Files
2022-11-25 20:08:12 +05:00

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Log file open, 11/25/22 15:35:16
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=28636)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: MasharovDioramu
LogCore: UnrealTraceServer: Trace store launch successful
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Build_UE\Masharov_UE5\MasharovDioramu.uproject""
LogCsvProfiler: Display: Metadata set : os="Windows 11 (21H2) [10.0.22000.1098] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="bd19e9d742c1bbe593299cbeef00d2cb"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.287812
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-162BFC7A4312E367F141B6BAD91637D9
Session CrashGUID >====================================================
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AxFImporter
LogPluginManager: Mounting Engine plugin DataprepEditor
LogPluginManager: Mounting Engine plugin DatasmithC4DImporter
LogPluginManager: Mounting Engine plugin DatasmithCADImporter
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin DatasmithIFCImporter
LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter
LogPluginManager: Mounting Engine plugin DatasmithImporter
LogPluginManager: Mounting Engine plugin MDLImporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin USDImporter
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GPULightmass
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HDRIBackdrop
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/MDLImporter/Content/' mounted to '/MDLImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Importers/USDImporter/Content/' mounted to '/USDImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogGPULightmass: GPULightmass module is loaded
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Windows 11 (21H2) [10.0.22000.1098] (), CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
LogInit: Compiled with Visual C++: 19.29.30138.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogLinker: AddRedirectList(D:/Build_UE/Masharov_UE5/Saved/Config/WindowsEditor/MDLImporter.ini) has substring redirect /DatasmithContent/Materials/MDL/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.11.25-10.35.16:891][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.11.25-10.35.16:891][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.11.25-10.35.16:891][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.11.25-10.35.16:892][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.11.25-10.35.16:892][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.11.25-10.35.16:892][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.11.25-10.35.16:892][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.11.25-10.35.16:893][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.11.25-10.35.16:893][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.11.25-10.35.16:893][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.11.25-10.35.16:893][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.11.25-10.35.16:893][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.11.25-10.35.16:893][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.11.25-10.35.16:893][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.11.25-10.35.16:928][ 0]LogD3D12RHI: Aftermath initialized
[2022.11.25-10.35.16:929][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2022.11.25-10.35.17:052][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1, shader model 6.6)
[2022.11.25-10.35.17:052][ 0]LogD3D12RHI: Adapter has 5968MB of dedicated video memory, 0MB of dedicated system memory, and 16316MB of shared system memory, 1 output[s]
[2022.11.25-10.35.17:076][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2022.11.25-10.35.17:076][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16316MB of shared system memory, 0 output[s]
[2022.11.25-10.35.17:076][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2022.11.25-10.35.17:077][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.11.25-10.35.17:077][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
[2022.11.25-10.35.17:077][ 0]LogHAL: Display: Platform has ~ 32 GB [34218967040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.11.25-10.35.17:077][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2022.11.25-10.35.17:077][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.11.25-10.35.17:077][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.11.25-10.35.17:078][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.11.25-10.35.17:078][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Build_UE/Masharov_UE5/Saved/Config/WindowsEditor/Editor.ini]
[2022.11.25-10.35.17:078][ 0]LogInit: Computer: DESKTOP-LKFO0FV
[2022.11.25-10.35.17:078][ 0]LogInit: User: Graff
[2022.11.25-10.35.17:078][ 0]LogInit: CPU Page size=4096, Cores=6
[2022.11.25-10.35.17:078][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.11.25-10.35.17:078][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2022.11.25-10.35.17:078][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2022.11.25-10.35.17:078][ 0]LogMemory: Process Physical Memory: 273.76 MB used, 283.13 MB peak
[2022.11.25-10.35.17:078][ 0]LogMemory: Process Virtual Memory: 229.07 MB used, 229.07 MB peak
[2022.11.25-10.35.17:078][ 0]LogMemory: Physical Memory: 9633.00 MB used, 23000.75 MB free, 32633.75 MB total
[2022.11.25-10.35.17:078][ 0]LogMemory: Virtual Memory: 18551.48 MB used, 65282.27 MB free, 83833.75 MB total
[2022.11.25-10.35.17:078][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2022.11.25-10.35.17:084][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.11.25-10.35.17:104][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.11.25-10.35.17:113][ 0]LogInit: Using OS detected language (ru-RU).
[2022.11.25-10.35.17:114][ 0]LogInit: Using OS detected locale (ru-RU).
[2022.11.25-10.35.17:118][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so 'ru' will be used for the language.
[2022.11.25-10.35.17:118][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading!
[2022.11.25-10.35.17:118][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading!
[2022.11.25-10.35.17:119][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading!
[2022.11.25-10.35.17:119][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading!
[2022.11.25-10.35.17:119][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading!
[2022.11.25-10.35.17:119][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading!
[2022.11.25-10.35.17:119][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading!
[2022.11.25-10.35.17:138][ 0]LogInit: Setting process to per monitor DPI aware
[2022.11.25-10.35.17:150][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2022.11.25-10.35.17:150][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - (Keyboard).
[2022.11.25-10.35.17:150][ 0]LogWindowsTextInputMethodSystem: - Английский (США) - (Keyboard).
[2022.11.25-10.35.17:150][ 0]LogWindowsTextInputMethodSystem: - Русский (Россия) - Сенсорный ввод — исправление (TSF IME).
[2022.11.25-10.35.17:150][ 0]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).
[2022.11.25-10.35.17:176][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.11.25-10.35.17:176][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.11.25-10.35.18:958][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2022.11.25-10.35.18:961][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2022.11.25-10.35.18:961][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2022.11.25-10.35.19:030][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2022.11.25-10.35.19:070][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
[2022.11.25-10.35.19:079][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
[2022.11.25-10.35.19:098][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
[2022.11.25-10.35.19:114][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2022.11.25-10.35.19:114][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2022.11.25-10.35.19:157][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2022.11.25-10.35.19:157][ 0]LogWindows: Attached monitors:
[2022.11.25-10.35.19:157][ 0]LogWindows: resolution: 2560x1080, work area: (0, 0) -> (2560, 1080), device: '\\.\DISPLAY6' [PRIMARY]
[2022.11.25-10.35.19:157][ 0]LogWindows: Found 1 attached monitors.
[2022.11.25-10.35.19:157][ 0]LogWindows: EnumDisplayDevices:
[2022.11.25-10.35.19:158][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1), name: '\\.\DISPLAY6'
[2022.11.25-10.35.19:158][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY7'
[2022.11.25-10.35.19:158][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY8'
[2022.11.25-10.35.19:158][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0), name: '\\.\DISPLAY9'
[2022.11.25-10.35.19:158][ 0]LogWindows: DebugString: FoundDriverCount:4
[2022.11.25-10.35.19:158][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060
[2022.11.25-10.35.19:158][ 0]LogD3D12RHI: Driver Version: 526.86 (internal:31.0.15.2686, unified:526.86)
[2022.11.25-10.35.19:158][ 0]LogD3D12RHI: Driver Date: 11-8-2022
[2022.11.25-10.35.19:158][ 0]LogRHI: Texture pool is 3276 MB (70% of 4680 MB)
[2022.11.25-10.35.19:158][ 0]LogD3D12RHI: Async texture creation enabled
[2022.11.25-10.35.19:158][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2022.11.25-10.35.19:168][ 0]LogRHI: GeForceNow SDK initialized: 0
[2022.11.25-10.35.19:176][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Build_UE/Masharov_UE5/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Build_UE/Masharov_UE5/Intermediate/TurnkeyReport_0.log" -log="D:/Build_UE/Masharov_UE5/Intermediate/TurnkeyLog_0.log" -project="D:/Build_UE/Masharov_UE5/MasharovDioramu.uproject" -platform=all'
[2022.11.25-10.35.19:176][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Build_UE/Masharov_UE5/MasharovDioramu.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Build_UE/Masharov_UE5/Intermediate/TurnkeyReport_0.log" -log="D:/Build_UE/Masharov_UE5/Intermediate/TurnkeyLog_0.log" -project="D:/Build_UE/Masharov_UE5/MasharovDioramu.uproject" -platform=all" ]
[2022.11.25-10.35.19:213][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2022.11.25-10.35.19:295][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2022.11.25-10.35.19:295][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.11.25-10.35.19:295][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.11.25-10.35.19:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.11.25-10.35.19:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
[2022.11.25-10.35.19:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
[2022.11.25-10.35.19:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2022.11.25-10.35.19:326][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2022.11.25-10.35.19:330][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.11.25-10.35.19:330][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2022.11.25-10.35.19:330][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.11.25-10.35.19:330][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.11.25-10.35.19:333][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2022.11.25-10.35.19:333][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2022.11.25-10.35.19:333][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2022.11.25-10.35.19:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2022.11.25-10.35.19:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2022.11.25-10.35.19:342][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2022.11.25-10.35.19:342][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2022.11.25-10.35.19:342][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2022.11.25-10.35.19:342][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2022.11.25-10.35.19:342][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2022.11.25-10.35.19:404][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2022.11.25-10.35.19:408][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.11.25-10.35.19:408][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.11.25-10.35.19:408][ 0]LogTargetPlatformManager: ADPCM
[2022.11.25-10.35.19:408][ 0]LogTargetPlatformManager: PCM
[2022.11.25-10.35.19:413][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.11.25-10.35.19:413][ 0]LogTargetPlatformManager: BINKA
[2022.11.25-10.35.19:413][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.11.25-10.35.19:413][ 0]LogTargetPlatformManager: OGG
[2022.11.25-10.35.19:413][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.11.25-10.35.19:413][ 0]LogTargetPlatformManager: OPUS
[2022.11.25-10.35.19:697][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: SF_METAL
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: PCD3D_SM6
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: PCD3D_SM5
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: PCD3D_ES31
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.11.25-10.35.19:704][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.11.25-10.35.19:707][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.11.25-10.35.19:707][ 0]LogTargetPlatformManager: VVM_1_0
[2022.11.25-10.35.19:708][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.11.25-10.35.19:708][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.11.25-10.35.19:708][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.11.25-10.35.19:708][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.11.25-10.35.19:708][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.11.25-10.35.19:708][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1.
[2022.11.25-10.35.19:708][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Build_UE/Masharov_UE5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2022.11.25-10.35.19:708][ 0]LogShaderCompilers: Display: Shader autogen file written: D:/Build_UE/Masharov_UE5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2022.11.25-10.35.19:709][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Build_UE/Masharov_UE5/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2022.11.25-10.35.19:709][ 0]LogShaderCompilers: Display: Shader autogen file written: D:/Build_UE/Masharov_UE5/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2022.11.25-10.35.19:712][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Build_UE/Masharov_UE5/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.11.25-10.35.19:712][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.11.25-10.35.19:712][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Build_UE/Masharov_UE5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.25-10.35.19:712][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.11.25-10.35.19:738][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2022.11.25-10.35.19:738][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.11.25-10.35.19:738][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.11.25-10.35.19:750][ 0]LogDerivedDataCache: Speed tests for C:/Users/sokra/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2022.11.25-10.35.19:750][ 0]LogDerivedDataCache: Display: Performance to C:/Users/sokra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=122.83MBs, RandomWriteSpeed=247.14MBs. Assigned SpeedClass 'Local'
[2022.11.25-10.35.19:750][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/sokra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2022.11.25-10.35.19:751][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.11.25-10.35.19:751][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.11.25-10.35.19:756][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.11.25-10.35.19:756][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.11.25-10.35.19:756][ 0]LogShaderCompilers: Guid format shader working directory is 21 characters bigger than the processId version (D:/Build_UE/Masharov_UE5/Intermediate/Shaders/WorkingDirectory/26396/).
[2022.11.25-10.35.19:756][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/sokra/AppData/Local/Temp/UnrealShaderWorkingDir/70EC6D1A4FFC5D8FF3D570A9C0F2AE36/'.
[2022.11.25-10.35.19:757][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2022.11.25-10.35.19:757][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2022.11.25-10.35.23:625][ 0]LogSlate: Using FreeType 2.10.0
[2022.11.25-10.35.23:634][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.11.25-10.35.23:677][ 0]LogAssetRegistry: FAssetRegistry took 0.0126 seconds to start up
[2022.11.25-10.35.23:685][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.11.25-10.35.23:869][ 0]LogSerialization: UsePackageTrailer: 'false'
[2022.11.25-10.35.23:870][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.11.25-10.35.24:103][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.11.25-10.35.24:103][ 0]LogDeviceProfileManager: Active device profile: [00000BE35350B7C0][00000BE3537D0000 50] WindowsEditor
[2022.11.25-10.35.24:103][ 0]LogDeviceProfileManager: Profiles: [00000BE35350B280][00000BE3537D5000 50] Windows, [00000BE35350B7C0][00000BE3537D0000 50] WindowsEditor, [00000BE35350B980][00000BE3537D2800 50] WindowsServer, [00000BE353508C00][00000BE346597800 50] WindowsClient, [00000BE353506740][00000BE3537DC800 50] IOS, [00000BE35350BB40][00000BE346592800 50] iPadAir2, [00000BE35350C080][00000BE3537E5000 50] IPadPro, [00000BE35350C400][00000BE3537E0000 50] iPadAir3, [00000BE353505E80][00000BE3537E2800 50] iPadAir4, [00000BE35350AF00][00000BE3537D7800 50] iPadMini4, [00000BE35350C240][00000BE3537E7800 50] iPadMini5, [00000BE353507000][00000BE346555000 50] iPadMini6, [00000BE35350F340][00000BE3537F5000 50] iPhone6S, [00000BE35350F6C0][00000BE3537F7800 50] iPhone7, [00000BE35350FA40][00000BE3537FA000 50] iPodTouch7, [00000BE35350F180][00000BE3537EA000 50] iPhone6SPlus, [00000BE35350F880][00000BE3537FC800 50] iPhone7Plus, [00000BE353509300][00000BE3537DA000 50] iPhoneSE, [00000BE3535086C0][00000BE346590000 50] iPhone8, [00000BE35350DAC0][00000BE3537F2800 50] iPhone8Plus, [00000BE353507A80][00000BE3537C2800 50] iPhoneX, [00000BE35350AB80][00000BE3537C0000 50] iPhoneXS, [00000BE353509D80][00000BE3537CA000 50] iPhoneXSMax, [00000BE35350D740][00000BE3537F0000 50] iPhoneXR, [00000BE353507C40][00000BE3537EC800 50] iPhone11, [00000BE35350BD00][00000BE3537C7800 50] iPhone11Pro, [00000BE35350C940][00000BE353782800 50] iPhone11ProMax, [00000BE35350D200][00000BE353780000 50] iPhoneSE2, [00000BE353508180][00000BE35378A000 50] iPhone12Mini, [00000BE353508DC0][00000BE3537C5000 50] iPhone12, [00000BE3535071C0][00000BE353785000 50] iPhone12Pro, [00000BE35350E700][00000BE353787800 50] iPhone12ProMax, [00000BE35350D580][00000BE3541B2800 50] iPhone13Mini, [00000BE35350A480][00000BE3541B0000 50] iPhone13, [00000BE353508340][00000BE3541BA000 50] iPhone13Pro, [00000BE353507540][00000BE35378C800 50] iPhone13ProMax, [00000BE35350F500][00000BE338EF0000 50] iPadPro105, 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MacClient, [00000BE354231DC0][00000BE3541D5000 50] MacServer, [00000BE354235940][00000BE354217800 50] Linux, [00000BE354235CC0][00000BE35421C800 50] LinuxEditor, [00000BE354233F00][00000BE35421A000 50] LinuxArm64Editor, [00000BE3542355C0][00000BE3541DC800 50] LinuxArm64, [00000BE354235780][00000BE354222800 50] LinuxClient, [00000BE354230700][00000BE354220000 50] LinuxArm64Client, [00000BE354235B00][00000BE35422A000 50] LinuxServer, [00000BE354232D80][00000BE3541D7800 50] LinuxArm64Server, [00000BE354230FC0][00000BE3541BC800 50] Android, [00000BE354230E00][00000BE354227800 50] Android_Preview_OpenGL, [00000BE354233480][00000BE354202800 50] Android_Preview_Vulkan, [00000BE354232140][00000BE354200000 50] Android_Low, [00000BE354234B40][00000BE35420A000 50] Android_Mid, [00000BE354230A80][00000BE354225000 50] Android_High, [00000BE354234D00][00000BE354205000 50] Android_Default, [00000BE354231340][00000BE354207800 50] Android_Adreno4xx, [00000BE354234280][00000BE3541F2800 50] 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[00000BE3542308C0][00000BE354247800 50] Android_Mali_G78_Vulkan, [00000BE3542339C0][00000BE354282800 50] Android_Mali_G710, [00000BE354236C80][00000BE354280000 50] Android_Mali_G710_Vulkan, [00000BE354235240][00000BE35428A000 50] Android_Xclipse_920, [00000BE354233640][00000BE354245000 50] Android_Xclipse_920_Vulkan, [00000BE354237540][00000BE354285000 50] Android_Vulkan_SM5, [00000BE354236040][00000BE354287800 50] Android_PowerVR_G6xxx, [00000BE354233D40][00000BE354292800 50] Android_PowerVR_GT7xxx, [00000BE354236E40][00000BE354290000 50] Android_PowerVR_GE8xxx, [00000BE3542378C0][00000BE35429A000 50] Android_PowerVR_GM9xxx, [00000BE354236900][00000BE35428C800 50] Android_PowerVR_GM9xxx_Vulkan, [00000BE354237700][00000BE3541FC800 50] Android_TegraK1, [00000BE354234EC0][00000BE354297800 50] Android_Unknown_Vulkan, [00000BE354238500][00000BE3542A2800 50] Oculus_Quest, [00000BE354234600][00000BE3542A0000 50] Oculus_Quest2, [00000BE354232BC0][00000BE3542AA000 50] HoloLens,
[2022.11.25-10.35.24:103][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2022.11.25-10.35.24:197][ 0]LogAssetRegistry: Error: Package D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP2/S02A01.umap is too new. Engine Version: 1004 Package Version: 1008
[2022.11.25-10.35.24:197][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.11.25-10.35.24:483][ 0]LogAssetRegistry: Error: Package D:/Build_UE/Masharov_UE5/Content/Maps/Interior/Bake/Bakery.umap is too new. Engine Version: 1004 Package Version: 1008
[2022.11.25-10.35.24:483][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.11.25-10.35.24:483][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.11.25-10.35.24:483][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2022.11.25-10.35.24:483][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.11.25-10.35.24:483][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.11.25-10.35.24:518][ 0]LogNetVersion: MasharovDioramu 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4075394362)
[2022.11.25-10.35.24:949][ 0]LogSlate: Border
[2022.11.25-10.35.24:949][ 0]LogSlate: BreadcrumbButton
[2022.11.25-10.35.24:949][ 0]LogSlate: Default
[2022.11.25-10.35.24:949][ 0]LogSlate: Icons.Save
[2022.11.25-10.35.24:949][ 0]LogSlate: Icons.Toolbar.Settings
[2022.11.25-10.35.24:949][ 0]LogSlate: ListView
[2022.11.25-10.35.24:949][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.11.25-10.35.24:949][ 0]LogSlate: SoftwareCursor_Grab
[2022.11.25-10.35.24:949][ 0]LogSlate: TableView.DarkRow
[2022.11.25-10.35.24:949][ 0]LogSlate: TableView.Row
[2022.11.25-10.35.24:949][ 0]LogSlate: TreeView
[2022.11.25-10.35.25:429][ 0]SourceControl: Source control is disabled
[2022.11.25-10.35.25:518][ 0]SourceControl: Source control is disabled
[2022.11.25-10.35.25:518][ 0]SourceControl: Source control is disabled
[2022.11.25-10.35.25:721][ 0]LogUObjectArray: 20596 objects as part of root set at end of initial load.
