diff --git a/Assets/Bakery/ftGlobalStorage.asset b/Assets/Bakery/ftGlobalStorage.asset index de540af..38c5537 100644 --- a/Assets/Bakery/ftGlobalStorage.asset +++ b/Assets/Bakery/ftGlobalStorage.asset @@ -459,9 +459,9 @@ MonoBehaviour: uvOverlapAssetList: 00000000ffffffff01010000000000000000000000000000010100000101000001010000010100000101000001010000010100000101000001010000010100000101000001010000000000000101000001010000010100000000000001010000000000000101000000000000010100000000000000000000010100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 xatlasWarningShown: 0 foundCompatibleSetup: 1 - gpuName: NVIDIA GeForce RTX 3070 - runsNonRTX: 0 - runsOptix5: 0 + gpuName: NVIDIA GeForce RTX 2060 + runsNonRTX: 1 + runsOptix5: 1 runsOptix6: 1 runsOptix7: 1 runsOIDN: 1 diff --git a/Assets/Bakery/shader/Bakery_ShaderGraphHDRP.unitypackage.meta b/Assets/Bakery/shader/Bakery_ShaderGraphHDRP.unitypackage.meta deleted file mode 100644 index b0506f8..0000000 --- a/Assets/Bakery/shader/Bakery_ShaderGraphHDRP.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: b1b95168f2f925246bf670cb2bc2bf79 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bakery/shader/Bakery_ShaderGraphURP.unitypackage.meta b/Assets/Bakery/shader/Bakery_ShaderGraphURP.unitypackage.meta deleted file mode 100644 index 103b6af..0000000 --- a/Assets/Bakery/shader/Bakery_ShaderGraphURP.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: ec3754b09ac1517429546e96e7b25708 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Editor/x64/Bakery/.denoiserlog.txt b/Assets/Editor/x64/Bakery/.denoiserlog.txt index 9b3e3f1..4342dd2 100644 --- a/Assets/Editor/x64/Bakery/.denoiserlog.txt +++ b/Assets/Editor/x64/Bakery/.denoiserlog.txt @@ -5360,3 +5360,207 @@ Tiles: 1 Loading shader denoisePrepareOIDN.ptx::oxMain... Loading shader denoiseFinishOIDN.ptx::oxMain... Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepare.ptx::oxMain... +Loading shader denoiseFinish.ptx::oxMain... +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepare.ptx::oxMain... +Loading shader denoiseFinish.ptx::oxMain... +Done +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepare72.ptx::oxMain... +Loading shader denoiseFinish72.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done +2022-11-15 +Init... +Tiles: 1 +Loading shader denoisePrepareOIDN.ptx::oxMain... +Loading shader denoiseFinishOIDN.ptx::oxMain... +Done diff --git a/Assets/Editor/x64/Bakery/.ftracelog.txt b/Assets/Editor/x64/Bakery/.ftracelog.txt index c27dbee..b2b9e32 100644 --- a/Assets/Editor/x64/Bakery/.ftracelog.txt +++ b/Assets/Editor/x64/Bakery/.ftracelog.txt @@ -637882,3 +637882,12537 @@ Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 0mb, available GPU memory: 5122mb +Used host memory: 0mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 5056mb +----- +Mem stats: +Total: 66 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 0 +Scene: 4161 +----- +Render time: 0.268 sec + +Writing... +light_HDR.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 512 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 4958mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader shadow.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader trimesh.ptx::intersect... +Loading shader trimesh.ptx::bbox... +Used host memory: 0mb, available GPU memory: 4958mb +Used host memory: 0mb, available GPU memory: 4958mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 0mb, available GPU memory: 4958mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 0mb, available GPU memory: 4956mb +----- +Mem stats: +Total: 2 +Alphas: 0 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 0 +UV GBuffer: 0 +Scene: 4097 +----- +Render time: 0.554 sec + +Writing... +light_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 11mb, available GPU memory: 5122mb +Used host memory: 11mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 11mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 171mb, available GPU memory: 4834mb +----- +Mem stats: +Total: 288 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4157 +----- +Render time: 0.196 sec +Writing... +uvpos_StationSolnechnaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 11mb, available GPU memory: 5122mb +Used host memory: 11mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 11mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 171mb, available GPU memory: 4834mb +----- +Mem stats: +Total: 288 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4157 +----- +Render time: 0.177 sec +Writing... +uvpos_StationSolnechnaya_LM0.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 27mb, available GPU memory: 5122mb +Used host memory: 27mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 27mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 91mb, available GPU memory: 4930mb +----- +Mem stats: +Total: 192 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4173 +----- +Render time: 0.284 sec + +Writing... +light_1620243752_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 27mb, available GPU memory: 5122mb +Used host memory: 27mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1620243752_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 27mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 91mb, available GPU memory: 4930mb +----- +Mem stats: +Total: 192 +Alphas: 2 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4173 +----- +Render time: 0.41 sec + +Writing... +light_1620243752_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.894 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.224 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.855 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.84 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.202 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.861 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 108mb, available GPU memory: 5122mb +Used host memory: 108mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 108mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 204mb, available GPU memory: 4816mb +----- +Mem stats: +Total: 306 