][754]LogViewport: Scene viewport resized to 1385x398, mode Windowed. +[2022.10.07-07.55.06:085][756]LogViewport: Scene viewport resized to 1385x412, mode Windowed. +[2022.10.07-07.55.06:170][758]LogViewport: Scene viewport resized to 1385x435, mode Windowed. +[2022.10.07-07.55.06:242][760]LogViewport: Scene viewport resized to 1385x460, mode Windowed. +[2022.10.07-07.55.06:319][762]LogViewport: Scene viewport resized to 1385x496, mode Windowed. +[2022.10.07-07.55.06:396][764]LogViewport: Scene viewport resized to 1385x535, mode Windowed. +[2022.10.07-07.55.06:468][766]LogViewport: Scene viewport resized to 1385x556, mode Windowed. +[2022.10.07-07.55.06:554][768]LogViewport: Scene viewport resized to 1385x572, mode Windowed. +[2022.10.07-07.55.06:652][772]LogViewport: Scene viewport resized to 1385x580, mode Windowed. +[2022.10.07-07.57.36:745][195]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A03.umap: Failed to load '/Game/Maps/Interior/GP2/S02A03_BuiltData': Can't find file. +[2022.10.07-07.57.36:745][195]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A03_BuiltData' +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Chandelier_Lamp_V2... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Chandelier_Lamp_2_V2... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_Lamp_2_V2.SM_Chandelier_Lamp_2_V2 +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Towel_07... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_Lamp_V2.SM_Chandelier_Lamp_V2 +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Washer_Samsung... +[2022.10.07-07.57.40:477][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Washer_Samsung_BC.T_Washer_Samsung_BC (TFO_AutoDXT, 2048X512 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.40:477][195]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Dirt05_A.T_Dirt05_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.90s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_07.SM_Towel_07 +[2022.10.07-07.57.40:477][195]LogMaterial: Display: Missing cached shadermap for MI_Fabric_Pattern in PCD3D_SM5, Default, SM5 (DDC key hash: ADCCF7839477F8E87D91E22F7D257C35C25DB38A), compiling. +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Vase1_20... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_air_conditioner_01_01... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_vase_01_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Lamp... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh AIUE_V01_001_Pilow... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_plant02b... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Lamps/SM_Lamp.SM_Lamp +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol3_2_vase_01_0.SM_AI_vol3_2_vase_01_0 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh furniture_sofa_003_v2_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_sofa_01_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Pillows/AIUE_V01_001_Pilow.AIUE_V01_001_Pilow +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Table_4... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Tables/SM_Table_4.SM_Table_4 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Table_5... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_TV_black_foot... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/All/Meshes/Furniture/Tables/SM_Table_5.SM_Table_5 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Hub_1... +[2022.10.07-07.57.41:132][195]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV_black_foot.SM_TV_black_foot +[2022.10.07-07.57.41:132][195]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/ModularKitchen/Meshes/Technics/SM_Hub_1.SM_Hub_1 +[2022.10.07-07.57.41:132][195]LogMaterial: Display: Missing cached shadermap for M_MBed_Deco_24 in PCD3D_SM5, Default, SM5 (DDC key hash: 4A56861465596128A8DAB5EF83DFC2CC5186B81D), compiling. +[2022.10.07-07.57.41:253][195]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_AI_vol3_2_sofa_01_0.SM_AI_vol3_2_sofa_01_0 +[2022.10.07-07.57.41:253][195]LogStaticMesh: Built static mesh [0.36s] /Game/Furniture/All/Meshes/Furniture/Plants/SM_MERGED_SM_plant02b.SM_MERGED_SM_plant02b +[2022.10.07-07.57.41:254][195]LogStaticMesh: Display: Building static mesh SM_MBed_Deco_10... +[2022.10.07-07.57.41:254][195]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 9520682FC69861C4E34ADA8733954641891821C9), compiling. +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.78s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_AI_vol6_1_air_conditioner_01_01.SM_AI_vol6_1_air_conditioner_01_01 +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.17s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/SM_MBed_Deco_10.SM_MBed_Deco_10 +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.59s] /Game/Furniture/All/Meshes/Furniture/Sofa/furniture_sofa_003_v2_0.furniture_sofa_003_v2_0 +[2022.10.07-07.57.41:594][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_001_pillow_002_diffuse.AIUE_V01_001_pillow_002_diffuse (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.41:594][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_BC.T_AI_vol6_1_air_conditioning_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.41:594][195]LogMaterial: Display: Missing cached shadermap for M_Wood_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C3F3C4ADA063B6106D5A8F9A44B68FA2029AE866), compiling. +[2022.10.07-07.57.42:173][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_N.T_AI_vol6_1_air_conditioning_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.42:173][195]LogStaticMesh: Display: Building static mesh SM_Deco_HourGlass... +[2022.10.07-07.57.42:173][195]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_02/SM_Deco_HourGlass.SM_Deco_HourGlass +[2022.10.07-07.57.42:173][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_M.T_AI_vol6_1_air_conditioning_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.42:519][195]LogStaticMesh: Display: Building static mesh SM_LBook_019... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_LDeco_003... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.08s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_003.SM_LDeco_003 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_TV_controller... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.15s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_019.SM_LBook_019 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_Plinth_10cm... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_10cm.SM_Plinth_10cm +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_Chandelier_V2... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_V2.SM_Chandelier_V2 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.27s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_TV_controller.SM_TV_controller +[2022.10.07-07.57.43:075][197]LogStaticMesh: Display: Building static mesh SM_Shelfs_V3... +[2022.10.07-07.57.43:114][198]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Shelfs_V3.SM_Shelfs_V3 +[2022.10.07-07.57.43:344][205]LogStaticMesh: Display: Building static mesh SM_Locker_Shelf_x2_337... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03_Plintuth... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Shelf_x2_337.SM_Locker_Shelf_x2_337 +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03_Plinth... +[2022.10.07-07.57.43:421][210]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A03_Plintuth.SM_S02A03_Plintuth +[2022.10.07-07.57.43:456][212]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Marble/T_MarbleTan_BC.T_MarbleTan_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:502][214]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_A.TV_Black_A (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:820][236]LogStaticMesh: Built static mesh [0.42s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A03_Plinth.SM_S02A03_Plinth +[2022.10.07-07.57.43:849][238]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_M.TV_Black_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:869][239]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_N.TV_Black_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:868][306]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_MBed_Rope.T_MBed_Rope (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:879][307]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_Rope_N.T_Rope_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:960][314]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_01.T_Wood_01 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.45:845][344]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_001.T_Book_001 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.46:666][386]LogStaticMesh: Built static mesh [3.27s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-07.57.48:551][434]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 64% occupied, 106 triangles, SM_S02A03 +[2022.10.07-07.57.49:918][482]LogStaticMesh: Built static mesh [9.42s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Vase1_20.SM_Vase1_20 +[2022.10.07-07.57.50:142][489]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.07-07.57.50:153][489]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.07-07.57.50:253][490]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.07-07.58.00:419][939]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.58.00:419][939]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Total job queries 340, among them cache hits 0 (0.00%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Tracking 114 distinct input hashes that result in 64 distinct outputs (56.14%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: RAM used: 0.11 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Shaders Compiled: 288 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Jobs assigned 214, completed 114 (53.27%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Average time worker was idle: 31.67 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Time job spent in pending queue: average 0.94 s, longest 19.63 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Job execution time: average 2.93 s, max 19.57 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Job life time (pending + execution): average 2.98 s, max 19.63 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 52.70 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Jobs were issued in 115 batches (only local compilation was used), average 1.86 jobs/batch +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Average processing rate: 2.16 jobs/sec +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Effective parallelization: 2.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 1 times, average 4.61 sec, max 4.61 sec, min 4.61 sec) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 3.17 sec, max 3.17 sec, min 3.17 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight (compiled 1 times, average 2.18 sec, max 2.18 sec, min 2.18 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 1.77 sec, max 1.77 sec, min 1.77 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FDebugViewModeVS (compiled 1 times, average 1.75 sec, max 1.75 sec, min 1.75 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 26.90% of total time (compiled 27 times, average 1.31 sec, max 1.80 sec, min 0.98 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FLumenCardVS - 24.97% of total time (compiled 26 times, average 1.26 sec, max 1.78 sec, min 0.96 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 23.47% of total time (compiled 26 times, average 1.19 sec, max 1.67 sec, min 0.84 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FLumenCardPS - 12.52% of total time (compiled 28 times, average 0.59 sec, max 0.90 sec, min 0.36 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight - 3.51% of total time (compiled 1 times, average 4.61 sec, max 4.61 sec, min 4.61 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.58.01:291][977]LogStaticMesh: Built static mesh [21.67s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Washer_Samsung.SM_Washer_Samsung +[2022.10.07-07.58.02:454][ 24]LogD3D12RHI: Creating RTPSO with 206 shaders (0 cached, 13 new) took 372.80 ms. Compile time 298.45 ms, link time 73.26 ms. +[2022.10.07-07.58.07:639][ 44]LogD3D12RHI: Creating RTPSO with 207 shaders (0 cached, 1 new) took 208.38 ms. Compile time 202.66 ms, link time 4.87 ms. +[2022.10.07-07.58.09:853][ 52]LogD3D12RHI: Creating RTPSO with 209 shaders (0 cached, 2 new) took 230.56 ms. Compile time 224.76 ms, link time 5.07 ms. +[2022.10.07-07.58.12:386][102]LogContentBrowser: Attempting asset rename: S02A54 -> S02A03_Diorama +[2022.10.07-07.58.12:730][102]LogContentBrowser: End creating deferred item S02A54 +[2022.10.07-07.58.45:859][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-07.58.48:516][304]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-07.58.48:621][304]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.58.48:797][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-07.58.49:028][304]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-07.58.49:029][304]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_DioramaA811A9DE47F68C28FD9A07B84C40EA66.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-07.58.49:160][304]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.540 +[2022.10.07-07.58.49:179][304]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-07.58.49:179][304]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.58.49:179][304]LightingResults: New page: Lighting Build +[2022.10.07-07.58.49:179][304]LoadErrors: New page: Loading map: S02A03_Diorama.umap +[2022.10.07-07.58.49:187][304]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:187][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:188][304]MapCheck: New page: Map Check +[2022.10.07-07.58.49:189][304]LightingResults: New page: Lighting Build +[2022.10.07-07.58.49:221][304]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.58.49:235][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2022.10.07-07.58.49:242][304]LogWorld: UWorld::CleanupWorld for S02A03_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:244][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:245][304]LogWorld: UWorld::CleanupWorld for S02A03, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:247][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:286][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2022.10.07-07.58.49:308][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-07.58.49:400][304]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A03_Diorama'. +[2022.10.07-07.58.49:400][304]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.58.49:400][304]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.58.49:400][304]LogAIModule: Creating AISystem for world S02A03_Diorama +[2022.10.07-07.58.49:617][304]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.58.49:660][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-07.58.49:677][304]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.58.49:678][304]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,215ms to complete. +[2022.10.07-07.58.49:678][304]LogFileHelpers: Loading map 'S02A03_Diorama' took 0.499 +[2022.10.07-07.58.49:699][304]AssetCheck: New page: Asset Save: S02A03_Diorama +[2022.10.07-07.58.49:699][304]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-07.58.49:832][304]LogD3D12RHI: Creating RTPSO with 225 shaders (16 cached, 0 new) took 20.21 ms. Compile time 0.09 ms, link time 19.40 ms. +[2022.10.07-07.58.51:556][304]LogD3D12RHI: Creating RTPSO with 206 shaders (206 cached, 0 new) took 15.62 ms. Compile time 0.09 ms, link time 14.68 ms. +[2022.10.07-07.58.51:743][304]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 183.44 ms. Compile time 0.01 ms, link time 183.39 ms. +[2022.10.07-07.59.59:377][304]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1579 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1189 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (216 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1571 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.04.11:192][891]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-08.04.20:088][609]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:398][704]Cmd: DELETE +[2022.10.07-08.04.21:399][704]Cmd: ACTOR DELETE +[2022.10.07-08.04.21:416][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:417][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:418][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:419][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:419][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:420][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:421][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:421][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:422][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:423][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:423][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:424][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:425][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:425][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:426][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:427][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:427][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:428][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:429][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:429][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:430][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:431][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:431][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:432][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:433][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:433][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:434][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:434][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:435][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:436][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:436][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:437][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:461][704]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-08.04.21:465][704]LogEditorActor: Deleted 32 Actors (0.066 secs) +[2022.10.07-08.04.27:691][247]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:866][347]Cmd: DELETE +[2022.10.07-08.04.28:866][347]Cmd: ACTOR DELETE +[2022.10.07-08.04.28:880][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:881][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:882][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:903][347]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-08.04.28:906][347]LogEditorActor: Deleted 3 Actors (0.041 secs) +[2022.10.07-08.04.31:648][596]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Chandelier_2_C +[2022.10.07-08.04.32:903][707]Cmd: DELETE +[2022.10.07-08.04.32:903][707]Cmd: ACTOR DELETE +[2022.10.07-08.04.32:917][707]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-08.04.32:939][707]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-08.04.32:942][707]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-08.04.35:646][952]Cmd: POLY SELECT MEMORY UNION +[2022.10.07-08.04.36:632][ 42]Cmd: DELETE +[2022.10.07-08.04.36:633][ 42]Cmd: ACTOR DELETE +[2022.10.07-08.04.36:646][ 42]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.36:667][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-08.04.36:672][ 42]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-08.04.41:464][448]Cmd: DELETE +[2022.10.07-08.04.41:464][448]Cmd: ACTOR DELETE +[2022.10.07-08.04.41:478][448]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-08.04.41:501][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-08.04.41:504][448]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-08.04.44:329][709]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:234][786]Cmd: DELETE +[2022.10.07-08.04.45:234][786]Cmd: ACTOR DELETE +[2022.10.07-08.04.45:248][786]LogEditorActor: Deleted Actor: BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:249][786]LogEditorActor: Deleted Actor: BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:270][786]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-08.04.45:274][786]LogEditorActor: Deleted 2 Actors (0.040 secs) +[2022.10.07-08.04.47:403][983]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:378][ 65]Cmd: DELETE +[2022.10.07-08.04.48:379][ 65]Cmd: ACTOR DELETE +[2022.10.07-08.04.48:392][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:393][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:394][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:395][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:416][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-08.04.48:419][ 65]LogEditorActor: Deleted 4 Actors (0.040 secs) +[2022.10.07-08.04.51:827][349]Cmd: ACTOR SELECT OFCLASS CLASS=BoxReflectionCapture +[2022.10.07-08.04.52:691][422]Cmd: DELETE +[2022.10.07-08.04.52:691][422]Cmd: ACTOR DELETE +[2022.10.07-08.04.52:704][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:705][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:706][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:707][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:708][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:709][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:729][422]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-08.04.52:732][422]LogEditorActor: Deleted 6 Actors (0.041 secs) +[2022.10.07-08.04.58:512][877]Cmd: DELETE +[2022.10.07-08.04.58:512][877]Cmd: ACTOR DELETE +[2022.10.07-08.04.58:525][877]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-08.04.58:547][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-08.04.58:551][877]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-08.05.01:864][164]Cmd: DELETE +[2022.10.07-08.05.01:864][164]Cmd: ACTOR DELETE +[2022.10.07-08.05.01:877][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-08.05.01:897][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-08.05.01:900][164]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-08.06.22:831][ 97]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.22:832][ 97]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.24:008][155]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.24:008][155]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.55:625][802]LogSlate: Window 'FBX Export Options' being destroyed +[2022.10.07-08.06.55:679][802]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 + + +[2022.10.07-08.08.46:046][160]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2022.10.07-08.08.46:232][160]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto3 +[2022.10.07-08.08.46:233][160]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto3271A9A9A47D82AACC1CD46BE50892BA1.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto3.umap' +[2022.10.07-08.08.46:268][160]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.243 +[2022.10.07-08.08.46:268][160]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.243 +[2022.10.07-08.12.40:910][860]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.650 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-08.55.31:870][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:870][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:871][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:871][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:873][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:873][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:874][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:874][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:876][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:876][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:879][289]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-08.55.31:892][289]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-08.55.31:904][289]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-08.55.32:126][289]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.55.34:650][289]LogStaticMesh: Built static mesh [2.52s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.55.44:518][289]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed +[2022.10.07-08.55.44:531][289]LogEditorFactories: -- imported successfully +[2022.10.07-08.55.44:550][289]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.55.44:550][289]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-08.55.47:306][289]LogStaticMesh: Built static mesh [2.77s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.55.59:658][520]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2022.10.07-08.55.59:825][520]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4 +[2022.10.07-08.55.59:825][520]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto4F6BFB88545000CBC6A35BFA6DC9B2DED.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4.umap' +[2022.10.07-08.55.59:842][520]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.205 +[2022.10.07-08.55.59:842][520]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.205 +[2022.10.07-08.55.59:843][520]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-08.55.59:970][520]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-08.55.59:970][520]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-08.55.59:982][520]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4 +[2022.10.07-08.55.59:982][520]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto4DC9E43884E2804E22B1918A311D5AED5.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4.uasset' +[2022.10.07-08.55.59:984][520]LogFileHelpers: Auto-saving content packages took 0.143 +[2022.10.07-08.57.22:336][109]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-08.58.39:536][ 14]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-08.58.39:545][ 14]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-08.58.39:554][ 14]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-08.58.39:649][ 14]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.58.42:089][ 14]LogStaticMesh: Built static mesh [2.44s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.58.42:260][ 14]LogEditorFactories: -- imported successfully +[2022.10.07-08.58.43:091][ 14]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.58.43:091][ 14]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-08.58.45:523][ 14]LogStaticMesh: Built static mesh [2.44s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.59.01:303][200]LogEditorViewport: Clicking Background +[2022.10.07-08.59.03:809][421]Cmd: TRANSACTION UNDO +[2022.10.07-08.59.03:810][421]LogEditorTransaction: Undo Clicking Background +[2022.10.07-08.59.04:497][432]Cmd: TRANSACTION UNDO +[2022.10.07-08.59.04:497][432]LogEditorTransaction: Undo Move Elements +[2022.10.07-09.00.41:221][575]Cmd: DELETE +[2022.10.07-09.00.41:221][575]Cmd: ACTOR DELETE +[2022.10.07-09.00.41:234][575]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.41:257][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.07-09.00.41:267][575]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.07-09.00.44:254][843]Cmd: DELETE +[2022.10.07-09.00.44:255][843]Cmd: ACTOR DELETE +[2022.10.07-09.00.44:267][843]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.44:287][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.44:291][843]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.00.50:431][385]Cmd: DELETE +[2022.10.07-09.00.50:431][385]Cmd: ACTOR DELETE +[2022.10.07-09.00.50:443][385]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.50:444][385]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.50:464][385]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.50:469][385]LogEditorActor: Deleted 2 Actors (0.038 secs) +[2022.10.07-09.00.56:301][936]Cmd: DELETE +[2022.10.07-09.00.56:302][936]Cmd: ACTOR DELETE +[2022.10.07-09.00.56:314][936]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.56:334][936]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.56:338][936]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.01.42:863][912]Cmd: TRANSACTION UNDO +[2022.10.07-09.01.42:863][912]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.02.07:348][951]Cmd: TRANSACTION UNDO +[2022.10.07-09.02.07:348][951]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.02.15:966][609]Cmd: TRANSACTION UNDO +[2022.10.07-09.02.15:966][609]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.06.27:522][245]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms +[2022.10.07-09.06.27:674][245]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto5 +[2022.10.07-09.06.27:675][245]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto55FB97ED34275549AB718CB894CB958EB.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto5.umap' +[2022.10.07-09.06.27:688][245]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.191 +[2022.10.07-09.06.27:688][245]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.191 +[2022.10.07-09.06.27:688][245]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-09.06.27:987][245]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-09.06.27:987][245]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-09.06.28:005][245]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5 +[2022.10.07-09.06.28:005][245]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto58F34FDD74F90A42EC893299EF47CE3C7.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5.uasset' +[2022.10.07-09.06.28:006][245]LogFileHelpers: Auto-saving content packages took 0.317 +[2022.10.07-09.06.49:397][288]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-09.06.50:345][288]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.06.50:345][288]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.06.52:036][288]LogStaticMesh: Built static mesh [1.52s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.06.52:041][288]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.06.52:041][288]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.06.52:066][288]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.07.02:382][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.02:382][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.02:383][658]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-09.07.05:758][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.05:759][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.05:760][746]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-09.07.21:143][186]Cmd: DELETE +[2022.10.07-09.07.21:143][186]Cmd: ACTOR DELETE +[2022.10.07-09.07.21:157][186]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.07.21:179][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.07-09.07.21:183][186]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-09.07.45:643][556]LogEditorViewport: Clicking Background +[2022.10.07-09.07.54:096][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-09.07.56:811][880]LogSlate: Window 'Delete Assets' being destroyed +[2022.10.07-09.07.56:857][880]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/SM_MERGED_0203.SM_MERGED_0203 + Asset Type: StaticMesh +[2022.10.07-09.07.58:504][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-09.07.58:528][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-09.07.58:549][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.12.40:260][656]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.202 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-09.16.02:220][258]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.16.02:220][258]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.16.22:096][627]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-09.16.23:012][627]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.16.23:012][627]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.16.24:489][627]LogStaticMesh: Built static mesh [1.36s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.24:563][627]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.16.24:564][627]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.16.24:589][627]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.16.32:622][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.32:622][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.32:623][ 37]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_2 +[2022.10.07-09.16.35:537][258]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.35:537][258]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.35:538][258]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_3 +[2022.10.07-09.16.41:165][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:227][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:286][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:346][775]LogViewport: Scene viewport resized to 1510x689, mode Windowed. +[2022.10.07-09.16.41:409][776]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.17.00:436][941]Cmd: ACTOR HIDE SELECTED +[2022.10.07-09.17.48:485][547]LogViewport: Scene viewport resized to 1827x968, mode Windowed. +[2022.10.07-09.17.48:543][548]LogViewport: Scene viewport resized to 1531x708, mode Windowed. +[2022.10.07-09.17.48:627][549]LogViewport: Scene viewport resized to 1391x585, mode Windowed. +[2022.10.07-09.17.48:681][550]LogViewport: Scene viewport resized to 1385x580, mode Windowed. +[2022.10.07-09.17.52:729][929]LogViewport: Scene viewport resized to 752x580, mode Windowed. +[2022.10.07-09.18.50:352][302]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.18.50:352][302]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.18.51:341][302]LogStaticMesh: Built static mesh [0.93s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.18.51:364][302]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.18.51:364][302]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.18.57:717][730]Cmd: DELETE +[2022.10.07-09.18.57:717][730]Cmd: ACTOR DELETE +[2022.10.07-09.18.57:734][730]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.18.57:757][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-09.18.57:764][730]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.07-09.19.22:908][648]Cmd: DELETE +[2022.10.07-09.19.22:908][648]Cmd: ACTOR DELETE +[2022.10.07-09.19.22:923][648]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.22:943][648]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.19.22:947][648]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-09.19.25:791][854]Cmd: DELETE +[2022.10.07-09.19.25:791][854]Cmd: ACTOR DELETE +[2022.10.07-09.19.25:804][854]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.25:825][854]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-09.19.25:828][854]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.19.33:346][349]Cmd: DELETE +[2022.10.07-09.19.33:346][349]Cmd: ACTOR DELETE +[2022.10.07-09.19.33:361][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:362][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:362][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:363][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:363][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:364][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:384][349]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.07-09.19.33:389][349]LogEditorActor: Deleted 6 Actors (0.043 secs) +[2022.10.07-09.19.42:573][921]Cmd: DELETE +[2022.10.07-09.19.42:573][921]Cmd: ACTOR DELETE +[2022.10.07-09.19.42:585][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:586][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:586][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:587][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:587][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:588][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:588][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:608][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.07-09.19.42:614][921]LogEditorActor: Deleted 7 Actors (0.041 secs) +[2022.10.07-09.19.45:846][152]Cmd: DELETE +[2022.10.07-09.19.45:846][152]Cmd: ACTOR DELETE +[2022.10.07-09.19.45:858][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.45:879][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.19.45:883][152]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.20.10:695][956]Cmd: DELETE +[2022.10.07-09.20.10:695][956]Cmd: ACTOR DELETE +[2022.10.07-09.20.10:707][956]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.10:727][956]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-09.20.10:732][956]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.20.16:399][385]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.20.19:061][574]Cmd: DELETE +[2022.10.07-09.20.19:062][574]Cmd: ACTOR DELETE +[2022.10.07-09.20.19:073][574]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.19:094][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.20.19:098][574]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.20.28:527][275]Cmd: DELETE +[2022.10.07-09.20.28:527][275]Cmd: ACTOR DELETE +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall259. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall260. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall261. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall262. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall263. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall264. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall265. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall266. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall267. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall268. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall269. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall270. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall271. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall272. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall273. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall274. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall275. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall276. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall277. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall278. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall279. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall280. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall281. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall282. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall283. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall284. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall285. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall286. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall287. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall295. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall296. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall297. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall298. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall299. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall300. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall301. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall302. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall303. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall304. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall305. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall346. +[2022.10.07-09.20.30:829][275]LogSlate: Window 'Message' being destroyed +[2022.10.07-09.20.30:844][275]Message dialog closed, result: YesAll, title: Message, text: Actor GroupActor1 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_wood_wall259 +SM_wood_wall260 +SM_wood_wall261 +SM_wood_wall262 +SM_wood_wall263 +SM_wood_wall264 +SM_wood_wall265 +SM_wood_wall266 +SM_wood_wall267 +SM_wood_wall268 +SM_wood_wall269 +SM_wood_wall270 +SM_wood_wall271 +SM_wood_wall272 +SM_wood_wall273 +SM_wood_wall274 +SM_wood_wall275 +SM_wood_wall276 +SM_wood_wall277 +SM_wood_wall278 +SM_wood_wall279 +SM_wood_wall280 +SM_wood_wall281 +SM_wood_wall282 +SM_wood_wall283 +SM_wood_wall284 +SM_wood_wall285 +SM_wood_wall286 +SM_wood_wall287 +SM_wood_wall295 +SM_wood_wall296 +SM_wood_wall297 +SM_wood_wall298 +SM_wood_wall299 +SM_wood_wall300 +SM_wood_wall301 +SM_wood_wall302 +SM_wood_wall303 +SM_wood_wall304 +SM_wood_wall305 +SM_wood_wall346 +[2022.10.07-09.20.30:854][275]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:865][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:865][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:886][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.20.30:890][275]LogEditorActor: Deleted 42 Actors (0.060 secs) +[2022.10.07-09.20.34:678][525]Cmd: DELETE +[2022.10.07-09.20.34:678][525]Cmd: ACTOR DELETE +[2022.10.07-09.20.34:689][525]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.34:709][525]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.20.34:712][525]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.20.59:211][263]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.04:013][477]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.07:469][700]Cmd: DELETE +[2022.10.07-09.21.07:469][700]Cmd: ACTOR DELETE +[2022.10.07-09.21.07:481][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:482][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:482][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:483][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:484][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:484][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:485][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:485][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:486][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:487][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:488][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:488][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:489][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:489][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:490][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:491][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:491][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:492][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:492][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:493][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:493][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:494][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:494][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:516][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2022.10.07-09.21.07:521][700]LogEditorActor: Deleted 26 Actors (0.051 secs) +[2022.10.07-09.21.11:394][976]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.13:192][ 93]Cmd: DELETE +[2022.10.07-09.21.13:192][ 93]Cmd: ACTOR DELETE +[2022.10.07-09.21.13:204][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:205][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:205][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:206][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:206][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:207][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:207][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:208][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:208][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:229][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.21.13:234][ 93]LogEditorActor: Deleted 9 Actors (0.041 secs) +[2022.10.07-09.21.49:997][639]Cmd: DELETE +[2022.10.07-09.21.49:997][639]Cmd: ACTOR DELETE +[2022.10.07-09.21.50:008][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:009][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:009][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:010][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:010][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:011][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:011][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:031][639]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-09.21.50:037][639]LogEditorActor: Deleted 7 Actors (0.040 secs) +[2022.10.07-09.22.05:156][706]Cmd: DELETE +[2022.10.07-09.22.05:156][706]Cmd: ACTOR DELETE +[2022.10.07-09.22.05:166][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:167][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:167][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:168][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:168][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:169][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:169][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:191][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.22.05:197][706]LogEditorActor: Deleted 7 Actors (0.041 secs) +[2022.10.07-09.22.17:683][490]Cmd: DELETE +[2022.10.07-09.22.17:683][490]Cmd: ACTOR DELETE +[2022.10.07-09.22.17:694][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:696][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:696][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:697][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:717][490]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.22.17:722][490]LogEditorActor: Deleted 7 Actors (0.038 secs) +[2022.10.07-09.22.43:886][497]Cmd: DELETE +[2022.10.07-09.22.43:886][497]Cmd: ACTOR DELETE +[2022.10.07-09.22.43:896][497]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.43:917][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2022.10.07-09.22.43:921][497]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-09.22.44:234][511]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-09.22.44:370][511]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto6 +[2022.10.07-09.22.44:370][511]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto64DD4B5484337AFFECA14F996DD463D32.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto6.umap' +[2022.10.07-09.22.44:382][511]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.169 +[2022.10.07-09.22.44:382][511]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.169 +[2022.10.07-09.22.44:383][511]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SM_MERGED_0203] ([1] browsable assets)... +[2022.10.07-09.22.44:584][511]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203] +[2022.10.07-09.22.44:584][511]OBJ SavePackage: Finished generating thumbnails for package [/Game/SM_MERGED_0203] +[2022.10.07-09.22.44:585][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0203" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-09.22.44:741][511]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SM_MERGED_0203_Auto6 +[2022.10.07-09.22.44:742][511]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0203_Auto6B7E4FE1C431D631839E4BE85AF0470B2.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset' +[2022.10.07-09.22.44:742][511]LogFileHelpers: Auto-saving content packages took 0.360 +[2022.10.07-09.22.58:154][515]Cmd: DELETE +[2022.10.07-09.22.58:154][515]Cmd: ACTOR DELETE +[2022.10.07-09.22.58:164][515]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.58:184][515]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-09.22.58:187][515]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2022.10.07-09.23.04:894][ 42]Cmd: DELETE +[2022.10.07-09.23.04:894][ 42]Cmd: ACTOR DELETE +[2022.10.07-09.23.04:903][ 42]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.04:922][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.07-09.23.04:926][ 42]LogEditorActor: Deleted 1 Actors (0.032 secs) +[2022.10.07-09.23.09:714][408]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-09.23.14:478][691]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-09.23.17:571][844]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.23.20:454][ 49]Cmd: DELETE +[2022.10.07-09.23.20:454][ 49]Cmd: ACTOR DELETE +[2022.10.07-09.23.20:464][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:465][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:465][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:466][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:487][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.07-09.23.20:493][ 49]LogEditorActor: Deleted 4 Actors (0.039 secs) +[2022.10.07-09.23.24:044][293]Cmd: DELETE +[2022.10.07-09.23.24:044][293]Cmd: ACTOR DELETE +[2022.10.07-09.23.24:054][293]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.24:074][293]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.23.24:078][293]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.23.31:308][825]Cmd: DELETE +[2022.10.07-09.23.31:308][825]Cmd: ACTOR DELETE +[2022.10.07-09.23.31:318][825]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.31:340][825]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.23.31:345][825]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.23.45:854][845]Cmd: DELETE +[2022.10.07-09.23.45:854][845]Cmd: ACTOR DELETE +[2022.10.07-09.23.45:867][845]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.45:868][845]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.45:889][845]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.23.45:893][845]LogEditorActor: Deleted 2 Actors (0.040 secs) +[2022.10.07-09.23.58:452][820]Cmd: DELETE +[2022.10.07-09.23.58:452][820]Cmd: ACTOR DELETE +[2022.10.07-09.23.58:462][820]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.58:482][820]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2022.10.07-09.23.58:485][820]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2022.10.07-09.24.07:034][492]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:164][647]Cmd: DELETE +[2022.10.07-09.24.09:164][647]Cmd: ACTOR DELETE +[2022.10.07-09.24.09:174][647]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:175][647]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:196][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-09.24.09:201][647]LogEditorActor: Deleted 2 Actors (0.036 secs) +[2022.10.07-09.24.13:595][970]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.24.15:669][112]Cmd: DELETE +[2022.10.07-09.24.15:669][112]Cmd: ACTOR DELETE +[2022.10.07-09.24.15:678][112]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.15:679][112]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.15:699][112]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.24.15:702][112]LogEditorActor: Deleted 2 Actors (0.033 secs) +[2022.10.07-09.24.20:353][452]Cmd: DELETE +[2022.10.07-09.24.20:353][452]Cmd: ACTOR DELETE +[2022.10.07-09.24.20:363][452]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.20:384][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.24.20:388][452]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.24.24:941][756]Cmd: DELETE +[2022.10.07-09.24.24:941][756]Cmd: ACTOR DELETE +[2022.10.07-09.24.24:951][756]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.24:952][756]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.24:972][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.24.24:976][756]LogEditorActor: Deleted 2 Actors (0.035 secs) +[2022.10.07-09.25.13:867][741]Cmd: DELETE +[2022.10.07-09.25.13:867][741]Cmd: ACTOR DELETE +[2022.10.07-09.25.13:876][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.25.13:877][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.25.13:897][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-09.25.13:902][741]LogEditorActor: Deleted 2 Actors (0.035 secs) +[2022.10.07-09.26.03:315][500]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-09.26.03:315][500]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-09.26.04:854][558]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E1596C213FD4332D11A947379F06560EAAA6F12C), compiling. +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: ================================================ +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Total job queries 344, among them cache hits 0 (0.00%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Tracking 341 distinct input hashes that result in 216 distinct outputs (63.34%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: RAM used: 1.03 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.03% +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Shaders Compiled: 290 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Jobs assigned 344, completed 341 (99.13%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Average time worker was idle: 164.05 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Time job spent in pending queue: average 13.26 s, longest 60.78 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Job execution time: average 15.01 s, max 39.08 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Job life time (pending + execution): average 28.39 s, max 66.81 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 101.18 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Jobs were issued in 158 batches (only local compilation was used), average 2.18 jobs/batch +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Average processing rate: 3.37 jobs/sec +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Effective parallelization: 7.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 10.16 sec, max 10.16 sec, min 10.16 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 1 times, average 8.68 sec, max 8.68 sec, min 8.68 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 1 times, average 8.65 sec, max 8.65 sec, min 8.65 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 1 times, average 8.01 sec, max 8.01 sec, min 8.01 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 1 times, average 7.91 sec, max 7.91 sec, min 7.91 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.87% of total time (compiled 32 times, average 1.60 sec, max 9.64 sec, min 0.84 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 6.26% of total time (compiled 32 times, average 1.46 sec, max 3.20 sec, min 0.98 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: FLumenCardVS - 5.79% of total time (compiled 32 times, average 1.35 sec, max 2.00 sec, min 0.96 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 3.23% of total time (compiled 4 times, average 6.04 sec, max 7.77 sec, min 4.34 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.22% of total time (compiled 6 times, average 4.01 sec, max 11.33 sec, min 2.12 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: ================================================ +[2022.10.07-09.26.06:638][623]LogMaterial: Display: Missing cached shadermap for VolumeTextureThumbnailMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 11A296233D42C96AC63FD83ABE54D10DEFF7CE26), compiling. +[2022.10.07-09.26.10:577][760]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D35179178E1CEDDE584538E20B6162BCD752E2E), compiling. +[2022.10.07-09.26.12:019][832]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 91C6A980A4094DF1444D060A3B504CDA634EFCA5), compiling. +[2022.10.07-09.26.13:226][896]LogViewport: Scene viewport resized to 752x575, mode Windowed. +[2022.10.07-09.26.13:297][898]LogViewport: Scene viewport resized to 752x554, mode Windowed. +[2022.10.07-09.26.13:367][900]LogViewport: Scene viewport resized to 752x528, mode Windowed. +[2022.10.07-09.26.13:440][902]LogViewport: Scene viewport resized to 752x507, mode Windowed. +[2022.10.07-09.26.13:507][904]LogViewport: Scene viewport resized to 752x498, mode Windowed. +[2022.10.07-09.26.13:579][906]LogViewport: Scene viewport resized to 752x490, mode Windowed. +[2022.10.07-09.26.13:683][910]LogViewport: Scene viewport resized to 752x481, mode Windowed. +[2022.10.07-09.26.13:752][912]LogViewport: Scene viewport resized to 752x466, mode Windowed. +[2022.10.07-09.26.13:821][914]LogViewport: Scene viewport resized to 752x436, mode Windowed. +[2022.10.07-09.26.13:888][916]LogViewport: Scene viewport resized to 752x408, mode Windowed. +[2022.10.07-09.26.13:957][918]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.26.14:778][938]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 47E06841BE16524F9DA75B21BAD2AE47CDCBED8E), compiling. +[2022.10.07-09.26.16:747][970]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8EF85EE0406A387333E551FADEA465D718ECCBE4), compiling. +[2022.10.07-09.26.18:337][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:379][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:381][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:417][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:478][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:516][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:518][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:558][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:698][ 13]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:993][ 15]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:995][ 15]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.19:006][ 15]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.20:857][ 56]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.20:857][ 56]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.20:861][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:861][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:861][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:861][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:865][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:866][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:866][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:866][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:868][ 56]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-09.26.20:871][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:871][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:871][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:871][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:876][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:876][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:876][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:876][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:877][ 56]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-09.26.20:880][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:881][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:881][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:881][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:885][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:886][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:886][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:886][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:890][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:891][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:891][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:891][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:895][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:895][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:895][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:895][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:900][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:900][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:900][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:900][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:909][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:910][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:910][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:910][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:917][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:917][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:917][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:917][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:924][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:924][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:924][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:924][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:932][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:932][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:932][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:932][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:939][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:939][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:939][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:939][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:946][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:947][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:947][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:947][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:953][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:954][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:954][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:954][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:961][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:961][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:961][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:961][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:969][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:969][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:969][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:969][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:977][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:977][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:977][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:977][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:984][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:984][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:984][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:984][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:990][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:990][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:990][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:990][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:997][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:997][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:998][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:998][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:007][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:007][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:008][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:008][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:016][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:016][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:017][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:017][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:025][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:025][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:025][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:026][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:803][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:804][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:804][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:804][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:856][ 58]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.21:856][ 58]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.21:861][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:861][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:862][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:862][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:866][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:866][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:866][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:866][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:868][ 58]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-09.26.21:871][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:871][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:872][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:872][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:877][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:877][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:877][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:877][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:878][ 58]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-09.26.21:882][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:882][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:882][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:882][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:887][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:887][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:888][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:888][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:893][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:893][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:893][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:893][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:969][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:969][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:970][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:970][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:976][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:976][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:976][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:976][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.33:506][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:553][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:608][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:664][532]LogViewport: Scene viewport resized to 1199x634, mode Windowed. +[2022.10.07-09.26.33:728][533]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.27.56:758][820]Cmd: DELETE +[2022.10.07-09.27.56:758][820]Cmd: ACTOR DELETE +[2022.10.07-09.27.56:807][820]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.27.56:832][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2022.10.07-09.27.56:840][820]LogEditorActor: Deleted 1 Actors (0.082 secs) +[2022.10.07-09.28.33:685][897]Cmd: DELETE +[2022.10.07-09.28.33:685][897]Cmd: ACTOR DELETE +[2022.10.07-09.28.33:696][897]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.28.33:717][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-09.28.33:721][897]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-09.28.45:699][403]Cmd: DELETE +[2022.10.07-09.28.45:699][403]Cmd: ACTOR DELETE +[2022.10.07-09.28.45:709][403]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.28.45:732][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-09.28.45:736][403]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.29.12:199][152]Cmd: DELETE +[2022.10.07-09.29.12:199][152]Cmd: ACTOR DELETE +[2022.10.07-09.29.12:210][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.29.12:230][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.29.12:233][152]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.29.22:043][425]Cmd: DELETE +[2022.10.07-09.29.22:043][425]Cmd: ACTOR DELETE +[2022.10.07-09.29.22:053][425]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.29.22:077][425]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.29.22:080][425]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.29.41:081][143]LogViewport: Scene viewport resized to 1061x555, mode Windowed. +[2022.10.07-09.29.41:152][144]LogViewport: Scene viewport resized to 774x390, mode Windowed. +[2022.10.07-09.29.41:270][145]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.30.17:748][527]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.30.17:748][527]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.30.26:645][815]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-09.30.26:655][815]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-09.30.26:663][815]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-09.30.26:771][815]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.30.29:449][815]LogStaticMesh: Built static mesh [2.68s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.30.29:576][815]LogEditorFactories: -- imported successfully +[2022.10.07-09.30.30:394][815]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.30.30:394][815]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-09.30.32:931][815]LogStaticMesh: Built static mesh [2.55s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.30.41:450][133]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.31.12:185][879]Cmd: DELETE +[2022.10.07-09.31.12:185][879]Cmd: ACTOR DELETE +[2022.10.07-09.31.12:196][879]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.12:197][879]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.12:222][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms +[2022.10.07-09.31.12:231][879]LogEditorActor: Deleted 2 Actors (0.046 secs) +[2022.10.07-09.31.17:415][ 60]Cmd: DELETE +[2022.10.07-09.31.17:415][ 60]Cmd: ACTOR DELETE +[2022.10.07-09.31.17:425][ 60]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.17:446][ 60]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2022.10.07-09.31.17:449][ 60]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.31.27:405][570]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:406][570]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:406][570]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:406][570]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:518][571]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:519][571]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:519][571]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:519][571]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:578][572]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:578][572]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:579][572]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:579][572]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:635][573]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:635][573]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:635][573]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:635][573]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:692][574]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:692][574]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:693][574]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:693][574]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:751][575]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:751][575]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:751][575]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:751][575]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:808][576]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:808][576]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:808][576]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:808][576]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:866][577]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:866][577]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:866][577]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:866][577]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:921][578]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:921][578]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:921][578]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:921][578]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:975][579]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:976][579]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:976][579]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:976][579]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:035][580]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:036][580]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:036][580]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:036][580]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:090][581]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:090][581]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:091][581]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:091][581]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:144][582]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:144][582]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:144][582]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:144][582]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:199][583]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:199][583]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:199][583]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:199][583]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:254][584]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:254][584]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:254][584]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:254][584]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:309][585]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:309][585]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:310][585]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:310][585]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:366][586]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:366][586]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:366][586]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:366][586]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:424][587]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:424][587]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:424][587]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:424][587]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:478][588]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:478][588]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:479][588]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:479][588]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:602][594]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:602][594]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:602][594]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:602][594]r.LightFunctionQuality = "1" +[2022.10.07-09.31.36:780][ 8]Cmd: DELETE +[2022.10.07-09.31.36:780][ 8]Cmd: ACTOR DELETE +[2022.10.07-09.31.36:800][ 8]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.31.36:825][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-09.31.36:828][ 8]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-09.32.00:838][653]Cmd: DELETE +[2022.10.07-09.32.00:838][653]Cmd: ACTOR DELETE +[2022.10.07-09.32.00:848][653]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.32.00:870][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-09.32.00:874][653]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.32.18:132][558]Cmd: DELETE +[2022.10.07-09.32.18:133][558]Cmd: ACTOR DELETE +[2022.10.07-09.32.18:145][558]LogEditorActor: Deleted Actor: BP_game_controller_C +[2022.10.07-09.32.18:146][558]LogEditorActor: Deleted Actor: BP_game_controller_C +[2022.10.07-09.32.18:169][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-09.32.18:172][558]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-09.32.42:919][492]Cmd: TRANSACTION UNDO +[2022.10.07-09.32.42:919][492]LogEditorTransaction: Undo Delete Elements +[2022.10.07-09.32.46:412][624]Cmd: TRANSACTION REDO +[2022.10.07-09.32.46:412][624]LogEditorTransaction: Redo Delete Elements +[2022.10.07-09.32.49:047][715]LogViewport: Scene viewport resized to 1250x664, mode Windowed. +[2022.10.07-09.32.49:122][716]LogViewport: Scene viewport resized to 763x384, mode Windowed. +[2022.10.07-09.32.49:235][717]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.32.50:019][743]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.07-09.32.50:167][743]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto7 +[2022.10.07-09.32.50:167][743]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto721BFD5DA4194D4FAEC188E8C418AAD89.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto7.umap' +[2022.10.07-09.32.50:181][743]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.183 +[2022.10.07-09.32.50:181][743]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.183 +[2022.10.07-09.32.50:182][743]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-09.32.50:330][743]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-09.32.50:330][743]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-09.32.50:340][743]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7 +[2022.10.07-09.32.50:340][743]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto7838497C14919DD36745BF184C526887F.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7.uasset' +[2022.10.07-09.32.50:340][743]LogFileHelpers: Auto-saving content packages took 0.159 +[2022.10.07-09.33.40:500][ 34]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-09.33.40:509][ 34]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-09.33.40:517][ 34]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-09.33.40:615][ 34]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.33.43:404][ 34]LogStaticMesh: Built static mesh [2.79s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.33.43:520][ 34]LogEditorFactories: -- imported successfully +[2022.10.07-09.33.44:392][ 34]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.33.44:392][ 34]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-09.33.47:112][ 34]LogStaticMesh: Built static mesh [2.73s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.34.03:029][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2022.10.07-09.34.06:575][861]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-09.34.06:687][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-09.34.06:837][861]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-09.34.06:837][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama5FF9A23142519C5A94DDCFAF63C53799.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-09.34.06:862][861]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.200 +[2022.10.07-09.34.06:863][861]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0203" FILE="../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0203.uasset" SILENT=true +[2022.10.07-09.34.07:018][861]LogSavePackage: Moving output files for package: /Game/SM_MERGED_0203 +[2022.10.07-09.34.07:018][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0203CA379B8E4E17F550A9354B92D1F3D791.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0203.uasset' +[2022.10.07-09.34.07:419][861]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A03" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A03.uasset" SILENT=true +[2022.10.07-09.34.07:432][861]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A03 +[2022.10.07-09.34.07:432][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03CA1D98494776FB9A1A99389B7D948872.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A03.uasset' +[2022.10.07-09.34.07:463][861]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.36.39:088][191]LogViewport: Scene viewport resized to 752x384, mode Windowed. +[2022.10.07-09.36.39:144][192]LogViewport: Scene viewport resized to 752x400, mode Windowed. +[2022.10.07-09.36.39:238][194]LogViewport: Scene viewport resized to 752x435, mode Windowed. +[2022.10.07-09.36.39:309][196]LogViewport: Scene viewport resized to 752x460, mode Windowed. +[2022.10.07-09.36.39:386][198]LogViewport: Scene viewport resized to 752x488, mode Windowed. +[2022.10.07-09.36.39:454][200]LogViewport: Scene viewport resized to 752x501, mode Windowed. +[2022.10.07-09.36.39:538][202]LogViewport: Scene viewport resized to 752x528, mode Windowed. +[2022.10.07-09.36.39:610][204]LogViewport: Scene viewport resized to 752x552, mode Windowed. +[2022.10.07-09.36.39:698][206]LogViewport: Scene viewport resized to 752x574, mode Windowed. +[2022.10.07-09.36.39:780][208]LogViewport: Scene viewport resized to 752x597, mode Windowed. +[2022.10.07-09.36.39:859][210]LogViewport: Scene viewport resized to 752x634, mode Windowed. +[2022.10.07-09.36.39:936][212]LogViewport: Scene viewport resized to 752x658, mode Windowed. +[2022.10.07-09.36.40:034][216]LogViewport: Scene viewport resized to 752x661, mode Windowed. +[2022.10.07-09.36.40:116][218]LogViewport: Scene viewport resized to 752x682, mode Windowed. +[2022.10.07-09.36.40:198][220]LogViewport: Scene viewport resized to 752x700, mode Windowed. +[2022.10.07-09.44.03:160][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.07-09.44.03:310][155]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8 +[2022.10.07-09.44.03:310][155]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto832F9AAEE44E766B524ED629719A16A5E.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8.umap' +[2022.10.07-09.44.03:322][155]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.189 +[2022.10.07-09.44.03:322][155]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.189 +[2022.10.07-10.07.29:611][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2022.10.07-10.07.31:236][304]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-10.07.31:377][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-10.07.31:525][304]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-10.07.31:526][304]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_DioramaA4008EA740BA39726CD79CBEC245BB46.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-10.07.31:548][304]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.191 +[2022.10.07-10.07.31:578][304]AssetCheck: New page: Asset Save: S02A03_Diorama +[2022.10.07-10.07.31:578][304]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-10.07.37:898][500]LogViewport: Scene viewport resized to 752x692, mode Windowed. +[2022.10.07-10.07.37:985][502]LogViewport: Scene viewport resized to 752x635, mode Windowed. +[2022.10.07-10.07.38:093][504]LogViewport: Scene viewport resized to 752x575, mode Windowed. +[2022.10.07-10.07.38:201][509]LogViewport: Scene viewport resized to 752x548, mode Windowed. +[2022.10.07-10.07.38:285][511]LogViewport: Scene viewport resized to 752x481, mode Windowed. +[2022.10.07-10.07.38:383][513]LogViewport: Scene viewport resized to 752x399, mode Windowed. +[2022.10.07-10.07.38:464][515]LogViewport: Scene viewport resized to 752x366, mode Windowed. +[2022.10.07-10.07.38:541][517]LogViewport: Scene viewport resized to 752x313, mode Windowed. +[2022.10.07-10.07.38:637][519]LogViewport: Scene viewport resized to 752x243, mode Windowed. +[2022.10.07-10.07.38:769][525]LogViewport: Scene viewport resized to 752x220, mode Windowed. +[2022.10.07-10.07.38:965][535]LogViewport: Scene viewport resized to 752x209, mode Windowed. +[2022.10.07-10.07.52:169][153]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-10.07.52:614][153]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A04.umap: Failed to load '/Game/Maps/Interior/GP2/S02A04_BuiltData': Can't find file. +[2022.10.07-10.07.52:614][153]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A04_BuiltData' +[2022.10.07-10.07.55:529][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_Wool_BC.T_Fabric_Wool_BC (TFO_AutoDXT, 1600X1600 X1X1) (Required Memory Estimate: 48.828125 MB), EncodeSpeed: Fast +[2022.10.07-10.07.55:529][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 90A2FE5D926C347CC3344DFF2E96588B5DAE5A00), compiling. +[2022.10.07-10.07.55:605][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_04 in PCD3D_SM5, Default, SM5 (DDC key hash: CE3ED3442CCD871FE1B6D3270E27C5B8A7655C9C), compiling. +[2022.10.07-10.07.55:676][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Wool in PCD3D_SM5, Default, SM5 (DDC key hash: 924C0CE412AC7749B91344428C96A2238FF7B8A1), compiling. +[2022.10.07-10.07.55:971][153]LogStaticMesh: Display: Building static mesh SM_Towel_17... +[2022.10.07-10.07.55:972][153]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_5_01... +[2022.10.07-10.07.55:972][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 64BB36721C1383EDECD3813D3E8187A376A314A9), compiling. +[2022.10.07-10.07.56:071][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_Grey in PCD3D_SM5, Default, SM5 (DDC key hash: D24C7C5530A53758607ACB3E70CDA4A0FDFA8AD6), compiling. +[2022.10.07-10.07.56:168][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_White in PCD3D_SM5, Default, SM5 (DDC key hash: BF5E42CA401E843B2DA4B7981DFB4620A2B23B38), compiling. +[2022.10.07-10.07.56:269][153]LogStaticMesh: Built static mesh [0.30s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_17.SM_Towel_17 +[2022.10.07-10.07.56:269][153]LogMaterial: Display: Missing cached shadermap for M_BCosmetic in PCD3D_SM5, Default, SM5 (DDC key hash: FFD7F599AAC3B9B5B43ED0F2B19E0930A4BC48BE), compiling. +[2022.10.07-10.07.56:350][153]LogStaticMesh: Display: Building static mesh SM_BClothes_02... +[2022.10.07-10.07.56:350][153]LogStaticMesh: Display: Building static mesh SM_BClothes_03... +[2022.10.07-10.07.56:350][153]LogMaterial: Display: Missing cached shadermap for M_BPotPlant in PCD3D_SM5, Default, SM5 (DDC key hash: DE6194A46A56FFDB3D2AD34375CF7C59E3653FEE), compiling. +[2022.10.07-10.07.56:429][153]LogMaterial: Display: Missing cached shadermap for M_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 9B50A306CBF80808D369378DF7AC0E8BE9A10973), compiling. +[2022.10.07-10.07.56:522][153]LogStaticMesh: Display: Building static mesh SM_BCosmetic_01... +[2022.10.07-10.07.56:522][153]LogStaticMesh: Display: Building static mesh SM_BPotPlant... +[2022.10.07-10.07.56:522][153]LogMaterial: Display: Missing cached shadermap for M_BShoe in PCD3D_SM5, Default, SM5 (DDC key hash: D448BE5410DD499E0088D687CED18227A5657B3E), compiling. +[2022.10.07-10.07.56:627][153]LogStaticMesh: Built static mesh [0.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_03.SM_BClothes_03 +[2022.10.07-10.07.56:628][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 1D7A009BCAB14FA03103CCB70B6E88F4D1E7B10B), compiling. +[2022.10.07-10.07.56:725][153]LogStaticMesh: Built static mesh [0.13s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BCosmetic_01.SM_BCosmetic_01 +[2022.10.07-10.07.56:725][153]LogStaticMesh: Built static mesh [0.44s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_02.SM_BClothes_02 +[2022.10.07-10.07.56:725][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Rubber in PCD3D_SM5, Default, SM5 (DDC key hash: 6734E4ADF0A94EE7EB92BA3DABDF6EB8C71B7BBD), compiling. +[2022.10.07-10.07.56:828][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Rubber_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 94978624D2CF568ADA789399A034239E247631DE), compiling. +[2022.10.07-10.07.57:400][153]LogStaticMesh: Built static mesh [0.95s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_5_01.SM_AI_vol5_5_cupboard_cylinder_5_01 +[2022.10.07-10.07.57:400][153]LogStaticMesh: Built static mesh [0.40s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BPotPlant.SM_BPotPlant +[2022.10.07-10.07.57:400][153]LogStaticMesh: Display: Building static mesh SM_BShoe_01... +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BCosmetic.T_BCosmetic (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BPotPlant.T_BPotPlant (TFO_AutoDXT, 512X1024 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt_02.T_Dirt_02 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt_N.T_Dirt_N (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes.T_BClothes (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric.T_BShoe_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric_R.T_BShoe_Fabric_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Re.T_BShoe_Re (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_N.T_BShoe_N (TFO_BC5, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes_N.T_BClothes_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric_N.T_BShoe_Fabric_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Pillow in PCD3D_SM5, Default, SM5 (DDC key hash: EBB44C7F80A72ABF2AAFB4D33E9BFA5B9C80C28E), compiling. +[2022.10.07-10.07.57:514][153]LogStaticMesh: Built static mesh [0.52s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BShoe_01.SM_BShoe_01 +[2022.10.07-10.07.57:514][153]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Pillow_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 64F86F042893E2E0CD9D3AF55493D457FF05F476), compiling. +[2022.10.07-10.07.57:600][153]LogMaterial: Display: Missing cached shadermap for M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: 3C29AED9F1658C0E0FEDCEFE46906C109D142ACB), compiling. +[2022.10.07-10.07.57:685][153]LogStaticMesh: Display: Building static mesh SM_LRest_Sofa_02... +[2022.10.07-10.07.57:685][153]LogMaterial: Display: Missing cached shadermap for M_ColorMaster in PCD3D_SM5, Default, SM5 (DDC key hash: C3E3D545C22C6D79A61C3B3C292B863D78843E2F), compiling. +[2022.10.07-10.07.57:763][153]LogStaticMesh: Display: Building static mesh SM_LSofa_01... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Flowerpot_010... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Flowerpot_010.SM_Flowerpot_010 +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Ornament_005... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Cab_locker_H_246_337... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Ornament_005.SM_Ornament_005 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Locker_Shelf_x3_337... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/337/SM_Cab_locker_H_246_337.SM_Cab_locker_H_246_337 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Circle_Light... +[2022.10.07-10.07.58:231][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Rsofa_Pillow.T_Rsofa_Pillow (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:231][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_Fabric.T_Sofa_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.19s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Shelf_x3_337.SM_Locker_Shelf_x3_337 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Circle_Light.SM_Circle_Light +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink_Half... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink_Half.SM_Shelf_Under_Sink_Half +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Sink_Half... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink_Half.SM_Sink_Half +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Cabinet_3... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04_Plinth... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04_Plintuth... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A04_Plintuth.SM_S02A04_Plintuth +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.11s] /Game/Meshes/Interior/Furniture/Hall/SM_Cabinet_3.SM_Cabinet_3 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A04_Plinth.SM_S02A04_Plinth +[2022.10.07-10.07.58:368][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_N.T_Sofa_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:368][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_Dirt.T_Sofa_Dirt (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:369][153]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A04.S02A04 +[2022.10.07-10.07.58:371][153]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-10.07.58:372][153]LightingResults: New page: Lighting Build +[2022.10.07-10.07.58:372][153]LoadErrors: New page: Loading map: S02A04.umap +[2022.10.07-10.07.58:392][153]LogWorld: UWorld::CleanupWorld for S02A03_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.07.58:407][153]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.07.58:410][153]MapCheck: New page: Map Check +[2022.10.07-10.07.58:410][153]LightingResults: New page: Lighting Build +[2022.10.07-10.07.58:489][153]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-10.07.58:505][153]LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms +[2022.10.07-10.07.59:558][153]LogStaticMesh: Built static mesh [1.73s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LRest_Sofa_02.SM_LRest_Sofa_02 +[2022.10.07-10.08.00:187][153]LogStaticMesh: Built static mesh [2.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LSofa_01.SM_LSofa_01 +[2022.10.07-10.08.17:608][153]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.07-10.08.17:608][153]LogStaticMesh: Built static mesh [2.75s] /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-10.08.17:608][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [16635ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.08.17:608][153]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049906s +[2022.10.07-10.08.27:908][153]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.07-10.08.27:908][153]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049980s +[2022.10.07-10.09.49:675][153]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.002991s (81.813921s overbudget) +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: ================================================ +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Total job queries 1051, among them cache hits 0 (0.00%) +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Tracking 1051 distinct input hashes that result in 686 distinct outputs (65.27%) +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: RAM used: 3.74 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Shaders Compiled: 989 +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Jobs assigned 1051, completed 1051 (100.00%) +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Average time worker was idle: 302.57 s +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Time job spent in pending queue: average 37.95 s, longest 111.88 s +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Job execution time: average 14.57 s, max 39.08 s +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Job life time (pending + execution): average 52.53 s, max 113.52 +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 224.41 s +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Jobs were issued in 277 batches (only local compilation was used), average 3.79 jobs/batch +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Average processing rate: 4.68 jobs/sec +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Effective parallelization: 8.03 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 10.16 sec, max 10.16 sec, min 10.16 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 1 times, average 8.68 sec, max 8.68 sec, min 8.68 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 1 times, average 8.65 sec, max 8.65 sec, min 8.65 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 1 times, average 8.01 sec, max 8.01 sec, min 8.01 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 1 times, average 7.91 sec, max 7.91 sec, min 7.91 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 4.41% of total time (compiled 21 times, average 3.78 sec, max 7.77 sec, min 2.26 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.33% of total time (compiled 55 times, average 1.42 sec, max 9.64 sec, min 0.84 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.27% of total time (compiled 22 times, average 3.50 sec, max 6.67 sec, min 2.59 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.16% of total time (compiled 55 times, average 1.36 sec, max 3.20 sec, min 0.98 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 4.10% of total time (compiled 21 times, average 3.52 sec, max 5.59 sec, min 2.95 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: ================================================ +[2022.10.07-10.09.51:945][153]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 63% occupied, 141 triangles, SM_S02A04 +[2022.10.07-10.09.51:976][153]LogWorld: UWorld::CleanupWorld for S02A04, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.09.51:978][153]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.09.52:013][153]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-10.09.52:041][153]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2022.10.07-10.09.52:156][153]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A04'. +[2022.10.07-10.09.52:156][153]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-10.09.52:156][153]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-10.09.52:157][153]LogAIModule: Creating AISystem for world S02A04 +[2022.10.07-10.09.52:332][153]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-10.09.52:377][153]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2022.10.07-10.09.52:394][153]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-10.09.52:395][153]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,226ms to complete. +[2022.10.07-10.09.52:395][153]LogFileHelpers: Loading map 'S02A04' took 114.025 +[2022.10.07-10.09.52:407][153]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.001454s (84.771159s overbudget) +[2022.10.07-10.09.55:099][153]LogD3D12RHI: Creating RTPSO with 222 shaders (0 cached, 16 new) took 337.06 ms. Compile time 254.32 ms, link time 81.96 ms. +[2022.10.07-10.11.29:887][153]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (990 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-10.12.41:752][153]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.818 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-10.14.23:333][153]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=38364 +[2022.10.07-10.14.23:333][153]LogViewport: Scene viewport resized to 1385x209, mode Windowed. +[2022.10.07-10.14.28:322][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [4999ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.33:322][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.38:323][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.43:322][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.48:323][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.53:323][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.56:081][154]LogD3D12RHI: Creating RTPSO with 225 shaders (16 cached, 0 new) took 10.79 ms. Compile time 0.11 ms, link time 9.78 ms. +[2022.10.07-10.14.56:090][154]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{3fa3ddcc-ecbd-402a-82a7-4e23e60bc427}, Name=Digital Audio (S/PDIF) (High Definition Audio Device)), Reason=AudioMixerPlatformInterface. Timeout waiting for h/w., InstanceID=1, DurationMS=30.45 +[2022.10.07-10.14.56:173][154]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.07-10.14.56:179][154]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.07-10.14.59:292][156]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=38364 +[2022.10.07-10.14.59:637][157]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{3fa3ddcc-ecbd-402a-82a7-4e23e60bc427}, Name=Digital Audio (S/PDIF) (High Definition Audio Device)), Reason=AudioMixerPlatformInterface. Timeout waiting for h/w., InstanceID=1, DurationMS=26.35 +[2022.10.07-10.14.59:637][157]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.07-10.14.59:650][158]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.07-10.16.50:433][626]LogViewport: Scene viewport resized to 611x21, mode Windowed. +[2022.10.07-10.16.52:466][655]LogViewport: Scene viewport resized to 1385x209, mode Windowed. +[2022.10.07-10.16.55:991][712]LogViewport: Scene viewport resized to 1385x214, mode Windowed. +[2022.10.07-10.16.56:062][714]LogViewport: Scene viewport resized to 1385x240, mode Windowed. +[2022.10.07-10.16.56:172][716]LogViewport: Scene viewport resized to 1385x295, mode Windowed. +[2022.10.07-10.16.56:297][718]LogViewport: Scene viewport resized to 1385x340, mode Windowed. +[2022.10.07-10.16.56:434][720]LogViewport: Scene viewport resized to 1385x418, mode Windowed. +[2022.10.07-10.16.56:605][722]LogViewport: Scene viewport resized to 1385x473, mode Windowed. +[2022.10.07-10.16.56:716][724]LogViewport: Scene viewport resized to 1385x532, mode Windowed. +[2022.10.07-10.16.56:805][726]LogViewport: Scene viewport resized to 1385x551, mode Windowed. +[2022.10.07-10.16.56:968][737]LogViewport: Scene viewport resized to 1385x564, mode Windowed. +[2022.10.07-10.16.57:032][739]LogViewport: Scene viewport resized to 1385x584, mode Windowed. +[2022.10.07-10.16.57:095][741]LogViewport: Scene viewport resized to 1385x594, mode Windowed. +[2022.10.07-10.16.57:236][749]LogViewport: Scene viewport resized to 1385x599, mode Windowed. +[2022.10.07-10.16.57:301][751]LogViewport: Scene viewport resized to 1385x616, mode Windowed. +[2022.10.07-10.16.57:368][753]LogViewport: Scene viewport resized to 1385x638, mode Windowed. +[2022.10.07-10.16.57:457][758]LogViewport: Scene viewport resized to 1385x641, mode Windowed. +[2022.10.07-10.18.46:013][736]LogD3D12RHI: Creating RTPSO with 241 shaders (16 cached, 0 new) took 79.40 ms. Compile time 0.07 ms, link time 77.91 ms. +[2022.10.07-10.19.11:222][124]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-10.19.11:222][124]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-10.19.12:929][289]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-10.19.12:930][289]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-10.19.23:517][442]LogSlate: Window 'FBX Export Options' being destroyed +[2022.10.07-10.19.23:545][442]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 + + +[2022.10.07-10.44.35:085][333]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.07-10.44.35:091][333]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.07-10.44.35:150][334]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.07-10.44.51:459][334]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-10.44.51:459][334]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-10.44.54:267][577]LogContentBrowser: Attempting asset rename: S02A54 -> S02A04_Diorama +[2022.10.07-10.44.54:589][577]LogContentBrowser: End creating deferred item S02A54 +[2022.10.07-10.44.58:869][953]LogViewport: Scene viewport resized to 1385x636, mode Windowed. +[2022.10.07-10.44.59:028][955]LogViewport: Scene viewport resized to 1385x544, mode Windowed. +[2022.10.07-10.44.59:212][957]LogViewport: Scene viewport resized to 1385x457, mode Windowed. +[2022.10.07-10.44.59:358][959]LogViewport: Scene viewport resized to 1385x428, mode Windowed. +[2022.10.07-10.45.02:514][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2022.10.07-10.45.06:033][155]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-10.45.06:122][155]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-10.45.06:338][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms +[2022.10.07-10.45.06:639][155]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A04_Diorama +[2022.10.07-10.45.06:640][155]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_Diorama77C69AE644F765F677C7ACBD5BCD9203.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04_Diorama.umap' +[2022.10.07-10.45.06:794][155]LogFileHelpers: Saving map 'S02A04_Diorama' took 0.674 +[2022.10.07-10.45.06:808][155]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama +[2022.10.07-10.45.06:808][155]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-10.45.06:808][155]LightingResults: New page: Lighting Build +[2022.10.07-10.45.06:808][155]LoadErrors: New page: Loading map: S02A04_Diorama.umap +[2022.10.07-10.45.06:824][155]LogWorld: UWorld::CleanupWorld for S02A04, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.45.06:824][155]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.45.06:825][155]MapCheck: New page: Map Check +[2022.10.07-10.45.06:825][155]LightingResults: New page: Lighting Build +[2022.10.07-10.45.06:870][155]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-10.45.06:888][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms +[2022.10.07-10.45.06:896][155]LogWorld: UWorld::CleanupWorld for S02A04_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.45.06:899][155]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.45.06:931][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-10.45.06:954][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2022.10.07-10.45.07:073][155]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A04_Diorama'. +[2022.10.07-10.45.07:073][155]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-10.45.07:073][155]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-10.45.07:074][155]LogAIModule: Creating AISystem for world S02A04_Diorama +[2022.10.07-10.45.07:282][155]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-10.45.07:337][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-10.45.07:354][155]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-10.45.07:355][155]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,247ms to complete. +[2022.10.07-10.45.07:355][155]LogFileHelpers: Loading map 'S02A04_Diorama' took 0.546 +[2022.10.07-10.45.07:376][155]AssetCheck: New page: Asset Save: S02A04_Diorama +[2022.10.07-10.45.07:376][155]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama +[2022.10.07-10.46.42:071][155]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (990 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-11.09.55:011][513]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A04.FBX] +[2022.10.07-11.09.55:020][513]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A04.FBX +[2022.10.07-11.09.55:029][513]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-11.09.55:139][513]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-11.10.07:879][513]LogStaticMesh: Built static mesh [12.74s] /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-11.10.07:892][513]LogStaticMesh: Warning: SM_S02A04 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.07:892][513]LogStaticMesh: Warning: SM_S02A04 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.11:966][513]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed +[2022.10.07-11.10.11:981][513]LogEditorFactories: -- imported successfully +[2022.10.07-11.10.11:983][513]FBXImport: Warning: SM_S02A04 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.11:983][513]FBXImport: Warning: SM_S02A04 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.12:001][513]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-11.10.12:001][513]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A04) ... diff --git a/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/UEMinidump.dmp new file mode 100644 index 0000000..2d2eeb6 Binary files /dev/null and b/Saved/Crashes/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD_0002/UEMinidump.dmp differ diff --git a/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/CrashContext.runtime-xml new file mode 100644 index 0000000..c7109ff --- /dev/null +++ b/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/CrashContext.runtime-xml @@ -0,0 +1,1022 @@ + + + + 3 + F7DADBE942D2B23409E58EB340044774 + 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a/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/MasharovDioramu_2.log b/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/MasharovDioramu_2.log new file mode 100644 index 0000000..b03a9c3 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/MasharovDioramu_2.log @@ -0,0 +1,1994 @@ +Log file open, 10/06/22 15:54:16 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=37516) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "../../../../../../unreal engine 4/Mashrama/MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.473808 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading HoloLens ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.06 seconds +LogConfig: Display: Loading Windows ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogGPULightmass: GPULightmass module is loaded +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-10.54.18:002][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-10.54.18:002][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-10.54.18:030][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-10.54.18:030][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-10.54.18:275][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-10.54.18:275][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-10.54.18:283][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-10.54.18:283][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-10.54.18:283][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-10.54.18:283][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.54.18:283][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-10.54.18:283][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-10.54.18:283][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-10.54.18:283][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-10.54.18:283][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-10.54.18:284][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-10.54.18:284][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-10.54.18:285][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-10.54.18:285][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-10.54.18:285][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-10.54.18:285][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-10.54.18:285][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-10.54.18:285][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-10.54.18:285][ 0]LogMemory: Process Physical Memory: 287.66 MB used, 301.90 MB peak +[2022.10.06-10.54.18:285][ 0]LogMemory: Process Virtual Memory: 260.28 MB used, 260.28 MB peak +[2022.10.06-10.54.18:285][ 0]LogMemory: Physical Memory: 25695.38 MB used, 39774.82 MB free, 65470.20 MB total +[2022.10.06-10.54.18:285][ 0]LogMemory: Virtual Memory: 52498.02 MB used, 22700.17 MB free, 75198.20 MB total +[2022.10.06-10.54.18:285][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-10.54.18:295][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-10.54.18:325][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-10.54.18:326][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-10.54.18:326][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-10.54.18:332][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-10.54.18:332][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-10.54.18:333][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-10.54.18:354][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-10.54.18:354][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-10.54.18:354][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-10.54.18:354][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.54.18:386][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-10.54.18:386][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-10.54.18:618][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-10.54.18:623][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-10.54.18:623][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-10.54.18:944][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-10.54.18:961][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-10.54.18:993][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-10.54.19:048][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-10.54.19:048][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-10.54.19:109][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-10.54.19:109][ 0]LogWindows: Attached monitors: +[2022.10.06-10.54.19:110][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-10.54.19:110][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-10.54.19:110][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-10.54.19:110][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-10.54.19:110][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-10.54.19:110][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-10.54.19:110][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-10.54.19:111][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-10.54.19:111][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-10.54.19:111][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-10.54.19:140][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-10.54.19:149][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-10.54.19:149][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-10.54.19:179][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-10.54.19:188][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-10.54.19:188][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-10.54.19:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-10.54.19:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-10.54.19:242][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-10.54.19:242][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-10.54.19:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-10.54.19:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-10.54.19:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-10.54.19:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-10.54.19:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-10.54.19:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-10.54.19:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-10.54.19:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-10.54.19:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-10.54.19:272][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-10.54.19:275][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-10.54.19:276][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-10.54.19:276][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-10.54.19:276][ 0]LogTargetPlatformManager: PCM +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: OGG +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-10.54.19:335][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-10.54.19:350][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-10.54.19:350][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-10.54.19:350][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.54.19:350][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-10.54.19:351][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.54.19:354][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-10.54.19:354][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-10.54.19:354][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.54.19:354][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-10.54.19:384][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-10.54.19:384][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.54.19:384][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-10.54.19:407][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-10.54.19:407][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2022.10.06-10.54.19:407][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=180.62MBs, RandomWriteSpeed=54.33MBs. Assigned SpeedClass 'Local' +[2022.10.06-10.54.19:408][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-10.54.19:408][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-10.54.19:408][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-10.54.19:418][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-10.54.19:418][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-10.54.19:419][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/33168/). +[2022.10.06-10.54.19:419][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/130D4F39487150E2331EAC8C22B1B956/'. +[2022.10.06-10.54.19:419][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-10.54.19:419][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-10.54.21:942][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-10.54.21:942][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-10.54.22:020][ 0]LogAssetRegistry: FAssetRegistry took 0.0273 seconds to start up +[2022.10.06-10.54.22:032][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-10.54.22:385][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-10.54.22:386][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-10.54.22:862][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.54.22:862][ 0]LogDeviceProfileManager: Active device profile: 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[00000715A4280C40][00000715A429C800 50] HoloLens, +[2022.10.06-10.54.22:863][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-10.54.22:902][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-10.54.23:310][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-10.54.23:310][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-10.54.23:310][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-10.54.23:310][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-10.54.23:310][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-10.54.23:340][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-10.54.23:596][ 0]LogSlate: Border +[2022.10.06-10.54.23:596][ 0]LogSlate: BreadcrumbButton +[2022.10.06-10.54.23:596][ 0]LogSlate: Default +[2022.10.06-10.54.23:596][ 0]LogSlate: Icons.Save +[2022.10.06-10.54.23:596][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-10.54.23:596][ 0]LogSlate: ListView +[2022.10.06-10.54.23:596][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-10.54.23:596][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-10.54.23:596][ 0]LogSlate: TableView.DarkRow +[2022.10.06-10.54.23:596][ 0]LogSlate: TableView.Row +[2022.10.06-10.54.23:596][ 0]LogSlate: TreeView +[2022.10.06-10.54.23:949][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.24:017][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.24:018][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.24:272][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-10.54.24:272][ 0]LogUObjectAllocator: 5596368 out of 0 bytes used by permanent object pool. +[2022.10.06-10.54.24:272][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-10.54.24:567][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C428F794403616BE976088B91438581F | Instance: B994C2D24421464B15B09580C1F1EB18 (DESKTOP-AOHCMKE-33168). +[2022.10.06-10.54.24:624][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-10.54.26:376][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-10.54.26:387][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-10.54.27:027][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-10.54.29:165][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-10.54.31:389][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.06-10.54.31:433][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.06-10.54.31:470][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.06-10.54.31:508][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.06-10.54.31:540][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.06-10.54.31:558][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.06-10.54.31:565][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.06-10.54.31:583][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.06-10.54.31:654][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.06-10.54.31:670][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.06-10.54.31:678][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.06-10.54.31:696][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.06-10.54.31:705][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.06-10.54.31:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.06-10.54.31:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.06-10.54.31:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.06-10.54.35:027][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.35:045][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.35:058][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.35:071][ 0]LogUProjectInfo: Found projects: +[2022.10.06-10.54.35:129][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-10.54.35:331][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.54.35:331][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.54.35:574][ 0]LogCollectionManager: Loaded 0 collections in 0.001195 seconds +[2022.10.06-10.54.35:633][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-10.54.35:634][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.06-10.54.35:634][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-10.54.36:135][ 0]LogEngine: Initializing Engine... +[2022.10.06-10.54.36:146][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-10.54.36:148][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.06-10.54.36:758][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-10.54.36:759][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.54.36:771][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.54.36:798][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-10.54.36:799][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-10.54.36:815][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-10.54.36:816][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-10.54.36:816][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-10.54.36:827][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-10.54.36:887][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-10.54.36:887][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-10.54.36:890][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-10.54.36:890][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-10.54.36:891][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-10.54.36:891][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-10.54.36:893][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-10.54.36:893][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-10.54.36:893][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-10.54.36:893][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-10.54.36:893][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-10.54.36:893][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-10.54.36:925][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-10.54.36:938][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-10.54.37:044][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-10.54.37:054][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-10.54.37:054][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-10.54.38:154][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-10.54.38:154][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-10.54.38:154][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-10.54.38:194][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-10.54.38:274][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-10.54.38:480][ 0]LocalizationService: Localization service is disabled +[2022.10.06-10.54.38:525][ 0]TimingProfiler: Initialize +[2022.10.06-10.54.38:525][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-10.54.38:525][ 0]LoadingProfiler: Initialize +[2022.10.06-10.54.38:525][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-10.54.38:525][ 0]NetworkingProfiler: Initialize +[2022.10.06-10.54.38:525][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-10.54.38:525][ 0]MemoryProfiler: Initialize +[2022.10.06-10.54.38:525][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-10.54.39:312][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.08s +[2022.10.06-10.54.39:312][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-10.54.39:864][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-10.54.39:867][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.39:867][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 23.828 +[2022.10.06-10.54.39:867][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.54.39:867][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.54.39:873][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.54.39:873][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.54.39:874][ 0]MapCheck: New page: Map Check +[2022.10.06-10.54.39:874][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.54.39:904][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.54.39:911][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-10.54.40:033][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-10.54.40:033][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.54.40:033][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.54.40:035][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-10.54.40:080][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.54.40:092][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.06-10.54.40:092][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.54.40:093][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,162ms to complete. +[2022.10.06-10.54.40:093][ 0]LogFileHelpers: Loading map 'Main' took 0.227 +[2022.10.06-10.54.40:108][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 24.071 +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.54.40:109][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-10.54.40:109][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-10.54.40:109][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-10.54.40:109][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.54.40:331][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.54.40:341][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.54.40:351][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.54.40:361][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.54.40:382][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-10.54.40:382][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:383][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-10.54.40:383][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:384][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:384][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:385][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:385][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:386][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-10.54.40:386][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:387][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:387][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:388][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-10.54.40:388][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:389][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:389][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:389][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:389][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:390][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:390][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:391][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-10.54.40:684][ 0]LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-10.54.40:688][ 0]LogSlate: Took 0.000183 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-10.54.40:690][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-10.54.40:692][ 0]LogSlate: Took 0.000194 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-10.54.40:694][ 0]LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-10.54.40:734][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-10.54.40:815][ 0]LogSlate: Took 0.000236 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-10.54.41:477][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 280.11 ms. Compile time 257.08 ms, link time 22.65 ms. +[2022.10.06-10.54.41:580][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 64.82 ms. Compile time 41.61 ms, link time 23.12 ms. +[2022.10.06-10.54.41:882][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 368.63 ms. Compile time 39.95 ms, link time 328.63 ms. +[2022.10.06-10.54.41:882][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.54.41:931][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.54.41:933][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.54.41:980][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.54.41:980][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.54.42:027][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.54.42:140][ 0]LogStall: Startup... +[2022.10.06-10.54.42:143][ 0]LogStall: Startup complete. +[2022.10.06-10.54.42:154][ 0]LogLoad: (Engine Initialization) Total time: 26.12 seconds +[2022.10.06-10.54.42:154][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-10.54.42:460][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-10.54.43:052][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 17.83 ms. Compile time 12.01 ms, link time 5.32 ms. +[2022.10.06-10.54.43:075][ 3]LogAssetRegistry: Asset discovery search completed in 21.0586 seconds +[2022.10.06-10.54.43:095][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.06-10.56.20:090][925]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.676 and deleted 0 file(s) with total size 0 MiB. +[2022.10.06-10.57.55:419][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2022.10.06-10.57.55:626][239]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-10.57.55:626][239]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-10.57.55:682][239]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A00.umap: Failed to load '/Game/Maps/Interior/GP2/S02A00_BuiltData': Can't find file. +[2022.10.06-10.57.55:682][239]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A00_BuiltData' +[2022.10.06-10.57.55:995][239]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-10.57.55:996][239]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-10.57.59:356][239]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A00.S02A00 +[2022.10.06-10.57.59:356][239]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A00.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.57.59:356][239]LightingResults: New page: Lighting Build +[2022.10.06-10.57.59:356][239]LoadErrors: New page: Loading map: S02A00.umap +[2022.10.06-10.57.59:358][239]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.57.59:359][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.57.59:359][239]MapCheck: New page: Map Check +[2022.10.06-10.57.59:359][239]LightingResults: New page: Lighting Build +[2022.10.06-10.57.59:372][239]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.57.59:376][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.57.59:665][239]LogWorld: UWorld::CleanupWorld for S02A00, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.57.59:666][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.57.59:685][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.06-10.57.59:699][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.06-10.57.59:768][239]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A00'. +[2022.10.06-10.57.59:768][239]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.57.59:769][239]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.57.59:769][239]LogAIModule: Creating AISystem for world S02A00 +[2022.10.06-10.57.59:890][239]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Main) is flushing async loading +[2022.10.06-10.57.59:890][239]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages +[2022.10.06-10.57.59:902][239]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.57.59:933][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-10.57.59:953][239]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.57.59:953][239]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,259ms to complete. +[2022.10.06-10.57.59:953][239]LogFileHelpers: Loading map 'S02A00' took 0.597 +[2022.10.06-10.58.00:353][241]LogD3D12RHI: Creating RTPSO with 179 shaders (113 cached, 66 new) took 72.45 ms. Compile time 62.24 ms, link time 9.75 ms. +[2022.10.06-10.58.00:878][241]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.58.00:884][241]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.58.00:904][241]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.58.00:939][241]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.58.00:977][241]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.58.00:985][241]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.58.01:003][241]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.58.01:039][241]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-11.10.41:125][878]LogViewport: Scene viewport resized to 1062x463, mode Windowed. +[2022.10.06-11.11.02:938][440]LogEditor: Attempting to add actor of class 'UsdStageActor' to level at 5793.31,-15351.68,1880.95 +[2022.10.06-11.11.03:754][441]LogEditor: Attempting to add actor of class 'UsdStageActor' to level at 5538.51,-14546.15,839.00 +[2022.10.06-11.11.35:572][760]Cmd: DELETE +[2022.10.06-11.11.35:572][760]Cmd: ACTOR DELETE +[2022.10.06-11.11.36:225][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.06-11.11.36:226][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.06-11.11.36:226][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.06-11.11.50:123][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.06-11.11.55:370][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.06-11.11.55:479][760]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.06-11.11.55:479][760]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.06-11.11.55:479][760]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.06-11.11.56:154][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.06-11.11.56:630][760]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.06-11.11.58:110][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:111][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:111][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:112][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:113][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:117][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:117][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:123][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:123][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:123][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:123][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.11.58:124][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:125][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:125][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.11.58:125][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:125][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:158][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:159][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:161][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:167][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.11.58:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:170][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:170][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:170][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:171][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:171][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.06-11.11.58:172][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:172][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:172][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:173][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:173][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:173][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:173][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:174][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:174][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:175][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:175][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:175][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:175][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:176][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.06-11.11.58:176][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:177][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:177][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:177][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:178][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:178][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:178][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.06-11.11.58:243][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:243][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:243][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:243][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:243][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:243][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:247][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:247][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:247][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:247][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:247][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:272][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:272][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:272][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:304][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:304][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:304][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:305][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:305][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:305][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:305][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:312][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:314][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:314][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:314][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:314][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:315][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:315][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:316][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.11.58:316][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.11.58:316][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.11.58:316][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.11.58:365][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:365][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:365][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:365][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.06-11.11.59:613][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.59:613][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.59:614][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.59:614][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.59:614][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.06-11.11.59:802][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.11.59:802][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.11.59:919][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.06-11.11.59:919][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.06-11.12.00:077][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.12.00:078][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.12.00:079][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:158][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.12.00:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.12.00:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.12.00:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.12.00:161][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.12.00:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.12.00:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.12.00:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.12.00:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.06-11.12.00:167][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.06-11.12.00:167][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.06-11.12.00:167][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.12.00:170][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.12.00:170][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.12.00:187][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:187][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:187][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:187][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:858][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/General.General (BGRA8, 2042X1182 X1X1) (Required Memory Estimate: 46.036606 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Sibintel.Sibintel (BGRA8, 2182X1183 X1X1) (Required Memory Estimate: 49.234505 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/CardsBackground/Base.Base (BGRA8, 120X120 X1X1) (Required Memory Estimate: 0.274658 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/CardsBackground/CornerRadius56.CornerRadius56 (BGRA8, 120X120 X1X1) (Required Memory Estimate: 0.274658 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Back.Back (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Close56.Close56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Forward.Forward (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Masharov.Masharov (BGRA8, 71X40 X1X1) (Required Memory Estimate: 0.054169 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Sibintel.Sibintel (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Improvement.Improvement (BGRA8, 1902X1182 X1X1) (Required Memory Estimate: 42.880325 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Warehouses.Warehouses (BGRA8, 2042X1183 X1X1) (Required Memory Estimate: 46.075554 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Primary/Disabled.Disabled (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Primary/Normal.Normal (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Primary/Pressed.Pressed (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Secondary/Disabled.Disabled (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Secondary/Normal.Normal (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Secondary/Pressed.Pressed (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Infrastructure.Infrastructure (BGRA8, 1902X1183 X1X1) (Required Memory Estimate: 42.916603 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Close/Disabled.Disabled (BGRA8, 116X116 X1X1) (Required Memory Estimate: 0.256653 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Close/Normal.Normal (BGRA8, 116X116 X1X1) (Required Memory Estimate: 0.256653 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Elevator/Disabled.Disabled (BGRA8, 140X56 X1X1) (Required Memory Estimate: 0.149536 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Close/Pressed.Pressed (BGRA8, 116X116 X1X1) (Required Memory Estimate: 0.256653 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Elevator/Normal.Normal (BGRA8, 140X56 X1X1) (Required Memory Estimate: 0.149536 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Elevator/Pressed.Pressed (BGRA8, 140X56 X1X1) (Required Memory Estimate: 0.149536 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Submenu/Disabled.Disabled (BGRA8, 116X248 X1X1) (Required Memory Estimate: 0.548706 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Submenu/Normal.Normal (BGRA8, 116X248 X1X1) (Required Memory Estimate: 0.548706 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Submenu/Pressed.Pressed (BGRA8, 116X248 X1X1) (Required Memory Estimate: 0.548706 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Features/Disabled.Disabled (BGRA8, 262X54 X1X1) (Required Memory Estimate: 0.269852 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Features/Normal.Normal (BGRA8, 262X54 X1X1) (Required Memory Estimate: 0.269852 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Features/Pressed.Pressed (BGRA8, 266X54 X1X1) (Required Memory Estimate: 0.273972 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/City_Center.City_Center (BGRA8, 1902X1182 X1X1) (Required Memory Estimate: 42.880325 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Pause.Pause (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MenuCornerElements/AboutMasharov/Normal.Normal (BGRA8, 600X112 X1X1) (Required Memory Estimate: 1.281738 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/SortBy/Normal.Normal (BGRA8, 72X72 X1X1) (Required Memory Estimate: 0.098877 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/SortBy/Pressed.Pressed (BGRA8, 72X72 X1X1) (Required Memory Estimate: 0.098877 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MenuCornerElements/AboutMasharov/Pressed.Pressed (BGRA8, 600X112 X1X1) (Required Memory Estimate: 1.281738 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/SortUp.SortUp (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/SortDown.SortDown (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Fonts/Arial_DF.Arial_DF:Arial_DF_PageC (G8, 256X64 X1X1) (Required Memory Estimate: 0.3125 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Fonts/Arial_DF.Arial_DF:Arial_DF_PageA (G8, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Masharov/InfoBase.InfoBase (BGRA8, 159X64 X1X1) (Required Memory Estimate: 0.194092 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Fonts/Arial_DF.Arial_DF:Arial_DF_PageB (G8, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/basket.basket (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MenuCornerElements/BaseRight.BaseRight (BGRA8, 152X152 X1X1) (Required Memory Estimate: 0.440674 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Bus.Bus (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Education.Education (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Health.Health (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Kindergarten.Kindergarten (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Museum.Museum (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/RC.RC (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Shop.Shop (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Theater.Theater (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Work.Work (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MainMenu/Base/Main.Main (BGRA8, 176X152 X1X1) (Required Memory Estimate: 0.510254 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MainMenu/Base/Round.Round (BGRA8, 152X152 X1X1) (Required Memory Estimate: 0.440674 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/CardsBackground/CornerRadius50.CornerRadius50 (BGRA8, 120X120 X1X1) (Required Memory Estimate: 0.274658 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/Symbol/Normal.Normal (BGRA8, 104X80 X1X1) (Required Memory Estimate: 0.158691 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MenuCornerElements/Logo.Logo (BGRA8, 600X152 X1X1) (Required Memory Estimate: 1.739502 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/Symbol/Pressed.Pressed (BGRA8, 104X80 X1X1) (Required Memory Estimate: 0.158691 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Social.Social (BGRA8, 1902X1182 X1X1) (Required Memory Estimate: 42.880325 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/EnterEn/Normal.Normal (BGRA8, 204X80 X1X1) (Required Memory Estimate: 0.311279 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/EnterEn/Pressed.Pressed (BGRA8, 204X80 X1X1) (Required Memory Estimate: 0.311279 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/EnterRu/Normal.Normal (BGRA8, 216X168 X1X1) (Required Memory Estimate: 0.692139 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/Space/Normal.Normal (BGRA8, 377X80 X1X1) (Required Memory Estimate: 0.575256 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/Space/Pressed.Pressed (BGRA8, 377X80 X1X1) (Required Memory Estimate: 0.575256 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/EnterRu/Pressed.Pressed (BGRA8, 216X168 X1X1) (Required Memory Estimate: 0.692139 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/SwitchToggle/Pin.Pin (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/SwitchToggle/switchToggle.switchToggle (BGRA8, 96X48 X1X1) (Required Memory Estimate: 0.087891 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/OK.OK (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Touch.Touch (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Autoplay/Arrow.Arrow (BGRA8, 32X50 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Pause56.Pause56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Rewind_forward.Rewind_forward (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Rewind.Rewind (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/CardsBackground/More.More (BGRA8, 576X68 X1X1) (Required Memory Estimate: 0.74707 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/ChevronUp.ChevronUp (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Elevator.Elevator (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/3D.3D (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Heart.Heart (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/heartf.heartf (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Favorite.Favorite (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Location.Location (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Walk.Walk (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Search.Search (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Layouts.Layouts (BGRA8, 1902X1183 X1X1) (Required Memory Estimate: 42.916603 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/flatPlans/default.default (BGRA8, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Parking.Parking (BGRA8, 1902X1183 X1X1) (Required Memory Estimate: 42.916603 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ControlHelp.ControlHelp (BGRA8, 1460X660 X1X1) (Required Memory Estimate: 18.379211 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Layout.Layout (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/noResult/noresult.noresult (BGRA8, 751X1479 X1X1) (Required Memory Estimate: 21.185474 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Play56.Play56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Print.Print (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/gpPlan/gp2.gp2 (BGRA8, 1350X822 X1X1) (Required Memory Estimate: 21.165848 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Architecture.Architecture (BGRA8, 1902X1182 X1X1) (Required Memory Estimate: 42.880325 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Search56.Search56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Pointer.Pointer (BGRA8, 72X72 X1X1) (Required Memory Estimate: 0.098877 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Pointer-1.Pointer-1 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Star.Star (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Application.Application (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Sun_2.Sun_2 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Person.Person (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Floor.Floor (BGRA8, 140X88 X1X1) (Required Memory Estimate: 0.234985 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Gear.Gear (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/floorPlan/img_S02F02.img_S02F02 (BGRA8, 1136X446 X1X1) (Required Memory Estimate: 9.663696 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Graff.Graff (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Restart.Restart (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Close.Close (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Trees/SettingsTree.SettingsTree (BGRA8, 547X1182 X1X1) (Required Memory Estimate: 12.332039 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Trees/SessionStart/ProgressBarFill.ProgressBarFill (BGRA8, 324X805 X1X1) (Required Memory Estimate: 4.974747 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Trees/SessionStart/ProgressBarNormal.ProgressBarNormal (BGRA8, 324X805 X1X1) (Required Memory Estimate: 4.974747 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Form/Field.Field (BGRA8, 512X72 X1X1) (Required Memory Estimate: 0.703125 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/licenseLost.licenseLost (BGRA8, 1568X700 X1X1) (Required Memory Estimate: 20.935059 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/NOK.NOK (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ConnectionLost.ConnectionLost (BGRA8, 1097X543 X1X1) (Required Memory Estimate: 11.361523 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Mail.Mail (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/ChevronDown.ChevronDown (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Icons/UDS_Icon.UDS_Icon (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/btnN.btnN (BGRA8, 34X34 X1X1) (Required Memory Estimate: 0.022049 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Interactive/Base.Base (BGRA8, 88X118 X1X1) (Required Memory Estimate: 0.198059 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Interactive/InfoBase.InfoBase (TFO_AutoDXT, 80X64 X1X1) (Required Memory Estimate: 0.097656 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/logout.logout (BGRA8, 1574X874 X1X1) (Required Memory Estimate: 26.238937 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/VRPoint/Property1.Property1 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Masharov/Base.Base (BGRA8, 88X118 X1X1) (Required Memory Estimate: 0.198059 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/NotInteractive/InfoBase.InfoBase (TFO_AutoDXT, 80X64 X1X1) (Required Memory Estimate: 0.097656 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/VRPoint/Property.Property (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/NotInteractive/Base.Base (BGRA8, 88X118 X1X1) (Required Memory Estimate: 0.198059 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Notification/Screenshot.Screenshot (TFO_AutoDXT, 96X80 X1X1) (Required Memory Estimate: 0.146484 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Graff.Graff (BGRA8, 2182X1182 X1X1) (Required Memory Estimate: 49.192886 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Notification/Help.Help (TFO_AutoDXT, 96X96 X1X1) (Required Memory Estimate: 0.175781 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Theatre.Theatre (BGRA8, 2335X248 X1X1) (Required Memory Estimate: 11.045074 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Art_001.T_Art_001 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Textures/T_LiftInfo_Mask.T_LiftInfo_Mask (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Trees/LogoutTree.LogoutTree (BGRA8, 536X1313 X1X1) (Required Memory Estimate: 13.423309 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ControlHelp-1.ControlHelp-1 (BGRA8, 1460X778 X1X1) (Required Memory Estimate: 21.665192 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ControlHelp-2.ControlHelp-2 (TFO_AutoDXT, 1460X612 X1X1) (Required Memory Estimate: 17.042542 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Message.Message (BGRA8, 554X64 X1X1) (Required Memory Estimate: 0.67627 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Floor/Floor.Floor (BGRA8, 121X88 X1X1) (Required Memory Estimate: 0.203094 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ControlHelpm.ControlHelpm (BGRA8, 1696X1114 X1X1) (Required Memory Estimate: 36.036377 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/noResult/noResultFavorites.noResultFavorites (BGRA8, 2344X1183 X1X1) (Required Memory Estimate: 52.889862 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32_Sheet.3D_Cells_32_Sheet (BGRA8, 1024X32 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32.3D_Cells_32 (BGRA8, 32X32 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_Sheet.3DCells_Sheet (BGRA8, 4096X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_1... +[2022.10.06-11.12.12:769][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/noResult/noResult1Favorites.noResult1Favorites (TFO_AutoDXT, 3052X1540 X1X1) (Required Memory Estimate: 89.646912 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:769][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/ufzneipc_2K_Albedo.ufzneipc_2K_Albedo (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:769][760]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/Materials/FakeInteriors/T_CubeRoom_1.T_CubeRoom_1 (RGBA16F, 256X256 X1X1) (Required Memory Estimate: 15.