[2022.11.25-10.35.25:721][ 0]LogUObjectAllocator: 5596376 out of 0 bytes used by permanent object pool.
[2022.11.25-10.35.25:721][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.11.25-10.35.26:520][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: CC5CB99341B40C6DDBD3C4BAEA702105 | Instance: EA32442C4250ABCD9DA96BA265693CE1 (DESKTOP-LKFO0FV-26396).
[2022.11.25-10.35.26:570][ 0]LogPython: Using Python 3.9.7
[2022.11.25-10.35.27:533][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.11.25-10.35.27:538][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.11.25-10.35.27:993][ 0]LogPackageName: Display: FPackageName: Mount point added: 'D:/Build_UE/Masharov_UE5/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/'
[2022.11.25-10.35.29:274][ 0]SourceControl: Source control is disabled
[2022.11.25-10.35.29:278][ 0]SourceControl: Source control is disabled
[2022.11.25-10.35.29:290][ 0]SourceControl: Source control is disabled
[2022.11.25-10.35.29:300][ 0]LogUProjectInfo: Found projects:
[2022.11.25-10.35.29:532][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
[2022.11.25-10.35.29:535][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
[2022.11.25-10.35.29:539][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
[2022.11.25-10.35.29:542][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
[2022.11.25-10.35.29:545][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
[2022.11.25-10.35.29:549][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
[2022.11.25-10.35.29:553][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
[2022.11.25-10.35.29:557][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
[2022.11.25-10.35.29:560][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
[2022.11.25-10.35.29:563][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
[2022.11.25-10.35.29:566][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
[2022.11.25-10.35.29:570][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
[2022.11.25-10.35.29:573][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
[2022.11.25-10.35.29:576][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
[2022.11.25-10.35.29:580][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
[2022.11.25-10.35.29:582][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
[2022.11.25-10.35.30:161][ 0]LogOpenImageDenoise: OIDN starting up
[2022.11.25-10.35.30:413][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.11.25-10.35.30:444][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.25-10.35.30:444][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.11.25-10.35.30:546][ 0]LogCollectionManager: Loaded 0 collections in 0.001570 seconds
[2022.11.25-10.35.30:670][ 0]LogFileCache: Scanning file cache for directory 'D:/Build_UE/Masharov_UE5/Saved/Collections/' took 0.00s
[2022.11.25-10.35.30:670][ 0]LogFileCache: Scanning file cache for directory 'D:/Build_UE/Masharov_UE5/Content/Developers/Graff/Collections/' took 0.00s
[2022.11.25-10.35.30:670][ 0]LogFileCache: Scanning file cache for directory 'D:/Build_UE/Masharov_UE5/Content/Collections/' took 0.00s
[2022.11.25-10.35.31:035][ 0]LogEngine: Initializing Engine...
[2022.11.25-10.35.31:046][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.11.25-10.35.31:046][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.11.25-10.35.31:779][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.11.25-10.35.31:779][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.25-10.35.31:788][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-10.35.31:808][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.11.25-10.35.31:809][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.11.25-10.35.31:822][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.11.25-10.35.31:825][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.11.25-10.35.31:825][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2022.11.25-10.35.31:826][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.11.25-10.35.31:826][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.11.25-10.35.31:826][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.11.25-10.35.31:826][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.11.25-10.35.31:826][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.11.25-10.35.31:826][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.11.25-10.35.31:826][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2022.11.25-10.35.31:826][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.11.25-10.35.31:826][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2022.11.25-10.35.31:826][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.11.25-10.35.31:826][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.11.25-10.35.31:826][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.11.25-10.35.31:826][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.11.25-10.35.31:834][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2022.11.25-10.35.31:863][ 0]LogAudioMixer: Display: Using Audio Hardware Device Q2702S (NVIDIA High Definition Audio)
[2022.11.25-10.35.31:864][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.11.25-10.35.31:879][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.11.25-10.35.31:879][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.11.25-10.35.31:880][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2022.11.25-10.35.31:880][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2022.11.25-10.35.31:882][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.11.25-10.35.31:882][ 0]LogInit: FAudioDevice initialized.
[2022.11.25-10.35.31:882][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2022.11.25-10.35.31:882][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.11.25-10.35.31:882][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.11.25-10.35.31:882][ 0]LogInit: Texture streaming: Enabled
[2022.11.25-10.35.31:904][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.11.25-10.35.31:910][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.11.25-10.35.31:926][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2022.11.25-10.35.31:933][ 0]LogLiveCoding: Display: Starting LiveCoding
[2022.11.25-10.35.31:933][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2022.11.25-10.35.32:881][ 0]LogLiveCoding: Display: First instance in process group "UE_MasharovDioramu_0xe30fd497", spawning console
[2022.11.25-10.35.32:881][ 0]LogLiveCoding: Display: Waiting for server
[2022.11.25-10.35.32:881][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.11.25-10.35.32:900][ 0]LogInit: Transaction tracking system initialized
[2022.11.25-10.35.32:917][ 0]LogSourceControl: Error: Version number is invalid (file: 1, current: 0).
[2022.11.25-10.35.32:961][ 0]BlueprintLog: New page: Editor Load
[2022.11.25-10.35.33:094][ 0]LocalizationService: Localization service is disabled
[2022.11.25-10.35.33:129][ 0]TimingProfiler: Initialize
[2022.11.25-10.35.33:129][ 0]TimingProfiler: OnSessionChanged
[2022.11.25-10.35.33:129][ 0]LoadingProfiler: Initialize
[2022.11.25-10.35.33:129][ 0]LoadingProfiler: OnSessionChanged
[2022.11.25-10.35.33:129][ 0]NetworkingProfiler: Initialize
[2022.11.25-10.35.33:129][ 0]NetworkingProfiler: OnSessionChanged
[2022.11.25-10.35.33:129][ 0]MemoryProfiler: Initialize
[2022.11.25-10.35.33:129][ 0]MemoryProfiler: OnSessionChanged
[2022.11.25-10.35.34:098][ 0]LogFileCache: Scanning file cache for directory 'D:/Build_UE/Masharov_UE5/Content/' took 0.03s
[2022.11.25-10.35.34:098][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.11.25-10.35.34:546][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.11.25-10.35.34:548][ 0]SourceControl: Source control is disabled
[2022.11.25-10.35.34:548][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 19.613
[2022.11.25-10.35.34:548][ 0]Cmd: MAP LOAD FILE="D:/Build_UE/Masharov_UE5/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.25-10.35.34:548][ 0]LightingResults: New page: Lighting Build
[2022.11.25-10.35.34:554][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.11.25-10.35.34:554][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-10.35.34:554][ 0]MapCheck: New page: Map Check
[2022.11.25-10.35.34:554][ 0]LightingResults: New page: Lighting Build
[2022.11.25-10.35.34:563][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.25-10.35.34:567][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2022.11.25-10.35.38:593][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
[2022.11.25-10.35.38:594][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.25-10.35.38:594][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-10.35.38:595][ 0]LogAIModule: Creating AISystem for world Main
[2022.11.25-10.35.38:617][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.25-10.35.38:624][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2022.11.25-10.35.38:624][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.25-10.35.38:624][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,082ms to complete.
[2022.11.25-10.35.38:624][ 0]LogFileHelpers: Loading map 'Main' took 4.076
[2022.11.25-10.35.38:635][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 23.700
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: ================================================
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.11.25-10.35.38:635][ 0]LogShaderCompilers: Display: ================================================
[2022.11.25-10.35.38:739][ 0]LogSlate: The tab "VerticalModeToolbar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2022.11.25-10.35.38:739][ 0]LogSlate: The tab "VerticalModeToolbar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2022.11.25-10.35.38:739][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2022.11.25-10.35.38:739][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2022.11.25-10.35.38:759][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2022.11.25-10.35.38:759][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:764][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2022.11.25-10.35.38:764][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:770][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2022.11.25-10.35.38:770][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:776][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2022.11.25-10.35.38:776][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:788][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2022.11.25-10.35.38:788][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:795][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2022.11.25-10.35.38:795][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:799][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2022.11.25-10.35.38:799][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:804][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2022.11.25-10.35.38:804][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:808][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2022.11.25-10.35.38:808][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:813][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2022.11.25-10.35.38:813][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.11.25-10.35.38:813][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2022.11.25-10.35.39:070][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.25-10.35.39:073][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.25-10.35.39:074][ 0]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'InvertedForeground'.'
[2022.11.25-10.35.39:081][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.25-10.35.39:086][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.11.25-10.35.39:176][ 0]LogSlate: Took 0.003374 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.25-10.35.39:182][ 0]LogSlate: Took 0.004069 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.11.25-10.35.39:186][ 0]LogSlate: Took 0.003060 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.11.25-10.35.39:191][ 0]LogSlate: Took 0.003131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.11.25-10.35.39:198][ 0]LogSlate: Took 0.005922 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.11.25-10.35.39:205][ 0]LogSlate: Took 0.003407 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.25-10.35.39:299][ 0]LogStall: Startup...
[2022.11.25-10.35.39:301][ 0]LogStall: Startup complete.
[2022.11.25-10.35.39:370][ 0]LogLoad: (Engine Initialization) Total time: 24.44 seconds
[2022.11.25-10.35.39:370][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.11.25-10.35.39:560][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.11.25-10.35.39:641][ 0]LogViewport: Scene viewport resized to 1555x769, mode Windowed.
[2022.11.25-10.35.40:247][ 0]LogD3D12RHI: Creating RTPSO with 126 shaders (0 cached, 126 new) took 332.14 ms. Compile time 311.73 ms, link time 20.18 ms.
[2022.11.25-10.35.40:289][ 0]LogD3D12RHI: Creating RTPSO with 9 shaders (0 cached, 9 new) took 37.88 ms. Compile time 28.80 ms, link time 9.03 ms.
[2022.11.25-10.35.40:457][ 0]LogD3D12RHI: Creating RTPSO with 4 shaders (0 cached, 4 new) took 205.23 ms. Compile time 10.08 ms, link time 195.12 ms.
[2022.11.25-10.35.40:457][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.35.40:460][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.35.40:462][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.35.40:465][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.35.40:467][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.35.40:470][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.35.40:762][ 3]LogAssetRegistry: Asset discovery search completed in 17.0854 seconds
[2022.11.25-10.35.40:788][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
[2022.11.25-10.35.46:151][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2022.11.25-10.35.46:152][372]Cmd: MAP LOAD FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.25-10.35.46:152][372]LightingResults: New page: Lighting Build
[2022.11.25-10.35.46:152][372]LoadErrors: New page: Loading map: F_S03A00.umap
[2022.11.25-10.35.46:153][372]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
[2022.11.25-10.35.46:154][372]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-10.35.46:154][372]MapCheck: New page: Map Check
[2022.11.25-10.35.46:154][372]LightingResults: New page: Lighting Build
[2022.11.25-10.35.46:160][372]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.25-10.35.46:163][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2022.11.25-10.35.46:249][372]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/VaRest'
[2022.11.25-10.35.46:249][372]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/RuntimeFilesDownloader'
[2022.11.25-10.35.46:249][372]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/EasyXMLParser'
[2022.11.25-10.35.51:889][372]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/JPrinter'
[2022.11.25-10.35.56:874][372]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/createProcess'
[2022.11.25-10.35.56:883][372]LogLinker: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\aboutUs.uasset: Failed to load '/Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF': Can't find file.
[2022.11.25-10.35.56:883][372]LoadErrors: Failed to load /Game/Blueprints/UI/WBPS/Menu/aboutUs Referenced by WidgetTree
[2022.11.25-10.35.56:883][372]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/UI/WBPS/Imgs/AboutGRAFF'
[2022.11.25-10.35.57:017][372]LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/manageTextFile'
[2022.11.25-10.35.57:146][372]LogK2Compiler: Warning: Unable to determine delegate signature for node 'K2Node_CreateDelegate /Game/Blueprints/Player/GI.GI:sessionG.K2Node_CreateDelegate_2'!
[2022.11.25-10.35.57:694][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
[2022.11.25-10.35.57:694][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
[2022.11.25-10.35.57:694][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
[2022.11.25-10.35.57:695][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
[2022.11.25-10.35.57:695][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
[2022.11.25-10.35.57:697][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
[2022.11.25-10.35.57:697][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
[2022.11.25-10.35.57:700][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Create Proc . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:700][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Create Proc . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'.
Make sure 'GI' has been compiled for Create Proc
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Create Proc . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Create Proc . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "createProc" in 'GI'.
Make sure 'GI' has been compiled for Create Proc
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:701][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
Make sure 'GI' has been compiled for Set Object Field
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
Make sure 'GI' has been compiled for Set Integer Field
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Number specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:702][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
Make sure 'GI' has been compiled for Set Integer Field
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
Make sure 'GI' has been compiled for Set Object Field
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:703][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
Make sure 'GI' has been compiled for Set Integer Field
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:704][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
Make sure 'GI' has been compiled for Read File
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Apply URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'.
Make sure 'GI' has been compiled for Apply URL
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
Make sure 'GI' has been compiled for Set Request Object
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Request Ext
[2022.11.25-10.35.57:705][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
Make sure 'GI' has been compiled for Set Object Array Field
[2022.11.25-10.35.57:706][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Integer Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:707][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Number no longer exists on node Set Integer Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetIntegerField" in 'GI'.
Make sure 'GI' has been compiled for Set Integer Field
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:708][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
Make sure 'GI' has been compiled for Set Object Array Field
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:709][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Array Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Object Array no longer exists on node Set Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectArrayField" in 'GI'.
Make sure 'GI' has been compiled for Set Object Array Field
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:710][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'.
Make sure 'GI' has been compiled for Get Object Array Field
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Response Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Response Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetResponseObject" in 'GI'.
Make sure 'GI' has been compiled for Get Response Object
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:711][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'.
Make sure 'GI' has been compiled for Set String Array Field
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Call URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Call URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node Call URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Va Rest Json no longer exists on node Call URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Callback no longer exists on node Call URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CallURL" in 'GI'.
Make sure 'GI' has been compiled for Call URL
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:712][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set Object Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Object Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetObjectField" in 'GI'.
Make sure 'GI' has been compiled for Set Object Field
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:713][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
Make sure 'GI' has been compiled for Read File
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:714][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
Make sure 'GI' has been compiled for Read File
[2022.11.25-10.35.57:715][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Create Text File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:715][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Create Text File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:715][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Create Text File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:715][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Create Text File . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:715][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Text no longer exists on node Create Text File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:715][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "CreateTextFile" in 'GI'.
Make sure 'GI' has been compiled for Create Text File
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Apply URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Completed no longer exists on node Apply URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Apply URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Url no longer exists on node Apply URL . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ApplyURL" in 'GI'.
Make sure 'GI' has been compiled for Apply URL
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:716][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
Make sure 'GI' has been compiled for Set Request Object
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:717][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Request Ext
[2022.11.25-10.35.57:718][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Found no longer exists on node Read Elements . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:718][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read Elements . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:718][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Read Elements . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:718][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Access String specifying non-default value no longer exists on node Read Elements . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:718][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read Elements . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:718][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ReadElements" in 'GI'.
Make sure 'GI' has been compiled for Read Elements
[2022.11.25-10.35.57:718][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:718][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:718][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:718][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
Make sure 'GI' has been compiled for Read File
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Successed no longer exists on node Load from File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Failed no longer exists on node Load from File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Load from File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin File Path no longer exists on node Load from File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Is Ablolute specifying non-default value no longer exists on node Load from File . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Load from File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "LoadFromFile" in 'GI'.