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4175 +----- +Render time: 1.197 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 92mb, available GPU memory: 5122mb +Used host memory: 92mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 92mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 188mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4161 +----- +Render time: 1.844 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 8mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 92mb, available GPU memory: 5122mb +Used host memory: 92mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationSolnechnaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 92mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 188mb, available GPU memory: 4830mb +----- +Mem stats: +Total: 292 +Alphas: 2 +GI albedos: 16 +GI lightmaps: 64 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4161 +----- +Render time: 1.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationSolnechnaya_LM0_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 43mb, available GPU memory: 5004mb +----- +Mem stats: +Total: 118 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4156 +----- +Render time: 0.062 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.144 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.13 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.13 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.135 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.127 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 43mb, available GPU memory: 5004mb +----- +Mem stats: +Total: 118 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4156 +----- +Render time: 0.066 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 7mb, available GPU memory: 5122mb +Used host memory: 7mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 7mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 23mb, available GPU memory: 5028mb +----- +Mem stats: +Total: 94 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4160 +----- +Render time: 0.113 sec + +Writing... +light_1885525874_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.247 sec + +Writing... +light_1885525874_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.393 sec + +Writing... +light_1885525874_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.417 sec + +Writing... +light_1885525874_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.391 sec + +Writing... +light_1885525874_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.398 sec + +Writing... +light_1885525874_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 7mb, available GPU memory: 5122mb +Used host memory: 7mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 7mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 23mb, available GPU memory: 5028mb +----- +Mem stats: +Total: 94 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4160 +----- +Render time: 0.065 sec + +Writing... +light_1885525874_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.688 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.284 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.139 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.125 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.303 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.414 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.545 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.288 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.313 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.111 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.132 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.304 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.398 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.356 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.301 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.236 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.059 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.11 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.403 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.353 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.337 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.097 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.176 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.256 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.403 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 5122mb +Used host memory: 183mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 207mb, available GPU memory: 4842mb +----- +Mem stats: +Total: 280 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4158 +----- +Render time: 0.366 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.162 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.096 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.086 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 5122mb +Used host memory: 183mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 207mb, available GPU memory: 4842mb +----- +Mem stats: +Total: 280 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4158 +----- +Render time: 0.387 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 43mb, available GPU memory: 5004mb +----- +Mem stats: +Total: 118 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4156 +----- +Render time: 0.079 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.133 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.148 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.142 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.13 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.132 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 43mb, available GPU memory: 5004mb +----- +Mem stats: +Total: 118 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4156 +----- +Render time: 0.062 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 7mb, available GPU memory: 5122mb +Used host memory: 7mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 7mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 