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:769][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128_Sheet.3DCells_128_Sheet (BGRA8, 16384X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:769][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1 will be modified from 30 to 30. +[2022.10.06-11.12.13:087][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/blur_clouds.blur_clouds (BGRA8, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.13:087][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1719900 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1. +[2022.10.06-11.12.13:087][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1: 262144 +[2022.10.06-11.12.13:090][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_10... +[2022.10.06-11.12.13:205][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10 will be modified from 30 to 30. +[2022.10.06-11.12.13:333][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1675800 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10. +[2022.10.06-11.12.13:333][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10: 262144 +[2022.10.06-11.12.13:371][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_11... +[2022.10.06-11.12.13:411][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11 will be modified from 30 to 30. +[2022.10.06-11.12.13:573][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/ufzneipc_2K_Roughness.ufzneipc_2K_Roughness (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.13:573][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.13:573][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1940400 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11. +[2022.10.06-11.12.13:573][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11: 262144 +[2022.10.06-11.12.13:575][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_2... +[2022.10.06-11.12.13:656][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2 will be modified from 30 to 30. +[2022.10.06-11.12.13:736][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1058400 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2. +[2022.10.06-11.12.13:736][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2: 262144 +[2022.10.06-11.12.13:913][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_3... +[2022.10.06-11.12.13:957][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3 will be modified from 30 to 30. +[2022.10.06-11.12.14:088][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1764000 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3. +[2022.10.06-11.12.14:088][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3: 262144 +[2022.10.06-11.12.14:089][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_4... +[2022.10.06-11.12.14:160][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4 will be modified from 30 to 30. +[2022.10.06-11.12.14:347][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2381400 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4. +[2022.10.06-11.12.14:347][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4: 262144 +[2022.10.06-11.12.14:359][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_5... +[2022.10.06-11.12.14:421][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5 will be modified from 30 to 30. +[2022.10.06-11.12.14:665][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2998800 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5. +[2022.10.06-11.12.14:665][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5: 262144 +[2022.10.06-11.12.14:667][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_6... +[2022.10.06-11.12.14:695][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6 will be modified from 30 to 30. +[2022.10.06-11.12.14:905][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2469600 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6. +[2022.10.06-11.12.14:905][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6: 262144 +[2022.10.06-11.12.14:906][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_7... +[2022.10.06-11.12.14:983][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7 will be modified from 30 to 30. +[2022.10.06-11.12.15:224][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2734200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7. +[2022.10.06-11.12.15:224][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7: 262144 +[2022.10.06-11.12.15:226][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_8... +[2022.10.06-11.12.15:265][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8 will be modified from 30 to 30. +[2022.10.06-11.12.15:452][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2205000 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8. +[2022.10.06-11.12.15:452][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8: 262144 +[2022.10.06-11.12.15:464][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_9... +[2022.10.06-11.12.15:532][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9 will be modified from 30 to 30. +[2022.10.06-11.12.15:708][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2116800 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9. +[2022.10.06-11.12.15:708][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9: 262144 +[2022.10.06-11.12.15:711][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave LightRain_1... +[2022.10.06-11.12.15:757][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1 will be modified from 50 to 50. +[2022.10.06-11.12.15:910][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1. +[2022.10.06-11.12.15:910][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1: 262144 +[2022.10.06-11.12.15:912][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave LightRain_2... +[2022.10.06-11.12.15:933][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2 will be modified from 50 to 50. +[2022.10.06-11.12.16:097][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2. +[2022.10.06-11.12.16:097][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2: 262144 +[2022.10.06-11.12.16:150][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave LightRain_3... +[2022.10.06-11.12.16:176][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3 will be modified from 50 to 50. +[2022.10.06-11.12.16:328][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3. +[2022.10.06-11.12.16:329][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3: 262144 +[2022.10.06-11.12.16:330][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave LightRain_4... +[2022.10.06-11.12.16:384][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4 will be modified from 50 to 50. +[2022.10.06-11.12.16:536][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4. +[2022.10.06-11.12.16:536][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4: 262144 +[2022.10.06-11.12.16:550][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave MediumRain_1... +[2022.10.06-11.12.16:619][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1 will be modified from 40 to 40. +[2022.10.06-11.12.16:788][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1. +[2022.10.06-11.12.16:789][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1: 262144 +[2022.10.06-11.12.16:790][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave MediumRain_2... +[2022.10.06-11.12.16:854][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2 will be modified from 40 to 40. +[2022.10.06-11.12.17:004][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2. +[2022.10.06-11.12.17:004][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2: 262144 +[2022.10.06-11.12.17:005][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave MediumRain_3... +[2022.10.06-11.12.17:079][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3 will be modified from 40 to 40. +[2022.10.06-11.12.17:227][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3. +[2022.10.06-11.12.17:227][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3: 262144 +[2022.10.06-11.12.17:228][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave MediumRain_4... +[2022.10.06-11.12.17:279][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4 will be modified from 40 to 40. +[2022.10.06-11.12.17:439][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4. +[2022.10.06-11.12.17:439][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4: 262144 +[2022.10.06-11.12.17:440][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave RainHit_1... +[2022.10.06-11.12.17:440][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1 will be modified from 15 to 15. +[2022.10.06-11.12.17:442][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 11026 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1. +[2022.10.06-11.12.17:442][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1: 262144 +[2022.10.06-11.12.17:443][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave RainHit_2... +[2022.10.06-11.12.17:443][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2 will be modified from 15 to 15. +[2022.10.06-11.12.17:445][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 11026 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2. +[2022.10.06-11.12.17:445][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2: 262144 +[2022.10.06-11.12.17:446][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave RainHit_3... +[2022.10.06-11.12.17:446][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3 will be modified from 15 to 15. +[2022.10.06-11.12.17:447][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 11026 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3. +[2022.10.06-11.12.17:447][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3: 262144 +[2022.10.06-11.12.17:452][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave Wind_Whistling... +[2022.10.06-11.12.17:507][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling will be modified from 40 to 40. +[2022.10.06-11.12.17:798][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2858332 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling. +[2022.10.06-11.12.17:798][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling: 262144 +[2022.10.06-11.12.17:813][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave BrownianNoise_1... +[2022.10.06-11.12.17:813][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1 will be modified from 25 to 25. +[2022.10.06-11.12.17:866][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 529200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1. +[2022.10.06-11.12.17:866][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1: 262144 +[2022.10.06-11.12.17:868][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave BrownianNoise_2... +[2022.10.06-11.12.17:869][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2 will be modified from 25 to 25. +[2022.10.06-11.12.17:924][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 529200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2. +[2022.10.06-11.12.17:925][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2: 262144 +[2022.10.06-11.12.17:926][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave BrownianNoise_3... +[2022.10.06-11.12.17:927][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3 will be modified from 25 to 25. +[2022.10.06-11.12.17:977][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 529200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3. +[2022.10.06-11.12.17:977][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3: 262144 +[2022.10.06-11.12.17:979][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave BrownianNoise_4... +[2022.10.06-11.12.17:980][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4 will be modified from 25 to 25. +[2022.10.06-11.12.18:031][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 529200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4. +[2022.10.06-11.12.18:031][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4: 262144 +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Icons/UDW_Icon.UDW_Icon (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/ParticleClouds.ParticleClouds (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/Lightning_Flare_Sheet.Lightning_Flare_Sheet (BGRA8, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/RainSnow_Sheet.RainSnow_Sheet (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.3125 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/Splash_Animation.Splash_Animation (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/Lightning_Bolt.Lightning_Bolt (TFO_AutoDXT, 128X32 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/Lightning_Branches.Lightning_Branches (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_1... +[2022.10.06-11.12.18:757][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1 will be modified from 40 to 40. +[2022.10.06-11.12.18:865][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1145796 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1. +[2022.10.06-11.12.18:865][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1: 262144 +[2022.10.06-11.12.18:877][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_2... +[2022.10.06-11.12.18:899][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2 will be modified from 40 to 40. +[2022.10.06-11.12.19:000][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1050312 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2. +[2022.10.06-11.12.19:000][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2: 262144 +[2022.10.06-11.12.19:002][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_3... +[2022.10.06-11.12.19:020][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3 will be modified from 40 to 40. +[2022.10.06-11.12.19:147][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1336760 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3. +[2022.10.06-11.12.19:148][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3: 262144 +[2022.10.06-11.12.19:149][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_4... +[2022.10.06-11.12.19:169][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4 will be modified from 40 to 40. +[2022.10.06-11.12.19:266][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1145796 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4. +[2022.10.06-11.12.19:266][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4: 262144 +[2022.10.06-11.12.19:268][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_5... +[2022.10.06-11.12.19:295][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5 will be modified from 40 to 40. +[2022.10.06-11.12.19:393][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1050312 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5. +[2022.10.06-11.12.19:393][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5: 262144 +[2022.10.06-11.12.19:395][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_6... +[2022.10.06-11.12.19:441][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6 will be modified from 40 to 40. +[2022.10.06-11.12.19:574][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1479984 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6. +[2022.10.06-11.12.19:574][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6: 262144 +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Exit_1.Exit_1 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Play.Play (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Info.Info (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Controls.Controls (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/3Dtour.3Dtour (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Exit_2.Exit_2 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Home.Home (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Wait.Wait (TFO_AutoDXT, 1460X420 X1X1) (Required Memory Estimate: 11.695862 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room0.room0 (BGRA8, 17X19 X1X1) (Required Memory Estimate: 0.006161 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room1.room1 (BGRA8, 29X19 X1X1) (Required Memory Estimate: 0.010509 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room2.room2 (BGRA8, 33X19 X1X1) (Required Memory Estimate: 0.011959 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room3.room3 (BGRA8, 34X19 X1X1) (Required Memory Estimate: 0.012321 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room4.room4 (BGRA8, 36X19 X1X1) (Required Memory Estimate: 0.013046 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Circle_Close.Circle_Close (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Camera.Camera (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Back56.Back56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Heart56.Heart56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Moon_2.Moon_2 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Sun_1.Sun_1 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Sun_3.Sun_3 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/stairDown.stairDown (TFO_AutoDXT, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/time.time (TFO_AutoDXT, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/flatPlans/img_S02A08.img_S02A08 (BGRA8, 1424X1424 X1X1) (Required Memory Estimate: 38.676758 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/flatPlans/img_S02A44.img_S02A44 (BGRA8, 1424X1424 X1X1) (Required Memory Estimate: 38.676758 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/flatPlans/img_S02A06.img_S02A06 (BGRA8, 1424X1424 X1X1) (Required Memory Estimate: 38.676758 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.12.19:669][760]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/OfferA4WithManager-1.OfferA4WithManager-1 (TFO_AutoDXT, 2380X3368 X1X1) (Required Memory Estimate: 152.890015 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Offer2LevelA4WithManager-1.Offer2LevelA4WithManager-1 (TFO_AutoDXT, 2380X3368 X1X1) (Required Memory Estimate: 152.890015 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/thanks.thanks (BGRA8, 1432X865 X1X1) (Required Memory Estimate: 23.625946 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Lock.Lock (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/Base.Base (BGRA8, 80X108 X1X1) (Required Memory Estimate: 0.164795 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/LeftInfoBase.LeftInfoBase (BGRA8, 100X64 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/RightInfoBase.RightInfoBase (BGRA8, 100X64 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Room/Arrow.Arrow (BGRA8, 50X44 X1X1) (Required Memory Estimate: 0.041962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Room/Base.Base (BGRA8, 100X84 X1X1) (Required Memory Estimate: 0.160217 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/StaticClouds/StaticClouds_XY.StaticClouds_XY (TFO_AutoDXT, 4096X1024 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/clouds_diverse.clouds_diverse (BGRA8, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/clouds_voronoi.clouds_voronoi (BGRA8, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/StaticClouds/StaticClouds_Alpha+Up.StaticClouds_Alpha+Up (TFO_AutoDXT, 4096X1024 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast (RGBA16F, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy (RGBA16F, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/clouds_voronoi_smooth.clouds_voronoi_smooth (BGRA8, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Sky/Moon_Masks.Moon_Masks (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/stairUp.stairUp (TFO_AutoDXT, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Building.Building (TFO_AutoDXT, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/Sold/Base.Base (TFO_AutoDXT, 80X108 X1X1) (Required Memory Estimate: 0.164795 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Sky/Cloud_Wisps.Cloud_Wisps (TFO_DXT1, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/Sold/InfoBase.InfoBase (TFO_AutoDXT, 100X64 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/T_Ceiling_O.T_Ceiling_O (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Sky/radio.radio (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.12.20:897][760]LogMaterial: Display: Missing cached shadermap for MovePoint in PCD3D_SM5, Default, SM5 (DDC key hash: 13E698EABFB2D9FBC32D5A38172341BFE7B68D66), compiling. +[2022.10.06-11.12.21:108][760]LogMaterial: Display: Missing cached shadermap for M_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 9231EB4BDA48C933CB7B2543D871E6872964859C), compiling. +[2022.10.06-11.12.21:295][760]LogStaticMesh: Display: Building static mesh Plane... +[2022.10.06-11.12.21:295][760]LogMaterial: Display: Missing cached shadermap for textMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 5C945668691E989B7746DFD6A9875932DB18DA4F), compiling. +[2022.10.06-11.12.21:394][760]LogStaticMesh: Display: Building static mesh SM_Button_Elevator... +[2022.10.06-11.12.21:394][760]LogMaterial: Display: Missing cached shadermap for WidgetMat in PCD3D_SM5, Default, SM5 (DDC key hash: C0041BBBD86424D7D67C4025CEA24ACFD721583D), compiling. +[2022.10.06-11.12.21:437][760]LogMaterial: Display: Missing cached shadermap for LiftPanel in PCD3D_SM5, Default, SM5 (DDC key hash: 371713C387B9B0DFDE15F15DF4DFB63B1333367F), compiling. +[2022.10.06-11.12.21:551][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture0224A695408156A871D7F3B0B60CC4FE (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.21:551][760]LogStaticMesh: Display: Building static mesh SM_Light_Elevator... +[2022.10.06-11.12.21:551][760]LogMaterial: Display: Missing cached shadermap for M_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 34244B74FB16F6ED5FE9382581DC1D43F5DC8F9A), compiling. +[2022.10.06-11.12.21:626][760]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling. +[2022.10.06-11.12.21:877][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Sky/Stars.Stars (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.21:877][760]LogStaticMesh: Display: Building static mesh SM_Door_Elevator... +[2022.10.06-11.12.21:877][760]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling. +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture17C71E6B4D01F0052105ECBA0849D9B3 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogStaticMesh: Built static mesh [0.67s] /Game/Meshes/Interior/GP2/MOP/Elevator/SM_Button_Elevator.SM_Button_Elevator +[2022.10.06-11.12.22:374][760]LogStaticMesh: Built static mesh [0.42s] /Game/Meshes/Interior/GP2/MOP/Elevator/SM_Light_Elevator.SM_Light_Elevator +[2022.10.06-11.12.22:374][760]LogStaticMesh: Built static mesh [1.10s] /Game/Meshes/Plane.Plane +[2022.10.06-11.12.22:374][760]LogStaticMesh: Built static mesh [0.35s] /Game/Meshes/Interior/GP2/MOP/Elevator/SM_Door_Elevator.SM_Door_Elevator +[2022.10.06-11.12.22:374][760]LogStaticMesh: Display: Building static mesh SM_Elevator... +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture4CD756D54848FEB4E1662F9D837DCCE9 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture536B316242FDE99666346DA894DA4B03 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture795A58A345DC431D3BA2E6A2878C90D7 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture942CE65644C3D9A1F939E1A52AFA4E32 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture966BF10B4FB957312D8558A328C504BC (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTextureF239046645D6795F69397FB3AFA90031 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTextureD03C79C34B384CBA4333D093B0FB20AE (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTextureD0526AFD41455051F0D48C88DAF201AD (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTextureEF6065B045E378EB552B99B031303FA4 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:381][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:533][760]LogStaticMesh: Built static mesh [0.20s] /Game/Meshes/Interior/GP2/MOP/Elevator/SM_Elevator.SM_Elevator +[2022.10.06-11.12.22:540][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:576][760]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling. +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/T_Soil_BC.T_Soil_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/T_Soil_ORM.T_Soil_ORM (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/T_Soil_N.T_Soil_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/T_Wall_MOP_Masharov_N.T_Wall_MOP_Masharov_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A02_2.T_prlxSM_S02A02_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A00_2.T_prlxSM_S02A00_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A03_2.T_prlxSM_S02A03_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A04_2.T_prlxSM_S02A04_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A01_2.T_prlxSM_S02A01_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/T_Wall_MOP_Masharov_R.T_Wall_MOP_Masharov_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A07_2.T_prlxSM_S02A07_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A05_2.T_prlxSM_S02A05_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wall_Reflect.T_Wall_Reflect (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A06_2.T_prlxSM_S02A06_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/Concrete/M_Painted_white_concrete_N.M_Painted_white_concrete_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/Plaster/Plaster_4K_AO.Plaster_4K_AO (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Marble/T_MarbleTan_R.T_MarbleTan_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/Plaster/Plaster_4K_Roughness.Plaster_4K_Roughness (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling. +[2022.10.06-11.12.29:349][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/tibhfeyv_4K_Roughness.tibhfeyv_4K_Roughness (G8, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:349][760]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling. +[2022.10.06-11.12.29:552][760]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling. +[2022.10.06-11.12.30:789][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/T_Wall_MOP_Masharov_D.T_Wall_MOP_Masharov_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.30:789][760]LogStaticMesh: Display: Building static mesh StaticCloudsSphere... +[2022.10.06-11.12.30:789][760]LogStaticMesh: Built static mesh [0.01s] /Game/UltraDynamicSky/Meshes/StaticCloudsSphere.StaticCloudsSphere +[2022.10.06-11.12.30:789][760]LogStaticMesh: Display: Building static mesh Ultra_Dynamic_Sky_Sphere... +[2022.10.06-11.12.30:790][760]LogStaticMesh: Built static mesh [0.10s] /Game/UltraDynamicSky/Meshes/Ultra_Dynamic_Sky_Sphere.Ultra_Dynamic_Sky_Sphere +[2022.10.06-11.12.30:790][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/tibhfeyv_4K_AO.tibhfeyv_4K_AO (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.30:790][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:VirtualTexture0_21_LQ (BGRA8 VT, 4096X4096 X1X2) (Required Memory Estimate: 853.333321 MB), EncodeSpeed: Fast +[2022.10.06-11.12.30:790][760]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling. +[2022.10.06-11.12.31:319][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/tibhfeyv_4K_Albedo.tibhfeyv_4K_Albedo (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.31:319][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:VirtualTexture0_21_HQ (BGRA8 VT, 4096X4096 X1X2) (Required Memory Estimate: 853.333321 MB), EncodeSpeed: Fast +[2022.10.06-11.12.31:319][760]LogMaterial: Display: Missing cached shadermap for RainSnow_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 26093A0090D6EEA14875986EBEB5E9D35BD08AD3), compiling. +[2022.10.06-11.12.34:832][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/clouds_classic.clouds_classic (BGRA8, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:832][760]LogTexture: Display: Building textures: /Game/Textures/Plaster/Plaster_4K_Albedo.Plaster_4K_Albedo (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Wood_a.T_Wood_a (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Wood_a_R.T_Wood_a_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/tibhfeyv_Normal.tibhfeyv_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Normal_Wood_001.T_Normal_Wood_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Roughness_Wood_001.T_Roughness_Wood_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Wood_003.T_Wood_003 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Wood_011.T_Wood_011 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Wood_005.T_Wood_005 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogMaterial: Display: Missing cached shadermap for Splash_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 6C82576A7200B0CEEB7FACDFC9F89BB25D258CDC), compiling. +[2022.10.06-11.12.35:974][760]LogMaterial: Display: Missing cached shadermap for Lightning_Ball_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 99D5E23B4210DD4FCFE015D394CF0CA236645B60), compiling. +[2022.10.06-11.12.36:140][760]LogMaterial: Display: Missing cached shadermap for LightningBolt_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 5759FBB030067A96F4EF0C92D7E595B19D950AF1), compiling. +[2022.10.06-11.12.37:608][760]LogMaterial: Display: Missing cached shadermap for M_KPrender in PCD3D_SM5, Default, SM5 (DDC key hash: 95FBE91003BCF28CF3D2739D06F57A97E8D5D4A2), compiling. +[2022.10.06-11.12.37:707][760]LogMaterial: Display: Missing cached shadermap for Cloud_Shadows in PCD3D_SM5, Default, SM5 (DDC key hash: D704C3785E518798CD93058A3D48D7F753ED128E), compiling. +[2022.10.06-11.12.37:847][760]LogMaterial: Display: Missing cached shadermap for Static_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: B38CA3145DF203132D27D2F6AD0AB7A1873759CF), compiling. +[2022.10.06-11.12.37:905][760]LogMaterial: Display: Missing cached shadermap for Volumetric_Cloud_Shadows in PCD3D_SM5, Default, SM5 (DDC key hash: 032B5028FB92C6925E680C192F87C2CB34F5B1CC), compiling. +[2022.10.06-11.12.38:044][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: F5D28B7D72B0558FBE94DD797B44B23E0FCB111E), compiling. +[2022.10.06-11.12.38:105][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_default in PCD3D_SM5, Default, SM5 (DDC key hash: 6187DD7C118E0E17C14F0FF0B2C95C20B28B7BCB), compiling. +[2022.10.06-11.12.38:242][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_no_auroras in PCD3D_SM5, Default, SM5 (DDC key hash: 73A05283721A88DAA11902C3DA819A6386D269DB), compiling. +[2022.10.06-11.12.38:377][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_no_auroras_onecloudlayer in PCD3D_SM5, Default, SM5 (DDC key hash: D8C8D23EF236C59256E7E4413A928F835672AF7F), compiling. +[2022.10.06-11.12.38:467][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_onecloudlayer in PCD3D_SM5, Default, SM5 (DDC key hash: 51D2802D7AA6A8C31F953E2EF76861CDC4419E1F), compiling. +[2022.10.06-11.12.38:573][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA in PCD3D_SM5, Default, SM5 (DDC key hash: 7EB0AA5CE7BFC61EC0D9F6F9F3C8865E34306C08), compiling. +[2022.10.06-11.12.38:714][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_NA in PCD3D_SM5, Default, SM5 (DDC key hash: 02D4F32E4539F2F84058818B26CE2EB2E7E907E4), compiling. +[2022.10.06-11.12.38:852][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_NA_OCL in PCD3D_SM5, Default, SM5 (DDC key hash: CB192BD89BDD024A5AA1E1CA20A9FF3D040DDAA8), compiling. +[2022.10.06-11.12.38:964][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_NDC in PCD3D_SM5, Default, SM5 (DDC key hash: FE6F5361808AAEF27F470A892E8A0A38FB33DD09), compiling. +[2022.10.06-11.12.39:032][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_NDC_NA in PCD3D_SM5, Default, SM5 (DDC key hash: 86240CC4DB40EB7FD16E45A8D5696A706AE6650F), compiling. +[2022.10.06-11.12.39:081][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_OCL in PCD3D_SM5, Default, SM5 (DDC key hash: EA4BA1A2E537AE795355B6D18EDB7D59A37CBC2C), compiling. +[2022.10.06-11.12.39:208][760]LogMaterial: Display: Missing cached shadermap for text in PCD3D_SM5, Default, SM5 (DDC key hash: DBEB598CD8DFC91EED0C81B75C206FD7C66E07D2), compiling. +[2022.10.06-11.12.39:291][760]LogStaticMesh: Display: Building static mesh SM_CylLamp_AI... +[2022.10.06-11.12.39:291][760]LogStaticMesh: Display: Building static mesh SM_Masharov_LampCorridor... +[2022.10.06-11.12.39:291][760]LogMaterial: Display: Missing cached shadermap for M_cap in PCD3D_SM5, Default, SM5 (DDC key hash: 97DCB3B2D5937E0C7ADD8D691BCEA2AC24501A97), compiling. +[2022.10.06-11.12.39:362][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/SM_Masharov_LampCorridor.SM_Masharov_LampCorridor +[2022.10.06-11.12.39:362][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_CylLamp_AI.SM_CylLamp_AI +[2022.10.06-11.12.39:362][760]LogMaterial: Display: Missing cached shadermap for M_cap_hall in PCD3D_SM5, Default, SM5 (DDC key hash: 83BBD3816D739D25E7F4EDDF613AB93761B9F594), compiling. +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_S02F03-12_Ceiling... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_0... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_1... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_2... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_3... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_4... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_5... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_6... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_7... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_7.SM_Sign_7 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_0.SM_Sign_0 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_8... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_1.SM_Sign_1 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_9... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_6.SM_Sign_6 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_5.SM_Sign_5 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_4.SM_Sign_4 +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_Sign_-... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_Sign_Arrow... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_-.SM_Sign_- +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_FloorSign_2... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_FloorSign_1... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_FloorSign_9... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_Arrow.SM_Sign_Arrow +[2022.10.06-11.12.39:443][760]LogMaterial: Display: Missing cached shadermap for MI_Metal_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 5FFE32DA730A8B7A58644865FC53A538635A52EF), compiling. +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_8.SM_Sign_8 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_FloorSign_1.SM_FloorSign_1 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_2.SM_Sign_2 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_9.SM_Sign_9 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_FloorSign_2.SM_FloorSign_2 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_3.SM_Sign_3 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_FloorSign_9.SM_FloorSign_9 +[2022.10.06-11.12.39:826][760]LogMaterial: Display: Missing cached shadermap for M_result_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 6B3483997F9825A8B532F67AC69387423F4CA256), compiling. +[2022.10.06-11.12.39:929][760]LogMaterial: Display: Missing cached shadermap for M_Chrome_Rust in PCD3D_SM5, Default, SM5 (DDC key hash: EE8A497218FA5C88B2964C53D0B0D7555B196920), compiling. +[2022.10.06-11.12.40:068][760]LogStaticMesh: Display: Building static mesh SM_S02A00_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_BVase_07... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A03_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A01_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A02_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A06_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A05_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A04_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A05_Cap.SM_S02A05_Cap +[2022.10.06-11.12.40:069][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A06_Cap.SM_S02A06_Cap +[2022.10.06-11.12.40:069][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A00_Cap.SM_S02A00_Cap +[2022.10.06-11.12.40:069][760]LogMaterial: Display: Missing cached shadermap for MI_Black_Fade in PCD3D_SM5, Default, SM5 (DDC key hash: F2F9B37298FD5F14DEC131A8E7B41D9C85BFE51B), compiling. +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A01_Cap.SM_S02A01_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A03_Cap.SM_S02A03_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_S02A07_Cap... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_S02F02_Cap... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_GP2_Cap_F02... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_S02F02_Ceiling... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A02_Cap.SM_S02A02_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A04_Cap.SM_S02A04_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A07_Cap.SM_S02A07_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02F02_Cap.SM_S02F02_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Cap/SM_GP2_Cap_F02.SM_GP2_Cap_F02 +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_SeatChair... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_PotSquare... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_DoorHIgh_Wide... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_Door_Outer... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_TableRound... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/MOP/SM_TableRound.SM_TableRound +[2022.10.06-11.12.40:274][760]LogMaterial: Display: Missing cached shadermap for MI_MOP_Matte_Ceiling_White1 in PCD3D_SM5, Default, SM5 (DDC key hash: 04A543EAEE73B8AA0967510F79823F07CEF92DB1), compiling. +[2022.10.06-11.12.40:548][760]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/GP2/MOP/SM_PotSquare.SM_PotSquare +[2022.10.06-11.12.40:548][760]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/GP2/MOP/SM_SeatChair.SM_SeatChair +[2022.10.06-11.12.40:548][760]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/GP2/MOP/SM_DoorHIgh_Wide.SM_DoorHIgh_Wide +[2022.10.06-11.12.40:549][760]LogStaticMesh: Built static mesh [0.43s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_07.SM_BVase_07 +[2022.10.06-11.12.40:549][760]LogMaterial: Display: Missing cached shadermap for M_Wood_BaseMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2F2365C04435FA79F4AFA8CEB4CBF2E1B6536108), compiling. +[2022.10.06-11.12.40:663][760]LogStaticMesh: Display: Building static mesh SM_S02F02... +[2022.10.06-11.12.42:168][760]LogStaticMesh: Built static mesh [1.30s] /Game/Meshes/Interior/GP2/Ceiling_Corridor/SM_S02F03-12_Ceiling.SM_S02F03-12_Ceiling +[2022.10.06-11.12.42:168][760]LogStaticMesh: Built static mesh [0.92s] /Game/Meshes/Interior/GP2/Ceiling_Corridor/SM_S02F02_Ceiling.SM_S02F02_Ceiling +[2022.10.06-11.12.42:168][760]LogStaticMesh: Built static mesh [0.95s] /Game/Meshes/Interior/GP2/MOP/HallDoor/SM_Door_Outer.SM_Door_Outer +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Total job queries 2188, among them cache hits 0 (0.00%) +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Tracking 21 distinct input hashes that result in 20 distinct outputs (95.24%) +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: RAM used: 0.07 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Shaders Compiled: 2188 +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Jobs assigned 121, completed 21 (17.36%) +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Time job spent in pending queue: average 1.80 s, longest 15.02 s +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Job execution time: average 7.27 s, max 15.12 s +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Job life time (pending + execution): average 7.35 s, max 15.20 +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.20 s +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Jobs were issued in 17 batches (only local compilation was used), average 7.12 jobs/batch +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Average processing rate: 1.38 jobs/sec +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Effective parallelization: 2.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 1 times, average 5.51 sec, max 5.51 sec, min 5.51 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 4.56 sec, max 4.56 sec, min 4.56 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 4.28 sec, max 4.28 sec, min 4.28 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: FLightmapMaterialCHS_AHS (compiled 1 times, average 4.17 sec, max 4.17 sec, min 4.17 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TTranslucencyShadowDepthVS (compiled 1 times, average 3.42 sec, max 3.42 sec, min 3.42 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS - 12.83% of total time (compiled 1 times, average 5.51 sec, max 5.51 sec, min 5.51 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.63% of total time (compiled 1 times, average 4.56 sec, max 4.56 sec, min 4.56 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.96% of total time (compiled 1 times, average 4.28 sec, max 4.28 sec, min 4.28 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: FLightmapMaterialCHS_AHS - 9.72% of total time (compiled 1 times, average 4.17 sec, max 4.17 sec, min 4.17 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TTranslucencyShadowDepthVS - 7.97% of total time (compiled 1 times, average 3.42 sec, max 3.42 sec, min 3.42 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.12.42:421][760]LogEditorActor: Deleted Actor: UsdStageActor +[2022.10.06-11.12.42:764][760]LogUObjectHash: Compacting FUObjectHashTables data took 4.66ms +[2022.10.06-11.12.42:767][760]LogEditorActor: Deleted 1 Actors (67.194 secs) +[2022.10.06-11.12.43:936][764]LogD3D12RHI: Creating RTPSO with 181 shaders (0 cached, 2 new) took 437.73 ms. Compile time 432.47 ms, link time 4.48 ms. +[2022.10.06-11.12.44:638][767]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 1.3Mb total, 0.1Mb always loaded, 35% occupied, 94 triangles, StaticCloudsSphere +[2022.10.06-11.12.46:928][775]LogMeshUtilities: Finished distance field build in 2.6s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 1450 triangles, Ultra_Dynamic_Sky_Sphere +[2022.10.06-11.12.49:439][786]LogStaticMesh: Built static mesh [8.73s] /Game/Meshes/Interior/GP2/SM_S02F02.SM_S02F02 +[2022.10.06-11.12.50:148][788]LogD3D12RHI: Creating RTPSO with 192 shaders (0 cached, 11 new) took 585.77 ms. Compile time 579.92 ms, link time 5.05 ms. +[2022.10.06-11.12.52:263][876]LogMeshUtilities: Finished distance field build in 2.8s - 126x126x112 sparse distance field, 1.4Mb total, 0.0Mb always loaded, 45% occupied, 5548 triangles, SM_S02F02 +[2022.10.06-11.12.54:691][956]LogD3D12RHI: Creating RTPSO with 193 shaders (0 cached, 1 new) took 312.36 ms. Compile time 308.28 ms, link time 3.39 ms. +[2022.10.06-11.12.58:585][123]LogD3D12RHI: Creating RTPSO with 194 shaders (0 cached, 1 new) took 234.61 ms. Compile time 229.41 ms, link time 4.51 ms. +[2022.10.06-11.12.58:889][126]LogD3D12RHI: Creating RTPSO with 195 shaders (0 cached, 1 new) took 251.66 ms. Compile time 246.03 ms, link time 4.82 ms. +[2022.10.06-11.13.00:355][179]LogD3D12RHI: Creating RTPSO with 196 shaders (0 cached, 1 new) took 284.94 ms. Compile time 279.19 ms, link time 4.80 ms. +[2022.10.06-11.13.02:093][258]LogD3D12RHI: Creating RTPSO with 197 shaders (0 cached, 1 new) took 191.25 ms. Compile time 186.83 ms, link time 3.77 ms. +[2022.10.06-11.13.02:844][283]LogD3D12RHI: Creating RTPSO with 198 shaders (0 cached, 1 new) took 234.85 ms. Compile time 229.62 ms, link time 4.46 ms. +[2022.10.06-11.13.03:546][298]LogD3D12RHI: Creating RTPSO with 199 shaders (0 cached, 1 new) took 329.62 ms. Compile time 323.18 ms, link time 5.41 ms. +[2022.10.06-11.13.04:442][325]LogD3D12RHI: Creating RTPSO with 200 shaders (0 cached, 1 new) took 270.97 ms. Compile time 266.38 ms, link time 3.77 ms. +[2022.10.06-11.13.07:046][419]LogD3D12RHI: Creating RTPSO with 201 shaders (0 cached, 1 new) took 374.51 ms. Compile time 365.44 ms, link time 7.30 ms. +[2022.10.06-11.13.18:091][814]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 36.935814 sec (time since issued), 132.492676 sec (combined shader worker time). +[2022.10.06-11.13.23:758][ 52]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 42.771118 sec (time since issued), 141.271301 sec (combined shader worker time). +[2022.10.06-11.13.23:817][ 52]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 42.522812 sec (time since issued), 225.888916 sec (combined shader worker time). +[2022.10.06-11.13.23:912][ 53]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 42.193268 sec (time since issued), 396.392151 sec (combined shader worker time). +[2022.10.06-11.13.30:688][340]LogShaderCompilers: Display: Worker (1/10) finished batch of 10 jobs in 65.662s, FRenderVolumetricCloudRenderViewCS [WorkerTime=25.645s], FRenderVolumetricCloudRenderViewCS [WorkerTime=10.834s], TMaterialCHSFNoLightMapPolicy [WorkerTime=8.039s], FRenderVolumetricCloudRenderViewCS [WorkerTime=5.247s], TMaterialCHSFNoLightMapPolicy [WorkerTime=4.083s], FCloudRenderViewPS000true [WorkerTime=3.796s], FRenderVolumetricCloudRenderViewCS [WorkerTime=3.744s], FVolumetricCloudShadowPS [WorkerTime=2.203s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=1.384s], FRenderVolumetricCloudVS [WorkerTime=0.586s] +[2022.10.06-11.15.03:546][358]LogShaderCompilers: Display: Worker (4/10) finished batch of 10 jobs in 156.810s, FRenderVolumetricCloudRenderViewCS [WorkerTime=25.009s], FRenderVolumetricCloudRenderViewCS [WorkerTime=24.247s], FRenderVolumetricCloudRenderViewCS [WorkerTime=23.977s], FRenderVolumetricCloudRenderViewCS [WorkerTime=23.973s], FRenderVolumetricCloudRenderViewCS [WorkerTime=21.978s], FRenderVolumetricCloudRenderViewCS [WorkerTime=19.999s], FRenderVolumetricCloudRenderViewCS [WorkerTime=12.328s], FDebugViewModePS [WorkerTime=2.453s], TBasePassPSTLightMapPolicyLQSkylight [WorkerTime=2.162s], TTranslucencyShadowDepthPS [WorkerTime=0.593s] +[2022.10.06-11.15.42:456][103]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Total job queries 2216, among them cache hits 0 (0.00%) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Tracking 813 distinct input hashes that result in 567 distinct outputs (69.74%) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: RAM used: 3.12 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.10% +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Shaders Compiled: 2189 +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Jobs assigned 913, completed 813 (89.05%) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Time job spent in pending queue: average 88.71 s, longest 201.01 s +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Job execution time: average 21.11 s, max 156.81 s +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Job life time (pending + execution): average 99.31 s, max 201.01 +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 201.34 s +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 5.43 jobs/batch +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Effective parallelization: 8.93 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 23 times, average 14.38 sec, max 27.29 sec, min 3.51 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 2 times, average 11.44 sec, max 17.29 sec, min 5.60 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 11.31 sec, max 11.31 sec, min 11.31 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQFAnyHitShader (compiled 3 times, average 5.51 sec, max 5.62 sec, min 5.35 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQFAnyHitShader (compiled 2 times, average 5.40 sec, max 5.67 sec, min 5.12 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 18.40% of total time (compiled 23 times, average 14.38 sec, max 27.29 sec, min 3.51 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.34% of total time (compiled 14 times, average 4.29 sec, max 8.04 sec, min 2.65 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.80% of total time (compiled 26 times, average 1.93 sec, max 4.28 sec, min 1.50 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 2.71% of total time (compiled 10 times, average 4.88 sec, max 6.84 sec, min 3.87 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FDebugViewModeVS - 2.25% of total time (compiled 24 times, average 1.69 sec, max 2.75 sec, min 1.39 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Total job queries 2216, among them cache hits 0 (0.00%) +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Tracking 1623 distinct input hashes that result in 953 distinct outputs (58.72%) +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: RAM used: 5.45 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.17% +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Shaders Compiled: 2189 +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Jobs assigned 1723, completed 1623 (94.20%) +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Time job spent in pending queue: average 174.03 s, longest 386.40 s +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Job execution time: average 21.20 s, max 156.81 s +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Job life time (pending + execution): average 184.18 s, max 386.40 +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 387.17 s +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Jobs were issued in 249 batches (only local compilation was used), average 6.92 jobs/batch +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Average processing rate: 4.19 jobs/sec +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Effective parallelization: 9.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 51 times, average 12.37 sec, max 40.48 sec, min 2.67 sec) +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 11.31 sec, max 11.31 sec, min 11.31 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 3 times, average 8.60 sec, max 17.29 sec, min 2.92 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 2 times, average 6.28 sec, max 6.54 sec, min 6.01 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQFAnyHitShader (compiled 3 times, average 5.51 sec, max 5.62 sec, min 5.35 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 18.01% of total time (compiled 51 times, average 12.37 sec, max 40.48 sec, min 2.67 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FDebugViewModePS - 4.50% of total time (compiled 53 times, average 2.97 sec, max 11.65 sec, min 0.94 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.98% of total time (compiled 32 times, average 4.36 sec, max 8.04 sec, min 2.65 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.94% of total time (compiled 53 times, average 1.94 sec, max 4.28 sec, min 1.36 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS - 2.78% of total time (compiled 28 times, average 3.48 sec, max 5.51 sec, min 2.20 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.19.22:829][521]LogSlate: Window 'USD Stage' being destroyed +[2022.10.06-11.19.22:856][521]LogSlate: Window 'USD Stage' being destroyed +[2022.10.06-11.19.25:156][591]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.19.25:156][591]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.20.05:947][871]LogShaderCompilers: Display: Worker (7/10) finished batch of 10 jobs in 61.963s, FRenderVolumetricCloudRenderViewCS [WorkerTime=18.608s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.455s], FRenderVolumetricCloudRenderViewCS [WorkerTime=15.977s], FRenderVolumetricCloudRenderViewCS [WorkerTime=3.217s], FCloudRenderViewPS000true [WorkerTime=2.415s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.579s], FDebugViewModePS [WorkerTime=1.413s], TVoxelizeVolumeGS [WorkerTime=0.986s], FLumenCardPS [WorkerTime=0.680s], FHitProxyPS [WorkerTime=0.502s] +[2022.10.06-11.20.05:948][871]LogShaderCompilers: Display: Worker (9/10) finished batch of 10 jobs in 60.802s, FRenderVolumetricCloudRenderViewCS [WorkerTime=16.186s], FRenderVolumetricCloudRenderViewCS [WorkerTime=15.067s], FRenderVolumetricCloudRenderViewCS [WorkerTime=13.432s], TMaterialCHSFNoLightMapPolicy [WorkerTime=4.712s], FPathTracingMaterialCHS_AHS [WorkerTime=2.843s], TBasePassVSFNoLightMapPolicy [WorkerTime=2.022s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.838s], FDebugViewModeVS [WorkerTime=1.661s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=1.644s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.320s] +[2022.10.06-11.20.45:056][871]LogShaderCompilers: Display: Worker (6/10) finished batch of 10 jobs in 72.117s, FRenderVolumetricCloudRenderViewCS [WorkerTime=30.869s], FRenderVolumetricCloudRenderViewCS [WorkerTime=19.221s], FCloudRenderViewPS011false [WorkerTime=5.341s], TMaterialCHSTLightMapPolicyHQFAnyHitShader [WorkerTime=4.403s], FLightmapMaterialCHS_AHS [WorkerTime=2.811s], FRenderVolumetricCloudRenderViewCS [WorkerTime=2.777s], TMaterialCHSFNoLightMapPolicy [WorkerTime=2.541s], FDebugViewModePS [WorkerTime=1.927s], FLightmapGBufferVS [WorkerTime=1.494s], FTrivialMaterialCHS [WorkerTime=0.647s] +[2022.10.06-11.21.15:788][871]LogShaderCompilers: Display: Worker (4/10) finished batch of 10 jobs in 86.046s, FRenderVolumetricCloudRenderViewCS [WorkerTime=34.831s], FRenderVolumetricCloudRenderViewCS [WorkerTime=18.512s], FCloudRenderViewPS101false [WorkerTime=14.943s], FCloudRenderViewPS000false [WorkerTime=9.085s], TBasePassVSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=1.821s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=1.555s], TBasePassVSFCachedPointIndirectLightingPolicy [WorkerTime=1.369s], TBasePassVSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.368s], FVLMVoxelizationVS [WorkerTime=1.232s], TTranslucencyShadowDepthVS [WorkerTime=1.203s] +[2022.10.06-11.21.15:903][871]LogShaderCompilers: Display: Worker (7/10) finished batch of 10 jobs in 94.898s, FRenderVolumetricCloudRenderViewCS [WorkerTime=39.375s], FRenderVolumetricCloudRenderViewCS [WorkerTime=19.206s], FRenderVolumetricCloudRenderViewCS [WorkerTime=18.032s], FRenderVolumetricCloudRenderViewCS [WorkerTime=11.128s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.832s], TTranslucencyShadowDepthVS [WorkerTime=1.454s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.372s], FLightmapGBufferVS [WorkerTime=1.301s], TLightMapDensityPSFNoLightMapPolicy [WorkerTime=0.553s], TTranslucencyShadowDepthPS [WorkerTime=0.484s] +[2022.10.06-11.21.45:048][871]LogShaderCompilers: Display: Worker (8/10) finished batch of 10 jobs in 67.889s, FRenderVolumetricCloudRenderViewCS [WorkerTime=17.853s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.768s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.739s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=3.534s], FCloudRenderViewPS000true [WorkerTime=2.954s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=2.339s], TBasePassPSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.806s], FLightmapGBufferVS [WorkerTime=1.738s], TVoxelizeVolumeVS [WorkerTime=1.180s], TVoxelizeVolumePS [WorkerTime=0.855s] +[2022.10.06-11.21.57:268][871]LogShaderCompilers: Display: Worker (3/10) finished batch of 10 jobs in 67.010s, FRenderVolumetricCloudRenderViewCS [WorkerTime=20.442s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.978s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.545s], FPathTracingMaterialCHS_AHS [WorkerTime=2.309s], FCloudRenderViewPS000true [WorkerTime=2.200s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=1.911s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.289s], FDebugViewModeVS [WorkerTime=1.133s], FVolumetricCloudShadowPS [WorkerTime=1.120s], DepthNoPixelPipeline +[2022.10.06-11.22.01:912][871]LogShaderCompilers: Display: Worker (2/10) finished batch of 10 jobs in 67.195s, FRenderVolumetricCloudRenderViewCS [WorkerTime=19.760s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.965s], FRenderVolumetricCloudRenderViewCS [WorkerTime=14.080s], FRenderVolumetricCloudRenderViewCS [WorkerTime=5.583s], FRenderVolumetricCloudRenderViewCS [WorkerTime=3.234s], TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight [WorkerTime=2.011s], TBasePassVSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=1.740s], TVoxelizeVolumeVS [WorkerTime=1.387s], FLumenCardPS [WorkerTime=0.763s], TShadowDepthPSPixelShadowDepth_PerspectiveCorrect [WorkerTime=0.530s] +[2022.10.06-11.23.32:086][871]LogSlate: Window 'USD Export Options' being destroyed +[2022.10.06-11.23.32:818][871]LogPython: Starting export to root layer: '../../../../../../ARC2/Experiment/S02A00.usd' +[2022.10.06-11.23.32:907][871]LogPython: Baking 282 materials +[2022.10.06-11.23.32:908][871]LogPython: Exporting material 'M_Glass_04' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_Glass_04.usd' +[2022.10.06-11.23.33:423][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.23.33:461][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: F734B38416223F5310E4111C12084646BDF6455B), compiling. +[2022.10.06-11.23.33:555][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: B174B536B65EE430C5DE452AE10F82A5EBDD623C), compiling. +[2022.10.06-11.23.33:636][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 11D40C6FC22C036B3C9DCF953E58A9C91A1793D0), compiling. +[2022.10.06-11.23.33:716][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: E35C6469260C53C5F2A07BC2CEBC7D43B5ECB58F), compiling. +[2022.10.06-11.23.33:805][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 55D5691F4E491D0C0E8457A7F14ECB5AA8C7CFF8), compiling. +[2022.10.06-11.23.33:887][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 98FD91B3D09427F325FAF16FC6BB1BE2D3406BAA), compiling. +[2022.10.06-11.23.33:978][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 17643D2800ED0D56B94617F970160E6BCB7B7929), compiling. diff --git a/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/UEMinidump.dmp new file mode 100644 index 0000000..3d45b2a Binary files /dev/null and b/Saved/Crashes/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3_0000/UEMinidump.dmp differ diff --git a/Saved/Logs/MasharovDioramu-backup-2022.10.06-10.54.25.log b/Saved/Logs/MasharovDioramu-backup-2022.10.06-10.54.25.log new file mode 100644 index 0000000..01300d1 --- /dev/null +++ b/Saved/Logs/MasharovDioramu-backup-2022.10.06-10.54.25.log @@ -0,0 +1,2626 @@ +Log file open, 10/06/22 15:06:21 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=38384) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 12.387531 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D + Session CrashGUID >==================================================== +LogConfig: Display: Loading Linux ini files took 0.07 seconds +LogConfig: Display: Loading IOS ini files took 0.07 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.07 seconds +LogConfig: Display: Loading Mac ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.08 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds +LogConfig: Display: Loading HoloLens ini files took 0.12 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-10.06.28:899][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-10.06.28:918][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-10.06.28:919][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-10.06.29:018][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-10.06.29:019][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-10.06.29:506][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-10.06.29:506][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-10.06.30:106][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-10.06.30:106][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-10.06.30:141][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-10.06.30:141][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.06.30:161][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-10.06.30:180][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-10.06.30:210][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-10.06.30:210][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-10.06.30:211][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-10.06.30:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-10.06.30:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-10.06.30:259][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-10.06.30:259][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-10.06.30:259][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-10.06.30:259][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-10.06.30:259][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-10.06.30:260][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-10.06.30:260][ 0]LogMemory: Process Physical Memory: 288.50 MB used, 296.89 MB peak +[2022.10.06-10.06.30:260][ 0]LogMemory: Process Virtual Memory: 260.50 MB used, 260.50 MB peak +[2022.10.06-10.06.30:260][ 0]LogMemory: Physical Memory: 22133.48 MB used, 43336.72 MB free, 65470.20 MB total +[2022.10.06-10.06.30:260][ 0]LogMemory: Virtual Memory: 44189.83 MB used, 31008.36 MB free, 75198.20 MB total +[2022.10.06-10.06.30:260][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-10.06.30:271][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-10.06.30:741][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-10.06.30:757][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-10.06.30:757][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-10.06.31:494][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-10.06.31:495][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-10.06.31:539][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-10.06.31:546][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-10.06.31:546][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-10.06.31:613][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-10.06.31:922][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.06.32:661][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-10.06.32:661][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-10.06.38:136][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-10.06.38:159][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-10.06.38:159][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-10.06.38:347][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-10.06.38:528][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-10.06.38:542][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-10.06.38:567][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-10.06.38:684][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-10.06.38:684][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-10.06.39:060][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-10.06.39:060][ 0]LogWindows: Attached monitors: +[2022.10.06-10.06.39:060][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-10.06.39:060][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-10.06.39:060][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-10.06.39:060][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-10.06.39:061][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-10.06.39:061][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-10.06.39:061][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-10.06.39:062][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-10.06.39:062][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-10.06.39:062][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-10.06.39:062][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-10.06.39:618][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-10.06.39:822][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-10.06.39:824][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-10.06.40:504][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-10.06.40:504][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-10.06.40:897][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-10.06.40:897][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-10.06.41:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-10.06.41:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-10.06.41:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-10.06.41:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-10.06.41:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-10.06.41:325][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-10.06.41:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-10.06.41:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-10.06.41:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-10.06.41:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-10.06.41:574][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-10.06.41:575][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-10.06.41:891][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-10.06.41:978][ 0]LogTargetPlatformManager: PCM +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: OGG +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-10.06.42:019][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-10.06.43:438][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-10.06.43:651][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-10.06.43:652][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-10.06.43:764][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-10.06.43:799][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-10.06.43:832][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-10.06.43:879][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-10.06.43:880][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.06.43:918][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.06.43:919][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-10.06.44:102][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-10.06.44:103][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.06.44:103][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-10.06.44:296][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.19 seconds +[2022.10.06-10.06.44:297][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.09ms. RandomReadSpeed=7.27MBs, RandomWriteSpeed=14.82MBs. Assigned SpeedClass 'Local' +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-10.06.44:321][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-10.06.44:331][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-10.06.44:332][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-10.06.44:426][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/20820/). +[2022.10.06-10.06.44:427][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/55E41C7B438294356813778768AE950E/'. +[2022.10.06-10.06.44:427][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-10.06.44:427][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-10.06.58:977][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-10.06.59:201][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-10.07.01:322][ 0]LogAssetRegistry: FAssetRegistry took 0.0533 seconds to start up +[2022.10.06-10.07.01:608][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-10.07.06:054][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-10.07.06:357][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-10.07.06:990][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.07.06:990][ 0]LogDeviceProfileManager: Active device profile: [00000B447A4E7380][00000B4471DF2800 50] WindowsEditor +[2022.10.06-10.07.06:990][ 0]LogDeviceProfileManager: Profiles: [00000B447A4E6E40][00000B4471D5A000 50] Windows, [00000B447A4E7380][00000B4471DF2800 50] WindowsEditor, [00000B447A4E3480][00000B4454A7C800 50] WindowsServer, [00000B447A4E4980][00000B4471DCA000 50] WindowsClient, [00000B447A4E47C0][00000B4471DF0000 50] IOS, [00000B447A4E5940][00000B447A810000 50] iPadAir2, [00000B447A4E3D40][00000B447A817800 50] IPadPro, [00000B447A4E4D00][00000B447A815000 50] iPadAir3, [00000B447A4E71C0][00000B447A81A000 50] iPadAir4, [00000B447A4E63C0][00000B447A81C800 50] iPadMini4, [00000B447A4E2D80][00000B4471DC7800 50] iPadMini5, [00000B447A4E6740][00000B447A820000 50] iPadMini6, [00000B447A4EA800][00000B447A82A000 50] iPhone6S, [00000B447A4EAB80][00000B447A827800 50] iPhone7, [00000B447A4EA480][00000B447A825000 50] iPodTouch7, [00000B447A4E3800][00000B447A82C800 50] iPhone6SPlus, [00000B447A4E2F40][00000B447A812800 50] iPhone7Plus, [00000B447A4E55C0][00000B447A830000 50] iPhoneSE, [00000B447A4E9300][00000B447A835000 50] iPhone8, [00000B447A4E7540][00000B447A837800 50] iPhone8Plus, [00000B447A4E4B40][00000B447A83A000 50] iPhoneX, [00000B447A4E5240][00000B447A83C800 50] iPhoneXS, [00000B447A4E8880][00000B447A822800 50] iPhoneXSMax, [00000B447A4E6AC0][00000B447A840000 50] iPhoneXR, [00000B447A4E7C40][00000B447A845000 50] iPhone11, [00000B447A4E6C80][00000B447A847800 50] iPhone11Pro, [00000B447A4E3640][00000B447A84A000 50] iPhone11ProMax, [00000B447A4E9F40][00000B447A84C800 50] iPhoneSE2, [00000B447A4E4280][00000B447A832800 50] iPhone12Mini, [00000B447A4E5CC0][00000B447A860000 50] iPhone12, [00000B447A4EA100][00000B447A865000 50] iPhone12Pro, [00000B447A4E8DC0][00000B447A867800 50] iPhone12ProMax, [00000B447A4E94C0][00000B447A86A000 50] iPhone13Mini, [00000B447A4E8180][00000B447A86C800 50] iPhone13, [00000B447A4E32C0][00000B447A842800 50] iPhone13Pro, [00000B447A4E8A40][00000B447A870000 50] iPhone13ProMax, [00000B447A4E7FC0][00000B447A875000 50] iPadPro105, [00000B447A4E8500][00000B447A877800 50] iPadPro129, [00000B447A4E9BC0][00000B447A87A000 50] iPadPro97, [00000B447A4E9140][00000B447A87C800 50] iPadPro2_129, [00000B447A4E6900][00000B447A862800 50] iPad5, [00000B447A4E6200][00000B447A880000 50] iPad6, [00000B447A4EA640][00000B447A885000 50] iPad7, [00000B447A4E8C00][00000B447A887800 50] iPad8, [00000B447A4E4440][00000B447A88A000 50] iPad9, [00000B447A4E7700][00000B447A88C800 50] iPadPro11, [00000B447A4E5E80][00000B447A872800 50] iPadPro2_11, [00000B447A4E86C0][00000B447A890000 50] iPadPro3_11, [00000B447A4E7A80][00000B447A895000 50] iPadPro3_129, [00000B447A4E3B80][00000B447A897800 50] iPadPro4_129, [00000B447A4E9680][00000B447A89A000 50] iPadPro5_129, [00000B447A4E9D80][00000B447A89C800 50] AppleTV, [00000B447A4E6580][00000B447A882800 50] AppleTV4K, [00000B447A4E9A00][00000B447A8A0000 50] TVOS, [00000B447A4ECE80][00000B447A8A7800 50] Mac, [00000B447A4ED200][00000B447A8A5000 50] MacEditor, [00000B447A4EA2C0][00000B447A8AA000 50] MacClient, [00000B447A4E8340][00000B447A8AC800 50] MacServer, [00000B447A4EB440][00000B447A8F0000 50] Linux, [00000B447A4E9840][00000B447A8F2800 50] LinuxEditor, [00000B447A4ED900][00000B447A8F7800 50] LinuxArm64Editor, [00000B447A4EBD00][00000B447A8FA000 50] LinuxArm64, [00000B447A4E6040][00000B447A8FC800 50] LinuxClient, [00000B447A4EC780][00000B447A892800 50] LinuxArm64Client, [00000B447A4EAF00][00000B447A8F5000 50] LinuxServer, [00000B447A4E8F80][00000B447A8E0000 50] LinuxArm64Server, [00000B447A4EBB40][00000B447A8E5000 50] Android, [00000B447A4EC080][00000B447A8E7800 50] Android_Preview_OpenGL, [00000B447A4E3F00][00000B447A8EA000 50] Android_Preview_Vulkan, [00000B447A4EAD40][00000B447A8EC800 50] Android_Low, [00000B447A4ED740][00000B447A8A2800 50] Android_Mid, [00000B447A4E40C0][00000B447A8B0000 50] Android_High, [00000B447A4E5B00][00000B447A8B5000 50] Android_Default, [00000B447A4E4600][00000B447A8B7800 50] Android_Adreno4xx, [00000B447A4E5780][00000B447A8BA000 50] Android_Adreno5xx_Low, [00000B447A4EB280][00000B447A8BC800 50] Android_Adreno5xx, [00000B447A4EDAC0][00000B447A8E2800 50] Android_Adreno6xx, [00000B447A4ECB00][00000B447A8C0000 50] Android_Adreno6xx_Vulkan, [00000B447A4EB0C0][00000B447A8C5000 50] Android_Adreno7xx, [00000B447A4E39C0][00000B447A8C7800 50] Android_Adreno7xx_Vulkan, [00000B447A4EB7C0][00000B447A8CA000 50] Android_Mali_T6xx, [00000B447A4EB980][00000B447A8CC800 50] Android_Mali_T7xx, [00000B447A4EE700][00000B447A8B2800 50] Android_Mali_T8xx, [00000B447A4E5080][00000B447A900000 50] Android_Mali_G71, [00000B447A4EDE40][00000B447A905000 50] Android_Mali_G72, [00000B447A4E2840][00000B447A907800 50] Android_Mali_G72_Vulkan, [00000B447A4EE8C0][00000B447A90A000 50] Android_Mali_G76, [00000B447A4ED3C0][00000B447A90C800 50] Android_Mali_G76_Vulkan, [00000B447A4EC240][00000B447A8C2800 50] Android_Mali_G77, [00000B447A4EA9C0][00000B447A920000 50] Android_Mali_G77_Vulkan, [00000B447A4EC940][00000B447A925000 50] Android_Mali_G78, [00000B447A4EF6C0][00000B447A927800 50] Android_Mali_G78_Vulkan, [00000B447A4EBEC0][00000B447A92A000 50] Android_Mali_G710, [00000B447A4EEE00][00000B447A92C800 50] Android_Mali_G710_Vulkan, [00000B447A4E78C0][00000B447A902800 50] Android_Xclipse_920, [00000B447A4EF880][00000B447A930000 50] Android_Xclipse_920_Vulkan, [00000B447A4E4EC0][00000B447A935000 50] Android_Vulkan_SM5, [00000B447A4EEC40][00000B447A937800 50] Android_PowerVR_G6xxx, [00000B447A4EFC00][00000B447A93A000 50] Android_PowerVR_GT7xxx, [00000B447A4EEA80][00000B447A93C800 50] Android_PowerVR_GE8xxx, [00000B447A4EEFC0][00000B447A922800 50] Android_PowerVR_GM9xxx, [00000B447A960000][00000B447A940000 50] Android_PowerVR_GM9xxx_Vulkan, [00000B447A962300][00000B447A945000 50] Android_TegraK1, [00000B447A9608C0][00000B447A947800 50] Android_Unknown_Vulkan, [00000B447A961A40][00000B447A94A000 50] Oculus_Quest, [00000B447A960380][00000B447A94C800 50] Oculus_Quest2, [00000B447A962140][00000B447A932800 50] HoloLens, +[2022.10.06-10.07.06:990][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-10.07.08:123][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-10.07.08:382][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK02D4C3BCAD7DFA48AB32B8281FB06B8B83DB6275 +[2022.10.06-10.07.08:409][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK041B6B3B9E899AB45EF9AF755610444318C41E81 +[2022.10.06-10.07.08:531][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK0B934CB781AAE8E29AA3F23D314364C8794736F8 +[2022.10.06-10.07.08:564][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK0DD009BBCE5CC56E4DA46F9FC47434E75F04F128 +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK12E8FAB127651DE0EC25D18B4F46B8FC893B9197 +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK17AC2604E898475FB8E53794220615C500621EDD +[2022.10.06-10.07.08:630][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK199CD440C13B3F4E404F7D15F4FD7EC54386EF48 +[2022.10.06-10.07.08:660][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2A5F9F60441DA258D18B46D59C64D5BAD50E8EE3 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2EBAEEA09A14E2EF29977A689FE2C1E8D430DF18 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK2F4A2867395052751D8836EF97FE5498E75B72B7 +[2022.10.06-10.07.08:661][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK30EBDD45E374C249B2FE2FB12B8967EF31220975 +[2022.10.06-10.07.08:663][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK365CE181503D874312C9ED112AA656CC2699C47F +[2022.10.06-10.07.08:664][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK38E9562469E8470A7B228F437B741A988D39C7C0 +[2022.10.06-10.07.08:665][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK3E31A0557ADC621A5CFA85AF095FF22638EF5633 +[2022.10.06-10.07.08:665][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK3E3D1FFF17C813E9C96610185DEC8B8E8965E17B +[2022.10.06-10.07.08:711][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK446484B05B96FB9FE8A0B1907D0074EE108C1461 +[2022.10.06-10.07.08:719][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK44B429B40BB45A070EB17C1259C28734996A2F49 +[2022.10.06-10.07.08:720][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK45F6B080705E6FF583910090FCD1E7F60010D299 +[2022.10.06-10.07.08:720][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK48F4778F22C31EEB53EEAB892B4876EB9654FB44 +[2022.10.06-10.07.08:721][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4A7AC5329A8A68EFF0EA0FF9DC81BCCED9714AB7 +[2022.10.06-10.07.08:721][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4F4E7198DBE7D65E8579CDDCEB712ABA7BBE416B +[2022.10.06-10.07.08:757][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK55C9516AB939C40DCF774BF5B882148003824951 +[2022.10.06-10.07.08:757][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK587924C3B9F181928158E8A31A4EC9BA0AF8AC18 +[2022.10.06-10.07.08:758][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK5FC3111A0E1F7892DB0AC1E64A876FAFD763CE99 +[2022.10.06-10.07.08:759][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK646E32C4108E578816F50515F76C382A990C55B7 +[2022.10.06-10.07.08:759][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK78909A0F47064B60029923F1790C3A29B4F2C584 +[2022.10.06-10.07.08:760][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK80752D0508461EC0ABA0333DA047D157E0BFFCFE +[2022.10.06-10.07.08:761][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK844F476A84DEAA6BFC0CA348A709CC35C16E9236 +[2022.10.06-10.07.08:761][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK878A7EAD94916C7F2960DEF038798A200972BF91 +[2022.10.06-10.07.08:762][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8C24B72E7E3769C37609F47C1EBE7F763A01D6AD +[2022.10.06-10.07.08:800][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8DC9E28765D7D32175ED82B4E8234765E3466014 +[2022.10.06-10.07.08:801][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK8E9D7A5FD9ECB084F087069EB91A6B96ABB18150 +[2022.10.06-10.07.08:802][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK9059C03D4B06D0DF7B9971C07E035D192C18043F +[2022.10.06-10.07.08:802][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK967C747FFC357A828288FA05D93CD5DCECDA891B +[2022.10.06-10.07.08:803][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK9B2FAE99E304F0C94B933BC0726DA93D56691518 +[2022.10.06-10.07.08:804][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA40F415B1DF31266B4B145AB253D69D75C23C92F +[2022.10.06-10.07.08:804][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA68436644BF61BF70A81F39B29099C9FDA361073 +[2022.10.06-10.07.08:805][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA7FF12D4407B3B5EEB3E24D990F5E2DB6A6131E5 +[2022.10.06-10.07.08:805][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKA9706DC44EE902A7CEF3BF62767B521A8765D500 +[2022.10.06-10.07.08:806][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKADD97F8ADF814AE1541D0CBC3FB50485CE10BA12 +[2022.10.06-10.07.08:807][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKAE81348B544548296E9C284D9DB45646ABBCA907 +[2022.10.06-10.07.08:807][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKC30EB8FA604F8131F99FBE02E02FF8EDD12557F3 +[2022.10.06-10.07.08:808][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKC8D63098080A79BC212087BDEAC8627CC0F99CA8 +[2022.10.06-10.07.08:809][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKCEFF660F43F530401EA268402DE6BDB127AFD09D +[2022.10.06-10.07.08:809][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKD013D6BA3789C681BE7CBAE596B9EF6702636A8E +[2022.10.06-10.07.08:810][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKD225B672861DB6CE4881A77B52307BB2FC5A684F +[2022.10.06-10.07.08:810][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE29E2E4DFEAE3F4FD681857CF557CF9D26E9936A +[2022.10.06-10.07.08:846][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE3049ECFDF5A31A134189B23C83333B061077AA1 +[2022.10.06-10.07.08:847][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKE6FBE58C15211ADB5D45019535161CDF4B986C5A +[2022.10.06-10.07.08:848][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKEA319E94C81E180E44395184C30AC98CF8CA3C4C +[2022.10.06-10.07.08:848][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKED3FA94478BF44AA35F300AC884FCBCDEB8CA7A9 +[2022.10.06-10.07.08:890][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF1526DD549263F0B3C6BB030962516BC8F0A4A78 +[2022.10.06-10.07.08:937][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF66674287C71E0F67F37A4CCE3B1D5B766054F8D +[2022.10.06-10.07.08:994][ 0]LogVTDiskCache: Deleted old VT cache file D:/unreal engine 4/Mashrama/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNKF6E2564B8EB542F60E89DB545C42AB661864DFF4 +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-10.07.11:461][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-10.07.11:462][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-10.07.12:546][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-10.07.14:698][ 0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 027FD7029ED175208C4C956755A110A01B15234F), compiling. +[2022.10.06-10.07.15:841][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 607589A09405AB04E3B091CB6EF1B8B6FBC2239F), compiling. +[2022.10.06-10.07.17:161][ 0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 1E54CBC6CA139FECBB6477AEBA17C72C3E2B2BAB), compiling. +[2022.10.06-10.07.18:365][ 0]LogSlate: Border +[2022.10.06-10.07.18:365][ 0]LogSlate: BreadcrumbButton +[2022.10.06-10.07.18:365][ 0]LogSlate: Default +[2022.10.06-10.07.18:365][ 0]LogSlate: Icons.Save +[2022.10.06-10.07.18:365][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-10.07.18:365][ 0]LogSlate: ListView +[2022.10.06-10.07.18:365][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-10.07.18:365][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-10.07.18:365][ 0]LogSlate: TableView.DarkRow +[2022.10.06-10.07.18:365][ 0]LogSlate: TableView.Row +[2022.10.06-10.07.18:365][ 0]LogSlate: TreeView +[2022.10.06-10.07.29:007][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 0A426F9BCDFA27DE53688DBBEDC5BE498090B18E), compiling. +[2022.10.06-10.07.29:125][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: F9459D7505D802618B28228676905A0EFC0A9381), compiling. +[2022.10.06-10.07.29:249][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8DB5A7491F35F2CB2303DB335FD4175CB1E6F565), compiling. +[2022.10.06-10.07.29:352][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: A230D4623B88BFB74A7F27E416E949F60F9EAACB), compiling. +[2022.10.06-10.07.29:444][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: CF4C8FD7CD237E06CBC4AE3822DD6BA137CD8F43), compiling. +[2022.10.06-10.07.29:607][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 5E9A8BEE90928592DBB92409418C1A5601F7FB29), compiling. +[2022.10.06-10.07.29:898][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FAFDC70E71BD5C8B3B109C718757D3B85CB09604), compiling. +[2022.10.06-10.07.30:296][ 0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6FDDFB32A1843C7D3864934AD37EE857FBDCACE8), compiling. +[2022.10.06-10.07.30:326][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E43758CF49F5CE83A9D475907F4FDFBFB9E42AE6), compiling. +[2022.10.06-10.07.30:811][ 0]LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 8DF49A6DBCDAB6FA28210568DECE575049A3EAED), compiling. +[2022.10.06-10.07.30:868][ 0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 29EFD1D6D17AAA2A6FC06C7308C19DB0DEE6D1FC), compiling. +[2022.10.06-10.07.31:595][ 0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 5949DC930B9C305DB47DD2AA2362975306F1AA3A), compiling. +[2022.10.06-10.07.32:376][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 2D1CAD46D29DBF968D2C83261DCC9D0CD7FCAFD1), compiling. +[2022.10.06-10.07.32:704][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 1053AFAD96D88E2F958BDA107D6AA6DE11FEA972), compiling. +[2022.10.06-10.07.34:209][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.34:817][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3EEACA8813010BF7DD00B5EC6E9AAAA0B0CCDB5E), compiling. +[2022.10.06-10.07.34:990][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F529A53F8D765BC8924CC42A5A1648782472B9F4), compiling. +[2022.10.06-10.07.35:182][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.35:182][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.35:405][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: C947B07DC8EC2D620F3E9BBDBFA562903BC5D87F), compiling. +[2022.10.06-10.07.35:529][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2E956629C2E05097B2898A2D63BB2B0A0C65562D), compiling. +[2022.10.06-10.07.35:781][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: A970733B1A900B77B98ED9CEC1B4CAEDCAD4494F), compiling. +[2022.10.06-10.07.37:145][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-10.07.37:154][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.06-10.07.37:154][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-10.07.40:691][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-10.07.40:776][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-10.07.44:548][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4BFCB5AD97AF263E33EFA360446962FA1C88DE2F), compiling. +[2022.10.06-10.07.44:699][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: E9026A4AC6874FE814EB2CA898085CC0C9B02035), compiling. +[2022.10.06-10.07.44:899][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: 8AE1B5A87BACFADD241768099C765B44E7D91422), compiling. +[2022.10.06-10.07.44:968][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: 75E34A9BB356B8AF16B33B9023BF446E709A4F5E), compiling. +[2022.10.06-10.07.45:086][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: 02943C36EFD8FB2EAB5BE8662758F441BA9371C1), compiling. +[2022.10.06-10.07.45:165][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: EF83FC9DDCD4A7404E051B11116677F92227BD05), compiling. +[2022.10.06-10.07.45:264][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 4049B719EC086B9C6EEF25D80A13702E07E90C4A), compiling. +[2022.10.06-10.07.45:414][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: A2B72050B4939273B83D1F026B0BAB5570A8CAC4), compiling. +[2022.10.06-10.07.45:469][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: 9EAE7C0A06425B97D0DCCCA1B4606DAFB1EA7D3E), compiling. +[2022.10.06-10.07.45:606][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 9317BD730C59478862C6D88CB23394234A14C0F9), compiling. +[2022.10.06-10.07.45:654][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: D5FDFF92AF4B704637F3180FC6BF54D348AE29DA), compiling. +[2022.10.06-10.07.45:749][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 72A184B3892CFF49287B310597DB67380C1F66E7), compiling. +[2022.10.06-10.07.45:813][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: F0AB3C9F88BCB47BA22B143D3F0B9EDA85CA17CA), compiling. +[2022.10.06-10.07.45:948][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 190186511E29A9A0D2FF21455120AE444D8E9923), compiling. +[2022.10.06-10.07.46:037][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 3C2CACA039C3BBC3D39A2E44F2966BE15D0DAE3A), compiling. +[2022.10.06-10.07.46:100][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0730582A6D4C5752511E4D4B8B004AF7014AE178), compiling. +[2022.10.06-10.07.46:172][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: E8952C4D3F7A56F0E608A87427F386EDC8D859F5), compiling. +[2022.10.06-10.07.46:238][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 8183C2C1C5F5E7A49B6EFC4901098D960208B7C0), compiling. +[2022.10.06-10.07.46:411][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: F445FE12500AB607D573D874242AFD1746ED0AF0), compiling. +[2022.10.06-10.07.46:583][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 107A7CC55957D628E5835A290FB86D7E648B16A1), compiling. +[2022.10.06-10.07.46:742][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 67A825CFCD81D647BE5CBD0AE71EA160A4C02B98), compiling. +[2022.10.06-10.07.46:831][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 60499A3FFDFAB5196CBACD9E66306D0E9A59C64D), compiling. +[2022.10.06-10.07.46:897][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: E7315E9B3DD2899D9CBA0F8BB683D523B1CF155C), compiling. +[2022.10.06-10.07.48:250][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-10.07.53:106][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: FCB5BC3748208E8F4917B6B6CB4B7D1D | Instance: 72A26DBF49AEC95833AE30B6E2D6DA1B (DESKTOP-AOHCMKE-20820). +[2022.10.06-10.07.55:090][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:357][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:457][ 0]SourceControl: Source control is disabled +[2022.10.06-10.07.55:582][ 0]LogUProjectInfo: Found projects: +[2022.10.06-10.08.06:116][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-10.08.06:959][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-10.08.07:340][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.08.07:340][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.08.09:019][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 1D00F92C75FB8B7FEFF833E30E71CA8F9E8700FF), compiling. +[2022.10.06-10.08.11:022][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-10.08.15:268][ 0]LogCollectionManager: Loaded 0 collections in 0.002152 seconds +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.02s +[2022.10.06-10.08.15:865][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-10.08.17:237][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: FD25DC48F9E21781F41AC6EAA75CC8DE6FA7F006), compiling. +[2022.10.06-10.08.17:398][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: 8282C36F2A255FA8C86076247302CFB26A5C46F2), compiling. +[2022.10.06-10.08.17:499][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 54BCADD45B5CDB7CCDEA4E5439CABE2F67133686), compiling. +[2022.10.06-10.08.19:208][ 0]LogEngine: Initializing Engine... +[2022.10.06-10.08.19:440][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-10.08.19:535][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.002 s +[2022.10.06-10.08.19:643][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 621BFE59A8CCB70A98991AC5B6B8BC8B58B37D29), compiling. Is special engine material. +[2022.10.06-10.08.21:137][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DB0F41A3EA423EF6F07BE7F99C0256442C418351), compiling. Is special engine material. +[2022.10.06-10.08.23:483][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 627475C5AEAC27F4A61AC13EC559E55B94F6629E), compiling. Is special engine material. +[2022.10.06-10.08.25:096][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 2CE07CEBA8A0D5C949B294FC252D6339975E3053), compiling. Is special engine material. +[2022.10.06-10.08.27:395][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BCBF2D0FE4A6CF7684F11B0F34E01BF05B9C9CB5), compiling. Is special engine material. +[2022.10.06-10.08.30:134][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 80AAE66484DDE476DEE942E6CB7F5610E65BDF54), compiling. Is special engine material. +[2022.10.06-10.08.31:741][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 19E61FBDEA888A9BE27CE18CDA759679D343F7B6), compiling. +[2022.10.06-10.08.32:136][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 4E2A6A1768DB4C0905B2760889B16C853759FD59), compiling. +[2022.10.06-10.08.32:369][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: F59928D747BB81670855F038BCFF6D09B30DFE20), compiling. +[2022.10.06-10.08.32:603][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: F0FEA46E95B1359D70B65BB12B2A3DE8A799C33F), compiling. +[2022.10.06-10.08.32:768][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: CB4932BC1B45677A89D0BD5FEFF9C8C9A2A9E863), compiling. +[2022.10.06-10.08.32:946][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 01EE6893AA0EEAAD14EEF947FEDC0DEC38BDACDA), compiling. +[2022.10.06-10.08.33:177][ 0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 37692A09C5995175E39954076D49E88DFC10AB7E), compiling. +[2022.10.06-10.08.33:290][ 0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FCDB410EE7D97AAC42976D800C4EE71AA34F73F2), compiling. +[2022.10.06-10.08.33:470][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DA6CF57E418CCFBDFEE44689C587B61F585950A7), compiling. +[2022.10.06-10.08.33:610][ 0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 4175023DDA496C163F77AD4F44D06B1FEA39C10A), compiling. +[2022.10.06-10.08.33:848][ 0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA9C38F4C0EF744C64091FFAA65100E69EFC4161), compiling. +[2022.10.06-10.08.34:021][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9782F95E85BC6C4ED4FD789D91B8E9088B2A2430), compiling. +[2022.10.06-10.08.34:114][ 0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DE334F6E6BEE11080A297A38BE39BDC20801B3A), compiling. +[2022.10.06-10.08.34:275][ 0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 21CB3243BD29D63D80C3DF578C2BCED2C6BABB6C), compiling. +[2022.10.06-10.08.34:521][ 0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E8794A5D3740A9C069E72657F21221865CB7DEF4), compiling. +[2022.10.06-10.08.34:802][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5927CB70DEA69197C988AF313C292B173F4DE284), compiling. +[2022.10.06-10.08.34:896][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: BF3BE20436BF65DDE34C804FB56D967CCCD0E83A), compiling. +[2022.10.06-10.08.35:029][ 0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 14196BD53A2279D96CF49BA12D486F024CCE6412), compiling. +[2022.10.06-10.08.35:138][ 0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D7D4EBB9FFD180A0E411D780540230C38910F7E2), compiling. +[2022.10.06-10.08.35:651][ 0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D1A03464D28ED5C6A426B960B9B167EE7E4D25CC), compiling. +[2022.10.06-10.08.36:165][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 93CAD0FEF699A31304E45E5196B0F83BAD2F6980), compiling. +[2022.10.06-10.08.36:672][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM5, Default, SM5 (DDC key hash: 1B9341DFE4B2BA35994D0342FAE9B3142AEC5BD9), compiling. +[2022.10.06-10.08.36:988][ 0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM5, Default, SM5 (DDC key hash: EC6993351D688488B8E2555D7A21FCB69F48D902), compiling. +[2022.10.06-10.08.38:217][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-10.08.38:383][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.08.38:791][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.08.39:175][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-10.08.39:379][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-10.08.39:464][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-10.08.39:487][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-10.08.39:487][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-10.08.39:521][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-10.08.39:521][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-10.08.39:539][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-10.08.39:539][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-10.08.39:540][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-10.08.39:545][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-10.08.39:607][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-10.08.39:741][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-10.08.39:820][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-10.08.39:887][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-10.08.40:091][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-10.08.40:092][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-10.08.40:113][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-10.08.40:114][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-10.08.40:116][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-10.08.40:117][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-10.08.40:117][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-10.08.40:117][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-10.08.40:118][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-10.08.40:118][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-10.08.40:457][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-10.08.40:575][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-10.08.40:852][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-10.08.40:928][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-10.08.40:928][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-10.09.11:725][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-10.09.11:889][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-10.09.13:607][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-10.09.19:643][ 0]LocalizationService: Localization service is disabled +[2022.10.06-10.09.23:651][ 0]TimingProfiler: Initialize +[2022.10.06-10.09.23:652][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-10.09.23:653][ 0]LoadingProfiler: Initialize +[2022.10.06-10.09.23:653][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-10.09.23:676][ 0]NetworkingProfiler: Initialize +[2022.10.06-10.09.23:812][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-10.09.23:813][ 0]MemoryProfiler: Initialize +[2022.10.06-10.09.23:813][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-10.09.27:779][ 0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A8EF192282EB90BD97E4B084E1A376B3A00E718D), compiling. +[2022.10.06-10.09.27:968][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5D6A830BCF05C025360B9D8067ABCCFB5BA542C), compiling. +[2022.10.06-10.09.28:103][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4BDF286AAC25E7B715F47AFB7A8F2E62F0568526), compiling. +[2022.10.06-10.09.28:262][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A905C26A82D397879AD365F9E3D306DA35F85BE5), compiling. +[2022.10.06-10.09.28:469][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CCE38415F292367AA8E7F85199D8AA5DE9C213F4), compiling. +[2022.10.06-10.09.28:760][ 0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 83995B1AB067FE8D2361D28171141E08BECFEE98), compiling. +[2022.10.06-10.09.28:981][ 0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 2519D4FDC5DF5617D7D43ABE790806D8DD207763), compiling. +[2022.10.06-10.09.29:064][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AAD02748E745235D4C149DCB0A451254845E5354), compiling. +[2022.10.06-10.09.29:165][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: 242893EDCEB2507F555BF0129A24049F77C211F8), compiling. +[2022.10.06-10.09.29:251][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: 7FD2A9E4FEF08CFD54F02E83B609417DC05DE805), compiling. +[2022.10.06-10.09.29:416][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: 3D7D63385ED7E1483EAE8FD0D7F1DF4AE49112D1), compiling. +[2022.10.06-10.09.29:502][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: 53E3601C27B2F13739AC6271C622CD08984DD337), compiling. +[2022.10.06-10.09.29:583][ 0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5AF5D4523D9B901AE0936232B97C149627D9493C), compiling. +[2022.10.06-10.09.30:302][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 043FF8180B7D5BA56AA01EF416E939BE0B9E231E), compiling. +[2022.10.06-10.09.31:562][ 0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: 351B856BCEBAC601BD002BFE22E67853D911CB4E), compiling. +[2022.10.06-10.09.34:798][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 72449C81652283292753F3562CCA930BBF0C148E), compiling. +[2022.10.06-10.09.36:576][ 0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC6524A60B02E1B022B8BAAB257F26C142C8198), compiling. +[2022.10.06-10.09.45:163][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.13s +[2022.10.06-10.09.45:163][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-10.09.55:918][ 0]LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8230383FF85AF48A5EC35AEC1C35F76D239949E0), compiling. +[2022.10.06-10.09.56:448][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-10.09.56:742][ 0]SourceControl: Source control is disabled +[2022.10.06-10.09.56:768][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 241.808 +[2022.10.06-10.09.57:006][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.09.57:519][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.10.03:055][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.10.03:221][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.10.04:633][ 0]MapCheck: New page: Map Check +[2022.10.06-10.10.04:633][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.10.06:004][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.10.06:616][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-10.10.10:629][ 0]LogMaterial: Display: Missing cached shadermap for MM_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 21A51BB78F1270A298AE258A495DBE7D71DA15B7), compiling. +[2022.10.06-10.10.10:906][ 0]LogMaterial: Display: Missing cached shadermap for MI_Wood_Dark_Triplanar1 in PCD3D_SM5, Default, SM5 (DDC key hash: 85B0567585AE82F562D793DC81D737536A4D6756), compiling. +[2022.10.06-10.10.11:167][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-10.10.11:167][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.10.11:211][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.10.11:213][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-10.10.11:302][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.11:303][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.10.11:303][ 0]LogShaderCompilers: Display: Total job queries 9154, among them cache hits 0 (0.00%) +[2022.10.06-10.10.11:324][ 0]LogShaderCompilers: Display: Tracking 976 distinct input hashes that result in 542 distinct outputs (55.53%) +[2022.10.06-10.10.11:324][ 0]LogShaderCompilers: Display: RAM used: 2.40 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.07% +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Shaders Compiled: 9154 +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Jobs assigned 1076, completed 976 (90.71%) +[2022.10.06-10.10.11:325][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 24.32 s, longest 172.42 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Job execution time: average 16.05 s, max 35.92 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 37.61 s, max 172.42 +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 174.91 s +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Jobs were issued in 110 batches (only local compilation was used), average 9.78 jobs/batch +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Average processing rate: 5.58 jobs/sec +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Effective parallelization: 8.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.10.11:358][ 0]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 1 times, average 11.29 sec, max 11.29 sec, min 11.29 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 6.69% of total time (compiled 30 times, average 3.22 sec, max 4.36 sec, min 1.99 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.20% of total time (compiled 44 times, average 1.38 sec, max 2.45 sec, min 1.07 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS - 3.83% of total time (compiled 24 times, average 2.30 sec, max 2.61 sec, min 1.87 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FDebugViewModeVS - 3.77% of total time (compiled 42 times, average 1.30 sec, max 2.16 sec, min 0.51 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: FDebugViewModePS - 3.69% of total time (compiled 44 times, average 1.21 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.10.11:359][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.12:335][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.10.12:629][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2022.10.06-10.10.12:715][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.10.12:728][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 12,853ms to complete. +[2022.10.06-10.10.12:735][ 0]LogFileHelpers: Loading map 'Main' took 15.888 +[2022.10.06-10.10.21:151][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 265.151 +[2022.10.06-10.10.21:151][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.21:151][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Total job queries 9154, among them cache hits 0 (0.00%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Tracking 1016 distinct input hashes that result in 568 distinct outputs (55.91%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: RAM used: 2.53 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.08% +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Shaders Compiled: 9154 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Jobs assigned 1116, completed 1016 (91.04%) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 25.87 s, longest 182.79 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Job execution time: average 16.47 s, max 35.92 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 38.94 s, max 182.79 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 185.28 s +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Jobs were issued in 114 batches (only local compilation was used), average 9.79 jobs/batch +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Average processing rate: 5.48 jobs/sec +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Effective parallelization: 8.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.10.21:152][ 0]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 8 times, average 12.18 sec, max 15.78 sec, min 8.42 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 6.43% of total time (compiled 31 times, average 3.21 sec, max 4.36 sec, min 1.99 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 6.29% of total time (compiled 8 times, average 12.18 sec, max 15.78 sec, min 8.42 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.09% of total time (compiled 46 times, average 1.38 sec, max 2.45 sec, min 1.07 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FDebugViewModeVS - 3.64% of total time (compiled 44 times, average 1.28 sec, max 2.16 sec, min 0.49 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: FDebugViewModePS - 3.61% of total time (compiled 46 times, average 1.22 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.10.21:153][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.10.23:237][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:375][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:386][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.23:398][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.10.25:845][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-10.10.25:845][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.25:892][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-10.10.25:892][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:087][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:088][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:184][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:184][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:491][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-10.10.26:491][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:535][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:535][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:572][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-10.10.26:572][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:587][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:587][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:704][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:705][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:716][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-10.10.26:717][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.10.26:717][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-10.10.30:837][ 0]LogSlate: Took 0.057027 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-10.10.31:130][ 0]LogSlate: Took 0.087984 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-10.10.31:226][ 0]LogSlate: Took 0.060082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-10.10.31:435][ 0]LogViewport: Scene viewport resized to 1385x912, mode Windowed. +[2022.10.06-10.10.38:379][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 443.77 ms. Compile time 411.35 ms, link time 31.81 ms. +[2022.10.06-10.10.38:497][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 52.22 ms. Compile time 36.12 ms, link time 15.98 ms. +[2022.10.06-10.10.38:948][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 503.07 ms. Compile time 8.20 ms, link time 494.78 ms. +[2022.10.06-10.10.38:948][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.38:974][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.38:976][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.39:007][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.39:009][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.10.39:038][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.10.39:293][ 0]LogStall: Startup... +[2022.10.06-10.10.39:298][ 0]LogStall: Startup complete. +[2022.10.06-10.10.39:476][ 0]LogLoad: (Engine Initialization) Total time: 284.53 seconds +[2022.10.06-10.10.39:476][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-10.10.40:399][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-10.10.41:617][ 0]LogAutomationController: Ignoring very large delta of 19969374.51 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.10.48:040][ 1]LogSlate: Took 0.074355 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-10.10.48:175][ 1]LogAutomationController: Ignoring very large delta of 6.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.10.48:524][ 2]LogAssetRegistry: Asset discovery search completed in 227.1475 seconds +[2022.10.06-10.10.48:853][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2022.10.06-10.10.50:429][ 4]LogD3D12RHI: Creating RTPSO with 130 shaders (0 cached, 7 new) took 27.12 ms. Compile time 17.82 ms, link time 8.35 ms. +[2022.10.06-10.10.50:777][ 7]LogSlate: Took 0.022973 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-10.10.50:998][ 7]LogSlate: Took 0.019878 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-10.10.55:688][ 26]LogStatusBar: Looking status bar with open content browser drawer... +[2022.10.06-10.10.55:689][ 26]LogStatusBar: Using status bar: LevelEditor.StatusBar to dock content browser +[2022.10.06-10.10.57:717][ 26]LogViewport: Scene viewport resized to 1385x592, mode Windowed. +[2022.10.06-10.10.57:877][ 26]LogAutomationController: Ignoring very large delta of 2.53 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.11:757][699]LogViewport: Scene viewport resized to 1385x581, mode Windowed. +[2022.10.06-10.11.11:923][701]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-10.11.13:908][853]Cmd: STAT FPS +[2022.10.06-10.11.24:867][420]LogAutomationController: Ignoring very large delta of 2.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.32:102][445]LogAutomationController: Ignoring very large delta of 2.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.35:534][446]LogAutomationController: Ignoring very large delta of 3.43 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.11.41:127][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2022.10.06-10.11.52:714][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-10.11.52:722][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-10.11.53:023][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A00.umap: Failed to load '/Game/Maps/Interior/GP2/S02A00_BuiltData': Can't find file. +[2022.10.06-10.11.53:023][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A00_BuiltData' +[2022.10.06-10.12.50:866][764]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-10.12.50:866][764]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_black_map_BC.T_black_map_BC (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_white_map_D.T_white_map_D (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_blue_map_D.T_blue_map_D (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_ME.T_blender_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_N.T_blender_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_E.T_blender_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:025][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_noise_small_D.T_noise_small_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_E_color.T_blender_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_D.T_blender_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:026][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_tex_M.T_blender_01_tex_M (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:385][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_R.T_blender_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:385][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/T_blender_01_NOISE.T_blender_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:544][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_D.T_coffee_brew_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.36:544][764]LogMaterial: Display: Missing cached shadermap for M_Advance in PCD3D_SM5, Default, SM5 (DDC key hash: B0E8646B707136A43B0BAB1A5DB5B7B65A1C980E), compiling. +[2022.10.06-10.13.36:727][764]LogMaterial: Display: Missing cached shadermap for M_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: F34FDE420623995958D8CE8994B3AD7317A87E89), compiling. +[2022.10.06-10.13.36:918][764]LogMaterial: Display: Missing cached shadermap for M_Advance_Mask in PCD3D_SM5, Default, SM5 (DDC key hash: FAF1B4878F7950EFA586CED57CBCA7D52B9E7F69), compiling. +[2022.10.06-10.13.37:161][764]LogMaterial: Display: Missing cached shadermap for M_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 07F585206A6A3045CE1786CB0B08957D5379ED57), compiling. +[2022.10.06-10.13.37:318][764]LogMaterial: Display: Missing cached shadermap for M_Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: EF3BABA0A2720CD7B41204F4A2A41D1F0565BCA0), compiling. +[2022.10.06-10.13.37:468][764]LogMaterial: Display: Missing cached shadermap for MI_Metal_009 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B2FBA38F586B4DBD4C3354E840A3A9F588DFA95), compiling. +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_body... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_knife... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_body... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_base... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_handle... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_blender_01_cover... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_bottle... +[2022.10.06-10.13.37:616][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_filter... +[2022.10.06-10.13.37:617][764]LogMaterial: Display: Missing cached shadermap for M_Plastic in PCD3D_SM5, Default, SM5 (DDC key hash: B45B35092E65D81A16F02D5A77644CFF5BD5C734), compiling. +[2022.10.06-10.13.37:772][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_spoon... +[2022.10.06-10.13.37:772][764]LogMaterial: Display: Missing cached shadermap for MM_DoorFade in PCD3D_SM5, Default, SM5 (DDC key hash: 42B4A8BBE2561678B9D9847C31135D17CFB59F8A), compiling. +[2022.10.06-10.13.37:967][764]LogMaterial: Display: Missing cached shadermap for MI_DoorFade_Biege in PCD3D_SM5, Default, SM5 (DDC key hash: 75396C5A11674C779107B2971B76E472F44CF47E), compiling. +[2022.10.06-10.13.38:142][764]LogMaterial: Display: Missing cached shadermap for M_KFabric_White in PCD3D_SM5, Default, SM5 (DDC key hash: 83C3592BD8CFCF2B75E29CE1AD51094EA4A84856), compiling. +[2022.10.06-10.13.38:500][764]LogMaterial: Display: Missing cached shadermap for M_KTea1 in PCD3D_SM5, Default, SM5 (DDC key hash: F1E90448F25C33E1E851990FD10B9061D00CB2A5), compiling. +[2022.10.06-10.13.38:640][764]LogMaterial: Display: Missing cached shadermap for M_Marble_Black in PCD3D_SM5, Default, SM5 (DDC key hash: AC76504F30683D2AF4C9AB4012DA748FE10D5D48), compiling. +[2022.10.06-10.13.38:747][764]LogMaterial: Display: Missing cached shadermap for M_CabinetBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 857352D0C587C8208F86E94F3B32A932079DF131), compiling. +[2022.10.06-10.13.38:849][764]LogMaterial: Display: Missing cached shadermap for MI_Fabric2_biege in PCD3D_SM5, Default, SM5 (DDC key hash: 4164575EF8AA84D81B265501963EE8DC8BB522B4), compiling. +[2022.10.06-10.13.39:122][764]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 77ABDA5F7EB0040009A69D4C1E23A01D52C8D732), compiling. +[2022.10.06-10.13.40:715][764]LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 6EA97753EA6433B0F414F7CB9C2485FE162092D9), compiling. +[2022.10.06-10.13.41:150][764]LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 7003EBA46ECB93F95BDEC97FAD250A34535ECDC3), compiling. +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.27s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_bottle.SM_coffee_brew_01_bottle +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_base.SM_blender_01_base +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.41s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_handle.SM_blender_01_handle +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_cover.SM_blender_01_cover +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.11s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_spoon.SM_coffee_brew_01_spoon +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.40s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_knife.SM_blender_01_knife +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.25s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_filter.SM_coffee_brew_01_filter +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/BLENDER/BLENDER_01/SM_blender_01_body.SM_blender_01_body +[2022.10.06-10.13.42:204][764]LogStaticMesh: Built static mesh [4.38s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_body.SM_coffee_brew_01_body +[2022.10.06-10.13.42:204][764]LogMaterial: Display: Missing cached shadermap for MI_PlasticGreyDark in PCD3D_SM5, Default, SM5 (DDC key hash: 86391480283FF2A23A21FB1A777051957DFEDB5E), compiling. +[2022.10.06-10.13.42:476][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_water_tank... +[2022.10.06-10.13.42:476][764]LogStaticMesh: Display: Building static mesh SM_coffee_brew_01_whirl... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_game_controller... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_game_controller_button... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_base... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_body... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_01... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/SM_game_controller_button.SM_game_controller_button +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_base.SM_PC_screen_01_base +[2022.10.06-10.13.42:477][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_02... +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_01.SM_PC_screen_01_joint_01 +[2022.10.06-10.13.42:477][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_whirl.SM_coffee_brew_01_whirl +[2022.10.06-10.13.42:477][764]LogMaterial: Display: Missing cached shadermap for MI_PlasticWhite in PCD3D_SM5, Default, SM5 (DDC key hash: BE053CB036CD5B0B420B63C596896D08E1A1F2C3), compiling. +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_body... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_PC_screen_01_joint_mid... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_valve... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_holder... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_toaster_01_level... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_level.SM_toaster_01_level +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_valve.SM_toaster_01_valve +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_body... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_mid.SM_PC_screen_01_joint_mid +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_dust_box... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Mirror_001... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_holder.SM_toaster_01_holder +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Door_Invis... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Mirror_001.SM_Mirror_001 +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Other/SM_Door_Invis.SM_Door_Invis +[2022.10.06-10.13.42:958][764]LogStaticMesh: Display: Building static mesh SM_Door_Invis_Contour... +[2022.10.06-10.13.42:958][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Door_Invis_Contour.SM_Door_Invis_Contour +[2022.10.06-10.13.42:958][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_E.T_coffee_brew_01_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.42:959][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_ME.T_coffee_brew_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.42:959][764]LogStaticMesh: Built static mesh [0.56s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_joint_02.SM_PC_screen_01_joint_02 +[2022.10.06-10.13.42:959][764]LogStaticMesh: Built static mesh [0.65s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/SM_coffee_brew_01_water_tank.SM_coffee_brew_01_water_tank +[2022.10.06-10.13.42:959][764]LogMaterial: Display: Missing cached shadermap for MI_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 80CE5AA64A5E4BCDDBA01A8957946C415B6EBF88), compiling. +[2022.10.06-10.13.43:548][764]LogStaticMesh: Built static mesh [0.83s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/SM_PC_screen_01_body.SM_PC_screen_01_body +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_R.T_coffee_brew_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_D.T_game_controller_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_N.T_coffee_brew_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/T_coffee_brew_01_glass_D.T_coffee_brew_01_glass_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/0_BASE/DEFAULT_TEXTURE/T_noise_small_N.T_noise_small_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_E.T_game_controller_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:549][764]LogStaticMesh: Built static mesh [0.99s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/SM_toaster_01_body.SM_toaster_01_body +[2022.10.06-10.13.43:549][764]LogMaterial: Display: Missing cached shadermap for MI_Rubber in PCD3D_SM5, Default, SM5 (DDC key hash: BAC6CB76039C3603095817455024A208DF822DE3), compiling. +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_ME.T_game_controller_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogStaticMesh: Built static mesh [1.06s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_dust_box.SM_vaccum_cleaner_01_dust_box +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_N.T_game_controller_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_R.T_game_controller_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/T_game_controller_NOISE.T_game_controller_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.43:888][764]LogMaterial: Display: Missing cached shadermap for MI_Emissive_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 70CEEFB6F57B664B3EB91249BEE36DBC9E3164C6), compiling. +[2022.10.06-10.13.44:209][764]LogStaticMesh: Built static mesh [1.73s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONTROLLER/SM_game_controller.SM_game_controller +[2022.10.06-10.13.44:209][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_E.T_PC_screen_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:209][764]LogMaterial: Display: Missing cached shadermap for MM_Fabric_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 5AADD2AE9672853A05F95139C0E1DE4F8E0D8506), compiling. +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_E_color.T_PC_screen_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_N.T_PC_screen_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_D.T_PC_screen_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_ME.T_PC_screen_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_NOISE.T_PC_screen_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_SCREEN_01/T_PC_screen_01_R.T_PC_screen_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.44:567][764]LogMaterial: Display: Missing cached shadermap for MI_Fabric_Curtain_ZigZag_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 76E38B026EF87D5BA8125B7804D8B04BAEB15CCA), compiling. +[2022.10.06-10.13.45:065][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_D.T_toaster_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.45:065][764]LogMaterial: Display: Missing cached shadermap for MI_Glass_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 6DE8E5EA34263EE636E3FF13F102A33219C824A1), compiling. +[2022.10.06-10.13.45:323][764]LogMaterial: Display: Missing cached shadermap for MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: EF1F7C141404F6F28CCE1114B507D5C9C0FDF3A9), compiling. +[2022.10.06-10.13.45:734][764]LogStaticMesh: Display: Building static mesh bottle_soap_002_v1_0... +[2022.10.06-10.13.45:734][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/All/Meshes/Furniture/Bathroom/bottle_soap_002_v1_0.bottle_soap_002_v1_0 +[2022.10.06-10.13.45:734][764]LogStaticMesh: Display: Building static mesh SM_Bathroom_Shelf... +[2022.10.06-10.13.45:734][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Bathroom_Shelf.SM_Bathroom_Shelf +[2022.10.06-10.13.45:734][764]LogMaterial: Display: Missing cached shadermap for MI_Ceramic in PCD3D_SM5, Default, SM5 (DDC key hash: 0470C637831CF9965320AF9780BBAA5940F7C719), compiling. +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_ME.T_toaster_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_NOISE.T_toaster_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:429][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_N.T_toaster_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:430][764]LogStaticMesh: Built static mesh [3.60s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_body.SM_vaccum_cleaner_01_body +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_Crane_03... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_Decor_bathroom... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_HeatedTowelRail... +[2022.10.06-10.13.46:430][764]LogStaticMesh: Display: Building static mesh SM_ToiletBowl_01... +[2022.10.06-10.13.46:430][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/T_toaster_01_R.T_toaster_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:430][764]LogMaterial: Display: Missing cached shadermap for M_Color_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 42D8789BB92DC7F25C848AAB58F9AFB20DED58FA), compiling. +[2022.10.06-10.13.46:741][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_E.T_vaccum_cleaner_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:741][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_ME.T_vaccum_cleaner_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.46:741][764]LogMaterial: Display: Missing cached shadermap for M_Deo_Design01 in PCD3D_SM5, Default, SM5 (DDC key hash: 706853641A89C84D2959C2C58409563762902EF0), compiling. +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_E_color.T_vaccum_cleaner_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_D.T_vaccum_cleaner_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_N.T_vaccum_cleaner_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_NOISE.T_vaccum_cleaner_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Emissive_Refrigerator.T_Emissive_Refrigerator (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.48:548][764]LogMaterial: Display: Missing cached shadermap for M_Toiletpaper in PCD3D_SM5, Default, SM5 (DDC key hash: 574FFBD2118DCE43558D333C6A1B7E4BB114B9DE), compiling. +[2022.10.06-10.13.48:855][764]LogMaterial: Display: Missing cached shadermap for MI_TowerBath in PCD3D_SM5, Default, SM5 (DDC key hash: 0FF5EA5A11B2153A5E8B07B8D1E2949490801A5C), compiling. +[2022.10.06-10.13.49:276][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/T_vaccum_cleaner_01_R.T_vaccum_cleaner_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.13.49:276][764]LogStaticMesh: Display: Building static mesh SM_Toiletroll... +[2022.10.06-10.13.49:276][764]LogStaticMesh: Display: Building static mesh SM_Towel_10... +[2022.10.06-10.13.49:276][764]LogMaterial: Display: Missing cached shadermap for M_AI_vol3_1_basemat_01_replace_remove in PCD3D_SM5, Default, SM5 (DDC key hash: FBA7A9361F9BF4F0AB258ACC2B91341991E70C37), compiling. +[2022.10.06-10.13.49:439][764]LogMaterial: Display: Missing cached shadermap for MI_AI_vol3_2_book_21_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A9E2E667E9DC7FFACD1DD0766AE97B19A7B58BB6), compiling. +[2022.10.06-10.13.49:582][764]LogStaticMesh: Display: Building static mesh SM_Newbridge... +[2022.10.06-10.13.49:582][764]LogMaterial: Display: Missing cached shadermap for M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: A91315124320C2AA56D688213544D26356759003), compiling. +[2022.10.06-10.13.49:978][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Book3_61... +[2022.10.06-10.13.49:978][764]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_carpet_1_01... +[2022.10.06-10.13.49:978][764]LogMaterial: Display: Missing cached shadermap for MI_Glass_Biege in PCD3D_SM5, Default, SM5 (DDC key hash: 41A0239350EF0840BF0005EC9AF0D689A1BB23FE), compiling. +[2022.10.06-10.13.50:438][764]LogMaterial: Display: Missing cached shadermap for MI_Deco in PCD3D_SM5, Default, SM5 (DDC key hash: BD17A88DA49A1D39E332823B3C16881719599336), compiling. +[2022.10.06-10.13.50:761][764]LogMaterial: Display: Missing cached shadermap for M_FoliageMasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 56827D95171DD07C3695B5383E70707CA8AC55EE), compiling. +[2022.10.06-10.13.50:942][764]LogMaterial: Display: Missing cached shadermap for M_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 07EFADC1EF527BB076E80D5FD9F198E947C763F5), compiling. +[2022.10.06-10.13.51:061][764]LogMaterial: Display: Missing cached shadermap for MI_Wood_Sonoma_Oak_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 976B0DDDDDBD9E9844B2B6697AFE044F5F018465), compiling. +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [1.24s] /Game/Furniture/All/Meshes/Furniture/Carpets/SM_AI_vol6_1_carpet_1_01.SM_AI_vol6_1_carpet_1_01 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [1.87s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_10.SM_Towel_10 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [4.97s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_ToiletBowl_01.SM_ToiletBowl_01 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [4.99s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_HeatedTowelRail.SM_HeatedTowelRail +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [5.00s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Crane_03.SM_Crane_03 +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [2.20s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Toiletroll.SM_Toiletroll +[2022.10.06-10.13.51:499][764]LogStaticMesh: Built static mesh [5.00s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Decor_bathroom.SM_Decor_bathroom +[2022.10.06-10.13.51:499][764]LogStaticMesh: Display: Building static mesh furniture_Armchair_002_v1_0... +[2022.10.06-10.13.51:499][764]LogStaticMesh: Display: Building static mesh furniture_Armchair_004_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh bottle_005_perfume_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh gadget_073_alrmclock_v1_0... +[2022.10.06-10.13.51:500][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/All/Meshes/Furniture/Deco/bottle_005_perfume_v1_0.bottle_005_perfume_v1_0 +[2022.10.06-10.13.51:500][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_glasses_01_0... +[2022.10.06-10.13.51:500][764]LogMaterial: Display: Missing cached shadermap for M_AE_vol1_foliage_small_plant in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1FF1C36F90AAE5D69AC68FC90AD757FFD5B8C7), compiling. +[2022.10.06-10.13.51:837][764]LogStaticMesh: Built static mesh [0.37s] /Game/Furniture/All/Meshes/Furniture/Deco/gadget_073_alrmclock_v1_0.gadget_073_alrmclock_v1_0 +[2022.10.06-10.13.51:837][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_2_candles... +[2022.10.06-10.13.51:838][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_2_candles.SM_AI_vol5_2_candles +[2022.10.06-10.13.51:838][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_2_01... +[2022.10.06-10.13.51:838][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_3_01... +[2022.10.06-10.13.51:838][764]LogMaterial: Display: Missing cached shadermap for M_Fabric_master_Dev in PCD3D_SM5, Default, SM5 (DDC key hash: EC40083A709ECAAA2371EC65E3BD7D36471886F9), compiling. +[2022.10.06-10.13.51:976][764]LogStaticMesh: Built static mesh [0.59s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol3_2_glasses_01_0.SM_AI_vol3_2_glasses_01_0 +[2022.10.06-10.13.51:976][764]LogStaticMesh: Display: Building static mesh SM_Decor_2... +[2022.10.06-10.13.51:976][764]LogStaticMesh: Display: Building static mesh SM_Decorations29... +[2022.10.06-10.13.51:976][764]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decor_2.SM_Decor_2 +[2022.10.06-10.13.51:976][764]LogMaterial: Display: Missing cached shadermap for M_Advance_Mask_Rotating in PCD3D_SM5, Default, SM5 (DDC key hash: 501E363AA45F4D330978612A04B37F20050BC34E), compiling. +[2022.10.06-10.13.52:144][764]LogStaticMesh: Display: Building static mesh SM_Decorations30... +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations29.SM_Decorations29 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations30.SM_Decorations30 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Built static mesh [0.90s] /Game/Furniture/All/Meshes/Furniture/Chairs/furniture_Armchair_004_v1_0.furniture_Armchair_004_v1_0 +[2022.10.06-10.13.52:144][764]LogStaticMesh: Display: Building static mesh SM_Decorations48... +[2022.10.06-10.13.52:144][764]LogMaterial: Display: Missing cached shadermap for M_Chrome in PCD3D_SM5, Default, SM5 (DDC key hash: 9ADDFABA4D08037C1898AEA7F49EB6DF4F807701), compiling. +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations48.SM_Decorations48 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [1.03s] /Game/Furniture/All/Meshes/Furniture/Chairs/furniture_Armchair_002_v1_0.furniture_Armchair_002_v1_0 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_Decorations49... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_Magazine_open3... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Magazine_open3.SM_Magazine_open3 +[2022.10.06-10.13.52:268][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Candle2... +[2022.10.06-10.13.52:268][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations49.SM_Decorations49 +[2022.10.06-10.13.52:268][764]LogMaterial: Display: Missing cached shadermap for M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: C669DFCB445D7EE9BC0BE36742F00AA04A55FB50), compiling. +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_Decorations10... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_PencilVase_6... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_SM_Decorations10.SM_MERGED_SM_Decorations10 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_Notebook... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Notebook.SM_Notebook +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_speaker_center_01... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh AIUE_V01_002_oranges... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.95s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_3_01.SM_AI_vol5_5_cupboard_cylinder_3_01 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_AI_vol5_3_Fruit_obj_48... +[2022.10.06-10.13.52:916][764]LogStaticMesh: Built static mesh [0.97s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_2_01.SM_AI_vol5_5_cupboard_cylinder_2_01 +[2022.10.06-10.13.52:916][764]LogStaticMesh: Display: Building static mesh SM_Apple_Green... +[2022.10.06-10.13.52:917][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/All/Meshes/Furniture/Food/SM_Apple_Green.SM_Apple_Green +[2022.10.06-10.13.52:917][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Food/SM_AI_vol5_3_Fruit_obj_48.SM_AI_vol5_3_Fruit_obj_48 +[2022.10.06-10.13.52:917][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_basket_06_0... +[2022.10.06-10.13.52:917][764]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: 656521DF4138AB3EC1549C63D258FF1EA5252B6E), compiling. +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/All/Meshes/Furniture/Food/AIUE_V01_002_oranges.AIUE_V01_002_oranges +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh AIUE_V01_002_kettle_001... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh Orange... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_bowl_02_0... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Kitchen/AIUE_V01_002_kettle_001.AIUE_V01_002_kettle_001 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol3_2_bowl_02_0.SM_AI_vol3_2_bowl_02_0 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_AI_vol4_1_Salt_Papper... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_tableware18... +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.66s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_AI_vol6_1_speaker_center_01.SM_AI_vol6_1_speaker_center_01 +[2022.10.06-10.13.53:436][764]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol4_1_Salt_Papper.SM_AI_vol4_1_Salt_Papper +[2022.10.06-10.13.53:436][764]LogStaticMesh: Display: Building static mesh AIUE_V01_004_bedsidelamp_001... +[2022.10.06-10.13.53:436][764]LogMaterial: Display: Missing cached shadermap for M_GlassMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 8D18C91616C91C9203FB65D1FD9AA9A8B90D9D62), compiling. +[2022.10.06-10.13.53:598][764]LogStaticMesh: Built static mesh [0.70s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_basket_06_0.SM_AI_vol3_1_basket_06_0 +[2022.10.06-10.13.53:598][764]LogStaticMesh: Display: Building static mesh SM_AE_vol1_plant_2_plant... +[2022.10.06-10.13.53:598][764]LogStaticMesh: Display: Building static mesh SM_Craig-JP3Seat... +[2022.10.06-10.13.53:598][764]LogMaterial: Display: Missing cached shadermap for M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: EBECC2CE4E624721CD35C91BAC38E5E88D20E6A8), compiling. +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/All/Meshes/Furniture/Lamps/AIUE_V01_004_bedsidelamp_001.AIUE_V01_004_bedsidelamp_001 +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_Craig-JP3Seat.SM_Craig-JP3Seat +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh SM_Sofa_1... +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_HeatSurface_2... +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_HeatSurface_2.TEST_Kitchen_SM_ModularKitchen_HeatSurface_2 +[2022.10.06-10.13.53:783][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/All/Meshes/Furniture/Plants/SM_AE_vol1_plant_2_plant.SM_AE_vol1_plant_2_plant +[2022.10.06-10.13.53:783][764]LogStaticMesh: Display: Building static mesh SM_game_console... +[2022.10.06-10.13.53:783][764]LogMaterial: Display: Missing cached shadermap for M_KFridge_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 0AB7CBAC89115B97535B3FF9CEFF50F6B5291F1F), compiling. +[2022.10.06-10.13.53:936][764]LogStaticMesh: Display: Building static mesh SM_keyboard_01... +[2022.10.06-10.13.53:936][764]LogMaterial: Display: Missing cached shadermap for M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: B5A3B620D2FABB6EC61302B3AD9B4F58F14B0F88), compiling. +[2022.10.06-10.13.54:053][764]LogMaterial: Display: Missing cached shadermap for M_Wood_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 39AF2912A21C026F6907D5DAA36362B65CE67CC0), compiling. +[2022.10.06-10.13.54:164][764]LogMaterial: Display: Missing cached shadermap for M_Kid_Toys in PCD3D_SM5, Default, SM5 (DDC key hash: A2AC83E407B55C04FCEA59815A49DF0827B66061), compiling. +[2022.10.06-10.13.54:299][764]LogStaticMesh: Built static mesh [0.56s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_Sofa_1.SM_Sofa_1 +[2022.10.06-10.13.54:299][764]LogMaterial: Display: Missing cached shadermap for M_Book_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 2C0F6326DA25C49E3DC61A9008D013947ABD40B7), compiling. +[2022.10.06-10.13.54:426][764]LogStaticMesh: Display: Building static mesh SM_mouse_01... +[2022.10.06-10.13.54:426][764]LogMaterial: Display: Missing cached shadermap for M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: 6F853FBE20B948AE957AD0234DB91C1B91D14906), compiling. +[2022.10.06-10.13.54:598][764]LogMaterial: Display: Missing cached shadermap for M_GoldMat in PCD3D_SM5, Default, SM5 (DDC key hash: A762D515F24EC6F5907C3AC6963A4E1C2AF3E128), compiling. +[2022.10.06-10.13.54:757][764]LogStaticMesh: Built static mesh [0.87s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/SM_game_console.SM_game_console +[2022.10.06-10.13.54:757][764]LogStaticMesh: Display: Building static mesh SM_PC_case_01_... +[2022.10.06-10.13.54:757][764]LogStaticMesh: Built static mesh [0.35s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/SM_mouse_01.SM_mouse_01 +[2022.10.06-10.13.54:757][764]LogStaticMesh: Display: Building static mesh SM_speaker_01_DVD... +[2022.10.06-10.13.54:757][764]LogMaterial: Display: Missing cached shadermap for M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: FBECFA6287B8DD14A644A3A792628EF11DA9A31A), compiling. +[2022.10.06-10.13.54:947][764]LogMaterial: Display: Missing cached shadermap for M_BasicColor in PCD3D_SM5, Default, SM5 (DDC key hash: A0CD11336FC469FD8794F88534EAAB8449D6E23E), compiling. +[2022.10.06-10.13.55:064][764]LogStaticMesh: Built static mesh [0.38s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/SM_speaker_01_DVD.SM_speaker_01_DVD +[2022.10.06-10.13.55:065][764]LogStaticMesh: Display: Building static mesh SM_TV_01... +[2022.10.06-10.13.55:065][764]LogMaterial: Display: Missing cached shadermap for M_GoldMetal in PCD3D_SM5, Default, SM5 (DDC key hash: 6141F443EEBFBF972236FFBA0A09984215394C8B), compiling. +[2022.10.06-10.13.55:213][764]LogMaterial: Display: Missing cached shadermap for M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 275D4F765472B5093DBF16890601E5B8559F39C0), compiling. +[2022.10.06-10.13.55:384][764]LogMaterial: Display: Missing cached shadermap for M_Plant_04 in PCD3D_SM5, Default, SM5 (DDC key hash: A6108CA2AA1EF24770C1C9ACA382C1CA9178A94A), compiling. +[2022.10.06-10.13.55:499][764]LogMaterial: Display: Missing cached shadermap for M_Soil in PCD3D_SM5, Default, SM5 (DDC key hash: 1099576AF11971E29602F1D42B664AC2E3370997), compiling. +[2022.10.06-10.13.55:620][764]LogMaterial: Display: Missing cached shadermap for M_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF28C167B37F3F596DBB001F15FA6126CA1334C), compiling. +[2022.10.06-10.13.55:822][764]LogMaterial: Display: Missing cached shadermap for M_KCWood_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 0EF7936951142223E0E9B587AC877ABE287E96DF), compiling. +[2022.10.06-10.13.55:942][764]LogMaterial: Display: Missing cached shadermap for M_KCWood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 32A8EEAADE585E641CF9C25B9F65AEF2ACA6FAF2), compiling. +[2022.10.06-10.13.56:082][764]LogStaticMesh: Built static mesh [1.03s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/SM_TV_01.SM_TV_01 +[2022.10.06-10.13.56:083][764]LogStaticMesh: Display: Building static mesh SM_TV_01_remote... +[2022.10.06-10.13.56:083][764]LogMaterial: Display: Missing cached shadermap for M_Marble_White in PCD3D_SM5, Default, SM5 (DDC key hash: 34DB57C6D4B5CD249FDB0DA3344D45700296F9DB), compiling. +[2022.10.06-10.13.56:205][764]LogMaterial: Display: Missing cached shadermap for M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 15A6F5DBA85741AC8A4CB33A33D9CC66180195E8), compiling. +[2022.10.06-10.13.56:413][764]LogMaterial: Display: Missing cached shadermap for M_damagedBlackPaint in PCD3D_SM5, Default, SM5 (DDC key hash: 25A7F0760AF4F999F3A877303A94DF4EED5BB958), compiling. +[2022.10.06-10.13.56:538][764]LogMaterial: Display: Missing cached shadermap for M_steel in PCD3D_SM5, Default, SM5 (DDC key hash: F8E35132BD37704FA69CE079E59447A3729A9578), compiling. +[2022.10.06-10.13.56:669][764]LogMaterial: Display: Missing cached shadermap for M_Color_2 in PCD3D_SM5, Default, SM5 (DDC key hash: E26FAD579F14593BCD4CD099CAEF08671085EE82), compiling. +[2022.10.06-10.13.57:018][764]LogStaticMesh: Built static mesh [3.54s] /Game/Furniture/All/Meshes/Furniture/Kitchen/Orange.Orange +[2022.10.06-10.13.57:018][764]LogStaticMesh: Display: Building static mesh SM_vaccum_cleaner_01_charger... +[2022.10.06-10.13.57:018][764]LogMaterial: Display: Missing cached shadermap for M_Sponge in PCD3D_SM5, Default, SM5 (DDC key hash: 852D137D5A44FD74CB8CDB80126463EA03029A59), compiling. +[2022.10.06-10.13.57:198][764]LogStaticMesh: Built static mesh [3.81s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_MERGED_SM_tableware18.SM_MERGED_SM_tableware18 +[2022.10.06-10.13.57:198][764]LogStaticMesh: Display: Building static mesh SM_BathRoom_Tap... +[2022.10.06-10.13.57:198][764]LogMaterial: Display: Missing cached shadermap for M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: ECE36A888AB31A57A9DF0AF014DBB47DA6873624), compiling. +[2022.10.06-10.13.57:424][764]LogMaterial: Display: Missing cached shadermap for M_Book in PCD3D_SM5, Default, SM5 (DDC key hash: 51D539A99E268676FD1261D1EE3C77C0D2B269DC), compiling. +[2022.10.06-10.13.57:600][764]LogMaterial: Display: Missing cached shadermap for M_Chrome_Line in PCD3D_SM5, Default, SM5 (DDC key hash: 003BCE14F77E9B7352DEFBBF23BB66CF79604965), compiling. +[2022.10.06-10.13.57:727][764]LogMaterial: Display: Missing cached shadermap for MainMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5024B20985AD8267DAE915D6EE270D43B8622A5), compiling. +[2022.10.06-10.13.57:926][764]LogMaterial: Display: Missing cached shadermap for Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: D554A72B520B7975CE05F32834DEA50389B794F7), compiling. +[2022.10.06-10.13.58:178][764]LogMaterial: Display: Missing cached shadermap for M_MasterFurniture in PCD3D_SM5, Default, SM5 (DDC key hash: D861DFA2D81DC9DFBFE41E5E1391F497D5AC8275), compiling. +[2022.10.06-10.13.58:302][764]LogMaterial: Display: Missing cached shadermap for MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: E8315439500FE149AB61D9E6736C577697FB103C), compiling. +[2022.10.06-10.13.58:454][764]LogMaterial: Display: Missing cached shadermap for M_Floors in PCD3D_SM5, Default, SM5 (DDC key hash: C88E3B079C524A9F40352E8A7ADC5EEC68284C5E), compiling. +[2022.10.06-10.13.58:655][764]LogMaterial: Display: Missing cached shadermap for MI_Cloth_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 0835786EA0BF881DF0410CB7DDCF5D7C74EB49CF), compiling. +[2022.10.06-10.13.58:851][764]LogMaterial: Display: Missing cached shadermap for M_Albedo_Wine_c in PCD3D_SM5, Default, SM5 (DDC key hash: F3D70869BE36553FB7F7960C83AD82B2602FA285), compiling. +[2022.10.06-10.13.59:900][764]LogMaterial: Display: Missing cached shadermap for MI_Pillow_004 in PCD3D_SM5, Default, SM5 (DDC key hash: B94CA46CF67D28575AC9E714DDF1E19D2A47F097), compiling. +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [3.21s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/VACCUM_CLEANER/VACCUM_CLEANER_01/SM_vaccum_cleaner_01_charger.SM_vaccum_cleaner_01_charger +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [2.80s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BathRoom_Tap.SM_BathRoom_Tap +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [3.83s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/SM_TV_01_remote.SM_TV_01_remote +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [6.00s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/SM_keyboard_01.SM_keyboard_01 +[2022.10.06-10.14.00:108][764]LogStaticMesh: Built static mesh [5.29s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/SM_PC_case_01_.SM_PC_case_01_ +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [10.27s] /Game/Furniture/All/Meshes/Furniture/Books/SM_MERGED_Book3_61.SM_MERGED_Book3_61 +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBodyLoution... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BShaveCream... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Deco_Tri... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Kid_Toys... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_Kid_Toys_02... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_02/SM_Deco_Tri.SM_Deco_Tri +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBooks_02... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BBooks_03... +[2022.10.06-10.14.00:109][764]LogStaticMesh: Built static mesh [0.12s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Kid_Toys_02.SM_Kid_Toys_02 +[2022.10.06-10.14.00:109][764]LogStaticMesh: Display: Building static mesh SM_BCosmetic_02... +[2022.10.06-10.14.00:109][764]LogMaterial: Display: Missing cached shadermap for MM_FakeGlass in PCD3D_SM5, Default, SM5 (DDC key hash: E5ACE52136DA071D3E3ED9FCF99BB2D0EBB7EF21), compiling. +[2022.10.06-10.14.00:342][764]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BShaveCream.SM_BShaveCream +[2022.10.06-10.14.00:342][764]LogStaticMesh: Display: Building static mesh SM_BDeco_Book... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.18s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBooks_03.SM_BBooks_03 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BDecoDeer... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.11s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BDeco_Book.SM_BDeco_Book +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Kid_Toys.SM_Kid_Toys +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BSideTable... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.30s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBooks_02.SM_BBooks_02 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BCosmetic_02.SM_BCosmetic_02 +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BVase_01... +[2022.10.06-10.14.00:343][764]LogStaticMesh: Display: Building static mesh SM_BVase_02... +[2022.10.06-10.14.00:343][764]LogMaterial: Display: Missing cached shadermap for M_black in PCD3D_SM5, Default, SM5 (DDC key hash: 96FD3BCEB43F30E8CA868B15F0475960861FB68A), compiling. +[2022.10.06-10.14.00:538][764]LogStaticMesh: Built static mesh [0.16s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BSideTable.SM_BSideTable +[2022.10.06-10.14.00:538][764]LogStaticMesh: Built static mesh [0.54s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Bathroom/SM_BBodyLoution.SM_BBodyLoution +[2022.10.06-10.14.00:538][764]LogStaticMesh: Display: Building static mesh SM_BVase_05... +[2022.10.06-10.14.00:538][764]LogMaterial: Display: Missing cached shadermap for MM_kitchen_appliances_decals in PCD3D_SM5, Default, SM5 (DDC key hash: 2EAA611E2FD7E766E5363741CD37785F71368B99), compiling. +[2022.10.06-10.14.00:801][764]LogStaticMesh: Built static mesh [0.12s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_05.SM_BVase_05 +[2022.10.06-10.14.00:801][764]LogStaticMesh: Display: Building static mesh SM_Plant_04... +[2022.10.06-10.14.00:801][764]LogMaterial: Display: Missing cached shadermap for M_Master_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FB20ED247F8A7D0DCC7B9082FDE706D6DF3165C2), compiling. +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.73s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BDecoDeer.SM_BDecoDeer +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KCuttingBoard_02... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KCuttingBoard_02.SM_KCuttingBoard_02 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KCuttingBoard_03... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KCuttingBoard_03.SM_KCuttingBoard_03 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_sink... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Built static mesh [0.63s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Decoration/SM_Plant_04.SM_Plant_04 +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_sink_drain... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_KitchenDecor_01... +[2022.10.06-10.14.01:343][764]LogStaticMesh: Display: Building static mesh SM_Pan_1... +[2022.10.06-10.14.01:343][764]LogMaterial: Display: Missing cached shadermap for MI_Wood_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D3A1D78ACE86C16F38B3217351FFAA545D4BFF2), compiling. +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.13s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Kitchen_sink_drain.SM_Kitchen_sink_drain +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_Sponge... +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.24s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Kitchen_sink.SM_Kitchen_sink +[2022.10.06-10.14.01:694][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Sponge.SM_Sponge +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_Curtain_01... +[2022.10.06-10.14.01:694][764]LogStaticMesh: Display: Building static mesh SM_LBook_001... +[2022.10.06-10.14.01:694][764]LogMaterial: Display: Missing cached shadermap for MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: FE8153DE06E6E10634F60B772052E186AED23B1D), compiling. +[2022.10.06-10.14.02:091][764]LogStaticMesh: Built static mesh [0.41s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KitchenDecor_01.SM_KitchenDecor_01 +[2022.10.06-10.14.02:091][764]LogStaticMesh: Display: Building static mesh SM_LBook_005... +[2022.10.06-10.14.02:091][764]LogStaticMesh: Built static mesh [0.61s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_Pan_1.SM_Pan_1 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_006... +[2022.10.06-10.14.02:092][764]LogStaticMesh: Built static mesh [0.62s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_Curtain_01.SM_Curtain_01 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_005.SM_LBook_005 +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_016... +[2022.10.06-10.14.02:092][764]LogStaticMesh: Display: Building static mesh SM_LBook_020... +[2022.10.06-10.14.02:179][764]LogStaticMesh: Built static mesh [0.69s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_001.SM_LBook_001 +[2022.10.06-10.14.02:179][764]LogStaticMesh: Display: Building static mesh SM_LBook_025... +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Total job queries 14816, among them cache hits 105 (0.71%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Tracking 2403 distinct input hashes that result in 1173 distinct outputs (48.81%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: RAM used: 5.83 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.18% +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Shaders Compiled: 14816 +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Jobs assigned 2503, completed 2403 (96.00%) +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.14.02:232][764]LogShaderCompilers: Display: Time job spent in pending queue: average 111.61 s, longest 389.38 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Job execution time: average 16.05 s, max 49.31 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Job life time (pending + execution): average 128.00 s, max 389.35 +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 403.91 s +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Jobs were issued in 259 batches (only local compilation was used), average 9.66 jobs/batch +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Effective parallelization: 9.08 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FCloudRenderViewPS101false (compiled 1 times, average 13.76 sec, max 13.76 sec, min 13.76 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 9.28% of total time (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.83% of total time (compiled 56 times, average 3.17 sec, max 5.03 sec, min 1.79 sec) +[2022.10.06-10.14.02:233][764]LogShaderCompilers: Display: FDebugViewModePS - 3.59% of total time (compiled 103 times, average 1.28 sec, max 3.84 sec, min 0.81 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: FDebugViewModeVS - 3.57% of total time (compiled 98 times, average 1.34 sec, max 3.30 sec, min 0.49 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: FPathTracingMaterialCHS - 3.53% of total time (compiled 56 times, average 2.32 sec, max 3.48 sec, min 1.61 sec) +[2022.10.06-10.14.02:234][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.14.02:342][764]LogStaticMesh: Built static mesh [1.99s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_02.SM_BVase_02 +[2022.10.06-10.14.02:342][764]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A00.S02A00 +[2022.10.06-10.14.02:376][764]LogStaticMesh: Built static mesh [0.19s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_025.SM_LBook_025 +[2022.10.06-10.14.02:376][764]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A00.