Make sure 'GI' has been compiled for Load from File
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin URL no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Save Path no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Timeout specifying non-default value no longer exists on node BP Download File to Storage . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:719][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Progress no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:720][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin On Complete no longer exists on node BP Download File to Storage . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:720][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "BP_DownloadFileToStorage" in 'GI'.
Make sure 'GI' has been compiled for BP Download File to Storage
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
Make sure 'GI' has been compiled for Get String Field
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
Make sure 'GI' has been compiled for Get String Field
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get Object Array Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get Object Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetObjectArrayField" in 'GI'.
Make sure 'GI' has been compiled for Get Object Array Field
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'.
Make sure 'GI' has been compiled for Has Field
[2022.11.25-10.35.57:752][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:752][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
Make sure 'GI' has been compiled for Get String Field
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Has Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Has Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Has Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "HasField" in 'GI'.
Make sure 'GI' has been compiled for Has Field
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
Make sure 'GI' has been compiled for Get String Field
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Get String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Get String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:753][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "GetStringField" in 'GI'.
Make sure 'GI' has been compiled for Get String Field
[2022.11.25-10.35.57:763][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Node Invalid Subsystem Type must have a class specified.
[2022.11.25-10.35.57:763][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:763][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:763][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:763][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Request Ext . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:763][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestRequestExt" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Request Ext
[2022.11.25-10.35.57:763][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:763][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Construct Va Rest Json Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "ConstructVaRestJsonObject" in 'GI'.
Make sure 'GI' has been compiled for Construct Va Rest Json Object
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Json Object no longer exists on node Set Request Object . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetRequestObject" in 'GI'.
Make sure 'GI' has been compiled for Set Request Object
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Value no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:764][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Array Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:765][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin String Array no longer exists on node Set String Array Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:765][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringArrayField" in 'GI'.
Make sure 'GI' has been compiled for Set String Array Field
[2022.11.25-10.35.57:765][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:765][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:765][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Target no longer exists on node Set String Field . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:765][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin Field Name specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:765][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin String Value specifying non-default value no longer exists on node Set String Field . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:765][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "SetStringField" in 'GI'.
Make sure 'GI' has been compiled for Set String Field
[2022.11.25-10.35.57:781][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:781][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:781][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Path no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:781][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Input pin File Name specifying non-default value no longer exists on node Read File . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.57:781][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Str no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:782][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] In use pin Return Value no longer exists on node Read File . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:782][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Could not find a function named "readFile" in 'GI'.
Make sure 'GI' has been compiled for Read File
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:785][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:786][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:786][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
[2022.11.25-10.35.57:786][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type.
[2022.11.25-10.35.57:786][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type.
[2022.11.25-10.35.57:786][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type.
[2022.11.25-10.35.57:786][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type.
[2022.11.25-10.35.57:811][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Print Image . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:811][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Print Image . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:811][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] In use pin Path no longer exists on node Print Image . Please refresh node or break links to remove pin.
[2022.11.25-10.35.57:811][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\Actors\KPmaker.uasset: [Compiler] Could not find a function named "printImage" in 'KPmaker'.
Make sure 'KPmaker' has been compiled for Print Image
[2022.11.25-10.35.58:392][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Create Proc . Please refresh node or break links to remove pin.
[2022.11.25-10.35.58:392][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Full Path Of Program to Run specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.58:392][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] In use pin Commandline Args no longer exists on node Create Proc . Please refresh node or break links to remove pin.
[2022.11.25-10.35.58:392][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Input pin Hidden specifying non-default value no longer exists on node Create Proc . Please refresh node or reset pin to default value to remove pin.
[2022.11.25-10.35.58:392][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\MainMenu.uasset: [Compiler] Could not find a function named "createProc" in 'MainMenu'.
Make sure 'MainMenu' has been compiled for Create Proc
[2022.11.25-10.35.58:480][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Break PostProcessSettings . Please refresh node or break links to remove pin.
[2022.11.25-10.35.58:480][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] In use pin Screen Percentage no longer exists on node Set members in PostProcessSettings . Please refresh node or break links to remove pin.
[2022.11.25-10.35.58:529][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Right' for InputAxis Right
[2022.11.25-10.35.58:530][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\WalkingPawn.uasset: [Compiler] Input Axis Event references unknown Axis 'Forward' for InputAxis Forward
[2022.11.25-10.35.58:599][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (SuccessDownloading) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property
[2022.11.25-10.35.58:600][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The current value (InvalidURL) of the ' Result ' pin is invalid: Expected a valid unsigned number for a byte property
[2022.11.25-10.35.58:600][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected?
[2022.11.25-10.35.58:600][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail
[2022.11.25-10.35.58:601][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 : unable to determine expected signature - is the delegate pin connected?
[2022.11.25-10.35.58:601][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 : unable to determine expected signature - is the delegate pin connected?
[2022.11.25-10.35.58:601][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete
[2022.11.25-10.35.58:601][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event : unable to determine expected signature - is the delegate pin connected?
[2022.11.25-10.35.58:601][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestComplete
[2022.11.25-10.35.58:601][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Event Dispatcher has no property Bind Event to OnRequestFail
[2022.11.25-10.35.58:602][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A
[2022.11.25-10.35.58:602][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B
[2022.11.25-10.35.58:603][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A
[2022.11.25-10.35.58:603][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B
[2022.11.25-10.35.58:604][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from <None> due to a bad or unknown type (Delegate)
[2022.11.25-10.35.58:604][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from <None> due to a bad or unknown type (Delegate)
[2022.11.25-10.35.58:604][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_2 from <None> due to a bad or unknown type (Delegate)
[2022.11.25-10.35.58:604][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate_3 from <None> due to a bad or unknown type (Delegate)
[2022.11.25-10.35.58:605][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
[2022.11.25-10.35.58:605][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
[2022.11.25-10.35.58:605][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
[2022.11.25-10.35.58:605][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
[2022.11.25-10.35.58:605][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
[2022.11.25-10.35.58:605][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
[2022.11.25-10.35.58:605][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Failed to find class for pin Request
[2022.11.25-10.35.58:605][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] ICE SetVariableOnPersistentFrame - No property found. Request
[2022.11.25-10.35.58:613][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected?
[2022.11.25-10.35.58:613][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_2 Signature Error: Unable to determine expected signature - is the delegate pin connected?
[2022.11.25-10.35.58:613][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] CustomEvent_3 Signature Error: Unable to determine expected signature - is the delegate pin connected?
[2022.11.25-10.35.58:613][372]LogBlueprint: Error: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\Player\GI.uasset: [Compiler] Create Event Signature Error: Unable to determine expected signature - is the delegate pin connected?
[2022.11.25-10.35.58:900][372]LogBlueprint: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Blueprints\UI\WBPS\Menu\settings.uasset: [Compiler] Break PostProcessSettings : Member 'Screen Percentage' of struct 'Post Process Settings' is deprecated.
[2022.11.25-10.36.15:274][372]LogLinker: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Furniture\All\Meshes\Furniture\Clothes\SM_MERGED_SM_fDress_C_20.uasset: Failed to load '/Game/Furniture/All/Materials/Inst/MI_Fabric2_i': Can't find file.
[2022.11.25-10.36.15:274][372]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/All/Materials/Inst/MI_Fabric2_i'
[2022.11.25-10.36.17:251][372]LogLinker: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch': Can't find file.
[2022.11.25-10.36.17:251][372]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Textures/T_Scratch'
[2022.11.25-10.36.17:252][372]LogLinker: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\SM_Bag.uasset: Failed to load '/Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss': Can't find file.
[2022.11.25-10.36.17:252][372]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Furniture/Vol2_Unsorted/SG_Condominium/Meshes/Dinning/Materials/M_Black_Gloss'
[2022.11.25-10.36.19:836][372]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_Overcast.Flat_Overcast', its maximum texture size has been explicitly set to 512.
[2022.11.25-10.36.19:837][372]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/UltraDynamicSky/Textures/Flat_Cubemaps/Flat_PartlyCloudy.Flat_PartlyCloudy', its maximum texture size has been explicitly set to 512.
[2022.11.25-10.36.20:069][372]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-10.36.20:514][372]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast
[2022.11.25-10.36.20:633][372]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells.3D_Cells (BGRA8, 64X64 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast
[2022.11.25-10.36.23:658][372]LogMaterial: Display: Missing cached shadermap for M_Leather_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 78A8409400264B6BF941D88ADEE3798A1C5B048D), compiling.
[2022.11.25-10.36.23:659][372]LogMaterial: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
[2022.11.25-10.36.23:665][372]LogMaterial: Display: Missing cached shadermap for M_Leather_03 in PCD3D_SM5, Default, SM5 (DDC key hash: FCF4AF9ACD0750B22C2188223ECBAB274A3E2A53), compiling.
[2022.11.25-10.36.23:665][372]LogMaterial: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Furniture\Vol2_Unsorted\FurniturePack\Assets\Furniture\BedRoom\BedRoom_01\Materials\M_Leather_03.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
[2022.11.25-10.36.25:085][372]LogStaticMesh: Display: Building static mesh SM_Wall_of_shelves_Diorama...
[2022.11.25-10.36.25:085][372]LogStaticMesh: Built static mesh [0.03s] /Game/Meshes/Interior/Furniture/GP3/ChildRoom/SM_Wall_of_shelves_Diorama.SM_Wall_of_shelves_Diorama
[2022.11.25-10.36.25:210][372]LogAudio: Display: Audio Device (ID: 1) registered with world 'F_S03A00'.
[2022.11.25-10.36.25:210][372]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.25-10.36.25:210][372]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-10.36.25:211][372]LogAIModule: Creating AISystem for world F_S03A00
[2022.11.25-10.36.25:231][372]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Interior/L_Light_Delete) is flushing async loading
[2022.11.25-10.36.25:231][372]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2022.11.25-10.36.25:237][372]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Interior/GP3/Walls/W_S03F05-06_A00) is flushing async loading
[2022.11.25-10.36.25:524][372]LogStreaming: Error: Couldn't find file for package /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200 requested by async loading code. NameToLoad: /Game/Mavis/Meshes/Interior/Furniture/Radiator/Meshes/SM_Radiator_100_200
[2022.11.25-10.36.26:182][372]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsActor
ParallaxCapturer_C /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00:PersistentLevel.ParallaxCapturer3
Function /Game/Blueprints/Utils/ParallaxCapturer/ParallaxCapturer.ParallaxCapturer_C:nextPos:01AE
[2022.11.25-10.36.26:184][372]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsActor
ParallaxCapturer_C /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00:PersistentLevel.ParallaxCapturer_2
Function /Game/Blueprints/Utils/ParallaxCapturer/ParallaxCapturer.ParallaxCapturer_C:nextPos:01AE
[2022.11.25-10.36.26:274][372]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.25-10.36.26:597][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
[2022.11.25-10.36.26:621][372]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.25-10.36.26:621][372]LogEditorServer: Warning: WorldSettings contains streaming level '/Game/Maps/Interior/L_Light_Delete' which isn't loaded.
[2022.11.25-10.36.26:622][372]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,169ms to complete.
[2022.11.25-10.36.26:622][372]LogFileHelpers: Loading map 'F_S03A00' took 40.470
[2022.11.25-10.36.26:622][372]LogSlate: Window 'Open Level' being destroyed
[2022.11.25-10.36.26:668][372]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Inside_Cloud_Fog.Inside_Cloud_Fog took 1.889602 sec, no shader worker used.
[2022.11.25-10.36.26:676][372]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 1.870626 sec, no shader worker used.
[2022.11.25-10.36.26:700][372]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain_and_Snow.Rain_and_Snow took 1.844062 sec, no shader worker used.
[2022.11.25-10.36.27:243][372]LogD3D12RHI: Creating RTPSO with 204 shaders (110 cached, 94 new) took 117.33 ms. Compile time 110.79 ms, link time 6.21 ms.
[2022.11.25-10.36.27:601][372]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.36.27:605][372]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.36.27:680][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (3845 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.27:789][372]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.36.27:793][372]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.36.28:659][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (3339 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.28:659][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4855 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.28:698][372]LogConsoleManager: Warning: Performance warning: Console object named 'r.ReflectionCaptureResolution' shows many (500) FindConsoleObject() calls (consider caching e.g. using static)
[2022.11.25-10.36.28:774][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (594 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.29:014][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4738 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.29:151][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4120 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.29:481][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1298 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.29:825][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (378 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.29:962][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4989 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.30:328][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (39 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.30:901][372]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.36.30:906][372]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.36.30:911][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (2590 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.31:413][372]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.36.31:417][372]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.36.31:670][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4353 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.31:670][372]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4476 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.36.31:784][373]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 6.805236 sec, no shader worker used.
[2022.11.25-10.36.31:883][376]LogSlate: Took 0.000190 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.11.25-10.37.21:163][241]LogDerivedDataCache: C:/Users/sokra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.408 and deleted 0 file(s) with total size 0 MiB.
[2022.11.25-10.46.03:399][901]LogSlate: Window 'Message Log' being destroyed
[2022.11.25-10.46.03:403][901]LogSlate: Window 'Message Log' being destroyed
[2022.11.25-10.46.12:699][879]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EF77112C0DB8089B8DD4ACF27E45E7A8B2FD70D2), compiling.
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: ================================================
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Total job queries 4, among them cache hits 0 (0.00%)
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%)
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Shaders Compiled: 2
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Jobs assigned 4, completed 1 (25.00%)
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.05 s
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Job execution time: average 0.63 s, max 0.63 s
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 0.68
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.68 s
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Average processing rate: 1.47 jobs/sec
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Effective parallelization: 0.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.40 sec, max 0.40 sec, min 0.40 sec)
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: FLumenCardPS<false> - 100.00% of total time (compiled 1 times, average 0.40 sec, max 0.40 sec, min 0.40 sec)
[2022.11.25-10.46.13:446][908]LogShaderCompilers: Display: ================================================
[2022.11.25-10.46.45:847][176]LogEditorViewport: Clicking Background
[2022.11.25-10.46.51:957][862]LogViewport: Scene viewport resized to 539x303, mode Windowed.
[2022.11.25-10.46.56:298][996]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-10.46.56:299][996]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-10.46.56:299][996]Cmd: r.LightFunctionQuality 1
[2022.11.25-10.46.56:299][996]r.LightFunctionQuality = "1"
[2022.11.25-10.46.56:348][998]LogD3D12RHI: Creating RTPSO with 209 shaders (0 cached, 2 new) took 17.60 ms. Compile time 15.11 ms, link time 2.17 ms.
[2022.11.25-10.47.39:561][789]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-10.47.39:561][789]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-10.47.39:561][789]Cmd: r.LightFunctionQuality 1
[2022.11.25-10.47.39:561][789]r.LightFunctionQuality = "1"
[2022.11.25-10.47.44:426][352]LogViewport: Scene viewport resized to 539x303, mode Windowed.
[2022.11.25-10.48.07:534][658]LogSlate: Took 0.003088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2022.11.25-10.48.07:560][659]LogViewport: Scene viewport resized to 1366x769, mode Windowed.
[2022.11.25-10.48.41:433][264]Cmd: TRANSACTION UNDO
[2022.11.25-10.48.41:433][264]LogEditorTransaction: Undo Edit Current Aperture
[2022.11.25-10.48.42:371][319]Cmd: TRANSACTION UNDO
[2022.11.25-10.48.42:371][319]LogEditorTransaction: Undo Edit Current Aperture
[2022.11.25-10.48.48:696][505]Cmd: TRANSACTION UNDO
[2022.11.25-10.48.48:696][505]LogEditorTransaction: Undo Clicking on Actors
[2022.11.25-10.48.49:178][510]Cmd: TRANSACTION UNDO
[2022.11.25-10.48.49:178][510]LogEditorTransaction: Undo Clicking on Actors
[2022.11.25-10.48.49:997][555]Cmd: TRANSACTION UNDO
[2022.11.25-10.48.49:997][555]LogEditorTransaction: Undo Edit Cast Shadows
[2022.11.25-10.48.50:000][555]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-10.48.50:000][555]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-10.48.50:000][555]Cmd: r.LightFunctionQuality 1
[2022.11.25-10.48.50:000][555]r.LightFunctionQuality = "1"
[2022.11.25-10.48.51:901][605]Cmd: TRANSACTION REDO
[2022.11.25-10.48.51:901][605]LogEditorTransaction: Redo Edit Cast Shadows
[2022.11.25-10.48.51:904][605]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-10.48.51:904][605]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-10.48.51:904][605]Cmd: r.LightFunctionQuality 1
[2022.11.25-10.48.51:904][605]r.LightFunctionQuality = "1"
[2022.11.25-10.48.53:360][646]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
[2022.11.25-10.49.45:154][375]LogViewport: Scene viewport resized to 539x303, mode Windowed.
[2022.11.25-10.49.57:006][795]LogViewport: Scene viewport resized to 539x303, mode Windowed.
[2022.11.25-10.50.17:752][788]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume
[2022.11.25-10.50.17:753][788]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume
[2022.11.25-10.50.17:754][788]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00:PersistentLevel.PostProcessVolume_0
[2022.11.25-10.50.17:757][788]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00:PersistentLevel.PostProcessVolume_0
[2022.11.25-10.51.29:323][ 42]Cmd: SELECT NONE
[2022.11.25-10.51.31:760][112]Cmd: DELETE
[2022.11.25-10.51.31:760][112]Cmd: ACTOR DELETE
[2022.11.25-10.51.31:772][112]LogEditorActor: Deleted Actor: PostProcessVolume
[2022.11.25-10.51.31:805][112]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2022.11.25-10.51.31:811][112]LogEditorActor: Deleted 1 Actors (0.050 secs)
[2022.11.25-10.51.34:964][207]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
[2022.11.25-10.51.34:964][207]Can't find target element.