23mb, available GPU memory: 5028mb +----- +Mem stats: +Total: 94 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4160 +----- +Render time: 0.105 sec + +Writing... +light_1885525874_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.29 sec + +Writing... +light_1885525874_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.397 sec + +Writing... +light_1885525874_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.316 sec + +Writing... +light_1885525874_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.389 sec + +Writing... +light_1885525874_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.391 sec + +Writing... +light_1885525874_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 7mb, available GPU memory: 5122mb +Used host memory: 7mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 7mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 23mb, available GPU memory: 5028mb +----- +Mem stats: +Total: 94 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4160 +----- +Render time: 0.066 sec + +Writing... +light_1885525874_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.411 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.274 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.193 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.082 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.103 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.24 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.417 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.355 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.194 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.076 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.107 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.233 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.405 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.349 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.265 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.187 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.081 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.119 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.401 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.358 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.271 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.083 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.109 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.416 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 5122mb +Used host memory: 183mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 207mb, available GPU memory: 4842mb +----- +Mem stats: +Total: 280 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4158 +----- +Render time: 0.367 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.199 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.079 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.121 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.225 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 5122mb +Used host memory: 183mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 207mb, available GPU memory: 4842mb +----- +Mem stats: +Total: 280 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4158 +----- +Render time: 0.4 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 43mb, available GPU memory: 5004mb +----- +Mem stats: +Total: 118 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4156 +----- +Render time: 0.299 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.144 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.13 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.133 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.13 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.147 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 43mb, available GPU memory: 5004mb +----- +Mem stats: +Total: 118 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4156 +----- +Render time: 0.064 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 7mb, available GPU memory: 5122mb +Used host memory: 7mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 7mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 23mb, available GPU memory: 5028mb +----- +Mem stats: +Total: 94 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4160 +----- +Render time: 1.316 sec + +Writing... +light_1885525874_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.27 sec + +Writing... +light_1885525874_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.384 sec + +Writing... +light_1885525874_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.372 sec + +Writing... +light_1885525874_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.41 sec + +Writing... +light_1885525874_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.4 sec + +Writing... +light_1885525874_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 7mb, available GPU memory: 5122mb +Used host memory: 7mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 7mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 23mb, available GPU memory: 5028mb +----- +Mem stats: +Total: 94 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4160 +----- +Render time: 0.066 sec + +Writing... +light_1885525874_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.421 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.275 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.206 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.086 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.107 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.233 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.397 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.354 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.28 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.101 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.129 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.257 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.396 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.356 