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gpuName: NVIDIA GeForce RTX 2060 - runsNonRTX: 1 - runsOptix5: 1 + gpuName: NVIDIA GeForce RTX 3070 + runsNonRTX: 0 + runsOptix5: 0 runsOptix6: 1 runsOptix7: 1 runsOIDN: 1 diff --git a/Assets/Editor/x64/Bakery/.denoiserlog.txt b/Assets/Editor/x64/Bakery/.denoiserlog.txt index 9799a89..52f3f65 100644 --- a/Assets/Editor/x64/Bakery/.denoiserlog.txt +++ b/Assets/Editor/x64/Bakery/.denoiserlog.txt @@ -5588,3 +5588,146 @@ Tiles: 1 Loading shader denoisePrepareOIDN.ptx::oxMain... Loading shader denoiseFinishOIDN.ptx::oxMain... Done +2022-11-15 +Init... +Tiles: 1 +Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Encountered a rtcore error: m_exports->rtcDeviceContextCreateForCUDA( context, devctx ) returned (2): Invalid device context) + +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepare.ptx::oxMain... +Loading shader denoiseFinish.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt index b5cc636..7f4baaa 100644 --- a/Assets/Editor/x64/Bakery/.ftracelog.txt +++ b/Assets/Editor/x64/Bakery/.ftracelog.txt @@ -652361,3 +652361,9838 @@ Loading shader dilateHalf.ptx::oxMain... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 0mb, available GPU memory: 7116mb +Used host memory: 0mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 7041mb +----- +Mem stats: +Total: 75 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 0 +Scene: 8267 +----- +Render time: 0.087 sec + +Writing... +light_HDR.lz4 +Done +Init... +Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180) + +sun +Loading geometry... +Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180) + +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6817mb +----- +Mem stats: +Total: 299 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8266 +----- +Render time: 0.091 sec +Writing... +uvpos_StationSherbinka_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6817mb +----- +Mem stats: +Total: 299 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8266 +----- +Render time: 0.087 sec +Writing... +uvpos_StationSherbinka_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6817mb +----- +Mem stats: +Total: 299 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8266 +----- +Render time: 0.082 sec +Writing... +uvpos_StationSherbinka_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 54mb, available GPU memory: 6973mb +----- +Mem stats: +Total: 143 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8278 +----- +Render time: 0.039 sec +Writing... +uvpos_StationSherbinka_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 14mb, available GPU memory: 7116mb +Used host memory: 14mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSherbinka_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 14mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 174mb, available GPU memory: 6817mb +----- +Mem stats: +Total: 299 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 8266 +----- +Render time: 0.082 sec +Writing... +uvpos_StationSherbinka_LMA1.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8282 +----- +Render time: 0.076 sec + +Writing... +light_1566430392_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8282 +----- +Render time: 0.213 sec + +Writing... +light_1566430392_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8282 +----- +Render time: 0.097 sec + +Writing... +light_1566430392_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 18mb, available GPU memory: 7116mb +Used host memory: 18mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 18mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 34mb, available GPU memory: 6997mb +----- +Mem stats: +Total: 119 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8282 +----- +Render time: 0.05 sec + +Writing... +light_1566430392_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 30mb, available GPU memory: 7116mb +Used host memory: 30mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1566430392_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 30mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 94mb, available GPU memory: 6913mb +----- +Mem stats: +Total: 203 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 8282 +----- +Render time: 0.097 sec + +Writing... +light_1566430392_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.566 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 2.734 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 1.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 159mb, available GPU memory: 7116mb +Used host memory: 159mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 159mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 183mb, available GPU memory: 6847mb +----- +Mem stats: +Total: 268 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 1.734 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.982 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.546 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 2.752 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 1.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 159mb, available GPU memory: 7116mb +Used host memory: 159mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 159mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 183mb, available GPU memory: 6847mb +----- +Mem stats: +Total: 268 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 1.739 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.986 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.558 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 2.733 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 1.