баловство с шейдером
This commit is contained in:
@@ -105,3 +105,9 @@ Tiles: 1
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Loading shader denoisePrepareOIDN.ptx::oxMain...
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Loading shader denoiseFinishOIDN.ptx::oxMain...
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Done
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2022-10-13
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Init...
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Tiles: 1
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Loading shader denoisePrepareOIDN.ptx::oxMain...
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Loading shader denoiseFinishOIDN.ptx::oxMain...
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Done
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@@ -6760,3 +6760,465 @@ USING FLOAT
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Loading shader addAO.ptx::oxMain...
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4096 4096
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Done
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Init...
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fixpos12
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Loading geometry...
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Loading alphas...
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 1mb, available GPU memory: 7116mb
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MODE: fixpos12
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USING FLOAT
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Load shaders...
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Loading shader fixPos12.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 1mb, available GPU memory: 7116mb
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Used host memory: 1mb, available GPU memory: 7116mb
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Create buffer...
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Num passes: 2
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Num tex: 2
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Pass uvpos_SampleScene_LM0.lz4_HDR...
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Skipping pass Mask
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Used host memory: 1mb, available GPU memory: 7116mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 641mb, available GPU memory: 6209mb
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-----
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Mem stats:
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Total: 907
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 256
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UV GBuffer: 640
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Scene: 8203
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-----
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Render time: 0.26 sec
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Writing...
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uvpos_SampleScene_LM0.lz4
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Done
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Init...
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ao
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Loading geometry...
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Loading alphas...
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 1mb, available GPU memory: 7116mb
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MODE: ao
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USING HALF
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Load shaders...
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Loading shader lmAO.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 65mb, available GPU memory: 7116mb
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Used host memory: 65mb, available GPU memory: 7116mb
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Create buffer...
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Num passes: 2
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Num tex: 2
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Skipping pass HDR
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Pass SampleScene_LM0_ao_Mask...
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Used host memory: 65mb, available GPU memory: 7116mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 321mb, available GPU memory: 6689mb
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-----
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Mem stats:
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Total: 427
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 16
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UV GBuffer: 320
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Scene: 8283
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-----
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Render time: 0.405 sec
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Dilate...
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Loading shader dilateMask.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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SampleScene_LM0_ao_Mask.lz4
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Done
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Init...
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batchpointlight
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Loading geometry...
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Loading alphas...
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 1mb, available GPU memory: 7116mb
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MODE: batchpointlight
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USING HALF
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Load shaders...
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Loading shader lmBatchPointLight.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 1mb, available GPU memory: 7116mb
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Used host memory: 1mb, available GPU memory: 7116mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass PointBatch_0_0_0_HDR...
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Skipping pass Mask
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Skipping pass Dir
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Used host memory: 1mb, available GPU memory: 7116mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 257mb, available GPU memory: 6657mb
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-----
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Mem stats:
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Total: 459
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 256
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Scene: 8267
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-----
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Render time: 0.171 sec
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Writing...
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PointBatch_0_0_0_HDR.lz4
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Done
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Init...
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sun
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Loading geometry...
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Loading alphas...
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 1mb, available GPU memory: 7116mb
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MODE: sun
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USING HALF
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Load shaders...
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Loading shader lmSun.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 65mb, available GPU memory: 7116mb
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Used host memory: 65mb, available GPU memory: 7116mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass light_920174520_0_HDR...
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Skipping pass Mask
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Skipping pass Dir
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Used host memory: 65mb, available GPU memory: 7116mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 321mb, available GPU memory: 6593mb
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-----
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Mem stats:
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Total: 523
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 320
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Scene: 8267
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-----
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Render time: 0.299 sec
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Writing...
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light_920174520_0_HDR.lz4
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Done
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Init...
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addmul
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 0mb, available GPU memory: 7132mb
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MODE: addmul
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USING FLOAT
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Loading shader addHalf.ptx::oxMain...