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.284 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.229 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.101 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.116 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.235 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.41 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.358 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.301 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.211 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.115 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.127 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.228 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.41 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 5122mb +Used host memory: 183mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 207mb, available GPU memory: 4842mb +----- +Mem stats: +Total: 280 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4158 +----- +Render time: 0.357 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.284 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.191 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.101 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.116 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.263 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 5122mb +Used host memory: 183mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 207mb, available GPU memory: 4842mb +----- +Mem stats: +Total: 280 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4158 +----- +Render time: 0.415 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 43mb, available GPU memory: 5004mb +----- +Mem stats: +Total: 118 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4156 +----- +Render time: 0.066 sec +Writing... +uvpos_StationShchukinskaya_LMA5.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.158 sec +Writing... +uvpos_StationShchukinskaya_LMA4.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.131 sec +Writing... +uvpos_StationShchukinskaya_LMA3.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.135 sec +Writing... +uvpos_StationShchukinskaya_LMA2.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.15 sec +Writing... +uvpos_StationShchukinskaya_LMA1.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 163mb, available GPU memory: 4848mb +----- +Mem stats: +Total: 274 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 64 +UV GBuffer: 160 +Scene: 4144 +----- +Render time: 0.129 sec +Writing... +uvpos_StationShchukinskaya_LM0.lz4 +Done +Init... +fixpos12 +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: fixpos12 +USING FLOAT +Load shaders... +Loading shader fixPos12.ptx::oxMain... +Loading shader lambert_backface_check.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 3mb, available GPU memory: 5122mb +Used host memory: 3mb, available GPU memory: 5122mb +Create buffer... +Num passes: 2 +Num tex: 2 +Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... +Skipping pass Mask +Used host memory: 3mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +nFNFPFSd +Launching... +Used host memory: 43mb, available GPU memory: 5004mb +----- +Mem stats: +Total: 118 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 16 +UV GBuffer: 40 +Scene: 4156 +----- +Render time: 0.068 sec +Writing... +uvpos_StationShchukinskaya_LMA6.lz4 +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 7mb, available GPU memory: 5122mb +Used host memory: 7mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_5_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 7mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 23mb, available GPU memory: 5028mb +----- +Mem stats: +Total: 94 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4160 +----- +Render time: 0.106 sec + +Writing... +light_1885525874_5_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_4_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.249 sec + +Writing... +light_1885525874_4_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_3_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.393 sec + +Writing... +light_1885525874_3_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_2_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.362 sec + +Writing... +light_1885525874_2_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_1_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.371 sec + +Writing... +light_1885525874_1_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 19mb, available GPU memory: 5122mb +Used host memory: 19mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_0_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 19mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 83mb, available GPU memory: 4944mb +----- +Mem stats: +Total: 178 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 32 +UV GBuffer: 80 +Scene: 4160 +----- +Render time: 0.38 sec + +Writing... +light_1885525874_0_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +sun +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: sun +USING HALF +Load shaders... +Loading shader lmSun.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow_rtx.ptx::oxMain... +Loading shader miss.ptx::oxMain... +Loading shader attrib_trimesh.ptx::interpolate... +Used host memory: 7mb, available GPU memory: 5122mb +Used host memory: 7mb, available GPU memory: 5122mb +Create buffer... +Num passes: 4 +Num tex: 4 +Skipping pass LDR +Pass light_1885525874_6_HDR... +Skipping pass Mask +Skipping pass Dir +Used host memory: 7mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 23mb, available GPU memory: 5028mb +----- +Mem stats: +Total: 94 +Alphas: 1 +GI albedos: 0 +GI lightmaps: 0 +Light data: 0 +Output: 8 +UV GBuffer: 20 +Scene: 4160 +----- +Render time: 0.068 sec + +Writing... +light_1885525874_6_HDR.lz4 +Done +Init... +addmul +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 0mb, available GPU memory: 5134mb +MODE: addmul +USING FLOAT +Loading shader addHalfSeparateIndirect.ptx::oxMain... +Launched +Loading shader dilateHalf.ptx::oxMain... +Loading