[2022.11.25-10.51.38:615][314]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-10.51.38:629][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2022.11.25-10.51.38:640][314]LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.009090 seconds
[2022.11.25-10.51.38:723][314]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-10.51.38:724][314]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A004983215048099B47D20170A59A85260B.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-10.51.38:748][314]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-10.51.38:748][314]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-10.51.40:433][365]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-10.51.40:446][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2022.11.25-10.51.40:528][365]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-10.51.40:529][365]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A0052BDAABB48470FC76C118880BF09A050.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-10.51.40:552][365]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-10.51.40:552][365]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-10.52.06:732][206]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-10.52.06:744][206]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2022.11.25-10.52.06:828][206]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-10.52.06:828][206]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00C060596B408156A83663A8B224497382.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-10.52.06:853][206]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-10.52.06:853][206]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-10.53.01:267][145]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-10.53.21:057][800]LogD3D12RHI: Creating RTPSO with 213 shaders (209 cached, 4 new) took 120.82 ms. Compile time 113.37 ms, link time 7.10 ms.
[2022.11.25-10.53.21:155][800]LogD3D12RHI: Creating RTPSO with 3 shaders (2 cached, 1 new) took 96.18 ms. Compile time 4.82 ms, link time 91.31 ms.
[2022.11.25-10.54.40:471][484]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2022.11.25-10.54.40:556][484]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto1
[2022.11.25-10.54.40:556][484]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00_Auto1F4D245C145F22373FB8FBEAC88595A43.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto1.umap'
[2022.11.25-10.54.40:562][484]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/L_Light_Delete" FILE="D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2022.11.25-10.54.40:573][484]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto1
[2022.11.25-10.54.40:573][484]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/L_Light_Delete_Auto15BB5343C4AD08F6FE879A1954D6F2C1A.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto1.umap'
[2022.11.25-10.54.40:577][484]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A00' took 0.120
[2022.11.25-10.54.40:577][484]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.120
[2022.11.25-10.57.31:079][541]Cmd: r.ResetRenderTargetsExtent
[2022.11.25-10.57.31:079][541]Scene texture extent history reset. Next scene render will reallocate textures at the requested size.
[2022.11.25-10.57.31:082][541]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-10.57.52:094][513]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (40 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.57.52:227][517]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.57.52:231][517]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.57.52:233][517]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.57.52:236][517]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.57.52:238][517]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-10.57.52:241][517]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-10.57.52:942][518]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00001.png
[2022.11.25-10.58.44:654][802]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (39 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.58.45:476][806]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00001.png
[2022.11.25-10.58.50:194][948]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (40 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-10.58.51:026][952]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00002.png
[2022.11.25-10.59.50:480][458]Cmd: r.ResetRenderTargetsExtent
[2022.11.25-10.59.50:480][458]Scene texture extent history reset. Next scene render will reallocate textures at the requested size.
[2022.11.25-10.59.50:482][458]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-10.59.51:981][502]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-10.59.51:996][502]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2022.11.25-10.59.52:081][502]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-10.59.52:081][502]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00AD1B22E64E2E612B346C0DB0A5646B88.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-10.59.52:106][502]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-10.59.52:106][502]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-11.04.40:851][714]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2022.11.25-11.04.40:936][714]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto2
[2022.11.25-11.04.40:937][714]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00_Auto2215EA9F246AA20862BE0C588D3BC12AB.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto2.umap'
[2022.11.25-11.04.40:943][714]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A00' took 0.108
[2022.11.25-11.04.40:943][714]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.108
[2022.11.25-11.24.12:633][535]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2022.11.25-11.24.12:718][535]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto3
[2022.11.25-11.24.12:718][535]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00_Auto316CC176D461591B6F6BB9EA0F1C09E49.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto3.umap'
[2022.11.25-11.24.12:724][535]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A00' took 0.105
[2022.11.25-11.24.12:724][535]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.105
[2022.11.25-11.37.21:335][830]LogDerivedDataCache: C:/Users/sokra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.581 and deleted 0 file(s) with total size 0 MiB.
[2022.11.25-12.02.11:128][788]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2022.11.25-12.02.11:131][788]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/L_Light_Delete" FILE="D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2022.11.25-12.02.11:143][788]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto4
[2022.11.25-12.02.11:143][788]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/L_Light_Delete_Auto4FAF25875447440A64F45B68C6CBC7368.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto4.umap'
[2022.11.25-12.02.11:147][788]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A00' took 0.033
[2022.11.25-12.02.11:147][788]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.033
[2022.11.25-12.03.43:738][686]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.03.43:738][686]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.03.43:738][686]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.03.43:738][686]r.LightFunctionQuality = "1"
[2022.11.25-12.03.45:356][739]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.03.45:356][739]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.03.45:356][739]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.03.45:356][739]r.LightFunctionQuality = "1"
[2022.11.25-12.03.50:374][897]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.03.50:374][897]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.03.50:374][897]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.03.50:374][897]r.LightFunctionQuality = "1"
[2022.11.25-12.03.51:089][921]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.03.51:089][921]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.03.51:090][921]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.03.51:090][921]r.LightFunctionQuality = "1"
[2022.11.25-12.03.52:017][947]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.03.52:018][947]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.03.52:018][947]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.03.52:018][947]r.LightFunctionQuality = "1"
[2022.11.25-12.03.52:894][982]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.03.52:894][982]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.03.52:894][982]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.03.52:894][982]r.LightFunctionQuality = "1"
[2022.11.25-12.03.53:631][ 6]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.03.53:631][ 6]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.03.53:631][ 6]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.03.53:631][ 6]r.LightFunctionQuality = "1"
[2022.11.25-12.03.54:630][ 39]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.03.54:630][ 39]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.03.54:630][ 39]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.03.54:630][ 39]r.LightFunctionQuality = "1"
[2022.11.25-12.04.12:823][609]LogSlate: Took 0.004075 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.11.25-12.04.17:878][ 18]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-12.04.17:885][ 18]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-12.04.19:804][220]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.19:804][220]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.19:805][220]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.19:805][220]r.LightFunctionQuality = "1"
[2022.11.25-12.04.25:408][510]LogTexture: Display: Building textures: /Game/CC_Shaders/SkinShader/Textures/Share/Black.Black (TFO_AutoDXT, 4X4 X1X1) (Required Memory Estimate: 0.000305 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:408][510]LogTexture: Display: Building textures: /Game/CC_Shaders/SkinShader/Textures/Share/Black_sRGB.Black_sRGB (TFO_AutoDXT, 4X4 X1X1) (Required Memory Estimate: 0.000305 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:408][510]LogTexture: Display: Building textures: /Game/CC_Shaders/SkinShader/Textures/Share/Gray.Gray (TFO_AutoDXT, 4X4 X1X1) (Required Memory Estimate: 0.000305 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:408][510]LogTexture: Display: Building textures: /Game/CC_Shaders/SkinShader/Textures/Share/Normal_Default.Normal_Default (TFO_BC5, 4X4 X1X1) (Required Memory Estimate: 0.000305 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:408][510]LogTexture: Display: Building textures: /Game/CC_Shaders/SkinShader/Textures/Share/ORM_Default.ORM_Default (TFO_AutoDXT, 4X4 X1X1) (Required Memory Estimate: 0.000305 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:408][510]LogTexture: Display: Building textures: /Game/CC_Shaders/SkinShader/Textures/Share/White_GaryScale.White_GaryScale (G8, 4X4 X1X1) (Required Memory Estimate: 0.000305 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:408][510]LogTexture: Display: Building textures: /Game/CC_Shaders/SkinShader/Textures/Share/White.White (TFO_AutoDXT, 4X4 X1X1) (Required Memory Estimate: 0.000305 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:408][510]LogTexture: Display: Building textures: /Game/CC_Shaders/SkinShader/Textures/Share/White_sRGB.White_sRGB (TFO_AutoDXT, 4X4 X1X1) (Required Memory Estimate: 0.000305 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:408][510]LogMaterial: Display: Missing cached shadermap for RL_Standard in PCD3D_SM5, Default, SM5 (DDC key hash: C36429E176FD14E4E205685C41A882AF748D7B74), compiling.
[2022.11.25-12.04.25:814][510]LogTexture: Display: Building textures: /Game/Peoples/Female_07/SM_Female_07_fbm/2_meshes_Merge_Normal.2_meshes_Merge_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:814][510]LogTexture: Display: Building textures: /Game/Peoples/Female_07/SM_Female_07_fbm/2_meshes_Merge_Diffuse.2_meshes_Merge_Diffuse (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:814][510]LogTexture: Display: Building textures: /Game/Peoples/Female_07/SM_Female_07_fbm/2_meshes_Merge_Opacity.2_meshes_Merge_Opacity (G8, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:814][510]LogTexture: Display: Building textures: /Game/Peoples/Female_07/textures/SM_Female_07/2_meshes_Merge_ORM.2_meshes_Merge_ORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.11.25-12.04.25:814][510]LogMaterial: Display: Missing cached shadermap for 2_meshes_Merge_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 27D70F71890BE9CF2DA13BC7E830706EBAE2EBF7), compiling.
[2022.11.25-12.04.26:028][510]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.26:029][510]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.26:029][510]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.26:029][510]r.LightFunctionQuality = "1"
[2022.11.25-12.04.33:853][999]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.33:853][999]LogEditorTransaction: Undo Replace component used material
[2022.11.25-12.04.33:858][999]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.33:859][999]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.33:859][999]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.33:859][999]r.LightFunctionQuality = "1"
[2022.11.25-12.04.34:419][ 3]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.34:419][ 3]LogEditorTransaction: Undo Replace component used material
[2022.11.25-12.04.34:426][ 3]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.34:426][ 3]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.34:426][ 3]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.34:426][ 3]r.LightFunctionQuality = "1"
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: ================================================
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Total job queries 444, among them cache hits 0 (0.00%)
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Tracking 14 distinct input hashes that result in 12 distinct outputs (85.71%)
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: RAM used: 0.03 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Shaders Compiled: 442
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Jobs assigned 85, completed 14 (16.47%)
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Average time worker was idle: 3753.70 s
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Time job spent in pending queue: average 0.21 s, longest 9.44 s
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Job execution time: average 7.11 s, max 9.55 s
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Job life time (pending + execution): average 7.20 s, max 9.66
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.85 s
[2022.11.25-12.04.35:515][ 16]LogShaderCompilers: Display: Jobs were issued in 13 batches (only local compilation was used), average 6.54 jobs/batch
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: Average processing rate: 1.29 jobs/sec
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: Effective parallelization: 1.08 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 1.35 sec, max 1.35 sec, min 1.35 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 1 times, average 1.33 sec, max 1.33 sec, min 1.33 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_PerspectiveCorrect (compiled 1 times, average 1.31 sec, max 1.31 sec, min 1.31 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 1 times, average 1.20 sec, max 1.20 sec, min 1.20 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TLightMapDensityVSFNoLightMapPolicy (compiled 1 times, average 1.16 sec, max 1.16 sec, min 1.16 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 11.52% of total time (compiled 1 times, average 1.35 sec, max 1.35 sec, min 1.35 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 11.35% of total time (compiled 1 times, average 1.33 sec, max 1.33 sec, min 1.33 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_PerspectiveCorrect - 11.19% of total time (compiled 1 times, average 1.31 sec, max 1.31 sec, min 1.31 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 10.25% of total time (compiled 1 times, average 1.20 sec, max 1.20 sec, min 1.20 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: TLightMapDensityVSFNoLightMapPolicy - 9.90% of total time (compiled 1 times, average 1.16 sec, max 1.16 sec, min 1.16 sec)
[2022.11.25-12.04.35:516][ 16]LogShaderCompilers: Display: ================================================
[2022.11.25-12.04.36:171][ 26]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.36:171][ 26]LogEditorTransaction: Undo Edit Visible
[2022.11.25-12.04.36:176][ 26]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.36:177][ 26]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.36:177][ 26]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.36:177][ 26]r.LightFunctionQuality = "1"
[2022.11.25-12.04.36:626][ 31]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.36:626][ 31]LogEditorTransaction: Undo Edit Visible
[2022.11.25-12.04.36:633][ 31]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.36:633][ 31]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.36:633][ 31]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.36:633][ 31]r.LightFunctionQuality = "1"
[2022.11.25-12.04.36:830][ 32]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.36:830][ 32]LogEditorTransaction: Undo Edit Visible
[2022.11.25-12.04.36:835][ 32]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.36:836][ 32]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.36:836][ 32]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.36:836][ 32]r.LightFunctionQuality = "1"
[2022.11.25-12.04.37:022][ 33]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.37:022][ 33]LogEditorTransaction: Undo Edit Visible
[2022.11.25-12.04.37:029][ 33]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.37:029][ 33]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.37:030][ 33]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.37:030][ 33]r.LightFunctionQuality = "1"
[2022.11.25-12.04.38:481][ 51]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.38:481][ 51]LogEditorTransaction: Undo Edit Hidden in Game
[2022.11.25-12.04.38:487][ 51]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.38:487][ 51]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.38:487][ 51]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.38:487][ 51]r.LightFunctionQuality = "1"
[2022.11.25-12.04.39:477][ 65]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.39:477][ 65]LogEditorTransaction: Undo Edit Hidden in Game
[2022.11.25-12.04.39:483][ 65]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.39:483][ 65]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.39:483][ 65]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.39:483][ 65]r.LightFunctionQuality = "1"
[2022.11.25-12.04.40:194][ 75]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.40:194][ 75]LogEditorTransaction: Undo Edit Hidden in Game
[2022.11.25-12.04.40:200][ 75]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.40:201][ 75]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.40:201][ 75]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.40:201][ 75]r.LightFunctionQuality = "1"
[2022.11.25-12.04.40:754][ 82]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.40:754][ 82]LogEditorTransaction: Undo Edit Hidden in Game
[2022.11.25-12.04.40:760][ 82]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.40:760][ 82]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.40:760][ 82]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.40:760][ 82]r.LightFunctionQuality = "1"
[2022.11.25-12.04.40:986][ 84]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.40:987][ 84]LogEditorTransaction: Undo Clicking on Component (tree view)
[2022.11.25-12.04.41:415][ 90]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.41:415][ 90]LogEditorTransaction: Undo Edit Condition Changed
[2022.11.25-12.04.41:923][ 97]Cmd: TRANSACTION UNDO
[2022.11.25-12.04.41:923][ 97]LogEditorTransaction: Undo Edit Film Grain Intensity
[2022.11.25-12.04.43:665][123]Cmd: TRANSACTION REDO
[2022.11.25-12.04.43:666][123]LogEditorTransaction: Redo Edit Film Grain Intensity
[2022.11.25-12.04.44:520][137]Cmd: TRANSACTION REDO
[2022.11.25-12.04.44:520][137]LogEditorTransaction: Redo Edit Condition Changed
[2022.11.25-12.04.48:397][233]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.04.48:417][233]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2022.11.25-12.04.48:554][233]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-12.04.48:555][233]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00B8F4133B4C99DFA0BB76909817B43E1D.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-12.04.48:605][233]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-12.04.48:605][233]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-12.04.57:971][421]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.57:971][421]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.57:971][421]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.57:971][421]r.LightFunctionQuality = "1"
[2022.11.25-12.04.59:052][446]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.04.59:052][446]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.04.59:052][446]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.04.59:052][446]r.LightFunctionQuality = "1"
[2022.11.25-12.05.18:642][891]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.05.18:642][891]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.05.18:643][891]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.05.18:643][891]r.LightFunctionQuality = "1"
[2022.11.25-12.05.18:647][891]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.05.18:673][891]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.05.24:286][ 67]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.05.24:286][ 67]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.05.24:286][ 67]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.05.24:286][ 67]r.LightFunctionQuality = "1"
[2022.11.25-12.05.24:289][ 67]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.05.24:315][ 67]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.05.31:575][253]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 3.5
[2022.11.25-12.05.31:575][253]r.VolumetricCloud.DistanceToSampleMaxCount = "3.5"
[2022.11.25-12.05.31:576][253]Cmd: r.LightFunctionQuality 1
[2022.11.25-12.05.31:576][253]r.LightFunctionQuality = "1"
[2022.11.25-12.05.31:580][253]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.05.31:605][253]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.06.13:834][573]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Plane.Plane
[2022.11.25-12.06.13:834][573]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Plane.Plane
[2022.11.25-12.06.13:835][573]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Plane.Plane as actor: StaticMeshActor /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00:PersistentLevel.StaticMeshActor_0
[2022.11.25-12.06.13:835][573]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Plane.Plane as actor: StaticMeshActor /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00:PersistentLevel.StaticMeshActor_0
[2022.11.25-12.06.50:985][865]LogViewport: Scene viewport resized to 1555x769, mode Windowed.