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Launched
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 1mb, available GPU memory: 7116mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_SampleScene_LM0.lz4
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Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 258mb, available GPU memory: 7116mb
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Used host memory: 258mb, available GPU memory: 7116mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass SampleScene_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 258mb, available GPU memory: 7116mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 642mb, available GPU memory: 6273mb
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-----
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Mem stats:
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Total: 843
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Alphas: 0
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GI albedos: 64
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||||
GI lightmaps: 128
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||||
Light data: 0
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||||
Output: 128
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UV GBuffer: 448
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Scene: 8267
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-----
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Render time: 6.486 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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SampleScene_LM0_diffuse_HDR.lz4
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Done
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||||
Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 1mb, available GPU memory: 7116mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_SampleScene_LM0.lz4
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Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 258mb, available GPU memory: 7116mb
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Used host memory: 258mb, available GPU memory: 7116mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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||||
Skipping pass LDR
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Pass SampleScene_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 258mb, available GPU memory: 7116mb
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||||
Launch 1x1 tiles...
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||||
Tile 0x0...
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||||
Streaming...0
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||||
npHD
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||||
Launching...
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||||
Used host memory: 642mb, available GPU memory: 6273mb
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||||
-----
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||||
Mem stats:
|
||||
Total: 843
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||||
Alphas: 0
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||||
GI albedos: 64
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||||
GI lightmaps: 128
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||||
Light data: 0
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||||
Output: 128
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||||
UV GBuffer: 448
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||||
Scene: 8267
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||||
-----
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||||
Render time: 6.52 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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SampleScene_LM0_diffuse_HDR.lz4
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||||
Done
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||||
Init...
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||||
texgi
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||||
Loading geometry...
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||||
Loading alphas...
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||||
Tile size: 4096
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||||
Device 0: NVIDIA GeForce RTX 3070 (ON)
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||||
Used host memory: 1mb, available GPU memory: 7116mb
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||||
MODE: texgi
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||||
USING HALF
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Loading additional albedo: uvalbedo_SampleScene_LM0.lz4
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Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
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LM is half
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||||
Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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||||
Loading shader shadow3_rtx.ptx::oxMain...
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||||
Loading shader attrib_trimeshTex.ptx::interpolate...
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||||
Used host memory: 258mb, available GPU memory: 7116mb
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Used host memory: 258mb, available GPU memory: 7116mb
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Create buffer...
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||||
Num passes: 3
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Num tex: 3
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||||
Skipping pass LDR
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Pass SampleScene_LM0_diffuse_HDR...
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Skipping pass HDR2
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||||
Used host memory: 258mb, available GPU memory: 7116mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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||||
Launching...
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Used host memory: 642mb, available GPU memory: 6273mb
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||||
-----
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||||
Mem stats:
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||||
Total: 843
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||||
Alphas: 0
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GI albedos: 64
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||||
GI lightmaps: 128
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||||
Light data: 0
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||||
Output: 128
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||||
UV GBuffer: 448
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||||
Scene: 8267
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||||
-----
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||||
Render time: 6.531 sec
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Dilate...
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||||
Loading shader dilateHalf.ptx::oxMain...
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||||
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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||||
SampleScene_LM0_diffuse_HDR.lz4
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Done
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||||
Init...
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texgi
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Loading geometry...
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||||
Loading alphas...
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||||
Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 1mb, available GPU memory: 7116mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_SampleScene_LM0.lz4
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Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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||||
Loading shader attrib_trimeshTex.ptx::interpolate...
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||||
Used host memory: 258mb, available GPU memory: 7116mb
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Used host memory: 258mb, available GPU memory: 7116mb
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Create buffer...
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||||
Num passes: 3
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Num tex: 3
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||||
Skipping pass LDR
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Pass SampleScene_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 258mb, available GPU memory: 7116mb
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||||
Launch 1x1 tiles...
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||||
Tile 0x0...
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||||
Streaming...0
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npHD
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||||
Launching...
