diff --git a/Content/0202.uasset b/Content/0202.uasset
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diff --git a/Content/Maps/Interior/GP2/S02A02.umap b/Content/Maps/Interior/GP2/S02A02.umap
index 4e34190..621adca 100644
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diff --git a/Content/Maps/Interior/GP2/S02A02_Diorama.umap b/Content/Maps/Interior/GP2/S02A02_Diorama.umap
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diff --git a/Content/Maps/Interior/GP2/S02A04_Diorama.umap b/Content/Maps/Interior/GP2/S02A04_Diorama.umap
new file mode 100644
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diff --git a/Content/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF.uasset b/Content/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF.uasset
new file mode 100644
index 0000000..0468287
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diff --git a/Content/Meshes/Interior/GP2/SM_S02A02.uasset b/Content/Meshes/Interior/GP2/SM_S02A02.uasset
index bd45181..6bdcaa4 100644
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diff --git a/Content/Meshes/Interior/GP2/SM_S02A03.uasset b/Content/Meshes/Interior/GP2/SM_S02A03.uasset
index 589db97..d2f2d7f 100644
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diff --git a/Content/Meshes/Interior/GP2/SM_S02A04.uasset b/Content/Meshes/Interior/GP2/SM_S02A04.uasset
index 07d39fd..0e78435 100644
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diff --git a/Content/SM1.uasset b/Content/SM1.uasset
new file mode 100644
index 0000000..be5e563
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diff --git a/Content/SM_MERGED_0203.uasset b/Content/SM_MERGED_0203.uasset
new file mode 100644
index 0000000..b1cc609
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diff --git a/Content/SM_MERGED_SM__GP2_Windows_34.uasset b/Content/SM_MERGED_SM__GP2_Windows_34.uasset
new file mode 100644
index 0000000..1747778
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diff --git a/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK17AC2604E898475FB8E53794220615C500621EDD b/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK17AC2604E898475FB8E53794220615C500621EDD
deleted file mode 100644
index 5475a22..0000000
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diff --git a/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4F4E7198DBE7D65E8579CDDCEB712ABA7BBE416B b/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4F4E7198DBE7D65E8579CDDCEB712ABA7BBE416B
deleted file mode 100644
index 78665d3..0000000
Binary files a/DerivedDataCache/VT/TEXTURE_F36E4B807BC24Y818FE085C655C45176_VTCHUNK4F4E7198DBE7D65E8579CDDCEB712ABA7BBE416B and /dev/null differ
diff --git a/MasharovDioramu.uproject b/MasharovDioramu.uproject
index fc57978..1587a37 100644
--- a/MasharovDioramu.uproject
+++ b/MasharovDioramu.uproject
@@ -84,6 +84,15 @@
{
"Name": "StaticMeshEditorModeling",
"Enabled": true
+ },
+ {
+ "Name": "USDImporter",
+ "Enabled": true,
+ "SupportedTargetPlatforms": [
+ "Win64",
+ "Mac",
+ "Linux"
+ ]
}
]
}
\ No newline at end of file
diff --git a/Saved/AutoScreenshot.png b/Saved/AutoScreenshot.png
index 4164791..9b73384 100644
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diff --git a/Saved/Autosaves/Game/0202_Auto2.uasset b/Saved/Autosaves/Game/0202_Auto2.uasset
new file mode 100644
index 0000000..66a6f6c
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/1111111111_Auto1.umap b/Saved/Autosaves/Game/Maps/Interior/GP2/1111111111_Auto1.umap
new file mode 100644
index 0000000..9bd0211
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Auto2.umap b/Saved/Autosaves/Game/Maps/Interior/GP2/S02A02_Auto2.umap
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new file mode 100644
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4.umap b/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto4.umap
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index 0000000..b4c1683
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new file mode 100644
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8.umap b/Saved/Autosaves/Game/Maps/Interior/GP2/S02A03_Diorama_Auto8.umap
new file mode 100644
index 0000000..438deaf
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto0.umap b/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto0.umap
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto1.umap b/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto1.umap
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new file mode 100644
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto3.umap b/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto3.umap
new file mode 100644
index 0000000..05692f2
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto9.umap b/Saved/Autosaves/Game/Maps/Interior/GP2/S02A04_Diorama_Auto9.umap
new file mode 100644
index 0000000..c8053c6
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diff --git a/Saved/Autosaves/Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF_Auto4.uasset b/Saved/Autosaves/Game/Maps/Interior/GP2/_GENERATED/GRAFF3d7/Box_638877EF_Auto4.uasset
new file mode 100644
index 0000000..e574d07
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diff --git a/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A02_Auto2.uasset b/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A02_Auto2.uasset
new file mode 100644
index 0000000..497dc66
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diff --git a/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4.uasset b/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto4.uasset
new file mode 100644
index 0000000..53520f5
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diff --git a/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5.uasset b/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto5.uasset
new file mode 100644
index 0000000..57bc0a0
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diff --git a/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7.uasset b/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A03_Auto7.uasset
new file mode 100644
index 0000000..64fe32a
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diff --git a/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A04_Auto3.uasset b/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A04_Auto3.uasset
new file mode 100644
index 0000000..55d52e7
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diff --git a/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A04_Auto9.uasset b/Saved/Autosaves/Game/Meshes/Interior/GP2/SM_S02A04_Auto9.uasset
new file mode 100644
index 0000000..b99c3af
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diff --git a/Saved/Autosaves/Game/SM1_Auto3.uasset b/Saved/Autosaves/Game/SM1_Auto3.uasset
new file mode 100644
index 0000000..7c19096
Binary files /dev/null and b/Saved/Autosaves/Game/SM1_Auto3.uasset differ
diff --git a/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset b/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset
new file mode 100644
index 0000000..40b3e8b
Binary files /dev/null and b/Saved/Autosaves/Game/SM_MERGED_0203_Auto6.uasset differ
diff --git a/Saved/Autosaves/Game/SM_MERGED_0204_Auto2.uasset b/Saved/Autosaves/Game/SM_MERGED_0204_Auto2.uasset
new file mode 100644
index 0000000..515a5fb
Binary files /dev/null and b/Saved/Autosaves/Game/SM_MERGED_0204_Auto2.uasset differ
diff --git a/Saved/Autosaves/Game/SM_MERGED_SM__GP2_Windows_34_Auto3.uasset b/Saved/Autosaves/Game/SM_MERGED_SM__GP2_Windows_34_Auto3.uasset
new file mode 100644
index 0000000..8d288a9
Binary files /dev/null and b/Saved/Autosaves/Game/SM_MERGED_SM__GP2_Windows_34_Auto3.uasset differ
diff --git a/Saved/Config/CrashReportClient/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Saved/Config/CrashReportClient/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Saved/Config/CrashReportClient/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Saved/Config/CrashReportClient/UECC-Windows-7602010F4F7B7D70DAF2B2B09D96862D/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Saved/Config/CrashReportClient/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Saved/Config/CrashReportClient/UECC-Windows-A58931304DAE62FD7DCA399A965A82AD/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Saved/Config/CrashReportClient/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Saved/Config/CrashReportClient/UECC-Windows-EF2BE72D40B7B48B662893BF08CEDDF3/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Saved/Config/LevelState/1635704000.json b/Saved/Config/LevelState/1635704000.json
new file mode 100644
index 0000000..75e2828
Binary files /dev/null and b/Saved/Config/LevelState/1635704000.json differ
diff --git a/Saved/Config/LevelState/366370611.json b/Saved/Config/LevelState/366370611.json
new file mode 100644
index 0000000..75e2828
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diff --git a/Saved/Config/LevelState/4109915479.json b/Saved/Config/LevelState/4109915479.json
new file mode 100644
index 0000000..75e2828
Binary files /dev/null and b/Saved/Config/LevelState/4109915479.json differ
diff --git a/Saved/Config/LevelState/4203014610.json b/Saved/Config/LevelState/4203014610.json
new file mode 100644
index 0000000..75e2828
Binary files /dev/null and b/Saved/Config/LevelState/4203014610.json differ
diff --git a/Saved/Config/LevelState/925137734.json b/Saved/Config/LevelState/925137734.json
new file mode 100644
index 0000000..75e2828
Binary files /dev/null and b/Saved/Config/LevelState/925137734.json differ
diff --git a/Saved/Config/WindowsEditor/Editor.ini b/Saved/Config/WindowsEditor/Editor.ini
index 3ba035d..73db9bb 100644
--- a/Saved/Config/WindowsEditor/Editor.ini
+++ b/Saved/Config/WindowsEditor/Editor.ini
@@ -16,3 +16,13 @@ AutogenSubfolderUserNameOverride=
bAppendRandomStringToName=True
bEnablePersistentSelections=False
+[/Script/USDExporter.LevelExporterUSDOptions]
+StageOptions=(MetersPerUnit=0.010000,UpAxis=ZAxis)
+StartTimeCode=0.000000
+EndTimeCode=0.000000
+Inner=(bSelectionOnly=True,bExportActorFolders=False,bIgnoreSequencerAnimations=False,bExportFoliageOnActorsLayer=False,AssetFolder=(Path="../../../../../../ARC2/Dioramas/S02A02/Assets"),AssetOptions=(bUsePayload=False,PayloadFormat=".usd",bBakeMaterials=False,bRemoveUnrealMaterials=False,MaterialBakingOptions=(Properties=((Property=MP_BaseColor),(Property=MP_Metallic),(Property=MP_Specular),(Property=MP_Roughness),(Property=MP_Anisotropy),(),(Property=MP_Opacity),(Property=MP_OpacityMask),(Property=MP_Normal),(Property=MP_Tangent),(Property=MP_SubsurfaceColor),(Property=MP_AmbientOcclusion)),DefaultTextureSize=(X=512,Y=512),TexturesDir=(Path="")),LowestMeshLOD=0,HighestMeshLOD=7),LowestLandscapeLOD=0,HighestLandscapeLOD=0,LandscapeBakeResolution=(X=1024,Y=1024),bExportSublayers=False,LevelsToIgnore=("Main","Persistent Level"))
+
+[/Script/USDExporter.StaticMeshExporterUSDOptions]
+StageOptions=(MetersPerUnit=0.010000,UpAxis=ZAxis)
+MeshAssetOptions=(bUsePayload=False,PayloadFormat="",bBakeMaterials=False,bRemoveUnrealMaterials=False,MaterialBakingOptions=(Properties=((Property=MP_BaseColor),(Property=MP_Metallic),(Property=MP_Specular),(Property=MP_Roughness),(Property=MP_Anisotropy),(),(Property=MP_Opacity),(Property=MP_OpacityMask),(Property=MP_Normal),(Property=MP_Tangent),(Property=MP_SubsurfaceColor),(Property=MP_AmbientOcclusion)),DefaultTextureSize=(X=128,Y=128),TexturesDir=(Path="../../../../../../ARC2/Dioramas/S02A02/Textures")),LowestMeshLOD=0,HighestMeshLOD=7)
+
diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
index 6f76d32..53dbdc7 100644
--- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
+++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
@@ -124,22 +124,44 @@ SplineLineThicknessAdjustment=0.000000
SplineTangentHandleSizeAdjustment=0.000000
SplineTangentScale=0.500000
LastInViewportMenuLocation=(X=0.000000,Y=0.000000)
+<<<<<<< HEAD
PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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Cache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
+PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
CameraSpeed=2
bShowActorEditorContext=True
MaterialForDroppedTextures=None
MaterialParamsForDroppedTextures=()
[MRU]
+<<<<<<< HEAD
MRUItem0=/Game/Maps/Interior/Bake/Bakery
MRUItem1=/Game/Maps/Interior/GP2/S02A01
MRUItem2=/Game/Maps/Interior/GP2/S02A00
[EditorStartup]
LastLevel=/Game/Maps/Interior/Bake/Bakery
+=======
+MRUItem0=/Game/Maps/Interior/GP2/S02A04_Diorama
+MRUItem1=/Game/Maps/Interior/GP2/S02A04
+MRUItem2=/Game/Maps/Interior/GP2/S02A03_Diorama
+MRUItem3=/Game/Maps/Interior/GP2/S02A02_Diorama
+MRUItem4=/Game/Maps/Interior/GP2/S02A01
+MRUItem5=/Game/Maps/Interior/GP2/S02A02
+MRUItem6=/Game/Maps/Interior/GP2/S02A00
+MRUItem7=/Game/Maps/Interior/GP2/1111111111
+MRUItem8=/Game/Maps/Interior/Bake/Bakery
+
+[EditorStartup]
+LastLevel=/Game/Maps/Interior/GP2/S02A04_Diorama
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
[AssetEditorSubsystem]
CleanShutdown=True
@@ -1051,6 +1073,7 @@ RectLight.Tags=True
RectLight.Cooking=True
RectLight.HLOD=True
RectLight.Actor=True
+<<<<<<< HEAD
MeshPaintModeSettings.Visualization=True
BP_game_controller_C.TransformCommon=True
BP_game_controller_C.Rendering=True
@@ -1133,6 +1156,76 @@ MRUItem16=/Game/Blueprints/Lamp/BP_InteriorLamp_CylLamp
MRUItem17=/Game/Maps/Interior/GP2/_GENERATED/PCG13/Boolean_0E1413C7
MRUItem18=/Game/Meshes/Interior/GP2/SM_S02A00
MRUItem19=/Game/Maps/Interior/GP2/_GENERATED/SM_DioramWalls_Test
+=======
+UsdStageActor.TransformCommon=True
+UsdStageActor.USD=True
+UsdStageActor.Rendering=True
+UsdStageActor.Tags=True
+UsdStageActor.Activation=True
+UsdStageActor.Collision=True
+UsdStageActor.Cooking=True
+UsdStageActor.Replication=True
+UsdStageActor.HLOD=True
+UsdStageActor.Input=True
+UsdStageActor.Actor=True
+LevelExporterUSDOptions.Stage options=True
+LevelExporterUSDOptions.Export options=True
+LevelExporterUSDOptions.Asset options=True
+LevelExporterUSDOptions.Landscape options=True
+LevelExporterUSDOptions.Sublayers=True
+StaticMeshExporterUSDOptions.Stage options=True
+StaticMeshExporterUSDOptions.Mesh options=True
+StaticMeshExporterUSDOptions.Material options=True
+PolygonOnMeshToolProperties.Operation=True
+PolygonOnMeshToolProperties.Shape=True
+PolygonOnMeshToolActionPropertySet.Actions=True
+BP_InteriorLamp_CylLamp_Angle80_C.TransformCommon=True
+BP_InteriorLamp_CylLamp_Angle80_C.Default=True
+BP_InteriorLamp_CylLamp_Angle80_C.Rendering=True
+BP_InteriorLamp_CylLamp_Angle80_C.Replication=True
+BP_InteriorLamp_CylLamp_Angle80_C.Collision=True
+BP_InteriorLamp_CylLamp_Angle80_C.HLOD=True
+BP_InteriorLamp_CylLamp_Angle80_C.Input=True
+BP_InteriorLamp_CylLamp_Angle80_C.Actor=True
+BP_InteriorLamp_Bedroom_Table_2_C.TransformCommon=True
+BP_InteriorLamp_Bedroom_Table_2_C.Default=True
+BP_InteriorLamp_Bedroom_Table_2_C.Rendering=True
+BP_InteriorLamp_Bedroom_Table_2_C.Replication=True
+BP_InteriorLamp_Bedroom_Table_2_C.Collision=True
+BP_InteriorLamp_Bedroom_Table_2_C.HLOD=True
+BP_InteriorLamp_Bedroom_Table_2_C.Input=True
+BP_InteriorLamp_Bedroom_Table_2_C.Actor=True
+BP_InteriorLamp_Bedroom_Table_C.TransformCommon=True
+BP_InteriorLamp_Bedroom_Table_C.Default=True
+BP_InteriorLamp_Bedroom_Table_C.Rendering=True
+BP_InteriorLamp_Bedroom_Table_C.Replication=True
+BP_InteriorLamp_Bedroom_Table_C.Collision=True
+BP_InteriorLamp_Bedroom_Table_C.HLOD=True
+BP_InteriorLamp_Bedroom_Table_C.Input=True
+BP_InteriorLamp_Bedroom_Table_C.Actor=True
+
+[ContentBrowserRecent]
+MRUItem0=/Game/Maps/Interior/GP2/S02A04_Diorama
+MRUItem1=/Game/Maps/Interior/GP2/S02A04
+MRUItem2=/Game/Maps/Interior/GP2/S02A03_Diorama
+MRUItem3=/Game/Maps/Interior/GP2/S02A02_Diorama
+MRUItem4=/Game/Maps/Interior/GP2/S02A01
+MRUItem5=/Game/Maps/Interior/GP2/S02A02
+MRUItem6=/Game/Maps/Interior/GP2/S02A00
+MRUItem7=/Game/Maps/Interior/GP2/1111111111
+MRUItem8=/Game/Maps/Interior/Bake/Bakery
+MRUItem9=/Game/Materials/Masharov_Interior/Palette/MI_Metal_White_Mash3