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.14.02:380][764]LightingResults: New page: Lighting Build +[2022.10.06-10.14.02:380][764]LoadErrors: New page: Loading map: S02A00.umap +[2022.10.06-10.14.02:384][764]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.14.02:385][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.14.02:385][764]MapCheck: New page: Map Check +[2022.10.06-10.14.02:385][764]LightingResults: New page: Lighting Build +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_LDC_Book_04... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_020.SM_LBook_020 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_016.SM_LBook_016 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_LDeco_001... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.57s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_006.SM_LBook_006 +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_Game_console... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh SM_Game_console_controller... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Display: Building static mesh Vase_1... +[2022.10.06-10.14.02:626][764]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_Game_console.SM_Game_console +[2022.10.06-10.14.02:626][764]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Box_02... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Meshes/Vase_1.Vase_1 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Fork... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/SM_Box_02.SM_Box_02 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Knife... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDC_Book_04.SM_LDC_Book_04 +[2022.10.06-10.14.02:798][764]LogStaticMesh: Display: Building static mesh SM_Set_01_Spoon... +[2022.10.06-10.14.02:798][764]LogStaticMesh: Built static mesh [0.10s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Knife.SM_Set_01_Knife +[2022.10.06-10.14.02:965][764]LogStaticMesh: Display: Building static mesh SM_MirrorStand_001... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.17s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Spoon.SM_Set_01_Spoon +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.09s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_MirrorStand_001.SM_MirrorStand_001 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.38s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_001.SM_LDeco_001 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [0.23s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Tableware/SM_Set_01_Fork.SM_Set_01_Fork +[2022.10.06-10.14.02:966][764]LogStaticMesh: Built static mesh [2.59s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_01.SM_BVase_01 +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_SoapHolder_001... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_Towel_006... +[2022.10.06-10.14.02:966][764]LogStaticMesh: Display: Building static mesh SM_Carpet_002... +[2022.10.06-10.14.02:966][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.06-10.14.03:241][764]LogStaticMesh: Display: Building static mesh SM_FlowerPot_007... +[2022.10.06-10.14.03:242][764]LogStaticMesh: Display: Building static mesh SM_Wine_Bottle_2... +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_SoapHolder_001.SM_SoapHolder_001 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Carpets/SM_Carpet_002.SM_Carpet_002 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Towel_006.SM_Towel_006 +[2022.10.06-10.14.03:242][764]LogStaticMesh: Built static mesh [0.63s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_Game_console_controller.SM_Game_console_controller +[2022.10.06-10.14.03:291][764]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_Wine_Bottle_2.SM_Wine_Bottle_2 +[2022.10.06-10.14.03:291][764]LogTexture: Display: Waiting for textures to be ready 41/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Marble_001) ... +[2022.10.06-10.14.03:486][764]LogStaticMesh: Built static mesh [0.31s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_FlowerPot_007.SM_FlowerPot_007 +[2022.10.06-10.14.04:126][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_CokerStrove_.T_Albedo_CokerStrove_ (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.04:126][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Marble_001.T_Roughness_Marble_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.04:327][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Marble_001.T_Albedo_Marble_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Marble_001.T_Normal_Marble_001 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_AO_CokerStrove.T_AO_CokerStrove (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Wood_001.T_Roughness_Wood_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Metallic_001.T_Normal_Metallic_001 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/Textures/base_flat_n.base_flat_n (TFO_BC5, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/base_white_d.base_white_d (TFO_AutoDXT, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Curtain_Fabric.T_Curtain_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_a.T_Fabric2_a (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Wave_N.T_Wave_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogStaticMesh: Built static mesh [12.94s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_SM_PencilVase_6.SM_MERGED_SM_PencilVase_6 +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_c.T_Fabric2_c (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_N.T_Fabric2_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Plastic/T_Plastic_BC.T_Plastic_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Plastic/T_Plastic_R.T_Plastic_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_Roof_RooberBlack_BC.T_Roof_RooberBlack_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:066][764]LogTexture: Display: Building textures: /Game/Textures/Metal/T_MetalCorroded_R.T_MetalCorroded_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Metal/Roughness_2K_se4objgc.Roughness_2K_se4objgc (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Marble_Black.T_Marble_Black (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_RubberRough_AO.T_RubberRough_AO (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_Marble_002.T_Albedo_Marble_002 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_Marble_003.T_Albedo_Marble_003 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_RubberRough_R.T_RubberRough_R (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:067][764]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.020938s +[2022.10.06-10.14.11:098][764]LogTexture: Display: Waiting for textures to be ready 61/396 (/Game/Textures/Rubber/T_Roof_RooberBlack_ORM) ... +[2022.10.06-10.14.11:278][764]LogTexture: Display: Building textures: /Game/Textures/Rubber/T_Roof_RooberBlack_ORM.T_Roof_RooberBlack_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:278][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_R.T_Carpet_Grey_Tile_2048_Mash_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:624][764]LogTexture: Display: Waiting for textures to be ready 66/396 (/Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_N) ... +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Black_Fabric.T_Black_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Fabric_Roughness.T_Fabric_Roughness (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.11:914][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Fabric_Normal.T_Fabric_Normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Fabric_N_02.T_Fabric_N_02 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Grey_Tile_2048_Mash_N.T_Carpet_Grey_Tile_2048_Mash_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:130][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige_N.T_fabric_AM_beige_N (TFO_BC5, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Line_D.T_Carpet_Line_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige_S.T_fabric_AM_beige_S (TFO_AutoDXT, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:301][764]LogTexture: Display: Waiting for textures to be ready 68/396 (/Game/Textures/Masharov_Interior/T_Carpet_Line_D) ... +[2022.10.06-10.14.12:762][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_AM_beige.T_fabric_AM_beige (TFO_AutoDXT, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-10.14.12:967][764]LogTexture: Display: Waiting for textures to be ready 71/396 (/Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_02_Normal) ... +[2022.10.06-10.14.15:961][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_2_R.T_Carpet_Mash_2_R (G8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:395][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Fabric_Chicago_2_D.T_Fabric_Chicago_2_D (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:613][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_R.T_Carpet_Mash_R (TFO_AutoDXT, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:613][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_D.T_Carpet_Mash_D (TFO_AutoDXT, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.16:821][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_D_2.T_Carpet_Mash_D_2 (BGRA8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:037][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_GoldMetal_R.T_GoldMetal_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:265][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_N.T_Carpet_Mash_N (TFO_BC5, 3080X4356 X1X1) (Required Memory Estimate: 255.899048 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:265][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wall_Dirt_R1.T_Wall_Dirt_R1 (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.17:681][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_02_Normal.T_Fabric_02_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:115][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_AE_vol1_dirt_metal_M.T_AE_vol1_dirt_metal_M (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:332][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_102_N.T_fabric_102_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:332][764]LogStaticMesh: Built static mesh [25.98s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_MERGED_Candle2.SM_MERGED_Candle2 +[2022.10.06-10.14.18:548][764]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Normal_Fabric_002.T_Normal_Fabric_002 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric2_b.T_Fabric2_b (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/MigrateFortis/AssetPacks/Cars/Textures/T_Plastic_Normal.T_Plastic_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:762][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Carpet_Mash_2_N.T_Carpet_Mash_2_N (BGRA8, 3000X4686 X1X1) (Required Memory Estimate: 268.135071 MB), EncodeSpeed: Fast +[2022.10.06-10.14.18:778][764]LogTexture: Display: Waiting for textures to be ready 80/396 (/Game/Textures/Masharov_Interior/T_Carpet_Mash_2_N) ... +[2022.10.06-10.14.18:977][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_01_N.T_AI_vol3_1_fabric_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Painting_Woman_Abstract.T_Painting_Woman_Abstract (TFO_AutoDXT, 1600X2124 X1X1) (Required Memory Estimate: 64.819336 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ribs_Normal.T_Ribs_Normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Fabric_R.T_Fabric_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/bottle_soap_002_v1_col.bottle_soap_002_v1_col (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:210][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Picture_Pablo_Palazuelo_D1.T_Picture_Pablo_Palazuelo_D1 (TFO_AutoDXT, 2944X3988 X1X1) (Required Memory Estimate: 55.983887 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:224][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_01_R.T_AI_vol3_1_fabric_01_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:378][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Rubber/T_BlackRubber_BC.T_BlackRubber_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:383][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Rubber/T_BlackRubber_N.T_BlackRubber_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:422][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_BC.T_Marble_White_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:453][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Rubber/T_BlackRubber_R.T_BlackRubber_R (G8, 512X512 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.14.19:483][764]LogTexture: Display: Waiting for textures to be ready 87/396 (/Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_BC) ... +[2022.10.06-10.14.39:023][764]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s, reporting... +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/towel_color.towel_color (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/bottle_soap_dirt_002_v1_spec.bottle_soap_dirt_002_v1_spec (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Paint_N.T_Paint_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_AI_vol3_2_noise_02_M.T_AI_vol3_2_noise_02_M (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Grungemap_01.T_Grungemap_01 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Deo_Design01_ALB.T_Deo_Design01_ALB (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Deo_M_MSK.T_Deo_M_MSK (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Deo_NRM.T_Deo_NRM (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Plastic/T_Plastic_N.T_Plastic_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Toiletpaper_M_MSK.T_Toiletpaper_M_MSK (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Toiletpaper_NRM.T_Toiletpaper_NRM (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/Camp_Bed_1_A010-C.Camp_Bed_1_A010-C (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Toiletpaper_ALB.T_Toiletpaper_ALB (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:023][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Picture_Pablo_Palazuelo_D.T_Picture_Pablo_Palazuelo_D (TFO_AutoDXT, 2944X3988 X1X1) (Required Memory Estimate: 223.935547 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Marble/T_MarbleSlabWhite02_R.T_MarbleSlabWhite02_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_TowerBath_BC.T_TowerBath_BC (TFO_AutoDXT, 1024X2048 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric_N.T_Fabric_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_blanket_01_N.T_AI_vol3_1_fabric_blanket_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_TowerBath_N.T_TowerBath_N (TFO_BC5, 1024X2048 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Imperfections_Wipe_Mask.T_Imperfections_Wipe_Mask (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/leather_beige_001_col.leather_beige_001_col (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/leather_beige_001_spec.leather_beige_001_spec (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/props/test_grid_2.test_grid_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_01_BC.T_AI_vol3_2_book_01_BC (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_03_BC.T_AI_vol3_2_book_03_BC (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Pictures/T_AI_vol3_2_book_17_BC.T_AI_vol3_2_book_17_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_010_BC.T_AI_vol3_2_book_010_BC (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/leather_beige_001_nrm.leather_beige_001_nrm (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_12_N.T_AI_vol3_2_book_12_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Pages1_BC.T_Pages1_BC (TFO_AutoDXT, 1024X256 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_05_BC.T_AI_vol3_2_book_05_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_11_BC.T_AI_vol3_2_book_11_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_wood_oak_03_D.T_wood_oak_03_D (BGRA8, 512X679 X1X1) (Required Memory Estimate: 6.630859 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_wood_oak_03_GrainMask.T_wood_oak_03_GrainMask (G8, 512X679 X1X1) (Required Memory Estimate: 6.630859 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Books/T_AI_vol3_2_book_12_BC.T_AI_vol3_2_book_12_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Carpet_BC.T_Carpet_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_wood_oak_03_N.T_wood_oak_03_N (BGRA8, 512X679 X1X1) (Required Memory Estimate: 6.630859 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_004_carpet_color_003.AIUE_V01_004_carpet_color_003 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_004_carpet_bump_002.AIUE_V01_004_carpet_bump_002 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Soil/T_AI_vol3_4_soil_01_N.T_AI_vol3_4_soil_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:024][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V02_001_livingroom_clock_face_diffuse_001.AIUE_V02_001_livingroom_clock_face_diffuse_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V1_005_carpet1-diff.AIUE_V1_005_carpet1-diff (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_2_candles_M.T_AI_vol5_2_candles_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_AO.T_Suede_01_AO (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V1_005_carpet1-nrm.AIUE_V1_005_carpet1-nrm (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_2_candles_BC.T_AI_vol5_2_candles_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_cupboard_cylinder_01_M.T_AI_vol5_5_cupboard_cylinder_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_cupboard_cylinder_01_BC.T_AI_vol5_5_cupboard_cylinder_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_cupboard_cylinder_01_N.T_AI_vol5_5_cupboard_cylinder_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_two-cylinder-boxes_01_M.T_AI_vol5_5_two-cylinder-boxes_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Textures/Noises/dirt_003.dirt_003 (G8, 1024X1024 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/Camp_Bed_1_HAW70813_zoom.Camp_Bed_1_HAW70813_zoom (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_003_Books2_Color.AIUE_V01_003_Books2_Color (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_003_Books2_NM.AIUE_V01_003_Books2_NM (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Book01_D.T_Book01_D (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_two-cylinder-boxes_01_BC.T_AI_vol5_5_two-cylinder-boxes_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Book02_D.T_Book02_D (TFO_AutoDXT, 512X1024 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_koh_noor_D.T_koh_noor_D (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_qianbi1a.T_qianbi1a (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_pensil_ruler_D.T_pensil_ruler_D (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Magazines_open3_A.T_Magazines_open3_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_5_two-cylinder-boxes_01_N.T_AI_vol5_5_two-cylinder-boxes_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:025][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Wood_01_R.T_Wood_01_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Notebook_A.T_Notebook_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Wood_01_N.T_Wood_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Notebook_R.T_Notebook_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Notebook_N.T_Notebook_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_2_candles_N.T_AI_vol5_2_candles_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_speaker_center_01_01_BC.T_AI_vol6_1_speaker_center_01_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_speaker_center_01_01_M.T_AI_vol6_1_speaker_center_01_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_speaker_center_01_01_N.T_AI_vol6_1_speaker_center_01_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_002_orange_01.AIUE_V01_002_orange_01 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_002_orange_01_NM.AIUE_V01_002_orange_01_NM (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_3_fruit_21_M.T_AI_vol5_3_fruit_21_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_BC.T_Suede_01_BC (TFO_DXT1, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_3_fruit_21_BC.T_AI_vol5_3_fruit_21_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Apple_Green_A.T_Apple_Green_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_3_fruit_23_N.T_AI_vol5_3_fruit_23_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Apple_N.T_Apple_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Apple_R.T_Apple_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Textures/T_Baumit_Plaster_N.T_Baumit_Plaster_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Displacement.sicnazp_4K_Displacement (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Opacity.sicnazp_4K_Opacity (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Roughness.sicnazp_4K_Roughness (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_R.T_Suede_01_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:026][764]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' report submitted, and took 0.049927s +[2022.10.06-10.14.39:087][764]LogTexture: Display: Waiting for textures to be ready 125/396 (/Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_N) ... +[2022.10.06-10.14.39:433][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol4_1_Salt_Papper_BC.T_AI_vol4_1_Salt_Papper_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:433][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol4_1_Salt_Papper_M.T_AI_vol4_1_Salt_Papper_M (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.39:650][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Albedo.sicnazp_4K_Albedo (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:067][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Normal.sicnazp_4K_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:067][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol4_1_Salt_Papper_N.T_AI_vol4_1_Salt_Papper_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:268][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/AIUE_V02_001_livingroom_soil_diffuse_001.AIUE_V02_001_livingroom_soil_diffuse_001 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:268][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/flowers/T_AE_vol1_ivy_leaf_BC.T_AE_vol1_ivy_leaf_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:694][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Sonoma_Oak_R.T_Sonoma_Oak_R (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:912][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Aikana_ArmChair_N.T_Aikana_ArmChair_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.40:912][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_C_684_Sofa_ao.T_C_684_Sofa_ao (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:320][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Sonoma_Oak_A.T_Sonoma_Oak_A (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:320][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/sicnazp_4K_Translucency.sicnazp_4K_Translucency (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:538][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_C_684a_Sofa_AO.T_C_684a_Sofa_AO (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:538][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_C_684_Sofa_AO_Type3.T_C_684_Sofa_AO_Type3 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:538][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_15_N.T_fabric_15_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.41:538][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_15_S.T_fabric_15_S (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.42:175][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Leather/T_white_leather.T_white_leather (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.42:391][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Craig-JP3Seat_2k_N.T_Craig-JP3Seat_2k_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.43:042][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Craig-JP3seat_AO.T_Craig-JP3seat_AO (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.43:248][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Craig-JP3seat_DM.T_Craig-JP3seat_DM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.43:466][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_79.T_fabric_79 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.43:466][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_102_S.T_fabric_102_S (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.44:513][764]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Pillows/Textures/T_Carpet_012.T_Carpet_012 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.44:731][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_1_ktichen_hob_M.T_AI_vol5_1_ktichen_hob_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.44:931][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_2_ORM.T_fabric_2_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:132][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_1_ORM.T_fabric_1_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:132][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol5_1_ktichen_hob_N.T_AI_vol5_1_ktichen_hob_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:334][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Hob_Dolce_Stil_M.T_Hob_Dolce_Stil_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:966][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_E.T_game_console_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:966][764]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Pillows/Textures/T_Normal_Pillow_001_a.T_Normal_Pillow_001_a (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:968][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_E_color.T_game_console_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.45:969][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_2_BC.T_fabric_2_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.46:167][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_D.T_game_console_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.46:369][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_fabric_2_N.T_fabric_2_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.46:369][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/fabric/T_AI_vol3_2_pillow_01_BC.T_AI_vol3_2_pillow_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.46:802][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_ME.T_game_console_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:437][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_N.T_game_console_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:437][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_NOISE.T_game_console_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:655][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Suede_01_N.T_Suede_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:655][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/GAME_STATION/GAME_CONSOLE/T_game_console_R.T_game_console_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.47:881][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_E.T_keyboard_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.48:098][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_D.T_keyboard_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.48:509][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_NOISE.T_keyboard_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.48:926][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_D.T_mouse_01_D (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.48:926][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_N.T_keyboard_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:142][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_E.T_mouse_01_E (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:364][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_N.T_mouse_01_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:365][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_R.T_keyboard_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:366][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_NOISE.T_mouse_01_NOISE (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:366][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/MOUSE_01/T_mouse_01_R.T_mouse_01_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:783][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_E.T_PC_case_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:783][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_E_color.T_PC_case_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.49:959][764]LogTexture: Display: Waiting for textures to be ready 230/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_N) ... +[2022.10.06-10.14.50:423][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_NOISE.T_PC_case_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.50:425][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_ME.T_PC_case_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.50:471][764]LogTexture: Display: Waiting for textures to be ready 232/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/T_keyboard_01_R) ... +[2022.10.06-10.14.50:637][764]LogTexture: Display: Waiting for textures to be ready 238/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_D) ... +[2022.10.06-10.14.50:839][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_fan_M.T_PC_case_01_fan_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.50:839][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_D.T_PC_case_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.50:839][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_mask_D.T_PC_case_01_mask_D (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:056][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_mask_M.T_PC_case_01_mask_M (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:256][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_R.T_PC_case_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:474][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_E.T_speaker_01_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:691][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_D.T_speaker_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:691][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_N.T_PC_case_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:691][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_E_color.T_speaker_01_E_color (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.51:999][764]LogTexture: Display: Waiting for textures to be ready 241/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_ME) ... +[2022.10.06-10.14.52:056][764]LogTexture: Display: Waiting for textures to be ready 242/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/T_PC_case_01_N) ... +[2022.10.06-10.14.52:313][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_ME.T_speaker_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.52:514][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_NOISE.T_speaker_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.52:722][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_N.T_speaker_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:359][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_R.T_speaker_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:532][764]LogTexture: Display: Waiting for textures to be ready 251/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_ME) ... +[2022.10.06-10.14.53:786][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_ME.T_TV_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:786][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_D.T_TV_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:786][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_N.T_TV_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.53:863][764]LogTexture: Display: Waiting for textures to be ready 252/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_N) ... +[2022.10.06-10.14.53:988][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_NOISE.T_TV_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.54:095][764]LogTexture: Display: Waiting for textures to be ready 254/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/SPEAKER/SPEAKER_01/T_speaker_01_R) ... +[2022.10.06-10.14.54:415][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_remote_D.T_TV_01_remote_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.54:415][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_remote_NOISE.T_TV_01_remote_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.54:415][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_R.T_TV_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.54:798][764]LogTexture: Display: Waiting for textures to be ready 255/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_D) ... +[2022.10.06-10.14.55:035][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBodyLoution.T_BBodyLoution (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:035][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_remote_R.T_TV_01_remote_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:275][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_05.T_Wood_05 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:275][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShaveCream_O.T_BShaveCream_O (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:275][764]LogTexture: Display: Waiting for textures to be ready 257/396 (/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/T_TV_01_N) ... +[2022.10.06-10.14.55:454][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_002.T_Book_002 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBodyLoution_O.T_BBodyLoution_O (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_02.T_Wood_02 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_005.T_Book_005 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_010.T_Book_010 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:658][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_009.T_Book_009 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:660][764]LogTexture: Display: Waiting for textures to be ready 264/396 (/Game/Furniture/Vol2_Unsorted/Textures/T_BBodyLoution_O) ... +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_011.T_Book_011 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_032.T_Book_032 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/Textures/T_Toy.T_Toy (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_Paper.T_Book_Paper (TFO_AutoDXT, 512X128 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:876][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_025.T_Book_025 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_024.T_Book_024 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_008.T_Book_008 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_015.T_Book_015 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_007.T_Book_007 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.55:877][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_019.T_Book_019 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Metal_Dirt.T_Metal_Dirt (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_023.T_Book_023 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_022.T_Book_022 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_027.T_Book_027 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:077][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_020.T_Book_020 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:292][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt.T_Dirt (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:292][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_KCWood_02.T_KCWood_02 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:438][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_KCWood_03.T_KCWood_03 (TFO_AutoDXT, 512X1024 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:438][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_07_R.T_Wood_07_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:438][764]LogTexture: Display: Waiting for textures to be ready 287/396 (/Game/Furniture/Vol2_Unsorted/Textures/T_Wood_07) ... +[2022.10.06-10.14.56:492][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_DirtScratches.T_DirtScratches (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:621][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_07_N.T_Wood_07_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:621][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_07.T_Wood_07 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.56:621][764]LogTexture: Display: Waiting for textures to be ready 291/396 (/Game/Furniture/Vol2_Unsorted/Textures/T_Plant_04_BC) ... +[2022.10.06-10.14.57:128][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_07.T_Wood_07 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.57:748][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sponge_HRM.T_Sponge_HRM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.57:965][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Soil_BC.T_Soil_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.58:184][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sponge_BC.T_Sponge_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.58:401][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Plant_04_BC.T_Plant_04_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.58:642][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_006.T_Book_006 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.58:642][764]LogTexture: Display: Waiting for textures to be ready 295/396 (/Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_HRM) ... +[2022.10.06-10.14.58:830][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Fabric_Grey.T_Fabric_Grey (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_016.T_Book_016 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_018.T_Book_018 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_021.T_Book_021 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_029.T_Book_029 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_030.T_Book_030 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_031.T_Book_031 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_028.T_Book_028 (TFO_AutoDXT, 516X512 X1X1) (Required Memory Estimate: 5.039062 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_004.T_Book_004 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_MBed_Book_09.T_MBed_Book_09 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:047][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_03.T_LDC_Book_03 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_026.T_Book_026 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Coated_Metal_Normal.T_Coated_Metal_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_05.T_LDC_Book_05 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_07.T_LDC_Book_07 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_10.T_LDC_Book_10 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_08.T_LDC_Book_08 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:253][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_Sofa_N.T_Sofa_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_13.T_LDC_Book_13 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_22.T_LDC_Book_22 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_27.T_LDC_Book_27 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_37.T_LDC_Book_37 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_38.T_LDC_Book_38 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_43.T_LDC_Book_43 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_45.T_LDC_Book_45 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_49.T_LDC_Book_49 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:471][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_LDC_Book_29.T_LDC_Book_29 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:689][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Textures/T_Book_Shell.T_Book_Shell (BGRA8, 1500X265 X1X1) (Required Memory Estimate: 7.581711 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:689][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/1_Default_Textured.1_Default_Textured (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:689][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_Normal.T_Marble_White_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:907][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Decor_Metal.T_Decor_Metal (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:907][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/2_Default_Normal.2_Default_Normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.14.59:907][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sponge_Normal.T_Sponge_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:123][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_Door_01_MR.T_Door_01_MR (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:339][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_Door_01_D.T_Door_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:339][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_FrameDoor_01_AO.T_FrameDoor_01_AO (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:339][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/T_Miscellaneous_AO.T_Miscellaneous_AO (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:556][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_MetalLine.T_MetalLine (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:764][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Metallic_001.T_Roughness_Metallic_001 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:966][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_TowelTexture_002.T_TowelTexture_002 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.00:966][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Normal.T_Metal_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.01:182][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Metallic_Oven.T_Metallic_Oven (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.01:182][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/T_Miscellaneous_MR.T_Miscellaneous_MR (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.01:182][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Tiles_Rocks/T_Marble_White_HRM.T_Marble_White_HRM (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:233][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Paper.T_Normal_Paper (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:655][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Pattern_003.T_Pattern_003 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:655][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/T_Miscellaneous_N.T_Miscellaneous_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:655][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/T_Miscellaneous_D.T_Miscellaneous_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.02:659][764]LogTexture: Display: Waiting for textures to be ready 341/396 (/Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_Door_01_N) ... +[2022.10.06-10.15.02:859][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Doors/MaterialsDoor01/T_Door_01_N.T_Door_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.03:101][764]LogTexture: Display: Waiting for textures to be ready 350/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Marble_001_B) ... +[2022.10.06-10.15.03:489][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/wood/T_Wood_010.T_Wood_010 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.03:698][764]LogShaderCompilers: Display: Worker (10/10) finished batch of 10 jobs in 82.786s, TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=30.392s], TBasePassPSTLightMapPolicyLQ [WorkerTime=20.709s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=20.446s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=3.627s], TBasePassVSFNoLightMapPolicy [WorkerTime=2.497s], FLightmapGBufferVS [WorkerTime=1.943s], FVLMVoxelizationPS [WorkerTime=1.138s], TTranslucencyShadowDepthPS [WorkerTime=1.011s], TShadowDepthPSPixelShadowDepth_OnePassPointLight [WorkerTime=0.490s], TShadowDepthPSPixelShadowDepth_PerspectiveCorrect [WorkerTime=0.417s] +[2022.10.06-10.15.03:916][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Kitchen/T_Albedo_Wine_c.T_Albedo_Wine_c (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.03:916][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Livingroom/T_Albedo_Carpet_003.T_Albedo_Carpet_003 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.04:539][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Pillows/T_AO_Pillow_004.T_AO_Pillow_004 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:195][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Albedo_Wood_001_.T_Albedo_Wood_001_ (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:195][764]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Perlin_N.T_Perlin_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:195][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Livingroom/T_Albedo_Carpet_002.T_Albedo_Carpet_002 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:195][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Marble_001_B.T_Normal_Marble_001_B (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:413][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Fabric_.T_Roughness_Fabric_ (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:413][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Wood_001.T_Normal_Wood_001 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:631][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Glass_Dirt.T_Glass_Dirt (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:844][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Wall_Bathroom_Square_D.T_Wall_Bathroom_Square_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.05:868][764]LogTexture: Display: Waiting for textures to be ready 356/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Livingroom/T_Normal_Carpet_002) ... +[2022.10.06-10.15.06:048][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Livingroom/T_Normal_Carpet_002.T_Normal_Carpet_002 (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:258][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_N.T_Stone_N (BGRA8, 1395X513 X1X1) (Required Memory Estimate: 13.649654 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:258][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_R.T_Stone_R (BGRA8, 1395X513 X1X1) (Required Memory Estimate: 13.649654 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:258][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_Mash.T_Stone_Mash (BGRA8, 1395X513 X1X1) (Required Memory Estimate: 13.649654 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:259][764]LogTexture: Display: Waiting for textures to be ready 361/396 (/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Fabric_) ... +[2022.10.06-10.15.06:475][764]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_kitchen_appliances_decals_BC.T_kitchen_appliances_decals_BC (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:475][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_E.T_micowave_01_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:475][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Wall_Bathroom_Square_R.T_Wall_Bathroom_Square_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:685][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_D.T_micowave_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:685][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_ME.T_micowave_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:897][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Armchair_Material_OcclusionRoughnessMetallic.T_Armchair_Material_OcclusionRoughnessMetallic (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.06:897][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_N.T_micowave_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:097][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_Noise_M.T_micowave_01_Noise_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:097][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Fabric_.T_Normal_Fabric_ (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Armchair_Material_Normal.T_Armchair_Material_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Textures/T_normalcolor.T_normalcolor (TFO_BC5, 16X16 X1X1) (Required Memory Estimate: 0.004883 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Textures/T_defaultORM.T_defaultORM (TFO_AutoDXT, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Armchair_Material_BaseColor.T_Armchair_Material_BaseColor (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/MICROWAVE/MICROWAVE_01/T_micowave_01_R.T_micowave_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:521][764]LogTexture: Display: Building textures: /Game/Meshes/Interior/Furniture/Radiator/Textures/T_Radiator_BC.T_Radiator_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.07:523][764]LogTexture: Display: Waiting for textures to be ready 366/396 (/Game/Textures/Masharov_Interior/T_Wall_Bathroom_Square_N) ... +[2022.10.06-10.15.07:739][764]LogTexture: Display: Building textures: /Game/Meshes/Interior/Furniture/Radiator/Textures/T_Radiator_ORM.T_Radiator_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.08:158][764]LogTexture: Display: Building textures: /Game/Meshes/Interior/Furniture/Radiator/Textures/T_Radiator_N.T_Radiator_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.09:435][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Wall_Bathroom_Square_N.T_Wall_Bathroom_Square_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-10.15.10:006][764]LogTexture: Display: Waiting for textures to be ready 387/396 (/Game/Textures/Masharov_Interior/T_Ceramic_Mash_D) ... +[2022.10.06-10.15.10:285][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Floor_Wood_AI_Chicago_R.T_Floor_Wood_AI_Chicago_R (BGRA8, 2706X3600 X1X1) (Required Memory Estimate: 185.806274 MB), EncodeSpeed: Fast +[2022.10.06-10.15.10:499][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ceramic_Mash_R.T_Ceramic_Mash_R (G8, 3560X3560 X1X1) (Required Memory Estimate: 241.729736 MB), EncodeSpeed: Fast +[2022.10.06-10.15.10:716][764]LogStaticMesh: Display: Building static mesh SM_Florwerpot_013... +[2022.10.06-10.15.11:802][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ceramic_Mash_N.T_Ceramic_Mash_N (TFO_BC5, 3560X3560 X1X1) (Required Memory Estimate: 241.729736 MB), EncodeSpeed: Fast +[2022.10.06-10.15.12:230][764]LogStaticMesh: Display: Building static mesh SM_Pillow_004... +[2022.10.06-10.15.12:447][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Floor_Wood_AI_Chicago_N.T_Floor_Wood_AI_Chicago_N (BGRA8, 2706X3600 X1X1) (Required Memory Estimate: 185.806274 MB), EncodeSpeed: Fast +[2022.10.06-10.15.12:665][764]LogStaticMesh: Display: Building static mesh Trim_BFFA1DA2... +[2022.10.06-10.15.12:869][764]LogStaticMesh: Built static mesh [2.21s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Florwerpot_013.SM_Florwerpot_013 +[2022.10.06-10.15.12:869][764]LogStaticMesh: Display: Building static mesh SM_Cab_locker_H_270_337... +[2022.10.06-10.15.13:079][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/337/SM_Cab_locker_H_270_337.SM_Cab_locker_H_270_337 +[2022.10.06-10.15.13:079][764]LogStaticMesh: Display: Building static mesh SM_Fridge_337... +[2022.10.06-10.15.13:079][764]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/Furniture/337/SM_Fridge_337.SM_Fridge_337 +[2022.10.06-10.15.13:079][764]LogStaticMesh: Display: Building static mesh SM_Glass_Locker_337... +[2022.10.06-10.15.13:079][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Ceramic_Mash_D.T_Ceramic_Mash_D (TFO_AutoDXT, 3560X3560 X1X1) (Required Memory Estimate: 241.729736 MB), EncodeSpeed: Fast +[2022.10.06-10.15.13:281][764]LogStaticMesh: Built static mesh [0.14s] /Game/Meshes/Interior/Furniture/337/SM_Glass_Locker_337.SM_Glass_Locker_337 +[2022.10.06-10.15.13:281][764]LogStaticMesh: Display: Building static mesh SM_Locker_337... +[2022.10.06-10.15.13:281][764]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/Furniture/337/SM_Locker_337.SM_Locker_337 +[2022.10.06-10.15.13:281][764]LogStaticMesh: Display: Building static mesh SM_Locker_Bedroom_337... +[2022.10.06-10.15.13:494][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Bedroom_337.SM_Locker_Bedroom_337 +[2022.10.06-10.15.13:494][764]LogStaticMesh: Display: Building static mesh SM_Locker_Mirror_337... +[2022.10.06-10.15.13:494][764]LogStaticMesh: Built static mesh [0.15s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Mirror_337.SM_Locker_Mirror_337 +[2022.10.06-10.15.13:494][764]LogStaticMesh: Display: Building static mesh SM_Pattern_Wall_337... +[2022.10.06-10.15.13:708][764]LogStaticMesh: Built static mesh [1.40s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Pillows/SM_Pillow_004.SM_Pillow_004 +[2022.10.06-10.15.13:708][764]LogStaticMesh: Display: Building static mesh SM_Shelfs_337... +[2022.10.06-10.15.13:777][764]LogStaticMesh: Display: Building static mesh SM_Tall_Locker_337... +[2022.10.06-10.15.13:777][764]LogStaticMesh: Built static mesh [0.29s] /Game/Meshes/Interior/Furniture/337/SM_Pattern_Wall_337.SM_Pattern_Wall_337 +[2022.10.06-10.15.13:777][764]LogStaticMesh: Display: Building static mesh SM_Up_locker_small_337... +[2022.10.06-10.15.13:777][764]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/337/SM_Shelfs_337.SM_Shelfs_337 +[2022.10.06-10.15.13:777][764]LogStaticMesh: Display: Building static mesh SM_Vertical_Shelfs_Bedroom_337... +[2022.10.06-10.15.13:777][764]LogTexture: Display: Waiting for textures to be ready 390/396 (/Game/Textures/Masharov_Interior/T_Floor_Wood_AI_Chicago__2_D) ... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_small_337.SM_Up_locker_small_337 +[2022.10.06-10.15.13:921][764]LogStaticMesh: Display: Building static mesh SM_Bathtub_Mash... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Locker_337.SM_Tall_Locker_337 +[2022.10.06-10.15.13:921][764]LogStaticMesh: Display: Building static mesh SM_Button_2... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/337/SM_Vertical_Shelfs_Bedroom_337.SM_Vertical_Shelfs_Bedroom_337 +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Button_2.SM_Button_2 +[2022.10.06-10.15.13:921][764]LogStaticMesh: Display: Building static mesh SM_GlassCurtain_Mash... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Display: Building static mesh SM_Hook... +[2022.10.06-10.15.13:921][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_GlassCurtain_Mash.SM_GlassCurtain_Mash +[2022.10.06-10.15.13:922][764]LogStaticMesh: Display: Building static mesh SM_LOcker_Shelf_X2... +[2022.10.06-10.15.13:922][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook.SM_Hook +[2022.10.06-10.15.13:922][764]LogStaticMesh: Display: Building static mesh SM_Mirror_Sink... +[2022.10.06-10.15.13:922][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Mirror_Sink.SM_Mirror_Sink +[2022.10.06-10.15.13:922][764]LogStaticMesh: Built static mesh [0.12s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Bathtub_Mash.SM_Bathtub_Mash +[2022.10.06-10.15.13:922][764]LogStaticMesh: Display: Building static mesh SM_Shower_Cabine... +[2022.10.06-10.15.13:923][764]LogStaticMesh: Display: Building static mesh SM_Sink_Light... +[2022.10.06-10.15.14:136][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/BathRoom/SM_LOcker_Shelf_X2.SM_LOcker_Shelf_X2 +[2022.10.06-10.15.14:138][764]LogStaticMesh: Display: Building static mesh SM_Sink_Shelf... +[2022.10.06-10.15.14:138][764]LogShaderCompilers: Display: Worker (6/10) finished batch of 10 jobs in 92.817s, TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=30.102s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=21.814s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=19.858s], FPathTracingMaterialCHS [WorkerTime=6.364s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader [WorkerTime=5.105s], TBasePassVSFNoLightMapPolicy [WorkerTime=3.651s], FDebugViewModeVS [WorkerTime=2.110s], TShadowDepthVSVertexShadowDepth_VirtualShadowMap [WorkerTime=1.521s], FVLMVoxelizationVS [WorkerTime=1.270s], FTrivialMaterialCHS [WorkerTime=0.930s] +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink_Light.SM_Sink_Light +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Toilet_Bidet_01... +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink_Shelf.SM_Sink_Shelf +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Toilet_Bidet_01.SM_Toilet_Bidet_01 +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Toilet_Brush... +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.16s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shower_Cabine.SM_Shower_Cabine +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Shelf... +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Toilet_Brush.SM_Toilet_Brush +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [1.53s] /Game/Maps/Interior/GP2/_GENERATED/PCG13/Trim_BFFA1DA2.Trim_BFFA1DA2 +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Hallway_Table... +[2022.10.06-10.15.14:139][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Bedroom/SM_Shelf.SM_Shelf +[2022.10.06-10.15.14:139][764]LogStaticMesh: Display: Building static mesh SM_Pouffe... +[2022.10.06-10.15.14:342][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_2_Mash_BathRoom_D.T_Stone_2_Mash_BathRoom_D (BGRA8, 3936X4425 X1X1) (Required Memory Estimate: 332.199097 MB), EncodeSpeed: Fast +[2022.10.06-10.15.14:342][764]LogStaticMesh: Built static mesh [0.12s] /Game/Meshes/Interior/Furniture/Hall/SM_Pouffe.SM_Pouffe +[2022.10.06-10.15.14:342][764]LogStaticMesh: Display: Building static mesh SM_Shelfs... +[2022.10.06-10.15.14:342][764]LogStaticMesh: Built static mesh [0.16s] /Game/Meshes/Interior/Furniture/Hall/SM_Hallway_Table.SM_Hallway_Table +[2022.10.06-10.15.14:342][764]LogStaticMesh: Display: Building static mesh SM_Swedish_wall_sport... +[2022.10.06-10.15.14:342][764]LogStaticMesh: Display: Building static mesh SM_TV_Locker... +[2022.10.06-10.15.14:342][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Shelfs.SM_Shelfs +[2022.10.06-10.15.14:342][764]LogStaticMesh: Display: Building static mesh SM_Work_Wall_Table... +[2022.10.06-10.15.14:549][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kidroom/SM_TV_Locker.SM_TV_Locker +[2022.10.06-10.15.14:550][764]LogStaticMesh: Display: Building static mesh SM_Chair... +[2022.10.06-10.15.14:550][764]LogStaticMesh: Display: Building static mesh Trim_BFFA1DA2... +[2022.10.06-10.15.14:550][764]LogStaticMesh: Built static mesh [0.12s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Work_Wall_Table.SM_Work_Wall_Table +[2022.10.06-10.15.14:550][764]LogStaticMesh: Display: Building static mesh SM_Down_Locker... +[2022.10.06-10.15.14:550][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Floor_Wood_AI_Chicago__2_D.T_Floor_Wood_AI_Chicago__2_D (BGRA8, 4059X5400 X1X1) (Required Memory Estimate: 418.064117 MB), EncodeSpeed: Fast +[2022.10.06-10.15.14:550][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Down_Locker.SM_Down_Locker +[2022.10.06-10.15.14:550][764]LogStaticMesh: Display: Building static mesh SM_Down_Locker_With_Sink... +[2022.10.06-10.15.14:550][764]LogStaticMesh: Built static mesh [0.18s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Chair.SM_Chair +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Oven_Microwave... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.29s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Swedish_wall_sport.SM_Swedish_wall_sport +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Down_Locker_With_Sink.SM_Down_Locker_With_Sink +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Paint_Woman_Mash... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Round_Table... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Paint_Woman_Mash.SM_Paint_Woman_Mash +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Short_Down_Locker... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Short_Down_Locker.SM_Short_Down_Locker +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Back_Kitchen... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Round_Table.SM_Round_Table +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Kitchen/SM_Back_Kitchen.SM_Back_Kitchen +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Cup_Ribbed... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Dish_Ribbed... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Kitchen/SM_Dish_Ribbed.SM_Dish_Ribbed +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Kitchen_Vase_Ribbed... +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.15s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Oven_Microwave.SM_Oven_Microwave +[2022.10.06-10.15.14:763][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/SM_Cup_Ribbed.SM_Cup_Ribbed +[2022.10.06-10.15.14:763][764]LogStaticMesh: Display: Building static mesh SM_Camine... +[2022.10.06-10.15.14:764][764]LogStaticMesh: Display: Building static mesh SM_Coffe_Table... +[2022.10.06-10.15.14:764][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Camine.SM_Camine +[2022.10.06-10.15.14:764][764]LogStaticMesh: Display: Building static mesh SM_Shelf... +[2022.10.06-10.15.14:970][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Shelf.SM_Shelf +[2022.10.06-10.15.14:970][764]LogStaticMesh: Display: Building static mesh SM_Shelf_Back_Small... +[2022.10.06-10.15.14:970][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Coffe_Table.SM_Coffe_Table +[2022.10.06-10.15.14:970][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Shelf_Back_Small.SM_Shelf_Back_Small +[2022.10.06-10.15.14:970][764]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall... +[2022.10.06-10.15.14:970][764]LogStaticMesh: Display: Building static mesh Cylinder_Brush_StaticMesh... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kitchen/SM_Kitchen_Vase_Ribbed.SM_Kitchen_Vase_Ribbed +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Porog_AI... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/Cylinder_Brush_StaticMesh.Cylinder_Brush_StaticMesh +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_wood_wall1... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Porog_AI.SM_Porog_AI +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Radiator_100_200... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_wood_wall1.SM_wood_wall1 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Radiator_100_400... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200.SM_Radiator_100_200 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Radiator_100_Cap_Back... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_400.SM_Radiator_100_400 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Radiator_100_Cap_Front... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_Cap_Back.SM_Radiator_100_Cap_Back +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_TV_Shelfs_X5... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_Cap_Front.SM_Radiator_100_Cap_Front +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Wood_Pattern_Wall.SM_Wood_Pattern_Wall +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_Work_Table... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh Sm_Door_Inner... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Study/SM_TV_Shelfs_X5.SM_TV_Shelfs_X5 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh Sm_Door_Inner_2... +[2022.10.06-10.15.14:971][764]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/HallDoor/Sm_Door_Inner_2.Sm_Door_Inner_2 +[2022.10.06-10.15.14:971][764]LogStaticMesh: Display: Building static mesh SM_S02A00_Plintuth... +[2022.10.06-10.15.15:183][764]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A00_Plintuth.SM_S02A00_Plintuth +[2022.10.06-10.15.15:183][764]LogStaticMesh: Display: Building static mesh SM_S02A00... +[2022.10.06-10.15.15:183][764]LogStaticMesh: Built static mesh [0.19s] /Game/Meshes/Interior/Furniture/Study/SM_Work_Table.SM_Work_Table +[2022.10.06-10.15.15:183][764]LogStaticMesh: Display: Building static mesh SM__GP2_Windows_TwoSided_4... +[2022.10.06-10.15.15:183][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Window/SM__GP2_Windows_TwoSided_4.SM__GP2_Windows_TwoSided_4 +[2022.10.06-10.15.15:399][764]LogStaticMesh: Display: Building static mesh SM__GP2_Windows_TwoSided_5... +[2022.10.06-10.15.15:399][764]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Window/SM__GP2_Windows_TwoSided_5.SM__GP2_Windows_TwoSided_5 +[2022.10.06-10.15.15:399][764]LogStaticMesh: Display: Building static mesh SM__GP2_Windows_TwoSided_8... +[2022.10.06-10.15.15:399][764]LogStaticMesh: Built static mesh [0.46s] /Game/Meshes/Interior/GP2/MOP/HallDoor/Sm_Door_Inner.Sm_Door_Inner +[2022.10.06-10.15.15:399][764]LogStaticMesh: Display: Building static mesh SM__GP2_Windows_TwoSided_9... +[2022.10.06-10.15.15:611][764]LogStaticMesh: Built static mesh [0.17s] /Game/Meshes/Interior/Window/SM__GP2_Windows_TwoSided_9.SM__GP2_Windows_TwoSided_9 +[2022.10.06-10.15.15:612][764]LogStaticMesh: Display: Building static mesh SM_GP2_Windows_8_withoutDoor... +[2022.10.06-10.15.15:824][764]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Window/SM_GP2_Windows_8_withoutDoor.SM_GP2_Windows_8_withoutDoor +[2022.10.06-10.15.15:824][764]LogStaticMesh: Display: Building static mesh SM_GP2_Windowsill... +[2022.10.06-10.15.15:824][764]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Window/SM_GP2_Windowsill.SM_GP2_Windowsill +[2022.10.06-10.15.15:824][764]LogStaticMesh: Built static mesh [0.33s] /Game/Meshes/Interior/Window/SM__GP2_Windows_TwoSided_8.SM__GP2_Windows_TwoSided_8 +[2022.10.06-10.15.15:824][764]LogStaticMesh: Display: Building static mesh SM_MERGED_Doors... +[2022.10.06-10.15.15:824][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_2_Mash_BathRoom_R.T_Stone_2_Mash_BathRoom_R (BGRA8, 3936X4425 X1X1) (Required Memory Estimate: 332.199097 MB), EncodeSpeed: Fast +[2022.10.06-10.15.15:824][764]LogStaticMesh: Built static mesh [1.35s] /Game/Maps/Interior/GP2/_GENERATED/PCG13/Trim_BFFA1DA2.Trim_BFFA1DA2 +[2022.10.06-10.15.16:041][764]LogStaticMesh: Built static mesh [0.25s] /Game/SM_MERGED_Doors.SM_MERGED_Doors +[2022.10.06-10.15.18:410][764]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Stone_2_Mash_BathRoom_N.T_Stone_2_Mash_BathRoom_N (BGRA8, 3936X4425 X1X1) (Required Memory Estimate: 332.199097 MB), EncodeSpeed: Fast +[2022.10.06-10.15.18:839][764]LogTexture: Display: Waiting for textures to be ready 394/396 (/Game/Textures/Masharov_Interior/T_Stone_2_Mash_BathRoom_N) ... +[2022.10.06-10.15.18:983][764]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' complete in 0.005401s (40.008969s overbudget) +[2022.10.06-10.15.25:025][764]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.06-10.15.25:025][764]LogStaticMesh: Built static mesh [6.39s] /Game/Meshes/Interior/GP2/SM_S02A00.SM_S02A00 +[2022.10.06-10.15.25:025][764]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049965s +[2022.10.06-10.15.28:580][764]LogStaticMesh: Built static mesh [98.84s] /Game/Furniture/All/Meshes/Furniture/Bed/SM_Newbridge.SM_Newbridge +[2022.10.06-10.15.29:839][764]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:06:45.508 and deleted 10574 file(s) with total size 15374 MiB. +[2022.10.06-10.15.32:764][764]LogShaderCompilers: Display: Worker (7/10) finished batch of 10 jobs in 110.441s, TBasePassPSTLightMapPolicyLQ [WorkerTime=29.855s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=23.115s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=20.242s], TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ [WorkerTime=16.902s], TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=9.573s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=4.023s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=2.650s], TTranslucencyShadowDepthVS [WorkerTime=2.045s], TLightMapDensityPSTLightMapPolicyHQ [WorkerTime=1.101s], FHitProxyVS [WorkerTime=0.827s] +[2022.10.06-10.25.02:771][764]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-10.25.02:771][764]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-10.29.20:818][764]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.29.20:818][764]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.32.42:039][764]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-10.32.42:039][764]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-10.34.58:643][764]LogShaderCompilers: Display: Worker (10/10) finished batch of 10 jobs in 63.629s, TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=18.421s], TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight [WorkerTime=18.379s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=17.614s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader [WorkerTime=3.582s], TBasePassVSFCachedPointIndirectLightingPolicy [WorkerTime=1.791s], FDebugViewModeVS [WorkerTime=1.602s], FLightmapGBufferPS [WorkerTime=0.648s], FLightmapGBufferPS [WorkerTime=0.549s], FHitProxyPS [WorkerTime=0.494s], FVLMVoxelizationPS [WorkerTime=0.437s] +[2022.10.06-10.35.00:946][764]LogShaderCompilers: Display: Worker (4/10) finished batch of 10 jobs in 64.238s, TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=18.202s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=17.853s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=16.711s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader [WorkerTime=4.265s], TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ [WorkerTime=1.911s], FLightmapGBufferVS [WorkerTime=1.524s], FDebugViewModeVS [WorkerTime=1.410s], TBasePassPSFNoLightMapPolicy [WorkerTime=1.103s], TTranslucencyShadowDepthPS [WorkerTime=0.590s], TTranslucencyShadowDepthPS [WorkerTime=0.588s] +[2022.10.06-10.35.09:961][764]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.35.09:961][764]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.35.17:689][764]LogShaderCompilers: Display: Worker (2/10) finished batch of 10 jobs in 85.361s, TBasePassPSTLightMapPolicyHQSkylight [WorkerTime=19.429s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=17.673s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=17.207s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=16.362s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=3.823s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader [WorkerTime=3.816s], TLightMapDensityVSFNoLightMapPolicy [WorkerTime=2.231s], TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ [WorkerTime=2.002s], TTranslucencyShadowDepthVS [WorkerTime=1.389s], TTranslucencyShadowDepthVS [WorkerTime=1.309s] +[2022.10.06-10.35.30:699][764]LogShaderCompilers: Display: Worker (3/10) finished batch of 10 jobs in 78.130s, TBasePassPSTLightMapPolicyLQSkylight [WorkerTime=19.411s], TBasePassPSTLightMapPolicyLQ [WorkerTime=18.912s], TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=16.478s], TBasePassPSFNoLightMapPolicy [WorkerTime=15.590s], TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQFAnyHitShader [WorkerTime=4.045s], FDebugViewModeVS [WorkerTime=1.358s], TTranslucencyShadowDepthPS [WorkerTime=0.674s], FLumenCardPS [WorkerTime=0.609s], TLightMapDensityPSFNoLightMapPolicy [WorkerTime=0.493s], TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect [WorkerTime=0.469s] +[2022.10.06-10.35.38:625][764]LogShaderCompilers: Display: Worker (5/10) finished batch of 10 jobs in 96.801s, TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=17.949s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=17.586s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=17.030s], TBasePassPSTLightMapPolicyLQSkylight [WorkerTime=16.444s], TBasePassPSFNoLightMapPolicy [WorkerTime=16.285s], FLightmapMaterialCHS_AHS [WorkerTime=3.379s], TShadowDepthVSVertexShadowDepth_OutputDepth [WorkerTime=2.666s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.929s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.737s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=1.655s] +[2022.10.06-10.35.47:826][764]LogShaderCompilers: Display: Worker (9/10) finished batch of 10 jobs in 66.801s, TBasePassPSTLightMapPolicyLQSkylight [WorkerTime=18.646s], TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ [WorkerTime=18.273s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=15.611s], TMaterialCHSTLightMapPolicyHQ [WorkerTime=4.312s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=2.559s], TBasePassVSTLightMapPolicyLQ [WorkerTime=1.547s], TTranslucencyShadowDepthVS [WorkerTime=1.410s], FVLMVoxelizationVS [WorkerTime=1.363s], FDebugViewModePS [WorkerTime=1.086s], VelocityPipeline +[2022.10.06-10.36.12:357][764]LogShaderCompilers: Display: Worker (8/10) finished batch of 10 jobs in 63.711s, TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=16.895s], TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=16.886s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=16.398s], TMaterialCHSTLightMapPolicyLQ [WorkerTime=3.811s], FPathTracingMaterialCHS_AHS [WorkerTime=2.665s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=1.864s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.761s], FLumenCardPS [WorkerTime=0.677s], TTranslucencyShadowDepthPS [WorkerTime=0.576s], DepthNoPixelPipeline +[2022.10.06-10.36.53:588][764]LogShaderCompilers: Display: Worker (2/10) finished batch of 10 jobs in 95.861s, TBasePassPSTLightMapPolicyHQSkylight [WorkerTime=19.832s], TBasePassPSTLightMapPolicyLQSkylight [WorkerTime=18.542s], TBasePassPSTLightMapPolicyHQSkylight [WorkerTime=17.769s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=16.995s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=15.833s], FRayTracingDynamicGeometryConverterCS [WorkerTime=1.692s], TLightMapDensityVSFNoLightMapPolicy [WorkerTime=1.561s], FDebugViewModePS [WorkerTime=1.493s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.469s], FLightmapGBufferPS [WorkerTime=0.600s] +[2022.10.06-10.36.56:473][764]LogShaderCompilers: Display: Worker (4/10) finished batch of 10 jobs in 68.184s, TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ [WorkerTime=19.320s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=17.789s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=16.310s], TMaterialCHSTLightMapPolicyLQ [WorkerTime=3.970s], TMaterialCHSFNoLightMapPolicy [WorkerTime=3.768s], TShadowDepthVSVertexShadowDepth_PerspectiveCorrect [WorkerTime=1.697s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=1.640s], TBasePassVSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.538s], TShadowDepthVSVertexShadowDepth_OutputDepth [WorkerTime=1.425s], TShadowDepthVSVertexShadowDepth_OutputDepth [WorkerTime=0.647s] +[2022.10.06-10.37.14:719][764]LogShaderCompilers: Display: Worker (1/10) finished batch of 10 jobs in 68.107s, TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=18.061s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=17.103s], TBasePassPSFNoLightMapPolicy [WorkerTime=16.453s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=4.040s], FLightmapMaterialCHS_AHS [WorkerTime=3.692s], FPathTracingMaterialCHS_AHS [WorkerTime=3.448s], TShadowDepthVSVertexShadowDepth_VirtualShadowMap [WorkerTime=2.018s], TTranslucencyShadowDepthVS [WorkerTime=1.396s], FHitProxyVS [WorkerTime=1.287s], FHitProxyPS [WorkerTime=0.469s] +[2022.10.06-10.37.32:125][764]LogShaderCompilers: Display: Worker (8/10) finished batch of 10 jobs in 79.751s, TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=17.971s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=17.241s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=16.672s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=16.032s], TMaterialCHSTLightMapPolicyLQFAnyHitShader [WorkerTime=4.995s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=2.024s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=1.890s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.628s], FHitProxyPS [WorkerTime=0.587s], DepthNoPixelPipeline +[2022.10.06-10.37.32:966][764]LogShaderCompilers: Display: Worker (7/10) finished batch of 10 jobs in 65.257s, TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=17.938s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=17.651s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=16.563s], TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=3.882s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.767s], TBasePassPSTLightMapPolicyHQSkylight [WorkerTime=1.587s], TShadowDepthVSVertexShadowDepth_VirtualShadowMap [WorkerTime=1.446s], FLumenCardVS [WorkerTime=1.129s], TShadowDepthPSPixelShadowDepth_OnePassPointLight [WorkerTime=0.388s], VelocityPipeline +[2022.10.06-10.38.11:324][764]LogShaderCompilers: Display: Worker (6/10) finished batch of 10 jobs in 68.343s, TBasePassPSFNoLightMapPolicy [WorkerTime=16.878s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=16.405s], TBasePassPSTLightMapPolicyHQ [WorkerTime=15.164s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=7.593s], FPathTracingMaterialCHS_AHS [WorkerTime=3.434s], TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=3.388s], TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ [WorkerTime=1.676s], FLumenCardVS [WorkerTime=1.448s], FLumenCardVS [WorkerTime=1.387s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.902s] +[2022.10.06-10.50.06:151][764]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.002095s (2081.171862s overbudget) +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Total job queries 14816, among them cache hits 105 (0.71%) +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Tracking 14630 distinct input hashes that result in 5259 distinct outputs (35.95%) +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: RAM used: 30.58 MB (0.03 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.93% +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Shaders Compiled: 14816 +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Jobs assigned 14630, completed 14630 (100.00%) +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Time job spent in pending queue: average 1163.60 s, longest 2501.81 s +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Job execution time: average 17.49 s, max 110.44 s +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Job life time (pending + execution): average 1181.09 s, max 2502.83 +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2570.99 s +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Jobs were issued in 1489 batches (only local compilation was used), average 9.83 jobs/batch +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Average processing rate: 5.69 jobs/sec +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Effective parallelization: 9.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 23 times, average 14.88 sec, max 34.23 sec, min 1.48 sec) +[2022.10.06-10.50.08:841][764]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.50.08:842][764]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.50.08:842][764]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.44% of total time (compiled 476 times, average 1.76 sec, max 18.87 sec, min 0.75 sec) +[2022.10.06-10.50.08:842][764]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.38% of total time (compiled 256 times, average 3.22 sec, max 6.22 sec, min 1.79 sec) +[2022.10.06-10.50.08:842][764]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 2.85% of total time (compiled 285 times, average 2.44 sec, max 19.08 sec, min 0.93 sec) +[2022.10.06-10.50.08:842][764]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 2.84% of total time (compiled 285 times, average 2.44 sec, max 20.06 sec, min 0.96 sec) +[2022.10.06-10.50.08:842][764]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 2.79% of total time (compiled 285 times, average 2.39 sec, max 19.06 sec, min 0.94 sec) +[2022.10.06-10.50.08:842][764]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.50.12:945][764]LogMeshUtilities: Finished distance field build in 1.1s - 49x28x21 sparse distance field, 0.1Mb total, 0.0Mb always loaded, 100% occupied, 4914 triangles, SM_Sofa_1 +[2022.10.06-10.50.12:945][764]LogMeshUtilities: Finished distance field build in 2.3s - 126x126x63 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 35% occupied, 26389 triangles, Trim_BFFA1DA2 +[2022.10.06-10.50.12:945][764]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x63 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 35% occupied, 26389 triangles, Trim_BFFA1DA2 +[2022.10.06-10.50.12:945][764]LogMeshUtilities: Finished distance field build in 2.4s - 126x126x63 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 52% occupied, 245 triangles, SM_S02A00 +[2022.10.06-10.50.13:068][764]LogWorld: UWorld::CleanupWorld for S02A00, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.50.13:069][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.50.13:087][764]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.06-10.50.13:108][764]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-10.50.13:169][764]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A00'. +[2022.10.06-10.50.13:169][764]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.50.13:519][764]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.50.13:520][764]LogAIModule: Creating AISystem for world S02A00 +[2022.10.06-10.50.13:802][764]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Main) is flushing async loading +[2022.10.06-10.50.13:806][764]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages +[2022.10.06-10.50.13:856][764]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.50.13:910][764]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-10.50.13:925][764]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.50.13:925][764]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,264ms to complete. +[2022.10.06-10.50.13:925][764]LogFileHelpers: Loading map 'S02A00' took 2171.549 +[2022.10.06-10.50.13:939][764]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002467s (2139.886153s overbudget) +[2022.10.06-10.50.14:089][764]LogAutomationController: Ignoring very large delta of 2312.98 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.50.15:200][765]LogD3D12RHI: Creating RTPSO with 179 shaders (114 cached, 65 new) took 1050.69 ms. Compile time 1041.76 ms, link time 8.53 ms. +[2022.10.06-10.50.16:254][765]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.50.16:288][765]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.50.16:288][765]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.50.16:325][765]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.50.16:887][765]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.50.16:914][765]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.50.16:916][765]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.50.16:928][765]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.50.16:988][765]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.50.17:015][765]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.50.17:017][765]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.50.17:027][765]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.50.17:229][765]LogD3D12RHI: Warning: Waited for PSO creation for 400.000000ms +[2022.10.06-10.50.17:445][765]LogAutomationController: Ignoring very large delta of 3.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-10.53.21:756][507]Cmd: ACTOR HIDE SELECTED +[2022.10.06-10.53.22:858][509]Cmd: ACTOR HIDE SELECTED +[2022.10.06-10.53.59:799][867]LogSlate: Window 'Message' being destroyed +[2022.10.06-10.53.59:813][867]Message dialog closed, result: Yes, title: Message, text: Plugin 'USD Importer' is a beta version. Epic recommends using caution when shipping projects with beta plugins. Beta plugins support backwards compatibility for assets and APIs, but performance, stability, and platform support may not be shipping quality. Are you sure you want to enable the plugin? +[2022.10.06-10.54.10:898][618]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2022.10.06-10.54.11:570][671]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2022.10.06-10.54.11:762][685]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-10.54.11:922][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2022.10.06-10.54.15:017][885]Cmd: CLOSE_SLATE_MAINFRAME +[2022.10.06-10.54.15:030][885]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2022.10.06-10.54.15:031][885]LogStall: Shutdown... +[2022.10.06-10.54.15:037][885]LogStall: Shutdown complete. +[2022.10.06-10.54.15:079][885]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-10.54.15:138][885]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2022.10.06-10.54.15:140][885]LogSlate: Window 'MasharovDioramu - Unreal Editor' being destroyed +[2022.10.06-10.54.15:631][886]Cmd: QUIT_EDITOR +[2022.10.06-10.54.15:631][886]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2022.10.06-10.54.15:722][886]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2022.10.06-10.54.15:722][886]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2022.10.06-10.54.15:738][886]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2022.10.06-10.54.15:991][886]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2022.10.06-10.54.15:991][886]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2022.10.06-10.54.15:991][886]LogAudio: Display: Audio Device unregistered from world 'S02A00'. +[2022.10.06-10.54.16:005][886]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2022.10.06-10.54.16:008][886]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2022.10.06-10.54.16:035][886]LogAudio: Display: Audio Device Manager Shutdown +[2022.10.06-10.54.16:040][886]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2022.10.06-10.54.16:040][886]LogExit: Preparing to exit. +[2022.10.06-10.54.16:140][886]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2022.10.06-10.54.17:643][886]LogWorld: UWorld::CleanupWorld for S02A00, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.54.17:644][886]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.54.17:831][886]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2022.10.06-10.54.17:831][886]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2022.10.06-10.54.17:831][886]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2022.10.06-10.54.17:831][886]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2022.10.06-10.54.17:831][886]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2022.10.06-10.54.17:831][886]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2022.10.06-10.54.17:831][886]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2022.10.06-10.54.17:831][886]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.54.17:883][886]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2022.10.06-10.54.18:082][886]LogStylusInput: Shutting down StylusInput subsystem. +[2022.10.06-10.54.18:082][886]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2022.10.06-10.54.18:108][886]LogExit: Editor shut down +[2022.10.06-10.54.18:110][886]LogExit: Transaction tracking system shut down +[2022.10.06-10.54.19:940][886]LogExit: Object subsystem successfully closed. +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Total job queries 14816, among them cache hits 105 (0.71%) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Tracking 14630 distinct input hashes that result in 5259 distinct outputs (35.95%) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: RAM used: 30.58 MB (0.03 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.93% +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Shaders Compiled: 14816 +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Jobs assigned 14630, completed 14630 (100.00%) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Time job spent in pending queue: average 1163.60 s, longest 2501.81 s +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Job execution time: average 17.49 s, max 110.44 s +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Job life time (pending + execution): average 1181.09 s, max 2502.83 +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2570.99 s +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Jobs were issued in 1489 batches (only local compilation was used), average 9.83 jobs/batch +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Average processing rate: 5.69 jobs/sec +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Effective parallelization: 9.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 20.04 sec, max 35.44 sec, min 7.83 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 17.72 sec, max 17.72 sec, min 17.72 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 16.37 sec, max 16.37 sec, min 16.37 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 23 times, average 14.88 sec, max 34.23 sec, min 1.48 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 1 times, average 14.85 sec, max 14.85 sec, min 14.85 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.44% of total time (compiled 476 times, average 1.76 sec, max 18.87 sec, min 0.75 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.38% of total time (compiled 256 times, average 3.22 sec, max 6.22 sec, min 1.79 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 2.85% of total time (compiled 285 times, average 2.44 sec, max 19.08 sec, min 0.93 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 2.84% of total time (compiled 285 times, average 2.44 sec, max 20.06 sec, min 0.96 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 2.79% of total time (compiled 285 times, average 2.39 sec, max 19.06 sec, min 0.94 sec) +[2022.10.06-10.54.19:952][886]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.54.19:970][886]LogShaderCompilers: Display: Shaders left to compile 0 +[2022.10.06-10.54.20:633][886]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (974) +[2022.10.06-10.54.20:634][886]LogModuleManager: Shutting down and abandoning module AddContentDialog (972) +[2022.10.06-10.54.20:634][886]LogModuleManager: Shutting down and abandoning module WidgetCarousel (971) +[2022.10.06-10.54.20:634][886]LogModuleManager: Shutting down and abandoning module SubobjectEditor (968) +[2022.10.06-10.54.20:634][886]LogModuleManager: Shutting down and abandoning module SceneOutliner (966) +[2022.10.06-10.54.20:634][886]LogModuleManager: Shutting down and abandoning module StatusBar (964) +[2022.10.06-10.54.20:634][886]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (962) +[2022.10.06-10.54.20:634][886]LogModuleManager: Shutting down and abandoning module StatsViewer (960) +[2022.10.06-10.54.20:635][886]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (958) +[2022.10.06-10.54.20:635][886]LogModuleManager: Shutting down and abandoning module AutomationWorker (956) +[2022.10.06-10.54.20:635][886]LogModuleManager: Shutting down and abandoning module SunPosition (954) +[2022.10.06-10.54.20:635][886]LogModuleManager: Shutting down and abandoning module ControlRigEditor (952) +[2022.10.06-10.54.20:654][886]LogModuleManager: Shutting down and abandoning module AnimationEditor (951) +[2022.10.06-10.54.20:654][886]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (948) +[2022.10.06-10.54.20:654][886]LogModuleManager: Shutting down and abandoning module HDRIBackdrop (946) +[2022.10.06-10.54.20:654][886]LogModuleManager: Shutting down and abandoning module GooglePADEditor (944) +[2022.10.06-10.54.20:654][886]LogModuleManager: Shutting down and abandoning module TextureAlignMode (942) +[2022.10.06-10.54.20:654][886]LogModuleManager: Shutting down and abandoning module BspMode (940) +[2022.10.06-10.54.20:654][886]LogModuleManager: Shutting down and abandoning module GeometryMode (938) +[2022.10.06-10.54.20:654][886]LogModuleManager: Shutting down and abandoning module IKRigEditor (936) +[2022.10.06-10.54.20:674][886]LogModuleManager: Shutting down and abandoning module PlanarCut (934) +[2022.10.06-10.54.20:696][886]LogModuleManager: Shutting down and abandoning module ControlRigSplineEditor (932) +[2022.10.06-10.54.20:696][886]LogModuleManager: Shutting down and abandoning module CharacterAI (930) +[2022.10.06-10.54.20:696][886]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (928) +[2022.10.06-10.54.20:697][886]LogModuleManager: Shutting down and abandoning module SmartSnapping (926) +[2022.10.06-10.54.20:697][886]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (924) +[2022.10.06-10.54.20:697][886]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (922) +[2022.10.06-10.54.20:707][886]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (920) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (918) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (916) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (914) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (912) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (910) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module WebMMedia (908) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (906) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (904) +[2022.10.06-10.54.20:713][886]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (902) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module SequenceRecorder (901) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (898) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (896) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (894) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (892) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (890) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (888) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (886) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (884) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module SessionServices (882) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module MeshPaint (880) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (878) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module PlacementMode (877) +[2022.10.06-10.54.20:714][886]LogModuleManager: Shutting down and abandoning module FoliageEdit (874) +[2022.10.06-10.54.20:715][886]LogModuleManager: Shutting down and abandoning module LandscapeEditor (872) +[2022.10.06-10.54.20:727][886]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (870) +[2022.10.06-10.54.20:727][886]LogModuleManager: Shutting down and abandoning module ActorPickerMode (868) +[2022.10.06-10.54.20:727][886]LogModuleManager: Shutting down and abandoning module ViewportSnapping (866) +[2022.10.06-10.54.20:727][886]LogModuleManager: Shutting down and abandoning module EditorWidgets (864) +[2022.10.06-10.54.20:727][886]LogModuleManager: Shutting down and abandoning module ViewportInteraction (862) +[2022.10.06-10.54.20:728][886]LogModuleManager: Shutting down and abandoning module ClothPainter (860) +[2022.10.06-10.54.20:734][886]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (859) +[2022.10.06-10.54.20:753][886]LogModuleManager: Shutting down and abandoning module LogVisualizer (856) +[2022.10.06-10.54.20:754][886]LogModuleManager: Shutting down and abandoning module IntroTutorials (854) +[2022.10.06-10.54.20:754][886]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (852) +[2022.10.06-10.54.20:754][886]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (850) +[2022.10.06-10.54.20:754][886]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (849) +[2022.10.06-10.54.20:754][886]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (847) +[2022.10.06-10.54.21:291][886]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (844) +[2022.10.06-10.54.21:291][886]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (842) +[2022.10.06-10.54.21:291][886]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (840) +[2022.10.06-10.54.21:291][886]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (838) +[2022.10.06-10.54.21:291][886]LogModuleManager: Shutting down and abandoning module CSVtoSVG (836) +[2022.10.06-10.54.21:291][886]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (834) +[2022.10.06-10.54.21:291][886]LogModuleManager: Shutting down and abandoning module EditorConfig (832) +[2022.10.06-10.54.21:291][886]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (830) +[2022.10.06-10.54.21:309][886]LogModuleManager: Shutting down and abandoning module EditorFramework (828) +[2022.10.06-10.54.21:309][886]LogModuleManager: Shutting down and abandoning module TraceInsights (826) +[2022.10.06-10.54.21:387][886]MemoryProfiler: Shutdown +[2022.10.06-10.54.21:394][886]NetworkingProfiler: Shutdown +[2022.10.06-10.54.21:394][886]LoadingProfiler: Shutdown +[2022.10.06-10.54.21:400][886]TimingProfiler: Shutdown +[2022.10.06-10.54.21:426][886]LogModuleManager: Shutting down and abandoning module TraceServices (825) +[2022.10.06-10.54.21:464][886]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (822) +[2022.10.06-10.54.21:464][886]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (821) +[2022.10.06-10.54.21:464][886]LogModuleManager: Shutting down and abandoning module InputBindingEditor (818) +[2022.10.06-10.54.21:464][886]LogModuleManager: Shutting down and abandoning module MergeActors (816) +[2022.10.06-10.54.21:501][886]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (814) +[2022.10.06-10.54.21:501][886]LogModuleManager: Shutting down and abandoning module LocalizationService (813) +[2022.10.06-10.54.21:525][886]LogModuleManager: Shutting down and abandoning module HardwareTargeting (810) +[2022.10.06-10.54.21:525][886]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (808) +[2022.10.06-10.54.21:540][886]LogModuleManager: Shutting down and abandoning module UndoHistory (806) +[2022.10.06-10.54.21:540][886]LogModuleManager: Shutting down and abandoning module XmlParser (804) +[2022.10.06-10.54.21:540][886]LogModuleManager: Shutting down and abandoning module Blutility (802) +[2022.10.06-10.54.21:540][886]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (800) +[2022.10.06-10.54.21:540][886]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (799) +[2022.10.06-10.54.21:541][886]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (796) +[2022.10.06-10.54.21:541][886]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (795) +[2022.10.06-10.54.21:541][886]LogModuleManager: Shutting down and abandoning module SettingsEditor (792) +[2022.10.06-10.54.21:541][886]LogModuleManager: Shutting down and abandoning module ProjectLauncher (790) +[2022.10.06-10.54.21:541][886]LogModuleManager: Shutting down and abandoning module SessionFrontend (788) +[2022.10.06-10.54.21:541][886]LogModuleManager: Shutting down and abandoning module ProfilerClient (786) +[2022.10.06-10.54.21:559][886]LogModuleManager: Shutting down and abandoning module DeviceManager (784) +[2022.10.06-10.54.21:573][886]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (783) +[2022.10.06-10.54.21:584][886]LogModuleManager: Shutting down and abandoning module AutomationController (780) +[2022.10.06-10.54.21:584][886]LogModuleManager: Shutting down and abandoning module AutomationWindow (778) +[2022.10.06-10.54.21:600][886]LogModuleManager: Shutting down and abandoning module Layers (776) +[2022.10.06-10.54.21:614][886]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (774) +[2022.10.06-10.54.21:614][886]LogModuleManager: Shutting down and abandoning module DetailCustomizations (772) +[2022.10.06-10.54.21:614][886]LogModuleManager: Shutting down and abandoning module PackagesDialog (770) +[2022.10.06-10.54.21:621][886]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (768) +[2022.10.06-10.54.21:641][886]LogModuleManager: Shutting down and abandoning module Persona (766) +[2022.10.06-10.54.21:652][886]LogModuleManager: Shutting down and abandoning module AnimGraph (765) +[2022.10.06-10.54.21:652][886]LogModuleManager: Shutting down and abandoning module Kismet (762) +[2022.10.06-10.54.21:686][886]LogModuleManager: Shutting down and abandoning module KismetWidgets (761) +[2022.10.06-10.54.21:695][886]LogModuleManager: Shutting down and abandoning module GraphEditor (758) +[2022.10.06-10.54.21:779][886]LogModuleManager: Shutting down and abandoning module StructViewer (756) +[2022.10.06-10.54.21:779][886]LogModuleManager: Shutting down and abandoning module ClassViewer (754) +[2022.10.06-10.54.21:779][886]LogModuleManager: Shutting down and abandoning module NaniteTools (752) +[2022.10.06-10.54.21:779][886]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (750) +[2022.10.06-10.54.21:779][886]LogModuleManager: Shutting down and abandoning module SourceControlWindows (748) +[2022.10.06-10.54.21:779][886]LogModuleManager: Shutting down and abandoning module OutputLog (746) +[2022.10.06-10.54.21:779][886]LogModuleManager: Shutting down and abandoning module Documentation (744) +[2022.10.06-10.54.21:780][886]LogModuleManager: Shutting down and abandoning module LiveCoding (742) +[2022.10.06-10.54.21:792][886]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (740) +[2022.10.06-10.54.21:792][886]LogModuleManager: Shutting down and abandoning module MovieScene (738) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (736) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module LauncherPlatform (734) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module AnalyticsET (732) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module PortalServices (730) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module PortalRpc (728) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module MessagingRpc (726) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (724) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module AudioMixer (723) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module AudioMixerCore (722) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module AIModule (718) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module GameplayDebugger (717) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module AITestSuite (715) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module NavigationSystem (713) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (710) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (708) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module TypedElementFramework (706) +[2022.10.06-10.54.21:806][886]LogModuleManager: Shutting down and abandoning module ProfilerService (704) +[2022.10.06-10.54.21:916][886]LogModuleManager: Shutting down and abandoning module TaskGraph (702) +[2022.10.06-10.54.21:916][886]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (700) +[2022.10.06-10.54.21:916][886]LogModuleManager: Shutting down and abandoning module DatasmithC4DDynamicImporter (698) +[2022.10.06-10.54.21:925][886]LogModuleManager: Shutting down and abandoning module DatasmithC4DTranslator (696) +[2022.10.06-10.54.21:926][886]LogModuleManager: Shutting down and abandoning module MegascansPlugin (694) +[2022.10.06-10.54.21:926][886]LogModuleManager: Shutting down and abandoning module Bridge (692) +[2022.10.06-10.54.21:926][886]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (690) +[2022.10.06-10.54.21:926][886]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (688) +[2022.10.06-10.54.21:926][886]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (686) +[2022.10.06-10.54.21:926][886]LogModuleManager: Shutting down and abandoning module CollectionManager (685) +[2022.10.06-10.54.21:926][886]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (682) +[2022.10.06-10.54.21:940][886]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (680) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module InterchangePipelines (678) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module InterchangeExport (676) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module InterchangeMessages (674) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module InterchangeImport (672) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module InterchangeNodes (670) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (668) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (666) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module InterchangeEditor (664) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module SynthesisEditor (662) +[2022.10.06-10.54.21:954][886]LogModuleManager: Shutting down and abandoning module Synthesis (660) +[2022.10.06-10.54.22:030][886]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (658) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module PluginBrowser (656) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module GPULightmassEditor (654) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module MoviePipelineMaskRenderPass (652) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module ResonanceAudio (650) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (648) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (646) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (644) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (642) +[2022.10.06-10.54.22:097][886]LogModuleManager: Shutting down and abandoning module ModelingOperators (640) +[2022.10.06-10.54.22:098][886]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (638) +[2022.10.06-10.54.22:098][886]LogModuleManager: Shutting down and abandoning module ModelingComponents (636) +[2022.10.06-10.54.22:098][886]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (634) +[2022.10.06-10.54.22:098][886]LogModuleManager: Shutting down and abandoning module MeshModelingTools (632) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module HairStrandsEditor (630) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module GooglePAD (628) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (626) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (624) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module StylusInput (622) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (620) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (618) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (616) +[2022.10.06-10.54.22:099][886]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (614) +[2022.10.06-10.54.22:118][886]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (612) +[2022.10.06-10.54.22:118][886]LogModuleManager: Shutting down and abandoning module GLTFImporter (610) +[2022.10.06-10.54.22:118][886]LogModuleManager: Shutting down and abandoning module GLTFCore (608) +[2022.10.06-10.54.22:118][886]LogModuleManager: Shutting down and abandoning module EditorDebugTools (606) +[2022.10.06-10.54.22:118][886]LogModuleManager: Shutting down and abandoning module CurveEditorTools (604) +[2022.10.06-10.54.22:131][886]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (602) +[2022.10.06-10.54.22:131][886]LogModuleManager: Shutting down and abandoning module CryptoKeys (600) +[2022.10.06-10.54.22:131][886]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (598) +[2022.10.06-10.54.22:131][886]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (596) +[2022.10.06-10.54.22:131][886]LogOpenImageDenoise: OIDN shutting down +[2022.10.06-10.54.22:131][886]LogModuleManager: Shutting down and abandoning module DynamicMesh (594) +[2022.10.06-10.54.22:156][886]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (592) +[2022.10.06-10.54.22:165][886]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (590) +[2022.10.06-10.54.22:165][886]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (589) +[2022.10.06-10.54.22:165][886]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (586) +[2022.10.06-10.54.22:165][886]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (584) +[2022.10.06-10.54.22:186][886]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (582) +[2022.10.06-10.54.22:206][886]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (580) +[2022.10.06-10.54.22:207][886]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (578) +[2022.10.06-10.54.22:207][886]LogModuleManager: Shutting down and abandoning module MeshLODToolset (576) +[2022.10.06-10.54.22:207][886]LogModuleManager: Shutting down and abandoning module ChaosNiagara (574) +[2022.10.06-10.54.22:208][886]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (572) +[2022.10.06-10.54.22:208][886]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (570) +[2022.10.06-10.54.22:221][886]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (568) +[2022.10.06-10.54.22:221][886]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (566) +[2022.10.06-10.54.22:221][886]LogModuleManager: Shutting down and abandoning module ControlRigSpline (564) +[2022.10.06-10.54.22:222][886]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (562) +[2022.10.06-10.54.22:222][886]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (560) +[2022.10.06-10.54.22:222][886]LogModuleManager: Shutting down and abandoning module FractureEditor (558) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (556) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module BackChannel (554) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (552) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module AutomationUtils (550) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (548) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (546) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (544) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (542) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module CableComponent (540) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module AudioCapture (538) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (537) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module AssetTags (534) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (532) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (530) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module AppleImageUtils (528) +[2022.10.06-10.54.22:381][886]LogModuleManager: Shutting down and abandoning module AndroidPermission (526) +[2022.10.06-10.54.22:382][886]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (524) +[2022.10.06-10.54.22:382][886]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (522) +[2022.10.06-10.54.22:382][886]LogModuleManager: Shutting down and abandoning module Paper2DEditor (520) +[2022.10.06-10.54.22:452][886]LogModuleManager: Shutting down and abandoning module DataprepEditorScriptingUtilities (518) +[2022.10.06-10.54.22:452][886]LogModuleManager: Shutting down and abandoning module DataprepLibraries (516) +[2022.10.06-10.54.22:452][886]LogModuleManager: Shutting down and abandoning module DataprepCore (514) +[2022.10.06-10.54.22:452][886]LogModuleManager: Shutting down and abandoning module DataprepEditor (512) +[2022.10.06-10.54.22:626][886]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (510) +[2022.10.06-10.54.22:626][886]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (508) +[2022.10.06-10.54.22:626][886]LogModuleManager: Shutting down and abandoning module DirectLinkTest (506) +[2022.10.06-10.54.22:626][886]LogModuleManager: Shutting down and abandoning module DatasmithNativeTranslator (504) +[2022.10.06-10.54.22:626][886]LogModuleManager: Shutting down and abandoning module DatasmithExternalSource (502) +[2022.10.06-10.54.22:626][886]LogModuleManager: Shutting down and abandoning module DirectLinkExtension (501) +[2022.10.06-10.54.22:626][886]LogModuleManager: Shutting down and abandoning module ExternalSource (500) +[2022.10.06-10.54.22:626][886]LogModuleManager: Shutting down and abandoning module VariantManager (496) +[2022.10.06-10.54.22:713][886]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (495) +[2022.10.06-10.54.22:713][886]LogModuleManager: Shutting down and abandoning module DatasmithIFCTranslator (492) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module DatasmithGLTFTranslator (490) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module DatasmithTranslator (489) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module DatasmithPLMXMLTranslator (486) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module DatasmithImporter (485) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (484) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module CoreTechSurface (480) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module CADKernelSurface (478) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module ParametricSurface (476) +[2022.10.06-10.54.22:714][886]LogModuleManager: Shutting down and abandoning module ParametricSurfaceExtension (474) +[2022.10.06-10.54.22:728][886]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (473) +[2022.10.06-10.54.22:864][886]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (472) +[2022.10.06-10.54.22:864][886]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022_2 (468) +[2022.10.06-10.54.22:864][886]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022_1 (466) +[2022.10.06-10.54.22:864][886]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022 (464) +[2022.10.06-10.54.22:864][886]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2021_3 (462) +[2022.10.06-10.54.22:864][886]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2020 (460) +[2022.10.06-10.54.22:864][886]LogModuleManager: Shutting down and abandoning module CADInterfaces (458) +[2022.10.06-10.54.22:922][886]LogModuleManager: Shutting down and abandoning module DatasmithDispatcher (456) +[2022.10.06-10.54.22:922][886]LogModuleManager: Shutting down and abandoning module DatasmithOpenNurbsTranslator (454) +[2022.10.06-10.54.22:922][886]LogModuleManager: Shutting down and abandoning module DatasmithCADTranslator (452) +[2022.10.06-10.54.22:922][886]LogModuleManager: Shutting down and abandoning module CADTools (451) +[2022.10.06-10.54.22:922][886]LogModuleManager: Shutting down and abandoning module CADLibrary (448) +[2022.10.06-10.54.22:923][886]LogModuleManager: Shutting down and abandoning module AxFImporter (446) +[2022.10.06-10.54.22:937][886]LogModuleManager: Shutting down and abandoning module TemplateSequence (442) +[2022.10.06-10.54.22:937][886]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (440) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module SequencerScripting (438) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module UEOpenExrRTTI (436) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineEditor (434) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineRenderPasses (432) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineSettings (430) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineCore (428) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (427) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module MediaCompositing (424) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module ImgMedia (422) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (420) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (418) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module UObjectPlugin (416) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module UnrealInsightsInterface (414) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (412) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (410) +[2022.10.06-10.54.22:938][886]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (408) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module PluginUtils (406) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (404) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module GitSourceControl (402) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (400) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module AlembicImporter (398) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module AlembicLibrary (397) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module GeometryCache (396) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (395) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (390) +[2022.10.06-10.54.22:962][886]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (388) +[2022.10.06-10.54.22:963][886]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (386) +[2022.10.06-10.54.22:963][886]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (384) +[2022.10.06-10.54.22:963][886]LogModuleManager: Shutting down and abandoning module ControlRig (382) +[2022.10.06-10.54.22:979][886]LogModuleManager: Shutting down and abandoning module LevelSequence (381) +[2022.10.06-10.54.22:985][886]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (378) +[2022.10.06-10.54.22:985][886]LogModuleManager: Shutting down and abandoning module Niagara (376) +[2022.10.06-10.54.22:985][886]LogModuleManager: Shutting down and abandoning module SignalProcessing (375) +[2022.10.06-10.54.22:985][886]LogModuleManager: Shutting down and abandoning module NiagaraEditor (373) +[2022.10.06-10.54.22:986][886]LogModuleManager: Shutting down and abandoning module NiagaraCore (370) +[2022.10.06-10.54.22:986][886]LogModuleManager: Shutting down and abandoning module SoundFields (368) +[2022.10.06-10.54.22:986][886]LogModuleManager: Shutting down and abandoning module SignificanceManager (366) +[2022.10.06-10.54.22:986][886]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (364) +[2022.10.06-10.54.22:986][886]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (362) +[2022.10.06-10.54.23:003][886]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (360) +[2022.10.06-10.54.23:003][886]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (358) +[2022.10.06-10.54.23:007][886]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (356) +[2022.10.06-10.54.23:008][886]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (354) +[2022.10.06-10.54.23:008][886]LogModuleManager: Shutting down and abandoning module FacialAnimation (352) +[2022.10.06-10.54.23:008][886]LogModuleManager: Shutting down and abandoning module DataValidation (350) +[2022.10.06-10.54.23:008][886]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (348) +[2022.10.06-10.54.23:008][886]LogModuleManager: Shutting down and abandoning module LevelEditor (347) +[2022.10.06-10.54.23:011][886]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (346) +[2022.10.06-10.54.23:011][886]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (344) +[2022.10.06-10.54.23:011][886]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (342) +[2022.10.06-10.54.23:011][886]LogModuleManager: Shutting down and abandoning module MainFrame (340) +[2022.10.06-10.54.23:011][886]LogModuleManager: Shutting down and abandoning module HotReload (339) +[2022.10.06-10.54.23:012][886]LogModuleManager: Shutting down and abandoning module ContentBrowser (335) +[2022.10.06-10.54.23:012][886]LogModuleManager: Shutting down and abandoning module ContentBrowserData (334) +[2022.10.06-10.54.23:012][886]LogModuleManager: Shutting down and abandoning module TreeMap (331) +[2022.10.06-10.54.23:012][886]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (328) +[2022.10.06-10.54.23:012][886]LogModuleManager: Shutting down and abandoning module IKRig (326) +[2022.10.06-10.54.23:037][886]LogModuleManager: Shutting down and abandoning module PBIK (324) +[2022.10.06-10.54.23:037][886]LogModuleManager: Shutting down and abandoning module FullBodyIK (322) +[2022.10.06-10.54.23:037][886]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (320) +[2022.10.06-10.54.23:037][886]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (319) +[2022.10.06-10.54.23:037][886]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (316) +[2022.10.06-10.54.23:086][886]LogModuleManager: Shutting down and abandoning module Paper2D (314) +[2022.10.06-10.54.23:086][886]LogModuleManager: Shutting down and abandoning module ActorSequence (312) +[2022.10.06-10.54.23:086][886]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (310) +[2022.10.06-10.54.23:086][886]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (308) +[2022.10.06-10.54.23:105][886]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (306) +[2022.10.06-10.54.23:105][886]LogModuleManager: Shutting down and abandoning module AnimationSharing (304) +[2022.10.06-10.54.23:105][886]LogModuleManager: Shutting down and abandoning module UdpMessaging (302) +[2022.10.06-10.54.23:206][886]LogModuleManager: Shutting down and abandoning module TcpMessaging (300) +[2022.10.06-10.54.23:307][886]LogModuleManager: Shutting down and abandoning module GameplayCameras (298) +[2022.10.06-10.54.23:307][886]LogModuleManager: Shutting down and abandoning module OpenColorIOEditor (296) +[2022.10.06-10.54.23:307][886]LogModuleManager: Shutting down and abandoning module ToolMenus (295) +[2022.10.06-10.54.23:307][886]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (292) +[2022.10.06-10.54.23:330][886]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module AndroidFileServer (286) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (284) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module PacketHandler (282) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module AnimationDataController (280) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (278) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (276) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module MediaAssets (274) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module Overlay (272) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module OverlayEditor (271) +[2022.10.06-10.54.23:331][886]LogModuleManager: Shutting down and abandoning module VREditor (268) +[2022.10.06-10.54.23:344][886]LogModuleManager: Shutting down and abandoning module StringTableEditor (266) +[2022.10.06-10.54.23:345][886]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (264) +[2022.10.06-10.54.23:345][886]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (262) +[2022.10.06-10.54.23:370][886]LogModuleManager: Shutting down and abandoning module FunctionalTesting (260) +[2022.10.06-10.54.23:370][886]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (258) +[2022.10.06-10.54.23:370][886]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (257) +[2022.10.06-10.54.23:370][886]LogModuleManager: Shutting down and abandoning module UMG (254) +[2022.10.06-10.54.23:370][886]LogModuleManager: Shutting down and abandoning module UMGEditor (253) +[2022.10.06-10.54.23:436][886]LogModuleManager: Shutting down and abandoning module SlateReflector (248) +[2022.10.06-10.54.23:471][886]LogModuleManager: Shutting down and abandoning module Slate (246) +[2022.10.06-10.54.23:471][886]LogModuleManager: Shutting down and abandoning module SlateCore (244) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (242) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (240) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module UnrealEd (238) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module MRMesh (236) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module Messaging (234) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (232) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (230) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module Networking (228) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module Core (226) +[2022.10.06-10.54.23:473][886]LogModuleManager: Shutting down and abandoning module MaterialEditor (224) +[2022.10.06-10.54.23:659][886]LogModuleManager: Shutting down and abandoning module MovieSceneTools (222) +[2022.10.06-10.54.23:743][886]LogModuleManager: Shutting down and abandoning module CurveEditor (221) +[2022.10.06-10.54.23:743][886]LogModuleManager: Shutting down and abandoning module Sequencer (219) +[2022.10.06-10.54.23:744][886]LogModuleManager: Shutting down and abandoning module EditorStyle (218) +[2022.10.06-10.54.23:744][886]LogModuleManager: Shutting down and abandoning module KismetCompiler (214) +[2022.10.06-10.54.23:744][886]LogModuleManager: Shutting down and abandoning module MeshBuilder (212) +[2022.10.06-10.54.23:744][886]LogModuleManager: Shutting down and abandoning module NaniteBuilder (210) +[2022.10.06-10.54.23:861][886]LogModuleManager: Shutting down and abandoning module MeshUtilities (208) +[2022.10.06-10.54.23:861][886]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (207) +[2022.10.06-10.54.23:861][886]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (206) +[2022.10.06-10.54.23:861][886]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (205) +[2022.10.06-10.54.23:861][886]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (203) +[2022.10.06-10.54.23:881][886]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (201) +[2022.10.06-10.54.24:084][886]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (199) +[2022.10.06-10.54.24:084][886]LogModuleManager: Shutting down and abandoning module MaterialBaking (195) +[2022.10.06-10.54.24:084][886]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (190) +[2022.10.06-10.54.24:084][886]LogModuleManager: Shutting down and abandoning module DerivedDataCache (188) +[2022.10.06-10.54.24:088][886]LogModuleManager: Shutting down and abandoning module TargetPlatform (186) +[2022.10.06-10.54.24:088][886]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (185) +[2022.10.06-10.54.24:196][886]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2022.10.06-10.54.24:226][886]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (181) +[2022.10.06-10.54.24:397][886]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (179) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (177) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module AudioFormatBink (175) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (173) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (171) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (169) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (167) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (165) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (163) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (161) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (159) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (157) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (155) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module TextureFormat (153) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (152) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (150) +[2022.10.06-10.54.24:398][886]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148) +[2022.10.06-10.54.24:437][886]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146) +[2022.10.06-10.54.24:437][886]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (144) +[2022.10.06-10.54.24:437][886]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (142) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module ImageWrapper (141) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module TurnkeySupport (137) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module InputCore (134) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module Settings (132) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (130) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (128) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (127) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2022.10.06-10.54.24:438][886]LogModuleManager: Shutting down and abandoning module GeometryCore (123) +[2022.10.06-10.54.24:494][886]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (120) +[2022.10.06-10.54.24:494][886]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (119) +[2022.10.06-10.54.24:494][886]LogModuleManager: Shutting down and abandoning module AVEncoder (118) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module D3D12RHI (114) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (112) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (110) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (108) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (106) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module NiagaraShader (104) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module GPULightmass (102) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module HairStrandsCore (100) +[2022.10.06-10.54.24:500][886]LogModuleManager: Shutting down and abandoning module ChaosCloth (98) +[2022.10.06-10.54.24:523][886]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (96) +[2022.10.06-10.54.24:523][886]LogModuleManager: Shutting down and abandoning module ChunkDownloader (94) +[2022.10.06-10.54.24:565][886]LogModuleManager: Shutting down and abandoning module VariantManagerContent (92) +[2022.10.06-10.54.24:565][886]LogModuleManager: Shutting down and abandoning module DatasmithContent (90) +[2022.10.06-10.54.24:566][886]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (88) +[2022.10.06-10.54.24:566][886]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (86) +[2022.10.06-10.54.24:566][886]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84) +[2022.10.06-10.54.24:658][886]LogModuleManager: Shutting down and abandoning module XMPP (79) +[2022.10.06-10.54.24:658][886]LogModuleManager: Shutting down and abandoning module WebSockets (78) +[2022.10.06-10.54.24:775][886]LogModuleManager: Shutting down and abandoning module HTTP (75) +[2022.10.06-10.54.24:775][886]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2022.10.06-10.54.24:775][886]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BB8026D04-45EF-EE91-5240-4D9069EBFBC7%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&UserID=25606d5f4aa82e51ec13cca216a82f83%7Ce7ae96464db64eaaba9753c124167bf7%7C8edb913d-2450-4e74-a692-e6f70ff806a1&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2022.10.06-10.54.24:775][886]LogHttp: Warning: Cleaning up 1 outstanding Http requests. +[2022.10.06-10.54.24:801][886]LogModuleManager: Shutting down and abandoning module SSL (74) +[2022.10.06-10.54.24:802][886]LogModuleManager: Shutting down and abandoning module WmfMedia (70) +[2022.10.06-10.54.24:831][886]LogModuleManager: Shutting down and abandoning module Media (69) +[2022.10.06-10.54.24:833][886]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (66) +[2022.10.06-10.54.24:833][886]LogModuleManager: Shutting down and abandoning module PixWinPlugin (64) +[2022.10.06-10.54.24:833][886]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (62) +[2022.10.06-10.54.24:833][886]LogModuleManager: Shutting down and abandoning module AISupportModule (60) +[2022.10.06-10.54.24:833][886]LogModuleManager: Shutting down and abandoning module OpenColorIO (58) +[2022.10.06-10.54.24:947][886]LogModuleManager: Shutting down and abandoning module DesktopPlatform (56) +[2022.10.06-10.54.24:947][886]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (54) +[2022.10.06-10.54.24:947][886]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (52) +[2022.10.06-10.54.24:947][886]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (50) +[2022.10.06-10.54.24:947][886]LogModuleManager: Shutting down and abandoning module PlatformCrypto (48) +[2022.10.06-10.54.24:947][886]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (46) +[2022.10.06-10.54.24:974][886]LogModuleManager: Shutting down and abandoning module SourceControl (45) +[2022.10.06-10.54.24:974][886]LogModuleManager: Shutting down and abandoning module XGEController (42) +[2022.10.06-10.54.24:974][886]LogXGEController: Cleaning working directory: C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2022.10.06-10.54.24:974][886]LogModuleManager: Shutting down and abandoning module FastBuildController (40) +[2022.10.06-10.54.24:975][886]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2022.10.06-10.54.25:019][886]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2022.10.06-10.54.25:030][886]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2022.10.06-10.54.25:040][886]LogModuleManager: Shutting down and abandoning module Virtualization (32) +[2022.10.06-10.54.25:040][886]LogModuleManager: Shutting down and abandoning module MessageLog (31) +[2022.10.06-10.54.25:040][886]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2022.10.06-10.54.25:040][886]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2022.10.06-10.54.25:040][886]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2022.10.06-10.54.25:040][886]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2022.10.06-10.54.25:041][886]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2022.10.06-10.54.25:041][886]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2022.10.06-10.54.25:041][886]LogModuleManager: Shutting down and abandoning module Engine (16) +[2022.10.06-10.54.25:041][886]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2022.10.06-10.54.25:041][886]LogModuleManager: Shutting down and abandoning module SandboxFile (12) +[2022.10.06-10.54.25:041][886]LogModuleManager: Shutting down and abandoning module PakFile (10) +[2022.10.06-10.54.25:041][886]LogModuleManager: Shutting down and abandoning module RSA (9) +[2022.10.06-10.54.25:041][886]LogModuleManager: Shutting down and abandoning module NetworkFile (6) +[2022.10.06-10.54.25:042][886]LogModuleManager: Shutting down and abandoning module StreamingFile (4) +[2022.10.06-10.54.25:042][886]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2022.10.06-10.54.25:224][886]LogD3D12RHI: Display: D3D12 ReleaseResources: 54 items to release +[2022.10.06-10.54.25:224][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 512 x 184 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-10.54.25:224][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 512 x 184 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-10.54.25:224][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 512 x 184 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-10.54.25:226][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-10.54.25:227][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:227][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-10.54.25:227][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:227][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:227][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:228][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Floor_Wood_AI_Chicago__2_D", 4059 x 5400 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.06-10.54.25:229][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_D", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.06-10.54.25:230][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_N", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.06-10.54.25:231][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_R", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.06-10.54.25:234][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-10.54.25:234][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:235][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-10.54.25:235][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:235][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:235][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:235][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "/HDRIBackdrop/Textures/approaching_storm_4k.approaching_storm_4k", 2048 x 2048 x 6, Mips: 1, Format: 0xA, Flags: 0x0 +[2022.10.06-10.54.25:277][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:277][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:278][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:278][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:278][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:278][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:278][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:278][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:279][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:279][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.06-10.54.25:279][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.06-10.54.25:279][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleCurveTexture", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:280][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5 +[2022.10.06-10.54.25:280][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "CombineLUTs", 32 x 32 x 32, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-10.54.25:280][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5 +[2022.10.06-10.54.25:280][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "VirtualPhysicalTexture", 11560 x 11560 x 1, Mips: 1, Format: 0x46, Flags: 0x0 +[2022.10.06-10.54.25:298][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "VirtualPhysicalTexture", 2856 x 2856 x 1, Mips: 1, Format: 0xA, Flags: 0x0 +[2022.10.06-10.54.25:300][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.PhysicalPagePool", 16384 x 4096 x 1, Mips: 1, Format: 0x2A, Flags: 0x4 +[2022.10.06-10.54.25:342][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4 +[2022.10.06-10.54.25:342][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.06-10.54.25:343][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "HairLUT0", 1 x 1 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-10.54.25:343][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "Hair.LUT(DualScattering)", 64 x 64 x 16, Mips: 1, Format: 0xA, Flags: 0x4 +[2022.10.06-10.54.25:343][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap0", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:343][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap1", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:344][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap0", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:344][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap1", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:344][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkySHIrradiance", 9 x 1 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-10.54.25:344][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.MainAndPostNodesAndClusterBatchesBuffer", 44040192 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-10.54.25:345][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-10.54.25:346][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-10.54.25:346][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "ShaderDraw.IndirectBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-10.54.25:346][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-10.54.25:346][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-10.54.25:346][886]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-10.54.25:529][886]LogD3D12RHI: ~FD3D12DynamicRHI +[2022.10.06-10.54.25:529][886]LogExit: Exiting. +[2022.10.06-10.54.25:673][886]Log file closed, 10/06/22 15:54:25 diff --git a/Saved/Logs/MasharovDioramu-backup-2022.10.06-14.57.17.log b/Saved/Logs/MasharovDioramu-backup-2022.10.06-14.57.17.log new file mode 100644 index 0000000..d1478b9 --- /dev/null +++ b/Saved/Logs/MasharovDioramu-backup-2022.10.06-14.57.17.log @@ -0,0 +1,4315 @@ +Log file open, 10/06/22 16:41:55 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=19168) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.428748 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading HoloLens ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogGPULightmass: GPULightmass module is loaded +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build 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(B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-11.41.56:170][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-11.41.56:425][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-11.41.56:426][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-11.41.56:426][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-11.41.56:426][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-11.41.56:428][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-11.41.56:428][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-11.41.56:428][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-11.41.56:428][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-11.41.56:428][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-11.41.56:428][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Physical Memory: 288.49 MB used, 296.92 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Process Virtual Memory: 262.40 MB used, 262.40 MB peak +[2022.10.06-11.41.56:428][ 0]LogMemory: Physical Memory: 20341.62 MB used, 45128.57 MB free, 65470.20 MB total +[2022.10.06-11.41.56:428][ 0]LogMemory: Virtual Memory: 43236.14 MB used, 31962.05 MB free, 75198.20 MB total +[2022.10.06-11.41.56:428][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-11.41.56:441][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-11.41.56:465][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-11.41.56:479][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-11.41.56:531][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:531][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-11.41.56:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-11.41.57:010][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-11.41.57:026][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-11.41.57:051][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-11.41.57:169][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-11.41.57:169][ 0]LogWindows: Attached monitors: +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-11.41.57:169][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-11.41.57:169][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-11.41.57:170][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-11.41.57:170][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-11.41.57:170][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-11.41.57:171][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-11.41.57:171][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-11.41.57:171][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-11.41.57:193][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-11.41.57:202][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-11.41.57:202][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-11.41.57:233][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-11.41.57:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-11.41.57:327][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: PCM +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OGG +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-11.41.57:396][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-11.41.57:411][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-11.41.57:446][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=178.62MBs, RandomWriteSpeed=61.33MBs. Assigned SpeedClass 'Local' +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-11.41.57:481][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-11.41.57:481][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/27300/). +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/194724944380600BA6FD33ADC60FEB3B/'. +[2022.10.06-11.41.57:482][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-11.41.59:912][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-11.41.59:913][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-11.41.59:981][ 0]LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up +[2022.10.06-11.41.59:991][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-11.42.00:308][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-11.42.00:309][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-11.42.00:778][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Active device profile: [000006A0C4EC71C0][000006A0B7DE7800 50] WindowsEditor +[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Profiles: [000006A0C4EC6C80][000006A0B7DE2800 50] Windows, [000006A0C4EC71C0][000006A0B7DE7800 50] WindowsEditor, [000006A0C4EC4600][000006A0B7D77800 50] WindowsServer, [000006A0C4EC5780][000006A0BAC7C800 50] WindowsClient, [000006A0C4EC3480][000006A0B7DEA000 50] IOS, [000006A0C4EC32C0][000006A09B27C800 50] iPadAir2, [000006A0C4EC6040][000006A0C4FE2800 50] IPadPro, [000006A0C4EC7FC0][000006A0C4FE0000 50] iPadAir3, [000006A0C4EC6AC0][000006A0C4FE7800 50] iPadAir4, [000006A0C4EC2BC0][000006A0C4FEA000 50] iPadMini4, [000006A0C4EC3640][000006A0C4FEC800 50] iPadMini5, [000006A0C4EC8880][000006A0B7E10000 50] iPadMini6, [000006A0C4ECA640][000006A0C4FF5000 50] iPhone6S, [000006A0C4ECA9C0][000006A0C4FF2800 50] iPhone7, [000006A0C4EC7C40][000006A0C4FF0000 50] iPodTouch7, [000006A0C4ECA480][000006A0C4FFA000 50] iPhone6SPlus, [000006A0C4EC55C0][000006A0C4FFC800 50] iPhone7Plus, [000006A0C4EC4EC0][000006A0C4FE5000 50] iPhoneSE, [000006A0C4EC7E00][000006A0C59E0000 50] iPhone8, [000006A0C4EC5240][000006A0C59E5000 50] iPhone8Plus, [000006A0C4EC4280][000006A0C59E7800 50] iPhoneX, [000006A0C4EC86C0][000006A0C59EA000 50] iPhoneXS, [000006A0C4EC40C0][000006A0C59EC800 50] iPhoneXSMax, [000006A0C4EC9D80][000006A0C4FF7800 50] iPhoneXR, [000006A0C4EC3D40][000006A0C59F0000 50] iPhone11, [000006A0C4EC5CC0][000006A0C59F5000 50] iPhone11Pro, [000006A0C4EC3800][000006A0C59F7800 50] iPhone11ProMax, [000006A0C4EC2D80][000006A0C59FA000 50] iPhoneSE2, [000006A0C4EC8180][000006A0C59FC800 50] iPhone12Mini, [000006A0C4ECA2C0][000006A0C59E2800 50] iPhone12, [000006A0C4EC3B80][000006A0C5990000 50] iPhone12Pro, [000006A0C4EC4B40][000006A0C5995000 50] iPhone12ProMax, [000006A0C4EC39C0][000006A0C5997800 50] iPhone13Mini, [000006A0C4EC5080][000006A0C599A000 50] iPhone13, [000006A0C4EC4D00][000006A0C599C800 50] iPhone13Pro, [000006A0C4EC8340][000006A0C59F2800 50] iPhone13ProMax, [000006A0C4ECA100][000006A0C59A0000 50] iPadPro105, [000006A0C4EC5400][000006A0C59A5000 50] iPadPro129, [000006A0C4EC6740][000006A0C59A7800 50] iPadPro97, [000006A0C4EC9F40][000006A0C59AA000 50] iPadPro2_129, [000006A0C4EC7000][000006A0C59AC800 50] iPad5, [000006A0C4EC6580][000006A0C5992800 50] iPad6, [000006A0C4EC7700][000006A0C5A10000 50] iPad7, [000006A0C4EC5940][000006A0C5A15000 50] iPad8, [000006A0C4EC3100][000006A0C5A17800 50] iPad9, [000006A0C4EC6200][000006A0C5A1A000 50] iPadPro11, [000006A0C4EC5E80][000006A0C5A1C800 50] iPadPro2_11, [000006A0C4EC9300][000006A0C59A2800 50] iPadPro3_11, [000006A0C4EC8F80][000006A0C5A20000 50] iPadPro3_129, [000006A0C4EC7540][000006A0C5A25000 50] iPadPro4_129, [000006A0C4EC7380][000006A0C5A27800 50] iPadPro5_129, [000006A0C4EC47C0][000006A0C5A2A000 50] AppleTV, [000006A0C4EC7A80][000006A0C5A2C800 50] AppleTV4K, [000006A0C4EC8C00][000006A0C5A12800 50] TVOS, [000006A0C4ECC940][000006A0C5A32800 50] Mac, [000006A0C4ECC780][000006A0C5A30000 50] MacEditor, [000006A0C4EC9140][000006A0C5A37800 50] MacClient, [000006A0C4ECC240][000006A0C5A3A000 50] MacServer, [000006A0C4ECD040][000006A0C5A22800 50] Linux, [000006A0C4ECD3C0][000006A0C5A3C800 50] LinuxEditor, [000006A0C4ECBEC0][000006A0C5A40000 50] LinuxArm64Editor, [000006A0C4ECD200][000006A0C5A45000 50] LinuxArm64, [000006A0C4EC5B00][000006A0C5A47800 50] LinuxClient, [000006A0C4EC63C0][000006A0C5A4A000 50] LinuxArm64Client, [000006A0C4EC8DC0][000006A0C5A4C800 50] LinuxServer, [000006A0C4ECB440][000006A0C5A35000 50] LinuxArm64Server, [000006A0C4EC94C0][000006A0C5A50000 50] Android, [000006A0C4ECAF00][000006A0C5A55000 50] Android_Preview_OpenGL, [000006A0C4EC8500][000006A0C5A57800 50] Android_Preview_Vulkan, [000006A0C4ECBB40][000006A0C5A5A000 50] Android_Low, [000006A0C4EC2F40][000006A0C5A5C800 50] Android_Mid, [000006A0C4ECD740][000006A0C5A42800 50] Android_High, [000006A0C4ECCB00][000006A0C5A60000 50] Android_Default, [000006A0C4ECC080][000006A0C5A65000 50] Android_Adreno4xx, [000006A0C4EC2140][000006A0C5A67800 50] Android_Adreno5xx_Low, [000006A0C4EC4980][000006A0C5A6A000 50] Android_Adreno5xx, [000006A0C4ECB600][000006A0C5A6C800 50] Android_Adreno6xx, [000006A0C4ECB0C0][000006A0C5A52800 50] Android_Adreno6xx_Vulkan, [000006A0C4ECBD00][000006A0C5A70000 50] Android_Adreno7xx, [000006A0C4EC24C0][000006A0C5A75000 50] Android_Adreno7xx_Vulkan, [000006A0C4ECC5C0][000006A0C5A77800 50] Android_Mali_T6xx, [000006A0C4ECAD40][000006A0C5A7A000 50] Android_Mali_T7xx, [000006A0C4ECAB80][000006A0C5A7C800 50] Android_Mali_T8xx, [000006A0C4ECB280][000006A0C5A62800 50] Android_Mali_G71, [000006A0C4ECB980][000006A0C5A80000 50] Android_Mali_G72, [000006A0C4ECE700][000006A0C5A85000 50] Android_Mali_G72_Vulkan, [000006A0C4EC3F00][000006A0C5A87800 50] Android_Mali_G76, [000006A0C4ECDE40][000006A0C5A8A000 50] Android_Mali_G76_Vulkan, [000006A0C4EC2300][000006A0C5A8C800 50] Android_Mali_G77, [000006A0C4ECE8C0][000006A0C5A72800 50] Android_Mali_G77_Vulkan, [000006A0C4EC78C0][000006A0C5A90000 50] Android_Mali_G78, [000006A0C4EC6900][000006A0C5A95000 50] Android_Mali_G78_Vulkan, [000006A0C4EC9A00][000006A0C5A97800 50] Android_Mali_G710, [000006A0C4EC8A40][000006A0C5A9A000 50] Android_Mali_G710_Vulkan, [000006A0C4ECF6C0][000006A0C5A9C800 50] Android_Xclipse_920, [000006A0C4EC9840][000006A0C5A82800 50] Android_Xclipse_920_Vulkan, [000006A0C4ECEE00][000006A0C5AA0000 50] Android_Vulkan_SM5, [000006A0C4ECD580][000006A0C5AA5000 50] Android_PowerVR_G6xxx, [000006A0C4ECF880][000006A0C5AA7800 50] Android_PowerVR_GT7xxx, [000006A0C4ECE540][000006A0C5AAA000 50] Android_PowerVR_GE8xxx, [000006A0C4ECEFC0][000006A0C5AAC800 50] Android_PowerVR_GM9xxx, [000006A0C4ECFC00][000006A0C5A92800 50] Android_PowerVR_GM9xxx_Vulkan, [000006A0C4ECEC40][000006A0C5AB0000 50] Android_TegraK1, [000006A0C4EC4440][000006A0C5AB5000 50] Android_Unknown_Vulkan, [000006A0C5AC0000][000006A0C5AB7800 50] Oculus_Quest, [000006A0C5AC2300][000006A0C5ABA000 50] Oculus_Quest2, [000006A0C5AC08C0][000006A0C5ABC800 50] HoloLens, +[2022.10.06-11.42.00:778][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-11.42.00:819][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-11.42.01:218][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:218][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-11.42.01:249][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-11.42.01:533][ 0]LogSlate: Border +[2022.10.06-11.42.01:533][ 0]LogSlate: BreadcrumbButton +[2022.10.06-11.42.01:533][ 0]LogSlate: Default +[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Save +[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-11.42.01:533][ 0]LogSlate: ListView +[2022.10.06-11.42.01:533][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-11.42.01:533][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-11.42.01:533][ 0]LogSlate: TableView.DarkRow +[2022.10.06-11.42.01:533][ 0]LogSlate: TableView.Row +[2022.10.06-11.42.01:533][ 0]LogSlate: TreeView +[2022.10.06-11.42.01:888][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.02:201][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-11.42.02:201][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.06-11.42.02:201][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-11.42.02:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 28C4AE114D0FC88B6B355789699F96FC | Instance: A5713C8B48A57028030E4EAE51CBF217 (DESKTOP-AOHCMKE-27300). +[2022.10.06-11.42.03:003][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-11.42.03:011][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-11.42.03:027][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-11.42.04:933][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-11.42.06:824][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:837][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.06:944][ 0]LogUProjectInfo: Found projects: +[2022.10.06-11.42.06:961][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.06-11.42.07:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.06-11.42.07:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.06-11.42.07:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.06-11.42.07:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.06-11.42.07:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.06-11.42.07:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.06-11.42.07:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.06-11.42.07:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.06-11.42.07:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.06-11.42.07:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.06-11.42.08:009][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-11.42.08:029][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-11.42.08:230][ 0]LogCollectionManager: Loaded 0 collections in 0.001216 seconds +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-11.42.08:847][ 0]LogEngine: Initializing Engine... +[2022.10.06-11.42.08:858][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-11.42.08:860][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.06-11.42.09:478][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-11.42.09:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.09:493][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.09:519][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-11.42.09:521][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-11.42.09:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-11.42.09:537][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-11.42.09:538][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-11.42.09:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-11.42.09:620][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-11.42.09:622][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-11.42.09:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-11.42.09:623][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-11.42.09:623][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-11.42.09:657][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A38FFF71-4190-0BFF-11D8-8992BB0119F5} +[2022.10.06-11.42.09:990][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-11.42.11:163][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-11.42.11:244][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-11.42.11:421][ 0]LocalizationService: Localization service is disabled +[2022.10.06-11.42.11:465][ 0]TimingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: Initialize +[2022.10.06-11.42.11:466][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-11.42.12:330][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.06-11.42.12:330][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-11.42.12:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-11.42.12:784][ 0]SourceControl: Source control is disabled +[2022.10.06-11.42.12:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 25.838 +[2022.10.06-11.42.12:785][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.12:785][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.12:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.12:792][ 0]MapCheck: New page: Map Check +[2022.10.06-11.42.12:792][ 0]LightingResults: New page: Lighting Build +[2022.10.06-11.42.12:802][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.12:810][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.06-11.42.12:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-11.42.12:930][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.42.12:930][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.42.12:931][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-11.42.12:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.42.12:974][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2022.10.06-11.42.12:974][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.42.12:974][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,152ms to complete. +[2022.10.06-11.42.12:974][ 0]LogFileHelpers: Loading map 'Main' took 0.190 +[2022.10.06-11.42.12:988][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.041 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.42.13:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:183][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:208][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-11.42.13:213][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-11.42.22:172][ 0]LogSlate: Took 0.000347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-11.42.22:176][ 0]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-11.42.22:178][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-11.42.22:181][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-11.42.22:182][ 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-11.42.22:222][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-11.42.22:303][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-11.42.22:934][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 235.89 ms. Compile time 212.80 ms, link time 22.71 ms. +[2022.10.06-11.42.23:020][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 70.24 ms. Compile time 36.66 ms, link time 33.46 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 373.57 ms. Compile time 35.64 ms, link time 337.88 ms. +[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:364][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:365][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.42.23:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.42.23:502][ 0]LogStall: Startup... +[2022.10.06-11.42.23:505][ 0]LogStall: Startup complete. +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total time: 36.57 seconds +[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-11.42.23:759][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-11.42.23:884][ 0]LogAutomationController: Ignoring very large delta of 19974876.