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||||
Used host memory: 642mb, available GPU memory: 6273mb
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||||
-----
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||||
Mem stats:
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||||
Total: 843
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||||
Alphas: 0
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||||
GI albedos: 64
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||||
GI lightmaps: 128
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||||
Light data: 0
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||||
Output: 128
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||||
UV GBuffer: 448
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||||
Scene: 8267
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-----
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Render time: 6.666 sec
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||||
Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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SampleScene_LM0_diffuse_HDR.lz4
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Done
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||||
Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 1mb, available GPU memory: 7116mb
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MODE: texgi
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USING HALF
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Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 194mb, available GPU memory: 7116mb
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Used host memory: 194mb, available GPU memory: 7116mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass SampleScene_LM0_final_HDR...
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Skipping pass HDR2
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Used host memory: 194mb, available GPU memory: 7116mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 578mb, available GPU memory: 6335mb
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-----
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Mem stats:
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||||
Total: 781
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 128
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Light data: 0
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Output: 128
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UV GBuffer: 448
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Scene: 8205
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-----
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Render time: 6.599 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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SampleScene_LM0_final_HDR.lz4
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Done
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Init...
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addao
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Tile size: 4096
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Device 0: NVIDIA GeForce RTX 3070 (ON)
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Used host memory: 0mb, available GPU memory: 7132mb
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MODE: addao
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USING FLOAT
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Loading shader addAO.ptx::oxMain...
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4096 4096
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Done
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@@ -345,3 +345,32 @@ Running ftraceRTX addao "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleSc
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Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" 4096 0
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Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "SampleScene_LM0_final_HDR.lz4"
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Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/BakeryLightmaps/SampleScene_LM0_final.hdr" 1024
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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initScene done
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Done
|
||||
Rendering UV GBuffer for SampleScene_LM0 50
|
||||
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
||||
Rendering faceted UV normal...
|
||||
Rendering UV pos...
|
||||
Rendering smooth UV pos...
|
||||
Done
|
||||
Done
|
||||
Running ftraceRTX fixpos12 "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "uvpos_SampleScene_LM0.lz4" 2 0 0 0
|
||||
Running ftraceRTX ao "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_ao" 8 16 0
|
||||
Running ftraceRTX batchpointlight "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "PointBatch_0_0_0" 4 0 0 batchpointlight_0_0_0.bin
|
||||
Running ftraceRTX sun "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "light_920174520_0" 4 0 0 direct0.bin
|
||||
Running ftraceRTX addmul "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0" 4 0 0 comp_0.bin
|
||||
Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_diffuse" 4 16 0 "gi_SampleScene_LM00.bin" "SampleScene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_diffuse" 4 16 0 "gi_SampleScene_LM01.bin" "SampleScene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_diffuse" 4 16 0 "gi_SampleScene_LM02.bin" "SampleScene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_diffuse" 4 16 0 "gi_SampleScene_LM03.bin" "SampleScene_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX texgi "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_final" 4 16 0 "gi_SampleScene_LM04.bin" "SampleScene_LM0_lights_HDR.lz4" vbTraceTex.bin
|
||||
Running ftraceRTX addao "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "SampleScene_LM0_final_HDR.lz4" 4 0 0 addao_0.bin
|
||||
Running denoiserOIDN c "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" 4096 0
|
||||
Running seamfixer "C:\Users\VLADIM~1\AppData\Local\Temp\frender" "0" "SampleScene_LM0_final_HDR.lz4"
|
||||
Running halffloat2hdr "C:\Users\VLADIM~1\AppData\Local\Temp\frender/SampleScene_LM0_final_HDR.lz4" "D:/UnityProjects/CPPK-AR/Assets/BakeryLightmaps/SampleScene_LM0_final.hdr" 1024
|
||||
[usbmuxd] Stop listen thread
|
||||
[usbmuxd] Listen thread exiting
|
||||
|
||||
Reference in New Issue
Block a user