+MRUItem10=/Game/Maps/Interior/Bake/_GENERATED/PCG13/Rectangle_023F803B
+MRUItem11=/Game/UltraDynamicSky/Materials/Color_Curves/Ambient_Curves/Directional_Scattering_Color_Curve
+MRUItem12=/Game/UltraDynamicSky/Materials/Color_Curves/Ambient_Curves/Fog_Inscattering_Color_Curve
+MRUItem13=/Game/SM_MERGED_SM_S02A00_Plintuth_2
+MRUItem14=/Game/SM_MERGED
+MRUItem15=/Game/Maps/Interior/Bake/SM_DioramShkaf_Test
+MRUItem16=/Game/Materials/Masharov_Interior/Palette/MI_Emissive_0_Power_Warm
+MRUItem17=/Game/Materials/Masharov_Interior/Palette/MI_Emissive_0_Power_Cold
+MRUItem18=/Game/Blueprints/Lamp/BP_InteriorLamp_Chandelier
+MRUItem19=/Game/Materials/Masters/Common/M_Emissive
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
[DetailPropertyExpansion]
PostProcessVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
@@ -1184,9 +1277,28 @@ SceneComponent=
ActorComponent=
MeshMergingSettingsObject="\"Object.MergeSettings.Settings\" "
MovieSceneToolsProjectSettings="\"Object.TrackSettings.FbxSettings\" \"Object.TrackSettings.FbxSettings.FbxSettings[0]\" \"Object.TrackSettings.FbxSettings.FbxSettings[0].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[1]\" \"Object.TrackSettings.FbxSettings.FbxSettings[1].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[2]\" \"Object.TrackSettings.FbxSettings.FbxSettings[2].PropertyPath\" "
+<<<<<<< HEAD
LinuxTargetSettings="\"Object.Audio.Audio|CookOverrides\" "
+=======
+LevelExporterUSDOptions="\"Object.Export settings.Inner.AssetOptions.MaterialBakingOptions\" \"Object.Export settings.Inner.LandscapeBakeResolution\" "
+EditorStyleSettings="\"Object.Graphs.GraphBackgroundBrush\" "
+EditorExperimentalSettings="\"Object.Blueprints\" "
+EditorTutorialSettings="\"Object.Tutorials.TutorialContexts\" \"Object.Tutorials.TutorialContexts.TutorialContexts[0]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[1]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[2]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[3]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[4]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[5]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[6]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[7]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[8]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[9]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[10]\" "
+LevelEditorPlaySettings="\"Object.Multiplayer Options.Multiplayer Options|Server\" "
+MaterialEditorSettings="\"Object.User Interface Domain.PreviewBackground\" "
+AutomationTestSettings="\"Object.Automation.BuildPromotionTest\" \"Object.Automation.BuildPromotionTest.ImportWorkflow\" "
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
[PlacementMode]
+RecentlyPlaced=/Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky;
+RecentlyPlaced=/Game/SM_MERGED_0204.SM_MERGED_0204;
+RecentlyPlaced=/Game/SM_MERGED_0203.SM_MERGED_0203;
+RecentlyPlaced=/Game/0202.0202;
+RecentlyPlaced=/Script/Engine.PostProcessVolume;/Engine/Transient.ActorFactoryBoxVolume_17
+RecentlyPlaced=/Game/SM1.SM1;
+RecentlyPlaced=/Game/SM_MERGED_SM__GP2_Windows_34.SM_MERGED_SM__GP2_Windows_34;
+RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
+RecentlyPlaced=/Script/USDStage.UsdStageActor;
RecentlyPlaced=/Game/SM_MERGED_A01_Fur.SM_MERGED_A01_Fur;
RecentlyPlaced=/Game/SM_MERGED_A01_WindowsDoors.SM_MERGED_A01_WindowsDoors;
RecentlyPlaced=/Game/SM_MERGED_A01WindowsDoors.SM_MERGED_A01WindowsDoors;
@@ -1198,22 +1310,12 @@ RecentlyPlaced=/Game/Materials/Masharov_Interior/Palette/MI_Matte_Plastic_White.
RecentlyPlaced=/Game/Materials/Masharov_Interior/Palette/MI_Wood_Dark_Triplanar1.MI_Wood_Dark_Triplanar1;
RecentlyPlaced=/Game/SM_MERGED_GroupActor_5.SM_MERGED_GroupActor_5;
RecentlyPlaced=/Game/SM_MERGED_Windows.SM_MERGED_Windows;
-RecentlyPlaced=/Game/SM_MERGED_Fur.SM_MERGED_Fur;
-RecentlyPlaced=/Game/SM_MERGED_Doors.SM_MERGED_Doors;
-RecentlyPlaced=/Game/SM_MERGED_GroupActor_3.SM_MERGED_GroupActor_3;
-RecentlyPlaced=/Game/SM_MERGED_SM_S02A00_Plintuth_2.SM_MERGED_SM_S02A00_Plintuth_2;
-RecentlyPlaced=/Game/SM_MERGED_SM_Locker14.SM_MERGED_SM_Locker14;
-RecentlyPlaced=/Game/SM_MERGED_BP_Door_Mash11.SM_MERGED_BP_Door_Mash11;
-RecentlyPlaced=/Game/Maps/Interior/GP2/_GENERATED/SM_DioramWalls_Test.SM_DioramWalls_Test;
-RecentlyPlaced=/Game/Maps/Interior/GP2/_GENERATED/SM_DioramWalls_Test_polySurface2.SM_DioramWalls_Test_polySurface2;
-RecentlyPlaced=/Game/Maps/Interior/GP2/_GENERATED/SM_DioramWalls_Test_polySurface1.SM_DioramWalls_Test_polySurface1;
[PluginBrowser]
-InstalledPlugins=Bridge
InstalledPlugins=XRVisualization
[RootWindow]
-ScreenPosition=X=-2208.000 Y=128.000
+ScreenPosition=X=367.000 Y=32.000
WindowSize=X=854.000 Y=236.000
InitiallyMaximized=True
@@ -1256,14 +1358,19 @@ StaticMeshActor.Lighting=True
SkyAtmosphereComponent.Atmosphere=True
Ultra_Dynamic_Sky_C.Height Fog=True
PostProcessVolume.Global Illumination=True
+FbxExportOption.Exporter=True
[Directories2]
+<<<<<<< HEAD
UNR=D:/MasharovDioramu/Content/Maps/Interior/Bake
+=======
+UNR=../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
BRUSH=D:/DioramTestUE5/DioramTest/Content/
FBX=D:/DioramTestUE5/DioramTest/Content/
FBXAnim=D:/DioramTestUE5/DioramTest/Content/
GenericImport=D:/DioramTestUE5/DioramTest/Content/
-GenericExport=D:/DioramTestUE5/DioramTest/Content/
+GenericExport=../../../../../../ARC2/Dioramas/S02A02/SM_S02A04.FBX
GenericOpen=D:/DioramTestUE5/DioramTest/Content/
GenericSave=D:/DioramTestUE5/DioramTest/Content/
MeshImportExport=D:/DioramTestUE5/DioramTest/Content/
@@ -1272,6 +1379,7 @@ Level=D:/DioramTestUE5/DioramTest/Content/Maps
Project=F:/UE_5.0/
[ModuleFileTracking]
+<<<<<<< HEAD
StorageServerClient.TimeStamp=2022.11.16-07.13.40
StorageServerClient.LastCompileMethod=External
StreamingFile.TimeStamp=2022.11.16-07.13.40
@@ -2250,10 +2358,991 @@ HierarchicalLODOutliner.TimeStamp=2022.11.16-07.13.32
HierarchicalLODOutliner.LastCompileMethod=External
ExternalImagePicker.TimeStamp=2022.11.16-07.13.31
ExternalImagePicker.LastCompileMethod=External
+=======
+StorageServerClient.TimeStamp=2022.07.20-07.03.14
+StorageServerClient.LastCompileMethod=External
+StreamingFile.TimeStamp=2022.07.20-07.03.14
+StreamingFile.LastCompileMethod=External
+NetworkFile.TimeStamp=2022.07.20-07.03.09
+NetworkFile.LastCompileMethod=External
+PakFile.TimeStamp=2022.07.20-07.03.09
+PakFile.LastCompileMethod=External
+RSA.TimeStamp=2022.07.20-07.03.11
+RSA.LastCompileMethod=External
+SandboxFile.TimeStamp=2022.07.20-07.03.11
+SandboxFile.LastCompileMethod=External
+CoreUObject.TimeStamp=2022.07.20-07.03.02
+CoreUObject.LastCompileMethod=External
+Engine.TimeStamp=2022.07.20-07.03.06
+Engine.LastCompileMethod=External
+Renderer.TimeStamp=2022.07.20-07.03.11
+Renderer.LastCompileMethod=External
+AnimGraphRuntime.TimeStamp=2022.07.20-07.03.00
+AnimGraphRuntime.LastCompileMethod=External
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+SlateRHIRenderer.LastCompileMethod=External
+Landscape.TimeStamp=2022.07.20-07.03.08
+Landscape.LastCompileMethod=External
+RenderCore.TimeStamp=2022.07.20-07.03.10
+RenderCore.LastCompileMethod=External
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+TextureCompressor.LastCompileMethod=External
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+Virtualization.LastCompileMethod=External
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+MessageLog.LastCompileMethod=External
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+InternationalizationSettings.TimeStamp=2022.07.20-07.03.07
+InternationalizationSettings.LastCompileMethod=External
+ProjectSettingsViewer.TimeStamp=2022.07.20-07.03.10
+ProjectSettingsViewer.LastCompileMethod=External
+ProjectTargetPlatformEditor.TimeStamp=2022.07.20-07.03.10
+ProjectTargetPlatformEditor.LastCompileMethod=External
+Blutility.TimeStamp=2022.07.20-07.03.01
+Blutility.LastCompileMethod=External
+XmlParser.TimeStamp=2022.07.20-07.03.16
+XmlParser.LastCompileMethod=External
+UndoHistory.TimeStamp=2022.07.20-07.03.14
+UndoHistory.LastCompileMethod=External
+DeviceProfileEditor.TimeStamp=2022.07.20-07.03.02
+DeviceProfileEditor.LastCompileMethod=External
+HardwareTargeting.TimeStamp=2022.07.20-07.03.07
+HardwareTargeting.LastCompileMethod=External
+LocalizationDashboard.TimeStamp=2022.07.20-07.03.09
+LocalizationDashboard.LastCompileMethod=External
+LocalizationService.TimeStamp=2022.07.20-07.03.09
+LocalizationService.LastCompileMethod=External
+MergeActors.TimeStamp=2022.07.20-07.03.09
+MergeActors.LastCompileMethod=External
+InputBindingEditor.TimeStamp=2022.07.20-07.03.07
+InputBindingEditor.LastCompileMethod=External
+EditorInteractiveToolsFramework.TimeStamp=2022.07.20-07.03.02
+EditorInteractiveToolsFramework.LastCompileMethod=External
+InteractiveToolsFramework.TimeStamp=2022.07.20-07.03.07
+InteractiveToolsFramework.LastCompileMethod=External
+TraceInsights.TimeStamp=2022.07.20-07.03.14
+TraceInsights.LastCompileMethod=External
+TraceServices.TimeStamp=2022.07.20-07.03.14
+TraceServices.LastCompileMethod=External
+EditorFramework.TimeStamp=2022.07.20-07.03.02
+EditorFramework.LastCompileMethod=External
+WorldPartitionEditor.TimeStamp=2022.07.20-07.03.16
+WorldPartitionEditor.LastCompileMethod=External
+EditorConfig.TimeStamp=2022.07.20-07.03.02
+EditorConfig.LastCompileMethod=External
+DerivedDataEditor.TimeStamp=2022.07.20-07.03.02
+DerivedDataEditor.LastCompileMethod=External
+CSVtoSVG.TimeStamp=2022.07.20-07.03.02
+CSVtoSVG.LastCompileMethod=External
+AndroidRuntimeSettings.TimeStamp=2022.07.20-07.02.36
+AndroidRuntimeSettings.LastCompileMethod=External
+IOSRuntimeSettings.TimeStamp=2022.07.20-07.02.46
+IOSRuntimeSettings.LastCompileMethod=External
+HoloLensPlatformEditor.TimeStamp=2022.07.20-07.03.07
+HoloLensPlatformEditor.LastCompileMethod=External
+WindowsPlatformEditor.TimeStamp=2022.07.20-07.03.16
+WindowsPlatformEditor.LastCompileMethod=External
+AndroidPlatformEditor.TimeStamp=2022.07.20-07.02.36
+AndroidPlatformEditor.LastCompileMethod=External
+AndroidDeviceDetection.TimeStamp=2022.07.20-07.02.36
+AndroidDeviceDetection.LastCompileMethod=External
+PIEPreviewDeviceProfileSelector.TimeStamp=2022.07.20-07.03.10
+PIEPreviewDeviceProfileSelector.LastCompileMethod=External
+IOSPlatformEditor.TimeStamp=2022.07.20-07.02.46
+IOSPlatformEditor.LastCompileMethod=External
+IntroTutorials.TimeStamp=2022.07.20-07.03.07
+IntroTutorials.LastCompileMethod=External
+LogVisualizer.TimeStamp=2022.07.20-07.03.09
+LogVisualizer.LastCompileMethod=External
+ClothPainter.TimeStamp=2022.07.20-07.03.01
+ClothPainter.LastCompileMethod=External
+SkeletalMeshEditor.TimeStamp=2022.07.20-07.03.12
+SkeletalMeshEditor.LastCompileMethod=External
+ViewportInteraction.TimeStamp=2022.07.20-07.03.15
+ViewportInteraction.LastCompileMethod=External
+EditorWidgets.TimeStamp=2022.07.20-07.03.03
+EditorWidgets.LastCompileMethod=External
+ViewportSnapping.TimeStamp=2022.07.20-07.03.15
+ViewportSnapping.LastCompileMethod=External
+ActorPickerMode.TimeStamp=2022.07.20-07.02.59
+ActorPickerMode.LastCompileMethod=External
+SceneDepthPickerMode.TimeStamp=2022.07.20-07.03.11
+SceneDepthPickerMode.LastCompileMethod=External
+LandscapeEditor.TimeStamp=2022.07.20-07.03.08
+LandscapeEditor.LastCompileMethod=External
+FoliageEdit.TimeStamp=2022.07.20-07.03.06
+FoliageEdit.LastCompileMethod=External
+VirtualTexturingEditor.TimeStamp=2022.07.20-07.03.15
+VirtualTexturingEditor.LastCompileMethod=External
+PlacementMode.TimeStamp=2022.07.20-07.03.10
+PlacementMode.LastCompileMethod=External
+MeshPaint.TimeStamp=2022.07.20-07.03.09
+MeshPaint.LastCompileMethod=External
+SessionServices.TimeStamp=2022.07.20-07.03.12
+SessionServices.LastCompileMethod=External
+SmartSnapping.TimeStamp=2022.07.20-07.09.48
+SmartSnapping.LastCompileMethod=External
+ControlRigSplineEditor.TimeStamp=2022.07.20-07.09.53
+ControlRigSplineEditor.LastCompileMethod=External
+ControlRigEditor.TimeStamp=2022.07.20-07.09.50
+ControlRigEditor.LastCompileMethod=External
+AnimationEditor.TimeStamp=2022.07.20-07.02.59
+AnimationEditor.LastCompileMethod=External
+IKRigEditor.TimeStamp=2022.07.20-07.09.53
+IKRigEditor.LastCompileMethod=External
+CharacterAI.TimeStamp=2022.07.20-07.10.54
+CharacterAI.LastCompileMethod=External
+CameraShakePreviewer.TimeStamp=2022.07.20-07.09.56
+CameraShakePreviewer.LastCompileMethod=External
+ImgMediaEditor.TimeStamp=2022.07.20-07.34.07
+ImgMediaEditor.LastCompileMethod=External
+ImgMediaFactory.TimeStamp=2022.07.20-07.34.07
+ImgMediaFactory.LastCompileMethod=External
+OpenExrWrapper.TimeStamp=2022.07.20-07.34.07
+OpenExrWrapper.LastCompileMethod=External
+AndroidMediaEditor.TimeStamp=2022.07.20-07.34.03
+AndroidMediaEditor.LastCompileMethod=External
+AndroidMediaFactory.TimeStamp=2022.07.20-07.34.03
+AndroidMediaFactory.LastCompileMethod=External
+AvfMediaEditor.TimeStamp=2022.07.20-07.34.03
+AvfMediaEditor.LastCompileMethod=External
+AvfMediaFactory.TimeStamp=2022.07.20-07.34.03
+AvfMediaFactory.LastCompileMethod=External
+MediaCompositingEditor.TimeStamp=2022.07.20-07.34.08
+MediaCompositingEditor.LastCompileMethod=External
+SequenceRecorder.TimeStamp=2022.07.20-07.03.11
+SequenceRecorder.LastCompileMethod=External
+WebMMedia.TimeStamp=2022.07.20-07.34.12
+WebMMedia.LastCompileMethod=External
+WebMMediaEditor.TimeStamp=2022.07.20-07.34.12
+WebMMediaEditor.LastCompileMethod=External
+WebMMediaFactory.TimeStamp=2022.07.20-07.34.12
+WebMMediaFactory.LastCompileMethod=External
+WmfMediaEditor.TimeStamp=2022.07.20-07.34.17
+WmfMediaEditor.LastCompileMethod=External
+WmfMediaFactory.TimeStamp=2022.07.20-07.34.18
+WmfMediaFactory.LastCompileMethod=External
+ActorSequenceEditor.TimeStamp=2022.07.20-07.34.19
+ActorSequenceEditor.LastCompileMethod=External
+MatineeToLevelSequence.TimeStamp=2022.07.20-07.34.19
+MatineeToLevelSequence.LastCompileMethod=External
+MediaPlayerEditor.TimeStamp=2022.07.20-07.34.09
+MediaPlayerEditor.LastCompileMethod=External
+LevelSequenceEditor.TimeStamp=2022.07.20-07.34.19
+LevelSequenceEditor.LastCompileMethod=External
+TemplateSequenceEditor.TimeStamp=2022.07.20-07.34.23
+TemplateSequenceEditor.LastCompileMethod=External
+GeometryMode.TimeStamp=2022.07.20-07.10.02
+GeometryMode.LastCompileMethod=External
+BspMode.TimeStamp=2022.07.20-07.10.02
+BspMode.LastCompileMethod=External
+TextureAlignMode.TimeStamp=2022.07.20-07.10.02
+TextureAlignMode.LastCompileMethod=External
+PlanarCut.TimeStamp=2022.07.20-07.12.01
+PlanarCut.LastCompileMethod=External
+AndroidFileServerEditor.TimeStamp=2022.07.20-07.34.38
+AndroidFileServerEditor.LastCompileMethod=External
+AudioCaptureEditor.TimeStamp=2022.07.20-07.34.49
+AudioCaptureEditor.LastCompileMethod=External
+HDRIBackdrop.TimeStamp=2022.07.20-07.35.59
+HDRIBackdrop.LastCompileMethod=External
+GooglePADEditor.TimeStamp=2022.07.20-07.35.41
+GooglePADEditor.LastCompileMethod=External
+ResonanceAudioEditor.TimeStamp=2022.07.20-07.37.30
+ResonanceAudioEditor.LastCompileMethod=External
+SunPosition.TimeStamp=2022.07.20-07.37.37
+SunPosition.LastCompileMethod=External
+AutomationWorker.TimeStamp=2022.07.20-07.03.00
+AutomationWorker.LastCompileMethod=External
+SequenceRecorderSections.TimeStamp=2022.07.20-07.03.11
+SequenceRecorderSections.LastCompileMethod=External
+StatsViewer.TimeStamp=2022.07.20-07.03.14
+StatsViewer.LastCompileMethod=External
+GameProjectGeneration.TimeStamp=2022.07.20-07.03.06
+GameProjectGeneration.LastCompileMethod=External
+StatusBar.TimeStamp=2022.07.20-07.03.14
+StatusBar.LastCompileMethod=External
+AddContentDialog.TimeStamp=2022.07.20-07.02.59
+AddContentDialog.LastCompileMethod=External
+WidgetCarousel.TimeStamp=2022.07.20-07.03.15
+WidgetCarousel.LastCompileMethod=External
+SceneOutliner.TimeStamp=2022.07.20-07.03.11
+SceneOutliner.LastCompileMethod=External
+WorldBrowser.TimeStamp=2022.07.20-07.03.16
+WorldBrowser.LastCompileMethod=External
+SubobjectEditor.TimeStamp=2022.07.20-07.03.14