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 159mb, available GPU memory: 7116mb +Used host memory: 159mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 159mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 183mb, available GPU memory: 6847mb +----- +Mem stats: +Total: 268 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 1.751 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.986 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.539 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 2.762 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 1.241 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 159mb, available GPU memory: 7116mb +Used host memory: 159mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 159mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 183mb, available GPU memory: 6847mb +----- +Mem stats: +Total: 268 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8283 +----- +Render time: 1.727 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 7116mb +Used host memory: 183mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 279mb, available GPU memory: 6727mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8283 +----- +Render time: 0.948 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 167mb, available GPU memory: 7116mb +Used host memory: 167mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 167mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 263mb, available GPU memory: 6741mb +----- +Mem stats: +Total: 374 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.552 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 167mb, available GPU memory: 7116mb +Used host memory: 167mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 167mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 263mb, available GPU memory: 6741mb +----- +Mem stats: +Total: 374 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 2.737 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 167mb, available GPU memory: 7116mb +Used host memory: 167mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 167mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 263mb, available GPU memory: 6741mb +----- +Mem stats: +Total: 374 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 1.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 155mb, available GPU memory: 7116mb +Used host memory: 155mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 155mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 179mb, available GPU memory: 6849mb +----- +Mem stats: +Total: 266 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 136 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8281 +----- +Render time: 1.742 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 10mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 167mb, available GPU memory: 7116mb +Used host memory: 167mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSherbinka_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 167mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 263mb, available GPU memory: 6741mb +----- +Mem stats: +Total: 374 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 136 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 8269 +----- +Render time: 0.956 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSherbinka_LMA1_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.036 sec +Writing... +uvpos_StationPechatnici_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.038 sec +Writing... +uvpos_StationPechatnici_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.04 sec +Writing... +uvpos_StationPechatnici_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 18mb, available GPU memory: 7023mb +----- +Mem stats: +Total: 93 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 8265 +----- +Render time: 0.025 sec +Writing... +uvpos_StationPechatnici_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 18mb, available GPU memory: 7023mb +----- +Mem stats: +Total: 93 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 8265 +----- +Render time: 0.025 sec +Writing... +uvpos_StationPechatnici_LMA4.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA1_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.067 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LM0_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.054 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA2_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.065 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA3_ao_Mask... +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7032mb +----- +Mem stats: +Total: 84 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.026 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA4_ao_Mask... +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7032mb +----- +Mem stats: +Total: 84 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.029 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_ao_Mask.lz4 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1786324120_5_HDR... +Skipping pass Mask +Pass light_-1786324120_5_RNM0... +Pass light_-1786324120_5_RNM1... +Pass light_-1786324120_5_RNM2... +Pass light_-1786324120_5_RNM3... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 6975mb +----- +Mem stats: +Total: 141 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.035 sec + + + + + +Writing... +light_-1786324120_5_HDR.lz4 +light_-1786324120_5_RNM0.lz4 +light_-1786324120_5_RNM1.lz4 +light_-1786324120_5_RNM2.lz4 +light_-1786324120_5_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.055 sec + +Writing... +light_-1786324120_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.049 sec + +Writing... +light_-1786324120_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.064 sec + +Writing... +light_-1786324120_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7030mb +----- +Mem stats: +Total: 86 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.027 sec + +Writing... +light_-1786324120_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7030mb +----- +Mem stats: +Total: 86 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.025 sec + +Writing... +light_-1786324120_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.318 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.301 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.063 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.061 