добавил немного функционала
This commit is contained in:
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.4.3
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// from Assets/Settings/Input/Controls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @Controls : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @Controls()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""Controls"",
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""maps"": [
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{
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""name"": ""Rotation"",
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""actions"": [
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{
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""name"": ""Gyroscope"",
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""type"": ""Value"",
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""id"": ""ea866944-939a-4640-91ef-2a14c18ec769"",
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""expectedControlType"": ""Quaternion"",
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""processors"": """",
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""interactions"": """",
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""afa02e30-18c6-4d01-b604-37a7120d23c7"",
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""path"": ""<AttitudeSensor>/attitude"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Gyroscope"",
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Rotation
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m_Rotation = asset.FindActionMap("Rotation", throwIfNotFound: true);
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m_Rotation_Gyroscope = m_Rotation.FindAction("Gyroscope", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Rotation
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private readonly InputActionMap m_Rotation;
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private IRotationActions m_RotationActionsCallbackInterface;
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private readonly InputAction m_Rotation_Gyroscope;
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public struct RotationActions
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{
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private @Controls m_Wrapper;
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public RotationActions(@Controls wrapper) { m_Wrapper = wrapper; }
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public InputAction @Gyroscope => m_Wrapper.m_Rotation_Gyroscope;
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public InputActionMap Get() { return m_Wrapper.m_Rotation; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(RotationActions set) { return set.Get(); }
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public void SetCallbacks(IRotationActions instance)
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{
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if (m_Wrapper.m_RotationActionsCallbackInterface != null)
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{
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@Gyroscope.started -= m_Wrapper.m_RotationActionsCallbackInterface.OnGyroscope;
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@Gyroscope.performed -= m_Wrapper.m_RotationActionsCallbackInterface.OnGyroscope;
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@Gyroscope.canceled -= m_Wrapper.m_RotationActionsCallbackInterface.OnGyroscope;
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}
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m_Wrapper.m_RotationActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Gyroscope.started += instance.OnGyroscope;
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@Gyroscope.performed += instance.OnGyroscope;
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@Gyroscope.canceled += instance.OnGyroscope;
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}
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}
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}
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public RotationActions @Rotation => new RotationActions(this);
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public interface IRotationActions
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{
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void OnGyroscope(InputAction.CallbackContext context);
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}
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}
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Reference in New Issue
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