+SubobjectEditor.LastCompileMethod=External
+HierarchicalLODOutliner.TimeStamp=2022.07.20-07.03.07
+HierarchicalLODOutliner.LastCompileMethod=External
+ExternalImagePicker.TimeStamp=2022.07.18-12.52.32
+ExternalImagePicker.LastCompileMethod=Unknown
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
CurveAssetEditor.TimeStamp=2022.07.18-12.52.28
CurveAssetEditor.LastCompileMethod=Unknown
SequencerWidgets.TimeStamp=2022.07.18-12.52.38
SequencerWidgets.LastCompileMethod=Unknown
+<<<<<<< HEAD
CookOnTheFly.TimeStamp=2022.11.16-07.13.26
CookOnTheFly.LastCompileMethod=Unknown
OnlineServicesCommonEngineUtils.TimeStamp=2022.11.16-07.32.27
@@ -2393,6 +3482,40 @@ UnsavedAssetsTracker.LastCompileMethod=Unknown
LastDirectory=
RecentsFiles=F:/UE_5.1/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py
RecentsFiles=F:/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
+=======
+AnalyticsBlueprintLibrary.TimeStamp=2022.07.20-07.34.38
+AnalyticsBlueprintLibrary.LastCompileMethod=Unknown
+MDLImporter.TimeStamp=2022.07.20-07.10.51
+MDLImporter.LastCompileMethod=Unknown
+UnrealUSDWrapper.TimeStamp=2022.07.20-07.33.41
+UnrealUSDWrapper.LastCompileMethod=Unknown
+USDUtilities.TimeStamp=2022.07.20-07.33.42
+USDUtilities.LastCompileMethod=Unknown
+USDSchemas.TimeStamp=2022.07.20-07.33.41
+USDSchemas.LastCompileMethod=Unknown
+USDStage.TimeStamp=2022.07.20-07.33.41
+USDStage.LastCompileMethod=Unknown
+USDStageEditor.TimeStamp=2022.07.20-07.33.41
+USDStageEditor.LastCompileMethod=Unknown
+USDStageImporter.TimeStamp=2022.07.20-07.33.42
+USDStageImporter.LastCompileMethod=Unknown
+USDStageEditorViewModels.TimeStamp=2022.07.20-07.33.42
+USDStageEditorViewModels.LastCompileMethod=Unknown
+USDExporter.TimeStamp=2022.07.20-07.33.41
+USDExporter.LastCompileMethod=Unknown
+USDClasses.TimeStamp=2022.07.20-07.33.41
+USDClasses.LastCompileMethod=Unknown
+GeometryCacheUSD.TimeStamp=2022.07.20-07.33.41
+GeometryCacheUSD.LastCompileMethod=Unknown
+USDTests.TimeStamp=2022.07.20-07.33.42
+USDTests.LastCompileMethod=Unknown
+
+[Python]
+LastDirectory=
+RecentsFiles=D:/Program Files/Epic Games/UE_5.0/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py
+RecentsFiles=D:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Importers/USDImporter/Content/Python/init_unreal.py
+RecentsFiles=D:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
RecentsFiles=F:/UE_5.0/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py
RecentsFiles=F:/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
@@ -2417,10 +3540,17 @@ AssetEditorOpenLocation=Default
bEnableColorizedEditorTabs=True
[DetailCustomWidgetExpansion]
+<<<<<<< HEAD
PostProcessVolume=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
BrushComponent=
StaticMeshActor=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
SceneComponent=
+=======
+PostProcessVolume=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BrushComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+StaticMeshActor=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+SceneComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
Actor=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
SunSky_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,
SkyLightComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,
@@ -2510,6 +3640,7 @@ TemplateSequenceEditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDet
UdpMessagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,
WmfMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,
DirectionalLightComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,
+<<<<<<< HEAD
BP_Door_Mash_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
BP_InteriorLamp_CylLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.1_ADE,MaterialEditorInstanceConstant.ParameterGroups.1_ORM,MaterialEditorInstanceConstant.ParameterGroups.ADE,MaterialEditorInstanceConstant.ParameterGroups.AO,MaterialEditorInstanceConstant.ParameterGroups.Color_Adj,MaterialEditorInstanceConstant.ParameterGroups.Detail Texturing,MaterialEditorInstanceConstant.ParameterGroups.Dirt,MaterialEditorInstanceConstant.ParameterGroups.Emissive,MaterialEditorInstanceConstant.ParameterGroups.FasadHiding,MaterialEditorInstanceConstant.ParameterGroups.Metallic,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Opacity,MaterialEditorInstanceConstant.ParameterGroups.POM,MaterialEditorInstanceConstant.ParameterGroups.Roughness,MaterialEditorInstanceConstant.ParameterGroups.Tilling,
@@ -2518,14 +3649,25 @@ BP_InteriorLamp_Chandelier_C=PostProcessVolume.Lens.Lens,GameMapsSettings.Defaul
BillboardComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
Ultra_Dynamic_Sky_C=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Lens.Lens,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
BP_InteriorLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,
+=======
+BP_Door_Mash_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,
+BP_InteriorLamp_CylLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.1_ADE,MaterialEditorInstanceConstant.ParameterGroups.1_ORM,MaterialEditorInstanceConstant.ParameterGroups.ADE,MaterialEditorInstanceConstant.ParameterGroups.AO,MaterialEditorInstanceConstant.ParameterGroups.Color_Adj,MaterialEditorInstanceConstant.ParameterGroups.Detail Texturing,MaterialEditorInstanceConstant.ParameterGroups.Dirt,MaterialEditorInstanceConstant.ParameterGroups.Emissive,MaterialEditorInstanceConstant.ParameterGroups.FasadHiding,MaterialEditorInstanceConstant.ParameterGroups.Metallic,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Opacity,MaterialEditorInstanceConstant.ParameterGroups.POM,MaterialEditorInstanceConstant.ParameterGroups.Roughness,MaterialEditorInstanceConstant.ParameterGroups.Tilling,
+MaterialInstanceConstant=
+BP_InteriorLamp_Chandelier_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BillboardComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+Ultra_Dynamic_Sky_C=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Lens.Lens,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_InteriorLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
StaticMeshComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
PB_Mirror_No_Light_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
SkyAtmosphereComponent=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Lens.Lens,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
ExponentialHeightFogComponent=GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Lens.Lens,PostProcessVolume.Reflections.Reflections,
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
Material=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
-BP_InteriorLamp_Chandelier_2_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
+BP_InteriorLamp_Chandelier_2_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
PrimitiveComponent=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
+<<<<<<< HEAD
BP_InteriorLamp_BedroomLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
RectLight=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features
BP_game_controller_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
@@ -2553,6 +3695,20 @@ MovieSceneTakeSettings=
TakeRecorderMicrophoneAudioSourceSettings=
MovieSceneAnimationTrackRecorderEditorSettings=
TakeRecorderWorldSourceSettings=
+=======
+BP_InteriorLamp_BedroomLamp_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+RectLight=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_coffee_brewer_01_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_blender_01_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_vaccum_cleaner_01_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_InteriorLamp_CylLamp_Angle80_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_InteriorLamp_Bedroom_Table_2_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_InteriorLamp_Bedroom_Table_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_InteriorLamp_Big_Square_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_InteriorLamp_Small_Square_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_game_controller_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+BP_InteriorLamp_Child_C=PostProcessVolume.Lens.Lens,GameMapsSettings.DefaultModes.SelectedGameModeDetails,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,IOSRuntimeSettings.Build.Remote Build Options,PostProcessVolume.Reflections.Reflections,PostProcessVolume.Rendering Features.Rendering Features,
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
[DetailMultiObjectNodeExpansion]
EditorStyleSettings=True
@@ -2637,6 +3793,28 @@ ResonanceAudioSettings=True
TcpMessagingSettings=True
UdpMessagingSettings=True
WmfMediaSettings=True
+EditorKeyboardShortcutSettings=True
+AudioEditorSettings=True
+BlueprintEditorSettings=True
+EditorExperimentalSettings=True
+LiveCodingSettings=True
+EditorPerProjectUserSettings=True
+EditorPerformanceSettings=True
+EditorTutorialSettings=True
+LevelEditorMiscSettings=True
+LevelEditorPlaySettings=True
+LevelEditorViewportSettings=True
+ControlRigEditorSettings=True
+SequencerSettings=True
+FlipbookEditorSettings=True
+GraphEditorSettings=True
+MaterialEditorSettings=True
+SpriteEditorSettings=True
+TileMapEditorSettings=True
+TileSetEditorSettings=True
+CrashReportsPrivacySettings=True
+AutomationTestSettings=True
+LogVisualizerSettings=True
[/Script/UnrealEd.MaterialEditorOptions]
bShowGrid=False
diff --git a/Saved/Config/WindowsEditor/Engine.ini b/Saved/Config/WindowsEditor/Engine.ini
index 50c83dd..206d634 100644
--- a/Saved/Config/WindowsEditor/Engine.ini
+++ b/Saved/Config/WindowsEditor/Engine.ini
@@ -1,3 +1,55 @@
+<<<<<<< HEAD
+=======
+[Core.System]
+Paths=../../../Engine/Content
+Paths=%GAMEDIR%Content
+Paths=../../../Engine/Plugins/Bridge/Content
+Paths=../../../Engine/Plugins/2D/Paper2D/Content
+Paths=../../../Engine/Plugins/Animation/ControlRig/Content
+Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
+Paths=../../../Engine/Plugins/Animation/IKRig/Content
+Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
+Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
+Paths=../../../Engine/Plugins/Editor/GLTFImporter/Content
+Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
+Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
+Paths=../../../Engine/Plugins/Enterprise/AxFImporter/Content
+Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
+Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
+Paths=../../../Engine/Plugins/FX/Niagara/Content
+Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
+Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
+Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
+Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
+Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
+Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
+Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
+Paths=../../../Engine/Plugins/Experimental/GPULightmass/Content
+Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
+Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
+Paths=../../../Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Content
+Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
+Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
+Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
+Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
+Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
+Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
+Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
+Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
+Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
+Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
+Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
+Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
+Paths=../../../Engine/Plugins/Experimental/StaticMeshEditorModeling/Content
+Paths=../../../Engine/Plugins/Enterprise/MDLImporter/Content
+Paths=../../../Engine/Plugins/Importers/USDImporter/Content
+
+[/Script/AndroidPlatformEditor.AndroidSDKSettings]
+SDKPath=(Path="")
+NDKPath=(Path="")
+JavaPath=(Path="")
+
+>>>>>>> e4a0ac41965d51870a01364e923cfc72d5639cac
[/Script/UdpMessaging.UdpMessagingSettings]
EnabledByDefault=False
EnableTransport=True
diff --git a/Saved/Config/WindowsEditor/MDLImporter.ini b/Saved/Config/WindowsEditor/MDLImporter.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Saved/Config/WindowsEditor/MDLImporter.ini
@@ -0,0 +1 @@
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diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/CrashContext.runtime-xml
new file mode 100644
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+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-GeForceNOWWrapper.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Experimental\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Online\OnlineBase\Binaries\Win64\UnrealEditor-OnlineBase.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\work.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UnrealEditor-RuntimePhysXCooking.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\ThirdParty\Python3\Win64\DLLs\select.pyd
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Plugins\AI\AISupport\Binaries\Win64\UnrealEditor-AISupportModule.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Analytics.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoTypes.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-ColorManagement.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll
+D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll
+
+
+ 1
+ false
+ 0
+
+
+ No errors
+ false
+ false
+ true
+ false
+ false
+ true
+ D3D12
+ NVIDIA GeForce RTX 2060
+ 516.59
+ 31.0.15.1659
+ 6-23-2022
+ SM5
+ NVIDIA
+ false
+ WindowsEditor
+
+
+
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+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith C4D Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dataprep Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith CAD Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "AxF Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith IFC Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "MDL Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith glTF Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" }
+ { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" }
+ { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" }
+ { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" }
+ { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" }
+ { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "USD Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" }
+ { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" }
+ { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" }
+ { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" }
+ { "Version": 1, "VersionName": "1.3", "FriendlyName": "Movie Render Queue" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" }
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+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" }
+ { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" }
+ { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" }
+ { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" }
+
+
diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/MasharovDioramu.log
new file mode 100644
index 0000000..b8b18eb
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0000/MasharovDioramu.log
@@ -0,0 +1,1409 @@
+Log file open, 10/06/22 16:41:55
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=19168)
+LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
+LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
+LogInit: Display: Running engine for game: MasharovDioramu
+LogCore: UnrealTraceServer: Trace store launch successful
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
+LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
+LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject"""
+LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] "
+LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogPlatformFile: Not using cached read wrapper
+LogStats: Stats thread started at 0.428748
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8
+ Session CrashGUID >====================================================
+LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
+LogConfig: Display: Loading IOS ini files took 0.05 seconds
+LogConfig: Display: Loading Mac ini files took 0.05 seconds
+LogConfig: Display: Loading Android ini files took 0.05 seconds
+LogConfig: Display: Loading HoloLens ini files took 0.05 seconds
+LogConfig: Display: Loading Windows ini files took 0.06 seconds
+LogConfig: Display: Loading Unix ini files took 0.06 seconds
+LogConfig: Display: Loading TVOS ini files took 0.07 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
+LogConfig: Display: Loading Linux ini files took 0.08 seconds
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin DatasmithC4DImporter
+LogPluginManager: Mounting Engine plugin DataprepEditor
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin DatasmithCADImporter
+LogPluginManager: Mounting Engine plugin AxFImporter
+LogPluginManager: Mounting Engine plugin DatasmithIFCImporter
+LogPluginManager: Mounting Engine plugin DatasmithImporter
+LogPluginManager: Mounting Engine plugin MDLImporter
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin GLTFImporter
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin USDImporter
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
+LogPluginManager: Mounting Engine plugin MovieRenderPipeline
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin GPULightmass
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin HDRIBackdrop
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin OpenColorIO
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin SunPosition
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+SourceControl: Source control is disabled
+SourceControl: Source control is disabled
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogInit: Using libcurl 7.55.1-DEV
+LogInit: - built for x86_64-pc-win32
+LogInit: - supports SSL with OpenSSL/1.1.1
+LogInit: - supports HTTP deflate (compression) using libz 1.2.8
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CURL_VERSION_IDN
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
+LogGPULightmass: GPULightmass module is loaded
+LogInit: Build: ++UE5+Release-5.0-CL-20979098
+LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
+LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
+LogInit: Net CL: 19505902
+LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060
+LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
+LogInit: Compiled with Visual C++: 19.29.30138.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.0
+LogInit: Command Line:
+LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogDevObjectVersion: Number of dev versions registered: 34
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
+LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
+LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
+LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
+LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
+LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible!
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
+[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Aftermath initialized
+[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6)
+[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s]
+[2022.10.06-11.41.56:425][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
+[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s]
+[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2022.10.06-11.41.56:426][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
+[2022.10.06-11.41.56:426][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2022.10.06-11.41.56:426][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini]
+[2022.10.06-11.41.56:428][ 0]LogInit: Computer: DESKTOP-AOHCMKE
+[2022.10.06-11.41.56:428][ 0]LogInit: User: GRAFF3d7
+[2022.10.06-11.41.56:428][ 0]LogInit: CPU Page size=4096, Cores=10
+[2022.10.06-11.41.56:428][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2022.10.06-11.41.56:428][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
+[2022.10.06-11.41.56:428][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2022.10.06-11.41.56:428][ 0]LogMemory: Process Physical Memory: 288.49 MB used, 296.92 MB peak
+[2022.10.06-11.41.56:428][ 0]LogMemory: Process Virtual Memory: 262.40 MB used, 262.40 MB peak
+[2022.10.06-11.41.56:428][ 0]LogMemory: Physical Memory: 20341.62 MB used, 45128.57 MB free, 65470.20 MB total
+[2022.10.06-11.41.56:428][ 0]LogMemory: Virtual Memory: 43236.14 MB used, 31962.05 MB free, 75198.20 MB total
+[2022.10.06-11.41.56:428][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2022.10.06-11.41.56:441][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2022.10.06-11.41.56:465][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected language (ru-RU).
+[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected locale (ru-RU).
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language.
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading!
+[2022.10.06-11.41.56:479][ 0]LogInit: Setting process to per monitor DPI aware
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard).
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard).
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).
+[2022.10.06-11.41.56:531][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
+[2022.10.06-11.41.56:531][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2022.10.06-11.41.56:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2022.10.06-11.41.57:010][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
+[2022.10.06-11.41.57:026][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
+[2022.10.06-11.41.57:051][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
+[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2022.10.06-11.41.57:169][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2022.10.06-11.41.57:169][ 0]LogWindows: Attached monitors:
+[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY]
+[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2'
+[2022.10.06-11.41.57:169][ 0]LogWindows: Found 2 attached monitors.
+[2022.10.06-11.41.57:169][ 0]LogWindows: EnumDisplayDevices:
+[2022.10.06-11.41.57:170][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1'
+[2022.10.06-11.41.57:170][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2'
+[2022.10.06-11.41.57:170][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3'
+[2022.10.06-11.41.57:171][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4'
+[2022.10.06-11.41.57:171][ 0]LogWindows: DebugString: FoundDriverCount:4
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59)
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Date: 6-23-2022
+[2022.10.06-11.41.57:171][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Async texture creation enabled
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2022.10.06-11.41.57:193][ 0]LogRHI: GeForceNow SDK initialized: 0
+[2022.10.06-11.41.57:202][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all'
+[2022.10.06-11.41.57:202][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ]
+[2022.10.06-11.41.57:233][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
+[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
+[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
+[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
+[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2022.10.06-11.41.57:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2022.10.06-11.41.57:327][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
+[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
+[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: ADPCM
+[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: PCM
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: BINKA
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OGG
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OPUS
+[2022.10.06-11.41.57:396][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: VVM_1_0
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1.
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2022.10.06-11.41.57:446][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
+[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=178.62MBs, RandomWriteSpeed=61.33MBs. Assigned SpeedClass 'Local'
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2022.10.06-11.41.57:481][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
+[2022.10.06-11.41.57:481][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/27300/).
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/194724944380600BA6FD33ADC60FEB3B/'.
+[2022.10.06-11.41.57:482][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers.
+[2022.10.06-11.41.59:912][ 0]LogSlate: Using FreeType 2.10.0
+[2022.10.06-11.41.59:913][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
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+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
+[2022.10.06-11.42.01:218][ 0]LogMeshReduction: No distributed automatic mesh merging module available
+[2022.10.06-11.42.01:218][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2022.10.06-11.42.01:249][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362)
+[2022.10.06-11.42.01:533][ 0]LogSlate: Border
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+[2022.10.06-11.42.06:961][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2022.10.06-11.42.07:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2022.10.06-11.42.07:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2022.10.06-11.42.07:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2022.10.06-11.42.07:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2022.10.06-11.42.07:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2022.10.06-11.42.07:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2022.10.06-11.42.07:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2022.10.06-11.42.07:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2022.10.06-11.42.07:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2022.10.06-11.42.07:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2022.10.06-11.42.08:009][ 0]LogOpenImageDenoise: OIDN starting up
+[2022.10.06-11.42.08:029][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2022.10.06-11.42.08:230][ 0]LogCollectionManager: Loaded 0 collections in 0.001216 seconds
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s
+[2022.10.06-11.42.08:847][ 0]LogEngine: Initializing Engine...
+[2022.10.06-11.42.08:858][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2022.10.06-11.42.08:860][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2022.10.06-11.42.09:478][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2022.10.06-11.42.09:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
+[2022.10.06-11.42.09:493][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2022.10.06-11.42.09:519][ 0]LogAIModule: Creating AISystem for world Untitled
+[2022.10.06-11.42.09:521][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2022.10.06-11.42.09:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2022.10.06-11.42.09:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2022.10.06-11.42.09:537][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
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+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Max Channels (voices): 0
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2022.10.06-11.42.09:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device)
+[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2022.10.06-11.42.09:620][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2022.10.06-11.42.09:620][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogInit: FAudioDevice initialized.
+[2022.10.06-11.42.09:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2022.10.06-11.42.09:623][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2022.10.06-11.42.09:623][ 0]LogInit: Texture streaming: Enabled
+[2022.10.06-11.42.09:657][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
+[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager initialized
+[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A38FFF71-4190-0BFF-11D8-8992BB0119F5}
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+[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Waiting for server
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2022.10.06-11.42.11:163][ 0]LogInit: Transaction tracking system initialized
+[2022.10.06-11.42.11:244][ 0]BlueprintLog: New page: Editor Load
+[2022.10.06-11.42.11:421][ 0]LocalizationService: Localization service is disabled
+[2022.10.06-11.42.11:465][ 0]TimingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]TimingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]LoadingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]LoadingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]MemoryProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]MemoryProfiler: OnSessionChanged
+[2022.10.06-11.42.12:330][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s
+[2022.10.06-11.42.12:330][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2022.10.06-11.42.12:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2022.10.06-11.42.12:784][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.12:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 25.838
+[2022.10.06-11.42.12:785][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
+[2022.10.06-11.42.12:785][ 0]LightingResults: New page: Lighting Build
+[2022.10.06-11.42.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2022.10.06-11.42.12:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2022.10.06-11.42.12:792][ 0]MapCheck: New page: Map Check
+[2022.10.06-11.42.12:792][ 0]LightingResults: New page: Lighting Build
+[2022.10.06-11.42.12:802][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2022.10.06-11.42.12:810][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
+[2022.10.06-11.42.12:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
+[2022.10.06-11.42.12:930][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
+[2022.10.06-11.42.12:930][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2022.10.06-11.42.12:931][ 0]LogAIModule: Creating AISystem for world Main
+[2022.10.06-11.42.12:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2022.10.06-11.42.12:974][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
+[2022.10.06-11.42.12:974][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2022.10.06-11.42.12:974][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,152ms to complete.
+[2022.10.06-11.42.12:974][ 0]LogFileHelpers: Loading map 'Main' took 0.190
+[2022.10.06-11.42.12:988][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.041
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================
+[2022.10.06-11.42.13:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:183][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:208][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:213][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
+[2022.10.06-11.42.22:172][ 0]LogSlate: Took 0.000347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2022.10.06-11.42.22:176][ 0]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2022.10.06-11.42.22:178][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2022.10.06-11.42.22:181][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2022.10.06-11.42.22:182][ 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2022.10.06-11.42.22:222][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed.
