добавил немного функционала
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@@ -65,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Tex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 8900000, guid: d8924bd63884d2347b0ffd1fe903f89f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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@@ -73,6 +73,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SampleTexture2D_0b2e223a5c1149889a32f32164f4bd06_Texture_1:
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m_Texture: {fileID: 2800000, guid: 0888f02bace701e4e92cb9263de65f13, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SampleTexture2D_e97644a6a7d9491299e2db912d5e31cf_Texture_1:
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m_Texture: {fileID: 2800000, guid: 0888f02bace701e4e92cb9263de65f13, type: 3}
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m_Scale: {x: 1, y: 1}
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@@ -105,7 +109,8 @@ Material:
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EffectPosition: -2
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- _EffectPosition: 0.73
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- _EmissionOffset: -0.7
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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@@ -122,12 +127,14 @@ Material:
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _Transparent: 2.01
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- _TransparentPosition: 1
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0, g: 78.737816, b: 1825.2128, a: 1}
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- _EffectPosition: {r: -2, g: -3.15, b: -9.37, a: 0}
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- _EmissionColor: {r: 12.216553, g: 1024, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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