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.42.24:340][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 18.50 ms. Compile time 11.20 ms, link time 6.96 ms. +[2022.10.06-11.42.24:381][ 3]LogAssetRegistry: Asset discovery search completed in 24.4019 seconds +[2022.10.06-11.42.24:403][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.06-11.42.27:178][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:214][ 16]LogSlate: Window 'Plugins' being destroyed +[2022.10.06-11.42.27:215][ 16]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2022.10.06-11.42.30:751][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.06-11.42.30:876][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.06-11.42.31:945][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.06-11.42.32:830][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.06-11.42.32:832][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.06-11.42.32:832][341]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.06-11.42.32:833][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.06-11.42.33:092][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.06-11.42.33:348][341]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:522][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:526][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:527][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:561][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:569][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:570][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:653][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.42.34:672][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.42.34:715][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:716][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.42.34:781][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.06-11.42.35:990][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:990][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.42.37:092][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-11.42.43:312][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-11.42.43:369][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A01.umap: Failed to load '/Game/Maps/Interior/GP2/S02A01_BuiltData': Can't find file. +[2022.10.06-11.42.43:369][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A01_BuiltData' +[2022.10.06-11.42.44:401][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-11.42.44:401][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-11.42.47:094][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:095][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.42.47:321][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_pattern_M.T_hair_dryer_01_pattern_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_NOISE.T_hair_dryer_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_ME.T_hair_dryer_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_R.T_hair_dryer_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_D.T_hair_dryer_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_N.T_hair_dryer_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Paint_Abstr.T_Paint_Abstr (TFO_AutoDXT, 1416X2000 X1X1) (Required Memory Estimate: 54.016113 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBox_Carpet.T_BBox_Carpet (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSFabric_N.T_BSFabric_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_woodFloor_D.T_woodFloor_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.47:659][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_specii.T_K_specii (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_rice2.T_K_rice2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_kukur.T_K_kukur (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Light_Fabric.T_Light_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Concrete_001.T_Roughness_Concrete_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Cement.T_Cement (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSGlass_N.T_BSGlass_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Concrete_001.T_Normal_Concrete_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.48:048][341]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling. +[2022.10.06-11.42.48:467][341]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling. +[2022.10.06-11.42.48:959][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:171][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.42.49:197][341]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling. +[2022.10.06-11.42.49:932][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling. +[2022.10.06-11.42.50:044][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling. +[2022.10.06-11.42.50:237][341]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling. +[2022.10.06-11.42.50:749][341]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling. +[2022.10.06-11.42.56:074][341]LogStaticMesh: Display: Building static mesh SM_Corridor_light_2... +[2022.10.06-11.42.56:074][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_light_2.SM_Corridor_light_2 +[2022.10.06-11.42.56:074][341]LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5 (DDC key hash: 63A788F447619BBD3C8D40B525CE92B2C2F4C036), compiling. +[2022.10.06-11.42.56:192][341]LogMaterial: Display: Missing cached shadermap for WineGlass_M in PCD3D_SM5, Default, SM5 (DDC key hash: 2F9E649F5C326A36D12167D32E25C55C5476D03A), compiling. +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_TV... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV.SM_TV +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_Hood... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_hair_dryer_01... +[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_Hood.TEST_Kitchen_SM_ModularKitchen_Hood +[2022.10.06-11.42.56:619][341]LogMaterial: Display: Missing cached shadermap for M_BBox_Carpet in PCD3D_SM5, Default, SM5 (DDC key hash: F2CA91A58BC7AA4D4C7881220C0381413CC16FEE), compiling. +[2022.10.06-11.42.57:037][341]LogStaticMesh: Display: Building static mesh SM_BBox... +[2022.10.06-11.42.57:037][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBox.SM_BBox +[2022.10.06-11.42.57:037][341]LogMaterial: Display: Missing cached shadermap for M_KT_08 in PCD3D_SM5, Default, SM5 (DDC key hash: A4FCFBD3A963544235BE2EDB96F2A17DFEF3E662), compiling. +[2022.10.06-11.42.57:137][341]LogMaterial: Display: Missing cached shadermap for M_KT_09 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598C3C46FADA58730A8BD4B555E7E5EB8144BD7), compiling. +[2022.10.06-11.42.57:217][341]LogMaterial: Display: Missing cached shadermap for M_KT_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B98C9BFD9127B85C1296E038D4C282E19EE4630), compiling. +[2022.10.06-11.42.57:303][341]LogMaterial: Display: Missing cached shadermap for M_Glass_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 858B65B68B7D7FC134B9DF7C590D3F1A0C83020A), compiling. +[2022.10.06-11.42.57:411][341]LogMaterial: Display: Missing cached shadermap for M_Wood_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 516188B1DBE0670F7EDBE9EC1E1C5F4A0D5851A9), compiling. +[2022.10.06-11.42.57:617][341]LogStaticMesh: Display: Building static mesh SM_KT_06... +[2022.10.06-11.42.57:617][341]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 15781D108CCE21C3EC5B6CB3B3BC467995730429), compiling. +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LDeco_002... +[2022.10.06-11.42.57:808][341]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KT_06.SM_KT_06 +[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_035_D... +[2022.10.06-11.42.57:808][341]LogMaterial: Display: Missing cached shadermap for MI_Emissive_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4737FCF7349747B0BBAF9E4EE13E4B086D6581CE), compiling. +[2022.10.06-11.42.57:899][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_035_D.SM_LivingDeco_035_D +[2022.10.06-11.42.57:899][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_036... +[2022.10.06-11.42.57:899][341]LogMaterial: Display: Missing cached shadermap for MI_WallConcrete_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDFBF074FA0D1B67A88EE4EAFABFA9B4DFF8C83), compiling. +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_037... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_521566BD... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_F84B486F... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_521566BD.Box_521566BD +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_F84B486F.Box_F84B486F +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Up_locker_big_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Tall_Up_Locker_337... +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [1.68s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/SM_hair_dryer_01.SM_hair_dryer_01 +[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_037.SM_LivingDeco_037 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall_337... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Hook_clothes... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Sink... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_002.SM_LDeco_002 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook_clothes.SM_Hook_clothes +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_big_337.SM_Up_locker_big_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Up_Locker_337.SM_Tall_Up_Locker_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Under_Water_Taps... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Corner... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Under_Water_Taps.SM_Under_Water_Taps +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink.SM_Shelf_Under_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wall_Light... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_100cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_50cm... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_Corner_Outer... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Corner.SM_Corner +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_50cm.SM_Plinth_50cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_100cm.SM_Plinth_100cm +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_036.SM_LivingDeco_036 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink.SM_Sink +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_Corner_Outer.SM_Plinth_Corner_Outer +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Cab_Locker_H_270... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.10s] /Game/Meshes/Interior/Furniture/337/SM_Wood_Pattern_Wall_337.SM_Wood_Pattern_Wall_337 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01_Plintuth... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/Study/SM_Cab_Locker_H_270.SM_Cab_Locker_H_270 +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A01_Plintuth.SM_S02A01_Plintuth +[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.13s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Wall_Light.SM_Wall_Light +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01... +[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_GP2_WinDoor... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_Fur... +[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_WindowsDoors... +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.44s] /Game/SM_MERGED_A01_WindowsDoors.SM_MERGED_A01_WindowsDoors +[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.78s] /Game/Meshes/Interior/Window/SM_GP2_WinDoor.SM_GP2_WinDoor +[2022.10.06-11.42.59:686][341]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-11.42.59:687][341]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.42.59:687][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:687][341]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-11.42.59:735][341]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.42.59:736][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.42.59:736][341]MapCheck: New page: Map Check +[2022.10.06-11.42.59:736][341]LightingResults: New page: Lighting Build +[2022.10.06-11.42.59:764][341]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.42.59:903][341]LogUObjectHash: Compacting FUObjectHashTables data took 7.42ms +[2022.10.06-11.43.00:111][341]LogStaticMesh: Built static mesh [1.64s] /Game/SM_MERGED_A01_Fur.SM_MERGED_A01_Fur +[2022.10.06-11.43.03:980][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.43.03:980][341]LogStaticMesh: Built static mesh [3.55s] /Game/Meshes/Interior/GP2/SM_S02A01.SM_S02A01 +[2022.10.06-11.43.03:981][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049919s +[2022.10.06-11.43.11:319][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.43.11:319][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049936s +[2022.10.06-11.43.58:682][341]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.163 and deleted 0 file(s) with total size 0 MiB. +[2022.10.06-11.48.07:175][341]LogShaderCompilers: Display: Worker (2/10) finished batch of 10 jobs in 60.163s, FRenderVolumetricCloudRenderViewCS [WorkerTime=16.291s], FCloudRenderViewPS011false [WorkerTime=16.183s], FCloudRenderViewPS110false [WorkerTime=11.096s], FRenderVolumetricCloudRenderViewCS [WorkerTime=4.896s], FRenderVolumetricCloudRenderViewCS [WorkerTime=4.879s], TBasePassVSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=1.872s], FVolumetricCloudShadowPS [WorkerTime=1.253s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=1.245s], FVLMVoxelizationVS [WorkerTime=1.156s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.142s] +[2022.10.06-11.48.14:929][341]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-11.48.14:929][341]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-11.49.42:791][341]LogShaderCompilers: Display: Worker (3/10) finished batch of 10 jobs in 166.061s, FRenderVolumetricCloudRenderViewCS [WorkerTime=28.883s], FRenderVolumetricCloudRenderViewCS [WorkerTime=28.038s], FRenderVolumetricCloudRenderViewCS [WorkerTime=27.811s], FRenderVolumetricCloudRenderViewCS [WorkerTime=20.001s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.179s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.592s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.108s], FRenderVolumetricCloudRenderViewCS [WorkerTime=8.664s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.459s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.244s] +[2022.10.06-11.49.42:791][341]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.004150s (391.519815s overbudget) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Total job queries 1278, among them cache hits 0 (0.00%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Tracking 1278 distinct input hashes that result in 634 distinct outputs (49.61%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: RAM used: 3.62 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Shaders Compiled: 1278 +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Jobs assigned 1278, completed 1278 (100.00%) +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Time job spent in pending queue: average 140.42 s, longest 364.88 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Job execution time: average 28.23 s, max 166.06 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Job life time (pending + execution): average 168.65 s, max 414.13 +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 414.34 s +[2022.10.06-11.49.43:152][341]LogShaderCompilers: Display: Jobs were issued in 144 batches (only local compilation was used), average 8.88 jobs/batch +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Average processing rate: 3.08 jobs/sec +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Effective parallelization: 8.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 39.66% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 1.76% of total time (compiled 20 times, average 3.26 sec, max 4.36 sec, min 2.19 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 1.38% of total time (compiled 16 times, average 3.18 sec, max 3.65 sec, min 2.03 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 1.33% of total time (compiled 22 times, average 2.23 sec, max 14.98 sec, min 1.08 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 1.32% of total time (compiled 26 times, average 1.87 sec, max 12.33 sec, min 0.78 sec) +[2022.10.06-11.49.43:153][341]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.49.44:914][341]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x63 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 51% occupied, 174 triangles, SM_S02A01 +[2022.10.06-11.49.44:976][341]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.49.44:977][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.49.45:005][341]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms +[2022.10.06-11.49.45:028][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.49.45:086][341]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A01'. +[2022.10.06-11.49.45:086][341]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.49.45:086][341]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.49.45:087][341]LogAIModule: Creating AISystem for world S02A01 +[2022.10.06-11.49.45:173][341]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.49.45:207][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.49.45:220][341]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.49.45:220][341]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,187ms to complete. +[2022.10.06-11.49.45:220][341]LogFileHelpers: Loading map 'S02A01' took 405.533 +[2022.10.06-11.49.45:231][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002483s (394.181710s overbudget) +[2022.10.06-11.49.45:316][341]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 406.659973 sec, no shader worker used. +[2022.10.06-11.49.45:331][341]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 406.565277 sec, no shader worker used. +[2022.10.06-11.49.47:577][341]LogD3D12RHI: Creating RTPSO with 177 shaders (110 cached, 67 new) took 353.92 ms. Compile time 340.76 ms, link time 12.72 ms. +[2022.10.06-11.49.47:854][341]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 195.08 ms. Compile time 0.02 ms, link time 195.02 ms. +[2022.10.06-11.49.48:770][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.48:820][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:170][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:219][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:259][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:317][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:349][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:406][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.49.50:456][341]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.49.50:511][341]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.50.02:139][341]LogAutomationController: Ignoring very large delta of 451.40 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.50.02:209][342]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 423.260071 sec, no shader worker used. +[2022.10.06-11.50.05:058][342]LogD3D12RHI: Creating RTPSO with 180 shaders (180 cached, 0 new) took 976.13 ms. Compile time 0.06 ms, link time 975.21 ms. +[2022.10.06-11.50.05:080][342]LogAutomationController: Ignoring very large delta of 2.94 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.50.05:253][343]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 425.909515 sec, no shader worker used. +[2022.10.06-11.50.26:831][247]Cmd: ACTOR HIDE SELECTED +[2022.10.06-11.50.29:819][492]Cmd: ACTOR HIDE SELECTED +[2022.10.06-11.50.41:549][356]LogD3D12RHI: Creating RTPSO with 196 shaders (67 cached, 0 new) took 44.93 ms. Compile time 0.06 ms, link time 44.26 ms. +[2022.10.06-11.50.55:101][104]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-11.50.55:111][104]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-11.50.57:619][190]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.57:619][190]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.58:151][226]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.50.58:151][226]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.51.08:259][392]LogAutomationController: Ignoring very large delta of 7.91 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.51.24:041][501]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.06-11.51.24:089][501]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.06-11.51.24:221][502]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.06-11.51.31:812][931]LogContentBrowser: Attempting asset rename: S02A54 -> 1111111111 +[2022.10.06-11.51.32:140][931]LogContentBrowser: End creating deferred item S02A54 +[2022.10.06-11.51.34:181][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.06-11.51.38:134][955]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-11.51.38:267][955]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.51.38:339][955]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/1111111111" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-11.51.38:374][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2022.10.06-11.51.38:854][955]LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.017372 seconds +[2022.10.06-11.51.39:060][955]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/1111111111 +[2022.10.06-11.51.39:060][955]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/1111111111E244612E49CC8EC709A8029C07704104.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap' +[2022.10.06-11.51.39:160][955]LogFileHelpers: Saving map '1111111111' took 0.874 +[2022.10.06-11.51.39:176][955]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.51.39:176][955]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-11.51.39:176][955]LightingResults: New page: Lighting Build +[2022.10.06-11.51.39:176][955]LoadErrors: New page: Loading map: 1111111111.umap +[2022.10.06-11.51.39:185][955]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.51.39:186][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.51.39:186][955]MapCheck: New page: Map Check +[2022.10.06-11.51.39:186][955]LightingResults: New page: Lighting Build +[2022.10.06-11.51.39:216][955]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-11.51.39:233][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.06-11.51.39:236][955]LogWorld: UWorld::CleanupWorld for 1111111111, bSessionEnded=true, bCleanupResources=true +[2022.10.06-11.51.39:238][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.51.39:264][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.51.39:286][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.51.39:350][955]LogAudio: Display: Audio Device (ID: 1) registered with world '1111111111'. +[2022.10.06-11.51.39:350][955]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-11.51.39:351][955]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-11.51.39:351][955]LogAIModule: Creating AISystem for world 1111111111 +[2022.10.06-11.51.39:423][955]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-11.51.39:458][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-11.51.39:472][955]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-11.51.39:472][955]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,181ms to complete. +[2022.10.06-11.51.39:473][955]LogFileHelpers: Loading map '1111111111' took 0.296 +[2022.10.06-11.51.39:491][955]AssetCheck: New page: Asset Save: 1111111111 +[2022.10.06-11.51.39:517][955]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.51.49:368][955]LogAutomationController: Ignoring very large delta of 15.26 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.52.18:524][484]Cmd: DELETE +[2022.10.06-11.52.18:524][484]Cmd: ACTOR DELETE +[2022.10.06-11.52.18:537][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:538][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:539][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:540][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:540][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:541][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:541][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:542][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:542][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:543][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:544][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:544][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:545][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:545][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:546][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:546][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:547][484]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.06-11.52.18:547][484]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.06-11.52.18:548][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:548][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:549][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:549][484]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.18:580][484]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2022.10.06-11.52.18:584][484]LogEditorActor: Deleted 26 Actors (0.059 secs) +[2022.10.06-11.52.23:904][798]Cmd: DELETE +[2022.10.06-11.52.23:904][798]Cmd: ACTOR DELETE +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker12. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_Vertical_Shelfs6. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall387. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall388. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall389. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall390. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall391. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall392. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall393. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall394. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall395. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall396. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall397. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall398. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall399. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall400. +[2022.10.06-11.52.23:916][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall401. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall402. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall403. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall404. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall405. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall406. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall407. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall408. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall409. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall410. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall411. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall412. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall413. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall414. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall415. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall416. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall417. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall418. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall419. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall420. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall421. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall422. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall423. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall424. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall425. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall426. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall427. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall428. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall429. +[2022.10.06-11.52.23:917][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall430. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall431. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall432. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall433. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker15. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker16. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker17. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker18. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_20. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_23. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_24. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_25. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_28. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Locker14. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Vertical_Shelfs7. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall435. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall436. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall437. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_wood_wall438. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Shelfs6. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash5. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Fridge2. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Up_Locker_Bigl4. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Down_Locker8. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash4. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_27. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_30. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_31. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Curtain_32. +[2022.10.06-11.52.23:918][798]LogEditorActor: Actor A01_Fur is referenced by SM_Paint_Woman_Mash6. +[2022.10.06-11.52.32:912][798]LogSlate: Window 'Message' being destroyed +[2022.10.06-11.52.32:927][798]Message dialog closed, result: YesAll, title: Message, text: Actor A01_Fur is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Locker12 +SM_Vertical_Shelfs6 +SM_wood_wall387 +SM_wood_wall388 +SM_wood_wall389 +SM_wood_wall390 +SM_wood_wall391 +SM_wood_wall392 +SM_wood_wall393 +SM_wood_wall394 +SM_wood_wall395 +SM_wood_wall396 +SM_wood_wall397 +SM_wood_wall398 +SM_wood_wall399 +SM_wood_wall400 +SM_wood_wall401 +SM_wood_wall402 +SM_wood_wall403 +SM_wood_wall404 +SM_wood_wall405 +SM_wood_wall406 +SM_wood_wall407 +SM_wood_wall408 +SM_wood_wall409 +SM_wood_wall410 +SM_wood_wall411 +SM_wood_wall412 +SM_wood_wall413 +SM_wood_wall414 +SM_wood_wall415 +SM_wood_wall416 +SM_wood_wall417 +SM_wood_wall418 +SM_wood_wall419 +SM_wood_wall420 +SM_wood_wall421 +SM_wood_wall422 +SM_wood_wall423 +SM_wood_wall424 +SM_wood_wall425 +SM_wood_wall426 +SM_wood_wall427 +SM_wood_wall428 +SM_wood_wall429 +SM_wood_wall430 +SM_wood_wall431 +SM_wood_wall432 +SM_wood_wall433 +SM_Locker15 +SM_Locker16 +SM_Locker17 +SM_Locker18 +SM_Curtain_20 +SM_Curtain_23 +SM_Curtain_24 +SM_Curtain_25 +SM_Curtain_28 +SM_Locker14 +SM_Vertical_Shelfs7 +SM_wood_wall435 +SM_wood_wall436 +SM_wood_wall437 +SM_wood_wall438 +SM_Shelfs6 +SM_Paint_Woman_Mash5 +SM_Fridge2 +SM_Up_Locker_Bigl4 +SM_Down_Locker8 +SM_Paint_Woman_Mash4 +SM_Curtain_27 +SM_Curtain_30 +SM_Curtain_31 +SM_Curtain_32 +SM_Paint_Woman_Mash6 +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: GroupActor +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:945][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:946][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:947][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:948][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:949][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:950][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:951][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:952][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:953][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:954][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:955][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:956][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:957][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:958][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:959][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:960][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:961][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:962][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:963][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:964][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:965][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:965][798]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.32:986][798]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.52.32:989][798]LogEditorActor: Deleted 80 Actors (0.076 secs) +[2022.10.06-11.52.33:043][798]LogAutomationController: Ignoring very large delta of 9.14 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-11.52.39:320][215]Cmd: DELETE +[2022.10.06-11.52.39:320][215]Cmd: ACTOR DELETE +[2022.10.06-11.52.39:330][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:331][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:331][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:332][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:332][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:333][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:333][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:334][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:335][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:335][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:336][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:336][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:337][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:337][215]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.39:358][215]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.52.39:361][215]LogEditorActor: Deleted 16 Actors (0.041 secs) +[2022.10.06-11.52.40:262][295]Cmd: TRANSACTION UNDO +[2022.10.06-11.52.40:262][295]LogEditorTransaction: Undo Delete Elements +[2022.10.06-11.52.48:378][852]Cmd: DELETE +[2022.10.06-11.52.48:378][852]Cmd: ACTOR DELETE +[2022.10.06-11.52.48:391][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:391][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:392][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:392][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:393][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:393][852]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.48:413][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.06-11.52.48:416][852]LogEditorActor: Deleted 6 Actors (0.038 secs) +[2022.10.06-11.52.53:193][203]Cmd: DELETE +[2022.10.06-11.52.53:193][203]Cmd: ACTOR DELETE +[2022.10.06-11.52.53:202][203]LogEditorActor: Deleted Actor: BP_blender_01_C +[2022.10.06-11.52.53:203][203]LogEditorActor: Deleted Actor: BP_coffee_brewer_01_C +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash7. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash8. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash10. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by BP_Door_Mash9. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_13. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_14. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_15. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_18. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_79. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_87. +[2022.10.06-11.52.53:204][203]LogEditorActor: Actor A01_WindDoors is referenced by SM__GP2_Windows_80. +[2022.10.06-11.52.54:736][203]LogSlate: Window 'Message' being destroyed +[2022.10.06-11.52.54:752][203]Message dialog closed, result: YesAll, title: Message, text: Actor A01_WindDoors is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +BP_Door_Mash7 +BP_Door_Mash8 +BP_Door_Mash10 +BP_Door_Mash9 +SM__GP2_Windows_13 +SM__GP2_Windows_14 +SM__GP2_Windows_15 +SM__GP2_Windows_18 +SM__GP2_Windows_79 +SM__GP2_Windows_87 +SM__GP2_Windows_80 +[2022.10.06-11.52.54:755][203]LogEditorActor: Deleted Actor: GroupActor +[2022.10.06-11.52.54:755][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:756][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:757][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_Door_Mash_C +[2022.10.06-11.52.54:758][203]LogEditorActor: Deleted Actor: BP_PC_screen_01_C +[2022.10.06-11.52.54:781][203]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2022.10.06-11.52.54:784][203]LogEditorActor: Deleted 15 Actors (0.043 secs) +[2022.10.06-11.53.03:529][817]Cmd: DELETE +[2022.10.06-11.53.03:529][817]Cmd: ACTOR DELETE +[2022.10.06-11.53.03:538][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:539][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:539][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:540][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:540][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:541][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:541][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:542][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:543][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:543][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:544][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:544][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:545][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:545][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:546][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:546][817]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.03:569][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.03:571][817]LogEditorActor: Deleted 18 Actors (0.042 secs) +[2022.10.06-11.53.09:525][253]Cmd: DELETE +[2022.10.06-11.53.09:525][253]Cmd: ACTOR DELETE +[2022.10.06-11.53.09:533][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:534][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:534][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:535][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:535][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:536][253]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.09:536][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:537][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:538][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:539][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:540][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:541][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:542][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:542][253]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.06-11.53.09:564][253]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.09:567][253]LogEditorActor: Deleted 14 Actors (0.041 secs) +[2022.10.06-11.53.16:539][723]Cmd: DELETE +[2022.10.06-11.53.16:540][723]Cmd: ACTOR DELETE +[2022.10.06-11.53.16:547][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:548][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:548][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:549][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:549][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:550][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:551][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:551][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:552][723]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.16:572][723]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.16:574][723]LogEditorActor: Deleted 11 Actors (0.034 secs) +[2022.10.06-11.53.22:285][164]Cmd: DELETE +[2022.10.06-11.53.22:285][164]Cmd: ACTOR DELETE +[2022.10.06-11.53.22:293][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:293][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:294][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:294][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:295][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:295][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:296][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.22:315][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.53.22:319][164]LogEditorActor: Deleted 7 Actors (0.033 secs) +[2022.10.06-11.53.29:354][608]Cmd: DELETE +[2022.10.06-11.53.29:354][608]Cmd: ACTOR DELETE +[2022.10.06-11.53.29:362][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:362][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:363][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:363][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:364][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:365][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:365][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:366][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:366][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:367][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:368][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:368][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:369][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:369][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:370][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:371][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:371][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.29:393][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.29:396][608]LogEditorActor: Deleted 23 Actors (0.041 secs) +[2022.10.06-11.53.30:393][695]Cmd: TRANSACTION UNDO +[2022.10.06-11.53.30:393][695]LogEditorTransaction: Undo Delete Elements +[2022.10.06-11.53.32:621][835]Cmd: DELETE +[2022.10.06-11.53.32:621][835]Cmd: ACTOR DELETE +[2022.10.06-11.53.32:629][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:629][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:630][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:630][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:631][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:632][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:632][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:633][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:633][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:634][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:635][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:635][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:636][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:637][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:637][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:638][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.32:659][835]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.32:662][835]LogEditorActor: Deleted 22 Actors (0.041 secs) +[2022.10.06-11.53.37:078][152]Cmd: DELETE +[2022.10.06-11.53.37:078][152]Cmd: ACTOR DELETE +[2022.10.06-11.53.37:085][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.37:107][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.06-11.53.37:110][152]LogEditorActor: Deleted 1 Actors (0.032 secs) +[2022.10.06-11.53.39:312][350]Cmd: DELETE +[2022.10.06-11.53.39:312][350]Cmd: ACTOR DELETE +[2022.10.06-11.53.39:319][350]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.39:340][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.39:342][350]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.40:828][481]Cmd: DELETE +[2022.10.06-11.53.40:828][481]Cmd: ACTOR DELETE +[2022.10.06-11.53.40:835][481]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.40:855][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.53.40:859][481]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.42:905][662]Cmd: DELETE +[2022.10.06-11.53.42:905][662]Cmd: ACTOR DELETE +[2022.10.06-11.53.42:911][662]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.42:933][662]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.53.42:936][662]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2022.10.06-11.53.54:935][482]Cmd: DELETE +[2022.10.06-11.53.54:935][482]Cmd: ACTOR DELETE +[2022.10.06-11.53.54:942][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:943][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:943][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:944][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:945][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:945][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:946][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:946][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:947][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:947][482]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.53.54:967][482]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.53.54:970][482]LogEditorActor: Deleted 12 Actors (0.035 secs) +[2022.10.06-11.54.02:581][962]Cmd: DELETE +[2022.10.06-11.54.02:581][962]Cmd: ACTOR DELETE +[2022.10.06-11.54.02:588][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:588][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:589][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:590][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:590][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:591][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:591][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:592][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:593][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:593][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.02:615][962]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.54.02:619][962]LogEditorActor: Deleted 14 Actors (0.038 secs) +[2022.10.06-11.54.07:461][319]Cmd: DELETE +[2022.10.06-11.54.07:461][319]Cmd: ACTOR DELETE +[2022.10.06-11.54.07:468][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:468][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:469][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:469][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:470][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:471][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:471][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:472][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.07:492][319]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.54.07:496][319]LogEditorActor: Deleted 12 Actors (0.034 secs) +[2022.10.06-11.54.16:300][921]Cmd: DELETE +[2022.10.06-11.54.16:300][921]Cmd: ACTOR DELETE +[2022.10.06-11.54.16:307][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:308][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:308][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:309][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:309][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:310][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:310][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:311][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:311][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:312][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:313][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:313][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:314][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:314][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:315][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:316][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:316][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:317][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:317][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:318][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:318][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:319][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:319][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:319][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:320][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:320][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:321][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:321][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:322][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:322][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:322][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:323][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:323][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:324][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:324][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:325][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:325][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:326][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:326][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:326][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:327][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:327][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:328][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:328][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:329][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:329][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:329][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:330][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:330][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:331][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:331][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:332][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:333][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:333][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:334][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:335][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:335][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:336][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:336][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:337][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:338][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:338][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:339][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:339][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:340][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:341][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:341][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.16:362][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2022.10.06-11.54.16:365][921]LogEditorActor: Deleted 79 Actors (0.065 secs) +[2022.10.06-11.54.22:745][400]Cmd: DELETE +[2022.10.06-11.54.22:745][400]Cmd: ACTOR DELETE +[2022.10.06-11.54.22:749][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:750][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:750][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:751][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:751][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:752][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:752][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:753][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:754][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:754][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:755][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:755][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:756][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:756][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:757][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:757][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:758][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:758][400]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.22:778][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.54.22:781][400]LogEditorActor: Deleted 20 Actors (0.036 secs) +[2022.10.06-11.54.28:952][796]Cmd: DELETE +[2022.10.06-11.54.28:952][796]Cmd: ACTOR DELETE +[2022.10.06-11.54.28:956][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:957][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:958][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:958][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:959][796]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.28:980][796]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-11.54.28:983][796]LogEditorActor: Deleted 9 Actors (0.031 secs) +[2022.10.06-11.54.34:461][ 86]Cmd: DELETE +[2022.10.06-11.54.34:461][ 86]Cmd: ACTOR DELETE +[2022.10.06-11.54.34:465][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:465][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:466][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:466][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: PB_Mirror_No_Light_C +[2022.10.06-11.54.34:467][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:468][ 86]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.34:490][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.06-11.54.34:493][ 86]LogEditorActor: Deleted 8 Actors (0.032 secs) +[2022.10.06-11.54.43:704][738]Cmd: DELETE +[2022.10.06-11.54.43:704][738]Cmd: ACTOR DELETE +[2022.10.06-11.54.43:708][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:708][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:709][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:709][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:710][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:711][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:711][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:712][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:712][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:713][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:713][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:714][738]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.43:735][738]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.06-11.54.43:737][738]LogEditorActor: Deleted 16 Actors (0.033 secs) +[2022.10.06-11.54.47:072][988]Cmd: DELETE +[2022.10.06-11.54.47:072][988]Cmd: ACTOR DELETE +[2022.10.06-11.54.47:075][988]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.47:095][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.54.47:098][988]LogEditorActor: Deleted 1 Actors (0.026 secs) +[2022.10.06-11.54.50:504][276]Cmd: DELETE +[2022.10.06-11.54.50:504][276]Cmd: ACTOR DELETE +[2022.10.06-11.54.50:507][276]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.50:527][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.54.50:529][276]LogEditorActor: Deleted 1 Actors (0.025 secs) +[2022.10.06-11.54.57:134][635]Cmd: DELETE +[2022.10.06-11.54.57:134][635]Cmd: ACTOR DELETE +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:138][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:139][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:139][635]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.54.57:161][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2022.10.06-11.54.57:164][635]LogEditorActor: Deleted 5 Actors (0.029 secs) +[2022.10.06-11.55.09:465][212]Cmd: DELETE +[2022.10.06-11.55.09:466][212]Cmd: ACTOR DELETE +[2022.10.06-11.55.09:468][212]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.09:490][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2022.10.06-11.55.09:493][212]LogEditorActor: Deleted 1 Actors (0.027 secs) +[2022.10.06-11.55.14:493][452]Cmd: DELETE +[2022.10.06-11.55.14:493][452]Cmd: ACTOR DELETE +[2022.10.06-11.55.14:496][452]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.14:519][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.06-11.55.14:522][452]LogEditorActor: Deleted 1 Actors (0.028 secs) +[2022.10.06-11.55.19:109][741]Cmd: DELETE +[2022.10.06-11.55.19:109][741]Cmd: ACTOR DELETE +[2022.10.06-11.55.19:112][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.19:112][741]LogEditorActor: Deleted Actor: RadiatorGen_C +[2022.10.06-11.55.19:135][741]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.06-11.55.19:138][741]LogEditorActor: Deleted 2 Actors (0.029 secs) +[2022.10.06-11.55.23:841][ 8]Cmd: DELETE +[2022.10.06-11.55.23:841][ 8]Cmd: ACTOR DELETE +[2022.10.06-11.55.23:844][ 8]LogEditorActor: Deleted Actor: BP_vaccum_cleaner_01_C +[2022.10.06-11.55.23:869][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.06-11.55.23:871][ 8]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2022.10.06-11.55.33:269][677]Cmd: DELETE +[2022.10.06-11.55.33:269][677]Cmd: ACTOR DELETE +[2022.10.06-11.55.33:272][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:273][677]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.33:293][677]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.06-11.55.33:296][677]LogEditorActor: Deleted 4 Actors (0.026 secs) +[2022.10.06-11.55.42:053][497]Cmd: DELETE +[2022.10.06-11.55.42:053][497]Cmd: ACTOR DELETE +[2022.10.06-11.55.42:055][497]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.42:076][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.06-11.55.42:079][497]LogEditorActor: Deleted 1 Actors (0.026 secs) +[2022.10.06-11.55.43:833][690]Cmd: DELETE +[2022.10.06-11.55.43:833][690]Cmd: ACTOR DELETE +[2022.10.06-11.55.43:835][690]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.55.43:855][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.06-11.55.43:858][690]LogEditorActor: Deleted 1 Actors (0.024 secs) +[2022.10.06-11.55.48:865][179]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2022.10.06-11.55.50:522][179]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-11.55.50:611][179]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/1111111111" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-11.55.50:631][179]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.06-11.55.50:643][179]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/1111111111 +[2022.10.06-11.55.50:643][179]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/11111111111ABC532F4397FCC121115D94190F3FE9.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap' +[2022.10.06-11.55.50:660][179]LogFileHelpers: Saving map '1111111111' took 0.050 +[2022.10.06-11.55.50:684][179]AssetCheck: New page: Asset Save: 1111111111 +[2022.10.06-11.55.50:684][179]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-11.56.29:322][928]Cmd: DELETE +[2022.10.06-11.56.29:322][928]Cmd: ACTOR DELETE +[2022.10.06-11.56.29:325][928]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-11.56.29:365][928]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.06-11.56.29:368][928]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.06-11.56.31:098][989]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.56.31:098][989]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.58.00:369][149]LogSlate: Window 'USD Export Options' being destroyed +[2022.10.06-11.58.00:638][149]LogPython: Starting export to root layer: '../../../../../../ARC2/Experiment/1111111111.usd' +[2022.10.06-11.58.00:641][149]LogPython: Baking 19 materials +[2022.10.06-11.58.00:642][149]LogPython: Exporting material 'MI_Floor_Wood_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Floor_Wood_Mash1.usd' +[2022.10.06-11.58.00:674][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.01:273][149]LogPython: Exporting material 'MI_Wall_Matte_Biege_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Matte_Biege_Mash.usd' +[2022.10.06-11.58.01:320][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.01:534][149]LogPython: Exporting material 'MI_Glass' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/glass/MI_Glass.usd' +[2022.10.06-11.58.01:540][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:065][149]LogPython: Exporting material 'MI_Matte_Ceiling_White' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Matte_Ceiling_White.usd' +[2022.10.06-11.58.02:079][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:479][149]LogPython: Exporting material 'MI_Biege_Gloss_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Biege_Gloss_Mash.usd' +[2022.10.06-11.58.02:483][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.02:619][149]LogPython: Exporting material 'MI_Wall_Bathroom_Stone' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Wall/MI_Wall_Bathroom_Stone.usd' +[2022.10.06-11.58.02:623][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.03:129][149]LogPython: Exporting material 'WorldGridMaterial' to filepath '../../../../../../ARC2/Experiment/Assets/Engine/EngineMaterials/WorldGridMaterial.usd' +[2022.10.06-11.58.03:177][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.03:230][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA9EE74632919856778781C7475FAEA991E76A99), compiling. Is special engine material. +[2022.10.06-11.58.03:377][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FB41E7343FA530A22406456E71FEA64DD3B6C05D), compiling. Is special engine material. +[2022.10.06-11.58.03:519][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 63DD606034D77EF42B70712F793D0D44392287E1), compiling. Is special engine material. +[2022.10.06-11.58.03:659][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B6669B1A1DE12C4B5F06180AB4A9A2014BC4B1FC), compiling. Is special engine material. +[2022.10.06-11.58.03:811][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3917F86FA388E9C4DC86D5FA3BD89F8B85236750), compiling. Is special engine material. +[2022.10.06-11.58.03:954][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1A8E27DFB2A320ADD4A938BFA22F59357C0241), compiling. Is special engine material. +[2022.10.06-11.58.04:113][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D630C6C508E11067BC40F0C028FEDF623BDD47A5), compiling. Is special engine material. +[2022.10.06-11.58.09:475][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.58.09:475][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.049896s +[2022.10.06-11.58.14:332][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001037s (4.906520s overbudget) +[2022.10.06-11.58.14:382][149]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.58.14:382][149]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Total job queries 1656, among them cache hits 0 (0.00%) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Tracking 1338 distinct input hashes that result in 670 distinct outputs (50.07%) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: RAM used: 3.69 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Shaders Compiled: 1332 +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Jobs assigned 1438, completed 1338 (93.05%) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Average time worker was idle: 35.11 s +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Time job spent in pending queue: average 125.34 s, longest 364.88 s +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Job execution time: average 27.35 s, max 166.06 s +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Job life time (pending + execution): average 161.47 s, max 414.13 +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 425.33 s +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Jobs were issued in 164 batches (only local compilation was used), average 8.77 jobs/batch +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Average processing rate: 3.15 jobs/sec +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Effective parallelization: 8.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-11.58.14:383][149]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 38.91% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 1.73% of total time (compiled 20 times, average 3.26 sec, max 4.36 sec, min 2.19 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 1.35% of total time (compiled 16 times, average 3.18 sec, max 3.65 sec, min 2.03 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 1.34% of total time (compiled 23 times, average 2.20 sec, max 14.98 sec, min 1.08 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 1.33% of total time (compiled 16 times, average 3.14 sec, max 15.51 sec, min 1.74 sec) +[2022.10.06-11.58.14:384][149]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.58.16:387][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.58.48:038][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001018s (31.653352s overbudget) +[2022.10.06-11.58.48:465][149]LogPython: Exporting material 'MI_Books_deco5' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Deco/MI_Books_deco5.usd' +[2022.10.06-11.58.48:600][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.48:808][149]LogPython: Exporting material 'M_Plastic_Bright' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Instances/Plastic/M_Plastic_Bright.usd' +[2022.10.06-11.58.48:879][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.49:342][149]LogPython: Exporting material 'MI_Floor_Ceramic_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Floor_Ceramic_Mash.usd' +[2022.10.06-11.58.49:369][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.49:899][149]LogPython: Exporting material 'MI_PlasticBlack' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Plastic/MI_PlasticBlack.usd' +[2022.10.06-11.58.49:904][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:130][149]LogPython: Exporting material 'MI_Wall_Bedroom_Matte_Bordo_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Bedroom_Matte_Bordo_Mash1.usd' +[2022.10.06-11.58.50:134][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:345][149]LogPython: Exporting material 'MI_Matte_Plastic_White' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Matte_Plastic_White.usd' +[2022.10.06-11.58.50:348][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:477][149]LogPython: Exporting material 'MI_Brass' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Metal/MI_Brass.usd' +[2022.10.06-11.58.50:503][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:675][149]LogPython: Exporting material 'MI_Wax' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/other/MI_Wax.usd' +[2022.10.06-11.58.50:679][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.50:841][149]LogPython: Exporting material 'MI_Wall_Office_Matte_Grey_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Office_Matte_Grey_Mash1.usd' +[2022.10.06-11.58.50:844][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.51:075][149]LogPython: Exporting material 'MI_Radiator_ORM' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Materials/MI_Radiator_ORM.usd' +[2022.10.06-11.58.51:147][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.58.51:175][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: C9FF95FC67C20F9B86BECACD9C6218BF2A551A77), compiling. +[2022.10.06-11.58.51:255][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: E719F331BA2B993B4695E7CFD3B73B15B29D2210), compiling. +[2022.10.06-11.58.51:350][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: 69400CC3DAEDCAC4B9D3FC4FDAC6525F4D6C3F15), compiling. +[2022.10.06-11.58.51:447][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FC84B48866BCBE6B5F2605AA0903025AA79AEC7C), compiling. +[2022.10.06-11.58.51:529][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FAAB6E1715F9CE7A6A85C1DCC99936971D0B12FB), compiling. +[2022.10.06-11.58.51:609][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: FC2C21190FEF8AE9B181D5AC074500E2E0A508FA), compiling. +[2022.10.06-11.58.51:699][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: A45F80F4C59822ECC6D20D1170AE4C66D66F3251), compiling. +[2022.10.06-11.58.51:819][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: 94DCF93B9CE4BAB0041E4775797792010BF4D196), compiling. +[2022.10.06-11.58.51:960][149]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Radiator_ORM in PCD3D_SM5, Default, SM5 (DDC key hash: 9BD517827C87C23091596F1D68C877D0CC217C92), compiling. +[2022.10.06-11.58.54:125][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.58.56:485][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003045s (2.420106s overbudget) +[2022.10.06-11.58.58:703][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.59.23:815][149]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001022s (25.296787s overbudget) +[2022.10.06-11.59.25:330][149]LogPython: Exporting material 'MI_Wall_Bathroom_Square' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Wall/MI_Wall_Bathroom_Square.usd' +[2022.10.06-11.59.25:500][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.59.25:740][149]LogPython: Exporting material 'MI_BookPages' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/prop/MI_BookPages.usd' +[2022.10.06-11.59.25:767][149]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.59.25:928][149]LogPython: Exporting 9 static meshes +[2022.10.06-11.59.25:928][149]LogPython: Exporting static mesh 'SM_Radiator_100_Cap_Back' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_Cap_Back.usd' +[2022.10.06-11.59.26:024][149]LogPython: Exporting static mesh 'SM_Decorations29' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations29.usd' +[2022.10.06-11.59.26:063][149]LogPython: Exporting static mesh 'SM_Decorations30' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations30.usd' +[2022.10.06-11.59.26:093][149]LogPython: Exporting static mesh 'SM_Radiator_100_Cap_Front' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_Cap_Front.usd' +[2022.10.06-11.59.26:164][149]LogPython: Exporting static mesh 'SM_Decorations48' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Meshes/Furniture/Deco/SM_Decorations48.usd' +[2022.10.06-11.59.26:210][149]LogPython: Exporting static mesh 'Plane' to filepath '../../../../../../ARC2/Experiment/Assets/Engine/BasicShapes/Plane.usd' +[2022.10.06-11.59.26:228][149]LogPython: Exporting static mesh 'SM_S02A01' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/GP2/SM_S02A01.usd' +[2022.10.06-11.59.26:275][149]LogPython: Exporting static mesh 'SM_Radiator_100_400' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_400.usd' +[2022.10.06-11.59.26:291][149]LogPython: Exporting static mesh 'SM_Radiator_100_200' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200.usd' +[2022.10.06-11.59.26:308][149]LogPython: Exporting 0 skeletal meshes +[2022.10.06-11.59.26:308][149]LogPython: Copying/exporting 0 TextureCubes +[2022.10.06-11.59.26:308][149]LogPython: Creating new stage with root layer '../../../../../../ARC2/Experiment/1111111111.usd' +[2022.10.06-11.59.26:311][149]LogPython: Exporting components from 13 actors +[2022.10.06-11.59.26:311][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight5' +[2022.10.06-11.59.26:312][149]LogPython: Creating new prim at '/Root/RectLight5' with schema 'RectLight' +[2022.10.06-11.59.26:314][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/SM_Decorations30' +[2022.10.06-11.59.26:314][149]LogPython: Creating new prim at '/Root/SM_Decorations30' with schema 'Mesh' +[2022.10.06-11.59.26:320][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/SM_S02A2' +[2022.10.06-11.59.26:320][149]LogPython: Creating new prim at '/Root/SM_S02A2' with schema 'Mesh' +[2022.10.06-11.59.26:326][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/SM_Decorations32' +[2022.10.06-11.59.26:326][149]LogPython: Creating new prim at '/Root/SM_Decorations32' with schema 'Mesh' +[2022.10.06-11.59.26:331][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight16' +[2022.10.06-11.59.26:331][149]LogPython: Creating new prim at '/Root/RectLight16' with schema 'RectLight' +[2022.10.06-11.59.26:332][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight3' +[2022.10.06-11.59.26:332][149]LogPython: Creating new prim at '/Root/RectLight3' with schema 'RectLight' +[2022.10.06-11.59.26:333][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/Plane20' +[2022.10.06-11.59.26:334][149]LogPython: Creating new prim at '/Root/Plane20' with schema 'Mesh' +[2022.10.06-11.59.26:339][149]LogPython: Exporting component 'StaticMesh' onto prim '/Root/RadiatorGen10' +[2022.10.06-11.59.26:339][149]LogPython: Creating new prim at '/Root/RadiatorGen10' with schema 'Mesh' +[2022.10.06-11.59.26:343][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-1' onto prim '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1' +[2022.10.06-11.59.26:343][149]LogPython: Creating new prim at '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1' with schema 'Mesh' +[2022.10.06-11.59.26:345][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-3' onto prim '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3' +[2022.10.06-11.59.26:346][149]LogPython: Creating new prim at '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3' with schema 'Mesh' +[2022.10.06-11.59.26:349][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-4' onto prim '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3/NODE_AddStaticMeshComponent_4' +[2022.10.06-11.59.26:349][149]LogPython: Creating new prim at '/Root/RadiatorGen10/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3/NODE_AddStaticMeshComponent_4' with schema 'Mesh' +[2022.10.06-11.59.26:352][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight4' +[2022.10.06-11.59.26:352][149]LogPython: Creating new prim at '/Root/RectLight4' with schema 'RectLight' +[2022.10.06-11.59.26:354][149]LogPython: Exporting component 'StaticMeshComponent0' onto prim '/Root/SM_Decorations50' +[2022.10.06-11.59.26:354][149]LogPython: Creating new prim at '/Root/SM_Decorations50' with schema 'Mesh' +[2022.10.06-11.59.26:358][149]LogPython: Exporting component 'LightComponent0' onto prim '/Root/RectLight17' +[2022.10.06-11.59.26:359][149]LogPython: Creating new prim at '/Root/RectLight17' with schema 'RectLight' +[2022.10.06-11.59.26:360][149]LogPython: Exporting component 'StaticMesh' onto prim '/Root/RadiatorGen8' +[2022.10.06-11.59.26:360][149]LogPython: Creating new prim at '/Root/RadiatorGen8' with schema 'Mesh' +[2022.10.06-11.59.26:362][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-1' onto prim '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1' +[2022.10.06-11.59.26:362][149]LogPython: Creating new prim at '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1' with schema 'Mesh' +[2022.10.06-11.59.26:364][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-3' onto prim '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3' +[2022.10.06-11.59.26:364][149]LogPython: Creating new prim at '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3' with schema 'Mesh' +[2022.10.06-11.59.26:367][149]LogPython: Exporting component 'NODE_AddStaticMeshComponent-4' onto prim '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3/NODE_AddStaticMeshComponent_4' +[2022.10.06-11.59.26:367][149]LogPython: Creating new prim at '/Root/RadiatorGen8/NODE_AddStaticMeshComponent_1/NODE_AddStaticMeshComponent_3/NODE_AddStaticMeshComponent_4' with schema 'Mesh' +[2022.10.06-11.59.26:428][149]LogPython: Saving root layer '../../../../../../ARC2/Experiment/1111111111.usd' +[2022.10.06-11.59.26:498][149]LogAutomationController: Ignoring very large delta of 173.62 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.05.49:001][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.06-12.05.49:705][317]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/1111111111_Auto1 +[2022.10.06-12.05.49:705][317]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/1111111111_Auto114E4E117471D27F81BD28A92909993A7.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/1111111111_Auto1.umap' +[2022.10.06-12.05.49:720][317]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/1111111111' took 0.741 +[2022.10.06-12.05.49:720][317]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.741 +[2022.10.06-12.09.43:340][ 17]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-12.09.43:340][ 17]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-12.09.49:557][563]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.06-12.09.51:330][563]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-12.09.51:433][563]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/1111111111" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-12.09.51:452][563]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.06-12.09.51:462][563]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/1111111111 +[2022.10.06-12.09.51:463][563]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/11111111111BE69BAF4E8036A71B3C968EEAEA4DF7.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap' +[2022.10.06-12.09.51:477][563]LogFileHelpers: Saving map '1111111111' took 0.044 +[2022.10.06-12.09.52:825][563]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A02.umap: Failed to load '/Game/Maps/Interior/GP2/S02A02_BuiltData': Can't find file. +[2022.10.06-12.09.52:825][563]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A02_BuiltData' +[2022.10.06-12.09.54:549][563]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\All\Meshes\Furniture\Clothes\SM_MERGED_SM_fDress_C_20.uasset: Failed to load '/Game/Furniture/All/Materials/Inst/MI_Fabric2_i': Can't find file. +[2022.10.06-12.09.54:549][563]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/All/Materials/Inst/MI_Fabric2_i' +[2022.10.06-12.09.55:321][563]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch': Can't find file. +[2022.10.06-12.09.55:321][563]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch' +[2022.10.06-12.09.55:322][563]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\SM_Bag.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss': Can't find file. +[2022.10.06-12.09.55:322][563]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss' +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_pattern_D.T_washing_machine_01_pattern_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_pattern_R.T_washing_machine_01_pattern_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Walkaway_Opacity.T_Metal_Walkaway_Opacity (BGRA8, 1414X1414 X1X1) (Required Memory Estimate: 9.533863 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_pattern_ME.T_washing_machine_01_pattern_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_pattern_N.T_washing_machine_01_pattern_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Walkaway_HRM.T_Metal_Walkaway_HRM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Walkaway_BC.T_Metal_Walkaway_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:112][563]LogMaterial: Display: Missing cached shadermap for M_Metal_Walkaway in PCD3D_SM5, Default, SM5 (DDC key hash: B6C6F826E2A9D16556EDD8DD443746B290FD0D81), compiling. +[2022.10.06-12.09.57:290][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Metal/T_Metal_Walkaway_Normal.T_Metal_Walkaway_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:290][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_ME.T_washing_machine_01_ME (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:290][563]LogStaticMesh: Display: Building static mesh SM_Mirror_Light_2... +[2022.10.06-12.09.57:290][563]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1C111AA46C90FDF33BFA32BC8C1063DF90BD6935), compiling. +[2022.10.06-12.09.57:635][563]LogStaticMesh: Display: Building static mesh SM_Mirror_Light_1... +[2022.10.06-12.09.57:635][563]LogStaticMesh: Display: Building static mesh SM_BEdroom_Light... +[2022.10.06-12.09.57:635][563]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Mirror_Light_2.SM_Mirror_Light_2 +[2022.10.06-12.09.57:635][563]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Mirror_Light_1.SM_Mirror_Light_1 +[2022.10.06-12.09.57:635][563]LogStaticMesh: Display: Building static mesh SM_Chandelier_1... +[2022.10.06-12.09.57:635][563]LogStaticMesh: Display: Building static mesh SM_Chandelier_2... +[2022.10.06-12.09.57:635][563]LogStaticMesh: Built static mesh [0.15s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_BEdroom_Light.SM_BEdroom_Light +[2022.10.06-12.09.57:635][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_D.T_washing_machine_01_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.57:635][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_CrossLine_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C083123B5694C897166946503CF4C1505812F5FB), compiling. +[2022.10.06-12.09.57:748][563]LogStaticMesh: Built static mesh [0.32s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_2.SM_Chandelier_2 +[2022.10.06-12.09.57:748][563]LogMaterial: Display: Missing cached shadermap for M_Leather_DarkBrown_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 430ADE1FAEAAADA4F123B7D02FFCA6033F139933), compiling. +[2022.10.06-12.09.57:865][563]LogStaticMesh: Display: Building static mesh SM_washing_machine_01_body... +[2022.10.06-12.09.57:865][563]LogStaticMesh: Display: Building static mesh SM_washing_machine_01_door... +[2022.10.06-12.09.57:865][563]LogStaticMesh: Display: Building static mesh SM_washing_machine_01_whirl... +[2022.10.06-12.09.57:865][563]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Fabric in PCD3D_SM5, Default, SM5 (DDC key hash: 4586C0B561B589C18F1E789E16F9618E10F4DD8D), compiling. +[2022.10.06-12.09.57:994][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_CrossLine in PCD3D_SM5, Default, SM5 (DDC key hash: 6E2C8A67FB34BAF3E82F6154D8E6B8D2C3583FCA), compiling. +[2022.10.06-12.09.58:129][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_NOISE.T_washing_machine_01_NOISE (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:129][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F438E4F29A4CBC9376D525CE8E9E7C2490DE6BA), compiling. +[2022.10.06-12.09.58:245][563]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/SM_washing_machine_01_whirl.SM_washing_machine_01_whirl +[2022.10.06-12.09.58:245][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_Line in PCD3D_SM5, Default, SM5 (DDC key hash: 2F4A338F67C72036D1947E76B43A3B519B4649DE), compiling. +[2022.10.06-12.09.58:359][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_Wool_3 in PCD3D_SM5, Default, SM5 (DDC key hash: A7A36AA1A68677978C60C143C6F650D134060547), compiling. +[2022.10.06-12.09.58:500][563]LogStaticMesh: Built static mesh [1.05s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_1.SM_Chandelier_1 +[2022.10.06-12.09.58:500][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_door_D.T_washing_machine_01_door_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:501][563]LogMaterial: Display: Missing cached shadermap for M_Fabric_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 2F89510A0F8C75614C1B206AFC13A5ECE0B69B39), compiling. +[2022.10.06-12.09.58:637][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_R.T_washing_machine_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:637][563]LogMaterial: Display: Missing cached shadermap for M_AE_vol1_BaseMat_mask_simplified_replace_remove in PCD3D_SM5, Default, SM5 (DDC key hash: B9B4C1340609472EC434FB47A9DCB690EF906D3E), compiling. +[2022.10.06-12.09.58:765][563]LogMaterial: Display: Missing cached shadermap for MI_AE_vol1_cloth_075_boots_v1_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 49A69C26FF8ACD226B841863163954AE82045BBD), compiling. +[2022.10.06-12.09.58:944][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_MBed_Line.T_MBed_Line (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:944][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Leather_DarkBrown.T_Leather_DarkBrown (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:944][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/T_washing_machine_01_N.T_washing_machine_01_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.09.58:944][563]LogMaterial: Display: Missing cached shadermap for MI_Fabric_WhiteStripes_Wrinkle in PCD3D_SM5, Default, SM5 (DDC key hash: 68113239383DC8D766408A39B6800488C0E979E8), compiling. +[2022.10.06-12.09.59:278][563]LogStaticMesh: Display: Building static mesh SM_AE_vol1_cloth_075_boots_... +[2022.10.06-12.09.59:278][563]LogStaticMesh: Built static mesh [0.22s] /Game/Furniture/All/Meshes/Furniture/Boots/SM_AE_vol1_cloth_075_boots_.SM_AE_vol1_cloth_075_boots_ +[2022.10.06-12.09.59:278][563]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_clothes_02_0... +[2022.10.06-12.09.59:278][563]LogMaterial: Display: Missing cached shadermap for M_Leather_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 78A8409400264B6BF941D88ADEE3798A1C5B048D), compiling. +[2022.10.06-12.09.59:309][563]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.06-12.09.59:326][563]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_fCoat_B_2... +[2022.10.06-12.09.59:327][563]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_fDress_C_20... +[2022.10.06-12.09.59:327][563]LogMaterial: Display: Missing cached shadermap for M_Leather_03 in PCD3D_SM5, Default, SM5 (DDC key hash: FCF4AF9ACD0750B22C2188223ECBAB274A3E2A53), compiling. +[2022.10.06-12.09.59:329][563]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_03.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.06-12.09.59:394][563]LogMaterial: Display: Missing cached shadermap for M_Grey in PCD3D_SM5, Default, SM5 (DDC key hash: CEBFA5837A8312C9A80269FE16C77E0184C93E62), compiling. +[2022.10.06-12.09.59:520][563]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_StreamingDevice... +[2022.10.06-12.09.59:520][563]LogStaticMesh: Built static mesh [0.18s] /Game/Furniture/All/Meshes/Furniture/Clothes/SM_AI_vol3_1_clothes_02_0.SM_AI_vol3_1_clothes_02_0 +[2022.10.06-12.09.59:520][563]LogMaterial: Display: Missing cached shadermap for M_White in PCD3D_SM5, Default, SM5 (DDC key hash: B4391A2E82F7B98C7F8D55F237C9E220EE54DB12), compiling. +[2022.10.06-12.09.59:658][563]LogStaticMesh: Display: Building static mesh prop_cloth_005_bag_v1_0... +[2022.10.06-12.09.59:658][563]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_box_02_0... +[2022.10.06-12.09.59:658][563]LogMaterial: Display: Missing cached shadermap for M_Wood_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 8421D01DBC89E659B304A47EDC3668B9BE1E402C), compiling. +[2022.10.06-12.09.59:780][563]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_box_02_0.SM_AI_vol3_1_box_02_0 +[2022.10.06-12.09.59:780][563]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_box_03_0... +[2022.10.06-12.09.59:780][563]LogStaticMesh: Display: Building static mesh SM_AI_vol3_1_box_09_0... +[2022.10.06-12.09.59:780][563]LogStaticMesh: Built static mesh [0.08s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_box_03_0.SM_AI_vol3_1_box_03_0 +[2022.10.06-12.09.59:780][563]LogStaticMesh: Display: Building static mesh SM_Bag... +[2022.10.06-12.09.59:780][563]LogMaterial: Display: Missing cached shadermap for M_BClothes_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 3F77C40155AB889926D6749347DC7876E3190160), compiling. +[2022.10.06-12.09.59:906][563]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/All/Meshes/Furniture/Hallway/SM_AI_vol3_1_box_09_0.SM_AI_vol3_1_box_09_0 +[2022.10.06-12.09.59:906][563]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/All/Meshes/Furniture/Hallway/prop_cloth_005_bag_v1_0.prop_cloth_005_bag_v1_0 +[2022.10.06-12.09.59:906][563]LogStaticMesh: Display: Building static mesh SM_Bag_Pink... +[2022.10.06-12.09.59:906][563]LogStaticMesh: Display: Building static mesh SM_Blinds_02... +[2022.10.06-12.09.59:906][563]LogMaterial: Display: Missing cached shadermap for M_BBasketWood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: DBE536AF51FF5121F3B7D40B25C776CF7AAEFD8E), compiling. +[2022.10.06-12.10.00:017][563]LogMaterial: Display: Missing cached shadermap for M_Paper in PCD3D_SM5, Default, SM5 (DDC key hash: DCB44C9A11B24C26809812DF4EF549D547B96C49), compiling. +[2022.10.06-12.10.00:137][563]LogStaticMesh: Display: Building static mesh SM_BClothes_01... +[2022.10.06-12.10.00:137][563]LogMaterial: Display: Missing cached shadermap for M_Wood_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 6374C9EF5A3BA309CD8E5F3145B3BAE1F7ACDDE9), compiling. +[2022.10.06-12.10.00:257][563]LogStaticMesh: Built static mesh [2.48s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/SM_washing_machine_01_door.SM_washing_machine_01_door +[2022.10.06-12.10.00:257][563]LogMaterial: Display: Missing cached shadermap for M_LDeco_Plants_Black in PCD3D_SM5, Default, SM5 (DDC key hash: EF27BD84B99DA45DD8176B0AD37F9931B592C13C), compiling. +[2022.10.06-12.10.00:360][563]LogStaticMesh: Display: Building static mesh SM_BVase_06... +[2022.10.06-12.10.00:360][563]LogStaticMesh: Built static mesh [0.42s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_03/SM_Blinds_02.SM_Blinds_02 +[2022.10.06-12.10.00:360][563]LogStaticMesh: Display: Building static mesh SM_Bag_1... +[2022.10.06-12.10.00:360][563]LogMaterial: Display: Missing cached shadermap for M_LDeco_Plants_Grass in PCD3D_SM5, Default, SM5 (DDC key hash: A00F857240D97A0AA818A40207752ADE06153619), compiling. +[2022.10.06-12.10.00:476][563]LogStaticMesh: Built static mesh [0.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_01.SM_BClothes_01 +[2022.10.06-12.10.00:476][563]LogStaticMesh: Display: Building static mesh SM_LDeco_Plants... +[2022.10.06-12.10.00:477][563]LogMaterial: Display: Missing cached shadermap for MI_Parfum_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 20B4FA861E87119000BF473AA3F7DC61A8CE0106), compiling. +[2022.10.06-12.10.00:600][563]LogStaticMesh: Built static mesh [0.16s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Hallway/SM_Bag_1.SM_Bag_1 +[2022.10.06-12.10.00:600][563]LogStaticMesh: Display: Building static mesh SM_BathDeco_002... +[2022.10.06-12.10.00:600][563]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_BathDeco_002.SM_BathDeco_002 +[2022.10.06-12.10.00:600][563]LogStaticMesh: Display: Building static mesh SM_BathDeco_005... +[2022.10.06-12.10.00:600][563]LogStaticMesh: Built static mesh [0.03s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_BathDeco_005.SM_BathDeco_005 +[2022.10.06-12.10.00:600][563]LogStaticMesh: Built static mesh [0.31s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_06.SM_BVase_06 +[2022.10.06-12.10.00:600][563]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 2C75DBCF0765434A0E64CBEF03C1F89FF02162EA), compiling. +[2022.10.06-12.10.00:743][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Leather_DarkBrown_02.T_Leather_DarkBrown_02 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:743][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_MBed_Side_Fabric_N.T_MBed_Side_Fabric_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:743][563]LogMaterial: Display: Missing cached shadermap for MI_Bear_001 in PCD3D_SM5, Default, SM5 (DDC key hash: AAFC93241B83FEB94A5EF8C64436344AAD8BCA28), compiling. +[2022.10.06-12.10.00:853][563]LogStaticMesh: Built static mesh [2.99s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_01/SM_washing_machine_01_body.SM_washing_machine_01_body +[2022.10.06-12.10.00:854][563]LogStaticMesh: Display: Building static mesh SM_Parfum_001... +[2022.10.06-12.10.00:854][563]LogStaticMesh: Built static mesh [0.33s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_Plants.SM_LDeco_Plants +[2022.10.06-12.10.00:854][563]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bathroom/SM_Parfum_001.SM_Parfum_001 +[2022.10.06-12.10.00:854][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Leather_DarkBrown_02_N.T_Leather_DarkBrown_02_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:854][563]LogMaterial: Display: Missing cached shadermap for MI_Bear_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 7635BF15EA3B90AFA145E8AF4EAAB97E4F4E9035), compiling. +[2022.10.06-12.10.00:975][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Rsofa_Fabric.T_Rsofa_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:975][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_Line.T_Line (TFO_AutoDXT, 1000X1000 X1X1) (Required Memory Estimate: 19.073486 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:975][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Leather_DarkBrown_R.T_Leather_DarkBrown_R (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.00:976][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Fabric_N.T_Fabric_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.01:085][563]LogStaticMesh: Display: Building static mesh SM_Bear... +[2022.10.06-12.10.01:085][563]LogStaticMesh: Display: Building static mesh SM_FlowerPot_002... +[2022.10.06-12.10.01:085][563]LogStaticMesh: Built static mesh [0.07s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Bedroom/SM_Bear.SM_Bear +[2022.10.06-12.10.01:085][563]LogStaticMesh: Display: Building static mesh SM_FlowerPot_006... +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: ================================================ +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Total job queries 3141, among them cache hits 39 (1.24%) +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Tracking 1834 distinct input hashes that result in 852 distinct outputs (46.46%) +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: RAM used: 4.23 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.13% +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Shaders Compiled: 2585 +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Jobs assigned 1904, completed 1834 (96.32%) +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Average time worker was idle: 48.27 s +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Time job spent in pending queue: average 98.37 s, longest 364.88 s +[2022.10.06-12.10.01:110][563]LogShaderCompilers: Display: Job execution time: average 22.90 s, max 166.06 s +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Job life time (pending + execution): average 125.02 s, max 414.13 +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 492.73 s +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Jobs were issued in 254 batches (only local compilation was used), average 7.50 jobs/batch +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Average processing rate: 3.72 jobs/sec +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Effective parallelization: 8.96 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 33.18% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 1.67% of total time (compiled 29 times, average 2.55 sec, max 15.51 sec, min 1.69 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 1.57% of total time (compiled 36 times, average 1.92 sec, max 14.98 sec, min 1.08 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight - 1.56% of total time (compiled 29 times, average 2.37 sec, max 13.73 sec, min 1.29 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 1.54% of total time (compiled 29 times, average 2.35 sec, max 12.96 sec, min 1.47 sec) +[2022.10.06-12.10.01:111][563]LogShaderCompilers: Display: ================================================ +[2022.10.06-12.10.01:204][563]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_FlowerPot_006.SM_FlowerPot_006 +[2022.10.06-12.10.01:204][563]LogStaticMesh: Display: Building static mesh SM_FlowerPot_001... +[2022.10.06-12.10.01:205][563]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Kitchen/SM_FlowerPot_002.SM_FlowerPot_002 +[2022.10.06-12.10.01:205][563]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02.S02A02 +[2022.10.06-12.10.01:205][563]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-12.10.01:205][563]LightingResults: New page: Lighting Build +[2022.10.06-12.10.01:205][563]LoadErrors: New page: Loading map: S02A02.umap +[2022.10.06-12.10.01:232][563]LogStaticMesh: Display: Building static mesh SM_LOcker_Shelf_X3... +[2022.10.06-12.10.01:232][563]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Livingroom/SM_FlowerPot_001.SM_FlowerPot_001 +[2022.10.06-12.10.01:232][563]LogWorld: UWorld::CleanupWorld for 1111111111, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.10.01:232][563]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.10.01:232][563]LogStaticMesh: Display: Building static mesh SM_Cabinet_2... +[2022.10.06-12.10.01:233][563]MapCheck: New page: Map Check +[2022.10.06-12.10.01:233][563]LightingResults: New page: Lighting Build +[2022.10.06-12.10.01:281][563]LogStaticMesh: Built static mesh [1.51s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/SM_Bag.SM_Bag +[2022.10.06-12.10.01:281][563]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-12.10.01:287][563]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms +[2022.10.06-12.10.01:333][563]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/Furniture/BathRoom/SM_LOcker_Shelf_X3.SM_LOcker_Shelf_X3 +[2022.10.06-12.10.01:333][563]LogTexture: Display: Waiting for textures to be ready 23/81 (/Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_07_Normal) ... +[2022.10.06-12.10.01:495][563]LogStaticMesh: Built static mesh [0.14s] /Game/Meshes/Interior/Furniture/Hall/SM_Cabinet_2.SM_Cabinet_2 +[2022.10.06-12.10.01:896][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Cloth/T_AE_vol1_cloth_075_boots_v1_BC.T_AE_vol1_cloth_075_boots_v1_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.01:896][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/Cloth/T_AE_vol1_cloth_075_boots_v1_N.T_AE_vol1_cloth_075_boots_v1_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.02:303][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol3_1_cloth_01_R.T_AI_vol3_1_cloth_01_R (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.02:736][563]LogStaticMesh: Built static mesh [2.70s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/SM_Bag_Pink.SM_Bag_Pink +[2022.10.06-12.10.03:170][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric3.T_Fabric3 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.03:386][563]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s +[2022.10.06-12.10.03:386][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol3_1_cloth_02_BC.T_AI_vol3_1_cloth_02_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.03:603][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol3_1_cloth_02_N.T_AI_vol3_1_cloth_02_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.04:251][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Fabric3_N.T_Fabric3_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.04:683][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_FabricWrinkles_N.T_FabricWrinkles_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:105][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_Lines.T_Lines (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:105][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_SquareShirt.T_SquareShirt (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:313][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_FabricWrinkles1_N.T_FabricWrinkles1_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:528][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/props/backpack_NRM.backpack_NRM (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:528][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_AI_vol3_1_wood_basket_01_BC.T_AI_vol3_1_wood_basket_01_BC (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:744][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_AI_vol3_1_wood_01_R.T_AI_vol3_1_wood_01_R (G8, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:744][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/props/backpack_color.backpack_color (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:744][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_Lether.T_Lether (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_AI_vol3_1_wood_basket_01_N.T_AI_vol3_1_wood_basket_01_N (TFO_BC5, 1024X512 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes_04.T_BClothes_04 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Fabric/T_AI_vol3_1_fabric_01_BC.T_AI_vol3_1_fabric_01_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_04.T_Wood_04 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes_04_N.T_BClothes_04_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_06.T_Wood_06 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.05:960][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_06_R.T_Wood_06_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:175][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wood_06_N.T_Wood_06_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:389][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_07_Normal.T_Fabric_07_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:603][563]LogStaticMesh: Built static mesh [7.05s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_MERGED_SM_StreamingDevice.SM_MERGED_SM_StreamingDevice +[2022.10.06-12.10.06:603][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_LDeco_Plants_Grass.T_LDeco_Plants_Grass (TFO_AutoDXT, 128X512 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:603][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_Albedo_Parfum_001.T_Albedo_Parfum_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.06:817][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_AO_Parfum_001.T_AO_Parfum_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:191][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_Normal_Parfum_001.T_Normal_Parfum_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:191][563]LogTexture: Display: Waiting for textures to be ready 24/81 (/Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_04_Normal) ... +[2022.10.06-12.10.07:245][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Whisky.T_Normal_Whisky (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:245][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_AO_Towel_001.T_AO_Towel_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:463][563]LogStaticMesh: Display: Building static mesh SM_Corridor_Light... +[2022.10.06-12.10.07:463][563]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_Light.SM_Corridor_Light +[2022.10.06-12.10.07:463][563]LogStaticMesh: Display: Building static mesh SM_Pattern_Wall... +[2022.10.06-12.10.07:680][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_04_Normal.T_Fabric_04_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:680][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Wood/T_Wood_Dark_HRM.T_Wood_Dark_HRM (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:680][563]LogStaticMesh: Built static mesh [0.28s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Pattern_Wall.SM_Pattern_Wall +[2022.10.06-12.10.07:680][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Paper_BC.T_Paper_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:680][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Bathroom/T_Normal_TowelTexture_001.T_Normal_TowelTexture_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.07:898][563]LogStaticMesh: Display: Building static mesh SM_Shelf_Back_Big... +[2022.10.06-12.10.07:898][563]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Living_Room/SM_Shelf_Back_Big.SM_Shelf_Back_Big +[2022.10.06-12.10.07:898][563]LogStaticMesh: Display: Building static mesh SM_S02A02_Plinth... +[2022.10.06-12.10.07:898][563]LogStaticMesh: Display: Building static mesh SM_S02A02_Plintuth... +[2022.10.06-12.10.07:898][563]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A02_Plintuth.SM_S02A02_Plintuth +[2022.10.06-12.10.07:898][563]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-12.10.07:898][563]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A02_Plinth.SM_S02A02_Plinth +[2022.10.06-12.10.08:332][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Wood/T_Wood_Dark_Normal.T_Wood_Dark_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.08:765][563]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Wood/T_Wood_Dark_BC.T_Wood_Dark_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-12.10.09:359][563]LogTexture: Display: Waiting for textures to be ready 65/81 (/Game/Furniture/Vol2_Unsorted/Textures/Wood/T_Wood_Dark_BC) ... +[2022.10.06-12.10.11:141][563]LogStaticMesh: Built static mesh [3.23s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-12.10.14:016][563]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s, reporting... +[2022.10.06-12.10.14:016][563]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' report submitted, and took 0.049937s +[2022.10.06-12.10.14:035][563]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' complete in 0.001402s (0.068730s overbudget) +[2022.10.06-12.10.16:112][563]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-12.10.54:054][563]LogStaticMesh: Built static mesh [54.67s] /Game/Furniture/All/Meshes/Furniture/Clothes/SM_MERGED_SM_fDress_C_20.SM_MERGED_SM_fDress_C_20 +[2022.10.06-12.10.54:474][563]LogStaticMesh: Built static mesh [55.10s] /Game/Furniture/All/Meshes/Furniture/Clothes/SM_MERGED_SM_fCoat_B_2.SM_MERGED_SM_fCoat_B_2 +[2022.10.06-12.13.15:496][563]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.004030s (179.460596s overbudget) +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: ================================================ +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Total job queries 3141, among them cache hits 39 (1.24%) +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Tracking 2980 distinct input hashes that result in 1600 distinct outputs (53.69%) +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: RAM used: 8.58 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.26% +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Shaders Compiled: 2585 +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Jobs assigned 2980, completed 2980 (100.00%) +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Average time worker was idle: 31.24 s +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Time job spent in pending queue: average 100.28 s, longest 364.88 s +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Job execution time: average 20.28 s, max 166.06 s +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Job life time (pending + execution): average 120.57 s, max 414.13 +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 690.95 s +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Jobs were issued in 387 batches (only local compilation was used), average 7.70 jobs/batch +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Average processing rate: 4.31 jobs/sec +[2022.10.06-12.13.15:894][563]LogShaderCompilers: Display: Effective parallelization: 9.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 23.10% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 2.34% of total time (compiled 45 times, average 3.30 sec, max 5.47 sec, min 2.19 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 2.13% of total time (compiled 58 times, average 2.33 sec, max 15.51 sec, min 1.40 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 2.09% of total time (compiled 41 times, average 3.23 sec, max 4.64 sec, min 2.03 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight - 2.01% of total time (compiled 58 times, average 2.19 sec, max 13.73 sec, min 1.29 sec) +[2022.10.06-12.13.15:895][563]LogShaderCompilers: Display: ================================================ +[2022.10.06-12.13.18:003][563]LogMeshUtilities: Finished distance field build in 1.8s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 65% occupied, 108 triangles, SM_S02A02 +[2022.10.06-12.13.18:048][563]LogWorld: UWorld::CleanupWorld for S02A02, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.13.18:050][563]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.13.18:078][563]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.06-12.13.18:101][563]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms +[2022.10.06-12.13.18:173][563]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02'. +[2022.10.06-12.13.18:173][563]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-12.13.18:173][563]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-12.13.18:174][563]LogAIModule: Creating AISystem for world S02A02 +[2022.10.06-12.13.18:304][563]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-12.13.18:343][563]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms +[2022.10.06-12.13.18:357][563]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-12.13.18:357][563]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,189ms to complete. +[2022.10.06-12.13.18:357][563]LogFileHelpers: Loading map 'S02A02' took 197.153 +[2022.10.06-12.13.18:367][563]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.005884s (192.488243s overbudget) +[2022.10.06-12.13.18:386][563]AssetCheck: New page: Asset Save: 1111111111 +[2022.10.06-12.13.18:386][563]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-12.13.20:085][563]LogD3D12RHI: Creating RTPSO with 199 shaders (0 cached, 22 new) took 321.95 ms. Compile time 317.56 ms, link time 3.74 ms. +[2022.10.06-12.13.20:187][563]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-12.13.20:264][563]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-12.13.20:287][563]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-12.16.14:081][563]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (633 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.06-12.17.03:440][563]LogAutomationController: Ignoring very large delta of 433.90 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.17.29:364][564]LogD3D12RHI: Creating RTPSO with 202 shaders (22 cached, 0 new) took 31.33 ms. Compile time 0.08 ms, link time 30.62 ms. +[2022.10.06-12.17.29:391][564]LogAutomationController: Ignoring very large delta of 25.95 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.19.27:995][747]LogViewport: Scene viewport resized to 690x229, mode Windowed. +[2022.10.06-12.19.28:042][747]LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-12.19.28:079][747]LogViewport: Scene viewport resized to 690x229, mode Windowed. +[2022.10.06-12.19.28:135][747]LogViewport: Scene viewport resized to 690x229, mode Windowed. +[2022.10.06-12.19.28:221][747]LogViewport: Scene viewport resized to 1535x627, mode Windowed. +[2022.10.06-12.19.28:301][748]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.06-12.22.36:836][365]LogViewport: Scene viewport resized to 1758x872, mode Windowed. +[2022.10.06-12.22.36:894][366]LogViewport: Scene viewport resized to 1432x515, mode Windowed. +[2022.10.06-12.22.36:952][367]LogViewport: Scene viewport resized to 1387x465, mode Windowed. +[2022.10.06-12.22.37:010][368]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-12.23.03:381][723]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-12.23.03:381][723]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-12.23.08:670][723]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-12.23.08:670][723]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-12.23.56:514][723]LogSlate: Window 'USD Export Options' being destroyed +[2022.10.06-12.23.56:626][723]LogPython: Starting export to root layer: '../../../../../../ARC2/Dioramas/S02A02/S02A02.usd' +[2022.10.06-12.23.56:626][723]LogPython: Exporting 0 static meshes +[2022.10.06-12.23.56:626][723]LogPython: Exporting 0 skeletal meshes +[2022.10.06-12.23.56:626][723]LogPython: Copying/exporting 0 TextureCubes +[2022.10.06-12.23.56:626][723]LogPython: Creating new stage with root layer '../../../../../../ARC2/Dioramas/S02A02/S02A02.usd' +[2022.10.06-12.23.56:630][723]LogPython: Exporting components from 0 actors +[2022.10.06-12.23.56:630][723]LogPython: Saving root layer '../../../../../../ARC2/Dioramas/S02A02/S02A02.usd' +[2022.10.06-12.23.56:660][723]LogAutomationController: Ignoring very large delta of 75.20 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.25.25:997][565]LogSlate: Window 'FBX Export Options' being destroyed +[2022.10.06-12.25.26:072][565]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 + + +[2022.10.06-12.25.26:262][565]LogAutomationController: Ignoring very large delta of 19.87 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.25.45:361][720]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-12.25.45:361][720]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-12.26.03:664][841]LogSlate: Window 'USD Export Options' being destroyed +[2022.10.06-12.26.03:814][841]LogAutomationController: Ignoring very large delta of 16.87 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.26.51:862][157]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-12.26.51:862][157]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-12.27.01:819][310]LogSlate: Window 'FBX Export Options' being destroyed +[2022.10.06-12.27.01:843][310]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 + + +[2022.10.06-12.27.01:857][310]LogAutomationController: Ignoring very large delta of 7.92 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.35.58:706][958]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-12.35.58:706][958]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-12.41.58:618][441]LogSlate: Window 'Levels' being destroyed +[2022.10.06-12.42.08:189][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.06-12.42.08:193][183]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/1111111111.1111111111 +[2022.10.06-12.42.08:193][183]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/1111111111.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-12.42.08:193][183]LightingResults: New page: Lighting Build +[2022.10.06-12.42.08:194][183]LoadErrors: New page: Loading map: 1111111111.umap +[2022.10.06-12.42.08:205][183]LogWorld: UWorld::CleanupWorld for S02A02, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.42.08:205][183]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.42.08:207][183]MapCheck: New page: Map Check +[2022.10.06-12.42.08:207][183]LightingResults: New page: Lighting Build +[2022.10.06-12.42.08:226][183]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-12.42.08:241][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.06-12.42.08:367][183]LogWorld: UWorld::CleanupWorld for 1111111111, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.42.08:367][183]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.42.08:391][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2022.10.06-12.42.08:412][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2022.10.06-12.42.08:418][183]LogAudio: Display: Audio Device (ID: 1) registered with world '1111111111'. +[2022.10.06-12.42.08:419][183]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-12.42.08:419][183]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-12.42.08:419][183]LogAIModule: Creating AISystem for world 1111111111 +[2022.10.06-12.42.08:426][183]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-12.42.08:452][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.06-12.42.08:466][183]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-12.42.08:466][183]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,13ms to complete. +[2022.10.06-12.42.08:467][183]LogFileHelpers: Loading map '1111111111' took 0.273 +[2022.10.06-12.43.59:351][684]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.565 and deleted 0 file(s) with total size 0 MiB. +[2022.10.06-12.53.11:787][608]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2022.10.06-12.53.12:073][608]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02.S02A02 +[2022.10.06-12.53.12:074][608]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-12.53.12:074][608]LightingResults: New page: Lighting Build +[2022.10.06-12.53.12:074][608]LoadErrors: New page: Loading map: S02A02.umap +[2022.10.06-12.53.12:109][608]LogWorld: UWorld::CleanupWorld for 1111111111, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.53.12:109][608]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.53.12:110][608]MapCheck: New page: Map Check +[2022.10.06-12.53.12:110][608]LightingResults: New page: Lighting Build +[2022.10.06-12.53.12:144][608]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-12.53.12:149][608]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms +[2022.10.06-12.53.12:152][608]LogWorld: UWorld::CleanupWorld for S02A02, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.53.12:154][608]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.53.12:186][608]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.06-12.53.12:207][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms +[2022.10.06-12.53.12:291][608]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02'. +[2022.10.06-12.53.12:291][608]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-12.53.12:291][608]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-12.53.12:292][608]LogAIModule: Creating AISystem for world S02A02 +[2022.10.06-12.53.12:423][608]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-12.53.12:470][608]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.06-12.53.12:488][608]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-12.53.12:488][608]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,213ms to complete. +[2022.10.06-12.53.12:488][608]LogFileHelpers: Loading map 'S02A02' took 0.415 +[2022.10.06-12.56.05:545][608]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (633 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.06-12.56.55:464][608]LogAutomationController: Ignoring very large delta of 223.70 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.57.22:270][609]LogAutomationController: Ignoring very large delta of 26.81 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.57.51:084][960]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2022.10.06-12.57.51:285][960]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-12.57.51:285][960]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-12.57.51:285][960]LightingResults: New page: Lighting Build +[2022.10.06-12.57.51:285][960]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-12.57.51:294][960]LogWorld: UWorld::CleanupWorld for S02A02, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.57.51:294][960]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.57.51:296][960]MapCheck: New page: Map Check +[2022.10.06-12.57.51:296][960]LightingResults: New page: Lighting Build +[2022.10.06-12.57.51:326][960]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-12.57.51:342][960]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.06-12.57.51:347][960]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-12.57.51:348][960]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-12.57.51:376][960]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.06-12.57.51:401][960]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms +[2022.10.06-12.57.51:466][960]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A01'. +[2022.10.06-12.57.51:466][960]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-12.57.51:466][960]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-12.57.51:467][960]LogAIModule: Creating AISystem for world S02A01 +[2022.10.06-12.57.51:540][960]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-12.57.51:578][960]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.06-12.57.51:598][960]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-12.57.51:598][960]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,195ms to complete. +[2022.10.06-12.57.51:598][960]LogFileHelpers: Loading map 'S02A01' took 0.313 +[2022.10.06-12.58.00:412][960]LogAutomationController: Ignoring very large delta of 9.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.58.02:490][962]LogAutomationController: Ignoring very large delta of 2.06 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-12.58.11:326][993]Cmd: ACTOR HIDE SELECTED +[2022.10.06-12.58.16:500][512]Cmd: ACTOR HIDE SELECTED +[2022.10.06-12.58.23:749][280]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.08.54:143][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2022.10.06-13.08.54:244][862]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A00.umap: Failed to load '/Game/Maps/Interior/GP2/S02A00_BuiltData': Can't find file. +[2022.10.06-13.08.54:244][862]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A00_BuiltData' +[2022.10.06-13.08.54:582][862]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A00.S02A00 +[2022.10.06-13.08.54:582][862]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A00.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-13.08.54:582][862]LightingResults: New page: Lighting Build +[2022.10.06-13.08.54:582][862]LoadErrors: New page: Loading map: S02A00.umap +[2022.10.06-13.08.54:591][862]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.08.54:592][862]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.08.54:593][862]MapCheck: New page: Map Check +[2022.10.06-13.08.54:593][862]LightingResults: New page: Lighting Build +[2022.10.06-13.08.54:631][862]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-13.08.54:640][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: ================================================ +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Total job queries 3141, among them cache hits 39 (1.24%) +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Tracking 2980 distinct input hashes that result in 1600 distinct outputs (53.69%) +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: RAM used: 8.58 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.26% +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Shaders Compiled: 2585 +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Jobs assigned 2980, completed 2980 (100.00%) +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Average time worker was idle: 31.24 s +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Time job spent in pending queue: average 100.28 s, longest 364.88 s +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Job execution time: average 20.28 s, max 166.06 s +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Job life time (pending + execution): average 120.57 s, max 414.13 +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 690.95 s +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Jobs were issued in 387 batches (only local compilation was used), average 7.70 jobs/batch +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Average processing rate: 4.31 jobs/sec +[2022.10.06-13.08.54:683][862]LogShaderCompilers: Display: Effective parallelization: 9.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 23.10% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 2.34% of total time (compiled 45 times, average 3.30 sec, max 5.47 sec, min 2.19 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 2.13% of total time (compiled 58 times, average 2.33 sec, max 15.51 sec, min 1.40 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 2.09% of total time (compiled 41 times, average 3.23 sec, max 4.64 sec, min 2.03 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight - 2.01% of total time (compiled 58 times, average 2.19 sec, max 13.73 sec, min 1.29 sec) +[2022.10.06-13.08.54:684][862]LogShaderCompilers: Display: ================================================ +[2022.10.06-13.08.54:931][862]LogWorld: UWorld::CleanupWorld for S02A00, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.08.54:933][862]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.08.54:963][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.06-13.08.54:990][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.06-13.08.55:061][862]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A00'. +[2022.10.06-13.08.55:061][862]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-13.08.55:061][862]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-13.08.55:062][862]LogAIModule: Creating AISystem for world S02A00 +[2022.10.06-13.08.55:151][862]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Main) is flushing async loading +[2022.10.06-13.08.55:152][862]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages +[2022.10.06-13.08.55:158][862]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-13.08.55:199][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.06-13.08.55:223][862]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-13.08.55:223][862]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,271ms to complete. +[2022.10.06-13.08.55:223][862]LogFileHelpers: Loading map 'S02A00' took 0.641 +[2022.10.06-13.08.55:418][864]LogD3D12RHI: Creating RTPSO with 206 shaders (0 cached, 4 new) took 20.92 ms. Compile time 13.58 ms, link time 5.98 ms. +[2022.10.06-13.09.06:837][959]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.09.09:238][198]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.09.14:757][726]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.09.25:241][761]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.11.02:747][443]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2022.10.06-13.11.02:939][443]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-13.11.02:939][443]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-13.11.02:939][443]LightingResults: New page: Lighting Build +[2022.10.06-13.11.02:939][443]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-13.11.02:951][443]LogWorld: UWorld::CleanupWorld for S02A00, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.11.02:951][443]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.11.02:951][443]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.11.02:951][443]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.11.02:952][443]MapCheck: New page: Map Check +[2022.10.06-13.11.02:952][443]LightingResults: New page: Lighting Build +[2022.10.06-13.11.02:982][443]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-13.11.02:997][443]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.06-13.11.03:001][443]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.11.03:002][443]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.11.03:030][443]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2022.10.06-13.11.03:054][443]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2022.10.06-13.11.03:121][443]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A01'. +[2022.10.06-13.11.03:121][443]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-13.11.03:122][443]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-13.11.03:122][443]LogAIModule: Creating AISystem for world S02A01 +[2022.10.06-13.11.03:196][443]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-13.11.03:236][443]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.06-13.11.03:253][443]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-13.11.03:253][443]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,197ms to complete. +[2022.10.06-13.11.03:253][443]LogFileHelpers: Loading map 'S02A01' took 0.315 +[2022.10.06-13.11.03:311][443]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2022.10.06-13.11.11:965][443]LogAutomationController: Ignoring very large delta of 9.25 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.11.14:009][445]LogAutomationController: Ignoring very large delta of 2.03 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.11.18:797][960]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.11.21:949][260]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.11.24:328][510]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.11.28:277][935]LogViewport: Scene viewport resized to 1512x602, mode Windowed. +[2022.10.06-13.11.28:335][936]LogViewport: Scene viewport resized to 1842x964, mode Windowed. +[2022.10.06-13.11.28:399][937]LogViewport: Scene viewport resized to 1919x1049, mode Windowed. +[2022.10.06-13.11.28:458][938]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.06-13.11.40:683][191]LogViewport: Scene viewport resized to 1825x946, mode Windowed. +[2022.10.06-13.11.40:736][192]LogViewport: Scene viewport resized to 1547x641, mode Windowed. +[2022.10.06-13.11.40:801][193]LogViewport: Scene viewport resized to 1409x489, mode Windowed. +[2022.10.06-13.11.40:893][194]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-13.12.37:429][563]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-13.12.37:429][563]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-13.15.59:111][ 83]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-13.15.59:111][ 83]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-13.16.41:031][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms +[2022.10.06-13.16.41:324][450]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02.S02A02 +[2022.10.06-13.16.41:324][450]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-13.16.41:324][450]LightingResults: New page: Lighting Build +[2022.10.06-13.16.41:325][450]LoadErrors: New page: Loading map: S02A02.umap +[2022.10.06-13.16.41:334][450]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.16.41:334][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.16.41:335][450]MapCheck: New page: Map Check +[2022.10.06-13.16.41:335][450]LightingResults: New page: Lighting Build +[2022.10.06-13.16.41:370][450]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-13.16.41:387][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.06-13.16.41:395][450]LogWorld: UWorld::CleanupWorld for S02A02, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.16.41:397][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.16.41:428][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.06-13.16.41:450][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms +[2022.10.06-13.16.41:542][450]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02'. +[2022.10.06-13.16.41:542][450]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-13.16.41:543][450]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-13.16.41:543][450]LogAIModule: Creating AISystem for world S02A02 +[2022.10.06-13.16.41:680][450]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-13.16.41:726][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.06-13.16.41:741][450]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-13.16.41:741][450]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,203ms to complete. +[2022.10.06-13.16.41:741][450]LogFileHelpers: Loading map 'S02A02' took 0.417 +[2022.10.06-13.19.38:745][450]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (633 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.06-13.20.28:750][450]LogAutomationController: Ignoring very large delta of 227.77 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.20.55:547][451]LogAutomationController: Ignoring very large delta of 26.80 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.28.18:329][555]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.06-13.28.18:330][555]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.06-13.28.18:332][555]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.06-13.28.18:332][555]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.06-13.28.18:333][555]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.06-13.28.18:333][555]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.06-13.28.18:336][555]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.06-13.28.18:336][555]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.06-13.28.18:338][555]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.06-13.28.18:339][555]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.06-13.28.18:532][555]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A02.FBX] +[2022.10.06-13.28.18:624][555]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A02.FBX +[2022.10.06-13.28.18:633][555]LogFbx: FBX Scene Loaded Succesfully +[2022.10.06-13.28.18:918][555]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-13.28.20:921][555]LogStaticMesh: Built static mesh [2.00s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-13.28.22:410][555]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 65% occupied, 108 triangles, SM_S02A02 +[2022.10.06-13.28.25:762][555]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed +[2022.10.06-13.28.25:824][555]LogEditorFactories: -- imported successfully +[2022.10.06-13.28.25:825][555]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2022.10.06-13.28.25:843][555]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-13.28.25:843][555]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A02) ... +[2022.10.06-13.28.28:101][555]LogStaticMesh: Built static mesh [2.27s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-13.28.28:207][555]LogAutomationController: Ignoring very large delta of 32.96 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.28.29:613][599]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 65% occupied, 108 triangles, SM_S02A02 +[2022.10.06-13.28.43:568][840]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2022.10.06-13.28.43:782][840]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Auto2 +[2022.10.06-13.28.43:782][840]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Auto26BE96FF64FDE5B6668BE04B5B52A0598.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Auto2.umap' +[2022.10.06-13.28.43:795][840]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02' took 0.248 +[2022.10.06-13.28.43:795][840]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.248 +[2022.10.06-13.28.43:796][840]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A02] ([1] browsable assets)... +[2022.10.06-13.28.43:995][840]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02] +[2022.10.06-13.28.43:995][840]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A02] +[2022.10.06-13.28.44:002][840]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A02_Auto2 +[2022.10.06-13.28.44:002][840]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A02_Auto24558B85C47AC48F2E215819ED491CE81.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A02_Auto2.uasset' +[2022.10.06-13.28.44:003][840]LogFileHelpers: Auto-saving content packages took 0.208 +[2022.10.06-13.29.17:184][ 27]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A02.FBX] +[2022.10.06-13.29.17:193][ 27]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A02.FBX +[2022.10.06-13.29.17:201][ 27]LogFbx: FBX Scene Loaded Succesfully +[2022.10.06-13.29.17:293][ 27]LogFbx: Display: Triangulating static mesh SM_S02A02 +[2022.10.06-13.29.17:329][ 27]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-13.29.20:407][ 27]LogStaticMesh: Built static mesh [3.08s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-13.29.20:538][ 27]LogEditorFactories: -- imported successfully +[2022.10.06-13.29.21:429][ 27]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-13.29.21:429][ 27]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A02) ... +[2022.10.06-13.29.24:371][ 27]LogStaticMesh: Built static mesh [2.96s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-13.29.24:459][ 27]LogAutomationController: Ignoring very large delta of 35.95 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.29.25:414][ 76]LogMeshUtilities: Finished distance field build in 1.0s - 126x126x63 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 51% occupied, 162 triangles, SM_S02A02 +[2022.10.06-13.29.37:635][262]Cmd: TRANSACTION UNDO +[2022.10.06-13.29.37:635][262]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.34.39:333][359]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-13.34.39:334][359]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-13.38.34:647][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2022.10.06-13.38.40:503][ 46]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-13.38.40:600][ 46]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/S02A02" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-13.38.40:621][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.06-13.38.40:835][ 46]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A02 +[2022.10.06-13.38.40:835][ 46]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A020BD287DE4256491AE0E775B486ACC1B8.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02.umap' +[2022.10.06-13.38.40:885][ 46]LogFileHelpers: Saving map 'S02A02' took 0.286 +[2022.10.06-13.38.41:418][ 46]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A02" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A02.uasset" SILENT=true +[2022.10.06-13.38.41:431][ 46]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A02 +[2022.10.06-13.38.41:431][ 46]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A023B2860BE4293BC4B3B843AA07CF12B9F.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A02.uasset' +[2022.10.06-13.38.41:479][ 46]AssetCheck: New page: Asset Save: multiple assets +[2022.10.06-13.38.41:479][ 46]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A02.S02A02 +[2022.10.06-13.38.41:480][ 46]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-13.38.41:494][ 46]LogAutomationController: Ignoring very large delta of 6.91 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.39.00:041][668]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight +[2022.10.06-13.39.00:041][668]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight +[2022.10.06-13.39.00:050][668]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/Maps/Interior/GP2/S02A02.S02A02:PersistentLevel.DirectionalLight_0 +[2022.10.06-13.39.00:051][668]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/Maps/Interior/GP2/S02A02.S02A02:PersistentLevel.DirectionalLight_0 +[2022.10.06-13.39.00:929][688]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight +[2022.10.06-13.39.00:929][688]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight +[2022.10.06-13.39.00:932][688]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/Maps/Interior/GP2/S02A02.S02A02:PersistentLevel.DirectionalLight_1 +[2022.10.06-13.39.00:932][688]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/Maps/Interior/GP2/S02A02.S02A02:PersistentLevel.DirectionalLight_1 +[2022.10.06-13.39.09:932][797]LogAutomationController: Ignoring very large delta of 6.17 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.39.13:029][801]LogSlate: Took 0.000602 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-13.39.14:663][801]LogAutomationController: Ignoring very large delta of 3.58 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.39.26:017][822]LogAutomationController: Ignoring very large delta of 2.66 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.39.36:933][857]LogAutomationController: Ignoring very large delta of 2.14 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.39.41:260][860]LogAutomationController: Ignoring very large delta of 4.30 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.40.11:679][171]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A02.FBX] +[2022.10.06-13.40.11:688][171]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A02.FBX +[2022.10.06-13.40.11:696][171]LogFbx: FBX Scene Loaded Succesfully +[2022.10.06-13.40.11:784][171]LogFbx: Display: Triangulating static mesh SM_S02A02 +[2022.10.06-13.40.11:818][171]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-13.40.15:477][171]LogStaticMesh: Built static mesh [3.66s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-13.40.15:609][171]LogEditorFactories: -- imported successfully +[2022.10.06-13.40.16:513][171]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-13.40.16:513][171]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A02) ... +[2022.10.06-13.40.19:367][171]LogStaticMesh: Built static mesh [2.87s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-13.40.19:500][171]LogAutomationController: Ignoring very large delta of 7.84 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.40.20:404][215]LogMeshUtilities: Finished distance field build in 1.0s - 126x126x63 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 51% occupied, 162 triangles, SM_S02A02 +[2022.10.06-13.40.44:894][216]Cmd: DELETE +[2022.10.06-13.40.44:894][216]Cmd: ACTOR DELETE +[2022.10.06-13.40.45:488][216]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-13.40.45:515][216]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2022.10.06-13.40.45:520][216]LogEditorActor: Deleted 1 Actors (0.626 secs) +[2022.10.06-13.40.45:905][218]LogD3D12RHI: Creating RTPSO with 245 shaders (0 cached, 23 new) took 179.23 ms. Compile time 174.09 ms, link time 4.24 ms. +[2022.10.06-13.42.01:846][ 70]LogToolMenus: Error: UI command not found for menu entry: GroupActors, menu: LevelEditor.LevelEditorSceneOutliner.ContextMenu.GroupMenu +[2022.10.06-13.42.03:510][176]LogToolMenus: Error: UI command not found for menu entry: GroupActors, menu: LevelEditor.LevelEditorSceneOutliner.ContextMenu.GroupMenu +[2022.10.06-13.42.48:207][ 42]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.48:207][ 42]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.48:753][ 49]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.48:753][ 49]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.49:153][ 67]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.49:153][ 67]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.49:565][ 93]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.49:565][ 93]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.49:904][113]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.49:904][113]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.50:209][130]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.50:209][130]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.50:589][154]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.50:589][154]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.50:992][178]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.50:992][178]LogEditorTransaction: Undo Move Elements +[2022.10.06-13.42.51:305][184]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.51:305][184]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.51:575][200]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.51:575][200]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.51:840][215]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.51:840][215]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.52:114][231]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.52:114][231]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.52:471][252]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.52:471][252]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.52:869][276]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.52:869][276]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.53:287][299]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.53:287][299]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.53:724][325]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.53:725][325]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.42.54:212][357]Cmd: TRANSACTION UNDO +[2022.10.06-13.42.54:212][357]LogEditorTransaction: Undo Delete Elements +[2022.10.06-13.42.58:546][628]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.06-13.42.58:554][628]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.06-13.42.58:627][629]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.06-13.43.10:308][313]LogContentBrowser: Attempting asset rename: S02A54 -> S02A02_Diorama +[2022.10.06-13.43.10:567][313]LogContentBrowser: End creating deferred item S02A54 +[2022.10.06-13.43.15:366][366]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms +[2022.10.06-13.43.18:175][366]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-13.43.18:277][366]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP2/S02A02" FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2022.10.06-13.43.18:298][366]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2022.10.06-13.43.18:514][366]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A02 +[2022.10.06-13.43.18:514][366]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02DB028E8C4C151D5C50B9FAB489C7B66D.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02.umap' +[2022.10.06-13.43.18:535][366]LogFileHelpers: Saving map 'S02A02' took 0.260 +[2022.10.06-13.43.18:538][366]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-13.43.18:695][366]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms +[2022.10.06-13.43.18:921][366]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A02_Diorama +[2022.10.06-13.43.18:921][366]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama10E0129C41D21E5857A2978BAF9CC342.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap' +[2022.10.06-13.43.19:027][366]LogFileHelpers: Saving map 'S02A02_Diorama' took 0.492 +[2022.10.06-13.43.19:564][366]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A02" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A02.uasset" SILENT=true +[2022.10.06-13.43.19:574][366]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A02 +[2022.10.06-13.43.19:574][366]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A0250813F644F53F269DA3574B209F5B8B8.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A02.uasset' +[2022.10.06-13.43.19:601][366]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.06-13.43.19:602][366]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-13.43.19:602][366]LightingResults: New page: Lighting Build +[2022.10.06-13.43.19:602][366]LoadErrors: New page: Loading map: S02A02_Diorama.umap +[2022.10.06-13.43.19:613][366]LogWorld: UWorld::CleanupWorld for S02A02, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.43.19:613][366]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.43.19:614][366]MapCheck: New page: Map Check +[2022.10.06-13.43.19:614][366]LightingResults: New page: Lighting Build +[2022.10.06-13.43.19:650][366]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-13.43.19:664][366]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2022.10.06-13.43.19:671][366]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.43.19:673][366]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.43.19:674][366]LogWorld: UWorld::CleanupWorld for S02F02, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.43.19:675][366]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.43.19:712][366]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.06-13.43.19:734][366]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.06-13.43.19:821][366]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02_Diorama'. +[2022.10.06-13.43.19:822][366]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-13.43.19:822][366]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-13.43.19:822][366]LogAIModule: Creating AISystem for world S02A02_Diorama +[2022.10.06-13.43.19:949][366]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-13.43.19:991][366]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.06-13.43.20:005][366]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-13.43.20:005][366]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,199ms to complete. +[2022.10.06-13.43.20:005][366]LogFileHelpers: Loading map 'S02A02_Diorama' took 0.405 +[2022.10.06-13.43.20:025][366]AssetCheck: New page: Asset Save: multiple assets +[2022.10.06-13.43.20:025][366]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.06-13.43.20:025][366]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-13.43.20:025][366]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A02.S02A02 +[2022.10.06-13.43.59:198][366]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.724 and deleted 0 file(s) with total size 0 MiB. +[2022.10.06-13.45.46:216][366]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1338 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.06-13.46.32:341][366]LogAutomationController: Ignoring very large delta of 197.08 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.46.55:931][368]LogAutomationController: Ignoring very large delta of 23.57 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.50.18:616][686]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.06-13.50.18:646][686]LogAutomationController: Ignoring very large delta of 75.78 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.50.30:745][585]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2022.10.06-13.50.30:937][585]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-13.50.30:937][585]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-13.50.30:938][585]LightingResults: New page: Lighting Build +[2022.10.06-13.50.30:938][585]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-13.50.30:971][585]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.50.30:971][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.50.30:972][585]MapCheck: New page: Map Check +[2022.10.06-13.50.30:972][585]LightingResults: New page: Lighting Build +[2022.10.06-13.50.31:007][585]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-13.50.31:025][585]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2022.10.06-13.50.31:034][585]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.50.31:035][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.50.31:037][585]LogWorld: UWorld::CleanupWorld for S02A02, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.50.31:039][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.50.31:074][585]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.06-13.50.31:096][585]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.06-13.50.31:160][585]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A01'. +[2022.10.06-13.50.31:161][585]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-13.50.31:161][585]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-13.50.31:161][585]LogAIModule: Creating AISystem for world S02A01 +[2022.10.06-13.50.31:240][585]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-13.50.31:282][585]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.06-13.50.31:302][585]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-13.50.31:302][585]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,196ms to complete. +[2022.10.06-13.50.31:302][585]LogFileHelpers: Loading map 'S02A01' took 0.364 +[2022.10.06-13.50.44:322][585]LogAutomationController: Ignoring very large delta of 13.61 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.50.47:624][587]LogAutomationController: Ignoring very large delta of 3.29 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.51.31:682][511]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-13.51.31:704][511]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-13.51.31:704][511]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-13.51.31:738][511]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-13.51.36:786][614]Cmd: ACTOR HIDE SELECTED +[2022.10.06-13.52.03:942][981]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2022.10.06-13.52.06:861][981]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-13.52.07:140][981]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.06-13.52.07:140][981]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-13.52.07:140][981]LightingResults: New page: Lighting Build +[2022.10.06-13.52.07:140][981]LoadErrors: New page: Loading map: S02A02_Diorama.umap +[2022.10.06-13.52.07:150][981]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.52.07:150][981]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.52.07:151][981]MapCheck: New page: Map Check +[2022.10.06-13.52.07:151][981]LightingResults: New page: Lighting Build +[2022.10.06-13.52.07:184][981]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-13.52.07:198][981]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2022.10.06-13.52.07:205][981]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.06-13.52.07:207][981]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-13.52.07:237][981]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2022.10.06-13.52.07:259][981]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2022.10.06-13.52.07:353][981]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02_Diorama'. +[2022.10.06-13.52.07:353][981]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-13.52.07:353][981]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-13.52.07:354][981]LogAIModule: Creating AISystem for world S02A02_Diorama +[2022.10.06-13.52.07:491][981]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-13.52.07:536][981]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms +[2022.10.06-13.52.07:555][981]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-13.52.07:556][981]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,208ms to complete. +[2022.10.06-13.52.07:556][981]LogFileHelpers: Loading map 'S02A02_Diorama' took 0.415 +[2022.10.06-13.54.41:447][981]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1338 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.06-13.55.30:247][981]LogAutomationController: Ignoring very large delta of 206.33 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.55.55:817][982]LogAutomationController: Ignoring very large delta of 25.57 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.56.16:637][673]Cmd: DELETE +[2022.10.06-13.56.16:637][673]Cmd: ACTOR DELETE +[2022.10.06-13.56.16:654][673]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-13.56.16:677][673]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.06-13.56.16:681][673]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.06-13.57.01:822][289]Cmd: TRANSACTION UNDO +[2022.10.06-13.57.01:822][289]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.57.21:117][693]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.06-13.57.21:798][693]LogStaticMesh: Display: Building static mesh SM_MERGED_SM__GP2_Windows_34... +[2022.10.06-13.57.21:798][693]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_SM__GP2_Windows_34) ... +[2022.10.06-13.57.22:312][693]LogStaticMesh: Built static mesh [0.49s] /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34 +[2022.10.06-13.57.22:332][693]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_SM__GP2_Windows_34) ... +[2022.10.06-13.57.22:425][693]LogAutomationController: Ignoring very large delta of 5.