shader mulHalfByte.ptx::oxMain... +Loading shader addHalf.ptx::oxMain... +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.389 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.268 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.208 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.082 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.114 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.234 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.442 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.364 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.278 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.21 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.081 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.119 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.242 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.403 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.347 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.281 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.209 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.086 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.125 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.243 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.414 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.354 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.836 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.247 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.073 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.096 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 211mb, available GPU memory: 5122mb +Used host memory: 211mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 211mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 307mb, available GPU memory: 4720mb +----- +Mem stats: +Total: 402 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4160 +----- +Render time: 1.428 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 187mb, available GPU memory: 5122mb +Used host memory: 187mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_diffuse_HDR... +Skipping pass HDR2 +Used host memory: 187mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 211mb, available GPU memory: 4840mb +----- +Mem stats: +Total: 282 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4160 +----- +Render time: 0.493 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_diffuse_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 5122mb +Used host memory: 183mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA5_final_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 207mb, available GPU memory: 4842mb +----- +Mem stats: +Total: 280 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4158 +----- +Render time: 0.355 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA5_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA4_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.267 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA4_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA3_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.152 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA3_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA2_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.189 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA2_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA1_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.11 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA1_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 195mb, available GPU memory: 5122mb +Used host memory: 195mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LM0_final_HDR... +Skipping pass HDR2 +Used host memory: 195mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 291mb, available GPU memory: 4734mb +----- +Mem stats: +Total: 388 +Alphas: 1 +GI albedos: 16 +GI lightmaps: 176 +Light data: 0 +Output: 32 +UV GBuffer: 112 +Scene: 4146 +----- +Render time: 1.174 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LM0_final_HDR.lz4 +Done +Init... +texgi +Loading geometry... +Loading alphas... +Tile size: 2048 +Device 0: NVIDIA GeForce RTX 2060 (ON) +Used host memory: 2mb, available GPU memory: 5122mb +MODE: texgi +USING HALF +Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 +LM is half +Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 +LM is half +Load shaders... +Loading shader lmTexGI.ptx::oxMain... +Loading shader lambert_tex_gi2.ptx::oxMain... +Loading shader clip_rtx.ptx::oxMain... +Loading shader shadow3_rtx.ptx::oxMain... +Loading shader attrib_trimeshTex.ptx::interpolate... +Used host memory: 183mb, available GPU memory: 5122mb +Used host memory: 183mb, available GPU memory: 5122mb +Create buffer... +Num passes: 3 +Num tex: 3 +Skipping pass LDR +Pass StationShchukinskaya_LMA6_final_HDR... +Skipping pass HDR2 +Used host memory: 183mb, available GPU memory: 5122mb +Launch 1x1 tiles... +Tile 0x0... +Streaming...0 +npHD +Launching... +Used host memory: 207mb, available GPU memory: 4842mb +----- +Mem stats: +Total: 280 +Alphas: 1 +GI albedos: 4 +GI lightmaps: 176 +Light data: 0 +Output: 8 +UV GBuffer: 28 +Scene: 4158 +----- +Render time: 0.39 sec +Dilate... +Loading shader dilateHalf.ptx::oxMain... +0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... +Writing... +StationShchukinskaya_LMA6_final_HDR.lz4 +Done diff --git a/Assets/Editor/x64/Bakery/.uvgblog.txt b/Assets/Editor/x64/Bakery/.uvgblog.txt index f9c9776..846a746 100644 --- a/Assets/Editor/x64/Bakery/.uvgblog.txt +++ b/Assets/Editor/x64/Bakery/.uvgblog.txt @@ -14567,3 +14567,556 @@ Done Done Done Done +2022-11-15 +Rendering UV GBuffer for StationSolnechnaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationSolnechnaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationSolnechnaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1620243752_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA10.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM00.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA11.