edit shader
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@@ -4,6 +4,7 @@ using System.Collections;
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using System.Threading.Tasks;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -13,15 +14,27 @@ public class GameSystem : MonoBehaviour
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public List<IGameComponent> gameComponents { get; private set; } = new List<IGameComponent>();
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[SerializeField] GameObject[] sigletonComponents;
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[SerializeField] CanvasGroup loadingCanvas;
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public event Action OnSceneLoaded;
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public async void LoadScene(string sceneName)
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public void LoadScene(string sceneName)
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{
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var sceneLoadingOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single);
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while(!sceneLoadingOperation.isDone) await Task.Yield();
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if(!loadingCanvas.gameObject.activeSelf)
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loadingCanvas.gameObject.SetActive(true);
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loadingCanvas.DOFade(1, .5f).OnComplete(async() =>
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{
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var qrReader = FindObjectOfType<QRCodeReader>();
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qrReader.camTexture.Stop();
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OnSceneLoaded?.Invoke();
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var sceneLoadingOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single);
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while(!sceneLoadingOperation.isDone) await Task.Yield();
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OnSceneLoaded?.Invoke();
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loadingCanvas.gameObject.SetActive(false);
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});
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}
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