[2022.11.25-12.07.03:660][938]Cmd: DELETE
[2022.11.25-12.07.03:660][938]Cmd: ACTOR DELETE
[2022.11.25-12.07.03:678][938]LogEditorActor: Deleted Actor: StaticMeshActor
[2022.11.25-12.07.03:703][938]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2022.11.25-12.07.03:708][938]LogEditorActor: Deleted 1 Actors (0.047 secs)
[2022.11.25-12.07.12:223][319]Cmd: SELECT NONE
[2022.11.25-12.07.21:347][151]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Plane.Plane
[2022.11.25-12.07.21:347][151]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Plane.Plane
[2022.11.25-12.07.21:348][151]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Plane.Plane as actor: StaticMeshActor /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00:PersistentLevel.StaticMeshActor_1
[2022.11.25-12.07.21:348][151]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Plane.Plane as actor: StaticMeshActor /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00:PersistentLevel.StaticMeshActor_1
[2022.11.25-12.07.26:219][329]Cmd: DELETE
[2022.11.25-12.07.26:219][329]Cmd: ACTOR DELETE
[2022.11.25-12.07.26:228][329]LogEditorActor: Deleted Actor: StaticMeshActor
[2022.11.25-12.07.26:250][329]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2022.11.25-12.07.26:253][329]LogEditorActor: Deleted 1 Actors (0.033 secs)
[2022.11.25-12.07.37:132][ 95]LogViewport: Scene viewport resized to 1417x769, mode Windowed.
[2022.11.25-12.07.46:864][433]LogStaticMesh: Display: Building static mesh Rectangle_3CCF5A7A...
[2022.11.25-12.07.46:864][433]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Rectangle_3CCF5A7A.Rectangle_3CCF5A7A
[2022.11.25-12.07.49:139][568]LogStaticMesh: Display: Building static mesh Rectangle_FB6A593B...
[2022.11.25-12.07.49:139][568]LogStaticMesh: Built static mesh [0.00s] /Game/Maps/Interior/Rectangle_FB6A593B.Rectangle_FB6A593B
[2022.11.25-12.07.50:776][624]Cmd: TRANSACTION UNDO
[2022.11.25-12.07.50:776][624]LogEditorTransaction: Undo Add Shape Mesh
[2022.11.25-12.08.28:394][917]LogViewport: Scene viewport resized to 1366x769, mode Windowed.
[2022.11.25-12.08.49:434][750]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Base'.'
[2022.11.25-12.08.49:434][750]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Mask'.'
[2022.11.25-12.08.50:332][819]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BC8DAFBD3D94D724F131B3CCA2BFA153E5A9950C), compiling.
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: ================================================
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: Total job queries 448, among them cache hits 0 (0.00%)
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: Tracking 445 distinct input hashes that result in 119 distinct outputs (26.74%)
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: RAM used: 0.57 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.03%
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: Shaders Compiled: 444
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: Jobs assigned 448, completed 445 (99.33%)
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: Average time worker was idle: 308.86 s
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: Time job spent in pending queue: average 35.88 s, longest 91.31 s
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: Job execution time: average 15.05 s, max 26.33 s
[2022.11.25-12.08.51:003][834]LogShaderCompilers: Display: Job life time (pending + execution): average 51.17 s, max 92.53
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 94.35 s
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: Jobs were issued in 71 batches (only local compilation was used), average 6.31 jobs/batch
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: Average processing rate: 4.72 jobs/sec
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: Effective parallelization: 6.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQFAnyHitShader (compiled 2 times, average 4.40 sec, max 4.63 sec, min 4.16 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQFAnyHitShader (compiled 2 times, average 4.07 sec, max 4.29 sec, min 3.85 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQFAnyHitShader (compiled 2 times, average 3.96 sec, max 4.23 sec, min 3.70 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 4 times, average 3.85 sec, max 4.19 sec, min 3.61 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: FDebugViewModePS (compiled 12 times, average 3.69 sec, max 4.31 sec, min 3.12 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: FDebugViewModePS - 6.93% of total time (compiled 12 times, average 3.69 sec, max 4.31 sec, min 3.12 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 3.51% of total time (compiled 12 times, average 1.87 sec, max 2.96 sec, min 1.33 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.44% of total time (compiled 13 times, average 1.69 sec, max 3.25 sec, min 0.86 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 3.43% of total time (compiled 12 times, average 1.83 sec, max 2.22 sec, min 1.48 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.38% of total time (compiled 12 times, average 1.80 sec, max 2.15 sec, min 1.47 sec)
[2022.11.25-12.08.51:004][834]LogShaderCompilers: Display: ================================================
[2022.11.25-12.08.52:360][901]LogD3D12RHI: Creating RTPSO with 210 shaders (0 cached, 1 new) took 16.35 ms. Compile time 12.13 ms, link time 3.37 ms.
[2022.11.25-12.08.59:381][120]LogD3D12RHI: Creating RTPSO with 211 shaders (0 cached, 1 new) took 13.60 ms. Compile time 9.29 ms, link time 3.92 ms.
[2022.11.25-12.09.06:396][448]LogContentBrowser: Deferred new asset file creation: M_Emissive1
[2022.11.25-12.09.06:412][448]LogContentBrowser: Creating deferred item: M_Emissive1
[2022.11.25-12.09.06:422][449]LogContentBrowser: Renaming the item being created (Deferred Item: M_Emissive1).
[2022.11.25-12.09.11:349][654]LogContentBrowser: Attempting asset rename: M_Emissive1 -> M_Emissive_Diorama
[2022.11.25-12.09.11:356][654]LogMaterial: Display: Missing cached shadermap for M_Emissive_Diorama in PCD3D_SM5, Default, SM5 (DDC key hash: 5407DE9A2AEC301F2F2A310C769E936F6BE54489), compiling.
[2022.11.25-12.09.11:407][654]LogContentBrowser: End creating deferred item M_Emissive1
[2022.11.25-12.09.15:217][735]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/M_Emissive_Diorama.M_Emissive_Diorama
[2022.11.25-12.09.15:225][735]LogMaterial: Display: Missing cached shadermap for Preview:M_Emissive_Diorama in PCD3D_SM5, Default, SM5 (DDC key hash: 9BE0045D3361B04E733F1C95E4B6550E23F706F0), compiling.
[2022.11.25-12.09.15:278][735]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-12.09.15:569][735]LogMaterial: Display: Missing cached shadermap for Preview:M_Emissive_Diorama in PCD3D_SM5, Default, SM5 (DDC key hash: F46AA5F71A56BDC9C245C9975C8B84FA609BD2B5), compiling.
[2022.11.25-12.09.15:585][735]LogMaterial: Display: Missing cached shadermap for Preview:M_Emissive_Diorama in PCD3D_SM5, Default, SM5 (DDC key hash: 9128AD81AD8847EAB04327A7C9B9953B23A456FF), compiling.
[2022.11.25-12.09.15:590][735]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4E367A81FC9836AF6B67F335BB90E0865BDC2570), compiling.
[2022.11.25-12.09.15:592][735]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E357CC2B825B1C87193A42CB334F71349ADB55B8), compiling.
[2022.11.25-12.09.15:595][735]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F86791EB29A8F5809D571BA4D0C22C29A0BB1DDE), compiling.
[2022.11.25-12.09.15:653][735]LogViewport: Scene viewport resized to 325x268, mode Windowed.
[2022.11.25-12.09.15:764][736]MaterialEditorStats: Texture samplers: 0/16
[2022.11.25-12.09.15:765][736]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2022.11.25-12.09.15:765][736]MaterialEditorStats: Shader Count: 0
[2022.11.25-12.09.17:526][761]LogSlate: Window 'M_Emissive_Diorama' being destroyed
[2022.11.25-12.09.17:542][761]LogSlate: Window 'M_Emissive_Diorama' being destroyed
[2022.11.25-12.09.17:563][761]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2022.11.25-12.09.17:563][761]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-12.09.19:717][799]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.11.25-12.09.21:061][799]LogSlate: Window 'Delete Assets' being destroyed
[2022.11.25-12.09.21:085][799]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.11.25-12.09.21:100][799]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2022.11.25-12.09.21:114][799]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.11.25-12.09.23:452][964]LogContentBrowser: Deferred new asset file creation: M_Emissive_Inst
[2022.11.25-12.09.23:461][964]LogContentBrowser: Creating deferred item: M_Emissive_Inst
[2022.11.25-12.09.23:471][965]LogContentBrowser: Renaming the item being created (Deferred Item: M_Emissive_Inst).
[2022.11.25-12.09.34:154][270]LogContentBrowser: Attempting asset rename: M_Emissive_Inst -> MI_Emissive_Diorama
[2022.11.25-12.09.34:157][270]LogContentBrowser: End creating deferred item M_Emissive_Inst
[2022.11.25-12.09.35:800][314]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama.MI_Emissive_Diorama
[2022.11.25-12.09.35:803][314]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-12.09.36:029][314]LogViewport: Scene viewport resized to 1164x544, mode Windowed.
[2022.11.25-12.09.42:417][554]LogSlate: Window 'MI_Emissive_Diorama' being destroyed
[2022.11.25-12.09.42:424][554]LogSlate: Window 'MI_Emissive_Diorama' being destroyed
[2022.11.25-12.09.42:438][554]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
[2022.11.25-12.09.42:509][554]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2022.11.25-12.09.42:521][554]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2022.11.25-12.09.42:521][554]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-12.09.43:799][587]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama.MI_Emissive_Diorama
[2022.11.25-12.09.43:801][587]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-12.09.44:030][587]LogViewport: Scene viewport resized to 1165x546, mode Windowed.
[2022.11.25-12.09.54:048][872]LogSlate: Window 'MI_Emissive_Diorama' being destroyed
[2022.11.25-12.09.54:055][872]LogSlate: Window 'MI_Emissive_Diorama' being destroyed
[2022.11.25-12.09.54:070][872]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2022.11.25-12.09.54:120][872]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2022.11.25-12.09.54:135][872]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2022.11.25-12.09.54:136][872]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-12.09.56:359][959]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama.MI_Emissive_Diorama
[2022.11.25-12.09.56:360][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-12.09.56:594][959]LogViewport: Scene viewport resized to 1166x548, mode Windowed.
[2022.11.25-12.10.13:452][491]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.10.20:144][761]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.11.06:976][ 23]LogSlate: Window 'MI_Emissive_Diorama' being destroyed
[2022.11.25-12.11.07:014][ 23]LogSlate: Window 'MI_Emissive_Diorama' being destroyed
[2022.11.25-12.11.07:030][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2022.11.25-12.11.07:094][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2022.11.25-12.11.07:111][ 23]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2022.11.25-12.11.07:111][ 23]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-12.11.22:765][103]Cmd: SELECT NONE
[2022.11.25-12.11.42:212][733]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (641 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.11.42:345][737]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.11.43:068][737]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00001.png
[2022.11.25-12.12.13:346][876]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2022.11.25-12.12.13:435][876]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto5
[2022.11.25-12.12.13:435][876]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00_Auto59D0745EB461AB123A99B57B8804F0C4A.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto5.umap'
[2022.11.25-12.12.13:441][876]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/L_Light_Delete" FILE="D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2022.11.25-12.12.13:453][876]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto5
[2022.11.25-12.12.13:453][876]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/L_Light_Delete_Auto55A792D3C425CB4C3ECA452B857402E53.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/L_Light_Delete_Auto5.umap'
[2022.11.25-12.12.13:457][876]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A00' took 0.128
[2022.11.25-12.12.13:457][876]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.128
[2022.11.25-12.12.13:457][876]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Maps/Interior/Rectangle_3CCF5A7A] ([1] browsable assets)...
[2022.11.25-12.12.13:498][876]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Maps/Interior/Rectangle_3CCF5A7A.Rectangle_3CCF5A7A]
[2022.11.25-12.12.13:498][876]OBJ SavePackage: Finished generating thumbnails for package [/Game/Maps/Interior/Rectangle_3CCF5A7A]
[2022.11.25-12.12.13:498][876]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/Rectangle_3CCF5A7A" FILE="D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/Rectangle_3CCF5A7A_Auto5.uasset" SILENT=false AUTOSAVING=true
[2022.11.25-12.12.13:500][876]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/Rectangle_3CCF5A7A_Auto5
[2022.11.25-12.12.13:500][876]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/Rectangle_3CCF5A7A_Auto5E6506F154BC134036A83EEBFCB74F17F.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/Rectangle_3CCF5A7A_Auto5.uasset'
[2022.11.25-12.12.13:501][876]LogFileHelpers: Auto-saving content packages took 0.043
[2022.11.25-12.12.22:651][904]Cmd: r.ResetRenderTargetsExtent
[2022.11.25-12.12.22:651][904]Scene texture extent history reset. Next scene render will reallocate textures at the requested size.
[2022.11.25-12.12.22:652][904]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-12.12.26:240][102]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2022.11.25-12.12.26:366][102]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.12.26:379][102]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2022.11.25-12.12.26:462][102]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-12.12.26:462][102]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A004E20E4D54D4006CA4728B8A9EA14B9E1.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-12.12.26:473][102]LogFileHelpers: Saving map 'F_S03A00' took 0.107
[2022.11.25-12.12.26:474][102]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/L_Light_Delete" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/L_Light_Delete.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.12.26:487][102]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2022.11.25-12.12.26:500][102]LogSavePackage: Moving output files for package: /Game/Maps/Interior/L_Light_Delete
[2022.11.25-12.12.26:500][102]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/L_Light_Delete1BF23BDF45D05C4888D5629D456F17D0.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/L_Light_Delete.umap'
[2022.11.25-12.12.26:504][102]LogFileHelpers: Saving map 'L_Light_Delete' took 0.030
[2022.11.25-12.12.26:504][102]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/Rectangle_3CCF5A7A" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/Rectangle_3CCF5A7A.uasset" SILENT=true
[2022.11.25-12.12.26:505][102]LogSavePackage: Moving output files for package: /Game/Maps/Interior/Rectangle_3CCF5A7A
[2022.11.25-12.12.26:505][102]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/Rectangle_3CCF5A7ACE59C2684C3897EBC23A72A3ED542622.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/Rectangle_3CCF5A7A.uasset'
[2022.11.25-12.12.26:550][102]LogSavePackage: Moving output files for package: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama
[2022.11.25-12.12.26:550][102]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/MI_Emissive_DioramaC0333DE6457E3B93D102A1A190C345EE.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama.uasset'
[2022.11.25-12.12.26:566][102]AssetCheck: New page: Asset Save: multiple assets
[2022.11.25-12.12.26:566][102]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama.MI_Emissive_Diorama
[2022.11.25-12.12.26:566][102]LogContentValidation: Display: Validating StaticMesh /Game/Maps/Interior/Rectangle_3CCF5A7A.Rectangle_3CCF5A7A
[2022.11.25-12.12.26:566][102]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-12.12.26:566][102]LogContentValidation: Display: Validating World /Game/Maps/Interior/L_Light_Delete.L_Light_Delete
[2022.11.25-12.12.36:591][377]Cmd: TRANSACTION UNDO
[2022.11.25-12.12.36:591][377]LogEditorTransaction: Undo Create Actors
[2022.11.25-12.13.54:282][723]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama.MI_Emissive_Diorama
[2022.11.25-12.13.54:283][723]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-12.13.54:533][723]LogViewport: Scene viewport resized to 1168x550, mode Windowed.
[2022.11.25-12.14.12:410][113]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-12.14.12:414][113]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-12.14.12:414][113]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2022.11.25-12.14.12:420][113]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2022.11.25-12.14.17:755][211]LogMaterial: Display: Missing cached shadermap for MI_Emissive_Diorama in PCD3D_SM5, Default, SM5 (DDC key hash: 7685B79F943AB5B0C1037788694C5F83D6157F79), compiling.
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: ================================================
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Total job queries 515, among them cache hits 0 (0.00%)
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Tracking 489 distinct input hashes that result in 147 distinct outputs (30.06%)
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: RAM used: 0.71 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.04%
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Shaders Compiled: 504
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Jobs assigned 493, completed 489 (99.19%)
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Average time worker was idle: 283.22 s
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Time job spent in pending queue: average 32.61 s, longest 91.31 s
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Job execution time: average 14.29 s, max 26.33 s
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Job life time (pending + execution): average 47.17 s, max 92.53
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 103.82 s
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Jobs were issued in 85 batches (only local compilation was used), average 5.80 jobs/batch
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Average processing rate: 4.71 jobs/sec
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Effective parallelization: 6.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQFAnyHitShader (compiled 2 times, average 4.40 sec, max 4.63 sec, min 4.16 sec)
[2022.11.25-12.14.18:403][220]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQFAnyHitShader (compiled 2 times, average 4.07 sec, max 4.29 sec, min 3.85 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQFAnyHitShader (compiled 2 times, average 3.96 sec, max 4.23 sec, min 3.70 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 4 times, average 3.85 sec, max 4.19 sec, min 3.61 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 4 times, average 3.68 sec, max 3.94 sec, min 3.48 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: FDebugViewModePS - 6.46% of total time (compiled 13 times, average 3.47 sec, max 4.31 sec, min 0.85 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.60% of total time (compiled 16 times, average 1.57 sec, max 3.25 sec, min 0.77 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 3.31% of total time (compiled 13 times, average 1.78 sec, max 2.22 sec, min 1.22 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.31% of total time (compiled 13 times, average 1.78 sec, max 2.15 sec, min 1.47 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 3.24% of total time (compiled 13 times, average 1.74 sec, max 2.05 sec, min 1.48 sec)
[2022.11.25-12.14.18:404][220]LogShaderCompilers: Display: ================================================
[2022.11.25-12.14.35:998][784]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.14.37:694][821]LogSlate: Window 'MI_Emissive_Diorama' being destroyed
[2022.11.25-12.14.37:703][821]LogSlate: Window 'MI_Emissive_Diorama' being destroyed
[2022.11.25-12.14.37:716][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
[2022.11.25-12.14.37:773][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.11.25-12.14.37:789][821]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2022.11.25-12.14.37:789][821]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-12.14.47:527][247]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (2434 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.14.47:599][249]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.14.47:657][251]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.14.47:696][252]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.14.49:351][252]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00002.png
[2022.11.25-12.17.37:977][948]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (638 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.17.38:109][952]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.17.38:802][952]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00001.png
[2022.11.25-12.17.41:158][ 22]Cmd: r.ResetRenderTargetsExtent
[2022.11.25-12.17.41:158][ 22]Scene texture extent history reset. Next scene render will reallocate textures at the requested size.
