добавил немного функционала
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@@ -8,16 +8,16 @@ PlayerSettings:
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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AndroidEnableSustainedPerformanceMode: 0
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defaultScreenOrientation: 4
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defaultScreenOrientation: 0
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: CPPK-VR
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companyName: GRAFF Interactive
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productName: CPPK AR
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_ShowUnitySplashScreen: 1
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m_ShowUnitySplashScreen: 0
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m_ShowUnitySplashLogo: 1
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m_SplashScreenOverlayOpacity: 1
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m_SplashScreenAnimation: 1
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@@ -44,12 +44,12 @@ PlayerSettings:
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m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenWidth: 1920
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defaultScreenHeight: 1080
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defaultScreenWidthWeb: 960
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defaultScreenHeightWeb: 600
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defaultScreenWidthWeb: 600
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defaultScreenHeightWeb: 960
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 1
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m_ActiveColorSpace: 0
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m_MTRendering: 1
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mipStripping: 0
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mipStripping: 1
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numberOfMipsStripped: 0
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m_StackTraceTypes: 010000000100000001000000010000000100000001000000
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iosShowActivityIndicatorOnLoading: -1
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@@ -135,7 +135,8 @@ PlayerSettings:
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16:9: 1
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Others: 1
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bundleVersion: 0.1
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preloadedAssets: []
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preloadedAssets:
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- {fileID: 11400000, guid: 31cae119f440ee64ba43351a4dacc12b, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@@ -155,12 +156,12 @@ PlayerSettings:
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Android: com.DefaultCompany.CPPKVR
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Android: com.graffinteractive.CPPKVR
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buildNumber:
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Standalone: 0
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iPhone: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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overrideDefaultApplicationIdentifier: 1
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AndroidBundleVersionCode: 1
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AndroidMinSdkVersion: 24
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AndroidTargetSdkVersion: 0
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@@ -245,10 +246,10 @@ PlayerSettings:
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useCustomBaseGradleTemplate: 0
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useCustomGradlePropertiesTemplate: 0
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useCustomProguardFile: 0
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AndroidTargetArchitectures: 2
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AndroidTargetArchitectures: 3
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AndroidTargetDevices: 0
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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AndroidSplashScreenScale: 2
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androidSplashScreen: {fileID: 2800000, guid: 38fc45d547559c347b7d562f198e4998, type: 3}
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AndroidKeystoreName:
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AndroidKeyaliasName:
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AndroidBuildApkPerCpuArchitecture: 0
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@@ -510,7 +511,7 @@ PlayerSettings:
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m_GraphicsJobMode: 0
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m_BuildTargetGraphicsAPIs:
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- m_BuildTarget: AndroidPlayer
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m_APIs: 0b000000
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m_APIs: 15000000
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m_Automatic: 0
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- m_BuildTarget: iOSSupport
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m_APIs: 10000000
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@@ -520,7 +521,7 @@ PlayerSettings:
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m_Automatic: 1
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- m_BuildTarget: WebGLSupport
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m_APIs: 0b000000
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m_Automatic: 1
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m_Automatic: 0
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m_BuildTargetVRSettings:
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- m_BuildTarget: Standalone
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m_Enabled: 0
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@@ -542,7 +543,12 @@ PlayerSettings:
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m_EncodingQuality: 1
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- m_BuildTarget: tvOS
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m_EncodingQuality: 1
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m_BuildTargetGroupLightmapSettings: []
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- m_BuildTarget: WebGL
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m_EncodingQuality: 0
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m_BuildTargetGroupLightmapSettings:
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- m_BuildTarget: WebGL
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m_TextureStreamingEnabled: 0
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m_TextureStreamingPriority: 0
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m_BuildTargetNormalMapEncoding:
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- m_BuildTarget: Android
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m_Encoding: 1
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@@ -786,28 +792,44 @@ PlayerSettings:
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blurSplashScreenBackground: 1
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spritePackerPolicy:
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webGLMemorySize: 16
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webGLExceptionSupport: 1
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webGLExceptionSupport: 0
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webGLNameFilesAsHashes: 0
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webGLDataCaching: 1
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webGLDebugSymbols: 0
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webGLEmscriptenArgs:
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webGLModulesDirectory:
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webGLTemplate: APPLICATION:Default
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webGLTemplate: APPLICATION:Minimal
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webGLAnalyzeBuildSize: 0
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webGLUseEmbeddedResources: 0
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webGLCompressionFormat: 1
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webGLWasmArithmeticExceptions: 0
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLDecompressionFallback: 1
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scriptingDefineSymbols:
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Android: BAKERY_INCLUDED
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Android: BAKERY_INCLUDED;URP_OUTLINE
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EmbeddedLinux: URP_OUTLINE
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GameCoreScarlett: URP_OUTLINE
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GameCoreXboxOne: URP_OUTLINE
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LinuxHeadlessSimulation: URP_OUTLINE
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Lumin: URP_OUTLINE
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Nintendo Switch: URP_OUTLINE
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PS4: URP_OUTLINE
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PS5: URP_OUTLINE
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Stadia: URP_OUTLINE
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Standalone: URP_OUTLINE
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WebGL: BAKERY_INCLUDED;URP_OUTLINE
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Windows Store Apps: URP_OUTLINE
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XboxOne: URP_OUTLINE
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iPhone: URP_OUTLINE
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tvOS: URP_OUTLINE
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend:
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Android: 1
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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managedStrippingLevel:
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WebGL: 3
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incrementalIl2cppBuild: {}
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suppressCommonWarnings: 1
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allowUnsafeCode: 0
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@@ -816,7 +838,7 @@ PlayerSettings:
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additionalIl2CppArgs:
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scriptingRuntimeVersion: 1
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gcIncremental: 1
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assemblyVersionValidation: 1
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assemblyVersionValidation: 0
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gcWBarrierValidation: 0
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apiCompatibilityLevelPerPlatform: {}
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m_RenderingPath: 1
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@@ -890,7 +912,7 @@ PlayerSettings:
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m_VersionCode: 1
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m_VersionName:
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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activeInputHandler: 1
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cloudProjectId:
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framebufferDepthMemorylessMode: 0
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qualitySettingsNames: []
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