Files
stream.graff.tech-client/src/components/PixelStreamingWrapper.tsx
T
2024-02-09 19:46:26 +05:00

134 lines
3.7 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-explicit-any */
/* eslint-disable react-hooks/exhaustive-deps */
/* eslint-disable no-empty */
// Copyright Epic Games, Inc. All Rights Reserved.
import { useEffect, useRef, useState } from "react";
import {
Config,
AllSettings,
PixelStreaming,
LatencyTestResults,
} from "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3";
export interface PixelStreamingWrapperProps {
initialSettings?: Partial<AllSettings>;
onVideoInitialized?: () => void;
}
export const PixelStreamingWrapper = ({
initialSettings,
onVideoInitialized,
}: PixelStreamingWrapperProps) => {
// A reference to parent div element that the Pixel Streaming library attaches into:
const videoParent = useRef<HTMLDivElement>(null);
// Pixel streaming library instance is stored into this state variable after initialization:
const [pixelStreaming, setPixelStreaming] = useState<PixelStreaming>();
// A boolean state variable that determines if the Click to play overlay is shown:
const [clickToPlayVisible, setClickToPlayVisible] = useState(false);
const [latencyTestResult, setLatencyTestResult] =
useState<LatencyTestResults>();
// Run on component mount:
useEffect(() => {
if (videoParent.current) {
// Attach Pixel Streaming library to videoParent element:
const config = new Config({ initialSettings });
const streaming = new PixelStreaming(config, {
videoElementParent: videoParent.current,
});
// register a playStreamRejected handler to show Click to play overlay if needed:
streaming.addEventListener("playStreamRejected", () => {
setClickToPlayVisible(true);
});
streaming.addEventListener("videoInitialized", () => {
onVideoInitialized && onVideoInitialized();
});
streaming.addEventListener("latencyTestResult", (e) => {
setLatencyTestResult(e.data.latencyTimings);
// console.log("Data", e.data.latencyTimings);
});
setInterval(() => {
streaming.requestLatencyTest();
}, 500);
// Save the library instance into component state so that it can be accessed later:
setPixelStreaming(streaming);
// Clean up on component unmount:
return () => {
try {
streaming.disconnect();
} catch {}
};
}
}, []);
return (
<div
style={{
width: "100%",
height: "100%",
position: "relative",
}}
>
<div
style={{
width: "100%",
height: "100%",
}}
ref={videoParent}
/>
{clickToPlayVisible && (
<div
style={{
position: "absolute",
top: 0,
left: 0,
width: "100%",
height: "100%",
display: "flex",
alignItems: "center",
justifyContent: "center",
cursor: "pointer",
color: "#fff",
}}
onClick={() => {
pixelStreaming?.play();
setClickToPlayVisible(false);
}}
>
<div>Click to play</div>
</div>
)}
<div className="absolute bottom-0 left-0 p-4 text-white text-xs bg-black">
{latencyTestResult &&
Object.entries(latencyTestResult).map(([key, value], i) => {
if (
[
"EncodeMs",
"CaptureToSendMs",
"latencyExcludingDecode",
"networkLatency",
"testStartTimeMs",
].includes(key)
)
return (
<div key={i}>
{key}: {value}
</div>
);
})}
</div>
</div>
);
};