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.57.41:314][228]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34 +[2022.10.06-13.57.41:314][228]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34 +[2022.10.06-13.57.41:315][228]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.06-13.57.43:247][393]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34 +[2022.10.06-13.57.43:247][393]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34 +[2022.10.06-13.57.43:248][393]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.06-13.57.51:934][ 9]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-13.57.51:945][ 9]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-13.57.51:946][ 9]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-13.57.51:961][ 9]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-13.57.55:329][128]LogSlate: Window 'Details' being destroyed +[2022.10.06-13.58.01:296][247]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.06-13.58.07:868][706]Cmd: DELETE +[2022.10.06-13.58.07:868][706]Cmd: ACTOR DELETE +[2022.10.06-13.58.07:884][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.06-13.58.07:906][706]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2022.10.06-13.58.07:911][706]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.06-13.58.54:244][453]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.54:244][453]LogEditorTransaction: Undo Clicking on Actors +[2022.10.06-13.58.54:801][461]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.54:801][461]LogEditorTransaction: Undo Clicking on Actors +[2022.10.06-13.58.55:338][497]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.55:338][497]LogEditorTransaction: Undo Clicking on Actors +[2022.10.06-13.58.55:772][507]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.55:772][507]LogEditorTransaction: Undo Clicking on Actors +[2022.10.06-13.58.56:365][520]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.56:365][520]LogEditorTransaction: Undo Clicking on Actors +[2022.10.06-13.58.56:841][531]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.56:841][531]LogEditorTransaction: Undo Clicking on Actors +[2022.10.06-13.58.57:336][542]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.57:337][542]LogEditorTransaction: Undo Clicking on Actors +[2022.10.06-13.58.57:860][554]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.57:860][554]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.58.58:407][567]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.58:407][567]LogEditorTransaction: Undo Delete Elements +[2022.10.06-13.58.58:739][573]Cmd: TRANSACTION UNDO +[2022.10.06-13.58.58:739][573]LogEditorTransaction: Undo Reset Location +[2022.10.06-13.59.02:930][651]Cmd: TRANSACTION UNDO +[2022.10.06-13.59.02:930][651]LogEditorTransaction: Undo Move Elements +[2022.10.06-13.59.03:730][687]Cmd: TRANSACTION UNDO +[2022.10.06-13.59.03:730][687]LogEditorTransaction: Undo Create Actors +[2022.10.06-13.59.04:651][696]Cmd: TRANSACTION UNDO +[2022.10.06-13.59.04:651][696]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-13.59.15:576][300]LogToolMenus: Error: UI command not found for menu entry: GroupActors, menu: LevelEditor.ActorContextMenu.GroupMenu +[2022.10.06-13.59.26:485][473]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.06-13.59.26:746][473]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM1) ... +[2022.10.06-13.59.26:790][473]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM1) ... +[2022.10.06-13.59.26:848][473]LogAutomationController: Ignoring very large delta of 9.21 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-13.59.39:233][ 61]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM1.SM1 +[2022.10.06-13.59.39:234][ 61]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM1.SM1 +[2022.10.06-13.59.39:235][ 61]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM1.SM1 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_2 +[2022.10.06-13.59.44:066][206]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM1.SM1 +[2022.10.06-13.59.44:067][206]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM1.SM1 +[2022.10.06-13.59.44:068][206]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM1.SM1 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_3 +[2022.10.06-14.02.04:355][609]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2022.10.06-14.02.04:579][609]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto3 +[2022.10.06-14.02.04:580][609]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto3F7736F27407484E29F4768A42C67C1F3.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto3.umap' +[2022.10.06-14.02.04:608][609]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.277 +[2022.10.06-14.02.04:608][609]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.277 +[2022.10.06-14.02.04:608][609]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SM_MERGED_SM__GP2_Windows_34] ([1] browsable assets)... +[2022.10.06-14.02.05:453][609]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34] +[2022.10.06-14.02.05:454][609]OBJ SavePackage: Finished generating thumbnails for package [/Game/SM_MERGED_SM__GP2_Windows_34] +[2022.10.06-14.02.05:488][609]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SM_MERGED_SM__GP2_Windows_34_Auto3 +[2022.10.06-14.02.05:489][609]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_SM__GP2_Windows_34_AutC40EFB5B43730161947DB588F11B1FD3.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_SM__GP2_Windows_34_Auto3.uasset' +[2022.10.06-14.02.05:489][609]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SM1] ([1] browsable assets)... +[2022.10.06-14.02.05:508][609]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SM1.SM1] +[2022.10.06-14.02.05:508][609]OBJ SavePackage: Finished generating thumbnails for package [/Game/SM1] +[2022.10.06-14.02.05:508][609]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM1" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM1_Auto3.uasset" SILENT=false AUTOSAVING=true +[2022.10.06-14.02.05:558][609]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SM1_Auto3 +[2022.10.06-14.02.05:558][609]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM1_Auto3054598774039F9DCFC8D2C8AEA51E19A.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM1_Auto3.uasset' +[2022.10.06-14.02.05:559][609]LogFileHelpers: Auto-saving content packages took 0.951 +[2022.10.06-14.03.39:872][756]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.06-14.04.10:619][897]Cmd: STAT FPS +[2022.10.06-14.04.32:140][941]LogViewport: Scene viewport resized to 948x463, mode Windowed. +[2022.10.06-14.04.36:006][224]LogViewport: Scene viewport resized to 948x470, mode Windowed. +[2022.10.06-14.04.36:071][226]LogViewport: Scene viewport resized to 948x491, mode Windowed. +[2022.10.06-14.04.36:133][228]LogViewport: Scene viewport resized to 948x521, mode Windowed. +[2022.10.06-14.04.36:195][230]LogViewport: Scene viewport resized to 948x563, mode Windowed. +[2022.10.06-14.04.36:257][232]LogViewport: Scene viewport resized to 948x598, mode Windowed. +[2022.10.06-14.04.36:320][234]LogViewport: Scene viewport resized to 948x637, mode Windowed. +[2022.10.06-14.04.36:375][235]LogViewport: Scene viewport resized to 948x662, mode Windowed. +[2022.10.06-14.04.36:444][237]LogViewport: Scene viewport resized to 948x707, mode Windowed. +[2022.10.06-14.04.36:516][239]LogViewport: Scene viewport resized to 948x735, mode Windowed. +[2022.10.06-14.04.36:577][241]LogViewport: Scene viewport resized to 948x754, mode Windowed. +[2022.10.06-14.04.36:643][243]LogViewport: Scene viewport resized to 948x785, mode Windowed. +[2022.10.06-14.04.36:744][250]LogViewport: Scene viewport resized to 948x817, mode Windowed. +[2022.10.06-14.04.37:008][276]LogViewport: Scene viewport resized to 948x825, mode Windowed. +[2022.10.06-14.04.38:502][292]LogViewport: Scene viewport resized to 907x825, mode Windowed. +[2022.10.06-14.04.39:094][326]LogViewport: Scene viewport resized to 832x825, mode Windowed. +[2022.10.06-14.04.39:183][328]LogViewport: Scene viewport resized to 817x825, mode Windowed. +[2022.10.06-14.04.39:280][330]LogViewport: Scene viewport resized to 792x825, mode Windowed. +[2022.10.06-14.04.39:341][332]LogViewport: Scene viewport resized to 763x825, mode Windowed. +[2022.10.06-14.04.39:405][334]LogViewport: Scene viewport resized to 752x825, mode Windowed. +[2022.10.06-14.04.56:525][ 23]LogStaticMesh: Display: Building static mesh Box_638877EF... +[2022.10.06-14.04.56:525][ 23]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF) ... +[2022.10.06-14.04.57:186][ 23]LogStaticMesh: Built static mesh [0.05s] /Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF.Box_638877EF +[2022.10.06-14.04.57:240][ 23]LogStaticMesh: Display: Building static mesh Box_638877EF... +[2022.10.06-14.04.57:240][ 23]LogStaticMesh: Built static mesh [0.01s] /Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF.Box_638877EF +[2022.10.06-14.07.58:232][692]LogMaterial: Display: Missing cached shadermap for LineSetComponentMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EF8E863FD48D77FA7663E4F0EE4C412717A226E6), compiling. +[2022.10.06-14.07.58:526][692]LogMaterial: Display: Missing cached shadermap for SimpleBaseMaterial_Transparent in PCD3D_SM5, Default, SM5 (DDC key hash: 702AE36A16C4DB0100ADC440887B499C1D1EED19), compiling. +[2022.10.06-14.07.59:041][692]LogMaterial: Display: Missing cached shadermap for InProgressMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FC65DF5E8C6B0F7F3B3F6CE7FFD77BF66BFA7BEA), compiling. +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: ================================================ +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Total job queries 3245, among them cache hits 39 (1.20%) +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Tracking 2981 distinct input hashes that result in 1601 distinct outputs (53.71%) +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: RAM used: 8.59 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.26% +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Shaders Compiled: 2689 +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Jobs assigned 3009, completed 2981 (99.07%) +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Average time worker was idle: 207.76 s +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Time job spent in pending queue: average 99.32 s, longest 364.88 s +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Job execution time: average 20.28 s, max 166.06 s +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Job life time (pending + execution): average 120.53 s, max 414.13 +[2022.10.06-14.08.00:931][710]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 693.58 s +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: Jobs were issued in 398 batches (only local compilation was used), average 7.56 jobs/batch +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: Average processing rate: 4.30 jobs/sec +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 23.09% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 2.34% of total time (compiled 45 times, average 3.30 sec, max 5.47 sec, min 2.19 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 2.13% of total time (compiled 58 times, average 2.33 sec, max 15.51 sec, min 1.40 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 2.09% of total time (compiled 41 times, average 3.23 sec, max 4.64 sec, min 2.03 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight - 2.01% of total time (compiled 58 times, average 2.19 sec, max 13.73 sec, min 1.29 sec) +[2022.10.06-14.08.00:932][710]LogShaderCompilers: Display: ================================================ +[2022.10.06-14.08.07:385][802]LogD3D12RHI: Creating RTPSO with 230 shaders (0 cached, 1 new) took 248.50 ms. Compile time 239.70 ms, link time 7.60 ms. +[2022.10.06-14.08.36:520][963]LogD3D12RHI: Creating RTPSO with 231 shaders (0 cached, 1 new) took 185.00 ms. Compile time 180.96 ms, link time 3.39 ms. +[2022.10.06-14.12.06:096][744]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.06-14.12.06:327][744]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto4 +[2022.10.06-14.12.06:327][744]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto460B4334645E7AA590AEE49B671D6CCF7.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto4.umap' +[2022.10.06-14.12.06:338][744]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.267 +[2022.10.06-14.12.06:338][744]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.267 +[2022.10.06-14.12.06:339][744]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF] ([1] browsable assets)... +[2022.10.06-14.12.06:586][744]LogD3D12RHI: Creating RTPSO with 247 shaders (1 cached, 0 new) took 42.82 ms. Compile time 0.10 ms, link time 41.93 ms. +[2022.10.06-14.12.06:900][744]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF.Box_638877EF] +[2022.10.06-14.12.06:900][744]OBJ SavePackage: Finished generating thumbnails for package [/Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF] +[2022.10.06-14.12.06:906][744]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF_Auto4 +[2022.10.06-14.12.06:906][744]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/Box_638877EF_Auto4E830801B41909CDDD144BF971DC4E5A7.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF_Auto4.uasset' +[2022.10.06-14.12.06:906][744]LogFileHelpers: Auto-saving content packages took 0.568 +[2022.10.06-14.20.04:285][486]Cmd: ACTOR UNHIDE SELECTED +[2022.10.06-14.22.31:265][150]Cmd: TRANSACTION UNDO +[2022.10.06-14.22.31:265][150]LogEditorTransaction: Undo Clicking on Elements +[2022.10.06-14.22.49:447][613]Cmd: ACTOR HIDE SELECTED +[2022.10.06-14.22.50:742][648]Cmd: TRANSACTION UNDO +[2022.10.06-14.22.50:742][648]LogEditorTransaction: Undo Hide Selected +[2022.10.06-14.22.56:753][743]Cmd: ACTOR HIDE SELECTED +[2022.10.06-14.23.38:530][639]LogViewport: Scene viewport resized to 374x410, mode Windowed. +[2022.10.06-14.23.38:599][639]LogViewport: Scene viewport resized to 374x410, mode Windowed. +[2022.10.06-14.23.38:661][639]LogViewport: Scene viewport resized to 374x410, mode Windowed. +[2022.10.06-14.23.38:712][639]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.06-14.24.23:093][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms +[2022.10.06-14.24.23:318][ 2]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto5 +[2022.10.06-14.24.23:318][ 2]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto512A47DF54413C94436D4C7962C1783C0.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto5.umap' +[2022.10.06-14.24.23:330][ 2]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.263 +[2022.10.06-14.24.23:330][ 2]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.263 +[2022.10.06-14.31.49:274][943]LogViewport: Scene viewport resized to 808x835, mode Windowed. +[2022.10.06-14.31.49:344][944]LogViewport: Scene viewport resized to 752x825, mode Windowed. +[2022.10.06-14.33.08:974][759]Cmd: TRANSACTION UNDO +[2022.10.06-14.33.08:975][759]LogEditorTransaction: Undo Rotate Elements +[2022.10.06-14.34.23:775][377]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms +[2022.10.06-14.34.23:988][377]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto6 +[2022.10.06-14.34.23:988][377]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto634F116C0490F95B638A2D593B1F4C1CC.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto6.umap' +[2022.10.06-14.34.24:004][377]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.254 +[2022.10.06-14.34.24:004][377]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.254 +[2022.10.06-14.37.57:003][261]Cmd: TRANSACTION UNDO +[2022.10.06-14.37.57:003][261]LogEditorTransaction: Undo Rotate Elements +[2022.10.06-14.38.35:124][969]LogStaticMesh: Display: Building static mesh SM1... +[2022.10.06-14.38.35:124][969]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM1) ... +[2022.10.06-14.38.35:622][970]LogStaticMesh: Built static mesh [0.37s] /Game/SM1.SM1 +[2022.10.06-14.42.35:369][749]LogViewport: Scene viewport resized to 752x778, mode Windowed. +[2022.10.06-14.42.35:436][751]LogViewport: Scene viewport resized to 752x741, mode Windowed. +[2022.10.06-14.42.35:546][753]LogViewport: Scene viewport resized to 752x696, mode Windowed. +[2022.10.06-14.42.35:696][755]LogViewport: Scene viewport resized to 752x641, mode Windowed. +[2022.10.06-14.42.35:816][757]LogViewport: Scene viewport resized to 752x567, mode Windowed. +[2022.10.06-14.42.36:090][762]LogViewport: Scene viewport resized to 752x492, mode Windowed. +[2022.10.06-14.42.36:158][764]LogViewport: Scene viewport resized to 752x489, mode Windowed. +[2022.10.06-14.42.36:273][766]LogViewport: Scene viewport resized to 752x463, mode Windowed. +[2022.10.06-14.42.36:381][768]LogViewport: Scene viewport resized to 752x445, mode Windowed. +[2022.10.06-14.42.36:486][770]LogViewport: Scene viewport resized to 752x438, mode Windowed. +[2022.10.06-14.42.36:591][772]LogViewport: Scene viewport resized to 752x419, mode Windowed. +[2022.10.06-14.42.42:035][957]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A02.FBX] +[2022.10.06-14.42.42:044][957]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A02.FBX +[2022.10.06-14.42.42:052][957]LogFbx: FBX Scene Loaded Succesfully +[2022.10.06-14.42.42:174][957]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-14.42.45:061][957]LogStaticMesh: Built static mesh [2.89s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-14.42.45:397][957]LogEditorFactories: -- imported successfully +[2022.10.06-14.42.46:201][957]LogStaticMesh: Display: Building static mesh SM_S02A02... +[2022.10.06-14.42.46:201][957]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A02) ... +[2022.10.06-14.42.49:004][957]LogStaticMesh: Built static mesh [2.66s] /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-14.42.49:096][957]LogAutomationController: Ignoring very large delta of 7.08 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-14.42.50:046][993]LogMeshUtilities: Finished distance field build in 1.0s - 126x126x63 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 51% occupied, 162 triangles, SM_S02A02 +[2022.10.06-14.43.21:895][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2022.10.06-14.43.23:483][373]LogSlate: Window 'Save Content' being destroyed +[2022.10.06-14.43.23:580][373]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF +[2022.10.06-14.43.23:580][373]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/Box_638877EF1345A96F43C5478F490D26BB05C26410.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF.uasset' +[2022.10.06-14.43.23:604][373]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.06-14.43.23:813][373]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A02_Diorama +[2022.10.06-14.43.23:814][373]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama61E64CCB45FCD0136D01609100605AD3.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap' +[2022.10.06-14.43.23:835][373]LogFileHelpers: Saving map 'S02A02_Diorama' took 0.254 +[2022.10.06-14.43.23:994][373]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM1" FILE="../../../../../../unreal engine 4/Mashrama/Content/SM1.uasset" SILENT=true +[2022.10.06-14.43.24:019][373]LogSavePackage: Moving output files for package: /Game/SM1 +[2022.10.06-14.43.24:019][373]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM11ABCE4C24B1F57BA6AB30CBD1E45968F.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/SM1.uasset' +[2022.10.06-14.43.24:020][373]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_SM__GP2_Windows_34" FILE="../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_SM__GP2_Windows_34.uasset" SILENT=true +[2022.10.06-14.43.24:078][373]LogSavePackage: Moving output files for package: /Game/SM_MERGED_SM__GP2_Windows_34 +[2022.10.06-14.43.24:078][373]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_SM__GP2_Windows_34FDE5D35A4D36C69443F882A5E13B49CA.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_SM__GP2_Windows_34.uasset' +[2022.10.06-14.43.24:098][373]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A02" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A02.uasset" SILENT=true +[2022.10.06-14.43.24:111][373]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A02 +[2022.10.06-14.43.24:111][373]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A0273BA69684348710EB189FBACC2D9E431.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A02.uasset' +[2022.10.06-14.43.24:140][373]AssetCheck: New page: Asset Save: multiple assets +[2022.10.06-14.43.24:140][373]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.06-14.43.24:141][373]LogContentValidation: Display: Validating StaticMesh /Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF.Box_638877EF +[2022.10.06-14.43.24:141][373]LogContentValidation: Display: Validating StaticMesh /Game/SM1.SM1 +[2022.10.06-14.43.24:141][373]LogContentValidation: Display: Validating StaticMesh /Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34 +[2022.10.06-14.43.24:141][373]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A02.SM_S02A02 +[2022.10.06-14.43.24:151][373]LogAutomationController: Ignoring very large delta of 2.28 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-14.45.28:025][654]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2022.10.06-14.45.28:219][654]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01 +[2022.10.06-14.45.28:442][654]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-14.45.28:444][654]LightingResults: New page: Lighting Build +[2022.10.06-14.45.28:444][654]LoadErrors: New page: Loading map: S02A01.umap +[2022.10.06-14.45.28:455][654]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.06-14.45.28:630][654]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-14.45.28:631][654]MapCheck: New page: Map Check +[2022.10.06-14.45.28:631][654]LightingResults: New page: Lighting Build +[2022.10.06-14.45.28:663][654]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-14.45.28:751][654]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2022.10.06-14.45.28:759][654]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-14.45.28:760][654]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-14.45.28:789][654]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2022.10.06-14.45.28:812][654]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms +[2022.10.06-14.45.28:878][654]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A01'. +[2022.10.06-14.45.28:878][654]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-14.45.28:878][654]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-14.45.28:879][654]LogAIModule: Creating AISystem for world S02A01 +[2022.10.06-14.45.28:954][654]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-14.45.28:997][654]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.06-14.45.29:012][654]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-14.45.29:012][654]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,193ms to complete. +[2022.10.06-14.45.29:012][654]LogFileHelpers: Loading map 'S02A01' took 0.793 +[2022.10.06-14.45.30:471][654]LogD3D12RHI: Creating RTPSO with 228 shaders (2 cached, 0 new) took 109.05 ms. Compile time 0.08 ms, link time 107.86 ms. +[2022.10.06-14.45.38:430][654]LogViewport: Scene viewport resized to 1385x419, mode Windowed. +[2022.10.06-14.45.39:598][654]LogAutomationController: Ignoring very large delta of 11.85 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-14.45.39:708][656]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:42.235 and deleted 0 file(s) with total size 0 MiB. +[2022.10.06-14.45.53:968][ 80]Cmd: ACTOR HIDE SELECTED +[2022.10.06-14.46.00:874][794]Cmd: ACTOR HIDE SELECTED +[2022.10.06-14.46.12:446][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2022.10.06-14.46.12:704][983]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.06-14.46.12:704][983]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-14.46.12:704][983]LightingResults: New page: Lighting Build +[2022.10.06-14.46.12:704][983]LoadErrors: New page: Loading map: S02A02_Diorama.umap +[2022.10.06-14.46.12:713][983]LogWorld: UWorld::CleanupWorld for S02A01, bSessionEnded=true, bCleanupResources=true +[2022.10.06-14.46.12:713][983]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-14.46.12:714][983]MapCheck: New page: Map Check +[2022.10.06-14.46.12:714][983]LightingResults: New page: Lighting Build +[2022.10.06-14.46.12:754][983]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-14.46.12:765][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.06-14.46.12:771][983]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.06-14.46.12:773][983]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-14.46.12:804][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.06-14.46.12:827][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms +[2022.10.06-14.46.12:909][983]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02_Diorama'. +[2022.10.06-14.46.12:910][983]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-14.46.12:910][983]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-14.46.12:910][983]LogAIModule: Creating AISystem for world S02A02_Diorama +[2022.10.06-14.46.13:042][983]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-14.46.13:086][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.06-14.46.13:100][983]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-14.46.13:100][983]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,209ms to complete. +[2022.10.06-14.46.13:100][983]LogFileHelpers: Loading map 'S02A02_Diorama' took 0.397 +[2022.10.06-14.48.24:300][983]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1338 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.06-14.49.04:330][983]LogAutomationController: Ignoring very large delta of 171.91 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-14.49.25:966][984]LogAutomationController: Ignoring very large delta of 21.64 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2022.10.06-14.52.07:160][169]Cmd: ACTOR HIDE SELECTED +[2022.10.06-14.56.12:814][697]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.06-14.56.12:819][697]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.027 +[2022.10.06-14.56.53:629][841]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms +[2022.10.06-14.56.56:203][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.06-14.56.56:343][880]LogStall: Shutdown... +[2022.10.06-14.56.57:109][880]LogStall: Shutdown complete. +[2022.10.06-14.56.57:239][880]LogSlate: Window 'MasharovDioramu - Unreal Editor' being destroyed +[2022.10.06-14.56.57:759][881]Cmd: QUIT_EDITOR +[2022.10.06-14.56.57:766][881]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2022.10.06-14.56.57:905][881]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2022.10.06-14.56.57:916][881]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2022.10.06-14.56.57:919][881]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2022.10.06-14.56.58:523][881]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2022.10.06-14.56.58:523][881]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2022.10.06-14.56.58:523][881]LogAudio: Display: Audio Device unregistered from world 'S02A02_Diorama'. +[2022.10.06-14.56.58:641][881]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2022.10.06-14.56.58:683][881]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2022.10.06-14.56.58:703][881]LogAudio: Display: Audio Device Manager Shutdown +[2022.10.06-14.56.58:818][881]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2022.10.06-14.56.58:839][881]LogExit: Preparing to exit. +[2022.10.06-14.56.59:131][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.06-14.57.00:502][881]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2022.10.06-14.57.00:503][881]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2022.10.06-14.57.00:658][881]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2022.10.06-14.57.01:931][881]LogStylusInput: Shutting down StylusInput subsystem. +[2022.10.06-14.57.01:939][881]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2022.10.06-14.57.02:031][881]LogExit: Editor shut down +[2022.10.06-14.57.02:039][881]LogExit: Transaction tracking system shut down +[2022.10.06-14.57.02:348][881]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2022.10.06-14.57.06:927][881]LogExit: Object subsystem successfully closed. +[2022.10.06-14.57.06:946][881]LogShaderCompilers: Display: ================================================ +[2022.10.06-14.57.06:946][881]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-14.57.06:946][881]LogShaderCompilers: Display: Total job queries 3249, among them cache hits 43 (1.32%) +[2022.10.06-14.57.06:946][881]LogShaderCompilers: Display: Tracking 3084 distinct input hashes that result in 1664 distinct outputs (53.96%) +[2022.10.06-14.57.06:946][881]LogShaderCompilers: Display: RAM used: 8.95 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.27% +[2022.10.06-14.57.06:946][881]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-14.57.06:946][881]LogShaderCompilers: Display: Shaders Compiled: 2689 +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Jobs assigned 3084, completed 3084 (100.00%) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Average time worker was idle: 188.79 s +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Time job spent in pending queue: average 97.18 s, longest 364.88 s +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Job execution time: average 19.79 s, max 166.06 s +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Job life time (pending + execution): average 116.97 s, max 414.13 +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 715.01 s +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Jobs were issued in 437 batches (only local compilation was used), average 7.06 jobs/batch +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Average processing rate: 4.31 jobs/sec +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Effective parallelization: 9.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 5.87 sec, max 16.90 sec, min 3.42 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 5.56 sec, max 16.18 sec, min 3.38 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.11 sec, max 11.75 sec, min 3.18 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.07 sec, max 11.10 sec, min 3.43 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 22.33% of total time (compiled 136 times, average 10.77 sec, max 37.58 sec, min 2.27 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 2.42% of total time (compiled 47 times, average 3.37 sec, max 5.58 sec, min 2.19 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 2.10% of total time (compiled 59 times, average 2.33 sec, max 15.51 sec, min 1.40 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 2.09% of total time (compiled 42 times, average 3.26 sec, max 4.64 sec, min 2.03 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight - 1.97% of total time (compiled 59 times, average 2.19 sec, max 13.73 sec, min 1.29 sec) +[2022.10.06-14.57.06:947][881]LogShaderCompilers: Display: ================================================ +[2022.10.06-14.57.06:984][881]LogShaderCompilers: Display: Shaders left to compile 0 +[2022.10.06-14.57.09:330][881]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1000) +[2022.10.06-14.57.09:333][881]LogModuleManager: Shutting down and abandoning module SubobjectEditor (998) +[2022.10.06-14.57.09:333][881]LogModuleManager: Shutting down and abandoning module SceneOutliner (996) +[2022.10.06-14.57.09:333][881]LogModuleManager: Shutting down and abandoning module AddContentDialog (994) +[2022.10.06-14.57.09:347][881]LogModuleManager: Shutting down and abandoning module WidgetCarousel (993) +[2022.10.06-14.57.09:347][881]LogModuleManager: Shutting down and abandoning module StatusBar (990) +[2022.10.06-14.57.09:347][881]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (988) +[2022.10.06-14.57.09:347][881]LogModuleManager: Shutting down and abandoning module StatsViewer (986) +[2022.10.06-14.57.09:361][881]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (984) +[2022.10.06-14.57.09:378][881]LogModuleManager: Shutting down and abandoning module AutomationWorker (982) +[2022.10.06-14.57.09:378][881]LogModuleManager: Shutting down and abandoning module SunPosition (980) +[2022.10.06-14.57.09:378][881]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (978) +[2022.10.06-14.57.09:378][881]LogModuleManager: Shutting down and abandoning module HDRIBackdrop (976) +[2022.10.06-14.57.09:378][881]LogModuleManager: Shutting down and abandoning module GooglePADEditor (974) +[2022.10.06-14.57.09:378][881]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (972) +[2022.10.06-14.57.09:378][881]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (970) +[2022.10.06-14.57.09:378][881]LogModuleManager: Shutting down and abandoning module PlanarCut (968) +[2022.10.06-14.57.09:394][881]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (966) +[2022.10.06-14.57.09:537][881]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (964) +[2022.10.06-14.57.09:538][881]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (962) +[2022.10.06-14.57.09:554][881]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (960) +[2022.10.06-14.57.09:555][881]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (958) +[2022.10.06-14.57.09:561][881]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (956) +[2022.10.06-14.57.09:562][881]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (954) +[2022.10.06-14.57.09:562][881]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (952) +[2022.10.06-14.57.09:562][881]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (950) +[2022.10.06-14.57.09:562][881]LogModuleManager: Shutting down and abandoning module WebMMedia (948) +[2022.10.06-14.57.09:610][881]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (946) +[2022.10.06-14.57.09:628][881]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (944) +[2022.10.06-14.57.09:629][881]LogModuleManager: Shutting down and abandoning module SequenceRecorder (943) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (940) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (938) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (936) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (934) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (932) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (930) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (928) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module CharacterAI (926) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module TextureAlignMode (924) +[2022.10.06-14.57.09:630][881]LogModuleManager: Shutting down and abandoning module BspMode (922) +[2022.10.06-14.57.09:649][881]LogModuleManager: Shutting down and abandoning module GeometryMode (920) +[2022.10.06-14.57.09:661][881]LogModuleManager: Shutting down and abandoning module SmartSnapping (918) +[2022.10.06-14.57.09:661][881]LogModuleManager: Shutting down and abandoning module ControlRigSplineEditor (916) +[2022.10.06-14.57.09:661][881]LogModuleManager: Shutting down and abandoning module IKRigEditor (914) +[2022.10.06-14.57.09:901][881]LogModuleManager: Shutting down and abandoning module ControlRigEditor (912) +[2022.10.06-14.57.09:950][881]LogModuleManager: Shutting down and abandoning module AnimationEditor (911) +[2022.10.06-14.57.09:973][881]LogModuleManager: Shutting down and abandoning module SessionServices (908) +[2022.10.06-14.57.09:973][881]LogModuleManager: Shutting down and abandoning module MeshPaint (906) +[2022.10.06-14.57.09:987][881]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (904) +[2022.10.06-14.57.09:996][881]LogModuleManager: Shutting down and abandoning module PlacementMode (903) +[2022.10.06-14.57.10:006][881]LogModuleManager: Shutting down and abandoning module FoliageEdit (900) +[2022.10.06-14.57.10:021][881]LogModuleManager: Shutting down and abandoning module LandscapeEditor (898) +[2022.10.06-14.57.10:042][881]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (896) +[2022.10.06-14.57.10:042][881]LogModuleManager: Shutting down and abandoning module ActorPickerMode (894) +[2022.10.06-14.57.10:042][881]LogModuleManager: Shutting down and abandoning module ViewportSnapping (892) +[2022.10.06-14.57.10:042][881]LogModuleManager: Shutting down and abandoning module EditorWidgets (890) +[2022.10.06-14.57.10:053][881]LogModuleManager: Shutting down and abandoning module ViewportInteraction (888) +[2022.10.06-14.57.10:053][881]LogModuleManager: Shutting down and abandoning module ClothPainter (886) +[2022.10.06-14.57.10:073][881]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (885) +[2022.10.06-14.57.10:166][881]LogModuleManager: Shutting down and abandoning module LogVisualizer (882) +[2022.10.06-14.57.10:187][881]LogModuleManager: Shutting down and abandoning module IntroTutorials (880) +[2022.10.06-14.57.10:202][881]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (878) +[2022.10.06-14.57.10:220][881]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (876) +[2022.10.06-14.57.10:220][881]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (875) +[2022.10.06-14.57.10:239][881]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (873) +[2022.10.06-14.57.10:543][881]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (870) +[2022.10.06-14.57.10:543][881]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (868) +[2022.10.06-14.57.10:543][881]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (866) +[2022.10.06-14.57.10:543][881]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (864) +[2022.10.06-14.57.10:543][881]LogModuleManager: Shutting down and abandoning module CSVtoSVG (862) +[2022.10.06-14.57.10:543][881]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (860) +[2022.10.06-14.57.10:543][881]LogModuleManager: Shutting down and abandoning module EditorConfig (858) +[2022.10.06-14.57.10:543][881]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (856) +[2022.10.06-14.57.10:565][881]LogModuleManager: Shutting down and abandoning module EditorFramework (854) +[2022.10.06-14.57.10:565][881]LogModuleManager: Shutting down and abandoning module TraceInsights (852) +[2022.10.06-14.57.10:631][881]MemoryProfiler: Shutdown +[2022.10.06-14.57.10:695][881]NetworkingProfiler: Shutdown +[2022.10.06-14.57.10:695][881]LoadingProfiler: Shutdown +[2022.10.06-14.57.10:696][881]TimingProfiler: Shutdown +[2022.10.06-14.57.10:712][881]LogModuleManager: Shutting down and abandoning module TraceServices (851) +[2022.10.06-14.57.10:753][881]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (848) +[2022.10.06-14.57.10:753][881]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (847) +[2022.10.06-14.57.10:753][881]LogModuleManager: Shutting down and abandoning module InputBindingEditor (844) +[2022.10.06-14.57.10:778][881]LogModuleManager: Shutting down and abandoning module MergeActors (842) +[2022.10.06-14.57.10:778][881]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (840) +[2022.10.06-14.57.10:791][881]LogModuleManager: Shutting down and abandoning module LocalizationService (839) +[2022.10.06-14.57.10:805][881]LogModuleManager: Shutting down and abandoning module HardwareTargeting (836) +[2022.10.06-14.57.10:805][881]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (834) +[2022.10.06-14.57.10:820][881]LogModuleManager: Shutting down and abandoning module UndoHistory (832) +[2022.10.06-14.57.10:833][881]LogModuleManager: Shutting down and abandoning module XmlParser (830) +[2022.10.06-14.57.10:834][881]LogModuleManager: Shutting down and abandoning module Blutility (828) +[2022.10.06-14.57.10:834][881]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (826) +[2022.10.06-14.57.10:834][881]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (825) +[2022.10.06-14.57.10:835][881]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (822) +[2022.10.06-14.57.10:835][881]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (821) +[2022.10.06-14.57.10:835][881]LogModuleManager: Shutting down and abandoning module SettingsEditor (818) +[2022.10.06-14.57.10:860][881]LogModuleManager: Shutting down and abandoning module ProjectLauncher (816) +[2022.10.06-14.57.10:870][881]LogModuleManager: Shutting down and abandoning module SessionFrontend (814) +[2022.10.06-14.57.10:891][881]LogModuleManager: Shutting down and abandoning module ProfilerClient (812) +[2022.10.06-14.57.10:956][881]LogModuleManager: Shutting down and abandoning module DeviceManager (810) +[2022.10.06-14.57.10:980][881]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (809) +[2022.10.06-14.57.10:999][881]LogModuleManager: Shutting down and abandoning module AutomationController (806) +[2022.10.06-14.57.11:013][881]LogModuleManager: Shutting down and abandoning module AutomationWindow (804) +[2022.10.06-14.57.11:024][881]LogModuleManager: Shutting down and abandoning module Layers (802) +[2022.10.06-14.57.11:060][881]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (800) +[2022.10.06-14.57.11:060][881]LogModuleManager: Shutting down and abandoning module DetailCustomizations (798) +[2022.10.06-14.57.11:069][881]LogModuleManager: Shutting down and abandoning module PackagesDialog (796) +[2022.10.06-14.57.11:069][881]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (794) +[2022.10.06-14.57.11:129][881]LogModuleManager: Shutting down and abandoning module Persona (792) +[2022.10.06-14.57.11:141][881]LogModuleManager: Shutting down and abandoning module AnimGraph (791) +[2022.10.06-14.57.11:141][881]LogModuleManager: Shutting down and abandoning module Kismet (788) +[2022.10.06-14.57.11:295][881]LogModuleManager: Shutting down and abandoning module KismetWidgets (787) +[2022.10.06-14.57.11:310][881]LogModuleManager: Shutting down and abandoning module GraphEditor (784) +[2022.10.06-14.57.11:351][881]LogModuleManager: Shutting down and abandoning module StructViewer (782) +[2022.10.06-14.57.11:352][881]LogModuleManager: Shutting down and abandoning module ClassViewer (780) +[2022.10.06-14.57.11:352][881]LogModuleManager: Shutting down and abandoning module NaniteTools (778) +[2022.10.06-14.57.11:352][881]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (776) +[2022.10.06-14.57.11:352][881]LogModuleManager: Shutting down and abandoning module SourceControlWindows (774) +[2022.10.06-14.57.11:356][881]LogModuleManager: Shutting down and abandoning module OutputLog (772) +[2022.10.06-14.57.11:369][881]LogModuleManager: Shutting down and abandoning module Documentation (770) +[2022.10.06-14.57.11:369][881]LogModuleManager: Shutting down and abandoning module LiveCoding (768) +[2022.10.06-14.57.11:382][881]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (766) +[2022.10.06-14.57.11:382][881]LogModuleManager: Shutting down and abandoning module MovieScene (764) +[2022.10.06-14.57.11:472][881]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (762) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module LauncherPlatform (760) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module AnalyticsET (758) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module PortalServices (756) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module PortalRpc (754) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module MessagingRpc (752) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (750) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module AudioMixer (749) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module AudioMixerCore (748) +[2022.10.06-14.57.11:479][881]LogModuleManager: Shutting down and abandoning module AIModule (744) +[2022.10.06-14.57.11:487][881]LogModuleManager: Shutting down and abandoning module GameplayDebugger (743) +[2022.10.06-14.57.11:505][881]LogModuleManager: Shutting down and abandoning module AITestSuite (741) +[2022.10.06-14.57.11:517][881]LogModuleManager: Shutting down and abandoning module NavigationSystem (739) +[2022.10.06-14.57.11:517][881]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (736) +[2022.10.06-14.57.11:540][881]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (734) +[2022.10.06-14.57.11:540][881]LogModuleManager: Shutting down and abandoning module TypedElementFramework (732) +[2022.10.06-14.57.11:541][881]LogModuleManager: Shutting down and abandoning module ProfilerService (730) +[2022.10.06-14.57.11:791][881]LogModuleManager: Shutting down and abandoning module TaskGraph (728) +[2022.10.06-14.57.11:826][881]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (726) +[2022.10.06-14.57.11:826][881]LogModuleManager: Shutting down and abandoning module DatasmithC4DDynamicImporter (724) +[2022.10.06-14.57.11:840][881]LogModuleManager: Shutting down and abandoning module DatasmithC4DTranslator (722) +[2022.10.06-14.57.11:840][881]LogModuleManager: Shutting down and abandoning module MegascansPlugin (720) +[2022.10.06-14.57.11:861][881]LogModuleManager: Shutting down and abandoning module Bridge (718) +[2022.10.06-14.57.11:861][881]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (716) +[2022.10.06-14.57.11:879][881]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (714) +[2022.10.06-14.57.11:893][881]LogModuleManager: Shutting down and abandoning module InterchangePipelines (712) +[2022.10.06-14.57.11:893][881]LogModuleManager: Shutting down and abandoning module InterchangeExport (710) +[2022.10.06-14.57.11:893][881]LogModuleManager: Shutting down and abandoning module InterchangeMessages (708) +[2022.10.06-14.57.11:893][881]LogModuleManager: Shutting down and abandoning module InterchangeImport (706) +[2022.10.06-14.57.11:893][881]LogModuleManager: Shutting down and abandoning module InterchangeNodes (704) +[2022.10.06-14.57.11:893][881]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (702) +[2022.10.06-14.57.11:910][881]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (700) +[2022.10.06-14.57.11:961][881]LogModuleManager: Shutting down and abandoning module InterchangeEditor (698) +[2022.10.06-14.57.11:961][881]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (696) +[2022.10.06-14.57.11:961][881]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (694) +[2022.10.06-14.57.11:961][881]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (692) +[2022.10.06-14.57.11:961][881]LogModuleManager: Shutting down and abandoning module CollectionManager (691) +[2022.10.06-14.57.11:962][881]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (688) +[2022.10.06-14.57.11:962][881]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (686) +[2022.10.06-14.57.11:962][881]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (684) +[2022.10.06-14.57.11:962][881]LogModuleManager: Shutting down and abandoning module SynthesisEditor (682) +[2022.10.06-14.57.11:962][881]LogModuleManager: Shutting down and abandoning module Synthesis (680) +[2022.10.06-14.57.11:979][881]LogModuleManager: Shutting down and abandoning module ResonanceAudio (678) +[2022.10.06-14.57.11:979][881]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (676) +[2022.10.06-14.57.11:984][881]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (674) +[2022.10.06-14.57.11:984][881]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (672) +[2022.10.06-14.57.11:984][881]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (670) +[2022.10.06-14.57.11:984][881]LogModuleManager: Shutting down and abandoning module ModelingOperators (668) +[2022.10.06-14.57.11:994][881]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (666) +[2022.10.06-14.57.11:994][881]LogModuleManager: Shutting down and abandoning module ModelingComponents (664) +[2022.10.06-14.57.11:994][881]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (662) +[2022.10.06-14.57.11:994][881]LogModuleManager: Shutting down and abandoning module MeshModelingTools (660) +[2022.10.06-14.57.12:007][881]LogModuleManager: Shutting down and abandoning module GooglePAD (658) +[2022.10.06-14.57.12:007][881]LogModuleManager: Shutting down and abandoning module HairStrandsEditor (656) +[2022.10.06-14.57.12:029][881]LogModuleManager: Shutting down and abandoning module DynamicMesh (654) +[2022.10.06-14.57.12:046][881]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (652) +[2022.10.06-14.57.12:046][881]LogModuleManager: Shutting down and abandoning module AudioCapture (650) +[2022.10.06-14.57.12:046][881]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (649) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module CableComponent (646) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (644) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module AssetTags (642) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (640) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module AppleImageUtils (638) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (636) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module AndroidPermission (634) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (632) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (630) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (628) +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (626) +[2022.10.06-14.57.12:066][881]LogOpenImageDenoise: OIDN shutting down +[2022.10.06-14.57.12:066][881]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (624) +[2022.10.06-14.57.12:075][881]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (622) +[2022.10.06-14.57.12:096][881]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (620) +[2022.10.06-14.57.12:104][881]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (618) +[2022.10.06-14.57.12:108][881]LogModuleManager: Shutting down and abandoning module MeshLODToolset (616) +[2022.10.06-14.57.12:120][881]LogModuleManager: Shutting down and abandoning module GPULightmassEditor (614) +[2022.10.06-14.57.12:120][881]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (612) +[2022.10.06-14.57.12:133][881]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (610) +[2022.10.06-14.57.12:151][881]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (608) +[2022.10.06-14.57.12:209][881]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (606) +[2022.10.06-14.57.12:209][881]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (605) +[2022.10.06-14.57.12:209][881]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (602) +[2022.10.06-14.57.12:224][881]LogModuleManager: Shutting down and abandoning module MoviePipelineMaskRenderPass (600) +[2022.10.06-14.57.12:224][881]LogModuleManager: Shutting down and abandoning module TemplateSequence (596) +[2022.10.06-14.57.12:224][881]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (594) +[2022.10.06-14.57.12:224][881]LogModuleManager: Shutting down and abandoning module SequencerScripting (592) +[2022.10.06-14.57.12:236][881]LogModuleManager: Shutting down and abandoning module UEOpenExrRTTI (590) +[2022.10.06-14.57.12:245][881]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineEditor (588) +[2022.10.06-14.57.12:259][881]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineRenderPasses (586) +[2022.10.06-14.57.12:259][881]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineSettings (584) +[2022.10.06-14.57.12:259][881]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineCore (582) +[2022.10.06-14.57.12:261][881]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (581) +[2022.10.06-14.57.12:261][881]LogModuleManager: Shutting down and abandoning module MediaCompositing (578) +[2022.10.06-14.57.12:268][881]LogModuleManager: Shutting down and abandoning module ImgMedia (576) +[2022.10.06-14.57.12:268][881]LogModuleManager: Shutting down and abandoning module AlembicImporter (574) +[2022.10.06-14.57.12:268][881]LogModuleManager: Shutting down and abandoning module AlembicLibrary (573) +[2022.10.06-14.57.12:268][881]LogModuleManager: Shutting down and abandoning module GeometryCache (572) +[2022.10.06-14.57.12:268][881]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (571) +[2022.10.06-14.57.12:268][881]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (566) +[2022.10.06-14.57.12:316][881]LogModuleManager: Shutting down and abandoning module USDTests (564) +[2022.10.06-14.57.12:316][881]LogModuleManager: Shutting down and abandoning module GeometryCacheUSD (562) +[2022.10.06-14.57.12:316][881]LogModuleManager: Shutting down and abandoning module USDClasses (560) +[2022.10.06-14.57.12:316][881]LogModuleManager: Shutting down and abandoning module USDExporter (558) +[2022.10.06-14.57.12:317][881]LogModuleManager: Shutting down and abandoning module USDStageEditorViewModels (556) +[2022.10.06-14.57.12:334][881]LogModuleManager: Shutting down and abandoning module USDStageImporter (554) +[2022.10.06-14.57.12:334][881]LogModuleManager: Shutting down and abandoning module USDStageEditor (552) +[2022.10.06-14.57.12:372][881]LogModuleManager: Shutting down and abandoning module USDStage (550) +[2022.10.06-14.57.12:372][881]LogModuleManager: Shutting down and abandoning module USDSchemas (548) +[2022.10.06-14.57.12:378][881]LogModuleManager: Shutting down and abandoning module USDUtilities (546) +[2022.10.06-14.57.12:378][881]LogModuleManager: Shutting down and abandoning module UnrealUSDWrapper (544) +[2022.10.06-14.57.12:391][881]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (542) +[2022.10.06-14.57.12:445][881]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (540) +[2022.10.06-14.57.12:460][881]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (538) +[2022.10.06-14.57.12:460][881]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (536) +[2022.10.06-14.57.12:460][881]LogModuleManager: Shutting down and abandoning module ChaosNiagara (534) +[2022.10.06-14.57.12:473][881]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (532) +[2022.10.06-14.57.12:486][881]LogModuleManager: Shutting down and abandoning module FractureEditor (530) +[2022.10.06-14.57.12:499][881]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (528) +[2022.10.06-14.57.12:499][881]LogModuleManager: Shutting down and abandoning module UObjectPlugin (526) +[2022.10.06-14.57.12:499][881]LogModuleManager: Shutting down and abandoning module BackChannel (524) +[2022.10.06-14.57.12:511][881]LogModuleManager: Shutting down and abandoning module UnrealInsightsInterface (522) +[2022.10.06-14.57.12:511][881]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (520) +[2022.10.06-14.57.12:511][881]LogModuleManager: Shutting down and abandoning module AutomationUtils (518) +[2022.10.06-14.57.12:511][881]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (516) +[2022.10.06-14.57.12:511][881]LogModuleManager: Shutting down and abandoning module PluginUtils (514) +[2022.10.06-14.57.12:523][881]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (512) +[2022.10.06-14.57.12:543][881]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (510) +[2022.10.06-14.57.12:543][881]LogModuleManager: Shutting down and abandoning module GitSourceControl (508) +[2022.10.06-14.57.12:561][881]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (506) +[2022.10.06-14.57.12:562][881]LogModuleManager: Shutting down and abandoning module StylusInput (504) +[2022.10.06-14.57.12:562][881]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (502) +[2022.10.06-14.57.12:562][881]LogModuleManager: Shutting down and abandoning module DatasmithGLTFTranslator (500) +[2022.10.06-14.57.12:562][881]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (498) +[2022.10.06-14.57.12:573][881]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (496) +[2022.10.06-14.57.12:582][881]LogModuleManager: Shutting down and abandoning module PluginBrowser (494) +[2022.10.06-14.57.12:582][881]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (492) +[2022.10.06-14.57.12:598][881]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (490) +[2022.10.06-14.57.12:611][881]LogModuleManager: Shutting down and abandoning module GLTFImporter (488) +[2022.10.06-14.57.12:640][881]LogModuleManager: Shutting down and abandoning module GLTFCore (486) +[2022.10.06-14.57.12:640][881]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (484) +[2022.10.06-14.57.12:640][881]LogModuleManager: Shutting down and abandoning module VariantManager (482) +[2022.10.06-14.57.12:736][881]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (480) +[2022.10.06-14.57.12:736][881]LogModuleManager: Shutting down and abandoning module MDLImporter (478) +[2022.10.06-14.57.12:755][881]LogModuleManager: Shutting down and abandoning module DirectLinkTest (476) +[2022.10.06-14.57.12:775][881]LogModuleManager: Shutting down and abandoning module DatasmithNativeTranslator (474) +[2022.10.06-14.57.12:775][881]LogModuleManager: Shutting down and abandoning module DatasmithExternalSource (472) +[2022.10.06-14.57.12:775][881]LogModuleManager: Shutting down and abandoning module DirectLinkExtension (471) +[2022.10.06-14.57.12:812][881]LogModuleManager: Shutting down and abandoning module ExternalSource (470) +[2022.10.06-14.57.12:824][881]LogModuleManager: Shutting down and abandoning module DatasmithIFCTranslator (466) +[2022.10.06-14.57.12:844][881]LogModuleManager: Shutting down and abandoning module DatasmithTranslator (465) +[2022.10.06-14.57.12:854][881]LogModuleManager: Shutting down and abandoning module AxFImporter (462) +[2022.10.06-14.57.12:867][881]LogModuleManager: Shutting down and abandoning module DatasmithPLMXMLTranslator (460) +[2022.10.06-14.57.12:867][881]LogModuleManager: Shutting down and abandoning module DatasmithImporter (459) +[2022.10.06-14.57.12:867][881]LogModuleManager: Shutting down and abandoning module CoreTechSurface (456) +[2022.10.06-14.57.12:867][881]LogModuleManager: Shutting down and abandoning module CADKernelSurface (454) +[2022.10.06-14.57.12:867][881]LogModuleManager: Shutting down and abandoning module ParametricSurface (452) +[2022.10.06-14.57.12:867][881]LogModuleManager: Shutting down and abandoning module ParametricSurfaceExtension (450) +[2022.10.06-14.57.12:884][881]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (449) +[2022.10.06-14.57.12:970][881]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (448) +[2022.10.06-14.57.12:970][881]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022_2 (444) +[2022.10.06-14.57.12:970][881]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022_1 (442) +[2022.10.06-14.57.12:970][881]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022 (440) +[2022.10.06-14.57.12:970][881]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2021_3 (438) +[2022.10.06-14.57.12:970][881]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2020 (436) +[2022.10.06-14.57.12:970][881]LogModuleManager: Shutting down and abandoning module CADInterfaces (434) +[2022.10.06-14.57.12:970][881]LogModuleManager: Shutting down and abandoning module DatasmithDispatcher (432) +[2022.10.06-14.57.12:989][881]LogModuleManager: Shutting down and abandoning module DatasmithOpenNurbsTranslator (430) +[2022.10.06-14.57.12:999][881]LogModuleManager: Shutting down and abandoning module DatasmithCADTranslator (428) +[2022.10.06-14.57.12:999][881]LogModuleManager: Shutting down and abandoning module CADTools (427) +[2022.10.06-14.57.13:008][881]LogModuleManager: Shutting down and abandoning module CADLibrary (424) +[2022.10.06-14.57.13:026][881]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (422) +[2022.10.06-14.57.13:046][881]LogModuleManager: Shutting down and abandoning module DataprepEditorScriptingUtilities (420) +[2022.10.06-14.57.13:047][881]LogModuleManager: Shutting down and abandoning module DataprepLibraries (418) +[2022.10.06-14.57.13:047][881]LogModuleManager: Shutting down and abandoning module DataprepCore (416) +[2022.10.06-14.57.13:047][881]LogModuleManager: Shutting down and abandoning module DataprepEditor (414) +[2022.10.06-14.57.13:097][881]LogModuleManager: Shutting down and abandoning module EditorDebugTools (412) +[2022.10.06-14.57.13:098][881]LogModuleManager: Shutting down and abandoning module CurveEditorTools (410) +[2022.10.06-14.57.13:120][881]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (408) +[2022.10.06-14.57.13:120][881]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (406) +[2022.10.06-14.57.13:120][881]LogModuleManager: Shutting down and abandoning module CryptoKeys (404) +[2022.10.06-14.57.13:120][881]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (402) +[2022.10.06-14.57.13:120][881]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (400) +[2022.10.06-14.57.13:120][881]LogModuleManager: Shutting down and abandoning module Paper2DEditor (398) +[2022.10.06-14.57.13:215][881]LogModuleManager: Shutting down and abandoning module ControlRigSpline (396) +[2022.10.06-14.57.13:215][881]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (394) +[2022.10.06-14.57.13:221][881]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (392) +[2022.10.06-14.57.13:221][881]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (390) +[2022.10.06-14.57.13:235][881]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (388) +[2022.10.06-14.57.13:248][881]LogModuleManager: Shutting down and abandoning module AnalyticsBlueprintLibrary (386) +[2022.10.06-14.57.13:248][881]LogModuleManager: Shutting down and abandoning module SoundFields (384) +[2022.10.06-14.57.13:248][881]LogModuleManager: Shutting down and abandoning module SignificanceManager (382) +[2022.10.06-14.57.13:248][881]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (380) +[2022.10.06-14.57.13:248][881]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (378) +[2022.10.06-14.57.13:257][881]LogModuleManager: Shutting down and abandoning module OpenColorIOEditor (376) +[2022.10.06-14.57.13:267][881]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) +[2022.10.06-14.57.13:300][881]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (373) +[2022.10.06-14.57.13:300][881]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (370) +[2022.10.06-14.57.13:300][881]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (368) +[2022.10.06-14.57.13:300][881]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (366) +[2022.10.06-14.57.13:305][881]LogModuleManager: Shutting down and abandoning module UdpMessaging (364) +[2022.10.06-14.57.13:406][881]LogModuleManager: Shutting down and abandoning module TcpMessaging (362) +[2022.10.06-14.57.13:562][881]LogModuleManager: Shutting down and abandoning module ActorSequence (360) +[2022.10.06-14.57.13:562][881]LogModuleManager: Shutting down and abandoning module GameplayCameras (358) +[2022.10.06-14.57.13:567][881]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (356) +[2022.10.06-14.57.13:567][881]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (354) +[2022.10.06-14.57.13:567][881]LogModuleManager: Shutting down and abandoning module Niagara (352) +[2022.10.06-14.57.13:635][881]LogModuleManager: Shutting down and abandoning module SignalProcessing (351) +[2022.10.06-14.57.13:635][881]LogModuleManager: Shutting down and abandoning module NiagaraEditor (349) +[2022.10.06-14.57.13:642][881]LogModuleManager: Shutting down and abandoning module NiagaraCore (346) +[2022.10.06-14.57.13:642][881]LogModuleManager: Shutting down and abandoning module PBIK (344) +[2022.10.06-14.57.13:661][881]LogModuleManager: Shutting down and abandoning module FullBodyIK (342) +[2022.10.06-14.57.13:661][881]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (340) +[2022.10.06-14.57.13:736][881]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (338) +[2022.10.06-14.57.13:741][881]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (336) +[2022.10.06-14.57.13:741][881]LogModuleManager: Shutting down and abandoning module FacialAnimation (334) +[2022.10.06-14.57.13:741][881]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (332) +[2022.10.06-14.57.13:751][881]LogModuleManager: Shutting down and abandoning module AnimationSharing (330) +[2022.10.06-14.57.13:751][881]LogModuleManager: Shutting down and abandoning module DataValidation (328) +[2022.10.06-14.57.13:751][881]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (326) +[2022.10.06-14.57.13:763][881]LogModuleManager: Shutting down and abandoning module LevelEditor (325) +[2022.10.06-14.57.13:804][881]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (324) +[2022.10.06-14.57.13:822][881]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (322) +[2022.10.06-14.57.13:822][881]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (320) +[2022.10.06-14.57.13:823][881]LogModuleManager: Shutting down and abandoning module MainFrame (318) +[2022.10.06-14.57.13:823][881]LogModuleManager: Shutting down and abandoning module HotReload (317) +[2022.10.06-14.57.13:823][881]LogModuleManager: Shutting down and abandoning module ContentBrowser (313) +[2022.10.06-14.57.13:823][881]LogModuleManager: Shutting down and abandoning module ToolMenus (312) +[2022.10.06-14.57.13:823][881]LogModuleManager: Shutting down and abandoning module ContentBrowserData (310) +[2022.10.06-14.57.13:823][881]LogModuleManager: Shutting down and abandoning module TreeMap (307) +[2022.10.06-14.57.13:823][881]LogModuleManager: Shutting down and abandoning module Paper2D (304) +[2022.10.06-14.57.13:843][881]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (302) +[2022.10.06-14.57.13:843][881]LogModuleManager: Shutting down and abandoning module IKRig (300) +[2022.10.06-14.57.13:843][881]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (298) +[2022.10.06-14.57.13:843][881]LogModuleManager: Shutting down and abandoning module ControlRig (296) +[2022.10.06-14.57.13:859][881]LogModuleManager: Shutting down and abandoning module LevelSequence (295) +[2022.10.06-14.57.13:859][881]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (292) +[2022.10.06-14.57.13:912][881]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module AndroidFileServer (286) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (284) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module PacketHandler (282) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module AnimationDataController (280) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (278) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (276) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module MediaAssets (274) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module Overlay (272) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module OverlayEditor (271) +[2022.10.06-14.57.14:012][881]LogModuleManager: Shutting down and abandoning module VREditor (268) +[2022.10.06-14.57.14:031][881]LogModuleManager: Shutting down and abandoning module StringTableEditor (266) +[2022.10.06-14.57.14:052][881]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (264) +[2022.10.06-14.57.14:052][881]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (262) +[2022.10.06-14.57.14:091][881]LogModuleManager: Shutting down and abandoning module FunctionalTesting (260) +[2022.10.06-14.57.14:101][881]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (258) +[2022.10.06-14.57.14:112][881]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (257) +[2022.10.06-14.57.14:112][881]LogModuleManager: Shutting down and abandoning module UMG (254) +[2022.10.06-14.57.14:113][881]LogModuleManager: Shutting down and abandoning module UMGEditor (253) +[2022.10.06-14.57.14:136][881]LogModuleManager: Shutting down and abandoning module SlateReflector (248) +[2022.10.06-14.57.14:211][881]LogModuleManager: Shutting down and abandoning module Slate (246) +[2022.10.06-14.57.14:211][881]LogModuleManager: Shutting down and abandoning module SlateCore (244) +[2022.10.06-14.57.14:233][881]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (242) +[2022.10.06-14.57.14:233][881]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (240) +[2022.10.06-14.57.14:233][881]LogModuleManager: Shutting down and abandoning module UnrealEd (238) +[2022.10.06-14.57.14:244][881]LogModuleManager: Shutting down and abandoning module MRMesh (236) +[2022.10.06-14.57.14:244][881]LogModuleManager: Shutting down and abandoning module Messaging (234) +[2022.10.06-14.57.14:244][881]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (232) +[2022.10.06-14.57.14:244][881]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (230) +[2022.10.06-14.57.14:244][881]LogModuleManager: Shutting down and abandoning module Networking (228) +[2022.10.06-14.57.14:244][881]LogModuleManager: Shutting down and abandoning module Core (226) +[2022.10.06-14.57.14:244][881]LogModuleManager: Shutting down and abandoning module MaterialEditor (224) +[2022.10.06-14.57.14:289][881]LogModuleManager: Shutting down and abandoning module MovieSceneTools (222) +[2022.10.06-14.57.14:315][881]LogModuleManager: Shutting down and abandoning module CurveEditor (221) +[2022.10.06-14.57.14:328][881]LogModuleManager: Shutting down and abandoning module Sequencer (219) +[2022.10.06-14.57.14:350][881]LogModuleManager: Shutting down and abandoning module EditorStyle (218) +[2022.10.06-14.57.14:351][881]LogModuleManager: Shutting down and abandoning module KismetCompiler (214) +[2022.10.06-14.57.14:351][881]LogModuleManager: Shutting down and abandoning module MeshBuilder (212) +[2022.10.06-14.57.14:351][881]LogModuleManager: Shutting down and abandoning module NaniteBuilder (210) +[2022.10.06-14.57.14:366][881]LogModuleManager: Shutting down and abandoning module MeshUtilities (208) +[2022.10.06-14.57.14:378][881]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (207) +[2022.10.06-14.57.14:378][881]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (206) +[2022.10.06-14.57.14:378][881]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (205) +[2022.10.06-14.57.14:384][881]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (203) +[2022.10.06-14.57.14:396][881]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (201) +[2022.10.06-14.57.14:497][881]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (199) +[2022.10.06-14.57.14:497][881]LogModuleManager: Shutting down and abandoning module MaterialBaking (195) +[2022.10.06-14.57.14:497][881]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (190) +[2022.10.06-14.57.14:497][881]LogModuleManager: Shutting down and abandoning module DerivedDataCache (188) +[2022.10.06-14.57.14:557][881]LogModuleManager: Shutting down and abandoning module TargetPlatform (186) +[2022.10.06-14.57.14:564][881]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (185) +[2022.10.06-14.57.14:584][881]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2022.10.06-14.57.14:598][881]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (181) +[2022.10.06-14.57.14:628][881]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (179) +[2022.10.06-14.57.14:636][881]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (177) +[2022.10.06-14.57.14:644][881]LogModuleManager: Shutting down and abandoning module AudioFormatBink (175) +[2022.10.06-14.57.14:644][881]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (173) +[2022.10.06-14.57.14:660][881]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (171) +[2022.10.06-14.57.14:660][881]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (169) +[2022.10.06-14.57.14:660][881]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (167) +[2022.10.06-14.57.14:660][881]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (165) +[2022.10.06-14.57.14:660][881]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (163) +[2022.10.06-14.57.14:673][881]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (161) +[2022.10.06-14.57.14:673][881]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (159) +[2022.10.06-14.57.14:673][881]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (157) +[2022.10.06-14.57.14:690][881]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (155) +[2022.10.06-14.57.14:690][881]LogModuleManager: Shutting down and abandoning module TextureFormat (153) +[2022.10.06-14.57.14:690][881]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (152) +[2022.10.06-14.57.14:754][881]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (150) +[2022.10.06-14.57.14:754][881]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148) +[2022.10.06-14.57.14:790][881]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146) +[2022.10.06-14.57.14:825][881]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (144) +[2022.10.06-14.57.14:840][881]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (142) +[2022.10.06-14.57.14:855][881]LogModuleManager: Shutting down and abandoning module ImageWrapper (141) +[2022.10.06-14.57.14:855][881]LogModuleManager: Shutting down and abandoning module TurnkeySupport (137) +[2022.10.06-14.57.14:855][881]LogModuleManager: Shutting down and abandoning module InputCore (134) +[2022.10.06-14.57.14:855][881]LogModuleManager: Shutting down and abandoning module Settings (132) +[2022.10.06-14.57.14:855][881]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (130) +[2022.10.06-14.57.14:857][881]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (128) +[2022.10.06-14.57.14:857][881]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (127) +[2022.10.06-14.57.14:857][881]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2022.10.06-14.57.14:857][881]LogModuleManager: Shutting down and abandoning module GeometryCore (123) +[2022.10.06-14.57.14:865][881]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (120) +[2022.10.06-14.57.14:878][881]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (119) +[2022.10.06-14.57.14:878][881]LogModuleManager: Shutting down and abandoning module AVEncoder (118) +[2022.10.06-14.57.14:895][881]LogModuleManager: Shutting down and abandoning module D3D12RHI (114) +[2022.10.06-14.57.14:896][881]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (112) +[2022.10.06-14.57.14:904][881]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (110) +[2022.10.06-14.57.14:912][881]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (108) +[2022.10.06-14.57.14:913][881]LogModuleManager: Shutting down and abandoning module OpenColorIO (106) +[2022.10.06-14.57.14:994][881]LogModuleManager: Shutting down and abandoning module HairStrandsCore (104) +[2022.10.06-14.57.15:001][881]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (102) +[2022.10.06-14.57.15:001][881]LogModuleManager: Shutting down and abandoning module ChunkDownloader (100) +[2022.10.06-14.57.15:020][881]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (98) +[2022.10.06-14.57.15:020][881]LogModuleManager: Shutting down and abandoning module GPULightmass (96) +[2022.10.06-14.57.15:054][881]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) +[2022.10.06-14.57.15:054][881]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (92) +[2022.10.06-14.57.15:077][881]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) +[2022.10.06-14.57.15:146][881]LogModuleManager: Shutting down and abandoning module XMPP (85) +[2022.10.06-14.57.15:172][881]LogModuleManager: Shutting down and abandoning module WebSockets (84) +[2022.10.06-14.57.15:263][881]LogModuleManager: Shutting down and abandoning module HTTP (81) +[2022.10.06-14.57.15:269][881]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2022.10.06-14.57.15:285][881]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE46823C0-42BD-1CE9-8A66-7ABE325B574F%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&UserID=25606d5f4aa82e51ec13cca216a82f83%7Ce7ae96464db64eaaba9753c124167bf7%7C8edb913d-2450-4e74-a692-e6f70ff806a1&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2022.10.06-14.57.15:285][881]LogHttp: Warning: Cleaning up 1 outstanding Http requests. +[2022.10.06-14.57.15:316][881]LogModuleManager: Shutting down and abandoning module SSL (80) +[2022.10.06-14.57.15:319][881]LogModuleManager: Shutting down and abandoning module WmfMedia (76) +[2022.10.06-14.57.15:353][881]LogModuleManager: Shutting down and abandoning module Media (75) +[2022.10.06-14.57.15:357][881]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (72) +[2022.10.06-14.57.15:370][881]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (70) +[2022.10.06-14.57.15:370][881]LogModuleManager: Shutting down and abandoning module NiagaraShader (68) +[2022.10.06-14.57.15:370][881]LogModuleManager: Shutting down and abandoning module ChaosCloth (66) +[2022.10.06-14.57.15:379][881]LogModuleManager: Shutting down and abandoning module PixWinPlugin (64) +[2022.10.06-14.57.15:397][881]LogModuleManager: Shutting down and abandoning module VariantManagerContent (62) +[2022.10.06-14.57.15:397][881]LogModuleManager: Shutting down and abandoning module DatasmithContent (60) +[2022.10.06-14.57.15:398][881]LogModuleManager: Shutting down and abandoning module AISupportModule (58) +[2022.10.06-14.57.15:398][881]LogModuleManager: Shutting down and abandoning module DesktopPlatform (56) +[2022.10.06-14.57.15:415][881]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (54) +[2022.10.06-14.57.15:415][881]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (52) +[2022.10.06-14.57.15:474][881]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (50) +[2022.10.06-14.57.15:474][881]LogModuleManager: Shutting down and abandoning module PlatformCrypto (48) +[2022.10.06-14.57.15:474][881]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (46) +[2022.10.06-14.57.15:498][881]LogModuleManager: Shutting down and abandoning module SourceControl (45) +[2022.10.06-14.57.15:525][881]LogModuleManager: Shutting down and abandoning module XGEController (42) +[2022.10.06-14.57.15:537][881]LogXGEController: Cleaning working directory: C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2022.10.06-14.57.15:537][881]LogModuleManager: Shutting down and abandoning module FastBuildController (40) +[2022.10.06-14.57.15:556][881]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2022.10.06-14.57.15:578][881]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2022.10.06-14.57.15:595][881]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2022.10.06-14.57.15:616][881]LogModuleManager: Shutting down and abandoning module Virtualization (32) +[2022.10.06-14.57.15:616][881]LogModuleManager: Shutting down and abandoning module MessageLog (31) +[2022.10.06-14.57.15:616][881]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2022.10.06-14.57.15:646][881]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2022.10.06-14.57.15:646][881]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2022.10.06-14.57.15:646][881]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2022.10.06-14.57.15:673][881]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2022.10.06-14.57.15:747][881]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2022.10.06-14.57.15:748][881]LogModuleManager: Shutting down and abandoning module Engine (16) +[2022.10.06-14.57.15:760][881]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2022.10.06-14.57.15:768][881]LogModuleManager: Shutting down and abandoning module SandboxFile (12) +[2022.10.06-14.57.15:782][881]LogModuleManager: Shutting down and abandoning module PakFile (10) +[2022.10.06-14.57.15:782][881]LogModuleManager: Shutting down and abandoning module RSA (9) +[2022.10.06-14.57.15:782][881]LogModuleManager: Shutting down and abandoning module NetworkFile (6) +[2022.10.06-14.57.15:801][881]LogModuleManager: Shutting down and abandoning module StreamingFile (4) +[2022.10.06-14.57.15:801][881]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2022.10.06-14.57.16:666][881]LogD3D12RHI: Display: D3D12 ReleaseResources: 202 items to release +[2022.10.06-14.57.16:672][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 1936 x 1066 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:672][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 1936 x 1066 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:672][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 1936 x 1066 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:674][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyCPUTexture", 629720 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.16:674][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyTexture", 374 x 410 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:675][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BufferedRT", 374 x 410 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:675][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyCPUTexture", 629720 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.16:675][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyTexture", 374 x 410 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:675][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BufferedRT", 374 x 410 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:675][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyCPUTexture", 629720 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.16:676][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyTexture", 374 x 410 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:676][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BufferedRT", 374 x 410 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:676][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.16:676][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.16:676][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.16:677][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.16:677][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyCPUTexture", 2359716 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.16:677][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyTexture", 1385 x 419 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:677][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BufferedRT", 1385 x 419 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:677][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:678][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:678][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:678][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:678][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:678][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:679][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:679][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:679][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:679][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:679][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:680][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:680][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:680][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:680][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:680][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:681][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:681][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:681][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:681][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:682][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:682][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:682][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:682][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:683][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:683][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:683][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:683][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:683][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:683][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:684][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:684][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:684][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:684][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:684][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:685][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:685][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:685][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:685][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:685][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:686][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:686][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:686][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:686][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:686][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:687][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:687][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:687][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:687][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:687][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:688][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:688][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:688][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:688][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:689][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:689][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:689][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:689][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:689][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:690][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:690][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:690][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:690][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:690][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:691][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:691][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:691][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:691][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:691][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:692][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:692][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:692][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:692][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:692][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:693][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:693][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:693][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:693][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:693][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:694][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:694][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:694][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:694][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:694][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:695][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:695][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:695][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:695][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:695][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:696][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 138 x 138 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:696][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:696][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-14.57.16:697][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:697][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:697][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:698][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-14.57.16:698][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.16:698][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-14.57.16:698][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.16:698][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:698][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:699][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-14.57.16:699][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.16:699][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-14.57.16:699][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.16:699][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:699][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:700][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-14.57.16:700][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.16:700][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.06-14.57.16:700][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.16:700][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:700][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:700][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "/HDRIBackdrop/Textures/approaching_storm_4k.approaching_storm_4k", 2048 x 2048 x 6, Mips: 1, Format: 0xA, Flags: 0x0 +[2022.10.06-14.57.16:707][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "MediaTextureResourceOutput", 2 x 2 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:707][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Floor_Wood_AI_Chicago__2_D", 4059 x 5400 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.06-14.57.16:709][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_D", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.06-14.57.16:718][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_N", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.06-14.57.16:719][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_R", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.06-14.57.16:720][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "result", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:720][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_2", 512 x 512 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.16:721][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_1", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:721][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_0", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:721][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_3", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:721][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:722][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:722][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:722][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:722][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:722][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:723][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:723][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:723][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:723][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:724][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:724][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:724][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:724][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:724][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:725][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:725][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:725][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:725][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:725][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:726][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:726][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:726][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:726][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:727][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:727][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:727][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.06-14.57.16:727][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.06-14.57.16:728][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleCurveTexture", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.16:728][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5 +[2022.10.06-14.57.16:728][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "CombineLUTs", 32 x 32 x 32, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.06-14.57.16:728][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5 +[2022.10.06-14.57.16:728][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionEnvs", 2048 x 2048 x 42, Mips: 12, Format: 0xA, Flags: 0x0 +[2022.10.06-14.57.17:012][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "VirtualPhysicalTexture", 11560 x 11560 x 1, Mips: 1, Format: 0x46, Flags: 0x0 +[2022.10.06-14.57.17:014][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "VirtualPhysicalTexture", 2856 x 2856 x 1, Mips: 1, Format: 0xA, Flags: 0x0 +[2022.10.06-14.57.17:014][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.06-14.57.17:014][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4 +[2022.10.06-14.57.17:015][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4 +[2022.10.06-14.57.17:015][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.06-14.57.17:015][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.PhysicalPagePool", 16384 x 4096 x 1, Mips: 1, Format: 0x2A, Flags: 0x4 +[2022.10.06-14.57.17:059][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "HairLUT0", 1 x 1 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.06-14.57.17:059][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "Hair.LUT(DualScattering)", 64 x 64 x 16, Mips: 1, Format: 0xA, Flags: 0x4 +[2022.10.06-14.57.17:059][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap1", 2048 x 2048 x 6, Mips: 12, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.17:088][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap0", 2048 x 2048 x 6, Mips: 12, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.17:120][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap0", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.17:121][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap1", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.17:121][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkySHIrradiance", 9 x 1 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.17:122][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene(1/64)", 32 x 32 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.06-14.57.17:122][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.MainAndPostNodesAndClusterBatchesBuffer", 44040192 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-14.57.17:123][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-14.57.17:123][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-14.57.17:123][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "ShaderDraw.IndirectBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.06-14.57.17:123][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.17:124][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.17:124][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.17:124][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.17:125][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.17:125][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.17:125][881]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.06-14.57.17:578][881]LogD3D12RHI: ~FD3D12DynamicRHI +[2022.10.06-14.57.17:578][881]LogExit: Exiting. +[2022.10.06-14.57.17:610][881]Log file closed, 10/06/22 19:57:17 diff --git a/Saved/Logs/MasharovDioramu.log b/Saved/Logs/MasharovDioramu.log index 92cd1e6..badca61 100644 --- a/Saved/Logs/MasharovDioramu.log +++ b/Saved/Logs/MasharovDioramu.log @@ -1,3 +1,4 @@ +<<<<<<< HEAD Log file open, 11/22/22 13:20:24 LogConfig: Display: Loading Unix ini files took 0.03 seconds LogConfig: Display: Loading Android ini files took 0.03 seconds @@ -10,10 +11,52 @@ LogConfig: Display: Loading Linux ini files took 0.04 seconds LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading Windows ini files took 0.02 seconds LogPluginManager: Mounting Engine plugin EnhancedInput +======= +Log file open, 10/07/22 12:10:27 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=46288) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 2.320351 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A58931304DAE62FD7DCA399A965A82AD + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogConfig: Display: Loading HoloLens ini files took 0.09 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.09 seconds +LogConfig: Display: Loading Android ini files took 0.13 seconds +LogConfig: Display: Loading IOS ini files took 0.13 seconds +LogConfig: Display: Loading TVOS ini files took 0.13 seconds +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin XGEController +<<<<<<< HEAD LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor @@ -48,11 +91,79 @@ LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRig +======= +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlayerEditor +<<<<<<< HEAD LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin WebMMedia @@ -93,14 +204,74 @@ LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache +======= +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin HDRIBackdrop LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +<<<<<<< HEAD LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +======= +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils @@ -113,6 +284,7 @@ LogPluginManager: Mounting Engine plugin SunPosition LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer +<<<<<<< HEAD LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector @@ -185,6 +357,33 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experim LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +======= +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' @@ -192,6 +391,7 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experim LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +<<<<<<< HEAD LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' @@ -211,6 +411,25 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +======= +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' @@ -232,10 +451,18 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ SourceControl: Source control is disabled SourceControl: Source control is disabled LogGPULightmass: GPULightmass module is loaded +<<<<<<< HEAD LogInit: Using libcurl 7.83.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1n LogInit: - supports HTTP deflate (compression) using libz 1.2.12 +======= +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ @@ -252,6 +479,7 @@ LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +<<<<<<< HEAD PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Build: ++UE5+Release-5.1-CL-23058290 LogInit: Engine Version: 5.1.0-23058290+++UE5+Release-5.1 @@ -260,10 +488,23 @@ LogInit: Net CL: 23058290 LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz, GPU: NVIDIA GeForce RTX 3060 Ti LogInit: Compiled (64-bit): Nov 9 2022 18:31:23 LogInit: Compiled with Visual C++: 19.29.30146.00 +======= +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.1 LogInit: Command Line: +<<<<<<< HEAD LogInit: Base Directory: F:/UE_5.1/Engine/Binaries/Win64/ +======= +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 35 @@ -302,6 +543,7 @@ LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] @@ -312,6 +554,7 @@ LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +<<<<<<< HEAD LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2022.11.22-08.20.26:586][ 0]LogConfig: Set CVar [[r.VSync:0]] @@ -4193,3 +4436,4661 @@ Current: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.00000 [2022.11.22-08.48.39:194][189]LogD3D12RHI: ~FD3D12DynamicRHI [2022.11.22-08.48.39:240][189]LogExit: Exiting. [2022.11.22-08.48.39:258][189]Log file closed, 11/22/22 13:48:39 +======= +[2022.10.07-07.10.30:793][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.07-07.10.30:793][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.07-07.10.30:794][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.07-07.10.30:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.07-07.10.30:803][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.07-07.10.30:896][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.07-07.10.30:896][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.07-07.10.31:157][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.07-07.10.31:157][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.07-07.10.31:198][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.07-07.10.31:198][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.07-07.10.31:198][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.07-07.10.31:198][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.07-07.10.31:198][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.07-07.10.31:199][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.07-07.10.31:199][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.07-07.10.31:199][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.07-07.10.31:199][ 0]LogInit: User: GRAFF3d7 +[2022.10.07-07.10.31:199][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.07-07.10.31:199][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.07-07.10.31:199][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.07-07.10.31:199][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.07-07.10.31:199][ 0]LogMemory: Process Physical Memory: 288.10 MB used, 296.51 MB peak +[2022.10.07-07.10.31:199][ 0]LogMemory: Process Virtual Memory: 260.70 MB used, 260.70 MB peak +[2022.10.07-07.10.31:199][ 0]LogMemory: Physical Memory: 17834.69 MB used, 47635.50 MB free, 65470.20 MB total +[2022.10.07-07.10.31:199][ 0]LogMemory: Virtual Memory: 39092.25 MB used, 36105.95 MB free, 75198.20 MB total +[2022.10.07-07.10.31:200][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.07-07.10.31:214][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.07-07.10.31:480][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.07-07.10.31:502][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.07-07.10.31:502][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.07-07.10.31:607][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.07-07.10.31:608][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.07-07.10.31:619][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.07-07.10.31:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.07-07.10.31:626][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.07-07.10.31:691][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.07-07.10.31:744][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-07.10.31:941][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.07-07.10.31:941][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.07-07.10.36:561][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.07-07.10.36:566][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.07-07.10.36:566][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.07-07.10.36:698][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.07-07.10.36:818][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.07-07.10.36:829][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.07-07.10.36:849][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.07-07.10.36:881][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.07-07.10.36:881][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.07-07.10.37:017][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.07-07.10.37:017][ 0]LogWindows: Attached monitors: +[2022.10.07-07.10.37:017][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.07-07.10.37:017][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.07-07.10.37:017][ 0]LogWindows: Found 2 attached monitors. +[2022.10.07-07.10.37:017][ 0]LogWindows: EnumDisplayDevices: +[2022.10.07-07.10.37:017][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.07-07.10.37:017][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.07-07.10.37:018][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.07-07.10.37:018][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.07-07.10.37:018][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.07-07.10.37:018][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.07-07.10.37:018][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.07-07.10.37:043][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.07-07.10.37:126][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.07-07.10.37:126][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.07-07.10.37:326][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.07-07.10.37:468][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.07-07.10.37:468][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.07-07.10.37:521][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.07-07.10.37:521][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.07-07.10.37:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.07-07.10.37:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.07-07.10.37:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.07-07.10.37:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.07-07.10.37:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.07-07.10.37:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.07-07.10.37:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.07-07.10.37:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.07-07.10.37:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.07-07.10.37:754][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.07-07.10.37:941][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: ADPCM +[2022.10.07-07.10.37:960][ 0]LogTargetPlatformManager: PCM +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: BINKA +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: OGG +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.07-07.10.37:979][ 0]LogTargetPlatformManager: OPUS +[2022.10.07-07.10.38:224][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.07-07.10.38:268][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.07-07.10.38:306][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.07-07.10.38:306][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.07-07.10.38:307][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.07-07.10.38:307][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.07-07.10.38:308][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.07-07.10.38:308][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:378][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.07-07.10.38:516][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.07-07.10.38:929][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.41 seconds +[2022.10.07-07.10.38:929][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=2.44MBs, RandomWriteSpeed=29.55MBs. Assigned SpeedClass 'Local' +[2022.10.07-07.10.38:930][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.07-07.10.38:931][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.07-07.10.38:931][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.07-07.10.38:942][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.07-07.10.38:942][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.07-07.10.38:942][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/8156/). +[2022.10.07-07.10.38:942][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/7A932668462A00315805978E1A6868FD/'. +[2022.10.07-07.10.38:943][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.07-07.10.38:943][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.07-07.10.51:000][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.07-07.10.51:081][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.07-07.10.51:938][ 0]LogAssetRegistry: FAssetRegistry took 0.0249 seconds to start up +[2022.10.07-07.10.51:948][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.07-07.10.52:380][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.07-07.10.52:383][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.07-07.10.52:861][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.07-07.10.52:862][ 0]LogDeviceProfileManager: Active device profile: [00000B15CDD5A9C0][00000B15C6E07800 50] WindowsEditor +[2022.10.07-07.10.52:862][ 0]LogDeviceProfileManager: Profiles: [00000B15CDD5A480][00000B15C6E02800 50] Windows, [00000B15CDD5A9C0][00000B15C6E07800 50] WindowsEditor, [00000B15CDD5A100][00000B15C6D97800 50] WindowsServer, [00000B15CDD5A2C0][00000B15C846C800 50] WindowsClient, [00000B15CDD58C00][00000B15C6E0A000 50] IOS, [00000B15CDD57FC0][00000B15A9A7C800 50] iPadAir2, [00000B15CDD5B440][00000B15CDFB2800 50] IPadPro, [00000B15CDD5B7C0][00000B15CDFB0000 50] iPadAir3, [00000B15CDD5B980][00000B15CDFB7800 50] iPadAir4, [00000B15CDD5B600][00000B15CDFBA000 50] iPadMini4, [00000B15CDD5B280][00000B15CDFBC800 50] iPadMini5, [00000B15CDD5AF00][00000B15C6E30000 50] iPadMini6, [00000B15CDD5E000][00000B15CE995000 50] iPhone6S, [00000B15CDD5E380][00000B15CE992800 50] iPhone7, [00000B15CDD5E700][00000B15CE990000 50] iPodTouch7, [00000B15CDD5E8C0][00000B15CE99A000 50] iPhone6SPlus, [00000B15CDD5E540][00000B15CE99C800 50] iPhone7Plus, [00000B15CDD56040][00000B15CDFB5000 50] iPhoneSE, [00000B15CDD594C0][00000B15CE9B0000 50] iPhone8, [00000B15CDD5B0C0][00000B15CE9B5000 50] iPhone8Plus, [00000B15CDD5DAC0][00000B15CE9B7800 50] iPhoneX, [00000B15CDD57A80][00000B15CE9BA000 50] iPhoneXS, [00000B15CDD5BD00][00000B15CE9BC800 50] iPhoneXSMax, [00000B15CDD5DE40][00000B15CE997800 50] iPhoneXR, [00000B15CDD5D900][00000B15CDFF0000 50] iPhone11, [00000B15CDD58340][00000B15CDFF5000 50] iPhone11Pro, [00000B15CDD56200][00000B15CDFF7800 50] iPhone11ProMax, [00000B15CDD58880][00000B15CDFFA000 50] iPhoneSE2, [00000B15CDD5D740][00000B15CDFFC800 50] iPhone12Mini, [00000B15CDD57540][00000B15CE9B2800 50] iPhone12, [00000B15CDD5A800][00000B15CE9E0000 50] iPhone12Pro, [00000B15CDD563C0][00000B15CE9E5000 50] iPhone12ProMax, [00000B15CDD5CCC0][00000B15CE9E7800 50] iPhone13Mini, [00000B15CDD57700][00000B15CE9EA000 50] iPhone13, [00000B15CDD571C0][00000B15CE9EC800 50] iPhone13Pro, [00000B15CDD56580][00000B15CDFF2800 50] iPhone13ProMax, [00000B15CDD5D200][00000B15CE9F0000 50] iPadPro105, [00000B15CDD5C5C0][00000B15CE9F5000 50] iPadPro129, [00000B15CDD5EA80][00000B15CE9F7800 50] iPadPro97, [00000B15CDD5C240][00000B15CE9FA000 50] iPadPro2_129, [00000B15CDD56900][00000B15CE9FC800 50] iPad5, [00000B15CDD57C40][00000B15CE9E2800 50] iPad6, [00000B15CDD58F80][00000B15CEA00000 50] iPad7, [00000B15CDD56AC0][00000B15CEA05000 50] iPad8, [00000B15CDD5D3C0][00000B15CEA07800 50] iPad9, [00000B15CDD5AB80][00000B15CEA0A000 50] iPadPro11, [00000B15CDD59D80][00000B15CEA0C800 50] iPadPro2_11, [00000B15CDD5AD40][00000B15CE9F2800 50] iPadPro3_11, [00000B15CDD5C780][00000B15CEA10000 50] iPadPro3_129, [00000B15CDD58500][00000B15CEA15000 50] iPadPro4_129, [00000B15CDD5C940][00000B15CEA17800 50] iPadPro5_129, [00000B15CDD5BB40][00000B15CEA1A000 50] AppleTV, [00000B15CDD59F40][00000B15CEA1C800 50] AppleTV4K, [00000B15CDD58A40][00000B15CEA02800 50] TVOS, [00000B15CEA60380][00000B15CEA22800 50] Mac, [00000B15CEA60700][00000B15CEA20000 50] MacEditor, [00000B15CEA624C0][00000B15CEA27800 50] MacClient, [00000B15CEA61340][00000B15CEA2A000 50] MacServer, [00000B15CEA65080][00000B15CEA12800 50] Linux, [00000B15CEA65400][00000B15CEA2C800 50] LinuxEditor, [00000B15CEA60C40][00000B15CEA30000 50] LinuxArm64Editor, [00000B15CEA62F40][00000B15CEA35000 50] LinuxArm64, [00000B15CEA60540][00000B15CEA37800 50] LinuxClient, [00000B15CEA60FC0][00000B15CEA3A000 50] LinuxArm64Client, [00000B15CEA64980][00000B15CEA3C800 50] LinuxServer, [00000B15CEA65B00][00000B15CEA25000 50] LinuxArm64Server, [00000B15CEA61A40][00000B15CEA40000 50] Android, [00000B15CEA63640][00000B15CEA45000 50] Android_Preview_OpenGL, [00000B15CEA62300][00000B15CEA47800 50] Android_Preview_Vulkan, [00000B15CEA64B40][00000B15CEA4A000 50] Android_Low, [00000B15CEA62140][00000B15CEA4C800 50] Android_Mid, [00000B15CEA63480][00000B15CEA32800 50] Android_High, [00000B15CEA65780][00000B15CEA50000 50] Android_Default, [00000B15CEA632C0][00000B15CEA55000 50] Android_Adreno4xx, [00000B15CEA61880][00000B15CEA57800 50] Android_Adreno5xx_Low, [00000B15CEA62680][00000B15CEA5A000 50] Android_Adreno5xx, [00000B15CEA65CC0][00000B15CEA5C800 50] Android_Adreno6xx, [00000B15CEA63D40][00000B15CEA42800 50] Android_Adreno6xx_Vulkan, [00000B15CEA61500][00000B15CEA70000 50] Android_Adreno7xx, [00000B15CEA64600][00000B15CEA75000 50] Android_Adreno7xx_Vulkan, [00000B15CEA63F00][00000B15CEA77800 50] Android_Mali_T6xx, [00000B15CEA65940][00000B15CEA7A000 50] Android_Mali_T7xx, [00000B15CEA616C0][00000B15CEA7C800 50] Android_Mali_T8xx, [00000B15CEA61C00][00000B15CEA52800 50] Android_Mali_G71, [00000B15CEA65240][00000B15CDFE0000 50] Android_Mali_G72, [00000B15CEA64280][00000B15CDFE5000 50] Android_Mali_G72_Vulkan, [00000B15CEA65E80][00000B15CDFE7800 50] Android_Mali_G76, [00000B15CEA63100][00000B15CDFEA000 50] Android_Mali_G76_Vulkan, [00000B15CEA66900][00000B15CDFEC800 50] Android_Mali_G77, [00000B15CEA61DC0][00000B15CEA72800 50] Android_Mali_G77_Vulkan, [00000B15CEA61F80][00000B15CEA80000 50] Android_Mali_G78, [00000B15CEA655C0][00000B15CEA85000 50] Android_Mali_G78_Vulkan, [00000B15CEA66AC0][00000B15CEA87800 50] Android_Mali_G710, [00000B15CEA60E00][00000B15CEA8A000 50] Android_Mali_G710_Vulkan, [00000B15CEA64EC0][00000B15CEA8C800 50] Android_Xclipse_920, [00000B15CEA647C0][00000B15CDFE2800 50] Android_Xclipse_920_Vulkan, [00000B15CEA678C0][00000B15CEA90000 50] Android_Vulkan_SM5, [00000B15CEA66740][00000B15CEA95000 50] Android_PowerVR_G6xxx, [00000B15CEA60A80][00000B15CEA97800 50] Android_PowerVR_GT7xxx, [00000B15CEA66E40][00000B15CEA9A000 50] Android_PowerVR_GE8xxx, [00000B15CEA67A80][00000B15CEA9C800 50] Android_PowerVR_GM9xxx, [00000B15CEA64440][00000B15CEA82800 50] Android_PowerVR_GM9xxx_Vulkan, [00000B15CEA66200][00000B15CEAA0000 50] Android_TegraK1, [00000B15CEA663C0][00000B15CEAA5000 50] Android_Unknown_Vulkan, [00000B15CEA68880][00000B15CEAA7800 50] Oculus_Quest, [00000B15CEA60000][00000B15CEAAA000 50] Oculus_Quest2, [00000B15CEA67FC0][00000B15CEAAC800 50] HoloLens, +[2022.10.07-07.10.52:862][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.07-07.10.53:534][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.07-07.10.54:627][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.07-07.10.54:627][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.07-07.10.54:972][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.07-07.10.57:870][ 0]LogSlate: Border +[2022.10.07-07.10.57:870][ 0]LogSlate: BreadcrumbButton +[2022.10.07-07.10.57:870][ 0]LogSlate: Default +[2022.10.07-07.10.57:870][ 0]LogSlate: Icons.Save +[2022.10.07-07.10.57:870][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.07-07.10.57:870][ 0]LogSlate: ListView +[2022.10.07-07.10.57:870][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.07-07.10.57:870][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.07-07.10.57:870][ 0]LogSlate: TableView.DarkRow +[2022.10.07-07.10.57:870][ 0]LogSlate: TableView.Row +[2022.10.07-07.10.57:870][ 0]LogSlate: TreeView +[2022.10.07-07.11.06:268][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.06:859][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.06:859][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.07:560][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.07-07.11.07:560][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool. +[2022.10.07-07.11.07:560][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.07-07.11.09:466][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D54AB90548D9570536ECAD8C999B4DAC | Instance: 13E387EF4225182DD66B5E9AB9A23546 (DESKTOP-AOHCMKE-8156). +[2022.10.07-07.11.11:544][ 0]LogPython: Using Python 3.9.7 +[2022.10.07-07.11.14:457][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.07-07.11.14:523][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.07-07.11.15:450][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.07-07.11.20:268][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.07-07.11.21:160][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.07-07.11.21:161][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.07-07.11.21:204][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.07-07.11.21:229][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.07-07.11.21:236][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.07-07.11.21:256][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.07-07.11.21:266][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.07-07.11.21:288][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.07-07.11.21:306][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.07-07.11.21:325][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.07-07.11.21:374][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.07-07.11.21:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.07-07.11.21:391][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.07-07.11.21:399][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.07-07.11.21:419][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.07-07.11.21:420][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.07-07.11.23:751][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:793][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:833][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.23:869][ 0]LogUProjectInfo: Found projects: +[2022.10.07-07.11.24:664][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.07-07.11.24:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.07-07.11.24:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.07-07.11.25:708][ 0]LogCollectionManager: Loaded 0 collections in 0.001709 seconds +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.07-07.11.25:906][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.07-07.11.26:854][ 0]LogEngine: Initializing Engine... +[2022.10.07-07.11.26:909][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.07-07.11.26:917][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.07-07.11.30:130][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.07-07.11.30:130][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.11.30:172][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.11.30:313][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.07-07.11.30:314][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.07-07.11.30:390][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.07-07.11.30:400][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.07-07.11.30:400][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.07-07.11.30:401][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.07-07.11.30:401][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.07-07.11.30:402][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.07-07.11.30:463][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.07-07.11.30:531][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.07-07.11.30:532][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.07-07.11.30:593][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.07-07.11.30:593][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.07-07.11.30:594][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.07-07.11.30:594][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.07-07.11.30:599][ 0]LogInit: FAudioDevice initialized. +[2022.10.07-07.11.30:599][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.07-07.11.30:599][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.07-07.11.30:599][ 0]LogInit: Texture streaming: Enabled +[2022.10.07-07.11.30:694][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.07-07.11.30:727][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.07-07.11.31:007][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.07-07.11.31:039][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.07-07.11.31:039][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.07-07.11.41:798][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.07-07.11.41:844][ 0]LogInit: Transaction tracking system initialized +[2022.10.07-07.11.42:553][ 0]BlueprintLog: New page: Editor Load +[2022.10.07-07.11.43:303][ 0]LocalizationService: Localization service is disabled +[2022.10.07-07.11.43:705][ 0]TimingProfiler: Initialize +[2022.10.07-07.11.43:705][ 0]TimingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]LoadingProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]LoadingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]NetworkingProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.07-07.11.43:706][ 0]MemoryProfiler: Initialize +[2022.10.07-07.11.43:706][ 0]MemoryProfiler: OnSessionChanged +[2022.10.07-07.11.48:673][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s +[2022.10.07-07.11.48:673][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.07-07.11.50:628][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.07-07.11.50:632][ 0]SourceControl: Source control is disabled +[2022.10.07-07.11.50:632][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 120.466 +[2022.10.07-07.11.50:632][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.11.50:633][ 0]LightingResults: New page: Lighting Build +[2022.10.07-07.11.50:740][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.11.50:740][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.11.50:740][ 0]MapCheck: New page: Map Check +[2022.10.07-07.11.50:740][ 0]LightingResults: New page: Lighting Build +[2022.10.07-07.11.50:753][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.11.50:759][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2022.10.07-07.11.51:481][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.07-07.11.51:481][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.11.51:481][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.11.51:482][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.07-07.11.51:525][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.11.51:536][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-07.11.51:537][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.11.51:537][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. +[2022.10.07-07.11.51:537][ 0]LogFileHelpers: Loading map 'Main' took 0.905 +[2022.10.07-07.11.51:600][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 121.434 +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.07-07.11.51:600][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.11.51:811][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:824][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:835][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.51:849][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.07-07.11.52:077][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.07-07.11.52:077][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:110][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.07-07.11.52:110][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:161][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:161][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:248][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:248][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:285][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.07-07.11.52:285][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:298][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:298][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:307][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.07-07.11.52:307][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:315][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:315][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:323][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:324][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:334][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.07-07.11.52:334][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.07-07.11.52:334][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.07-07.11.54:740][ 0]LogSlate: Took 0.023358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.07-07.11.54:757][ 0]LogSlate: Took 0.012339 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.07-07.11.54:773][ 0]LogSlate: Took 0.013970 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.07-07.11.54:786][ 0]LogSlate: Took 0.011416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.07-07.11.54:807][ 0]LogSlate: Took 0.019167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.07-07.11.54:848][ 0]LogViewport: Scene viewport resized to 1385x419, mode Windowed. +[2022.10.07-07.11.55:092][ 0]LogSlate: Took 0.019596 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.07-07.11.55:584][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 256.04 ms. Compile time 226.54 ms, link time 29.09 ms. +[2022.10.07-07.11.55:672][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 71.81 ms. Compile time 42.06 ms, link time 29.65 ms. +[2022.10.07-07.11.55:981][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 380.88 ms. Compile time 40.96 ms, link time 339.85 ms. +[2022.10.07-07.11.55:981][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:017][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:019][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:054][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:056][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.11.56:090][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.11.56:267][ 0]LogStall: Startup... +[2022.10.07-07.11.56:270][ 0]LogStall: Startup complete. +[2022.10.07-07.11.56:316][ 0]LogLoad: (Engine Initialization) Total time: 126.15 seconds +[2022.10.07-07.11.56:316][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.07-07.11.56:633][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.07-07.11.57:244][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 19.67 ms. Compile time 11.97 ms, link time 7.36 ms. +[2022.10.07-07.11.57:265][ 3]LogAssetRegistry: Asset discovery search completed in 65.3304 seconds +[2022.10.07-07.11.57:356][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.07-07.12.40:449][133]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.378 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-07.13.04:625][499]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-07.13.05:357][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.07-07.13.05:358][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.07-07.13.05:358][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.07-07.13.09:160][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.07-07.13.10:547][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.07-07.13.10:551][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.07-07.13.10:551][499]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.07-07.13.10:551][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.07-07.13.10:845][499]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.07-07.13.11:192][499]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.07-07.13.12:366][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:366][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:367][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:367][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:368][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:372][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:372][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:378][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:378][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:378][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:379][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:380][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:381][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:382][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:383][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:384][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:385][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:386][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:387][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:388][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:389][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:390][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:391][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:392][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:393][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:394][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:395][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:396][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.07-07.13.12:397][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:398][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:399][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:400][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:401][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:402][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:403][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:404][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:405][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:406][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:407][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:407][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:408][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:409][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:410][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:411][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:412][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:413][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:416][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:417][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:418][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:420][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.07-07.13.12:421][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:421][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:422][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:423][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:424][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:425][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:428][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:429][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:430][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:431][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:432][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:433][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.07-07.13.12:495][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:495][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:496][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:497][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:498][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:499][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:500][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:527][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:528][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:529][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:530][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.07-07.13.12:531][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:532][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.12:569][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:570][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:570][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.07-07.13.12:581][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:581][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:582][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:583][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:584][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:584][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:585][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.07-07.13.12:634][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.07-07.13.13:820][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:820][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.07-07.13.13:821][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.07-07.13.13:993][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.07-07.13.13:994][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.07-07.13.14:090][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.07-07.13.14:091][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.07-07.13.14:242][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.07-07.13.14:242][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.07-07.13.14:244][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:244][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.07-07.13.14:245][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:246][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.07-07.13.14:246][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.07-07.13.14:247][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.07-07.13.14:247][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.07-07.13.14:249][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.07-07.13.14:249][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.07-07.13.14:251][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:252][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:254][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:255][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.07-07.13.14:255][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:272][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:273][499]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.07-07.13.14:910][499]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.07-07.13.21:314][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.07-07.13.21:314][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.07-07.13.23:853][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\All\Meshes\Furniture\Clothes\SM_MERGED_SM_fDress_C_20.uasset: Failed to load '/Game/Furniture/All/Materials/Inst/MI_Fabric2_i': Can't find file. +[2022.10.07-07.13.23:853][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/All/Materials/Inst/MI_Fabric2_i' +[2022.10.07-07.13.25:152][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch': Can't find file. +[2022.10.07-07.13.25:152][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch' +[2022.10.07-07.13.25:153][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\SM_Bag.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss': Can't find file. +[2022.10.07-07.13.25:153][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss' +[2022.10.07-07.13.25:186][499]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.07-07.13.25:186][499]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.07-07.13.30:533][499]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.07-07.13.30:534][499]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.07-07.13.30:944][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.36:462][499]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.07-07.13.36:643][499]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.13.53:074][499]LogMaterial: Display: Missing cached shadermap for M_Leather_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 78A8409400264B6BF941D88ADEE3798A1C5B048D), compiling. +[2022.10.07-07.13.53:076][499]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.07-07.13.53:089][499]LogMaterial: Display: Missing cached shadermap for M_Leather_03 in PCD3D_SM5, Default, SM5 (DDC key hash: FCF4AF9ACD0750B22C2188223ECBAB274A3E2A53), compiling. +[2022.10.07-07.13.53:090][499]LogMaterial: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_03.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2022.10.07-07.13.57:977][499]LogStaticMesh: Display: Building static mesh SM1... +[2022.10.07-07.13.57:977][499]LogStaticMesh: Built static mesh [0.36s] /Game/SM1.SM1 +[2022.10.07-07.13.58:012][499]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.07-07.13.58:012][499]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.13.58:012][499]LightingResults: New page: Lighting Build +[2022.10.07-07.13.58:012][499]LoadErrors: New page: Loading map: S02A02_Diorama.umap +[2022.10.07-07.13.58:050][499]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.13.58:050][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.58:051][499]MapCheck: New page: Map Check +[2022.10.07-07.13.58:051][499]LightingResults: New page: Lighting Build +[2022.10.07-07.13.58:072][499]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.13.58:148][499]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms +[2022.10.07-07.13.58:580][499]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.13.58:582][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.13.58:613][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms +[2022.10.07-07.13.58:635][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2022.10.07-07.13.58:717][499]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A02_Diorama'. +[2022.10.07-07.13.58:717][499]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.13.58:717][499]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.13.58:718][499]LogAIModule: Creating AISystem for world S02A02_Diorama +[2022.10.07-07.13.58:859][499]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.13.58:901][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-07.13.58:915][499]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.13.58:915][499]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,207ms to complete. +[2022.10.07-07.13.58:915][499]LogFileHelpers: Loading map 'S02A02_Diorama' took 0.903 +[2022.10.07-07.13.59:027][499]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 1.732711 sec, no shader worker used. +[2022.10.07-07.13.59:045][499]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 1.691112 sec, no shader worker used. +[2022.10.07-07.14.01:398][499]LogD3D12RHI: Creating RTPSO with 187 shaders (110 cached, 77 new) took 253.74 ms. Compile time 147.68 ms, link time 105.45 ms. +[2022.10.07-07.14.01:653][499]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 181.61 ms. Compile time 0.02 ms, link time 181.52 ms. +[2022.10.07-07.14.05:260][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.05:410][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:590][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:628][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:676][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:701][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.08:754][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.08:772][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.14.52:440][499]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.14.52:496][499]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.16.40:565][499]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1338 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-07.17.24:273][500]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 206.798370 sec, no shader worker used. +[2022.10.07-07.17.46:602][501]LogD3D12RHI: Creating RTPSO with 190 shaders (77 cached, 0 new) took 33.32 ms. Compile time 0.06 ms, link time 32.54 ms. +[2022.10.07-07.17.47:530][501]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 229.781845 sec, no shader worker used. +[2022.10.07-07.18.15:755][871]LogViewport: Scene viewport resized to 1385x423, mode Windowed. +[2022.10.07-07.18.15:895][873]LogViewport: Scene viewport resized to 1385x468, mode Windowed. +[2022.10.07-07.18.15:996][875]LogViewport: Scene viewport resized to 1385x476, mode Windowed. +[2022.10.07-07.18.16:273][894]LogViewport: Scene viewport resized to 1385x483, mode Windowed. +[2022.10.07-07.18.16:325][895]LogViewport: Scene viewport resized to 1385x490, mode Windowed. +[2022.10.07-07.18.16:442][897]LogViewport: Scene viewport resized to 1385x510, mode Windowed. +[2022.10.07-07.18.16:505][899]LogViewport: Scene viewport resized to 1385x520, mode Windowed. +[2022.10.07-07.18.16:560][901]LogViewport: Scene viewport resized to 1385x533, mode Windowed. +[2022.10.07-07.18.16:649][906]LogViewport: Scene viewport resized to 1385x548, mode Windowed. +[2022.10.07-07.18.16:706][908]LogViewport: Scene viewport resized to 1385x576, mode Windowed. +[2022.10.07-07.18.16:853][918]LogViewport: Scene viewport resized to 1385x590, mode Windowed. +[2022.10.07-07.18.16:916][920]LogViewport: Scene viewport resized to 1385x608, mode Windowed. +[2022.10.07-07.18.16:970][922]LogViewport: Scene viewport resized to 1385x617, mode Windowed. +[2022.10.07-07.18.17:139][938]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.18.40:650][593]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.20.32:069][735]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume +[2022.10.07-07.20.32:069][735]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume +[2022.10.07-07.20.32:091][735]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.PostProcessVolume_0 +[2022.10.07-07.20.32:257][735]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.PostProcessVolume_0 +[2022.10.07-07.20.59:919][806]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.07-07.23.35:727][163]Cmd: TRANSACTION UNDO +[2022.10.07-07.23.35:727][163]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.24.52:181][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms +[2022.10.07-07.24.52:204][895]LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.013492 seconds +[2022.10.07-07.24.52:414][895]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto1 +[2022.10.07-07.24.52:415][895]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto1BAB5A8EC45F1373EA2B25BB35EA75F99.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto1.umap' +[2022.10.07-07.24.52:426][895]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.273 +[2022.10.07-07.24.52:426][895]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.273 +[2022.10.07-07.27.24:977][701]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.24:977][701]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.27.25:997][739]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.25:997][739]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.27.26:893][795]Cmd: TRANSACTION UNDO +[2022.10.07-07.27.26:893][795]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-07.28.31:067][544]LogD3D12RHI: Creating RTPSO with 206 shaders (77 cached, 0 new) took 19.86 ms. Compile time 0.06 ms, link time 19.19 ms. +[2022.10.07-07.28.42:949][544]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-07.28.44:668][544]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.28.44:668][544]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.28.48:968][544]LogStaticMesh: Built static mesh [4.17s] /Game/0202.0202 +[2022.10.07-07.28.48:968][544]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.28.53:297][544]LogStaticMesh: Built static mesh [4.35s] /Game/0202.0202 +[2022.10.07-07.28.53:420][544]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:420][544]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:447][544]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.28.53:761][544]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.53:762][544]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.28.57:157][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:174][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:184][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:213][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:216][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:266][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:275][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:319][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:463][570]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.28.57:508][570]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.28.57:622][571]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.29.11:128][238]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.29.11:161][238]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.29.11:163][238]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.29.11:190][238]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.35.05:281][756]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.05:282][756]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.05:283][756]LogActorFactory: Actor Factory spawned StaticMesh /Game/0202.0202 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-07.35.06:465][772]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.06:465][772]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0202.0202 +[2022.10.07-07.35.06:467][772]LogActorFactory: Actor Factory spawned StaticMesh /Game/0202.0202 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-07.35.30:509][638]LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.07-07.35.31:544][660]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-07.36.50:426][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:486][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:539][188]LogViewport: Scene viewport resized to 690x309, mode Windowed. +[2022.10.07-07.36.50:595][188]LogViewport: Scene viewport resized to 1525x734, mode Windowed. +[2022.10.07-07.36.50:660][189]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-07.37.18:592][313]LogViewport: Scene viewport resized to 1756x919, mode Windowed. +[2022.10.07-07.37.18:656][314]LogViewport: Scene viewport resized to 1483x700, mode Windowed. +[2022.10.07-07.37.18:713][315]LogViewport: Scene viewport resized to 1397x632, mode Windowed. +[2022.10.07-07.37.18:773][316]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.37.22:610][624]LogViewport: Scene viewport resized to 752x622, mode Windowed. +[2022.10.07-07.38.10:932][224]LogD3D12RHI: Creating RTPSO with 191 shaders (0 cached, 1 new) took 12.01 ms. Compile time 8.26 ms, link time 3.12 ms. +[2022.10.07-07.38.49:040][180]LogStaticMesh: Display: Building static mesh 0202... +[2022.10.07-07.38.49:040][180]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0202) ... +[2022.10.07-07.38.53:148][180]LogStaticMesh: Built static mesh [3.98s] /Game/0202.0202 +[2022.10.07-07.38.53:179][180]LogStaticMesh: Warning: 0202 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.38.53:180][180]LogStaticMesh: Warning: 0202 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-07.38.53:389][183]LogD3D12RHI: Creating RTPSO with 207 shaders (1 cached, 0 new) took 23.68 ms. Compile time 0.06 ms, link time 23.00 ms. +[2022.10.07-07.39.01:975][514]LogViewport: Scene viewport resized to 1385x622, mode Windowed. +[2022.10.07-07.40.23:582][750]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.27:870][227]Cmd: TRANSACTION UNDO +[2022.10.07-07.40.27:870][227]LogEditorTransaction: Undo Hide Selected +[2022.10.07-07.40.39:662][208]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.41:309][396]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.41:701][443]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.40.43:962][698]Cmd: ACTOR UNHIDE SELECTED +[2022.10.07-07.41.01:296][579]Cmd: DELETE +[2022.10.07-07.41.01:296][579]Cmd: ACTOR DELETE +[2022.10.07-07.41.01:325][579]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.01:351][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2022.10.07-07.41.01:358][579]LogEditorActor: Deleted 1 Actors (0.062 secs) +[2022.10.07-07.41.06:156][696]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:745][721]Cmd: DELETE +[2022.10.07-07.41.07:745][721]Cmd: ACTOR DELETE +[2022.10.07-07.41.07:766][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:767][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:768][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:770][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:771][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:772][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:774][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:775][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:777][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:778][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:779][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:781][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:782][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:784][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:785][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:786][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:787][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:788][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:789][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:790][721]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-07.41.07:823][721]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-07.41.07:827][721]LogEditorActor: Deleted 20 Actors (0.082 secs) +[2022.10.07-07.41.18:926][611]Cmd: DELETE +[2022.10.07-07.41.18:926][611]Cmd: ACTOR DELETE +[2022.10.07-07.41.18:939][611]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.18:960][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.41.18:964][611]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.41.22:317][945]Cmd: DELETE +[2022.10.07-07.41.22:317][945]Cmd: ACTOR DELETE +[2022.10.07-07.41.22:331][945]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.22:352][945]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.41.22:356][945]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.41.24:767][133]Cmd: DELETE +[2022.10.07-07.41.24:767][133]Cmd: ACTOR DELETE +[2022.10.07-07.41.24:784][133]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.24:807][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.41.24:810][133]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.41.32:268][341]Cmd: DELETE +[2022.10.07-07.41.32:268][341]Cmd: ACTOR DELETE +[2022.10.07-07.41.32:283][341]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.41.32:304][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.41.32:308][341]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.41.41:423][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:438][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:445][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:468][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:484][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:498][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.41.41:500][709]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.41.41:516][709]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.42.02:125][ 57]Cmd: DELETE +[2022.10.07-07.42.02:125][ 57]Cmd: ACTOR DELETE +[2022.10.07-07.42.02:147][ 57]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-07.42.02:171][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.07-07.42.02:177][ 57]LogEditorActor: Deleted 1 Actors (0.051 secs) +[2022.10.07-07.42.18:886][296]Cmd: DELETE +[2022.10.07-07.42.18:887][296]Cmd: ACTOR DELETE +[2022.10.07-07.42.18:901][296]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.18:923][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-07.42.18:926][296]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.26:573][437]Cmd: DELETE +[2022.10.07-07.42.26:573][437]Cmd: ACTOR DELETE +[2022.10.07-07.42.26:586][437]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.26:607][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.42.26:612][437]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.29:560][663]Cmd: DELETE +[2022.10.07-07.42.29:560][663]Cmd: ACTOR DELETE +[2022.10.07-07.42.29:575][663]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.29:595][663]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2022.10.07-07.42.29:599][663]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.42.31:954][839]Cmd: DELETE +[2022.10.07-07.42.31:954][839]Cmd: ACTOR DELETE +[2022.10.07-07.42.31:968][839]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.31:989][839]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.42.31:992][839]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.42.36:146][149]Cmd: DELETE +[2022.10.07-07.42.36:146][149]Cmd: ACTOR DELETE +[2022.10.07-07.42.36:161][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.36:162][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.36:182][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.42.36:186][149]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-07.42.40:878][596]Cmd: DELETE +[2022.10.07-07.42.40:878][596]Cmd: ACTOR DELETE +[2022.10.07-07.42.40:891][596]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.42.40:912][596]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.42.40:915][596]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.43.11:923][106]Cmd: DELETE +[2022.10.07-07.43.11:923][106]Cmd: ACTOR DELETE +[2022.10.07-07.43.11:939][106]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.11:939][106]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.11:961][106]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.43.11:965][106]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-07.43.15:086][276]Cmd: DELETE +[2022.10.07-07.43.15:086][276]Cmd: ACTOR DELETE +[2022.10.07-07.43.15:101][276]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.15:126][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.43.15:129][276]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.43.17:652][450]Cmd: DELETE +[2022.10.07-07.43.17:652][450]Cmd: ACTOR DELETE +[2022.10.07-07.43.17:665][450]LogEditorActor: Actor GroupActor36 is referenced by SM_Corridor_light_4. +[2022.10.07-07.43.17:665][450]LogEditorActor: Actor GroupActor36 is referenced by SM_Corridor_light_5. +[2022.10.07-07.43.19:530][450]LogSlate: Window 'Message' being destroyed +[2022.10.07-07.43.19:541][450]Message dialog closed, result: No, title: Message, text: Actor GroupActor36 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Corridor_light_4 +SM_Corridor_light_5 +[2022.10.07-07.43.19:543][450]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-07.43.19:544][450]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-07.43.19:567][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2022.10.07-07.43.19:570][450]LogEditorActor: Deleted 2 Actors (0.042 secs) +[2022.10.07-07.43.28:110][108]Cmd: DELETE +[2022.10.07-07.43.28:110][108]Cmd: ACTOR DELETE +[2022.10.07-07.43.28:128][108]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.28:129][108]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.28:149][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.43.28:152][108]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-07.43.40:657][ 72]Cmd: DELETE +[2022.10.07-07.43.40:657][ 72]Cmd: ACTOR DELETE +[2022.10.07-07.43.40:671][ 72]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.40:672][ 72]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.43.40:673][ 72]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.43.40:693][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.43.40:697][ 72]LogEditorActor: Deleted 3 Actors (0.040 secs) +[2022.10.07-07.43.57:645][549]Cmd: DELETE +[2022.10.07-07.43.57:645][549]Cmd: ACTOR DELETE +[2022.10.07-07.43.57:658][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:659][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:659][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:660][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:660][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:661][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:661][549]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.43.57:682][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2022.10.07-07.43.57:685][549]LogEditorActor: Deleted 7 Actors (0.040 secs) +[2022.10.07-07.43.59:170][725]Cmd: TRANSACTION UNDO +[2022.10.07-07.43.59:171][725]LogEditorTransaction: Undo Delete Elements +[2022.10.07-07.44.02:475][921]Cmd: DELETE +[2022.10.07-07.44.02:475][921]Cmd: ACTOR DELETE +[2022.10.07-07.44.02:488][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:489][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:489][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:490][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:490][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:491][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.02:511][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.44.02:515][921]LogEditorActor: Deleted 6 Actors (0.039 secs) +[2022.10.07-07.44.06:695][325]Cmd: DELETE +[2022.10.07-07.44.06:696][325]Cmd: ACTOR DELETE +[2022.10.07-07.44.06:709][325]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.06:729][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.44.06:733][325]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.44.14:544][ 51]Cmd: DELETE +[2022.10.07-07.44.14:544][ 51]Cmd: ACTOR DELETE +[2022.10.07-07.44.14:563][ 51]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.14:583][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2022.10.07-07.44.14:587][ 51]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-07.44.17:310][230]Cmd: DELETE +[2022.10.07-07.44.17:310][230]Cmd: ACTOR DELETE +[2022.10.07-07.44.17:324][230]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.17:347][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-07.44.17:350][230]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.44.20:586][442]Cmd: DELETE +[2022.10.07-07.44.20:586][442]Cmd: ACTOR DELETE +[2022.10.07-07.44.20:599][442]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.20:622][442]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.44.20:626][442]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.44.23:656][683]Cmd: DELETE +[2022.10.07-07.44.23:656][683]Cmd: ACTOR DELETE +[2022.10.07-07.44.23:670][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.23:690][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.44.23:694][683]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.44.56:244][496]Cmd: DELETE +[2022.10.07-07.44.56:244][496]Cmd: ACTOR DELETE +[2022.10.07-07.44.56:258][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:258][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:259][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:259][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:260][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:260][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:261][496]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-07.44.56:261][496]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-07.44.56:262][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:263][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:263][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:264][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:264][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:265][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:265][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.44.56:286][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.07-07.44.56:290][496]LogEditorActor: Deleted 15 Actors (0.046 secs) +[2022.10.07-07.45.05:141][256]Cmd: DELETE +[2022.10.07-07.45.05:141][256]Cmd: ACTOR DELETE +[2022.10.07-07.45.05:154][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:155][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:155][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:156][256]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.05:178][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.45.05:181][256]LogEditorActor: Deleted 6 Actors (0.040 secs) +[2022.10.07-07.45.10:246][747]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:130][821]Cmd: DELETE +[2022.10.07-07.45.11:130][821]Cmd: ACTOR DELETE +[2022.10.07-07.45.11:143][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:144][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:144][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:145][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:145][821]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-07.45.11:169][821]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-07.45.11:173][821]LogEditorActor: Deleted 5 Actors (0.042 secs) +[2022.10.07-07.45.13:572][ 36]Cmd: DELETE +[2022.10.07-07.45.13:572][ 36]Cmd: ACTOR DELETE +[2022.10.07-07.45.13:584][ 36]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.13:607][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.45.13:611][ 36]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.45.16:456][330]Cmd: DELETE +[2022.10.07-07.45.16:456][330]Cmd: ACTOR DELETE +[2022.10.07-07.45.16:468][330]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.16:488][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.45.16:492][330]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.19:531][603]Cmd: DELETE +[2022.10.07-07.45.19:531][603]Cmd: ACTOR DELETE +[2022.10.07-07.45.19:543][603]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.19:564][603]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.45.19:567][603]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.23:495][ 13]Cmd: DELETE +[2022.10.07-07.45.23:495][ 13]Cmd: ACTOR DELETE +[2022.10.07-07.45.23:508][ 13]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.45.23:509][ 13]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.45.23:509][ 13]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.45.23:529][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.45.23:534][ 13]LogEditorActor: Deleted 3 Actors (0.038 secs) +[2022.10.07-07.45.28:075][403]Cmd: DELETE +[2022.10.07-07.45.28:075][403]Cmd: ACTOR DELETE +[2022.10.07-07.45.28:088][403]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-07.45.28:110][403]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2022.10.07-07.45.28:112][403]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-07.45.32:554][685]Cmd: DELETE +[2022.10.07-07.45.32:554][685]Cmd: ACTOR DELETE +[2022.10.07-07.45.32:566][685]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_2_C +[2022.10.07-07.45.32:590][685]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2022.10.07-07.45.32:595][685]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-07.45.35:912][886]Cmd: DELETE +[2022.10.07-07.45.35:912][886]Cmd: ACTOR DELETE +[2022.10.07-07.45.35:925][886]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_C +[2022.10.07-07.45.35:946][886]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2022.10.07-07.45.35:949][886]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.42:261][256]Cmd: DELETE +[2022.10.07-07.45.42:261][256]Cmd: ACTOR DELETE +[2022.10.07-07.45.42:273][256]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.45.42:298][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2022.10.07-07.45.42:301][256]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.45.55:503][187]Cmd: DELETE +[2022.10.07-07.45.55:503][187]Cmd: ACTOR DELETE +[2022.10.07-07.45.55:515][187]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.55:536][187]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-07.45.55:539][187]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.45.58:003][358]Cmd: DELETE +[2022.10.07-07.45.58:004][358]Cmd: ACTOR DELETE +[2022.10.07-07.45.58:015][358]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.45.58:036][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.45.58:040][358]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.02:223][625]Cmd: DELETE +[2022.10.07-07.46.02:223][625]Cmd: ACTOR DELETE +[2022.10.07-07.46.02:235][625]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.02:256][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.02:259][625]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.04:602][784]Cmd: DELETE +[2022.10.07-07.46.04:602][784]Cmd: ACTOR DELETE +[2022.10.07-07.46.04:614][784]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.04:635][784]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.04:638][784]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.16:741][614]Cmd: DELETE +[2022.10.07-07.46.16:741][614]Cmd: ACTOR DELETE +[2022.10.07-07.46.16:752][614]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.46.16:754][614]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-07.46.16:776][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.46.16:780][614]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-07.46.19:698][852]Cmd: DELETE +[2022.10.07-07.46.19:698][852]Cmd: ACTOR DELETE +[2022.10.07-07.46.19:710][852]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-07.46.19:730][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.19:733][852]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.46.30:425][683]Cmd: DELETE +[2022.10.07-07.46.30:425][683]Cmd: ACTOR DELETE +[2022.10.07-07.46.30:436][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.30:457][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-07.46.30:460][683]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.35:084][ 76]Cmd: DELETE +[2022.10.07-07.46.35:084][ 76]Cmd: ACTOR DELETE +[2022.10.07-07.46.35:096][ 76]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.35:116][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-07.46.35:120][ 76]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.46.43:720][545]Cmd: DELETE +[2022.10.07-07.46.43:720][545]Cmd: ACTOR DELETE +[2022.10.07-07.46.43:731][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:732][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:733][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:733][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:734][545]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.43:757][545]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.46.43:760][545]LogEditorActor: Deleted 5 Actors (0.040 secs) +[2022.10.07-07.46.46:689][687]Cmd: DELETE +[2022.10.07-07.46.46:689][687]Cmd: ACTOR DELETE +[2022.10.07-07.46.46:703][687]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.46.46:725][687]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.46.46:729][687]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-07.47.00:723][634]Cmd: DELETE +[2022.10.07-07.47.00:723][634]Cmd: ACTOR DELETE +[2022.10.07-07.47.00:735][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.00:736][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf3. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf4. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by bottle_005_perfume_v1_2. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by bottle_soap_002_v1_2. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_3. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BBodyLoution4. +[2022.10.07-07.47.00:736][634]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_6. +[2022.10.07-07.47.03:056][634]LogSlate: Window 'Message' being destroyed +[2022.10.07-07.47.03:068][634]Message dialog closed, result: Yes, title: Message, text: Actor GroupActor_12 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Bathroom_Shelf3 +SM_Bathroom_Shelf4 +bottle_005_perfume_v1_2 +bottle_soap_002_v1_2 +SM_BathDeco_3 +SM_BBodyLoution4 +SM_BathDeco_6 +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:070][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:071][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:072][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:072][634]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.03:094][634]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.03:098][634]LogEditorActor: Deleted 11 Actors (0.044 secs) +[2022.10.07-07.47.05:093][742]Cmd: DELETE +[2022.10.07-07.47.05:093][742]Cmd: ACTOR DELETE +[2022.10.07-07.47.05:104][742]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.05:125][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.05:128][742]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.07:447][879]Cmd: DELETE +[2022.10.07-07.47.07:447][879]Cmd: ACTOR DELETE +[2022.10.07-07.47.07:458][879]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.07:479][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-07.47.07:483][879]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.47.10:598][ 32]Cmd: DELETE +[2022.10.07-07.47.10:598][ 32]Cmd: ACTOR DELETE +[2022.10.07-07.47.10:613][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.10:636][ 32]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.47.10:640][ 32]LogEditorActor: Deleted 1 Actors (0.042 secs) +[2022.10.07-07.47.17:562][564]Cmd: DELETE +[2022.10.07-07.47.17:563][564]Cmd: ACTOR DELETE +[2022.10.07-07.47.17:574][564]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.17:594][564]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-07.47.17:597][564]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.21:147][883]Cmd: DELETE +[2022.10.07-07.47.21:147][883]Cmd: ACTOR DELETE +[2022.10.07-07.47.21:158][883]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.21:178][883]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-07.47.21:182][883]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.47.25:925][312]Cmd: DELETE +[2022.10.07-07.47.25:925][312]Cmd: ACTOR DELETE +[2022.10.07-07.47.25:936][312]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.47.25:956][312]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2022.10.07-07.47.25:960][312]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.48.02:418][499]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.48.02:574][499]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto2 +[2022.10.07-07.48.02:574][499]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama_Auto20E5CF30C40B7BF99E22088809F0E0E71.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Diorama_Auto2.umap' +[2022.10.07-07.48.02:587][499]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A02_Diorama' took 0.193 +[2022.10.07-07.48.02:587][499]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.193 +[2022.10.07-07.48.02:588][499]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/0202] ([1] browsable assets)... +[2022.10.07-07.48.03:248][499]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/0202.0202] +[2022.10.07-07.48.03:248][499]OBJ SavePackage: Finished generating thumbnails for package [/Game/0202] +[2022.10.07-07.48.03:250][499]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0202" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/0202_Auto2.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-07.48.04:203][499]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/0202_Auto2 +[2022.10.07-07.48.04:204][499]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/0202_Auto2F710371E47AD6E3D0DD52699E48CD240.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/0202_Auto2.uasset' +[2022.10.07-07.48.04:204][499]LogFileHelpers: Auto-saving content packages took 1.617 +[2022.10.07-07.49.03:436][178]LogSlate: Window 'Editor Preferences' being destroyed +[2022.10.07-07.49.03:448][178]LogSlate: Window 'Editor Preferences' being destroyed +[2022.10.07-07.49.47:656][845]Cmd: ACTOR HIDE SELECTED +[2022.10.07-07.50.12:450][110]Cmd: DELETE +[2022.10.07-07.50.12:450][110]Cmd: ACTOR DELETE +[2022.10.07-07.50.12:469][110]LogEditorActor: Deleted Actor: DirectionalLight +[2022.10.07-07.50.12:490][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-07.50.12:498][110]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-07.50.27:666][ 75]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D94762D04DFC233788C3B8E1F113075B8173EBB3), compiling. +[2022.10.07-07.50.27:960][ 76]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 246B8FD543A8BED2019F2D1154C8D68BE3141153), compiling. +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Total job queries 8, among them cache hits 0 (0.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Shaders Compiled: 4 +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Jobs assigned 8, completed 2 (25.00%) +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s +[2022.10.07-07.50.30:756][ 95]LogShaderCompilers: Display: Job execution time: average 2.76 s, max 2.86 s +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 2.83 s, max 2.95 +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.95 s +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 1.00 jobs/batch +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Average processing rate: 0.68 jobs/sec +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Effective parallelization: 0.61 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.90 sec, max 0.90 sec, min 0.90 sec) +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: Top 1 shader types by total compile time: +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: FLumenCardPS - 100.00% of total time (compiled 2 times, average 0.90 sec, max 0.90 sec, min 0.90 sec) +[2022.10.07-07.50.30:757][ 95]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.50.33:419][152]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE56A31E3B6BE01880FAD7B547BFF1761D8BACD), compiling. +[2022.10.07-07.50.35:323][175]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F57440E19E1571D2205F5AB09C9D6AAE4A9D38C), compiling. +[2022.10.07-07.50.37:204][194]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D78C96E701BE095AE4AE30C05A9E5C14C0AE707B), compiling. +[2022.10.07-07.50.38:806][253]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 47F527CD8511BC619C86928E9AE7E29ECC1B68AE), compiling. +[2022.10.07-07.50.40:882][273]LogViewport: Scene viewport resized to 1385x526, mode Windowed. +[2022.10.07-07.50.41:086][274]LogViewport: Scene viewport resized to 1385x482, mode Windowed. +[2022.10.07-07.50.41:390][278]LogViewport: Scene viewport resized to 1385x457, mode Windowed. +[2022.10.07-07.50.41:476][280]LogViewport: Scene viewport resized to 1385x444, mode Windowed. +[2022.10.07-07.50.41:752][284]LogViewport: Scene viewport resized to 1385x418, mode Windowed. +[2022.10.07-07.50.41:833][286]LogViewport: Scene viewport resized to 1385x415, mode Windowed. +[2022.10.07-07.50.42:096][290]LogViewport: Scene viewport resized to 1385x384, mode Windowed. +[2022.10.07-07.50.42:206][292]LogViewport: Scene viewport resized to 1385x350, mode Windowed. +[2022.10.07-07.50.42:433][297]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-07.50.43:758][320]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FF32D29156058C3CD2871C095452165E12111868), compiling. +[2022.10.07-07.50.52:720][960]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E22453DCFFB7961C04C5C7D0612D58B36AEC2422), compiling. +[2022.10.07-07.50.54:436][977]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2A467265613FFF5ADB249AE1694E4EF34A859E06), compiling. +[2022.10.07-07.50.56:013][ 9]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 98580E05F534847290751236A1D8620A0D612056), compiling. +[2022.10.07-07.50.57:712][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7FDDFF03EEDDAE746A1C2E7CDC7811920A765C47), compiling. +[2022.10.07-07.50.59:130][124]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DB2DDC995776C3D2B050E11192D554F8D66F818B), compiling. +[2022.10.07-07.51.03:414][430]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 265C8C93F9DEDD1839F2C66B0A96DD8B137FFCB7), compiling. +[2022.10.07-07.51.03:472][432]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.03:574][432]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.04:896][434]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.04:896][434]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.05:274][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:274][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:278][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:278][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:355][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:355][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:355][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:355][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:357][434]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-07.51.05:359][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:360][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:360][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:360][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:364][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:364][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:364][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:364][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:365][434]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-07.51.05:368][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:369][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:369][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:369][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:373][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:373][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:373][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:373][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:378][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:378][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:378][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:378][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:382][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:382][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:382][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:382][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:386][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:386][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:386][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:387][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.05:396][434]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.05:396][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.05:397][434]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.05:397][434]r.LightFunctionQuality = "1" +[2022.10.07-07.51.06:087][436]LogD3D12RHI: Creating RTPSO with 208 shaders (0 cached, 1 new) took 276.32 ms. Compile time 270.21 ms, link time 5.00 ms. +[2022.10.07-07.51.07:729][436]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D81A97C482C7277B25931C31C33BACC58AABECCB), compiling. +[2022.10.07-07.51.07:778][436]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:778][436]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:778][436]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:778][436]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:799][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:799][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:800][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:800][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:940][437]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.07:940][437]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-07.51.07:946][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:946][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:946][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:947][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:951][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:951][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:951][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:952][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:953][437]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-07.51.07:957][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:957][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:957][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:957][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:962][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:962][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:963][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:963][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:965][437]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-07.51.07:969][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:969][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:969][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:969][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:975][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:975][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:975][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:975][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.07:982][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.07:982][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.07:983][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.07:983][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.08:076][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.08:076][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.08:076][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.08:076][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.08:082][437]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-07.51.08:082][437]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-07.51.08:082][437]Cmd: r.LightFunctionQuality 1 +[2022.10.07-07.51.08:082][437]r.LightFunctionQuality = "1" +[2022.10.07-07.51.09:554][441]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D31BA010E94C488B0F12FF6C770412431EDCA33C), compiling. +[2022.10.07-07.51.11:341][510]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 58B15EFDB79441A766527D1EEB9B46CE98B5F9EC), compiling. +[2022.10.07-07.51.12:050][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:422][532]LogD3D12RHI: Creating RTPSO with 193 shaders (0 cached, 1 new) took 311.09 ms. Compile time 307.93 ms, link time 2.65 ms. +[2022.10.07-07.51.12:503][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:557][532]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-07.51.12:619][532]LogViewport: Scene viewport resized to 1619x648, mode Windowed. +[2022.10.07-07.51.12:675][533]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-07.51.13:705][536]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.13:755][536]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.13:757][536]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-07.51.13:811][536]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-07.51.14:458][536]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 39E3FA5333F175C545701C054F53D7660E1AEF57), compiling. +[2022.10.07-07.51.14:514][537]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF50B4F624F08588056D406AB504AFDD4720F49), compiling. +[2022.10.07-07.51.16:970][600]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 239F1298E080EAA3C0A24B358D7EE7B5E33D0EDA), compiling. +[2022.10.07-07.51.17:010][601]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A12E79355C6C68AC628AD2E559D85D41069D0CB), compiling. +[2022.10.07-07.51.19:897][686]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 553CEBC48E1D9A61E18BDD0191213E988FF88506), compiling. +[2022.10.07-07.51.21:823][753]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7614D5437DE6040E7F7A871C7FD2730A05F3FFC6), compiling. +[2022.10.07-07.51.23:857][815]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8881B99010F80D0CA2BED982C68A4BC82AC8979B), compiling. +[2022.10.07-07.51.25:618][850]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D580CD38C0E26B9777FB5897EA5E3D5799DC3523), compiling. +[2022.10.07-07.51.25:678][851]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C971D86B58886367A5CE227923059EE42CE78A5F), compiling. +[2022.10.07-07.51.27:865][928]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9467ADA2CC25EAEBDF61EEF25CF8BE6F91DE427D), compiling. +[2022.10.07-07.51.29:986][ 1]LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps +[2022.10.07-07.51.38:399][384]Cmd: DELETE +[2022.10.07-07.51.38:399][384]Cmd: ACTOR DELETE +[2022.10.07-07.51.38:428][384]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.38:456][384]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.07-07.51.38:463][384]LogEditorActor: Deleted 1 Actors (0.064 secs) +[2022.10.07-07.51.54:698][137]Cmd: DELETE +[2022.10.07-07.51.54:698][137]Cmd: ACTOR DELETE +[2022.10.07-07.51.54:710][137]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.54:730][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2022.10.07-07.51.54:733][137]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.51.57:569][239]Cmd: DELETE +[2022.10.07-07.51.57:569][239]Cmd: ACTOR DELETE +[2022.10.07-07.51.57:582][239]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.57:605][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2022.10.07-07.51.57:608][239]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-07.51.59:718][315]Cmd: DELETE +[2022.10.07-07.51.59:719][315]Cmd: ACTOR DELETE +[2022.10.07-07.51.59:731][315]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.51.59:754][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-07.51.59:756][315]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-07.52.02:910][429]Cmd: DELETE +[2022.10.07-07.52.02:911][429]Cmd: ACTOR DELETE +[2022.10.07-07.52.02:922][429]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.52.02:944][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2022.10.07-07.52.02:947][429]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-07.52.05:404][518]Cmd: DELETE +[2022.10.07-07.52.05:404][518]Cmd: ACTOR DELETE +[2022.10.07-07.52.05:416][518]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-07.52.05:437][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-07.52.05:439][518]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-07.54.30:249][558]LogViewport: Scene viewport resized to 1592x612, mode Windowed. +[2022.10.07-07.54.30:309][559]LogViewport: Scene viewport resized to 1424x388, mode Windowed. +[2022.10.07-07.54.30:437][560]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-07.54.56:720][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.07-07.55.01:298][611]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-07.55.01:399][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0202" FILE="../../../../../../unreal engine 4/Mashrama/Content/0202.uasset" SILENT=true +[2022.10.07-07.55.02:311][611]LogSavePackage: Moving output files for package: /Game/0202 +[2022.10.07-07.55.02:311][611]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/0202154165F745CA27D32CB0CC985EB834AB.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/0202.uasset' +[2022.10.07-07.55.02:334][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-07.55.02:519][611]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A02_Diorama +[2022.10.07-07.55.02:520][611]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A02_Diorama6EA2F3C740C64276F413EAB052529187.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A02_Diorama.umap' +[2022.10.07-07.55.02:547][611]LogFileHelpers: Saving map 'S02A02_Diorama' took 0.236 +[2022.10.07-07.55.02:572][611]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-07.55.02:572][611]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A02_Diorama.S02A02_Diorama +[2022.10.07-07.55.02:572][611]LogContentValidation: Display: Validating StaticMesh /Game/0202.0202 +[2022.10.07-07.55.05:644][744]LogViewport: Scene viewport resized to 1385x338, mode Windowed. +[2022.10.07-07.55.05:756][746]LogViewport: Scene viewport resized to 1385x356, mode Windowed. +[2022.10.07-07.55.05:839][748]LogViewport: Scene viewport resized to 1385x376, mode Windowed. +[2022.10.07-07.55.05:908][750]LogViewport: Scene viewport resized to 1385x387, mode Windowed. +[2022.10.07-07.55.06:002][754]LogViewport: Scene viewport resized to 1385x398, mode Windowed. +[2022.10.07-07.55.06:085][756]LogViewport: Scene viewport resized to 1385x412, mode Windowed. +[2022.10.07-07.55.06:170][758]LogViewport: Scene viewport resized to 1385x435, mode Windowed. +[2022.10.07-07.55.06:242][760]LogViewport: Scene viewport resized to 1385x460, mode Windowed. +[2022.10.07-07.55.06:319][762]LogViewport: Scene viewport resized to 1385x496, mode Windowed. +[2022.10.07-07.55.06:396][764]LogViewport: Scene viewport resized to 1385x535, mode Windowed. +[2022.10.07-07.55.06:468][766]LogViewport: Scene viewport resized to 1385x556, mode Windowed. +[2022.10.07-07.55.06:554][768]LogViewport: Scene viewport resized to 1385x572, mode Windowed. +[2022.10.07-07.55.06:652][772]LogViewport: Scene viewport resized to 1385x580, mode Windowed. +[2022.10.07-07.57.36:745][195]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A03.umap: Failed to load '/Game/Maps/Interior/GP2/S02A03_BuiltData': Can't find file. +[2022.10.07-07.57.36:745][195]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A03_BuiltData' +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Chandelier_Lamp_V2... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Chandelier_Lamp_2_V2... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_Lamp_2_V2.SM_Chandelier_Lamp_2_V2 +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Towel_07... +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_Lamp_V2.SM_Chandelier_Lamp_V2 +[2022.10.07-07.57.40:477][195]LogStaticMesh: Display: Building static mesh SM_Washer_Samsung... +[2022.10.07-07.57.40:477][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_Washer_Samsung_BC.T_Washer_Samsung_BC (TFO_AutoDXT, 2048X512 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.40:477][195]LogTexture: Display: Building textures: /Game/Textures/Noises/T_Dirt05_A.T_Dirt05_A (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.40:477][195]LogStaticMesh: Built static mesh [0.90s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_07.SM_Towel_07 +[2022.10.07-07.57.40:477][195]LogMaterial: Display: Missing cached shadermap for MI_Fabric_Pattern in PCD3D_SM5, Default, SM5 (DDC key hash: ADCCF7839477F8E87D91E22F7D257C35C25DB38A), compiling. +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Vase1_20... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol6_1_air_conditioner_01_01... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_vase_01_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Lamp... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh AIUE_V01_001_Pilow... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_MERGED_SM_plant02b... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/All/Meshes/Furniture/Lamps/SM_Lamp.SM_Lamp +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.06s] /Game/Furniture/All/Meshes/Furniture/Kitchen/SM_AI_vol3_2_vase_01_0.SM_AI_vol3_2_vase_01_0 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh furniture_sofa_003_v2_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_AI_vol3_2_sofa_01_0... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.14s] /Game/Furniture/All/Meshes/Furniture/Pillows/AIUE_V01_001_Pilow.AIUE_V01_001_Pilow +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Table_4... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/Tables/SM_Table_4.SM_Table_4 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Table_5... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_TV_black_foot... +[2022.10.07-07.57.41:131][195]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/All/Meshes/Furniture/Tables/SM_Table_5.SM_Table_5 +[2022.10.07-07.57.41:131][195]LogStaticMesh: Display: Building static mesh SM_Hub_1... +[2022.10.07-07.57.41:132][195]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV_black_foot.SM_TV_black_foot +[2022.10.07-07.57.41:132][195]LogStaticMesh: Built static mesh [0.01s] /Game/Furniture/ModularKitchen/Meshes/Technics/SM_Hub_1.SM_Hub_1 +[2022.10.07-07.57.41:132][195]LogMaterial: Display: Missing cached shadermap for M_MBed_Deco_24 in PCD3D_SM5, Default, SM5 (DDC key hash: 4A56861465596128A8DAB5EF83DFC2CC5186B81D), compiling. +[2022.10.07-07.57.41:253][195]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/All/Meshes/Furniture/Sofa/SM_AI_vol3_2_sofa_01_0.SM_AI_vol3_2_sofa_01_0 +[2022.10.07-07.57.41:253][195]LogStaticMesh: Built static mesh [0.36s] /Game/Furniture/All/Meshes/Furniture/Plants/SM_MERGED_SM_plant02b.SM_MERGED_SM_plant02b +[2022.10.07-07.57.41:254][195]LogStaticMesh: Display: Building static mesh SM_MBed_Deco_10... +[2022.10.07-07.57.41:254][195]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 9520682FC69861C4E34ADA8733954641891821C9), compiling. +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.78s] /Game/Furniture/All/Meshes/Furniture/Electronic_Devices/SM_AI_vol6_1_air_conditioner_01_01.SM_AI_vol6_1_air_conditioner_01_01 +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.17s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/SM_MBed_Deco_10.SM_MBed_Deco_10 +[2022.10.07-07.57.41:594][195]LogStaticMesh: Built static mesh [0.59s] /Game/Furniture/All/Meshes/Furniture/Sofa/furniture_sofa_003_v2_0.furniture_sofa_003_v2_0 +[2022.10.07-07.57.41:594][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/AIUE_V01_001_pillow_002_diffuse.AIUE_V01_001_pillow_002_diffuse (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.41:594][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_BC.T_AI_vol6_1_air_conditioning_01_BC (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.41:594][195]LogMaterial: Display: Missing cached shadermap for M_Wood_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C3F3C4ADA063B6106D5A8F9A44B68FA2029AE866), compiling. +[2022.10.07-07.57.42:173][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_N.T_AI_vol6_1_air_conditioning_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.42:173][195]LogStaticMesh: Display: Building static mesh SM_Deco_HourGlass... +[2022.10.07-07.57.42:173][195]LogStaticMesh: Built static mesh [0.29s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_02/SM_Deco_HourGlass.SM_Deco_HourGlass +[2022.10.07-07.57.42:173][195]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/T_AI_vol6_1_air_conditioning_01_M.T_AI_vol6_1_air_conditioning_01_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.42:519][195]LogStaticMesh: Display: Building static mesh SM_LBook_019... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_LDeco_003... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.08s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_003.SM_LDeco_003 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_TV_controller... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.15s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LBook_019.SM_LBook_019 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_Plinth_10cm... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_10cm.SM_Plinth_10cm +[2022.10.07-07.57.43:006][196]LogStaticMesh: Display: Building static mesh SM_Chandelier_V2... +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Chandelier_V2.SM_Chandelier_V2 +[2022.10.07-07.57.43:006][196]LogStaticMesh: Built static mesh [0.27s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living_Room/SM_TV_controller.SM_TV_controller +[2022.10.07-07.57.43:075][197]LogStaticMesh: Display: Building static mesh SM_Shelfs_V3... +[2022.10.07-07.57.43:114][198]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/Furniture/Kidroom/SM_Shelfs_V3.SM_Shelfs_V3 +[2022.10.07-07.57.43:344][205]LogStaticMesh: Display: Building static mesh SM_Locker_Shelf_x2_337... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03_Plintuth... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Shelf_x2_337.SM_Locker_Shelf_x2_337 +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-07.57.43:402][209]LogStaticMesh: Display: Building static mesh SM_S02A03_Plinth... +[2022.10.07-07.57.43:421][210]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A03_Plintuth.SM_S02A03_Plintuth +[2022.10.07-07.57.43:456][212]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Marble/T_MarbleTan_BC.T_MarbleTan_BC (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:502][214]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_A.TV_Black_A (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:820][236]LogStaticMesh: Built static mesh [0.42s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A03_Plinth.SM_S02A03_Plinth +[2022.10.07-07.57.43:849][238]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_M.TV_Black_M (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.43:869][239]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Props/TV_Black_N.TV_Black_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:868][306]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_MBed_Rope.T_MBed_Rope (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:879][307]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/BedRoom_01/Textures/T_Rope_N.T_Rope_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.44:960][314]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/SG_Condominium/Textures/T_Wood_01.T_Wood_01 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.45:845][344]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Book_001.T_Book_001 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-07.57.46:666][386]LogStaticMesh: Built static mesh [3.27s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-07.57.48:551][434]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 64% occupied, 106 triangles, SM_S02A03 +[2022.10.07-07.57.49:918][482]LogStaticMesh: Built static mesh [9.42s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_Vase1_20.SM_Vase1_20 +[2022.10.07-07.57.50:142][489]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.07-07.57.50:153][489]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.07-07.57.50:253][490]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.07-07.58.00:419][939]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.58.00:419][939]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Total job queries 340, among them cache hits 0 (0.00%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Tracking 114 distinct input hashes that result in 64 distinct outputs (56.14%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: RAM used: 0.11 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Shaders Compiled: 288 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Jobs assigned 214, completed 114 (53.27%) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Average time worker was idle: 31.67 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Time job spent in pending queue: average 0.94 s, longest 19.63 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Job execution time: average 2.93 s, max 19.57 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Job life time (pending + execution): average 2.98 s, max 19.63 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 52.70 s +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Jobs were issued in 115 batches (only local compilation was used), average 1.86 jobs/batch +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Average processing rate: 2.16 jobs/sec +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Effective parallelization: 2.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 1 times, average 4.61 sec, max 4.61 sec, min 4.61 sec) +[2022.10.07-07.58.00:420][939]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 3.17 sec, max 3.17 sec, min 3.17 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQSkylight (compiled 1 times, average 2.18 sec, max 2.18 sec, min 2.18 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 1.77 sec, max 1.77 sec, min 1.77 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FDebugViewModeVS (compiled 1 times, average 1.75 sec, max 1.75 sec, min 1.75 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 26.90% of total time (compiled 27 times, average 1.31 sec, max 1.80 sec, min 0.98 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FLumenCardVS - 24.97% of total time (compiled 26 times, average 1.26 sec, max 1.78 sec, min 0.96 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 23.47% of total time (compiled 26 times, average 1.19 sec, max 1.67 sec, min 0.84 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: FLumenCardPS - 12.52% of total time (compiled 28 times, average 0.59 sec, max 0.90 sec, min 0.36 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight - 3.51% of total time (compiled 1 times, average 4.61 sec, max 4.61 sec, min 4.61 sec) +[2022.10.07-07.58.00:421][939]LogShaderCompilers: Display: ================================================ +[2022.10.07-07.58.01:291][977]LogStaticMesh: Built static mesh [21.67s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Washer_Samsung.SM_Washer_Samsung +[2022.10.07-07.58.02:454][ 24]LogD3D12RHI: Creating RTPSO with 206 shaders (0 cached, 13 new) took 372.80 ms. Compile time 298.45 ms, link time 73.26 ms. +[2022.10.07-07.58.07:639][ 44]LogD3D12RHI: Creating RTPSO with 207 shaders (0 cached, 1 new) took 208.38 ms. Compile time 202.66 ms, link time 4.87 ms. +[2022.10.07-07.58.09:853][ 52]LogD3D12RHI: Creating RTPSO with 209 shaders (0 cached, 2 new) took 230.56 ms. Compile time 224.76 ms, link time 5.07 ms. +[2022.10.07-07.58.12:386][102]LogContentBrowser: Attempting asset rename: S02A54 -> S02A03_Diorama +[2022.10.07-07.58.12:730][102]LogContentBrowser: End creating deferred item S02A54 +[2022.10.07-07.58.45:859][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-07.58.48:516][304]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-07.58.48:621][304]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.58.48:797][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-07.58.49:028][304]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-07.58.49:029][304]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_DioramaA811A9DE47F68C28FD9A07B84C40EA66.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-07.58.49:160][304]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.540 +[2022.10.07-07.58.49:179][304]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-07.58.49:179][304]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-07.58.49:179][304]LightingResults: New page: Lighting Build +[2022.10.07-07.58.49:179][304]LoadErrors: New page: Loading map: S02A03_Diorama.umap +[2022.10.07-07.58.49:187][304]LogWorld: UWorld::CleanupWorld for S02A02_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:187][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:188][304]MapCheck: New page: Map Check +[2022.10.07-07.58.49:189][304]LightingResults: New page: Lighting Build +[2022.10.07-07.58.49:221][304]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-07.58.49:235][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2022.10.07-07.58.49:242][304]LogWorld: UWorld::CleanupWorld for S02A03_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:244][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:245][304]LogWorld: UWorld::CleanupWorld for S02A03, bSessionEnded=true, bCleanupResources=true +[2022.10.07-07.58.49:247][304]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-07.58.49:286][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2022.10.07-07.58.49:308][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-07.58.49:400][304]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A03_Diorama'. +[2022.10.07-07.58.49:400][304]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-07.58.49:400][304]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-07.58.49:400][304]LogAIModule: Creating AISystem for world S02A03_Diorama +[2022.10.07-07.58.49:617][304]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-07.58.49:660][304]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-07.58.49:677][304]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-07.58.49:678][304]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,215ms to complete. +[2022.10.07-07.58.49:678][304]LogFileHelpers: Loading map 'S02A03_Diorama' took 0.499 +[2022.10.07-07.58.49:699][304]AssetCheck: New page: Asset Save: S02A03_Diorama +[2022.10.07-07.58.49:699][304]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-07.58.49:832][304]LogD3D12RHI: Creating RTPSO with 225 shaders (16 cached, 0 new) took 20.21 ms. Compile time 0.09 ms, link time 19.40 ms. +[2022.10.07-07.58.51:556][304]LogD3D12RHI: Creating RTPSO with 206 shaders (206 cached, 0 new) took 15.62 ms. Compile time 0.09 ms, link time 14.68 ms. +[2022.10.07-07.58.51:743][304]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 183.44 ms. Compile time 0.01 ms, link time 183.39 ms. +[2022.10.07-07.59.59:377][304]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1579 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1189 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (216 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.02.34:947][305]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1571 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-08.04.11:192][891]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-08.04.20:088][609]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:398][704]Cmd: DELETE +[2022.10.07-08.04.21:399][704]Cmd: ACTOR DELETE +[2022.10.07-08.04.21:416][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:417][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:418][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:419][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:419][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:420][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:421][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:421][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:422][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:423][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:423][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:424][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:425][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:425][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:426][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:427][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:427][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:428][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:429][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:429][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:430][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:431][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:431][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:432][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:433][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:433][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:434][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:434][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:435][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:436][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:436][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:437][704]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-08.04.21:461][704]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-08.04.21:465][704]LogEditorActor: Deleted 32 Actors (0.066 secs) +[2022.10.07-08.04.27:691][247]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:866][347]Cmd: DELETE +[2022.10.07-08.04.28:866][347]Cmd: ACTOR DELETE +[2022.10.07-08.04.28:880][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:881][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:882][347]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-08.04.28:903][347]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-08.04.28:906][347]LogEditorActor: Deleted 3 Actors (0.041 secs) +[2022.10.07-08.04.31:648][596]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Chandelier_2_C +[2022.10.07-08.04.32:903][707]Cmd: DELETE +[2022.10.07-08.04.32:903][707]Cmd: ACTOR DELETE +[2022.10.07-08.04.32:917][707]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-08.04.32:939][707]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-08.04.32:942][707]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-08.04.35:646][952]Cmd: POLY SELECT MEMORY UNION +[2022.10.07-08.04.36:632][ 42]Cmd: DELETE +[2022.10.07-08.04.36:633][ 42]Cmd: ACTOR DELETE +[2022.10.07-08.04.36:646][ 42]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.36:667][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-08.04.36:672][ 42]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-08.04.41:464][448]Cmd: DELETE +[2022.10.07-08.04.41:464][448]Cmd: ACTOR DELETE +[2022.10.07-08.04.41:478][448]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-08.04.41:501][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-08.04.41:504][448]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-08.04.44:329][709]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:234][786]Cmd: DELETE +[2022.10.07-08.04.45:234][786]Cmd: ACTOR DELETE +[2022.10.07-08.04.45:248][786]LogEditorActor: Deleted Actor: BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:249][786]LogEditorActor: Deleted Actor: BP_InteriorLamp_Big_Square_C +[2022.10.07-08.04.45:270][786]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-08.04.45:274][786]LogEditorActor: Deleted 2 Actors (0.040 secs) +[2022.10.07-08.04.47:403][983]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:378][ 65]Cmd: DELETE +[2022.10.07-08.04.48:379][ 65]Cmd: ACTOR DELETE +[2022.10.07-08.04.48:392][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:393][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:394][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:395][ 65]LogEditorActor: Deleted Actor: BP_InteriorLamp_Small_Square_C +[2022.10.07-08.04.48:416][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-08.04.48:419][ 65]LogEditorActor: Deleted 4 Actors (0.040 secs) +[2022.10.07-08.04.51:827][349]Cmd: ACTOR SELECT OFCLASS CLASS=BoxReflectionCapture +[2022.10.07-08.04.52:691][422]Cmd: DELETE +[2022.10.07-08.04.52:691][422]Cmd: ACTOR DELETE +[2022.10.07-08.04.52:704][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:705][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:706][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:707][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:708][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:709][422]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-08.04.52:729][422]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-08.04.52:732][422]LogEditorActor: Deleted 6 Actors (0.041 secs) +[2022.10.07-08.04.58:512][877]Cmd: DELETE +[2022.10.07-08.04.58:512][877]Cmd: ACTOR DELETE +[2022.10.07-08.04.58:525][877]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-08.04.58:547][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-08.04.58:551][877]LogEditorActor: Deleted 1 Actors (0.038 secs) +[2022.10.07-08.05.01:864][164]Cmd: DELETE +[2022.10.07-08.05.01:864][164]Cmd: ACTOR DELETE +[2022.10.07-08.05.01:877][164]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-08.05.01:897][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-08.05.01:900][164]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-08.06.22:831][ 97]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.22:832][ 97]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.24:008][155]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.24:008][155]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-08.06.55:625][802]LogSlate: Window 'FBX Export Options' being destroyed +[2022.10.07-08.06.55:679][802]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 + + +[2022.10.07-08.08.46:046][160]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2022.10.07-08.08.46:232][160]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto3 +[2022.10.07-08.08.46:233][160]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto3271A9A9A47D82AACC1CD46BE50892BA1.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto3.umap' +[2022.10.07-08.08.46:268][160]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.243 +[2022.10.07-08.08.46:268][160]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.243 +[2022.10.07-08.12.40:910][860]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.650 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-08.55.31:870][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:870][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:871][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:871][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:873][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:873][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:874][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:874][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:876][289]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) +[2022.10.07-08.55.31:876][289]LogWindows: File 'libalias_api.dll' does not exist +[2022.10.07-08.55.31:879][289]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-08.55.31:892][289]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-08.55.31:904][289]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-08.55.32:126][289]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.55.34:650][289]LogStaticMesh: Built static mesh [2.52s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.55.44:518][289]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed +[2022.10.07-08.55.44:531][289]LogEditorFactories: -- imported successfully +[2022.10.07-08.55.44:550][289]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.55.44:550][289]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-08.55.47:306][289]LogStaticMesh: Built static mesh [2.77s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.55.59:658][520]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2022.10.07-08.55.59:825][520]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4 +[2022.10.07-08.55.59:825][520]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto4F6BFB88545000CBC6A35BFA6DC9B2DED.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4.umap' +[2022.10.07-08.55.59:842][520]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.205 +[2022.10.07-08.55.59:842][520]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.205 +[2022.10.07-08.55.59:843][520]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-08.55.59:970][520]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-08.55.59:970][520]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-08.55.59:982][520]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4 +[2022.10.07-08.55.59:982][520]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto4DC9E43884E2804E22B1918A311D5AED5.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4.uasset' +[2022.10.07-08.55.59:984][520]LogFileHelpers: Auto-saving content packages took 0.143 +[2022.10.07-08.57.22:336][109]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-08.58.39:536][ 14]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-08.58.39:545][ 14]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-08.58.39:554][ 14]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-08.58.39:649][ 14]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.58.42:089][ 14]LogStaticMesh: Built static mesh [2.44s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.58.42:260][ 14]LogEditorFactories: -- imported successfully +[2022.10.07-08.58.43:091][ 14]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-08.58.43:091][ 14]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-08.58.45:523][ 14]LogStaticMesh: Built static mesh [2.44s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-08.59.01:303][200]LogEditorViewport: Clicking Background +[2022.10.07-08.59.03:809][421]Cmd: TRANSACTION UNDO +[2022.10.07-08.59.03:810][421]LogEditorTransaction: Undo Clicking Background +[2022.10.07-08.59.04:497][432]Cmd: TRANSACTION UNDO +[2022.10.07-08.59.04:497][432]LogEditorTransaction: Undo Move Elements +[2022.10.07-09.00.41:221][575]Cmd: DELETE +[2022.10.07-09.00.41:221][575]Cmd: ACTOR DELETE +[2022.10.07-09.00.41:234][575]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.41:257][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.07-09.00.41:267][575]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.07-09.00.44:254][843]Cmd: DELETE +[2022.10.07-09.00.44:255][843]Cmd: ACTOR DELETE +[2022.10.07-09.00.44:267][843]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.44:287][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.44:291][843]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.00.50:431][385]Cmd: DELETE +[2022.10.07-09.00.50:431][385]Cmd: ACTOR DELETE +[2022.10.07-09.00.50:443][385]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.50:444][385]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.50:464][385]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.50:469][385]LogEditorActor: Deleted 2 Actors (0.038 secs) +[2022.10.07-09.00.56:301][936]Cmd: DELETE +[2022.10.07-09.00.56:302][936]Cmd: ACTOR DELETE +[2022.10.07-09.00.56:314][936]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.00.56:334][936]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.00.56:338][936]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.01.42:863][912]Cmd: TRANSACTION UNDO +[2022.10.07-09.01.42:863][912]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.02.07:348][951]Cmd: TRANSACTION UNDO +[2022.10.07-09.02.07:348][951]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.02.15:966][609]Cmd: TRANSACTION UNDO +[2022.10.07-09.02.15:966][609]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-09.06.27:522][245]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms +[2022.10.07-09.06.27:674][245]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto5 +[2022.10.07-09.06.27:675][245]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto55FB97ED34275549AB718CB894CB958EB.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto5.umap' +[2022.10.07-09.06.27:688][245]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.191 +[2022.10.07-09.06.27:688][245]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.191 +[2022.10.07-09.06.27:688][245]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-09.06.27:987][245]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-09.06.27:987][245]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-09.06.28:005][245]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5 +[2022.10.07-09.06.28:005][245]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto58F34FDD74F90A42EC893299EF47CE3C7.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5.uasset' +[2022.10.07-09.06.28:006][245]LogFileHelpers: Auto-saving content packages took 0.317 +[2022.10.07-09.06.49:397][288]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-09.06.50:345][288]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.06.50:345][288]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.06.52:036][288]LogStaticMesh: Built static mesh [1.52s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.06.52:041][288]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.06.52:041][288]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.06.52:066][288]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.07.02:382][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.02:382][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.02:383][658]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-09.07.05:758][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.05:759][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.07.05:760][746]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-09.07.21:143][186]Cmd: DELETE +[2022.10.07-09.07.21:143][186]Cmd: ACTOR DELETE +[2022.10.07-09.07.21:157][186]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.07.21:179][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2022.10.07-09.07.21:183][186]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-09.07.45:643][556]LogEditorViewport: Clicking Background +[2022.10.07-09.07.54:096][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-09.07.56:811][880]LogSlate: Window 'Delete Assets' being destroyed +[2022.10.07-09.07.56:857][880]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/SM_MERGED_0203.SM_MERGED_0203 + Asset Type: StaticMesh +[2022.10.07-09.07.58:504][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-09.07.58:528][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-09.07.58:549][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.12.40:260][656]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.202 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-09.16.02:220][258]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.16.02:220][258]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.16.22:096][627]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-09.16.23:012][627]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.16.23:012][627]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.16.24:489][627]LogStaticMesh: Built static mesh [1.36s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.24:563][627]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.16.24:564][627]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.16.24:589][627]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.16.32:622][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.32:622][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.32:623][ 37]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_2 +[2022.10.07-09.16.35:537][258]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.35:537][258]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.16.35:538][258]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.StaticMeshActor_3 +[2022.10.07-09.16.41:165][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:227][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:286][775]LogViewport: Scene viewport resized to 690x287, mode Windowed. +[2022.10.07-09.16.41:346][775]LogViewport: Scene viewport resized to 1510x689, mode Windowed. +[2022.10.07-09.16.41:409][776]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.17.00:436][941]Cmd: ACTOR HIDE SELECTED +[2022.10.07-09.17.48:485][547]LogViewport: Scene viewport resized to 1827x968, mode Windowed. +[2022.10.07-09.17.48:543][548]LogViewport: Scene viewport resized to 1531x708, mode Windowed. +[2022.10.07-09.17.48:627][549]LogViewport: Scene viewport resized to 1391x585, mode Windowed. +[2022.10.07-09.17.48:681][550]LogViewport: Scene viewport resized to 1385x580, mode Windowed. +[2022.10.07-09.17.52:729][929]LogViewport: Scene viewport resized to 752x580, mode Windowed. +[2022.10.07-09.18.50:352][302]LogStaticMesh: Display: Building static mesh SM_MERGED_0203... +[2022.10.07-09.18.50:352][302]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0203) ... +[2022.10.07-09.18.51:341][302]LogStaticMesh: Built static mesh [0.93s] /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.18.51:364][302]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.18.51:364][302]LogStaticMesh: Warning: SM_MERGED_0203 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-09.18.57:717][730]Cmd: DELETE +[2022.10.07-09.18.57:717][730]Cmd: ACTOR DELETE +[2022.10.07-09.18.57:734][730]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.18.57:757][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2022.10.07-09.18.57:764][730]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2022.10.07-09.19.22:908][648]Cmd: DELETE +[2022.10.07-09.19.22:908][648]Cmd: ACTOR DELETE +[2022.10.07-09.19.22:923][648]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.22:943][648]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.19.22:947][648]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-09.19.25:791][854]Cmd: DELETE +[2022.10.07-09.19.25:791][854]Cmd: ACTOR DELETE +[2022.10.07-09.19.25:804][854]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.25:825][854]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-09.19.25:828][854]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.19.33:346][349]Cmd: DELETE +[2022.10.07-09.19.33:346][349]Cmd: ACTOR DELETE +[2022.10.07-09.19.33:361][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:362][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:362][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:363][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:363][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:364][349]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.33:384][349]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.07-09.19.33:389][349]LogEditorActor: Deleted 6 Actors (0.043 secs) +[2022.10.07-09.19.42:573][921]Cmd: DELETE +[2022.10.07-09.19.42:573][921]Cmd: ACTOR DELETE +[2022.10.07-09.19.42:585][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:586][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:586][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:587][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:587][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:588][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:588][921]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.42:608][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.07-09.19.42:614][921]LogEditorActor: Deleted 7 Actors (0.041 secs) +[2022.10.07-09.19.45:846][152]Cmd: DELETE +[2022.10.07-09.19.45:846][152]Cmd: ACTOR DELETE +[2022.10.07-09.19.45:858][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.19.45:879][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.19.45:883][152]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.20.10:695][956]Cmd: DELETE +[2022.10.07-09.20.10:695][956]Cmd: ACTOR DELETE +[2022.10.07-09.20.10:707][956]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.10:727][956]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-09.20.10:732][956]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.20.16:399][385]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.20.19:061][574]Cmd: DELETE +[2022.10.07-09.20.19:062][574]Cmd: ACTOR DELETE +[2022.10.07-09.20.19:073][574]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.19:094][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.20.19:098][574]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.20.28:527][275]Cmd: DELETE +[2022.10.07-09.20.28:527][275]Cmd: ACTOR DELETE +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall259. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall260. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall261. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall262. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall263. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall264. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall265. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall266. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall267. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall268. +[2022.10.07-09.20.28:539][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall269. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall270. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall271. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall272. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall273. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall274. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall275. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall276. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall277. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall278. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall279. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall280. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall281. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall282. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall283. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall284. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall285. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall286. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall287. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall295. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall296. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall297. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall298. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall299. +[2022.10.07-09.20.28:540][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall300. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall301. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall302. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall303. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall304. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall305. +[2022.10.07-09.20.28:541][275]LogEditorActor: Actor GroupActor1 is referenced by SM_wood_wall346. +[2022.10.07-09.20.30:829][275]LogSlate: Window 'Message' being destroyed +[2022.10.07-09.20.30:844][275]Message dialog closed, result: YesAll, title: Message, text: Actor GroupActor1 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_wood_wall259 +SM_wood_wall260 +SM_wood_wall261 +SM_wood_wall262 +SM_wood_wall263 +SM_wood_wall264 +SM_wood_wall265 +SM_wood_wall266 +SM_wood_wall267 +SM_wood_wall268 +SM_wood_wall269 +SM_wood_wall270 +SM_wood_wall271 +SM_wood_wall272 +SM_wood_wall273 +SM_wood_wall274 +SM_wood_wall275 +SM_wood_wall276 +SM_wood_wall277 +SM_wood_wall278 +SM_wood_wall279 +SM_wood_wall280 +SM_wood_wall281 +SM_wood_wall282 +SM_wood_wall283 +SM_wood_wall284 +SM_wood_wall285 +SM_wood_wall286 +SM_wood_wall287 +SM_wood_wall295 +SM_wood_wall296 +SM_wood_wall297 +SM_wood_wall298 +SM_wood_wall299 +SM_wood_wall300 +SM_wood_wall301 +SM_wood_wall302 +SM_wood_wall303 +SM_wood_wall304 +SM_wood_wall305 +SM_wood_wall346 +[2022.10.07-09.20.30:854][275]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:855][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:856][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:857][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:858][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:859][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:860][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:861][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:862][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:863][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:864][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:865][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:865][275]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.30:886][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.20.30:890][275]LogEditorActor: Deleted 42 Actors (0.060 secs) +[2022.10.07-09.20.34:678][525]Cmd: DELETE +[2022.10.07-09.20.34:678][525]Cmd: ACTOR DELETE +[2022.10.07-09.20.34:689][525]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.20.34:709][525]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.20.34:712][525]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.20.59:211][263]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.04:013][477]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.07:469][700]Cmd: DELETE +[2022.10.07-09.21.07:469][700]Cmd: ACTOR DELETE +[2022.10.07-09.21.07:481][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:482][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:482][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:483][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:484][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:484][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:485][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:485][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:486][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:487][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:488][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:488][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:489][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:489][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:490][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:491][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:491][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:492][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:492][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:493][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:493][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:494][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:494][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:495][700]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.07:516][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2022.10.07-09.21.07:521][700]LogEditorActor: Deleted 26 Actors (0.051 secs) +[2022.10.07-09.21.11:394][976]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.21.13:192][ 93]Cmd: DELETE +[2022.10.07-09.21.13:192][ 93]Cmd: ACTOR DELETE +[2022.10.07-09.21.13:204][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:205][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:205][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:206][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:206][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:207][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:207][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:208][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:208][ 93]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.13:229][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.21.13:234][ 93]LogEditorActor: Deleted 9 Actors (0.041 secs) +[2022.10.07-09.21.49:997][639]Cmd: DELETE +[2022.10.07-09.21.49:997][639]Cmd: ACTOR DELETE +[2022.10.07-09.21.50:008][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:009][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:009][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:010][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:010][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:011][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:011][639]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.21.50:031][639]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-09.21.50:037][639]LogEditorActor: Deleted 7 Actors (0.040 secs) +[2022.10.07-09.22.05:156][706]Cmd: DELETE +[2022.10.07-09.22.05:156][706]Cmd: ACTOR DELETE +[2022.10.07-09.22.05:166][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:167][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:167][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:168][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:168][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:169][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:169][706]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.05:191][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.22.05:197][706]LogEditorActor: Deleted 7 Actors (0.041 secs) +[2022.10.07-09.22.17:683][490]Cmd: DELETE +[2022.10.07-09.22.17:683][490]Cmd: ACTOR DELETE +[2022.10.07-09.22.17:694][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:695][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:696][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:696][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:697][490]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.17:717][490]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.22.17:722][490]LogEditorActor: Deleted 7 Actors (0.038 secs) +[2022.10.07-09.22.43:886][497]Cmd: DELETE +[2022.10.07-09.22.43:886][497]Cmd: ACTOR DELETE +[2022.10.07-09.22.43:896][497]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.43:917][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2022.10.07-09.22.43:921][497]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-09.22.44:234][511]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-09.22.44:370][511]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto6 +[2022.10.07-09.22.44:370][511]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto64DD4B5484337AFFECA14F996DD463D32.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto6.umap' +[2022.10.07-09.22.44:382][511]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.169 +[2022.10.07-09.22.44:382][511]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.169 +[2022.10.07-09.22.44:383][511]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SM_MERGED_0203] ([1] browsable assets)... +[2022.10.07-09.22.44:584][511]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203] +[2022.10.07-09.22.44:584][511]OBJ SavePackage: Finished generating thumbnails for package [/Game/SM_MERGED_0203] +[2022.10.07-09.22.44:585][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0203" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-09.22.44:741][511]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SM_MERGED_0203_Auto6 +[2022.10.07-09.22.44:742][511]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0203_Auto6B7E4FE1C431D631839E4BE85AF0470B2.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset' +[2022.10.07-09.22.44:742][511]LogFileHelpers: Auto-saving content packages took 0.360 +[2022.10.07-09.22.58:154][515]Cmd: DELETE +[2022.10.07-09.22.58:154][515]Cmd: ACTOR DELETE +[2022.10.07-09.22.58:164][515]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.22.58:184][515]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2022.10.07-09.22.58:187][515]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2022.10.07-09.23.04:894][ 42]Cmd: DELETE +[2022.10.07-09.23.04:894][ 42]Cmd: ACTOR DELETE +[2022.10.07-09.23.04:903][ 42]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.04:922][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.07-09.23.04:926][ 42]LogEditorActor: Deleted 1 Actors (0.032 secs) +[2022.10.07-09.23.09:714][408]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-09.23.14:478][691]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-09.23.17:571][844]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.23.20:454][ 49]Cmd: DELETE +[2022.10.07-09.23.20:454][ 49]Cmd: ACTOR DELETE +[2022.10.07-09.23.20:464][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:465][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:465][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:466][ 49]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.20:487][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.07-09.23.20:493][ 49]LogEditorActor: Deleted 4 Actors (0.039 secs) +[2022.10.07-09.23.24:044][293]Cmd: DELETE +[2022.10.07-09.23.24:044][293]Cmd: ACTOR DELETE +[2022.10.07-09.23.24:054][293]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.24:074][293]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.23.24:078][293]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.23.31:308][825]Cmd: DELETE +[2022.10.07-09.23.31:308][825]Cmd: ACTOR DELETE +[2022.10.07-09.23.31:318][825]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.31:340][825]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.23.31:345][825]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.23.45:854][845]Cmd: DELETE +[2022.10.07-09.23.45:854][845]Cmd: ACTOR DELETE +[2022.10.07-09.23.45:867][845]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.45:868][845]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.45:889][845]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.23.45:893][845]LogEditorActor: Deleted 2 Actors (0.040 secs) +[2022.10.07-09.23.58:452][820]Cmd: DELETE +[2022.10.07-09.23.58:452][820]Cmd: ACTOR DELETE +[2022.10.07-09.23.58:462][820]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.23.58:482][820]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2022.10.07-09.23.58:485][820]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2022.10.07-09.24.07:034][492]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:164][647]Cmd: DELETE +[2022.10.07-09.24.09:164][647]Cmd: ACTOR DELETE +[2022.10.07-09.24.09:174][647]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:175][647]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_Angle80_C +[2022.10.07-09.24.09:196][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-09.24.09:201][647]LogEditorActor: Deleted 2 Actors (0.036 secs) +[2022.10.07-09.24.13:595][970]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-09.24.15:669][112]Cmd: DELETE +[2022.10.07-09.24.15:669][112]Cmd: ACTOR DELETE +[2022.10.07-09.24.15:678][112]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.15:679][112]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.15:699][112]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.24.15:702][112]LogEditorActor: Deleted 2 Actors (0.033 secs) +[2022.10.07-09.24.20:353][452]Cmd: DELETE +[2022.10.07-09.24.20:353][452]Cmd: ACTOR DELETE +[2022.10.07-09.24.20:363][452]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.20:384][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-09.24.20:388][452]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.24.24:941][756]Cmd: DELETE +[2022.10.07-09.24.24:941][756]Cmd: ACTOR DELETE +[2022.10.07-09.24.24:951][756]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.24:952][756]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.24.24:972][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.24.24:976][756]LogEditorActor: Deleted 2 Actors (0.035 secs) +[2022.10.07-09.25.13:867][741]Cmd: DELETE +[2022.10.07-09.25.13:867][741]Cmd: ACTOR DELETE +[2022.10.07-09.25.13:876][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.25.13:877][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.25.13:897][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-09.25.13:902][741]LogEditorActor: Deleted 2 Actors (0.035 secs) +[2022.10.07-09.26.03:315][500]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-09.26.03:315][500]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-09.26.04:854][558]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E1596C213FD4332D11A947379F06560EAAA6F12C), compiling. +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: ================================================ +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Total job queries 344, among them cache hits 0 (0.00%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Tracking 341 distinct input hashes that result in 216 distinct outputs (63.34%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: RAM used: 1.03 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.03% +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Shaders Compiled: 290 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Jobs assigned 344, completed 341 (99.13%) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Average time worker was idle: 164.05 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Time job spent in pending queue: average 13.26 s, longest 60.78 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Job execution time: average 15.01 s, max 39.08 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Job life time (pending + execution): average 28.39 s, max 66.81 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 101.18 s +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Jobs were issued in 158 batches (only local compilation was used), average 2.18 jobs/batch +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Average processing rate: 3.37 jobs/sec +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Effective parallelization: 7.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 10.16 sec, max 10.16 sec, min 10.16 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 1 times, average 8.68 sec, max 8.68 sec, min 8.68 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 1 times, average 8.65 sec, max 8.65 sec, min 8.65 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 1 times, average 8.01 sec, max 8.01 sec, min 8.01 sec) +[2022.10.07-09.26.05:721][586]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 1 times, average 7.91 sec, max 7.91 sec, min 7.91 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.87% of total time (compiled 32 times, average 1.60 sec, max 9.64 sec, min 0.84 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 6.26% of total time (compiled 32 times, average 1.46 sec, max 3.20 sec, min 0.98 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: FLumenCardVS - 5.79% of total time (compiled 32 times, average 1.35 sec, max 2.00 sec, min 0.96 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 3.23% of total time (compiled 4 times, average 6.04 sec, max 7.77 sec, min 4.34 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.22% of total time (compiled 6 times, average 4.01 sec, max 11.33 sec, min 2.12 sec) +[2022.10.07-09.26.05:722][586]LogShaderCompilers: Display: ================================================ +[2022.10.07-09.26.06:638][623]LogMaterial: Display: Missing cached shadermap for VolumeTextureThumbnailMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 11A296233D42C96AC63FD83ABE54D10DEFF7CE26), compiling. +[2022.10.07-09.26.10:577][760]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D35179178E1CEDDE584538E20B6162BCD752E2E), compiling. +[2022.10.07-09.26.12:019][832]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 91C6A980A4094DF1444D060A3B504CDA634EFCA5), compiling. +[2022.10.07-09.26.13:226][896]LogViewport: Scene viewport resized to 752x575, mode Windowed. +[2022.10.07-09.26.13:297][898]LogViewport: Scene viewport resized to 752x554, mode Windowed. +[2022.10.07-09.26.13:367][900]LogViewport: Scene viewport resized to 752x528, mode Windowed. +[2022.10.07-09.26.13:440][902]LogViewport: Scene viewport resized to 752x507, mode Windowed. +[2022.10.07-09.26.13:507][904]LogViewport: Scene viewport resized to 752x498, mode Windowed. +[2022.10.07-09.26.13:579][906]LogViewport: Scene viewport resized to 752x490, mode Windowed. +[2022.10.07-09.26.13:683][910]LogViewport: Scene viewport resized to 752x481, mode Windowed. +[2022.10.07-09.26.13:752][912]LogViewport: Scene viewport resized to 752x466, mode Windowed. +[2022.10.07-09.26.13:821][914]LogViewport: Scene viewport resized to 752x436, mode Windowed. +[2022.10.07-09.26.13:888][916]LogViewport: Scene viewport resized to 752x408, mode Windowed. +[2022.10.07-09.26.13:957][918]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.26.14:778][938]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 47E06841BE16524F9DA75B21BAD2AE47CDCBED8E), compiling. +[2022.10.07-09.26.16:747][970]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8EF85EE0406A387333E551FADEA465D718ECCBE4), compiling. +[2022.10.07-09.26.18:337][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:379][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:381][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:417][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:478][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:516][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:518][ 12]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:558][ 12]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:698][ 13]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.18:993][ 15]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.18:995][ 15]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-09.26.19:006][ 15]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-09.26.20:857][ 56]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.20:857][ 56]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.20:861][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:861][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:861][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:861][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:865][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:866][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:866][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:866][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:868][ 56]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-09.26.20:871][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:871][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:871][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:871][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:876][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:876][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:876][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:876][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:877][ 56]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-09.26.20:880][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:881][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:881][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:881][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:885][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:886][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:886][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:886][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:890][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:891][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:891][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:891][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:895][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:895][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:895][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:895][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:900][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:900][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:900][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:900][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:909][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:910][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:910][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:910][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:917][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:917][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:917][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:917][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:924][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:924][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:924][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:924][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:932][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:932][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:932][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:932][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:939][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:939][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:939][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:939][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:946][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:947][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:947][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:947][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:953][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:954][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:954][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:954][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:961][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:961][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:961][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:961][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:969][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:969][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:969][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:969][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:977][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:977][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:977][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:977][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:984][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:984][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:984][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:984][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:990][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:990][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:990][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:990][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.20:997][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.20:997][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.20:998][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.20:998][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:007][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:007][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:008][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:008][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:016][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:016][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:017][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:017][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:025][ 56]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:025][ 56]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:025][ 56]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:026][ 56]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:803][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:804][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:804][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:804][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:856][ 58]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.21:856][ 58]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-09.26.21:861][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:861][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:862][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:862][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:866][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:866][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:866][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:866][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:868][ 58]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-09.26.21:871][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:871][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:872][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:872][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:877][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:877][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:877][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:877][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:878][ 58]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-09.26.21:882][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:882][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:882][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:882][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:887][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:887][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:888][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:888][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:893][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:893][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:893][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:893][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:969][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:969][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:970][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:970][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.21:976][ 58]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.26.21:976][ 58]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.26.21:976][ 58]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.26.21:976][ 58]r.LightFunctionQuality = "1" +[2022.10.07-09.26.33:506][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:553][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:608][532]LogViewport: Scene viewport resized to 374x186, mode Windowed. +[2022.10.07-09.26.33:664][532]LogViewport: Scene viewport resized to 1199x634, mode Windowed. +[2022.10.07-09.26.33:728][533]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.27.56:758][820]Cmd: DELETE +[2022.10.07-09.27.56:758][820]Cmd: ACTOR DELETE +[2022.10.07-09.27.56:807][820]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.27.56:832][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2022.10.07-09.27.56:840][820]LogEditorActor: Deleted 1 Actors (0.082 secs) +[2022.10.07-09.28.33:685][897]Cmd: DELETE +[2022.10.07-09.28.33:685][897]Cmd: ACTOR DELETE +[2022.10.07-09.28.33:696][897]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.28.33:717][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2022.10.07-09.28.33:721][897]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2022.10.07-09.28.45:699][403]Cmd: DELETE +[2022.10.07-09.28.45:699][403]Cmd: ACTOR DELETE +[2022.10.07-09.28.45:709][403]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.28.45:732][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-09.28.45:736][403]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-09.29.12:199][152]Cmd: DELETE +[2022.10.07-09.29.12:199][152]Cmd: ACTOR DELETE +[2022.10.07-09.29.12:210][152]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.29.12:230][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-09.29.12:233][152]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.29.22:043][425]Cmd: DELETE +[2022.10.07-09.29.22:043][425]Cmd: ACTOR DELETE +[2022.10.07-09.29.22:053][425]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.29.22:077][425]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-09.29.22:080][425]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.29.41:081][143]LogViewport: Scene viewport resized to 1061x555, mode Windowed. +[2022.10.07-09.29.41:152][144]LogViewport: Scene viewport resized to 774x390, mode Windowed. +[2022.10.07-09.29.41:270][145]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.30.17:748][527]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.30.17:748][527]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.07-09.30.26:645][815]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-09.30.26:655][815]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-09.30.26:663][815]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-09.30.26:771][815]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.30.29:449][815]LogStaticMesh: Built static mesh [2.68s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.30.29:576][815]LogEditorFactories: -- imported successfully +[2022.10.07-09.30.30:394][815]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.30.30:394][815]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-09.30.32:931][815]LogStaticMesh: Built static mesh [2.55s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.30.41:450][133]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-09.31.12:185][879]Cmd: DELETE +[2022.10.07-09.31.12:185][879]Cmd: ACTOR DELETE +[2022.10.07-09.31.12:196][879]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.12:197][879]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.12:222][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms +[2022.10.07-09.31.12:231][879]LogEditorActor: Deleted 2 Actors (0.046 secs) +[2022.10.07-09.31.17:415][ 60]Cmd: DELETE +[2022.10.07-09.31.17:415][ 60]Cmd: ACTOR DELETE +[2022.10.07-09.31.17:425][ 60]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.31.17:446][ 60]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2022.10.07-09.31.17:449][ 60]LogEditorActor: Deleted 1 Actors (0.034 secs) +[2022.10.07-09.31.27:405][570]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:406][570]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:406][570]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:406][570]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:518][571]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:519][571]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:519][571]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:519][571]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:578][572]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:578][572]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:579][572]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:579][572]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:635][573]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:635][573]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:635][573]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:635][573]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:692][574]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:692][574]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:693][574]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:693][574]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:751][575]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:751][575]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:751][575]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:751][575]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:808][576]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:808][576]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:808][576]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:808][576]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:866][577]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:866][577]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:866][577]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:866][577]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:921][578]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:921][578]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:921][578]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:921][578]r.LightFunctionQuality = "1" +[2022.10.07-09.31.27:975][579]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.27:976][579]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.27:976][579]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.27:976][579]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:035][580]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:036][580]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:036][580]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:036][580]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:090][581]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:090][581]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:091][581]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:091][581]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:144][582]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:144][582]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:144][582]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:144][582]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:199][583]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:199][583]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:199][583]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:199][583]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:254][584]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:254][584]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:254][584]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:254][584]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:309][585]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:309][585]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:310][585]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:310][585]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:366][586]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:366][586]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:366][586]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:366][586]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:424][587]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:424][587]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:424][587]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:424][587]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:478][588]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:478][588]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:479][588]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:479][588]r.LightFunctionQuality = "1" +[2022.10.07-09.31.28:602][594]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-09.31.28:602][594]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-09.31.28:602][594]Cmd: r.LightFunctionQuality 1 +[2022.10.07-09.31.28:602][594]r.LightFunctionQuality = "1" +[2022.10.07-09.31.36:780][ 8]Cmd: DELETE +[2022.10.07-09.31.36:780][ 8]Cmd: ACTOR DELETE +[2022.10.07-09.31.36:800][ 8]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-09.31.36:825][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2022.10.07-09.31.36:828][ 8]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-09.32.00:838][653]Cmd: DELETE +[2022.10.07-09.32.00:838][653]Cmd: ACTOR DELETE +[2022.10.07-09.32.00:848][653]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-09.32.00:870][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-09.32.00:874][653]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2022.10.07-09.32.18:132][558]Cmd: DELETE +[2022.10.07-09.32.18:133][558]Cmd: ACTOR DELETE +[2022.10.07-09.32.18:145][558]LogEditorActor: Deleted Actor: BP_game_controller_C +[2022.10.07-09.32.18:146][558]LogEditorActor: Deleted Actor: BP_game_controller_C +[2022.10.07-09.32.18:169][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-09.32.18:172][558]LogEditorActor: Deleted 2 Actors (0.039 secs) +[2022.10.07-09.32.42:919][492]Cmd: TRANSACTION UNDO +[2022.10.07-09.32.42:919][492]LogEditorTransaction: Undo Delete Elements +[2022.10.07-09.32.46:412][624]Cmd: TRANSACTION REDO +[2022.10.07-09.32.46:412][624]LogEditorTransaction: Redo Delete Elements +[2022.10.07-09.32.49:047][715]LogViewport: Scene viewport resized to 1250x664, mode Windowed. +[2022.10.07-09.32.49:122][716]LogViewport: Scene viewport resized to 763x384, mode Windowed. +[2022.10.07-09.32.49:235][717]LogViewport: Scene viewport resized to 752x377, mode Windowed. +[2022.10.07-09.32.50:019][743]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2022.10.07-09.32.50:167][743]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto7 +[2022.10.07-09.32.50:167][743]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto721BFD5DA4194D4FAEC188E8C418AAD89.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto7.umap' +[2022.10.07-09.32.50:181][743]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.183 +[2022.10.07-09.32.50:181][743]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.183 +[2022.10.07-09.32.50:182][743]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A03] ([1] browsable assets)... +[2022.10.07-09.32.50:330][743]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03] +[2022.10.07-09.32.50:330][743]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A03] +[2022.10.07-09.32.50:340][743]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7 +[2022.10.07-09.32.50:340][743]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03_Auto7838497C14919DD36745BF184C526887F.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7.uasset' +[2022.10.07-09.32.50:340][743]LogFileHelpers: Auto-saving content packages took 0.159 +[2022.10.07-09.33.40:500][ 34]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX] +[2022.10.07-09.33.40:509][ 34]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A03.FBX +[2022.10.07-09.33.40:517][ 34]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-09.33.40:615][ 34]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.33.43:404][ 34]LogStaticMesh: Built static mesh [2.79s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.33.43:520][ 34]LogEditorFactories: -- imported successfully +[2022.10.07-09.33.44:392][ 34]LogStaticMesh: Display: Building static mesh SM_S02A03... +[2022.10.07-09.33.44:392][ 34]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A03) ... +[2022.10.07-09.33.47:112][ 34]LogStaticMesh: Built static mesh [2.73s] /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.34.03:029][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2022.10.07-09.34.06:575][861]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-09.34.06:687][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-09.34.06:837][861]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-09.34.06:837][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama5FF9A23142519C5A94DDCFAF63C53799.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-09.34.06:862][861]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.200 +[2022.10.07-09.34.06:863][861]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0203" FILE="../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0203.uasset" SILENT=true +[2022.10.07-09.34.07:018][861]LogSavePackage: Moving output files for package: /Game/SM_MERGED_0203 +[2022.10.07-09.34.07:018][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0203CA379B8E4E17F550A9354B92D1F3D791.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0203.uasset' +[2022.10.07-09.34.07:419][861]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A03" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A03.uasset" SILENT=true +[2022.10.07-09.34.07:432][861]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A03 +[2022.10.07-09.34.07:432][861]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A03CA1D98494776FB9A1A99389B7D948872.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A03.uasset' +[2022.10.07-09.34.07:463][861]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating StaticMesh /Game/SM_MERGED_0203.SM_MERGED_0203 +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-09.34.07:463][861]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A03.SM_S02A03 +[2022.10.07-09.36.39:088][191]LogViewport: Scene viewport resized to 752x384, mode Windowed. +[2022.10.07-09.36.39:144][192]LogViewport: Scene viewport resized to 752x400, mode Windowed. +[2022.10.07-09.36.39:238][194]LogViewport: Scene viewport resized to 752x435, mode Windowed. +[2022.10.07-09.36.39:309][196]LogViewport: Scene viewport resized to 752x460, mode Windowed. +[2022.10.07-09.36.39:386][198]LogViewport: Scene viewport resized to 752x488, mode Windowed. +[2022.10.07-09.36.39:454][200]LogViewport: Scene viewport resized to 752x501, mode Windowed. +[2022.10.07-09.36.39:538][202]LogViewport: Scene viewport resized to 752x528, mode Windowed. +[2022.10.07-09.36.39:610][204]LogViewport: Scene viewport resized to 752x552, mode Windowed. +[2022.10.07-09.36.39:698][206]LogViewport: Scene viewport resized to 752x574, mode Windowed. +[2022.10.07-09.36.39:780][208]LogViewport: Scene viewport resized to 752x597, mode Windowed. +[2022.10.07-09.36.39:859][210]LogViewport: Scene viewport resized to 752x634, mode Windowed. +[2022.10.07-09.36.39:936][212]LogViewport: Scene viewport resized to 752x658, mode Windowed. +[2022.10.07-09.36.40:034][216]LogViewport: Scene viewport resized to 752x661, mode Windowed. +[2022.10.07-09.36.40:116][218]LogViewport: Scene viewport resized to 752x682, mode Windowed. +[2022.10.07-09.36.40:198][220]LogViewport: Scene viewport resized to 752x700, mode Windowed. +[2022.10.07-09.44.03:160][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2022.10.07-09.44.03:310][155]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8 +[2022.10.07-09.44.03:310][155]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_Diorama_Auto832F9AAEE44E766B524ED629719A16A5E.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8.umap' +[2022.10.07-09.44.03:322][155]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A03_Diorama' took 0.189 +[2022.10.07-09.44.03:322][155]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.189 +[2022.10.07-10.07.29:611][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2022.10.07-10.07.31:236][304]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-10.07.31:377][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-10.07.31:525][304]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A03_Diorama +[2022.10.07-10.07.31:526][304]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A03_DioramaA4008EA740BA39726CD79CBEC245BB46.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A03_Diorama.umap' +[2022.10.07-10.07.31:548][304]LogFileHelpers: Saving map 'S02A03_Diorama' took 0.191 +[2022.10.07-10.07.31:578][304]AssetCheck: New page: Asset Save: S02A03_Diorama +[2022.10.07-10.07.31:578][304]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A03_Diorama.S02A03_Diorama +[2022.10.07-10.07.37:898][500]LogViewport: Scene viewport resized to 752x692, mode Windowed. +[2022.10.07-10.07.37:985][502]LogViewport: Scene viewport resized to 752x635, mode Windowed. +[2022.10.07-10.07.38:093][504]LogViewport: Scene viewport resized to 752x575, mode Windowed. +[2022.10.07-10.07.38:201][509]LogViewport: Scene viewport resized to 752x548, mode Windowed. +[2022.10.07-10.07.38:285][511]LogViewport: Scene viewport resized to 752x481, mode Windowed. +[2022.10.07-10.07.38:383][513]LogViewport: Scene viewport resized to 752x399, mode Windowed. +[2022.10.07-10.07.38:464][515]LogViewport: Scene viewport resized to 752x366, mode Windowed. +[2022.10.07-10.07.38:541][517]LogViewport: Scene viewport resized to 752x313, mode Windowed. +[2022.10.07-10.07.38:637][519]LogViewport: Scene viewport resized to 752x243, mode Windowed. +[2022.10.07-10.07.38:769][525]LogViewport: Scene viewport resized to 752x220, mode Windowed. +[2022.10.07-10.07.38:965][535]LogViewport: Scene viewport resized to 752x209, mode Windowed. +[2022.10.07-10.07.52:169][153]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2022.10.07-10.07.52:614][153]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A04.umap: Failed to load '/Game/Maps/Interior/GP2/S02A04_BuiltData': Can't find file. +[2022.10.07-10.07.52:614][153]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A04_BuiltData' +[2022.10.07-10.07.55:529][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/Fabrics/T_Fabric_Wool_BC.T_Fabric_Wool_BC (TFO_AutoDXT, 1600X1600 X1X1) (Required Memory Estimate: 48.828125 MB), EncodeSpeed: Fast +[2022.10.07-10.07.55:529][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 90A2FE5D926C347CC3344DFF2E96588B5DAE5A00), compiling. +[2022.10.07-10.07.55:605][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Grey_04 in PCD3D_SM5, Default, SM5 (DDC key hash: CE3ED3442CCD871FE1B6D3270E27C5B8A7655C9C), compiling. +[2022.10.07-10.07.55:676][153]LogMaterial: Display: Missing cached shadermap for M_Fabric_Wool in PCD3D_SM5, Default, SM5 (DDC key hash: 924C0CE412AC7749B91344428C96A2238FF7B8A1), compiling. +[2022.10.07-10.07.55:971][153]LogStaticMesh: Display: Building static mesh SM_Towel_17... +[2022.10.07-10.07.55:972][153]LogStaticMesh: Display: Building static mesh SM_AI_vol5_5_cupboard_cylinder_5_01... +[2022.10.07-10.07.55:972][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 64BB36721C1383EDECD3813D3E8187A376A314A9), compiling. +[2022.10.07-10.07.56:071][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_Grey in PCD3D_SM5, Default, SM5 (DDC key hash: D24C7C5530A53758607ACB3E70CDA4A0FDFA8AD6), compiling. +[2022.10.07-10.07.56:168][153]LogMaterial: Display: Missing cached shadermap for M_BClothes_White in PCD3D_SM5, Default, SM5 (DDC key hash: BF5E42CA401E843B2DA4B7981DFB4620A2B23B38), compiling. +[2022.10.07-10.07.56:269][153]LogStaticMesh: Built static mesh [0.30s] /Game/Furniture/All/Meshes/Furniture/Bathroom/SM_Towel_17.SM_Towel_17 +[2022.10.07-10.07.56:269][153]LogMaterial: Display: Missing cached shadermap for M_BCosmetic in PCD3D_SM5, Default, SM5 (DDC key hash: FFD7F599AAC3B9B5B43ED0F2B19E0930A4BC48BE), compiling. +[2022.10.07-10.07.56:350][153]LogStaticMesh: Display: Building static mesh SM_BClothes_02... +[2022.10.07-10.07.56:350][153]LogStaticMesh: Display: Building static mesh SM_BClothes_03... +[2022.10.07-10.07.56:350][153]LogMaterial: Display: Missing cached shadermap for M_BPotPlant in PCD3D_SM5, Default, SM5 (DDC key hash: DE6194A46A56FFDB3D2AD34375CF7C59E3653FEE), compiling. +[2022.10.07-10.07.56:429][153]LogMaterial: Display: Missing cached shadermap for M_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 9B50A306CBF80808D369378DF7AC0E8BE9A10973), compiling. +[2022.10.07-10.07.56:522][153]LogStaticMesh: Display: Building static mesh SM_BCosmetic_01... +[2022.10.07-10.07.56:522][153]LogStaticMesh: Display: Building static mesh SM_BPotPlant... +[2022.10.07-10.07.56:522][153]LogMaterial: Display: Missing cached shadermap for M_BShoe in PCD3D_SM5, Default, SM5 (DDC key hash: D448BE5410DD499E0088D687CED18227A5657B3E), compiling. +[2022.10.07-10.07.56:627][153]LogStaticMesh: Built static mesh [0.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_03.SM_BClothes_03 +[2022.10.07-10.07.56:628][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 1D7A009BCAB14FA03103CCB70B6E88F4D1E7B10B), compiling. +[2022.10.07-10.07.56:725][153]LogStaticMesh: Built static mesh [0.13s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BCosmetic_01.SM_BCosmetic_01 +[2022.10.07-10.07.56:725][153]LogStaticMesh: Built static mesh [0.44s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BClothes_02.SM_BClothes_02 +[2022.10.07-10.07.56:725][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Rubber in PCD3D_SM5, Default, SM5 (DDC key hash: 6734E4ADF0A94EE7EB92BA3DABDF6EB8C71B7BBD), compiling. +[2022.10.07-10.07.56:828][153]LogMaterial: Display: Missing cached shadermap for M_BShoe_Rubber_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 94978624D2CF568ADA789399A034239E247631DE), compiling. +[2022.10.07-10.07.57:400][153]LogStaticMesh: Built static mesh [0.95s] /Game/Furniture/All/Meshes/Furniture/Deco/SM_AI_vol5_5_cupboard_cylinder_5_01.SM_AI_vol5_5_cupboard_cylinder_5_01 +[2022.10.07-10.07.57:400][153]LogStaticMesh: Built static mesh [0.40s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BPotPlant.SM_BPotPlant +[2022.10.07-10.07.57:400][153]LogStaticMesh: Display: Building static mesh SM_BShoe_01... +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BCosmetic.T_BCosmetic (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BPotPlant.T_BPotPlant (TFO_AutoDXT, 512X1024 X1X1) (Required Memory Estimate: 10.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt_02.T_Dirt_02 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Dirt_N.T_Dirt_N (TFO_BC5, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:400][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes.T_BClothes (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric.T_BShoe_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric_R.T_BShoe_Fabric_R (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Re.T_BShoe_Re (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_N.T_BShoe_N (TFO_BC5, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BClothes_N.T_BClothes_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BShoe_Fabric_N.T_BShoe_Fabric_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.57:401][153]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Pillow in PCD3D_SM5, Default, SM5 (DDC key hash: EBB44C7F80A72ABF2AAFB4D33E9BFA5B9C80C28E), compiling. +[2022.10.07-10.07.57:514][153]LogStaticMesh: Built static mesh [0.52s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BShoe_01.SM_BShoe_01 +[2022.10.07-10.07.57:514][153]LogMaterial: Display: Missing cached shadermap for M_Rsofa_Pillow_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 64F86F042893E2E0CD9D3AF55493D457FF05F476), compiling. +[2022.10.07-10.07.57:600][153]LogMaterial: Display: Missing cached shadermap for M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: 3C29AED9F1658C0E0FEDCEFE46906C109D142ACB), compiling. +[2022.10.07-10.07.57:685][153]LogStaticMesh: Display: Building static mesh SM_LRest_Sofa_02... +[2022.10.07-10.07.57:685][153]LogMaterial: Display: Missing cached shadermap for M_ColorMaster in PCD3D_SM5, Default, SM5 (DDC key hash: C3E3D545C22C6D79A61C3B3C292B863D78843E2F), compiling. +[2022.10.07-10.07.57:763][153]LogStaticMesh: Display: Building static mesh SM_LSofa_01... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Flowerpot_010... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Flowerpot_010.SM_Flowerpot_010 +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Ornament_005... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Display: Building static mesh SM_Cab_locker_H_246_337... +[2022.10.07-10.07.58:230][153]LogStaticMesh: Built static mesh [0.04s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_Ornament_005.SM_Ornament_005 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Locker_Shelf_x3_337... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/337/SM_Cab_locker_H_246_337.SM_Cab_locker_H_246_337 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Circle_Light... +[2022.10.07-10.07.58:231][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Rsofa_Pillow.T_Rsofa_Pillow (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:231][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_Fabric.T_Sofa_Fabric (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.19s] /Game/Meshes/Interior/Furniture/337/SM_Locker_Shelf_x3_337.SM_Locker_Shelf_x3_337 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Circle_Light.SM_Circle_Light +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink_Half... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink_Half.SM_Shelf_Under_Sink_Half +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Sink_Half... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink_Half.SM_Sink_Half +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_Cabinet_3... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04_Plinth... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04_Plintuth... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A04_Plintuth.SM_S02A04_Plintuth +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.11s] /Game/Meshes/Interior/Furniture/Hall/SM_Cabinet_3.SM_Cabinet_3 +[2022.10.07-10.07.58:231][153]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/GP2/Plintuth/Plinth_Up/SM_S02A04_Plinth.SM_S02A04_Plinth +[2022.10.07-10.07.58:368][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_N.T_Sofa_N (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:368][153]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Sofa_Dirt.T_Sofa_Dirt (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.07-10.07.58:369][153]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A04.S02A04 +[2022.10.07-10.07.58:371][153]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-10.07.58:372][153]LightingResults: New page: Lighting Build +[2022.10.07-10.07.58:372][153]LoadErrors: New page: Loading map: S02A04.umap +[2022.10.07-10.07.58:392][153]LogWorld: UWorld::CleanupWorld for S02A03_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.07.58:407][153]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.07.58:410][153]MapCheck: New page: Map Check +[2022.10.07-10.07.58:410][153]LightingResults: New page: Lighting Build +[2022.10.07-10.07.58:489][153]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-10.07.58:505][153]LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms +[2022.10.07-10.07.59:558][153]LogStaticMesh: Built static mesh [1.73s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LRest_Sofa_02.SM_LRest_Sofa_02 +[2022.10.07-10.08.00:187][153]LogStaticMesh: Built static mesh [2.32s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LSofa_01.SM_LSofa_01 +[2022.10.07-10.08.17:608][153]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2022.10.07-10.08.17:608][153]LogStaticMesh: Built static mesh [2.75s] /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-10.08.17:608][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [16635ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.08.17:608][153]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049906s +[2022.10.07-10.08.27:908][153]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.07-10.08.27:908][153]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049980s +[2022.10.07-10.09.49:675][153]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.002991s (81.813921s overbudget) +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: ================================================ +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Total job queries 1051, among them cache hits 0 (0.00%) +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Tracking 1051 distinct input hashes that result in 686 distinct outputs (65.27%) +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: RAM used: 3.74 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Shaders Compiled: 989 +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Jobs assigned 1051, completed 1051 (100.00%) +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Average time worker was idle: 302.57 s +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Time job spent in pending queue: average 37.95 s, longest 111.88 s +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Job execution time: average 14.57 s, max 39.08 s +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Job life time (pending + execution): average 52.53 s, max 113.52 +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 224.41 s +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Jobs were issued in 277 batches (only local compilation was used), average 3.79 jobs/batch +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Average processing rate: 4.68 jobs/sec +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Effective parallelization: 8.03 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-10.09.49:913][153]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 10.16 sec, max 10.16 sec, min 10.16 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 1 times, average 8.68 sec, max 8.68 sec, min 8.68 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 1 times, average 8.65 sec, max 8.65 sec, min 8.65 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 1 times, average 8.01 sec, max 8.01 sec, min 8.01 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 1 times, average 7.91 sec, max 7.91 sec, min 7.91 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 4.41% of total time (compiled 21 times, average 3.78 sec, max 7.77 sec, min 2.26 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.33% of total time (compiled 55 times, average 1.42 sec, max 9.64 sec, min 0.84 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.27% of total time (compiled 22 times, average 3.50 sec, max 6.67 sec, min 2.59 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.16% of total time (compiled 55 times, average 1.36 sec, max 3.20 sec, min 0.98 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 4.10% of total time (compiled 21 times, average 3.52 sec, max 5.59 sec, min 2.95 sec) +[2022.10.07-10.09.49:914][153]LogShaderCompilers: Display: ================================================ +[2022.10.07-10.09.51:945][153]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x63 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 63% occupied, 141 triangles, SM_S02A04 +[2022.10.07-10.09.51:976][153]LogWorld: UWorld::CleanupWorld for S02A04, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.09.51:978][153]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.09.52:013][153]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2022.10.07-10.09.52:041][153]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2022.10.07-10.09.52:156][153]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A04'. +[2022.10.07-10.09.52:156][153]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-10.09.52:156][153]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-10.09.52:157][153]LogAIModule: Creating AISystem for world S02A04 +[2022.10.07-10.09.52:332][153]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-10.09.52:377][153]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2022.10.07-10.09.52:394][153]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-10.09.52:395][153]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,226ms to complete. +[2022.10.07-10.09.52:395][153]LogFileHelpers: Loading map 'S02A04' took 114.025 +[2022.10.07-10.09.52:407][153]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.001454s (84.771159s overbudget) +[2022.10.07-10.09.55:099][153]LogD3D12RHI: Creating RTPSO with 222 shaders (0 cached, 16 new) took 337.06 ms. Compile time 254.32 ms, link time 81.96 ms. +[2022.10.07-10.11.29:887][153]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (990 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-10.12.41:752][153]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.818 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-10.14.23:333][153]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=38364 +[2022.10.07-10.14.23:333][153]LogViewport: Scene viewport resized to 1385x209, mode Windowed. +[2022.10.07-10.14.28:322][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [4999ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.33:322][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.38:323][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.43:322][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.48:323][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.53:323][153]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5000ms] waiting for h/w. InstanceID=1 +[2022.10.07-10.14.56:081][154]LogD3D12RHI: Creating RTPSO with 225 shaders (16 cached, 0 new) took 10.79 ms. Compile time 0.11 ms, link time 9.78 ms. +[2022.10.07-10.14.56:090][154]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{3fa3ddcc-ecbd-402a-82a7-4e23e60bc427}, Name=Digital Audio (S/PDIF) (High Definition Audio Device)), Reason=AudioMixerPlatformInterface. Timeout waiting for h/w., InstanceID=1, DurationMS=30.45 +[2022.10.07-10.14.56:173][154]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.07-10.14.56:179][154]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.07-10.14.59:292][156]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=38364 +[2022.10.07-10.14.59:637][157]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{3fa3ddcc-ecbd-402a-82a7-4e23e60bc427}, Name=Digital Audio (S/PDIF) (High Definition Audio Device)), Reason=AudioMixerPlatformInterface. Timeout waiting for h/w., InstanceID=1, DurationMS=26.35 +[2022.10.07-10.14.59:637][157]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.07-10.14.59:650][158]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.07-10.16.50:433][626]LogViewport: Scene viewport resized to 611x21, mode Windowed. +[2022.10.07-10.16.52:466][655]LogViewport: Scene viewport resized to 1385x209, mode Windowed. +[2022.10.07-10.16.55:991][712]LogViewport: Scene viewport resized to 1385x214, mode Windowed. +[2022.10.07-10.16.56:062][714]LogViewport: Scene viewport resized to 1385x240, mode Windowed. +[2022.10.07-10.16.56:172][716]LogViewport: Scene viewport resized to 1385x295, mode Windowed. +[2022.10.07-10.16.56:297][718]LogViewport: Scene viewport resized to 1385x340, mode Windowed. +[2022.10.07-10.16.56:434][720]LogViewport: Scene viewport resized to 1385x418, mode Windowed. +[2022.10.07-10.16.56:605][722]LogViewport: Scene viewport resized to 1385x473, mode Windowed. +[2022.10.07-10.16.56:716][724]LogViewport: Scene viewport resized to 1385x532, mode Windowed. +[2022.10.07-10.16.56:805][726]LogViewport: Scene viewport resized to 1385x551, mode Windowed. +[2022.10.07-10.16.56:968][737]LogViewport: Scene viewport resized to 1385x564, mode Windowed. +[2022.10.07-10.16.57:032][739]LogViewport: Scene viewport resized to 1385x584, mode Windowed. +[2022.10.07-10.16.57:095][741]LogViewport: Scene viewport resized to 1385x594, mode Windowed. +[2022.10.07-10.16.57:236][749]LogViewport: Scene viewport resized to 1385x599, mode Windowed. +[2022.10.07-10.16.57:301][751]LogViewport: Scene viewport resized to 1385x616, mode Windowed. +[2022.10.07-10.16.57:368][753]LogViewport: Scene viewport resized to 1385x638, mode Windowed. +[2022.10.07-10.16.57:457][758]LogViewport: Scene viewport resized to 1385x641, mode Windowed. +[2022.10.07-10.18.46:013][736]LogD3D12RHI: Creating RTPSO with 241 shaders (16 cached, 0 new) took 79.40 ms. Compile time 0.07 ms, link time 77.91 ms. +[2022.10.07-10.19.11:222][124]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-10.19.11:222][124]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-10.19.12:929][289]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-10.19.12:930][289]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.07-10.19.23:517][442]LogSlate: Window 'FBX Export Options' being destroyed +[2022.10.07-10.19.23:545][442]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 + + +[2022.10.07-10.44.35:085][333]LogContentBrowser: Deferred new asset file creation: S02A54 +[2022.10.07-10.44.35:091][333]LogContentBrowser: Creating deferred item: S02A54 +[2022.10.07-10.44.35:150][334]LogContentBrowser: Renaming the item being created (Deferred Item: S02A54). +[2022.10.07-10.44.51:459][334]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-10.44.51:459][334]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.07-10.44.54:267][577]LogContentBrowser: Attempting asset rename: S02A54 -> S02A04_Diorama +[2022.10.07-10.44.54:589][577]LogContentBrowser: End creating deferred item S02A54 +[2022.10.07-10.44.58:869][953]LogViewport: Scene viewport resized to 1385x636, mode Windowed. +[2022.10.07-10.44.59:028][955]LogViewport: Scene viewport resized to 1385x544, mode Windowed. +[2022.10.07-10.44.59:212][957]LogViewport: Scene viewport resized to 1385x457, mode Windowed. +[2022.10.07-10.44.59:358][959]LogViewport: Scene viewport resized to 1385x428, mode Windowed. +[2022.10.07-10.45.02:514][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2022.10.07-10.45.06:033][155]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-10.45.06:122][155]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-10.45.06:338][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms +[2022.10.07-10.45.06:639][155]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A04_Diorama +[2022.10.07-10.45.06:640][155]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_Diorama77C69AE644F765F677C7ACBD5BCD9203.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04_Diorama.umap' +[2022.10.07-10.45.06:794][155]LogFileHelpers: Saving map 'S02A04_Diorama' took 0.674 +[2022.10.07-10.45.06:808][155]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama +[2022.10.07-10.45.06:808][155]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04_Diorama.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.07-10.45.06:808][155]LightingResults: New page: Lighting Build +[2022.10.07-10.45.06:808][155]LoadErrors: New page: Loading map: S02A04_Diorama.umap +[2022.10.07-10.45.06:824][155]LogWorld: UWorld::CleanupWorld for S02A04, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.45.06:824][155]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.45.06:825][155]MapCheck: New page: Map Check +[2022.10.07-10.45.06:825][155]LightingResults: New page: Lighting Build +[2022.10.07-10.45.06:870][155]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.07-10.45.06:888][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms +[2022.10.07-10.45.06:896][155]LogWorld: UWorld::CleanupWorld for S02A04_Diorama, bSessionEnded=true, bCleanupResources=true +[2022.10.07-10.45.06:899][155]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.07-10.45.06:931][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-10.45.06:954][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2022.10.07-10.45.07:073][155]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A04_Diorama'. +[2022.10.07-10.45.07:073][155]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.07-10.45.07:073][155]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.07-10.45.07:074][155]LogAIModule: Creating AISystem for world S02A04_Diorama +[2022.10.07-10.45.07:282][155]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.07-10.45.07:337][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2022.10.07-10.45.07:354][155]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.07-10.45.07:355][155]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,247ms to complete. +[2022.10.07-10.45.07:355][155]LogFileHelpers: Loading map 'S02A04_Diorama' took 0.546 +[2022.10.07-10.45.07:376][155]AssetCheck: New page: Asset Save: S02A04_Diorama +[2022.10.07-10.45.07:376][155]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama +[2022.10.07-10.46.42:071][155]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (990 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid. + See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50) +[2022.10.07-11.09.55:011][513]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A04.FBX] +[2022.10.07-11.09.55:020][513]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A04.FBX +[2022.10.07-11.09.55:029][513]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-11.09.55:139][513]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-11.10.07:879][513]LogStaticMesh: Built static mesh [12.74s] /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-11.10.07:892][513]LogStaticMesh: Warning: SM_S02A04 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.07:892][513]LogStaticMesh: Warning: SM_S02A04 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.11:966][513]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed +[2022.10.07-11.10.11:981][513]LogEditorFactories: -- imported successfully +[2022.10.07-11.10.11:983][513]FBXImport: Warning: SM_S02A04 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.11:983][513]FBXImport: Warning: SM_S02A04 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.12:001][513]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-11.10.12:001][513]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A04) ... +[2022.10.07-11.10.24:375][513]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s, reporting... +[2022.10.07-11.10.24:375][513]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' report submitted, and took 0.049981s +[2022.10.07-11.10.26:891][513]LogStaticMesh: Built static mesh [14.90s] /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-11.10.26:891][513]LogStaticMesh: Warning: SM_S02A04 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.26:891][513]LogStaticMesh: Warning: SM_S02A04 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-11.10.26:905][513]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' complete in 0.002886s (2.577528s overbudget) +[2022.10.07-11.10.30:362][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2022.10.07-11.10.30:664][575]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto9 +[2022.10.07-11.10.30:664][575]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_Diorama_Auto92DB01C534D93D15380C3F68C10C35E87.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto9.umap' +[2022.10.07-11.10.30:676][575]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A04_Diorama' took 0.338 +[2022.10.07-11.10.30:676][575]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.338 +[2022.10.07-11.10.30:677][575]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A04] ([1] browsable assets)... +[2022.10.07-11.10.30:876][575]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04] +[2022.10.07-11.10.30:876][575]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A04] +[2022.10.07-11.10.30:899][575]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A04_Auto9 +[2022.10.07-11.10.30:899][575]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A04_Auto9D8C1932E4068B24DC9D92A82AF58F2DF.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A04_Auto9.uasset' +[2022.10.07-11.10.30:900][575]LogFileHelpers: Auto-saving content packages took 0.224 +[2022.10.07-11.11.13:480][899]LogEditorViewport: Clicking Background +[2022.10.07-11.12.40:472][465]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.534 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-11.20.30:941][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2022.10.07-11.20.31:202][610]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto0 +[2022.10.07-11.20.31:203][610]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_Diorama_Auto071E9D2AF452A5F913FF93CA943B6B117.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto0.umap' +[2022.10.07-11.20.31:219][610]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A04_Diorama' took 0.298 +[2022.10.07-11.20.31:220][610]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.298 +[2022.10.07-11.48.13:585][161]LogViewport: Scene viewport resized to 1385x434, mode Windowed. +[2022.10.07-11.48.13:733][163]LogViewport: Scene viewport resized to 1385x451, mode Windowed. +[2022.10.07-11.48.13:999][168]LogViewport: Scene viewport resized to 1385x510, mode Windowed. +[2022.10.07-11.48.14:062][170]LogViewport: Scene viewport resized to 1385x536, mode Windowed. +[2022.10.07-11.48.14:170][172]LogViewport: Scene viewport resized to 1385x575, mode Windowed. +[2022.10.07-11.48.14:665][184]LogViewport: Scene viewport resized to 1385x640, mode Windowed. +[2022.10.07-11.48.49:743][814]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:410][949]Cmd: DELETE +[2022.10.07-11.48.51:410][949]Cmd: ACTOR DELETE +[2022.10.07-11.48.51:439][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:440][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:441][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:441][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:442][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:443][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:444][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:444][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:445][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:446][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:446][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:447][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:448][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:449][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:449][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:450][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:451][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:451][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:452][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:453][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:453][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:454][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:455][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:456][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:456][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:457][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:458][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:458][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:459][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:460][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:461][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:461][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:462][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:463][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:463][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:464][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:465][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:465][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:466][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:467][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:467][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:468][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:469][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:469][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:470][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:471][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:471][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:472][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:473][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:473][949]LogEditorActor: Deleted Actor: BP_InteriorLamp_CylLamp_C +[2022.10.07-11.48.51:500][949]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2022.10.07-11.48.51:505][949]LogEditorActor: Deleted 50 Actors (0.095 secs) +[2022.10.07-11.48.55:233][259]Cmd: DELETE +[2022.10.07-11.48.55:233][259]Cmd: ACTOR DELETE +[2022.10.07-11.48.55:255][259]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_C +[2022.10.07-11.48.55:278][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2022.10.07-11.48.55:281][259]LogEditorActor: Deleted 1 Actors (0.048 secs) +[2022.10.07-11.49.01:070][847]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-11.49.01:154][847]LogEditorActor: No worlds found in edactSelectMatchingStaticMesh +[2022.10.07-11.49.02:167][966]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_BedroomLamp_C +[2022.10.07-11.49.03:963][164]Cmd: DELETE +[2022.10.07-11.49.03:963][164]Cmd: ACTOR DELETE +[2022.10.07-11.49.03:982][164]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-11.49.03:983][164]LogEditorActor: Deleted Actor: BP_InteriorLamp_BedroomLamp_C +[2022.10.07-11.49.04:005][164]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2022.10.07-11.49.04:008][164]LogEditorActor: Deleted 2 Actors (0.045 secs) +[2022.10.07-11.49.06:992][421]Cmd: ACTOR SELECT OFCLASS CLASS=BoxReflectionCapture +[2022.10.07-11.49.09:692][689]Cmd: DELETE +[2022.10.07-11.49.09:692][689]Cmd: ACTOR DELETE +[2022.10.07-11.49.09:711][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:713][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:714][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:715][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:716][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:717][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:718][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:719][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:719][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:720][689]LogEditorActor: Deleted Actor: BoxReflectionCapture +[2022.10.07-11.49.09:741][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-11.49.09:744][689]LogEditorActor: Deleted 10 Actors (0.052 secs) +[2022.10.07-11.49.14:246][157]Cmd: DELETE +[2022.10.07-11.49.14:246][157]Cmd: ACTOR DELETE +[2022.10.07-11.49.14:264][157]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.14:264][157]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.14:285][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2022.10.07-11.49.14:288][157]LogEditorActor: Deleted 2 Actors (0.042 secs) +[2022.10.07-11.49.20:668][737]Cmd: DELETE +[2022.10.07-11.49.20:668][737]Cmd: ACTOR DELETE +[2022.10.07-11.49.20:686][737]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.20:687][737]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.20:711][737]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-11.49.20:714][737]LogEditorActor: Deleted 2 Actors (0.045 secs) +[2022.10.07-11.49.29:836][594]Cmd: ACTOR SELECT OFCLASS CLASS=RectLight +[2022.10.07-11.49.31:997][819]Cmd: DELETE +[2022.10.07-11.49.31:998][819]Cmd: ACTOR DELETE +[2022.10.07-11.49.32:015][819]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.32:016][819]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.32:017][819]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.32:017][819]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.32:018][819]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.32:018][819]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.32:019][819]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.32:019][819]LogEditorActor: Deleted Actor: RectLight +[2022.10.07-11.49.32:040][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-11.49.32:043][819]LogEditorActor: Deleted 8 Actors (0.045 secs) +[2022.10.07-11.49.41:518][913]Cmd: DELETE +[2022.10.07-11.49.41:518][913]Cmd: ACTOR DELETE +[2022.10.07-11.49.41:533][913]LogEditorActor: Deleted Actor: BP_InteriorLamp_Chandelier_2_C +[2022.10.07-11.49.41:553][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms +[2022.10.07-11.49.41:557][913]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-11.51.06:024][939]Cmd: TRANSACTION UNDO +[2022.10.07-11.51.06:024][939]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-11.51.55:089][ 67]Cmd: TRANSACTION UNDO +[2022.10.07-11.51.55:089][ 67]LogEditorTransaction: Undo Clicking on Elements +[2022.10.07-11.53.06:372][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.07-11.53.06:618][ 86]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto1 +[2022.10.07-11.53.06:618][ 86]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_Diorama_Auto1BFE2EF6140140D060295CE962C9FD194.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto1.umap' +[2022.10.07-11.53.06:637][ 86]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A04_Diorama' took 0.288 +[2022.10.07-11.53.06:637][ 86]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.288 +[2022.10.07-11.56.05:951][407]Cmd: TRANSACTION UNDO +[2022.10.07-11.56.05:951][407]LogEditorTransaction: Undo Move Elements +[2022.10.07-11.59.06:807][201]LogSlate: Window 'Create Merged Actor' being destroyed +[2022.10.07-11.59.15:180][201]LogStaticMesh: Display: Building static mesh SM_MERGED_0204... +[2022.10.07-11.59.15:180][201]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0204) ... +[2022.10.07-11.59.25:276][201]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s +[2022.10.07-11.59.31:543][201]LogStaticMesh: Built static mesh [16.25s] /Game/SM_MERGED_0204.SM_MERGED_0204 +[2022.10.07-11.59.32:784][201]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' complete in 0.002403s (7.621944s overbudget) +[2022.10.07-11.59.33:018][201]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0204) ... +[2022.10.07-12.00.00:695][344]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0204.SM_MERGED_0204 +[2022.10.07-12.00.00:695][344]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0204.SM_MERGED_0204 +[2022.10.07-12.00.00:696][344]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0204.SM_MERGED_0204 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama:PersistentLevel.StaticMeshActor_0 +[2022.10.07-12.00.02:030][370]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0204.SM_MERGED_0204 +[2022.10.07-12.00.02:031][370]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/SM_MERGED_0204.SM_MERGED_0204 +[2022.10.07-12.00.02:032][370]LogActorFactory: Actor Factory spawned StaticMesh /Game/SM_MERGED_0204.SM_MERGED_0204 as actor: StaticMeshActor /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama:PersistentLevel.StaticMeshActor_1 +[2022.10.07-12.00.04:603][453]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2022.10.07-12.00.06:273][487]LogViewport: Scene viewport resized to 690x318, mode Windowed. +[2022.10.07-12.00.06:341][487]LogViewport: Scene viewport resized to 690x318, mode Windowed. +[2022.10.07-12.00.06:418][487]LogViewport: Scene viewport resized to 690x318, mode Windowed. +[2022.10.07-12.00.06:482][487]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-12.01.51:968][862]Cmd: ACTOR HIDE SELECTED +[2022.10.07-12.02.04:012][146]LogViewport: Scene viewport resized to 1395x648, mode Windowed. +[2022.10.07-12.02.04:082][147]LogViewport: Scene viewport resized to 1385x640, mode Windowed. +[2022.10.07-12.02.09:947][258]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1B6A6893FE97E2D72FC124CABCFEECAC8BDB166F), compiling. +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: ================================================ +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Total job queries 1055, among them cache hits 0 (0.00%) +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Tracking 1052 distinct input hashes that result in 687 distinct outputs (65.30%) +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: RAM used: 3.74 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Shaders Compiled: 991 +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Jobs assigned 1055, completed 1052 (99.72%) +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Average time worker was idle: 397.60 s +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Time job spent in pending queue: average 37.81 s, longest 111.88 s +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Job execution time: average 14.56 s, max 39.08 s +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Job life time (pending + execution): average 52.48 s, max 113.52 +[2022.10.07-12.02.10:814][339]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 225.23 s +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: Jobs were issued in 281 batches (only local compilation was used), average 3.75 jobs/batch +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: Average processing rate: 4.67 jobs/sec +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: Effective parallelization: 8.01 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 10.16 sec, max 10.16 sec, min 10.16 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 1 times, average 8.68 sec, max 8.68 sec, min 8.68 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 1 times, average 8.65 sec, max 8.65 sec, min 8.65 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 1 times, average 8.01 sec, max 8.01 sec, min 8.01 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 1 times, average 7.91 sec, max 7.91 sec, min 7.91 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 4.41% of total time (compiled 21 times, average 3.78 sec, max 7.77 sec, min 2.26 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.33% of total time (compiled 55 times, average 1.42 sec, max 9.64 sec, min 0.84 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.27% of total time (compiled 22 times, average 3.50 sec, max 6.67 sec, min 2.59 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.16% of total time (compiled 55 times, average 1.36 sec, max 3.20 sec, min 0.98 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy - 4.10% of total time (compiled 21 times, average 3.52 sec, max 5.59 sec, min 2.95 sec) +[2022.10.07-12.02.10:815][339]LogShaderCompilers: Display: ================================================ +[2022.10.07-12.02.11:710][374]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7ABDB5A4C4F988C724882921BEF04AB1A572F2F8), compiling. +[2022.10.07-12.02.11:844][375]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C4E8427D34D7B67D1B404E96F5CE8CECB3EC1E84), compiling. +[2022.10.07-12.02.13:997][458]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A83242B5925019B6D8A9A8FBD68B5CAF333AB8DD), compiling. +[2022.10.07-12.02.15:657][520]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EAA799BDDE19E21B0221F818B6FC61766554EAF), compiling. +[2022.10.07-12.02.17:098][578]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-12.02.17:105][578]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-12.02.17:107][578]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-12.02.17:117][578]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-12.02.17:623][581]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9E1D3893AF59A6C208D43602262E5AAF1463875C), compiling. +[2022.10.07-12.02.19:039][677]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-12.02.19:046][677]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-12.02.19:050][677]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-12.02.19:057][677]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-12.02.19:065][677]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-12.02.19:072][677]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-12.02.19:072][677]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.07-12.02.19:079][677]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.07-12.02.23:431][888]LogViewport: Scene viewport resized to 1385x633, mode Windowed. +[2022.10.07-12.02.23:554][890]LogViewport: Scene viewport resized to 1385x568, mode Windowed. +[2022.10.07-12.02.23:722][896]LogViewport: Scene viewport resized to 1385x535, mode Windowed. +[2022.10.07-12.02.23:786][898]LogViewport: Scene viewport resized to 1385x515, mode Windowed. +[2022.10.07-12.02.23:881][900]LogViewport: Scene viewport resized to 1385x451, mode Windowed. +[2022.10.07-12.02.23:990][902]LogViewport: Scene viewport resized to 1385x412, mode Windowed. +[2022.10.07-12.02.24:061][904]LogViewport: Scene viewport resized to 1385x401, mode Windowed. +[2022.10.07-12.02.24:146][906]LogViewport: Scene viewport resized to 1385x381, mode Windowed. +[2022.10.07-12.02.24:305][912]LogViewport: Scene viewport resized to 1385x354, mode Windowed. +[2022.10.07-12.02.24:412][916]LogViewport: Scene viewport resized to 1385x341, mode Windowed. +[2022.10.07-12.02.24:499][918]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-12.02.29:435][ 1]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-12.02.29:435][ 1]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-12.02.29:439][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:439][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:440][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:440][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:445][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:445][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:445][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:445][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:447][ 1]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-12.02.29:450][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:450][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:450][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:450][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:455][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:455][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:455][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:455][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:456][ 1]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_0 +[2022.10.07-12.02.29:460][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:460][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:460][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:460][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:465][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:466][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:466][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:466][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:470][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:471][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:471][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:471][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:475][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:475][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:475][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:475][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:480][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:480][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:480][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:480][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:489][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:489][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:489][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:489][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:498][ 1]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:498][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:498][ 1]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:498][ 1]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:957][ 3]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:957][ 3]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:957][ 3]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:957][ 3]r.LightFunctionQuality = "1" +[2022.10.07-12.02.29:968][ 3]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.29:968][ 3]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.29:968][ 3]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.29:968][ 3]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:039][ 5]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:039][ 5]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:039][ 5]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:039][ 5]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:283][ 10]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-12.02.30:283][ 10]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C +[2022.10.07-12.02.30:289][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:289][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:289][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:289][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:294][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:294][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:294][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:294][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:296][ 10]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-12.02.30:299][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:299][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:299][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:299][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:304][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:304][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:305][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:305][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:306][ 10]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky as actor: Ultra_Dynamic_Sky_C /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama:PersistentLevel.Ultra_Dynamic_Sky_C_1 +[2022.10.07-12.02.30:310][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:310][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:310][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:310][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:317][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:317][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:317][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:318][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:322][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:322][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:323][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:323][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:394][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:394][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:394][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:394][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.30:399][ 10]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.30:399][ 10]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.30:400][ 10]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.30:400][ 10]r.LightFunctionQuality = "1" +[2022.10.07-12.02.33:973][ 89]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.33:973][ 89]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.33:974][ 89]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.33:974][ 89]r.LightFunctionQuality = "1" +[2022.10.07-12.02.34:181][ 90]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.34:181][ 90]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.34:182][ 90]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.34:182][ 90]r.LightFunctionQuality = "1" +[2022.10.07-12.02.34:254][ 91]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.34:255][ 91]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.34:255][ 91]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.34:255][ 91]r.LightFunctionQuality = "1" +[2022.10.07-12.02.34:337][ 92]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.34:337][ 92]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.34:337][ 92]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.34:337][ 92]r.LightFunctionQuality = "1" +[2022.10.07-12.02.34:415][ 93]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.34:415][ 93]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.34:416][ 93]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.34:416][ 93]r.LightFunctionQuality = "1" +[2022.10.07-12.02.34:630][ 99]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.34:630][ 99]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.34:630][ 99]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.34:630][ 99]r.LightFunctionQuality = "1" +[2022.10.07-12.02.34:853][100]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.34:853][100]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.34:854][100]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.34:854][100]r.LightFunctionQuality = "1" +[2022.10.07-12.02.34:934][101]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.34:934][101]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.34:935][101]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.34:935][101]r.LightFunctionQuality = "1" +[2022.10.07-12.02.35:015][102]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.35:015][102]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.35:016][102]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.35:016][102]r.LightFunctionQuality = "1" +[2022.10.07-12.02.35:092][103]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.35:092][103]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.35:092][103]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.35:092][103]r.LightFunctionQuality = "1" +[2022.10.07-12.02.35:350][110]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5 +[2022.10.07-12.02.35:350][110]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5" +[2022.10.07-12.02.35:351][110]Cmd: r.LightFunctionQuality 1 +[2022.10.07-12.02.35:351][110]r.LightFunctionQuality = "1" +[2022.10.07-12.02.43:953][333]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-12.02.44:100][333]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-12.02.44:178][333]LogViewport: Scene viewport resized to 690x165, mode Windowed. +[2022.10.07-12.02.44:247][333]LogViewport: Scene viewport resized to 1725x789, mode Windowed. +[2022.10.07-12.02.44:313][334]LogViewport: Scene viewport resized to 1920x1050, mode Windowed. +[2022.10.07-12.03.17:333][635]LogViewport: Scene viewport resized to 1385x335, mode Windowed. +[2022.10.07-12.03.20:379][667]LogViewport: Scene viewport resized to 1385x345, mode Windowed. +[2022.10.07-12.03.20:649][672]LogViewport: Scene viewport resized to 1385x370, mode Windowed. +[2022.10.07-12.03.20:721][674]LogViewport: Scene viewport resized to 1385x376, mode Windowed. +[2022.10.07-12.03.20:880][676]LogViewport: Scene viewport resized to 1385x410, mode Windowed. +[2022.10.07-12.03.21:750][728]LogViewport: Scene viewport resized to 1385x429, mode Windowed. +[2022.10.07-12.03.21:898][730]LogViewport: Scene viewport resized to 1385x454, mode Windowed. +[2022.10.07-12.03.22:017][732]LogViewport: Scene viewport resized to 1385x466, mode Windowed. +[2022.10.07-12.03.22:135][734]LogViewport: Scene viewport resized to 1385x467, mode Windowed. +[2022.10.07-12.03.22:667][773]LogViewport: Scene viewport resized to 1385x474, mode Windowed. +[2022.10.07-12.03.23:354][809]LogViewport: Scene viewport resized to 1385x492, mode Windowed. +[2022.10.07-12.03.53:034][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2022.10.07-12.03.53:332][ 90]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto2 +[2022.10.07-12.03.53:332][ 90]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_Diorama_Auto23A10782D473AEE95E8E17C8C360BC111.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto2.umap' +[2022.10.07-12.03.53:344][ 90]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A04_Diorama' took 0.352 +[2022.10.07-12.03.53:344][ 90]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.352 +[2022.10.07-12.03.53:345][ 90]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/SM_MERGED_0204] ([1] browsable assets)... +[2022.10.07-12.03.53:612][ 90]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/SM_MERGED_0204.SM_MERGED_0204] +[2022.10.07-12.03.53:612][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/SM_MERGED_0204] +[2022.10.07-12.03.53:614][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0204" FILE="../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0204_Auto2.uasset" SILENT=false AUTOSAVING=true +[2022.10.07-12.03.57:483][ 90]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/SM_MERGED_0204_Auto2 +[2022.10.07-12.03.57:483][ 90]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0204_Auto2D66F88304D8945C5C68732A03A4C0713.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/SM_MERGED_0204_Auto2.uasset' +[2022.10.07-12.03.57:484][ 90]LogFileHelpers: Auto-saving content packages took 4.140 +[2022.10.07-12.04.08:646][211]LogViewport: Scene viewport resized to 752x492, mode Windowed. +[2022.10.07-12.04.32:241][946]LogStaticMesh: Display: Building static mesh SM_MERGED_0204... +[2022.10.07-12.04.32:241][946]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/SM_MERGED_0204) ... +[2022.10.07-12.04.42:393][946]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s +[2022.10.07-12.04.43:909][946]LogStaticMesh: Built static mesh [11.66s] /Game/SM_MERGED_0204.SM_MERGED_0204 +[2022.10.07-12.04.44:275][946]LogStaticMesh: Warning: SM_MERGED_0204 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-12.04.44:275][946]LogStaticMesh: Warning: SM_MERGED_0204 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-12.04.44:527][946]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' complete in 0.004688s (2.303862s overbudget) +[2022.10.07-12.04.53:011][621]Cmd: DELETE +[2022.10.07-12.04.53:011][621]Cmd: ACTOR DELETE +[2022.10.07-12.04.53:050][621]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.04.53:082][621]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2022.10.07-12.04.53:087][621]LogEditorActor: Deleted 1 Actors (0.075 secs) +[2022.10.07-12.04.59:016][125]Cmd: DELETE +[2022.10.07-12.04.59:016][125]Cmd: ACTOR DELETE +[2022.10.07-12.04.59:034][125]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.04.59:055][125]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2022.10.07-12.04.59:060][125]LogEditorActor: Deleted 1 Actors (0.043 secs) +[2022.10.07-12.05.01:485][333]Cmd: ACTOR SELECT OFCLASS CLASS=BP_InteriorLamp_Child_C +[2022.10.07-12.05.02:355][400]Cmd: DELETE +[2022.10.07-12.05.02:355][400]Cmd: ACTOR DELETE +[2022.10.07-12.05.02:373][400]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-12.05.02:374][400]LogEditorActor: Deleted Actor: BP_InteriorLamp_Child_C +[2022.10.07-12.05.02:396][400]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2022.10.07-12.05.02:400][400]LogEditorActor: Deleted 2 Actors (0.045 secs) +[2022.10.07-12.05.06:971][777]Cmd: DELETE +[2022.10.07-12.05.06:971][777]Cmd: ACTOR DELETE +[2022.10.07-12.05.06:989][777]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.07:010][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-12.05.07:012][777]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-12.05.11:884][189]Cmd: DELETE +[2022.10.07-12.05.11:884][189]Cmd: ACTOR DELETE +[2022.10.07-12.05.11:901][189]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.11:922][189]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2022.10.07-12.05.11:925][189]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-12.05.21:661][ 32]Cmd: DELETE +[2022.10.07-12.05.21:661][ 32]Cmd: ACTOR DELETE +[2022.10.07-12.05.21:681][ 32]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf3. +[2022.10.07-12.05.21:681][ 32]LogEditorActor: Actor GroupActor_12 is referenced by SM_Bathroom_Shelf4. +[2022.10.07-12.05.21:681][ 32]LogEditorActor: Actor GroupActor_12 is referenced by bottle_005_perfume_v1_3. +[2022.10.07-12.05.21:681][ 32]LogEditorActor: Actor GroupActor_12 is referenced by bottle_soap_002_v1_3. +[2022.10.07-12.05.21:681][ 32]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_3. +[2022.10.07-12.05.21:681][ 32]LogEditorActor: Actor GroupActor_12 is referenced by SM_BBodyLoution6. +[2022.10.07-12.05.21:681][ 32]LogEditorActor: Actor GroupActor_12 is referenced by SM_BathDeco_6. +[2022.10.07-12.05.23:431][ 32]LogSlate: Window 'Message' being destroyed +[2022.10.07-12.05.23:442][ 32]Message dialog closed, result: YesAll, title: Message, text: Actor GroupActor_12 is referenced by other Actors/Objects. +Do you really want to delete it? This will break references. + +Reference List: + +SM_Bathroom_Shelf3 +SM_Bathroom_Shelf4 +bottle_005_perfume_v1_3 +bottle_soap_002_v1_3 +SM_BathDeco_3 +SM_BBodyLoution6 +SM_BathDeco_6 +[2022.10.07-12.05.23:444][ 32]LogEditorActor: Deleted Actor: GroupActor +[2022.10.07-12.05.23:445][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.23:445][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.23:445][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.23:446][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.23:446][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.23:446][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.23:447][ 32]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.23:468][ 32]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-12.05.23:471][ 32]LogEditorActor: Deleted 8 Actors (0.049 secs) +[2022.10.07-12.05.28:955][431]Cmd: DELETE +[2022.10.07-12.05.28:955][431]Cmd: ACTOR DELETE +[2022.10.07-12.05.28:972][431]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.28:973][431]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.28:973][431]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.28:974][431]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.28:995][431]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-12.05.28:998][431]LogEditorActor: Deleted 4 Actors (0.044 secs) +[2022.10.07-12.05.31:257][636]Cmd: DELETE +[2022.10.07-12.05.31:257][636]Cmd: ACTOR DELETE +[2022.10.07-12.05.31:279][636]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.31:298][636]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2022.10.07-12.05.31:301][636]LogEditorActor: Deleted 1 Actors (0.044 secs) +[2022.10.07-12.05.40:153][452]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-12.05.41:842][589]Cmd: DELETE +[2022.10.07-12.05.41:842][589]Cmd: ACTOR DELETE +[2022.10.07-12.05.41:859][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:860][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:860][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:861][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:862][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:862][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:863][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:863][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:863][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:864][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:864][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:865][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:866][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:866][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:867][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:867][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:868][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:868][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:869][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.41:889][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.07-12.05.41:893][589]LogEditorActor: Deleted 19 Actors (0.051 secs) +[2022.10.07-12.05.44:320][813]Cmd: ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES +[2022.10.07-12.05.45:386][904]Cmd: DELETE +[2022.10.07-12.05.45:386][904]Cmd: ACTOR DELETE +[2022.10.07-12.05.45:403][904]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.45:404][904]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.45:404][904]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.45:405][904]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.45:405][904]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.45:406][904]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.45:427][904]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.07-12.05.45:430][904]LogEditorActor: Deleted 6 Actors (0.044 secs) +[2022.10.07-12.05.57:029][859]Cmd: DELETE +[2022.10.07-12.05.57:029][859]Cmd: ACTOR DELETE +[2022.10.07-12.05.57:045][859]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_C +[2022.10.07-12.05.57:046][859]LogEditorActor: Deleted Actor: BP_InteriorLamp_Bedroom_Table_2_C +[2022.10.07-12.05.57:047][859]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.05.57:068][859]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2022.10.07-12.05.57:072][859]LogEditorActor: Deleted 3 Actors (0.043 secs) +[2022.10.07-12.06.01:443][223]Cmd: DELETE +[2022.10.07-12.06.01:443][223]Cmd: ACTOR DELETE +[2022.10.07-12.06.01:459][223]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.01:480][223]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2022.10.07-12.06.01:483][223]LogEditorActor: Deleted 1 Actors (0.039 secs) +[2022.10.07-12.06.15:094][319]Cmd: DELETE +[2022.10.07-12.06.15:094][319]Cmd: ACTOR DELETE +[2022.10.07-12.06.15:113][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.15:113][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.15:114][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.15:114][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.15:115][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.15:115][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.15:136][319]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-12.06.15:140][319]LogEditorActor: Deleted 6 Actors (0.046 secs) +[2022.10.07-12.06.17:777][534]Cmd: DELETE +[2022.10.07-12.06.17:777][534]Cmd: ACTOR DELETE +[2022.10.07-12.06.17:795][534]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.17:816][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2022.10.07-12.06.17:819][534]LogEditorActor: Deleted 1 Actors (0.042 secs) +[2022.10.07-12.06.26:897][344]Cmd: DELETE +[2022.10.07-12.06.26:897][344]Cmd: ACTOR DELETE +[2022.10.07-12.06.26:913][344]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.26:934][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2022.10.07-12.06.26:937][344]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-12.06.31:130][683]Cmd: DELETE +[2022.10.07-12.06.31:130][683]Cmd: ACTOR DELETE +[2022.10.07-12.06.31:146][683]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.31:168][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-12.06.31:172][683]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-12.06.35:766][ 58]Cmd: DELETE +[2022.10.07-12.06.35:766][ 58]Cmd: ACTOR DELETE +[2022.10.07-12.06.35:782][ 58]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.35:783][ 58]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.35:804][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-12.06.35:809][ 58]LogEditorActor: Deleted 2 Actors (0.043 secs) +[2022.10.07-12.06.42:219][593]Cmd: DELETE +[2022.10.07-12.06.42:219][593]Cmd: ACTOR DELETE +[2022.10.07-12.06.42:234][593]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.42:255][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2022.10.07-12.06.42:259][593]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-12.06.52:278][469]Cmd: DELETE +[2022.10.07-12.06.52:279][469]Cmd: ACTOR DELETE +[2022.10.07-12.06.52:295][469]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.52:315][469]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-12.06.52:319][469]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-12.06.55:027][701]Cmd: DELETE +[2022.10.07-12.06.55:027][701]Cmd: ACTOR DELETE +[2022.10.07-12.06.55:043][701]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.55:064][701]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-12.06.55:067][701]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-12.06.59:656][119]Cmd: DELETE +[2022.10.07-12.06.59:656][119]Cmd: ACTOR DELETE +[2022.10.07-12.06.59:670][119]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.06.59:689][119]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.07-12.06.59:692][119]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2022.10.07-12.07.02:113][314]Cmd: DELETE +[2022.10.07-12.07.02:113][314]Cmd: ACTOR DELETE +[2022.10.07-12.07.02:129][314]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.07.02:150][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-12.07.02:154][314]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-12.07.08:091][858]Cmd: ACTOR SELECT OFCLASS CLASS=StaticMeshActor +[2022.10.07-12.07.13:354][160]Cmd: DELETE +[2022.10.07-12.07.13:354][160]Cmd: ACTOR DELETE +[2022.10.07-12.07.13:370][160]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.07.13:391][160]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-12.07.13:394][160]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-12.07.15:895][396]Cmd: DELETE +[2022.10.07-12.07.15:896][396]Cmd: ACTOR DELETE +[2022.10.07-12.07.15:911][396]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.07.15:932][396]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-12.07.15:936][396]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-12.07.34:401][ 35]Cmd: DELETE +[2022.10.07-12.07.34:402][ 35]Cmd: ACTOR DELETE +[2022.10.07-12.07.34:418][ 35]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.07.34:439][ 35]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-12.07.34:442][ 35]LogEditorActor: Deleted 1 Actors (0.040 secs) +[2022.10.07-12.07.45:085][615]Cmd: TRANSACTION UNDO +[2022.10.07-12.07.45:085][615]LogEditorTransaction: Undo Delete Elements +[2022.10.07-12.09.18:500][476]Cmd: DELETE +[2022.10.07-12.09.18:500][476]Cmd: ACTOR DELETE +[2022.10.07-12.09.18:517][476]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.18:539][476]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-12.09.18:545][476]LogEditorActor: Deleted 1 Actors (0.045 secs) +[2022.10.07-12.09.29:357][321]Cmd: TRANSACTION UNDO +[2022.10.07-12.09.29:357][321]LogEditorTransaction: Undo Move Elements +[2022.10.07-12.09.31:400][448]Cmd: DELETE +[2022.10.07-12.09.31:400][448]Cmd: ACTOR DELETE +[2022.10.07-12.09.31:416][448]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.31:417][448]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.31:438][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2022.10.07-12.09.31:442][448]LogEditorActor: Deleted 2 Actors (0.041 secs) +[2022.10.07-12.09.39:226][ 31]Cmd: DELETE +[2022.10.07-12.09.39:226][ 31]Cmd: ACTOR DELETE +[2022.10.07-12.09.39:242][ 31]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.39:263][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2022.10.07-12.09.39:269][ 31]LogEditorActor: Deleted 1 Actors (0.042 secs) +[2022.10.07-12.09.42:578][298]Cmd: DELETE +[2022.10.07-12.09.42:578][298]Cmd: ACTOR DELETE +[2022.10.07-12.09.42:594][298]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.42:595][298]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.42:595][298]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.42:617][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-12.09.42:621][298]LogEditorActor: Deleted 3 Actors (0.042 secs) +[2022.10.07-12.09.53:599][188]Cmd: DELETE +[2022.10.07-12.09.53:599][188]Cmd: ACTOR DELETE +[2022.10.07-12.09.53:615][188]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.53:615][188]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.53:616][188]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.53:616][188]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.53:617][188]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.53:617][188]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.09.53:638][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2022.10.07-12.09.53:643][188]LogEditorActor: Deleted 6 Actors (0.043 secs) +[2022.10.07-12.10.08:079][364]Cmd: DELETE +[2022.10.07-12.10.08:080][364]Cmd: ACTOR DELETE +[2022.10.07-12.10.08:095][364]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.10.08:096][364]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.10.08:097][364]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.10.08:097][364]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.10.08:098][364]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.10.08:098][364]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.10.08:119][364]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2022.10.07-12.10.08:123][364]LogEditorActor: Deleted 6 Actors (0.044 secs) +[2022.10.07-12.10.11:151][601]Cmd: DELETE +[2022.10.07-12.10.11:152][601]Cmd: ACTOR DELETE +[2022.10.07-12.10.11:168][601]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.10.11:189][601]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2022.10.07-12.10.11:192][601]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2022.10.07-12.12.19:289][903]Cmd: DELETE +[2022.10.07-12.12.19:289][903]Cmd: ACTOR DELETE +[2022.10.07-12.12.19:305][903]LogEditorActor: Deleted Actor: StaticMeshActor +[2022.10.07-12.12.19:329][903]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2022.10.07-12.12.19:334][903]LogEditorActor: Deleted 1 Actors (0.045 secs) +[2022.10.07-12.12.40:292][368]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.357 and deleted 0 file(s) with total size 0 MiB. +[2022.10.07-12.12.52:546][145]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2022.10.07-12.12.56:993][145]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-12.12.57:125][145]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-12.12.57:360][145]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A04_Diorama +[2022.10.07-12.12.57:361][145]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_Diorama31D3247748F14A3C2FF29FB7B503D9AB.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04_Diorama.umap' +[2022.10.07-12.12.57:382][145]LogFileHelpers: Saving map 'S02A04_Diorama' took 0.279 +[2022.10.07-12.12.57:599][145]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SM_MERGED_0204" FILE="../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0204.uasset" SILENT=true +[2022.10.07-12.13.00:538][145]LogSavePackage: Moving output files for package: /Game/SM_MERGED_0204 +[2022.10.07-12.13.00:538][145]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_MERGED_0204D962940F4185808E50CFDDA15BD6B13F.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/SM_MERGED_0204.uasset' +[2022.10.07-12.13.00:539][145]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A04" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A04.uasset" SILENT=true +[2022.10.07-12.13.00:547][145]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A04 +[2022.10.07-12.13.00:548][145]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A04C04E4B9A40DE520B09A79BB43C26CB8C.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A04.uasset' +[2022.10.07-12.13.00:577][145]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-12.13.00:577][145]LogContentValidation: Display: Validating StaticMesh /Game/SM_MERGED_0204.SM_MERGED_0204 +[2022.10.07-12.13.00:577][145]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama +[2022.10.07-12.13.00:577][145]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-12.15.11:173][205]LogEditorFactories: Performing atomic reimport of [D:/ARC2/Dioramas/S02A02/SM_S02A04.FBX] +[2022.10.07-12.15.11:182][205]LogFbx: Loading FBX Scene from D:/ARC2/Dioramas/S02A02/SM_S02A04.FBX +[2022.10.07-12.15.11:191][205]LogFbx: FBX Scene Loaded Succesfully +[2022.10.07-12.15.11:290][205]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-12.15.25:903][205]LogStaticMesh: Built static mesh [14.61s] /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-12.15.25:913][205]LogStaticMesh: Warning: SM_S02A04 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-12.15.25:913][205]LogStaticMesh: Warning: SM_S02A04 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-12.15.26:037][205]LogEditorFactories: -- imported successfully +[2022.10.07-12.15.26:038][205]FBXImport: Warning: SM_S02A04 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-12.15.26:038][205]FBXImport: Warning: SM_S02A04 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-12.15.26:878][205]LogStaticMesh: Display: Building static mesh SM_S02A04... +[2022.10.07-12.15.26:878][205]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Meshes/Interior/GP2/SM_S02A04) ... +[2022.10.07-12.15.37:005][205]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s +[2022.10.07-12.15.41:386][205]LogStaticMesh: Built static mesh [14.52s] /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-12.15.41:387][205]LogStaticMesh: Warning: SM_S02A04 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2022.10.07-12.15.41:387][205]LogStaticMesh: Warning: SM_S02A04 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2022.10.07-12.15.41:395][205]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' complete in 0.002090s (4.535217s overbudget) +[2022.10.07-12.22.53:054][491]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms +[2022.10.07-12.22.53:292][491]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto3 +[2022.10.07-12.22.53:292][491]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_Diorama_Auto3D1F662334DA8EBB021A94FB41C2666BE.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto3.umap' +[2022.10.07-12.22.53:304][491]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP2/S02A04_Diorama' took 0.276 +[2022.10.07-12.22.53:304][491]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.276 +[2022.10.07-12.22.53:305][491]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Meshes/Interior/GP2/SM_S02A04] ([1] browsable assets)... +[2022.10.07-12.22.53:656][491]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04] +[2022.10.07-12.22.53:656][491]OBJ SavePackage: Finished generating thumbnails for package [/Game/Meshes/Interior/GP2/SM_S02A04] +[2022.10.07-12.22.53:666][491]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Meshes/Interior/GP2/SM_S02A04_Auto3 +[2022.10.07-12.22.53:666][491]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A04_Auto3893603D84519891657B69C9B6E890473.tmp' to '../../../../../../unreal engine 4/Mashrama/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A04_Auto3.uasset' +[2022.10.07-12.22.53:666][491]LogFileHelpers: Auto-saving content packages took 0.362 +[2022.10.07-12.25.07:881][923]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2022.10.07-12.25.13:172][923]LogSlate: Window 'Save Content' being destroyed +[2022.10.07-12.25.13:283][923]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2022.10.07-12.25.13:959][923]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP2/S02A04_Diorama +[2022.10.07-12.25.13:960][923]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/S02A04_DioramaCBD65AF94300B444407F7298EC073468.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A04_Diorama.umap' +[2022.10.07-12.25.13:980][923]LogFileHelpers: Saving map 'S02A04_Diorama' took 0.720 +[2022.10.07-12.25.13:981][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Interior/GP2/SM_S02A04" FILE="../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A04.uasset" SILENT=true +[2022.10.07-12.25.13:992][923]LogSavePackage: Moving output files for package: /Game/Meshes/Interior/GP2/SM_S02A04 +[2022.10.07-12.25.13:993][923]LogSavePackage: Moving '../../../../../../unreal engine 4/Mashrama/Saved/SM_S02A04E70933E54420B542C4C40286B1487138.tmp' to '../../../../../../unreal engine 4/Mashrama/Content/Meshes/Interior/GP2/SM_S02A04.uasset' +[2022.10.07-12.25.14:017][923]AssetCheck: New page: Asset Save: multiple assets +[2022.10.07-12.25.14:017][923]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP2/S02A04_Diorama.S02A04_Diorama +[2022.10.07-12.25.14:017][923]LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Interior/GP2/SM_S02A04.SM_S02A04 +[2022.10.07-12.25.16:479][977]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2022.10.07-12.25.16:480][977]LogStall: Shutdown... +[2022.10.07-12.25.16:489][977]LogStall: Shutdown complete. +[2022.10.07-12.25.16:535][977]LogSlate: Window 'MasharovDioramu - Unreal Editor' being destroyed +[2022.10.07-12.25.16:703][978]Cmd: QUIT_EDITOR +[2022.10.07-12.25.16:703][978]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2022.10.07-12.25.16:708][978]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2022.10.07-12.25.16:708][978]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2022.10.07-12.25.16:708][978]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2022.10.07-12.25.16:794][978]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2022.10.07-12.25.16:794][978]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2022.10.07-12.25.16:794][978]LogAudio: Display: Audio Device unregistered from world 'S02A04_Diorama'. +[2022.10.07-12.25.16:805][978]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2022.10.07-12.25.16:809][978]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2022.10.07-12.25.16:820][978]LogAudio: Display: Audio Device Manager Shutdown +[2022.10.07-12.25.16:825][978]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2022.10.07-12.25.16:825][978]LogExit: Preparing to exit. +[2022.10.07-12.25.16:852][978]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2022.10.07-12.25.17:636][978]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2022.10.07-12.25.17:636][978]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2022.10.07-12.25.17:636][978]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2022.10.07-12.25.17:636][978]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2022.10.07-12.25.17:650][978]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2022.10.07-12.25.17:790][978]LogStylusInput: Shutting down StylusInput subsystem. +[2022.10.07-12.25.17:790][978]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2022.10.07-12.25.17:796][978]LogExit: Editor shut down +[2022.10.07-12.25.17:799][978]LogExit: Transaction tracking system shut down +[2022.10.07-12.25.17:829][978]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2022.10.07-12.25.18:279][978]LogExit: Object subsystem successfully closed. +[2022.10.07-12.25.18:292][978]LogShaderCompilers: Display: ================================================ +[2022.10.07-12.25.18:292][978]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.07-12.25.18:292][978]LogShaderCompilers: Display: Total job queries 1075, among them cache hits 0 (0.00%) +[2022.10.07-12.25.18:292][978]LogShaderCompilers: Display: Tracking 1075 distinct input hashes that result in 698 distinct outputs (64.93%) +[2022.10.07-12.25.18:292][978]LogShaderCompilers: Display: RAM used: 3.76 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.11% +[2022.10.07-12.25.18:292][978]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Shaders Compiled: 1001 +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Jobs assigned 1075, completed 1075 (100.00%) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Average time worker was idle: 463.01 s +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Time job spent in pending queue: average 37.11 s, longest 111.88 s +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Job execution time: average 14.27 s, max 39.08 s +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Job life time (pending + execution): average 51.38 s, max 113.52 +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 231.40 s +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Jobs were issued in 301 batches (only local compilation was used), average 3.57 jobs/batch +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Average processing rate: 4.65 jobs/sec +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Effective parallelization: 7.89 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 10.16 sec, max 10.16 sec, min 10.16 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 1 times, average 8.68 sec, max 8.68 sec, min 8.68 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 1 times, average 8.65 sec, max 8.65 sec, min 8.65 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 1 times, average 8.01 sec, max 8.01 sec, min 8.01 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 1 times, average 7.91 sec, max 7.91 sec, min 7.91 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.61% of total time (compiled 61 times, average 1.38 sec, max 9.64 sec, min 0.84 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.48% of total time (compiled 61 times, average 1.34 sec, max 3.20 sec, min 0.98 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 4.35% of total time (compiled 21 times, average 3.78 sec, max 7.77 sec, min 2.26 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.22% of total time (compiled 22 times, average 3.50 sec, max 6.67 sec, min 2.59 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: FLumenCardVS - 4.22% of total time (compiled 61 times, average 1.26 sec, max 2.00 sec, min 0.96 sec) +[2022.10.07-12.25.18:293][978]LogShaderCompilers: Display: ================================================ +[2022.10.07-12.25.18:302][978]LogShaderCompilers: Display: Shaders left to compile 0 +[2022.10.07-12.25.18:338][978]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1002) +[2022.10.07-12.25.18:338][978]LogModuleManager: Shutting down and abandoning module SubobjectEditor (998) +[2022.10.07-12.25.18:338][978]LogModuleManager: Shutting down and abandoning module SceneOutliner (996) +[2022.10.07-12.25.18:338][978]LogModuleManager: Shutting down and abandoning module AddContentDialog (994) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module WidgetCarousel (993) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module StatusBar (990) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (988) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module StatsViewer (986) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (984) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module AutomationWorker (982) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module SunPosition (980) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (978) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module HDRIBackdrop (976) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module GooglePADEditor (974) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (972) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (970) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (968) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (966) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (964) +[2022.10.07-12.25.18:339][978]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (962) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (960) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (958) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (956) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (954) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module WebMMedia (952) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (950) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (948) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module SequenceRecorder (947) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (944) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (942) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (940) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (938) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (936) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (934) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (932) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module TextureAlignMode (930) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module BspMode (928) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module GeometryMode (926) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module PlanarCut (924) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module CharacterAI (922) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (920) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module SmartSnapping (918) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module IKRigEditor (916) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module ControlRigEditor (914) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module AnimationEditor (913) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module ControlRigSplineEditor (910) +[2022.10.07-12.25.18:340][978]LogModuleManager: Shutting down and abandoning module SessionServices (908) +[2022.10.07-12.25.18:342][978]LogModuleManager: Shutting down and abandoning module MeshPaint (906) +[2022.10.07-12.25.18:342][978]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (904) +[2022.10.07-12.25.18:342][978]LogModuleManager: Shutting down and abandoning module PlacementMode (903) +[2022.10.07-12.25.18:342][978]LogModuleManager: Shutting down and abandoning module FoliageEdit (900) +[2022.10.07-12.25.18:342][978]LogModuleManager: Shutting down and abandoning module LandscapeEditor (898) +[2022.10.07-12.25.18:342][978]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (896) +[2022.10.07-12.25.18:342][978]LogModuleManager: Shutting down and abandoning module ActorPickerMode (894) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module ViewportSnapping (892) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module EditorWidgets (890) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module ViewportInteraction (888) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module ClothPainter (886) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (885) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module LogVisualizer (882) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module IntroTutorials (880) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (878) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (876) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (875) +[2022.10.07-12.25.18:343][978]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (873) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (870) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (868) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (866) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (864) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module CSVtoSVG (862) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (860) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module EditorConfig (858) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (856) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module EditorFramework (854) +[2022.10.07-12.25.18:798][978]LogModuleManager: Shutting down and abandoning module TraceInsights (852) +[2022.10.07-12.25.18:798][978]MemoryProfiler: Shutdown +[2022.10.07-12.25.18:798][978]NetworkingProfiler: Shutdown +[2022.10.07-12.25.18:798][978]LoadingProfiler: Shutdown +[2022.10.07-12.25.18:799][978]TimingProfiler: Shutdown +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module TraceServices (851) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (848) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (847) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module InputBindingEditor (844) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module MergeActors (842) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (840) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module LocalizationService (839) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module HardwareTargeting (836) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (834) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module UndoHistory (832) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module XmlParser (830) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module Blutility (828) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (826) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (825) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (822) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (821) +[2022.10.07-12.25.18:799][978]LogModuleManager: Shutting down and abandoning module SettingsEditor (818) +[2022.10.07-12.25.18:800][978]LogModuleManager: Shutting down and abandoning module ProjectLauncher (816) +[2022.10.07-12.25.18:800][978]LogModuleManager: Shutting down and abandoning module SessionFrontend (814) +[2022.10.07-12.25.18:800][978]LogModuleManager: Shutting down and abandoning module ProfilerClient (812) +[2022.10.07-12.25.18:800][978]LogModuleManager: Shutting down and abandoning module DeviceManager (810) +[2022.10.07-12.25.18:800][978]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (809) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module AutomationController (806) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module AutomationWindow (804) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module Layers (802) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (800) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module DetailCustomizations (798) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module PackagesDialog (796) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (794) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module Persona (792) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module AnimGraph (791) +[2022.10.07-12.25.18:811][978]LogModuleManager: Shutting down and abandoning module Kismet (788) +[2022.10.07-12.25.18:823][978]LogModuleManager: Shutting down and abandoning module KismetWidgets (787) +[2022.10.07-12.25.18:823][978]LogModuleManager: Shutting down and abandoning module GraphEditor (784) +[2022.10.07-12.25.18:823][978]LogModuleManager: Shutting down and abandoning module StructViewer (782) +[2022.10.07-12.25.18:823][978]LogModuleManager: Shutting down and abandoning module ClassViewer (780) +[2022.10.07-12.25.18:823][978]LogModuleManager: Shutting down and abandoning module NaniteTools (778) +[2022.10.07-12.25.18:823][978]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (776) +[2022.10.07-12.25.18:823][978]LogModuleManager: Shutting down and abandoning module SourceControlWindows (774) +[2022.10.07-12.25.18:823][978]LogModuleManager: Shutting down and abandoning module OutputLog (772) +[2022.10.07-12.25.18:825][978]LogModuleManager: Shutting down and abandoning module Documentation (770) +[2022.10.07-12.25.18:825][978]LogModuleManager: Shutting down and abandoning module LiveCoding (768) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (766) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module MovieScene (764) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (762) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module LauncherPlatform (760) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module AnalyticsET (758) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module PortalServices (756) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module PortalRpc (754) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module MessagingRpc (752) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (750) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module AudioMixer (749) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module AudioMixerCore (748) +[2022.10.07-12.25.18:839][978]LogModuleManager: Shutting down and abandoning module AIModule (744) +[2022.10.07-12.25.18:840][978]LogModuleManager: Shutting down and abandoning module GameplayDebugger (743) +[2022.10.07-12.25.18:840][978]LogModuleManager: Shutting down and abandoning module AITestSuite (741) +[2022.10.07-12.25.18:840][978]LogModuleManager: Shutting down and abandoning module NavigationSystem (739) +[2022.10.07-12.25.18:840][978]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (736) +[2022.10.07-12.25.18:840][978]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (734) +[2022.10.07-12.25.18:840][978]LogModuleManager: Shutting down and abandoning module TypedElementFramework (732) +[2022.10.07-12.25.18:840][978]LogModuleManager: Shutting down and abandoning module ProfilerService (730) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module TaskGraph (728) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (726) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module DatasmithC4DDynamicImporter (724) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module DatasmithC4DTranslator (722) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module MegascansPlugin (720) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module Bridge (718) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (716) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (714) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (712) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module CollectionManager (711) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (708) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (706) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module InterchangePipelines (704) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module InterchangeExport (702) +[2022.10.07-12.25.18:985][978]LogModuleManager: Shutting down and abandoning module InterchangeMessages (700) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module InterchangeImport (698) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module InterchangeNodes (696) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (694) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (692) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module InterchangeEditor (690) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module SynthesisEditor (688) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module Synthesis (686) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ResonanceAudio (684) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (682) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (680) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (678) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (676) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ModelingOperators (674) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (672) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ModelingComponents (670) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (668) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module MeshModelingTools (666) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module HairStrandsEditor (664) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module GooglePAD (662) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module DynamicMesh (660) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (658) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (656) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (654) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (652) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module CableComponent (650) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (648) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module AudioCapture (646) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (645) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (642) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module AssetTags (640) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (638) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module AppleImageUtils (636) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module AndroidPermission (634) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (632) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (630) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module TemplateSequence (626) +[2022.10.07-12.25.18:986][978]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (624) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module SequencerScripting (622) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module MoviePipelineMaskRenderPass (620) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module UEOpenExrRTTI (618) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineEditor (616) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineRenderPasses (614) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineSettings (612) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineCore (610) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (609) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (606) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (604) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module UObjectPlugin (602) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (600) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module UnrealInsightsInterface (598) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (596) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module PluginUtils (594) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (592) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module GitSourceControl (590) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (588) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (586) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module MediaCompositing (584) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module ImgMedia (582) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (580) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (578) +[2022.10.07-12.25.18:987][978]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (576) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (574) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module StylusInput (572) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (570) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (568) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (566) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module PluginBrowser (564) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module GLTFImporter (562) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module GLTFCore (560) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (558) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module EditorDebugTools (556) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDTests (554) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module GeometryCacheUSD (552) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDClasses (550) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDExporter (548) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDStageEditorViewModels (546) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDStageImporter (544) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDStageEditor (542) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDStage (540) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDSchemas (538) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module USDUtilities (536) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module UnrealUSDWrapper (534) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module CurveEditorTools (532) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (530) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module CryptoKeys (528) +[2022.10.07-12.25.18:988][978]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (526) +[2022.10.07-12.25.18:988][978]LogOpenImageDenoise: OIDN shutting down +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module AlembicImporter (524) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module AlembicLibrary (523) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryCache (522) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (521) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (516) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (514) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (512) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (510) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module MeshLODToolset (508) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GPULightmassEditor (506) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (504) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (502) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (500) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (498) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (497) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (494) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module ChaosNiagara (492) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (490) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module FractureEditor (488) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (486) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module BackChannel (484) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (482) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module AutomationUtils (480) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module VariantManager (478) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (477) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module DirectLinkTest (474) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module DatasmithNativeTranslator (472) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module DatasmithExternalSource (470) +[2022.10.07-12.25.18:989][978]LogModuleManager: Shutting down and abandoning module DirectLinkExtension (469) +[2022.10.07-12.25.18:990][978]LogModuleManager: Shutting down and abandoning module ExternalSource (468) +[2022.10.07-12.25.18:990][978]LogModuleManager: Shutting down and abandoning module MDLImporter (464) +[2022.10.07-12.25.18:990][978]LogModuleManager: Shutting down and abandoning module DatasmithIFCTranslator (462) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithGLTFTranslator (460) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithTranslator (459) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (456) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithPLMXMLTranslator (454) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithImporter (453) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (452) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module CoreTechSurface (448) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module CADKernelSurface (446) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module ParametricSurface (444) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module ParametricSurfaceExtension (442) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (441) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (440) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022_2 (436) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022_1 (434) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022 (432) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2021_3 (430) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2020 (428) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module CADInterfaces (426) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithDispatcher (424) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithOpenNurbsTranslator (422) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module DatasmithCADTranslator (420) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module CADTools (419) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module CADLibrary (416) +[2022.10.07-12.25.18:992][978]LogModuleManager: Shutting down and abandoning module AxFImporter (414) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module DataprepEditorScriptingUtilities (412) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module DataprepLibraries (410) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module DataprepCore (408) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module DataprepEditor (406) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (404) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (402) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (400) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module Paper2DEditor (398) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (396) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module ControlRigSpline (394) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (392) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (390) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (388) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module AnalyticsBlueprintLibrary (386) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module SoundFields (384) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module SignificanceManager (382) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (380) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (378) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (373) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (370) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module ActorSequence (368) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module OpenColorIOEditor (366) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (364) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (362) +[2022.10.07-12.25.18:993][978]LogModuleManager: Shutting down and abandoning module UdpMessaging (360) +[2022.10.07-12.25.19:094][978]LogModuleManager: Shutting down and abandoning module AnimationSharing (358) +[2022.10.07-12.25.19:094][978]LogModuleManager: Shutting down and abandoning module TcpMessaging (356) +[2022.10.07-12.25.19:194][978]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (354) +[2022.10.07-12.25.19:194][978]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (352) +[2022.10.07-12.25.19:194][978]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (350) +[2022.10.07-12.25.19:194][978]LogModuleManager: Shutting down and abandoning module FacialAnimation (348) +[2022.10.07-12.25.19:194][978]LogModuleManager: Shutting down and abandoning module DataValidation (346) +[2022.10.07-12.25.19:194][978]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (344) +[2022.10.07-12.25.19:199][978]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (342) +[2022.10.07-12.25.19:200][978]LogModuleManager: Shutting down and abandoning module LevelEditor (341) +[2022.10.07-12.25.19:202][978]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (340) +[2022.10.07-12.25.19:202][978]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (338) +[2022.10.07-12.25.19:202][978]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) +[2022.10.07-12.25.19:202][978]LogModuleManager: Shutting down and abandoning module MainFrame (334) +[2022.10.07-12.25.19:202][978]LogModuleManager: Shutting down and abandoning module HotReload (333) +[2022.10.07-12.25.19:202][978]LogModuleManager: Shutting down and abandoning module TreeMap (329) +[2022.10.07-12.25.19:202][978]LogModuleManager: Shutting down and abandoning module PBIK (326) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module FullBodyIK (324) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module GameplayCameras (322) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (320) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module Niagara (318) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module SignalProcessing (317) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module NiagaraEditor (315) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module ContentBrowser (314) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module ToolMenus (313) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module ContentBrowserData (311) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module NiagaraCore (306) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module Paper2D (304) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (302) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module IKRig (300) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (298) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module ControlRig (296) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module LevelSequence (295) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (292) +[2022.10.07-12.25.19:203][978]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module AndroidFileServer (286) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (284) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module PacketHandler (282) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module AnimationDataController (280) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (278) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (276) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module MediaAssets (274) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module Overlay (272) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module OverlayEditor (271) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module VREditor (268) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module StringTableEditor (266) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (264) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (262) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module FunctionalTesting (260) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (258) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (257) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module UMG (254) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module UMGEditor (253) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module SlateReflector (248) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module Slate (246) +[2022.10.07-12.25.19:204][978]LogModuleManager: Shutting down and abandoning module SlateCore (244) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (242) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (240) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module UnrealEd (238) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module MRMesh (236) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module Messaging (234) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (232) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (230) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module Networking (228) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module Core (226) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module MaterialEditor (224) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module MovieSceneTools (222) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module CurveEditor (221) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module Sequencer (219) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module EditorStyle (218) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module KismetCompiler (214) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module MeshBuilder (212) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module NaniteBuilder (210) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module MeshUtilities (208) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (207) +[2022.10.07-12.25.19:207][978]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (206) +[2022.10.07-12.25.19:208][978]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (205) +[2022.10.07-12.25.19:208][978]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (203) +[2022.10.07-12.25.19:208][978]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (201) +[2022.10.07-12.25.19:208][978]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (199) +[2022.10.07-12.25.19:208][978]LogModuleManager: Shutting down and abandoning module MaterialBaking (195) +[2022.10.07-12.25.19:208][978]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (190) +[2022.10.07-12.25.19:208][978]LogModuleManager: Shutting down and abandoning module DerivedDataCache (188) +[2022.10.07-12.25.19:212][978]LogModuleManager: Shutting down and abandoning module TargetPlatform (186) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (185) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (181) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (179) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (177) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module AudioFormatBink (175) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (173) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (171) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (169) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (167) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (165) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (163) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (161) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (159) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (157) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (155) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module TextureFormat (153) +[2022.10.07-12.25.19:213][978]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (152) +[2022.10.07-12.25.19:214][978]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (150) +[2022.10.07-12.25.19:214][978]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (144) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (142) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module ImageWrapper (141) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module TurnkeySupport (137) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module InputCore (134) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module Settings (132) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (130) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (128) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (127) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module GeometryCore (123) +[2022.10.07-12.25.19:235][978]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (120) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (119) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module AVEncoder (118) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module D3D12RHI (114) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (112) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (110) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (108) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module HairStrandsCore (106) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (104) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module ChunkDownloader (102) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (100) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (98) +[2022.10.07-12.25.19:236][978]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (96) +[2022.10.07-12.25.19:239][978]LogModuleManager: Shutting down and abandoning module XMPP (91) +[2022.10.07-12.25.19:239][978]LogModuleManager: Shutting down and abandoning module WebSockets (90) +[2022.10.07-12.25.19:255][978]LogModuleManager: Shutting down and abandoning module HTTP (87) +[2022.10.07-12.25.19:255][978]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2022.10.07-12.25.19:255][978]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B46168873-4A60-8E03-1419-2DBB0B025626%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&UserID=25606d5f4aa82e51ec13cca216a82f83%7Ce7ae96464db64eaaba9753c124167bf7%7C8edb913d-2450-4e74-a692-e6f70ff806a1&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2022.10.07-12.25.19:255][978]LogHttp: Warning: Cleaning up 1 outstanding Http requests. +[2022.10.07-12.25.19:259][978]LogModuleManager: Shutting down and abandoning module SSL (86) +[2022.10.07-12.25.19:261][978]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82) +[2022.10.07-12.25.19:261][978]LogModuleManager: Shutting down and abandoning module OpenColorIO (80) +[2022.10.07-12.25.19:261][978]LogModuleManager: Shutting down and abandoning module PixWinPlugin (78) +[2022.10.07-12.25.19:261][978]LogModuleManager: Shutting down and abandoning module WmfMedia (76) +[2022.10.07-12.25.19:267][978]LogModuleManager: Shutting down and abandoning module Media (75) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (72) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module GPULightmass (70) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module ChaosCloth (68) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module VariantManagerContent (66) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (64) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module NiagaraShader (62) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module DatasmithContent (60) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module AISupportModule (58) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module DesktopPlatform (56) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (54) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module SourceControl (53) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (50) +[2022.10.07-12.25.19:270][978]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (48) +[2022.10.07-12.25.19:271][978]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (46) +[2022.10.07-12.25.19:271][978]LogModuleManager: Shutting down and abandoning module PlatformCrypto (44) +[2022.10.07-12.25.19:271][978]LogModuleManager: Shutting down and abandoning module XGEController (42) +[2022.10.07-12.25.19:271][978]LogXGEController: Cleaning working directory: C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2022.10.07-12.25.19:271][978]LogModuleManager: Shutting down and abandoning module FastBuildController (40) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module Virtualization (32) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module MessageLog (31) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2022.10.07-12.25.19:272][978]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module Engine (16) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module SandboxFile (12) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module PakFile (10) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module RSA (9) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module NetworkFile (6) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module StreamingFile (4) +[2022.10.07-12.25.19:275][978]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2022.10.07-12.25.19:512][978]LogD3D12RHI: Display: D3D12 ReleaseResources: 155 items to release +[2022.10.07-12.25.19:512][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.07-12.25.19:512][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.07-12.25.19:512][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.07-12.25.19:513][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:514][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:514][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:514][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:514][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:515][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:515][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:515][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:515][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:515][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:515][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:516][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:516][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:516][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:516][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:516][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:516][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:516][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:517][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:517][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:517][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:517][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:518][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:519][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:519][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:523][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:524][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2022.10.07-12.25.19:524][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:524][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:524][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:524][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "NiagaraGPUDrawIndirectArgs", 5120 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.07-12.25.19:525][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "/HDRIBackdrop/Textures/approaching_storm_4k.approaching_storm_4k", 2048 x 2048 x 6, Mips: 1, Format: 0xA, Flags: 0x0 +[2022.10.07-12.25.19:543][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "D3D12RHIObjectUniqueName9019", 4096 x 4096 x 1, Mips: 13, Format: 0x5A, Flags: 0x0 +[2022.10.07-12.25.19:544][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_0", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:545][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "MediaTextureResourceOutput", 2 x 2 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:545][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Floor_Wood_AI_Chicago__2_D", 4059 x 5400 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.07-12.25.19:546][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_D", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.07-12.25.19:547][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_N", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.07-12.25.19:585][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Stone_2_Mash_BathRoom_R", 3936 x 4425 x 1, Mips: 1, Format: 0x5A, Flags: 0x0 +[2022.10.07-12.25.19:586][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:586][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:587][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:587][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:587][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:587][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:587][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:588][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:588][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:588][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:588][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:588][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:589][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:589][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:589][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:589][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:589][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:590][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:590][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:590][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:590][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:590][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:591][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:591][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:591][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:591][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:592][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:592][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:592][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:592][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:592][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:593][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:593][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:593][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.07-12.25.19:593][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.07-12.25.19:593][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleCurveTexture", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:594][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:594][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:594][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 35 x 35 x 140, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:594][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 376 x 246 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:594][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5 +[2022.10.07-12.25.19:595][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "CombineLUTs", 32 x 32 x 32, Mips: 1, Format: 0x18, Flags: 0x1 +[2022.10.07-12.25.19:595][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5 +[2022.10.07-12.25.19:595][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:595][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 376 x 246 x 1, Mips: 1, Format: 0x22, Flags: 0x1 +[2022.10.07-12.25.19:595][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 376 x 246 x 1, Mips: 1, Format: 0x22, Flags: 0x1 +[2022.10.07-12.25.19:596][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 64, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:596][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 64, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:606][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:607][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:607][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 376 x 246 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:607][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldBentNormalAO", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x5 +[2022.10.07-12.25.19:607][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.TracingDepth", 188 x 123 x 1, Mips: 1, Format: 0x22, Flags: 0x5 +[2022.10.07-12.25.19:607][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:608][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:608][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:608][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Tracing", 188 x 123 x 1, Mips: 1, Format: 0xA, Flags: 0x5 +[2022.10.07-12.25.19:608][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.CameraAPVolume0", 32 x 32 x 16, Mips: 1, Format: 0xA, Flags: 0x4 +[2022.10.07-12.25.19:609][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 35 x 35 x 140, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:609][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 64, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:614][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:615][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:615][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 64, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:615][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:615][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 35 x 35 x 140, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:615][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4 +[2022.10.07-12.25.19:616][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 35 x 35 x 140, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:616][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.TransmittanceLut", 256 x 64 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2022.10.07-12.25.19:616][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.MultiScatteredLuminanceLut", 32 x 32 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2022.10.07-12.25.19:616][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.DistantSkyLightLut", 1 x 1 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2022.10.07-12.25.19:617][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionEnvs", 2048 x 2048 x 60, Mips: 12, Format: 0xA, Flags: 0x0 +[2022.10.07-12.25.19:875][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "VirtualPhysicalTexture", 11560 x 11560 x 1, Mips: 1, Format: 0x46, Flags: 0x0 +[2022.10.07-12.25.19:926][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "VirtualPhysicalTexture", 2856 x 2856 x 1, Mips: 1, Format: 0xA, Flags: 0x0 +[2022.10.07-12.25.19:926][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4 +[2022.10.07-12.25.19:926][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.07-12.25.19:926][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4 +[2022.10.07-12.25.19:927][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.07-12.25.19:927][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4 +[2022.10.07-12.25.19:927][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.07-12.25.19:927][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.PhysicalPagePool", 16384 x 4096 x 1, Mips: 1, Format: 0x2A, Flags: 0x4 +[2022.10.07-12.25.19:978][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4 +[2022.10.07-12.25.19:979][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4 +[2022.10.07-12.25.19:979][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2022.10.07-12.25.19:979][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "HairLUT0", 1 x 1 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2022.10.07-12.25.19:979][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "Hair.LUT(DualScattering)", 64 x 64 x 16, Mips: 1, Format: 0xA, Flags: 0x4 +[2022.10.07-12.25.19:979][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkySHIrradiance", 9 x 1 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:980][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap0", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:980][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap1", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:980][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap1", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:980][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap0", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1 +[2022.10.07-12.25.19:980][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "RayTracingOcclusion", 2048 x 2048 x 1, Mips: 1, Format: 0xA, Flags: 0x5 +[2022.10.07-12.25.19:980][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.MainAndPostNodesAndClusterBatchesBuffer", 44040192 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.07-12.25.19:982][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.07-12.25.19:982][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.07-12.25.19:982][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "ShaderDraw.IndirectBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2022.10.07-12.25.19:982][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:983][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:983][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:983][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:983][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:984][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:984][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:984][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:984][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:984][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:985][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:985][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:985][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:985][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:985][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:986][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:986][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.19:986][978]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2022.10.07-12.25.20:541][978]LogD3D12RHI: ~FD3D12DynamicRHI +[2022.10.07-12.25.20:542][978]LogExit: Exiting. +[2022.10.07-12.25.20:564][978]Log file closed, 10/07/22 17:25:20 +>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac diff --git a/Saved/Logs/MasharovDioramu_2.log b/Saved/Logs/MasharovDioramu_2.log new file mode 100644 index 0000000..d5c6a5b --- /dev/null +++ b/Saved/Logs/MasharovDioramu_2.log @@ -0,0 +1,2713 @@ +Log file open, 10/06/22 15:54:16 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=37516) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: MasharovDioramu +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" "../../../../../../unreal engine 4/Mashrama/MasharovDioramu.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.473808 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading HoloLens ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.06 seconds +LogConfig: Display: Loading Windows ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AxFImporter +LogPluginManager: Mounting Engine plugin DataprepEditor +LogPluginManager: Mounting Engine plugin DatasmithC4DImporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DatasmithCADImporter +LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter +LogPluginManager: Mounting Engine plugin DatasmithIFCImporter +LogPluginManager: Mounting Engine plugin MDLImporter +LogPluginManager: Mounting Engine plugin DatasmithImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin OpenColorIO +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GPULightmass +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin USDImporter +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin MovieRenderPipeline +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin HDRIBackdrop +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SunPosition +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogGPULightmass: GPULightmass module is loaded +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible! +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created +[2022.10.06-10.54.17:993][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2022.10.06-10.54.17:994][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2022.10.06-10.54.17:995][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2022.10.06-10.54.18:002][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2022.10.06-10.54.18:002][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2022.10.06-10.54.18:003][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2022.10.06-10.54.18:030][ 0]LogD3D12RHI: Aftermath initialized +[2022.10.06-10.54.18:030][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2022.10.06-10.54.18:275][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6) +[2022.10.06-10.54.18:275][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s] +[2022.10.06-10.54.18:283][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2022.10.06-10.54.18:283][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s] +[2022.10.06-10.54.18:283][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2022.10.06-10.54.18:283][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.54.18:283][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2022.10.06-10.54.18:283][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2022.10.06-10.54.18:283][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2022.10.06-10.54.18:283][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2022.10.06-10.54.18:283][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2022.10.06-10.54.18:284][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2022.10.06-10.54.18:284][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini] +[2022.10.06-10.54.18:285][ 0]LogInit: Computer: DESKTOP-AOHCMKE +[2022.10.06-10.54.18:285][ 0]LogInit: User: GRAFF3d7 +[2022.10.06-10.54.18:285][ 0]LogInit: CPU Page size=4096, Cores=10 +[2022.10.06-10.54.18:285][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2022.10.06-10.54.18:285][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2022.10.06-10.54.18:285][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2022.10.06-10.54.18:285][ 0]LogMemory: Process Physical Memory: 287.66 MB used, 301.90 MB peak +[2022.10.06-10.54.18:285][ 0]LogMemory: Process Virtual Memory: 260.28 MB used, 260.28 MB peak +[2022.10.06-10.54.18:285][ 0]LogMemory: Physical Memory: 25695.38 MB used, 39774.82 MB free, 65470.20 MB total +[2022.10.06-10.54.18:285][ 0]LogMemory: Virtual Memory: 52498.02 MB used, 22700.17 MB free, 75198.20 MB total +[2022.10.06-10.54.18:285][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2022.10.06-10.54.18:295][ 0]LogWindows: WindowsPlatformFeatures enabled +[2022.10.06-10.54.18:325][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2022.10.06-10.54.18:326][ 0]LogInit: Using OS detected language (ru-RU). +[2022.10.06-10.54.18:326][ 0]LogInit: Using OS detected locale (ru-RU). +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language. +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading! +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading! +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading! +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading! +[2022.10.06-10.54.18:331][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading! +[2022.10.06-10.54.18:332][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading! +[2022.10.06-10.54.18:332][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading! +[2022.10.06-10.54.18:333][ 0]LogInit: Setting process to per monitor DPI aware +[2022.10.06-10.54.18:354][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2022.10.06-10.54.18:354][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard). +[2022.10.06-10.54.18:354][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard). +[2022.10.06-10.54.18:354][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard). +[2022.10.06-10.54.18:386][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2022.10.06-10.54.18:386][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2022.10.06-10.54.18:618][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2022.10.06-10.54.18:623][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2022.10.06-10.54.18:623][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2022.10.06-10.54.18:783][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2022.10.06-10.54.18:944][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2022.10.06-10.54.18:961][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2022.10.06-10.54.18:993][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2022.10.06-10.54.19:048][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2022.10.06-10.54.19:048][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2022.10.06-10.54.19:109][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2022.10.06-10.54.19:109][ 0]LogWindows: Attached monitors: +[2022.10.06-10.54.19:110][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY] +[2022.10.06-10.54.19:110][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2' +[2022.10.06-10.54.19:110][ 0]LogWindows: Found 2 attached monitors. +[2022.10.06-10.54.19:110][ 0]LogWindows: EnumDisplayDevices: +[2022.10.06-10.54.19:110][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1' +[2022.10.06-10.54.19:110][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2' +[2022.10.06-10.54.19:110][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3' +[2022.10.06-10.54.19:111][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4' +[2022.10.06-10.54.19:111][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: Driver Date: 6-23-2022 +[2022.10.06-10.54.19:111][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: Async texture creation enabled +[2022.10.06-10.54.19:111][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2022.10.06-10.54.19:140][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2022.10.06-10.54.19:149][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all' +[2022.10.06-10.54.19:149][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ] +[2022.10.06-10.54.19:179][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2022.10.06-10.54.19:188][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2022.10.06-10.54.19:188][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2022.10.06-10.54.19:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2022.10.06-10.54.19:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2022.10.06-10.54.19:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2022.10.06-10.54.19:242][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2022.10.06-10.54.19:242][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2022.10.06-10.54.19:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2022.10.06-10.54.19:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2022.10.06-10.54.19:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2022.10.06-10.54.19:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2022.10.06-10.54.19:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2022.10.06-10.54.19:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2022.10.06-10.54.19:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2022.10.06-10.54.19:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2022.10.06-10.54.19:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2022.10.06-10.54.19:262][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2022.10.06-10.54.19:272][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2022.10.06-10.54.19:275][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2022.10.06-10.54.19:276][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2022.10.06-10.54.19:276][ 0]LogTargetPlatformManager: ADPCM +[2022.10.06-10.54.19:276][ 0]LogTargetPlatformManager: PCM +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: BINKA +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: OGG +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2022.10.06-10.54.19:279][ 0]LogTargetPlatformManager: OPUS +[2022.10.06-10.54.19:335][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: SF_METAL +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2022.10.06-10.54.19:343][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2022.10.06-10.54.19:344][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: VVM_1_0 +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2022.10.06-10.54.19:349][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2022.10.06-10.54.19:350][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. +[2022.10.06-10.54.19:350][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2022.10.06-10.54.19:350][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.54.19:350][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2022.10.06-10.54.19:351][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2022.10.06-10.54.19:354][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2022.10.06-10.54.19:354][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2022.10.06-10.54.19:354][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.54.19:354][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2022.10.06-10.54.19:384][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2022.10.06-10.54.19:384][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2022.10.06-10.54.19:384][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2022.10.06-10.54.19:407][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2022.10.06-10.54.19:407][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2022.10.06-10.54.19:407][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=180.62MBs, RandomWriteSpeed=54.33MBs. Assigned SpeedClass 'Local' +[2022.10.06-10.54.19:408][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2022.10.06-10.54.19:408][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2022.10.06-10.54.19:408][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2022.10.06-10.54.19:418][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2022.10.06-10.54.19:418][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2022.10.06-10.54.19:419][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/33168/). +[2022.10.06-10.54.19:419][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/130D4F39487150E2331EAC8C22B1B956/'. +[2022.10.06-10.54.19:419][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2022.10.06-10.54.19:419][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2022.10.06-10.54.21:942][ 0]LogSlate: Using FreeType 2.10.0 +[2022.10.06-10.54.21:942][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2022.10.06-10.54.22:020][ 0]LogAssetRegistry: FAssetRegistry took 0.0273 seconds to start up +[2022.10.06-10.54.22:032][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2022.10.06-10.54.22:385][ 0]LogSerialization: UsePackageTrailer: 'false' +[2022.10.06-10.54.22:386][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2022.10.06-10.54.22:862][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2022.10.06-10.54.22:862][ 0]LogDeviceProfileManager: Active device profile: [00000715A3DC94C0][00000715985D7800 50] WindowsEditor +[2022.10.06-10.54.22:863][ 0]LogDeviceProfileManager: Profiles: [00000715A3DC8F80][00000715985D2800 50] Windows, [00000715A3DC94C0][00000715985D7800 50] WindowsEditor, [00000715A3DC8C00][0000071598567800 50] WindowsServer, [00000715A3DC9300][000007159BC8C800 50] WindowsClient, [00000715A3DC6C80][00000715985DA000 50] IOS, [00000715A3DC86C0][000007157BA7C800 50] iPadAir2, [00000715A3DC8880][00000715A3FA2800 50] IPadPro, [00000715A3DC9680][00000715A3FA0000 50] iPadAir3, [00000715A3DC40C0][00000715A3FA7800 50] iPadAir4, [00000715A3DC6E40][00000715A3FAA000 50] iPadMini4, [00000715A3DC7540][00000715A3FAC800 50] iPadMini5, [00000715A3DC7700][0000071598610000 50] iPadMini6, [00000715A3DCC940][00000715A3FE5000 50] iPhone6S, [00000715A3DCC780][00000715A3FE2800 50] iPhone7, [00000715A3DCC400][00000715A3FE0000 50] iPodTouch7, [00000715A3DC4B40][00000715A3FEA000 50] iPhone6SPlus, [00000715A3DC6200][00000715A3FEC800 50] iPhone7Plus, [00000715A3DC9F40][00000715A3FA5000 50] iPhoneSE, [00000715A3DCBD00][00000715A3FF0000 50] iPhone8, [00000715A3DC78C0][00000715A3FF5000 50] iPhone8Plus, [00000715A3DC4280][00000715A3FF7800 50] iPhoneX, [00000715A3DC6040][00000715A3FFA000 50] iPhoneXS, [00000715A3DCB280][00000715A3FFC800 50] iPhoneXSMax, [00000715A3DC5400][00000715A3FE7800 50] iPhoneXR, [00000715A3DC4980][00000715A4190000 50] iPhone11, [00000715A3DC5940][00000715A4195000 50] iPhone11Pro, [00000715A3DCA800][00000715A4197800 50] iPhone11ProMax, [00000715A3DCB600][00000715A419A000 50] iPhoneSE2, [00000715A3DC6740][00000715A419C800 50] iPhone12Mini, [00000715A3DC8180][00000715A3FF2800 50] iPhone12, [00000715A3DCAD40][00000715A41A0000 50] iPhone12Pro, [00000715A3DCC080][00000715A41A5000 50] iPhone12ProMax, [00000715A3DC5240][00000715A41A7800 50] iPhone13Mini, [00000715A3DC9A00][00000715A41AA000 50] iPhone13, [00000715A3DCBEC0][00000715A41AC800 50] iPhone13Pro, [00000715A3DC7A80][00000715A4192800 50] iPhone13ProMax, [00000715A3DC5CC0][00000715A41B0000 50] iPadPro105, [00000715A3DC7C40][00000715A41B5000 50] iPadPro129, [00000715A3DCBB40][00000715A41B7800 50] iPadPro97, [00000715A3DCCB00][00000715A41BA000 50] iPadPro2_129, [00000715A3DC4D00][00000715A41BC800 50] iPad5, [00000715A3DCB980][00000715A41A2800 50] iPad6, [00000715A3DC7FC0][00000715A41C0000 50] iPad7, [00000715A3DCB0C0][00000715A41C5000 50] iPad8, [00000715A3DCA100][00000715A41C7800 50] iPad9, [00000715A3DC4EC0][00000715A41CA000 50] iPadPro11, [00000715A3DC8A40][00000715A41CC800 50] iPadPro2_11, [00000715A3DC5E80][00000715A41B2800 50] iPadPro3_11, [00000715A3DCC5C0][00000715A41D0000 50] iPadPro3_129, [00000715A3DC7380][00000715A41D5000 50] iPadPro4_129, [00000715A3DC9840][00000715A41D7800 50] iPadPro5_129, [00000715A3DC6AC0][00000715A41DA000 50] AppleTV, [00000715A3DC71C0][00000715A41DC800 50] AppleTV4K, [00000715A3DCA640][00000715A41C2800 50] TVOS, [00000715A3DCEFC0][00000715A41E2800 50] Mac, [00000715A3DCF340][00000715A41E0000 50] MacEditor, [00000715A3DC9BC0][00000715A41E7800 50] MacClient, [00000715A3DCD740][00000715A41EA000 50] MacServer, [00000715A3DCD580][00000715A41D2800 50] Linux, [00000715A3DCDE40][00000715A41EC800 50] LinuxEditor, [00000715A3DCA480][00000715A41F0000 50] LinuxArm64Editor, [00000715A3DCDC80][00000715A41F5000 50] LinuxArm64, [00000715A3DCFA40][00000715A41F7800 50] LinuxClient, [00000715A3DCEC40][00000715A41FA000 50] LinuxArm64Client, [00000715A3DC6900][00000715A41FC800 50] LinuxServer, [00000715A3DC9D80][00000715A41E5000 50] LinuxArm64Server, [00000715A3DCD3C0][00000715A4210000 50] Android, [00000715A3DC8DC0][00000715A4215000 50] Android_Preview_OpenGL, [00000715A3DCA9C0][00000715A4217800 50] Android_Preview_Vulkan, [00000715A3DC5080][00000715A421A000 50] Android_Low, [00000715A3DCD900][00000715A421C800 50] Android_Mid, [00000715A3DCF6C0][00000715A41F2800 50] Android_High, [00000715A3DCE700][00000715A4220000 50] Android_Default, [00000715A3DC8340][00000715A4225000 50] Android_Adreno4xx, [00000715A3DCB440][00000715A4227800 50] Android_Adreno5xx_Low, [00000715A3DCAF00][00000715A422A000 50] Android_Adreno5xx, [00000715A3DCCE80][00000715A422C800 50] Android_Adreno6xx, [00000715A3DCEA80][00000715A4212800 50] Android_Adreno6xx_Vulkan, [00000715A3DCD040][00000715A4230000 50] Android_Adreno7xx, [00000715A3DCF500][00000715A4235000 50] Android_Adreno7xx_Vulkan, [00000715A3DCCCC0][00000715A4237800 50] Android_Mali_T6xx, [00000715A3DCB7C0][00000715A423A000 50] Android_Mali_T7xx, [00000715A3DC63C0][00000715A423C800 50] Android_Mali_T8xx, [00000715A3DC55C0][00000715A4222800 50] Android_Mali_G71, [00000715A3DCD200][00000715A4240000 50] Android_Mali_G72, [00000715A3DCFC00][00000715A4245000 50] Android_Mali_G72_Vulkan, [00000715A3DC5B00][00000715A4247800 50] Android_Mali_G76, [00000715A3DC5780][00000715A424A000 50] Android_Mali_G76_Vulkan, [00000715A4280000][00000715A424C800 50] Android_Mali_G77, [00000715A4282300][00000715A4232800 50] Android_Mali_G77_Vulkan, [00000715A42808C0][00000715A4260000 50] Android_Mali_G78, [00000715A4281A40][00000715A4265000 50] Android_Mali_G78_Vulkan, [00000715A4280380][00000715A4267800 50] Android_Mali_G710, [00000715A4282140][00000715A426A000 50] Android_Mali_G710_Vulkan, [00000715A4281180][00000715A426C800 50] Android_Xclipse_920, [00000715A4281C00][00000715A4242800 50] Android_Xclipse_920_Vulkan, [00000715A42824C0][00000715A4270000 50] Android_Vulkan_SM5, [00000715A4283800][00000715A4275000 50] Android_PowerVR_G6xxx, [00000715A4282840][00000715A4277800 50] Android_PowerVR_GT7xxx, [00000715A4281F80][00000715A427A000 50] Android_PowerVR_GE8xxx, [00000715A42801C0][00000715A427C800 50] Android_PowerVR_GM9xxx, [00000715A42839C0][00000715A4262800 50] Android_PowerVR_GM9xxx_Vulkan, [00000715A4282A00][00000715A4290000 50] Android_TegraK1, [00000715A42832C0][00000715A4295000 50] Android_Unknown_Vulkan, [00000715A4283640][00000715A4297800 50] Oculus_Quest, [00000715A4284980][00000715A429A000 50] Oculus_Quest2, [00000715A4280C40][00000715A429C800 50] HoloLens, +[2022.10.06-10.54.22:863][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2022.10.06-10.54.22:902][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2022.10.06-10.54.23:310][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2022.10.06-10.54.23:310][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2022.10.06-10.54.23:310][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2022.10.06-10.54.23:310][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2022.10.06-10.54.23:310][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2022.10.06-10.54.23:340][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362) +[2022.10.06-10.54.23:596][ 0]LogSlate: Border +[2022.10.06-10.54.23:596][ 0]LogSlate: BreadcrumbButton +[2022.10.06-10.54.23:596][ 0]LogSlate: Default +[2022.10.06-10.54.23:596][ 0]LogSlate: Icons.Save +[2022.10.06-10.54.23:596][ 0]LogSlate: Icons.Toolbar.Settings +[2022.10.06-10.54.23:596][ 0]LogSlate: ListView +[2022.10.06-10.54.23:596][ 0]LogSlate: SoftwareCursor_CardinalCross +[2022.10.06-10.54.23:596][ 0]LogSlate: SoftwareCursor_Grab +[2022.10.06-10.54.23:596][ 0]LogSlate: TableView.DarkRow +[2022.10.06-10.54.23:596][ 0]LogSlate: TableView.Row +[2022.10.06-10.54.23:596][ 0]LogSlate: TreeView +[2022.10.06-10.54.23:949][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.24:017][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.24:018][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.24:272][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load. +[2022.10.06-10.54.24:272][ 0]LogUObjectAllocator: 5596368 out of 0 bytes used by permanent object pool. +[2022.10.06-10.54.24:272][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2022.10.06-10.54.24:567][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C428F794403616BE976088B91438581F | Instance: B994C2D24421464B15B09580C1F1EB18 (DESKTOP-AOHCMKE-33168). +[2022.10.06-10.54.24:624][ 0]LogPython: Using Python 3.9.7 +[2022.10.06-10.54.26:376][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2022.10.06-10.54.26:387][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2022.10.06-10.54.27:027][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' +[2022.10.06-10.54.29:165][ 0]LogOpenImageDenoise: OIDN starting up +[2022.10.06-10.54.31:389][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2022.10.06-10.54.31:433][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2022.10.06-10.54.31:470][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2022.10.06-10.54.31:508][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2022.10.06-10.54.31:540][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2022.10.06-10.54.31:558][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2022.10.06-10.54.31:565][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2022.10.06-10.54.31:583][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2022.10.06-10.54.31:654][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2022.10.06-10.54.31:670][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2022.10.06-10.54.31:678][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2022.10.06-10.54.31:696][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2022.10.06-10.54.31:705][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2022.10.06-10.54.31:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2022.10.06-10.54.31:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2022.10.06-10.54.31:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2022.10.06-10.54.35:027][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.35:045][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.35:058][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.35:071][ 0]LogUProjectInfo: Found projects: +[2022.10.06-10.54.35:129][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2022.10.06-10.54.35:331][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.54.35:331][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2022.10.06-10.54.35:574][ 0]LogCollectionManager: Loaded 0 collections in 0.001195 seconds +[2022.10.06-10.54.35:633][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s +[2022.10.06-10.54.35:634][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s +[2022.10.06-10.54.35:634][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s +[2022.10.06-10.54.36:135][ 0]LogEngine: Initializing Engine... +[2022.10.06-10.54.36:146][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2022.10.06-10.54.36:148][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2022.10.06-10.54.36:758][ 0]LogInit: Initializing FReadOnlyCVARCache +[2022.10.06-10.54.36:759][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.54.36:771][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.54.36:798][ 0]LogAIModule: Creating AISystem for world Untitled +[2022.10.06-10.54.36:799][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2022.10.06-10.54.36:815][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2022.10.06-10.54.36:816][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2022.10.06-10.54.36:816][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Audio Device Manager Initialized +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2022.10.06-10.54.36:817][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2022.10.06-10.54.36:817][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2022.10.06-10.54.36:827][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2022.10.06-10.54.36:887][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device) +[2022.10.06-10.54.36:887][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2022.10.06-10.54.36:890][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2022.10.06-10.54.36:890][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2022.10.06-10.54.36:891][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2022.10.06-10.54.36:891][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2022.10.06-10.54.36:893][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2022.10.06-10.54.36:893][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2022.10.06-10.54.36:893][ 0]LogInit: FAudioDevice initialized. +[2022.10.06-10.54.36:893][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2022.10.06-10.54.36:893][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2022.10.06-10.54.36:893][ 0]LogInit: Texture streaming: Enabled +[2022.10.06-10.54.36:925][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2022.10.06-10.54.36:938][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2022.10.06-10.54.37:044][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2022.10.06-10.54.37:054][ 0]LogLiveCoding: Display: Starting LiveCoding +[2022.10.06-10.54.37:054][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2022.10.06-10.54.38:154][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console +[2022.10.06-10.54.38:154][ 0]LogLiveCoding: Display: Waiting for server +[2022.10.06-10.54.38:154][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2022.10.06-10.54.38:194][ 0]LogInit: Transaction tracking system initialized +[2022.10.06-10.54.38:274][ 0]BlueprintLog: New page: Editor Load +[2022.10.06-10.54.38:480][ 0]LocalizationService: Localization service is disabled +[2022.10.06-10.54.38:525][ 0]TimingProfiler: Initialize +[2022.10.06-10.54.38:525][ 0]TimingProfiler: OnSessionChanged +[2022.10.06-10.54.38:525][ 0]LoadingProfiler: Initialize +[2022.10.06-10.54.38:525][ 0]LoadingProfiler: OnSessionChanged +[2022.10.06-10.54.38:525][ 0]NetworkingProfiler: Initialize +[2022.10.06-10.54.38:525][ 0]NetworkingProfiler: OnSessionChanged +[2022.10.06-10.54.38:525][ 0]MemoryProfiler: Initialize +[2022.10.06-10.54.38:525][ 0]MemoryProfiler: OnSessionChanged +[2022.10.06-10.54.39:312][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.08s +[2022.10.06-10.54.39:312][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2022.10.06-10.54.39:864][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2022.10.06-10.54.39:867][ 0]SourceControl: Source control is disabled +[2022.10.06-10.54.39:867][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 23.828 +[2022.10.06-10.54.39:867][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.54.39:867][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.54.39:873][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.54.39:873][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.54.39:874][ 0]MapCheck: New page: Map Check +[2022.10.06-10.54.39:874][ 0]LightingResults: New page: Lighting Build +[2022.10.06-10.54.39:904][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.54.39:911][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-10.54.40:033][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. +[2022.10.06-10.54.40:033][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.54.40:033][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.54.40:035][ 0]LogAIModule: Creating AISystem for world Main +[2022.10.06-10.54.40:080][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.54.40:092][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2022.10.06-10.54.40:092][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.54.40:093][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,162ms to complete. +[2022.10.06-10.54.40:093][ 0]LogFileHelpers: Loading map 'Main' took 0.227 +[2022.10.06-10.54.40:108][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 24.071 +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-10.54.40:108][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.54.40:109][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-10.54.40:109][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-10.54.40:109][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-10.54.40:109][ 0]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.54.40:331][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.54.40:341][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.54.40:351][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.54.40:361][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2022.10.06-10.54.40:382][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2022.10.06-10.54.40:382][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:383][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2022.10.06-10.54.40:383][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:384][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:384][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:385][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:385][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:386][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2022.10.06-10.54.40:386][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:387][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:387][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:388][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2022.10.06-10.54.40:388][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:389][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:389][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:389][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:389][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:390][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2022.10.06-10.54.40:390][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2022.10.06-10.54.40:391][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2022.10.06-10.54.40:684][ 0]LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2022.10.06-10.54.40:688][ 0]LogSlate: Took 0.000183 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2022.10.06-10.54.40:690][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2022.10.06-10.54.40:692][ 0]LogSlate: Took 0.000194 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2022.10.06-10.54.40:694][ 0]LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2022.10.06-10.54.40:734][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed. +[2022.10.06-10.54.40:815][ 0]LogSlate: Took 0.000236 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2022.10.06-10.54.41:477][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 280.11 ms. Compile time 257.08 ms, link time 22.65 ms. +[2022.10.06-10.54.41:580][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 64.82 ms. Compile time 41.61 ms, link time 23.12 ms. +[2022.10.06-10.54.41:882][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 368.63 ms. Compile time 39.95 ms, link time 328.63 ms. +[2022.10.06-10.54.41:882][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.54.41:931][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.54.41:933][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.54.41:980][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.54.41:980][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries +[2022.10.06-10.54.42:027][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries +[2022.10.06-10.54.42:140][ 0]LogStall: Startup... +[2022.10.06-10.54.42:143][ 0]LogStall: Startup complete. +[2022.10.06-10.54.42:154][ 0]LogLoad: (Engine Initialization) Total time: 26.12 seconds +[2022.10.06-10.54.42:154][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2022.10.06-10.54.42:460][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2022.10.06-10.54.43:052][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 17.83 ms. Compile time 12.01 ms, link time 5.32 ms. +[2022.10.06-10.54.43:075][ 3]LogAssetRegistry: Asset discovery search completed in 21.0586 seconds +[2022.10.06-10.54.43:095][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2022.10.06-10.56.20:090][925]LogDerivedDataCache: C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.676 and deleted 0 file(s) with total size 0 MiB. +[2022.10.06-10.57.55:419][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2022.10.06-10.57.55:626][239]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file. +[2022.10.06-10.57.55:626][239]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200' +[2022.10.06-10.57.55:682][239]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A00.umap: Failed to load '/Game/Maps/Interior/GP2/S02A00_BuiltData': Can't find file. +[2022.10.06-10.57.55:682][239]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A00_BuiltData' +[2022.10.06-10.57.55:995][239]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file. +[2022.10.06-10.57.55:996][239]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat' +[2022.10.06-10.57.59:356][239]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A00.S02A00 +[2022.10.06-10.57.59:356][239]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A00.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2022.10.06-10.57.59:356][239]LightingResults: New page: Lighting Build +[2022.10.06-10.57.59:356][239]LoadErrors: New page: Loading map: S02A00.umap +[2022.10.06-10.57.59:358][239]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.57.59:359][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.57.59:359][239]MapCheck: New page: Map Check +[2022.10.06-10.57.59:359][239]LightingResults: New page: Lighting Build +[2022.10.06-10.57.59:372][239]LogAudio: Display: Audio Device unregistered from world 'None'. +[2022.10.06-10.57.59:376][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Shaders Compiled: 0 +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2022.10.06-10.57.59:377][239]LogShaderCompilers: Display: ================================================ +[2022.10.06-10.57.59:665][239]LogWorld: UWorld::CleanupWorld for S02A00, bSessionEnded=true, bCleanupResources=true +[2022.10.06-10.57.59:666][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-10.57.59:685][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2022.10.06-10.57.59:699][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2022.10.06-10.57.59:768][239]LogAudio: Display: Audio Device (ID: 1) registered with world 'S02A00'. +[2022.10.06-10.57.59:768][239]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2022.10.06-10.57.59:769][239]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2022.10.06-10.57.59:769][239]LogAIModule: Creating AISystem for world S02A00 +[2022.10.06-10.57.59:890][239]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Main) is flushing async loading +[2022.10.06-10.57.59:890][239]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages +[2022.10.06-10.57.59:902][239]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2022.10.06-10.57.59:933][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2022.10.06-10.57.59:953][239]Cmd: MAP CHECKDEP NOCLEARLOG +[2022.10.06-10.57.59:953][239]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,259ms to complete. +[2022.10.06-10.57.59:953][239]LogFileHelpers: Loading map 'S02A00' took 0.597 +[2022.10.06-10.58.00:353][241]LogD3D12RHI: Creating RTPSO with 179 shaders (113 cached, 66 new) took 72.45 ms. Compile time 62.24 ms, link time 9.75 ms. +[2022.10.06-10.58.00:878][241]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.58.00:884][241]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.58.00:904][241]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.58.00:939][241]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2022.10.06-10.58.00:977][241]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.58.00:985][241]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.58.01:003][241]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-10.58.01:039][241]LogD3D12RHI: Warning: Waited for PSO creation for 200.000000ms +[2022.10.06-11.10.41:125][878]LogViewport: Scene viewport resized to 1062x463, mode Windowed. +[2022.10.06-11.11.02:938][440]LogEditor: Attempting to add actor of class 'UsdStageActor' to level at 5793.31,-15351.68,1880.95 +[2022.10.06-11.11.03:754][441]LogEditor: Attempting to add actor of class 'UsdStageActor' to level at 5538.51,-14546.15,839.00 +[2022.10.06-11.11.35:572][760]Cmd: DELETE +[2022.10.06-11.11.35:572][760]Cmd: ACTOR DELETE +[2022.10.06-11.11.36:225][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest' +[2022.10.06-11.11.36:226][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader' +[2022.10.06-11.11.36:226][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser' +[2022.10.06-11.11.50:123][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter' +[2022.10.06-11.11.55:370][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess' +[2022.10.06-11.11.55:479][760]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file. +[2022.10.06-11.11.55:479][760]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree +[2022.10.06-11.11.55:479][760]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF' +[2022.10.06-11.11.56:154][760]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile' +[2022.10.06-11.11.56:630][760]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'! +[2022.10.06-11.11.58:110][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:111][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:111][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:112][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:113][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:117][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:117][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:123][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:123][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:123][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:123][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.11.58:124][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:124][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:125][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:125][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'. +Make sure 'GI' has been compiled for Create Proc +[2022.10.06-11.11.58:125][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:125][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:126][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:127][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:128][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:129][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:130][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:131][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:132][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:133][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:134][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.11.58:135][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:136][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:137][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:138][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:139][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:140][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:141][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'. +Make sure 'GI' has been compiled for Set Integer Field +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:142][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:143][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:144][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:145][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:146][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:147][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Array Field +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:148][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:149][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:150][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:151][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'. +Make sure 'GI' has been compiled for Get Response Object +[2022.10.06-11.11.58:152][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:153][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'. +Make sure 'GI' has been compiled for Call URL +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:154][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:155][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:156][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'. +Make sure 'GI' has been compiled for Set Object Field +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:157][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:158][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:159][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:161][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'. +Make sure 'GI' has been compiled for Create Text File +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:163][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'. +Make sure 'GI' has been compiled for Apply URL +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:165][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:167][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.11.58:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:170][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:170][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:170][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:171][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:171][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'. +Make sure 'GI' has been compiled for Read Elements +[2022.10.06-11.11.58:172][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:172][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:172][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:173][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:173][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:173][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:173][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:174][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:174][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:175][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:175][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:175][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:175][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:176][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'. +Make sure 'GI' has been compiled for Load from File +[2022.10.06-11.11.58:176][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:177][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:177][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:177][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:178][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:178][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:178][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'. +Make sure 'GI' has been compiled for BP Download File to Storage +[2022.10.06-11.11.58:243][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:243][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:243][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:243][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:243][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:243][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'. +Make sure 'GI' has been compiled for Get Object Array Field +[2022.10.06-11.11.58:244][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:245][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'. +Make sure 'GI' has been compiled for Has Field +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:246][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:247][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:247][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:247][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:247][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:247][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'. +Make sure 'GI' has been compiled for Get String Field +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified. +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:267][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Request Ext +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:268][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'. +Make sure 'GI' has been compiled for Construct Va Rest Json Object +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'. +Make sure 'GI' has been compiled for Set Request Object +[2022.10.06-11.11.58:269][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:270][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'. +Make sure 'GI' has been compiled for Set String Array Field +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:271][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:272][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:272][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:272][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'. +Make sure 'GI' has been compiled for Set String Field +[2022.10.06-11.11.58:304][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:304][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:304][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:305][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.58:305][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:305][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:305][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'. +Make sure 'GI' has been compiled for Read File +[2022.10.06-11.11.58:312][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:313][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:314][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:314][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:314][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:314][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:315][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:315][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2022.10.06-11.11.58:316][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.11.58:316][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.11.58:316][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.11.58:316][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2022.10.06-11.11.58:365][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:365][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:365][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin. +[2022.10.06-11.11.58:365][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'. +Make sure 'KPmaker' has been compiled for Print Image +[2022.10.06-11.11.59:613][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.59:613][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.59:614][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin. +[2022.10.06-11.11.59:614][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin. +[2022.10.06-11.11.59:614][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'. +Make sure 'MainMenu' has been compiled for Create Proc +[2022.10.06-11.11.59:802][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.11.59:802][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin. +[2022.10.06-11.11.59:919][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right +[2022.10.06-11.11.59:919][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward +[2022.10.06-11.12.00:077][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.12.00:078][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property +[2022.10.06-11.12.00:079][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:158][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.12.00:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:159][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.12.00:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete +[2022.10.06-11.12.00:160][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail +[2022.10.06-11.12.00:161][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.12.00:162][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.12.00:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2022.10.06-11.12.00:164][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2022.10.06-11.12.00:166][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate) +[2022.10.06-11.12.00:167][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate) +[2022.10.06-11.12.00:167][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate) +[2022.10.06-11.12.00:167][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate) +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.12.00:169][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.12.00:170][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request +[2022.10.06-11.12.00:170][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request +[2022.10.06-11.12.00:187][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:187][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:187][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:187][760]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected? +[2022.10.06-11.12.00:858][760]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated. +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/General.General (BGRA8, 2042X1182 X1X1) (Required Memory Estimate: 46.036606 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Sibintel.Sibintel (BGRA8, 2182X1183 X1X1) (Required Memory Estimate: 49.234505 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/CardsBackground/Base.Base (BGRA8, 120X120 X1X1) (Required Memory Estimate: 0.274658 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/CardsBackground/CornerRadius56.CornerRadius56 (BGRA8, 120X120 X1X1) (Required Memory Estimate: 0.274658 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Back.Back (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Close56.Close56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Forward.Forward (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Masharov.Masharov (BGRA8, 71X40 X1X1) (Required Memory Estimate: 0.054169 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Sibintel.Sibintel (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Improvement.Improvement (BGRA8, 1902X1182 X1X1) (Required Memory Estimate: 42.880325 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Warehouses.Warehouses (BGRA8, 2042X1183 X1X1) (Required Memory Estimate: 46.075554 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Primary/Disabled.Disabled (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Primary/Normal.Normal (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Primary/Pressed.Pressed (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Secondary/Disabled.Disabled (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Secondary/Normal.Normal (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Circle/Secondary/Pressed.Pressed (BGRA8, 80X80 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Infrastructure.Infrastructure (BGRA8, 1902X1183 X1X1) (Required Memory Estimate: 42.916603 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Close/Disabled.Disabled (BGRA8, 116X116 X1X1) (Required Memory Estimate: 0.256653 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Close/Normal.Normal (BGRA8, 116X116 X1X1) (Required Memory Estimate: 0.256653 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:576][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Elevator/Disabled.Disabled (BGRA8, 140X56 X1X1) (Required Memory Estimate: 0.149536 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Close/Pressed.Pressed (BGRA8, 116X116 X1X1) (Required Memory Estimate: 0.256653 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Elevator/Normal.Normal (BGRA8, 140X56 X1X1) (Required Memory Estimate: 0.149536 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Elevator/Pressed.Pressed (BGRA8, 140X56 X1X1) (Required Memory Estimate: 0.149536 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Submenu/Disabled.Disabled (BGRA8, 116X248 X1X1) (Required Memory Estimate: 0.548706 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Submenu/Normal.Normal (BGRA8, 116X248 X1X1) (Required Memory Estimate: 0.548706 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/Submenu/Pressed.Pressed (BGRA8, 116X248 X1X1) (Required Memory Estimate: 0.548706 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Features/Disabled.Disabled (BGRA8, 262X54 X1X1) (Required Memory Estimate: 0.269852 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Features/Normal.Normal (BGRA8, 262X54 X1X1) (Required Memory Estimate: 0.269852 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Features/Pressed.Pressed (BGRA8, 266X54 X1X1) (Required Memory Estimate: 0.273972 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/City_Center.City_Center (BGRA8, 1902X1182 X1X1) (Required Memory Estimate: 42.880325 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Pause.Pause (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MenuCornerElements/AboutMasharov/Normal.Normal (BGRA8, 600X112 X1X1) (Required Memory Estimate: 1.281738 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/SortBy/Normal.Normal (BGRA8, 72X72 X1X1) (Required Memory Estimate: 0.098877 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/SortBy/Pressed.Pressed (BGRA8, 72X72 X1X1) (Required Memory Estimate: 0.098877 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MenuCornerElements/AboutMasharov/Pressed.Pressed (BGRA8, 600X112 X1X1) (Required Memory Estimate: 1.281738 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/SortUp.SortUp (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/SortDown.SortDown (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Fonts/Arial_DF.Arial_DF:Arial_DF_PageC (G8, 256X64 X1X1) (Required Memory Estimate: 0.3125 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Fonts/Arial_DF.Arial_DF:Arial_DF_PageA (G8, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Masharov/InfoBase.InfoBase (BGRA8, 159X64 X1X1) (Required Memory Estimate: 0.194092 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Fonts/Arial_DF.Arial_DF:Arial_DF_PageB (G8, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/basket.basket (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MenuCornerElements/BaseRight.BaseRight (BGRA8, 152X152 X1X1) (Required Memory Estimate: 0.440674 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Bus.Bus (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Education.Education (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Health.Health (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Kindergarten.Kindergarten (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Museum.Museum (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/RC.RC (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Shop.Shop (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Theater.Theater (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Work.Work (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MainMenu/Base/Main.Main (BGRA8, 176X152 X1X1) (Required Memory Estimate: 0.510254 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MainMenu/Base/Round.Round (BGRA8, 152X152 X1X1) (Required Memory Estimate: 0.440674 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/CardsBackground/CornerRadius50.CornerRadius50 (BGRA8, 120X120 X1X1) (Required Memory Estimate: 0.274658 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/Symbol/Normal.Normal (BGRA8, 104X80 X1X1) (Required Memory Estimate: 0.158691 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/MenuCornerElements/Logo.Logo (BGRA8, 600X152 X1X1) (Required Memory Estimate: 1.739502 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/Symbol/Pressed.Pressed (BGRA8, 104X80 X1X1) (Required Memory Estimate: 0.158691 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Social.Social (BGRA8, 1902X1182 X1X1) (Required Memory Estimate: 42.880325 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/EnterEn/Normal.Normal (BGRA8, 204X80 X1X1) (Required Memory Estimate: 0.311279 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/EnterEn/Pressed.Pressed (BGRA8, 204X80 X1X1) (Required Memory Estimate: 0.311279 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/EnterRu/Normal.Normal (BGRA8, 216X168 X1X1) (Required Memory Estimate: 0.692139 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/Space/Normal.Normal (BGRA8, 377X80 X1X1) (Required Memory Estimate: 0.575256 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/Space/Pressed.Pressed (BGRA8, 377X80 X1X1) (Required Memory Estimate: 0.575256 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Keyboard/Button/EnterRu/Pressed.Pressed (BGRA8, 216X168 X1X1) (Required Memory Estimate: 0.692139 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:577][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/SwitchToggle/Pin.Pin (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/SwitchToggle/switchToggle.switchToggle (BGRA8, 96X48 X1X1) (Required Memory Estimate: 0.087891 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/OK.OK (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Touch.Touch (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Autoplay/Arrow.Arrow (BGRA8, 32X50 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Pause56.Pause56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Rewind_forward.Rewind_forward (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Rewind.Rewind (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/CardsBackground/More.More (BGRA8, 576X68 X1X1) (Required Memory Estimate: 0.74707 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/ChevronUp.ChevronUp (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Elevator.Elevator (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/3D.3D (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Heart.Heart (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/heartf.heartf (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Favorite.Favorite (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Location.Location (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Walk.Walk (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Search.Search (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Layouts.Layouts (BGRA8, 1902X1183 X1X1) (Required Memory Estimate: 42.916603 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/flatPlans/default.default (BGRA8, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Parking.Parking (BGRA8, 1902X1183 X1X1) (Required Memory Estimate: 42.916603 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ControlHelp.ControlHelp (BGRA8, 1460X660 X1X1) (Required Memory Estimate: 18.379211 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Layout.Layout (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/noResult/noresult.noresult (BGRA8, 751X1479 X1X1) (Required Memory Estimate: 21.185474 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Play56.Play56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Print.Print (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/gpPlan/gp2.gp2 (BGRA8, 1350X822 X1X1) (Required Memory Estimate: 21.165848 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Masharov/Architecture.Architecture (BGRA8, 1902X1182 X1X1) (Required Memory Estimate: 42.880325 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Search56.Search56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Pointer.Pointer (BGRA8, 72X72 X1X1) (Required Memory Estimate: 0.098877 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Pointer-1.Pointer-1 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Star.Star (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Application.Application (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Sun_2.Sun_2 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Person.Person (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Floor.Floor (BGRA8, 140X88 X1X1) (Required Memory Estimate: 0.234985 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Gear.Gear (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/floorPlan/img_S02F02.img_S02F02 (BGRA8, 1136X446 X1X1) (Required Memory Estimate: 9.663696 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Graff.Graff (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Restart.Restart (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Close.Close (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Trees/SettingsTree.SettingsTree (BGRA8, 547X1182 X1X1) (Required Memory Estimate: 12.332039 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Trees/SessionStart/ProgressBarFill.ProgressBarFill (BGRA8, 324X805 X1X1) (Required Memory Estimate: 4.974747 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Trees/SessionStart/ProgressBarNormal.ProgressBarNormal (BGRA8, 324X805 X1X1) (Required Memory Estimate: 4.974747 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Form/Field.Field (BGRA8, 512X72 X1X1) (Required Memory Estimate: 0.703125 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/licenseLost.licenseLost (BGRA8, 1568X700 X1X1) (Required Memory Estimate: 20.935059 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/NOK.NOK (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:578][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ConnectionLost.ConnectionLost (BGRA8, 1097X543 X1X1) (Required Memory Estimate: 11.361523 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Mail.Mail (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/ChevronDown.ChevronDown (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Icons/UDS_Icon.UDS_Icon (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Buttons/btnN.btnN (BGRA8, 34X34 X1X1) (Required Memory Estimate: 0.022049 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Interactive/Base.Base (BGRA8, 88X118 X1X1) (Required Memory Estimate: 0.198059 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Interactive/InfoBase.InfoBase (TFO_AutoDXT, 80X64 X1X1) (Required Memory Estimate: 0.097656 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/logout.logout (BGRA8, 1574X874 X1X1) (Required Memory Estimate: 26.238937 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/VRPoint/Property1.Property1 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Masharov/Base.Base (BGRA8, 88X118 X1X1) (Required Memory Estimate: 0.198059 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/NotInteractive/InfoBase.InfoBase (TFO_AutoDXT, 80X64 X1X1) (Required Memory Estimate: 0.097656 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/VRPoint/Property.Property (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/NotInteractive/Base.Base (BGRA8, 88X118 X1X1) (Required Memory Estimate: 0.198059 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Notification/Screenshot.Screenshot (TFO_AutoDXT, 96X80 X1X1) (Required Memory Estimate: 0.146484 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/About/Graff.Graff (BGRA8, 2182X1182 X1X1) (Required Memory Estimate: 49.192886 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Notification/Help.Help (TFO_AutoDXT, 96X96 X1X1) (Required Memory Estimate: 0.175781 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Theatre.Theatre (BGRA8, 2335X248 X1X1) (Required Memory Estimate: 11.045074 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Art_001.T_Art_001 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Textures/T_LiftInfo_Mask.T_LiftInfo_Mask (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Trees/LogoutTree.LogoutTree (BGRA8, 536X1313 X1X1) (Required Memory Estimate: 13.423309 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ControlHelp-1.ControlHelp-1 (BGRA8, 1460X778 X1X1) (Required Memory Estimate: 21.665192 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ControlHelp-2.ControlHelp-2 (TFO_AutoDXT, 1460X612 X1X1) (Required Memory Estimate: 17.042542 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Message.Message (BGRA8, 554X64 X1X1) (Required Memory Estimate: 0.67627 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Floor/Floor.Floor (BGRA8, 121X88 X1X1) (Required Memory Estimate: 0.203094 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/ControlHelpm.ControlHelpm (BGRA8, 1696X1114 X1X1) (Required Memory Estimate: 36.036377 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/noResult/noResultFavorites.noResultFavorites (BGRA8, 2344X1183 X1X1) (Required Memory Estimate: 52.889862 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32_Sheet.3D_Cells_32_Sheet (BGRA8, 1024X32 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32.3D_Cells_32 (BGRA8, 32X32 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_Sheet.3DCells_Sheet (BGRA8, 4096X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:579][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_1... +[2022.10.06-11.12.12:769][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/noResult/noResult1Favorites.noResult1Favorites (TFO_AutoDXT, 3052X1540 X1X1) (Required Memory Estimate: 89.646912 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:769][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/ufzneipc_2K_Albedo.ufzneipc_2K_Albedo (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:769][760]LogTexture: Display: Building textures: /Game/MigrateIvazovsky/Materials/FakeInteriors/T_CubeRoom_1.T_CubeRoom_1 (RGBA16F, 256X256 X1X1) (Required Memory Estimate: 15.