[2022.11.25-12.17.41:158][ 22]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-12.17.44:402][253]LogContentBrowser: Deferred new asset file creation: M_Emissive_Inst
[2022.11.25-12.17.44:408][253]LogContentBrowser: Creating deferred item: M_Emissive_Inst
[2022.11.25-12.17.44:416][254]LogContentBrowser: Renaming the item being created (Deferred Item: M_Emissive_Inst).
[2022.11.25-12.17.45:068][271]LogContentBrowser: Attempting asset rename: M_Emissive_Inst -> M_Emissive_Inst
[2022.11.25-12.17.45:068][271]LogContentBrowser: End creating deferred item M_Emissive_Inst
[2022.11.25-12.17.50:980][460]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/M_Emissive_Inst.M_Emissive_Inst
[2022.11.25-12.17.50:981][460]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-12.17.51:205][460]LogViewport: Scene viewport resized to 1169x552, mode Windowed.
[2022.11.25-12.17.56:250][601]LogSlate: Window 'Color Picker' being destroyed
[2022.11.25-12.18.02:991][764]LogSlate: Window 'M_Emissive_Inst' being destroyed
[2022.11.25-12.18.02:997][764]LogSlate: Window 'M_Emissive_Inst' being destroyed
[2022.11.25-12.18.03:014][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
[2022.11.25-12.18.03:089][764]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2022.11.25-12.18.03:109][764]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2022.11.25-12.18.03:109][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-12.18.04:756][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.18.04:770][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2022.11.25-12.18.04:856][808]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-12.18.04:856][808]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A0067FB766346947B054B45E2891CBB0F5A.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-12.18.04:879][808]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-12.18.04:879][808]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-12.18.12:022][154]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.18.12:036][154]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2022.11.25-12.18.12:119][154]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-12.18.12:119][154]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00C154B0AC46D9DE82564575A9011C86C8.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-12.18.12:142][154]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-12.18.12:142][154]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-12.18.15:632][332]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2022.11.25-12.18.15:733][332]LogSavePackage: Moving output files for package: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama
[2022.11.25-12.18.15:733][332]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/MI_Emissive_DioramaCB8B554446851FEE42E31890A6E746CF.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama.uasset'
[2022.11.25-12.18.15:742][332]LogSavePackage: Moving output files for package: /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/M_Emissive_Inst
[2022.11.25-12.18.15:742][332]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/M_Emissive_Inst9A9DCE6D48331EB2146DA897B9953F31.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/M_Emissive_Inst.uasset'
[2022.11.25-12.18.15:756][332]AssetCheck: New page: Asset Save: multiple assets
[2022.11.25-12.18.15:756][332]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/MI_Emissive_Diorama.MI_Emissive_Diorama
[2022.11.25-12.18.15:756][332]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/M_Emissive_Inst.M_Emissive_Inst
[2022.11.25-12.18.24:938][753]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (638 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.18.25:784][757]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00002.png
[2022.11.25-12.21.10:743][440]Cmd: r.ResetRenderTargetsExtent
[2022.11.25-12.21.10:743][440]Scene texture extent history reset. Next scene render will reallocate textures at the requested size.
[2022.11.25-12.21.10:747][440]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-12.22.25:762][170]LogContentBrowser: Attempting asset rename: F_S03A00 -> F_S03A00
[2022.11.25-12.22.27:051][186]LogSlate: Window 'Open Level' being destroyed
[2022.11.25-12.25.57:667][883]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard).
[2022.11.25-12.25.57:667][883]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard).
[2022.11.25-12.25.59:649][926]LogViewport: Scene viewport resized to 583x769, mode Windowed.
[2022.11.25-12.26.06:930][ 38]LogViewport: Scene viewport resized to 30x18, mode Windowed.
[2022.11.25-12.26.07:079][ 38]LogViewport: Scene viewport resized to 58x33, mode Windowed.
[2022.11.25-12.26.07:164][ 38]LogViewport: Scene viewport resized to 433x244, mode Windowed.
[2022.11.25-12.26.07:281][ 38]LogViewport: Scene viewport resized to 520x293, mode Windowed.
[2022.11.25-12.26.07:380][ 38]LogViewport: Scene viewport resized to 578x329, mode Windowed.
[2022.11.25-12.26.07:480][ 38]LogViewport: Scene viewport resized to 576x325, mode Windowed.
[2022.11.25-12.26.07:580][ 38]LogViewport: Scene viewport resized to 567x324, mode Windowed.
[2022.11.25-12.26.07:680][ 38]LogViewport: Scene viewport resized to 566x319, mode Windowed.
[2022.11.25-12.26.07:781][ 38]LogViewport: Scene viewport resized to 590x333, mode Windowed.
[2022.11.25-12.26.07:881][ 38]LogViewport: Scene viewport resized to 613x345, mode Windowed.
[2022.11.25-12.26.08:014][ 38]LogViewport: Scene viewport resized to 644x363, mode Windowed.
[2022.11.25-12.26.08:164][ 38]LogViewport: Scene viewport resized to 653x368, mode Windowed.
[2022.11.25-12.26.08:298][ 38]LogViewport: Scene viewport resized to 648x368, mode Windowed.
[2022.11.25-12.26.08:398][ 38]LogViewport: Scene viewport resized to 643x364, mode Windowed.
[2022.11.25-12.26.08:497][ 38]LogViewport: Scene viewport resized to 626x361, mode Windowed.
[2022.11.25-12.26.08:597][ 38]LogViewport: Scene viewport resized to 624x351, mode Windowed.
[2022.11.25-12.26.08:714][ 38]LogViewport: Scene viewport resized to 617x350, mode Windowed.
[2022.11.25-12.26.08:814][ 38]LogViewport: Scene viewport resized to 615x346, mode Windowed.
[2022.11.25-12.26.08:948][ 38]LogViewport: Scene viewport resized to 618x348, mode Windowed.
[2022.11.25-12.26.09:431][ 38]LogViewport: Scene viewport resized to 620x349, mode Windowed.
[2022.11.25-12.26.09:580][ 38]LogViewport: Scene viewport resized to 621x350, mode Windowed.
[2022.11.25-12.26.10:064][ 38]LogViewport: Scene viewport resized to 624x351, mode Windowed.
[2022.11.25-12.28.12:056][ 7]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.11.25-12.28.12:146][ 7]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto6
[2022.11.25-12.28.12:147][ 7]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00_Auto6C9294C344EA28AC99DA36A91776D399D.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto6.umap'
[2022.11.25-12.28.12:152][ 7]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A00' took 0.112
[2022.11.25-12.28.12:152][ 7]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.112
[2022.11.25-12.28.18:127][141]LogViewport: Scene viewport resized to 1366x769, mode Windowed.
[2022.11.25-12.28.31:480][586]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).
[2022.11.25-12.28.31:480][586]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).
[2022.11.25-12.29.01:157][841]Cmd: r.ResetRenderTargetsExtent
[2022.11.25-12.29.01:157][841]Scene texture extent history reset. Next scene render will reallocate textures at the requested size.
[2022.11.25-12.29.01:158][841]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-12.30.23:917][236]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Furniture/Vol2_Unsorted/Unimodels_Department_Vol_1/Materials/MastersMaterials/M_Emissive_Inst.M_Emissive_Inst
[2022.11.25-12.30.23:918][236]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-12.30.24:247][236]LogViewport: Scene viewport resized to 1171x554, mode Windowed.
[2022.11.25-12.30.29:093][310]LogViewport: Scene viewport resized to 1170x554, mode Windowed.
[2022.11.25-12.30.29:161][310]LogViewport: Scene viewport resized to 1155x554, mode Windowed.
[2022.11.25-12.30.29:210][310]LogViewport: Scene viewport resized to 1059x554, mode Windowed.
[2022.11.25-12.30.29:277][310]LogViewport: Scene viewport resized to 930x554, mode Windowed.
[2022.11.25-12.30.29:344][310]LogViewport: Scene viewport resized to 835x554, mode Windowed.
[2022.11.25-12.30.29:394][310]LogViewport: Scene viewport resized to 816x554, mode Windowed.
[2022.11.25-12.30.29:444][310]LogViewport: Scene viewport resized to 771x554, mode Windowed.
[2022.11.25-12.30.29:494][310]LogViewport: Scene viewport resized to 697x554, mode Windowed.
[2022.11.25-12.30.29:543][310]LogViewport: Scene viewport resized to 674x554, mode Windowed.
[2022.11.25-12.30.29:593][310]LogViewport: Scene viewport resized to 669x554, mode Windowed.
[2022.11.25-12.30.29:861][310]LogViewport: Scene viewport resized to 664x554, mode Windowed.
[2022.11.25-12.30.29:910][310]LogViewport: Scene viewport resized to 660x554, mode Windowed.
[2022.11.25-12.30.32:378][368]LogViewport: Scene viewport resized to 663x554, mode Windowed.
[2022.11.25-12.30.32:444][368]LogViewport: Scene viewport resized to 671x554, mode Windowed.
[2022.11.25-12.30.32:494][368]LogViewport: Scene viewport resized to 678x554, mode Windowed.
[2022.11.25-12.30.32:544][368]LogViewport: Scene viewport resized to 683x554, mode Windowed.
[2022.11.25-12.30.32:594][368]LogViewport: Scene viewport resized to 691x554, mode Windowed.
[2022.11.25-12.30.32:644][368]LogViewport: Scene viewport resized to 733x554, mode Windowed.
[2022.11.25-12.30.32:695][368]LogViewport: Scene viewport resized to 776x554, mode Windowed.
[2022.11.25-12.30.32:727][368]LogViewport: Scene viewport resized to 823x554, mode Windowed.
[2022.11.25-12.30.32:777][368]LogViewport: Scene viewport resized to 832x554, mode Windowed.
[2022.11.25-12.30.32:827][368]LogViewport: Scene viewport resized to 836x554, mode Windowed.
[2022.11.25-12.30.33:095][368]LogViewport: Scene viewport resized to 835x554, mode Windowed.
[2022.11.25-12.30.33:144][368]LogViewport: Scene viewport resized to 832x554, mode Windowed.
[2022.11.25-12.30.33:194][368]LogViewport: Scene viewport resized to 831x554, mode Windowed.
[2022.11.25-12.30.33:245][368]LogViewport: Scene viewport resized to 829x554, mode Windowed.
[2022.11.25-12.30.39:078][455]LogViewport: Scene viewport resized to 830x554, mode Windowed.
[2022.11.25-12.30.39:144][455]LogViewport: Scene viewport resized to 839x583, mode Windowed.
[2022.11.25-12.30.39:211][455]LogViewport: Scene viewport resized to 861x648, mode Windowed.
[2022.11.25-12.30.39:261][455]LogViewport: Scene viewport resized to 884x703, mode Windowed.
[2022.11.25-12.30.39:311][455]LogViewport: Scene viewport resized to 895x756, mode Windowed.
[2022.11.25-12.30.39:379][455]LogViewport: Scene viewport resized to 901x787, mode Windowed.
[2022.11.25-12.30.39:443][455]LogViewport: Scene viewport resized to 901x801, mode Windowed.
[2022.11.25-12.30.39:512][455]LogViewport: Scene viewport resized to 907x829, mode Windowed.
[2022.11.25-12.30.39:577][455]LogViewport: Scene viewport resized to 908x832, mode Windowed.
[2022.11.25-12.30.39:644][455]LogViewport: Scene viewport resized to 908x833, mode Windowed.
[2022.11.25-12.30.39:762][455]LogViewport: Scene viewport resized to 908x838, mode Windowed.
[2022.11.25-12.30.39:844][455]LogViewport: Scene viewport resized to 908x842, mode Windowed.
[2022.11.25-12.30.39:945][455]LogViewport: Scene viewport resized to 909x843, mode Windowed.
[2022.11.25-12.30.40:010][455]LogViewport: Scene viewport resized to 909x848, mode Windowed.
[2022.11.25-12.31.33:238][514]LogSlate: Window 'M_Emissive_Inst' being destroyed
[2022.11.25-12.31.33:248][514]LogSlate: Window 'M_Emissive_Inst' being destroyed
[2022.11.25-12.31.33:259][514]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2022.11.25-12.31.33:259][514]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-12.31.34:973][561]LogViewport: Scene viewport resized to 539x303, mode Windowed.
[2022.11.25-12.31.35:024][562]LogViewport: Scene viewport resized to 1417x769, mode Windowed.
[2022.11.25-12.33.11:305][153]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard).
[2022.11.25-12.33.11:305][153]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard).
[2022.11.25-12.34.33:417][705]LogViewport: Scene viewport resized to 1366x769, mode Windowed.
[2022.11.25-12.34.48:566][434]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (642 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.34.48:694][438]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.34.49:432][438]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00002.png
[2022.11.25-12.35.21:279][775]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).
[2022.11.25-12.35.21:280][775]LogWindowsTextInputMethodSystem: Activated input method: Английский (США) - (Keyboard).
[2022.11.25-12.36.30:569][324]Cmd: r.ResetRenderTargetsExtent
[2022.11.25-12.36.30:569][324]Scene texture extent history reset. Next scene render will reallocate textures at the requested size.
[2022.11.25-12.36.30:572][324]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-12.37.21:927][934]LogDerivedDataCache: C:/Users/sokra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.172 and deleted 0 file(s) with total size 0 MiB.
[2022.11.25-12.37.32:612][592]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (643 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.37.32:714][595]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.37.33:464][596]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00003.png
[2022.11.25-12.38.25:300][379]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (640 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.38.25:400][382]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.38.26:168][383]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00006.png
[2022.11.25-12.38.30:432][501]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (636 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.38.31:314][506]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00007.png
[2022.11.25-12.39.05:694][636]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2022.11.25-12.39.05:781][636]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto7
[2022.11.25-12.39.05:781][636]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00_Auto728F2A68244C141622052E68F42D23CFE.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto7.umap'
[2022.11.25-12.39.05:786][636]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A00' took 0.110
[2022.11.25-12.39.05:787][636]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.110
[2022.11.25-12.39.48:629][825]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (641 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.39.48:762][829]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.39.49:482][829]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00008.png
[2022.11.25-12.41.04:459][599]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2022.11.25-12.41.04:521][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.41.04:534][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.11.25-12.41.04:617][599]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-12.41.04:617][599]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00F3F0612B4B7065B00590BF848C747336.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-12.41.04:628][599]LogFileHelpers: Saving map 'F_S03A00' took 0.107
[2022.11.25-12.41.04:643][599]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-12.41.04:643][599]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-12.41.53:059][341]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (638 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.41.53:190][345]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.41.53:897][345]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00009.png
[2022.11.25-12.42.21:093][986]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (638 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.42.21:227][990]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.42.21:982][990]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00010.png
[2022.11.25-12.43.01:011][597]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.43.01:040][598]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.43.01:308][599]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.43.01:733][601]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (645 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.43.04:915][601]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00011.png
[2022.11.25-12.43.09:771][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2022.11.25-12.43.09:839][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.43.09:852][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.11.25-12.43.09:939][870]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-12.43.09:939][870]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A009C0662E94F89A5589C1CC39D80FABEEA.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-12.43.09:950][870]LogFileHelpers: Saving map 'F_S03A00' took 0.111
[2022.11.25-12.43.09:964][870]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-12.43.09:964][870]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-12.45.11:733][660]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (646 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.45.11:867][664]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.45.12:596][664]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00012.png
[2022.11.25-12.46.37:001][476]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (638 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.46.37:136][480]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.46.37:864][480]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00001.png
[2022.11.25-12.46.57:005][860]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (636 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.46.57:900][865]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00002.png
[2022.11.25-12.47.27:375][719]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (643 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.47.27:507][723]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.47.28:229][723]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00003.png
[2022.11.25-12.48.01:573][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2022.11.25-12.48.01:634][ 80]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.48.01:648][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2022.11.25-12.48.01:732][ 80]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-12.48.01:732][ 80]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00C02C1BDF4FC4BE098A1A7D9FBE8455E4.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-12.48.01:741][ 80]LogFileHelpers: Saving map 'F_S03A00' took 0.108
[2022.11.25-12.48.01:754][ 80]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-12.48.01:754][ 80]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-12.48.04:199][137]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (640 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.48.04:333][141]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.48.05:045][141]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00001.png
[2022.11.25-12.49.35:073][901]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (636 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.49.35:204][905]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.49.35:929][905]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00002.png
[2022.11.25-12.52.43:092][534]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (640 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.52.43:224][538]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.52.43:929][538]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00001.png
[2022.11.25-12.53.14:111][844]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (643 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.53.14:248][848]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.53.14:949][848]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00002.png
[2022.11.25-12.54.43:105][238]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (640 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-12.54.43:239][242]LogRendererCore: Warning: Query 'Unaccounted' not ready.