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.305 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.251 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.308 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.066 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.057 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.306 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.304 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.063 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.061 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.317 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.25 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.308 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.062 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.057 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6937mb +----- +Mem stats: +Total: 179 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.056 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.306 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.257 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.309 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 37mb, available GPU memory: 7116mb +Used host memory: 37mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 37mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 43mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.062 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 37mb, available GPU memory: 7116mb +Used host memory: 37mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 37mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 43mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.059 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_final_HDR.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +512 512 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +512 512 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1786324120_5_HDR... +Skipping pass Mask +Pass light_-1786324120_5_RNM0... +Pass light_-1786324120_5_RNM1... +Pass light_-1786324120_5_RNM2... +Pass light_-1786324120_5_RNM3... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 6975mb +----- +Mem stats: +Total: 141 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.034 sec + + + + + +Writing... +light_-1786324120_5_HDR.lz4 +light_-1786324120_5_RNM0.lz4 +light_-1786324120_5_RNM1.lz4 +light_-1786324120_5_RNM2.lz4 +light_-1786324120_5_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6937mb +----- +Mem stats: +Total: 179 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.061 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.036 sec +Writing... +uvpos_StationPechatnici_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.041 sec +Writing... +uvpos_StationPechatnici_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.037 sec +Writing... +uvpos_StationPechatnici_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 18mb, available GPU memory: 7023mb +----- +Mem stats: +Total: 93 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 8265 +----- +Render time: 0.024 sec +Writing... +uvpos_StationPechatnici_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 18mb, available GPU memory: 7023mb +----- +Mem stats: +Total: 93 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 8265 +----- +Render time: 0.024 sec +Writing... +uvpos_StationPechatnici_LMA4.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA1_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.065 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LM0_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.053 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA2_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.066 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA3_ao_Mask... +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7032mb +----- +Mem stats: +Total: 84 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.028 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA4_ao_Mask... +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7032mb +----- +Mem stats: +Total: 84 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.027 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_ao_Mask.lz4 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1786324120_5_HDR... +Skipping pass Mask +Pass light_-1786324120_5_RNM0... +Pass light_-1786324120_5_RNM1... +Pass light_-1786324120_5_RNM2... +Pass light_-1786324120_5_RNM3... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 6975mb +----- +Mem stats: +Total: 141 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.035 sec + + + + + +Writing... +light_-1786324120_5_HDR.lz4 +light_-1786324120_5_RNM0.lz4 +light_-1786324120_5_RNM1.lz4 +light_-1786324120_5_RNM2.lz4 +light_-1786324120_5_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.054 sec + +Writing... +light_-1786324120_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.047 sec + +Writing... +light_-1786324120_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.071 sec + +Writing... +light_-1786324120_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7030mb +----- +Mem stats: +Total: 86 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.026 sec + +Writing... +light_-1786324120_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7030mb +----- +Mem stats: +Total: 86 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.026 sec + +Writing... +light_-1786324120_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.327 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.258 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.301 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.063 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.06 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.316 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.312 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.06 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.058 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.307 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.306 