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM01.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA12.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM02.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_diffuse" 4 16 1 "gi_StationSolnechnaya_LMA13.bin" "StationSolnechnaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_diffuse" 4 16 0 "gi_StationSolnechnaya_LM03.bin" "StationSolnechnaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LMA1_final" 4 16 1 "gi_StationSolnechnaya_LMA14.bin" "StationSolnechnaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationSolnechnaya_LM0_final" 4 16 0 "gi_StationSolnechnaya_LM04.bin" "StationSolnechnaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationSolnechnaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationSolnechnaya_LM0_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationSolnechnaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationSolnechnaya/StationSolnechnaya_LM0_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 512x512: 1 +Num alphas of 1024x256: 1 +Num alphas of 1024x1024: 3 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA6_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 512x512: 1 +Num alphas of 1024x256: 1 +Num alphas of 1024x1024: 3 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA6_final.hdr" 1024 +[usbmuxd] Stop listen thread +[usbmuxd] Listen thread exiting +2022-11-15 +Rendering UV GBuffer for StationShchukinskaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA6_final.hdr" 1024 +Loaded vertex shader: quad.vso +Loaded pixel shader: skyOutput.pso +Loaded pixel shader: cookieOutput.pso +initShaders done +initScene done +Num alphas of 512x512: 1 +Num alphas of 1024x256: 1 +Num alphas of 1024x1024: 3 +Done +Rendering UV GBuffer for StationShchukinskaya_LM0 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA1 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA2 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA3 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA4 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA5 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Rendering UV GBuffer for StationShchukinskaya_LMA6 51 +RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... +Rendering UV normal... +Rendering faceted UV normal... +Rendering UV pos... +Rendering smooth UV pos... +Done +Done +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA5.lz4" 2 0 5 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA4.lz4" 2 0 4 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA3.lz4" 2 0 3 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA2.lz4" 2 0 2 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA1.lz4" 2 0 1 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LM0.lz4" 2 0 0 0 +Running ftraceRTX fixpos12 "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "uvpos_StationShchukinskaya_LMA6.lz4" 2 0 6 0 +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_5" 4 0 5 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5" 4 0 5 comp_5.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_4" 4 0 4 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4" 4 0 4 comp_4.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_3" 4 0 3 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3" 4 0 3 comp_3.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_2" 4 0 2 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2" 4 0 2 comp_2.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_1" 4 0 1 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1" 4 0 1 comp_1.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_0" 4 0 0 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0" 4 0 0 comp_0.bin +Running ftraceRTX sun "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "light_1885525874_6" 4 0 6 direct0.bin +Running ftraceRTX addmul "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6" 4 0 6 comp_6.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA50.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA40.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA30.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA20.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA10.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM00.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA60.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA51.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA41.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA31.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA21.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA11.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM01.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA61.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA52.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA42.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA32.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA22.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA12.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM02.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA62.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_diffuse" 4 16 5 "gi_StationShchukinskaya_LMA53.bin" "StationShchukinskaya_LMA5_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_diffuse" 4 16 4 "gi_StationShchukinskaya_LMA43.bin" "StationShchukinskaya_LMA4_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_diffuse" 4 16 3 "gi_StationShchukinskaya_LMA33.bin" "StationShchukinskaya_LMA3_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_diffuse" 4 16 2 "gi_StationShchukinskaya_LMA23.bin" "StationShchukinskaya_LMA2_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_diffuse" 4 16 1 "gi_StationShchukinskaya_LMA13.bin" "StationShchukinskaya_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_diffuse" 4 16 0 "gi_StationShchukinskaya_LM03.bin" "StationShchukinskaya_LM0_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_diffuse" 4 16 6 "gi_StationShchukinskaya_LMA63.bin" "StationShchukinskaya_LMA6_diffuse0_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA5_final" 