[2022.11.25-12.54.43:945][242]LogClient: High resolution screenshot saved as D:/Build_UE/Masharov_UE5/Saved/Screenshots/WindowsEditor/HighresScreenshot00003.png
[2022.11.25-12.58.01:702][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2022.11.25-12.58.01:789][914]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto8
[2022.11.25-12.58.01:789][914]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A00_Auto896981BA849E12F188AC9DB9865AFAD65.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A00_Auto8.umap'
[2022.11.25-12.58.01:794][914]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A00' took 0.106
[2022.11.25-12.58.01:794][914]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.106
[2022.11.25-12.59.56:048][356]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A00" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-12.59.56:061][356]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.11.25-12.59.56:146][356]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A00
[2022.11.25-12.59.56:147][356]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A0000834D134AE89199D4E9E1B8EB7FE8D3.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A00.umap'
[2022.11.25-12.59.56:171][356]AssetCheck: New page: Asset Save: F_S03A00
[2022.11.25-12.59.56:171][356]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A00.F_S03A00
[2022.11.25-13.00.02:767][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2022.11.25-13.00.02:769][705]Cmd: MAP LOAD FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.11.25-13.00.02:769][705]LightingResults: New page: Lighting Build
[2022.11.25-13.00.02:769][705]LoadErrors: New page: Loading map: F_S03A01.umap
[2022.11.25-13.00.02:807][705]LogWorld: UWorld::CleanupWorld for F_S03A00, bSessionEnded=true, bCleanupResources=true
[2022.11.25-13.00.02:813][705]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-13.00.02:814][705]LogWorld: UWorld::CleanupWorld for L_Light_Delete, bSessionEnded=true, bCleanupResources=true
[2022.11.25-13.00.02:814][705]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-13.00.02:814][705]LogWorld: UWorld::CleanupWorld for W_S03F05-06_A00, bSessionEnded=true, bCleanupResources=true
[2022.11.25-13.00.02:814][705]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.11.25-13.00.02:815][705]MapCheck: New page: Map Check
[2022.11.25-13.00.02:815][705]LightingResults: New page: Lighting Build
[2022.11.25-13.00.02:828][705]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.11.25-13.00.02:839][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2022.11.25-13.00.03:291][705]LogLinker: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Maps\Interior\GP3\Furniture\F_S03A01.umap: Failed to load '/Game/Maps/Interior/GP3/Furniture/F_S03A01_BuiltData': Can't find file.
[2022.11.25-13.00.03:291][705]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP3/Furniture/F_S03A01_BuiltData'
[2022.11.25-13.00.06:405][705]LogAudio: Display: Audio Device (ID: 1) registered with world 'F_S03A01'.
[2022.11.25-13.00.06:405][705]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.11.25-13.00.06:406][705]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.11.25-13.00.06:407][705]LogAIModule: Creating AISystem for world F_S03A01
[2022.11.25-13.00.06:454][705]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.11.25-13.00.06:477][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2022.11.25-13.00.06:489][705]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.11.25-13.00.06:489][705]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,115ms to complete.
[2022.11.25-13.00.06:489][705]LogFileHelpers: Loading map 'F_S03A01' took 3.721
[2022.11.25-13.00.06:489][705]LogSlate: Window 'Open Level' being destroyed
[2022.11.25-13.00.06:525][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2022.11.25-13.00.06:726][706]LogD3D12RHI: Creating RTPSO with 240 shaders (0 cached, 29 new) took 117.48 ms. Compile time 113.19 ms, link time 3.73 ms.
[2022.11.25-13.00.07:894][707]LogD3D12RHI: Creating RTPSO with 237 shaders (33 cached, 0 new) took 180.10 ms. Compile time 0.05 ms, link time 179.32 ms.
[2022.11.25-13.00.08:062][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4769 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.09:623][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4659 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.10:708][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (855 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.10:708][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (6615 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.10:708][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (448 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.17:894][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (6136 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.18:354][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (4344 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.18:354][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (648 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.18:477][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (1820 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.18:954][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (3438 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.19:234][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (7957 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.19:395][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (6605 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.19:781][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (102 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.20:424][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (7565 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.00.20:774][707]LogViewport: Scene viewport resized to 1555x769, mode Windowed.
[2022.11.25-13.00.20:798][707]LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (687 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (4096), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-1.50)
[2022.11.25-13.29.25:816][313]Cmd: r.ResetRenderTargetsExtent
[2022.11.25-13.29.25:816][313]Scene texture extent history reset. Next scene render will reallocate textures at the requested size.
[2022.11.25-13.29.25:820][313]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-13.29.45:187][417]LogLinker: Warning: [AssetLog] D:\Build_UE\Masharov_UE5\Content\Maps\Interior\GP3\Walls\W_S03F05-06_A01.umap: Failed to load '/Game/Maps/Interior/GP3/Walls/W_S03F05-06_A01_BuiltData': Can't find file.
[2022.11.25-13.29.45:188][417]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/Maps/Interior/GP3/Walls/W_S03F05-06_A01_BuiltData'
[2022.11.25-13.30.47:316][447]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
[2022.11.25-13.30.47:424][447]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A01_Auto9
[2022.11.25-13.30.47:424][447]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A01_Auto9F613D497427B328BF5A41EB3359E6C7B.tmp' to 'D:/Build_UE/Masharov_UE5/Saved/Autosaves/Game/Maps/Interior/GP3/Furniture/F_S03A01_Auto9.umap'
[2022.11.25-13.30.47:449][447]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Interior/GP3/Furniture/F_S03A01' took 0.151
[2022.11.25-13.30.47:449][447]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.151
[2022.11.25-13.37.21:324][742]LogDerivedDataCache: C:/Users/sokra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.449 and deleted 0 file(s) with total size 0 MiB.
[2022.11.25-14.37.21:463][ 95]LogDerivedDataCache: C:/Users/sokra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.560 and deleted 0 file(s) with total size 0 MiB.
[2022.11.25-14.56.39:447][537]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard).
[2022.11.25-14.56.39:447][537]LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard).
[2022.11.25-15.00.38:346][585]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms
[2022.11.25-15.00.38:366][585]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Walls/W_S03F05-06_A01
[2022.11.25-15.00.38:367][585]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/W_S03F05-06_A01BFA442E643AAF1A41292B489B1736B38.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Walls/W_S03F05-06_A01.umap'
[2022.11.25-15.00.38:385][585]AssetCheck: New page: Asset Save: W_S03F05-06_A01
[2022.11.25-15.00.38:385][585]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Walls/W_S03F05-06_A01.W_S03F05-06_A01
[2022.11.25-15.00.39:943][753]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2022.11.25-15.00.42:230][753]LogSlate: Window 'Save Content' being destroyed
[2022.11.25-15.00.42:297][753]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Interior/GP3/Furniture/F_S03A01" FILE="D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A01.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2022.11.25-15.00.42:311][753]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2022.11.25-15.00.42:426][753]LogSavePackage: Moving output files for package: /Game/Maps/Interior/GP3/Furniture/F_S03A01
[2022.11.25-15.00.42:426][753]LogSavePackage: Moving 'D:/Build_UE/Masharov_UE5/Saved/F_S03A01966E2871456438DC98973CA8AD378B56.tmp' to 'D:/Build_UE/Masharov_UE5/Content/Maps/Interior/GP3/Furniture/F_S03A01.umap'
[2022.11.25-15.00.42:441][753]LogFileHelpers: Saving map 'F_S03A01' took 0.144
[2022.11.25-15.00.42:447][753]LogStall: Shutdown...
[2022.11.25-15.00.42:452][753]LogStall: Shutdown complete.
[2022.11.25-15.00.42:490][753]LogSlate: Window 'MasharovDioramu - Unreal Editor' being destroyed
[2022.11.25-15.00.42:647][753]LogSlate: Window 'High Resolution Screenshot' being destroyed
[2022.11.25-15.00.42:719][753]AssetCheck: New page: Asset Save: F_S03A01
[2022.11.25-15.00.42:719][753]LogContentValidation: Display: Validating World /Game/Maps/Interior/GP3/Furniture/F_S03A01.F_S03A01
[2022.11.25-15.00.42:720][754]Cmd: QUIT_EDITOR
[2022.11.25-15.00.42:720][754]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2022.11.25-15.00.42:723][754]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2022.11.25-15.00.42:723][754]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2022.11.25-15.00.42:723][754]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2022.11.25-15.00.42:730][754]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2022.11.25-15.00.42:730][754]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2022.11.25-15.00.42:730][754]LogAudio: Display: Audio Device unregistered from world 'F_S03A01'.
[2022.11.25-15.00.42:767][754]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2022.11.25-15.00.42:770][754]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2022.11.25-15.00.42:785][754]LogAudio: Display: Audio Device Manager Shutdown
[2022.11.25-15.00.42:807][754]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2022.11.25-15.00.42:807][754]LogExit: Preparing to exit.
[2022.11.25-15.00.42:838][754]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
[2022.11.25-15.00.43:636][754]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2022.11.25-15.00.43:636][754]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2022.11.25-15.00.43:637][754]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2022.11.25-15.00.43:651][754]LogWorld: UWorld::CleanupWorld for F_S03A01, bSessionEnded=true, bCleanupResources=true
[2022.11.25-15.00.43:653][754]LogWorld: UWorld::CleanupWorld for W_S03F05-06_A01, bSessionEnded=true, bCleanupResources=true
[2022.11.25-15.00.43:776][754]LogStylusInput: Shutting down StylusInput subsystem.
[2022.11.25-15.00.43:776][754]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2022.11.25-15.00.43:787][754]LogExit: Editor shut down
[2022.11.25-15.00.43:792][754]LogExit: Transaction tracking system shut down
[2022.11.25-15.00.43:800][754]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2022.11.25-15.00.43:952][754]LogWorld: Warning: UWorld::FinishDestroy called after InitWorld without calling CleanupWorld first.
[2022.11.25-15.00.44:648][754]LogExit: Object subsystem successfully closed.
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: ================================================
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Total job queries 515, among them cache hits 0 (0.00%)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Tracking 493 distinct input hashes that result in 147 distinct outputs (29.82%)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: RAM used: 0.71 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.04%
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Shaders Compiled: 504
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Jobs assigned 493, completed 493 (100.00%)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Average time worker was idle: 283.22 s
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Time job spent in pending queue: average 32.61 s, longest 91.31 s
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Job execution time: average 14.19 s, max 26.33 s
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Job life time (pending + execution): average 46.80 s, max 92.53
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 105.03 s
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Jobs were issued in 85 batches (only local compilation was used), average 5.80 jobs/batch
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Average processing rate: 4.69 jobs/sec
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Effective parallelization: 6.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQFAnyHitShader (compiled 2 times, average 4.40 sec, max 4.63 sec, min 4.16 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQFAnyHitShader (compiled 2 times, average 4.07 sec, max 4.29 sec, min 3.85 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQFAnyHitShader (compiled 2 times, average 3.96 sec, max 4.23 sec, min 3.70 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 4 times, average 3.85 sec, max 4.19 sec, min 3.61 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 4 times, average 3.68 sec, max 3.94 sec, min 3.48 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: FDebugViewModePS - 6.42% of total time (compiled 13 times, average 3.47 sec, max 4.31 sec, min 0.85 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.69% of total time (compiled 17 times, average 1.53 sec, max 3.25 sec, min 0.77 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: FLumenCardVS - 3.31% of total time (compiled 16 times, average 1.46 sec, max 2.75 sec, min 0.75 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 3.30% of total time (compiled 13 times, average 1.78 sec, max 2.22 sec, min 1.22 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.29% of total time (compiled 13 times, average 1.78 sec, max 2.15 sec, min 1.47 sec)
[2022.11.25-15.00.44:666][754]LogShaderCompilers: Display: ================================================
[2022.11.25-15.00.44:687][754]LogShaderCompilers: Display: Shaders left to compile 0
[2022.11.25-15.00.44:753][754]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1004)
[2022.11.25-15.00.44:753][754]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1002)
[2022.11.25-15.00.44:753][754]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1000)
[2022.11.25-15.00.44:753][754]LogModuleManager: Shutting down and abandoning module SceneOutliner (996)
[2022.11.25-15.00.44:753][754]LogModuleManager: Shutting down and abandoning module AddContentDialog (994)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module WidgetCarousel (993)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module StatusBar (990)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (988)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module StatsViewer (986)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (984)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module AutomationWorker (982)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module SunPosition (980)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (978)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module HDRIBackdrop (976)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module GooglePADEditor (974)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (972)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (970)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (968)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (966)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (964)
[2022.11.25-15.00.44:754][754]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (962)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module PlanarCut (960)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (958)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (956)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (954)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (952)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module WebMMedia (950)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (948)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (946)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module SequenceRecorder (945)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (942)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (940)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (938)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (936)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (934)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (932)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (930)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module CharacterAI (928)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module TextureAlignMode (926)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module BspMode (924)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module GeometryMode (922)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (920)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module IKRigEditor (918)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module ControlRigSplineEditor (916)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module ControlRigEditor (914)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module AnimationEditor (913)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module SmartSnapping (910)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module SessionServices (908)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module MeshPaint (906)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (904)
[2022.11.25-15.00.44:755][754]LogModuleManager: Shutting down and abandoning module PlacementMode (903)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module FoliageEdit (900)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module LandscapeEditor (898)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (896)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module ActorPickerMode (894)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module ViewportSnapping (892)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module EditorWidgets (890)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module ViewportInteraction (888)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module ClothPainter (886)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (885)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module LogVisualizer (882)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module IntroTutorials (880)
[2022.11.25-15.00.44:756][754]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (878)
[2022.11.25-15.00.44:757][754]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (876)
[2022.11.25-15.00.44:757][754]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (875)
[2022.11.25-15.00.44:757][754]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (873)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (870)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (868)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (866)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (864)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module CSVtoSVG (862)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (860)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module EditorConfig (858)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (856)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module EditorFramework (854)
[2022.11.25-15.00.45:298][754]LogModuleManager: Shutting down and abandoning module TraceInsights (852)
[2022.11.25-15.00.45:299][754]MemoryProfiler: Shutdown
[2022.11.25-15.00.45:299][754]NetworkingProfiler: Shutdown
[2022.11.25-15.00.45:299][754]LoadingProfiler: Shutdown
[2022.11.25-15.00.45:299][754]TimingProfiler: Shutdown
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module TraceServices (851)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (848)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (847)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module InputBindingEditor (844)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module MergeActors (842)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (840)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module LocalizationService (839)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module HardwareTargeting (836)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (834)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module UndoHistory (832)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module XmlParser (830)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module Blutility (828)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (826)
[2022.11.25-15.00.45:299][754]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (825)
[2022.11.25-15.00.45:300][754]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (822)
[2022.11.25-15.00.45:300][754]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (821)
[2022.11.25-15.00.45:300][754]LogModuleManager: Shutting down and abandoning module SettingsEditor (818)
[2022.11.25-15.00.45:300][754]LogModuleManager: Shutting down and abandoning module ProjectLauncher (816)
[2022.11.25-15.00.45:300][754]LogModuleManager: Shutting down and abandoning module SessionFrontend (814)
[2022.11.25-15.00.45:300][754]LogModuleManager: Shutting down and abandoning module ProfilerClient (812)
[2022.11.25-15.00.45:300][754]LogModuleManager: Shutting down and abandoning module DeviceManager (810)
[2022.11.25-15.00.45:300][754]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (809)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module AutomationController (806)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module AutomationWindow (804)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module Layers (802)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (800)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module DetailCustomizations (798)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module PackagesDialog (796)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (794)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module Persona (792)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module AnimGraph (791)
[2022.11.25-15.00.45:311][754]LogModuleManager: Shutting down and abandoning module Kismet (788)
[2022.11.25-15.00.45:325][754]LogModuleManager: Shutting down and abandoning module KismetWidgets (787)
[2022.11.25-15.00.45:325][754]LogModuleManager: Shutting down and abandoning module GraphEditor (784)
[2022.11.25-15.00.45:325][754]LogModuleManager: Shutting down and abandoning module StructViewer (782)
[2022.11.25-15.00.45:325][754]LogModuleManager: Shutting down and abandoning module ClassViewer (780)
[2022.11.25-15.00.45:325][754]LogModuleManager: Shutting down and abandoning module NaniteTools (778)
[2022.11.25-15.00.45:325][754]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (776)
[2022.11.25-15.00.45:326][754]LogModuleManager: Shutting down and abandoning module SourceControlWindows (774)
[2022.11.25-15.00.45:326][754]LogModuleManager: Shutting down and abandoning module OutputLog (772)
[2022.11.25-15.00.45:328][754]LogModuleManager: Shutting down and abandoning module Documentation (770)
[2022.11.25-15.00.45:329][754]LogModuleManager: Shutting down and abandoning module LiveCoding (768)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (766)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module MovieScene (764)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (762)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module LauncherPlatform (760)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module AnalyticsET (758)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module PortalServices (756)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module PortalRpc (754)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module MessagingRpc (752)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (750)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module AudioMixer (749)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module AudioMixerCore (748)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module AIModule (744)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module GameplayDebugger (743)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module AITestSuite (741)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module NavigationSystem (739)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (736)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (734)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module TypedElementFramework (732)
[2022.11.25-15.00.45:336][754]LogModuleManager: Shutting down and abandoning module ProfilerService (730)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module TaskGraph (728)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (726)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module DatasmithC4DDynamicImporter (724)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module DatasmithC4DTranslator (722)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module MegascansPlugin (720)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module Bridge (718)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (716)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (714)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangePipelines (712)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeExport (710)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeMessages (708)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeImport (706)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeNodes (704)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (702)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (700)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module InterchangeEditor (698)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (696)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (694)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (692)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module CollectionManager (691)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module SynthesisEditor (688)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module Synthesis (686)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module ResonanceAudio (684)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (682)
[2022.11.25-15.00.45:548][754]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (680)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (678)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (676)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ModelingOperators (674)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (672)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ModelingComponents (670)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (668)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MeshModelingTools (666)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GooglePAD (664)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module HairStrandsEditor (662)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (660)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (658)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (656)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module DynamicMesh (654)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (652)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (648)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module CableComponent (646)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module AudioCapture (644)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (643)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module AssetTags (640)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (638)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (636)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module AppleImageUtils (634)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module AndroidPermission (632)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (630)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (628)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (626)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module SequencerScripting (624)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module TemplateSequence (622)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (620)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module UEOpenExrRTTI (618)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineEditor (616)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineRenderPasses (614)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineSettings (612)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineCore (610)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MoviePipelineMaskRenderPass (608)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (607)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MediaCompositing (604)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ImgMedia (602)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (600)
[2022.11.25-15.00.45:549][754]LogOpenImageDenoise: OIDN shutting down
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (598)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (596)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (594)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (592)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module MeshLODToolset (590)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GPULightmassEditor (588)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (586)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (584)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (582)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (580)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (579)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (576)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDTests (574)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module GeometryCacheUSD (572)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDClasses (570)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDExporter (568)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDStageEditorViewModels (566)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDStageImporter (564)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDStageEditor (562)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDStage (560)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDSchemas (558)
[2022.11.25-15.00.45:549][754]LogModuleManager: Shutting down and abandoning module USDUtilities (556)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module UnrealUSDWrapper (554)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module AlembicImporter (552)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module AlembicLibrary (551)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module GeometryCache (550)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (549)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (544)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (542)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module FractureEditor (540)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module ChaosNiagara (538)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (536)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module BackChannel (534)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (532)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module AutomationUtils (530)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (528)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (526)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module UObjectPlugin (524)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module UnrealInsightsInterface (522)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (520)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (518)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (516)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module PluginUtils (514)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module GitSourceControl (512)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (510)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (508)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module VariantManager (506)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (505)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module MDLImporter (502)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module DirectLinkTest (500)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module DatasmithNativeTranslator (498)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module DatasmithExternalSource (496)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module DirectLinkExtension (495)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module ExternalSource (494)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module DatasmithGLTFTranslator (490)