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.063 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.06 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.318 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.254 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.3 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.064 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.059 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6937mb +----- +Mem stats: +Total: 179 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.059 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.305 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.31 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 37mb, available GPU memory: 7116mb +Used host memory: 37mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 37mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 43mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.065 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 37mb, available GPU memory: 7116mb +Used host memory: 37mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 37mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 43mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.057 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_final_HDR.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +512 512 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +512 512 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1786324120_5_HDR... +Skipping pass Mask +Pass light_-1786324120_5_RNM0... +Pass light_-1786324120_5_RNM1... +Pass light_-1786324120_5_RNM2... +Pass light_-1786324120_5_RNM3... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 6975mb +----- +Mem stats: +Total: 141 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.035 sec + + + + + +Writing... +light_-1786324120_5_HDR.lz4 +light_-1786324120_5_RNM0.lz4 +light_-1786324120_5_RNM1.lz4 +light_-1786324120_5_RNM2.lz4 +light_-1786324120_5_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6937mb +----- +Mem stats: +Total: 179 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.062 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.037 sec +Writing... +uvpos_StationPechatnici_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.036 sec +Writing... +uvpos_StationPechatnici_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 48mb, available GPU memory: 6983mb +----- +Mem stats: +Total: 133 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 8263 +----- +Render time: 0.036 sec +Writing... +uvpos_StationPechatnici_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 18mb, available GPU memory: 7023mb +----- +Mem stats: +Total: 93 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 8265 +----- +Render time: 0.024 sec +Writing... +uvpos_StationPechatnici_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 8mb, available GPU memory: 7116mb +Used host memory: 8mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationPechatnici_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 8mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 18mb, available GPU memory: 7023mb +----- +Mem stats: +Total: 93 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 4 +UV GBuffer: 10 +Scene: 8265 +----- +Render time: 0.024 sec +Writing... +uvpos_StationPechatnici_LMA4.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA1_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.064 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LM0_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.06 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA2_ao_Mask... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7013mb +----- +Mem stats: +Total: 103 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 1 +UV GBuffer: 20 +Scene: 8268 +----- +Render time: 0.064 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA3_ao_Mask... +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7032mb +----- +Mem stats: +Total: 84 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.031 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_ao_Mask.lz4 +Done +Init... +ao +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: ao +USING HALF +Load shaders... +Loading shader lmAO.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 2 +Num tex: 2 +Skipping pass HDR +Pass StationPechatnici_LMA4_ao_Mask... +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7032mb +----- +Mem stats: +Total: 84 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.026 sec +Dilate... +Loading shader dilateMask.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_ao_Mask.lz4 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1786324120_5_HDR... +Skipping pass Mask +Pass light_-1786324120_5_RNM0... +Pass light_-1786324120_5_RNM1... +Pass light_-1786324120_5_RNM2... +Pass light_-1786324120_5_RNM3... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 6975mb +----- +Mem stats: +Total: 141 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.033 sec + + + + + +Writing... +light_-1786324120_5_HDR.lz4 +light_-1786324120_5_RNM0.lz4 +light_-1786324120_5_RNM1.lz4 +light_-1786324120_5_RNM2.lz4 +light_-1786324120_5_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.057 sec + +Writing... +light_-1786324120_1_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.046 sec + +Writing... +light_-1786324120_0_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 7007mb +----- +Mem stats: +Total: 109 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.069 sec + +Writing... +light_-1786324120_2_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7030mb +----- +Mem stats: +Total: 86 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.029 sec + +Writing... +light_-1786324120_3_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 9mb, available GPU memory: 7116mb +Used host memory: 9mb, available GPU memory: 7116mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_-1786324120_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 9mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 13mb, available GPU memory: 7030mb +----- +Mem stats: +Total: 86 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 2 +UV GBuffer: 5 +Scene: 8265 +----- +Render time: 0.027 sec + +Writing... +light_-1786324120_4_HDR.