+[2022.10.06-11.42.22:303][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2022.10.06-11.42.22:934][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 235.89 ms. Compile time 212.80 ms, link time 22.71 ms.
+[2022.10.06-11.42.23:020][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 70.24 ms. Compile time 36.66 ms, link time 33.46 ms.
+[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 373.57 ms. Compile time 35.64 ms, link time 337.88 ms.
+[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:364][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:365][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:502][ 0]LogStall: Startup...
+[2022.10.06-11.42.23:505][ 0]LogStall: Startup complete.
+[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total time: 36.57 seconds
+[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2022.10.06-11.42.23:759][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2022.10.06-11.42.23:884][ 0]LogAutomationController: Ignoring very large delta of 19974876.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2022.10.06-11.42.24:340][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 18.50 ms. Compile time 11.20 ms, link time 6.96 ms.
+[2022.10.06-11.42.24:381][ 3]LogAssetRegistry: Asset discovery search completed in 24.4019 seconds
+[2022.10.06-11.42.24:403][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2022.10.06-11.42.27:178][ 16]LogSlate: Window 'Plugins' being destroyed
+[2022.10.06-11.42.27:214][ 16]LogSlate: Window 'Plugins' being destroyed
+[2022.10.06-11.42.27:215][ 16]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
+[2022.10.06-11.42.30:751][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
+[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest'
+[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader'
+[2022.10.06-11.42.30:876][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser'
+[2022.10.06-11.42.31:945][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter'
+[2022.10.06-11.42.32:830][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess'
+[2022.10.06-11.42.32:832][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file.
+[2022.10.06-11.42.32:832][341]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree
+[2022.10.06-11.42.32:833][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF'
+[2022.10.06-11.42.33:092][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile'
+[2022.10.06-11.42.33:348][341]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'!
+[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:522][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:526][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:527][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'.
+Make sure 'GI' has been compiled for Create Proc
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'.
+Make sure 'GI' has been compiled for Create Proc
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Field
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Field
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'.
+Make sure 'GI' has been compiled for Apply URL
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
+Make sure 'GI' has been compiled for Set Request Object
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Request Ext
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Array Field
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:552][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Array Field
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Array Field
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Get Object Array Field
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'.
+Make sure 'GI' has been compiled for Get Response Object
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Array Field
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'.
+Make sure 'GI' has been compiled for Call URL
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Field
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:569][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:570][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:573][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'.
+Make sure 'GI' has been compiled for Create Text File
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'.
+Make sure 'GI' has been compiled for Apply URL
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
+Make sure 'GI' has been compiled for Set Request Object
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Request Ext
+[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'.
+Make sure 'GI' has been compiled for Read Elements
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'.
+Make sure 'GI' has been compiled for Load from File
+[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:583][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'.
+Make sure 'GI' has been compiled for BP Download File to Storage
+[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:648][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Get Object Array Field
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:650][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'.
+Make sure 'GI' has been compiled for Has Field
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'.
+Make sure 'GI' has been compiled for Has Field
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:653][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:672][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Request Ext
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
+Make sure 'GI' has been compiled for Set Request Object
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Array Field
+[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:715][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:716][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type.
+[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type.
+[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type.
+[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type.
+[2022.10.06-11.42.34:781][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'.
+Make sure 'KPmaker' has been compiled for Print Image
+[2022.10.06-11.42.35:990][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.35:990][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.35:991][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'.
+Make sure 'MainMenu' has been compiled for Create Proc
+[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right
+[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward
+[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property
+[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property
+[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail
+[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete
+[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete
+[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail
+[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A
+[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B
+[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A
+[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B
+[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate)
+[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate)
+[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate)
+[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate)
+[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
+[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
+[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
+[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
+[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
+[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
+[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
+[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
+[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.37:092][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated.
+[2022.10.06-11.42.43:312][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file.
+[2022.10.06-11.42.43:312][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200'
+[2022.10.06-11.42.43:369][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A01.umap: Failed to load '/Game/Maps/Interior/GP2/S02A01_BuiltData': Can't find file.
+[2022.10.06-11.42.43:369][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A01_BuiltData'
+[2022.10.06-11.42.44:401][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file.
+[2022.10.06-11.42.44:401][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat'
+[2022.10.06-11.42.47:094][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512.
+[2022.10.06-11.42.47:095][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512.
+[2022.10.06-11.42.47:321][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_pattern_M.T_hair_dryer_01_pattern_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_NOISE.T_hair_dryer_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_ME.T_hair_dryer_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_R.T_hair_dryer_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_D.T_hair_dryer_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_N.T_hair_dryer_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Paint_Abstr.T_Paint_Abstr (TFO_AutoDXT, 1416X2000 X1X1) (Required Memory Estimate: 54.016113 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBox_Carpet.T_BBox_Carpet (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSFabric_N.T_BSFabric_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:659][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_woodFloor_D.T_woodFloor_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:659][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_specii.T_K_specii (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_rice2.T_K_rice2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_kukur.T_K_kukur (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Light_Fabric.T_Light_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Concrete_001.T_Roughness_Concrete_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Cement.T_Cement (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSGlass_N.T_BSGlass_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Concrete_001.T_Normal_Concrete_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling.
+[2022.10.06-11.42.48:467][341]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling.
+[2022.10.06-11.42.48:959][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.49:171][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.49:197][341]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling.
+[2022.10.06-11.42.49:932][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling.
+[2022.10.06-11.42.50:044][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling.
+[2022.10.06-11.42.50:237][341]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling.
+[2022.10.06-11.42.50:749][341]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling.
+[2022.10.06-11.42.56:074][341]LogStaticMesh: Display: Building static mesh SM_Corridor_light_2...
+[2022.10.06-11.42.56:074][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_light_2.SM_Corridor_light_2
+[2022.10.06-11.42.56:074][341]LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5 (DDC key hash: 63A788F447619BBD3C8D40B525CE92B2C2F4C036), compiling.
+[2022.10.06-11.42.56:192][341]LogMaterial: Display: Missing cached shadermap for WineGlass_M in PCD3D_SM5, Default, SM5 (DDC key hash: 2F9E649F5C326A36D12167D32E25C55C5476D03A), compiling.
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_TV...
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV.SM_TV
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_Hood...
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_hair_dryer_01...
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_Hood.TEST_Kitchen_SM_ModularKitchen_Hood
+[2022.10.06-11.42.56:619][341]LogMaterial: Display: Missing cached shadermap for M_BBox_Carpet in PCD3D_SM5, Default, SM5 (DDC key hash: F2CA91A58BC7AA4D4C7881220C0381413CC16FEE), compiling.
+[2022.10.06-11.42.57:037][341]LogStaticMesh: Display: Building static mesh SM_BBox...
+[2022.10.06-11.42.57:037][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBox.SM_BBox
+[2022.10.06-11.42.57:037][341]LogMaterial: Display: Missing cached shadermap for M_KT_08 in PCD3D_SM5, Default, SM5 (DDC key hash: A4FCFBD3A963544235BE2EDB96F2A17DFEF3E662), compiling.
+[2022.10.06-11.42.57:137][341]LogMaterial: Display: Missing cached shadermap for M_KT_09 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598C3C46FADA58730A8BD4B555E7E5EB8144BD7), compiling.
+[2022.10.06-11.42.57:217][341]LogMaterial: Display: Missing cached shadermap for M_KT_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B98C9BFD9127B85C1296E038D4C282E19EE4630), compiling.
+[2022.10.06-11.42.57:303][341]LogMaterial: Display: Missing cached shadermap for M_Glass_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 858B65B68B7D7FC134B9DF7C590D3F1A0C83020A), compiling.
+[2022.10.06-11.42.57:411][341]LogMaterial: Display: Missing cached shadermap for M_Wood_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 516188B1DBE0670F7EDBE9EC1E1C5F4A0D5851A9), compiling.
+[2022.10.06-11.42.57:617][341]LogStaticMesh: Display: Building static mesh SM_KT_06...
+[2022.10.06-11.42.57:617][341]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 15781D108CCE21C3EC5B6CB3B3BC467995730429), compiling.
+[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LDeco_002...
+[2022.10.06-11.42.57:808][341]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KT_06.SM_KT_06
+[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_035_D...
+[2022.10.06-11.42.57:808][341]LogMaterial: Display: Missing cached shadermap for MI_Emissive_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4737FCF7349747B0BBAF9E4EE13E4B086D6581CE), compiling.
+[2022.10.06-11.42.57:899][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_035_D.SM_LivingDeco_035_D
+[2022.10.06-11.42.57:899][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_036...
+[2022.10.06-11.42.57:899][341]LogMaterial: Display: Missing cached shadermap for MI_WallConcrete_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDFBF074FA0D1B67A88EE4EAFABFA9B4DFF8C83), compiling.
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_037...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_521566BD...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_F84B486F...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_521566BD.Box_521566BD
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_F84B486F.Box_F84B486F
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Up_locker_big_337...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Tall_Up_Locker_337...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [1.68s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/SM_hair_dryer_01.SM_hair_dryer_01
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_037.SM_LivingDeco_037
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall_337...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Hook_clothes...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Sink...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_002.SM_LDeco_002
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook_clothes.SM_Hook_clothes
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_big_337.SM_Up_locker_big_337
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Up_Locker_337.SM_Tall_Up_Locker_337
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Under_Water_Taps...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Corner...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Under_Water_Taps.SM_Under_Water_Taps
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink.SM_Shelf_Under_Sink
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wall_Light...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_100cm...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_50cm...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_Corner_Outer...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Corner.SM_Corner
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_50cm.SM_Plinth_50cm
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_100cm.SM_Plinth_100cm
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_036.SM_LivingDeco_036
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink.SM_Sink
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_Corner_Outer.SM_Plinth_Corner_Outer
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Cab_Locker_H_270...
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+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01_Plintuth...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/Study/SM_Cab_Locker_H_270.SM_Cab_Locker_H_270
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+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" }
+ { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" }
+ { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" }
+
+
diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/MasharovDioramu.log
new file mode 100644
index 0000000..c860943
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/MasharovDioramu.log
@@ -0,0 +1,1412 @@
+Log file open, 10/06/22 16:41:55
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=19168)
+LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
+LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
+LogInit: Display: Running engine for game: MasharovDioramu
+LogCore: UnrealTraceServer: Trace store launch successful
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
+LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
+LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject"""
+LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] "
+LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogPlatformFile: Not using cached read wrapper
+LogStats: Stats thread started at 0.428748
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8
+ Session CrashGUID >====================================================
+LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
+LogConfig: Display: Loading IOS ini files took 0.05 seconds
+LogConfig: Display: Loading Mac ini files took 0.05 seconds
+LogConfig: Display: Loading Android ini files took 0.05 seconds
+LogConfig: Display: Loading HoloLens ini files took 0.05 seconds
+LogConfig: Display: Loading Windows ini files took 0.06 seconds
+LogConfig: Display: Loading Unix ini files took 0.06 seconds
+LogConfig: Display: Loading TVOS ini files took 0.07 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
+LogConfig: Display: Loading Linux ini files took 0.08 seconds
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin DatasmithC4DImporter
+LogPluginManager: Mounting Engine plugin DataprepEditor
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin DatasmithCADImporter
+LogPluginManager: Mounting Engine plugin AxFImporter
+LogPluginManager: Mounting Engine plugin DatasmithIFCImporter
+LogPluginManager: Mounting Engine plugin DatasmithImporter
+LogPluginManager: Mounting Engine plugin MDLImporter
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin GLTFImporter
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin USDImporter
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
+LogPluginManager: Mounting Engine plugin MovieRenderPipeline
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin GPULightmass
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin HDRIBackdrop
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin OpenColorIO
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin SunPosition
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+SourceControl: Source control is disabled
+SourceControl: Source control is disabled
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogInit: Using libcurl 7.55.1-DEV
+LogInit: - built for x86_64-pc-win32
+LogInit: - supports SSL with OpenSSL/1.1.1
+LogInit: - supports HTTP deflate (compression) using libz 1.2.8
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CURL_VERSION_IDN
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
+LogGPULightmass: GPULightmass module is loaded
+LogInit: Build: ++UE5+Release-5.0-CL-20979098
+LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
+LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
+LogInit: Net CL: 19505902
+LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060
+LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
+LogInit: Compiled with Visual C++: 19.29.30138.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.0
+LogInit: Command Line:
+LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogDevObjectVersion: Number of dev versions registered: 34
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
+LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
+LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
+LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
+LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
+LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible!
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
+[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Aftermath initialized
+[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6)
+[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s]
+[2022.10.06-11.41.56:425][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
+[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s]
+[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2022.10.06-11.41.56:426][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
+[2022.10.06-11.41.56:426][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2022.10.06-11.41.56:426][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini]
+[2022.10.06-11.41.56:428][ 0]LogInit: Computer: DESKTOP-AOHCMKE
+[2022.10.06-11.41.56:428][ 0]LogInit: User: GRAFF3d7
+[2022.10.06-11.41.56:428][ 0]LogInit: CPU Page size=4096, Cores=10
+[2022.10.06-11.41.56:428][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2022.10.06-11.41.56:428][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
+[2022.10.06-11.41.56:428][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2022.10.06-11.41.56:428][ 0]LogMemory: Process Physical Memory: 288.49 MB used, 296.92 MB peak
+[2022.10.06-11.41.56:428][ 0]LogMemory: Process Virtual Memory: 262.40 MB used, 262.40 MB peak
+[2022.10.06-11.41.56:428][ 0]LogMemory: Physical Memory: 20341.62 MB used, 45128.57 MB free, 65470.20 MB total
+[2022.10.06-11.41.56:428][ 0]LogMemory: Virtual Memory: 43236.14 MB used, 31962.05 MB free, 75198.20 MB total
+[2022.10.06-11.41.56:428][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2022.10.06-11.41.56:441][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2022.10.06-11.41.56:465][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected language (ru-RU).
+[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected locale (ru-RU).
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language.
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading!
+[2022.10.06-11.41.56:479][ 0]LogInit: Setting process to per monitor DPI aware
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard).
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard).
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).
+[2022.10.06-11.41.56:531][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
+[2022.10.06-11.41.56:531][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2022.10.06-11.41.56:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2022.10.06-11.41.57:010][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
+[2022.10.06-11.41.57:026][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
+[2022.10.06-11.41.57:051][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
+[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2022.10.06-11.41.57:169][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2022.10.06-11.41.57:169][ 0]LogWindows: Attached monitors:
+[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY]
+[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2'
+[2022.10.06-11.41.57:169][ 0]LogWindows: Found 2 attached monitors.