[2022.11.25-15.00.45:550][754]LogModuleManager: Shutting down and abandoning module DatasmithIFCTranslator (488)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithTranslator (487)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithPLMXMLTranslator (484)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithImporter (483)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (482)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module CoreTechSurface (478)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module CADKernelSurface (476)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module ParametricSurface (474)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module ParametricSurfaceExtension (472)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (471)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (470)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022_2 (466)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022_1 (464)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2022 (462)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2021_3 (460)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithWireTranslator2020 (458)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module CADInterfaces (456)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithDispatcher (454)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithOpenNurbsTranslator (452)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DatasmithCADTranslator (450)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module CADTools (449)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module CADLibrary (446)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DataprepEditorScriptingUtilities (444)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DataprepLibraries (442)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DataprepCore (440)
[2022.11.25-15.00.45:551][754]LogModuleManager: Shutting down and abandoning module DataprepEditor (438)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module AxFImporter (436)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (434)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (432)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module StylusInput (430)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (428)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module PluginBrowser (426)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (424)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (422)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (420)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module GLTFImporter (418)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module GLTFCore (416)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (414)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module EditorDebugTools (412)
[2022.11.25-15.00.45:552][754]LogModuleManager: Shutting down and abandoning module CurveEditorTools (410)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (408)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module CryptoKeys (406)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (404)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (402)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module ControlRigSpline (400)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (398)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (396)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (394)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module Paper2DEditor (392)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (390)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (388)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module AnalyticsBlueprintLibrary (386)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module SoundFields (384)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module SignificanceManager (382)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (380)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (378)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (376)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (374)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (373)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (370)
[2022.11.25-15.00.45:553][754]LogModuleManager: Shutting down and abandoning module UdpMessaging (368)
[2022.11.25-15.00.45:654][754]LogModuleManager: Shutting down and abandoning module TcpMessaging (366)
[2022.11.25-15.00.45:754][754]LogModuleManager: Shutting down and abandoning module ActorSequence (364)
[2022.11.25-15.00.45:754][754]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (362)
[2022.11.25-15.00.45:758][754]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (360)
[2022.11.25-15.00.45:758][754]LogModuleManager: Shutting down and abandoning module PBIK (358)
[2022.11.25-15.00.45:758][754]LogModuleManager: Shutting down and abandoning module FullBodyIK (356)
[2022.11.25-15.00.45:758][754]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (354)
[2022.11.25-15.00.45:758][754]LogModuleManager: Shutting down and abandoning module Niagara (352)
[2022.11.25-15.00.45:758][754]LogModuleManager: Shutting down and abandoning module SignalProcessing (351)
[2022.11.25-15.00.45:758][754]LogModuleManager: Shutting down and abandoning module NiagaraEditor (349)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module NiagaraCore (346)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (344)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (342)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module AnimationSharing (340)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (338)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module FacialAnimation (336)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (334)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module DataValidation (332)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (330)
[2022.11.25-15.00.45:759][754]LogModuleManager: Shutting down and abandoning module LevelEditor (329)
[2022.11.25-15.00.45:765][754]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (328)
[2022.11.25-15.00.45:765][754]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (326)
[2022.11.25-15.00.45:765][754]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (324)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module MainFrame (322)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module HotReload (321)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module ContentBrowser (317)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module ContentBrowserData (316)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module TreeMap (313)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module GameplayCameras (310)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module OpenColorIOEditor (308)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module ToolMenus (307)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (304)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module IKRig (302)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (300)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module ControlRig (298)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module LevelSequence (297)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module Paper2D (294)
[2022.11.25-15.00.45:766][754]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (292)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (290)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (288)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module AndroidFileServer (286)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (284)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module PacketHandler (282)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module AnimationDataController (280)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (278)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (276)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module MediaAssets (274)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module Overlay (272)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module OverlayEditor (271)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module VREditor (268)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module StringTableEditor (266)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (264)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (262)
[2022.11.25-15.00.45:767][754]LogModuleManager: Shutting down and abandoning module FunctionalTesting (260)
[2022.11.25-15.00.45:768][754]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (258)
[2022.11.25-15.00.45:768][754]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (257)
[2022.11.25-15.00.45:768][754]LogModuleManager: Shutting down and abandoning module UMG (254)
[2022.11.25-15.00.45:768][754]LogModuleManager: Shutting down and abandoning module UMGEditor (253)
[2022.11.25-15.00.45:768][754]LogModuleManager: Shutting down and abandoning module SlateReflector (248)
[2022.11.25-15.00.45:768][754]LogModuleManager: Shutting down and abandoning module Slate (246)
[2022.11.25-15.00.45:768][754]LogModuleManager: Shutting down and abandoning module SlateCore (244)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (242)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (240)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module UnrealEd (238)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module MRMesh (236)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module Messaging (234)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (232)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (230)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module Networking (228)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module Core (226)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module MaterialEditor (224)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module MovieSceneTools (222)
[2022.11.25-15.00.45:769][754]LogModuleManager: Shutting down and abandoning module CurveEditor (221)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module Sequencer (219)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module EditorStyle (218)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module KismetCompiler (214)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module MeshBuilder (212)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module NaniteBuilder (210)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module MeshUtilities (208)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (207)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (206)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (205)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (203)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (201)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (199)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module MaterialBaking (195)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (190)
[2022.11.25-15.00.45:770][754]LogModuleManager: Shutting down and abandoning module DerivedDataCache (188)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module TargetPlatform (186)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (185)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (183)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (181)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (179)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (177)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module AudioFormatBink (175)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (173)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (171)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (169)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (167)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (165)
[2022.11.25-15.00.45:781][754]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (163)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (161)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (159)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (157)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (155)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module TextureFormat (153)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (152)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (150)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (144)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (142)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module ImageWrapper (141)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module TurnkeySupport (137)
[2022.11.25-15.00.45:782][754]LogModuleManager: Shutting down and abandoning module InputCore (134)
[2022.11.25-15.00.45:783][754]LogModuleManager: Shutting down and abandoning module Settings (132)
[2022.11.25-15.00.45:783][754]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (130)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (128)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (127)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module GeometryCore (123)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (120)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (119)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module AVEncoder (118)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module D3D12RHI (114)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (112)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (110)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (108)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module HairStrandsCore (106)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (104)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (102)
[2022.11.25-15.00.45:785][754]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (100)
[2022.11.25-15.00.45:787][754]LogModuleManager: Shutting down and abandoning module XMPP (95)
[2022.11.25-15.00.45:787][754]LogModuleManager: Shutting down and abandoning module WebSockets (94)
[2022.11.25-15.00.45:809][754]LogModuleManager: Shutting down and abandoning module HTTP (91)
[2022.11.25-15.00.45:809][754]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2022.11.25-15.00.45:809][754]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9EBF0322-469E-03D3-D581-C280D45D45E8%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&UserID=bd19e9d742c1bbe593299cbeef00d2cb%7C468fbb36d4814317a721a14325086a2e%7C6b2d1b5e-1e54-4aeb-85cf-66e14a6dfb5f&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2022.11.25-15.00.45:809][754]LogHttp: Warning: Cleaning up 1 outstanding Http requests.
[2022.11.25-15.00.45:817][754]LogModuleManager: Shutting down and abandoning module SSL (90)
[2022.11.25-15.00.45:819][754]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86)
[2022.11.25-15.00.45:819][754]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84)
[2022.11.25-15.00.45:819][754]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82)
[2022.11.25-15.00.45:819][754]LogModuleManager: Shutting down and abandoning module WmfMedia (80)
[2022.11.25-15.00.45:823][754]LogModuleManager: Shutting down and abandoning module Media (79)
[2022.11.25-15.00.45:824][754]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (76)
[2022.11.25-15.00.45:824][754]LogModuleManager: Shutting down and abandoning module GPULightmass (74)
[2022.11.25-15.00.45:824][754]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (72)
[2022.11.25-15.00.45:824][754]LogModuleManager: Shutting down and abandoning module NiagaraShader (70)
[2022.11.25-15.00.45:824][754]LogModuleManager: Shutting down and abandoning module ChaosCloth (68)
[2022.11.25-15.00.45:824][754]LogModuleManager: Shutting down and abandoning module PixWinPlugin (66)
[2022.11.25-15.00.45:824][754]LogModuleManager: Shutting down and abandoning module VariantManagerContent (64)
[2022.11.25-15.00.45:824][754]LogModuleManager: Shutting down and abandoning module DatasmithContent (62)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module OpenColorIO (60)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module AISupportModule (58)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module DesktopPlatform (56)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (54)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (52)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (50)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module PlatformCrypto (48)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (46)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module SourceControl (45)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module XGEController (42)
[2022.11.25-15.00.45:825][754]LogXGEController: Cleaning working directory: C:/Users/sokra/AppData/Local/Temp/UnrealXGEWorkingDir/
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module FastBuildController (40)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
[2022.11.25-15.00.45:825][754]LogModuleManager: Shutting down and abandoning module AudioEditor (36)
[2022.11.25-15.00.45:827][754]LogModuleManager: Shutting down and abandoning module PropertyEditor (35)
[2022.11.25-15.00.45:827][754]LogModuleManager: Shutting down and abandoning module Virtualization (32)
[2022.11.25-15.00.45:827][754]LogModuleManager: Shutting down and abandoning module MessageLog (31)
[2022.11.25-15.00.45:827][754]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2022.11.25-15.00.45:827][754]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2022.11.25-15.00.45:827][754]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2022.11.25-15.00.45:827][754]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module Engine (16)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module SandboxFile (12)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module PakFile (10)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module RSA (9)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module NetworkFile (6)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module StreamingFile (4)
[2022.11.25-15.00.45:829][754]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
[2022.11.25-15.00.45:976][754]LogD3D12RHI: Display: D3D12 ReleaseResources: 176 items to release
[2022.11.25-15.00.45:976][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 2578 x 1098 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.11.25-15.00.45:976][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 2578 x 1098 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.11.25-15.00.45:976][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 2578 x 1098 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.11.25-15.00.45:978][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:978][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:978][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:979][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:979][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:979][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:979][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:979][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:980][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:980][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:980][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:980][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:980][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:980][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:981][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:981][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:981][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:981][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:981][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:981][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:982][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:982][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:982][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:982][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:982][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:983][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:983][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:983][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:983][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:983][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:984][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:984][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:984][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:984][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:984][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:984][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:985][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:985][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:985][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:985][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:985][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:985][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:986][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:986][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:986][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:986][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:986][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:987][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:987][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:987][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:987][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:987][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:987][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:988][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:988][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:988][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:988][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:988][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:989][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:989][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 114 x 114 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:989][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:989][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:990][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:990][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:990][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:990][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:990][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:990][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:990][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:991][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:991][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:991][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:991][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.45:991][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.45:992][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.45:992][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.45:992][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyCPUTexture", 4921420 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.45:992][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyTexture", 1555 x 769 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:993][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BufferedRT", 1555 x 769 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.11.25-15.00.45:993][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.11.25-15.00.45:993][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.11.25-15.00.45:993][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.11.25-15.00.45:994][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.11.25-15.00.45:995][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.45:996][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.11.25-15.00.45:996][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.45:996][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:996][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:997][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BC", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:997][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "depth", 1024 x 1024 x 1, Mips: 1, Format: 0x36, Flags: 0x1
[2022.11.25-15.00.45:997][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "result", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:997][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "MediaTextureResourceOutput", 2 x 2 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.45:997][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "T_Floor_Wood_AI_Chicago__2_D", 4059 x 5400 x 1, Mips: 1, Format: 0x5A, Flags: 0x0
[2022.11.25-15.00.46:000][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "/HDRIBackdrop/Textures/approaching_storm_4k.approaching_storm_4k", 2048 x 2048 x 6, Mips: 1, Format: 0xA, Flags: 0x0
[2022.11.25-15.00.46:013][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_0", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:013][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:013][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:014][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:014][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:014][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:014][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:015][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:015][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:015][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:015][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:015][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:016][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.11.25-15.00.46:016][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.11.25-15.00.46:016][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleCurveTexture", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:016][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 647 x 365 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.46:016][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 647 x 365 x 1, Mips: 1, Format: 0x22, Flags: 0x1
[2022.11.25-15.00.46:017][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.CameraAPVolume0", 32 x 32 x 16, Mips: 1, Format: 0xA, Flags: 0x4
[2022.11.25-15.00.46:017][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "CombineLUTs", 32 x 32 x 32, Mips: 1, Format: 0x18, Flags: 0x1
[2022.11.25-15.00.46:017][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Tracing", 324 x 183 x 1, Mips: 1, Format: 0xA, Flags: 0x5
[2022.11.25-15.00.46:017][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.TracingDepth", 324 x 183 x 1, Mips: 1, Format: 0x22, Flags: 0x5
[2022.11.25-15.00.46:018][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5
[2022.11.25-15.00.46:018][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 35 x 35 x 140, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.11.25-15.00.46:018][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 647 x 365 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.46:018][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4
[2022.11.25-15.00.46:019][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4
[2022.11.25-15.00.46:019][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldBentNormalAO", 800 x 450 x 1, Mips: 1, Format: 0xA, Flags: 0x5
[2022.11.25-15.00.46:019][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5
[2022.11.25-15.00.46:019][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 647 x 365 x 1, Mips: 1, Format: 0x22, Flags: 0x1
[2022.11.25-15.00.46:020][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4
[2022.11.25-15.00.46:020][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 64, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.11.25-15.00.46:020][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionEnvs", 2048 x 2048 x 66, Mips: 12, Format: 0xA, Flags: 0x0
[2022.11.25-15.00.46:303][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "VirtualPhysicalTexture", 11560 x 11560 x 1, Mips: 1, Format: 0x46, Flags: 0x0
[2022.11.25-15.00.46:303][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "VirtualPhysicalTexture", 2856 x 2856 x 1, Mips: 1, Format: 0xA, Flags: 0x0
[2022.11.25-15.00.46:303][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.PhysicalPagePool", 16384 x 4096 x 1, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.11.25-15.00.46:324][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4
[2022.11.25-15.00.46:324][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.11.25-15.00.46:324][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4
[2022.11.25-15.00.46:324][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.11.25-15.00.46:325][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.SkylightPdf", 256 x 256 x 1, Mips: 9, Format: 0x29, Flags: 0x4
[2022.11.25-15.00.46:325][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "PathTracer.Skylight", 256 x 256 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.11.25-15.00.46:325][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "HairLUT0", 1 x 1 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.11.25-15.00.46:325][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Hair.LUT(DualScattering)", 64 x 64 x 16, Mips: 1, Format: 0xA, Flags: 0x4
[2022.11.25-15.00.46:326][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap1", 2048 x 2048 x 6, Mips: 12, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.46:331][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap0", 2048 x 2048 x 6, Mips: 12, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.46:337][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap0", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.46:337][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap1", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.46:337][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkySHIrradiance", 9 x 1 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.46:337][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "BloomX", 22 x 11 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.11.25-15.00.46:337][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.MainAndPostNodesAndClusterBatchesBuffer", 44040192 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.11.25-15.00.46:338][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.11.25-15.00.46:338][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.MainRasterizeArgsSWHW", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.11.25-15.00.46:338][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.SafeMainRasterizeArgsSWHW", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.11.25-15.00.46:338][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "ShaderDraw.IndirectBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.11.25-15.00.46:339][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.46:339][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.46:339][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.46:339][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.46:339][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.46:340][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.46:340][754]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.11.25-15.00.46:900][754]LogD3D12RHI: ~FD3D12DynamicRHI
[2022.11.25-15.00.46:901][754]LogExit: Exiting.
[2022.11.25-15.00.46:913][754]Log file closed, 11/25/22 20:00:46