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:769][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128_Sheet.3DCells_128_Sheet (BGRA8, 16384X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.12:769][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1 will be modified from 30 to 30. +[2022.10.06-11.12.13:087][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/blur_clouds.blur_clouds (BGRA8, 1024X1024 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.13:087][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1719900 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1. +[2022.10.06-11.12.13:087][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1: 262144 +[2022.10.06-11.12.13:090][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_10... +[2022.10.06-11.12.13:205][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10 will be modified from 30 to 30. +[2022.10.06-11.12.13:333][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1675800 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10. +[2022.10.06-11.12.13:333][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10: 262144 +[2022.10.06-11.12.13:371][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_11... +[2022.10.06-11.12.13:411][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11 will be modified from 30 to 30. +[2022.10.06-11.12.13:573][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/ufzneipc_2K_Roughness.ufzneipc_2K_Roughness (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.13:573][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.13:573][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1940400 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11. +[2022.10.06-11.12.13:573][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11: 262144 +[2022.10.06-11.12.13:575][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_2... +[2022.10.06-11.12.13:656][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2 will be modified from 30 to 30. +[2022.10.06-11.12.13:736][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1058400 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2. +[2022.10.06-11.12.13:736][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2: 262144 +[2022.10.06-11.12.13:913][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_3... +[2022.10.06-11.12.13:957][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3 will be modified from 30 to 30. +[2022.10.06-11.12.14:088][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1764000 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3. +[2022.10.06-11.12.14:088][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3: 262144 +[2022.10.06-11.12.14:089][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_4... +[2022.10.06-11.12.14:160][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4 will be modified from 30 to 30. +[2022.10.06-11.12.14:347][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2381400 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4. +[2022.10.06-11.12.14:347][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4: 262144 +[2022.10.06-11.12.14:359][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_5... +[2022.10.06-11.12.14:421][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5 will be modified from 30 to 30. +[2022.10.06-11.12.14:665][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2998800 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5. +[2022.10.06-11.12.14:665][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5: 262144 +[2022.10.06-11.12.14:667][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_6... +[2022.10.06-11.12.14:695][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6 will be modified from 30 to 30. +[2022.10.06-11.12.14:905][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2469600 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6. +[2022.10.06-11.12.14:905][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6: 262144 +[2022.10.06-11.12.14:906][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_7... +[2022.10.06-11.12.14:983][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7 will be modified from 30 to 30. +[2022.10.06-11.12.15:224][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2734200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7. +[2022.10.06-11.12.15:224][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7: 262144 +[2022.10.06-11.12.15:226][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_8... +[2022.10.06-11.12.15:265][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8 will be modified from 30 to 30. +[2022.10.06-11.12.15:452][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2205000 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8. +[2022.10.06-11.12.15:452][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8: 262144 +[2022.10.06-11.12.15:464][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave DistantThunder_9... +[2022.10.06-11.12.15:532][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9 will be modified from 30 to 30. +[2022.10.06-11.12.15:708][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2116800 while cooking SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9. +[2022.10.06-11.12.15:708][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9: 262144 +[2022.10.06-11.12.15:711][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave LightRain_1... +[2022.10.06-11.12.15:757][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1 will be modified from 50 to 50. +[2022.10.06-11.12.15:910][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1. +[2022.10.06-11.12.15:910][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1: 262144 +[2022.10.06-11.12.15:912][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave LightRain_2... +[2022.10.06-11.12.15:933][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2 will be modified from 50 to 50. +[2022.10.06-11.12.16:097][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2. +[2022.10.06-11.12.16:097][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2: 262144 +[2022.10.06-11.12.16:150][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave LightRain_3... +[2022.10.06-11.12.16:176][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3 will be modified from 50 to 50. +[2022.10.06-11.12.16:328][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3. +[2022.10.06-11.12.16:329][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3: 262144 +[2022.10.06-11.12.16:330][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave LightRain_4... +[2022.10.06-11.12.16:384][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4 will be modified from 50 to 50. +[2022.10.06-11.12.16:536][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4. +[2022.10.06-11.12.16:536][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4: 262144 +[2022.10.06-11.12.16:550][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave MediumRain_1... +[2022.10.06-11.12.16:619][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1 will be modified from 40 to 40. +[2022.10.06-11.12.16:788][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1. +[2022.10.06-11.12.16:789][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1: 262144 +[2022.10.06-11.12.16:790][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave MediumRain_2... +[2022.10.06-11.12.16:854][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2 will be modified from 40 to 40. +[2022.10.06-11.12.17:004][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2. +[2022.10.06-11.12.17:004][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2: 262144 +[2022.10.06-11.12.17:005][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave MediumRain_3... +[2022.10.06-11.12.17:079][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3 will be modified from 40 to 40. +[2022.10.06-11.12.17:227][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3. +[2022.10.06-11.12.17:227][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3: 262144 +[2022.10.06-11.12.17:228][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave MediumRain_4... +[2022.10.06-11.12.17:279][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4 will be modified from 40 to 40. +[2022.10.06-11.12.17:439][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1411200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4. +[2022.10.06-11.12.17:439][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4: 262144 +[2022.10.06-11.12.17:440][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave RainHit_1... +[2022.10.06-11.12.17:440][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1 will be modified from 15 to 15. +[2022.10.06-11.12.17:442][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 11026 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1. +[2022.10.06-11.12.17:442][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1: 262144 +[2022.10.06-11.12.17:443][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave RainHit_2... +[2022.10.06-11.12.17:443][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2 will be modified from 15 to 15. +[2022.10.06-11.12.17:445][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 11026 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2. +[2022.10.06-11.12.17:445][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2: 262144 +[2022.10.06-11.12.17:446][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave RainHit_3... +[2022.10.06-11.12.17:446][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3 will be modified from 15 to 15. +[2022.10.06-11.12.17:447][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 11026 while cooking SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3. +[2022.10.06-11.12.17:447][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3: 262144 +[2022.10.06-11.12.17:452][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave Wind_Whistling... +[2022.10.06-11.12.17:507][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling will be modified from 40 to 40. +[2022.10.06-11.12.17:798][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2858332 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling. +[2022.10.06-11.12.17:798][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling: 262144 +[2022.10.06-11.12.17:813][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave BrownianNoise_1... +[2022.10.06-11.12.17:813][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1 will be modified from 25 to 25. +[2022.10.06-11.12.17:866][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 529200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1. +[2022.10.06-11.12.17:866][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1: 262144 +[2022.10.06-11.12.17:868][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave BrownianNoise_2... +[2022.10.06-11.12.17:869][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2 will be modified from 25 to 25. +[2022.10.06-11.12.17:924][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 529200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2. +[2022.10.06-11.12.17:925][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2: 262144 +[2022.10.06-11.12.17:926][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave BrownianNoise_3... +[2022.10.06-11.12.17:927][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3 will be modified from 25 to 25. +[2022.10.06-11.12.17:977][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 529200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3. +[2022.10.06-11.12.17:977][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3: 262144 +[2022.10.06-11.12.17:979][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave BrownianNoise_4... +[2022.10.06-11.12.17:980][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4 will be modified from 25 to 25. +[2022.10.06-11.12.18:031][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 529200 while cooking SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4. +[2022.10.06-11.12.18:031][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4: 262144 +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Icons/UDW_Icon.UDW_Icon (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/ParticleClouds.ParticleClouds (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/Lightning_Flare_Sheet.Lightning_Flare_Sheet (BGRA8, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/RainSnow_Sheet.RainSnow_Sheet (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.3125 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/Splash_Animation.Splash_Animation (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/Lightning_Bolt.Lightning_Bolt (TFO_AutoDXT, 128X32 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Weather/Lightning_Branches.Lightning_Branches (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.250 MB), EncodeSpeed: Fast +[2022.10.06-11.12.18:733][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_1... +[2022.10.06-11.12.18:757][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1 will be modified from 40 to 40. +[2022.10.06-11.12.18:865][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1145796 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1. +[2022.10.06-11.12.18:865][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1: 262144 +[2022.10.06-11.12.18:877][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_2... +[2022.10.06-11.12.18:899][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2 will be modified from 40 to 40. +[2022.10.06-11.12.19:000][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1050312 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2. +[2022.10.06-11.12.19:000][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2: 262144 +[2022.10.06-11.12.19:002][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_3... +[2022.10.06-11.12.19:020][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3 will be modified from 40 to 40. +[2022.10.06-11.12.19:147][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1336760 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3. +[2022.10.06-11.12.19:148][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3: 262144 +[2022.10.06-11.12.19:149][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_4... +[2022.10.06-11.12.19:169][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4 will be modified from 40 to 40. +[2022.10.06-11.12.19:266][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1145796 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4. +[2022.10.06-11.12.19:266][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4: 262144 +[2022.10.06-11.12.19:268][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_5... +[2022.10.06-11.12.19:295][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5 will be modified from 40 to 40. +[2022.10.06-11.12.19:393][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1050312 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5. +[2022.10.06-11.12.19:393][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5: 262144 +[2022.10.06-11.12.19:395][760]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave CloseThunder_6... +[2022.10.06-11.12.19:441][760]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6 will be modified from 40 to 40. +[2022.10.06-11.12.19:574][760]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1479984 while cooking SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6. +[2022.10.06-11.12.19:574][760]LogAudio: Display: Chunk size for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6: 262144 +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Exit_1.Exit_1 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Play.Play (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Info.Info (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Controls.Controls (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/3Dtour.3Dtour (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Exit_2.Exit_2 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Home.Home (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Wait.Wait (TFO_AutoDXT, 1460X420 X1X1) (Required Memory Estimate: 11.695862 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room0.room0 (BGRA8, 17X19 X1X1) (Required Memory Estimate: 0.006161 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room1.room1 (BGRA8, 29X19 X1X1) (Required Memory Estimate: 0.010509 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room2.room2 (BGRA8, 33X19 X1X1) (Required Memory Estimate: 0.011959 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room3.room3 (BGRA8, 34X19 X1X1) (Required Memory Estimate: 0.012321 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/room4.room4 (BGRA8, 36X19 X1X1) (Required Memory Estimate: 0.013046 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Circle_Close.Circle_Close (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Camera.Camera (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Back56.Back56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Heart56.Heart56 (BGRA8, 56X56 X1X1) (Required Memory Estimate: 0.059814 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Moon_2.Moon_2 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Sun_1.Sun_1 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Sun_3.Sun_3 (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/stairDown.stairDown (TFO_AutoDXT, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/time.time (TFO_AutoDXT, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/flatPlans/img_S02A08.img_S02A08 (BGRA8, 1424X1424 X1X1) (Required Memory Estimate: 38.676758 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/flatPlans/img_S02A44.img_S02A44 (BGRA8, 1424X1424 X1X1) (Required Memory Estimate: 38.676758 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/flatPlans/img_S02A06.img_S02A06 (BGRA8, 1424X1424 X1X1) (Required Memory Estimate: 38.676758 MB), EncodeSpeed: Fast +[2022.10.06-11.12.19:669][760]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.12.19:669][760]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512. +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/OfferA4WithManager-1.OfferA4WithManager-1 (TFO_AutoDXT, 2380X3368 X1X1) (Required Memory Estimate: 152.890015 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Offer2LevelA4WithManager-1.Offer2LevelA4WithManager-1 (TFO_AutoDXT, 2380X3368 X1X1) (Required Memory Estimate: 152.890015 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/thanks.thanks (BGRA8, 1432X865 X1X1) (Required Memory Estimate: 23.625946 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Lock.Lock (BGRA8, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/Base.Base (BGRA8, 80X108 X1X1) (Required Memory Estimate: 0.164795 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/LeftInfoBase.LeftInfoBase (BGRA8, 100X64 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:803][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/RightInfoBase.RightInfoBase (BGRA8, 100X64 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Room/Arrow.Arrow (BGRA8, 50X44 X1X1) (Required Memory Estimate: 0.041962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Room/Base.Base (BGRA8, 100X84 X1X1) (Required Memory Estimate: 0.160217 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/StaticClouds/StaticClouds_XY.StaticClouds_XY (TFO_AutoDXT, 4096X1024 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/clouds_diverse.clouds_diverse (BGRA8, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/clouds_voronoi.clouds_voronoi (BGRA8, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/StaticClouds/StaticClouds_Alpha+Up.StaticClouds_Alpha+Up (TFO_AutoDXT, 4096X1024 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast (RGBA16F, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy (RGBA16F, 512X256 X1X1) (Required Memory Estimate: 2.500 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/clouds_voronoi_smooth.clouds_voronoi_smooth (BGRA8, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Sky/Moon_Masks.Moon_Masks (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/stairUp.stairUp (TFO_AutoDXT, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Icons/Building.Building (TFO_AutoDXT, 40X40 X1X1) (Required Memory Estimate: 0.030518 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/Sold/Base.Base (TFO_AutoDXT, 80X108 X1X1) (Required Memory Estimate: 0.164795 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Sky/Cloud_Wisps.Cloud_Wisps (TFO_DXT1, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Blueprints/UI/Imgs/Pin/Apartment/Sold/InfoBase.InfoBase (TFO_AutoDXT, 100X64 X1X1) (Required Memory Estimate: 0.12207 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/T_Ceiling_O.T_Ceiling_O (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Sky/radio.radio (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.20:804][760]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2022.10.06-11.12.20:897][760]LogMaterial: Display: Missing cached shadermap for MovePoint in PCD3D_SM5, Default, SM5 (DDC key hash: 13E698EABFB2D9FBC32D5A38172341BFE7B68D66), compiling. +[2022.10.06-11.12.21:108][760]LogMaterial: Display: Missing cached shadermap for M_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 9231EB4BDA48C933CB7B2543D871E6872964859C), compiling. +[2022.10.06-11.12.21:295][760]LogStaticMesh: Display: Building static mesh Plane... +[2022.10.06-11.12.21:295][760]LogMaterial: Display: Missing cached shadermap for textMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 5C945668691E989B7746DFD6A9875932DB18DA4F), compiling. +[2022.10.06-11.12.21:394][760]LogStaticMesh: Display: Building static mesh SM_Button_Elevator... +[2022.10.06-11.12.21:394][760]LogMaterial: Display: Missing cached shadermap for WidgetMat in PCD3D_SM5, Default, SM5 (DDC key hash: C0041BBBD86424D7D67C4025CEA24ACFD721583D), compiling. +[2022.10.06-11.12.21:437][760]LogMaterial: Display: Missing cached shadermap for LiftPanel in PCD3D_SM5, Default, SM5 (DDC key hash: 371713C387B9B0DFDE15F15DF4DFB63B1333367F), compiling. +[2022.10.06-11.12.21:551][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture0224A695408156A871D7F3B0B60CC4FE (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.21:551][760]LogStaticMesh: Display: Building static mesh SM_Light_Elevator... +[2022.10.06-11.12.21:551][760]LogMaterial: Display: Missing cached shadermap for M_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 34244B74FB16F6ED5FE9382581DC1D43F5DC8F9A), compiling. +[2022.10.06-11.12.21:626][760]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling. +[2022.10.06-11.12.21:877][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Sky/Stars.Stars (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.21:877][760]LogStaticMesh: Display: Building static mesh SM_Door_Elevator... +[2022.10.06-11.12.21:877][760]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling. +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture17C71E6B4D01F0052105ECBA0849D9B3 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogStaticMesh: Built static mesh [0.67s] /Game/Meshes/Interior/GP2/MOP/Elevator/SM_Button_Elevator.SM_Button_Elevator +[2022.10.06-11.12.22:374][760]LogStaticMesh: Built static mesh [0.42s] /Game/Meshes/Interior/GP2/MOP/Elevator/SM_Light_Elevator.SM_Light_Elevator +[2022.10.06-11.12.22:374][760]LogStaticMesh: Built static mesh [1.10s] /Game/Meshes/Plane.Plane +[2022.10.06-11.12.22:374][760]LogStaticMesh: Built static mesh [0.35s] /Game/Meshes/Interior/GP2/MOP/Elevator/SM_Door_Elevator.SM_Door_Elevator +[2022.10.06-11.12.22:374][760]LogStaticMesh: Display: Building static mesh SM_Elevator... +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture4CD756D54848FEB4E1662F9D837DCCE9 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture536B316242FDE99666346DA894DA4B03 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture795A58A345DC431D3BA2E6A2878C90D7 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture942CE65644C3D9A1F939E1A52AFA4E32 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTexture966BF10B4FB957312D8558A328C504BC (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTextureF239046645D6795F69397FB3AFA90031 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTextureD03C79C34B384CBA4333D093B0FB20AE (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTextureD0526AFD41455051F0D48C88DAF201AD (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:374][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:NewReflectionComponentTextureEF6065B045E378EB552B99B031303FA4 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:381][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:533][760]LogStaticMesh: Built static mesh [0.20s] /Game/Meshes/Interior/GP2/MOP/Elevator/SM_Elevator.SM_Elevator +[2022.10.06-11.12.22:540][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.22:576][760]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling. +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/T_Soil_BC.T_Soil_BC (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/T_Soil_ORM.T_Soil_ORM (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/PlantsTextures/T_Soil_N.T_Soil_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/T_Wall_MOP_Masharov_N.T_Wall_MOP_Masharov_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A02_2.T_prlxSM_S02A02_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A00_2.T_prlxSM_S02A00_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A03_2.T_prlxSM_S02A03_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A04_2.T_prlxSM_S02A04_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:218][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A01_2.T_prlxSM_S02A01_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/T_Wall_MOP_Masharov_R.T_Wall_MOP_Masharov_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A07_2.T_prlxSM_S02A07_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A05_2.T_prlxSM_S02A05_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_Wall_Reflect.T_Wall_Reflect (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/parallaxFlats/T_prlxSM_S02A06_2.T_prlxSM_S02A06_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/Concrete/M_Painted_white_concrete_N.M_Painted_white_concrete_N (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/Plaster/Plaster_4K_AO.Plaster_4K_AO (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Marble/T_MarbleTan_R.T_MarbleTan_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogTexture: Display: Building textures: /Game/Textures/Plaster/Plaster_4K_Roughness.Plaster_4K_Roughness (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:219][760]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling. +[2022.10.06-11.12.29:349][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/tibhfeyv_4K_Roughness.tibhfeyv_4K_Roughness (G8, 4096X4096 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.29:349][760]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling. +[2022.10.06-11.12.29:552][760]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling. +[2022.10.06-11.12.30:789][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/T_Wall_MOP_Masharov_D.T_Wall_MOP_Masharov_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.30:789][760]LogStaticMesh: Display: Building static mesh StaticCloudsSphere... +[2022.10.06-11.12.30:789][760]LogStaticMesh: Built static mesh [0.01s] /Game/UltraDynamicSky/Meshes/StaticCloudsSphere.StaticCloudsSphere +[2022.10.06-11.12.30:789][760]LogStaticMesh: Display: Building static mesh Ultra_Dynamic_Sky_Sphere... +[2022.10.06-11.12.30:790][760]LogStaticMesh: Built static mesh [0.10s] /Game/UltraDynamicSky/Meshes/Ultra_Dynamic_Sky_Sphere.Ultra_Dynamic_Sky_Sphere +[2022.10.06-11.12.30:790][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/tibhfeyv_4K_AO.tibhfeyv_4K_AO (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.30:790][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:VirtualTexture0_21_LQ (BGRA8 VT, 4096X4096 X1X2) (Required Memory Estimate: 853.333321 MB), EncodeSpeed: Fast +[2022.10.06-11.12.30:790][760]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling. +[2022.10.06-11.12.31:319][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/tibhfeyv_4K_Albedo.tibhfeyv_4K_Albedo (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.31:319][760]LogTexture: Display: Building textures: /Game/Maps/Interior/GP2/S02F02_BuiltData.S02F02_BuiltData:VirtualTexture0_21_HQ (BGRA8 VT, 4096X4096 X1X2) (Required Memory Estimate: 853.333321 MB), EncodeSpeed: Fast +[2022.10.06-11.12.31:319][760]LogMaterial: Display: Missing cached shadermap for RainSnow_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 26093A0090D6EEA14875986EBEB5E9D35BD08AD3), compiling. +[2022.10.06-11.12.34:832][760]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/Clouds/clouds_classic.clouds_classic (BGRA8, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:832][760]LogTexture: Display: Building textures: /Game/Textures/Plaster/Plaster_4K_Albedo.Plaster_4K_Albedo (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Wood_a.T_Wood_a (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Textures/Tileable/Wood/T_Wood_a_R.T_Wood_a_R (G8, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Materials/Masharov_Interior/MOPs/Textures/tibhfeyv_Normal.tibhfeyv_Normal (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Normal_Wood_001.T_Normal_Wood_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Roughness_Wood_001.T_Roughness_Wood_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Wood_003.T_Wood_003 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Wood_011.T_Wood_011 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogTexture: Display: Building textures: /Game/Furniture/All/Meshes/Furniture/Sofa/Textures/T_Wood_005.T_Wood_005 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2022.10.06-11.12.34:833][760]LogMaterial: Display: Missing cached shadermap for Splash_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 6C82576A7200B0CEEB7FACDFC9F89BB25D258CDC), compiling. +[2022.10.06-11.12.35:974][760]LogMaterial: Display: Missing cached shadermap for Lightning_Ball_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 99D5E23B4210DD4FCFE015D394CF0CA236645B60), compiling. +[2022.10.06-11.12.36:140][760]LogMaterial: Display: Missing cached shadermap for LightningBolt_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 5759FBB030067A96F4EF0C92D7E595B19D950AF1), compiling. +[2022.10.06-11.12.37:608][760]LogMaterial: Display: Missing cached shadermap for M_KPrender in PCD3D_SM5, Default, SM5 (DDC key hash: 95FBE91003BCF28CF3D2739D06F57A97E8D5D4A2), compiling. +[2022.10.06-11.12.37:707][760]LogMaterial: Display: Missing cached shadermap for Cloud_Shadows in PCD3D_SM5, Default, SM5 (DDC key hash: D704C3785E518798CD93058A3D48D7F753ED128E), compiling. +[2022.10.06-11.12.37:847][760]LogMaterial: Display: Missing cached shadermap for Static_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: B38CA3145DF203132D27D2F6AD0AB7A1873759CF), compiling. +[2022.10.06-11.12.37:905][760]LogMaterial: Display: Missing cached shadermap for Volumetric_Cloud_Shadows in PCD3D_SM5, Default, SM5 (DDC key hash: 032B5028FB92C6925E680C192F87C2CB34F5B1CC), compiling. +[2022.10.06-11.12.38:044][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: F5D28B7D72B0558FBE94DD797B44B23E0FCB111E), compiling. +[2022.10.06-11.12.38:105][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_default in PCD3D_SM5, Default, SM5 (DDC key hash: 6187DD7C118E0E17C14F0FF0B2C95C20B28B7BCB), compiling. +[2022.10.06-11.12.38:242][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_no_auroras in PCD3D_SM5, Default, SM5 (DDC key hash: 73A05283721A88DAA11902C3DA819A6386D269DB), compiling. +[2022.10.06-11.12.38:377][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_no_auroras_onecloudlayer in PCD3D_SM5, Default, SM5 (DDC key hash: D8C8D23EF236C59256E7E4413A928F835672AF7F), compiling. +[2022.10.06-11.12.38:467][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_onecloudlayer in PCD3D_SM5, Default, SM5 (DDC key hash: 51D2802D7AA6A8C31F953E2EF76861CDC4419E1F), compiling. +[2022.10.06-11.12.38:573][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA in PCD3D_SM5, Default, SM5 (DDC key hash: 7EB0AA5CE7BFC61EC0D9F6F9F3C8865E34306C08), compiling. +[2022.10.06-11.12.38:714][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_NA in PCD3D_SM5, Default, SM5 (DDC key hash: 02D4F32E4539F2F84058818B26CE2EB2E7E907E4), compiling. +[2022.10.06-11.12.38:852][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_NA_OCL in PCD3D_SM5, Default, SM5 (DDC key hash: CB192BD89BDD024A5AA1E1CA20A9FF3D040DDAA8), compiling. +[2022.10.06-11.12.38:964][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_NDC in PCD3D_SM5, Default, SM5 (DDC key hash: FE6F5361808AAEF27F470A892E8A0A38FB33DD09), compiling. +[2022.10.06-11.12.39:032][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_NDC_NA in PCD3D_SM5, Default, SM5 (DDC key hash: 86240CC4DB40EB7FD16E45A8D5696A706AE6650F), compiling. +[2022.10.06-11.12.39:081][760]LogMaterial: Display: Missing cached shadermap for Ultra_Dynamic_Sky_Mat_SA_OCL in PCD3D_SM5, Default, SM5 (DDC key hash: EA4BA1A2E537AE795355B6D18EDB7D59A37CBC2C), compiling. +[2022.10.06-11.12.39:208][760]LogMaterial: Display: Missing cached shadermap for text in PCD3D_SM5, Default, SM5 (DDC key hash: DBEB598CD8DFC91EED0C81B75C206FD7C66E07D2), compiling. +[2022.10.06-11.12.39:291][760]LogStaticMesh: Display: Building static mesh SM_CylLamp_AI... +[2022.10.06-11.12.39:291][760]LogStaticMesh: Display: Building static mesh SM_Masharov_LampCorridor... +[2022.10.06-11.12.39:291][760]LogMaterial: Display: Missing cached shadermap for M_cap in PCD3D_SM5, Default, SM5 (DDC key hash: 97DCB3B2D5937E0C7ADD8D691BCEA2AC24501A97), compiling. +[2022.10.06-11.12.39:362][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/SM_Masharov_LampCorridor.SM_Masharov_LampCorridor +[2022.10.06-11.12.39:362][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_CylLamp_AI.SM_CylLamp_AI +[2022.10.06-11.12.39:362][760]LogMaterial: Display: Missing cached shadermap for M_cap_hall in PCD3D_SM5, Default, SM5 (DDC key hash: 83BBD3816D739D25E7F4EDDF613AB93761B9F594), compiling. +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_S02F03-12_Ceiling... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_0... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_1... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_2... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_3... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_4... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_5... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_6... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_7... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_7.SM_Sign_7 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_0.SM_Sign_0 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_8... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_1.SM_Sign_1 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Display: Building static mesh SM_Sign_9... +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_6.SM_Sign_6 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_5.SM_Sign_5 +[2022.10.06-11.12.39:442][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_4.SM_Sign_4 +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_Sign_-... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_Sign_Arrow... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_-.SM_Sign_- +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_FloorSign_2... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_FloorSign_1... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Display: Building static mesh SM_FloorSign_9... +[2022.10.06-11.12.39:443][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_Arrow.SM_Sign_Arrow +[2022.10.06-11.12.39:443][760]LogMaterial: Display: Missing cached shadermap for MI_Metal_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 5FFE32DA730A8B7A58644865FC53A538635A52EF), compiling. +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_8.SM_Sign_8 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_FloorSign_1.SM_FloorSign_1 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_2.SM_Sign_2 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_9.SM_Sign_9 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_FloorSign_2.SM_FloorSign_2 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_Sign_3.SM_Sign_3 +[2022.10.06-11.12.39:826][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/MOP/Signs/SM_FloorSign_9.SM_FloorSign_9 +[2022.10.06-11.12.39:826][760]LogMaterial: Display: Missing cached shadermap for M_result_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 6B3483997F9825A8B532F67AC69387423F4CA256), compiling. +[2022.10.06-11.12.39:929][760]LogMaterial: Display: Missing cached shadermap for M_Chrome_Rust in PCD3D_SM5, Default, SM5 (DDC key hash: EE8A497218FA5C88B2964C53D0B0D7555B196920), compiling. +[2022.10.06-11.12.40:068][760]LogStaticMesh: Display: Building static mesh SM_S02A00_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_BVase_07... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A03_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A01_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A02_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A06_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A05_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Display: Building static mesh SM_S02A04_Cap... +[2022.10.06-11.12.40:069][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A05_Cap.SM_S02A05_Cap +[2022.10.06-11.12.40:069][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A06_Cap.SM_S02A06_Cap +[2022.10.06-11.12.40:069][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A00_Cap.SM_S02A00_Cap +[2022.10.06-11.12.40:069][760]LogMaterial: Display: Missing cached shadermap for MI_Black_Fade in PCD3D_SM5, Default, SM5 (DDC key hash: F2F9B37298FD5F14DEC131A8E7B41D9C85BFE51B), compiling. +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A01_Cap.SM_S02A01_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A03_Cap.SM_S02A03_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_S02A07_Cap... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_S02F02_Cap... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_GP2_Cap_F02... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_S02F02_Ceiling... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A02_Cap.SM_S02A02_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A04_Cap.SM_S02A04_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02A07_Cap.SM_S02A07_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/GP2/Cap/High_Lights/SM_S02F02_Cap.SM_S02F02_Cap +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Cap/SM_GP2_Cap_F02.SM_GP2_Cap_F02 +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_SeatChair... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_PotSquare... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_DoorHIgh_Wide... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_Door_Outer... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Display: Building static mesh SM_TableRound... +[2022.10.06-11.12.40:274][760]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/MOP/SM_TableRound.SM_TableRound +[2022.10.06-11.12.40:274][760]LogMaterial: Display: Missing cached shadermap for MI_MOP_Matte_Ceiling_White1 in PCD3D_SM5, Default, SM5 (DDC key hash: 04A543EAEE73B8AA0967510F79823F07CEF92DB1), compiling. +[2022.10.06-11.12.40:548][760]LogStaticMesh: Built static mesh [0.07s] /Game/Meshes/Interior/GP2/MOP/SM_PotSquare.SM_PotSquare +[2022.10.06-11.12.40:548][760]LogStaticMesh: Built static mesh [0.08s] /Game/Meshes/Interior/GP2/MOP/SM_SeatChair.SM_SeatChair +[2022.10.06-11.12.40:548][760]LogStaticMesh: Built static mesh [0.09s] /Game/Meshes/Interior/GP2/MOP/SM_DoorHIgh_Wide.SM_DoorHIgh_Wide +[2022.10.06-11.12.40:549][760]LogStaticMesh: Built static mesh [0.43s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BVase_07.SM_BVase_07 +[2022.10.06-11.12.40:549][760]LogMaterial: Display: Missing cached shadermap for M_Wood_BaseMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2F2365C04435FA79F4AFA8CEB4CBF2E1B6536108), compiling. +[2022.10.06-11.12.40:663][760]LogStaticMesh: Display: Building static mesh SM_S02F02... +[2022.10.06-11.12.42:168][760]LogStaticMesh: Built static mesh [1.30s] /Game/Meshes/Interior/GP2/Ceiling_Corridor/SM_S02F03-12_Ceiling.SM_S02F03-12_Ceiling +[2022.10.06-11.12.42:168][760]LogStaticMesh: Built static mesh [0.92s] /Game/Meshes/Interior/GP2/Ceiling_Corridor/SM_S02F02_Ceiling.SM_S02F02_Ceiling +[2022.10.06-11.12.42:168][760]LogStaticMesh: Built static mesh [0.95s] /Game/Meshes/Interior/GP2/MOP/HallDoor/SM_Door_Outer.SM_Door_Outer +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Total job queries 2188, among them cache hits 0 (0.00%) +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Tracking 21 distinct input hashes that result in 20 distinct outputs (95.24%) +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: RAM used: 0.07 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Shaders Compiled: 2188 +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Jobs assigned 121, completed 21 (17.36%) +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Time job spent in pending queue: average 1.80 s, longest 15.02 s +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Job execution time: average 7.27 s, max 15.12 s +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Job life time (pending + execution): average 7.35 s, max 15.20 +[2022.10.06-11.12.42:168][760]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.20 s +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Jobs were issued in 17 batches (only local compilation was used), average 7.12 jobs/batch +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Average processing rate: 1.38 jobs/sec +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Effective parallelization: 2.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 1 times, average 5.51 sec, max 5.51 sec, min 5.51 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 4.56 sec, max 4.56 sec, min 4.56 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 4.28 sec, max 4.28 sec, min 4.28 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: FLightmapMaterialCHS_AHS (compiled 1 times, average 4.17 sec, max 4.17 sec, min 4.17 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TTranslucencyShadowDepthVS (compiled 1 times, average 3.42 sec, max 3.42 sec, min 3.42 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS - 12.83% of total time (compiled 1 times, average 5.51 sec, max 5.51 sec, min 5.51 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.63% of total time (compiled 1 times, average 4.56 sec, max 4.56 sec, min 4.56 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.96% of total time (compiled 1 times, average 4.28 sec, max 4.28 sec, min 4.28 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: FLightmapMaterialCHS_AHS - 9.72% of total time (compiled 1 times, average 4.17 sec, max 4.17 sec, min 4.17 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: TTranslucencyShadowDepthVS - 7.97% of total time (compiled 1 times, average 3.42 sec, max 3.42 sec, min 3.42 sec) +[2022.10.06-11.12.42:169][760]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.12.42:421][760]LogEditorActor: Deleted Actor: UsdStageActor +[2022.10.06-11.12.42:764][760]LogUObjectHash: Compacting FUObjectHashTables data took 4.66ms +[2022.10.06-11.12.42:767][760]LogEditorActor: Deleted 1 Actors (67.194 secs) +[2022.10.06-11.12.43:936][764]LogD3D12RHI: Creating RTPSO with 181 shaders (0 cached, 2 new) took 437.73 ms. Compile time 432.47 ms, link time 4.48 ms. +[2022.10.06-11.12.44:638][767]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 1.3Mb total, 0.1Mb always loaded, 35% occupied, 94 triangles, StaticCloudsSphere +[2022.10.06-11.12.46:928][775]LogMeshUtilities: Finished distance field build in 2.6s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 1450 triangles, Ultra_Dynamic_Sky_Sphere +[2022.10.06-11.12.49:439][786]LogStaticMesh: Built static mesh [8.73s] /Game/Meshes/Interior/GP2/SM_S02F02.SM_S02F02 +[2022.10.06-11.12.50:148][788]LogD3D12RHI: Creating RTPSO with 192 shaders (0 cached, 11 new) took 585.77 ms. Compile time 579.92 ms, link time 5.05 ms. +[2022.10.06-11.12.52:263][876]LogMeshUtilities: Finished distance field build in 2.8s - 126x126x112 sparse distance field, 1.4Mb total, 0.0Mb always loaded, 45% occupied, 5548 triangles, SM_S02F02 +[2022.10.06-11.12.54:691][956]LogD3D12RHI: Creating RTPSO with 193 shaders (0 cached, 1 new) took 312.36 ms. Compile time 308.28 ms, link time 3.39 ms. +[2022.10.06-11.12.58:585][123]LogD3D12RHI: Creating RTPSO with 194 shaders (0 cached, 1 new) took 234.61 ms. Compile time 229.41 ms, link time 4.51 ms. +[2022.10.06-11.12.58:889][126]LogD3D12RHI: Creating RTPSO with 195 shaders (0 cached, 1 new) took 251.66 ms. Compile time 246.03 ms, link time 4.82 ms. +[2022.10.06-11.13.00:355][179]LogD3D12RHI: Creating RTPSO with 196 shaders (0 cached, 1 new) took 284.94 ms. Compile time 279.19 ms, link time 4.80 ms. +[2022.10.06-11.13.02:093][258]LogD3D12RHI: Creating RTPSO with 197 shaders (0 cached, 1 new) took 191.25 ms. Compile time 186.83 ms, link time 3.77 ms. +[2022.10.06-11.13.02:844][283]LogD3D12RHI: Creating RTPSO with 198 shaders (0 cached, 1 new) took 234.85 ms. Compile time 229.62 ms, link time 4.46 ms. +[2022.10.06-11.13.03:546][298]LogD3D12RHI: Creating RTPSO with 199 shaders (0 cached, 1 new) took 329.62 ms. Compile time 323.18 ms, link time 5.41 ms. +[2022.10.06-11.13.04:442][325]LogD3D12RHI: Creating RTPSO with 200 shaders (0 cached, 1 new) took 270.97 ms. Compile time 266.38 ms, link time 3.77 ms. +[2022.10.06-11.13.07:046][419]LogD3D12RHI: Creating RTPSO with 201 shaders (0 cached, 1 new) took 374.51 ms. Compile time 365.44 ms, link time 7.30 ms. +[2022.10.06-11.13.18:091][814]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 36.935814 sec (time since issued), 132.492676 sec (combined shader worker time). +[2022.10.06-11.13.23:758][ 52]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 42.771118 sec (time since issued), 141.271301 sec (combined shader worker time). +[2022.10.06-11.13.23:817][ 52]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 42.522812 sec (time since issued), 225.888916 sec (combined shader worker time). +[2022.10.06-11.13.23:912][ 53]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 42.193268 sec (time since issued), 396.392151 sec (combined shader worker time). +[2022.10.06-11.13.30:688][340]LogShaderCompilers: Display: Worker (1/10) finished batch of 10 jobs in 65.662s, FRenderVolumetricCloudRenderViewCS [WorkerTime=25.645s], FRenderVolumetricCloudRenderViewCS [WorkerTime=10.834s], TMaterialCHSFNoLightMapPolicy [WorkerTime=8.039s], FRenderVolumetricCloudRenderViewCS [WorkerTime=5.247s], TMaterialCHSFNoLightMapPolicy [WorkerTime=4.083s], FCloudRenderViewPS000true [WorkerTime=3.796s], FRenderVolumetricCloudRenderViewCS [WorkerTime=3.744s], FVolumetricCloudShadowPS [WorkerTime=2.203s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=1.384s], FRenderVolumetricCloudVS [WorkerTime=0.586s] +[2022.10.06-11.15.03:546][358]LogShaderCompilers: Display: Worker (4/10) finished batch of 10 jobs in 156.810s, FRenderVolumetricCloudRenderViewCS [WorkerTime=25.009s], FRenderVolumetricCloudRenderViewCS [WorkerTime=24.247s], FRenderVolumetricCloudRenderViewCS [WorkerTime=23.977s], FRenderVolumetricCloudRenderViewCS [WorkerTime=23.973s], FRenderVolumetricCloudRenderViewCS [WorkerTime=21.978s], FRenderVolumetricCloudRenderViewCS [WorkerTime=19.999s], FRenderVolumetricCloudRenderViewCS [WorkerTime=12.328s], FDebugViewModePS [WorkerTime=2.453s], TBasePassPSTLightMapPolicyLQSkylight [WorkerTime=2.162s], TTranslucencyShadowDepthPS [WorkerTime=0.593s] +[2022.10.06-11.15.42:456][103]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Total job queries 2216, among them cache hits 0 (0.00%) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Tracking 813 distinct input hashes that result in 567 distinct outputs (69.74%) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: RAM used: 3.12 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.10% +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Shaders Compiled: 2189 +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Jobs assigned 913, completed 813 (89.05%) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Time job spent in pending queue: average 88.71 s, longest 201.01 s +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Job execution time: average 21.11 s, max 156.81 s +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Job life time (pending + execution): average 99.31 s, max 201.01 +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 201.34 s +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 5.43 jobs/batch +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Effective parallelization: 8.93 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 23 times, average 14.38 sec, max 27.29 sec, min 3.51 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 2 times, average 11.44 sec, max 17.29 sec, min 5.60 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 11.31 sec, max 11.31 sec, min 11.31 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQFAnyHitShader (compiled 3 times, average 5.51 sec, max 5.62 sec, min 5.35 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQFAnyHitShader (compiled 2 times, average 5.40 sec, max 5.67 sec, min 5.12 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 18.40% of total time (compiled 23 times, average 14.38 sec, max 27.29 sec, min 3.51 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.34% of total time (compiled 14 times, average 4.29 sec, max 8.04 sec, min 2.65 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.80% of total time (compiled 26 times, average 1.93 sec, max 4.28 sec, min 1.50 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 2.71% of total time (compiled 10 times, average 4.88 sec, max 6.84 sec, min 3.87 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: FDebugViewModeVS - 2.25% of total time (compiled 24 times, average 1.69 sec, max 2.75 sec, min 1.39 sec) +[2022.10.06-11.15.42:457][103]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Total job queries 2216, among them cache hits 0 (0.00%) +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Tracking 1623 distinct input hashes that result in 953 distinct outputs (58.72%) +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: RAM used: 5.45 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.17% +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Shaders Compiled: 2189 +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Jobs assigned 1723, completed 1623 (94.20%) +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Time job spent in pending queue: average 174.03 s, longest 386.40 s +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Job execution time: average 21.20 s, max 156.81 s +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Job life time (pending + execution): average 184.18 s, max 386.40 +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 387.17 s +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Jobs were issued in 249 batches (only local compilation was used), average 6.92 jobs/batch +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Average processing rate: 4.19 jobs/sec +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Effective parallelization: 9.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 51 times, average 12.37 sec, max 40.48 sec, min 2.67 sec) +[2022.10.06-11.18.48:272][232]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 11.31 sec, max 11.31 sec, min 11.31 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FCloudRenderViewPS001false (compiled 3 times, average 8.60 sec, max 17.29 sec, min 2.92 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 2 times, average 6.28 sec, max 6.54 sec, min 6.01 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQFAnyHitShader (compiled 3 times, average 5.51 sec, max 5.62 sec, min 5.35 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 18.01% of total time (compiled 51 times, average 12.37 sec, max 40.48 sec, min 2.67 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FDebugViewModePS - 4.50% of total time (compiled 53 times, average 2.97 sec, max 11.65 sec, min 0.94 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.98% of total time (compiled 32 times, average 4.36 sec, max 8.04 sec, min 2.65 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.94% of total time (compiled 53 times, average 1.94 sec, max 4.28 sec, min 1.36 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS - 2.78% of total time (compiled 28 times, average 3.48 sec, max 5.51 sec, min 2.20 sec) +[2022.10.06-11.18.48:273][232]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.19.22:829][521]LogSlate: Window 'USD Stage' being destroyed +[2022.10.06-11.19.22:856][521]LogSlate: Window 'USD Stage' being destroyed +[2022.10.06-11.19.25:156][591]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.19.25:156][591]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. +[2022.10.06-11.20.05:947][871]LogShaderCompilers: Display: Worker (7/10) finished batch of 10 jobs in 61.963s, FRenderVolumetricCloudRenderViewCS [WorkerTime=18.608s], FRenderVolumetricCloudRenderViewCS [WorkerTime=16.455s], FRenderVolumetricCloudRenderViewCS [WorkerTime=15.977s], FRenderVolumetricCloudRenderViewCS [WorkerTime=3.217s], FCloudRenderViewPS000true [WorkerTime=2.415s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.579s], FDebugViewModePS [WorkerTime=1.413s], TVoxelizeVolumeGS [WorkerTime=0.986s], FLumenCardPS [WorkerTime=0.680s], FHitProxyPS [WorkerTime=0.502s] +[2022.10.06-11.20.05:948][871]LogShaderCompilers: Display: Worker (9/10) finished batch of 10 jobs in 60.802s, FRenderVolumetricCloudRenderViewCS [WorkerTime=16.186s], FRenderVolumetricCloudRenderViewCS [WorkerTime=15.067s], FRenderVolumetricCloudRenderViewCS [WorkerTime=13.432s], TMaterialCHSFNoLightMapPolicy [WorkerTime=4.712s], FPathTracingMaterialCHS_AHS [WorkerTime=2.843s], TBasePassVSFNoLightMapPolicy [WorkerTime=2.022s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.838s], FDebugViewModeVS [WorkerTime=1.661s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=1.644s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.320s] +[2022.10.06-11.20.45:056][871]LogShaderCompilers: Display: Worker (6/10) finished batch of 10 jobs in 72.117s, FRenderVolumetricCloudRenderViewCS [WorkerTime=30.869s], FRenderVolumetricCloudRenderViewCS [WorkerTime=19.221s], FCloudRenderViewPS011false [WorkerTime=5.341s], TMaterialCHSTLightMapPolicyHQFAnyHitShader [WorkerTime=4.403s], FLightmapMaterialCHS_AHS [WorkerTime=2.811s], FRenderVolumetricCloudRenderViewCS [WorkerTime=2.777s], TMaterialCHSFNoLightMapPolicy [WorkerTime=2.541s], FDebugViewModePS [WorkerTime=1.927s], FLightmapGBufferVS [WorkerTime=1.494s], FTrivialMaterialCHS [WorkerTime=0.647s] +[2022.10.06-11.21.15:788][871]LogShaderCompilers: Display: Worker (4/10) finished batch of 10 jobs in 86.046s, FRenderVolumetricCloudRenderViewCS [WorkerTime=34.831s], FRenderVolumetricCloudRenderViewCS [WorkerTime=18.512s], FCloudRenderViewPS101false [WorkerTime=14.943s], FCloudRenderViewPS000false [WorkerTime=9.085s], TBasePassVSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=1.821s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=1.555s], TBasePassVSFCachedPointIndirectLightingPolicy [WorkerTime=1.369s], TBasePassVSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.368s], FVLMVoxelizationVS [WorkerTime=1.232s], TTranslucencyShadowDepthVS [WorkerTime=1.203s] +[2022.10.06-11.21.15:903][871]LogShaderCompilers: Display: Worker (7/10) finished batch of 10 jobs in 94.898s, FRenderVolumetricCloudRenderViewCS [WorkerTime=39.375s], FRenderVolumetricCloudRenderViewCS [WorkerTime=19.206s], FRenderVolumetricCloudRenderViewCS [WorkerTime=18.032s], FRenderVolumetricCloudRenderViewCS [WorkerTime=11.128s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=1.832s], TTranslucencyShadowDepthVS [WorkerTime=1.454s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=1.372s], FLightmapGBufferVS [WorkerTime=1.301s], TLightMapDensityPSFNoLightMapPolicy [WorkerTime=0.553s], TTranslucencyShadowDepthPS [WorkerTime=0.484s] +[2022.10.06-11.21.45:048][871]LogShaderCompilers: Display: Worker (8/10) finished batch of 10 jobs in 67.889s, FRenderVolumetricCloudRenderViewCS [WorkerTime=17.853s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.768s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.739s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=3.534s], FCloudRenderViewPS000true [WorkerTime=2.954s], TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=2.339s], TBasePassPSFCachedVolumeIndirectLightingPolicy [WorkerTime=1.806s], FLightmapGBufferVS [WorkerTime=1.738s], TVoxelizeVolumeVS [WorkerTime=1.180s], TVoxelizeVolumePS [WorkerTime=0.855s] +[2022.10.06-11.21.57:268][871]LogShaderCompilers: Display: Worker (3/10) finished batch of 10 jobs in 67.010s, FRenderVolumetricCloudRenderViewCS [WorkerTime=20.442s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.978s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.545s], FPathTracingMaterialCHS_AHS [WorkerTime=2.309s], FCloudRenderViewPS000true [WorkerTime=2.200s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=1.911s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.289s], FDebugViewModeVS [WorkerTime=1.133s], FVolumetricCloudShadowPS [WorkerTime=1.120s], DepthNoPixelPipeline +[2022.10.06-11.22.01:912][871]LogShaderCompilers: Display: Worker (2/10) finished batch of 10 jobs in 67.195s, FRenderVolumetricCloudRenderViewCS [WorkerTime=19.760s], FRenderVolumetricCloudRenderViewCS [WorkerTime=17.965s], FRenderVolumetricCloudRenderViewCS [WorkerTime=14.080s], FRenderVolumetricCloudRenderViewCS [WorkerTime=5.583s], FRenderVolumetricCloudRenderViewCS [WorkerTime=3.234s], TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight [WorkerTime=2.011s], TBasePassVSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=1.740s], TVoxelizeVolumeVS [WorkerTime=1.387s], FLumenCardPS [WorkerTime=0.763s], TShadowDepthPSPixelShadowDepth_PerspectiveCorrect [WorkerTime=0.530s] +[2022.10.06-11.23.32:086][871]LogSlate: Window 'USD Export Options' being destroyed +[2022.10.06-11.23.32:818][871]LogPython: Starting export to root layer: '../../../../../../ARC2/Experiment/S02A00.usd' +[2022.10.06-11.23.32:907][871]LogPython: Baking 282 materials +[2022.10.06-11.23.32:908][871]LogPython: Exporting material 'M_Glass_04' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_Glass_04.usd' +[2022.10.06-11.23.33:423][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.23.33:461][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: F734B38416223F5310E4111C12084646BDF6455B), compiling. +[2022.10.06-11.23.33:555][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: B174B536B65EE430C5DE452AE10F82A5EBDD623C), compiling. +[2022.10.06-11.23.33:636][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 11D40C6FC22C036B3C9DCF953E58A9C91A1793D0), compiling. +[2022.10.06-11.23.33:716][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: E35C6469260C53C5F2A07BC2CEBC7D43B5ECB58F), compiling. +[2022.10.06-11.23.33:805][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 55D5691F4E491D0C0E8457A7F14ECB5AA8C7CFF8), compiling. +[2022.10.06-11.23.33:887][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 98FD91B3D09427F325FAF16FC6BB1BE2D3406BAA), compiling. +[2022.10.06-11.23.33:978][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Glass_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 17643D2800ED0D56B94617F970160E6BCB7B7929), compiling. +[2022.10.06-11.23.39:110][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2022.10.06-11.23.39:110][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.049926s +[2022.10.06-11.23.44:839][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004041s (5.775980s overbudget) +[2022.10.06-11.23.44:874][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Total job queries 2440, among them cache hits 0 (0.00%) +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Tracking 2287 distinct input hashes that result in 1227 distinct outputs (53.65%) +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: RAM used: 6.96 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.21% +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Shaders Compiled: 2221 +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Jobs assigned 2308, completed 2287 (99.09%) +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Average time worker was idle: 3.11 s +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Time job spent in pending queue: average 230.20 s, longest 566.31 s +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Job execution time: average 24.14 s, max 156.81 s +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Job life time (pending + execution): average 256.37 s, max 580.05 +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 592.12 s +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Jobs were issued in 338 batches (only local compilation was used), average 6.83 jobs/batch +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Average processing rate: 3.86 jobs/sec +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Effective parallelization: 9.55 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.23.44:875][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 7.16 sec, max 18.25 sec, min 3.68 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 6.76 sec, max 20.01 sec, min 4.00 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.80 sec, max 11.37 sec, min 3.52 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.71 sec, max 12.36 sec, min 3.23 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 30.48% of total time (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: FDebugViewModePS - 3.14% of total time (compiled 64 times, average 2.77 sec, max 11.65 sec, min 0.94 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 2.87% of total time (compiled 39 times, average 4.16 sec, max 8.04 sec, min 2.54 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS - 2.32% of total time (compiled 40 times, average 3.28 sec, max 5.51 sec, min 2.00 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.15% of total time (compiled 64 times, average 1.90 sec, max 4.28 sec, min 1.29 sec) +[2022.10.06-11.23.44:876][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.23.47:075][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.23.48:625][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005972s (1.604594s overbudget) +[2022.10.06-11.23.48:858][871]LogPython: Exporting material 'M_BBodyLoution' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_BBodyLoution.usd' +[2022.10.06-11.23.48:928][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.23.48:961][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: 4CB1486646F8DC7C60C869AFE4AABEBA74864FD9), compiling. +[2022.10.06-11.23.49:035][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: A205E955A1F79C06470C615654A4698F80797A0E), compiling. +[2022.10.06-11.23.49:130][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: 116A036709092CCD68898DCE6D91A5220F1E4B61), compiling. +[2022.10.06-11.23.49:224][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: 581394BB639C77E09F1BF950E78416B1055B1CA1), compiling. +[2022.10.06-11.23.49:302][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: A19A70C55F278CCC6274A92FFEFF63D98CE01CA9), compiling. +[2022.10.06-11.23.49:386][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: 1660DDAF79BE6DB339B0CAA1AFDA8AA2C3DD49B6), compiling. +[2022.10.06-11.23.49:475][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BBodyLoution in PCD3D_SM5, Default, SM5 (DDC key hash: 08A06B87BFF4A00105A47FED48137B24AA25E884), compiling. +[2022.10.06-11.23.51:632][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.23.54:056][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002021s (2.494765s overbudget) +[2022.10.06-11.23.56:227][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.24.13:878][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005069s (17.787722s overbudget) +[2022.10.06-11.24.14:698][871]LogPython: Exporting material 'M_Book_37' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Materials/M_Book_37.usd' +[2022.10.06-11.24.14:706][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.24.14:723][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_37 in PCD3D_SM5, Default, SM5 (DDC key hash: 058AA6145E25AC9B322474E8F1971701E70AE231), compiling. +[2022.10.06-11.24.14:787][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_37 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EC0C57ED229C79D4F89809F20A4AB0EF8043A9E), compiling. +[2022.10.06-11.24.14:849][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_37 in PCD3D_SM5, Default, SM5 (DDC key hash: 602AE0746F2A2F412E346DDE5E904256A7F02001), compiling. +[2022.10.06-11.24.14:932][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_37 in PCD3D_SM5, Default, SM5 (DDC key hash: 38F92C96B13F0CD5C60EA9FBE96D7E948459D8FC), compiling. +[2022.10.06-11.24.15:020][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_37 in PCD3D_SM5, Default, SM5 (DDC key hash: EA22D9FA17E6CC4F89263460785B780BE68BC176), compiling. +[2022.10.06-11.24.15:103][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_37 in PCD3D_SM5, Default, SM5 (DDC key hash: 2279613921BEBD364AB6834D98E2C65308091083), compiling. +[2022.10.06-11.24.17:266][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.24.24:720][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004050s (7.556331s overbudget) +[2022.10.06-11.24.26:864][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.24.35:685][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005082s (8.900709s overbudget) +[2022.10.06-11.24.36:428][871]LogPython: Exporting material 'MI_AI_vol5_5_cupboard_cylinder_01' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/prop/MI_AI_vol5_5_cupboard_cylinder_01.usd' +[2022.10.06-11.24.36:476][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.24.36:492][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_AI_vol5_5_cupboard_cylinder_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 32398F6106910B8B3FFAFA9E2B434F9B21B9F80B), compiling. +[2022.10.06-11.24.36:562][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_AI_vol5_5_cupboard_cylinder_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 4CCA793A846CDA579CD9616E0631D6ADBC4BCABE), compiling. +[2022.10.06-11.24.36:635][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_AI_vol5_5_cupboard_cylinder_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 55164BA28D5C016DD13F1CC53A62E1D362001E52), compiling. +[2022.10.06-11.24.36:729][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_AI_vol5_5_cupboard_cylinder_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 855B0D8FE15D11174455B510BA2F5BA7E0DA8754), compiling. +[2022.10.06-11.24.36:822][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_AI_vol5_5_cupboard_cylinder_01 in PCD3D_SM5, Default, SM5 (DDC key hash: CABFF97006983A9CBEC5AB3D254EA299B42944DA), compiling. +[2022.10.06-11.24.36:906][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_AI_vol5_5_cupboard_cylinder_01 in PCD3D_SM5, Default, SM5 (DDC key hash: B0ED77B69ABEFA3670D59F5B27470A1B889E974F), compiling. +[2022.10.06-11.24.36:994][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_AI_vol5_5_cupboard_cylinder_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C74ABB012FA0D6D723EEF60406346B4C24B3E295), compiling. +[2022.10.06-11.24.37:106][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_AI_vol5_5_cupboard_cylinder_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BEA7313176E71AAA67635E9A439732095240D8E9), compiling. +[2022.10.06-11.24.39:258][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.24.42:057][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001052s (2.854335s overbudget) +[2022.10.06-11.24.44:264][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.25.00:704][871]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-11.25.00:704][871]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard). +[2022.10.06-11.25.08:766][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000046s (24.678965s overbudget) +[2022.10.06-11.25.11:708][871]LogPython: Exporting material 'MI_Suede_Green' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Fabric/MI_Suede_Green.usd' +[2022.10.06-11.25.11:778][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.25.11:796][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Suede_Green in PCD3D_SM5, Default, SM5 (DDC key hash: 1362EE73E55288F0E7F73739B4DE3AC2129304E1), compiling. +[2022.10.06-11.25.11:865][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Suede_Green in PCD3D_SM5, Default, SM5 (DDC key hash: 6BA19405A1EEFB6BC9C2D821D28DDCCA9C4AFFA5), compiling. +[2022.10.06-11.25.11:932][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Suede_Green in PCD3D_SM5, Default, SM5 (DDC key hash: 1D8260328EAC4A3A780595B23A266C1D9F14050B), compiling. +[2022.10.06-11.25.12:003][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Suede_Green in PCD3D_SM5, Default, SM5 (DDC key hash: 59FD90C8755A19175A3C4FA3F51A7342B24C6745), compiling. +[2022.10.06-11.25.12:086][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Suede_Green in PCD3D_SM5, Default, SM5 (DDC key hash: 0E6D63383F8074179566AFFBAA54F96CFDD5CD7B), compiling. +[2022.10.06-11.25.12:166][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Suede_Green in PCD3D_SM5, Default, SM5 (DDC key hash: 71CE33BA7199B10C6D8AA785B26BC38801B69A2A), compiling. +[2022.10.06-11.25.12:251][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Suede_Green in PCD3D_SM5, Default, SM5 (DDC key hash: 47E643EAED9EC33A418CB5352BA982FC54770010), compiling. +[2022.10.06-11.25.12:326][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Suede_Green in PCD3D_SM5, Default, SM5 (DDC key hash: 3F336D145E38EDB12507B691DA6DE192C34E32DE), compiling. +[2022.10.06-11.25.14:473][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.25.21:854][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005029s (7.458370s overbudget) +[2022.10.06-11.25.24:059][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.25.44:416][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001029s (20.507572s overbudget) +[2022.10.06-11.25.46:190][871]LogPython: Exporting material 'MI_PC_case_01_fan' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/MI_PC_case_01_fan.usd' +[2022.10.06-11.25.46:306][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.25.46:338][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: 0CAB3603FD2C349EA0CD3A0AFCED74E907264787), compiling. +[2022.10.06-11.25.46:425][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: 03478910974C6972F84A84D9DA353A2B7A855527), compiling. +[2022.10.06-11.25.46:517][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: 27BFDC57EE2E33B033C1D2AD0073003E62F3AA55), compiling. +[2022.10.06-11.25.46:615][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: E40C3738DC439695BADA977A7D75BE9BC8B57FBD), compiling. +[2022.10.06-11.25.46:707][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC479D2C91EA19E4231038BE430B8155C27F156), compiling. +[2022.10.06-11.25.46:808][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: 3F840B239F1F5176ECD56337DAF40907B498AF20), compiling. +[2022.10.06-11.25.46:937][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: 509CCA321325F9B89A15B9F990B564EE5EF2A27B), compiling. +[2022.10.06-11.25.47:084][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: 8F1E6E25EA5AE3B8C89871E6E716D535867EC0C9), compiling. +[2022.10.06-11.25.47:204][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_fan in PCD3D_SM5, Default, SM5 (DDC key hash: F927C1607A14E4889902D2F9DC10BCAD036D7A46), compiling. +[2022.10.06-11.25.49:373][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.25.54:050][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004037s (4.765558s overbudget) +[2022.10.06-11.25.56:265][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.26.23:542][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003050s (27.457124s overbudget) +[2022.10.06-11.26.25:723][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.26.26:011][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002036s (0.366072s overbudget) +[2022.10.06-11.26.27:671][871]LogPython: Exporting material 'M_Brown_Gloss_Dirt' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_Brown_Gloss_Dirt.usd' +[2022.10.06-11.26.27:675][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.26.27:693][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 715986151B4799A16AC87AE9EE9EAE83F62E4B26), compiling. +[2022.10.06-11.26.27:765][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 626A47E0B59D5ABE386B8C7C6D220AB077619912), compiling. +[2022.10.06-11.26.27:838][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: D7D3DC85D8346E1FD5179B8B475A2F6B6E8619B0), compiling. +[2022.10.06-11.26.27:919][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 405034E28DD86489B67C40E4E0801358F7849212), compiling. +[2022.10.06-11.26.27:997][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: C232C5D8D745D89A27A38DC1EC177548336C3643), compiling. +[2022.10.06-11.26.28:078][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Brown_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 585EB27B18EBB87F9C0B059D5CE609A954DD70E5), compiling. +[2022.10.06-11.26.30:210][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.26.32:991][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000016s (2.852219s overbudget) +[2022.10.06-11.26.35:201][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.26.48:698][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000010s (13.681607s overbudget) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Total job queries 3743, among them cache hits 0 (0.00%) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Tracking 3496 distinct input hashes that result in 1567 distinct outputs (44.82%) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: RAM used: 7.98 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.24% +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Shaders Compiled: 2398 +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Jobs assigned 3496, completed 3496 (100.00%) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Average time worker was idle: 1.92 s +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Time job spent in pending queue: average 155.36 s, longest 566.31 s +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Job execution time: average 19.10 s, max 156.81 s +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Job life time (pending + execution): average 174.46 s, max 580.05 +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 769.37 s +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Jobs were issued in 598 batches (only local compilation was used), average 5.85 jobs/batch +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Average processing rate: 4.54 jobs/sec +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Effective parallelization: 9.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 7.16 sec, max 18.25 sec, min 3.68 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 6.76 sec, max 20.01 sec, min 4.00 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.80 sec, max 11.37 sec, min 3.52 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.71 sec, max 12.36 sec, min 3.23 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 23.50% of total time (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: FDebugViewModePS - 3.16% of total time (compiled 105 times, average 2.21 sec, max 11.65 sec, min 0.90 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.47% of total time (compiled 105 times, average 1.73 sec, max 4.28 sec, min 1.24 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: FDebugViewModeVS - 2.22% of total time (compiled 105 times, average 1.55 sec, max 2.75 sec, min 1.04 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 2.21% of total time (compiled 39 times, average 4.16 sec, max 8.04 sec, min 2.54 sec) +[2022.10.06-11.26.48:718][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.26.49:569][871]LogPython: Exporting material 'MI_WoodFloor_004' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/Wood/MI_WoodFloor_004.usd' +[2022.10.06-11.26.49:640][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.26.49:662][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_WoodFloor_004 in PCD3D_SM5, Default, SM5 (DDC key hash: A49E77FFEA27EAD574AFD9B14C3906782FCF845D), compiling. +[2022.10.06-11.26.49:733][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_WoodFloor_004 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EB23B40443FD878489FB603183B76590544D937), compiling. +[2022.10.06-11.26.49:816][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_WoodFloor_004 in PCD3D_SM5, Default, SM5 (DDC key hash: 7CC4116DFFCD25AA2C0696C259E789FED891EF82), compiling. +[2022.10.06-11.26.49:896][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_WoodFloor_004 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A0AD8DF76143F2C442B18602EFFB6F0D496D6E5), compiling. +[2022.10.06-11.26.49:976][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_WoodFloor_004 in PCD3D_SM5, Default, SM5 (DDC key hash: 69959DDE012554739D8E8D1A0B5193CC38DAB927), compiling. +[2022.10.06-11.26.50:046][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_WoodFloor_004 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C9D10C1A999FFB0E4256845F21037629AA00012), compiling. +[2022.10.06-11.26.50:117][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_WoodFloor_004 in PCD3D_SM5, Default, SM5 (DDC key hash: 38DFDFB0E04E74C5CA7D544DC37F93A8BF9D028C), compiling. +[2022.10.06-11.26.50:195][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_WoodFloor_004 in PCD3D_SM5, Default, SM5 (DDC key hash: CD416CFA9A33D1B0BA6D2ED94D137298CFD042D7), compiling. +[2022.10.06-11.26.52:323][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.26.59:671][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000031s (7.407490s overbudget) +[2022.10.06-11.27.01:907][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.27.14:199][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001013s (12.438544s overbudget) +[2022.10.06-11.27.16:361][871]LogPython: Exporting material 'M_KTea' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_KTea.usd' +[2022.10.06-11.27.16:364][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.27.16:392][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: DBCDF9C0A0E073BE51A304BA98B9753A727307C0), compiling. +[2022.10.06-11.27.16:477][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: D16AB3D2A1218F8DB4C8B95D534D107E45A1E727), compiling. +[2022.10.06-11.27.16:545][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: CF03D7C5F6A8780A5B30601C76D1308260643663), compiling. +[2022.10.06-11.27.16:627][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: 387ABE51BB4E39CEB240D61630474BF753466380), compiling. +[2022.10.06-11.27.16:714][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: 68210B45CB3DFD2533942557CA89CEFE3EAD4C20), compiling. +[2022.10.06-11.27.16:802][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: 491C0E84329E8D867ADF0B57184F4703242B131E), compiling. +[2022.10.06-11.27.16:876][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_KTea in PCD3D_SM5, Default, SM5 (DDC key hash: 6651C9F9D9564A7E0266601B8371194B65DDCB39), compiling. +[2022.10.06-11.27.19:034][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.27.26:085][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000043s (7.151406s overbudget) +[2022.10.06-11.27.28:459][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.27.28:756][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005072s (0.498439s overbudget) +[2022.10.06-11.27.28:935][871]LogPython: Exporting material 'M_Orange_Cropped' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/food/M_Orange_Cropped.usd' +[2022.10.06-11.27.28:983][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.27.29:004][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Orange_Cropped in PCD3D_SM5, Default, SM5 (DDC key hash: 0827CE81CE30D19F47DBC4B0435DF7E43BD7F3B5), compiling. +[2022.10.06-11.27.29:066][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Orange_Cropped in PCD3D_SM5, Default, SM5 (DDC key hash: 92704B34DAD604BD865346F26D239D32CE0C720E), compiling. +[2022.10.06-11.27.29:133][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Orange_Cropped in PCD3D_SM5, Default, SM5 (DDC key hash: AC14BCF5B81E1C63A707815038C01E3C8C080362), compiling. +[2022.10.06-11.27.29:197][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Orange_Cropped in PCD3D_SM5, Default, SM5 (DDC key hash: C91FA7B2241C87F31CD8C94B9CB75B23EE04D48D), compiling. +[2022.10.06-11.27.29:265][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Orange_Cropped in PCD3D_SM5, Default, SM5 (DDC key hash: E3212B9A64EA8B77D532E249FA3B30F52731DBF9), compiling. +[2022.10.06-11.27.29:348][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Orange_Cropped in PCD3D_SM5, Default, SM5 (DDC key hash: 81F1DE081121CCF0E17CB3FD779549971577673C), compiling. +[2022.10.06-11.27.29:446][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Orange_Cropped in PCD3D_SM5, Default, SM5 (DDC key hash: 2C919ECBFC93FA7937C588B35E645CA993BDA2D3), compiling. +[2022.10.06-11.27.29:560][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Orange_Cropped in PCD3D_SM5, Default, SM5 (DDC key hash: 049928C8D3534C43937CE265C70CB84C8C2D13AA), compiling. +[2022.10.06-11.27.31:691][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.27.34:092][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000025s (2.442818s overbudget) +[2022.10.06-11.27.36:274][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.27.56:882][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002048s (20.765062s overbudget) +[2022.10.06-11.27.57:951][871]LogPython: Exporting material 'MI_Wood_Sonoma_Oak_Brighter' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Wood/MI_Wood_Sonoma_Oak_Brighter.usd' +[2022.10.06-11.27.58:032][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.27.59:490][871]LogPython: Exporting material 'M_Book_10' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Materials/M_Book_10.usd' +[2022.10.06-11.27.59:493][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.28.00:385][871]LogPython: Exporting material 'M_Sofa' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/Materials/M_Sofa.usd' +[2022.10.06-11.28.00:432][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.28.00:450][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: EDDD1A2EA231C634D10A57ACB85D5C6B49D4848E), compiling. +[2022.10.06-11.28.00:522][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: D0BB6363B1D1DFABF22298E42162C42CFA716D4D), compiling. +[2022.10.06-11.28.00:598][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: D697A96E852FC9C49C0412DAA4B295F8A454A542), compiling. +[2022.10.06-11.28.00:678][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: 86F0B2B4CD1F3069F3D0A2917C7347B3879DC5F7), compiling. +[2022.10.06-11.28.00:770][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: 032E1FDC48CB85EFAAD468945DD0B54ED2976EEB), compiling. +[2022.10.06-11.28.00:846][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: D38326B6D910B9659C3494DB9C191E8BE958D754), compiling. +[2022.10.06-11.28.00:921][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: 348AED2C745762F467C2A4BA390692079BC61C76), compiling. +[2022.10.06-11.28.01:022][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Sofa in PCD3D_SM5, Default, SM5 (DDC key hash: 83994A476718BA56FBF70F0A97A96D140315B866), compiling. +[2022.10.06-11.28.03:196][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.28.05:866][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004013s (2.739966s overbudget) +[2022.10.06-11.28.07:991][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.28.28:516][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003069s (20.627824s overbudget) +[2022.10.06-11.28.32:130][871]LogPython: Exporting material 'MI_Grey_Shelf_Living_Room_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Grey_Shelf_Living_Room_Mash1.usd' +[2022.10.06-11.28.32:134][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.28.32:156][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Grey_Shelf_Living_Room_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0F9DCC3C2F263D7F1EBA2A12C48F47E1DB840FF0), compiling. +[2022.10.06-11.28.32:228][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Grey_Shelf_Living_Room_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 26DBCA337A60981FC25DA1992C79A3F9709A0DDB), compiling. +[2022.10.06-11.28.32:309][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Grey_Shelf_Living_Room_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0A2724BA41D4F98A48B9ED38BC4023507639AB91), compiling. +[2022.10.06-11.28.32:396][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Grey_Shelf_Living_Room_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 8717937B8CFD9B31BEA5424F090FFE79DD79617D), compiling. +[2022.10.06-11.28.32:483][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Grey_Shelf_Living_Room_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 70AB82FCA82EB52960990865C313A3919003767D), compiling. +[2022.10.06-11.28.32:562][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Grey_Shelf_Living_Room_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B0DA6CE7BF371A012C944CCAE9D8483E9979533), compiling. +[2022.10.06-11.28.32:654][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Grey_Shelf_Living_Room_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: BE8EF1FEB5A2F01911BE60BEE4B4114C0515085A), compiling. +[2022.10.06-11.28.32:765][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Grey_Shelf_Living_Room_Mash1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D7B535B1794BC31B44A84A926F0D6FF07899418), compiling. +[2022.10.06-11.28.34:934][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.28.38:020][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003032s (3.166910s overbudget) +[2022.10.06-11.28.40:118][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.29.06:257][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005118s (26.208244s overbudget) +[2022.10.06-11.29.07:255][871]LogPython: Exporting material 'MI_Brass' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Metal/MI_Brass.usd' +[2022.10.06-11.29.07:281][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.29.07:903][871]LogPython: Exporting material 'MI_Stone_Dark_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Stone_Dark_Mash.usd' +[2022.10.06-11.29.07:907][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.29.10:224][871]LogPython: Exporting material 'MI_Fabric_Pink_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Fabric_Pink_Mash.usd' +[2022.10.06-11.29.10:227][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.29.10:248][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Pink_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 656F7BFD4DA748EDEC983586F8ADD6EC6F81457F), compiling. +[2022.10.06-11.29.10:325][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Pink_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 6FE4082DA91A2F71DB2BC69CD755DAFBE1278FAD), compiling. +[2022.10.06-11.29.10:407][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Pink_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: C0C7089B10F0BF04CEBA8D1DBAA9E4297D02AD0D), compiling. +[2022.10.06-11.29.10:481][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Pink_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 323B379C296C710B6AAA030C60CFA3DD3215E3AD), compiling. +[2022.10.06-11.29.10:561][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Pink_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 064CAEB2E49D6994ACBA1D2525166E19D830155C), compiling. +[2022.10.06-11.29.10:650][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Pink_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 658EE92FC13586143BC4C5E6F84B8366030BED64), compiling. +[2022.10.06-11.29.10:732][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Pink_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: CC47DB233544AC2553C6D0C4D2D06BDA4956ADA4), compiling. +[2022.10.06-11.29.10:839][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Pink_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: D170A110E81C23C32D59D006C860B46871A42C0B), compiling. +[2022.10.06-11.29.13:022][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.29.16:637][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000024s (3.694711s overbudget) +[2022.10.06-11.29.18:822][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.29.44:720][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003022s (26.055558s overbudget) +[2022.10.06-11.29.47:289][871]LogPython: Exporting material 'Mi_Color_2_3' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Materials/Colors/Mi_Color_2_3.usd' +[2022.10.06-11.29.47:359][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.29.47:380][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_2_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 345AA30F849CAFEE32F1EAFF0A3B18F3F7F618E7), compiling. +[2022.10.06-11.29.47:454][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_2_3 in PCD3D_SM5, Default, SM5 (DDC key hash: B9F369260FEE42F1F1DA263DEEDD8D8EC7CCD45C), compiling. +[2022.10.06-11.29.47:535][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_2_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 6746F5674E561E5F00E39830EF33CCB701E8F68F), compiling. +[2022.10.06-11.29.47:616][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_2_3 in PCD3D_SM5, Default, SM5 (DDC key hash: EF97BA16C4E548836282A42DD318BB90B4D491D9), compiling. +[2022.10.06-11.29.47:712][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_2_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 4B7B2A9C0F8E8F379DA588A6200B5872275F2B59), compiling. +[2022.10.06-11.29.47:804][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_2_3 in PCD3D_SM5, Default, SM5 (DDC key hash: F3D7774EEBACE6304582FDA30F35C964C69B342A), compiling. +[2022.10.06-11.29.47:900][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_2_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 336DFC1547EDF5151A6DC1A06C9D41735A1CDE57), compiling. +[2022.10.06-11.29.50:083][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.29.54:073][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003013s (4.061718s overbudget) +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Total job queries 5330, among them cache hits 0 (0.00%) +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Tracking 4659 distinct input hashes that result in 1793 distinct outputs (38.48%) +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: RAM used: 8.77 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.27% +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Shaders Compiled: 2604 +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Jobs assigned 4750, completed 4659 (98.08%) +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Average time worker was idle: 1.55 s +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Time job spent in pending queue: average 116.70 s, longest 566.31 s +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Job execution time: average 16.70 s, max 156.81 s +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Job life time (pending + execution): average 135.59 s, max 580.05 +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 939.28 s +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Jobs were issued in 864 batches (only local compilation was used), average 5.50 jobs/batch +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Average processing rate: 4.96 jobs/sec +[2022.10.06-11.29.54:098][871]LogShaderCompilers: Display: Effective parallelization: 9.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 7.16 sec, max 18.25 sec, min 3.68 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 6.76 sec, max 20.01 sec, min 4.00 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.80 sec, max 11.37 sec, min 3.52 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.71 sec, max 12.36 sec, min 3.23 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 19.26% of total time (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FDebugViewModePS - 3.18% of total time (compiled 145 times, average 1.96 sec, max 11.65 sec, min 0.90 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.68% of total time (compiled 145 times, average 1.65 sec, max 4.28 sec, min 1.08 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FDebugViewModeVS - 2.47% of total time (compiled 145 times, average 1.52 sec, max 2.75 sec, min 1.04 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: FLumenCardVS - 2.45% of total time (compiled 145 times, average 1.51 sec, max 1.99 sec, min 1.03 sec) +[2022.10.06-11.29.54:099][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.29.56:116][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.30.16:473][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005012s (20.373040s overbudget) +[2022.10.06-11.30.17:116][871]LogPython: Exporting material 'MI_Wall_Office_Matte_Grey_Mash_Plintus' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Office_Matte_Grey_Mash_Plintus.usd' +[2022.10.06-11.30.17:120][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.30.18:256][871]LogPython: Exporting material 'MI_Matte_Plastic_White' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Matte_Plastic_White.usd' +[2022.10.06-11.30.18:260][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.30.18:456][871]LogPython: Exporting material 'MI_Wood_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wood_Mash.usd' +[2022.10.06-11.30.18:787][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.30.21:006][871]LogPython: Exporting material 'MI_Fabric_Green' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Fabric/MI_Fabric_Green.usd' +[2022.10.06-11.30.21:032][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.30.21:873][871]LogPython: Exporting material 'MI_Fabric_White_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Fabric_White_Mash.usd' +[2022.10.06-11.30.21:965][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.30.21:984][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_White_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: E1882DE08D53C20A0168A8BBF47AD45DE1B999B6), compiling. +[2022.10.06-11.30.22:060][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_White_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 6962C0F6C56BCB501100B0A1351B3B8AD3306979), compiling. +[2022.10.06-11.30.22:140][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_White_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: B8FC5DF0F9B0361DA7C1AB946D952DEDACC105F1), compiling. +[2022.10.06-11.30.22:225][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_White_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 4669D1A3DC1CFDE951166281729F642889A35AD2), compiling. +[2022.10.06-11.30.22:300][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_White_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 71FCB9D102273B2CF42FD8695D75A1F21DB3145A), compiling. +[2022.10.06-11.30.22:383][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_White_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: C3ABD9AFA6C58807C4C900ADEE98835A8FDB3444), compiling. +[2022.10.06-11.30.22:470][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_White_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 2A17A706D4C40855CED42ABFD3D609B7B618B105), compiling. +[2022.10.06-11.30.24:615][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.30.27:049][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001005s (2.496283s overbudget) +[2022.10.06-11.30.29:216][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.30.45:242][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003053s (16.162679s overbudget) +[2022.10.06-11.30.47:909][871]LogPython: Exporting material 'M_Book_030' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_Book_030.usd' +[2022.10.06-11.30.47:912][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.30.47:934][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_030 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D29A5AD13BAE0A4F8292DA48CF04C0781AA5D8F), compiling. +[2022.10.06-11.30.48:002][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_030 in PCD3D_SM5, Default, SM5 (DDC key hash: 7E38408E7C43AD715D656E048986CCA6CC40F7A5), compiling. +[2022.10.06-11.30.48:067][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_030 in PCD3D_SM5, Default, SM5 (DDC key hash: E35A1A3A9136EE60FDD81AC18844D388438D52E2), compiling. +[2022.10.06-11.30.48:144][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_030 in PCD3D_SM5, Default, SM5 (DDC key hash: 02A727A2B1AAECAD28182321F227F81A0641C610), compiling. +[2022.10.06-11.30.48:223][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_030 in PCD3D_SM5, Default, SM5 (DDC key hash: 92AED6084E93AB062C1A6F53EFCC19178A8E93C6), compiling. +[2022.10.06-11.30.48:293][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Book_030 in PCD3D_SM5, Default, SM5 (DDC key hash: 37F7108A1F73D84058E54B33A4DD3074F606EF18), compiling. +[2022.10.06-11.30.50:422][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.30.53:029][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003010s (2.666989s overbudget) +[2022.10.06-11.30.55:183][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.31.08:162][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003125s (13.105972s overbudget) +[2022.10.06-11.31.08:958][871]LogPython: Exporting material 'MI_Suede_Yellow' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Fabric/MI_Suede_Yellow.usd' +[2022.10.06-11.31.08:961][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.31.10:476][871]LogPython: Exporting material 'M_Book_38' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Materials/M_Book_38.usd' +[2022.10.06-11.31.10:480][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.31.11:018][871]LogPython: Exporting material 'MI_TV_01' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TV/TV_01/MI_TV_01.usd' +[2022.10.06-11.31.11:287][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.31.11:308][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_TV_01 in PCD3D_SM5, Default, SM5 (DDC key hash: F8CDD9E7C9D086AA019FB36293FA6DE0A379DB91), compiling. +[2022.10.06-11.31.11:379][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_TV_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A37645C2AE96DCB6D27B313D2D7685CF15FCC79A), compiling. +[2022.10.06-11.31.11:456][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_TV_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 6C6156E105527D09AF3219B89C4FA9504DEAACD6), compiling. +[2022.10.06-11.31.11:536][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_TV_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 1632B3BC7CB656640C2A3021C8BF895738E5EBB9), compiling. +[2022.10.06-11.31.11:617][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_TV_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 79FA69C2084EDFF9A5408C75AB833D27B5B410CE), compiling. +[2022.10.06-11.31.11:692][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_TV_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BCCA330B31FD23B0BE3C933991CB3552035839D6), compiling. +[2022.10.06-11.31.11:787][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_TV_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 1ED3D62F1A9289314AB0ED5AB8E201647319BAD8), compiling. +[2022.10.06-11.31.11:876][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_TV_01 in PCD3D_SM5, Default, SM5 (DDC key hash: AE15232FA15FC1E4AA210026040D13EC2957605A), compiling. +[2022.10.06-11.31.14:040][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.31.17:266][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002979s (3.298153s overbudget) +[2022.10.06-11.31.19:402][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.31.41:583][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004074s (22.283587s overbudget) +[2022.10.06-11.31.43:606][871]LogPython: Exporting material 'MI_ChildRoom_Yellow' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/PaintedWood/MI_ChildRoom_Yellow.usd' +[2022.10.06-11.31.43:632][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.31.43:650][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_ChildRoom_Yellow in PCD3D_SM5, Default, SM5 (DDC key hash: A28E1BD2FB1E123F49563EBA0EA0205679AC414C), compiling. +[2022.10.06-11.31.43:722][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_ChildRoom_Yellow in PCD3D_SM5, Default, SM5 (DDC key hash: 41A369A535450B525FDCE867D34BE9AA38963EFB), compiling. +[2022.10.06-11.31.43:794][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_ChildRoom_Yellow in PCD3D_SM5, Default, SM5 (DDC key hash: 57F89C2E2DF818DF22820CD8E7EEA36E3F696CF5), compiling. +[2022.10.06-11.31.43:874][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_ChildRoom_Yellow in PCD3D_SM5, Default, SM5 (DDC key hash: B4F723412E7D0EB4EDFCE1BE612207B3F18BE764), compiling. +[2022.10.06-11.31.43:956][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_ChildRoom_Yellow in PCD3D_SM5, Default, SM5 (DDC key hash: 422446DC73E47AF6D64C1B98B8D858F1C9254E38), compiling. +[2022.10.06-11.31.44:036][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_ChildRoom_Yellow in PCD3D_SM5, Default, SM5 (DDC key hash: B5260A094434C558D98EF0614370DC68F20804E5), compiling. +[2022.10.06-11.31.44:129][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_ChildRoom_Yellow in PCD3D_SM5, Default, SM5 (DDC key hash: 11D3AA38C1AD567B485748A8D5F8C6CC16669EDB), compiling. +[2022.10.06-11.31.44:233][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_ChildRoom_Yellow in PCD3D_SM5, Default, SM5 (DDC key hash: 7F2C60181943082998DB735AEBB30A6E1314667D), compiling. +[2022.10.06-11.31.46:388][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.31.49:048][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000048s (2.709604s overbudget) +[2022.10.06-11.31.51:175][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.32.15:333][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003012s (24.257373s overbudget) +[2022.10.06-11.32.17:746][871]LogPython: Exporting material 'MI_keyboard_translucent' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/KEYBOARD_01/MI_keyboard_translucent.usd' +[2022.10.06-11.32.17:750][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.32.17:778][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_keyboard_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: D692D6FD808DCF8E870AF89F237DFF6EC7D8019F), compiling. +[2022.10.06-11.32.17:848][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_keyboard_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 0DAEA4259F06E7C228E934D7C8E2EE8071F4355C), compiling. +[2022.10.06-11.32.17:918][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_keyboard_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 5EE3F6691ACC97808ADA4C5BCC6683CA443470BF), compiling. +[2022.10.06-11.32.17:998][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_keyboard_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 913F5C5E01C1844163EE07B250D112EADD45B033), compiling. +[2022.10.06-11.32.18:071][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_keyboard_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: A344CF90E11D15ACF0C9AFEF3045ABEE5CB9E709), compiling. +[2022.10.06-11.32.18:144][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_keyboard_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: BDDD1F82C8BAB47959FFEC2FC5F318F2F542ED1E), compiling. +[2022.10.06-11.32.18:238][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_keyboard_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 80C4F3B7F63917874498BA945AF23CE93E438981), compiling. +[2022.10.06-11.32.18:327][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_keyboard_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 2B9D11B8F51A2DF3B3F57EF59369B5ED8CF8AA33), compiling. +[2022.10.06-11.32.20:496][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.32.22:965][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004036s (2.550740s overbudget) +[2022.10.06-11.32.25:083][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.32.33:796][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003999s (8.800466s overbudget) +[2022.10.06-11.32.35:394][871]LogPython: Exporting material 'M_Wood_07' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_Wood_07.usd' +[2022.10.06-11.32.35:398][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.32.35:416][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: 142BAB695AC03BEF6725B055B9F7EBA937904A16), compiling. +[2022.10.06-11.32.35:482][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: FA225CBF4BABAD350E1F9352DD30EF36FF6185C5), compiling. +[2022.10.06-11.32.35:551][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: 18B93C7FE9735A885E5B18E446A1B3FEE72A3354), compiling. +[2022.10.06-11.32.35:644][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: E36BBADAFB30A96E8BB112DEA2612810F86F89EA), compiling. +[2022.10.06-11.32.35:721][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: E1DD2FFB9FA05301845217BED2AACA021AEA57F1), compiling. +[2022.10.06-11.32.35:804][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: AB1C59070DD4154ADFA29F0A292A654929E1BD38), compiling. +[2022.10.06-11.32.35:888][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_07 in PCD3D_SM5, Default, SM5 (DDC key hash: 4AE7D1D855CD012496BA44C3E14C4B1BF898BE57), compiling. +[2022.10.06-11.32.38:046][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.32.41:012][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005013s (3.057392s overbudget) +[2022.10.06-11.32.43:240][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.32.59:889][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004008s (16.848933s overbudget) +[2022.10.06-11.32.59:912][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.32.59:912][871]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Total job queries 6606, among them cache hits 0 (0.00%) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Tracking 5859 distinct input hashes that result in 2054 distinct outputs (35.06%) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: RAM used: 9.64 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.29% +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Shaders Compiled: 2778 +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Jobs assigned 5863, completed 5859 (99.93%) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Average time worker was idle: 1.32 s +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Time job spent in pending queue: average 96.27 s, longest 566.31 s +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Job execution time: average 15.18 s, max 156.81 s +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Job life time (pending + execution): average 111.50 s, max 580.05 +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1111.27 s +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Jobs were issued in 1139 batches (only local compilation was used), average 5.15 jobs/batch +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Average processing rate: 5.27 jobs/sec +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Effective parallelization: 9.55 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 7.16 sec, max 18.25 sec, min 3.68 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 6.76 sec, max 20.01 sec, min 4.00 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.80 sec, max 11.37 sec, min 3.52 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.71 sec, max 12.36 sec, min 3.23 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 16.25% of total time (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FDebugViewModePS - 3.16% of total time (compiled 186 times, average 1.80 sec, max 11.65 sec, min 0.85 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.83% of total time (compiled 186 times, average 1.61 sec, max 4.28 sec, min 1.08 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FLightmapGBufferVS - 2.64% of total time (compiled 171 times, average 1.64 sec, max 2.77 sec, min 1.08 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: FDebugViewModeVS - 2.63% of total time (compiled 185 times, average 1.51 sec, max 2.75 sec, min 0.96 sec) +[2022.10.06-11.32.59:913][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.33.02:458][871]LogPython: Exporting material 'MI_Miscellaneous' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/MiscellaneousObjects/MiscellaneousMaterial/MI_Miscellaneous.usd' +[2022.10.06-11.33.02:551][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.33.02:569][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Miscellaneous in PCD3D_SM5, Default, SM5 (DDC key hash: D0DEA643D647D3CCF9430B0A96BC05944FA4BC6D), compiling. +[2022.10.06-11.33.02:641][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Miscellaneous in PCD3D_SM5, Default, SM5 (DDC key hash: 1F18F3C0A5F8E985DE8072C07E12DCA3C39D713D), compiling. +[2022.10.06-11.33.02:722][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Miscellaneous in PCD3D_SM5, Default, SM5 (DDC key hash: 3B500650B8B40D4EBA61A30CA96CD3B41C3ABD80), compiling. +[2022.10.06-11.33.02:803][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Miscellaneous in PCD3D_SM5, Default, SM5 (DDC key hash: 0CB04BD5D6E45727F9F822A9C87D55DC6C136BCC), compiling. +[2022.10.06-11.33.02:874][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Miscellaneous in PCD3D_SM5, Default, SM5 (DDC key hash: 4DE19A00E0F61396ED0519E7ED3055A376598811), compiling. +[2022.10.06-11.33.02:949][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Miscellaneous in PCD3D_SM5, Default, SM5 (DDC key hash: 4585454C42DE98819EF30EA78EBEAEF0E52D610C), compiling. +[2022.10.06-11.33.03:028][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Miscellaneous in PCD3D_SM5, Default, SM5 (DDC key hash: 5B76D352A133EE10EBB3290255CAD071F57F31B7), compiling. +[2022.10.06-11.33.05:195][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.33.07:739][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000025s (2.638641s overbudget) +[2022.10.06-11.33.09:796][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.33.30:295][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004055s (20.533311s overbudget) +[2022.10.06-11.33.33:012][871]LogPython: Exporting material 'Mi_Color_12' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Materials/Colors/Mi_Color_12.usd' +[2022.10.06-11.33.33:015][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.33.33:038][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 4EAFA6DDE115AC53A77B1BF62EF407FF171F0D82), compiling. +[2022.10.06-11.33.33:117][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_12 in PCD3D_SM5, Default, SM5 (DDC key hash: A8B409136CDF40072E2730B88A0E4A69C224C5DC), compiling. +[2022.10.06-11.33.33:204][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 66BFF8983D0923474674E1A2768ED0E8AC0FD3E4), compiling. +[2022.10.06-11.33.33:283][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 04BCB23D37E0A8149BD5E78FDEE76BA1951903FE), compiling. +[2022.10.06-11.33.33:377][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 1C092E6153B9EFD578170E5EF91E4524014401CA), compiling. +[2022.10.06-11.33.33:467][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Color_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 9D624EF2A407CB63C22EA125F1F54E25913A4254), compiling. +[2022.10.06-11.33.35:637][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.33.39:713][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003027s (4.157916s overbudget) +[2022.10.06-11.33.41:914][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.33.56:374][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003017s (14.625505s overbudget) +[2022.10.06-11.33.56:631][871]LogPython: Exporting material 'Plastic_White_Inst' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/Materials/Instance/Plastic_White_Inst.usd' +[2022.10.06-11.33.56:679][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.33.56:699][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: DD4807F00D718CC8F6449D8B19F39AFD3BD92563), compiling. +[2022.10.06-11.33.56:781][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 0719655DA91DA6F5CF64CA609222204BA9EB032A), compiling. +[2022.10.06-11.33.56:859][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 06129657155F5A8E8958D1B32155AA4796B8532D), compiling. +[2022.10.06-11.33.56:943][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: FFEFDFF8A7322AE93B7F55E9C1CCDE1B65CCCFF1), compiling. +[2022.10.06-11.33.57:030][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 5923D296279B2CBBE39A5CD2F0128239D3F121C4), compiling. +[2022.10.06-11.33.57:123][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 0C41B2D9BA6C588B904D7E44DDBD8551CBAB9D64), compiling. +[2022.10.06-11.33.57:220][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Plastic_White_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 3C8A35BC0A7468C540FD3B92604DAB190B41BBF2), compiling. +[2022.10.06-11.33.59:428][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.34.04:946][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000012s (5.615206s overbudget) +[2022.10.06-11.34.07:177][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.34.23:748][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000035s (16.770389s overbudget) +[2022.10.06-11.34.24:532][871]LogPython: Exporting material 'M_Wood_02' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/Materials/M_Wood_02.usd' +[2022.10.06-11.34.24:535][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.34.24:553][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 8D28B622DAD108D2C3421ED5AFC3C6D9575859A5), compiling. +[2022.10.06-11.34.24:620][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 492ACC895C61C8D63DFB5DB9FEE27EEEE3986BBD), compiling. +[2022.10.06-11.34.24:683][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: D5D10523591718324CBFDC795D1DB4605EC62A86), compiling. +[2022.10.06-11.34.24:749][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 2E8E7BBF70C928BB4C9DB0A70241425BAD7E84F6), compiling. +[2022.10.06-11.34.24:824][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 8AD109824317FA2E1CDFEFC95A44534F8F1B8408), compiling. +[2022.10.06-11.34.24:901][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Wood_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C956DB354BB6D8E39A500D9D986EA4098071B43), compiling. +[2022.10.06-11.34.27:049][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.34.34:264][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004112s (7.296524s overbudget) +[2022.10.06-11.34.36:459][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.34.44:209][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002193s (7.883687s overbudget) +[2022.10.06-11.34.45:348][871]LogPython: Exporting material 'M_Book_009' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_Book_009.usd' +[2022.10.06-11.34.45:350][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.34.45:963][871]LogPython: Exporting material 'Mi_Color_7' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Materials/Colors/Mi_Color_7.usd' +[2022.10.06-11.34.45:966][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.34.46:361][871]LogPython: Exporting material 'MI_washing_machine_02_glass' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/WASHING_MACHINE/WASHING_MACHINE_02/MI_washing_machine_02_glass.usd' +[2022.10.06-11.34.46:366][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.34.46:847][871]LogPython: Exporting material 'MI_Wall_Bedroom_Matte_Bordo_Plintus' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Bedroom_Matte_Bordo_Plintus.usd' +[2022.10.06-11.34.46:850][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.34.47:044][871]LogPython: Exporting material 'MI_Wall_Matte_Biege_Plintus' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Wall_Matte_Biege_Plintus.usd' +[2022.10.06-11.34.47:047][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.34.47:259][871]LogPython: Exporting material 'M_BShaveCream' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_BShaveCream.usd' +[2022.10.06-11.34.47:339][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.34.47:366][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: 7D2917DAC5682DF266866E003CD0E4423680FC69), compiling. +[2022.10.06-11.34.47:441][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: 521A996C1EB6A0AB0A40F7AD9D010C1350E60F72), compiling. +[2022.10.06-11.34.47:512][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: EBC63FE16DCA00EE55F60AE8C7A3F6D60E8E7DB3), compiling. +[2022.10.06-11.34.47:589][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: 3C676620BC87D3823B3B63DA5361F048D0825CF6), compiling. +[2022.10.06-11.34.47:679][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: 58DA34F38510D3653D11AD13CFDC803B151DEA4A), compiling. +[2022.10.06-11.34.47:759][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: 2208F3BA958CB33B307645A5A8868089961471DD), compiling. +[2022.10.06-11.34.47:843][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_BShaveCream in PCD3D_SM5, Default, SM5 (DDC key hash: CF103570BB9108B143863543BB07A89047404DD3), compiling. +[2022.10.06-11.34.49:987][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.34.56:882][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003059s (6.981679s overbudget) +[2022.10.06-11.34.58:997][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.35.10:873][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003017s (11.917527s overbudget) +[2022.10.06-11.35.11:614][871]LogPython: Exporting material 'M_Metal' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Materials/Metal/M_Metal.usd' +[2022.10.06-11.35.11:716][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.35.11:737][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 64BE23DD67D2D9BA2C96A22987F1CC57C9C3B350), compiling. +[2022.10.06-11.35.11:815][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: DDF98B78DF02B5E22693704A20A91DE7F1A84FA3), compiling. +[2022.10.06-11.35.11:904][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 37E9ED30EADECA9A573266C2A27650B6477C8BA1), compiling. +[2022.10.06-11.35.11:987][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 03939C064EF472D0FA8BDCB57DBCC9FBAA4F53A0), compiling. +[2022.10.06-11.35.12:083][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 441972700B9BD35964C1D2B56AE562A40BC02834), compiling. +[2022.10.06-11.35.12:173][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: E33E18E14C9A9425718986B16A8577936F8D2BCC), compiling. +[2022.10.06-11.35.12:278][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 016FFA00A9A7F672DA828A63ACEE7FAF735EBADC), compiling. +[2022.10.06-11.35.14:468][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.35.18:557][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004033s (4.179145s overbudget) +[2022.10.06-11.35.20:735][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.35.37:849][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000063s (17.260951s overbudget) +[2022.10.06-11.35.40:654][871]LogPython: Exporting material 'M_Book_026' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_Book_026.usd' +[2022.10.06-11.35.40:657][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.35.41:556][871]LogPython: Exporting material 'MI_Fabric_Carpet_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Fabric_Carpet_Mash.usd' +[2022.10.06-11.35.41:559][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.35.44:550][871]LogPython: Exporting material 'MI_Brown_Back_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Brown_Back_Mash.usd' +[2022.10.06-11.35.44:597][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.35.45:835][871]LogPython: Exporting material 'MI_Fabric_Grey_2_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Fabric_Grey_2_Mash.usd' +[2022.10.06-11.35.45:838][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.35.46:795][871]LogPython: Exporting material 'MI_Floor_Ceramic_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Floor_Ceramic_Mash.usd' +[2022.10.06-11.35.46:821][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.35.46:840][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 9D683169D3772C28D12CE340216BBB1DC6D020CD), compiling. +[2022.10.06-11.35.46:912][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: EDB922189C191117D6E78E5596E5456C858F76CE), compiling. +[2022.10.06-11.35.46:987][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 0D5C2E930F2D4C71CF7B1025B5E64F25AE0615F7), compiling. +[2022.10.06-11.35.47:061][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 4180B8CA56D6F9A2B958A83F4AD3B8FBCFAD153E), compiling. +[2022.10.06-11.35.47:144][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 7D41B6F534213FA3BCBF13408020FD30FEE2D209), compiling. +[2022.10.06-11.35.47:237][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 1FDAA348EBC56A5A2D54AB64C5308C83F6FDD04B), compiling. +[2022.10.06-11.35.47:316][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: C3D509CB97799812D3DE2E01AC71CC617A6B6318), compiling. +[2022.10.06-11.35.47:420][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Floor_Ceramic_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 09E1D08C5EBFCEA61C742744639F4AD3DA7E069A), compiling. +[2022.10.06-11.35.49:592][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.35.56:756][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004030s (7.264175s overbudget) +[2022.10.06-11.35.58:947][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.36.20:116][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005019s (21.301711s overbudget) +[2022.10.06-11.36.20:141][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.36.20:141][871]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Total job queries 8058, among them cache hits 0 (0.00%) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Tracking 7158 distinct input hashes that result in 2215 distinct outputs (30.94%) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: RAM used: 10.13 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.31% +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Shaders Compiled: 2990 +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Jobs assigned 7161, completed 7158 (99.96%) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Average time worker was idle: 1.20 s +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Time job spent in pending queue: average 80.38 s, longest 566.31 s +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Job execution time: average 14.07 s, max 156.81 s +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Job life time (pending + execution): average 94.48 s, max 580.05 +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1295.83 s +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Jobs were issued in 1425 batches (only local compilation was used), average 5.03 jobs/batch +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Average processing rate: 5.52 jobs/sec +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Effective parallelization: 9.52 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 7.16 sec, max 18.25 sec, min 3.68 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 6.76 sec, max 20.01 sec, min 4.00 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.80 sec, max 11.37 sec, min 3.52 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.71 sec, max 12.36 sec, min 3.23 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 13.97% of total time (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: FDebugViewModePS - 3.14% of total time (compiled 228 times, average 1.70 sec, max 11.65 sec, min 0.85 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 2.93% of total time (compiled 229 times, average 1.58 sec, max 4.28 sec, min 1.08 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: FLightmapGBufferVS - 2.80% of total time (compiled 214 times, average 1.61 sec, max 2.77 sec, min 1.06 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 2.79% of total time (compiled 182 times, average 1.90 sec, max 2.80 sec, min 1.16 sec) +[2022.10.06-11.36.20:142][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.36.22:160][871]LogPython: Exporting material 'M_White_Gloss' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/Materials/M_White_Gloss.usd' +[2022.10.06-11.36.22:163][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.36.22:186][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_White_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: 56988D050F03A286FF71F410FDE2C2A5534B1895), compiling. +[2022.10.06-11.36.22:263][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_White_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: E516A3B216546BAC68202BF448D5718DBAE8FEB1), compiling. +[2022.10.06-11.36.22:337][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_White_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: D2B36DDF4192537BC7A8F544AC7B30B93AD46C60), compiling. +[2022.10.06-11.36.22:412][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_White_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: CF0BAEED9C0F5DF9E9EEFA332E6783A7A27FF25A), compiling. +[2022.10.06-11.36.22:496][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_White_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: 4F9C3E1B6221D0AFC3E91CC331261B7035035A0C), compiling. +[2022.10.06-11.36.22:590][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_White_Gloss in PCD3D_SM5, Default, SM5 (DDC key hash: 64C4F79458C0A28F7EC13D266FDEE2437F74FB2D), compiling. +[2022.10.06-11.36.24:732][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.36.31:558][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004038s (6.901674s overbudget) +[2022.10.06-11.36.33:709][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.36.42:030][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004011s (8.415460s overbudget) +[2022.10.06-11.36.42:334][871]LogPython: Exporting material 'MI_Glass' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/glass/MI_Glass.usd' +[2022.10.06-11.36.42:338][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.36.42:363][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: D73D87AC2E168E878E3679CDC4ECFFCE876B8869), compiling. +[2022.10.06-11.36.42:428][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: EDDCC8E0F705DB291D4551CAC8561328C70EAC6F), compiling. +[2022.10.06-11.36.42:492][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 70A19B6ECFF39FACC898DA74F345CDE201899BFE), compiling. +[2022.10.06-11.36.42:564][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 061F775B508335F8CE5AE565B6985E28EB52F212), compiling. +[2022.10.06-11.36.42:633][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: BA09AD86B4C3FAEA5B9B4E3359D0B3567FD65BDA), compiling. +[2022.10.06-11.36.42:705][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: FADB5ED2F085B343F557D5749255FC873C6FF1AF), compiling. +[2022.10.06-11.36.42:770][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 249877562536715189AC159DEC19D93584FD270B), compiling. +[2022.10.06-11.36.42:864][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 890F7B325300A259F8A88950B5C429B67BCEB830), compiling. +[2022.10.06-11.36.42:976][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: AB9B91BB892AC17B6595759CDEBAA07DB5CE892B), compiling. +[2022.10.06-11.36.45:149][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.36.47:126][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005026s (2.057862s overbudget) +[2022.10.06-11.36.49:307][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.36.58:782][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002015s (9.618873s overbudget) +[2022.10.06-11.36.59:426][871]LogPython: Exporting material 'MI_Metal_008' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MI_Metal_008.usd' +[2022.10.06-11.36.59:452][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.36.59:473][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: 0DABDEA7E7506BCDA679B3969CBFCE4B4D1FCDA5), compiling. +[2022.10.06-11.36.59:544][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: 5677AA524F7F3CB3B865555CC661346AEE466E7E), compiling. +[2022.10.06-11.36.59:624][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: 23A563FDD222955A69E5B34C65CD2DB5FE252C97), compiling. +[2022.10.06-11.36.59:715][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: 5092899327DA9ADE48EA4822769821041033671D), compiling. +[2022.10.06-11.36.59:809][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: B8762D8ECFCD80242368C7C117CE0FD771B6806F), compiling. +[2022.10.06-11.36.59:886][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: 513001D362D9BAFE9F2D6D8329AC0221902F104A), compiling. +[2022.10.06-11.37.00:009][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: 0524D6B084363C1CC4AF1F0148A8228D679AAD15), compiling. +[2022.10.06-11.37.00:152][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Metal_008 in PCD3D_SM5, Default, SM5 (DDC key hash: 787CEFE2A96A0B9874E6495BE017F2B8417FC096), compiling. +[2022.10.06-11.37.02:344][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.37.05:908][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001457s (3.654022s overbudget) +[2022.10.06-11.37.08:001][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.37.25:596][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003050s (17.660269s overbudget) +[2022.10.06-11.37.27:593][871]LogPython: Exporting material 'MI_Matte_Metal_Grey_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Matte_Metal_Grey_Mash.usd' +[2022.10.06-11.37.27:641][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.37.29:026][871]LogPython: Exporting material 'MI_Magazine_open_2' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/prop/MI_Magazine_open_2.usd' +[2022.10.06-11.37.29:052][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.37.29:643][871]LogPython: Exporting material 'MI_Fabric_Blue_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Fabric_Blue_Mash.usd' +[2022.10.06-11.37.29:647][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.37.29:670][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Blue_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 6F3A56924374EEE4A3F696B571178EC5EE0564AC), compiling. +[2022.10.06-11.37.29:743][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Blue_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 0C65139D2CFE050520B9793AEC14AF20632BA008), compiling. +[2022.10.06-11.37.29:810][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Blue_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 91FF405C8F507CA3AF655008E5E3C861AF9E2DC7), compiling. +[2022.10.06-11.37.29:896][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Blue_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 9D651596E38568F278559DC6B2A26900FF3EFAE3), compiling. +[2022.10.06-11.37.29:980][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Blue_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: BBBEE293D6E578C7F2F984BB750C568FF42C45E9), compiling. +[2022.10.06-11.37.30:058][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Blue_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 106B0FAE990AE5646AEA6FE3C459B44ACC131084), compiling. +[2022.10.06-11.37.30:143][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Blue_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: 2E09E4B70116876F758F3FE998312589684D32BD), compiling. +[2022.10.06-11.37.30:228][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_Fabric_Blue_Mash in PCD3D_SM5, Default, SM5 (DDC key hash: A0056312063EC785A4DF73475E6AA80FE12EC028), compiling. +[2022.10.06-11.37.32:366][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.37.40:799][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002023s (8.502113s overbudget) +[2022.10.06-11.37.43:000][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.38.04:377][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003012s (21.528912s overbudget) +[2022.10.06-11.38.06:474][871]LogPython: Exporting material 'MI_Apple_Green' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/prop/MI_Apple_Green.usd' +[2022.10.06-11.38.06:521][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.38.07:667][871]LogPython: Exporting material 'M_Book_032' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Materials/M_Book_032.usd' +[2022.10.06-11.38.07:670][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.38.08:099][871]LogPython: Exporting material 'MI_BlackRubber' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/Rubber/MI_BlackRubber.usd' +[2022.10.06-11.38.08:170][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.38.08:191][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: B458FF76B041E1968606389D1A08974A8D00FC3E), compiling. +[2022.10.06-11.38.08:280][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: A912076233FC21322ED4F8400D5935B370A18692), compiling. +[2022.10.06-11.38.08:356][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: DF9909340E22FCDBBD894FD4BD8C19A7CAE2BD6B), compiling. +[2022.10.06-11.38.08:444][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: 857B3935DF065A6341E69B4FA83231D81A810C96), compiling. +[2022.10.06-11.38.08:533][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: CB50CF1B7968CED703AAFCC1EF8BE01281BC7057), compiling. +[2022.10.06-11.38.08:628][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: 83073FE56C76C87FA83C5DEA1D411597EF91C41E), compiling. +[2022.10.06-11.38.08:725][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: A8BD776EDCF5D46292D3EB4484045F5C2BACE8F8), compiling. +[2022.10.06-11.38.08:819][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_BlackRubber in PCD3D_SM5, Default, SM5 (DDC key hash: 34D0A4C6A2AC90B70BD71299BF8573A29A2CB67E), compiling. +[2022.10.06-11.38.10:980][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.38.20:484][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005098s (9.566657s overbudget) +[2022.10.06-11.38.22:699][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.38.46:128][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004000s (23.566603s overbudget) +[2022.10.06-11.38.47:022][871]LogPython: Exporting material 'MI_Metal_Black2' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Instances/Metal/MI_Metal_Black2.usd' +[2022.10.06-11.38.47:048][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.38.47:677][871]LogPython: Exporting material 'MI_PC_case_01_mask' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/PC/PC_case_01/MI_PC_case_01_mask.usd' +[2022.10.06-11.38.47:680][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.38.47:707][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: BAFD3D06589DCDB34DB8880E51DBA2A1E05CE4C2), compiling. +[2022.10.06-11.38.47:788][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: 1CB68453D04EFCF581708F45A23196726D811B74), compiling. +[2022.10.06-11.38.47:877][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: A96D77925423FAA6A57BCC4BF427E5582B000B13), compiling. +[2022.10.06-11.38.47:972][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: D1C5309C8DB9A53237404D98BAF2C7DAB12704D9), compiling. +[2022.10.06-11.38.48:076][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: 500D38F99692C830835E8F523E033BDC5B56D508), compiling. +[2022.10.06-11.38.48:197][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: FE261DE27F4E0D68AD43BAE4B57A4DBBF4C9907F), compiling. +[2022.10.06-11.38.48:339][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: 35BD6E7B2E7A0B7C09C86AFAF86721AFCA78DE5F), compiling. +[2022.10.06-11.38.48:494][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: 56C1A7FB1E8857BDC00481B32125A1B9DEBD27CC), compiling. +[2022.10.06-11.38.48:634][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MI_PC_case_01_mask in PCD3D_SM5, Default, SM5 (DDC key hash: 9DB137E4C09FBCFDF339F28694D99165974D6D37), compiling. +[2022.10.06-11.38.50:816][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.38.54:608][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005053s (3.883221s overbudget) +[2022.10.06-11.38.56:662][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.39.22:300][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000051s (25.651433s overbudget) +[2022.10.06-11.39.22:345][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.39.22:345][871]LogShaderCompilers: Display: === FShaderJobCache stats === +[2022.10.06-11.39.22:345][871]LogShaderCompilers: Display: Total job queries 9525, among them cache hits 0 (0.00%) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Tracking 8332 distinct input hashes that result in 2291 distinct outputs (27.50%) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: RAM used: 10.56 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.32% +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: === Shader Compilation stats === +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Shaders Compiled: 3173 +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Jobs assigned 8353, completed 8332 (99.75%) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Average time worker was idle: 1.09 s +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Time job spent in pending queue: average 70.39 s, longest 566.31 s +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Job execution time: average 13.48 s, max 156.81 s +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Job life time (pending + execution): average 83.97 s, max 580.05 +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1469.07 s +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Jobs were issued in 1674 batches (only local compilation was used), average 4.99 jobs/batch +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Average processing rate: 5.67 jobs/sec +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Effective parallelization: 9.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 8 times, average 7.16 sec, max 18.25 sec, min 3.68 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 8 times, average 6.76 sec, max 20.01 sec, min 4.00 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 8 times, average 5.80 sec, max 11.37 sec, min 3.52 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 8 times, average 5.71 sec, max 12.36 sec, min 3.23 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 12.37% of total time (compiled 136 times, average 12.68 sec, max 40.48 sec, min 2.46 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: FDebugViewModePS - 3.17% of total time (compiled 268 times, average 1.65 sec, max 11.65 sec, min 0.85 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.00% of total time (compiled 267 times, average 1.57 sec, max 4.28 sec, min 1.08 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 2.99% of total time (compiled 220 times, average 1.89 sec, max 2.80 sec, min 1.16 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: FLightmapGBufferVS - 2.91% of total time (compiled 252 times, average 1.61 sec, max 2.77 sec, min 1.06 sec) +[2022.10.06-11.39.22:346][871]LogShaderCompilers: Display: ================================================ +[2022.10.06-11.39.24:494][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.39.24:879][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000035s (0.500761s overbudget) +[2022.10.06-11.39.25:738][871]LogPython: Exporting material 'MI_coffee_brewer_01' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/COFFEE_BREWER/COFFEE_BREWER_01/MI_coffee_brewer_01.usd' +[2022.10.06-11.39.25:854][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.39.27:755][871]LogPython: Exporting material 'MI_Floor_Wood_Mash1' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Floor_Wood_Mash1.usd' +[2022.10.06-11.39.27:759][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.39.29:748][871]LogPython: Exporting material 'MI_toaster_01' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/TOASTER/TOASTER_01/MI_toaster_01.usd' +[2022.10.06-11.39.29:921][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.39.30:841][871]LogPython: Exporting material 'MM_Glass_Smooth' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Instances/MM_Glass_Smooth.usd' +[2022.10.06-11.39.30:867][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.39.30:889][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MM_Glass_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: AE87832DA0B12F5C991B9F82DD6C73D7B6A59F0E), compiling. +[2022.10.06-11.39.30:958][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MM_Glass_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: BB941EDEE95F71A97C78D5C91B0ECC29D558C1A2), compiling. +[2022.10.06-11.39.31:030][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MM_Glass_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: B260E43196C924DC15DB374D1EFAF598DF35A6C0), compiling. +[2022.10.06-11.39.31:106][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MM_Glass_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: 9C693C9A1741933D92A06FEEACBDD54CD39C97AC), compiling. +[2022.10.06-11.39.31:177][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MM_Glass_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: 9ADF17CF626745CCB47BAE821BDDCACD019265BD), compiling. +[2022.10.06-11.39.31:270][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MM_Glass_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: 359973007C738D4227842C6D3E8CB6F2B377CB59), compiling. +[2022.10.06-11.39.31:351][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MM_Glass_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: B0256A93F7BA5078BB98FD87D5E1C769CF6845EC), compiling. +[2022.10.06-11.39.31:435][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer MM_Glass_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: 6961AA424FAB32E32A0B60F86B389E3043ADD1AC), compiling. +[2022.10.06-11.39.33:588][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.39.40:377][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.003040s (6.877729s overbudget) +[2022.10.06-11.39.42:544][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.39.50:707][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001018s (8.272994s overbudget) +[2022.10.06-11.39.51:048][871]LogPython: Exporting material 'Mi_Emissive_01' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Materials/Mi_Emissive_01.usd' +[2022.10.06-11.39.51:051][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.39.51:072][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Emissive_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 5EAD50DDBEE65A037CAB239BD67F6CA55BD57D3E), compiling. +[2022.10.06-11.39.51:136][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Emissive_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A5FF4600AC9A21F6FDD87F4CF31DEF42939CB2AD), compiling. +[2022.10.06-11.39.51:201][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Emissive_01 in PCD3D_SM5, Default, SM5 (DDC key hash: B7E8072B787635101E92560F4E58A258E20B57A9), compiling. +[2022.10.06-11.39.51:272][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Emissive_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C85E96DC7B1A5B00A32D2A5199F33AD71F20ED01), compiling. +[2022.10.06-11.39.51:341][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Emissive_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 82FD5D604ABE9C812C3CFE5D45342BB817504E7D), compiling. +[2022.10.06-11.39.51:417][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Emissive_01 in PCD3D_SM5, Default, SM5 (DDC key hash: D06FED8B9E7F9B6B146D7A5EE2C8788277DAC101), compiling. +[2022.10.06-11.39.51:491][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer Mi_Emissive_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C003BDB91AA29679E4E6AAF7A0977F1C5003BB5A), compiling. +[2022.10.06-11.39.53:662][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.39.55:930][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004019s (2.357680s overbudget) +[2022.10.06-11.39.58:059][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.40.14:827][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005064s (16.870668s overbudget) +[2022.10.06-11.40.15:293][871]LogPython: Exporting material 'Mi_Color_2' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Materials/Colors/Mi_Color_2.usd' +[2022.10.06-11.40.15:296][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.40.15:471][871]LogPython: Exporting material 'M_Plastic_Black_Smooth' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Instances/Plastic/M_Plastic_Black_Smooth.usd' +[2022.10.06-11.40.15:519][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.40.15:538][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: E35D98F38441ED3416315F2D954FFACEC03ED8A8), compiling. +[2022.10.06-11.40.15:609][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: 005A79D4311BE2C891EB34049E172A1986CB5D49), compiling. +[2022.10.06-11.40.15:684][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: ECAF1DA34B03BA5C4B34ABE6B1970A2203A646B5), compiling. +[2022.10.06-11.40.15:776][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: D70BB97045668EB9B063A3D1DC82B34397530DFD), compiling. +[2022.10.06-11.40.15:872][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: 21F3F9499A0B5B2854F6AC2E61AF9A6A29C25B65), compiling. +[2022.10.06-11.40.15:965][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: C0F4F1ECCDD97DB9913396D6E7626A8F1E6234F8), compiling. +[2022.10.06-11.40.16:062][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: 45FB100B735B1D78CBC44786062DE57C912C265F), compiling. +[2022.10.06-11.40.16:183][871]LogMaterial: Display: Missing cached shadermap for FExportMaterialRenderer M_Plastic_Black_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: F4E9523FF4120A082F539BCAB89B3FE9B64A6974), compiling. +[2022.10.06-11.40.18:375][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.40.27:781][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001035s (9.480055s overbudget) +[2022.10.06-11.40.29:899][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2022.10.06-11.40.51:360][871]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.002010s (21.505092s overbudget) +[2022.10.06-11.40.53:471][871]LogPython: Exporting material 'MI_Matte_Metal_Bronze_Mash' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Materials/Masharov_Interior/Palette/MI_Matte_Metal_Bronze_Mash.usd' +[2022.10.06-11.40.53:474][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.40.54:754][871]LogPython: Exporting material 'MI_MakeUp_a' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/All/Materials/Inst/other/MI_MakeUp_a.usd' +[2022.10.06-11.40.54:758][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials +[2022.10.06-11.41.10:725][871]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [15910ms] waiting for h/w. InstanceID=1 +[2022.10.06-11.41.10:852][871]LogPython: Exporting material 'M_Book_Shell' to filepath '../../../../../../ARC2/Experiment/Assets/Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/Materials/M_Book_Shell.usd' +[2022.10.06-11.41.10:857][871]LogMaterialBaking: Verbose: Performing material baking for 1 materials