+[2022.10.06-11.41.57:169][ 0]LogWindows: EnumDisplayDevices:
+[2022.10.06-11.41.57:170][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1'
+[2022.10.06-11.41.57:170][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2'
+[2022.10.06-11.41.57:170][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3'
+[2022.10.06-11.41.57:171][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4'
+[2022.10.06-11.41.57:171][ 0]LogWindows: DebugString: FoundDriverCount:4
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59)
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Date: 6-23-2022
+[2022.10.06-11.41.57:171][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Async texture creation enabled
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2022.10.06-11.41.57:193][ 0]LogRHI: GeForceNow SDK initialized: 0
+[2022.10.06-11.41.57:202][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all'
+[2022.10.06-11.41.57:202][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ]
+[2022.10.06-11.41.57:233][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
+[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
+[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
+[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
+[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2022.10.06-11.41.57:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
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+[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
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+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
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+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: VVM_1_0
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1.
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
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+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
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+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
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+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
+[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=178.62MBs, RandomWriteSpeed=61.33MBs. Assigned SpeedClass 'Local'
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2022.10.06-11.41.57:481][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
+[2022.10.06-11.41.57:481][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/27300/).
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/194724944380600BA6FD33ADC60FEB3B/'.
+[2022.10.06-11.41.57:482][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers.
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+[2022.10.06-11.41.59:981][ 0]LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up
+[2022.10.06-11.41.59:991][ 0]LogEditorDomain: Display: EditorDomain is Disabled
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+[2022.10.06-11.42.00:778][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2022.10.06-11.42.00:819][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
+[2022.10.06-11.42.01:218][ 0]LogMeshReduction: No distributed automatic mesh merging module available
+[2022.10.06-11.42.01:218][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2022.10.06-11.42.01:249][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362)
+[2022.10.06-11.42.01:533][ 0]LogSlate: Border
+[2022.10.06-11.42.01:533][ 0]LogSlate: BreadcrumbButton
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+[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Save
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+[2022.10.06-11.42.01:533][ 0]LogSlate: ListView
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+[2022.10.06-11.42.01:888][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.02:201][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load.
+[2022.10.06-11.42.02:201][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool.
+[2022.10.06-11.42.02:201][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2022.10.06-11.42.02:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 28C4AE114D0FC88B6B355789699F96FC | Instance: A5713C8B48A57028030E4EAE51CBF217 (DESKTOP-AOHCMKE-27300).
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+[2022.10.06-11.42.06:837][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.06:944][ 0]LogUProjectInfo: Found projects:
+[2022.10.06-11.42.06:961][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2022.10.06-11.42.07:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2022.10.06-11.42.07:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2022.10.06-11.42.07:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2022.10.06-11.42.07:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2022.10.06-11.42.07:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2022.10.06-11.42.07:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2022.10.06-11.42.07:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2022.10.06-11.42.07:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2022.10.06-11.42.07:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2022.10.06-11.42.07:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2022.10.06-11.42.08:009][ 0]LogOpenImageDenoise: OIDN starting up
+[2022.10.06-11.42.08:029][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2022.10.06-11.42.08:230][ 0]LogCollectionManager: Loaded 0 collections in 0.001216 seconds
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s
+[2022.10.06-11.42.08:847][ 0]LogEngine: Initializing Engine...
+[2022.10.06-11.42.08:858][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2022.10.06-11.42.08:860][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2022.10.06-11.42.09:478][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2022.10.06-11.42.09:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
+[2022.10.06-11.42.09:493][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2022.10.06-11.42.09:519][ 0]LogAIModule: Creating AISystem for world Untitled
+[2022.10.06-11.42.09:521][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2022.10.06-11.42.09:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2022.10.06-11.42.09:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2022.10.06-11.42.09:537][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Max Channels (voices): 0
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2022.10.06-11.42.09:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device)
+[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2022.10.06-11.42.09:620][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2022.10.06-11.42.09:620][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogInit: FAudioDevice initialized.
+[2022.10.06-11.42.09:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2022.10.06-11.42.09:623][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2022.10.06-11.42.09:623][ 0]LogInit: Texture streaming: Enabled
+[2022.10.06-11.42.09:657][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
+[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager initialized
+[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A38FFF71-4190-0BFF-11D8-8992BB0119F5}
+[2022.10.06-11.42.09:990][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Waiting for server
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2022.10.06-11.42.11:163][ 0]LogInit: Transaction tracking system initialized
+[2022.10.06-11.42.11:244][ 0]BlueprintLog: New page: Editor Load
+[2022.10.06-11.42.11:421][ 0]LocalizationService: Localization service is disabled
+[2022.10.06-11.42.11:465][ 0]TimingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]TimingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]LoadingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]LoadingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]MemoryProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]MemoryProfiler: OnSessionChanged
+[2022.10.06-11.42.12:330][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s
+[2022.10.06-11.42.12:330][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2022.10.06-11.42.12:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2022.10.06-11.42.12:784][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.12:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 25.838
+[2022.10.06-11.42.12:785][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
+[2022.10.06-11.42.12:785][ 0]LightingResults: New page: Lighting Build
+[2022.10.06-11.42.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2022.10.06-11.42.12:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2022.10.06-11.42.12:792][ 0]MapCheck: New page: Map Check
+[2022.10.06-11.42.12:792][ 0]LightingResults: New page: Lighting Build
+[2022.10.06-11.42.12:802][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2022.10.06-11.42.12:810][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
+[2022.10.06-11.42.12:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
+[2022.10.06-11.42.12:930][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
+[2022.10.06-11.42.12:930][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2022.10.06-11.42.12:931][ 0]LogAIModule: Creating AISystem for world Main
+[2022.10.06-11.42.12:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2022.10.06-11.42.12:974][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
+[2022.10.06-11.42.12:974][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2022.10.06-11.42.12:974][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,152ms to complete.
+[2022.10.06-11.42.12:974][ 0]LogFileHelpers: Loading map 'Main' took 0.190
+[2022.10.06-11.42.12:988][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.041
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================
+[2022.10.06-11.42.13:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:183][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:208][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:213][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
+[2022.10.06-11.42.22:172][ 0]LogSlate: Took 0.000347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2022.10.06-11.42.22:176][ 0]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2022.10.06-11.42.22:178][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2022.10.06-11.42.22:181][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2022.10.06-11.42.22:182][ 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2022.10.06-11.42.22:222][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed.
+[2022.10.06-11.42.22:303][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2022.10.06-11.42.22:934][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 235.89 ms. Compile time 212.80 ms, link time 22.71 ms.
+[2022.10.06-11.42.23:020][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 70.24 ms. Compile time 36.66 ms, link time 33.46 ms.
+[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 373.57 ms. Compile time 35.64 ms, link time 337.88 ms.
+[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:364][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:365][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:502][ 0]LogStall: Startup...
+[2022.10.06-11.42.23:505][ 0]LogStall: Startup complete.
+[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total time: 36.57 seconds
+[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2022.10.06-11.42.23:759][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2022.10.06-11.42.23:884][ 0]LogAutomationController: Ignoring very large delta of 19974876.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2022.10.06-11.42.24:340][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 18.50 ms. Compile time 11.20 ms, link time 6.96 ms.
+[2022.10.06-11.42.24:381][ 3]LogAssetRegistry: Asset discovery search completed in 24.4019 seconds
+[2022.10.06-11.42.24:403][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2022.10.06-11.42.27:178][ 16]LogSlate: Window 'Plugins' being destroyed
+[2022.10.06-11.42.27:214][ 16]LogSlate: Window 'Plugins' being destroyed
+[2022.10.06-11.42.27:215][ 16]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
+[2022.10.06-11.42.30:751][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
+[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest'
+[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader'
+[2022.10.06-11.42.30:876][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser'
+[2022.10.06-11.42.31:945][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter'
+[2022.10.06-11.42.32:830][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess'
+[2022.10.06-11.42.32:832][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file.
+[2022.10.06-11.42.32:832][341]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree
+[2022.10.06-11.42.32:833][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF'
+[2022.10.06-11.42.33:092][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile'
+[2022.10.06-11.42.33:348][341]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'!
+[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:522][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:526][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:527][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'.
+Make sure 'GI' has been compiled for Create Proc
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'.
+Make sure 'GI' has been compiled for Create Proc
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Field
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Field
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'.
+Make sure 'GI' has been compiled for Apply URL
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
+Make sure 'GI' has been compiled for Set Request Object
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:546][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Request Ext
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:547][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:548][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Array Field
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:549][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:550][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:551][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:552][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:552][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:553][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:554][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Array Field
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:555][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:556][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:557][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:558][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Array Field
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:559][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:560][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:561][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Get Object Array Field
+[2022.10.06-11.42.34:562][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'.
+Make sure 'GI' has been compiled for Get Response Object
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:563][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Array Field
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:564][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'.
+Make sure 'GI' has been compiled for Call URL
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:565][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:566][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Field
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:567][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:568][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:569][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:569][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:570][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:570][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:571][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:572][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Text File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:573][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:573][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'.
+Make sure 'GI' has been compiled for Create Text File
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'.
+Make sure 'GI' has been compiled for Apply URL
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:574][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:575][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:576][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
+Make sure 'GI' has been compiled for Set Request Object
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:577][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Request Ext
+[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:579][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read Elements . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'.
+Make sure 'GI' has been compiled for Read Elements
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:580][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:581][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:582][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'.
+Make sure 'GI' has been compiled for Load from File
+[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:583][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:583][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:584][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'.
+Make sure 'GI' has been compiled for BP Download File to Storage
+[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:648][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:648][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:649][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Get Object Array Field
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:650][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'.
+Make sure 'GI' has been compiled for Has Field
+[2022.10.06-11.42.34:650][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:651][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'.
+Make sure 'GI' has been compiled for Has Field
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:652][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:653][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Get String Field
+[2022.10.06-11.42.34:672][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Request Ext
+[2022.10.06-11.42.34:673][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:674][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
+Make sure 'GI' has been compiled for Set Request Object
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:675][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:676][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Array Field
+[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:677][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:715][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:716][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:716][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:717][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:729][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:730][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:731][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
+[2022.10.06-11.42.34:732][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type.
+[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type.
+[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type.
+[2022.10.06-11.42.34:733][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type.
+[2022.10.06-11.42.34:781][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin no longer exists on node Print Image . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:782][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'.
+Make sure 'KPmaker' has been compiled for Print Image
+[2022.10.06-11.42.35:990][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.35:990][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.35:991][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.35:991][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'.
+Make sure 'MainMenu' has been compiled for Create Proc
+[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.36:177][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right
+[2022.10.06-11.42.36:273][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward
+[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property
+[2022.10.06-11.42.36:425][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property
+[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:426][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail
+[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:427][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete
+[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete
+[2022.10.06-11.42.36:428][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail
+[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A
+[2022.10.06-11.42.36:429][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B
+[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A
+[2022.10.06-11.42.36:431][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B
+[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate)
+[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate)
+[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from due to a bad or unknown type (Delegate)
+[2022.10.06-11.42.36:434][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from due to a bad or unknown type (Delegate)
+[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
+[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
+[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
+[2022.10.06-11.42.36:436][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
+[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
+[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
+[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
+[2022.10.06-11.42.36:437][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
+[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.36:454][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected?
+[2022.10.06-11.42.37:092][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated.
+[2022.10.06-11.42.43:312][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Meshes\Interior\Furniture\Radiator\RadiatorGen.uasset: Failed to load '/Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200': Can't find file.
+[2022.10.06-11.42.43:312][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200'
+[2022.10.06-11.42.43:369][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Maps\Interior\GP2\S02A01.umap: Failed to load '/Game/Maps/Interior/GP2/S02A01_BuiltData': Can't find file.
+[2022.10.06-11.42.43:369][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP2/S02A01_BuiltData'
+[2022.10.06-11.42.44:401][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_02\SM_Deco_Tri.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat': Can't find file.
+[2022.10.06-11.42.44:401][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Living/Materials/M_GoldMat'
+[2022.10.06-11.42.47:094][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512.
+[2022.10.06-11.42.47:095][341]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512.
+[2022.10.06-11.42.47:321][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_pattern_M.T_hair_dryer_01_pattern_M (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_NOISE.T_hair_dryer_01_NOISE (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_ME.T_hair_dryer_01_ME (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_R.T_hair_dryer_01_R (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:576][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_D.T_hair_dryer_01_D (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/T_hair_dryer_01_N.T_hair_dryer_01_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Textures/Masharov_Interior/T_Paint_Abstr.T_Paint_Abstr (TFO_AutoDXT, 1416X2000 X1X1) (Required Memory Estimate: 54.016113 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BBox_Carpet.T_BBox_Carpet (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:577][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSFabric_N.T_BSFabric_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:659][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_woodFloor_D.T_woodFloor_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.47:659][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_specii.T_K_specii (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_rice2.T_K_rice2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/Textures/T_K_kukur.T_K_kukur (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Light_Fabric.T_Light_Fabric (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Roughness_Concrete_001.T_Roughness_Concrete_001 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/Fabrics/T_Cement.T_Cement (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Textures/T_BSGlass_N.T_BSGlass_N (BGRA8, 1024X723 X1X1) (Required Memory Estimate: 14.121094 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogTexture: Display: Building textures: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Textures/T_Normal_Concrete_001.T_Normal_Concrete_001 (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.48:048][341]LogMaterial: Display: Missing cached shadermap for M_FakeInterior_Freestyle in PCD3D_SM5, Default, SM5 (DDC key hash: 4C36F76E8BB6D49526D5646B00CDAB1888CA99D5), compiling.
+[2022.10.06-11.42.48:467][341]LogMaterial: Display: Missing cached shadermap for MI_FakeEmpty in PCD3D_SM5, Default, SM5 (DDC key hash: 26F47672D0B4346AC33D4E3DC5969E78E1463239), compiling.
+[2022.10.06-11.42.48:959][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.49:171][341]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
+[2022.10.06-11.42.49:197][341]LogMaterial: Display: Missing cached shadermap for Inside_Clouds_Fog_Particle in PCD3D_SM5, High, SM5 (DDC key hash: CF9F3F2632768FEC87B8DF730DC7C5BF020B195F), compiling.
+[2022.10.06-11.42.49:932][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB3CCFC7B9377BEA912AB4BD72804E9C7D499F), compiling.
+[2022.10.06-11.42.50:044][341]LogMaterial: Display: Missing cached shadermap for Volumetric_Clouds in PCD3D_SM5, Default, SM5 (DDC key hash: 07F1A98D22D4CACE22896B621B0D4F2DA824A8FC), compiling.
+[2022.10.06-11.42.50:237][341]LogMaterial: Display: Missing cached shadermap for LightningFlare_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 2237337BDF42823472E2E0753A01080DD75BAD80), compiling.
+[2022.10.06-11.42.50:749][341]LogMaterial: Display: Missing cached shadermap for Fog_ParticleMat in PCD3D_SM5, Default, SM5 (DDC key hash: 923C79C1572D19A726AACA612BD46232174DC58D), compiling.
+[2022.10.06-11.42.56:074][341]LogStaticMesh: Display: Building static mesh SM_Corridor_light_2...
+[2022.10.06-11.42.56:074][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Corridor_light_2.SM_Corridor_light_2
+[2022.10.06-11.42.56:074][341]LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5 (DDC key hash: 63A788F447619BBD3C8D40B525CE92B2C2F4C036), compiling.