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.32 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.26 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.302 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.064 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.058 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.308 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.249 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.311 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.062 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.06 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.305 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.259 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.302 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.064 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.059 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.317 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.251 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 44mb, available GPU memory: 7116mb +Used host memory: 44mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 44mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 68mb, available GPU memory: 6967mb +----- +Mem stats: +Total: 149 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8267 +----- +Render time: 0.303 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.064 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 38mb, available GPU memory: 7116mb +Used host memory: 38mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 38mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 44mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.063 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_diffuse_HDR.lz4 +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6937mb +----- +Mem stats: +Total: 179 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.056 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 +probes_final_RNM3.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.306 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.262 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6969mb +----- +Mem stats: +Total: 147 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.311 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 37mb, available GPU memory: 7116mb +Used host memory: 37mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 37mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 43mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.062 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgi +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 37mb, available GPU memory: 7116mb +Used host memory: 37mb, available GPU memory: 7116mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationPechatnici_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 37mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 43mb, available GPU memory: 6998mb +----- +Mem stats: +Total: 118 +Alphas: 5 +GI albedos: 1 +GI lightmaps: 28 +Light data: 0 +Output: 2 +UV GBuffer: 7 +Scene: 8266 +----- +Render time: 0.057 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationPechatnici_LMA4_final_HDR.lz4 +Done +Init... +addsh +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addsh +USING FLOAT +Loading shader addSH.ptx::oxMain... +Launched +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader dilate.ptx::oxMain... +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +1024 1024 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +512 512 +Done +Init... +addao +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addao +USING FLOAT +Loading shader addAO.ptx::oxMain... +512 512 +Done +Init... +sunprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: sunprobesh +USING HALF +Load shaders... +Loading shader lmSunProbeSH.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 12mb, available GPU memory: 7116mb +Used host memory: 12mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass light_-1786324120_5_HDR... +Skipping pass Mask +Pass light_-1786324120_5_RNM0... +Pass light_-1786324120_5_RNM1... +Pass light_-1786324120_5_RNM2... +Pass light_-1786324120_5_RNM3... +Used host memory: 12mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 28mb, available GPU memory: 6975mb +----- +Mem stats: +Total: 141 +Alphas: 5 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 40 +UV GBuffer: 20 +Scene: 8267 +----- +Render time: 0.034 sec + + + + + +Writing... +light_-1786324120_5_HDR.lz4 +light_-1786324120_5_RNM0.lz4 +light_-1786324120_5_RNM1.lz4 +light_-1786324120_5_RNM2.lz4 +light_-1786324120_5_RNM3.lz4 +Done +Init... +addmul +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 0mb, available GPU memory: 7132mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Done +Init... +texgiprobesh +Loading geometry... +Loading alphas... +Tile size: 1024 +Device 0: NVIDIA GeForce RTX 3070 (ON) +Used host memory: 7mb, available GPU memory: 7116mb +MODE: texgiprobesh +USING HALF +Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGIProbeSH.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 40mb, available GPU memory: 7116mb +Used host memory: 40mb, available GPU memory: 7116mb +Create buffer... +Num passes: 7 +Num tex: 7 +Skipping pass LDR +Pass probes_final_HDR... +Skipping pass HDR2 +Pass probes_final_RNM0... +Pass probes_final_RNM1... +Pass probes_final_RNM2... +Pass probes_final_RNM3... +Used host memory: 40mb, available GPU memory: 7116mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 64mb, available GPU memory: 6937mb +----- +Mem stats: +Total: 179 +Alphas: 5 +GI albedos: 4 +GI lightmaps: 28 +Light data: 0 +Output: 40 +UV GBuffer: 28 +Scene: 8265 +----- +Render time: 0.066 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +probes_final_HDR.lz4 +probes_final_RNM0.lz4 +probes_final_RNM1.lz4 +probes_final_RNM2.lz4 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6225695676975199765 targetPrefab: 1830823448 - targetObject: 6225695676975199765 @@ -119,12 +195,24 @@ OcclusionCullingData: targetPrefab: 1865569684 - targetObject: 6225695676975199765 targetPrefab: 1870925394 + - targetObject: 8401180257986690596 + targetPrefab: 1873525270 + - targetObject: 8911432537687195865 + targetPrefab: 1879839413 - targetObject: 6225695676975199765 targetPrefab: 1909992648 + - targetObject: 8401180257986690596 + targetPrefab: 1938056684 - targetObject: 6225695676975199765 targetPrefab: 1959194788 - targetObject: 6225695676975199765 targetPrefab: 1967277714 + - targetObject: 5721586550883206476 + targetPrefab: 1977286708 + - targetObject: 5721586550883206476 + targetPrefab: 2028467143 - targetObject: 6225695676975199765 targetPrefab: 2047743855 + - targetObject: 8911432537687195865 + targetPrefab: 2128868053 m_Portals: [] diff --git a/Assets/Scenes/StationSherbinka/ReflectionProbe-10.exr b/Assets/Scenes/StationSherbinka/ReflectionProbe-10.exr index 6804344..c4c6600 100644 Binary files a/Assets/Scenes/StationSherbinka/ReflectionProbe-10.exr and b/Assets/Scenes/StationSherbinka/ReflectionProbe-10.exr differ diff --git a/Assets/Scenes/StationSherbinka/StationSherbinka_371857150_probes.asset.meta b/Assets/Scenes/StationSherbinka/StationSherbinka_371857150_probes.asset.meta index f4438d9..35ac0bd 100644 --- a/Assets/Scenes/StationSherbinka/StationSherbinka_371857150_probes.asset.meta +++ b/Assets/Scenes/StationSherbinka/StationSherbinka_371857150_probes.asset.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b22a277ae0863d346bfa3a243a35f1cf +guid: 07a7e4de4a8d7624f9219fd81c11ec3b NativeFormatImporter: externalObjects: {} mainObjectFileID: 112000002 diff --git a/Assets/Scenes/StationSherbinka/StationSherbinka_LM0_final.hdr b/Assets/Scenes/StationSherbinka/StationSherbinka_LM0_final.hdr index 5609030..f7cfc13 100644 Binary files a/Assets/Scenes/StationSherbinka/StationSherbinka_LM0_final.hdr and b/Assets/Scenes/StationSherbinka/StationSherbinka_LM0_final.hdr differ diff --git a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA1_final.hdr b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA1_final.hdr index 6e42870..f644b74 100644 Binary files a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA1_final.hdr and b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA1_final.hdr differ diff --git a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA2_final.hdr b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA2_final.hdr index c668f19..b9efcce 100644 Binary files a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA2_final.hdr and b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA2_final.hdr differ diff --git a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA3_final.hdr b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA3_final.hdr index 655c150..fc8019e 100644 Binary files a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA3_final.hdr and b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA3_final.hdr differ diff --git a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr index 8160682..6748884 100644 Binary files a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr and b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr differ diff --git a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr.meta b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr.meta index 20a69aa..795f930 100644 --- a/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr.meta +++ b/Assets/Scenes/StationSherbinka/StationSherbinka_LMA4_final.hdr.meta @@ -67,7 +67,7 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/Assets/Scripts/SceneHandler.cs b/Assets/Scripts/SceneHandler.cs index 6db4232..cb4bd73 100644 --- a/Assets/Scripts/SceneHandler.cs +++ b/Assets/Scripts/SceneHandler.cs @@ -29,13 +29,13 @@ public class SceneHandler : MonoBehaviour skyboxMaterial.SetFloat("_Exposure", 0); float currentPositionValue = startPositionValue; - var objectsOnScene = FindObjectsOfType(); + List materialsWithEffect = new(); foreach(var item in objectsOnScene) { - foreach(var material in item.sharedMaterials) + foreach(var material in item.materials) { if(material.shader.name.Contains("S_Holographic") || material.shader.name.Contains("S_Terrain")) @@ -43,6 +43,8 @@ public class SceneHandler : MonoBehaviour } } + Debug.Log(materialsWithEffect.Count); + foreach(var item in materialsWithEffect) item.SetFloat("_EffectPosition", startPositionValue); diff --git a/Assets/Scripts/UIMainMenu.cs b/Assets/Scripts/UIMainMenu.cs index 0af28ea..c1dfaaa 100644 --- a/Assets/Scripts/UIMainMenu.cs +++ b/Assets/Scripts/UIMainMenu.cs @@ -48,7 +48,7 @@ public class UIMainMenu : UICanvas break; case(Location.BulevardSlavyanski): - stationName.text = "станция Славянский бульвар"; + stationName.text = "Славянский бульвар"; break; case(Location.Pechatniki): diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index ac7c033..7ba5327 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -17,7 +17,7 @@ PlayerSettings: defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} - m_ShowUnitySplashScreen: 1 + m_ShowUnitySplashScreen: 0 m_ShowUnitySplashLogo: 1 m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 diff --git a/bakery_times.log b/bakery_times.log index 1f0c8e7..411b89f 100644 --- a/bakery_times.log +++ b/bakery_times.log @@ -102,3 +102,10 @@ 11.15.2022 13:53 | StationShchukinskaya | 0h 2m 18s 11.15.2022 15:09 | StationSolnechnaya | 0h 0m 51s 11.15.2022 15:19 | StationSolnechnaya | 0h 0m 52s +11.15.2022 16:21 | StationSherbinka | 0h 1m 18s +11.15.2022 16:25 | StationPechatnici | 0h 0m 32s +11.15.2022 16:25 | StationPechatnici | 0h 0m 2s +11.15.2022 16:26 | StationPechatnici | 0h 0m 31s +11.15.2022 16:27 | StationPechatnici | 0h 0m 2s +11.15.2022 16:30 | StationPechatnici | 0h 0m 31s +11.15.2022 16:30 | StationPechatnici | 0h 0m 2s