add scene fixes
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using UnityEngine;
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using System.Collections.Generic;
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public class BakerySectorCapture : ScriptableObject
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{
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#if UNITY_EDITOR
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[SerializeField]
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public Vector3 sectorPos;
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[SerializeField]
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public Quaternion sectorRot;
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[SerializeField]
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public List<Mesh> meshes;
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[SerializeField]
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public List<Vector3> positions;
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[SerializeField]
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public List<Texture2D> textures;
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public List<Renderer> outsideRenderers;
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public bool write = false;
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#endif
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}
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