+[2022.10.06-11.42.56:192][341]LogMaterial: Display: Missing cached shadermap for WineGlass_M in PCD3D_SM5, Default, SM5 (DDC key hash: 2F9E649F5C326A36D12167D32E25C55C5476D03A), compiling.
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_TV...
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/Meshes/Furniture/TV/SM_TV.SM_TV
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh TEST_Kitchen_SM_ModularKitchen_Hood...
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Display: Building static mesh SM_hair_dryer_01...
+[2022.10.06-11.42.56:619][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/All/ModularKitchen/Additional/TEST_Kitchen_SM_ModularKitchen_Hood.TEST_Kitchen_SM_ModularKitchen_Hood
+[2022.10.06-11.42.56:619][341]LogMaterial: Display: Missing cached shadermap for M_BBox_Carpet in PCD3D_SM5, Default, SM5 (DDC key hash: F2CA91A58BC7AA4D4C7881220C0381413CC16FEE), compiling.
+[2022.10.06-11.42.57:037][341]LogStaticMesh: Display: Building static mesh SM_BBox...
+[2022.10.06-11.42.57:037][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/BedRoom/SM_BBox.SM_BBox
+[2022.10.06-11.42.57:037][341]LogMaterial: Display: Missing cached shadermap for M_KT_08 in PCD3D_SM5, Default, SM5 (DDC key hash: A4FCFBD3A963544235BE2EDB96F2A17DFEF3E662), compiling.
+[2022.10.06-11.42.57:137][341]LogMaterial: Display: Missing cached shadermap for M_KT_09 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598C3C46FADA58730A8BD4B555E7E5EB8144BD7), compiling.
+[2022.10.06-11.42.57:217][341]LogMaterial: Display: Missing cached shadermap for M_KT_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B98C9BFD9127B85C1296E038D4C282E19EE4630), compiling.
+[2022.10.06-11.42.57:303][341]LogMaterial: Display: Missing cached shadermap for M_Glass_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 858B65B68B7D7FC134B9DF7C590D3F1A0C83020A), compiling.
+[2022.10.06-11.42.57:411][341]LogMaterial: Display: Missing cached shadermap for M_Wood_06 in PCD3D_SM5, Default, SM5 (DDC key hash: 516188B1DBE0670F7EDBE9EC1E1C5F4A0D5851A9), compiling.
+[2022.10.06-11.42.57:617][341]LogStaticMesh: Display: Building static mesh SM_KT_06...
+[2022.10.06-11.42.57:617][341]LogMaterial: Display: Missing cached shadermap for M_Black_Gloss_Dirt in PCD3D_SM5, Default, SM5 (DDC key hash: 15781D108CCE21C3EC5B6CB3B3BC467995730429), compiling.
+[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LDeco_002...
+[2022.10.06-11.42.57:808][341]LogStaticMesh: Built static mesh [0.26s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Kitchen/SM_KT_06.SM_KT_06
+[2022.10.06-11.42.57:808][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_035_D...
+[2022.10.06-11.42.57:808][341]LogMaterial: Display: Missing cached shadermap for MI_Emissive_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4737FCF7349747B0BBAF9E4EE13E4B086D6581CE), compiling.
+[2022.10.06-11.42.57:899][341]LogStaticMesh: Built static mesh [0.02s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_035_D.SM_LivingDeco_035_D
+[2022.10.06-11.42.57:899][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_036...
+[2022.10.06-11.42.57:899][341]LogMaterial: Display: Missing cached shadermap for MI_WallConcrete_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDFBF074FA0D1B67A88EE4EAFABFA9B4DFF8C83), compiling.
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_LivingDeco_037...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_521566BD...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh Box_F84B486F...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_521566BD.Box_521566BD
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Bake/_GENERATED/PCG13/Box_F84B486F.Box_F84B486F
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Up_locker_big_337...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Display: Building static mesh SM_Tall_Up_Locker_337...
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [1.68s] /Game/Furniture/Vol2_Unsorted/ELECTRONICS/2_ASSETS/HAIR_DRYER/HAIR_DRYER_01/SM_hair_dryer_01.SM_hair_dryer_01
+[2022.10.06-11.42.58:395][341]LogStaticMesh: Built static mesh [0.05s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_037.SM_LivingDeco_037
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wood_Pattern_Wall_337...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Hook_clothes...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Shelf_Under_Sink...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Sink...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.34s] /Game/Furniture/Vol2_Unsorted/FurniturePack/Assets/Furniture/Living/SM_LDeco_002.SM_LDeco_002
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Hook_clothes.SM_Hook_clothes
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Up_locker_big_337.SM_Up_locker_big_337
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/337/SM_Tall_Up_Locker_337.SM_Tall_Up_Locker_337
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Under_Water_Taps...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Corner...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Under_Water_Taps.SM_Under_Water_Taps
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Shelf_Under_Sink.SM_Shelf_Under_Sink
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Wall_Light...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_100cm...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_50cm...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Plinth_Corner_Outer...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.04s] /Game/Meshes/Interior/Furniture/Kitchen/Modular/SM_Corner.SM_Corner
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_50cm.SM_Plinth_50cm
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.01s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_100cm.SM_Plinth_100cm
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.20s] /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Meshes/Ornament/SM_LivingDeco_036.SM_LivingDeco_036
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.06s] /Game/Meshes/Interior/Furniture/BathRoom/SM_Sink.SM_Sink
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.02s] /Game/Meshes/Interior/Furniture/Other/SM_Plinth_Corner_Outer.SM_Plinth_Corner_Outer
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_Cab_Locker_H_270...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.10s] /Game/Meshes/Interior/Furniture/337/SM_Wood_Pattern_Wall_337.SM_Wood_Pattern_Wall_337
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01_Plintuth...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.05s] /Game/Meshes/Interior/Furniture/Study/SM_Cab_Locker_H_270.SM_Cab_Locker_H_270
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/GP2/Plintuth/SM_S02A01_Plintuth.SM_S02A01_Plintuth
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Built static mesh [0.13s] /Game/Meshes/Interior/Furniture/Lamp_Mesh/SM_Wall_Light.SM_Wall_Light
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_S02A01...
+[2022.10.06-11.42.58:396][341]LogStaticMesh: Display: Building static mesh SM_GP2_WinDoor...
+[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_Fur...
+[2022.10.06-11.42.58:397][341]LogStaticMesh: Display: Building static mesh SM_MERGED_A01_WindowsDoors...
+[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.44s] /Game/SM_MERGED_A01_WindowsDoors.SM_MERGED_A01_WindowsDoors
+[2022.10.06-11.42.59:650][341]LogStaticMesh: Built static mesh [0.78s] /Game/Meshes/Interior/Window/SM_GP2_WinDoor.SM_GP2_WinDoor
+[2022.10.06-11.42.59:686][341]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Interior/GP2/S02A01.S02A01
+[2022.10.06-11.42.59:687][341]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Maps/Interior/GP2/S02A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
+[2022.10.06-11.42.59:687][341]LightingResults: New page: Lighting Build
+[2022.10.06-11.42.59:687][341]LoadErrors: New page: Loading map: S02A01.umap
+[2022.10.06-11.42.59:735][341]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
+[2022.10.06-11.42.59:736][341]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2022.10.06-11.42.59:736][341]MapCheck: New page: Map Check
+[2022.10.06-11.42.59:736][341]LightingResults: New page: Lighting Build
+[2022.10.06-11.42.59:764][341]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2022.10.06-11.42.59:903][341]LogUObjectHash: Compacting FUObjectHashTables data took 7.42ms
+[2022.10.06-11.43.00:111][341]LogStaticMesh: Built static mesh [1.64s] /Game/SM_MERGED_A01_Fur.SM_MERGED_A01_Fur
+[2022.10.06-11.43.03:980][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
+[2022.10.06-11.43.03:980][341]LogStaticMesh: Built static mesh [3.55s] /Game/Meshes/Interior/GP2/SM_S02A01.SM_S02A01
+[2022.10.06-11.43.03:981][341]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049919s
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new file mode 100644
index 0000000..e45d745
Binary files /dev/null and b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0001/UEMinidump.dmp differ
diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/CrashContext.runtime-xml
new file mode 100644
index 0000000..7dcc0b1
--- /dev/null
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+ { "Version": 1, "VersionName": "1.3", "FriendlyName": "Movie Render Queue" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Render Queue Additional Render Passes" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "GPU Lightmass" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Static Mesh Editor Modeling Mode" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" }
+ { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "HDRIBackdrop" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" }
+ { "Version": 0, "VersionName": "0.1", "FriendlyName": "OpenColorIO (OCIO)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sun Position Calculator" }
+ { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Analytics Blueprint Library" }
+
+
diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/MasharovDioramu.log b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/MasharovDioramu.log
new file mode 100644
index 0000000..f05cba9
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8_0002/MasharovDioramu.log
@@ -0,0 +1,2324 @@
+Log file open, 10/06/22 16:41:55
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=19168)
+LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
+LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
+LogInit: Display: Running engine for game: MasharovDioramu
+LogCore: UnrealTraceServer: Trace store launch successful
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
+LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
+LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal engine 4\Mashrama\MasharovDioramu.uproject"""
+LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1826] "
+LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : loginid="25606d5f4aa82e51ec13cca216a82f83"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogPlatformFile: Not using cached read wrapper
+LogStats: Stats thread started at 0.428748
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-4DC6FB5344999EC0EEDDADBAE16F03A8
+ Session CrashGUID >====================================================
+LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
+LogConfig: Display: Loading IOS ini files took 0.05 seconds
+LogConfig: Display: Loading Mac ini files took 0.05 seconds
+LogConfig: Display: Loading Android ini files took 0.05 seconds
+LogConfig: Display: Loading HoloLens ini files took 0.05 seconds
+LogConfig: Display: Loading Windows ini files took 0.06 seconds
+LogConfig: Display: Loading Unix ini files took 0.06 seconds
+LogConfig: Display: Loading TVOS ini files took 0.07 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
+LogConfig: Display: Loading Linux ini files took 0.08 seconds
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin DatasmithC4DImporter
+LogPluginManager: Mounting Engine plugin DataprepEditor
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin DatasmithCADImporter
+LogPluginManager: Mounting Engine plugin AxFImporter
+LogPluginManager: Mounting Engine plugin DatasmithIFCImporter
+LogPluginManager: Mounting Engine plugin DatasmithImporter
+LogPluginManager: Mounting Engine plugin MDLImporter
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin GLTFImporter
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin USDImporter
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
+LogPluginManager: Mounting Engine plugin MovieRenderPipeline
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin GPULightmass
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin HDRIBackdrop
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin OpenColorIO
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin SunPosition
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+SourceControl: Source control is disabled
+SourceControl: Source control is disabled
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogInit: Using libcurl 7.55.1-DEV
+LogInit: - built for x86_64-pc-win32
+LogInit: - supports SSL with OpenSSL/1.1.1
+LogInit: - supports HTTP deflate (compression) using libz 1.2.8
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CURL_VERSION_IDN
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
+LogGPULightmass: GPULightmass module is loaded
+LogInit: Build: ++UE5+Release-5.0-CL-20979098
+LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
+LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
+LogInit: Net CL: 19505902
+LogInit: OS: Windows 10 (21H2) [10.0.19044.1826] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz, GPU: NVIDIA GeForce RTX 2060
+LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
+LogInit: Compiled with Visual C++: 19.29.30138.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.0
+LogInit: Command Line:
+LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogDevObjectVersion: Number of dev versions registered: 34
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
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+LogLinker: AddRedirectList(D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible!
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2022.10.06-11.41.56:161][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2022.10.06-11.41.56:162][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2022.10.06-11.41.56:170][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
+[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Aftermath initialized
+[2022.10.06-11.41.56:195][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6)
+[2022.10.06-11.41.56:415][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 2 output[s]
+[2022.10.06-11.41.56:425][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
+[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32735MB of shared system memory, 0 output[s]
+[2022.10.06-11.41.56:426][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2022.10.06-11.41.56:426][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
+[2022.10.06-11.41.56:426][ 0]LogHAL: Display: Platform has ~ 64 GB [68650475520 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2022.10.06-11.41.56:426][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2022.10.06-11.41.56:426][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2022.10.06-11.41.56:427][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal engine 4/Mashrama/Saved/Config/WindowsEditor/Editor.ini]
+[2022.10.06-11.41.56:428][ 0]LogInit: Computer: DESKTOP-AOHCMKE
+[2022.10.06-11.41.56:428][ 0]LogInit: User: GRAFF3d7
+[2022.10.06-11.41.56:428][ 0]LogInit: CPU Page size=4096, Cores=10
+[2022.10.06-11.41.56:428][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2022.10.06-11.41.56:428][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
+[2022.10.06-11.41.56:428][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2022.10.06-11.41.56:428][ 0]LogMemory: Process Physical Memory: 288.49 MB used, 296.92 MB peak
+[2022.10.06-11.41.56:428][ 0]LogMemory: Process Virtual Memory: 262.40 MB used, 262.40 MB peak
+[2022.10.06-11.41.56:428][ 0]LogMemory: Physical Memory: 20341.62 MB used, 45128.57 MB free, 65470.20 MB total
+[2022.10.06-11.41.56:428][ 0]LogMemory: Virtual Memory: 43236.14 MB used, 31962.05 MB free, 75198.20 MB total
+[2022.10.06-11.41.56:428][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2022.10.06-11.41.56:441][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2022.10.06-11.41.56:465][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected language (ru-RU).
+[2022.10.06-11.41.56:472][ 0]LogInit: Using OS detected locale (ru-RU).
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language.
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading!
+[2022.10.06-11.41.56:477][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading!
+[2022.10.06-11.41.56:478][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading!
+[2022.10.06-11.41.56:479][ 0]LogInit: Setting process to per monitor DPI aware
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard).
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard).
+[2022.10.06-11.41.56:498][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).
+[2022.10.06-11.41.56:531][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
+[2022.10.06-11.41.56:531][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2022.10.06-11.41.56:768][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2022.10.06-11.41.56:773][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2022.10.06-11.41.56:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2022.10.06-11.41.57:010][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
+[2022.10.06-11.41.57:026][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
+[2022.10.06-11.41.57:051][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
+[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2022.10.06-11.41.57:101][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2022.10.06-11.41.57:169][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2022.10.06-11.41.57:169][ 0]LogWindows: Attached monitors:
+[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1050), device: '\\.\DISPLAY1' [PRIMARY]
+[2022.10.06-11.41.57:169][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1050), device: '\\.\DISPLAY2'
+[2022.10.06-11.41.57:169][ 0]LogWindows: Found 2 attached monitors.