4 16 5 "gi_StationShchukinskaya_LMA54.bin" "StationShchukinskaya_LMA5_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA4_final" 4 16 4 "gi_StationShchukinskaya_LMA44.bin" "StationShchukinskaya_LMA4_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA3_final" 4 16 3 "gi_StationShchukinskaya_LMA34.bin" "StationShchukinskaya_LMA3_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA2_final" 4 16 2 "gi_StationShchukinskaya_LMA24.bin" "StationShchukinskaya_LMA2_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA1_final" 4 16 1 "gi_StationShchukinskaya_LMA14.bin" "StationShchukinskaya_LMA1_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LM0_final" 4 16 0 "gi_StationShchukinskaya_LM04.bin" "StationShchukinskaya_LM0_lights_HDR.lz4" vbTraceTex.bin +Running ftraceRTX texgi "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "StationShchukinskaya_LMA6_final" 4 16 6 "gi_StationShchukinskaya_LMA64.bin" "StationShchukinskaya_LMA6_lights_HDR.lz4" vbTraceTex.bin +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "5" "StationShchukinskaya_LMA5_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "4" "StationShchukinskaya_LMA4_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "3" "StationShchukinskaya_LMA3_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "2" "StationShchukinskaya_LMA2_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "1" "StationShchukinskaya_LMA1_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" 2048 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "0" "StationShchukinskaya_LM0_final_HDR.lz4" +Running denoiserOIDN c "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" 1024 0 +Running seamfixer "C:\Users\GRAFF_~1\AppData\Local\Temp\frender" "6" "StationShchukinskaya_LMA6_final_HDR.lz4" +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA5_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA5_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA4_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA4_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA3_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA3_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA2_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA2_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA1_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA1_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LM0_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LM0_final.hdr" 1024 +Running halffloat2hdr "C:\Users\GRAFF_~1\AppData\Local\Temp\frender/StationShchukinskaya_LMA6_final_HDR.lz4" "D:/Unity_Project/cppk-ar/Assets/Scenes/StationShchukinskaya/StationShchukinskaya_LMA6_final.hdr" 1024 +[usbmuxd] Stop listen thread +[usbmuxd] Listen thread exiting diff --git a/Assets/Editor/x64/Bakery/hwtestdata/image.lz4 b/Assets/Editor/x64/Bakery/hwtestdata/image.lz4 index e20a37d..8dcfcd3 100644 Binary files a/Assets/Editor/x64/Bakery/hwtestdata/image.lz4 and b/Assets/Editor/x64/Bakery/hwtestdata/image.lz4 differ diff --git a/Assets/Models/StationShchukinskaya/SM_StationShchukinskaya.blend b/Assets/Models/StationShchukinskaya/SM_StationShchukinskaya.blend index 530501e..d876b81 100644 Binary files a/Assets/Models/StationShchukinskaya/SM_StationShchukinskaya.blend and b/Assets/Models/StationShchukinskaya/SM_StationShchukinskaya.blend differ diff --git a/Assets/Models/StationShchukinskaya/Textures/T_StationShchukinskaya_01_BaseColor.png b/Assets/Models/StationShchukinskaya/Textures/T_StationShchukinskaya_01_BaseColor.png index 8ed9e7c..8252a76 100644 Binary files a/Assets/Models/StationShchukinskaya/Textures/T_StationShchukinskaya_01_BaseColor.png and b/Assets/Models/StationShchukinskaya/Textures/T_StationShchukinskaya_01_BaseColor.png differ diff --git a/Assets/Models/StationShchukinskaya/Textures/T_StationShchukinskaya_01_MetallicSmoothness.png b/Assets/Models/StationShchukinskaya/Textures/T_StationShchukinskaya_01_MetallicSmoothness.png index 5ff8d56..81c1dfe 100644 Binary files a/Assets/Models/StationShchukinskaya/Textures/T_StationShchukinskaya_01_MetallicSmoothness.png and b/Assets/Models/StationShchukinskaya/Textures/T_StationShchukinskaya_01_MetallicSmoothness.png differ diff --git a/Assets/Models/StationSolnechnaya/Station_Solnechnaya.blend b/Assets/Models/StationSolnechnaya/Station_Solnechnaya.blend index 983644b..1955e70 100644 Binary files a/Assets/Models/StationSolnechnaya/Station_Solnechnaya.blend and b/Assets/Models/StationSolnechnaya/Station_Solnechnaya.blend differ diff --git a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_HDRP_2018.3.unitypackage.meta b/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_HDRP_2018.3.unitypackage.meta deleted file mode 100644 index 4dd0a5e..0000000 --- a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_HDRP_2018.3.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 4a6eaddfb3bfecf479d8d3a3f1f30d57 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_LWRP_2018.3.unitypackage.meta b/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_LWRP_2018.3.unitypackage.meta deleted file mode 100644 index 737c028..0000000 --- a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_LWRP_2018.3.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 0bf5a4388559b034fa0348f5330303ef -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_URP_2019.3.unitypackage.meta b/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_URP_2019.3.unitypackage.meta deleted file mode 100644 index 2b87054..0000000 --- a/Assets/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_URP_2019.3.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: c6fdf170c41094947ab93e9608045ab8 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scenes/StationShchukinskaya.unity b/Assets/Scenes/StationShchukinskaya.unity index 63e3377..63d7589 100644 --- a/Assets/Scenes/StationShchukinskaya.unity +++ b/Assets/Scenes/StationShchukinskaya.unity @@ -97,7 +97,7 @@ LightmapSettings: m_ExportTrainingData: 0 m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 - 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