+[2022.10.06-11.41.57:169][ 0]LogWindows: EnumDisplayDevices:
+[2022.10.06-11.41.57:170][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY1'
+[2022.10.06-11.41.57:170][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1), name: '\\.\DISPLAY2'
+[2022.10.06-11.41.57:170][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY3'
+[2022.10.06-11.41.57:171][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY4'
+[2022.10.06-11.41.57:171][ 0]LogWindows: DebugString: FoundDriverCount:4
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59)
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Driver Date: 6-23-2022
+[2022.10.06-11.41.57:171][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: Async texture creation enabled
+[2022.10.06-11.41.57:171][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2022.10.06-11.41.57:193][ 0]LogRHI: GeForceNow SDK initialized: 0
+[2022.10.06-11.41.57:202][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all'
+[2022.10.06-11.41.57:202][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyReport_0.log" -log="D:/unreal engine 4/Mashrama/Intermediate/TurnkeyLog_0.log" -project="D:/unreal engine 4/Mashrama/MasharovDioramu.uproject" -platform=all" ]
+[2022.10.06-11.41.57:233][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
+[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
+[2022.10.06-11.41.57:243][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2022.10.06-11.41.57:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
+[2022.10.06-11.41.57:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
+[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2022.10.06-11.41.57:296][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2022.10.06-11.41.57:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
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+[2022.10.06-11.41.57:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2022.10.06-11.41.57:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2022.10.06-11.41.57:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2022.10.06-11.41.57:317][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2022.10.06-11.41.57:327][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
+[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
+[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: ADPCM
+[2022.10.06-11.41.57:331][ 0]LogTargetPlatformManager: PCM
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: BINKA
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OGG
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
+[2022.10.06-11.41.57:335][ 0]LogTargetPlatformManager: OPUS
+[2022.10.06-11.41.57:396][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2022.10.06-11.41.57:406][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: VVM_1_0
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2022.10.06-11.41.57:411][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2022.10.06-11.41.57:411][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1.
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../unreal engine 4/Mashrama/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
+[2022.10.06-11.41.57:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../unreal engine 4/Mashrama/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:416][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2022.10.06-11.41.57:446][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2022.10.06-11.41.57:446][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Speed tests for C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
+[2022.10.06-11.41.57:468][ 0]LogDerivedDataCache: Display: Performance to C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=178.62MBs, RandomWriteSpeed=61.33MBs. Assigned SpeedClass 'Local'
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GRAFF-3d-7/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
+[2022.10.06-11.41.57:469][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2022.10.06-11.41.57:481][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
+[2022.10.06-11.41.57:481][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../../unreal engine 4/Mashrama/Intermediate/Shaders/WorkingDirectory/27300/).
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GRAFF-3d-7/AppData/Local/Temp/UnrealShaderWorkingDir/194724944380600BA6FD33ADC60FEB3B/'.
+[2022.10.06-11.41.57:482][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2022.10.06-11.41.57:482][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers.
+[2022.10.06-11.41.59:912][ 0]LogSlate: Using FreeType 2.10.0
+[2022.10.06-11.41.59:913][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2022.10.06-11.41.59:981][ 0]LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up
+[2022.10.06-11.41.59:991][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2022.10.06-11.42.00:308][ 0]LogSerialization: UsePackageTrailer: 'false'
+[2022.10.06-11.42.00:309][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2022.10.06-11.42.00:778][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2022.10.06-11.42.00:778][ 0]LogDeviceProfileManager: Active device profile: [000006A0C4EC71C0][000006A0B7DE7800 50] WindowsEditor
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[000006A0C4EC6900][000006A0C5A95000 50] Android_Mali_G78_Vulkan, [000006A0C4EC9A00][000006A0C5A97800 50] Android_Mali_G710, [000006A0C4EC8A40][000006A0C5A9A000 50] Android_Mali_G710_Vulkan, [000006A0C4ECF6C0][000006A0C5A9C800 50] Android_Xclipse_920, [000006A0C4EC9840][000006A0C5A82800 50] Android_Xclipse_920_Vulkan, [000006A0C4ECEE00][000006A0C5AA0000 50] Android_Vulkan_SM5, [000006A0C4ECD580][000006A0C5AA5000 50] Android_PowerVR_G6xxx, [000006A0C4ECF880][000006A0C5AA7800 50] Android_PowerVR_GT7xxx, [000006A0C4ECE540][000006A0C5AAA000 50] Android_PowerVR_GE8xxx, [000006A0C4ECEFC0][000006A0C5AAC800 50] Android_PowerVR_GM9xxx, [000006A0C4ECFC00][000006A0C5A92800 50] Android_PowerVR_GM9xxx_Vulkan, [000006A0C4ECEC40][000006A0C5AB0000 50] Android_TegraK1, [000006A0C4EC4440][000006A0C5AB5000 50] Android_Unknown_Vulkan, [000006A0C5AC0000][000006A0C5AB7800 50] Oculus_Quest, [000006A0C5AC2300][000006A0C5ABA000 50] Oculus_Quest2, [000006A0C5AC08C0][000006A0C5ABC800 50] HoloLens,
+[2022.10.06-11.42.00:778][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2022.10.06-11.42.00:819][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
+[2022.10.06-11.42.01:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
+[2022.10.06-11.42.01:218][ 0]LogMeshReduction: No distributed automatic mesh merging module available
+[2022.10.06-11.42.01:218][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2022.10.06-11.42.01:249][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362)
+[2022.10.06-11.42.01:533][ 0]LogSlate: Border
+[2022.10.06-11.42.01:533][ 0]LogSlate: BreadcrumbButton
+[2022.10.06-11.42.01:533][ 0]LogSlate: Default
+[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Save
+[2022.10.06-11.42.01:533][ 0]LogSlate: Icons.Toolbar.Settings
+[2022.10.06-11.42.01:533][ 0]LogSlate: ListView
+[2022.10.06-11.42.01:533][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2022.10.06-11.42.01:533][ 0]LogSlate: SoftwareCursor_Grab
+[2022.10.06-11.42.01:533][ 0]LogSlate: TableView.DarkRow
+[2022.10.06-11.42.01:533][ 0]LogSlate: TableView.Row
+[2022.10.06-11.42.01:533][ 0]LogSlate: TreeView
+[2022.10.06-11.42.01:888][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.01:950][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.02:201][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load.
+[2022.10.06-11.42.02:201][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool.
+[2022.10.06-11.42.02:201][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2022.10.06-11.42.02:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 28C4AE114D0FC88B6B355789699F96FC | Instance: A5713C8B48A57028030E4EAE51CBF217 (DESKTOP-AOHCMKE-27300).
+[2022.10.06-11.42.03:003][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2022.10.06-11.42.03:011][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2022.10.06-11.42.03:027][ 0]LogPython: Using Python 3.9.7
+[2022.10.06-11.42.04:933][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../unreal engine 4/Mashrama/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/'
+[2022.10.06-11.42.06:824][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.06:837][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.06:944][ 0]LogUProjectInfo: Found projects:
+[2022.10.06-11.42.06:961][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2022.10.06-11.42.07:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2022.10.06-11.42.07:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2022.10.06-11.42.07:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2022.10.06-11.42.07:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2022.10.06-11.42.07:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2022.10.06-11.42.07:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2022.10.06-11.42.07:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2022.10.06-11.42.07:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2022.10.06-11.42.07:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2022.10.06-11.42.07:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2022.10.06-11.42.07:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2022.10.06-11.42.07:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2022.10.06-11.42.07:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2022.10.06-11.42.08:009][ 0]LogOpenImageDenoise: OIDN starting up
+[2022.10.06-11.42.08:029][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2022.10.06-11.42.08:075][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2022.10.06-11.42.08:230][ 0]LogCollectionManager: Loaded 0 collections in 0.001216 seconds
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Saved/Collections/' took 0.00s
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Developers/GRAFF3d7/Collections/' took 0.00s
+[2022.10.06-11.42.08:362][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/Collections/' took 0.00s
+[2022.10.06-11.42.08:847][ 0]LogEngine: Initializing Engine...
+[2022.10.06-11.42.08:858][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2022.10.06-11.42.08:860][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2022.10.06-11.42.09:478][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2022.10.06-11.42.09:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
+[2022.10.06-11.42.09:493][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2022.10.06-11.42.09:519][ 0]LogAIModule: Creating AISystem for world Untitled
+[2022.10.06-11.42.09:521][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2022.10.06-11.42.09:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2022.10.06-11.42.09:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2022.10.06-11.42.09:537][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Max Channels (voices): 0
+[2022.10.06-11.42.09:538][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
+[2022.10.06-11.42.09:538][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2022.10.06-11.42.09:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2022.10.06-11.42.09:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Using Audio Hardware Device Digital Audio (S/PDIF) (High Definition Audio Device)
+[2022.10.06-11.42.09:616][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2022.10.06-11.42.09:619][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2022.10.06-11.42.09:620][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2022.10.06-11.42.09:620][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2022.10.06-11.42.09:622][ 0]LogInit: FAudioDevice initialized.
+[2022.10.06-11.42.09:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2022.10.06-11.42.09:623][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2022.10.06-11.42.09:623][ 0]LogInit: Texture streaming: Enabled
+[2022.10.06-11.42.09:657][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
+[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager initialized
+[2022.10.06-11.42.09:667][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A38FFF71-4190-0BFF-11D8-8992BB0119F5}
+[2022.10.06-11.42.09:990][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2022.10.06-11.42.10:002][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xdf6967e5", spawning console
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Waiting for server
+[2022.10.06-11.42.11:115][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2022.10.06-11.42.11:163][ 0]LogInit: Transaction tracking system initialized
+[2022.10.06-11.42.11:244][ 0]BlueprintLog: New page: Editor Load
+[2022.10.06-11.42.11:421][ 0]LocalizationService: Localization service is disabled
+[2022.10.06-11.42.11:465][ 0]TimingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]TimingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]LoadingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]LoadingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]NetworkingProfiler: OnSessionChanged
+[2022.10.06-11.42.11:466][ 0]MemoryProfiler: Initialize
+[2022.10.06-11.42.11:466][ 0]MemoryProfiler: OnSessionChanged
+[2022.10.06-11.42.12:330][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal engine 4/Mashrama/Content/' took 0.07s
+[2022.10.06-11.42.12:330][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2022.10.06-11.42.12:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2022.10.06-11.42.12:784][ 0]SourceControl: Source control is disabled
+[2022.10.06-11.42.12:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 25.838
+[2022.10.06-11.42.12:785][ 0]Cmd: MAP LOAD FILE="../../../../../../unreal engine 4/Mashrama/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
+[2022.10.06-11.42.12:785][ 0]LightingResults: New page: Lighting Build
+[2022.10.06-11.42.12:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2022.10.06-11.42.12:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2022.10.06-11.42.12:792][ 0]MapCheck: New page: Map Check
+[2022.10.06-11.42.12:792][ 0]LightingResults: New page: Lighting Build
+[2022.10.06-11.42.12:802][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2022.10.06-11.42.12:810][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
+[2022.10.06-11.42.12:930][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
+[2022.10.06-11.42.12:930][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
+[2022.10.06-11.42.12:930][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2022.10.06-11.42.12:931][ 0]LogAIModule: Creating AISystem for world Main
+[2022.10.06-11.42.12:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2022.10.06-11.42.12:974][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
+[2022.10.06-11.42.12:974][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2022.10.06-11.42.12:974][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,152ms to complete.
+[2022.10.06-11.42.12:974][ 0]LogFileHelpers: Loading map 'Main' took 0.190
+[2022.10.06-11.42.12:988][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.041
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2022.10.06-11.42.12:988][ 0]LogShaderCompilers: Display: ================================================
+[2022.10.06-11.42.13:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:172][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:183][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:204][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:205][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:206][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:207][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:208][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:209][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:210][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:211][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:212][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2022.10.06-11.42.13:213][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
+[2022.10.06-11.42.13:213][ 0]LogFeaturePack: Error: Error in Feature pack D:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
+[2022.10.06-11.42.22:172][ 0]LogSlate: Took 0.000347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2022.10.06-11.42.22:176][ 0]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2022.10.06-11.42.22:178][ 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2022.10.06-11.42.22:181][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2022.10.06-11.42.22:182][ 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2022.10.06-11.42.22:222][ 0]LogViewport: Scene viewport resized to 1385x463, mode Windowed.
+[2022.10.06-11.42.22:303][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2022.10.06-11.42.22:934][ 0]LogD3D12RHI: Creating RTPSO with 123 shaders (0 cached, 123 new) took 235.89 ms. Compile time 212.80 ms, link time 22.71 ms.
+[2022.10.06-11.42.23:020][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 70.24 ms. Compile time 36.66 ms, link time 33.46 ms.
+[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 373.57 ms. Compile time 35.64 ms, link time 337.88 ms.
+[2022.10.06-11.42.23:324][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:364][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:365][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:413][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
+[2022.10.06-11.42.23:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
+[2022.10.06-11.42.23:502][ 0]LogStall: Startup...
+[2022.10.06-11.42.23:505][ 0]LogStall: Startup complete.
+[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total time: 36.57 seconds
+[2022.10.06-11.42.23:519][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2022.10.06-11.42.23:759][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2022.10.06-11.42.23:884][ 0]LogAutomationController: Ignoring very large delta of 19974876.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2022.10.06-11.42.24:340][ 3]LogD3D12RHI: Creating RTPSO with 129 shaders (0 cached, 6 new) took 18.50 ms. Compile time 11.20 ms, link time 6.96 ms.
+[2022.10.06-11.42.24:381][ 3]LogAssetRegistry: Asset discovery search completed in 24.4019 seconds
+[2022.10.06-11.42.24:403][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2022.10.06-11.42.27:178][ 16]LogSlate: Window 'Plugins' being destroyed
+[2022.10.06-11.42.27:214][ 16]LogSlate: Window 'Plugins' being destroyed
+[2022.10.06-11.42.27:215][ 16]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
+[2022.10.06-11.42.30:751][341]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
+[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest'
+[2022.10.06-11.42.30:875][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader'
+[2022.10.06-11.42.30:876][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser'
+[2022.10.06-11.42.31:945][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter'
+[2022.10.06-11.42.32:830][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess'
+[2022.10.06-11.42.32:832][341]LogLinker: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file.
+[2022.10.06-11.42.32:832][341]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree
+[2022.10.06-11.42.32:833][341]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF'
+[2022.10.06-11.42.33:092][341]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile'
+[2022.10.06-11.42.33:348][341]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'!
+[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:520][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:521][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:522][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:526][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:527][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:533][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'.
+Make sure 'GI' has been compiled for Create Proc
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:534][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'.
+Make sure 'GI' has been compiled for Create Proc
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:535][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Field
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:536][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:537][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:538][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:539][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
+Make sure 'GI' has been compiled for Set Object Field
+[2022.10.06-11.42.34:540][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
+Make sure 'GI' has been compiled for Set Integer Field
+[2022.10.06-11.42.34:541][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
+Make sure 'GI' has been compiled for Construct Va Rest Json Object
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:542][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
+Make sure 'GI' has been compiled for Set String Field
+[2022.10.06-11.42.34:543][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Warning: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
+Make sure 'GI' has been compiled for Read File
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:544][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'.
+Make sure 'GI' has been compiled for Apply URL
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
+[2022.10.06-11.42.34:545][341]LogBlueprint: Error: [AssetLog] D:\unreal engine 4\Mashrama\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin